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AudioComponents.cpp
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#include "AudioComponents.h"
#include "IPlug_include_in_plug_src.h"
#include "IControl.h"
#include "resource.h"
#define HEIGHT_INC 100
const int kNumPrograms = 1;
enum EParams {
kNumParams
};
/* CONSTRUCTOR */
AudioComponents::AudioComponents(IPlugInstanceInfo instanceInfo)
: IPLUG_CTOR(kNumControls, kNumPrograms, instanceInfo), mGain(1.)
{
TRACE;
GetParam(kKnob)->InitDouble("Knob", 0.5, 0.0, 1.0, 0.01);
GetParam(kPan)->InitDouble("Pan", 0.5, 0.01, 1.0, 0.01);
GetParam(kVolume)->InitDouble("Volume", 1.0, 0.0, 1.0, 0.01);
GetParam(kVolume)->SetShape(2.0);
// Create graphics
IGraphics* pGraphics = MakeGraphics(this, GUI_WIDTH, GUI_HEIGHT);
// Handle mouseover
pGraphics->HandleMouseOver(true);
// Model (this contains all the effects and modulators for the entire plugin)
model = new Model();
// Voice Manager
voiceManager = new VoiceManager(model);
// View manager (handles views for the plugin)
viewManager = new ViewManager(this, voiceManager);
viewManager->attachControls(pGraphics);
// Knobs
// IBitmap knob = pGraphics->LoadIBitmap(KNOB_ID, KNOB_FN, 60);
// IKnobMultiControl* knobControl = new IKnobMultiControl(this, 200, 200, kKnob, &knob);
// Icon bitmaps
IBitmap osc1 = pGraphics->LoadIBitmap(OSC1_ID, OSC1_FN, 1);
IBitmap osc2 = pGraphics->LoadIBitmap(OSC2_ID, OSC2_FN, 1);
IBitmap bqf1 = pGraphics->LoadIBitmap(BQF1_ID, BQF1_FN, 1);
IBitmap bqf2 = pGraphics->LoadIBitmap(BQF2_ID, BQF2_FN, 1);
IBitmap cho1 = pGraphics->LoadIBitmap(CHO1_ID, CHO1_FN, 1);
IBitmap cho2 = pGraphics->LoadIBitmap(CHO2_ID, CHO2_FN, 1);
IBitmap enva = pGraphics->LoadIBitmap(ENVA_ID, ENVA_FN, 1);
IBitmap env1 = pGraphics->LoadIBitmap(ENV1_ID, ENV1_FN, 1);
IBitmap env2 = pGraphics->LoadIBitmap(ENV2_ID, ENV2_FN, 1);
IBitmap env3 = pGraphics->LoadIBitmap(ENV3_ID, ENV3_FN, 1);
IBitmap fln1 = pGraphics->LoadIBitmap(FLN1_ID, FLN1_FN, 1);
IBitmap fln2 = pGraphics->LoadIBitmap(FLN2_ID, FLN2_FN, 1);
IBitmap fmf1 = pGraphics->LoadIBitmap(FMF1_ID, FMF1_FN, 1);
IBitmap fmf2 = pGraphics->LoadIBitmap(FMF2_ID, FMF2_FN, 1);
IBitmap lfo1 = pGraphics->LoadIBitmap(LFO1_ID, LFO1_FN, 1);
IBitmap lfo2 = pGraphics->LoadIBitmap(LFO2_ID, LFO2_FN, 1);
IBitmap lfo3 = pGraphics->LoadIBitmap(LFO3_ID, LFO3_FN, 1);
IBitmap lfo4 = pGraphics->LoadIBitmap(LFO4_ID, LFO4_FN, 1);
IBitmap spf1 = pGraphics->LoadIBitmap(SPF1_ID, SPF1_FN, 1);
IBitmap spf2 = pGraphics->LoadIBitmap(SPF2_ID, SPF2_FN, 1);
// Icon controls
ISwitchControl* osc1Control = new ISwitchControl(this, 20, kViewLeftT + 15, kOsc1, &osc1);
ISwitchControl* osc2Control = new ISwitchControl(this, 80, kViewLeftT + 15, kOsc2, &osc2);
ISwitchControl* bqf1Control = new ISwitchControl(this, 140, kViewLeftT + 15, kBqf1, &bqf1);
ISwitchControl* bqf2Control = new ISwitchControl(this, 200, kViewLeftT + 15, kBqf2, &bqf2);
ISwitchControl* cho1Control = new ISwitchControl(this, 20, kViewLeftT + 65, kCho1, &cho1);
ISwitchControl* cho2Control = new ISwitchControl(this, 80, kViewLeftT + 65, kCho2, &cho2);
ISwitchControl* envaControl = new ISwitchControl(this, 140, kViewLeftT + 65, kEnva, &enva);
ISwitchControl* env1Control = new ISwitchControl(this, 200, kViewLeftT + 65, kEnv1, &env1);
ISwitchControl* env2Control = new ISwitchControl(this, 20, kViewLeftT + 115, kEnv2, &env2);
ISwitchControl* env3Control = new ISwitchControl(this, 80, kViewLeftT + 115, kEnv3, &env3);
ISwitchControl* fln1Control = new ISwitchControl(this, 140, kViewLeftT + 115, kFln1, &fln1);
ISwitchControl* fln2Control = new ISwitchControl(this, 200, kViewLeftT + 115, kFln2, &fln2);
ISwitchControl* fmf1Control = new ISwitchControl(this, 20, kViewLeftT + 165, kFmf1, &fmf1);
ISwitchControl* fmf2Control = new ISwitchControl(this, 80, kViewLeftT + 165, kFmf2, &fmf2);
ISwitchControl* lfo1Control = new ISwitchControl(this, 140, kViewLeftT + 165, kLfoo1, &lfo1);
ISwitchControl* lfo2Control = new ISwitchControl(this, 200, kViewLeftT + 165, kLfoo2, &lfo2);
ISwitchControl* lfo3Control = new ISwitchControl(this, 20, kViewLeftT + 215, kLfoo3, &lfo3);
ISwitchControl* lfo4Control = new ISwitchControl(this, 80, kViewLeftT + 215, kLfoo4, &lfo4);
ISwitchControl* spf1Control = new ISwitchControl(this, 140, kViewLeftT + 215, kSpf1, &spf1);
ISwitchControl* spf2Control = new ISwitchControl(this, 200, kViewLeftT + 215, kSpf2, &spf2);
pGraphics->AttachControl(osc1Control);
pGraphics->AttachControl(osc2Control);
pGraphics->AttachControl(bqf1Control);
pGraphics->AttachControl(bqf2Control);
pGraphics->AttachControl(cho1Control);
pGraphics->AttachControl(cho2Control);
pGraphics->AttachControl(envaControl);
pGraphics->AttachControl(env1Control);
pGraphics->AttachControl(env2Control);
pGraphics->AttachControl(env3Control);
pGraphics->AttachControl(fln1Control);
pGraphics->AttachControl(fln2Control);
pGraphics->AttachControl(fmf1Control);
pGraphics->AttachControl(fmf2Control);
pGraphics->AttachControl(lfo1Control);
pGraphics->AttachControl(lfo2Control);
pGraphics->AttachControl(lfo3Control);
pGraphics->AttachControl(lfo4Control);
pGraphics->AttachControl(spf1Control);
pGraphics->AttachControl(spf2Control);
model->loadGUIElements(pGraphics, this);
// Background
pGraphics->AttachPanelBackground(&COLOR_BLACK);
AttachGraphics(pGraphics);
//MakePreset("preset 1", ... );
MakeDefaultPreset((char *) "-", kNumPrograms);
}
AudioComponents::~AudioComponents() {}
void AudioComponents::ProcessDoubleReplacing(double** inputs, double** outputs, int nFrames)
{
outputs = voiceManager->process(outputs, nFrames);
}
/*
* Processes all midi messages
*/
void AudioComponents::ProcessMidiMsg(IMidiMsg *pMsg) {
IMidiMsg::EStatusMsg status = pMsg->StatusMsg();
// Note on message received
if(status == IMidiMsg::kNoteOn) {
// Note off message received
} else if (status == IMidiMsg::kNoteOff) {
}
}
void AudioComponents::Reset()
{
TRACE;
IMutexLock lock(this);
}
void AudioComponents::OnParamChange(int paramIdx)
{
IMutexLock lock(this);
switch (paramIdx)
{
case kOsc1:
break;
case kKnob:
// std::cout << "Detune value: " << GetParam(kKnob)->Value() << std::endl;
for (int i=0; i<MAX_VOICES+1; i++) {
model->oscillatorGroup1[i]->changeDetuneAmt(GetParam(kKnob)->Value());
}
break;
case kPan:
// std::cout << "Pan value: " << GetParam(kPan)->Value() << std::endl;
for (int i=0; i<MAX_VOICES+1; i++) {
model->oscillatorGroup1[i]->changePanAmt(GetParam(kPan)->Value());
}
case kVolume:
// std::cout << "Pan value: " << GetParam(kVolume)->Value() << std::endl;
for (int i=0; i<MAX_VOICES+1; i++) {
model->oscillatorGroup1[i]->changeVolume(GetParam(kVolume)->Value());
}
break;
default:
break;
}
}
void AudioComponents::connectModulator(Modulator* modulator, Parameter* parameter) {
parameter->addModulator(modulator);
}