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There is a bug when you call loadMap twice on the same map. This could be useful in a lot of situations and its only a few lines to fix. I found the fix elsewhere on the forums here but thought I'd make an entry here.
You must add the following lines to the loadMap function on line 193 of FlxTilemap.as
var i:uint=_buffers.length;while(i < l)
(_buffers[i++]as FlxTilemapBuffer).destroy();_buffers=newArray();
widthInTiles =0;
The text was updated successfully, but these errors were encountered:
There is a bug when you call loadMap twice on the same map. This could be useful in a lot of situations and its only a few lines to fix. I found the fix elsewhere on the forums here but thought I'd make an entry here.
You must add the following lines to the loadMap function on line 193 of FlxTilemap.as
The text was updated successfully, but these errors were encountered: