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I noticed an ever slight jitter around my playable character when the camera was tracking it. Imagine the sprite jumping a pixel in advance and back the second frame and you get a good idea of the effect I'm talking about.
Poking around the update call in FlxCamera, rounding the coordinates of the game character seemed to fix the issue.
var targetX:Number=int(target.x) + ((target.x>0)?0.001:-0.001);var targetY:Number=int(target.y) + ((target.y>0)?0.001:-0.001);
Can't really tell if it's a bug or not, but I figured I'd toss it out in the open.
The text was updated successfully, but these errors were encountered:
I noticed an ever slight jitter around my playable character when the camera was tracking it. Imagine the sprite jumping a pixel in advance and back the second frame and you get a good idea of the effect I'm talking about.
Poking around the update call in FlxCamera, rounding the coordinates of the game character seemed to fix the issue.
Can't really tell if it's a bug or not, but I figured I'd toss it out in the open.
The text was updated successfully, but these errors were encountered: