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My editor caught it (Access of undefined property bitmapData)
_cache[Key] = (new Graphic).bitmapData; if(Reverse) needReverse = true; } var pixels:BitmapData = _cache[Key]; if(!needReverse && Reverse && (pixels.width == (new Graphic).bitmapData.width))
The text was updated successfully, but these errors were encountered:
The "Graphic" you pass in should be a Class that extends Bitmap (NOT ByteArray or BitmapData).
What does your code look like?
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FlxG.addBitmap()
Log error if invalid Bitmap passed to FlxG.addBitmap()
da9a1bd
Resolves the following issue: * FlxG.as line 738,743 undefined property bitmapData - FlixelCommunity#15 - AdamAtomic#217
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My editor caught it (Access of undefined property bitmapData)
The text was updated successfully, but these errors were encountered: