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The idea would be that if a room gets too 'heavy' you can flee or not attack in the first place. This would help with rooms with several mobs that move in and out. For example, you could set 'a rat' to a weight of 50, and if at any point there are 2 rats (equalling 100) you'd want to flee or at least a warning.
The text was updated successfully, but these errors were encountered:
Sounds interesting... I'm not sure I'd implement this as a core feature, though. Configuring the weights for mobs and for areas sounds like a hassle and you should be able to calculate this with the info the basher provides and the flee function it exports. 🤔
The idea would be that if a room gets too 'heavy' you can flee or not attack in the first place. This would help with rooms with several mobs that move in and out. For example, you could set 'a rat' to a weight of 50, and if at any point there are 2 rats (equalling 100) you'd want to flee or at least a warning.
The text was updated successfully, but these errors were encountered: