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builder.py
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# This file allows you to programmatically create blocks in Craft.
# Please use this wisely. Test on your own server first. Do not abuse it.
import socket
HOST = '127.0.0.1'
PORT = 4080
EMPTY = 0
GRASS = 1
SAND = 2
STONE = 3
BRICK = 4
WOOD = 5
CEMENT = 6
DIRT = 7
PLANK = 8
SNOW = 9
GLASS = 10
COBBLE = 11
LIGHT = 12
DARK = 13
OFFSETS = [
(-0.5, -0.5, -0.5),
(-0.5, -0.5, 0.5),
(-0.5, 0.5, -0.5),
(-0.5, 0.5, 0.5),
(0.5, -0.5, -0.5),
(0.5, -0.5, 0.5),
(0.5, 0.5, -0.5),
(0.5, 0.5, 0.5),
]
def sphere(cx, cy, cz, r, fill=False, fx=False, fy=False, fz=False):
result = set()
for x in range(cx - r, cx + r + 1):
if fx and x != cx:
continue
for y in range(cy - r, cy + r + 1):
# if y < cy:
# continue # top hemisphere only
if fy and y != cy:
continue
for z in range(cz - r, cz + r + 1):
if fz and z != cz:
continue
inside = False
outside = fill
for dx, dy, dz in OFFSETS:
ox, oy, oz = x + dx, y + dy, z + dz
d2 = (ox - cx) ** 2 + (oy - cy) ** 2 + (oz - cz) ** 2
d = d2 ** 0.5
if d < r:
inside = True
else:
outside = True
if inside and outside:
result.add((x, y, z))
return result
def circle_x(x, y, z, r, fill=False):
return sphere(x, y, z, r, fill, fx=True)
def circle_y(x, y, z, r, fill=False):
return sphere(x, y, z, r, fill, fy=True)
def circle_z(x, y, z, r, fill=False):
return sphere(x, y, z, r, fill, fz=True)
def cylinder_x(x1, x2, y, z, r, fill=False):
x1, x2 = sorted((x1, x2))
result = set()
for x in range(x1, x2 + 1):
result |= circle_x(x, y, z, r, fill)
return result
def cylinder_y(x, y1, y2, z, r, fill=False):
y1, y2 = sorted((y1, y2))
result = set()
for y in range(y1, y2 + 1):
result |= circle_y(x, y, z, r, fill)
return result
def cylinder_z(x, y, z1, z2, r, fill=False):
z1, z2 = sorted((z1, z2))
result = set()
for z in range(z1, z2 + 1):
result |= circle_z(x, y, z, r, fill)
return result
def cuboid(x1, x2, y1, y2, z1, z2, fill=True):
x1, x2 = sorted((x1, x2))
y1, y2 = sorted((y1, y2))
z1, z2 = sorted((z1, z2))
result = set()
a = (x1 == x2) + (y1 == y2) + (z1 == z2)
for x in range(x1, x2 + 1):
for y in range(y1, y2 + 1):
for z in range(z1, z2 + 1):
n = 0
n += x in (x1, x2)
n += y in (y1, y2)
n += z in (z1, z2)
if not fill and n <= a:
continue
result.add((x, y, z))
return result
def pyramid(x1, x2, y, z1, z2, fill=False):
x1, x2 = sorted((x1, x2))
z1, z2 = sorted((z1, z2))
result = set()
while x2 >= x1 and z2 >= z2:
result |= cuboid(x1, x2, y, y, z1, z2, fill)
y, x1, x2, z1, z2 = y + 1, x1 + 1, x2 - 1, z1 + 1, z2 - 1
return result
class Client(object):
def __init__(self, host=HOST, port=PORT):
self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.conn.connect((host, port))
def set_block(self, x, y, z, w):
self.conn.sendall('B,%d,%d,%d,%d\n' % (x, y, z, w))
def set_blocks(self, blocks, w):
key = lambda block: (block[1], block[0], block[2])
for x, y, z in sorted(blocks, key=key):
self.set_block(x, y, z, w)
def bitmap(self, sx, sy, sz, d1, d2, data, lookup):
x, y, z = sx, sy, sz
dx1, dy1, dz1 = d1
dx2, dy2, dz2 = d2
for row in data:
x = sx if dx1 else x
y = sy if dy1 else y
z = sz if dz1 else z
for c in row:
w = lookup.get(c)
if w is not None:
self.set_block(x, y, z, w)
x, y, z = x + dx1, y + dy1, z + dz1
x, y, z = x + dx2, y + dy2, z + dz2
def main():
client = Client()
set_block = client.set_block
set_blocks = client.set_blocks
# set_blocks(circle_y(0, 32, 0, 16, True), STONE)
# set_blocks(circle_y(0, 33, 0, 16), BRICK)
# set_blocks(cuboid(-1, 1, 1, 31, -1, 1), CEMENT)
# set_blocks(cuboid(-1024, 1024, 32, 32, -3, 3), STONE)
# set_blocks(cuboid(-3, 3, 32, 32, -1024, 1024), STONE)
# set_blocks(cuboid(-1024, 1024, 33, 33, -3, -3), BRICK)
# set_blocks(cuboid(-1024, 1024, 33, 33, 3, 3), BRICK)
# set_blocks(cuboid(-3, -3, 33, 33, -1024, 1024), BRICK)
# set_blocks(cuboid(3, 3, 33, 33, -1024, 1024), BRICK)
# set_blocks(sphere(0, 32, 0, 16), GLASS)
# for y in range(1, 32):
# set_blocks(circle_y(0, y, 0, 4, True), CEMENT)
# set_blocks(circle_x(16, 33, 0, 3), BRICK)
# set_blocks(circle_x(-16, 33, 0, 3), BRICK)
# set_blocks(circle_z(0, 33, 16, 3), BRICK)
# set_blocks(circle_z(0, 33, -16, 3), BRICK)
# for x in range(0, 1024, 32):
# set_blocks(cuboid(x - 1, x + 1, 31, 32, -1, 1), CEMENT)
# set_blocks(cuboid(-x - 1, -x + 1, 31, 32, -1, 1), CEMENT)
# set_blocks(cuboid(x, x, 1, 32, -1, 1), CEMENT)
# set_blocks(cuboid(-x, -x, 1, 32, -1, 1), CEMENT)
# for z in range(0, 1024, 32):
# set_blocks(cuboid(-1, 1, 31, 32, z - 1, z + 1), CEMENT)
# set_blocks(cuboid(-1, 1, 31, 32, -z - 1, -z + 1), CEMENT)
# set_blocks(cuboid(-1, 1, 1, 32, z, z), CEMENT)
# set_blocks(cuboid(-1, 1, 1, 32, -z, -z), CEMENT)
# for x in range(0, 1024, 8):
# set_block(x, 32, 0, CEMENT)
# set_block(-x, 32, 0, CEMENT)
# for z in range(0, 1024, 8):
# set_block(0, 32, z, CEMENT)
# set_block(0, 32, -z, CEMENT)
# set_blocks(pyramid(32, 32+64-1, 12, 32, 32+64-1), COBBLE)
# outer = circle_y(0, 11, 0, 176 + 3, True)
# inner = circle_y(0, 11, 0, 176 - 3, True)
# set_blocks(outer - inner, STONE)
# a = sphere(-32, 48, -32, 24, True)
# b = sphere(-24, 40, -24, 24, True)
# set_blocks(a - b, PLANK)
# set_blocks(cylinder_x(-64, 64, 32, 0, 8), STONE)
# data = [
# '...............................',
# '..xxx..xxxx...xxx..xxxxx.xxxxx.',
# '.x...x.x...x.x...x.x.......x...',
# '.x.....xxxx..xxxxx.xxx.....x...',
# '.x...x.x..x..x...x.x.......x...',
# '..xxx..x...x.x...x.x.......x...',
# '...............................',
# ]
# lookup = {
# 'x': STONE,
# '.': PLANK,
# }
# client.bitmap(0, 32, 32, (1, 0, 0), (0, -1, 0), data, lookup)
if __name__ == '__main__':
main()