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audio.js
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function Audio()
{
this.context = new AudioContext();
if( this.context == undefined ) return;
this.gainNode = this.context.createGain();
this.gainNode.connect(this.context.destination);
this.gainNode.gain.value = 2;
var len = 0.1;
var sampleRate = this.context.sampleRate;
var bufferSize = len * sampleRate;
var noise = [];
noise.length = bufferSize;
for (var i = 0; i < bufferSize; i++) {
noise[i] = (Math.random() * 2 - 1);
}
this.final = LowPass(100, sampleRate, noise, bufferSize);
this.bufferSize = bufferSize;
}
function LowPass(freq, SampleRate, input, nSample) {
var RC = 1.0 / (freq * 2 * Math.PI);
var dt = 1.0 / SampleRate;
var alpha = dt / (RC + dt);
var filteredArray = [];
filteredArray.length = nSample;
filteredArray[0] = input[0];
function apply(i,im1)
{
filteredArray[i] = filteredArray[im1] + (alpha * (input[i] - filteredArray[im1]));
}
for (i = 1; i < nSample; i++) {
apply(i,i-1)
}
apply(0,nSample-1);
return filteredArray;
}
function HighPass(freq, SampleRate, input, nSample) {
var RC = 1.0 / (freq * 2 * Math.PI);
var dt = 1.0 / SampleRate;
var alpha = dt / (RC + dt);
var filteredArray = [];
filteredArray.length = nSample;
filteredArray[0] = input[0];
function apply(i,im1)
{
filteredArray[i] = alpha * (filteredArray[im1] + input[i] - input[im1]);
}
for (i = 1; i < nSample; i++) {
apply(i,i-1)
}
apply(0,nSample-1);
return filteredArray;
}
Audio.prototype.setCamera = function(pos,at,up)
{
if( this.context == undefined ) return;
this.context.listener.setPosition(pos[0],pos[1],pos[2]);
this.context.listener.setOrientation(at[0],at[1],at[2],up[0],up[1],up[2]);
}
Audio.prototype.setFirePos = function(pos)
{
if( this.context == undefined ) return;
if( this.fire == undefined )
{
var sampleRate = this.context.sampleRate;
var bufferSize = sampleRate;
var noiseBuffer = this.context.createBuffer(1, bufferSize, sampleRate);
var output = noiseBuffer.getChannelData(0);
var noise = [];
for (var i = 0; i < bufferSize; i++) {
noise[i] = (Math.random() * 2 - 1);
}
var fire = noise;
fire = LowPass(200,sampleRate,fire,bufferSize)
fire = HighPass(100,sampleRate,fire,bufferSize);
for (var i = 0; i < bufferSize; i++) {
output[i] = fire[i] * 10;
}
var whiteNoise = this.context.createBufferSource();
whiteNoise.buffer = noiseBuffer;
whiteNoise.loop = true;
//whiteNoise.connect(this.gainNode);
this.fire = this.context.createPanner();
whiteNoise.connect(this.fire);
this.fire.connect(this.gainNode);
this.fire.setPosition(pos[0], pos[1], pos[2]);
this.fire.refDistance = 10;
whiteNoise.start();
} else
this.fire.setPosition(pos[0], pos[1], pos[2]);
}
Audio.prototype.hit = function(volume, pos)
{
if( this.context == undefined ) return;
var sampleRate = this.context.sampleRate;
var noiseBuffer = this.context.createBuffer(1, this.bufferSize, sampleRate);
var output = noiseBuffer.getChannelData(0);
for (var i = 0; i < this.bufferSize; i++) {
var vol = 1 - (i / this.bufferSize);
output[i] = this.final[i] * vol * volume;
}
var whiteNoise = this.context.createBufferSource();
whiteNoise.buffer = noiseBuffer;
whiteNoise.loop = false;
//whiteNoise.connect(this.gainNode);
var panner = this.context.createPanner();
whiteNoise.connect(panner);
panner.connect(this.gainNode);
panner.setPosition(pos[0], pos[1], pos[2]);
panner.refDistance = 10;
whiteNoise.start();
}