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Indeed, it does not work, since if alpha==0 then the pixel is not recorded. This follows from the code of the mixpixel() function.
It would be nice to have a function like pixel_raw() that just writes RGBA without any alpha channel checks.
I use this to fill technical textures where the alpha channel is just one of the data layers.
drawpixels.pixel(self.buffer_info, self.touch_pos.x, self.touch_pos.y, 0, 0, 0, 0)
doesn't workThe text was updated successfully, but these errors were encountered: