Releases: AGulev/defold-extension-unity-ads
Releases · AGulev/defold-extension-unity-ads
Updated UnitySDK to 3.7.5
- Updated UnitySDK to 3.7.4
DefVideoADS 4.0.1
Updated UnitySDK to 3.7.4
DefVideoADS 4.0.0
BREAKING CHANGES:
- Lua style API with underlines (for example
unityads.is_ready(placement_id)
intend ofunityads.isReady(placementId)
) - New callback format with
message_id
andmessage.event
and better error handling
NEW:
- New parameter
enable_per_placement_load
inunityads.initialize()
- this parameter allows loading content for a specific Placement prior to displaying it usingload(placement_id)
method - New
unityads.load(placement_id)
method for loading ads manually (works only ifenable_per_placement_load
istrue
) - New
unityads.request_idfa()
method to request showing of IDFA popup on iOS before initialization of SDK. On Android it always fires callback with MSG_IDFA/EVENT_NOT_SUPPORTED
DefVideoADS 3.7.3
ADD: New items in SKAdNetworkItems
DefVideoADS 3.7.2
BREAKING CHANGE: Minimum Android SDK Version is 19
UPDATE: UnityADS SDK updated to v3.7.2 iOS changes / Android changes
CHANGE: Use Gradle for Android SDK instead of jar
file
DefVideoADS 3.7.1
- UnityADS SDK updated to v3.7.1.
- Updated plist with new SKAdNetworkIdentifier
DefVideoADS 3.5.3
DefVideoADS 3.5.2
Apple has recently announced that all SKAdNetworkIDs must be in lower case to work properly in the new ATT framework.
DefVideoADS 3.5.1
UPDATE: UnityADS SDK updated to v3.5.1.
In order for ads to be served and measured properly with iOS14 changes coming in 2021, you will need to update to 3.5.1. Unity recently discovered a bug in the SKAdNetwork functionality in 3.4.8 and 3.5 that prohibits these versions from correctly passing SKAdNetwork.