It started as a project for my graphics programming subject, but I endend up adding it a few extras here and there
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This project implements the basic forward rendering.
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Lenguages im using here: C,C++ and GLSL for the shading part.
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There are a lot of shaders implemented, each one of them focusing on one specific part of the classic rendering techniques. They go from the simplest tasks to the more complex ones.
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Most of the practical concepts are encapsulated in very simple classes.
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It supports lightning and basic types of textures. You can import your own meshes. On a close future shadows will be added in a new shader.
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I use GLUT for the context and ASSIMP for importing meshes.
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I believe it is a good example for people who are introducing in the graphics world.
3D MODELS AND TEXTURES ARE ALL MADE BY ME. ANY USAGE SHOULD BE ACCREDITED.
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You can move freely by using the mouse and WASD.
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R = Reset position
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O = Turn on/off flashlight
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2 = Decrease light intensity
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8 = Increase light intensity
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4 = Move light left
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6 = Move light right