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Repeater.cpp
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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA *
* *
***************************************************************************
* *
* (c) Copyright, 1997-2012, ANSR *
* *
***************************************************************************
* *
* Filename: Repeater.cpp *
* *
***************************************************************************/
#include "main.h"
/// Reserve memory for singleton object.
static Repeater repeaterSingletonObject;
/// How often in milliseconds the repeater should ID
const uint32_t repeaterIDPeriod = (10 * 60 * 1000);
/// Transmit duration in ms
const uint32_t maxTxDuration = (3 * 60 * 1000);
/**
* Get a pointer to the repeater control object.
*/
Repeater * Repeater::GetInstance()
{
return &repeaterSingletonObject;
}
/**
* Constructor
*/
Repeater::Repeater() {
this->debouncedCD = false;
this->repeaterIsTransmitting = false;
this->repeaterIDtick = repeaterIDPeriod;
this->CW_INTER_SYMBOL_TIME = 56; //85;
this->CW_INTER_CHAR_TIME = 168; //255;
this->CW_FREQ = 1200;
}
/**
* Indicates whether the repeater is currently keyed up or not
*
* @return True indicates currently transmitting
*/
bool_t Repeater::IsTransmit() {
return this->repeaterIsTransmitting;
}
/**
* Method to switch the audio gates
*
* @param input Enumated type indicating which audio source should be connected
* to the downlink radio
*/
void Repeater::AudioControl(AUDIO_CONTROL input) {
switch (input) {
case CPU_AUDIO:
IOPorts::AudioSW1(true);
IOPorts::AudioSW2(false);
IOPorts::AudioSW3(false);
break;
case PACKET_AUDIO:
IOPorts::AudioSW1(false);
IOPorts::AudioSW2(true);
IOPorts::AudioSW3(false);
break;
case UPLINK_RADIO:
IOPorts::AudioSW1(false);
IOPorts::AudioSW2(false);
IOPorts::AudioSW3(true);
break;
case NONE:
IOPorts::AudioSW1(false);
IOPorts::AudioSW2(false);
IOPorts::AudioSW3(false);
break;
}
}
/**
* Called every 100 ms to update the repeater's status
*/
void Repeater::Update() {
bool_t txTimedOut = (SystemControl::GetInstance()->GetTick() > txTimeoutTick) ? true : false;
// Check to see if the repeater is keyed up
if(!IOPorts::GetCarrierDet() && !txTimedOut && !AFSK::GetInstance()->IsTransmit()) {
// Setup the audio routing
AudioControl(this->UPLINK_RADIO);
// key up the downlink radio
IOPorts::RadioPTT(true);
repeaterIsTransmitting = true;
}
else {
// Check to see if we need to ID
if(SystemControl::GetInstance()->GetTick() > repeaterIDtick && !AFSK::GetInstance()->IsTransmit()) {
this->repeaterIDtick = SystemControl::GetInstance()->GetTick() + repeaterIDPeriod;
SendID();
}
if(repeaterIsTransmitting) {
this->CourteseyBeep();
IOPorts::RadioPTT(false);
AudioControl(this->NONE);
repeaterIsTransmitting = false;
}
if(IOPorts::GetCarrierDet())
// update the TX timeout tick if the uplink radio is squelched
txTimeoutTick = SystemControl::GetInstance()->GetTick() + maxTxDuration;
}
}
/*
* Send the repeater's CW ID
*/
void Repeater::SendID() {
// Setup the audio routing
AudioControl(this->CPU_AUDIO);
// Key up the downlink radio
IOPorts::RadioPTT(true);
// K
this->CWDash();
this->CWDot();
this->CWDash();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// A
this->CWDot();
this->CWDash();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// 7
this->CWDash();
this->CWDash();
this->CWDot();
this->CWDot();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// N
this->CWDash();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// S
this->CWDot();
this->CWDot();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// R
this->CWDot();
this->CWDash();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// /
this->CWDash();
this->CWDot();
this->CWDot();
this->CWDash();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
// R
this->CWDot();
this->CWDash();
this->CWDot();
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
this->CourteseyBeep();
IOPorts::RadioPTT(false);
}
/**
* Geneate the repeater's courtesey beep
*/
void Repeater::CourteseyBeep() {
// Setup the audio routing
AudioControl(this->CPU_AUDIO);
SystemControl::GetInstance()->Sleep(700);
ToneGenerator::GetInstance()->SingleTone(330, 100);
ToneGenerator::GetInstance()->SingleTone(495, 100);
ToneGenerator::GetInstance()->SingleTone(660, 100);
SystemControl::GetInstance()->Sleep(CW_INTER_CHAR_TIME);
}
void Repeater::DebounceCarrierDet() {
}
/**
* Generates a single CW 'dot'
*/
void Repeater::CWDot() {
ToneGenerator::GetInstance()->SingleTone(CW_FREQ, this->DOT);
SystemControl::GetInstance()->Sleep(this->CW_INTER_SYMBOL_TIME);
}
/**
* Generates a single CW 'dash'
*/
void Repeater::CWDash() {
ToneGenerator::GetInstance()->SingleTone(CW_FREQ, this->DASH);
SystemControl::GetInstance()->Sleep(this->CW_INTER_SYMBOL_TIME);
}