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Bump version to 0.2.0
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README.md

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@@ -4,12 +4,35 @@ a solution for incremental games which want to deal with very large numbers
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(bigger in magnitude than 1e308 and even `BigDecimal`'s 1e(2.14e9), up to as much as 1e(9e15) )
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and want to prioritize speed over accuracy.
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Disclaimer: this library is not accurate to the precision of a `double`; it merely
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allows users to store and do math with numbers larger than `double` quickly.
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## Installation
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You can add this library to your project using Gradle:
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This library is available in the [Maven Central Repository](https://central.sonatype.com/artifact/io.github.ad417/BreakInfinity/overview), so you can include it using
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whatever tool you like the most.
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Maven:
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```xml
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<dependency>
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<groupId>io.github.ad417</groupId>
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<artifactId>BreakInfinity</artifactId>
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<version>0.2.0</version>
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</dependency>
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```
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Gradle / Groovy:
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```groovy
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dependencies {
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//...
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implementation 'io.github.ad417:BreakInfinity:0.2.0'
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}
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```
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Gradle/Kotlin:
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```kotlin
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dependencies {
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//...
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implementation("io.github.ad417:BreakInfinity:0.1.0")
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implementation("io.github.ad417:BreakInfinity:0.2.0")
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}
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```
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build.gradle.kts

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}
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group = "io.github.ad417"
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version = "0.1.1"
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version = "0.2.0"
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repositories {
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mavenCentral()
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pom {
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name.set("BeakInfinity")
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description.set(
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"A Java port of break_infinity.js - a solution for incremental games which want to deal with very large numbers"
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"A Java port of break_infinity.js - a solution for incremental games which want to deal with very large numbers and prefer performance over accuracy."
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)
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url.set("https://github.com/AD417/BreakInfinity.java")
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licenses {

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