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To create a ‘paths.txt’ file that can contains multiple glTF file paths, so the application doesn’t need to be compiled with embedded paths. Each path should creates a button loading the associated glTF file.
The text was updated successfully, but these errors were encountered:
This system should support local file paths, but also remote ones
nlsdvl
changed the title
Support glTF file loading without compilation
Support updating the list of gltf scenes without re-compiling the player
Jun 14, 2024
The Paths.txt is implemented and supports http URLs.
However I was not able to edit or update Paths.txt on the Android device at the application persistent data path.
I made changes to load the file from /Assets/Ressources a compile time dependency. I am closing the
The ticket will be closed when I roll back the change and documentation covers updating the Paths.txt file on the Android device.
To create a ‘paths.txt’ file that can contains multiple glTF file paths, so the application doesn’t need to be compiled with embedded paths. Each path should creates a button loading the associated glTF file.
The text was updated successfully, but these errors were encountered: