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Media pipelines factory and plugins implementing the Media Access Function (MAF) API

Under Development Version License

Introduction

This repository provides implementation of the Media Access Functions API (MAF) defined in ISO/IEC 23090-14. The Media Access Functions API allows media playback and access in the context of 3D Scene Description encoding.

The project is a dependency of rt-xr-unity-player, providing the build artifacts for rt-xr-maf-plugin.

Additional information can be found at: https://5g-mag.github.io/Getting-Started/pages/xr-media-integration-in-5g/

About the implementation

The implementation is organized through subprojects:

  • subprojects/maf: the core library implementing the MAF API, along with a media pipeline factory.
  • subprojects/maf_csharp: SWIG C# bindings.
  • subprojects/avpipeline: a media pipeline which uses libav for audio/video decoding.

The project currently supports win64.

Contributions to support additional platforms are welcome.

Building

Providing you have all dependencies installed, the project can be built and installed on windows as follow:

git clone https://github.com/5G-MAG/rt-xr-maf-native.git
cd rt-xr-maf-native
meson setup builddir
meson install -C builddir --tags swig_cs --destdir path\to\rt-xr-unity-player\Packages\rt.xr.maf
meson install -C builddir --tags libmaf_cs,avpipeline --destdir path\to\rt-xr-unity-player\Packages\rt.xr.maf\x86_64-w64

Please take a look at the build documentation page for onboarding and details about the build.

Updating the C# SWIG wrapper for the maf API

Generating the C# bindings is documented in [subprojects/maf_csharp/README.md].

If your contribution makes changes to the public API (factory, plugins, MAF api), make sure to re-generate the SWIG wrappers.

Contributing media pipelines

Media pipelines implement the MAF API to expose media access and decoding to a 3D presentation engine. If you intend to develop a new media pipeline, take a look at the subprojects/avpipeline plugin.

  • Create a new meson subproject containing for your plugin, and declare it in the top level meson.build file.
  • When the XR player executes, it calls MAF::MediaPipelineFactory::loadPluginsDir() which looks up the given directory for dynamic libraries implementing the plugin interface IMediaPipelineFactoryPlugin.
  • A call to MediaPipelineFactory::createMediaPipeline() iterates registered plugins until a MediaPipeline is successfully created - if any - and can returned to the application.

Gitflow

This project follows the Gitflow workflow.

The development branch of this project serves as an integration branch for new features.

Consequently, please make sure to switch to the development branch before starting the implementation of a new feature.

pre_commit hook

Contributors are encouraged to use the provided pre_commit hook which builds and tests before each commit.

cp pre_commit_hook.sh .git/hooks/pre_commit

Running tests

meson test -C builddir