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When you create a 3D particles emitter from scratch and create an instance in the scene, it is cause the preview to crash.
The cause of the crash is that unlike the 2D particles emitter the 3D particles emitter comes with no default image when created from scratch and if you don't set one, it is cause the preview to crash because unable to load image.
Now we can consider this a "feature" that require users to make sure they set an image when they create a particles emitter from scratch, but in my opinion it should not crash the preview and I think it should come with a default image.
Also when we are editing a cloud project and we choose to "+Add sprite" in the particles emitter properties, it is opens the last used directory in our filesystem which may not include images we want. I think it should display images we already have in our project with an option to add a new image from filesystem.
At minimum it should display a warning, "no image is set" because I didn't notice. Lately I use GDevelop on my iPhone and iPad with a cloud project and I didn't notice it comes with no image at first. I have noticed only now as I was debug it on macOS.
Thank you.
Steps to reproduce
Create a cloud project
Create a 3D particles emitter from scratch
Add no image and save it
Create an instance in the scene
Run preview it should crash.
Edit particles emitter object
Choose to "+Add sprite"
As it is a cloud project, it is going to open a directory you have opened before.
GDevelop platform
Desktop, Mobile
GDevelop version
5.4.218
Platform info
OS (e.g. Windows, Linux, macOS, Android, iOS)
macOS, iOS, iPadOS
OS Version (e.g. Windows 10, macOS 10.15)
macOS 15.1.1
iOS 18.1.1
iPadOS 18.1.1
Additional context
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Describe the bug
When you create a 3D particles emitter from scratch and create an instance in the scene, it is cause the preview to crash.
The cause of the crash is that unlike the 2D particles emitter the 3D particles emitter comes with no default image when created from scratch and if you don't set one, it is cause the preview to crash because unable to load image.
Now we can consider this a "feature" that require users to make sure they set an image when they create a particles emitter from scratch, but in my opinion it should not crash the preview and I think it should come with a default image.
Also when we are editing a cloud project and we choose to "+Add sprite" in the particles emitter properties, it is opens the last used directory in our filesystem which may not include images we want. I think it should display images we already have in our project with an option to add a new image from filesystem.
At minimum it should display a warning, "no image is set" because I didn't notice. Lately I use GDevelop on my iPhone and iPad with a cloud project and I didn't notice it comes with no image at first. I have noticed only now as I was debug it on macOS.
Thank you.
Steps to reproduce
GDevelop platform
Desktop, Mobile
GDevelop version
5.4.218
Platform info
OS (e.g. Windows, Linux, macOS, Android, iOS)
macOS, iOS, iPadOS
OS Version (e.g. Windows 10, macOS 10.15)
macOS 15.1.1
iOS 18.1.1
iPadOS 18.1.1
Additional context
No response
The text was updated successfully, but these errors were encountered: