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When I press M or P, you can see that the character switches lane and it affects the tilemap rendering
Also, if you add a 3D object (cube for instance) in the scene's objects, the bug does not appear. This seems to indicate that there is an issue when this else is executed:
Is there an existing issue for this?
Describe the bug
When using a light (light object + lighting layer), the tilemap does not render correctly.
Steps to reproduce
In the scene editor:
In the preview:
GDevelop platform
Desktop
GDevelop version
5.4.216-ea8acf8d5f5b943b295ed6e3691e275a592fc3c1
Platform info
macOS
Additional context
No response
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