Add a Particle Emitter Editor (or at least a Preview) #3645
Replies: 5 comments
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I see the idea! I was figuring the "live preview" feature ("apply changes to preview") could be used for this. |
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That's exactly what tristan wants a solution to tho, it's very clunky to have to edit a variable, then preview to see a change then repeat that process for every variable. @4ian |
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Sure but I'm not sure Tristan actually used the Live Preview feature. So this can already cut in half the time for checking your changes, because you have a single button to click, with the editor staying open, and the game updating without restarting. I'm not actually sure many people are even aware of this feature. |
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I do use the Live Preview feature, and it is helpful for testing particle emitters. (BTW, I can't renew my subscription because my bank always declines the purchase. I can still use LivePreview, just with seeing the reminder). What is the feasibility of adding the Pixi particle editor as an external component, like Pixel and JFXR? Users could create and modify the emitters with that tool, and when they hit save, it would be ready for use in GDevelop. |
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That's because the live preview feature isn't paid, the popup is just a bit misleading (see #2544) |
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Description
GDevelop allows users to select settings for particle emitters, but the user must add the object to a game and preview it before they can see what their changes look like. This process could be greatly accelerated if users could immediately see what the particle emitter looks like as changes are made to settings.
Solution suggested
Simple option
Advanced option
Related
- Ancient forum thread about adding the Pixi particle editor:
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