Accurate parameter from CursorOnObject have no effect #3641
Bouh
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Enhancement ideas (and their technical discussions)
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We might consider to drop this parameter entirely for now? |
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There is something possible with hitarea but it's limited and require to create a convex hull. So yeah this parameter can be removed or hidden. Complaint about this missing feature: |
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Describe the bug
The condition CursorOnObject have a parameter
accurate
not used in the engine (GD5).This is a remnant from GD4. This boolean was used for checking if the cursor is on a sprite with a pixel perfect detection, all transparent pixels are ignored.
The C++ code with SFML still exist, you can see the previous implementation.
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