Event Conditions/Actions for Tweens on Cameras #2718
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Generally, I would also add some more non-behavior bound methods, to tween for example scene variables (with those, even if we don't add camera tweens, it should only take one more action to set the camera position to the variable value), or expose the interpolate function of shifty (which allows to use tweens via an expression kind of like like lerp). |
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Technically yes but by repeating the existing actions/conditions for cameras... not entirely sure if we want to go this road or rather encourage the pattern of using an object as the invisible camera center? |
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There had been some discussion on the discord around Tweens and Cameras.
The thought was that since Cameras are accessible (to an extent) as objects, event actions and conditions could be built to utilize Tweens on Camera.
What level of difficulty would there be to get the following, and is this something that could be implemented?
Actions:
Conditions:
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