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Mod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ExampleMod</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(stacklands)/Stacklands_Data/Managed/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameScripts">
<HintPath>$(stacklands)/Stacklands_Data/Managed/GameScripts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>$(stacklands)/Stacklands_Data/Managed/MonoMod.RuntimeDetour.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(stacklands)/Stacklands_Data/Managed/MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ShapesRuntime">
<HintPath>$(stacklands)/Stacklands_Data/Managed/ShapesRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokLoc">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokLoc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokSheet">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokSheet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>