Here is some wisdom to help you build and test this project as a developer and potential contributor.
If you plan to contribute, please read the CONTRIBUTING guide.
Please also see BUILDING for the necessary dependencies. We should migrate to vcpkg fully in the future, so manually installing them should not be necessary anymore.
Build system targets that are only useful for developers of this project are
hidden if the tasarch_DEVELOPER_MODE
option is disabled. Enabling this
option makes tests and other developer targets and options available. Not
enabling this option means that you are a consumer of this project and thus you
have no need for these targets and options.
Developer mode is always set to on in CI workflows.
This project makes use of presets to simplify the process of configuring the project. As a developer, you are recommended to always have the latest CMake version installed to make use of the latest Quality-of-Life additions.
You have a few options to pass tasarch_DEVELOPER_MODE
to the configure
command, but this project prefers to use presets.
As a developer, you should create a CMakeUserPresets.json
file at the root of
the project:
{
"version": 2,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "dev",
"binaryDir": "${sourceDir}/build/dev",
"inherits": ["dev-mode", "ci-<os>"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
}
],
"buildPresets": [
{
"name": "dev",
"configurePreset": "dev",
"configuration": "Debug"
}
],
"testPresets": [
{
"name": "dev",
"configurePreset": "dev",
"configuration": "Debug",
"output": {
"outputOnFailure": true
}
}
]
}
You should replace <os>
in your newly created presets file with the name of
the operating system you have, which may be win64
or unix
. You can see what
these correspond to in the CMakePresets.json
file.
CMakeUserPresets.json
is also the perfect place in which you can put all
sorts of things that you would otherwise want to pass to the configure command
in the terminal.
If you want to use Xcode as your IDE, you can add the following to the configurePresets
:
{
"name": "xcode",
"inherits": "dev-unix",
"binaryDir": "${sourceDir}/build/xcode",
"generator": "Xcode"
}
Then just run cmake --preset=xcode && open build/xcode/tasarch.xcodeproj
.
If you followed the above instructions, then you can configure, build and test the project respectively with the following commands from the project root on any operating system with any build system:
cmake --preset=dev
cmake --build --preset=dev
ctest --preset=dev
Please note that both the build and test command accepts a -j
flag to specify
the number of jobs to use, which should ideally be specified to the number of
threads your CPU has. You may also want to add that to your preset using the
jobs
property, see the presets documentation for more details.
Your Qt installation should have Qt Designer and others to edit the respective Qt files.
.ui
is edited with the Designer.