diff --git a/Update/&endroll_staff6.txt b/Update/&endroll_staff6.txt index 60380b0..1cd46de 100644 --- a/Update/&endroll_staff6.txt +++ b/Update/&endroll_staff6.txt @@ -32,11 +32,11 @@ void main() //InitializeTiming( 0 ); //WaitForTiming( 8000 ); //Wait(8000); - //PlayBGM( 1, "higurashi", 120, 5000 ); + //PlayBGM( 1, "higurashi", 56, 5000 ); //ExecutePlannedControl(TRUE); //WaitForTiming( 57000 ); - PlayBGM( 1, "higurashi", 0, 5000 ); + PlayBGM( 1, "higurashi", 56, 5000 ); ChangeVolumeOfBGM(1, 120, 5000); diff --git a/Update/&toketu.txt b/Update/&toketu.txt index 6ef8692..9d8266f 100644 --- a/Update/&toketu.txt +++ b/Update/&toketu.txt @@ -3,18 +3,18 @@ void main() { DisableWindow(); - PlaySE( 0, "s_chisibuki", 128, 64 ); + PlaySE( 0, "s_chisibuki", 56, 64 ); DrawScene("toketu1a", 100 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_chisibuki", 128, 64 ); + PlaySE( 0, "s_chisibuki", 56, 64 ); DrawScene("toketu1b", 100 ); SetValidityOfInput( FALSE ); Wait( 800 ); - PlaySE( 0, "s_chisibuki", 128, 64 ); + PlaySE( 0, "s_chisibuki", 56, 64 ); DrawScene("toketu1c", 100 ); Wait( 2000 ); SetValidityOfInput( TRUE ); diff --git a/Update/&toketu2.txt b/Update/&toketu2.txt index 425bcd3..88b14fc 100644 --- a/Update/&toketu2.txt +++ b/Update/&toketu2.txt @@ -3,17 +3,17 @@ void main() { DisableWindow(); - PlaySE( 0, "Thisikuki", 128, 64 ); + PlaySE( 0, "Thisikuki", 56, 64 ); DrawBustshot( 27, "Toketu1a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE ); SetValidityOfInput( FALSE ); Wait( 1800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "Thisikuki", 128, 64 ); + PlaySE( 0, "Thisikuki", 56, 64 ); DrawBustshot( 28, "Toketu1b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE ); SetValidityOfInput( FALSE ); Wait( 2300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "Thisikuki", 128, 64 ); + PlaySE( 0, "Thisikuki", 56, 64 ); DrawBustshot( 29, "Toketu1c", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE ); SetValidityOfInput( FALSE ); Wait( 3000 ); diff --git a/Update/_tsum_001.txt b/Update/_tsum_001.txt index c994f67..cef6e05 100644 --- a/Update/_tsum_001.txt +++ b/Update/_tsum_001.txt @@ -10,8 +10,8 @@ void main() DrawScene( "black", 500 ); DrawSceneWithMask( "white", "maskm1", 1, 0, 300 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawScene( "background/sora", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -35,7 +35,7 @@ void main() NULL, "Absolutely not, right?", Line_Normal); ClearMessage(); - PlayBGM( 0, "Cafe", 120, 0 ); + PlayBGM( 0, "Cafe", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だから6月であっても、これだけ暑い日が続けば、俺たちにとってはそりゃ夏だ!", @@ -68,7 +68,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300620", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300620", 256, TRUE); OutputLine(NULL, "「さぁてみんな、今日の主旨はよくわかってるねぇ?!」", NULL, "\"Hey, everyone! You ready?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -77,15 +77,15 @@ void main() DisableWindow(); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("生徒たち", NULL, "Pupils", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/allb51001", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/allb51001b", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/allg51001", 128, TRUE); - ModPlayVoiceLS(7, 0, "ps3/s09/00/allg51001b", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/allb51001", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/allb51001b", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/allg51001", 256, TRUE); + ModPlayVoiceLS(7, 0, "ps3/s09/00/allg51001b", 256, TRUE); OutputLine(NULL, "「「「おおーーーー!!!!」」」", NULL, "\"\"\"Yeah!!!!!\"\"\"", Line_Normal); ClearMessage(); @@ -112,7 +112,7 @@ void main() DrawScene( "background/GR2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400616", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400616", 256, TRUE); OutputLine(NULL, "「さすがクラス全員で部活だと、何だか盛り上がりますわねぇ!」", NULL, "\"It is so exciting to do a club activity with everyone from class!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -121,10 +121,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200712", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200712", 256, TRUE); OutputLine(NULL, "「そうだね!", NULL, "\"Yeah!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200713", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200713", 256, TRUE); OutputLine(NULL, " 全員で表ではしゃぐのって何だか楽しそうかな、かな!」", NULL, " It's going to be so much fun to play outside with everybody together, together!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -133,7 +133,7 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500264", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500264", 256, TRUE); OutputLine(NULL, "「……みんなは楽しいですが、ボクたちは例によって負けられないのです。」", NULL, "\"......It's going to be fun for them, but we have to be serious, because we can't lose.\"", Line_Normal); ClearMessage(); @@ -141,7 +141,7 @@ void main() DrawSceneWithMask( "background/GR1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22170", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22170", 256, TRUE); OutputLine(NULL, "「ま、そういうこったな!…およそ勝負と名のつく以上、俺たち部活メンバーは常にリスクを背負ってるからな。」", NULL, "\"Well, yeah! For us club members, every game comes with a risk.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -150,10 +150,10 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300621", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300621", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300622", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300622", 256, TRUE); OutputLine(NULL, " まぁそういうこと!", NULL, " Exactly!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -162,10 +162,10 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300623", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300623", 256, TRUE); OutputLine(NULL, "部活メンバー諸君は迂闊に負けたりしちゃうと大変なペナルティが待ってるからねー。", NULL, "I look forward to the punishment our more careless members are going to suffer.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300624", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300624", 256, TRUE); OutputLine(NULL, "せいぜいしっかり戦うことー!」", NULL, " Good luck, everyone!\"", Line_Normal); ClearMessage(); @@ -173,26 +173,26 @@ void main() DrawSceneWithMask( "background/GR2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22180", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22180", 256, TRUE); OutputLine(NULL, "「よしよし、盛り上がってきたぜー!!", NULL, "\"I'm so pumped!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22190", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22190", 256, TRUE); OutputLine(NULL, " 生徒諸君、武器点検は充分か?!", NULL, " Everybody, listen up. Did you all check your guns?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22200", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22200", 256, TRUE); OutputLine(NULL, " 弾倉は満タンか?!」", NULL, " Are your tanks full?!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); ModDrawCharacter(1, 24, "sprite/normal/tomita2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400067", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400067", 256, TRUE); OutputLine(NULL, "「任せて下さいよ前原さん!", NULL, "\"We're all ready, Maebara-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400068", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400068", 256, TRUE); OutputLine(NULL, " 銃撃戦は僕たちのもっとも得意とするところですからねー!」", NULL, " We're very good at gun battles!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -201,7 +201,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri3_niko_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500265", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500265", 256, TRUE); OutputLine(NULL, "「……富田たちはよく水鉄砲で遊んでますから、かなり強敵かもなのですよ。」", NULL, "\"......Tomita and his friends play with water guns a lot, so they might have an advantage.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -210,13 +210,13 @@ void main() ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka2_warai_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500054", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500054", 256, TRUE); OutputLine(NULL, "「ふっふっふ!", NULL, "\"Huh huh huh!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500055", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500055", 256, TRUE); OutputLine(NULL, " 今日の僕たちは少し違います!」", NULL, " We're different men today!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -236,16 +236,16 @@ void main() DrawSceneWithMask( "background/G1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22210", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22210", 256, TRUE); OutputLine(NULL, "「魅音は言うに及ばず、沙都子も梨花ちゃんもかなり強敵になりそうだぜ…!", NULL, "\"As we all know, Mion is going to be a tough opponent, but I think Satoko and Rika-chan could be, too...!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22220", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22220", 256, TRUE); OutputLine(NULL, "レナはどうだ?! ちょこまか動いてイの一番にやられないように頑張れよ!!", NULL, "What about you, Rena? You can move fast, but you could end up being their target as well, so be careful!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22230", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22230", 256, TRUE); OutputLine(NULL, " そう言えば最近のレナは罰ゲーム常連だな。」", NULL, " You've been losing a lot of games lately and taking most of the punishments.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -254,27 +254,27 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_hau_a1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200714", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200714", 256, TRUE); OutputLine(NULL, "「はぅ…。", NULL, "\"Hauu...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200715", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200715", 256, TRUE); OutputLine(NULL, "さ、最近、不得意なゲームが多かったから…。", NULL, " It's just that the recent games weren't my specialty...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200716", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200716", 256, TRUE); OutputLine(NULL, "で、でも、圭一くんも最近、私と同じで罰ゲームが多いと思うかな、かな。」", NULL, " B-But, Keiichi-kun, I think you've been losing a lot these days too, haven't you?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "3", 120, 0 ); + PlayBGM( 0, "3", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22240", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22240", 256, TRUE); OutputLine(NULL, "「はっはっはっはっは!!", NULL, "\"Ha ha ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/hr_kei22250", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/hr_kei22250", 256, TRUE); OutputLine(NULL, " 罰ゲームでブラを付けたまま帰宅して、さぁ脱ごうとしたところでお袋に見つかった俺の哀愁などわかるものかーー!", NULL, " You have no idea how miserable I was when I had to go home wearing a bra and my mom saw me in it right before I was about to take it off!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22260", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22260", 256, TRUE); OutputLine(NULL, " むがー!!!」", NULL, " Gah!!!\"", Line_Normal); ClearMessage(); @@ -283,7 +283,7 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200717", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200717", 256, TRUE); OutputLine(NULL, "「わ、私だって…、先週のはひどいよ、普通の女の子ならお嫁に行けなくなっちゃうよーー!!」", NULL, "\"My last punishment was as terrible as yours... I'm ruined for marriage after having to do that!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -299,10 +299,10 @@ void main() DrawScene( "background/GR1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400617", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400617", 256, TRUE); OutputLine(NULL, "「ほーーっほっほっほ!!", NULL, "\"Hooo ho ho ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400618", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400618", 256, TRUE); OutputLine(NULL, " 覇気や運気にも偏りと言うのがございましてよー!", NULL, " You've been low on both luck and spirit!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -311,10 +311,10 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400619", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400619", 256, TRUE); OutputLine(NULL, "その意味から言えば!", NULL, "I know why you've been losing so frequently!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400620", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400620", 256, TRUE); OutputLine(NULL, " ここしばらくのレナさんや圭一さんは、いわゆる負け組というヤツでございますわねー!!」", NULL, " That's because, you see, you're both losers!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -323,10 +323,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_tokui_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300625", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300625", 256, TRUE); OutputLine(NULL, "「くっくっく!!", NULL, "\"Heh heh heh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300626", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300626", 256, TRUE); OutputLine(NULL, " 確かに負けグセってやつはあるねぇ〜!", NULL, " She's right. Once you get used to losing, you just can't stop!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -335,23 +335,23 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300627", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300627", 256, TRUE); OutputLine(NULL, "闘志ってやつは負けが続くと挫けてくる。", NULL, "After all those losses, your fighting spirit fades away.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300628", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300628", 256, TRUE); OutputLine(NULL, "絶対勝てるという信念が砕けると、まったく同じことをやっても裏目裏目に出るもんだからねー!」", NULL, " When you can't believe in yourself, nothing goes right, even if you're doing the same thing as everyone else!\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22270", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22270", 256, TRUE); OutputLine(NULL, "「…て、てめらぁ〜!!", NULL, "\"...You!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22280", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22280", 256, TRUE); OutputLine(NULL, " たまったま、俺とレナがちょいと罰ゲームを哀れに思って引き受けてやってたのを感謝もせずにその言い草かー!!」", NULL, " Haven't you realized that Rena and I took those punishments on purpose because we wanted to spare you that fate?! You should be thanking us, not calling us losers!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -360,25 +360,25 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa3_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400621", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400621", 256, TRUE); OutputLine(NULL, "「あぁら、そうでしたの?", NULL, "\"Oh, is that so?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400622", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400622", 256, TRUE); OutputLine(NULL, " それは感謝の気持ちが足りず申し訳ないことでございましてよー!!」", NULL, " I'm very sorry for not thanking you enough, then!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22290", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22290", 256, TRUE); OutputLine(NULL, "「うおーー!!!", NULL, "\"Ugh!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22300", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22300", 256, TRUE); OutputLine(NULL, " 沙都子てめー!!", NULL, " Satoko!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22310", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22310", 256, TRUE); OutputLine(NULL, " そのセリフは俺の怒りに火を注いだぜ!!", NULL, " You just added oil to the flames of my rage!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22320", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22320", 256, TRUE); OutputLine(NULL, " 後悔させてやらああぁー!!!」", NULL, " I'll make you regret what you just said!!!\"", Line_Normal); ClearMessage(); @@ -387,10 +387,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_huteki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300629", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300629", 256, TRUE); OutputLine(NULL, "「くっくっく!!", NULL, "\"Heh heh heh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300630", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300630", 256, TRUE); OutputLine(NULL, " その意気だよ圭ちゃん。", NULL, " That's the spirit, Kei-chan.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -399,7 +399,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300631", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300631", 256, TRUE); OutputLine(NULL, "まぁせいぜい足掻いておじさんを楽しませて頂戴よね。", NULL, "This ol' man hopes you can at least last long enough to serve as entertainment.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -408,16 +408,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300632", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300632", 256, TRUE); OutputLine(NULL, "レナもがんばって。", NULL, "Rena, you too.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300633", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300633", 256, TRUE); OutputLine(NULL, "あぅあぅ言ってる間にクラスで一番最初に脱落したら、さすがに恥ずかしいからねー?", NULL, " You'd be embarrassed if you were the first one to get shot.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300634", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300634", 256, TRUE); OutputLine(NULL, " でもその可能性も高いかなぁ?", NULL, " But I'm pretty sure that's what's going to happen!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300635", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300635", 256, TRUE); OutputLine(NULL, " くっくっく!」", NULL, " Heh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -426,13 +426,13 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400623", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400623", 256, TRUE); OutputLine(NULL, "「一番最初に脱落するのがレナさんだと思いましてよー!", NULL, "\"I too think Rena-san is going down first!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400624", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400624", 256, TRUE); OutputLine(NULL, " どんな目に遭うか、今からお覚悟なさいませなー!", NULL, " Prepare yourself for a bad time!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400625", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400625", 256, TRUE); OutputLine(NULL, " をーっほっほ!!」", NULL, " Oh ho ho!!\"", Line_Normal); ClearMessage(); @@ -441,7 +441,7 @@ void main() DrawScene( "background/G1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200718", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200718", 256, TRUE); OutputLine(NULL, "「うう、ひどいよ魅ぃちゃんも沙都子ちゃんも……。」", NULL, "\"No... Mii-chan, Satoko-chan, you're so mean...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -450,7 +450,7 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500266", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500266", 256, TRUE); OutputLine(NULL, "「……レナも圭一も、ファイト、お〜ですよ☆」", NULL, "\"......Rena and Keiichi, go for it, yay☆.\"", Line_Normal); ClearMessage(); @@ -469,10 +469,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22330", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22330", 256, TRUE); OutputLine(NULL, "「くっそぉ!!", NULL, "\"Damn it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22340", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22340", 256, TRUE); OutputLine(NULL, " 絶対ぇ負けねえ、あそこまで言われたら負けられねえぜ!!」", NULL, " I'm going to win! I can't let them laugh at me like that again!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -481,7 +481,7 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200719", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200719", 256, TRUE); OutputLine(NULL, "「あははは、そうだね。", NULL, "\"Ahahaha, I agree.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -490,16 +490,16 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_nande_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200720", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200720", 256, TRUE); OutputLine(NULL, "あそこまで言われると悔しいよね…。」", NULL, "It feels bad to have them laugh at us like that...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22350", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22350", 256, TRUE); OutputLine(NULL, "「って言うか、悔しいどころじゃねえぞ、プライドの問題だぞ!", NULL, "\"It's not only how it feels, it's also how they step on my pride!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22360", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22360", 256, TRUE); OutputLine(NULL, " くそッ!」", NULL, " Damn it!\"", Line_Normal); ClearMessage(); @@ -508,7 +508,7 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200721", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200721", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんの言うように、負けグセってやっぱりあるかもしれないよね。", NULL, "\"Like Mii-chan said, it might be true that you can't stop losing once you get used to it.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -517,7 +517,7 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200722", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200722", 256, TRUE); OutputLine(NULL, "…だから今日は絶対に勝って、みんなを見返してやろ!」", NULL, "...That's why we have to win today, no matter what, so we can get even!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -543,16 +543,16 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200723", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200723", 256, TRUE); OutputLine(NULL, "「今日は私も、部活の規則に則り、手加減なしで行く。」", NULL, "\"Today, I'll follow the first club rule: I'm going to do everything I can to win.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22370", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22370", 256, TRUE); OutputLine(NULL, "「おおぅ、何だかかっこいいこと言うじゃねえの。", NULL, "\"Oh, you sound determined.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22380", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22380", 256, TRUE); OutputLine(NULL, "まるで、普段の自分はわざと手を抜いているって言わんばかりだぜー?」", NULL, " You sound cool, but also as if you've been going easy on them before.\"", Line_Normal); ClearMessage(); @@ -608,7 +608,7 @@ void main() DrawScene( "background/GR2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22390", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22390", 256, TRUE); OutputLine(NULL, "「ちっくしょう…、そんな笑い方されたら、俺も超本気で行くしかねえじゃねぇかよ!」", NULL, "\"Damn it... When you grin like that, you leave me no choice! I have to be super serious about this too!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -617,29 +617,29 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200724", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200724", 256, TRUE); OutputLine(NULL, "「いつも本気で戦うのが部活だけど、それでもやっぱり、それ以上に本気じゃないといけない時ってあるよね。", NULL, "\"I always have to fight with all I have in our club, but I believe there's a time when I have to get super serious about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200725", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200725", 256, TRUE); OutputLine(NULL, "今日は多分、それだね!」", NULL, " I think today is the time!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22400", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22400", 256, TRUE); OutputLine(NULL, "「だな!!」", NULL, "\"Indeed!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00020", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00020", 256, TRUE); OutputLine(NULL, "「うん!!」", NULL, " \"Yes!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 何の予備動作もなく二人で互いの掌を叩き合う。", @@ -693,16 +693,16 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200726", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200726", 256, TRUE); OutputLine(NULL, "「圭一くんも、なかなかいい顔してるね。", NULL, "\"You look good too, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200727", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200727", 256, TRUE); OutputLine(NULL, "怖いな、全員と1人で戦っても勝てるつもりでいる顔だね?」", NULL, " You're even scaring me a little. You look like you're going to defeat everybody all by yourself.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22410", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22410", 256, TRUE); OutputLine(NULL, "「レナだってそのつもりだろ。」", NULL, "\"I know that's what you're going to do, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -711,13 +711,13 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200728", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200728", 256, TRUE); OutputLine(NULL, "「じゃあぶつかるのは最後だね。」", NULL, "\"That means we're going to fight against each other at the very end.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22420", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22420", 256, TRUE); OutputLine(NULL, "「互いにクラス全員を全滅させたら、最後にゃそうなるな。」", NULL, "\"We would, if we defeated everybody else.\"", Line_Normal); ClearMessage(); @@ -726,23 +726,23 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200729", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200729", 256, TRUE); OutputLine(NULL, "「最後の戦いの時、そこにいるのが圭一くんなのを期待してるね。」", NULL, "\"I hope you'll be the last one I have to fight against.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22430", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22430", 256, TRUE); OutputLine(NULL, "「おう!!」", NULL, "\"Yeah, me too!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もう一度俺たちは互いの掌を叩き合う!", @@ -754,19 +754,19 @@ void main() DrawScene( "background/GR1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300636", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300636", 256, TRUE); OutputLine(NULL, "「交戦規定はちゃんと覚えてるね?", NULL, "\"Does everyone remember the rules?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300637", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300637", 256, TRUE); OutputLine(NULL, " 被弾時の申請だけは正直にねー!", NULL, " You have to call it out when you get hit!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300638", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300638", 256, TRUE); OutputLine(NULL, " 被弾した人は撃っちゃだめだよ、仮に当てても無効ね!」", NULL, " Once you're hit, you can't shoot anyone. Even if you did, it wouldn't count!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22440", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22440", 256, TRUE); OutputLine(NULL, "「魅音、被弾の定義を再確認したいぜ。」", NULL, "\"Mion, I'd like to confirm the definition of being hit one last time.\"", Line_Normal); ClearMessage(); @@ -775,7 +775,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300639", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300639", 256, TRUE); OutputLine(NULL, "「水鉄砲で撃たれたら被弾。", NULL, "\"When somebody shoots you with a water gun, you're hit.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -784,14 +784,14 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300640", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300640", 256, TRUE); OutputLine(NULL, "…くっくっく、ひねくれた圭ちゃんのためにさらに補足するなら、", NULL, "...Heh heh heh, I'll break it down more for you, Kei-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300641", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300641", 256, TRUE); OutputLine(NULL, "水鉄砲というこの容器から出た水が最初に触れたものが標的であった時、被弾とするわけ。", NULL, " You're only hit when it's water from a water gun. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300642", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300642", 256, TRUE); OutputLine(NULL, "つまり、水鉄砲を経由した水をバケツに貯めてぶっかけても無効ってわけ。」", NULL, "In other words, you're not hit when somebody splashes you with a bucket of water.\"", Line_Normal); ClearMessage(); @@ -800,10 +800,10 @@ void main() DrawScene( "background/GR2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200730", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200730", 256, TRUE); OutputLine(NULL, "「直接攻撃以外は有効じゃないってことだね。", NULL, "\"Only direct shots from a water gun count.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200731", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200731", 256, TRUE); OutputLine(NULL, "沙都子ちゃんの脅威が少し薄らいだかな?」", NULL, " I'm sure you're not so scared of Satoko-chan's trap attacks now, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -812,13 +812,13 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400626", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400626", 256, TRUE); OutputLine(NULL, "「ほっほっほ!!", NULL, "\"Ho ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400627", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400627", 256, TRUE); OutputLine(NULL, " トラップにも色々ございましてよー?", NULL, " I will still have many kinds of traps ready for you!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400628", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400628", 256, TRUE); OutputLine(NULL, " レナさんなんか一番最初に餌食にしてさしあげましてよー!」", NULL, " Rena-san, you'll be my first target!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -827,10 +827,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200732", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200732", 256, TRUE); OutputLine(NULL, "「あははははは、それは無理。", NULL, "\"Ahahahahaha, I don't think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/500200733", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/500200733", 256, TRUE); OutputLine(NULL, "私を仕留めようとしたら、沙都子ちゃんじゃまだまだ役不足だね。」", NULL, " You're not strong enough to take me down yet.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -839,7 +839,7 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400629", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400629", 256, TRUE); OutputLine(NULL, "「…な、なな、なんですってぇえぇ?!」", NULL, "\"...Wh-What did you just say?!\"", Line_Normal); ClearMessage(); @@ -848,10 +848,10 @@ void main() DrawScene( "background/G1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300643", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300643", 256, TRUE); OutputLine(NULL, "「おおー!", NULL, "\"Oh-ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300644", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300644", 256, TRUE); OutputLine(NULL, " レナが売り言葉とはねぇ。", NULL, " I can't believe Rena gave Satoko tit for tat.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -860,22 +860,22 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300645", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300645", 256, TRUE); OutputLine(NULL, "こりゃあ面白くなりそうだよ!", NULL, "This is going to be fun!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300646", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300646", 256, TRUE); OutputLine(NULL, " くっくっく!", NULL, " Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300647", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300647", 256, TRUE); OutputLine(NULL, " ねぇ、圭ちゃん?」", NULL, " Don't you think so, Kei-chan?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22450", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22450", 256, TRUE); OutputLine(NULL, "「大して面白くねぇと思うぞ。", NULL, "\"I don't think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22460", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22460", 256, TRUE); OutputLine(NULL, "俺かレナか、どっちにやられたいかを選ばされるだけなんだからな。」", NULL, " At least not for you, because all you'll be doing is choosing which of us is going to shoot you first.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -884,12 +884,12 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500267", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500267", 256, TRUE); OutputLine(NULL, "「……圭一もやる気満々なのです。」", NULL, "\"......Keiichi seems determined to win.\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音は俺とレナの表情から、ただならぬ闘志を嗅ぎ取ったようだった。", @@ -908,23 +908,23 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, FALSE ); ModDrawCharacter(3, 3, "sprite/normal/me3_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300648", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300648", 256, TRUE); OutputLine(NULL, "「よっしゃ!!", NULL, "\"All right!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300649", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300649", 256, TRUE); OutputLine(NULL, " いい面構えだよ気に入った!!", NULL, " I like your spirit!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300650", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300650", 256, TRUE); OutputLine(NULL, " じゃあ始めるよ?!", NULL, " Are you all ready to start?!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300651", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300651", 256, TRUE); OutputLine(NULL, " 全員散開!!", NULL, " Everybody, get to your positions!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300652", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300652", 256, TRUE); OutputLine(NULL, " クジで決められた場所に移動してねー!」", NULL, " The ones you drew by lot earlier!\"", Line_Normal); ClearMessage(); @@ -982,7 +982,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300653", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300653", 256, TRUE); OutputLine(NULL, "「…3、", NULL, "\"...Three,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -999,8 +999,8 @@ void main() SetSpeedOfMessage( FALSE, 0 ); DrawScene( "background/GR3", 200 ); - PlaySE( 0, "s_gun", 128, 64 ); - PlayBGM( 0, "mienai", 120, 0 ); + PlaySE( 0, "s_gun", 56, 64 ); + PlayBGM( 0, "mienai", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " パァンと運動会の時に使う合図用のピストルの音が響いた。", @@ -1025,12 +1025,12 @@ void main() DisableWindow(); DrawScene( "background/blur/GR3", 800 ); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22470", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22470", 256, TRUE); OutputLine(NULL, "「うおおおおぉりゃああああぁああぁ!!!」", NULL, "\"Whoaaaarryaaaaahhh!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1042,11 +1042,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 戦おうか逃げようかの判断に迷っているその一瞬の間に、次々と撃ち抜いて行く!", @@ -1054,10 +1054,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22480", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22480", 256, TRUE); OutputLine(NULL, "「悪ぃな!", NULL, "\"Sorry, guys!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22490", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22490", 256, TRUE); OutputLine(NULL, " 俺の隣が当たった時点で運がなかったと思ってくれ。」", NULL, " You just got unlucky with where you started.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() NULL, "I felt bad for them because they lost the game so quickly, so I rubbed their heads to cheer them up, and then took their water guns.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう、銃が大事なのだ。", @@ -1120,7 +1120,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22500", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22500", 256, TRUE); OutputLine(NULL, "「…な、なんだ魅音のあれは……!」", NULL, "\"...Wh-What is it that Mion is holding...?\"", Line_Normal); ClearMessage(); @@ -1134,27 +1134,27 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); @@ -1176,15 +1176,15 @@ void main() ClearMessage(); DrawSceneWithMask( "background/GR1", "maskleft", 7, 0, 300 ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だからほとんどの連中は、近所の駄菓子屋か文房具屋で標準的な拳銃タイプを購入してきた。", @@ -1192,11 +1192,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); DrawScene( "black", 1000 ); @@ -1247,28 +1247,28 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/GR1", 300 ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300654", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300654", 256, TRUE); OutputLine(NULL, "「あっはっはっは!!", NULL, "\"Aha ha ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300655", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300655", 256, TRUE); OutputLine(NULL, " そぅらそんなとこに隠れてないで出て来なぁ!!」", NULL, " Stop hiding, cowards!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1276,19 +1276,19 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 90 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 90 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 90 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 90 ); // (backup) SetValidityOfInput( TRUE ); @@ -1307,19 +1307,19 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); @@ -1356,19 +1356,19 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 90 ); SetValidityOfInput( TRUE ); @@ -1376,24 +1376,24 @@ void main() ModDrawCharacterWithFiltering(3, 24, "sprite/normal/tomita2_kanashimi_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400069", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400069", 256, TRUE); OutputLine(NULL, "「だ、だめだ、あのマシンガンはずるいよ…!」", NULL, "\"W-We're cornered. It's not fair that she has a machine gun...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); ModDrawCharacterWithFiltering(1, 25, "sprite/normal/oka2_shinken_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500056", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500056", 256, TRUE); OutputLine(NULL, "「委員長の水が少なくなるまで何とか凌ごう…。", NULL, "\"All we have to do is survive 'til her tank runs low...", Line_ContinueAfterTyping); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); Wait( 90 ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500057", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500057", 256, TRUE); OutputLine(NULL, "今は手も足も出ないよ…。」", NULL, " We don't stand a chance against her when she's shooting at us like this...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1422,7 +1422,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 100 ); DrawScene( "black", 200 ); Wait( 100 ); @@ -1486,14 +1486,14 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/GR1", 800 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22510", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22510", 256, TRUE); OutputLine(NULL, "「ううをおおおりゃあぁああああぁ!!", NULL, "\"Whooooryaaaaaah!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22520", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22520", 256, TRUE); OutputLine(NULL, " 魅音んんんんん!!!」", NULL, " Mioooooooooooon!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1502,7 +1502,7 @@ void main() DrawScene( "background/G1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300656", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300656", 256, TRUE); OutputLine(NULL, "「ッ?!", NULL, "\"What?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1511,7 +1511,7 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300657", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300657", 256, TRUE); OutputLine(NULL, "そこから来たか、圭ちゃああん!!」", NULL, "There you are, Kei-chan!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1580,7 +1580,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 100 ); DrawScene( "black", 200 ); Wait( 100 ); @@ -1590,16 +1590,16 @@ void main() MoveBustshot( 3, NULL, 0, -120, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300658", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300658", 256, TRUE); OutputLine(NULL, "「今日の圭ちゃんの気迫には敬意を表するよ。", NULL, "\"Your fighting spirit deserves my respect, Kei-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300659", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300659", 256, TRUE); OutputLine(NULL, "今日のあんたには正面からぶつかりあって、互角以上の勝率を弾き出せる自信がない!!」", NULL, " I'm not sure if I would've been a match for you today if I didn't have this gun!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_r", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); Wait( 250 ); @@ -1607,19 +1607,19 @@ void main() MoveBustshot( 2, NULL, 0, 60, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22530", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22530", 256, TRUE); OutputLine(NULL, "「残念だぜ魅音、勝率の弾き方も鈍ったな。", NULL, "\"I'm disappointed in you, Mion. Your calculations are off today.", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22530_01", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22530_01", 256, TRUE); OutputLine(NULL, "今日の俺に正面からぶつかりあったら、互角どころじゃない。", NULL, " Did you say you thought you could beat me?", Line_WaitForInput); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22540", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22540", 256, TRUE); OutputLine(NULL, "……てめえの負けだああぁ!!!」", NULL, " ...Because you don't stand a chance!!!\"", Line_Normal); ClearMessage(); @@ -1645,7 +1645,7 @@ void main() ClearMessage(); DisableWindow(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); Negative( 400 , TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1671,19 +1671,19 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300660", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300660", 256, TRUE); OutputLine(NULL, "「気合だけではどうにもならない現実がこれだったね!!", NULL, "\"You need more than spirit to defeat me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300661", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300661", 256, TRUE); OutputLine(NULL, " やっぱり圭ちゃんは最初に脱落だああぁ!!」", NULL, " I knew you'd be the first to go down!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22550", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22550", 256, TRUE); OutputLine(NULL, "「やっぱり残念だぜ魅音。", NULL, "\"I'm still disappointed in you, Mion.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22560", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22560", 256, TRUE); OutputLine(NULL, "今日の魅音のコンピュータは一手読みが足りないぜ。」", NULL, " Your calculations are really off today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1692,13 +1692,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_ikari_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300662", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300662", 256, TRUE); OutputLine(NULL, "「ほざくな!!", NULL, "\"Bullshit!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300663", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300663", 256, TRUE); OutputLine(NULL, " その体勢からかわす術はない!!", NULL, " You can't dodge that shot!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300664", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300664", 256, TRUE); OutputLine(NULL, " 水の弾丸で撃ち抜かれろ、そしてどうして私の背後を沈黙して奪わず、叫びながら襲う愚を犯したかを呪うがいいよ!!」", NULL, " It'll go straight through you, and you'll regret the moment you chose to come at me screaming rather than creeping up from behind!\"", Line_Normal); ClearMessage(); @@ -1728,14 +1728,14 @@ void main() DisableWindow(); FadeOutBGM( 1, 300, FALSE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); FadeFilm( 400, FALSE ); DrawSceneWithMask( "white", "maskc", 7, 0, 300 ); DrawScene( "background/Sora", 200 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300665", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300665", 256, TRUE); OutputLine(NULL, "「ッ?!……な、なんだってええぇえッ?!」", NULL, "\"What?! ...What's this?!\"", Line_Normal); ClearMessage(); @@ -1760,7 +1760,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 100 ); ModDrawCharacter(1, 3, "sprite/normal/me3_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/GR2", 200 ); @@ -1777,26 +1777,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300666", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300666", 256, TRUE); OutputLine(NULL, "「そ、そうだったかぁ!", NULL, "\"D-Damn it!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300667", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300667", 256, TRUE); OutputLine(NULL, " 被弾者の攻撃は被弾しても…無効だッ!!」", NULL, " I got hit first, so my shot didn't count!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22570", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22570", 256, TRUE); OutputLine(NULL, "「そいつに気付くのだいぶ遅かったぜ!!", NULL, "\"You took too long to figure it out!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22580", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22580", 256, TRUE); OutputLine(NULL, " 伏せろ魅音んんッ!!」", NULL, " Now get down, Mion!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 1, "maskup" , 7, FALSE, 0, 0, 300, TRUE ); - PlaySE( 0, "s_Down", 100, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音がはっとして頭を抱えるようにしゃがみ込む。", @@ -1804,7 +1804,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(1, 25, "sprite/normal/oka2_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); ModDrawCharacter(3, 24, "sprite/normal/tomita2_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -1838,16 +1838,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400070", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400070", 256, TRUE); OutputLine(NULL, "「次は前原さんだ、このまま撃ち殺すんだ…!」", NULL, "\"Our next target is Maebara-san. Let's get him...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500058", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500058", 256, TRUE); OutputLine(NULL, "「こ、こっちは二人だもんね!", NULL, "\"It's one against two!", Line_WaitForInput); - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500059", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500059", 256, TRUE); OutputLine(NULL, " 負けるわけがない…!」", NULL, " We can take him...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1865,7 +1865,7 @@ void main() NULL, "For them, Mion was their first target and I was next.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが、俺は違う。", @@ -1876,7 +1876,7 @@ void main() NULL, " I didn't even see Mion as my target to begin with...", Line_ContinueAfterTyping); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); OutputLine(NULL, "標的にしていなかったんだッ!!", NULL, " because I knew they'd take care of her!!", Line_Normal); @@ -1901,14 +1901,14 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 200 ); DrawScene( "background/blur/GR1", 400 ); if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22590", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22590", 256, TRUE); OutputLine(NULL, "「うおおおおおりゃあああぁあぁあッ!!」", NULL, "\"Whoooaaryaaah!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1927,11 +1927,11 @@ void main() OutputLine(NULL, " その翼のような両手の先にはそれぞれ銃が。", NULL, "I had a gun in each of my hands.", Line_WaitForInput); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); OutputLine(NULL, "そして、寸分の狂いもなく二人を撃ち抜いていた。", NULL, " And with those guns, I shot them each in the middle of their chests.", Line_Normal); @@ -1942,25 +1942,25 @@ void main() DrawScene( "background/GR2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400071", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400071", 256, TRUE); OutputLine(NULL, "「………は、早過ぎる…。」", NULL, "\"...S-So fast...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 3, "maskup", 1, FALSE, 0, 0, 300, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); ModDrawCharacter(1, 25, "sprite/normal/oka2_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500060", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500060", 256, TRUE); OutputLine(NULL, "「ぼ、僕たちが二人掛りで負けるなんて…。」", NULL, "\"How could the two of us lose against one...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeAllBustshots( 300, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 富田くんと岡村くんがガクリと膝を付く。", @@ -1971,7 +1971,7 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_odoroki_a1_", "0", "maskright", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300668", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300668", 256, TRUE); OutputLine(NULL, "「…け、圭ちゃんがこれだけのことをやってのけるなんて…、私も鈍ったってことかなぁ…。」", NULL, "\"...I can't believe you did all this, Kei-chan... I guess I'm off today, like you said...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1982,7 +1982,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22600", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22600", 256, TRUE); OutputLine(NULL, "「別に魅音は鈍っちゃいなかったろ。」", NULL, "\"Don't worry, it wasn't you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1991,13 +1991,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me3_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300669", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300669", 256, TRUE); OutputLine(NULL, "「じゃ、じゃあ何でおじさんが負けたわけよ…!」", NULL, "\"Then, why did I lose...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22610", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22610", 256, TRUE); OutputLine(NULL, "「そんなの決まってるじゃねぇか。」", NULL, "\"That's simple.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2008,25 +2008,25 @@ void main() ClearMessage(); DisableWindow(); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 50 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); DrawScene( "background/furiker_c", 50 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22620", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22620", 256, TRUE); OutputLine(NULL, "「たまには勝たねぇとカッコがつかねぇからだよ!」", NULL, "\"I have to win sometimes in order to keep looking so cool!\"", Line_Normal); ClearMessage(); @@ -2046,7 +2046,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そのレナと沙都子は今や一対一で壮絶な戦いを演じていた。", @@ -2054,11 +2054,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 互角?", @@ -2089,10 +2089,10 @@ void main() DrawScene( "background/GR1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400630", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400630", 256, TRUE); OutputLine(NULL, "「ほっほっほっほ!!", NULL, "\"Ho ho ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400631", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400631", 256, TRUE); OutputLine(NULL, " 最初の威勢はどこへ行ってしまいましたのかしらぁ?!」", NULL, " Do you remember threatening me earlier? I suppose you were just bluffing!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2101,38 +2101,38 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_def_a1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200734", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200734", 256, TRUE); OutputLine(NULL, "「いい動きをするね…!", NULL, "\"You move well...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200735", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200735", 256, TRUE); OutputLine(NULL, " 私も負けられないよ!」", NULL, " But I'm still going to win!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/Sora", 200 ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/GR2", 300 ); @@ -2143,18 +2143,18 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あんな撃ちまくる戦い方をしていたらすぐに水がなくなってしまいそうなのに、沙都子の銃の水流は鋭いままだった。", NULL, "She kept shooting, so her tank must have almost been empty... but her shots were still sharp and fast.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 見れば沙都子の足元にはバケツがあり、その中にはかなりの数の銃が入っていた。", @@ -2203,7 +2203,7 @@ void main() OutputLine(NULL, " もちろんレナもかつては二丁を持ち、時に銃を奪いもしていただろう。", NULL, "I'd assume she had two earlier,", Line_WaitForInput); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); OutputLine(NULL, " だが、沙都子との長い銃撃戦の中で、弾丸である水をだいぶ失っていたようだった。", NULL, " but she must've used a lot of water during her long battle with Satoko.", GetGlobalFlag(GLinemodeSp)); @@ -2240,7 +2240,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 100 ); DrawScene( "black", 200 ); Wait( 100 ); @@ -2250,19 +2250,19 @@ void main() MoveBustshot( 3, NULL, 0, -120, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200736", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200736", 256, TRUE); OutputLine(NULL, "「あれあれ、どうしたのかな?", NULL, "\"What's wrong?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200737", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200737", 256, TRUE); OutputLine(NULL, " 攻撃の手が鈍ってきたね。", NULL, " You're slowing down a little.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200738", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200738", 256, TRUE); OutputLine(NULL, "疲れてきた?」", NULL, " Getting tired?\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_r", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); Wait( 250 ); @@ -2270,61 +2270,61 @@ void main() MoveBustshot( 2, NULL, 0, 60, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400632", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400632", 256, TRUE); OutputLine(NULL, "「をっほっほ!", NULL, "\"Oh ho ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400633", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400633", 256, TRUE); OutputLine(NULL, " お気遣いは嬉しいですけど、まだまだでしてよ!", NULL, " I appreciate your concern, but I'm not tired at all!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400634", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400634", 256, TRUE); OutputLine(NULL, " それよりそちらのお水は大丈夫ですの?", NULL, " I think you should worry more about your remaining water.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400635", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400635", 256, TRUE); OutputLine(NULL, " さっきから全然撃ち返して来ませんわよ?", NULL, " You haven't shot back at me for a while.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400636", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400636", 256, TRUE); OutputLine(NULL, " ひょっとしてもう弾切れじゃございませんの?」", NULL, " Your tank is empty, I suppose?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200739", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200739", 256, TRUE); OutputLine(NULL, "「そうだと思うなら、お顔を出してみたらどう?」", NULL, "\"If you think so, why don't you stop hiding and show your face?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400637", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400637", 256, TRUE); OutputLine(NULL, "「遠慮いたしましてよ。", NULL, "\"I will pass.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400638", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400638", 256, TRUE); OutputLine(NULL, "最後の一発を温存しているのはわかっていますわ。」", NULL, " I'm aware you've been holding onto your last shot.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200740", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200740", 256, TRUE); OutputLine(NULL, "「一発あれば充分だよ。", NULL, "\"One shot is all I need.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200741", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200741", 256, TRUE); OutputLine(NULL, "体操服を濡らしちゃ気の毒だからね、額を撃ってあげるね!」", NULL, " I'll be nice and shoot you in the forehead. I don't want you to get your clothes wet, after all!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400639", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400639", 256, TRUE); OutputLine(NULL, "「をっほっほっほ!!", NULL, "\"Oh ho ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400640", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400640", 256, TRUE); OutputLine(NULL, " まさかレナさんと、こんなにもスリリングなやり取りが出来るなんて思いませんでしたわ!", NULL, " I never imagined I could have such a thrilling battle with you, Rena-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400641", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400641", 256, TRUE); OutputLine(NULL, " でも、最後の一発分の水量では、大して勢いもないでしょうから射程もほとんどないんじゃありません?」", NULL, " However, with the amount of water you have remaining, I doubt you have enough pressure to make that last shot go far.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); DrawScene( "white", 50 ); DrawScene( "background/GR1", 200 ); @@ -2365,10 +2365,10 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "maskright", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400642", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400642", 256, TRUE); OutputLine(NULL, "「うまい位置に逃げ込みましたわね。", NULL, "\"You picked a perfect location for yourself, did you not?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400643", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400643", 256, TRUE); OutputLine(NULL, "私もさすがに慎重にならざるを得ませんわ。」", NULL, " I have to tread cautiously.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2382,7 +2382,7 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400644", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400644", 256, TRUE); OutputLine(NULL, "「私、将棋はあまりやらないんですけれど、こういうのを詰め将棋って言うんでございましょうねぇ?」", NULL, "\"I don't play chess very often, but I believe this kind of situation is called a stalemate, is it not?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2448,16 +2448,16 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400645", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400645", 256, TRUE); OutputLine(NULL, "「さぁ参りますわよ、このままチャイムを待つなんて私たちらしくありませんわ!!」", NULL, "\"Let us finish this. It's not like us to wait for the bell to bring an end to this battle!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200742", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200742", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200743", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200743", 256, TRUE); OutputLine(NULL, "勝負しよう!!!」", NULL, " Let's do this!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2497,10 +2497,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200744", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200744", 256, TRUE); OutputLine(NULL, "「ここには弾切れになったら逃げ込もうと考えててね。", NULL, "\"I had a plan to hide here when my water ran low.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200745", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200745", 256, TRUE); OutputLine(NULL, "予め一丁拾って隠してあったの。」", NULL, " I hid a gun in advance.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2536,7 +2536,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400646", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400646", 256, TRUE); OutputLine(NULL, "「その一丁は、私にとっても大切な一丁でしたのよ。」", NULL, "\"That gun you're holding right now is very important to me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2545,20 +2545,20 @@ void main() DrawSceneWithMask( "background/GR3", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200746", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200746", 256, TRUE); OutputLine(NULL, "「……どうしてかな?」", NULL, "\"...What do you mean?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400647", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400647", 256, TRUE); OutputLine(NULL, "「だって、その一丁がなかったらレナさんは、さっきの銃のまま一撃逆転を狙い続けて、こうして私の前に姿を現れたりはしませんもの。」", NULL, "\"You would've kept waiting for your perfect shot and wouldn't have come out of hiding if you didn't have that gun.\"", Line_Normal); ClearMessage(); DisableWindow(); Negative( 200 , TRUE ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その瞬間、俺の脳髄に雷が走り、状況を全て理解させる!!", @@ -2610,7 +2610,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_warai_a1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400648", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400648", 256, TRUE); OutputLine(NULL, "「つまり、レナさんがここを目指しながら逃げて、その銃を拾うことは最初から読んでいましたってことですのよ…?」", NULL, "\"You see, I knew from the beginning that you'd run over here in order to obtain that gun...\"", Line_Normal); ClearMessage(); @@ -2637,7 +2637,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "WA_038", 128, 64 ); + PlaySE( 0, "WA_038", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); @@ -2658,7 +2658,7 @@ void main() DisableWindow(); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, FALSE ); @@ -2671,10 +2671,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400649", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400649", 256, TRUE); OutputLine(NULL, "「水鉄砲なんて、ちょっと砂粒を入れて空撃ちすれば、すぐに詰まっちゃうんですのよ?", NULL, "\"Didn't you know that you can easily break a water gun by putting a little bit of sand in an empty tank and pulling the trigger several times?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400650", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400650", 256, TRUE); OutputLine(NULL, " ほっほっほっほ!!」", NULL, " Ho ho ho ho!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2683,27 +2683,27 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200747", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200747", 256, TRUE); OutputLine(NULL, "「…私が切り札をここに一丁持ってることを先に読んで細工したってわけだね…。」", NULL, "\"...You knew I was hiding my trump card here and pulled a cheap trick like that, huh...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400651", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400651", 256, TRUE); OutputLine(NULL, "「私、いつも言ってましてよ?", NULL, "\"I told you.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400652", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400652", 256, TRUE); OutputLine(NULL, " トラップは最後の最後でほんのひとつささやかに。", NULL, " You only set one small trap at the last moment.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400653", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400653", 256, TRUE); OutputLine(NULL, "これが究極の美徳でございましてよー!!」", NULL, " That is the beauty of traps!!\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " トラップだけを取ればやはり沙都子の方が一枚上手なのか…!!", @@ -2742,13 +2742,13 @@ void main() DrawSceneWithMask( "background/GR3", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400654", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400654", 256, TRUE); OutputLine(NULL, "「さぁて、観念なさいませ。", NULL, "\"Be prepared.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400655", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400655", 256, TRUE); OutputLine(NULL, "さっきレナさんは私の額を撃つとか言われましたわねぇ?", NULL, " You told me earlier that you'd shoot me in the forehead, did you not?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400656", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400656", 256, TRUE); OutputLine(NULL, " 私が逆に額を撃って差し上げましてよー!!!」", NULL, " Well, I will be at least kind enough to do you the same favor...!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2770,7 +2770,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200748", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200748", 256, TRUE); OutputLine(NULL, "「…沙都子ちゃんも、まだまだ甘いね。」", NULL, "\"...Satoko-chan, you're not as good as you think you are.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2779,7 +2779,7 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400657", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400657", 256, TRUE); OutputLine(NULL, "「……な、なんですってぇ?」", NULL, "\"...Wh-What did you say?\"", Line_Normal); ClearMessage(); @@ -2788,7 +2788,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200749", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200749", 256, TRUE); OutputLine(NULL, "「トラップで相手を仕留めたならね、沙都子ちゃんが余裕を見せるのは勝者の権利だと思う。", NULL, "\"If you got me with your trap, it'd be your right as the winner to allow yourself the room to breathe and smile like you're doing right now.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2797,10 +2797,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200750", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200750", 256, TRUE); OutputLine(NULL, "だけどね、今の沙都子ちゃんは私を絡め捕っただけで、仕留めたわけじゃない。", NULL, "But all you've done is drive me into a tough spot. You haven't killed me yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200751", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200751", 256, TRUE); OutputLine(NULL, "余裕を見せるのはまだまだ早い段階だとは思わない?」", NULL, " Don't you think it's a little too early for you to act like you've already got me?\"", Line_Normal); ClearMessage(); @@ -2809,13 +2809,13 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400658", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400658", 256, TRUE); OutputLine(NULL, "「ほっほっほっほ!", NULL, "\"Ho ho ho ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400659", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400659", 256, TRUE); OutputLine(NULL, " 何を言い出すかと思えば。", NULL, " I thought you were going to say something much scarier than that.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400660", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400660", 256, TRUE); OutputLine(NULL, "今から仕留めるから同じことですわ。」", NULL, " It makes no difference, because I'm going to get you right now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2824,10 +2824,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200752", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200752", 256, TRUE); OutputLine(NULL, "「私が逆の立場なら、能書きなんか言わずにさっさと撃つ。", NULL, "\"If I were you, I'd just shoot rather than keep talking.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200753", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200753", 256, TRUE); OutputLine(NULL, "じゃないと、負けるから。」", NULL, " You know why? Because if I didn't, I'd lose.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2836,13 +2836,13 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400661", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400661", 256, TRUE); OutputLine(NULL, "「負ける?", NULL, "\"Lose?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400662", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400662", 256, TRUE); OutputLine(NULL, " 誰が?", NULL, " Are you talking about me?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400663", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400663", 256, TRUE); OutputLine(NULL, " あぁら、その壊れた水鉄砲でどうやって戦うおつもりで?」", NULL, " I highly doubt you can fight with a jammed water gun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2851,10 +2851,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_okoru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200754", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200754", 256, TRUE); OutputLine(NULL, "「被弾の定義、覚えてる?", NULL, "\"Do you remember the rule?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200755", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200755", 256, TRUE); OutputLine(NULL, " 水鉄砲というこの容器から出た水が最初に触れたものが標的であった時、被弾とする。」", NULL, " You're hit when it's water from a water gun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2863,10 +2863,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400664", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400664", 256, TRUE); OutputLine(NULL, "「はあ?", NULL, "\"Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400665", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400665", 256, TRUE); OutputLine(NULL, " それが一体何だって言うんですの。」", NULL, " So what are you saying?\"", Line_Normal); ClearMessage(); @@ -2898,10 +2898,10 @@ void main() DrawScene( "background/GR3", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400666", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400666", 256, TRUE); OutputLine(NULL, "「レナさんが何を言っているのか、私さっぱりでしてよ。", NULL, "\"I have absolutely no idea what you're referring to, Rena-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400667", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400667", 256, TRUE); OutputLine(NULL, "その壊れた水鉄砲で何ができるおつもりだか。」", NULL, " What do you think you can do with a jammed water gun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2910,7 +2910,7 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_def_a1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200756", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200756", 256, TRUE); OutputLine(NULL, "「水鉄砲の中に水があれば、戦えるんだよ。", NULL, "\"As long as I have water in my gun, I can still fight.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2919,15 +2919,15 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re3b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200757", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200757", 256, TRUE); OutputLine(NULL, "わかんないかなッ!!」", NULL, "Don't you get it yet?!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 200 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2945,17 +2945,17 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200758", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200758", 256, TRUE); OutputLine(NULL, "「水鉄砲から出た水が当たればいいんだよ。", NULL, "\"As long as the water from the gun hits you, you're dead.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200759", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200759", 256, TRUE); OutputLine(NULL, " 水鉄砲のどこから出たかは問題にしてない。」", NULL, "It doesn't matter where the water comes out.\"", Line_Normal); ClearMessage(); @@ -2990,7 +2990,7 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400668", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400668", 256, TRUE); OutputLine(NULL, "「……………なッ!!!!」", NULL, "\"...Wha?!!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3003,7 +3003,7 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); Negative( 300 , TRUE ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子のトラップは失敗してはいなかった。", @@ -3023,7 +3023,7 @@ void main() OutputLine(NULL, " 沙都子の銃が引き金を絞るより一瞬早く、レナは割れた部分から迸る水を、", NULL, "A second before Satoko pulled the trigger,", Line_ContinueAfterTyping); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "まるで刃でも振るうように思い切り横に振り抜く!!", NULL, " Rena swung her water gun as if slashing Satoko with a sword!!", Line_Normal); @@ -3048,10 +3048,10 @@ void main() FadeOutBGM( 1, 300, FALSE ); ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/GR3", 300 ); - PlayBGM( 0, "mienai", 120, 0 ); + PlayBGM( 0, "mienai", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200760", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200760", 256, TRUE); OutputLine(NULL, "「まだまだ詰めが甘かったね…!!」", NULL, "\"Your endgame wasn't good enough...!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3060,7 +3060,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_hannbeso_a1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400669", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400669", 256, TRUE); OutputLine(NULL, "「こ、…この私が…ッ!!」", NULL, "\"I can't believe... I lost...!!\"", Line_Normal); ClearMessage(); @@ -3077,13 +3077,13 @@ void main() DrawScene( "background/GR3", 300 ); DrawScene( "background/blur/GR3", 800 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22630", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22630", 256, TRUE); OutputLine(NULL, "「レナああぁああぁあああぁッ!!!」", NULL, "\"Renaaaaaaaaaaaaaaaa!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3097,11 +3097,11 @@ void main() DrawScene( "white", 400 ); DrawScene( "background/Sora", 200 ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); Wait( 200 ); DrawSceneWithMask( "background/GR1", "maskright", 7, 0, 300 ); @@ -3117,7 +3117,7 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(4, "eye/eye_base_b", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); Wait( 250 ); @@ -3125,16 +3125,16 @@ void main() MoveBustshot( 3, NULL, 0, -120, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200761", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200761", 256, TRUE); OutputLine(NULL, "「最後には一騎打ちになると思ってたよ。", NULL, "\"I knew it'd end up being a one-on-one battle with you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200762", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200762", 256, TRUE); OutputLine(NULL, "やっぱりこうでなくっちゃあね…!」", NULL, " I knew you wouldn't disappoint me...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_r", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); Wait( 250 ); @@ -3142,7 +3142,7 @@ void main() MoveBustshot( 2, NULL, 0, 60, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22640", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22640", 256, TRUE); OutputLine(NULL, "「見直したぜ、とんでもない根性見せてくれるじゃねえかッ!!」", NULL, "\"I'm seeing you in a new light today. I didn't know you had the guts!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3150,25 +3150,25 @@ void main() DrawScene( "scene/302", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200763", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200763", 256, TRUE); OutputLine(NULL, "「見直したより、惚れ直したの方が嬉しいかな!」", NULL, "\"Rather than a new light, I'd like you to see me in a romantic way!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22650", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22650", 256, TRUE); OutputLine(NULL, "「負けてくれたらそれでもいいぜ!」", NULL, "\"I can try if you let me win!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200764", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200764", 256, TRUE); OutputLine(NULL, "「ごめんだね!!!」", NULL, "\"No thanks!!!\"", Line_Normal); ClearMessage(); DrawScene( "white", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/G1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3191,39 +3191,39 @@ void main() DrawSceneWithMask( "background/Sora", "maskdown", 7, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); DrawScene( "background/blur/GR2", 400 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 互いの弾丸の激しい応酬。", @@ -3246,10 +3246,10 @@ void main() ClearMessage(); DrawScene( "white", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/GR1", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/GR2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3271,10 +3271,10 @@ void main() DrawScene( "background/G1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300670", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300670", 256, TRUE); OutputLine(NULL, "「本気のレナはやっぱり冴えるね…。", NULL, "\"Rena sure is sharp when she gets serious...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300671", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300671", 256, TRUE); OutputLine(NULL, "見てるだけで震えが来るよ!」", NULL, " It's giving me chills!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3283,7 +3283,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "0", "maskleft", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400670", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400670", 256, TRUE); OutputLine(NULL, "「そのレナさんと互角に渡り合うなんて、圭一さんもやりますわね…!!」", NULL, "\"Keiichi-san is good, too. He's evenly matched with her...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3292,7 +3292,7 @@ void main() ModDrawCharacter(3, 5, "sprite/normal/ri3_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500268", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500268", 256, TRUE); OutputLine(NULL, "「……どちらが勝つか全然予想がつきませんです。」", NULL, "\"......I can't tell who's going to win.\"", Line_Normal); ClearMessage(); @@ -3336,11 +3336,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 実際、俺たちは撃つというより、銃を振るってその軌跡で相手を斬ろうとしているかのようだった。", @@ -3348,11 +3348,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 勢いのなくなった銃に腕を鋭く振るうことで遠心力を与え、少しでも攻撃力を与えようと互いが同時に思いついた手だった。", @@ -3360,11 +3360,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 200 ); DrawScene( "black", 200 ); DrawScene( "background/blur/gr1", 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3374,7 +3374,7 @@ void main() Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "舞うように踏み込み!", NULL, " I rolled on the ground and landed on my feet!", Line_ContinueAfterTyping); @@ -3384,7 +3384,7 @@ void main() OutputLine(NULL, " 伏せてかわしてから、", NULL, " I ducked her shot again", Line_ContinueAfterTyping); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "払うように斬るッ!!", NULL, " and swung my gun like a sword!!", GetGlobalFlag(GLinemodeSp)); @@ -3403,24 +3403,24 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); DrawScene( "white", 400 ); DrawScene( "scene/302", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00030", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00030", 256, TRUE); OutputLine(NULL, "「あははははは!」", NULL, "\"Ahahahahaha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22660", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22660", 256, TRUE); OutputLine(NULL, "「あぁ、やっぱりレナもそう思うか?」", NULL, "\"Oh, you think so too, Rena?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00040", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00040", 256, TRUE); OutputLine(NULL, "「じゃあ圭一くんもそう思うんだ?」", NULL, "\"You too, Keiichi-kun?\"", Line_Normal); ClearMessage(); @@ -3436,103 +3436,103 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22670", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22670", 256, TRUE); OutputLine(NULL, "「やり合うのが楽しくてならねえぜ!", NULL, "\"This is so fun!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22680", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22680", 256, TRUE); OutputLine(NULL, " 決着がつくことすら興醒めするくらいになッ!!」", NULL, " I don't want it to ever end!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Ahahahaha!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200767", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200767", 256, TRUE); OutputLine(NULL, " 負けても恨まないでね!!」", NULL, " Don't hate me if you lose!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690", 256, TRUE); OutputLine(NULL, "「あぁ恨まない!!", NULL, "\"No, never!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690_01", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690_01", 256, TRUE); OutputLine(NULL, " この勝負を終わらせた自分の不甲斐なさを恨んでやるぜ!!", NULL, " I'd hate myself for ending this game!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22700", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22700", 256, TRUE); OutputLine(NULL, " だが、そいつを恨むのはどうやらレナの方になりそうだなッ!!」", NULL, " But I know I won't be the one crying in the end!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 256, TRUE); OutputLine(NULL, "「どうかな?!", NULL, "\"I don't know about that!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200769", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200769", 256, TRUE); OutputLine(NULL, " 圭一くん、足が藁だよ!!」", NULL, " Your feet are getting weak, like they're made of straw!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 100 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_gun", 128, 64 ); + PlaySE( 0, "s_gun", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22710", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22710", 256, TRUE); OutputLine(NULL, "「くそったれええぇ!!", NULL, "\"Shut uuuup!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22720", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22720", 256, TRUE); OutputLine(NULL, "うをおりゃあああ!!!」", NULL, "Whoaaaryaaahhhhh!!!\"", Line_Normal); ClearMessage(); @@ -3542,10 +3542,10 @@ void main() DrawSceneWithMask( "background/G1", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400072", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400072", 256, TRUE); OutputLine(NULL, "「……すごい。", NULL, "\"...Wow.", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400073", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400073", 256, TRUE); OutputLine(NULL, "…何だかものすごくかっこいい…!」", NULL, " ...They both look so cool...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3554,7 +3554,7 @@ void main() ModDrawCharacterWithFiltering(1, 25, "sprite/normal/oka2_shinken_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500061", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500061", 256, TRUE); OutputLine(NULL, "「前原さん、がんばれええ!!」", NULL, "\"Maebara-san, go!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3563,7 +3563,7 @@ void main() ModDrawCharacter(3, 24, "sprite/normal/tomita2_ikari_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400074", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400074", 256, TRUE); OutputLine(NULL, "「竜宮さん、しっかりーー!!」", NULL, "\"Ryuugu-san, you can get him!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3593,7 +3593,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 200 ); DrawScene( "black", 200 ); Wait( 100 ); @@ -3603,15 +3603,15 @@ void main() MoveBustshot( 2, NULL, 0, 60, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22730", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22730", 256, TRUE); OutputLine(NULL, "「…泣いても笑っても次で終わりだな。", NULL, "\"...The next shot will decide it.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22740", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22740", 256, TRUE); OutputLine(NULL, "水が有限なのが惜しいぜ。」", NULL, " I wish we could fill up our tanks and keep doing this forever.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(4, "eye/eye_base_b", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); Wait( 250 ); @@ -3619,78 +3619,78 @@ void main() MoveBustshot( 3, NULL, 0, -120, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200770", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200770", 256, TRUE); OutputLine(NULL, "「限りがあるから美しい。", NULL, "\"Well, people enjoy things because they end eventually.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200771", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200771", 256, TRUE); OutputLine(NULL, "花も一緒だよ。」", NULL, " Flowers are beautiful especially because they wither.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22750", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22750", 256, TRUE); OutputLine(NULL, "「なるほどな、そういう見方もあるか!!」", NULL, "\"I see. That's one way to look at it!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200772", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200772", 256, TRUE); OutputLine(NULL, "「本当に楽しかった。", NULL, "\"It's been fun fighting against you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200773", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200773", 256, TRUE); OutputLine(NULL, "でもこれで終わりだね!」", NULL, " But this is it!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22760", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22760", 256, TRUE); OutputLine(NULL, "「だな!!", NULL, "\"Indeed!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22770", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22770", 256, TRUE); OutputLine(NULL, " 無粋かも知れんが、勝って決着させてもらうぜ!!」", NULL, " Sorry, but I'm going to end this battle!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200774", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200774", 256, TRUE); OutputLine(NULL, "「上等だよ圭一くん!!」", NULL, "\"Good luck, Keiichi-kun!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22780", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22780", 256, TRUE); OutputLine(NULL, "「負けて泣くなよ!!」", NULL, "\"Don't cry when you lose!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200775", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200775", 256, TRUE); OutputLine(NULL, "「勝負ッ!!!」", NULL, "\"Let's do this!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22790", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22790", 256, TRUE); OutputLine(NULL, "「乗ったああ!!", NULL, "\"Hell yeah!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22800", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22800", 256, TRUE); OutputLine(NULL, " うをおぉおおおぉおおおおぉッ!!!」", NULL, " Whoaaaaaaaahhh!!!\"", Line_Normal); ClearMessage(); DisableWindow(); FadeOutBGM( 0, 1000, FALSE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); ModDrawCharacter(1, 24, "sprite/normal/tomita2_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/GR2", "maskc", 1, 0, 50 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400075", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400075", 256, TRUE); OutputLine(NULL, "「…………ぉ、……おおお……。」", NULL, "\"...W-Wow...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3699,7 +3699,7 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_odoroki_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400671", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400671", 256, TRUE); OutputLine(NULL, "「ど、…どっちが勝ったんですの…?!」", NULL, "\"W-Which one of them won...?!\"", Line_Normal); ClearMessage(); @@ -3726,7 +3726,7 @@ void main() ModDrawCharacterWithFiltering(3, 24, "sprite/normal/tomita2_odoroki_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400076", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400076", 256, TRUE); OutputLine(NULL, "「…どっちが先に……?」", NULL, "\"...Who hit the other first...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3735,7 +3735,7 @@ void main() ModDrawCharacterWithFiltering(1, 25, "sprite/normal/oka2_odoroki_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500062", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500062", 256, TRUE); OutputLine(NULL, "「……わかんない、全然見えなかった…。」", NULL, "\"...I don't know. I couldn't see it...\"", Line_Normal); ClearMessage(); @@ -3755,7 +3755,7 @@ void main() ModDrawCharacter(3, 24, "sprite/normal/tomita2_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400077", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400077", 256, TRUE); OutputLine(NULL, "「い、委員長、…判定は…?!」", NULL, "\"C-Class prez, what is your decision...?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3827,13 +3827,13 @@ void main() DrawScene( "background/G1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400672", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400672", 256, TRUE); OutputLine(NULL, "「…り、梨花には…見えまして?」", NULL, "\"...Did you see it, Rika...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500269", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500269", 256, TRUE); OutputLine(NULL, "「……ボクにだってわかるわけないのです…。」", NULL, "\"......I can't tell...\"", Line_Normal); ClearMessage(); @@ -3841,7 +3841,7 @@ void main() DrawScene( "background/Sora", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500063", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500063", 256, TRUE); OutputLine(NULL, "「委員長、……どっちの勝ちなの……?」", NULL, "\"Class prez... who won...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3895,7 +3895,7 @@ void main() DrawSceneWithMask( "background/G1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500270", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500270", 256, TRUE); OutputLine(NULL, "「……魅ぃ?」", NULL, "\"......Mii?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3904,13 +3904,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_tohoho_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300672", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300672", 256, TRUE); OutputLine(NULL, "「…ん…。」", NULL, "\"...Yeah...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500271", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500271", 256, TRUE); OutputLine(NULL, "「……判定が出ないと2人とも動けませんです。」", NULL, "\"......They can't move if you don't deliver a verdict.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3919,7 +3919,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me3_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300673", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300673", 256, TRUE); OutputLine(NULL, "「……ぁ、……うん…。」", NULL, "\"...Ah... yeah...\"", Line_Normal); ClearMessage(); @@ -3984,7 +3984,7 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me3_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300674", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300674", 256, TRUE); OutputLine(NULL, "「今日の二人は、……見事だったよ。」", NULL, "\"The two of you did... great today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3995,14 +3995,14 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300675", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300675", 256, TRUE); OutputLine(NULL, "「…圭ちゃんもレナも、ここしばらくの連敗に発奮し、最高の力を発揮してくれた。", NULL, "\"...Kei-chan and Rena, you showed us significant spirit and skill today.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300676", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300676", 256, TRUE); OutputLine(NULL, "その瞬発力は…評価の高低の段階を超えてもはや美しいと呼べるまでに昇華されてたよ。", NULL, " The explosive power you showed us was so beautiful that it's beyond even the highest praise I can ever give. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300677", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300677", 256, TRUE); OutputLine(NULL, "…私は二人の最高の戦いぶりに評価を惜しめない。」", NULL, "...It's very difficult for me to decide who the winner should be after watching such an amazing battle.\"", Line_Normal); ClearMessage(); @@ -4011,7 +4011,7 @@ void main() DrawSceneWithMask( "background/GR2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400673", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400673", 256, TRUE); OutputLine(NULL, "「じゃ、………じゃあ、…決着はどうなるんですの………?」", NULL, "\"Th-Then... you mean we have two winners...?\"", Line_Normal); ClearMessage(); @@ -4020,7 +4020,7 @@ void main() DrawSceneWithMask( "background/G1", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300678", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300678", 256, TRUE); OutputLine(NULL, "「……会則の精神から、1位を2人に認定するのは好ましくない。", NULL, "\"...I don't like to have two winners. That's not really the point of our club.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4029,7 +4029,7 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me3_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300679", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300679", 256, TRUE); OutputLine(NULL, "……でも、二人にはわずかの優劣もなく、どちらを降着させるかの判断もとてもつかない…。", NULL, "...However, they were both so good that it's very hard for me to decide who was better...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4038,23 +4038,23 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300680", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300680", 256, TRUE); OutputLine(NULL, "よってッ!!", NULL, "So!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 500 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE ); - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300681", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300681", 256, TRUE); OutputLine(NULL, " 本日の戦いを預かり勝負とし、", NULL, " I'm going to call it a tie for today.", Line_Continue); Wait( 3000 ); @@ -4081,17 +4081,17 @@ void main() FadeOutBGM( 2, 300, FALSE ); ModDrawCharacter(1, 24, "sprite/normal/tomita2_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/GR1", "maskright", 1, 0, 300 ); - PlayBGM( 0, "Cafe", 120, 0 ); + PlayBGM( 0, "Cafe", 56, 0 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400078", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400078", 256, TRUE); OutputLine(NULL, "「前原さん、すごかったですよー!!!", NULL, "\"Maebara-san, you were awesome!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/502400079", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/502400079", 256, TRUE); OutputLine(NULL, " カッコ良過ぎます!!」", NULL, " You were so cool!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4100,16 +4100,16 @@ void main() ModDrawCharacterWithFiltering(2, 25, "sprite/normal/oka2_warai_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500064", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500064", 256, TRUE); OutputLine(NULL, "「竜宮さんにもシビレましたー!!", NULL, "\"Ryuugu-san, you gave me chills!!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500065", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500065", 256, TRUE); OutputLine(NULL, " 何かこう、なぁ?!", NULL, " It was like, you know?", Line_WaitForInput); - ModPlayVoiceLS(4, 25, "ps3/s09/25/502500066", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/502500066", 256, TRUE); OutputLine(NULL, " 見てるこっちまで熱くなるというかー!!」", NULL, " You set our hearts on fire!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4130,19 +4130,19 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200776", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200776", 256, TRUE); OutputLine(NULL, "「残念。", NULL, "\"Too bad.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200777", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200777", 256, TRUE); OutputLine(NULL, "決着をつけ損なったね。」", NULL, " We tied.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22810", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22810", 256, TRUE); OutputLine(NULL, "「まぁな。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22820", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22820", 256, TRUE); OutputLine(NULL, "次の機会を楽しみにしようぜ。」", NULL, " I can't wait for our next battle.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4151,16 +4151,16 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200778", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200778", 256, TRUE); OutputLine(NULL, "「肩を貸してほしいな。」", NULL, "\"Can you give me your hand?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22830", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22830", 256, TRUE); OutputLine(NULL, "「先に言うな。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22840", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22840", 256, TRUE); OutputLine(NULL, "俺が借りようと思ったのに。」", NULL, " I was going to ask you the same thing.\"", Line_Normal); ClearMessage(); @@ -4182,13 +4182,13 @@ void main() DrawScene( "background/G1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200779", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200779", 256, TRUE); OutputLine(NULL, "「それはそうと。」", NULL, "\"That aside...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22850", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22850", 256, TRUE); OutputLine(NULL, "「うまいことやったよな。」", NULL, "\"She's pulled a fast one, hasn't she.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4197,10 +4197,10 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400674", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400674", 256, TRUE); OutputLine(NULL, "「……??", NULL, "\"......??", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400675", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400675", 256, TRUE); OutputLine(NULL, " うまいことって、何がですの?」", NULL, " What do you mean?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4209,7 +4209,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200780", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200780", 256, TRUE); OutputLine(NULL, "「魅ぃちゃん、うまいこと言って今日の罰ゲーム、うやむやにする気だー。」", NULL, "\"Mii-chan's trying to get away without suffering the punishment while we're distracted!\"", Line_Normal); ClearMessage(); @@ -4218,7 +4218,7 @@ void main() DrawSceneWithMask( "background/GR2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/500300682", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/500300682", 256, TRUE); OutputLine(NULL, "「………ぎく。」", NULL, "\"...Ah...\"", Line_Normal); ClearMessage(); @@ -4226,25 +4226,25 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22860", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22860", 256, TRUE); OutputLine(NULL, "「かっこつけときながら、保身第一って辺りが魅音っぽい。」", NULL, "\"She was just trying to sound cool, but the main reason she delivered that verdict was to protect herself.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200781", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200781", 256, TRUE); OutputLine(NULL, "「うん。あ!」", NULL, "\"Yeah. Hey!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22870", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22870", 256, TRUE); OutputLine(NULL, "「逃げたぞ! ………ず、図星かよ…わかりやすいヤツだなぁ…」", NULL, "\"She's running away! ...Looks like my guess was right... She's so obvious...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " みんなが大笑いする中、授業の終わりを告げる振鈴の音が鳴り響くのだった。", @@ -4263,10 +4263,10 @@ void main() DrawSceneWithMask( "background/G1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500272", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500272", 256, TRUE); OutputLine(NULL, "「……二人ともお疲れさまなのです。", NULL, "\"......Good job out there, you two.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500273", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500273", 256, TRUE); OutputLine(NULL, "タオルをどうぞなのです。」", NULL, " Here, use this towel.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4275,7 +4275,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22880", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22880", 256, TRUE); OutputLine(NULL, "「……………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4295,13 +4295,13 @@ void main() ModDrawCharacter(1, 5, "sprite/normal/ri3_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500274", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500274", 256, TRUE); OutputLine(NULL, "「……みー。", NULL, "\"......Meep.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500275", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500275", 256, TRUE); OutputLine(NULL, "…もうみんなにいっぱいいっぱい撃たれましたのです。", NULL, " ...I was already shot many times.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500276", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500276", 256, TRUE); OutputLine(NULL, "もう撃たれてると言っても誰も信じてくれないのですよ。」", NULL, " I told everybody I was already hit, but nobody believed me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -4327,10 +4327,10 @@ void main() DrawSceneWithMask( "background/GR2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400676", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400676", 256, TRUE); OutputLine(NULL, "「普段が普段でございますものねぇ…。", NULL, "\"It's your own fault that nobody believes you.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/500400677", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/500400677", 256, TRUE); OutputLine(NULL, "信じろというのが難しい相談でございましてよ。」", NULL, " Sometimes it's hard to believe anything you say.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4339,25 +4339,25 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_komaru_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500277", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500277", 256, TRUE); OutputLine(NULL, "「……みーーー。", NULL, "\"......Meeeep.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500278", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500278", 256, TRUE); OutputLine(NULL, "…みんながいじめるのです。", NULL, " ...Everybody is so mean to me.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500279", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500279", 256, TRUE); OutputLine(NULL, "ボクはもう独りぼっちなのです。", NULL, " I feel lonely.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500280", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500280", 256, TRUE); OutputLine(NULL, "……ダンボール箱の中でみーみー鳴いて、誰も拾ってくれないかわいそかわいそな猫さんなのですよ。", NULL, " ...I'm lonely like a poor kitten crying in a cardboard box because nobody wants her.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/500500281", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/500500281", 256, TRUE); OutputLine(NULL, "……みーみー…。」", NULL, " Meep-meep...\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4379,7 +4379,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200782", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200782", 256, TRUE); OutputLine(NULL, "「はぅ〜〜!!!", NULL, "\"Hauuuuuuuu!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4388,14 +4388,14 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200783", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200783", 256, TRUE); OutputLine(NULL, "梨花ちゃん捨ててあるよ捨ててある、レナが拾うよ、お持ち帰りいいいーーー!!!」", NULL, "Rika-chan is an abandoned kitten, kitten. I'm taking her home with me!!!\"", Line_Normal); ClearMessage(); //MISSING SCENE BELOW DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 500 ); DrawScene( "background/G1", 100 ); @@ -4404,7 +4404,7 @@ void main() OutputLine(NULL, "むが、", NULL, "Aw!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4414,7 +4414,7 @@ void main() OutputLine(NULL, "むぐ、", NULL, " Ugh!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4423,7 +4423,7 @@ void main() OutputLine(NULL, "ぎゅいぎゅい、", NULL, " Ouch!", Line_ContinueAfterTyping); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4433,7 +4433,7 @@ void main() OutputLine(NULL, "みーみー!", NULL, " Meep-meep!", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4442,7 +4442,7 @@ void main() OutputLine(NULL, " きゅい、", NULL, " Mmm...", Line_ContinueAfterTyping); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); @@ -4450,7 +4450,7 @@ void main() OutputLine(NULL, "すぽん!!", NULL, " Boom!!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -4477,7 +4477,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400001_1", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400001_1", 256, TRUE); OutputLine(NULL, "「はーーい、皆さん、早く教室に戻りなさーーい!!」", NULL, "\"Come on, everyone! Get back to your classroom now!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4488,7 +4488,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22890", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22890", 256, TRUE); OutputLine(NULL, "「行こうぜ、みんな!」", NULL, "\"Let's go!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_002_1.txt b/Update/_tsum_002_1.txt index 8dea971..e0e38ba 100644 --- a/Update/_tsum_002_1.txt +++ b/Update/_tsum_002_1.txt @@ -8,7 +8,7 @@ void main() ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 1, "Suzume", 120, 0 ); + PlayBGM( 1, "Suzume", 56, 0 ); DrawSceneWithMask( "background/ma_j3_01", "maskm1", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -39,7 +39,7 @@ void main() ClearMessage(); DrawSceneWithMask( "white", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "z2_hig2", 120, 0 ); + PlayBGM( 0, "z2_hig2", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -95,7 +95,7 @@ void main() DrawScene( "background/ma_j3_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100001", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100001", 256, TRUE); OutputLine(NULL, "「…………………ふぁ、………あぁ…。」", NULL, "\"...Haww... Ahh...\"", Line_Normal); ClearMessage(); @@ -233,19 +233,19 @@ void main() DrawSceneWithMask( "background/Ma_S1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172600001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172600001", 256, TRUE); OutputLine(NULL, "「大体、日本の電話料金は高すぎるんだ。", NULL, "\"First of all, telephone service charges in Japan are way too expensive.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172600002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172600002", 256, TRUE); OutputLine(NULL, "国が電話事業を独占してるからこういうことになるんだ。」", NULL, " It's because the state has a monopoly.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700001", 256, TRUE); OutputLine(NULL, "「でも民間企業ってのは営利団体なのよ?", NULL, "\"But, private companies are profit-oriented organizations.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700002", 256, TRUE); OutputLine(NULL, " 慈善団体なわけじゃないんだし、全国一律のサービスを本当に維持できるわけ?」", NULL, " They're not exactly charitable.... I wonder if they can maintain uniform service nationwide.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -300,45 +300,45 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700003", 256, TRUE); OutputLine(NULL, "「あら、圭一。", NULL, "\"Oh, Keiichi.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700004", 256, TRUE); OutputLine(NULL, "日曜にしては早いわね。", NULL, " You're up early today.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700005", 256, TRUE); OutputLine(NULL, "朝ご飯食べる?」", NULL, " Do you want to eat breakfast?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100002", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100002", 256, TRUE); OutputLine(NULL, "「今日はいらない。", NULL, "\"No thanks.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100003", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100003", 256, TRUE); OutputLine(NULL, "あと、今日は外で食べるから昼飯もいらないや。」", NULL, " I'm going out today, so I don't need anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172600003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172600003", 256, TRUE); OutputLine(NULL, "「なんだ、友達と一緒か?", NULL, "\"Are you going out with your friends?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172600004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172600004", 256, TRUE); OutputLine(NULL, " 圭一がよく話す部活というやつかー?」", NULL, " Is it those club activities that you always talk about?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100004", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100004", 256, TRUE); OutputLine(NULL, "「いんや、今日は部活じゃない。", NULL, "\"No, it's not a club activity day.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100005", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100005", 256, TRUE); OutputLine(NULL, "昨日の罰ゲームというか、何と言うか。」", NULL, " It's the punishment for the game we played yesterday.\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_interphone", 128, 64 ); + PlaySE( 0, "s_interphone", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、ピンポーンとチャイムの音が鳴った。", diff --git a/Update/_tsum_002_2.txt b/Update/_tsum_002_2.txt index 998401a..97b2f19 100644 --- a/Update/_tsum_002_2.txt +++ b/Update/_tsum_002_2.txt @@ -30,13 +30,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100006", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100006", 256, TRUE); OutputLine(NULL, "「よぅレナ!", NULL, "\"Hey, Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100007", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100007", 256, TRUE); OutputLine(NULL, " おはよう。", NULL, " Good morning.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100008", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100008", 256, TRUE); OutputLine(NULL, "待たせて悪い悪い。」", NULL, " I'm sorry for making you wait.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -45,7 +45,7 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200001", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200001", 256, TRUE); OutputLine(NULL, "「圭一く〜ん、あはははははははは。」", NULL, "\"Keiichi-ku~n, ahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -86,10 +86,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700006", 256, TRUE); OutputLine(NULL, "「いってらっしゃ〜い。", NULL, "\"Have a nice day.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700007", 256, TRUE); OutputLine(NULL, "レナちゃん、圭一をよろしくお願いね〜〜!」", NULL, " Rena-chan, please take care of Keiichi!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -98,7 +98,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200002", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200002", 256, TRUE); OutputLine(NULL, "「はぅ〜!", NULL, "\"Hauu!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -107,7 +107,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200003", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200003", 256, TRUE); OutputLine(NULL, "はい、おばさま〜!!", NULL, "Don't worry!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -116,13 +116,13 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200004", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200004", 256, TRUE); OutputLine(NULL, "圭一くんはレナがちゃんとちゃんと面倒を見ますからぁ〜〜☆」", NULL, "I'll take good care of Keiichi-kun!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100009", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100009", 256, TRUE); OutputLine(NULL, "「何の面倒だか知らんが、見んでいい、見んで!」", NULL, "\"I have no idea why you'd have to do that. I don't need you to take care of me!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -134,7 +134,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "white", "maskleft", 1, 0, 300 ); - PlayBGM( 1, "Cafe", 120, 0 ); + PlayBGM( 1, "Cafe", 56, 0 ); DrawSceneWithMask( "background/Hi9", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -171,86 +171,86 @@ void main() DrawSceneWithMask( "background/Sora", "maskdown", 1, 0, 1300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100010", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100010", 256, TRUE); OutputLine(NULL, "「レナって、何気にうちの親と仲いいよな。」", NULL, "\"How come you're so close to my folks?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200005", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200005", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200006", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200006", 256, TRUE); OutputLine(NULL, "仲いいよー。", NULL, " we are very close", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200007", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200007", 256, TRUE); OutputLine(NULL, "よくお話するもん。」", NULL, " because we talk a lot.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100011", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100011", 256, TRUE); OutputLine(NULL, "「よくお話って、いつしてるよ?", NULL, "\"When do you talk to my parents?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100012", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100012", 256, TRUE); OutputLine(NULL, " 俺は見かけたことないぞ?」", NULL, " I've never seen you having a conversation.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200008", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200008", 256, TRUE); OutputLine(NULL, "「おばさまとはよくお買い物の時に会うかな。", NULL, "\"I see your mother a lot at the grocery store.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200009", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200009", 256, TRUE); OutputLine(NULL, "特売日とかポイントセールの日なんかはよく会うね。」", NULL, " She's there a lot on special bargain and extra point days.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100013", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100013", 256, TRUE); OutputLine(NULL, "「あー、確かにお袋は特売日とかマメにチェックしてるなぁ。", NULL, "\"Ohh, yeah, my mom keeps a close eye on those.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100014", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100014", 256, TRUE); OutputLine(NULL, "冷蔵庫のとこに磁石でいろいろとメモが貼ってあってさ。", NULL, " She sticks notes like that on the refrigerator.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100015", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100015", 256, TRUE); OutputLine(NULL, "どこそこで何がいつ安いなんてのが書いてあるのを見かけるよ。」", NULL, " They're always all about when and where she can get things cheaper.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200010", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200010", 256, TRUE); OutputLine(NULL, "「それでね、今夜は何にしましょうねって話をしながら一緒に買い物するの。", NULL, "\"Whenever I see her at the store, we talk about what we're making for dinner that night and we do the shopping together. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200011", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200011", 256, TRUE); OutputLine(NULL, "カレールーが特売だから今夜はカレーにしようかな、なんて話になると、じゃあうちもうちも、なんて感じで。」", NULL, "A few days ago, she told me that curry sauce was on sale and that she was going to have curry and rice for dinner that night, so I did the same!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100016", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100016", 256, TRUE); OutputLine(NULL, "「そう言えば、一昨日はカレーだったな。", NULL, "\"I remember we had curry and rice the day before yesterday.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100017", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100017", 256, TRUE); OutputLine(NULL, "じゃあレナのとこもカレーだったわけか?」", NULL, " So, you had curry and rice that day too, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200012", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200012", 256, TRUE); OutputLine(NULL, "「うん、そうなんだよ。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200013", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200013", 256, TRUE); OutputLine(NULL, "一昨日はポークカレーだったでしょ。", NULL, " You had pork curry, didn't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200014", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200014", 256, TRUE); OutputLine(NULL, "豚肉が安かったから、一緒に買ったの。", NULL, " Pork was on sale that day, so your mom and I both bought some.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200015", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200015", 256, TRUE); OutputLine(NULL, "だからね、だからね、私の家でもカレーを食べながら、今頃圭一くんも同じカレーを食べてるんだろうなって思ってた。", NULL, " So, when I was eating my curry at home, I knew you were having the same dinner.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200016", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200016", 256, TRUE); OutputLine(NULL, "はぅ☆」", NULL, " Hauu☆.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -267,58 +267,58 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200017", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200017", 256, TRUE); OutputLine(NULL, "「おじさまとは、お買い物の時に一緒に会うことが多いかな。", NULL, "\"I usually see your father with your mother at the grocery store.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200018", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200018", 256, TRUE); OutputLine(NULL, "圭一くんのおじさまとおばさま、本当に仲良しなんだね!」", NULL, " Your parents get along very well, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100018", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100018", 256, TRUE); OutputLine(NULL, "「そういえば、よく一緒に買い物に行くなぁ。", NULL, "\"Yeah, they like to go grocery shopping together.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100019", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100019", 256, TRUE); OutputLine(NULL, "…確かに、いい歳して仲はいい方だと思う。」", NULL, " ...I think they're a good couple, for their age.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200019", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200019", 256, TRUE); OutputLine(NULL, "「やっぱり、両親の仲がいいのはとても大事なことだと思うよ。", NULL, "\"I think it's very important that your parents get along well.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200020", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200020", 256, TRUE); OutputLine(NULL, "お買い物にも一緒だなんて、何だか素敵でうらやましいなぁ。」", NULL, " It's cute that they still go grocery shopping together.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100020", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100020", 256, TRUE); OutputLine(NULL, "「何だかさっきから俺の親の話ばかりで恥ずかしいぞ。", NULL, "\"That's enough about my parents.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100021", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100021", 256, TRUE); OutputLine(NULL, "レナのとこはどうだよ?", NULL, " What about yours, Rena?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100022", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100022", 256, TRUE); OutputLine(NULL, " 仲いいか?」", NULL, " Do they get along well?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200021", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200021", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200022", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200022", 256, TRUE); OutputLine(NULL, "仲いいよ。", NULL, " They do.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200023", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200023", 256, TRUE); OutputLine(NULL, "いっつもべったりしてる。", NULL, " They're always hugging and kissing.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200024", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200024", 256, TRUE); OutputLine(NULL, "…だからね、はぅ。", NULL, " ...So, hauu...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200025", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200025", 256, TRUE); OutputLine(NULL, "レナに居場所がない〜〜。」", NULL, " I feel like there's no room for me in the house.\"", Line_Normal); ClearMessage(); @@ -355,7 +355,7 @@ void main() DrawSceneWithMask( "background/Mati4", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100023", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100023", 256, TRUE); OutputLine(NULL, "「あっはっはっはっはっは!」", NULL, "\"Aha ha ha ha ha ha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -364,16 +364,16 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_bikkuri_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200026", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200026", 256, TRUE); OutputLine(NULL, "「突然笑い出すなんて、…な、何かな、かな?」", NULL, "\"What's so funny...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100024", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100024", 256, TRUE); OutputLine(NULL, "「レナの家のおばさんがどんな人かものすごい気になるぞ。", NULL, "\"I'm curious about your mother now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100025", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100025", 256, TRUE); OutputLine(NULL, "俺も今度、レナのおばさんに会ってみることにするぜー!!」", NULL, " I'm going to go to your house next time and meet your mother!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -382,19 +382,19 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200027", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200027", 256, TRUE); OutputLine(NULL, "「えッ?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200028", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200028", 256, TRUE); OutputLine(NULL, " だだ、だめだよ、だめだめ!!」", NULL, " No! No, no, no!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100026", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100026", 256, TRUE); OutputLine(NULL, "「レナだって俺のお袋と話をしてるじゃないかよ。", NULL, "\"You talk to my mother.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100027", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100027", 256, TRUE); OutputLine(NULL, "ならお相子だろー?」", NULL, " It's only fair that I talk to yours too, isn't it?\"", Line_Normal); ClearMessage(); @@ -403,22 +403,22 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200029", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200029", 256, TRUE); OutputLine(NULL, "「はぅ、だって、圭一くんなんかが会ってもいいことないよ…。", NULL, "\"Hau, but my mom isn't as interesting a person as you think...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200030", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200030", 256, TRUE); OutputLine(NULL, "全然立派な人じゃないし…。」", NULL, " She's normal and boring.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100028", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100028", 256, TRUE); OutputLine(NULL, "「会う前からかなり予想はついてるんだけどなぁ〜!", NULL, "\"I can even picture how she looks!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100029", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100029", 256, TRUE); OutputLine(NULL, " ズバリ!", NULL, " I know it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100030", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100030", 256, TRUE); OutputLine(NULL, " レナにそっくりだろ?!」", NULL, " She looks just like you, doesn't she?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -427,28 +427,28 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200031", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200031", 256, TRUE); OutputLine(NULL, "「えッ、えッ?!", NULL, "\"What? What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200032", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200032", 256, TRUE); OutputLine(NULL, " そそ、そんなことない〜〜!", NULL, " No, she doesn't!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200033", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200033", 256, TRUE); OutputLine(NULL, " 全然似てないよぅ!」", NULL, " She doesn't look like me at all!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100031", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100031", 256, TRUE); OutputLine(NULL, "「…その過剰な反応が、雄弁に答えを物語ってるぞ。", NULL, "\"...Then, why are you acting so weird? Your reaction tells me everything.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100032", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100032", 256, TRUE); OutputLine(NULL, "とにかく!!", NULL, " Anyway!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100033", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100033", 256, TRUE); OutputLine(NULL, " レナのおばさんに興味が出たぜ!!", NULL, " I'm really interested in your mother now!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100034", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100034", 256, TRUE); OutputLine(NULL, " 今度ご挨拶にうかがうからな、覚悟してやがれー!」", NULL, " I'm going to see her sometime. Be prepared!\"", Line_Normal); ClearMessage(); @@ -457,19 +457,19 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200034", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200034", 256, TRUE); OutputLine(NULL, "「はぅ〜〜、そんなのだめだめだめー!", NULL, "\"Hauu... No no no way!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200035", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200035", 256, TRUE); OutputLine(NULL, " 圭一くんがレナの家に来たら、レナ怒るよすごい怒る!」", NULL, " If you really do come to my house, I'll be so mad at you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100035", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100035", 256, TRUE); OutputLine(NULL, "「普段、お宅のお嬢さんに大変お世話になっております…。", NULL, "\"Your daughter has been a great friend to me...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100036", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100036", 256, TRUE); OutputLine(NULL, "いや、お嬢さんと真剣なお付き合いをさせてもらってる者です、", NULL, " No, wait. It'll be more fun if I say something like,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -477,7 +477,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "くらいの方が面白いかもしれないなー!!", NULL, " 'I've been seeing your daughter, and I'm serious about her.'", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100037", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100037", 256, TRUE); OutputLine(NULL, " わっはっはっは!」", NULL, " Aha ha ha ha ha!\"", Line_Normal); ClearMessage(); @@ -486,7 +486,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200036", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200036", 256, TRUE); OutputLine(NULL, "「……はぅ…、", NULL, "\"...Hauu...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -497,7 +497,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100038", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100038", 256, TRUE); OutputLine(NULL, "「う、……ちっちゃい頃とは具体的にはいくつの頃のエピソードだ?」", NULL, "\"What? ...What kind of stories are you talking about exactly?\"", Line_Normal); ClearMessage(); @@ -506,7 +506,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200037", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200037", 256, TRUE); OutputLine(NULL, "「えっと、…レナがおばさまに聞いたのは、", NULL, "\"Well... the one that I heard from your mother is", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -515,7 +515,7 @@ void main() OutputLine(NULL, "4つの時の話と、", NULL, " about when you were four years old.", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); // (backup) SetValidityOfInput( FALSE ); @@ -525,7 +525,7 @@ void main() OutputLine(NULL, "6つの時の滑り台の話と、", NULL, " And the other one is about the slide when you were six years old, and", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); // (backup) SetValidityOfInput( FALSE ); @@ -536,10 +536,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100039", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100039", 256, TRUE); OutputLine(NULL, "「すみませんでしたレナさん。", NULL, "\"You got me, Rena-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100040", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100040", 256, TRUE); OutputLine(NULL, "レナさんの目の黒い内は、竜宮家の半径100mには絶対近寄らないようにするっす。」", NULL, " I'll never get within a 100m radius of your house as long as you live.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -548,7 +548,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200038", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200038", 256, TRUE); OutputLine(NULL, "「あはははははは! ありがとー!」", NULL, "\"Ahahahahahahaha! Thank you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -578,8 +578,8 @@ void main() ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -604,10 +604,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100041", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100041", 256, TRUE); OutputLine(NULL, "「うわーーーーーーー、何だよこれ。", NULL, "\"Wow! What's going on?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100042", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100042", 256, TRUE); OutputLine(NULL, "すっげぇ人だな!」", NULL, " There are so many people here!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -616,10 +616,10 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200039", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200039", 256, TRUE); OutputLine(NULL, "「今日はイベントデーだからね。", NULL, "\"The restaurant has a big event today.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200040", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200040", 256, TRUE); OutputLine(NULL, "この日のためにすっごい遠くから来てる人たちも大勢いるんだって。」", NULL, " I heard that many people are coming from far away.\"", Line_Normal); ClearMessage(); @@ -641,16 +641,16 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200041", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200041", 256, TRUE); OutputLine(NULL, "「今日のデザートフェスタはね、抽選に当たってチケットがもらえた人しか入店できないの。", NULL, "\"Today, only people who have a ticket can get into the restaurant.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200042", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200042", 256, TRUE); OutputLine(NULL, "でね、1枚のチケットで4人まで入場できることになっててね。」", NULL, " And one ticket allows up to four people to get in.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100043", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100043", 256, TRUE); OutputLine(NULL, "「なるほどな、チケット持ってる友人が来るのを、こうして店の前で待ってるわけか。」", NULL, "\"I see. So, these people are waiting for friends who have a ticket.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -659,19 +659,19 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200043", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200043", 256, TRUE); OutputLine(NULL, "「う〜ん、ちょっと違うかな。", NULL, "\"Not exactly.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200044", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200044", 256, TRUE); OutputLine(NULL, "チケットの人にはね、たまに4人未満で来る人もいるの。」", NULL, " Some people have tickets but don't have four people to go with.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100044", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100044", 256, TRUE); OutputLine(NULL, "「………つまりなんだ。", NULL, "\"...So you're saying that", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100045", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100045", 256, TRUE); OutputLine(NULL, "落選者たちがチケット当選者のおこぼれに預かろうと、こうして群がってるってわけなのか。」", NULL, " these people are just here to find someone who'd like to share their empty seats?\"", Line_Normal); ClearMessage(); @@ -687,83 +687,83 @@ void main() FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); DrawSceneWithMask( "background/res_s1", "maskright", 7, 0, 300 ); - PlayBGM( 0, "4", 120, 0 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlayBGM( 0, "4", 56, 0 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17001", 256, TRUE); OutputLine(NULL, "!s「ここ、こいつチケットを持っているでござるよー!!」", NULL, "\"This guy has a ticket!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17001", 256, TRUE); OutputLine(NULL, "「チケットは4人まで入れるのに1人で入ろうなんておこがましいにゃりん!!", NULL, "\"He's trying to get inside alone when he can bring three more with him!! How rude!!", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17002", 256, TRUE); OutputLine(NULL, " 残り3人の枠にぜひ加えてくださいにゃーーッ!!!」", NULL, " Please let me join you!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17001", 256, TRUE); OutputLine(NULL, "「ボ、僕を仲間に加えてくれたら、エンジェルモートトレカのレアカードを進呈するよおぉぉ!!」", NULL, "\"I-If you let me join you, I'll honor you with a rare Angel Mort trading card!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mand17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mand17001", 256, TRUE); OutputLine(NULL, "「オイラならフロントフィールドの夏コミ新刊を限定本付きでー!!!」", NULL, " \"I'd come with Front Field's newest Summerket issue and its Limited Edition book!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mane17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mane17001", 256, TRUE); OutputLine(NULL, "「『ひぐらし』β版、着せ替えモード搭載版で譲ってぇえぇ!!」", NULL, " \"I'll give you the beta version of Higurashi with a mode that lets you change everyone's outfits!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manf17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manf17001", 256, TRUE); OutputLine(NULL, "「G氏の魔改造フィギュアでなんとかーッ!!」", NULL, " \"Make a deal with me for a modded version of G's figure!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mang17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mang17001", 256, TRUE); OutputLine(NULL, "「お…俺はリアルマネー壱萬円だすよー!!」", NULL, " \"I... I'll give you 10,000 yen in real money!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17002", 256, TRUE); OutputLine(NULL, "「こんの愚か者ぉおおぉ!!!", NULL, "\"YOU FOOL!!!", Line_Continue); @@ -775,22 +775,22 @@ void main() OutputLine(NULL, "通報", NULL, " Report!", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "通報ォ", NULL, " Report!", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "垢ぁ", NULL, " Account,", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); OutputLine(NULL, "BANッ!!」", NULL, " BANNED!!\"", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); OutputLineAll(NULL, "", Line_Normal); @@ -799,7 +799,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100046", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100046", 256, TRUE); OutputLine(NULL, "「………よくわからん騒ぎになっとるぞ…。」", NULL, "\"...I have no idea what they're talking about...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -808,22 +808,22 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200045", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200045", 256, TRUE); OutputLine(NULL, "「…あははははは。", NULL, "\"...Ahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200046", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200046", 256, TRUE); OutputLine(NULL, "このお店のコアなファンは、ちょっと怖いからね…☆」", NULL, " The fans of this restaurant are a little scary, huh...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100047", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100047", 256, TRUE); OutputLine(NULL, "「ところで、俺たちのチケットってのはどうなってるんだ…?", NULL, "\"Anyway, what about our ticket...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100048", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100048", 256, TRUE); OutputLine(NULL, " 第一、俺たちメンバーって5人組だろ?", NULL, " There are five of us.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100049", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100049", 256, TRUE); OutputLine(NULL, " チケットの定員じゃ、」", NULL, " How are we all going to get in?\"", Line_Normal); ClearMessage(); @@ -832,7 +832,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200047", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200047", 256, TRUE); OutputLine(NULL, "「しーーー!", NULL, "\"Shhhh!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -841,7 +841,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048", 256, TRUE); OutputLine(NULL, "…ほら、このお店、魅ぃちゃんの親類のお店だから、", NULL, "...You know, Mii-chan's family owns this restaurant.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -852,7 +852,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_1", 256, TRUE); OutputLine(NULL, "「魅音って時々すげぇよな…。」", NULL, "\"Mion is so cool sometimes...\"", Line_Normal); ClearMessage(); @@ -869,19 +869,19 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_1", 256, TRUE); OutputLine(NULL, "「じゃ、…行こう!", NULL, "\"Well... Let's go!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_2", 256, TRUE); OutputLine(NULL, " 一気に駆け抜けるからね!」", NULL, " We're going to dash through the crowd without stopping!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_2", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_2", 256, TRUE); OutputLine(NULL, "「それが最良の策みたいだな。", NULL, "\"That seems like the best course of action, actually.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100051", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100051", 256, TRUE); OutputLine(NULL, "……よし。」", NULL, " ...Okay.\"", Line_Normal); ClearMessage(); @@ -917,62 +917,62 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17004", 256, TRUE); OutputLine(NULL, "「むむ!!", NULL, "\"Look!!", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 1000 ); OutputLine(NULL, " あの二人、強行突破を試みるつもりにゃりん!!」", NULL, " Look at them! They're going to force their way through!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17003", 256, TRUE); OutputLine(NULL, "「しかも女子と二人きりでボックスシートを埋めようとは不届き千万ッ!!」", NULL, "\"And he's trying to fill a booth alone with his girlfriend! How reprehensible!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17004", 256, TRUE); OutputLine(NULL, "「一緒に座ってラブラブな空気を打ち砕いてやるでござるーッ!!」", NULL, "\"We're going to sit with them and crush their lovey-dovey mood!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17003", 256, TRUE); OutputLine(NULL, "「最後の一発まで抵抗しろー!", NULL, "\"Fight back to the last round!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 400 ); DrawScene( "background/furiker_a", 50 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17004", 256, TRUE); OutputLine(NULL, "ゲルマンの鉄の意志を見せてやるのだー!!」", NULL, "Show them the iron will of the Germans!!\"", Line_Normal); ClearMessage(); @@ -983,7 +983,7 @@ void main() OutputLine(NULL, " くそ、スクラムを組んでやがるぞ!", NULL, "Damn. They were going to tackle us!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); OutputLine(NULL, " 俺たちの入店をあくまでも拒むつもりだな?!", NULL, " They'd do whatever it took to stop us from getting inside the restaurant!!", Line_Normal); @@ -993,7 +993,7 @@ void main() DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200049", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200049", 256, TRUE); OutputLine(NULL, "「今日は魅ぃちゃんたちみんなの罰ゲームの日!", NULL, "\"Today is the day Mii-chan and the others suffer their punishment!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1002,37 +1002,37 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200050", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200050", 256, TRUE); OutputLine(NULL, "私たちがお店に入れなかったら昨日の勝利が無意味になっちゃう。」", NULL, "If we can't get inside, our victory yesterday will have been in vain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100052", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100052", 256, TRUE); OutputLine(NULL, "「それだけは認められねえな。", NULL, "\"I can't let that happen.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100053", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100053", 256, TRUE); OutputLine(NULL, "俺たちがベストを尽くして得た勝利だ。", NULL, " We exhausted ourselves to obtain that victory.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100054", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100054", 256, TRUE); OutputLine(NULL, "だから魅音たちの罰ゲームを見届けるのは権利であり、」", NULL, " To watch our friends undergo the punishment is our right and...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 50 ); ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 100 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200051", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200051", 256, TRUE); OutputLine(NULL, "「義務でもあるもんね!!」", NULL, "\"Our duty as well!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100055", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100055", 256, TRUE); OutputLine(NULL, "「……と、かっこよく決めたところで、下心丸出しなんだけどなー。」", NULL, "\"...But, no matter how cool we sound, what we're really after is one thing...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1041,10 +1041,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200052", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200052", 256, TRUE); OutputLine(NULL, "「はぅ〜〜!!", NULL, "\"Hauuuu!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200053", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200053", 256, TRUE); OutputLine(NULL, " 沙都子ちゃんや梨花ちゃん、どんな格好かなー!!", NULL, " I can't wait to see how Satoko-chan and Rika-chan look!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1053,7 +1053,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200054", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200054", 256, TRUE); OutputLine(NULL, "お持ち帰りぃい〜!!」", NULL, "I'm taking them home with me!!\"", Line_Normal); ClearMessage(); @@ -1061,53 +1061,53 @@ void main() DrawScene( "background/res_s1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17005", 256, TRUE); OutputLine(NULL, "「ぐふふふふ、ヤングカップルめぇえぇ!!", NULL, "\"Hey you, young couple!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17006", 256, TRUE); OutputLine(NULL, " 大人しくチケットを差し出すでござるよー!!」", NULL, " Share your empty seats with us, all nice and quiet-like!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17005", 256, TRUE); OutputLine(NULL, "「ひゃっひゃっひゃ!", NULL, " \"Hya hya hya!", Line_WaitForInput); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17006", 256, TRUE); OutputLine(NULL, " ここは通さねえぜ〜!!」", NULL, " We won't let you go through!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17005", 256, TRUE); OutputLine(NULL, "「エンジェルモートのイベントチケットを二人だけで消化しようなどとは許せんにゃりん!!", NULL, " \"I won't allow you to use your ticket for yourselves!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17006", 256, TRUE); OutputLine(NULL, " 余った枠に我らを加えるでござるよー!!」", NULL, " You have to share the empty seats with us!!\"", Line_Normal); ClearMessage(); @@ -1139,16 +1139,16 @@ void main() DrawScene( "background/res_s1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200055", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200055", 256, TRUE); OutputLine(NULL, "「あはははは、何だか、昨日の部活がまだ続いてるみたいだね。」", NULL, "\"Aha ha ha ha. It's like we're still in the middle of the game we played yesterday.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100056", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100056", 256, TRUE); OutputLine(NULL, "「あぁ、何だか面白くなってきたぜ!", NULL, "\"Yeah, it's getting fun!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100057", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100057", 256, TRUE); OutputLine(NULL, " 連中を蹴散らして一気に行くぜ!!」", NULL, " Let's kick their asses!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1157,22 +1157,22 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200056", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200056", 256, TRUE); OutputLine(NULL, "「うん、了解。", NULL, "\"Yep, roger that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200057", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200057", 256, TRUE); OutputLine(NULL, "魅ぃちゃんや沙都子ちゃんを相手に回すよりは、…簡単かな? かな?」", NULL, " It's a lot easier to fight against them than against Mii-chan and Satoko-chan, you know? You know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100058", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100058", 256, TRUE); OutputLine(NULL, "「だな。", NULL, "\"Indeed.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100059", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100059", 256, TRUE); OutputLine(NULL, "他の部活メンバーを敵に回すのに比べたら、…見たとこ20〜30人ってとこか。", NULL, " I'd say with even 20 to 30 of them... It's still easier than fighting against the other club members.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100060", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100060", 256, TRUE); OutputLine(NULL, "悪いが、俺たちを止めるにゃ人数がちょいと足りないぜ!」", NULL, " They don't have enough people to stop us!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1181,17 +1181,17 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200058", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200058", 256, TRUE); OutputLine(NULL, "「あはははは!", NULL, "\"Ahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200059", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200059", 256, TRUE); OutputLine(NULL, " よぅし、じゃあ行くよー!」", NULL, " Great! Let's do this!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100061", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100061", 256, TRUE); OutputLine(NULL, "「おうッ!!」", NULL, "\"Yeah!!\"", Line_Normal); ClearMessage(); @@ -1210,7 +1210,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/res_s1" , 800 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1219,7 +1219,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); CallScript( "&eye" ); FadeOutBGM( 0, 1000, TRUE ); diff --git a/Update/_tsum_003_1.txt b/Update/_tsum_003_1.txt index c2bce21..2cadc5e 100644 --- a/Update/_tsum_003_1.txt +++ b/Update/_tsum_003_1.txt @@ -1,33 +1,33 @@ void main() { - PlayBGM( 0, "Cafe", 120, 0 ); + PlayBGM( 0, "Cafe", 56, 0 ); DrawScene( "background/res4", 400 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17001", 256, TRUE); OutputLine(NULL, "「いらっしゃいませー、エンジェルモートへようこそ。", NULL, "\"Welcome to Angel Mort.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17002", 256, TRUE); OutputLine(NULL, "本日はイベントデーになりますが、チケットはお持ちですか?」", NULL, " Today we're holding a special event. Do you have a ticket?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200060", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200060", 256, TRUE); OutputLine(NULL, "「えっと、チケットはないですけど、名乗ればいいと言われてます。", NULL, "\"Umm, we don't have a ticket, but we were told to give our names.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200061", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200061", 256, TRUE); OutputLine(NULL, "竜宮レナと前原圭一です。」", NULL, " We're Rena Ryuugu and Keiichi Maebara.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17003", 256, TRUE); OutputLine(NULL, "「只今、リストを確認しております。", NULL, "\"Let me check on our list.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17004", 256, TRUE); OutputLine(NULL, "少々お待ち下さい。」", NULL, " Please wait for a moment.\"", Line_Normal); ClearMessage(); @@ -51,10 +51,10 @@ void main() DrawSceneWithMask( "background/res5", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100062", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100062", 256, TRUE); OutputLine(NULL, "「いやしかし、…恐ろしい連中だった。", NULL, "\"Anyway... those people were just too freaky back there.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100063", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100063", 256, TRUE); OutputLine(NULL, "あんなのがひしめいていたら、健全な客は店内までたどり着けないぞ。」", NULL, " There's no way that normal people could get through them without a struggle.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -63,7 +63,7 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200062", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200062", 256, TRUE); OutputLine(NULL, "「あははははは、そうかもだね。", NULL, "\"Ahahahahaha, you might be right.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -72,19 +72,19 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200063", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200063", 256, TRUE); OutputLine(NULL, "でも、レナの行く手を阻むことは誰にもできないんだよ〜〜、はぅ〜☆」", NULL, " But nobody can stop me! Hauuuuu☆!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100064", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100064", 256, TRUE); OutputLine(NULL, "「それはそうと、相変わらずのキレだったな…。", NULL, "\"You sure did them in...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100065", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100065", 256, TRUE); OutputLine(NULL, "あれは肘か? 膝か?", NULL, " Did you use your elbows or knees?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100066", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100066", 256, TRUE); OutputLine(NULL, " 顔面の急所を正確にブチ抜くとは、…恐ろしいヤツ。」", NULL, " You hit them right in the middle of their faces... You're a scary person.\"", Line_Normal); ClearMessage(); @@ -104,19 +104,19 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200064", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200064", 256, TRUE); OutputLine(NULL, "「だってだって、レナのお持ち帰りを邪魔するんだもん〜☆", NULL, "\"That's because they tried to sabotage my chance to take my girls home with me☆.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200065", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200065", 256, TRUE); OutputLine(NULL, " きっとみんなかぁいいよぉ、みぃんなお持ち帰りぃ〜!!」", NULL, " They must look so kyute today! I'm taking all of them home with me!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100067", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100067", 256, TRUE); OutputLine(NULL, "「…かぁいいモードのレナが相手じゃなぁ。", NULL, "\"...When you're in Kyute Mode, nobody stands a chance.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100068", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100068", 256, TRUE); OutputLine(NULL, "まぁ連中もあれだけ派手にブチのめされれば、敗北を受け入れられるだろう。」", NULL, " I sure hope they admitted their loss after getting beaten up that badly...\"", Line_Normal); ClearMessage(); @@ -125,29 +125,29 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200066", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200066", 256, TRUE); OutputLine(NULL, "「圭一くんだってすごかったよ?", NULL, "\"You did great too, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200067", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200067", 256, TRUE); OutputLine(NULL, " 大勢に囲まれて飲み込まれたと思ったら、急にシンとなって、そのあとみんな、涙を流しながら道を開けてた。", NULL, " At first, I thought you'd be engulfed by them, but then they became all quiet and let you through with tears in their eyes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200068", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200068", 256, TRUE); OutputLine(NULL, "なんでかな、かな?」", NULL, " What did you do to them, to them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100069", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100069", 256, TRUE); OutputLine(NULL, "「……いや別に…。", NULL, "\"...Nothing really...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100070", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100070", 256, TRUE); OutputLine(NULL, "落選したお前たちの代わりにこの俺が入店してやる、お前たちの分まで俺が見届けてきてやる、", NULL, " I just told them that I'd get into the restaurant and make sure to see everything they wanted to see. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100071", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100071", 256, TRUE); OutputLine(NULL, "だから同士諸君、今は涙を流しても次の抽選の勝者になれ、", NULL, "And I told them, 'You might have to shed tears now, but I believe you can get a ticket next time.'", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100072", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100072", 256, TRUE); OutputLine(NULL, "とまぁ、その辺りのことを少々語ったら、みんな理解してくれたようで…。」", NULL, " That's all I said, but they seemed to understand me...\"", Line_Normal); ClearMessage(); @@ -156,22 +156,22 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200069", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200069", 256, TRUE); OutputLine(NULL, "「…圭一くんって、アジテーション得意だよね。", NULL, "\"...You're so good at that sort of thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200070", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200070", 256, TRUE); OutputLine(NULL, "聞いている人を共感させる能力というか。", NULL, " You know, making people listen to you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200071", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200071", 256, TRUE); OutputLine(NULL, "うんうん、我が部の口先の魔術師って感じ。」", NULL, " Yeah, you sure are our club's Magician of Words.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100073", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100073", 256, TRUE); OutputLine(NULL, "「その口先の魔術師って、もう決定なのかよー?!", NULL, "\"They're all calling me that now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100074", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100074", 256, TRUE); OutputLine(NULL, " 他の通り名はないのかよぅ!」", NULL, " Can't you please come up with a better name?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -180,10 +180,10 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200072", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200072", 256, TRUE); OutputLine(NULL, "「あはははは!", NULL, "\"Ahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200073", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200073", 256, TRUE); OutputLine(NULL, " どうだろうね、考えてみるね!」", NULL, " I'll think about it!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -196,16 +196,16 @@ void main() DrawSceneWithMask( "background/res4", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17005", 256, TRUE); OutputLine(NULL, "「大変お待たせしました。", NULL, "\"Thank you so much for waiting.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17006", 256, TRUE); OutputLine(NULL, "リストにお名前を確認しました。", NULL, " I confirmed your names in the list.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17007", 256, TRUE); OutputLine(NULL, "お席へご案内します。", NULL, " I'll take you to your table.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17008", 256, TRUE); OutputLine(NULL, "どうぞこちらへ!」", NULL, " Please follow me!\"", Line_Normal); ClearMessage(); @@ -250,30 +250,30 @@ void main() DrawSceneWithMask( "background/res4", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17001", 256, TRUE); OutputLine(NULL, "「やはりエンジェルモートは", NULL, "\"Angel Mort is", Line_Continue); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); OutputLine(NULL, "制服命ザンスねぇ〜!!」", NULL, " all about the uniform!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mani17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mani17001", 256, TRUE); OutputLine(NULL, "「食は舌で味わうものでござるが、", NULL, "\"You taste food with your tongue,", Line_Continue); - PlaySE( 0, "s_cork", 128, 64 ); + PlaySE( 0, "s_cork", 56, 64 ); OutputLine(NULL, "エンジェルモートは目で味わうのでござるよ〜!!", NULL, " but in Angel Mort, you can taste it with your eyes, too!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mani17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mani17002", 256, TRUE); OutputLine(NULL, " 今日はたゆん", NULL, " Where's the waitress with the big", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -281,7 +281,7 @@ void main() OutputLine(NULL, "たゆん", NULL, " heavy", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -291,19 +291,19 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17001", 256, TRUE); OutputLine(NULL, "「むほほほほ!", NULL, "\"Muohoho!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17002", 256, TRUE); OutputLine(NULL, " 女の子のローテのチェックは基本ですよお!!", NULL, " You need to check the shift roster!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17003", 256, TRUE); OutputLine(NULL, " 巨乳好きなら", NULL, " If you like girls with big tits,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -312,7 +312,7 @@ void main() OutputLine(NULL, "火、", NULL, " you have to come on Tuesdays and", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -320,7 +320,7 @@ void main() OutputLine(NULL, "木", NULL, " Thursdays", Line_Continue); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 400 ); // (backup) SetValidityOfInput( TRUE ); @@ -332,17 +332,17 @@ void main() OutputLine(NULL, "17時以降は絶対押さえたいですねえぇえ!", NULL, " 5 PM!", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manj17004", 256, TRUE); OutputLine(NULL, " 逆属性の方は金曜17時以降が勝負!!」", NULL, " If you like girls with small tits, you have to come on Fridays after 5 PM!!\"", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); @@ -421,20 +421,20 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/furiker_a", 50 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE ); - + SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " すげえよ前原圭一、", diff --git a/Update/_tsum_003_2.txt b/Update/_tsum_003_2.txt index 73115e0..abfd9fb 100644 --- a/Update/_tsum_003_2.txt +++ b/Update/_tsum_003_2.txt @@ -1,9 +1,9 @@ void main() { - + FadeOutBGM( 0, 400, FALSE ); DrawScene( "white", 400 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, FALSE ); DrawScene( "background/res4", 400 ); @@ -31,31 +31,31 @@ void main() ClearMessage(); DrawScene( "scene/303a", 400 ); - PlayBGM( 0, "rika", 120, 0 ); + PlayBGM( 0, "rika", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001", 256, TRUE); OutputLine(NULL, "「……みー。」", NULL, "\"......Meep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200074", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200074", 256, TRUE); OutputLine(NULL, "「はッうううぅううぅう!!!", NULL, "\"HAUUUUuUUuuUuuUuu!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200075", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200075", 256, TRUE); OutputLine(NULL, " りりり梨ぃ花ちゃぁぁん!!", NULL, " R-R-R-Rika-chaaan!!", Line_WaitForInput); OutputLineAll(NULL, "", Line_ContinueAfterTyping); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200076", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200076", 256, TRUE); OutputLine(NULL, " お持ち帰りぃいぃいぃぃ!!!」", NULL, " I'm taking you home with me!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -63,10 +63,10 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100075", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100075", 256, TRUE); OutputLine(NULL, "「まま、まぁ待て、落ち着けレナ。", NULL, "\"Wait. Calm down, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100076", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100076", 256, TRUE); OutputLine(NULL, "ここでお持ち帰ったら罰ゲームにならん。」", NULL, " You can't take her home yet. She has to finish her punishment first.\"", Line_Normal); ClearMessage(); @@ -83,10 +83,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_1", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_1", 256, TRUE); OutputLine(NULL, "「……いらっしゃいませ。", NULL, "\"......Hello.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_2", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_2", 256, TRUE); OutputLine(NULL, "エンジェルモートへようこそなのですよ。」", NULL, " Welcome to Angel Mort.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -97,10 +97,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200077", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200077", 256, TRUE); OutputLine(NULL, "「はぅあぅぁぅ〜〜!!", NULL, "\"HauAuauuu!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200078", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200078", 256, TRUE); OutputLine(NULL, " かぁいいよ〜〜、", NULL, " You look so adorable.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -117,14 +117,14 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17002", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/mani17003", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/manj17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17002", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/mani17003", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/manj17005", 256, TRUE); OutputLine(NULL, "「「「おおお、お持ち帰りぃいぃ〜!!」」」", NULL, "\"\"\"I-I-I'm taking her home with me!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -146,7 +146,7 @@ void main() DrawScene( "background/res1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200079", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200079", 256, TRUE); OutputLine(NULL, "「はぅ〜〜、", NULL, "\"Hauuuu,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -155,14 +155,14 @@ void main() OutputLine(NULL, "梨花ちゃん、", NULL, " Rika-chan,", Line_Continue); - PlaySE( 0, "s_cork", 128, 64 ); + PlaySE( 0, "s_cork", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 600 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "似合うよ似合ってるよ〜〜!!", NULL, " you look great in that uniform!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200080", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200080", 256, TRUE); OutputLine(NULL, " はぅ〜!!」", NULL, " Hauuuuu!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -171,31 +171,31 @@ void main() ModDrawCharacter(1, 5, "sprite/normal/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500002", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500002", 256, TRUE); OutputLine(NULL, "「……みー。", NULL, "\"......Meep.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500003", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500003", 256, TRUE); OutputLine(NULL, "…じろじろ見られると恥ずかしいのです。」", NULL, " ...It's embarrassing to have everybody look at me like that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100077", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100077", 256, TRUE); OutputLine(NULL, "「んーー?", NULL, "\"Hm?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100078", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100078", 256, TRUE); OutputLine(NULL, " そう言えば、お馴染みのエンジェルモート制服だが、どことなく違う気がするのは気のせいか?」", NULL, " There's something different about the uniform, though.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400001", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400001", 256, TRUE); OutputLine(NULL, "「そそそそ、それはですね前原さん!!", NULL, "\"G-G-G-Good eyes, Maebara-san!!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400002", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400002", 256, TRUE); OutputLine(NULL, " 僕が説明いたします!!」", NULL, " Allow me to explain!!\"", Line_Normal); ClearMessage(); @@ -210,49 +210,49 @@ void main() DrawSceneWithMask( "background/res5", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100079", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100079", 256, TRUE); OutputLine(NULL, "「おわわ、富田くんじゃないか。", NULL, "\"Oh, Tomita-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100080", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100080", 256, TRUE); OutputLine(NULL, "何だ、岡村くんも。", NULL, " Okamura-kun, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100081", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100081", 256, TRUE); OutputLine(NULL, "二人とも当選してたのかー。」", NULL, " I didn't know you guys had a ticket.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); ModDrawCharacter(2, 24, "sprite/normal/tomita1_ikari_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400003", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400003", 256, TRUE); OutputLine(NULL, "「そんなことはどうでもいいんです前原さん!", NULL, "\"That's not important right now, Maebara-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400004", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400004", 256, TRUE); OutputLine(NULL, " それよりも、ここで古手さんの衣装について説明しましょう。", NULL, " The important thing here is the uniform Furude-san is wearing today. ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400005", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400005", 256, TRUE); OutputLine(NULL, "ご存知のとおり、エンジェルモートの制服は成熟した女性の魅力を全面に押し出すことを最大の目的にした衣装です。", NULL, "As you already know, the uniforms of Angel Mort are designed to bring out the most of a mature woman's features.", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400006", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400006", 256, TRUE); OutputLine(NULL, "よって、着衣には多少の成熟した年齢相応のプロポーションが必要とされます。", NULL, " Therefore, it's normally required to have certain bodily proportions to wear this uniform.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); DisableWindow(); ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400007", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400007", 256, TRUE); OutputLine(NULL, "その意味においては、未発達な体型である古手さんとはもっとも相性の悪い制服と言えるでしょう。」", NULL, "In that sense, this is the least compatible uniform for Furude-san, because she's still at an early stage of development.\"", Line_Normal); ClearMessage(); @@ -263,20 +263,20 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500001", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500001", 256, TRUE); OutputLine(NULL, "「それだけでなく、問題となったのは古手さんの体型に合うサイズを店舗側が用意できなかったことにあります!", NULL, "\"Plus, the other problem was that the restaurant couldn't find a uniform in Furude-san's size! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500002", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500002", 256, TRUE); OutputLine(NULL, " そのため古手さんはエンジェルモート制服を着るという罰ゲームを実行するためには、工夫をせざるをえなかったのです!!", NULL, "That's why it was necessary to try various measures in order to facilitate her punishment, that is, to wear the uniform of Angel Mort!!", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500003", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500003", 256, TRUE); OutputLine(NULL, " そこで古手さんはプール用の水着で衣装を代用したのですが、それにより神をも予見できなかったであろう、", NULL, "Therefore, they came up with the idea to use a school swimsuit, and it created an impossible combination of said swimsuit and the uniform of Angel Mort!!", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); @@ -285,22 +285,22 @@ void main() ClearMessage(); SetSpeedOfMessage( FALSE, 0 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500004", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500004", 256, TRUE); OutputLine(NULL, " この武装により現在の古手さんの攻撃力は従来火力をはるかに凌駕ッ!!", NULL, "In this costume, Furude-san now has an overwhelming attack power far beyond her normal statistics! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500005", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500005", 256, TRUE); OutputLine(NULL, " 属性付与、", NULL, "She also gained elemental enchantment,", Line_Continue); Wait( 300 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 300 ); // (backup) SetValidityOfInput( TRUE ); @@ -309,7 +309,7 @@ void main() NULL, " status impairment,", Line_Continue); Wait( 300 ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 300 ); // (backup) SetValidityOfInput( TRUE ); @@ -318,55 +318,55 @@ void main() NULL, " a huge increase to her critical hit rate,", Line_Continue); Wait( 600 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 300 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "しかも上昇中には無敵時間まで与えられるに至ったのですッ!!", NULL, " and on top of that, she's also given increased invincibility time during powerups!!", Line_Continue); Wait( 1000 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); OutputLineAll(NULL, " ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); Wait( 200 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500006", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500006", 256, TRUE); OutputLine(NULL, " この素晴らしさが分かりますか?!", NULL, "Do you understand how great this is?!", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500007", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500007", 256, TRUE); OutputLine(NULL, " 分かりますよね?!", NULL, " You do, don't you?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); Wait( 50 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); Wait( 50 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); Wait( 50 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); Wait( 50 ); ModDrawCharacter(1, 25, "sprite/normal/oka1_tere_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500008", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500008", 256, TRUE); OutputLine(NULL, "つまりこれを竜宮さん風に言うとこうです。", NULL, "Let me put it another way, like what Ryuugu-san always says.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -396,17 +396,17 @@ void main() SetSpeedOfMessage( FALSE, 0 ); DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, FALSE ); ModDrawCharacter(1, 25, "sprite/normal/oka1_odoroki_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200081", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200081", 256, TRUE); OutputLine(NULL, "「駄目だよ、だめだめ、お持ち帰るのはレナなんだよ〜〜!!", NULL, "\"No, you can't! I'm the one who's taking her home!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200082", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200082", 256, TRUE); OutputLine(NULL, " でも気持ちは分かるよ、お持ち帰りぃいぃぃ〜〜!!!」", NULL, " But, I understand exactly how you feel, I'm taking her home with me!!!\"", Line_Normal); ClearMessage(); @@ -440,16 +440,16 @@ void main() DrawScene( "background/res1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200083", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200083", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんと沙都子ちゃんは〜??", NULL, "\"Where are Mii-chan and Satoko-chan??", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200084", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200084", 256, TRUE); OutputLine(NULL, " 二人も楽しみ〜〜!!」", NULL, " I can't wait to see them!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, FALSE ); FadeOutBGM( 0, 50, FALSE ); @@ -472,14 +472,14 @@ void main() ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); - PlayBGM( 2, "3", 120, 0 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlayBGM( 2, "3", 56, 0 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800001", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800001", 256, TRUE); OutputLine(NULL, "「Kぇえぇさぁあぁぁん!!", NULL, "\"K-saaaaaaan!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -487,12 +487,12 @@ void main() ModDrawCharacter(1, 23, "sprite/normal/kameda1b_odoroki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/res5", 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800002", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800002", 256, TRUE); OutputLine(NULL, "あ、", NULL, "What,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -509,25 +509,25 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100082", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100082", 256, TRUE); OutputLine(NULL, "「どわあ!!", NULL, "\"Wow!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100083", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100083", 256, TRUE); OutputLine(NULL, " か、亀田くんかよ…!", NULL, " K-Kameda-kun...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100084", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100084", 256, TRUE); OutputLine(NULL, " そっか、デザート魔人の君がデザートフェスタにいないわけないよな…。", NULL, " Of course, you're here because this is a Dessert Festa, and you're a dessert maniac...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100085", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100085", 256, TRUE); OutputLine(NULL, "やぁ、元気…?」", NULL, " Hey, how have you been doing...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800003", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800003", 256, TRUE); OutputLine(NULL, "「元気かどうかなんてどうでもいいんす!!", NULL, "\"It doesn't matter how I am!!", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800004", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800004", 256, TRUE); OutputLine(NULL, " それより、アレは!!アレはどうなってるんすかーッ!!」", NULL, " More importantly, what is that?!! What's going on here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -545,13 +545,13 @@ void main() DrawScene( "scene/303b", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300001", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300001", 256, TRUE); OutputLine(NULL, "「こーなりゃヤケだね。", NULL, "\"There's no turning back. I guess I've got to do what I've got to do.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300002", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300002", 256, TRUE); OutputLine(NULL, "毎度ども〜!", NULL, " Welcome to Angel Mort!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003", 256, TRUE); OutputLine(NULL, " ウルトラレアチーズケーキ、お待たせしましたー!」", NULL, " Here is your ultra-rare cheese cake!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -569,30 +569,30 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200085", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200085", 256, TRUE); OutputLine(NULL, "「はぅ〜〜!!!", NULL, "\"Hauuuuuu!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200086", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200086", 256, TRUE); OutputLine(NULL, " 魅ぃちゃんもかぁいいよーー!!!」", NULL, " Mii-chan, you look so kyute too!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_1", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_1", 256, TRUE); OutputLine(NULL, "「あーもぅ、とんでもない災難だよー!", NULL, "\"I can't believe I'm doing this!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_2", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_2", 256, TRUE); OutputLine(NULL, " この格好は圭ちゃんにやらせるつもりだったのになぁ!」", NULL, " I was going to make Kei-chan wear it!\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400008", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400008", 256, TRUE); OutputLine(NULL, "「……ま、前原さん、", NULL, "\"...M-Maebara-san,", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); OutputLine(NULL, "この格好も並々ならぬものがあります!!", NULL, " this costume is extraordinary, too!!", Line_Continue); @@ -604,35 +604,35 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400009", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400009", 256, TRUE); OutputLine(NULL, "しかも、", NULL, "Plus,", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 200 ); OutputLine(NULL, "普段の部活では常勝無敗、完璧鉄壁無問題の委員長の普段の姿を知れば知るほどに、", NULL, " because you know her in person, and because she's the leader of the club who has never lost any games in the past and also a class president who's always perfect at everything,", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "味わい深さ500%だと思います!!", NULL, " you can enjoy this 500%!!", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400010", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400010", 256, TRUE); OutputLine(NULL, " しかし…天下無敵の委員長ですら、逃れることがかなわないとは、", NULL, "Even the class president, who doesn't know what losing is, can't escape the punishment...", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); Wait( 200 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); Wait( 7000 ); OutputLine(NULL, "恐るべきは部活ッ!!", NULL, " Your club is", Line_Continue); @@ -648,125 +648,125 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800005", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800005", 256, TRUE); OutputLine(NULL, "「なななな!!", NULL, "\"Wha-Wha-What?!!", Line_WaitForInput); SetSpeedOfMessage( TRUE, 128 ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800006", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800006", 256, TRUE); OutputLine(NULL, " どど、どういうことっすかKぇぇぇえぇい!!!", NULL, " Please explain what is going on here, K!!!", Line_WaitForInput); - - PlaySE( 0, "s_daidageki", 128, 64 ); + + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800007", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800007", 256, TRUE); OutputLine(NULL, " 二人で同じ器の巨大パフェを突っつきあった仲じゃないっすかあぁあ!!", NULL, " I thought we were friends because we shared a huge parfait together!!", Line_WaitForInput); - - PlaySE( 0, "wa_007", 128, 64 ); + + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800008", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800008", 256, TRUE); OutputLine(NULL, " それなのに俺に内緒でそんな素敵な部活をしてたなんてーーッ!!!", NULL, " How could you not tell me about such a wonderful club!!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800009", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800009", 256, TRUE); OutputLine(NULL, " 納得いかないっす、", NULL, "I can't believe you didn't tell me about this.", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 200 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, "こんな部活の存在知ってたら、野球なんかやらなかったのにーー!", NULL, " If I knew about it, I wouldn't have joined the baseball team!", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800010", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800010", 256, TRUE); OutputLine(NULL, " 俺の人生のリセットボタンはどこぉッ?!」", NULL, " Where is the reset button for my life?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17001", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/manl17001", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/manm17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17001", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/manl17001", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/manm17001", 256, TRUE); OutputLine(NULL, "「「「ざわざわざわざわ!!!」」」", NULL, "The crowd roars in excitement!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17002", 256, TRUE); OutputLine(NULL, "「なな、何という部活でござるか!!」", NULL, "\"What a great club!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manl17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manl17002", 256, TRUE); OutputLine(NULL, "「こんな夢のような部活は聞いたことないにゃりんんん!!」", NULL, "\"I've never heard of a club as wonderful as this in my life!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200089", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200089", 256, TRUE); OutputLine(NULL, "「はぅ〜、みんななダメだよ、部活は雛見沢に住んでる人しか入れないんだよ〜〜☆」", NULL, "\"Hauu... You can't join our club. Only people who live in Hinamizawa can join~~☆.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 100 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 100 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); Wait( 100 ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17003", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/manl17003", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/manm17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17003", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/manl17003", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/manm17002", 256, TRUE); OutputLine(NULL, "「「「ななな、なんとぉおおぉ!!!」」」", NULL, "\"\"\"Wh-Wh-Wh-What?!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 100 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manm17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manm17003", 256, TRUE); OutputLine(NULL, "「こここれはー住民票を雛見沢に移すっきゃなあぁあぁ!!」", NULL, "\"Then, I have to move my certificate of residence to Hinamizawa at once!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -788,44 +788,44 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(1, 5, "sprite/normal/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/res1", 300 ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800011", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800011", 256, TRUE); OutputLine(NULL, "「しかし…素晴らしい罰ゲームっすよK…!!", NULL, "\"Anyway... this is a beautiful punishment, K...!!", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800012", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800012", 256, TRUE); OutputLine(NULL, " 女性を美しくする衣装は、例えるならデザートのデコレーションと同じなんす!", NULL, " Costumes that make women look beautiful are like decorations on desserts!", Line_WaitForInput); - PlaySE( 0, "s_cork", 128, 64 ); + PlaySE( 0, "s_cork", 56, 64 ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800013", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800013", 256, TRUE); OutputLine(NULL, " ショートケーキだって、", NULL, " A shortcake, for example,", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); OutputLine(NULL, "全て剥いてしまえば単なるスポンジケーキに過ぎないんです!!", NULL, " is just a sponge cake if you take away its decoration!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800014", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800014", 256, TRUE); OutputLine(NULL, " それをクリームで飾り、", NULL, "But, if you decorate it with whipped cream,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 500 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 200 ); OutputLine(NULL, "十重二十重の美しい装飾が奏でる素晴らしき魅惑のハーモニーは、", NULL, " to enjoy the wonderful and mysterious harmony that layers and layers of beautiful decoration create...", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -833,54 +833,54 @@ void main() OutputLine(NULL, "目で楽しみ舌で味わい、", NULL, " You can enjoy it with both your eyes and your tongue.", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); OutputLine(NULL, "ああぁあぁあぁぁ☆!!", NULL, " Ohhhhhh☆!! ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800015", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800015", 256, TRUE); OutputLine(NULL, " 然るにこのセーラー服とブルマの組み合わせは素晴らしい!!", NULL, "That's why this combination of a sailor-style school uniform and gym shorts is wonderful!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800016", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800016", 256, TRUE); OutputLine(NULL, " 本来ならどちらも日常的な学校衣装であり、それはそれで味わいがあるのですが、それはそれで置いといて!", NULL, "They're both ordinary school clothes, and each is tasteful in its own right. But let's put that aside for now! ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800017", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800017", 256, TRUE); OutputLine(NULL, " 制服と体操服という近いカテゴリーにありながら交わることのなかったこれら衣装を、そうデザートに例えるならまさに苺大福!!", NULL, "A school uniform and gym clothes are in the same category, namely school clothes, but they've never been combined together. It's just like a strawberry daifuku!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); DrawScene( "background/furiker_b", 50 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800018", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800018", 256, TRUE); OutputLine(NULL, " 誰もが絶対に合わないと思った組み合わせが、", NULL, "Nobody thought they'd taste good together.", Line_Continue); OutputLine(NULL, "誰もがの未体験の未知なる味わいを持たせるに至ったのです!!」", @@ -892,16 +892,16 @@ void main() DrawScene( "background/res1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300004", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300004", 256, TRUE); OutputLine(NULL, "「……圭ちゃんってKって呼ばれてるの?", NULL, "\"...Kei-chan, he's calling you 'K'.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300005", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300005", 256, TRUE); OutputLine(NULL, " この変態と仲良かったんだぁ?」", NULL, " I didn't know you were friends with this pervert.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100086", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100086", 256, TRUE); OutputLine(NULL, "「全力で無関係を装わせてください…。」", NULL, "\"I'm trying my best not to be friends with him...\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_003_3.txt b/Update/_tsum_003_3.txt index e061f29..716a257 100644 --- a/Update/_tsum_003_3.txt +++ b/Update/_tsum_003_3.txt @@ -2,46 +2,46 @@ void main() { DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 300 ); DrawScene( "black", 50 ); FadeOutBGM( 2, 100, FALSE ); - PlaySE( 0, "s_glass", 128, 64 ); + PlaySE( 0, "s_glass", 56, 64 ); SetSpeedOfMessage( TRUE, 128 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000001", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000001", 256, TRUE); OutputLine(NULL, "「とああぁあぁああぁあぁあッ!!!」", NULL, "\"Wooooooo!!!\"", Line_Normal); SetSpeedOfMessage( FALSE, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100087", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100087", 256, TRUE); OutputLine(NULL, "「ななな、なんだぁあぁッ?!」", NULL, "\"Wh-Wh-What is it?!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/res1", 50 ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 空中を舞うように大回転しながら、スタッと美しく着地を決めて現れたのは……か、監督ッ?!?!", @@ -52,14 +52,14 @@ void main() ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000002", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000002", 256, TRUE); OutputLine(NULL, "「許しません…。", NULL, "\"How dare you...", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000003", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000003", 256, TRUE); OutputLine(NULL, "許しませんよ前原さん…。」", NULL, " How dare you, Maebara-san...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 監督がぎょろりと俺を睨み付ける。", @@ -72,7 +72,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100088", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100088", 256, TRUE); OutputLine(NULL, "「なな、許さないって、何が許さないんですか…!!」", NULL, "\"What do you mean? What did I do...?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -81,13 +81,13 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa6_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/furiker_c", 50 ); FadeOutBGM( 0, 100, FALSE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000004", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000004", 256, TRUE); OutputLine(NULL, "「ああああぁあ、あれですよぉおおぉぉおぉ!!」", NULL, "\"That is what I'm talking about!!\"", Line_Normal); ClearMessage(); @@ -100,7 +100,7 @@ void main() OutputLine(NULL, " ドン、", NULL, "Bang!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -108,7 +108,7 @@ void main() OutputLine(NULL, "ガン、", NULL, " Bang!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -116,7 +116,7 @@ void main() OutputLine(NULL, "ゴン、", NULL, " Bam!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -124,7 +124,7 @@ void main() OutputLine(NULL, "ガッシャーーーン!!", NULL, " Baaaam!!", Line_ContinueAfterTyping); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); OutputLineAll(NULL, "", Line_Normal); @@ -138,7 +138,7 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 監督が絶叫した瞬間に、監督の頭に大中小のタライが次々と多段ヒットし、しかもダメ押しに中華鍋まで振ってきた…!", @@ -146,53 +146,53 @@ void main() ClearMessage(); DrawScene( "scene/303c", 1000 ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400003", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400003", 256, TRUE); OutputLine(NULL, "「まぁ、この格好が罰ゲームになった時点で、多少は心の準備がありましたのよ…。」", NULL, "\"Well, I was prepared for this the moment my punishment was chosen...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500004", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500004", 256, TRUE); OutputLine(NULL, "「……沙都子のメイドさんは、ある意味、命に関わりますです。」", NULL, "\"To see Satoko in a maid costume is like a matter of life and death to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200090", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200090", 256, TRUE); OutputLine(NULL, "「はぅ〜〜〜!!!", NULL, "\"Hauuuuuuu!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200091", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200091", 256, TRUE); OutputLine(NULL, " 沙都子ちゃんのメイドさん、かぁいいよーぅ!!!", NULL, " I love Satoko-chan's costume!!! It's so, kyute!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200092", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200092", 256, TRUE); OutputLine(NULL, " お持ち帰りいいぃいぃ!!」", NULL, " I'm taking her home with me!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000005", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000005", 256, TRUE); OutputLine(NULL, "「それはさせませんッ!!", NULL, "\"I won't let you do that!!", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000006", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000006", 256, TRUE); OutputLine(NULL, " お持ち帰るのはこの私、入江京介です!!」", NULL, " I'm going to take her home with me or my name is not Kyousuke Irie!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200093", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200093", 256, TRUE); OutputLine(NULL, "「だめだよだめだめだめ〜〜〜☆", NULL, "\"No, no, no, no, no~~~~☆.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200094", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200094", 256, TRUE); OutputLine(NULL, " レナのお持ち帰りを邪魔すると〜〜", NULL, " If you try to sabotage my chance to take her home with me, you get these...", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); Wait( 2800 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -200,21 +200,21 @@ void main() OutputLine(NULL, "はぅ", NULL, " Hau!", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 50 ); OutputLine(NULL, "はぅ", NULL, " Hau!", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); Wait( 50 ); OutputLine(NULL, "はぅ", NULL, " Hau!", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 50); @@ -225,14 +225,14 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); DrawScene( "background/furiker_c", 50 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); - StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE );PlaySE( 0, "s_Down", 128, 64 ); + StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE );PlaySE( 0, "s_Down", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 500 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "scene/303c", 400 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -250,7 +250,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "おお?!", NULL, "What?!", Line_WaitForInput); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); OutputLine(NULL, " だが監督もむっくりとゾンビみたいに起き上がる。", NULL, " Coach got up on his feet like a zombie.", Line_WaitForInput); OutputLine(NULL, "…レナの超高速弾を全弾受けたのに、立ち上がれるのかぁあぁ!!", @@ -258,10 +258,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000007", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000007", 256, TRUE); OutputLine(NULL, "「ふはぁはははははははははッ!!!", NULL, "\"Hwahahahahahahahaha!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000008", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000008", 256, TRUE); OutputLine(NULL, " 無駄ですよ効きません!!", NULL, " That doesn't work on me!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -269,24 +269,24 @@ void main() SetSpeedOfMessage( TRUE, 128 ); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 300 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_a", 100 ); Wait( 50 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_b", 100 ); Wait( 50 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_c", 100 ); Wait( 50 ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); DrawScene( "scene/303c", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000009", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000009", 256, TRUE); OutputLine(NULL, "ふが、", NULL, "Aw!", Line_Continue); Wait( 800 ); @@ -297,26 +297,26 @@ void main() NULL, " Ouch!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000010", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000010", 256, TRUE); OutputLine(NULL, " 無駄無駄無駄です!!", NULL, "No, that doesn't work, either!!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000011", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000011", 256, TRUE); OutputLine(NULL, " 入江は何度でも蘇る、メイドがそこにいれば何度でも蘇る、", NULL, " I'll get up no matter how many times I get beaten as long as there's a maid in front of me.", Line_Continue); OutputLine(NULL, "それが人類の夢だからだああぁああぁあッ!", @@ -324,24 +324,24 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 300 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_a", 100 ); Wait( 50 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_b", 100 ); Wait( 50 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "background/furiker_c", 100 ); Wait( 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); DrawScene( "scene/303c", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000012", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000012", 256, TRUE); OutputLine(NULL, "ぎゃふ、", NULL, "Aww!", Line_Continue); Wait( 800 ); @@ -354,10 +354,10 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200095", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200095", 256, TRUE); OutputLine(NULL, "「それでもダメ〜〜、レナがお持ち帰りぃ〜〜〜☆", NULL, "\"No matter what, I'm taking her home~~~☆!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200096", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200096", 256, TRUE); OutputLine(NULL, " はぅ〜!!」", NULL, " Hauuuuuu!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -376,13 +376,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me5_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(3, 5, "sprite/normal/ri6_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene( "background/res1", 400 ); - PlayBGM( 0, "cafe", 120, 0 ); + PlayBGM( 0, "cafe", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100089", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100089", 256, TRUE); OutputLine(NULL, "「しっかし……、圧巻な光景だなぁ。", NULL, "\"Anyway... this really is a sight to behold.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100090", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100090", 256, TRUE); OutputLine(NULL, "勝ってよかったと同時に、負けてたらその一角に俺がいたかもしれないことを思うととても笑えん。」", NULL, " I'm so glad I won the game, but at the same time, I'm scared to imagine how terrible it would've been if I'd lost.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -391,10 +391,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa6_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400004", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400004", 256, TRUE); OutputLine(NULL, "「まったく悔しいですわね!!", NULL, "\"This is absurd!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400005", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400005", 256, TRUE); OutputLine(NULL, " いくら罰ゲームも部活の務めとはいえ…、こんな格好はあんまりでございましてよー!」", NULL, " While I have to wear this for the punishment, I cannot take it any longer!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -403,7 +403,7 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me5_tohoho_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300006", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300006", 256, TRUE); OutputLine(NULL, "「ちぇー、おじさんの格好に比べたら沙都子の格好なんて、まともな方じゃない。」", NULL, "\"Satoko, your costume is a lot more decent than this ol' man's.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -412,7 +412,7 @@ void main() ModDrawCharacter(3, 5, "sprite/normal/ri6_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500005", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500005", 256, TRUE); OutputLine(NULL, "「……メイドの格好がまともに見える時点で、みんなただれてると思いますです。」", NULL, "\"...You think wearing a maid costume is decent? You are completely messed up.\"", Line_Normal); ClearMessage(); @@ -421,25 +421,25 @@ void main() FadeOutBGM( 0, 400, FALSE ); FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - PlayBGM( 0, "rika", 120, 0 ); + PlayBGM( 0, "rika", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100091", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100091", 256, TRUE); OutputLine(NULL, "「ほらほらレナ、いつまでもはぅはぅしてないで席に座れ。", NULL, "\"Rena, stop drooling and sit here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100092", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100092", 256, TRUE); OutputLine(NULL, "負けた連中にサービスしてもらうのが勝者の特権なんだからよー。」", NULL, " It's the winners' right to be served by the losers, remember?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200097", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200097", 256, TRUE); OutputLine(NULL, "「はぅ〜〜!!!", NULL, "\"Hauuuuuuuuu!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200098", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200098", 256, TRUE); OutputLine(NULL, " 今日は誰をお持ち帰ろうかな〜〜!!", NULL, " I don't know which one I'm taking home with me today!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200099", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200099", 256, TRUE); OutputLine(NULL, " はぅ〜はぅ〜!!」", NULL, " Hauu, hauuu!!\"", Line_Normal); ClearMessage(); @@ -447,17 +447,17 @@ void main() DrawScene( "background/res1", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100093", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100093", 256, TRUE); OutputLine(NULL, "「そら、ウェイトレスさん、今日のお勧めは何かなぁ?」", NULL, "\"Hey, waitress. What's your recommendation today?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 3, "sprite/normal/me5_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300007", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300007", 256, TRUE); OutputLine(NULL, "「こちらのフルーツパフェはいかがでしょうかー。」", NULL, "\"What about this fruit parfait?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -465,10 +465,10 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "mask00" , 0, FALSE, 0, 0, 400, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa6_akuwarai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - PlaySE( 0, "s_kyupiin", 128, 64 ); + PlaySE( 0, "s_kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400006", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400006", 256, TRUE); OutputLine(NULL, "「ただいまシュークリームのセットがお安くなってましてよー!」", NULL, "\"The cream puffs are very good, too!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -476,15 +476,15 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri6_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500006", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500006", 256, TRUE); OutputLine(NULL, "「……お水ならいくらおかわりしてもOKなのです。」", NULL, "\"...You can get refills of water as many times as you want for free.\"", Line_Normal); ClearMessage(); - PlaySE( 0, "wa_041", 128, 64 ); + PlaySE( 0, "wa_041", 56, 64 ); DrawScene( "white", 400 ); DrawScene( "background/res2", 400 ); @@ -509,7 +509,7 @@ void main() DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200100", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200100", 256, TRUE); OutputLine(NULL, "「ねーねー、梨花ちゃんウェイトレスさぁん、あ〜〜んやって〜☆」", NULL, "\"Hey, Rika-chan, I mean, waitress-san! Can you feed me?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -518,7 +518,7 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri6_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500007", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500007", 256, TRUE); OutputLine(NULL, "「……あ〜〜〜んですよ。」", NULL, "\"...Sure...\"", Line_Normal); ClearMessage(); @@ -526,10 +526,10 @@ void main() DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100094", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100094", 256, TRUE); OutputLine(NULL, "「沙都子〜、俺にもひとつ頼むよ〜〜!", NULL, "\"Satoko, can you feed me, too?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100095", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100095", 256, TRUE); OutputLine(NULL, " あー、魅音には肩でも揉んでもらおっかなぁ〜☆」", NULL, " And Mion, you massage my shoulders.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -538,7 +538,7 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400007", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400007", 256, TRUE); OutputLine(NULL, "「あーん、もう悔しいですわねぇ!", NULL, "\"Open your mouth. Aah, I hate this!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -547,10 +547,10 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa6_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400008", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400008", 256, TRUE); OutputLine(NULL, " ほら!", NULL, "Hey!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400009", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400009", 256, TRUE); OutputLine(NULL, " あーん、なさいませー!!」", NULL, " I told you to open your mouth!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -559,10 +559,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me5_tohoho_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300008", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300008", 256, TRUE); OutputLine(NULL, "「ちぇーー!", NULL, "\"Damn it!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300009", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300009", 256, TRUE); OutputLine(NULL, " 肩揉みかーー!", NULL, " Why do I have to massage your shoulders?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -571,7 +571,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me5_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300010", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300010", 256, TRUE); OutputLine(NULL, "おじさんの肩揉みは高くつくからねー!!」", NULL, "This ol' man's service is going to cost you!!\"", Line_Normal); ClearMessage(); @@ -609,16 +609,16 @@ void main() DrawSceneWithMask( "background/res2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17004", 256, TRUE); OutputLine(NULL, "「……そ、そうでござったか。", NULL, "\"...I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17005", 256, TRUE); OutputLine(NULL, "…この人たちはウェイトレスさんでござったか……。", NULL, " ...They're waitresses...", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17006", 256, TRUE); OutputLine(NULL, "でで、では、拙者もお冷をひとつお願いしたいでござるよー!」", NULL, " Th-Th-Then, I'd like to have a glass of water!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -632,40 +632,40 @@ void main() DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300011", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300011", 256, TRUE); OutputLine(NULL, "「あーー、悪いけどおじさん、ウェイトレスじゃないのよ。", NULL, "\"Hey, I'm sorry, but I'm not a waitress.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300012", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300012", 256, TRUE); OutputLine(NULL, "お冷はあっちにいる本物のウェイトレスにお願いしてくれるー?」", NULL, " Ask the real waitress over there for a glass of water, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17007", 256, TRUE); OutputLine(NULL, "「なな、なんとー!!", NULL, "\"Wh-Wh-What?!!", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); SetSpeedOfMessage( FALSE, 0 ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/mank17008", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/mank17008", 256, TRUE); OutputLine(NULL, " ウェイトレスさんではないのでござるか?!", NULL, " You're not a waitress?!", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17009", 256, TRUE); OutputLine(NULL, " ご奉仕はしてもらえんのでござるかー!!」", NULL, " You can't serve me?!!\"", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -677,10 +677,10 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa6_akireru_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400010", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400010", 256, TRUE); OutputLine(NULL, "「…別に私たち、店員さんじゃございませんもの。", NULL, "\"...That's right. We're not waitresses.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400011", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400011", 256, TRUE); OutputLine(NULL, "あなたたちにサービスするいわれなどありませんでしてよー。」", NULL, " We have no obligation to provide service to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -689,10 +689,10 @@ void main() ModDrawCharacter(3, 5, "sprite/normal/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500008", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500008", 256, TRUE); OutputLine(NULL, "「……ボクも沙都子も魅ぃも、勝者の二人の慰みものなのですよ。", NULL, "\"...Satoko, Mii, and I are here for the winners.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500009", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500009", 256, TRUE); OutputLine(NULL, "……みぃ。」", NULL, " ...Meep.\"", Line_Normal); ClearMessage(); @@ -701,13 +701,13 @@ void main() DrawScene( "white", 300 ); ModDrawCharacter(3, 23, "portrait/normal/kameda1b_odoroki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene( "background/res5", 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800019", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800019", 256, TRUE); OutputLine(NULL, "「「「なな、納得できんーーーーッ!!!」」」", NULL, "\"It's not fair!!!\"", Line_Normal); ClearMessage(); @@ -719,17 +719,17 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100096", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100096", 256, TRUE); OutputLine(NULL, "「納得できんって、一体に何が納得できないんだよ?!」", NULL, "\"What do you mean it's not fair?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800020", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800020", 256, TRUE); OutputLine(NULL, "「Kさんばっかり、", NULL, "\"It's not fair that K-san can do such wonderful club activities,", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 800 ); OutputLine(NULL, "こんなおいしい部活が出来て、", @@ -739,21 +739,21 @@ void main() OutputLine(NULL, "ずるい", NULL, " Not fair.", Line_Continue); Wait( 300 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); Wait( 200 ); OutputLine(NULL, "ずるい", NULL, " It's not fair.", Line_Continue); Wait( 300 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 300 ); OutputLine(NULL, "ずる過ぎるっすーー!!!」", NULL, " It's just not fair!!!\"", Line_Continue); Wait( 300 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); @@ -762,10 +762,10 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100097", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100097", 256, TRUE); OutputLine(NULL, "「い、いやそれは、…俺たちも相応のリスクを払って得た権利だからなぁ。", NULL, "\"H-Hold on... we took a certain risk to earn this right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100098", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100098", 256, TRUE); OutputLine(NULL, "ずるいと言われても…。」", NULL, " So, this is fair...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -773,15 +773,15 @@ void main() SetSpeedOfMessage( TRUE, 128 ); DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, FALSE ); ModDrawCharacter(1, 25, "sprite/normal/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田&岡村", NULL, "Tomita & Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400011", 128, TRUE); - ModPlayVoiceLS(5, 25, "ps3/s09/25/172500009", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400011", 256, TRUE); + ModPlayVoiceLS(5, 25, "ps3/s09/25/172500009", 256, TRUE); OutputLine(NULL, "「「ぼぼ、僕たちもずるいと思います!!」」", NULL, "\"\"W-We don't think it's fair, either!!\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -793,18 +793,18 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps2/00/172400012", 240, TRUE); + ModPlayVoiceLS(4, 25, "ps2/00/172400012", 256, TRUE); OutputLine(NULL, "「大体、前原さんが昨日ので優勝できたのは、", NULL, "\"First of all, you only won the game yesterday because", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); Wait( 4000 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); OutputLine(NULL, "僕たちが委員長を背後からやっつけたからですよーー!!!」", NULL, " we killed Mion-san for you!!!\"", Line_Continue); Wait( 200 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -813,10 +813,10 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(5, 24, "ps2/00/172500010", 240, TRUE); + ModPlayVoiceLS(5, 24, "ps2/00/172500010", 256, TRUE); OutputLine(NULL, "「前原さんが負けたら罰ゲームが可哀想だなぁと思って、わざと負けてあげたんです!!", NULL, "\"We felt sorry for you always having to suffer punishments, so we let you shoot us!!", Line_WaitForInput); - ModPlayVoiceLS(5, 24, "ps2/00/172500011", 240, TRUE); + ModPlayVoiceLS(5, 24, "ps2/00/172500011", 256, TRUE); OutputLine(NULL, " 僕たちにもちょっとは感謝してほしいです…!!!」", NULL, " You should appreciate our sacrifice...!!!\"", Line_Normal); ClearMessage(); @@ -825,22 +825,22 @@ void main() DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300013", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300013", 256, TRUE); OutputLine(NULL, "「………ふふーーん?", NULL, "\"...Oh, really?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300014", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300014", 256, TRUE); OutputLine(NULL, " 何だか面白い展開になってきたねぇ。", NULL, " This is getting interesting.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300015", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300015", 256, TRUE); OutputLine(NULL, "どうする圭ちゃん?」", NULL, " What do you think, Kei-chan?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100099", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100099", 256, TRUE); OutputLine(NULL, "「どうするも何も…。", NULL, "\"What do you mean...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100100", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100100", 256, TRUE); OutputLine(NULL, "俺にどうしろと…。」", NULL, " What do you want me to do...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -849,7 +849,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me5_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300016", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300016", 256, TRUE); OutputLine(NULL, "「よしよし、亀田くんに富田、岡村。", NULL, "\"Well, Kameda-kun, Tomita, and Okamura.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -858,7 +858,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me5_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300017", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300017", 256, TRUE); OutputLine(NULL, "そこまで言うなら、今日の勝者の権利を賭けて、圭ちゃんとレナに勝負を挑んでみたら?」", NULL, "Why don't you challenge Kei-chan and Rena for the position of the winners?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -868,10 +868,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_bikkuri_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200101", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200101", 256, TRUE); OutputLine(NULL, "「へ?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200102", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200102", 256, TRUE); OutputLine(NULL, " 魅ぃちゃん、それってどういう意味かな、かな?!」", NULL, " Mii-chan, what do you mean by that? What do you mean?\"", Line_Normal); ClearMessage(); @@ -880,7 +880,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me5_huteki_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300018", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300018", 256, TRUE); OutputLine(NULL, "「部活メンバーの他の精鋭たちを圧倒的大差で破ったお二人だもんねぇ〜。", NULL, "\"They defeated many fighters and won a massive victory yesterday.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -889,7 +889,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me5_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300019", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300019", 256, TRUE); OutputLine(NULL, "こんなメンバーですらない連中なんか束でかかってきても負ける気しないでしょ〜?」", NULL, " I'm pretty sure a battle against these guys would be trivial, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -899,7 +899,7 @@ void main() ModDrawCharacter(1, 25, "sprite/normal/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/res5", 300 ); - PlaySE( 0, "s_down", 128, 64 ); + PlaySE( 0, "s_down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 亀田くんが、よっしゃあ!!と手を叩く。", @@ -921,10 +921,10 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400012", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400012", 256, TRUE); OutputLine(NULL, "「そう言えば、圭一さんとレナさんの勝負は、預かり勝負でございましたものねぇ。", NULL, "\"Now that I think about it, the game was a tie.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps2/04/170400013", 240, TRUE); + ModPlayVoiceLS(4, 4, "ps2/04/170400013", 256, TRUE); OutputLine(NULL, "少し外野が混じるとは言え、ここで優勝決勝戦をされるのも面白いですものねぇ。」", NULL, " It'll be fun to have the finale here with a few extra fighters.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -933,16 +933,16 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri6_def_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500010", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500010", 256, TRUE); OutputLine(NULL, "「……もちろん、ここで負ければボクたちと一緒に罰ゲームに加わってもらうことになるのです。」", NULL, "\"......If you lose the game, you join in on the punishment.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100101", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100101", 256, TRUE); OutputLine(NULL, "「…くっそーー!", NULL, "\"...Damn it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100102", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100102", 256, TRUE); OutputLine(NULL, " 何かうまいことやられてる気分だが…、レナはどうする。」", NULL, " I hate it when you make it sound persuasive... What do you think, Rena?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -951,13 +951,13 @@ void main() ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200103", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200103", 256, TRUE); OutputLine(NULL, "「レナは負けないよーー!!", NULL, "\"I'm fine with it because I'm going to win!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200104", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200104", 256, TRUE); OutputLine(NULL, " だって、みんなみんなレナがお持ち帰りするもん〜〜!!", NULL, " I'm taking them home with me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200105", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200105", 256, TRUE); OutputLine(NULL, " 圭一くんはどんな罰ゲーム服かなぁ〜☆", NULL, " I wonder what kind of costume you'll have to wear~☆.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -966,7 +966,7 @@ void main() ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200106", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200106", 256, TRUE); OutputLine(NULL, "みんなみぃんな、お持ち帰り〜!!!」", NULL, "I'm taking all of you home with me!!!\"", Line_Normal); ClearMessage(); @@ -990,7 +990,7 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000013", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000013", 256, TRUE); OutputLine(NULL, "「その勝負、この入江京介も混ぜていただきますよぉおぉ!!", NULL, "\"Kyousuke Irie, reporting to volunteer for the game too!!", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1001,28 +1001,28 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 400 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); ModDrawCharacter(2, 10, "sprite/normal/iri1_majime2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/res1", 50 ); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); Wait( 500 ); DrawSceneWithMask( "black", "maskright", 1, 0, 300 ); ModDrawCharacter(1, 3, "sprite/normal/me5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/res5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300020", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300020", 256, TRUE); OutputLine(NULL, "「ふむふむ。", NULL, "\"Well, well.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1031,28 +1031,28 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me5_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300021", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300021", 256, TRUE); OutputLine(NULL, "よっしゃ!", NULL, "Okay!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300022", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300022", 256, TRUE); OutputLine(NULL, " この面子で決定しよう。", NULL, " Let's start the game with these members.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300023", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300023", 256, TRUE); OutputLine(NULL, "圭ちゃんもレナも異存はないね?!」", NULL, " Rena and Kei-chan, do you have any objections?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100103", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100103", 256, TRUE); OutputLine(NULL, "「ちぇ、異存も何も、勝手に話をまとめやがって。」", NULL, "\"I don't think you'd take an objection even if I had one.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300024", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300024", 256, TRUE); OutputLine(NULL, "「まーまー、面白くなった方がいいでしょ?", NULL, "\"Well, don't you like to make the game interesting?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300025", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300025", 256, TRUE); OutputLine(NULL, " あはははは。」", NULL, " Aha ha ha ha.\"", Line_Normal); ClearMessage(); @@ -1062,20 +1062,20 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400014", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400014", 256, TRUE); OutputLine(NULL, "「富田さんも岡村さんも、やめておくなら今の内でしてよー。", NULL, "\"It's now or never if you want to change your mind, Tomita-san and Okamura-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400015", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400015", 256, TRUE); OutputLine(NULL, "分かってると思いますけど、負けたら大変なことになりますのよ?」", NULL, " As you already know, you have to undergo the punishment if you lose.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DisableWindow(); ModDrawCharacterWithFiltering(3, 24, "sprite/normal/tomita1_shinken_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400013", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400013", 256, TRUE); OutputLine(NULL, "「そ、それは覚悟の内です…!」", NULL, "\"W-We know that...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1083,20 +1083,20 @@ void main() DisableWindow(); ModDrawCharacterWithFiltering(1, 25, "sprite/normal/oka1_shinken_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500012", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500012", 256, TRUE); OutputLine(NULL, "「僕たちも男なんです!", NULL, "\"We're men, too!", Line_WaitForInput); - ModPlayVoiceLS(4, 25, "ps3/s09/25/172500013", 128, TRUE); + ModPlayVoiceLS(4, 25, "ps3/s09/25/172500013", 256, TRUE); OutputLine(NULL, " いつかは戦いたかったんです!!」", NULL, " We've always wanted to fight against you!!\"", Line_Continue); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); @@ -1123,22 +1123,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800021", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800021", 256, TRUE); OutputLine(NULL, "「ふっふっふ!", NULL, "\"Huh huh huh!", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800022", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800022", 256, TRUE); OutputLine(NULL, " まさかKさんと再び戦えるとは思わなかったっすよ。", NULL, " I never thought I'd have the chance to fight against you again, K-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800023", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800023", 256, TRUE); OutputLine(NULL, "今回は正々堂々正面からぶつからせていただきますよ!!」", NULL, " I'm going to fight fair and square this time!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100104", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100104", 256, TRUE); OutputLine(NULL, "「………く、よりによって、エンジェルモートで亀田くんと戦うことになるとはな…。", NULL, "\"...I didn't expect to fight you here at Angel Mort, either...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100105", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100105", 256, TRUE); OutputLine(NULL, "ある意味、野球で戦うより手強い気がするぜ…。」", NULL, " I'm pretty sure you'll be an even tougher enemy to defeat here than in the baseball game...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1151,10 +1151,10 @@ void main() DrawSceneWithMask( "white", "maskleft", 1, 0, 300 ); ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000014", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000014", 256, TRUE); OutputLine(NULL, "「ふ、……ここは大人の本気というものを見せてあげましょう。", NULL, "\"Well... I'll show you how serious an adult can be.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1163,16 +1163,16 @@ void main() ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000015", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000015", 256, TRUE); OutputLine(NULL, "そして!!", NULL, "And!!", Line_WaitForInput); SetSpeedOfMessage( TRUE, 128 ); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000016", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000016", 256, TRUE); OutputLine(NULL, " 今日ここに入江京介のためだけのハーレムを実現させるのですッ!!!」", NULL, " Today here at Angel Mort, I'm going to have a harem that is for me alone!!!\"", Line_Continue); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -1186,31 +1186,31 @@ void main() DrawSceneWithMask( "background/res1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200107", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200107", 256, TRUE); OutputLine(NULL, "「あははははは!", NULL, "\"Ahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200108", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200108", 256, TRUE); OutputLine(NULL, " みんな勝たせてあげないよ〜!!", NULL, " I won't let any of you win!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200109", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200109", 256, TRUE); OutputLine(NULL, " はぅ〜!!」", NULL, " Hauuuu!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100106", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100106", 256, TRUE); OutputLine(NULL, "「…よし!!", NULL, "\"...Alright!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100107", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100107", 256, TRUE); OutputLine(NULL, " 俺も覚悟を決めたぜ。", NULL, " I'm ready.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100108", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100108", 256, TRUE); OutputLine(NULL, "いつまでもぼやいていても仕方ねぇや。", NULL, " I can't keep complaining.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100109", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100109", 256, TRUE); OutputLine(NULL, "魅音!", NULL, " Mion!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100110", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100110", 256, TRUE); OutputLine(NULL, " 勝負は何でやるッ?!」", NULL, " What kind of game are we playing?!\"", Line_Normal); ClearMessage(); @@ -1220,10 +1220,10 @@ void main() DrawSceneWithMask( "background/res5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300026", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300026", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300027", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300027", 256, TRUE); OutputLine(NULL, " そうこなくっちゃあね!", NULL, " That's the spirit!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1232,10 +1232,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me5_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300028", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300028", 256, TRUE); OutputLine(NULL, "みんな、道を開けて!!", NULL, "Make way, everybody!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300029", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300029", 256, TRUE); OutputLine(NULL, " ウェイトレスの皆さんー運んじゃってくださいー!!」", NULL, " Waitress, please bring it over!!\"", Line_Normal); ClearMessage(); @@ -1259,22 +1259,22 @@ void main() DrawSceneWithMask( "background/res4", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17009", 256, TRUE); OutputLine(NULL, "「……あの、…店長。", NULL, "\"...Manager...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/waita17010", 256, TRUE); OutputLine(NULL, "本当にいいんですか?」", NULL, " are you sure we can do this?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("義郎", NULL, "Yoshiroh", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17001", 256, TRUE); OutputLine(NULL, "「うんうん、いいから運んじゃってー!", NULL, "\"Yeah, go ahead and bring them the desserts!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17002", 256, TRUE); OutputLine(NULL, " 面白いことは何でも大歓迎だよ。", NULL, " The more interesting the better.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17003", 256, TRUE); OutputLine(NULL, "せっかくのイベントデーだしね、盛り上がらないとー!」", NULL, " I want this event to be as exciting as possible!\"", Line_Normal); ClearMessage(); @@ -1321,14 +1321,14 @@ void main() DrawSceneWithMask( "background/res1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300030", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300030", 256, TRUE); OutputLine(NULL, "「さぁて、いいかい諸君。", NULL, "\"Listen up.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300031", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300031", 256, TRUE); OutputLine(NULL, "制限時間内にどれだけのデザートが食べられるかの勝負だよ。", NULL, " This is a competitive eating contest. Whoever eats the most within the time limit wins. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300032", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300032", 256, TRUE); OutputLine(NULL, "予め各メニューごとに重さは出してあるからね、食べ終わった後に、食べた総重量で勝負をつけよう!」", NULL, "We already know how heavy each dessert is, so we will calculate the total weight of desserts you ate after the game is over, and whoever ate the most weight will win!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1345,7 +1345,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400014", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400014", 256, TRUE); OutputLine(NULL, "「委員長、僕たちはコンビですので、2人で1人の扱いにしてください。」", NULL, "\"Mion-san, can you count the two of us as one person because we always fight together?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1354,16 +1354,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me5_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300033", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300033", 256, TRUE); OutputLine(NULL, "「ん?", NULL, "\"Hm?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300034", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300034", 256, TRUE); OutputLine(NULL, " あぁいいよ。", NULL, " Yeah, that's fine.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300035", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300035", 256, TRUE); OutputLine(NULL, "いっつもコンビだからね。", NULL, " Since you're always together,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300036", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300036", 256, TRUE); OutputLine(NULL, "特別に許可しよう!」", NULL, " I'll permit it!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1377,10 +1377,10 @@ void main() DrawSceneWithMask( "background/res5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100111", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100111", 256, TRUE); OutputLine(NULL, "「レナはどうだ…?", NULL, "\"What about you, Rena?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100112", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100112", 256, TRUE); OutputLine(NULL, " やっぱり女の子には胃袋勝負はキツイんじゃないか?」", NULL, " I'm sure a competitive eating contest is a bit of a hard game for a girl.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1389,7 +1389,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200110", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200110", 256, TRUE); OutputLine(NULL, "「そんなことないよ〜〜、かぁいいみんなをお持ち帰りできるなら、テーブルごとだって飲み込んじゃうよう〜!!」", NULL, "\"No worries! If it means I can take these adorable girls home with me, I'd even swallow a table!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1412,35 +1412,35 @@ void main() DrawSceneWithMask( "background/res1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100113", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100113", 256, TRUE); OutputLine(NULL, "「監督は…、どうですか。", NULL, "\"Coach... what about you?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100114", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100114", 256, TRUE); OutputLine(NULL, "大食いは。」", NULL, " Are you good at competitive eating?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000017", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000017", 256, TRUE); OutputLine(NULL, "「……前原さん。", NULL, "\"...Maebara-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000018", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000018", 256, TRUE); OutputLine(NULL, "そこにメイドがいて、それを手に入れるための条件が大食いならば。", NULL, " as long as there's a maid and a condition that I need to meet in order to get her,", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 100 ); ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/res1", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000019", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000019", 256, TRUE); OutputLine(NULL, "私に不可能の文字はありません…!!」", NULL, "nothing is impossible to me...!!\"", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 監督はどす黒いオーラで恐ろしい威圧感を滲み出させていた…。", @@ -1468,10 +1468,10 @@ void main() DrawScene( "background/res4", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300037", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300037", 256, TRUE); OutputLine(NULL, "「じゃあ準備はいいかなッ?!?!", NULL, "\"Are you ready?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300038", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300038", 256, TRUE); OutputLine(NULL, " レディー", NULL, " Set", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1491,7 +1491,7 @@ void main() OutputLine(NULL, "GO!!」", NULL, " Go!!\"", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -1501,7 +1501,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "mienai", 120, 0 ); + PlayBGM( 1, "mienai", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 心の用意もろくろくできない内に、魅音はあっさりと火蓋を切って落とす。", @@ -1527,7 +1527,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1536,19 +1536,19 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "background/furiker_a", 50 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "background/furiker_b", 50 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, FALSE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); DrawScene( "background/furiker_c", 50 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); @@ -1571,16 +1571,16 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200111", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200111", 256, TRUE); OutputLine(NULL, "「あははははは、みんな遅いよ〜〜。", NULL, "\"Ahahahaha, you're too slow!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200112", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200112", 256, TRUE); OutputLine(NULL, "レナがお持ち帰っちゃった〜。", NULL, " I got it first!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200113", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200113", 256, TRUE); OutputLine(NULL, "はぅ!」", NULL, " Hau!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1600,7 +1600,7 @@ void main() DisableWindow(); ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはまるでハエを捕らえるカエルの舌のようにデザートの器を奪うと、まさにカエル並みの舌で、ベロリベロリと丸呑みにしてしまう!!", @@ -1627,11 +1627,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -1646,23 +1646,23 @@ void main() ClearMessage(); DisableWindow(); - PlayBGM( 0, "kaze", 120, 0 ); + PlayBGM( 0, "kaze", 56, 0 ); ModDrawCharacter(2, 23, "sprite/normal/kameda1a_niyari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800024", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800024", 256, TRUE); OutputLine(NULL, "「……ぐふぅ。", NULL, "\"...BURP.", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800025", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800025", 256, TRUE); OutputLine(NULL, "…くっくっく!!", NULL, " ...Heh heh heh!!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800026", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800026", 256, TRUE); OutputLine(NULL, " 無駄ですよKさん、エンジェルモートでの戦いで、俺に勝てる可能性は1%もないんす!!", NULL, " K-san, you're wasting your time. You don't even have a 1% chance to defeat me in a battle at Angel Mort!!", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800027", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800027", 256, TRUE); OutputLine(NULL, " まだまだ行くっすよー!!!」", NULL, " Just watch me!!!\"", Line_Normal); ClearMessage(); @@ -1701,7 +1701,7 @@ void main() OutputLine(NULL, " 内角からえぐり込むように、", NULL, "I shoved my dessert into my mouth and kept", Line_ContinueAfterTyping); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); @@ -1709,28 +1709,28 @@ void main() OutputLine(NULL, "食うべし、", NULL, " eating.", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); OutputLine(NULL, "食うべし、", NULL, " Kept eating.", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); OutputLine(NULL, "食うべし!!", NULL, " I just kept eating!!", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "white", 200 ); DrawScene( "background/res4", 50 ); @@ -1744,7 +1744,7 @@ void main() OutputLine(NULL, " ……ん?", NULL, " ...Hm?", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); OutputLine(NULL, " そうだ。", NULL, " There's an idea.", Line_WaitForInput); @@ -1754,15 +1754,15 @@ void main() OutputLine(NULL, " 熱で解かして一気に飲み込めばいい!", NULL, "I could use some kind of heat to melt it first and then drink it down!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, " しかも冷たさがなくなればお腹も冷えにくいから、長丁場にも都合がいいはず!!", NULL, " Plus, it would also be easier for my stomach to take when it's not so cold!!", GetGlobalFlag(GLinemodeSp)); @@ -1777,13 +1777,13 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); DrawScene( "white", 200 ); ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/res1", 100 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000020", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000020", 256, TRUE); OutputLine(NULL, "「すみませんウェイトレスさん、注文をいいでしょうか。", NULL, "\"Waitress, can I order something?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1792,29 +1792,29 @@ void main() ModDrawCharacter(2, 10, "sprite/normal/iri1_majime_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000021", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000021", 256, TRUE); OutputLine(NULL, "ホットコーヒーをお願いします。", NULL, "I'd like to have hot coffee.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000022", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000022", 256, TRUE); OutputLine(NULL, "できれば器は鍋だと助かります。」", NULL, " Could you bring it to me in a big pot instead of a cup?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100115", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100115", 256, TRUE); OutputLine(NULL, "「う、監督……!!」", NULL, "\"C-Coach...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); ModDrawCharacter(2, 10, "sprite/normal/iri1_majime2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000023", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000023", 256, TRUE); OutputLine(NULL, "「甘いですよ前原さん。", NULL, "\"Maebara-san, you're too slow.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000024", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000024", 256, TRUE); OutputLine(NULL, "熱で解かすなんて手、私だって思いついていました。」", NULL, " I also got the idea to melt it with heat.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_003_4.txt b/Update/_tsum_003_4.txt index 0f61877..0d0864b 100644 --- a/Update/_tsum_003_4.txt +++ b/Update/_tsum_003_4.txt @@ -11,17 +11,17 @@ void main() DrawSceneWithMask( "background/res1", "maskright", 1, 0, 300 ); SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100116", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100116", 256, TRUE); OutputLine(NULL, "「クールになれ前原圭一、", NULL, "\"Calm down, Maebara Keiichi.", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); @@ -48,14 +48,14 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " おおっと、私も負けてられないぞーー!!", @@ -68,33 +68,33 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_glass", 128, 64 ); + PlaySE( 0, "s_glass", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 2, "demo_48khz", 120, 0 ); + PlayBGM( 2, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あはははははは…☆", @@ -303,42 +303,42 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300039", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300039", 256, TRUE); OutputLine(NULL, "「おおおお?!", NULL, "\"Oh?!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300040", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300040", 256, TRUE); OutputLine(NULL, " レナの手が止まったね!", NULL, " Rena's stopped eating!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300041", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300041", 256, TRUE); OutputLine(NULL, " さすがにあのペースじゃ長続きしないかなぁ?!」", NULL, " I guess she went too fast in the beginning!\"", Line_Normal); ClearMessage(); DrawScene( "background/res4", 400 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400015", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400015", 256, TRUE); OutputLine(NULL, "「チャンスだよ岡村!", NULL, "\"Okamura, this is our chance!", Line_WaitForInput); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400016", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400016", 256, TRUE); OutputLine(NULL, " 今こそ竜宮さんを抜かすんだー!」", NULL, " We can defeat Ryuugu-san!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800028", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800028", 256, TRUE); OutputLine(NULL, "「無駄", NULL, "\"All of you,", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -351,17 +351,17 @@ void main() OutputLine(NULL, "無駄ああぁあ!!", NULL, " wasting your time!!", Line_Continue); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 23, "ps3/s09/23/172800029", 128, TRUE); + ModPlayVoiceLS(4, 23, "ps3/s09/23/172800029", 256, TRUE); OutputLine(NULL, " エンジェルモートでこの俺に勝とうという時点で、", NULL, " You think you can defeat me at Angel Mort?", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); @@ -369,7 +369,7 @@ void main() OutputLine(NULL, "蜂蜜杏仁豆腐より甘いぜええー!!」", NULL, " You're too naive!!\"", Line_Continue); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, TRUE ); @@ -378,55 +378,55 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400016", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400016", 256, TRUE); OutputLine(NULL, "「レナさんしっかりしてくださいましー!!", NULL, "\"Rena-san, come on!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400017", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400017", 256, TRUE); OutputLine(NULL, " 監督を勝たせたら承知しませんですことよー!!」", NULL, " I'll never forgive you if you let Coach win!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000025", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000025", 256, TRUE); OutputLine(NULL, "「くっくっく!!", NULL, "\"Heh heh heh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000026", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000026", 256, TRUE); OutputLine(NULL, " 私は負けませんよ!", NULL, " I'm not going to let anybody win!", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000027", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000027", 256, TRUE); OutputLine(NULL, " 飲めと言われれば太平洋だって飲み干してみせましょう〜!!」", NULL, " I can even swallow the Pacific Ocean if you ask me to!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 80 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 80 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 80 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100117", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100117", 256, TRUE); OutputLine(NULL, "「どうしたどうしたレナぁ!", NULL, "\"What's wrong, Rena? Are you getting full?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100118", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100118", 256, TRUE); OutputLine(NULL, " 見てろ、ここからいよいよ圭一さまの", NULL, " I guess you just have to watch my", Line_Continue); - PlaySE( 0, "wa_007", 128, 64 ); + PlaySE( 0, "wa_007", 56, 64 ); OutputLine(NULL, "逆転劇の始まりだぜぇ!!", NULL, " come-from-behind victory now!!", Line_Continue); @@ -436,7 +436,7 @@ void main() OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100119", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100119", 256, TRUE); OutputLine(NULL, " なぁみんなッ?!?!」", NULL, " Am I right, everyone?\"", Line_Normal); ClearMessage(); @@ -444,15 +444,15 @@ void main() DrawScene( "background/blur/res_s1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("客たち", NULL, "Customers", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17003", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/mani17004", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/manj17006", 128, TRUE); - ModPlayVoiceLS(7, 0, "ps3/s09/00/mank17010", 128, TRUE); - ModPlayVoiceLS(8, 0, "ps3/s09/00/manl17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/manh17003", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/mani17004", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/manj17006", 256, TRUE); + ModPlayVoiceLS(7, 0, "ps3/s09/00/mank17010", 256, TRUE); + ModPlayVoiceLS(8, 0, "ps3/s09/00/manl17004", 256, TRUE); OutputLine(NULL, "「「「おおおおおぉおおぉぉ!!!」」」", NULL, "\"\"\"Yeah!!!\"\"\"", Line_Continue); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE ); OutputLineAll(NULL, "", Line_Normal); @@ -468,7 +468,7 @@ void main() DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500011", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500011", 256, TRUE); OutputLine(NULL, "「……レナ、どうしましたですか?」", NULL, "\"......Rena, what's wrong?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -479,10 +479,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200114", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200114", 256, TRUE); OutputLine(NULL, "「あはははは、ごめん。", NULL, "\"Ahahahaha, excuse me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200115", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200115", 256, TRUE); OutputLine(NULL, "ちょっとお手洗い行ってくるね。」", NULL, " I have to go to the bathroom.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -556,8 +556,8 @@ void main() NULL, "On my way to the bathroom, I saw a waitress and a customer arguing at the register.", Line_Normal); ClearMessage(); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お客は成人の女性。", @@ -581,13 +581,13 @@ void main() ModDrawCharacter(1, 20, "sprite/normal/rina_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100001", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100001", 256, TRUE); OutputLine(NULL, "「……まったく。", NULL, "\"...It's your fault.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100002", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100002", 256, TRUE); OutputLine(NULL, "チケットないなら入れないって表の見えるところにちゃんと張り紙しといてよね。", NULL, " You should've put a note outside that said we needed a ticket to come in, or somethin'.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100003", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100003", 256, TRUE); OutputLine(NULL, "ぶつぶつ…。」", NULL, " How do you expect me to know when there's no mention of it...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -606,26 +606,26 @@ void main() DisableWindow(); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "hgrs03", 120, 0 ); + PlayBGM( 0, "hgrs03", 56, 0 ); ModDrawCharacter(1, 20, "sprite/normal/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100004", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100004", 256, TRUE); OutputLine(NULL, "「……………あら。礼奈ちゃんじゃない?", NULL, "\"......Oh, Reina-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100005", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100005", 256, TRUE); OutputLine(NULL, " こんなとこで会うなんて奇遇よね。」", NULL, " I didn't expect to see you here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200116", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200116", 256, TRUE); OutputLine(NULL, "「あ☆", NULL, "\"Oh☆.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200117", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200117", 256, TRUE); OutputLine(NULL, " どうもこんにちは〜!", NULL, " Hello!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200118", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200118", 256, TRUE); OutputLine(NULL, " あはは、こんなとこで会うなんて、ホントに奇遇ですよね。」", NULL, " Ahaha, what a coincidence!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -639,34 +639,34 @@ void main() ModDrawCharacter(1, 20, "sprite/normal/rina_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100006", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100006", 256, TRUE); OutputLine(NULL, "「聞いてよ礼奈ちゃん。", NULL, "\"Listen, Reina-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100007", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100007", 256, TRUE); OutputLine(NULL, "ひどいのよ、今日はチケットがないと入れないとか言うのよ。」", NULL, " They're so mean. They're saying that I can't get a seat because I don't have a ticket.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200119", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200119", 256, TRUE); OutputLine(NULL, "「あはははははは、そうみたいですね。」", NULL, "\"Ahahahahahaha, it seems that way.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100008", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100008", 256, TRUE); OutputLine(NULL, "「…まぁ仕方ないわね。", NULL, "\"...Well, I can't do anything about it, can I?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100009", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100009", 256, TRUE); OutputLine(NULL, "ねぇ、お店には入れなくても、おみやげにケーキくらいは売ってくれるんでしょ?」", NULL, " I can still buy some cakes to take home, yeah?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("義郎", NULL, "Yoshiroh", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17004", 256, TRUE); OutputLine(NULL, "「えぇ、それは問題ございません。", NULL, "\"Yes, of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yoshi17005", 256, TRUE); OutputLine(NULL, "ささ、どうぞ、こちらからどれでもお選びください。」", NULL, " You can choose anything you want from our selection.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -679,28 +679,28 @@ void main() DrawScene( "background/res4", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100010", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100010", 256, TRUE); OutputLine(NULL, "「私は、この可愛らしいのにしようかしらね。", NULL, "\"I like this cute one.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100011", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100011", 256, TRUE); OutputLine(NULL, "あの人はショートケーキみたいな地味なのが好きだったっけ。", NULL, " I think he likes simple ones like shortcakes.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100012", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100012", 256, TRUE); OutputLine(NULL, "ねぇ礼奈ちゃん。", NULL, " Hey, Reina-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100013", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100013", 256, TRUE); OutputLine(NULL, "あなたはどれがいい?」", NULL, " What would you like?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200120", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200120", 256, TRUE); OutputLine(NULL, "「え、私ですか?!", NULL, "\"What? Me?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200121", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200121", 256, TRUE); OutputLine(NULL, " いいのいいの?", NULL, " Are you buying me one?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200122", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200122", 256, TRUE); OutputLine(NULL, " はぅ〜〜☆」", NULL, " Hauuuuuu!\"", Line_Normal); ClearMessage(); @@ -709,22 +709,22 @@ void main() DrawSceneWithMask( "background/res5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100014", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100014", 256, TRUE); OutputLine(NULL, "「あははは、本当にこういうのに目がないわねぇ。", NULL, "\"Ahahaha, you really like cakes, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100015", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100015", 256, TRUE); OutputLine(NULL, "どれでも好きなのを選んでいいわよ。」", NULL, " You can get whatever you like.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200123", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200123", 256, TRUE); OutputLine(NULL, "「えっとえっとー!", NULL, "\"Umm... Ummm...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200124", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200124", 256, TRUE); OutputLine(NULL, " じゃ、………うーーーん、…………。", NULL, " Then... I don't know......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200125", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200125", 256, TRUE); OutputLine(NULL, "……あはは、私もショートケーキでいいです。」", NULL, " ...Ahaha, I'll take a shortcake as well.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -733,19 +733,19 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100016", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100016", 256, TRUE); OutputLine(NULL, "「あらぁ。", NULL, "\"Really?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100017", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100017", 256, TRUE); OutputLine(NULL, "他にもこんなに可愛らしいケーキがたくさんあるのに?」", NULL, " There's so many other cute ones.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200126", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200126", 256, TRUE); OutputLine(NULL, "「あははははは、何だかとっても迷っちゃうけど、…こういう時はショートケーキが一番おいしそうに見えるんです。", NULL, "\"Ahahahahaha, everything looks so good... but shortcakes look the best.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200127", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200127", 256, TRUE); OutputLine(NULL, "はぅ。」", NULL, " Hau.\"", Line_Normal); ClearMessage(); @@ -754,13 +754,13 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100018", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100018", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100019", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100019", 256, TRUE); OutputLine(NULL, "じゃ、ショートケーキを2つとプチトリアノンを1つ。", NULL, " Give me two shortcakes and one petit trianon.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100020", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100020", 256, TRUE); OutputLine(NULL, "お持ち帰り〜☆でね。」", NULL, " We're taking them home☆.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -784,7 +784,7 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100021", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100021", 256, TRUE); OutputLine(NULL, "「あら、風邪?」", NULL, "\"Oh, are you sick?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_004.txt b/Update/_tsum_004.txt index f171e91..5fb67ff 100644 --- a/Update/_tsum_004.txt +++ b/Update/_tsum_004.txt @@ -9,13 +9,13 @@ void main() DrawScene( "white", 400 ); DrawSceneWithMask( "background/res_s1", "maskup", 1, 0, 300 ); - PlayBGM( 0, "z2_hig2", 120, 0 ); + PlayBGM( 0, "z2_hig2", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100120", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100120", 256, TRUE); OutputLine(NULL, "「……少なくとも、3日くらいの間は甘いものを見たくないぜ………。", NULL, "\"...I don't want to see any sweets for at least three days...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100121", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100121", 256, TRUE); OutputLine(NULL, "うぐぐ……。」", NULL, " Uggh...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -24,7 +24,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200128", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200128", 256, TRUE); OutputLine(NULL, "「あはははははは、圭一くん頑張りすぎだったもんね。」", NULL, "\"Ahahahahahaha, you tried a little too hard, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -36,10 +36,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100122", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100122", 256, TRUE); OutputLine(NULL, "「女の子には胃袋が4つくらいあるんじゃねぇか…?", NULL, "\"I think girls have four stomachs...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100123", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100123", 256, TRUE); OutputLine(NULL, " デザート用に、確実に1つは余計にあるに違いない…。」", NULL, " Or at least an extra stomach for dessert...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -49,15 +49,15 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400018", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400018", 256, TRUE); OutputLine(NULL, "「まぁ、レディに何たる暴言ですのー!!", NULL, "\"It is very rude of you to say something like that to a lady!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400019", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400019", 256, TRUE); OutputLine(NULL, " そんなこと言う圭一さんにはこうでございますことよー!」", NULL, " This is what you get for being rude!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぶよん。", @@ -65,7 +65,7 @@ void main() OutputLine(NULL, "……ぐふぅ!", NULL, " ...Oww!", Line_ContinueAfterTyping); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 245, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 245, 40, 0, 2, 4*2, TRUE ); @@ -82,16 +82,16 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa2b_akuwarai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100124", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100124", 256, TRUE); OutputLine(NULL, "「げふ!!", NULL, "\"Ah!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100125", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100125", 256, TRUE); OutputLine(NULL, " やや、やめてぇぇ!", NULL, " S-S-Stop it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100126", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100126", 256, TRUE); OutputLine(NULL, " お腹は押さないで〜!!", NULL, " Please don't poke my stomach!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100127", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100127", 256, TRUE); OutputLine(NULL, " 中身がはみ出るぅううぅ!!」", NULL, " I'm going to throw up!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -115,87 +115,87 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100128", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100128", 256, TRUE); OutputLine(NULL, "「おわぁあぁ、やめろお前ら、血とか涙とかはねぇのかよおお!!」", NULL, "\"No, stop it! You cold-blooded demons!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400020", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400020", 256, TRUE); OutputLine(NULL, "「ほっほっほー!!", NULL, "\"Ho ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400021", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400021", 256, TRUE); OutputLine(NULL, " 千載一遇のチャンスを見逃す私と思いましてー?!」", NULL, " This is a once-in-a-lifetime opportunity. Do you really think I'd let it slip away?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500012", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500012", 256, TRUE); OutputLine(NULL, "「……み〜☆", NULL, "\"...Meep☆.", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500013", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500013", 256, TRUE); OutputLine(NULL, " 圭一の膨らんだぽんぽんが大変なのですよ〜。」", NULL, " Your bloated tummy is in danger, Keiichi.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200129", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200129", 256, TRUE); OutputLine(NULL, "「あははははは、圭一くんのぽよんぽよんのぽんぽん、かぁいいよ〜ぅ☆」", NULL, "\"Ahahahahaha, your big wiggly tummy is sho kyute!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100129", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100129", 256, TRUE); OutputLine(NULL, "「や、やめろお前ら…!!", NULL, "\"S-Stop it...!!", Line_WaitForInput); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100130", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100130", 256, TRUE); OutputLine(NULL, " わふ、ふぎゃぎゃーー!!!」", NULL, " Ah! Nooooo!!!\"", Line_Continue); Wait( 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); @@ -217,10 +217,10 @@ void main() DrawScene( "background/res_s1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100131", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100131", 256, TRUE); OutputLine(NULL, "「おわあああぁあ!!", NULL, "\"Owwwwwww!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100132", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100132", 256, TRUE); OutputLine(NULL, " だだ、誰だぁ!!」", NULL, " Wh-Who is it?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -229,10 +229,10 @@ void main() ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si2_wink_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600001", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600001", 256, TRUE); OutputLine(NULL, "「はろろ〜ん。", NULL, "\"Hello, hello!", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600002", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600002", 256, TRUE); OutputLine(NULL, "圭ちゃんとその愉快な仲間の皆さん、こんにちはです。」", NULL, " Nice to see you, Kei-chan and his funny friends!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -241,10 +241,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_warai_b1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200130", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200130", 256, TRUE); OutputLine(NULL, "「あーー、詩ぃちゃんだー。", NULL, "\"Oh, Shii-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200131", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200131", 256, TRUE); OutputLine(NULL, "こんにちはー。", NULL, " Hello!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -253,7 +253,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200132", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200132", 256, TRUE); OutputLine(NULL, "あれれ、今日はお店にいなかったよね?」", NULL, " You weren't at the restaurant today, were you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -262,16 +262,16 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600003", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600003", 256, TRUE); OutputLine(NULL, "「私、今日は夜のシフトなんです。", NULL, "\"I'm working night shift today.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600004", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600004", 256, TRUE); OutputLine(NULL, "さっき来て着替えたばかりですよ。」", NULL, " I just changed after getting here.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100133", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100133", 256, TRUE); OutputLine(NULL, "「それはそうと、………お前、よくその格好で店の外に出られるなぁ。」", NULL, "\"...How can you go outside the restaurant wearing that uniform?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -280,15 +280,15 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600005", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600005", 256, TRUE); OutputLine(NULL, "「大したことないですよ。", NULL, "\"What? I'm not embarrassed.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600006", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600006", 256, TRUE); OutputLine(NULL, "あられもない姿で村中を練り歩いた誰かさんよりは恥ずかしくないです。」", NULL, " Especially not since you had to walk around in a way more embarrassing costume the other day.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……グサ!!", NULL, "...Guhh!!", GetGlobalFlag(GLinemodeSp)); @@ -306,7 +306,7 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600007", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600007", 256, TRUE); OutputLine(NULL, "「それはそうと、今日は皆さん、だいぶ大暴れしたらしいですねぇ?」", NULL, "\"Anyway, I heard you went crazy in the restaurant today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -315,10 +315,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200133", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200133", 256, TRUE); OutputLine(NULL, "「あははははは、まぁね〜。", NULL, "\"Ahahahahaha, we did.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200134", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200134", 256, TRUE); OutputLine(NULL, "いつもの部活になっちゃった以上、……ね!」", NULL, " We had to, since it turned into a club activity... you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -327,10 +327,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600008", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600008", 256, TRUE); OutputLine(NULL, "「店内、とんでもないことになってましたからね…。", NULL, "\"You made a big mess in there...", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600009", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600009", 256, TRUE); OutputLine(NULL, "お姉も責任を感じたようで、みんなに混じって掃除をやってます。」", NULL, " It looks like Sis felt guilty, so she's helping the waitresses clean up the store now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -340,7 +340,7 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akireru_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400022", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400022", 256, TRUE); OutputLine(NULL, "「…やっぱり私たちも掃除に加わった方がよかったんじゃありませんの?」", NULL, "\"...I still think we should help them clean.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -349,10 +349,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600010", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600010", 256, TRUE); OutputLine(NULL, "「あー、それはお気遣い無用です。", NULL, "\"Oh, don't worry about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600011", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600011", 256, TRUE); OutputLine(NULL, "さすがにお客様に掃除はさせられませんから。」", NULL, " We can't let customers do that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -361,7 +361,7 @@ void main() ModDrawCharacter(3, 5, "sprite/normal/ri2_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500014", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500014", 256, TRUE); OutputLine(NULL, "「……そもそも、一番散らかしたのは魅ぃ本人だと思いますです。」", NULL, "\"......Plus, Mii made most of the mess.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -377,10 +377,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600012", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600012", 256, TRUE); OutputLine(NULL, "「それでお姉から伝言です。", NULL, "\"She told me to tell you guys that you don't have to wait for her.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600013", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600013", 256, TRUE); OutputLine(NULL, "皆さんは先に帰っててくれていいそうです。」", NULL, " You can go home now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -390,10 +390,10 @@ void main() DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200135", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200135", 256, TRUE); OutputLine(NULL, "「いいよ、待ってるよ。", NULL, "\"No, we're going to wait.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200136", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200136", 256, TRUE); OutputLine(NULL, "ね、みんな?」", NULL, " Right, everybody?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -411,10 +411,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100134", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100134", 256, TRUE); OutputLine(NULL, "「手伝えないなら、せめて終わるのを待ってるよ。", NULL, "\"Since we can't help her clean, that's the least we can do.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100135", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100135", 256, TRUE); OutputLine(NULL, "帰っていいからって言って、先に帰ると、あいつ寂しがると思うからなぁ。」", NULL, " While she says we can go home, I'm pretty sure she'd be sad if we really did leave.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -423,10 +423,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si2_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600014", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600014", 256, TRUE); OutputLine(NULL, "「ほーーー…。", NULL, "\"Wow...", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600015", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600015", 256, TRUE); OutputLine(NULL, "圭ちゃんも日進月歩、少しは成長するんですねー。」", NULL, " Kei-chan, you grew up. I'm impressed.\"", Line_Normal); ClearMessage(); @@ -435,13 +435,13 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200137", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200137", 256, TRUE); OutputLine(NULL, "「あははははは、まぁね!", NULL, "\"Ahahahahaha, he grew up all right!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200138", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200138", 256, TRUE); OutputLine(NULL, " レナたちがちゃんと教育してるからね。", NULL, " That's because we've been training him well.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200139", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200139", 256, TRUE); OutputLine(NULL, "ね〜〜!」", NULL, " Right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -452,19 +452,19 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400023", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400023", 256, TRUE); OutputLine(NULL, "「ですわよー!」", NULL, "\"That's correct!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(5, 5, "ps3/s09/05/170500015", 128, TRUE); + ModPlayVoiceLS(5, 5, "ps3/s09/05/170500015", 256, TRUE); OutputLine(NULL, "「にぱ〜☆」", NULL, "\"Nipah~☆.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100136", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100136", 256, TRUE); OutputLine(NULL, "「な、何だよ、こういう時だけ女共は結束しやがってー!」", NULL, "\"You girls always band together when it comes to things like this!\"", Line_Normal); ClearMessage(); @@ -488,10 +488,10 @@ void main() DrawSceneWithMask( "background/res_s1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300042", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300042", 256, TRUE); OutputLine(NULL, "「詩音、あんたいつまでサボってんのー!", NULL, "\"Shion, get back in here and help us clean!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300043", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300043", 256, TRUE); OutputLine(NULL, " 雑巾どこやったのー!」", NULL, " Where did you put the washcloths?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -500,10 +500,10 @@ void main() ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si2_wink_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600016", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600016", 256, TRUE); OutputLine(NULL, "「ありゃいけね。", NULL, "\"Oh, no.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600017", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600017", 256, TRUE); OutputLine(NULL, "じゃあ私はもう戻りますね。」", NULL, " I guess I have to go back to work now.\"", Line_Normal); ClearMessage(); @@ -513,10 +513,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200140", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200140", 256, TRUE); OutputLine(NULL, "「魅ぃちゃ〜〜ん!", NULL, "\"Mii-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200141", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200141", 256, TRUE); OutputLine(NULL, " お掃除まだまだかかりそうー?」", NULL, " Do you think it's going to take a while?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -525,10 +525,10 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300044", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300044", 256, TRUE); OutputLine(NULL, "「え?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300045", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300045", 256, TRUE); OutputLine(NULL, " 何、みんな!", NULL, " Why are you still here?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -537,13 +537,13 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300046", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300046", 256, TRUE); OutputLine(NULL, "おじさんを待っててくれてるわけぇ?!", NULL, "Are you waiting for this ol' man?!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300047", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300047", 256, TRUE); OutputLine(NULL, " よけーな気ぃ遣わなくていいって!", NULL, " Don't worry about me!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300048", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300048", 256, TRUE); OutputLine(NULL, " まったくもー!」", NULL, " Go on home already!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -559,10 +559,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100137", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100137", 256, TRUE); OutputLine(NULL, "「バカ、仲間だろ。", NULL, "\"We're friends, remember?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100138", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100138", 256, TRUE); OutputLine(NULL, "終わるまで待っててやるよ。」", NULL, " We'll wait until you finish up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -571,10 +571,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_nande_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200142", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200142", 256, TRUE); OutputLine(NULL, "「レナたちも一緒にお手伝いできればいいのにね…。", NULL, "\"I wish we could help you...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200143", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200143", 256, TRUE); OutputLine(NULL, "ごめんね。」", NULL, " I feel bad.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -583,16 +583,16 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300049", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300049", 256, TRUE); OutputLine(NULL, "「だからいいって!", NULL, "\"I told you, you don't have to wait for me!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300050", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300050", 256, TRUE); OutputLine(NULL, " 今日ね、詩音の仕事終わるの待ってから久しぶりに興宮の家に帰ることにしたの。", NULL, " I'm going to wait for Shion to finish work tonight, then head to her house in Okinomiya afterward.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300051", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300051", 256, TRUE); OutputLine(NULL, "だから本当に大丈夫。", NULL, " So you really don't need to wait for me.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300052", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300052", 256, TRUE); OutputLine(NULL, "気持ちだけでも感謝するよ。」", NULL, " I do appreciate it, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -601,10 +601,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400024", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400024", 256, TRUE); OutputLine(NULL, "「…あら、本当にいいんですの?", NULL, "\"...Are you sure?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400025", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400025", 256, TRUE); OutputLine(NULL, " 何だか悪いですわねぇ。」", NULL, " I still feel bad.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -613,10 +613,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200144", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200144", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200145", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200145", 256, TRUE); OutputLine(NULL, "何か悪い気がするかな、かな。」", NULL, " Me too, me too.\"", Line_Normal); ClearMessage(); @@ -625,10 +625,10 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300053", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300053", 256, TRUE); OutputLine(NULL, "「人は大勢いるから大丈夫だよ。", NULL, "\"We have enough people, so really, don't worry about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300054", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300054", 256, TRUE); OutputLine(NULL, "風が冷たくなる前にみんな雛見沢に戻りな。」", NULL, " Go home before it gets too cold.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -637,7 +637,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500016", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500016", 256, TRUE); OutputLine(NULL, "「……わかりましたのです。", NULL, "\"......We understand.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -646,7 +646,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500017", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500017", 256, TRUE); OutputLine(NULL, "魅ぃ、お掃除、ふぁいと、おーです。」", NULL, "Mii, I hope you can finish cleaning soon. Go for it, yay.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -655,10 +655,10 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300055", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300055", 256, TRUE); OutputLine(NULL, "「おー!", NULL, "\"Woo!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300056", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300056", 256, TRUE); OutputLine(NULL, " ありがとね。", NULL, " Thanks.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -667,13 +667,13 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300057", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300057", 256, TRUE); OutputLine(NULL, "じゃ圭ちゃん。", NULL, " Kei-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300058", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300058", 256, TRUE); OutputLine(NULL, "お嬢様方のエスコートをよろしく。", NULL, " I trust you to escort the ladies home safely.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300059", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300059", 256, TRUE); OutputLine(NULL, "途中で刺客に襲われないように、しっかり護衛するんだよ。」", NULL, " Please protect them from assassins on their way home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -695,25 +695,25 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200146", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200146", 256, TRUE); OutputLine(NULL, "「じゃあねーー魅ぃちゃーーん!", NULL, "\"Goodbye, Mii-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200147", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200147", 256, TRUE); OutputLine(NULL, " また明日ねー!」", NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300060", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300060", 256, TRUE); OutputLine(NULL, "「おーぅ!", NULL, "\"Yep!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300061", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300061", 256, TRUE); OutputLine(NULL, " また明日ねー!」", NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100139", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100139", 256, TRUE); OutputLine(NULL, "「よっしゃ、行こうか!」", NULL, "\"Alright. Let's go, then!\"", Line_Normal); ClearMessage(); @@ -728,7 +728,7 @@ void main() Wait( 2000 ); FadeOutBGM( 0, 10000, FALSE ); DrawScene( "background/sora2", 10000 ); - PlayBGM( 1, "z2_hig3", 120, 0 ); + PlayBGM( 1, "z2_hig3", 56, 0 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -751,10 +751,10 @@ void main() DrawScene( "background/m_hi6_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400026", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400026", 256, TRUE); OutputLine(NULL, "「でしたのよね!!", NULL, "\"That was wonderful!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400027", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400027", 256, TRUE); OutputLine(NULL, " その時の富田と岡村ったら、もうおかしくてたまりませんでしたわー!」", NULL, " Did you see what Tomita and Okamura did? How amusing it was!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -763,19 +763,19 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/sunset/ri2_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500018", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500018", 256, TRUE); OutputLine(NULL, "「……結局、亀田も入江もかわいそかわいそだったのです。」", NULL, "\"......I felt sorry for Kameda and Irie.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100140", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100140", 256, TRUE); OutputLine(NULL, "「いやいやしかし!", NULL, "\"So did I, but!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100141", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100141", 256, TRUE); OutputLine(NULL, " 俺の演説もなかなかだったろ?!", NULL, " Didn't you think my speech was great?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100142", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100142", 256, TRUE); OutputLine(NULL, " あの時は店全体が俺の味方だったよなー!!」", NULL, " Everyone in the restaurant was on my side after that!!\"", Line_Normal); ClearMessage(); @@ -784,7 +784,7 @@ void main() ModDrawCharacter(2, 5, "sprite/sunset/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500019", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500019", 256, TRUE); OutputLine(NULL, "「……圭一は、生まれる時代と国が違ったら、ひょっとするととんでもない人になってたかもなのです。」", NULL, "\"......Keiichi, you might have been somebody really important if you were born in a different era.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -793,10 +793,10 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa2b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400028", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400028", 256, TRUE); OutputLine(NULL, "「こんな口先男がですのー?!", NULL, "\"What, this idiot? He's much too full of himself!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400029", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400029", 256, TRUE); OutputLine(NULL, " どこの国に生まれても、ロクな人間にならないと思いますでございますわねー!」", NULL, " An idiot will always remain an idiot, no matter when or where he is born!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -805,7 +805,7 @@ void main() ModDrawCharacter(2, 5, "sprite/sunset/ri2_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500020", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500020", 256, TRUE); OutputLine(NULL, "「……あと100年も早く生まれていたら、お札になっていたかもですよ。」", NULL, "\"......If he was born a hundred years earlier, he might've gotten printed on bills.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -814,10 +814,10 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400030", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400030", 256, TRUE); OutputLine(NULL, "「圭一さんのお札なんて、何だか貧相しいですわねー!", NULL, "\"Money with Keiichi-san's face on it? How pathetic!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400031", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400031", 256, TRUE); OutputLine(NULL, " きっと、200円札とか300円札とか、そのくらいの価値でしてよー!」", NULL, " They would only be worth two or three hundred yen at the most!\"", Line_Normal); ClearMessage(); @@ -897,7 +897,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100143", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100143", 256, TRUE); OutputLine(NULL, "「……今日一日、本当に楽しかったな。」", NULL, "\"...Seems like you had a lot of fun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -906,19 +906,19 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200148", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200148", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Mm.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200149", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200149", 256, TRUE); OutputLine(NULL, "…圭一くんは?」", NULL, " ...What about you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100144", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100144", 256, TRUE); OutputLine(NULL, "「俺も最高に楽しかったよ!", NULL, "\"I had a blast too!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100145", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100145", 256, TRUE); OutputLine(NULL, " 今日みたいなことが、明日や明後日もあればいいのになってくらいにさ。」", NULL, " I wish we could have as much fun tomorrow and the day after tomorrow too.\"", Line_Normal); ClearMessage(); @@ -927,16 +927,16 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200150", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200150", 256, TRUE); OutputLine(NULL, "「それはレナも同じかな。", NULL, "\"I feel the same way.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200151", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200151", 256, TRUE); OutputLine(NULL, "今日のお店の中での時間だけが、永遠だったらいいなって思った。」", NULL, " I wish from the bottom of my heart that the time we spent in the restaurant today would last forever.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100146", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100146", 256, TRUE); OutputLine(NULL, "「ほぉー、詩的なことを言うなぁ。」", NULL, "\"Wow, that's kinda poetic.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -945,7 +945,7 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200152", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200152", 256, TRUE); OutputLine(NULL, "「圭一くんは、思わなかった?」", NULL, "\"Don't you agree, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100147", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100147", 256, TRUE); OutputLine(NULL, "「いや、俺も同感だよ。」", NULL, "\"I do. I totally agree with you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -971,10 +971,10 @@ void main() DrawSceneWithMask( "background/Sora2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200153", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200153", 256, TRUE); OutputLine(NULL, "「でもね、圭一くん。", NULL, "\"But, you know something?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200154", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200154", 256, TRUE); OutputLine(NULL, "別に今日だけが最高に幸せってわけじゃないんだよ?」", NULL, " Today's not the only day that's filled with happiness.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -995,7 +995,7 @@ void main() DrawScene( "background/hi4_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200155", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200155", 256, TRUE); OutputLine(NULL, "「私たちの雛見沢での日々は、どの一日だってかけがえのない大切で素敵な、幸せな一日なんだよ。", NULL, "\"Every single one of our days in Hinamizawa is a wonderful, precious, and irreplaceable day full of happiness.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1004,13 +1004,13 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200156", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200156", 256, TRUE); OutputLine(NULL, "例え、部活がお流れになっちゃって、退屈な一日だったとしても、ね。」", NULL, " Including the boring days when our club activities get canceled.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100148", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100148", 256, TRUE); OutputLine(NULL, "「……レナは大人な考え方ができるんだな。」", NULL, "\"...Rena, you think about things in a very mature way.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1019,13 +1019,13 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200157", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200157", 256, TRUE); OutputLine(NULL, "「あはははは、そんなことないよ。", NULL, "\"Ahahahaha. No, I don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200158", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200158", 256, TRUE); OutputLine(NULL, "本当はまだまだはしゃぎ足りない。", NULL, " Honestly, I'm still not done playing around yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200159", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200159", 256, TRUE); OutputLine(NULL, "興奮がまだ覚めないだけなのかもね。」", NULL, " Maybe it's just because I'm still excited.\"", Line_Normal); ClearMessage(); @@ -1053,7 +1053,7 @@ void main() DrawSceneWithMask( "background/m_hi5_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500021", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500021", 256, TRUE); OutputLine(NULL, "「……では、ボクと沙都子はここでお別れなのです。」", NULL, "\"......Well, Satoko and I are taking this turn here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1062,7 +1062,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/sunset/sa2a_akireru_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400032", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400032", 256, TRUE); OutputLine(NULL, "「梨花、もう少しご一緒して、タバコ屋さんで曲がってもいいではありませんの?」", NULL, "\"Rika, why not walk with them a little further and turn where the tobacco store is instead?\"", Line_Normal); ClearMessage(); @@ -1071,10 +1071,10 @@ void main() ModDrawCharacter(2, 5, "sprite/sunset/ri2_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500022", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500022", 256, TRUE); OutputLine(NULL, "「……豆電球が切れたのを忘れましたですか。", NULL, "\"......Did you forget our nightlight burned out?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500023", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500023", 256, TRUE); OutputLine(NULL, "豆電球がないと、寝る時に真っ暗になってしまいますですよ。」", NULL, " Without that, it's too dark for us to sleep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1083,7 +1083,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa2b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400033", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400033", 256, TRUE); OutputLine(NULL, "「そ……それは困りますわね。」", NULL, "\"O-Oh... that would be quite the problem.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1093,13 +1093,13 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200160", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200160", 256, TRUE); OutputLine(NULL, "「あ、牧野さんの雑貨屋さん?", NULL, "\"Oh, I see. You need to go to Makino-san's general store.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200161", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200161", 256, TRUE); OutputLine(NULL, " ならここでお別れだね。", NULL, " Then I guess we'll say goodbye here.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200162", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200162", 256, TRUE); OutputLine(NULL, "これ以上、行っちゃうとどんどん遠回りになっちゃうからね。」", NULL, " You'd better take this turn or you'd have to go a long way around.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1120,37 +1120,37 @@ void main() DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100149", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100149", 256, TRUE); OutputLine(NULL, "「そっか。", NULL, "\"Okay then.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100150", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100150", 256, TRUE); OutputLine(NULL, "じゃあな、梨花ちゃんに沙都子。", NULL, " Bye, Rika-chan. Bye, Satoko.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100151", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100151", 256, TRUE); OutputLine(NULL, "また明日な。」", NULL, " I'll see you tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500024", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500024", 256, TRUE); OutputLine(NULL, "「……また明日なのです。」", NULL, "\"......See you tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400034", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400034", 256, TRUE); OutputLine(NULL, "「それではですわね!", NULL, "\"Farewell, Keiichi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400035", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400035", 256, TRUE); OutputLine(NULL, " 圭一さんにレナさん。」", NULL, " Farewell, Rena-san!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200163", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200163", 256, TRUE); OutputLine(NULL, "「うん、じゃあね二人とも。", NULL, "\"See you two tomorrow!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200164", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200164", 256, TRUE); OutputLine(NULL, "ばいば〜〜い!」", NULL, " Bye-bye!\"", Line_Normal); ClearMessage(); @@ -1160,7 +1160,7 @@ void main() NULL, "Rika-chan and Satoko waved at us many times, then took the narrow path through the field.", Line_Normal); ClearMessage(); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 騒々しかった二人がいなくなると、急に静かになる。", @@ -1242,7 +1242,7 @@ void main() DrawScene( "background/m_hi1_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100152", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100152", 256, TRUE); OutputLine(NULL, "「今日はすっげぇ楽しかったな。」", NULL, "\"I really did have a lot of fun today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1251,10 +1251,10 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200165", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200165", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Mm.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200166", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200166", 256, TRUE); OutputLine(NULL, "すっごい楽しかった。", NULL, " Me too.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1263,19 +1263,19 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200167", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200167", 256, TRUE); OutputLine(NULL, "……あれ、圭一くん、具合悪いの?」", NULL, "...Hm? Are you feeling okay, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100153", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100153", 256, TRUE); OutputLine(NULL, "「なはははは……。", NULL, "\"Nahahaha...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100154", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100154", 256, TRUE); OutputLine(NULL, "すまん、お腹を壊したかもしれない。", NULL, " My stomach is growling.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100155", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100155", 256, TRUE); OutputLine(NULL, "大人しく休むことにするよ。」", NULL, " I guess I just need to get some rest.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1284,16 +1284,16 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200168", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200168", 256, TRUE); OutputLine(NULL, "「あはははは、圭一くんもまだまだお腹の鍛え方が足りないかな、かな。」", NULL, "\"Ahahahaha, you need to train your stomach, huh? Huh?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100156", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100156", 256, TRUE); OutputLine(NULL, "「…レナだって俺と同じくらい食べてるはずなんだぞ?", NULL, "\"...You ate about as much as I did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100157", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100157", 256, TRUE); OutputLine(NULL, " 一体、その細っこい体のどこにあれが収まるってんだ。」", NULL, " How did you fit all that inside your tiny body?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1302,7 +1302,7 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200169", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200169", 256, TRUE); OutputLine(NULL, "「うふふふ、", NULL, "\"Hee hee hee.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1336,10 +1336,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100158", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100158", 256, TRUE); OutputLine(NULL, "「じゃあな、レナ。", NULL, "\"Goodbye, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100159", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100159", 256, TRUE); OutputLine(NULL, "また明日な。」", NULL, " See you tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1348,16 +1348,16 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200170", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200170", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200171", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200171", 256, TRUE); OutputLine(NULL, "また明日ね。」", NULL, " See you tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100160", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100160", 256, TRUE); OutputLine(NULL, "「俺さ、前は都会に住んでたわけだけどさ。」", NULL, "\"You know, I used to live in the city.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1366,19 +1366,19 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200172", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200172", 256, TRUE); OutputLine(NULL, "「うん?」", NULL, "\"Yeah?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100161", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100161", 256, TRUE); OutputLine(NULL, "「こんなにも一日一日を楽しいと思って過ごしたことはなかった。", NULL, "\"I never managed to enjoy each and every day like this before.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100162", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100162", 256, TRUE); OutputLine(NULL, "……俺、雛見沢に引っ越してきてさ。", NULL, " ...But after moving to Hinamizawa, you know...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100163", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100163", 256, TRUE); OutputLine(NULL, "…きっと、幸せなんだって思う。」", NULL, " ...I think I've found happiness.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1387,22 +1387,22 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200173", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200173", 256, TRUE); OutputLine(NULL, "「レナも同じだよ。", NULL, "\"I feel the same way.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200174", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200174", 256, TRUE); OutputLine(NULL, "ほら、私も一年前に雛見沢に引っ越してきたわけだけど。", NULL, " I moved to Hinamizawa a year ago.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200175", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200175", 256, TRUE); OutputLine(NULL, "こんなに楽しい、幸せな日々を送れるのが信じられないもの。」", NULL, " I can't believe I'm as happy as I am and spend every day having as much fun as I do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100164", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100164", 256, TRUE); OutputLine(NULL, "「そっか。", NULL, "\"I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100165", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100165", 256, TRUE); OutputLine(NULL, "なら明日も絶対に楽しいな。」", NULL, " I'm sure tomorrow will be the same.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1411,10 +1411,10 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200176", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200176", 256, TRUE); OutputLine(NULL, "「そうだよ。", NULL, "\"That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200177", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200177", 256, TRUE); OutputLine(NULL, "昨日も今日も楽しかったんだもん。", NULL, " We had so much fun yesterday and today.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1423,13 +1423,13 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200178", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200178", 256, TRUE); OutputLine(NULL, "きっと明日だって楽しいよ。」", NULL, "So, tomorrow will be the same.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100166", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100166", 256, TRUE); OutputLine(NULL, "「こんなにも毎日が楽しいと、何だかある日突然転びそうで怖いよな、あははは。」", NULL, "\"With all the fun we have every day, I sometimes feel like I'm going to trip and fall sometime, and it kind of scares me, ahahaha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1438,7 +1438,7 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200179", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200179", 256, TRUE); OutputLine(NULL, "「…転ぶ時はどんなに注意してても転ぶよ。", NULL, "\"...You fall when you fall no matter how careful you are.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1447,16 +1447,16 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200180", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200180", 256, TRUE); OutputLine(NULL, "だから、いつ転んでもいいように、思いっきり今を楽しむのが正解だと思うな。」", NULL, " That's why I believe we have to enjoy every moment as much as we can.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100167", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100167", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100168", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100168", 256, TRUE); OutputLine(NULL, "今を精一杯楽しむのが正解だな!」", NULL, " We gotta enjoy every day as much as we can!\"", Line_Normal); ClearMessage(); @@ -1465,25 +1465,25 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200181", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200181", 256, TRUE); OutputLine(NULL, "「じゃあね、圭一くん。", NULL, "\"Well, it's probably time to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200182", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200182", 256, TRUE); OutputLine(NULL, "おばさまとおじさまにもよろしくね。", NULL, " Please say hi to your parents for me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200183", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200183", 256, TRUE); OutputLine(NULL, "……さて、レナはまだまだ遊び足りないから、はぅ!", NULL, " ...Well, I still have a lot of energy left, hau!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200184", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200184", 256, TRUE); OutputLine(NULL, " また宝の山に宝探しに行こうかなぁ!」", NULL, " So I'm going to go treasure hunting!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100169", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100169", 256, TRUE); OutputLine(NULL, "「まぁだ遊び足りないってのか!", NULL, "\"What, are you going there now?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100170", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100170", 256, TRUE); OutputLine(NULL, " つくづくタフなやつだなぁ…、負けたぜ。」", NULL, " You sure are resilient... I'm impressed.\"", Line_Normal); ClearMessage(); @@ -1492,10 +1492,10 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200185", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200185", 256, TRUE); OutputLine(NULL, "「どう?", NULL, "\"What about you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200186", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200186", 256, TRUE); OutputLine(NULL, " 良かったら圭一くんも一緒に来ない?", NULL, " Would you like to come along?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1504,7 +1504,7 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200187", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200187", 256, TRUE); OutputLine(NULL, "新しい山があってね、まだ全然発掘してないのー!", NULL, "I found a new trash pile that I haven't dug up yet!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1513,31 +1513,31 @@ void main() ModDrawCharacter(1, 2, "sprite/sunset/re2b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200188", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200188", 256, TRUE); OutputLine(NULL, "何かとってもかぁいいのが見つかるかも!」", NULL, "I might find something totally kyute in there!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100171", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100171", 256, TRUE); OutputLine(NULL, "「悪いけど、俺はパスするよ。", NULL, "\"I'm sorry, but I gotta pass.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100172", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100172", 256, TRUE); OutputLine(NULL, "それに何だか雲が重たくなってきたみたいだしな。", NULL, " Besides, it looks like a storm's brewing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100173", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100173", 256, TRUE); OutputLine(NULL, "レナも今日は大人しく帰宅した方がいいんじゃないか?」", NULL, " I think you should go straight home, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200189", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200189", 256, TRUE); OutputLine(NULL, "「はぅ、こういう素敵な気分の日にはね、きっとかぁいいのが見つかるんだよ。", NULL, "\"Hau, I usually find something kyute when I've had a wonderful day like today.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200190", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200190", 256, TRUE); OutputLine(NULL, "だからちょっとでも行ってみるね。", NULL, " So, I'm going there just for a few minutes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200191", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200191", 256, TRUE); OutputLine(NULL, "えへへへ…☆」", NULL, " Ehehehe☆...!\"", Line_Normal); ClearMessage(); @@ -1556,25 +1556,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100174", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100174", 256, TRUE); OutputLine(NULL, "「わかったよ。", NULL, "\"I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100175", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100175", 256, TRUE); OutputLine(NULL, "じゃな!", NULL, " Bye then!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100176", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100176", 256, TRUE); OutputLine(NULL, " かぁいいのがあったら、ぜひ見せてくれよなー!」", NULL, " I hope you can find something kyute!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200192", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200192", 256, TRUE); OutputLine(NULL, "「うん!", NULL, "\"Yep!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200193", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200193", 256, TRUE); OutputLine(NULL, " じゃあね!", NULL, " Thank you!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200194", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200194", 256, TRUE); OutputLine(NULL, " ばいば〜〜い!!」", NULL, " Bye bye!!\"", Line_Normal); ClearMessage(); @@ -1668,7 +1668,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200195", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200195", 256, TRUE); OutputLine(NULL, "「……でも別に、だからって家に帰れるわけじゃないんだし。」", NULL, "\"...But that doesn't mean I have to go home already.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1705,7 +1705,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200196", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200196", 256, TRUE); OutputLine(NULL, "「…………は、", NULL, "\"...H", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1713,7 +1713,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……。", NULL, "......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200197", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200197", 256, TRUE); OutputLine(NULL, "………はぅー…。」", NULL, "Hau...\"", Line_Normal); ClearMessage(); @@ -1736,16 +1736,16 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "hgrs03", 120, 0 ); + PlayBGM( 1, "hgrs03", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200198", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200198", 256, TRUE); OutputLine(NULL, "「…はぅ〜☆", NULL, "\"...Hauu☆!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200199", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200199", 256, TRUE); OutputLine(NULL, " かぁいいのあるかな、かな!", NULL, " I'm going to find something sho, sho kyute!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200200", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200200", 256, TRUE); OutputLine(NULL, " お持ち帰り〜!」", NULL, " And take it home with me!\"", Line_Normal); ClearMessage(); @@ -1780,7 +1780,7 @@ void main() Wait( 2000 ); DrawSceneWithMask( "white", "maskright", 1, 0, 300 ); DrawSceneWithMask( "background/mo_g1_01", "maskright", 1, 0, 300 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いつの間にか、私はダム現場のゴミ山の前にまで来ていた。", @@ -2174,7 +2174,7 @@ void main() DrawScene( "background/mo_r1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200201", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200201", 256, TRUE); OutputLine(NULL, "「んんんんんん………ん。」", NULL, "\"Mmmmmmmmm...\"", Line_Normal); ClearMessage(); @@ -2216,8 +2216,8 @@ void main() NULL, " ...The interval between drops got shorter and shorter.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_daidageki", 128, 64 ); - PlayBGM( 0, "Rain", 120, 0 ); + PlaySE( 0, "s_daidageki", 56, 64 ); + PlayBGM( 0, "Rain", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 音の感覚が軽やかに早くなり始めたと思った時には、遠雷の音とともに土砂降りになっていた。", diff --git a/Update/_tsum_005.txt b/Update/_tsum_005.txt index 8378f4a..7f98556 100644 --- a/Update/_tsum_005.txt +++ b/Update/_tsum_005.txt @@ -1,7 +1,7 @@ void main() { - PlayBGM( 0, "bellflower", 120, 0 ); + PlayBGM( 0, "bellflower", 56, 0 ); SetColorOfMessage( TRUE, 0xff, 0xcc, 0xff ); DrawSceneWithMask( "background/flashback/re_h1", "maskc", 1, 0, 1300 ); @@ -513,58 +513,58 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000001", 256, TRUE); OutputLine(NULL, "「礼奈ちゃん。", NULL, "\"Reina-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000002", 256, TRUE); OutputLine(NULL, "この間、映画とお食事に行った時、一緒だった人のことを覚えてる?」", NULL, " do you remember the man who went to the movie and had dinner with us last time?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200202", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200202", 256, TRUE); OutputLine(NULL, "「…んっと、アキヒトおじさんだっけ?", NULL, "\"...Umm, are you talking about Uncle Akihito?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200203", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200203", 256, TRUE); OutputLine(NULL, " はぅ、お兄さんって呼ばないとぶたれるー。」", NULL, " Hau, though I can't call him that or he's going to hit me.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000003", 256, TRUE); OutputLine(NULL, "「はははははは。", NULL, "\"Hahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000004", 256, TRUE); OutputLine(NULL, "礼奈ちゃんは、アキヒトさんのこと、好き?」", NULL, " Reina-chan, do you like Akihito-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200204", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200204", 256, TRUE); OutputLine(NULL, "「きらいーーー。", NULL, "\"I hate him!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200205", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200205", 256, TRUE); OutputLine(NULL, "いっつも礼奈のことからかうもん。」", NULL, " He always teases me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000005", 256, TRUE); OutputLine(NULL, "「それは大好きだからちょっかいを出してるのよ。", NULL, "\"That's because he likes you.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000006", 256, TRUE); OutputLine(NULL, "バーベキューの時はとっても仲良くしてたじゃない。」", NULL, " You got along well with him at the barbecue.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200206", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200206", 256, TRUE); OutputLine(NULL, "「うーーーん。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200207", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200207", 256, TRUE); OutputLine(NULL, "たまには仲良しかな。", NULL, " I get along with him every now and then.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200208", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200208", 256, TRUE); OutputLine(NULL, "…かな。」", NULL, " Every now and then.\"", Line_Normal); ClearMessage(); @@ -591,16 +591,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000007", 256, TRUE); OutputLine(NULL, "「ねぇ。", NULL, "\"Reina-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000008", 256, TRUE); OutputLine(NULL, "礼奈ちゃんは、お母さんとお父さんとどっちが好き?」", NULL, " who do you like better, your father or me?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200209", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200209", 256, TRUE); OutputLine(NULL, "「お母さん。」", NULL, "\"You.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -612,7 +612,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000009", 256, TRUE); OutputLine(NULL, "「もしも、お母さんとお父さんが別々のお家に住むことになったら、礼奈はどっちのお家に住みたい?」", NULL, "\"If I said I'm going to live in another house away from your father, which of us would you like to live with?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -620,22 +620,22 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200210", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200210", 256, TRUE); OutputLine(NULL, "「……えっと。", NULL, "\"...Ummm.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200211", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200211", 256, TRUE); OutputLine(NULL, "………?」", NULL, " Huh.........?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "hgrs03", 120, 0 ); + PlayBGM( 0, "hgrs03", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000010", 256, TRUE); OutputLine(NULL, "「お母さんね。", NULL, "\"I'm thinking", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000011", 256, TRUE); OutputLine(NULL, "\n お父さんと別れて、アキヒトおじさんと結婚しようと思うの。」", NULL, " about divorcing your father and getting married to Akihito-san.\"", Line_Normal); ClearMessage(); @@ -883,13 +883,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000012", 256, TRUE); OutputLine(NULL, "「お母さんね。", NULL, "\"I'm...", Line_WaitForInput); FadeOutBGM( 0, 300, FALSE ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000013", 256, TRUE); OutputLine(NULL, "………妊娠してるの。」", NULL, "......pregnant.\"", Line_Normal); ClearMessage(); @@ -898,7 +898,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - PlayBGM( 1, "T2", 120, 0 ); + PlayBGM( 1, "T2", 56, 0 ); DrawSceneWithMask( "background/flashback/re_h1", "maskc", 1, 0, 1300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1311,22 +1311,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200212", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200212", 256, TRUE); OutputLine(NULL, "「あなたの家には行きません。", NULL, "\"I don't want to go to your house.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200213", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200213", 256, TRUE); OutputLine(NULL, "私の家は竜宮の家です。", NULL, " The Ryuugu house is my home.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200215", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200215", 256, TRUE); OutputLine(NULL, "もうあなたとも会いたくありません。", NULL, " I don't want to see you anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200217", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200217", 256, TRUE); OutputLine(NULL, "二度と呼ばないでください。」", NULL, " Please don't even call me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000014", 256, TRUE); OutputLine(NULL, "「でもね礼奈、お父さんの方に残ったらこれからの生活…、」", NULL, "\"But Reina, if you live with your father, you won't have...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1340,16 +1340,16 @@ void main() DrawScene( "black", 50 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200216", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200216", 256, TRUE); OutputLine(NULL, "「私のこと。", NULL, "\"Please", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200217", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200217", 256, TRUE); OutputLine(NULL, "気安く礼奈って呼ばないでください。", NULL, " don't call me Reina ever again.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200218", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200218", 256, TRUE); OutputLine(NULL, "…失礼します。", NULL, " ...I have to go now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200219", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200219", 256, TRUE); OutputLine(NULL, "さようなら。」", NULL, " Goodbye.\"", Line_Normal); ClearMessage(); @@ -1476,8 +1476,8 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 2, "Suzu", 120, 0 ); - PlayBGM( 0, "Soul_scour", 120, 0 ); + PlayBGM( 2, "Suzu", 56, 0 ); + PlayBGM( 0, "Soul_scour", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その、", @@ -1694,7 +1694,7 @@ void main() NULL, "So, I'm going to have a happy life from now on...", Line_Normal); ClearMessage(); - PlayBGM( 1, "Rain", 120, 0 ); + PlayBGM( 1, "Rain", 56, 0 ); DrawScene( "background/mo_r1_02", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1821,19 +1821,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200220", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200220", 256, TRUE); OutputLine(NULL, "「だめだレナ…。", NULL, "\"Stop it, Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200221", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200221", 256, TRUE); OutputLine(NULL, "…不幸になったとか考えちゃいけない。", NULL, " ...Don't think that you're unhappy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200222", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200222", 256, TRUE); OutputLine(NULL, "私は幸せなんだ。", NULL, " I am happy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200223", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200223", 256, TRUE); OutputLine(NULL, "幸せになるんだ。", NULL, " I will be happy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200224", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200224", 256, TRUE); OutputLine(NULL, "だから……絶対に幸せになれるんだ……!」", NULL, " I can definitely be happy...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_006.txt b/Update/_tsum_006.txt index 05b4022..3911f66 100644 --- a/Update/_tsum_006.txt +++ b/Update/_tsum_006.txt @@ -8,14 +8,14 @@ void main() ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 1, "Suzume", 120, 0 ); + PlayBGM( 1, "Suzume", 56, 0 ); DrawSceneWithMask( "background/m_hi1", "maskm1", 1, 0, 1300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100177", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100177", 256, TRUE); OutputLine(NULL, "「おーー、来た来た。", NULL, "\"Hey! Good morning, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100178", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100178", 256, TRUE); OutputLine(NULL, "おっはよーーレナぁ!」", NULL, " You're late today!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -24,27 +24,27 @@ void main() ModDrawCharacterWithFiltering(0, 2, "sprite/normal/re1b_warai_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200225", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200225", 256, TRUE); OutputLine(NULL, "「あははははは、今日は圭一くんの方が早かったね。」", NULL, "\"Ahahahahaha, you're just early today, Keiichi-kun.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100179", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100179", 256, TRUE); OutputLine(NULL, "「普段を棚に上げるわけじゃないが、俺が朝の待ち合わせでレナに勝つなんて珍しいこともあるもんだぜ。」", NULL, "\"I'm not trying to put aside the fact that I'm always late, but it feels good to defeat you once in a while.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); ModDrawCharacter(0, 2, "sprite/normal/re1b_hau_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200226", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200226", 256, TRUE); OutputLine(NULL, "「はぅ。", NULL, "\"Hau,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200227", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200227", 256, TRUE); OutputLine(NULL, "レナ、今朝はちょっとお寝坊した。", NULL, " I slept in this morning.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -53,22 +53,22 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200228", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200228", 256, TRUE); OutputLine(NULL, "昨夜、寝付かれなくってね。」", NULL, "I couldn't sleep last night.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100180", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100180", 256, TRUE); OutputLine(NULL, "「レナもか。", NULL, "\"Oh, you too?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100181", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100181", 256, TRUE); OutputLine(NULL, "なはははは、実は俺も何だよ。", NULL, " Nahahahaha, same here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100182", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100182", 256, TRUE); OutputLine(NULL, "昨日の大騒ぎの余韻がずーっと残っててさ。", NULL, " I was still feeling yesterday's uproar.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100183", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100183", 256, TRUE); OutputLine(NULL, "布団に入ってても、なかなか眠くならなくて夜が長く感じたぜ。」", NULL, " It took me a long time to go to sleep.\"", Line_Normal); ClearMessage(); @@ -122,16 +122,16 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200229", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200229", 256, TRUE); OutputLine(NULL, "「あ、魅ぃちゃんだー!", NULL, "\"Hey, Mii-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200230", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200230", 256, TRUE); OutputLine(NULL, " おっはよ〜!!」", NULL, " Good morning!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100184", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100184", 256, TRUE); OutputLine(NULL, "「おおーー、魅音が先に待ってるなんて、今日は雪が降るかもなぁ!」", NULL, "\"Oh, you're here early! Better watch out for the pigs falling from the sky!\"", Line_Normal); ClearMessage(); @@ -140,7 +140,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300062", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300062", 256, TRUE); OutputLine(NULL, "「人が珍しく先に待ってりゃ、そういうこと言うわけぇ?!」", NULL, "\"I know I usually make you wait for me, but do you really have to say it like that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -149,7 +149,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200231", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200231", 256, TRUE); OutputLine(NULL, "「あはは、それを言ったら、私より先に待ってた圭一くんも珍しいよ。", NULL, "\"Ahaha, Keiichi-kun was unusually early this morning.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -158,7 +158,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200232", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200232", 256, TRUE); OutputLine(NULL, "雪が降るかもね☆」", NULL, "Today is full of miracles!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -167,10 +167,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300063", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300063", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Aha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300064", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300064", 256, TRUE); OutputLine(NULL, " 人のこと言えないね!」", NULL, " You're one to talk yourself!\"", Line_Normal); ClearMessage(); @@ -213,10 +213,10 @@ void main() DrawSceneWithMask( "background/m_hi3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100185", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100185", 256, TRUE); OutputLine(NULL, "「なぁ魅音。", NULL, "\"Hey, Mion.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100186", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100186", 256, TRUE); OutputLine(NULL, "今日は何をして遊ぼうなぁ。」", NULL, " What are we playing today?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -225,7 +225,7 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300065", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300065", 256, TRUE); OutputLine(NULL, "「今日の部活?", NULL, "\"What, for club?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -234,10 +234,10 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300066", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300066", 256, TRUE); OutputLine(NULL, " うーーーーん、何がいいだろうねぇ。", NULL, "Hmmmmmmm, I don't know yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300067", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300067", 256, TRUE); OutputLine(NULL, "レナは提案ある?」", NULL, " Rena, do you have any ideas?\"", Line_Normal); ClearMessage(); @@ -246,7 +246,7 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200233", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200233", 256, TRUE); OutputLine(NULL, "「そうだね…。", NULL, "\"Let's see...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -255,19 +255,19 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200234", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200234", 256, TRUE); OutputLine(NULL, "昨日、一昨日と体を使うゲームが続いたから、今日はあんまり体に激しくないゲームがいいなぁ。」", NULL, "We've been playing athletic games for the past few days, so I'd say something not athletic.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100187", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100187", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100188", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100188", 256, TRUE); OutputLine(NULL, "レナの言うのも一理あるぜ。", NULL, " That's a very good point.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100189", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100189", 256, TRUE); OutputLine(NULL, "部活は肉体勝負だけが全てじゃねえだろ?」", NULL, " Our club is not only about athletic performance, is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -276,10 +276,10 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300068", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300068", 256, TRUE); OutputLine(NULL, "「もっちろん!", NULL, "\"Of course it's not!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300069", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300069", 256, TRUE); OutputLine(NULL, " 心、技、体、全ての要素において完璧であってこそ部活メンバーだからねぇ!", NULL, " Our club members have to have brains, skill, and brawn to boot!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -288,7 +288,7 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300070", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300070", 256, TRUE); OutputLine(NULL, " じゃあ今日は、何かテーブルゲームで遊ぶことにしよう。」", NULL, " So, why don't we play some tabletop games today?\"", Line_Normal); ClearMessage(); @@ -318,19 +318,19 @@ void main() DrawScene( "background/m_hi3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300071", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300071", 256, TRUE); OutputLine(NULL, "「そうだそうだ、昨日、興宮の家に親類が集まって色々と話が出たんだけどさ。", NULL, "\"Yesterday, my relatives gathered at my house in Okinomiya.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300072", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300072", 256, TRUE); OutputLine(NULL, "圭ちゃんの話題が出たんだよ。」", NULL, " And they started talking about you, Kei-chan.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100190", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100190", 256, TRUE); OutputLine(NULL, "「お、俺ぇ?", NULL, "\"What? Me?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100191", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100191", 256, TRUE); OutputLine(NULL, " 園崎家の重鎮が集まって、一体何の相談だよ…。」", NULL, " What did the great people of the Sonozaki family talk about...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -339,13 +339,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300073", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300073", 256, TRUE); OutputLine(NULL, "「いやさ。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300074", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300074", 256, TRUE); OutputLine(NULL, "昨日のエンジェルモートでの圭ちゃんの活躍を見てた、店長の義郎叔父さんがさ、", NULL, " my Uncle Yoshiroh is the store manager of Angel Mort, and he saw your performance yesterday.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300075", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300075", 256, TRUE); OutputLine(NULL, "圭ちゃんのことを相当気に入っちゃったみたいでさ。", NULL, " He really likes you now.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -354,19 +354,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300076", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300076", 256, TRUE); OutputLine(NULL, "それで色々と話を聞いてみたら、他の親類も意外に圭ちゃんのことを知ってる人が多いんだよね!", NULL, "So, I started asking the others if they had heard of you, and I found out that most of them did!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300077", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300077", 256, TRUE); OutputLine(NULL, " 雛見沢の名物男みたいな言われようだったよ。」", NULL, " They said you're famous in Hinamizawa.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100192", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100192", 256, TRUE); OutputLine(NULL, "「め、名物男ってのはまた微妙な称号だな…。", NULL, "\"Famous? Doesn't sound like they meant it in a good way...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100193", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100193", 256, TRUE); OutputLine(NULL, "その称号の9割方は魅音の罰ゲームに関係があるような気がするぞ。」", NULL, " I'm probably more infamous to them because of the punishments you made me do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -375,11 +375,11 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300078", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300078", 256, TRUE); OutputLine(NULL, "「それだけじゃないけどさ。", NULL, "\"It's not only that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300079", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300079", 256, TRUE); OutputLine(NULL, "ノリもいいし元気があって無鉄砲なところも、今時の若い子にしては感心感心とみんなベタ褒めだったよ。」", NULL, "They said that you blend in well, that you're full of energy, and that you're a little bit reckless. They said it's rare for a young man in this era to have all those qualities. They were very impressed with you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -394,22 +394,22 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300080", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300080", 256, TRUE); OutputLine(NULL, "「でね、今度の綿流しのお祭りで、何かで活躍してくれないかなぁって話が出てね。", NULL, "\"And so, they want you to do something at the Watanagashi festival.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300081", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300081", 256, TRUE); OutputLine(NULL, "圭ちゃん、目立つこととか好きでしょ?」", NULL, " You like to draw people's attention, don't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100194", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100194", 256, TRUE); OutputLine(NULL, "「おいおいおいおい!", NULL, "\"Hey!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100195", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100195", 256, TRUE); OutputLine(NULL, " 本人不在で勝手に話を進めるなー!", NULL, " Don't assume things, and don't decide anything without me!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100196", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100196", 256, TRUE); OutputLine(NULL, " 俺は孤独と静寂を愛するロンリーガイだぜー?」", NULL, " Don't you know I'm a quiet, lonely guy who loves to be alone?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -418,10 +418,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300082", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300082", 256, TRUE); OutputLine(NULL, "「あっはははははっは!!", NULL, "\"Ah hahahahaha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300083", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300083", 256, TRUE); OutputLine(NULL, " だぁれがロンリーガイだー!", NULL, " Lonely guy?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -430,10 +430,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300084", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300084", 256, TRUE); OutputLine(NULL, "ローンボーイの間違いでしょー?", NULL, "You mean 'loan boy', don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300085", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300085", 256, TRUE); OutputLine(NULL, " くっくっくっく!」", NULL, " Heh heh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -442,19 +442,19 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200235", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200235", 256, TRUE); OutputLine(NULL, "「はぅ~、ローンって圭一くん…。", NULL, "\"Hau... Keiichi-kun being a loan boy...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200236", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200236", 256, TRUE); OutputLine(NULL, " お金に困ってるなら協力するよ…はぅ…。」", NULL, " If you are having trouble with money we can help you... Hau...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100197", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100197", 256, TRUE); OutputLine(NULL, "「うをおおおぉおぉお!!", NULL, "\"Whooooaaaaah!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100198", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100198", 256, TRUE); OutputLine(NULL, " 年頃の娘どもが朝っぱらからはしたないこと言ってんじゃねぇえぇー!!」", NULL, " Stop talking about nasty things! Ladies don't talk about things like that!!\"", Line_Normal); ClearMessage(); @@ -503,10 +503,10 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "demo_48khz", 120, 0 ); + PlayBGM( 0, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199", 256, TRUE); OutputLine(NULL, "「……まだ引っ越してきて、1年も経ったわけじゃないけどさ。」", NULL, "\"...It hasn't even been a year yet since I moved here, but...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -515,13 +515,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300086", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300086", 256, TRUE); OutputLine(NULL, "「ん? どしたの突然。」", NULL, "\"Hm? What is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199_1", 256, TRUE); OutputLine(NULL, "「いやさ、………雛見沢に引っ越してきて、俺、幸せになったなぁって。」", NULL, "\"Well... I'm just glad that I moved here.\"", Line_Normal); ClearMessage(); @@ -530,10 +530,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300088", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300088", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Aha ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300089", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300089", 256, TRUE); OutputLine(NULL, " どうしたの圭ちゃん、急に臭いこと言い出してー。」", NULL, " What's wrong, Kei-chan? You're being sentimental.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -542,20 +542,20 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200237", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200237", 256, TRUE); OutputLine(NULL, "「レナには分かるよ。", NULL, "\"I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200238", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200238", 256, TRUE); OutputLine(NULL, "雛見沢に引っ越してきて、全てが幸せになった気持ち、よく分かる。", NULL, " I understand exactly how you feel. You feel like everything is perfect, that you've become happy since you moved to Hinamizawa. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200239", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200239", 256, TRUE); OutputLine(NULL, "……この村にはね、きっと人を幸せにする魔法がかかってるんだと思うから。」", NULL, "...I think this village has some kind of power to make people feel that way.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200", 256, TRUE); OutputLine(NULL, "「レナは、幸せか?」", NULL, "\"Are you happy, Rena?\"", Line_Normal); ClearMessage(); @@ -564,16 +564,16 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200240", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200240", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200241", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200241", 256, TRUE); OutputLine(NULL, "レナは雛見沢に引っ越してきてからが、毎日幸せだよ。」", NULL, " I'm happy every day here in Hinamizawa.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200_1", 256, TRUE); OutputLine(NULL, "「そうだな、そいつは俺もだ。」", NULL, "\"Yeah, me too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -582,21 +582,21 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300090", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300090", 256, TRUE); OutputLine(NULL, "「……ちょ、ちょっとー!", NULL, "\"...H-Hey!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300091", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300091", 256, TRUE); OutputLine(NULL, " 何かおじさんだけ除け者っぽくない?!", NULL, " Don't leave this ol' man out in the cold!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300092", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300092", 256, TRUE); OutputLine(NULL, " ぶーぶー!」", NULL, " Let me in on the conversation too!\"", Line_Normal); ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -647,12 +647,12 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ようやく学校の授業が終わり、放課後の部活の時間になる。", @@ -724,7 +724,7 @@ void main() NULL, " ...What did I have to be depressed about?", Line_Normal); ClearMessage(); - PlayBGM( 0, "bellflower", 120, 0 ); + PlayBGM( 0, "bellflower", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……私が何を嫌ってるか、分かってる。", @@ -1235,16 +1235,16 @@ void main() NULL, "Just by realizing that I'm happy, the world shines so brightly.", Line_Normal); ClearMessage(); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); ModDrawCharacter(0, 1, "sprite/normal/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/m_hi1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200243", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200243", 256, TRUE); OutputLine(NULL, "「それでね、それでね!", NULL, "\"Listen! Listen!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200244", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200244", 256, TRUE); OutputLine(NULL, " あんまりにもかぁいいからレナ、はぅ〜お持ち帰りーー!!って☆」", NULL, " It was just sho kyute, so I screamed, 'I'm taking it home with me!!'\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1253,19 +1253,19 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100201", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100201", 256, TRUE); OutputLine(NULL, "「あっははははは……やれやれ。", NULL, "\"Ahh hahahahaha... I bet you did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100202", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100202", 256, TRUE); OutputLine(NULL, "レナは毎日を楽しく過ごすことに関しては達人だなぁ。」", NULL, " You're an expert at making the most out of every day.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200245", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200245", 256, TRUE); OutputLine(NULL, "「レナは毎日が楽しいよ?", NULL, "\"I am, aren't I?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200246", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200246", 256, TRUE); OutputLine(NULL, " こんなにも素敵な友人たちに囲まれて過ごす、こんなにも素晴らしい日々があって、どうして不幸が感じられる?」", NULL, " I feel very fortunate to have a wonderful life and wonderful friends. How could I be unhappy?\"", Line_Normal); ClearMessage(); @@ -1274,13 +1274,13 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100203", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100203", 256, TRUE); OutputLine(NULL, "「だな。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100204", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100204", 256, TRUE); OutputLine(NULL, "不幸なんかここにはないよ。", NULL, " In Hinamizawa, nobody becomes unhappy.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100205", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100205", 256, TRUE); OutputLine(NULL, "いつまでも楽しくて、不幸なことなんかとは一切無縁!", NULL, " Everybody stays happy!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1289,7 +1289,7 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100206", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100206", 256, TRUE); OutputLine(NULL, "それが雛見沢ってとこなんだからよ!」", NULL, "Hinamizawa is free from misfortunes!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1306,25 +1306,25 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100207", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100207", 256, TRUE); OutputLine(NULL, "「レナがうらやましいよなぁ。", NULL, "\"I'm jealous of you, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100208", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100208", 256, TRUE); OutputLine(NULL, "その悩み知らずな能天気さが羨ましいぜー!」", NULL, " I wish I could be an idiotic optimist like you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200247", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200247", 256, TRUE); OutputLine(NULL, "「…はぅ…。", NULL, "\"...Hau...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200248", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200248", 256, TRUE); OutputLine(NULL, "馬鹿にされてるっぽい気がする……。", NULL, " It sounds like you're insulting me......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200249", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200249", 256, TRUE); OutputLine(NULL, "…でも、毎日が楽しいなら、……私は能天気でもいいかな。", NULL, " But, if that's what I need to make every day wonderful... I wouldn't mind.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200250", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200250", 256, TRUE); OutputLine(NULL, "…………………かな。」", NULL, " ...Would I?\"", Line_Normal); ClearMessage(); @@ -1353,7 +1353,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200251", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200251", 256, TRUE); OutputLine(NULL, "「はぅ…。」", NULL, "\"Hau...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1362,7 +1362,7 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100209", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100209", 256, TRUE); OutputLine(NULL, "「ん?」", NULL, "\"Hum?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1373,10 +1373,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200252", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200252", 256, TRUE); OutputLine(NULL, "「はぅ〜〜☆", NULL, "\"Hauuuu☆!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253", 256, TRUE); OutputLine(NULL, " お〜持ち帰りぃ〜〜〜!!!」", NULL, " I'm taking it home with me!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1385,10 +1385,10 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100210", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100210", 256, TRUE); OutputLine(NULL, "「あははははは、何だよ突然。", NULL, "\"Ahahahahaha, what's wrong with you?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100211", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100211", 256, TRUE); OutputLine(NULL, "でも、それでこそレナだぜ!」", NULL, " That's so like you, but still!\"", Line_Normal); ClearMessage(); @@ -1523,19 +1523,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253_1", 256, TRUE); OutputLine(NULL, "「ただいま。", NULL, "\"Hey, I'm home.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200253_2", 256, TRUE); OutputLine(NULL, "………何かあったの?」", NULL, " ......What's going on?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900001", 256, TRUE); OutputLine(NULL, "「お帰り礼奈。", NULL, "\"Oh, Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900002", 256, TRUE); OutputLine(NULL, "見てごらん、すごいぞ。」", NULL, " I have a surprise for you.\"", Line_Normal); ClearMessage(); @@ -1580,7 +1580,7 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900003", 256, TRUE); OutputLine(NULL, "「ほら、すごいだろう?」", NULL, "\"Look, doesn't it look great?\"", Line_Normal); ClearMessage(); @@ -1602,10 +1602,10 @@ void main() ClearMessage(); DrawScene( "background/si_h2", 400 ); - PlayBGM( 0, "hgrs03", 120, 0 ); + PlayBGM( 0, "hgrs03", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200254", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200254", 256, TRUE); OutputLine(NULL, "「…うわぁ………、", NULL, "\"...Wow.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1618,7 +1618,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…なにこれ。", NULL, " What is this?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200255", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200255", 256, TRUE); OutputLine(NULL, "…ど、どうしたのお父さん!」", NULL, " ...Wh-What did you do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1717,19 +1717,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200256", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200256", 256, TRUE); OutputLine(NULL, "「す、……すごいね、お父さん。", NULL, "\"Th-This looks great, Dad.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200257", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200257", 256, TRUE); OutputLine(NULL, "これはどうしたの?」", NULL, " What made you do this?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900004", 256, TRUE); OutputLine(NULL, "「心機一転さ。", NULL, "\"I did it to get a fresh start.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900005", 256, TRUE); OutputLine(NULL, "もう引っ越してきて一年にもなるんだから、お父さんもそろそろ気分を切り替えて新しい生活に踏み出さないとなって思ったんだよ。」", NULL, " It's been a year since we moved here. I thought it was time for me to reboot and finally start a new life.\"", Line_Normal); ClearMessage(); @@ -1755,58 +1755,58 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200258", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200258", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"That was a good idea.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200259", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200259", 256, TRUE); OutputLine(NULL, "あはははは、こんな綺麗なお部屋だと心も晴れ晴れするもんね。", NULL, " Ahahahaha, this beautiful living room makes me feel refreshed.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200260", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200260", 256, TRUE); OutputLine(NULL, "素敵なお部屋だと思うよ〜!」", NULL, " I love it!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900006", 256, TRUE); OutputLine(NULL, "「いいだろう?", NULL, "\"I knew you would.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900007", 256, TRUE); OutputLine(NULL, " ほら礼奈、お前、揺り椅子に憧れてたろう?", NULL, " Reina, you always wanted to have a rocking chair, didn't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900008", 256, TRUE); OutputLine(NULL, " まだ組み立ててないけど、ほら!", NULL, " I haven't set it up yet, but look!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900009", 256, TRUE); OutputLine(NULL, " ちゃんとあるんだぞー。」", NULL, " I got it for you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200261", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200261", 256, TRUE); OutputLine(NULL, "「はぅ〜!!", NULL, "\"Hauuuuu!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200262", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200262", 256, TRUE); OutputLine(NULL, " お父さん、すごいすごいすごいー!", NULL, " Dad, thank you! Thank you! Thank you!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200263", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200263", 256, TRUE); OutputLine(NULL, " これ私がもらってもいいのかな、かな!」", NULL, " This is mine, right? Right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900010", 256, TRUE); OutputLine(NULL, "「こらこら、それはみんなの共用のものだから、礼奈だけってわけじゃないんだぞ。", NULL, "\"Hey, this is for everybody. Not just for you, Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900011", 256, TRUE); OutputLine(NULL, "あはははあはは!」", NULL, " Ahahahahaahaha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200264", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200264", 256, TRUE); OutputLine(NULL, "「共用でもレナが占領しちゃうからだめー。", NULL, "\"I understand, but I'm not going to get off the chair once I sit on it!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200265", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200265", 256, TRUE); OutputLine(NULL, "あははははは。」", NULL, " Ahahahahaha.\"", Line_Normal); ClearMessage(); @@ -1845,16 +1845,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200266", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200266", 256, TRUE); OutputLine(NULL, "「あれは、…捨てちゃうの?」", NULL, "\"Are you going to... throw them away?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900012", 256, TRUE); OutputLine(NULL, "「まぁ、この際だと思ってな。", NULL, "\"Yeah, I think we should.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900013", 256, TRUE); OutputLine(NULL, "後で業者が引き取りに来てくれることになってる。」", NULL, " A delivery company is coming later to pick them up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2165,46 +2165,46 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900014", 256, TRUE); OutputLine(NULL, "「そうだ…、いけない。", NULL, "\"Oh, I almost forgot...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900015", 256, TRUE); OutputLine(NULL, "礼奈、すまないんだがちょっとおつかいを頼めないか?」", NULL, " Reina, can I ask you a favor?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200267", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200267", 256, TRUE); OutputLine(NULL, "「おつかい?", NULL, "\"Sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200268", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200268", 256, TRUE); OutputLine(NULL, " うん、いいよー。」", NULL, " What is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900016", 256, TRUE); OutputLine(NULL, "「お父さんな、ジャケットを2着ほど洋服屋さんに取り寄せさせてるんだ。", NULL, "\"I ordered two jackets from the clothing store.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900017", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900017", 256, TRUE); OutputLine(NULL, "それがな、今日届くらしいんだ。", NULL, " It seems like they came in today.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900018", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900018", 256, TRUE); OutputLine(NULL, "ちょっとお父さんは回収業者さんを手伝わなきゃならないから、礼奈が代わりに取ってきてくれないか?」", NULL, " I have to help the delivery company pick up the furniture, so can you go get the jackets for me?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200269", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200269", 256, TRUE); OutputLine(NULL, "「うん、いいよ。", NULL, "\"Sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200270", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200270", 256, TRUE); OutputLine(NULL, "お店を教えて。", NULL, " Which store is it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200271", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200271", 256, TRUE); OutputLine(NULL, "どんなジャケットを取り寄せたんだろ?", NULL, " I wonder what kind of jackets you got.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200272", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200272", 256, TRUE); OutputLine(NULL, " 楽しみ〜!」", NULL, " I can't wait to see them!\"", Line_Normal); ClearMessage(); @@ -2228,8 +2228,8 @@ void main() DrawSceneWithMask( "black", "maskright", 1, 0, 300 ); FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/re_s2", "maskright", 1, 0, 300 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は伝票を受け取り、お店の場所を確かめると、着替えて表に出るのだった。", diff --git a/Update/_tsum_007.txt b/Update/_tsum_007.txt index 7bdda0e..8780e3f 100644 --- a/Update/_tsum_007.txt +++ b/Update/_tsum_007.txt @@ -3,7 +3,7 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); DrawScene( "white", 400 ); DrawSceneWithMask( "background/mati2", "maskright", 1, 0, 300 ); @@ -31,13 +31,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("店員", NULL, "Salesperson", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17001", 256, TRUE); OutputLine(NULL, "「竜宮さま、大変申し訳ございません。", NULL, "\"Ryuugu-sama, I'm very sorry,", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17002", 256, TRUE); OutputLine(NULL, "実は入荷のトラックが高速で事故渋滞に巻き込まれているようでございまして…。", NULL, " but it seems like the truck carrying your jackets is stuck in traffic...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17003", 256, TRUE); OutputLine(NULL, "おそらくはもうじき到着すると思うのですが…。」", NULL, " It should be here soon, though...\"", Line_Normal); ClearMessage(); @@ -101,8 +101,8 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "wa_045", 128, 64 ); - PlayBGM( 1, "Mati", 120, 0 ); + PlaySE( 0, "wa_045", 56, 64 ); + PlayBGM( 1, "Mati", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お店に足を踏み入れての最初の印象は、煙草臭さだった。", @@ -141,7 +141,7 @@ void main() ClearMessage(); DrawSceneWithMask( "background/saten1", "maskright", 1, 0, 300 ); - PlaySE( 0, "wa_045", 128, 64 ); + PlaySE( 0, "wa_045", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " カランカランという、来客を知らせる音が聞こえてくる。", @@ -180,13 +180,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000001", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000001", 256, TRUE); OutputLine(NULL, "「おう!", NULL, "\"Hey!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000002", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000002", 256, TRUE); OutputLine(NULL, " やっと来よったんか。", NULL, " Ya finally made it.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000003", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000003", 256, TRUE); OutputLine(NULL, "まあ座れや。」", NULL, " Siddown.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -202,25 +202,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000004", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000004", 256, TRUE); OutputLine(NULL, "「んで?", NULL, "\"So?", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000005", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000005", 256, TRUE); OutputLine(NULL, " どういうごったん。」", NULL, " What happened?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17001", 256, TRUE); OutputLine(NULL, "「すんまへん、何とかその…。」", NULL, "\"We're very sorry. We tried to...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000006", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000006", 256, TRUE); OutputLine(NULL, "「御託はええんねボケぇ。", NULL, "\"Cut it, dipshit.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000007", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000007", 256, TRUE); OutputLine(NULL, "とっとと唸るもん晒さんかい。」", NULL, " Just hand it over.\"", Line_Normal); ClearMessage(); @@ -246,25 +246,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000008", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000008", 256, TRUE); OutputLine(NULL, "「おい、数えんね。」", NULL, "\"Count 'em.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100022", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100022", 256, TRUE); OutputLine(NULL, "「ちょっと、私に命令しないでくれるー?", NULL, "\"Hey, don't order me around!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100023", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100023", 256, TRUE); OutputLine(NULL, " 元々、私の金なんだから。」", NULL, " This is originally my money, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000009", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000009", 256, TRUE); OutputLine(NULL, "「じゃッかまし!!", NULL, "\"Shaddup!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000010", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000010", 256, TRUE); OutputLine(NULL, " 黙って数えんなええんね…。」", NULL, " Just count 'em...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -285,13 +285,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17002", 256, TRUE); OutputLine(NULL, "「……………」", NULL, "\"............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100024", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100024", 256, TRUE); OutputLine(NULL, "「はいよ、全部あるわよ。」", NULL, "\"Good. It's all here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -312,37 +312,37 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000011", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000011", 256, TRUE); OutputLine(NULL, "「…律子。", NULL, "\"...Ritsuko,", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000012", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000012", 256, TRUE); OutputLine(NULL, "それ、いくらあったぁ。」", NULL, " how much is there?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100025", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100025", 256, TRUE); OutputLine(NULL, "「ん、全部って言ったわよ。」", NULL, "\"What? I told you it's all here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000013", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000013", 256, TRUE); OutputLine(NULL, "「全部って、いくらかっちゅ聞いとんねッ!!」", NULL, "\"I'm askin' ya, how much is that?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100026", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100026", 256, TRUE); OutputLine(NULL, "「だから私が貸した金、全部だって言ってるでしょ!」", NULL, "\"I told you. All the money I lent them!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000014", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000014", 256, TRUE); OutputLine(NULL, "「ボケがぁ!!", NULL, "\"No, idjit!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000015", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000015", 256, TRUE); OutputLine(NULL, " 利子は付いとるんか聞いとるんね!!」", NULL, " I'm askin' ya if they paid ya the interest!!\"", Line_Normal); ClearMessage(); @@ -359,13 +359,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000016", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000016", 256, TRUE); OutputLine(NULL, "「おい、兄さん方。", NULL, "\"Hey, boys.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000017", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000017", 256, TRUE); OutputLine(NULL, "200万びったんこっきゃないんね。", NULL, " There's only two mill in here.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000018", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000018", 256, TRUE); OutputLine(NULL, "どういうごっちゃん。」", NULL, " What's goin' on?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -382,14 +382,14 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000019", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000019", 256, TRUE); OutputLine(NULL, "「おおぉおらああッ!!", NULL, "\"The fuck is this?!", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 3000 ); // (backup) SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); @@ -409,22 +409,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17003", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17003", 256, TRUE); OutputLine(NULL, "「すす、……すんまへん…!!」", NULL, "\"W-W-We are very sorry!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000020", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000020", 256, TRUE); OutputLine(NULL, "「すまんで済んだら、警察はいらんっちゅうんね!", NULL, "\"Bein' sorry doesn't give her the interest, does it?", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000021", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000021", 256, TRUE); OutputLine(NULL, " ごちとらぁ、出るとこ出ても一向に構わんでんのお!!」", NULL, " I don't mind callin' the police to solve our problem, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17004", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17004", 256, TRUE); OutputLine(NULL, "「それはどうか…、ご勘弁下さいッ…!」", NULL, "\"P-Please don't...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -437,16 +437,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000022", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000022", 256, TRUE); OutputLine(NULL, "「それを勘弁したったるって、今日を呼んだんね。", NULL, "\"I called y'all here because I thought you wouldn't want me to involve the police.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000023", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000023", 256, TRUE); OutputLine(NULL, "それがどういうケジメの付け方なん。んん?!」", NULL, " But then, you act like you don't fuckin' care. Hmm?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17005", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17005", 256, TRUE); OutputLine(NULL, "「すんまへん…、偉ぅすんまへん…!」", NULL, "\"We're sorry... We're very sorry...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -468,13 +468,13 @@ void main() DrawSceneWithMask( "background/saten2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100027", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100027", 256, TRUE); OutputLine(NULL, "「鉄っちゃん。", NULL, "\"Tecchan,", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100028", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100028", 256, TRUE); OutputLine(NULL, "凄んじゃ可哀想でしょー?", NULL, " don't be so mean to them.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100029", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100029", 256, TRUE); OutputLine(NULL, " ゴメンねぇ、うちの人、ゼニ絡むとすぐトサカに来ちゃう人で。」", NULL, " I'm sorry. My guy gets mad easily when money's involved.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -483,19 +483,19 @@ void main() ModDrawCharacter(1, 21, "sprite/normal/tetu_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000024", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000024", 256, TRUE); OutputLine(NULL, "「ゼニ絡むとは余計だんね!!", NULL, "\"You don't have to add the money part!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000025", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000025", 256, TRUE); OutputLine(NULL, " お前にアヤ付けよったんから本気になっとんよ俺ぁ。」", NULL, " I'm getting ticked because they're bitchin' at'cha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100030", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100030", 256, TRUE); OutputLine(NULL, "「もぅ、馬鹿なこと言っても何も出ないわよ。", NULL, "\"Jeez, saying those stupid things won't get you anything.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100031", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100031", 256, TRUE); OutputLine(NULL, "…………んんんんん…!」", NULL, " ......Mmmmm...!\"", Line_Normal); ClearMessage(); @@ -522,10 +522,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100032", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100032", 256, TRUE); OutputLine(NULL, "「うちの人は、私のことになるとすーぐ頭に血が上っちゃうのよね。", NULL, "\"He gets really mad when it comes to me, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100033", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100033", 256, TRUE); OutputLine(NULL, "…困ったもんなのよ。」", NULL, " ...He's impossible.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -534,16 +534,16 @@ void main() ModDrawCharacter(1, 21, "sprite/normal/tetu_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000026", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000026", 256, TRUE); OutputLine(NULL, "「おうそうよ。", NULL, "\"So what?", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000027", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000027", 256, TRUE); OutputLine(NULL, "この女は俺の体の一部なんね。", NULL, " This woman's like a part of my body.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000028", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000028", 256, TRUE); OutputLine(NULL, "この女に泥塗りくさるヤツぁ、俺に塗ったんと同じやんな。", NULL, " Puttin' dirt on her means puttin' dirt on me.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000029", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000029", 256, TRUE); OutputLine(NULL, "血祭りじゃ済まんね。」", NULL, " Whoever tries to do that is in for a bloodbath.\"", Line_Normal); ClearMessage(); @@ -552,10 +552,10 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100034", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100034", 256, TRUE); OutputLine(NULL, "「いつぞやかの、バーコードハゲ。", NULL, "\"Do you remember the guy with the comb-over?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100035", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100035", 256, TRUE); OutputLine(NULL, "あれ、表連れてってからどうしたんだったっけぇ?」", NULL, " I forgot what you did to that guy after you took him outside.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -564,27 +564,27 @@ void main() ModDrawCharacter(1, 21, "sprite/normal/tetu_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000030", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000030", 256, TRUE); OutputLine(NULL, "「だっはっはっはッ!!", NULL, "\"Dwa ha ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000031", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000031", 256, TRUE); OutputLine(NULL, " あんのハゲか!", NULL, " I remember him!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000032", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000032", 256, TRUE); OutputLine(NULL, " 表へ出ろとか抜かしよんから、踵くれてやったわ!!", NULL, " He challenged me, wantin' to take it outside!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000033", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000033", 256, TRUE); OutputLine(NULL, " 野郎、空手やるとか抜かしよるからどの程度か思うたん、ちょいとシバいたら、即土下座やん。", NULL, "He said he did karate, so I got a li'l excited to see what he had and I punched him in the stomach, but then he just kneeled down on the ground! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000034", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000034", 256, TRUE); OutputLine(NULL, "拍子抜けしたから、ズボンとパンツ脱がせて、そいつで公衆便所のション便器を磨いてもらったわぁ。", NULL, "I was disappointed, so I took off his pants and underwear, and made him clean the public toilets with them.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000035", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000035", 256, TRUE); OutputLine(NULL, "おお、俺、町の役に立っとんね!!", NULL, " See? I'm helpin' society!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000036", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000036", 256, TRUE); OutputLine(NULL, " お役所に表彰してもらいたいんわ。」", NULL, " I deserve an award for that one.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -593,13 +593,13 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100036", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100036", 256, TRUE); OutputLine(NULL, "「やぁだ、そんなことさせたのー?", NULL, "\"I can't believe you made him do that!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100037", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100037", 256, TRUE); OutputLine(NULL, " あんたって時々、品がないよねぇ。", NULL, " You're so gross sometimes.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100038", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100038", 256, TRUE); OutputLine(NULL, "きゃははははは…!」", NULL, " Kyahahahahaha...!\"", Line_Normal); ClearMessage(); @@ -615,19 +615,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100039", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100039", 256, TRUE); OutputLine(NULL, "「ねぇ、あんたたち。", NULL, "\"Listen, you two.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100040", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100040", 256, TRUE); OutputLine(NULL, "鉄っちゃん、今日はね、すっごく機嫌がいいの。", NULL, " Tecchan is actually in a very good mood today.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100041", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100041", 256, TRUE); OutputLine(NULL, "普段だったら、ゼニが足りん〜って騒ぎ出して、今頃あんたたち、素っ裸にされて王子川に叩き込まれてるわよ。」", NULL, " Usually, he'd start yelling, 'this isn't enough money!' and you'd be thrown into the Ouji River naked by now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17006", 256, TRUE); OutputLine(NULL, "「す…すんまへん…すんまへん……。」", NULL, "\"W-We truly apologize for the inconvenience...\"", Line_Normal); ClearMessage(); @@ -636,44 +636,44 @@ void main() ModDrawCharacter(1, 21, "sprite/normal/tetu_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000037", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000037", 256, TRUE); OutputLine(NULL, "「んまぁ。", NULL, "\"Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000038", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000038", 256, TRUE); OutputLine(NULL, "利子は忘れたちゅうたかて、かっちり期日までに額を揃えたんだきゃあ、感心さな。", NULL, " ya forgot about the interest, but ya did put together all the rest of the money in time. I'm impressed.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000039", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000039", 256, TRUE); OutputLine(NULL, "そこいら辺、評価したってもええんで。」", NULL, " So, I'll be nice and take that into consideration, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100042", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100042", 256, TRUE); OutputLine(NULL, "「それでねー?", NULL, "\"Anyway,", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100043", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100043", 256, TRUE); OutputLine(NULL, " 鉄っちゃんの利子、ちょいとあんまりだと思ったのよ。", NULL, " his interest rate is a little high,", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100044", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100044", 256, TRUE); OutputLine(NULL, "今日だから5本で済むけど、すぐに倍々ゲームになっちゃうでしょー?", NULL, " but it's only five if you pay it today. If you wait even a day longer, it'll be doubled. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100045", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100045", 256, TRUE); OutputLine(NULL, " そしたらあんた達、すぐに逆立ちしても払えなくなっちゃうわよ。", NULL, "And if it's doubled, I don't think you'll be able to pay it no matter what you do.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100046", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100046", 256, TRUE); OutputLine(NULL, "でね、私、あんた達にいい話があるの。", NULL, " So, I'm going to make you a deal.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100047", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100047", 256, TRUE); OutputLine(NULL, "……鉄っちゃん、悪いけどあんた、ちょっと席を外してちょうだい。」", NULL, " ...Tecchan, would you give us a minute?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000040", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000040", 256, TRUE); OutputLine(NULL, "「ちぇ。", NULL, "\"Tch.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000041", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000041", 256, TRUE); OutputLine(NULL, "……しょうがねぇなあ。」", NULL, " ...Sure, I guess it's okay.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -702,10 +702,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100048", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100048", 256, TRUE); OutputLine(NULL, "「あんた達も若いんだから。", NULL, "\"You're young.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100049", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100049", 256, TRUE); OutputLine(NULL, "あんなヤクザに絡まれて一生をフイにしたくないでしょ。", NULL, " You don't want to ruin your life because of an outlaw like him, do you?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -714,19 +714,19 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100050", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100050", 256, TRUE); OutputLine(NULL, "だからね、鉄っちゃんの利子は今日、キッチリ払っちゃいなさい。", NULL, "So, I recommend you pay all the interest today.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100051", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100051", 256, TRUE); OutputLine(NULL, "そうすれば、あんた達は取り合えず、あいつとは縁を切れるわけなんだから。」", NULL, " If you do, you can cut your ties with him.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17007", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17007", 256, TRUE); OutputLine(NULL, "「…そ、…そりゃそうですけど…。", NULL, "\"...We... We understand that, but......", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/loana17008", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17008", 256, TRUE); OutputLine(NULL, "…でも、50万なんて、これ以上もう払えないっす…。」", NULL, " but, we can't get 500,000 yen just like that...\"", Line_Normal); ClearMessage(); @@ -735,16 +735,16 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100052", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100052", 256, TRUE); OutputLine(NULL, "「まぁそうよねぇ、200万だって相当、精一杯集めたんでしょ?", NULL, "\"I understand. I bet you tried really hard to collect that two million yen.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100053", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100053", 256, TRUE); OutputLine(NULL, " さらに50万も工面できる当てなんてないでしょ。」", NULL, " I understand there's no one who'd help you out with another 500,000.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17009", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17009", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"...........................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -766,16 +766,16 @@ void main() ModDrawCharacter(2, 20, "sprite/normal/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100054", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100054", 256, TRUE); OutputLine(NULL, "「でね。", NULL, "\"However,", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100055", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100055", 256, TRUE); OutputLine(NULL, "ほら、気を利かせて私が書いてきてあげたのよ。」", NULL, " take a look. I made this for you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/loana17010", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/loana17010", 256, TRUE); OutputLine(NULL, "「…………………ぅ…。」", NULL, "\".....................Ah...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -786,14 +786,14 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100056", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100056", 256, TRUE); OutputLine(NULL, "「担保も連帯もいらないんで、ちょいと利率はアレだけど。", NULL, "\"You don't need collateral or a joint guarantor for this, so the interest rate is a bit high.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100057", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100057", 256, TRUE); OutputLine(NULL, "これなら、即50万積んでくれるわよ。", NULL, " But with this, you can take out a loan of 500,000 yen right away. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100058", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100058", 256, TRUE); OutputLine(NULL, "……それにさぁ、この利率でも、鉄っちゃんの利率よりははるっかにマシだと思うんだけど、どう思うかしらー?」", NULL, "...Even this interest rate is a lot better than Tecchan's. What do you think?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -804,13 +804,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100059", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100059", 256, TRUE); OutputLine(NULL, "「これにサインしたのを見せれば、彼も男気を感じて勘弁してくれると思うわね。", NULL, "\"If you show him this with your signature on it, I'm sure he'll let you off.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100060", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100060", 256, TRUE); OutputLine(NULL, "…………どうするー?", NULL, " ...It's your choice, though.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100061", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100061", 256, TRUE); OutputLine(NULL, " あ、万年筆、使うなら置いとくわよ。」", NULL, " If you need a pen, you can use mine. Here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -839,7 +839,7 @@ void main() DrawScene( "background/saten2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000042", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000042", 256, TRUE); OutputLine(NULL, "「おう、話はついたがーー?」", NULL, "\"Hey, did ya come to an agreement?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -853,7 +853,7 @@ void main() ModDrawCharacterWithFiltering(1, 20, "sprite/normal/rina_warai_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100062", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100062", 256, TRUE); OutputLine(NULL, "「鉄っちゃんの利子、借金で一括返済するってー。", NULL, "\"They're going to borrow money to pay your interest.", Line_Continue); Wait( 2100 ); // autofix multiline voice @@ -862,10 +862,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000044", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000044", 256, TRUE); OutputLine(NULL, "「おうおう、感心な若人だんね。", NULL, "\"That's great. I'm impressed.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000045", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000045", 256, TRUE); OutputLine(NULL, "男は背負うもんがなくちゃあかんね!」", NULL, " Men get tougher when they have somethin' burdenin' them!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -892,151 +892,151 @@ void main() OutputLine(NULL, " 男と律子も、しばらくかかることが分かっているようで、上機嫌に下品な雑談を始めていた。", NULL, "The man and Ritsuko, already knowing that, started talking amongst themselves.", Line_Normal); ClearMessage(); - PlayBGM( 0, "msys07", 120, 0 ); + PlayBGM( 0, "msys07", 56, 0 ); FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000046", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000046", 256, TRUE); OutputLine(NULL, "「律子、お前の雛見沢の旦那の調子はどうなんね。」", NULL, "\"Ritsuko, how's yer husband in Hinamizawa doin'?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100063", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100063", 256, TRUE); OutputLine(NULL, "「んー?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100064", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100064", 256, TRUE); OutputLine(NULL, " 旦那なんてよしてよね。」", NULL, " He's not my husband.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000047", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000047", 256, TRUE); OutputLine(NULL, "「どうなんよ。", NULL, "\"What's goin' on with him?", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000048", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000048", 256, TRUE); OutputLine(NULL, "だいぶゼニを持っとん聞かされてるん。", NULL, " I heard he has a lot of money.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000049", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000049", 256, TRUE); OutputLine(NULL, "どのくらい絞れそうなんよ。」", NULL, " How much do ya think you can squeeze out of 'im?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100065", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100065", 256, TRUE); OutputLine(NULL, "「そうそう、それがさぁ、すっごいのよ!", NULL, "\"Well, you'll be so surprised!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100066", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100066", 256, TRUE); OutputLine(NULL, " 別れた奥さんがだいぶ慰謝料をくれたらしいってのは聞いてたのよ。", NULL, " I heard his ex-wife gave him a settlement when they divorced, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100067", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100067", 256, TRUE); OutputLine(NULL, "でもね、…それが本当にすっげーあるらしいのよねー!」", NULL, " But... I just found out that she gave him a lot!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000050", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000050", 256, TRUE); OutputLine(NULL, "「かなりって、どのくらいんね。」", NULL, "\"How much is 'a lot'?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100068", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100068", 256, TRUE); OutputLine(NULL, "「銀行に5000万くらい持ってるわよ。", NULL, "\"He has about fifty million yen in the bank.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100069", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100069", 256, TRUE); OutputLine(NULL, "泡銭なわけだしね、もう気前がいいの何のって。」", NULL, " He's a big spender.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000051", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000051", 256, TRUE); OutputLine(NULL, "「かぁー!", NULL, "\"Wow!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000052", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000052", 256, TRUE); OutputLine(NULL, " なぁんね、それ!!", NULL, " That's real big!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000053", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000053", 256, TRUE); OutputLine(NULL, " んで、どの辺までイケそうなんね…!」", NULL, " So, how much do ya think ya can squeeze out of 'im...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100070", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100070", 256, TRUE); OutputLine(NULL, "「私にだいぶお熱みたいだからねぇ。", NULL, "\"He has a big crush on me.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100071", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100071", 256, TRUE); OutputLine(NULL, "だって、私が言えば何でも買うのよ、何でも!", NULL, " He buys me anything I want. Anything!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100072", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100072", 256, TRUE); OutputLine(NULL, " あんたみたいなドケチとは大違いよね〜。", NULL, " He's not cheap like you.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100073", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100073", 256, TRUE); OutputLine(NULL, "私も本気になっちゃおうかしらぁん。」", NULL, " I might get serious about him.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000054", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000054", 256, TRUE); OutputLine(NULL, "「抜かせやボケぇ。", NULL, "\"I don't think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000055", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000055", 256, TRUE); OutputLine(NULL, "俺以外で満足できる体かっちゅうん!」", NULL, " Yer body won't be satisfied with anyone but me!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100074", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100074", 256, TRUE); OutputLine(NULL, "「ん!", NULL, "\"Mm!", Line_Continue); OutputLine(NULL, " んんんん…!!", NULL, " Mmmm...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps2/20/172100075", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100075", 256, TRUE); OutputLine(NULL, " ……もぅ、こんなところでよしてよ、もぅ。」", NULL, " ...Stop it. Not here!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000056", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000056", 256, TRUE); OutputLine(NULL, "「で、その雛見沢の旦那にどう持ってくつもりなんよ。」", NULL, "\"So, what's the plan?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps2/20/172100076", 240, TRUE); + ModPlayVoiceLS(4, 20, "ps2/20/172100076", 256, TRUE); OutputLine(NULL, "「あんたをダシに、手切れ金がいるって方向で持ってくつもりなのよ。」", NULL, "\"I'm thinking about telling him I need some money to get rid of my ex-boyfriend.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000057", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000057", 256, TRUE); OutputLine(NULL, "「何ぼ、吹っ掛けるつもりんね。」", NULL, "\"How much are ya gonna ask him for?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100077", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100077", 256, TRUE); OutputLine(NULL, "「……ボソボソボソ。」", NULL, "\"......*whisper*\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000058", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000058", 256, TRUE); OutputLine(NULL, "「がっはっはっはっは!!", NULL, "\"Gwa ha ha ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000059", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000059", 256, TRUE); OutputLine(NULL, " つっくづく、恐ろしい女じゃあんね!!", NULL, " Yer a scary woman!!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000060", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000060", 256, TRUE); OutputLine(NULL, " エキストラがいる時は呼んでぇな。", NULL, " Lemme know if ya need an actor for yer play.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000061", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000061", 256, TRUE); OutputLine(NULL, "俺も大暴れしちゃるんで。」", NULL, " I'll be yer scary ex-boyfriend.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17011", 256, TRUE); OutputLine(NULL, "「…………あの、", NULL, "\".........Umm...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1052,18 +1052,18 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps2/21/172000062", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000062", 256, TRUE); OutputLine(NULL, "「おう!", NULL, "\"Great!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000063", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000063", 256, TRUE); OutputLine(NULL, " じゃあ、それ持ってローン行こかぁ。", NULL, " Then let's bring it over to the loan company.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps2/21/172000064", 240, TRUE); + ModPlayVoiceLS(4, 21, "ps2/21/172000064", 256, TRUE); OutputLine(NULL, "律子、会計頼むんね。」", NULL, " Ritsuko, take care of the check, would ya?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_045", 128, 64 ); + PlaySE( 0, "wa_045", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 男は客2人の肩を抱くようにすると、外へ出ようと扉を開けた。", NULL, "The man pat them on their shoulders, and then walked to the door.", Line_Normal); @@ -1130,16 +1130,16 @@ void main() ModDrawCharacterWithFiltering(2, 20, "sprite/normal/rina_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100078", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100078", 256, TRUE); OutputLine(NULL, "「あ、………総支配人…?", NULL, "\"Oh... General Manager...?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100079", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100079", 256, TRUE); OutputLine(NULL, " ど、どうもおはようございます。」", NULL, " G-Good morning, sir.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000001", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000001", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1186,16 +1186,16 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "Mati", 120, 0 ); + PlayBGM( 1, "Mati", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000002", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000002", 256, TRUE); OutputLine(NULL, "「……マスター。」", NULL, "\"......Hey, waiter.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("マスター", NULL, "Master", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17001", 256, TRUE); OutputLine(NULL, "「は、", NULL, "\"Y", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1216,7 +1216,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000003", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000003", 256, TRUE); OutputLine(NULL, "「……この、", NULL, "\"...Do you have this...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1242,10 +1242,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("マスター", NULL, "Master", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17002", 256, TRUE); OutputLine(NULL, "「は?", NULL, "\"Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/mas17003", 256, TRUE); OutputLine(NULL, " あ、…あはははは、", NULL, " Oh... Ahahahahaha.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1261,27 +1261,27 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000004", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000004", 256, TRUE); OutputLine(NULL, "「…無理なら無理と言ってくれればいい。", NULL, "\"...If you're not selling it, you're not selling it.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000005", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000005", 256, TRUE); OutputLine(NULL, "出直す。」", NULL, " I'll come back some other day.\"", Line_Normal); ClearMessage(); DisableWindow(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "Cafe", 120, 0 ); + PlayBGM( 0, "Cafe", 56, 0 ); ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si1a_wink_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600018", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600018", 256, TRUE); OutputLine(NULL, "「ほぉら葛西ぃー!", NULL, "\"Hey, Kasai!", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600019", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600019", 256, TRUE); OutputLine(NULL, " 特別にご用意って言ってくれてるじゃないですか!", NULL, " He said he'd make it for you!", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600020", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600020", 256, TRUE); OutputLine(NULL, " ここまで来て見っとも無い!」", NULL, " Take his offer! We came all the way here!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1317,7 +1317,7 @@ void main() ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600021", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600021", 256, TRUE); OutputLine(NULL, "「あれ?", NULL, "\"Huh?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1326,13 +1326,13 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600022", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600022", 256, TRUE); OutputLine(NULL, "やっぱりそうだ、はろろーん!", NULL, "Oh, it's you! Hello!", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600023", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600023", 256, TRUE); OutputLine(NULL, " レナさんじゃないですか。", NULL, " Rena-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600024", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600024", 256, TRUE); OutputLine(NULL, "こんにちはー!」", NULL, " How are you doing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1341,10 +1341,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_bikkuri_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200273", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200273", 256, TRUE); OutputLine(NULL, "「…………え?", NULL, "\"......Eh?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200274", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200274", 256, TRUE); OutputLine(NULL, " あ、………詩ぃちゃん…?」", NULL, " Oh......... Shii-chan...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1353,7 +1353,7 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600025", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600025", 256, TRUE); OutputLine(NULL, "「こんなとこで会うなんてびっくりです。", NULL, "\"I'm surprised to see you here.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1362,19 +1362,19 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600026", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600026", 256, TRUE); OutputLine(NULL, "あれ?", NULL, "Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600027", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600027", 256, TRUE); OutputLine(NULL, " お一人?", NULL, " Are you here by yourself?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600028", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600028", 256, TRUE); OutputLine(NULL, " ひょっとして誰かと待ち合わせ?", NULL, " You waiting for someone?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600029", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600029", 256, TRUE); OutputLine(NULL, " お姉かな?", NULL, " Is it my sis?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600030", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600030", 256, TRUE); OutputLine(NULL, " いやいや、ひょっとして圭ちゃんかなぁ〜?」", NULL, " Or, maybe, could it be Kei-chan~?\"", Line_Normal); ClearMessage(); @@ -1383,10 +1383,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200275", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200275", 256, TRUE); OutputLine(NULL, "「あの、…詩ぃちゃん。", NULL, "\"Ah... Shii-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200276", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200276", 256, TRUE); OutputLine(NULL, "……その連れの人は……?」", NULL, " ...Who is this...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1396,10 +1396,10 @@ void main() ModDrawCharacterWithFiltering(0, 15, "sprite/normal/kasa_3_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600031", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600031", 256, TRUE); OutputLine(NULL, "「ん?", NULL, "\"Hm?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600032", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600032", 256, TRUE); OutputLine(NULL, " 葛西のこと?", NULL, " Are you talking about Kasai here?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1408,16 +1408,16 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600033", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600033", 256, TRUE); OutputLine(NULL, "まー私のボディガードとか思っといてください。", NULL, "He's like my bodyguard.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600034", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600034", 256, TRUE); OutputLine(NULL, "命の危険が迫ったら、葛西が守ってくれるんだよねー?」", NULL, " He'll protect me when my life is in danger, won't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000006", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000006", 256, TRUE); OutputLine(NULL, "「……それがお望みでしたら命に代えてでも。」", NULL, "\"...I'll give my life for your sake, if that's what you want me to do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1426,10 +1426,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600035", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600035", 256, TRUE); OutputLine(NULL, "「ぅわ〜〜…。", NULL, "\"Wow...", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600036", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600036", 256, TRUE); OutputLine(NULL, "葛西、あと20も若かったらヤバいかもだね。", NULL, " Kasai, if you were twenty years younger, I might have fallen for you!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1438,31 +1438,31 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600037", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600037", 256, TRUE); OutputLine(NULL, "顔は怖いけど、面白いヤツです。", NULL, "He looks scary, but he's a very funny guy.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600038", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600038", 256, TRUE); OutputLine(NULL, "こちらはね、竜宮レナさん。", NULL, " This is Rena Ryuugu-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600039", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600039", 256, TRUE); OutputLine(NULL, "お姉のお友達。」", NULL, " She's Sis's friend.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000007", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000007", 256, TRUE); OutputLine(NULL, "「……葛西です。", NULL, "\"...My name is Kasai.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000008", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000008", 256, TRUE); OutputLine(NULL, "よろしく。」", NULL, " Nice to meet you.\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "Mati", 120, 0 ); + PlayBGM( 1, "Mati", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200277", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200277", 256, TRUE); OutputLine(NULL, "「えっと、", NULL, "\"Umm", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1475,7 +1475,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………葛西さん。", NULL, "-Kasai-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200278", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200278", 256, TRUE); OutputLine(NULL, "さっきすれ違った人たちは知り合いですか?」", NULL, " Do you know the people who just walked past you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1492,19 +1492,19 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600040", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600040", 256, TRUE); OutputLine(NULL, "「誰?", NULL, "\"Who are they?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600041", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600041", 256, TRUE); OutputLine(NULL, " 私は全然、あんなの見たことないけど?」", NULL, " I've never seen them before.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000009", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000009", 256, TRUE); OutputLine(NULL, "「……男は北条鉄平。", NULL, "\"...The man is Teppei Houjou.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000010", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000010", 256, TRUE); OutputLine(NULL, "ちょいと礼儀知らずの雀ゴロです。」", NULL, " A skunk of a human being.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1518,19 +1518,19 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200279", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200279", 256, TRUE); OutputLine(NULL, "「……女の人の方は…?」", NULL, "\"......And the woman...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000011", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000011", 256, TRUE); OutputLine(NULL, "「…間宮リナ。", NULL, "\"...Rina Mamiya.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000012", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000012", 256, TRUE); OutputLine(NULL, "源氏名だと思いました。", NULL, " I believe that's her business name.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000013", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000013", 256, TRUE); OutputLine(NULL, "確か律子って名前だったかと。フラワーロードの店の1つで働いてる水の女です。」", NULL, " Her real name is Ritsuko Mamiya, I think. She's a hostess at Flower Road.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1539,30 +1539,30 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re2b_okoru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200280", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200280", 256, TRUE); OutputLine(NULL, "「葛西さん。", NULL, "\"Kasai-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200281", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200281", 256, TRUE); OutputLine(NULL, "……リナさんとその北条さんはどういう人たちなんですか。", NULL, " do you know what he is to her?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200282", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200282", 256, TRUE); OutputLine(NULL, "とても仲が良さそうに見えました。」", NULL, " They looked like a couple to me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000014", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000014", 256, TRUE); OutputLine(NULL, "「北条は、確かリナのヒモのはずです。", NULL, "\"Houjou is Rina's pimp.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000015", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000015", 256, TRUE); OutputLine(NULL, "性質の悪い連中ですので、係わり合いになられない方がいいと思います。」", NULL, " They're very, very bad people, so you should never get involved with them.\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "semi_r", 120, 0 ); + PlayBGM( 0, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200283", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200283", 256, TRUE); OutputLine(NULL, "「どう性質が悪いんですか?」", NULL, "\"How bad are they?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1576,25 +1576,25 @@ void main() ModDrawCharacter(0, 15, "sprite/normal/kasa_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000016", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000016", 256, TRUE); OutputLine(NULL, "「……女の私生活にゃ触れないのが仁義ってもんです。」", NULL, "\"...It's more courteous to stay out of a woman's private affairs.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200284", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200284", 256, TRUE); OutputLine(NULL, "「どう性質が悪いんですか?」", NULL, "\"How bad are they?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000017", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000017", 256, TRUE); OutputLine(NULL, "「………それはご勘弁を。」", NULL, "\"......Please don't ask.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200284_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200284_1", 256, TRUE); OutputLine(NULL, "「どう性質が悪いんですか?」", NULL, "\"How bad are they?\"", Line_Normal); ClearMessage(); @@ -1614,28 +1614,28 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600042", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600042", 256, TRUE); OutputLine(NULL, "「葛西ー。", NULL, "\"Kasai,", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600043", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600043", 256, TRUE); OutputLine(NULL, "意地悪しないで教えてあげなさいよ。", NULL, " why don't you just tell her?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600044", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600044", 256, TRUE); OutputLine(NULL, "興味本位で聞いてるわけじゃなさそうだしさぁ。", NULL, " I don't think she's asking out of curiosity.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600045", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600045", 256, TRUE); OutputLine(NULL, "ね、レナさん?」", NULL, " Am I right, Rena-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200285", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200285", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000019", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000019", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"........................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1656,22 +1656,22 @@ void main() DisableWindow(); ModDrawCharacter(0, 15, "sprite/normal/kasa_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlayBGM( 0, "msys07", 120, 0 ); + PlayBGM( 0, "msys07", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000020", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000020", 256, TRUE); OutputLine(NULL, "「あの二人は性質の悪いゴロツキです。", NULL, "\"They're both skunks, really.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000021", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000021", 256, TRUE); OutputLine(NULL, "恐喝と博打で生計を立ててると聞いています。", NULL, " I've heard that they make a living by gambling and blackmailing people.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000022", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000022", 256, TRUE); OutputLine(NULL, "女と美人局もやるって話で。」", NULL, " I've also heard that they set up badger games.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200286", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200286", 256, TRUE); OutputLine(NULL, "「美人局(つつもたせ)って何ですか?」", NULL, "\"What's a badger game?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1680,14 +1680,14 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600046", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600046", 256, TRUE); OutputLine(NULL, "「あはは、美人局ってーのは、まぁ何?", NULL, "\"Ahahaha. Well, a badger game is like a...", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600047", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600047", 256, TRUE); OutputLine(NULL, " 結婚詐欺とちょっと似てるのかな?", NULL, " marriage fraud? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600048", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600048", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, " ようするに、カモと女をくっつけて、いい感じになったところで男が乱入して、俺の女に何しやがるーって、金を巻き上げる古典的恐喝です。」", NULL, "The woman finds a catch, a man who has money, and begins a relationship with him. Then, her boyfriend shows up and catches them in the act, blames the guy for stealing his girlfriend, then blackmails him for money.\"", Line_Normal); @@ -1697,10 +1697,10 @@ void main() ModDrawCharacter(0, 15, "sprite/normal/kasa_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000023", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000023", 256, TRUE); OutputLine(NULL, "「…さんざん貢がされた挙句、根こそぎ巻き上げようっていうクズどもです。", NULL, "\"...First, the woman makes him buy expensive stuff for her, and then she and her boyfriend take all of his money.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000024", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000024", 256, TRUE); OutputLine(NULL, "…最近、でかいカモを引っ掛けたらしいと噂になってます。」", NULL, " ...There's a rumor that she's got herself a big catch recently.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1709,10 +1709,10 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600049", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600049", 256, TRUE); OutputLine(NULL, "「ちゃーーー。", NULL, "\"Wow...", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600050", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600050", 256, TRUE); OutputLine(NULL, "そりゃあ、どちら様か存じないけど、気の毒なことで。", NULL, " Whoever that is, I'm so sorry for him.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1721,19 +1721,19 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600051", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600051", 256, TRUE); OutputLine(NULL, "でもまぁ、鼻の下を伸ばした代償なわけだし。", NULL, "Well, the guy had some fun with her too.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600052", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600052", 256, TRUE); OutputLine(NULL, "自業自得?」", NULL, " I guess he gets what he deserves.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000025", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000025", 256, TRUE); OutputLine(NULL, "「……そんな言い方はないもんです。", NULL, "\"...That's a little harsh, Shion-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000026", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000026", 256, TRUE); OutputLine(NULL, "男は時に、ころっと女に騙されちまうもんですよ。」", NULL, " A man sometimes falls for a woman very easily.\"", Line_Normal); ClearMessage(); @@ -1743,13 +1743,13 @@ void main() ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600053", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600053", 256, TRUE); OutputLine(NULL, "「ほーーー。", NULL, "\"Oh, really?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600054", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600054", 256, TRUE); OutputLine(NULL, "何それ、葛西をころっと騙した女って誰ーー?", NULL, " I wonder whom you fell for.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600055", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600055", 256, TRUE); OutputLine(NULL, " マスター、デザートは私と葛西と、あとレナさんで、", NULL, " Waiter, bring the dessert to us, please.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1766,7 +1766,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000027", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000027", 256, TRUE); OutputLine(NULL, "「今、お帰りになりましたよ。」", NULL, "\"She just took her leave.\"", Line_Normal); ClearMessage(); @@ -1783,7 +1783,7 @@ void main() DrawScene( "background/re_s4", 400 ); SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 自宅へ帰ってくると鍵が掛かっていた。", @@ -1907,7 +1907,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "hig_sample_kyouki", 120, 0 ); + PlayBGM( 0, "hig_sample_kyouki", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " リナさんは、", @@ -2110,7 +2110,7 @@ void main() NULL, "I removed everything from the cash box to get at the bankbooks. Then, I found something new.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …金庫の底に、新券の壱万円札の束があったからだ。", @@ -2174,7 +2174,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 300, FALSE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "background/aka2", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2309,7 +2309,7 @@ void main() NULL, " ...I opened the other bankbook.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは、まるで幼児向け雑誌の付録のパズルみたいなイージーさ。", @@ -2322,7 +2322,7 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……父は、将来への蓄えであるはずの定額預金に手をつけていたのである。", @@ -2366,7 +2366,7 @@ void main() NULL, "Even though it's cursed money to him, that doesn't mean he can waste it.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 交遊費だけで理解の出来ない出費が増え始める。", @@ -2409,9 +2409,9 @@ void main() NULL, " The numbers in the bankbook told me so.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawScene( "background/aka2", 400 ); - PlayBGM( 2, "semi_r", 120, 0 ); + PlayBGM( 2, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その頃の日付に目を移すと、……無味簡素なはずの日付が再び雄弁に語り出す。", diff --git a/Update/_tsum_008.txt b/Update/_tsum_008.txt index fbf5322..c71f142 100644 --- a/Update/_tsum_008.txt +++ b/Update/_tsum_008.txt @@ -8,15 +8,15 @@ void main() ClearMessage(); DrawScene( "white", 1000 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "white", "maskright", 1, 0, 300 ); DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -26,16 +26,16 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300093", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300093", 256, TRUE); OutputLine(NULL, "「あーーー、そりゃ多分、葛西さんだねぇ。", NULL, "\"Oh, you're talking about Kasai-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300094", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300094", 256, TRUE); OutputLine(NULL, "詩音の監視役だよ。」", NULL, " He's Shion's watchdog.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200287", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200287", 256, TRUE); OutputLine(NULL, "「監視役、なの?」", NULL, "\"Her watchdog? Really?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -44,13 +44,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300095", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300095", 256, TRUE); OutputLine(NULL, "「あっはっは、まぁねー!", NULL, "\"Aha ha ha. Yeah, he is!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300096", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300096", 256, TRUE); OutputLine(NULL, " 詩音のやつ、私と比べると突拍子もないことをするからさー。", NULL, " Shion tends to do crazy things,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300097", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300097", 256, TRUE); OutputLine(NULL, "監視役が必要なわけよ。」", NULL, " so she needs to have someone watch her all the time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -59,7 +59,7 @@ void main() ModDrawCharacterWithFiltering(1, 1, "sprite/normal/kei1_def1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100213", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100213", 256, TRUE); OutputLine(NULL, "「魅音も詩音も、その意味においちゃ互角だと思うぞー。」", NULL, "\"I think you're as crazy as Shion.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -152,7 +152,7 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100214_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100214_1", 256, TRUE); OutputLine(NULL, "「いやぁ…、平和過ぎて退屈だぜ。」", NULL, "\"Man... I'm so bored. My life is too peaceful.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -163,10 +163,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200288", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200288", 256, TRUE); OutputLine(NULL, "「そうかなぁ。", NULL, "\"Is that so bad?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200289", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200289", 256, TRUE); OutputLine(NULL, "レナは平和で退屈なの、大好きだよ…?」", NULL, " I'd love to have a peaceful life that'd bore me...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -175,10 +175,10 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100215", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100215", 256, TRUE); OutputLine(NULL, "「俺はごめんだねぇ。", NULL, "\"I don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100216", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100216", 256, TRUE); OutputLine(NULL, "せめて火星人が襲来するくらいのことが、毎週とは言わないまでにも、月末くらいには欲しいところだぜ。", NULL, " I wish some kind of big event would happen, like aliens coming to attack us or something. I'm not saying I'd like to have something like that every week, but at least at the end of every month or so.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -187,20 +187,20 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100217", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100217", 256, TRUE); OutputLine(NULL, "あ、定期テストはなしでだぜー。」", NULL, "Oh, and that doesn't include our monthly test.\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "hgrs03", 120, 0 ); + PlayBGM( 0, "hgrs03", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200290", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200290", 256, TRUE); OutputLine(NULL, "「もし本当に火星人が攻めて来て、世界中が滅ぼされて、雛見沢も焼け野原になったら、圭一くんは退屈がまぎれて満足かな。", NULL, "\"If aliens really did come, destroyed the earth, and burned all of Hinamizawa, would you be satisfied?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200291", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200291", 256, TRUE); OutputLine(NULL, "………かな。」", NULL, " ...Would you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -209,10 +209,10 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_komaru_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100218", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100218", 256, TRUE); OutputLine(NULL, "「いや、そこまでは言ってねぇよ。", NULL, "\"No, that's not what I mean.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100219", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100219", 256, TRUE); OutputLine(NULL, "何かアクシデントのひとつもないと、退屈で溶けちまいそうだぜって言いたかっただけだぜ。」", NULL, " I'm just saying that I want for some kind of excitement because I'm so bored.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -262,16 +262,16 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100220", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100220", 256, TRUE); OutputLine(NULL, "「レナは日々が幸せそうでいいよな。", NULL, "\"I'm jealous of you, you know? You look so happy all the time.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100221", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100221", 256, TRUE); OutputLine(NULL, "そういうのもスキルなのかな、ちょっと羨ましいぜ。」", NULL, " I wish I had that kind of skill.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200292", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200292", 256, TRUE); OutputLine(NULL, "「………そんなの羨ましがられても困るなぁ。」", NULL, "\"......You're jealous of me, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -280,19 +280,19 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100222", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100222", 256, TRUE); OutputLine(NULL, "「日々を退屈でなく、幸せに過ごすのって、何かコツでもあるのか?", NULL, "\"How do you do it? How do you live every day not being bored, but being happy?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100223", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100223", 256, TRUE); OutputLine(NULL, " あるなら教えてくれよ、俺も会得してみたいぜ!」", NULL, " If it really is a skill, I'd love to learn how!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200293", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200293", 256, TRUE); OutputLine(NULL, "「あははははは、そんなの簡単だよ。", NULL, "\"Ahahahahaha. That's easy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200294", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200294", 256, TRUE); OutputLine(NULL, "………気付くだけだもん。」", NULL, " ......All you need to do is to realize.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -301,7 +301,7 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100224", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100224", 256, TRUE); OutputLine(NULL, "「気付くって?」", NULL, "\"Realize what?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -320,23 +320,23 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200295", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200295", 256, TRUE); OutputLine(NULL, "「気付くだけだよ。", NULL, "\"You just need to realize", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200296", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200296", 256, TRUE); OutputLine(NULL, "幸せな日々が、有限であることに。」", NULL, " that your happy days will one day come to an end.\"", Line_Normal); ClearMessage(); DrawScene( "white", 1000 ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); DrawSceneWithMask( "background/gr2", "maskup", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); DrawScene( "black", 1300 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/m_hi3", "maskleft", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1500 ); @@ -359,7 +359,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200297", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200297", 256, TRUE); OutputLine(NULL, "「魅ぃちゃ〜〜〜〜ん…!」", NULL, "\"Mii-chan...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -368,7 +368,7 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1a_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300098", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300098", 256, TRUE); OutputLine(NULL, "「ん? 何〜〜?」", NULL, "\"Nn? What?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -381,13 +381,13 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200298", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200298", 256, TRUE); OutputLine(NULL, "「えっと、あはは、忘れるところだった。", NULL, "\"Uh, ahaha. I almost forgot to tell you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200299", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200299", 256, TRUE); OutputLine(NULL, "実はね、昨日、喫茶店で詩ぃちゃんと葛西さんに会ったの。", NULL, " I saw Shii-chan and Kasai-san yesterday at a coffee house.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200300", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200300", 256, TRUE); OutputLine(NULL, "その時にね、葛西さんの落し物を拾ったの。」", NULL, " And I picked up something that Kasai-san dropped while he was there.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -407,16 +407,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300099", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300099", 256, TRUE); OutputLine(NULL, "「へーーー! あっそ、そりゃありがと。", NULL, "\"Oh! Well, thank you, then.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300100", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300100", 256, TRUE); OutputLine(NULL, "届けとくよ。」", NULL, " I'll send it over to him, in that case.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200301", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200301", 256, TRUE); OutputLine(NULL, "「あ、あ、それでねそれでね、……レナが直接返したいの。」", NULL, "\"Ah, ah... I'd like to give it back to him in person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -424,7 +424,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300101", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300101", 256, TRUE); OutputLine(NULL, "「……?」", NULL, "\"...Eh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -450,22 +450,22 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300102", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300102", 256, TRUE); OutputLine(NULL, "「まぁ、そりゃ構わないけど、何でまたぁ。」", NULL, "\"Well, that's alright. But why?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200302", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200302", 256, TRUE); OutputLine(NULL, "「は、はぅ……。", NULL, "\"H-Hau......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200303", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200303", 256, TRUE); OutputLine(NULL, "……サングラスにおひげがね?", NULL, " He had this kyute beard and these kyute sunglasses......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200304", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200304", 256, TRUE); OutputLine(NULL, " ちょっぴりかぁいかったの…☆", NULL, " I'm so crazy about kyute things...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200305", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200305", 256, TRUE); OutputLine(NULL, " はぅ〜。」", NULL, " Hauuu.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -487,16 +487,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300103", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300103", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Ah ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300104", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300104", 256, TRUE); OutputLine(NULL, " 口ひげを引っこ抜いてお持ち帰りしちゃダメだよー?」", NULL, " Please don't pull out his beard and take it home with you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200306", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200306", 256, TRUE); OutputLine(NULL, "「で、そ、その、どうかな、会えるかなぁ…?」", NULL, "\"So, d-do you think I can meet him...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -505,7 +505,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300105", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300105", 256, TRUE); OutputLine(NULL, "「…んーーーー、…忙しいのか暇なのか、全然見当つかない人だからねぇ。", NULL, "\"...Well... I have no idea if he's busy or not.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300106", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300106", 256, TRUE); OutputLine(NULL, "今度、雛見沢に来る用事がないか聞いておくよ。」", NULL, "I'll ask him when he's coming to Hinamizawa next.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -534,7 +534,7 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100225", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100225", 256, TRUE); OutputLine(NULL, "「なんだよー、お前ら何やってんだー?」", NULL, "\"What are you guys doing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -543,19 +543,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300107", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300107", 256, TRUE); OutputLine(NULL, "「んーー?", NULL, "\"Hmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300108", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300108", 256, TRUE); OutputLine(NULL, " んっふっふっふ!", NULL, " Nfu fu fu!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300109", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300109", 256, TRUE); OutputLine(NULL, " レナがねぇ、新しい恋に目覚めちゃったんだってさぁ。」", NULL, " It seems like Rena found a new love.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200307", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200307", 256, TRUE); OutputLine(NULL, "「ちち、違うよ違うよ、はぅ〜〜!!」", NULL, "\"N-N-No! Hauuuuuu!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -564,10 +564,10 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100226", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100226", 256, TRUE); OutputLine(NULL, "「何だそりゃ、面白そうな話だなぁ!", NULL, "\"Really? How interesting!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100227", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100227", 256, TRUE); OutputLine(NULL, " 俺も混ぜろ混ぜろ!」", NULL, " I want to hear about it, too!\"", Line_Normal); ClearMessage(); @@ -622,16 +622,16 @@ void main() DrawScene( "background/m_hi1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100228", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100228", 256, TRUE); OutputLine(NULL, "「じゃあな、レナぁ。", NULL, "\"Bye, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100229", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100229", 256, TRUE); OutputLine(NULL, "また明日なー!」", NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200308", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200308", 256, TRUE); OutputLine(NULL, "「うん、また明日ねー!」", NULL, "\"Yeah, see you tomorrow!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -680,7 +680,7 @@ void main() FadeOutBGM( 1, 400, FALSE ); FadeOutBGM( 2, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 0, "hgrs01", 120, 0 ); + PlayBGM( 0, "hgrs01", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう、それは、", @@ -995,8 +995,8 @@ void main() SetSpeedOfMessage( FALSE, 0 ); FadeOutBGM( 0, 1000, FALSE ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawScene( "background/re_s2", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1049,16 +1049,16 @@ void main() ModDrawCharacter(0, 20, "sprite/normal/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "semi_r", 120, 0 ); + PlayBGM( 0, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100080", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100080", 256, TRUE); OutputLine(NULL, "「あらー、お帰り礼奈ちゃん。」", NULL, "\"Hey, Reina-chan. You're home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200309", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200309", 256, TRUE); OutputLine(NULL, "「あ、こんにちは…。」", NULL, "\"Ah, hello...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1080,10 +1080,10 @@ void main() ModDrawCharacter(0, 20, "sprite/normal/rina_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100081", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100081", 256, TRUE); OutputLine(NULL, "「今日ね、お父さんと一緒にお昼は穀倉(ごぐら)まで行ってきたのよ。", NULL, "\"Your father and I went to Gogura for lunch today.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100082", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100082", 256, TRUE); OutputLine(NULL, "キーマカレーがとーってもおいしいお店でね?」", NULL, " There's a restaurant there that makes delicious Indian curry.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1101,16 +1101,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100083", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100083", 256, TRUE); OutputLine(NULL, "「それで、レトルトをおみやげに買ってきたの。", NULL, "\"We bought you some curry home from the restaurant.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100084", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100084", 256, TRUE); OutputLine(NULL, "あとでぜひ食べてみてね。", NULL, " Try it later.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100085", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100085", 256, TRUE); OutputLine(NULL, "おいしいから〜!", NULL, " It's very good!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100086", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100086", 256, TRUE); OutputLine(NULL, " 礼奈ちゃんはこのお店、知ってる?」", NULL, " Have you heard of that restaurant, Reina-chan?\"", Line_Normal); ClearMessage(); @@ -1138,10 +1138,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200310", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200310", 256, TRUE); OutputLine(NULL, "「それは楽しみです。", NULL, "\"I'm looking forward to it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200311", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200311", 256, TRUE); OutputLine(NULL, "ありがとうございますね、リナさん。」", NULL, " Thank you so much, Rina-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1150,43 +1150,43 @@ void main() ModDrawCharacter(0, 20, "sprite/normal/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100087", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100087", 256, TRUE); OutputLine(NULL, "「それでね、礼奈ちゃん。", NULL, "\"Reina-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100088", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100088", 256, TRUE); OutputLine(NULL, "ちょっとみんなでお話があるんだけど、」", NULL, " Your father and I would like to talk about something with you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200312", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200312", 256, TRUE); OutputLine(NULL, "「ごめんなさい!", NULL, "\"I'm sorry!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200313", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200313", 256, TRUE); OutputLine(NULL, " ちょっと友達を待たせてるんで出掛けますね。", NULL, " But, my friends are waiting for me, so I have to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200314", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200314", 256, TRUE); OutputLine(NULL, "はぅ〜!", NULL, " Hauuu!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200315", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200315", 256, TRUE); OutputLine(NULL, " またゴミ捨て場で宝探しなの〜☆」", NULL, " We're going to go treasure hunting at the garbage dump again☆!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100089", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100089", 256, TRUE); OutputLine(NULL, "「あはははははー!", NULL, "\"Ahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100090", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100090", 256, TRUE); OutputLine(NULL, " 礼奈ちゃんは宝探しが好きねー。", NULL, " You really like treasure hunting, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100091", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100091", 256, TRUE); OutputLine(NULL, "私も今度行ってみようかしらぁ。」", NULL, " I'd like to go there sometime.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200316", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200316", 256, TRUE); OutputLine(NULL, "「ではすみません、失礼します!」", NULL, "\"Well, I've gotta go. Bye!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1336,7 +1336,7 @@ void main() DrawScene( "background/Sora2", 1000 ); FadeOutBGM( 0, 400, FALSE ); DrawScene( "white", 400 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); DrawSceneWithMask( "background/mo_g1_01", "maskm1", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1415,22 +1415,22 @@ void main() DrawScene( "background/mo_g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200317", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200317", 256, TRUE); OutputLine(NULL, "「………………リナさん。」", NULL, "\"............Rina-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100092", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100092", 256, TRUE); OutputLine(NULL, "「礼奈ちゃん、結構、耳遠い方ー?」", NULL, "\"Reina-chan, are you hard of hearing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200318", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200318", 256, TRUE); OutputLine(NULL, "「すみません、多分、逆風だったんで聞こえにくかったんだと思います。", NULL, "\"I'm sorry. I guess I couldn't hear you because of the wind.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200319", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200319", 256, TRUE); OutputLine(NULL, "あはは。」", NULL, " Ahaha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1449,16 +1449,16 @@ void main() ModDrawCharacter(2, 20, "sprite/sunset/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100093", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100093", 256, TRUE); OutputLine(NULL, "「一人?", NULL, "\"Are you here alone?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100094", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100094", 256, TRUE); OutputLine(NULL, " お友達は?」", NULL, " Where's your friend?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200320", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200320", 256, TRUE); OutputLine(NULL, "「一人で遊んでますよー。」", NULL, "\"I'm playing here alone.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1467,10 +1467,10 @@ void main() ModDrawCharacter(2, 20, "sprite/sunset/rina_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100095", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100095", 256, TRUE); OutputLine(NULL, "「ふ〜ん。", NULL, "\"Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100096", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100096", 256, TRUE); OutputLine(NULL, "その年でなかなか渋いわねー。」", NULL, " It's rare for a girl your age to play alone.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1481,13 +1481,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100097", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100097", 256, TRUE); OutputLine(NULL, "「しっかし、よくもこれだけ盛大にスクラップばっか捨てたもんよね。", NULL, "\"I can't believe people throw so much scrap out here.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100098", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100098", 256, TRUE); OutputLine(NULL, "知ってる?", NULL, " Did you know?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100099", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100099", 256, TRUE); OutputLine(NULL, " 昔、平坂の二丁目にもタイヤの外れた車ばっかり積んであるところがあってねー。」", NULL, " There used to be a place near Hirasaka where people threw tons of abandoned cars without wheels.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1541,7 +1541,7 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 0, "yabaisemi", 120, 0 ); + PlayBGM( 0, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………私は、戦わなくていいの?", @@ -1675,22 +1675,22 @@ void main() DrawScene( "background/mo_g3_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100100", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100100", 256, TRUE); OutputLine(NULL, "「……へーー。", NULL, "\"...Wow.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100101", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100101", 256, TRUE); OutputLine(NULL, "ちょっと素敵よね。秘密基地みたいー!」", NULL, " This is cool. It's like a secret base!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200321", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200321", 256, TRUE); OutputLine(NULL, "「あははは。", NULL, "\"Ahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200322", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200322", 256, TRUE); OutputLine(NULL, "私だけの秘密の隠れ家なんですよー。", NULL, " This is my secret hideout.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200323", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200323", 256, TRUE); OutputLine(NULL, "ここには誰も来ないし、誰にも何も聞コエマセン。」", NULL, " Nobody comes here, and nobody can HEAR us.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1706,13 +1706,13 @@ void main() ModDrawCharacter(1, 20, "sprite/sunset/rina_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100102", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100102", 256, TRUE); OutputLine(NULL, "「礼奈ちゃんだけの秘密の隠れ家?", NULL, "\"So, this is your secret hideout, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100103", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100103", 256, TRUE); OutputLine(NULL, " あはははは!", NULL, " Ahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100104", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100104", 256, TRUE); OutputLine(NULL, " 嬉しいわね、そんな場所に連れて来てもらえるなんて。」", NULL, " I'm honored to be invited here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1728,7 +1728,7 @@ void main() ClearMessage(); DisableWindow(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); ModDrawCharacter(1, 20, "sprite/sunset/rina_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); Negative( 1000 , TRUE ); @@ -1738,7 +1738,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200324", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200324", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"...........................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1769,31 +1769,31 @@ void main() FadeOutBGM( 0, 400, FALSE ); FadeOutBGM( 1, 400, FALSE ); FadeFilm( 400, TRUE ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100105", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100105", 256, TRUE); OutputLine(NULL, "「そうそう、ねぇ礼奈ちゃん。」", NULL, "\"Reina-chan.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200325", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200325", 256, TRUE); OutputLine(NULL, "「………なんでしょう?」", NULL, "\"...Yes?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100106", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100106", 256, TRUE); OutputLine(NULL, "「…………どしたの?", NULL, "\"...What's wrong?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100107", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100107", 256, TRUE); OutputLine(NULL, " 気分悪いの?」", NULL, " Are you feeling okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200326", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200326", 256, TRUE); OutputLine(NULL, "「いえ、…平気です。」", NULL, "\"Yes... I'm fine.\"", Line_Normal); ClearMessage(); @@ -1812,16 +1812,16 @@ void main() ModDrawCharacter(1, 20, "sprite/sunset/rina_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100108", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100108", 256, TRUE); OutputLine(NULL, "「私は礼奈ちゃんのこと、好きよ?", NULL, "\"I like you, Reina-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100109", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100109", 256, TRUE); OutputLine(NULL, " 礼奈ちゃんは私のこと、好き?」", NULL, " Do you like me?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200327", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200327", 256, TRUE); OutputLine(NULL, "「あはははは…、何ですか突然。」", NULL, "\"Ahahahaha... What are you talking about all of a sudden?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1832,7 +1832,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100110", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100110", 256, TRUE); OutputLine(NULL, "「私ね、ずっとあなたとお父さんとお付き合いをしているんだけど、", NULL, "\"I've been seeing your father for quite a long time now,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1843,7 +1843,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……いつまで酔ってるんだレナ。", @@ -1865,10 +1865,10 @@ void main() DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100111", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100111", 256, TRUE); OutputLine(NULL, "「それでね、これからのことを真剣に話し合ったのよ。", NULL, "\"We had a serious talk about our future the other day.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100112", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100112", 256, TRUE); OutputLine(NULL, "これからの生活や、色々よ。」", NULL, " You know, about our life together and so on.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1881,13 +1881,13 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 2, "suzu", 120, 0 ); + PlayBGM( 2, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの母", NULL, "Rena's mother", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000015", 256, TRUE); OutputLine(NULL, "「礼奈も、アキヒトおじさんのこと、好きでしょ?", NULL, "\"You like Uncle Akihito, don't you, Reina?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173000016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173000016", 256, TRUE); OutputLine(NULL, " それでね、お母さん…、」", NULL, " So, your father and I are...\"", Line_Normal); ClearMessage(); @@ -1932,21 +1932,21 @@ void main() DrawScene( "background/mo_g3_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200328", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200328", 256, TRUE); OutputLine(NULL, "「再婚なんて、許さないです。」", NULL, "\"I'm not going to let you get married to my father.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100113", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100113", 256, TRUE); OutputLine(NULL, "「……………え?」", NULL, "\".........What?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200329", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200329", 256, TRUE); OutputLine(NULL, "「お父さんとどういう付き合い方をしたって構いませんが、", NULL, "\"I don't care if you go out with him,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1972,7 +1972,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100114", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100114", 256, TRUE); OutputLine(NULL, "「…………………。", NULL, "\"..................", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1981,7 +1981,7 @@ void main() ModDrawCharacter(0, 20, "sprite/sunset/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100115", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100115", 256, TRUE); OutputLine(NULL, "……あ、", NULL, "Ah...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1989,16 +1989,16 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……あっはっはっは!", NULL, " Ah ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100116", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100116", 256, TRUE); OutputLine(NULL, " …拒絶もあるかなとは思ってたけど、ここまではっきり言われるとは、…あはは、思わなかったもんだから。」", NULL, " ...I thought you might reject me, but I didn't think you'd say it straight out like that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200330", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200330", 256, TRUE); OutputLine(NULL, "「拒絶もあるかなと思っていました?", NULL, "\"You thought I might reject you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200331", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200331", 256, TRUE); OutputLine(NULL, " 私が拒絶していたのに気付いていたのは意外でした。」", NULL, " I'm surprised you even noticed that I was doing it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2007,16 +2007,16 @@ void main() ModDrawCharacter(0, 20, "sprite/sunset/rina_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100117", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100117", 256, TRUE); OutputLine(NULL, "「そんなのわかるでしょ。", NULL, "\"Of course I did.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100118", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100118", 256, TRUE); OutputLine(NULL, "あんた、私と目を合わせるとすぐ逃げるもん。", NULL, " You always ran away whenever you saw me.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100119", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100119", 256, TRUE); OutputLine(NULL, "それでわかってないなんて思ってた?", NULL, " You thought I didn't know?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100120", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100120", 256, TRUE); OutputLine(NULL, " コドモは嫌ねー。」", NULL, " That's why I hate kids.\"", Line_Normal); ClearMessage(); @@ -2035,25 +2035,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100121", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100121", 256, TRUE); OutputLine(NULL, "「出来れば、上辺だけでもあんたとは仲良くしてたかったんだけど、ここまで嫌われちゃ難しいわねー。", NULL, "\"I wanted to get along with you if I could, at least on the surface, but I guess it's hard to do that now since you hate me so much.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100122", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100122", 256, TRUE); OutputLine(NULL, "……私のどこが気に入んないの?", NULL, " ...What do you hate about me?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100123", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100123", 256, TRUE); OutputLine(NULL, " 後学のために教えてよ?」", NULL, " I'd like to know for future reference.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200332", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200332", 256, TRUE); OutputLine(NULL, "「最初っから。", NULL, "\"Everything.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200333", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200333", 256, TRUE); OutputLine(NULL, "全部。", NULL, " I hate everything about you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200334", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200334", 256, TRUE); OutputLine(NULL, "匂いも嫌い。」", NULL, " I hate your smell, too.\"", Line_Normal); ClearMessage(); @@ -2078,40 +2078,40 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100124", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100124", 256, TRUE); OutputLine(NULL, "「そりゃー好都合ね。", NULL, "\"That's just fine with me.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100125", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100125", 256, TRUE); OutputLine(NULL, "私もあんたのこと嫌いだったからお互い様よねー。", NULL, " Because I hate you, too. I guess we're even.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100126", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100126", 256, TRUE); OutputLine(NULL, "きゃははははは!", NULL, " Kyahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100127", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100127", 256, TRUE); OutputLine(NULL, " 舐めんなクソガキ、ガタガタ言わされてぇかー?」", NULL, " You little fucking brat! You better shut your fucking mouth or I'll make you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200335", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200335", 256, TRUE); OutputLine(NULL, "「二度と家へ来ないでください。", NULL, "\"Never come to my house again.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200336", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200336", 256, TRUE); OutputLine(NULL, "再婚なんて、私が絶対に許さない。」", NULL, " I'll never let you get married to my father.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100128", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100128", 256, TRUE); OutputLine(NULL, "「きゃっはっははははははは!", NULL, "\"Kya ha hahahahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100129", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100129", 256, TRUE); OutputLine(NULL, " 別にあんたに許してもらわなくてもいいんだけどー?", NULL, " I don't need your permission, you know?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100130", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100130", 256, TRUE); OutputLine(NULL, " まぁ、あんたがうまく立ち回ってお父さんに再婚を断念させたきゃさせてごらんって。", NULL, " Well, why don't you try and stop your father from remarrying? Let's see what happens.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100131", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100131", 256, TRUE); OutputLine(NULL, "そんなの今さら意味ないしぃ。」", NULL, " I think you're wasting your time, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2142,30 +2142,30 @@ void main() ModDrawCharacter(0, 20, "sprite/sunset/rina_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100132", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100132", 256, TRUE); OutputLine(NULL, "「私ね、妊娠してるの。」", NULL, "\"I'm pregnant.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200337", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200337", 256, TRUE); OutputLine(NULL, "「嘘だッ!!!!!!」", NULL, "\"You're lying!!!!!!\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100133", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100133", 256, TRUE); OutputLine(NULL, "「ぅ、……嘘じゃないわよ。", NULL, "\"I... I'm not lying.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100134", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100134", 256, TRUE); OutputLine(NULL, "本当よぉ。」", NULL, " It's true.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 嘘だ嘘だ嘘だ…、妊娠なんて大嘘だ…!!", @@ -2188,13 +2188,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100135", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100135", 256, TRUE); OutputLine(NULL, "「私、クリスチャンだから中絶は出来ないのよねー。", NULL, "\"I'm a Christian, so I can't get an abortion.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100136", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100136", 256, TRUE); OutputLine(NULL, "認知してもらわざるを得ないしー。", NULL, " He'll just have to accept it.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100137", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100137", 256, TRUE); OutputLine(NULL, "それに結婚を前提の性交渉だったわけだしね。", NULL, " Plus, we had sex with marriage in mind.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2203,7 +2203,7 @@ void main() ModDrawCharacter(0, 20, "sprite/sunset/rina_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100138", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100138", 256, TRUE); OutputLine(NULL, "妊娠までさせといて、今さらちゃぶ台返しなんてことになるとー、最近は問題が多いわよねぇ?」", NULL, "He made me pregnant. If he changes his mind and takes no responsibility, it's going to be a big mess, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2212,26 +2212,26 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200338", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200338", 256, TRUE); OutputLine(NULL, "「それが最初から目的のくせにッ!!!", NULL, "\"That was your plan, wasn't it?!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200339", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200339", 256, TRUE); OutputLine(NULL, " 私は聞いてるんだ!", NULL, " I overheard it!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200340", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200340", 256, TRUE); OutputLine(NULL, " お前と鉄という男が二人で喫茶店で話しているところを聞いているんだ!!", NULL, " I heard the conversation you had with that man, 'Tecchan', at the coffee house!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200341", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200341", 256, TRUE); OutputLine(NULL, " お父さんのお金を目当てに近付いたのを知っている!!", NULL, " I know you started seeing my father for his money!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200342", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200342", 256, TRUE); OutputLine(NULL, " 雛見沢の旦那と呼んで、カモにしようとしていることを知ってる!!", NULL, "I know you call him your 'husband in Hinamizawa'. I know he's just a big catch for you!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200343", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200343", 256, TRUE); OutputLine(NULL, " 葛西さんに聞いたから全部知ってるんだ。", NULL, " I know everything because I heard it from Kasai-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200344", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200344", 256, TRUE); OutputLine(NULL, "美人局だってことも全部知ってるんだ!!!」", NULL, " I know you do badger games, too!!!\"", Line_Continue); OutputLineAll(NULL, "", Line_Normal); @@ -2243,10 +2243,10 @@ void main() DrawScene( "background/mo_g3_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100139", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100139", 256, TRUE); OutputLine(NULL, "「……あら、全部知ってるんだ?", NULL, "\"...Oh, you knew?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100140", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100140", 256, TRUE); OutputLine(NULL, " あらららら?」", NULL, " Well, well, well.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2260,58 +2260,58 @@ void main() FadeOutBGM( 1, 400, FALSE ); DrawScene( "background/aka1", 400 ); - PlayBGM( 2, "kaze", 120, 0 ); + PlayBGM( 2, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100141", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100141", 256, TRUE); OutputLine(NULL, "「んで?", NULL, "\"So?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100142", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100142", 256, TRUE); OutputLine(NULL, " 礼奈ちゃんはそこまで知ってて、どうしようってわけ?」", NULL, " Reina-chan, you know everything, and what are you thinking you're going to do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200345", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200345", 256, TRUE); OutputLine(NULL, "「……お父さんに、二度と近付かないでください…!」", NULL, "\"...Don't come near my father ever again...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100143", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100143", 256, TRUE); OutputLine(NULL, "「嫌よって言ったらー?」", NULL, "\"What if I refuse?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200346", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200346", 256, TRUE); OutputLine(NULL, "「……………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100144", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100144", 256, TRUE); OutputLine(NULL, "「こんな秘密の隠れ家に誘ってくれての話だからねぇ。", NULL, "\"You wanted to talk to me at your secret hideout, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100145", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100145", 256, TRUE); OutputLine(NULL, "そういうお話かなーとは思ってたのよ。", NULL, " I kind of knew what you wanted to talk to me about.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100146", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100146", 256, TRUE); OutputLine(NULL, "だってここ、秘密の隠れ家なんでしょ?", NULL, " You brought me to your secret hideout", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100147", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100147", 256, TRUE); OutputLine(NULL, " 誰も知らなくて、誰にも何も聞こえない、秘密の場所なんでしょ?」", NULL, " where nobody knows, and nobody can hear us, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200347", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200347", 256, TRUE); OutputLine(NULL, "「えぇ、そうですよ。", NULL, "\"Yeah, you're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200348", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200348", 256, TRUE); OutputLine(NULL, "……誰も知らなくて、誰にも何も聞こえない。", NULL, " ...Nobody knows about this place, and nobody can hear us here.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349", 256, TRUE); OutputLine(NULL, "…誰も訪れることのない、忘れられた場所…。」", NULL, " ...Nobody comes here because it's a place forgotten...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2355,13 +2355,13 @@ void main() DrawScene( "background/mo_g3_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100148", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100148", 256, TRUE); OutputLine(NULL, "「きゃっははははは!", NULL, "\"Kya hahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100149", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100149", 256, TRUE); OutputLine(NULL, " いやぁだ。なぁにをマジになってんだかねー。", NULL, " Come on. Let's not do this.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100150", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100150", 256, TRUE); OutputLine(NULL, "ほらほら仲直りー。」", NULL, " Let's be friends again.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2389,7 +2389,7 @@ void main() DisableWindow(); DrawFilm( 2, 0xff, 0xcc, 0xcc, 256, 0, 400, FALSE ); ModDrawCharacter(0, 20, "portrait/sunset/rina_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); - PlayBGM( 0, "msys30", 120, 0 ); + PlayBGM( 0, "msys30", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あれほどまでに敵対していたのに、レナは自らの首が絞られるまで、これほどの直接的な悪意を気付けなかった。", @@ -2398,7 +2398,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349_1", 256, TRUE); OutputLine(NULL, "「………………ぁ、", NULL, "\"...............Ah.........", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2409,24 +2409,24 @@ void main() ClearMessage(); SetSpeedOfMessage( FALSE, 0 ); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); DrawFilm( 2, 0xff, 0x99, 0x99, 256, 0, 400, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100152", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100152", 256, TRUE); OutputLine(NULL, "「コドモのクセに舐めやがってよ!!", NULL, "\"You little brat!!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100153", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100153", 256, TRUE); OutputLine(NULL, " もうちょいでウン千万ってカネが転がるんだよ。", NULL, " I'm so close to getting millions of yen.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100154", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100154", 256, TRUE); OutputLine(NULL, "上辺だけでも仲良しってことになってりゃあ、小遣いの少しもやろうって思ってたのになー!!", NULL, " If you at least pretended to get along with me, I would've given you a good allowance!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100155", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100155", 256, TRUE); OutputLine(NULL, " 口ばっかり滑らしッかぁ、うンだらねぇトコでまだるっこしいッ!!", NULL, "But, you just can't keep your fucking mouth shut, can you? You got some fucking nerve!!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100156", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100156", 256, TRUE); OutputLine(NULL, " 死に晒せやビチグソがぁッ!!!」", NULL, " A brat like you should die!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2439,26 +2439,26 @@ void main() DrawFilm( 2, 0xff, 0x66, 0x66, 256, 0, 400, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200349_2", 256, TRUE); OutputLine(NULL, "「………ぉ………………ぐぅ………!!」", NULL, "\"............Ugg...... Ghh......!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100158", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100158", 256, TRUE); OutputLine(NULL, "「コロシはしたかなかったんだけどねー!", NULL, "\"I didn't want to kill you.", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100159", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100159", 256, TRUE); OutputLine(NULL, " 二度とこんなウマいカモにゃ会えないだろうしさぁ!!", NULL, " But, I'll probably never get as big a catch as your father again!!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100160", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100160", 256, TRUE); OutputLine(NULL, " てめー絞めてウン千万なら悪くはないさねッ!", NULL, " So, I don't mind killing you for millions of yen!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100161", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100161", 256, TRUE); OutputLine(NULL, " どうせ、巻き上げたら蒸発するつもりだったしさ。", NULL, " I was going to disappear after I got that money anyway! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100162", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100162", 256, TRUE); OutputLine(NULL, "上等くれたらぁボケガキャああぁッ!!!」", NULL, "This is what you get for talking back to me!!!\"", Line_Normal); ClearMessage(); @@ -2490,11 +2490,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " リナは完全な優位を得たくて、押し倒して馬乗りになろうとしているようだった。", @@ -2534,27 +2534,27 @@ void main() ClearMessage(); DrawScene( "white_mono1_6", 400 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2603,9 +2603,9 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white_mono1_6", 400 ); - PlaySE( 0, "thisikuki", 128, 64 ); + PlaySE( 0, "thisikuki", 56, 64 ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 100 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2614,7 +2614,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100163", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100163", 256, TRUE); OutputLine(NULL, "「…ぎぃいいいぃいやあぁああぁッ!!!」", NULL, "\"...Gyyyyyyyaaaaaaaaaaaahhhhhhh!!!\"", Line_Normal); ClearMessage(); @@ -2636,7 +2636,7 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その隙を逃さず、レナは横へ転がってようやく難を逃れた。", @@ -2644,10 +2644,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100164", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100164", 256, TRUE); OutputLine(NULL, "「……ぐ、ぐぐぐ…!!!", NULL, "\"......Uggg...!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100165", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100165", 256, TRUE); OutputLine(NULL, " いってぇええぇぇぇ…!!」", NULL, " It fucking hurts...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2707,7 +2707,7 @@ void main() NULL, "I raised it up high and brought it back down!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " こんな重くて硬い鉛管を腕で防げるはずがない。", @@ -2724,7 +2724,7 @@ void main() NULL, "But, her long nails wouldn't let that happen.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -2734,7 +2734,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100166", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100166", 256, TRUE); OutputLine(NULL, "「ぎゃッあッ!!!!」", NULL, "\"Gyaaaah!\"", Line_Normal); ClearMessage(); @@ -2757,11 +2757,11 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100167", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100167", 256, TRUE); OutputLine(NULL, "「ぎゃ!!", NULL, "\"Gya!!", Line_Continue); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -2776,7 +2776,7 @@ void main() Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -2794,7 +2794,7 @@ void main() OutputLine(NULL, "…ッ!", NULL, " ...!", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -2805,7 +2805,7 @@ void main() OutputLine(NULL, " タンマ、", NULL, " Stop it!", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -2816,7 +2816,7 @@ void main() OutputLine(NULL, "…タンマ!!!」", NULL, " ...Wait!!!\"", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -2832,20 +2832,20 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("リナ", NULL, "Rina", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 20, "ps3/s09/20/172100168", 128, TRUE); + ModPlayVoiceLS(4, 20, "ps3/s09/20/172100168", 256, TRUE); OutputLine(NULL, "「マ、マジで洒落ンなんないって…!!", NULL, "\"I-I'm serious! Stop it right now...!!", Line_ContinueAfterTyping); Wait( 2000 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -2854,7 +2854,7 @@ void main() NULL, " Ugg!!", Line_ContinueAfterTyping); Wait( 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -2862,7 +2862,7 @@ void main() OutputLine(NULL, " ぎゃッ!!」", NULL, " Gya!!\"", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2870,9 +2870,9 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 200 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); @@ -2880,13 +2880,13 @@ void main() OutputLine(NULL, " こんなこと洒落でやるものか。", NULL, "I'm serious too.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); OutputLine(NULL, "死ね死ね死ね、", NULL, " Die! Die! Die!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); OutputLine(NULL, "死んでしまえ…!", @@ -2895,132 +2895,132 @@ void main() SetSpeedOfMessage( FALSE, 0 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そうだ、そうなんだ。", NULL, "Yeah, that's right.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); OutputLine(NULL, "こうすれば良かったんだ。", NULL, " I should've done this a long time ago.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); OutputLine(NULL, "証拠とか、誰かに相談するとか、", NULL, " I didn't need proof. I didn't have to talk to anybody.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); OutputLine(NULL, "そんなのくだらないくだらない、", NULL, " That's stupid.", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "本当にくだらない!!", NULL, " That's nonsense!!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE ); OutputLine(NULL, " 始めからこうしてればよかったんだ!!", NULL, " I should've done this a long time ago!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もっともっと早くにこうしていれば!!", NULL, "If I had done it a long time ago,", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, " お父さんが籠絡されることもなかったろう。", NULL, " my father wouldn't have been deceived.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLine(NULL, "お父さんを守れた。", NULL, " I could've protected him.", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "家族を守れた。", NULL, " I could've protected my family.", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, "私の生活を守れた。", NULL, " I could've protected my life.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLine(NULL, "私が私でいられた。", NULL, " I could've been myself. ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "お母さんも離婚しなかった。", NULL, "My mother wouldn't have divorced my father.", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "だからずっと幸せだった。", NULL, " I could've stayed happy.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLine(NULL, "私は不幸になんかならなかった。", NULL, " I wouldn't have had to be unhappy.", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, "でも、私は幸せを取り戻す。", NULL, " I'm going to recapture my happiness.", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "今この瞬間、自らの力でそれを勝ち取る。", NULL, " At this moment, I'm going to win back my happiness. ", GetGlobalFlag(GLinemodeSp)); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "私は不幸になんか泣かない。", NULL, "I'm not going to cry for misfortune.", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "不幸せな運命になんか屈さない。", NULL, " I'm not going to give in to a fate of unhappiness.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLine(NULL, "幸せになるんだ。", NULL, " I'm going to be happy.", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, "それを掴み取るんだ。", NULL, " I'm going to seize my happiness...", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "今!", NULL, " right now...", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); OutputLine(NULL, " 自分の!", NULL, " with my own...", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); OutputLine(NULL, " 手でッ!!!!", NULL, " two hands!!!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "white_mono1_6", "masktoketu", 1, 0, 300 ); @@ -3056,14 +3056,14 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "background/mo_g3_01", "maskright", 1, 0, 300 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " スクラップの斜面を登ろうとして、滑って転び、ごろごろとどこまでも転がっていった。", NULL, "She tried to climb up the slope of garbage, slipped, fell, and rolled all the way back down.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 100, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それっきり、彼女は立ち上がらなかったし、頭を庇いもしなかった。", @@ -3096,7 +3096,7 @@ void main() NULL, " She still didn't close her eyes.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Down", 100, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " どさり。", @@ -3188,7 +3188,7 @@ void main() ClearMessage(); DrawScene( "background/mo_g1_01", 300 ); - PlaySE( 0, "wa_003", 100, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 殺すつもりでここに誘ったわけじゃなかった。", @@ -3206,7 +3206,7 @@ void main() NULL, "But even so, I felt like this was the best and most expedient solution.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_003", 100, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 殺してしまうことに勝る解決法なんてなかったのだ。", @@ -3237,7 +3237,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); DrawScene( "black", 1000 ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私だってそうだった。", @@ -3390,7 +3390,7 @@ void main() FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "background/mo_yg1", "maskup", 1, 0, 300 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 急に暗さを感じるようになる。", @@ -3410,7 +3410,7 @@ void main() NULL, " it was getting dark until just then.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 夕立を感じさせる雷鳴も聞こえる。", @@ -3428,7 +3428,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE); - PlayBGM( 0, "demo_48khz", 120, 0 ); + PlayBGM( 0, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 家へ帰ろう。", diff --git a/Update/_tsum_009.txt b/Update/_tsum_009.txt index defc233..acf3ccf 100644 --- a/Update/_tsum_009.txt +++ b/Update/_tsum_009.txt @@ -4,11 +4,11 @@ void main() DrawScene( "white", 400 ); DrawSceneWithMask( "background/si_h2_01", "maskm1", 1, 0, 300 ); - PlayBGM( 0, "03_cele", 120, 0 ); + PlayBGM( 0, "03_cele", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200350", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200350", 256, TRUE); OutputLine(NULL, "「再婚なんか、する必要ないよ。」", NULL, "\"You don't need to get remarried.\"", Line_Normal); ClearMessage(); @@ -25,40 +25,40 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900019", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900019", 256, TRUE); OutputLine(NULL, "「………無理もないよな。", NULL, "\"......I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900020", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900020", 256, TRUE); OutputLine(NULL, "…礼奈の気持ちも分かるよ。", NULL, " ...I know how you feel, Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900021", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900021", 256, TRUE); OutputLine(NULL, "事前に礼奈にもよく相談、」", NULL, " I should've talked about it with you first and...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200351", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200351", 256, TRUE); OutputLine(NULL, "「妊娠したなんて、あの女の嘘だよ。」", NULL, "\"That woman is lying to you about her pregnancy.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900022", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900022", 256, TRUE); OutputLine(NULL, "「あの女なんて言い方しちゃだめだ。", NULL, "\"Don't talk like that.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900023", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900023", 256, TRUE); OutputLine(NULL, "リナさんは、」", NULL, " Rina-san is...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200352", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200352", 256, TRUE); OutputLine(NULL, "「本当のことを話す。", NULL, "\"I'll tell you the truth.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200353", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200353", 256, TRUE); OutputLine(NULL, "あの女と鉄という男は二人組の悪人。", NULL, " That woman and a guy called 'Tecchan' are a team of bad people.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200354", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200354", 256, TRUE); OutputLine(NULL, "我が家の財産を狙ってお父さんに近付いてきただけ。」", NULL, " She went out with you only because she was trying to get our money.\"", Line_Normal); ClearMessage(); @@ -95,10 +95,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900024", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900024", 256, TRUE); OutputLine(NULL, "「なぁ礼奈…、もう一度ゆっくりと父さんたちと話し合おう。", NULL, "\"Hey, Reina... Let's sit down with a cup of tea and talk.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900025", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900025", 256, TRUE); OutputLine(NULL, "そうすればきっと分かってくれるから。」", NULL, " I'm sure you'll understand once you hear me out.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -178,7 +178,7 @@ void main() NULL, " we had a visitor.", Line_Normal); ClearMessage(); - PlayBGM( 0, "msys23", 120, 0 ); + PlayBGM( 0, "msys23", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは鉄と呼ばれていた男。", @@ -191,11 +191,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_glass", 128, 64 ); + PlaySE( 0, "s_glass", 56, 64 ); ModDrawCharacter(0, 21, "sprite/normal/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/re_h1", 50 ); StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE ); @@ -233,23 +233,23 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鉄平は乱暴に家中を探すが、リナの姿を見つけることはできなかった。", @@ -322,16 +322,16 @@ void main() DrawSceneWithMask( "background/re_s4", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000065", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000065", 256, TRUE); OutputLine(NULL, "「んで、なんじゃい。", NULL, "\"So,", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000066", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000066", 256, TRUE); OutputLine(NULL, "重要な話っちゅうんは。」", NULL, " whaddya want?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355", 256, TRUE); OutputLine(NULL, "「リナさんって、", NULL, "\"Has Rina-san...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -347,13 +347,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000067", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000067", 256, TRUE); OutputLine(NULL, "「……んん?」", NULL, "\"......Nnn?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355_1", 256, TRUE); OutputLine(NULL, "「実はリナさん、……事情があって、隠れてるんです。」", NULL, "\"As a matter of fact... she's hiding somewhere.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -362,16 +362,16 @@ void main() ModDrawCharacter(0, 21, "sprite/night/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000068", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000068", 256, TRUE); OutputLine(NULL, "「はぁ?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000069", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000069", 256, TRUE); OutputLine(NULL, " どういうごっちゃん!!」", NULL, " I don't get it!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200357", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200357", 256, TRUE); OutputLine(NULL, "「リナさんから、鉄平さんが来たら連れて来てほしいと言われてるんです。」", NULL, "\"Rina-san told me to take you to her when you came to my house.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -380,16 +380,16 @@ void main() ModDrawCharacter(0, 21, "sprite/night/tetu_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000070", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000070", 256, TRUE); OutputLine(NULL, "「……はぁ??", NULL, "\"...Hah??", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000071", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000071", 256, TRUE); OutputLine(NULL, " 律子のやつ、どうしたんね…!」", NULL, " The fuck is Ritsuko thinkin'...?\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "black", "maskright", 1, 0, 300 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鉄平はのこのことついて来た。", @@ -456,10 +456,10 @@ void main() DrawSceneWithMask( "black", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000072", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000072", 256, TRUE); OutputLine(NULL, "「お、…!", NULL, "\"Oh...!", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000073", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000073", 256, TRUE); OutputLine(NULL, " どうしたんね…。」", NULL, " What's goin' on...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -485,7 +485,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 2, "suzu", 120, 0 ); + PlayBGM( 2, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 草むらの陰に横たえてある大斧を担ぎ上げる。", @@ -493,16 +493,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200358", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200358", 256, TRUE); OutputLine(NULL, "「ごめんなさい、電池の接触不良かな……。", NULL, "\"I'm sorry. I guess the battery went out...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200359", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200359", 256, TRUE); OutputLine(NULL, "ちょっと待ってくださいね…。」", NULL, " Hold on a second...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000074", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000074", 256, TRUE); OutputLine(NULL, "「おう、早ぅせんとな。」", NULL, "\"'Kay. Hurry it up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -516,10 +516,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000075", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000075", 256, TRUE); OutputLine(NULL, "「……あぁん、ライターあるわ。", NULL, "\"...Oh, I got a lighter.", Line_WaitForInput); - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000076", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000076", 256, TRUE); OutputLine(NULL, "出すんね。」", NULL, " I'll just fire this baby up...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -549,7 +549,7 @@ void main() ModDrawCharacter(0, 21, "portrait/night/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鉄平", NULL, "Teppei", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 21, "ps3/s09/21/172000077", 128, TRUE); + ModPlayVoiceLS(4, 21, "ps3/s09/21/172000077", 256, TRUE); OutputLine(NULL, "「…………ッッ!!!!」", NULL, "\".........!!!!\"", Line_Normal); ClearMessage(); @@ -611,9 +611,9 @@ void main() DisableWindow(); FadeOutBGM( 2, 300, FALSE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 100 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 100 ); @@ -634,7 +634,7 @@ void main() NULL, "I felt an indescribable vibration through the hatchet when it hit him, and this told me that I broke his skull.", Line_Normal); ClearMessage(); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 喫茶店で喧嘩自慢をしていた大男も、人を殺すために用意した武器の前では呆気なかった。", @@ -646,7 +646,7 @@ void main() NULL, "He was done in by a single blow.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鉄平は、頭部に斧をくわえ込んだまま、ゆっくりと横に倒れる。", NULL, "Teppei slowly fell to his side with the hatchet in his forehead.", GetGlobalFlag(GLinemodeSp)); @@ -661,7 +661,7 @@ void main() DisableWindow(); FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/mo_yg1", 400 ); - PlayBGM( 0, "msys17", 120, 0 ); + PlayBGM( 0, "msys17", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は、一刀だけをもって、この大男を処分した。", @@ -714,7 +714,7 @@ void main() ClearMessage(); DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さぁレナ。", @@ -800,7 +800,7 @@ void main() Wait( 2000 ); SetValidityOfInput( TRUE ); DrawScene( "background/jt1", 3000 ); - PlayBGM( 1, "suzume", 120, 0 ); + PlayBGM( 1, "suzume", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -820,12 +820,12 @@ void main() SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 ); - PlayBGM( 0, "msys06", 120, 0 ); + PlayBGM( 0, "msys06", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが授業中に居眠りをするなんて、珍しいことだった。", @@ -873,19 +873,19 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300110", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300110", 256, TRUE); OutputLine(NULL, "「寝かせてあげなよ。", NULL, "\"Let her sleep.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300111", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300111", 256, TRUE); OutputLine(NULL, "たまにはそういう日もあるよ。」", NULL, " She must be really tired today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100230", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100230", 256, TRUE); OutputLine(NULL, "「…ん。", NULL, "\"...Ah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100231", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100231", 256, TRUE); OutputLine(NULL, "それもそうだな。」", NULL, " You're right.\"", Line_Normal); ClearMessage(); @@ -922,7 +922,7 @@ void main() DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100232", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100232", 256, TRUE); OutputLine(NULL, "「………そんな苦労をしてるなんて、全然気付きもしなかったぜ。」", NULL, "\"...I didn't even notice that she's been through such a tough time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -931,10 +931,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300112", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300112", 256, TRUE); OutputLine(NULL, "「レナはそういうのを表に出さないタイプだよね。", NULL, "\"Rena is the kind of girl who doesn't show her pain to others.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300113", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300113", 256, TRUE); OutputLine(NULL, "ひょっとすると、普段、陽気に振舞っているのも、そういう風に意識して振舞っているからかもね。」", NULL, " She always looks happy and cheerful, but she might be acting that way on purpose.\"", Line_Normal); ClearMessage(); @@ -988,7 +988,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300114", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300114", 256, TRUE); OutputLine(NULL, "「別に、圭ちゃんが両親と生活してることを申し訳なく思うことはないよ。」", NULL, "\"You don't have to feel bad about living with your parents.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1004,16 +1004,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300115", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300115", 256, TRUE); OutputLine(NULL, "「確かに家族ってのは、生まれてきた子どもである私たちにとって、一番最初のコミュニティなんだと思う。", NULL, "\"A family is the most common community for kids like us to live in.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300116", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300116", 256, TRUE); OutputLine(NULL, "でもね、コミュニティは家族だけじゃないんだよ。」", NULL, " But it's not the only community we have.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100233", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100233", 256, TRUE); OutputLine(NULL, "「……仲間、か?」", NULL, "\"...You mean friends?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1022,13 +1022,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300117", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300117", 256, TRUE); OutputLine(NULL, "「わかってるじゃん。」", NULL, "\"You're right.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100233_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100233_1", 256, TRUE); OutputLine(NULL, "「俺たちは、レナにとって、家族に負けないくらいの存在なんだろうか…?」", NULL, "\"Do you think we're as good as family to Rena...?\"", Line_Normal); ClearMessage(); @@ -1037,10 +1037,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300119", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300119", 256, TRUE); OutputLine(NULL, "「掃除洗濯、炊事に買い物。", NULL, "\"Rena does cleaning, laundry, cooking, and shopping, so she must be tired every day.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300120", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300120", 256, TRUE); OutputLine(NULL, "それに疲れて昼寝だけして過ごすことだってレナにはできるんだよ。", NULL, " She could spend her afternoon taking naps.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1049,14 +1049,14 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300121", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300121", 256, TRUE); OutputLine(NULL, "でもレナはそれをしない。", NULL, "But she doesn't do that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300122", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300122", 256, TRUE); OutputLine(NULL, "放課後の時間いっぱいを私たちと部活をして過ごす。", NULL, " She spends her afternoons playing with us. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300123", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300123", 256, TRUE); OutputLine(NULL, "それはつまり、………なんて言えばいいのかなぁ、", NULL, "That means... how should I put it...?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1067,7 +1067,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100234", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100234", 256, TRUE); OutputLine(NULL, "「レナにとっては、…家族と同じくらいの意味のある、仲間ってことなのか?」", NULL, "\"So you're saying... we're friends with as much value as family to her?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1076,7 +1076,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300124", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300124", 256, TRUE); OutputLine(NULL, "「…………。」", NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1095,10 +1095,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300125", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300125", 256, TRUE); OutputLine(NULL, "「あー、……圭ちゃんが今日まで、仲間って言葉をどういう意味で使ってきたか知らないけどさ。", NULL, "\"Ah... I didn't know what friends meant for you until today.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300126", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300126", 256, TRUE); OutputLine(NULL, "…仲間ってのは、家族とまったく同格じゃないのかなぁ?」", NULL, " ...But I believe friends are just as important and valuable as family.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1107,7 +1107,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500025", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500025", 256, TRUE); OutputLine(NULL, "「……難しく考えることではないのですよ。」", NULL, "\"......It's actually very easy to understand.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1121,16 +1121,16 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500026", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500026", 256, TRUE); OutputLine(NULL, "「居場所があればいいのです。", NULL, "\"The important thing is to have people around whom you can feel comfortable.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500027", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500027", 256, TRUE); OutputLine(NULL, "それがある場所を、家族と言ったり、仲間と言ったり、呼び方が少し変わるだけのことなのですよ。」", NULL, " Sometimes you call them family or sometimes you call them friends. It's just a matter of the word you use.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100235", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100235", 256, TRUE); OutputLine(NULL, "「………梨花ちゃんにとって、家族と仲間は同じものか?」", NULL, "\"...Are friends the same as family to you, Rika-chan?\"", Line_Normal); ClearMessage(); @@ -1139,10 +1139,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500028", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500028", 256, TRUE); OutputLine(NULL, "「……ボクはそうだと思っていますです。", NULL, "\"...Yes, they are.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500029", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500029", 256, TRUE); OutputLine(NULL, "沙都子も魅ぃも、そしてレナもそうだと思いますですよ。」", NULL, " I believe they are to Satoko, Mii, and Rena, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1151,13 +1151,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300127", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300127", 256, TRUE); OutputLine(NULL, "「だから私たちは、いっつも一緒にいようとするんじゃないかなぁ。」", NULL, "\"I guess that's why we always try to stay together.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100235_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100235_1", 256, TRUE); OutputLine(NULL, "「梨花ちゃんは、みんなといると寂しくないか?」", NULL, "\"Do you ever feel lonely when you're with your friends?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1166,10 +1166,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500030", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500030", 256, TRUE); OutputLine(NULL, "「……みんなは家族なのです。", NULL, "\"......They're my family.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500031", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500031", 256, TRUE); OutputLine(NULL, "寂しくなんかないのですよ?」", NULL, " So, I'm not lonely.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1191,7 +1191,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100236", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100236", 256, TRUE); OutputLine(NULL, "「俺、………ちょっと恥ずかしいよ。」", NULL, "\"I'm... a little embarrassed.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1200,19 +1200,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300129", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300129", 256, TRUE); OutputLine(NULL, "「うん?」", NULL, "\"Why?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100237", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100237", 256, TRUE); OutputLine(NULL, "「今日まで俺、仲間って言葉を使ってきたけどさ。", NULL, "\"I've been using the word, 'friends'.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100238", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100238", 256, TRUE); OutputLine(NULL, "……本当の意味で理解してなかったと思う。", NULL, " ...But I don't think I understood its true meaning until today.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100239", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100239", 256, TRUE); OutputLine(NULL, "仲間ってのは、…もっともっと大切で掛け替えのない、すげえもんなんだよな。」", NULL, " Friends are... more important and irreplaceable than I thought they were.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1221,19 +1221,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300130", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300130", 256, TRUE); OutputLine(NULL, "「…………それ、すっごく当り前のことだからさ。", NULL, "\"That's like...... common sense.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300131", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300131", 256, TRUE); OutputLine(NULL, "もし今日まで分かってなかったなら、よく胸に刻んだ方がいいよ。」", NULL, " So, you should take this opportunity to remember that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100240", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100240", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100241", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100241", 256, TRUE); OutputLine(NULL, "…そうするぜ。」", NULL, " ...I will.\"", Line_Normal); ClearMessage(); @@ -1242,7 +1242,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300132", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300132", 256, TRUE); OutputLine(NULL, "「あと、それを二度と口にしない方がいいかもだね!", NULL, "\"I also recommend that you don't say that again!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1251,7 +1251,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300133", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300133", 256, TRUE); OutputLine(NULL, "今、圭ちゃん、かなり恥ずかしいことを言ってたと思うよ〜。」", NULL, "Kei-chan, you just said something very embarrassing, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1275,7 +1275,7 @@ void main() DrawSceneWithMask( "background/gk3", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200360", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200360", 256, TRUE); OutputLine(NULL, "「………くぁぁ……。」", NULL, "\"......Zzz......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1297,7 +1297,7 @@ void main() ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_2_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400001", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400001", 256, TRUE); OutputLine(NULL, "「委員長、竜宮さんを起こしてください。」", NULL, "\"Class president, wake her up, please.\"", Line_Normal); ClearMessage(); @@ -1306,7 +1306,7 @@ void main() DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300134", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300134", 256, TRUE); OutputLine(NULL, "「レナぁ、ほらほら。」", NULL, "\"Rena, get up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1315,7 +1315,7 @@ void main() ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200361", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200361", 256, TRUE); OutputLine(NULL, "「ふぁうぅうぅ…。」", NULL, "\"Hwwaaaa...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1342,8 +1342,8 @@ void main() ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1378,19 +1378,19 @@ void main() DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200362", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200362", 256, TRUE); OutputLine(NULL, "「どうしたんだろ。", NULL, "\"Keiichi-kun,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200363", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200363", 256, TRUE); OutputLine(NULL, "圭一くん、すっごく嬉しそうだね。今日は何かあるの?」", NULL, " you look very happy. Did something special happen today?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100242", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100242", 256, TRUE); OutputLine(NULL, "「別に今日、何かあるわけじゃないぜ。", NULL, "\"Nothing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100243", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100243", 256, TRUE); OutputLine(NULL, "今日は今日だし、明日は明日だろ。」", NULL, " Today is today. Tomorrow is tomorrow, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1399,22 +1399,22 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200364", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200364", 256, TRUE); OutputLine(NULL, "「……うん?」", NULL, "\"......Yeah...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100244", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100244", 256, TRUE); OutputLine(NULL, "「今日が晴れてるならそれで十分。", NULL, "\"I'm just happy that we have perfect weather today.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100245", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100245", 256, TRUE); OutputLine(NULL, "明日の天気なんか知ったこっちゃないってことさ。", NULL, " I don't care about the weather tomorrow.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100246", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100246", 256, TRUE); OutputLine(NULL, "だから、今日という日を俺は精一杯遊び倒したい。", NULL, " I want to enjoy today as much as I can.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100247", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100247", 256, TRUE); OutputLine(NULL, "いつ天気が崩れたって後悔しないくらいに徹底的にな。」", NULL, " When the weather changes, I don't want to regret that I didn't.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1431,18 +1431,18 @@ void main() ClearMessage(); DrawScene( "black", 1000 ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "cafe", 120, 0 ); + PlayBGM( 0, "cafe", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100248", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100248", 256, TRUE); OutputLine(NULL, "「魅音〜、今日の部活は何だー?", NULL, "\"Mion, what are we doing today for club activities?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100249", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100249", 256, TRUE); OutputLine(NULL, " それに最近、罰ゲームがちょいと刺激不足だぜー。」", NULL, " We need something very exciting for the punishment, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1451,13 +1451,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300135", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300135", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300136", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300136", 256, TRUE); OutputLine(NULL, " 言うねぇ圭ちゃん。", NULL, " That's the spirit I like, Kei-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300137", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300137", 256, TRUE); OutputLine(NULL, "そこまで言うなら、今日の放課後には生き地獄ってヤツを拝ましてあげるよ…!」", NULL, " Because you insist, I'll put you through a living hell...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1466,22 +1466,22 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200365", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200365", 256, TRUE); OutputLine(NULL, "「け、圭一くん、あんまり魅ぃちゃんを挑発しちゃだめだよぅ…。」", NULL, "\"K-Keiichi-kun, don't provoke her too much...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100250", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100250", 256, TRUE); OutputLine(NULL, "「おいおい、臆すのかよレナぁ。", NULL, "\"Hey, are you scared, Rena?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100251", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100251", 256, TRUE); OutputLine(NULL, "上等じゃねぇかよ!", NULL, " I know you're better than that!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100252", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100252", 256, TRUE); OutputLine(NULL, " また俺たちの実力で大暴れしてやろうぜ!", NULL, " Let's show her our true power again!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100253", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100253", 256, TRUE); OutputLine(NULL, " 俺とレナの決着だって、まだまだ着いちゃいないんだからなぁ。」", NULL, " Remember, we haven't brought an end to our last battle.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1495,10 +1495,10 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200366", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200366", 256, TRUE); OutputLine(NULL, "「あはは、それもそうだね。", NULL, "\"Ahaha, I do remember that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200367", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200367", 256, TRUE); OutputLine(NULL, "よぅし、レナも思いっきりがんばるぞー!」", NULL, " Okay, let's do it, then!\"", Line_Normal); ClearMessage(); @@ -1507,7 +1507,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_akuwarai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400036", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400036", 256, TRUE); OutputLine(NULL, "「レナさんには先日の借りがございますものねぇ!", NULL, "\"Rena-san, you certainly got me last time!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1516,7 +1516,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400037", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400037", 256, TRUE); OutputLine(NULL, "きっちり倍返しさせていただきましてですわよー!」", NULL, "For that, I must pay you back with interest!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1525,7 +1525,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300138", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300138", 256, TRUE); OutputLine(NULL, "「いいねいいねぇ。", NULL, "\"This is getting very interesting.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1534,7 +1534,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300139", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300139", 256, TRUE); OutputLine(NULL, "盛り上がってきたよ、くっくっく!」", NULL, "It's going to be a blast! Heh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1544,7 +1544,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500032", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500032", 256, TRUE); OutputLine(NULL, "「……早く、放課後になるといいのです。」", NULL, "\"......I can't wait for school to finish.\"", Line_Normal); ClearMessage(); @@ -1560,10 +1560,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100254", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100254", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100255", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100255", 256, TRUE); OutputLine(NULL, "早く放課後になるといいなぁ。」", NULL, " It would be nice if school ended soon.\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_010.txt b/Update/_tsum_010.txt index be75ac2..8291534 100644 --- a/Update/_tsum_010.txt +++ b/Update/_tsum_010.txt @@ -10,8 +10,8 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff ); DrawScene( "white", 400 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 3000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -122,11 +122,11 @@ void main() ClearMessage(); DrawScene( "white", 100 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "thisikuki", 128, 64 ); + PlaySE( 0, "thisikuki", 56, 64 ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 ); DrawScene( "black", 400 ); @@ -135,38 +135,38 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 700 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); DrawScene( "background/Sora2", 3000 ); DrawScene( "black", 1000 ); @@ -384,7 +384,7 @@ void main() NULL, "What I did isn't a crime as long as I don't get caught... Plus, I didn't do this because I wanted to commit a crime.", Line_Normal); ClearMessage(); - PlayBGM( 0, "Feel", 120, 0 ); + PlayBGM( 0, "Feel", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は、悪いことはしていない。", @@ -458,31 +458,31 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900026", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900026", 256, TRUE); OutputLine(NULL, "「………礼奈、……どこへ行ってたんだ…?」", NULL, "\"...Reina... where have you been?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200368", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200368", 256, TRUE); OutputLine(NULL, "「あの男と話をしてきた。", NULL, "\"I was talking with him.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200369", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200369", 256, TRUE); OutputLine(NULL, "もうリナさんは二度とこの家に来ない。", NULL, " I said, 'Rina-san will never come to our house again,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200370", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200370", 256, TRUE); OutputLine(NULL, "だからあなたも来ないでって言った。", NULL, " so please leave us alone.'", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371", 256, TRUE); OutputLine(NULL, "だからあいつはもう来ないよ。」", NULL, " Therefore, he'll never come back.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900027", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900027", 256, TRUE); OutputLine(NULL, "「そんなので大人しくしてくれるヤツじゃないぞきっと…。", NULL, "\"I don't think he'll stay away from us that easily...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900028", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900028", 256, TRUE); OutputLine(NULL, "礼奈もしばらくは用心した方がいい…。」", NULL, " You should watch out for him for a while, too...\"", Line_Normal); ClearMessage(); @@ -503,10 +503,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_1", 256, TRUE); OutputLine(NULL, "「お父さん、はい。", NULL, "\"Here you go, Dad.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_2", 256, TRUE); OutputLine(NULL, "…………ほっぺた、すごい腫れてるよ。」", NULL, " ...Your cheeks are swollen.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -517,22 +517,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900031", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900031", 256, TRUE); OutputLine(NULL, "「……あぁ、…ありがとう。」", NULL, "\"......Oh... thank you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200372", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200372", 256, TRUE); OutputLine(NULL, "「私が片付けるからいいよ。", NULL, "\"Don't worry about cleaning up the mess. I'll do it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200373", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200373", 256, TRUE); OutputLine(NULL, "掃除機持ってくるね。」", NULL, " I'll get the vacuum cleaner.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900032", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900032", 256, TRUE); OutputLine(NULL, "「…………礼奈。」", NULL, "\".........Reina.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -543,40 +543,40 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900033", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900033", 256, TRUE); OutputLine(NULL, "「………お父さんが悪かった。", NULL, "\"......I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900034", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900034", 256, TRUE); OutputLine(NULL, "………ごめんな、本当に。」", NULL, " ...I'm so sorry.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200374", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200374", 256, TRUE); OutputLine(NULL, "「仕方ないよ。", NULL, "\"It's not your fault.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200375", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200375", 256, TRUE); OutputLine(NULL, "…あいつらは騙すのが生業だもん。", NULL, " ...They make their living by deceiving people.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200376", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200376", 256, TRUE); OutputLine(NULL, "…だからお父さんは騙されただけだよ。」", NULL, " ...You were just one of their targets.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900035", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900035", 256, TRUE); OutputLine(NULL, "「……………礼奈は、…あいつらがそういう連中だって知ってたのか?」", NULL, "\"......Reina... did you know who they were?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200377", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200377", 256, TRUE); OutputLine(NULL, "「…うん。最近だけどね。", NULL, "\"...Yes. I found out recently.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200378", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200378", 256, TRUE); OutputLine(NULL, "言っても信じてくれないと思って言わなかった。", NULL, " I didn't tell you because I thought you wouldn't believe me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200379", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200379", 256, TRUE); OutputLine(NULL, "ごめんね。」", NULL, " I'm sorry.\"", Line_Normal); ClearMessage(); @@ -604,13 +604,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200380", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200380", 256, TRUE); OutputLine(NULL, "「お父さんは、母さんとの離婚で落ち込んでいるところを付け入られたんだよ。」", NULL, "\"She took advantage of your pain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900036", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900036", 256, TRUE); OutputLine(NULL, "「…………………お父さんは、……本当に駄目なお父さんだよな。」", NULL, "\"............I'm... a very bad father.\"", Line_Normal); ClearMessage(); @@ -699,10 +699,10 @@ void main() DrawSceneWithMask( "background/flashback/re_h3", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900037", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900037", 256, TRUE); OutputLine(NULL, "「……お父さんは、……お父さんであることを忘れちゃってたんだ。", NULL, "\"......I'd forgotten that I was a father first.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900038", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900038", 256, TRUE); OutputLine(NULL, "………本当にどうかしてた………。」", NULL, " ......What was I thinking......?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -719,13 +719,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200381", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200381", 256, TRUE); OutputLine(NULL, "「いいよ。", NULL, "\"It's okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200382", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200382", 256, TRUE); OutputLine(NULL, "…………お父さんがそれに気付いてくれたなら、お父さんはお父さんなんだよ。", NULL, " ......You realized it in the end. You're my father no matter what.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200383", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200383", 256, TRUE); OutputLine(NULL, "………私には1人しかいない、最後の肉親なんだから。」", NULL, " .........You're the only family I have.\"", Line_Normal); ClearMessage(); @@ -745,7 +745,7 @@ void main() DrawScene( "white", 1000 ); FadeOutBGM( 0, 1000, FALSE ); DrawSceneWithMask( "background/re_s2", "maskm1", 1, 0, 3000 ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 翌日、父はとても早起きだった。", @@ -764,27 +764,27 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900039", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900039", 256, TRUE); OutputLine(NULL, "「お父さんは、今日からしっかりするからな。」", NULL, "\"Your father is going to get his act together from today onward.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200384", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200384", 256, TRUE); OutputLine(NULL, "「あ、あはははははははは。", NULL, "\"Ah... Ahahahahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200385", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200385", 256, TRUE); OutputLine(NULL, "でも、お父さん、目玉焼きを焼く前にサラダオイルは敷いた方がいいと思うかな。」", NULL, " Dad, you should've used salad oil before you cooked them sunny-side up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900040", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900040", 256, TRUE); OutputLine(NULL, "「あ!", NULL, "\"Hh!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900041", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900041", 256, TRUE); OutputLine(NULL, " ………あはははは、久しぶりの台所なんで、…あははははは。」", NULL, " ...Ahahahaha, it's been a long time since I cooked. ...Ahahahahaha.\"", Line_Normal); ClearMessage(); @@ -843,34 +843,34 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200386", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200386", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Great.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200387", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200387", 256, TRUE); OutputLine(NULL, "匂いだけならおいしそうだよ。", NULL, " It smells good.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200388", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200388", 256, TRUE); OutputLine(NULL, "あとは味だね、あははは。」", NULL, " I hope it tastes as good as it smells. Ahahaha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900042", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900042", 256, TRUE); OutputLine(NULL, "「やっぱり食事は礼奈がやった方がいいかもなぁ…。", NULL, "\"It might be better that you do the cooking...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900043", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900043", 256, TRUE); OutputLine(NULL, "これじゃかえって悪い気がする…。」", NULL, " I feel bad making you eat this...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200389", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200389", 256, TRUE); OutputLine(NULL, "「お父さんが仕事で忙しくなったら、また私が代わるよ。」", NULL, "\"I'll take care of cooking when you take care of getting a job.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900044", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900044", 256, TRUE); OutputLine(NULL, "「……………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); @@ -929,19 +929,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900045", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900045", 256, TRUE); OutputLine(NULL, "「お父さん、……仕事を探してみるよ。", NULL, "\"I... I'm going to try to find a job.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900046", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900046", 256, TRUE); OutputLine(NULL, "今日は職安に行ってこようと思う。」", NULL, " I'm thinking about going to the employment service agency today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200390", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200390", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200391", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200391", 256, TRUE); OutputLine(NULL, "それはいいね。」", NULL, " That's a great idea.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -955,43 +955,43 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900047", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900047", 256, TRUE); OutputLine(NULL, "「…こんな年で体力もないからなぁ…。いい仕事があるか不安だよ…。」", NULL, "\"...I'm old and not very strong... I'm a bit worried if I can find a job at all...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200392", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200392", 256, TRUE); OutputLine(NULL, "「どんな仕事ならいいの?」", NULL, "\"What kind of job are you looking for?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900048", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900048", 256, TRUE); OutputLine(NULL, "「事務の仕事がいいけど、この年じゃなかなか雇ってもらえないだろうな。」", NULL, "\"I'd prefer a desk job, but I don't think a lot of companies would offer one to an old man like me.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200393", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200393", 256, TRUE); OutputLine(NULL, "「私の友達に聞いてみるよ。", NULL, "\"I can ask my friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200394", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200394", 256, TRUE); OutputLine(NULL, "魅ぃちゃんはこの辺りの大地主のお嬢さんだから、ひょっとすると紹介してくれるかもしれないよ。」", NULL, " Mii-chan is the daughter of a big landowner in Hinamizawa, so she might be able to find you something.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900049", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900049", 256, TRUE); OutputLine(NULL, "「いいよいいよ、仕事くらい自分で探すよ。", NULL, "\"No, it's okay. I'll do it myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900050", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900050", 256, TRUE); OutputLine(NULL, "その程度にはしっかりしないとな。」", NULL, " I have to man up, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200409", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200409", 256, TRUE); OutputLine(NULL, "「あはははははは。」", NULL, "\"Ahahahahahaha.\"", Line_Normal); ClearMessage(); @@ -1026,13 +1026,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200395", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200395", 256, TRUE); OutputLine(NULL, "「じゃ、……私、学校行くね。」", NULL, "\"Well... I have to go now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900052", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900052", 256, TRUE); OutputLine(NULL, "「あぁ。行ってらっしゃい。」", NULL, "\"Okay... Have a good day at school.\"", Line_Normal); ClearMessage(); @@ -1059,71 +1059,71 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900053", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900053", 256, TRUE); OutputLine(NULL, "「………お父さんは母さんとの離婚の後、ずっと寂しかった。", NULL, "\"......I've been sad ever since your mother divorced me.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900054", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900054", 256, TRUE); OutputLine(NULL, "でも、お父さんは礼奈と一緒だから寂しくなんかないんだ。", NULL, " But I realized that I shouldn't be sad, because I have you, Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900055", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900055", 256, TRUE); OutputLine(NULL, "そうだ、最初から寂しがることなんか何もなかったんだ。」", NULL, " I didn't have to feel sad at all.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200396", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200396", 256, TRUE); OutputLine(NULL, "「お父さん、………それを、家族って言うんじゃないかな。」", NULL, "\"Dad...... that's what being a family is about.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900056", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900056", 256, TRUE); OutputLine(NULL, "「………そうだな。", NULL, "\"......Yes, you're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900057", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900057", 256, TRUE); OutputLine(NULL, "…そんなことを、娘に教わるようじゃ、だめだな。」", NULL, " ...Again, I'm not a good father, because I had to learn something that simple and important from my own daughter.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200397", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200397", 256, TRUE); OutputLine(NULL, "「じゃ、圭一くんを待たせてるからもう行くね。」", NULL, "\"Well, I have to go now. Keiichi-kun is waiting for me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900058", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900058", 256, TRUE); OutputLine(NULL, "「行ってらっしゃい。", NULL, "\"Have a good day.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900059", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900059", 256, TRUE); OutputLine(NULL, "あぁそうだ礼奈。", NULL, " Oh, Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900060", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900060", 256, TRUE); OutputLine(NULL, "今日はお父さんが夕食を作るぞ。", NULL, " I'm going to cook dinner tonight.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900061", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900061", 256, TRUE); OutputLine(NULL, "職安に行くついでに買い物をしてくる。", NULL, " I'll do the grocery shopping on the way back from the employment service agency.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900062", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900062", 256, TRUE); OutputLine(NULL, "朝食みたいな失敗はしないから楽しみにしてるんだぞ。」", NULL, " Look forward to it. I promise I won't fail like I did just now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200398", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200398", 256, TRUE); OutputLine(NULL, "「あははははは、うん!", NULL, "\"Ahahahahaha, okay!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200399", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200399", 256, TRUE); OutputLine(NULL, " 楽しみにしてるよ。", NULL, " I'm looking forward to it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200400", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200400", 256, TRUE); OutputLine(NULL, "行って来まーーす。」", NULL, " See you tonight!\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "white", "maskright", 1, 0, 300 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "Suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "Suzume", 56, 0 ); DrawSceneWithMask( "background/re_s2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1196,43 +1196,43 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100256", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100256", 256, TRUE); OutputLine(NULL, "「よー!", NULL, "\"Hey!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100257", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100257", 256, TRUE); OutputLine(NULL, " おっはよー!」", NULL, " Good morning!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200401", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200401", 256, TRUE); OutputLine(NULL, "「あははは、おはよ〜!", NULL, "\"Ahahaha, good morning~!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200402", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200402", 256, TRUE); OutputLine(NULL, " 遅れてごめんね、ごめんね。」", NULL, " Sorry I'm late.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100258", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100258", 256, TRUE); OutputLine(NULL, "「いいってことよ。", NULL, "\"It's okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100259", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100259", 256, TRUE); OutputLine(NULL, "普段は俺がレナを待たせてるんだからな。", NULL, " I usually make you wait.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100260", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100260", 256, TRUE); OutputLine(NULL, "たまには俺を待たさせろ。", NULL, " So, it's okay that I wait once in a while.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100261", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100261", 256, TRUE); OutputLine(NULL, "わっはっはっは!」", NULL, " Wa ha ha ha ha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200403", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200403", 256, TRUE); OutputLine(NULL, "「ずいぶん遅くなっちゃったね。", NULL, "\"We're really going to be late.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200404", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200404", 256, TRUE); OutputLine(NULL, "早足で行った方がいいかな、…かな。」", NULL, " We should walk fast, I think... I think.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1241,19 +1241,19 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100262", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100262", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100263", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100263", 256, TRUE); OutputLine(NULL, "ちゃきちゃき行こうぜ。", NULL, " Let's walk fast.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264", 256, TRUE); OutputLine(NULL, "さもないと走るはめになりそうだ。」", NULL, " We might have to run at the end.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200405", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200405", 256, TRUE); OutputLine(NULL, "「魅ぃちゃん、さすがに先に行っちゃってるかな。」", NULL, "\"Mii-chan might already be gone.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1262,23 +1262,23 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_1", 256, TRUE); OutputLine(NULL, "「待ってるだろ、絶対。", NULL, "\"She's waiting for sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_2", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_2", 256, TRUE); OutputLine(NULL, "俺たちは仲間だぜ?", NULL, " We're friends.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_3", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100264_3", 256, TRUE); OutputLine(NULL, " 絶対に見捨てないし、勝手に行っちゃったりはしないよ。」", NULL, " We'd never leave each other behind, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "T1", 120, 0 ); + PlayBGM( 0, "T1", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200406", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200406", 256, TRUE); OutputLine(NULL, "「……………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); @@ -1287,16 +1287,16 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100265", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100265", 256, TRUE); OutputLine(NULL, "「それはそうと、今日は朝からいいことでもあったのかー?」", NULL, "\"Anyway, did something good happen this morning?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200407", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200407", 256, TRUE); OutputLine(NULL, "「え?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200408", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200408", 256, TRUE); OutputLine(NULL, " どうしてかな!」", NULL, " Why do you ask that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1305,10 +1305,10 @@ void main() ModDrawCharacter(0, 1, "sprite/normal/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100266", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100266", 256, TRUE); OutputLine(NULL, "「いやさ、今朝のレナは普段にも増して上機嫌そうだったからさ。", NULL, "\"Well, you look very happy for some reason.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100267", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100267", 256, TRUE); OutputLine(NULL, "特別なことでもあったのかなって。」", NULL, " I just thought maybe something good happened to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1334,66 +1334,66 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200409", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200409", 256, TRUE); OutputLine(NULL, "「……あははははは。", NULL, "\"...Ahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200410", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200410", 256, TRUE); OutputLine(NULL, "それがね、聞いて聞いて。", NULL, " Well, I'll tell you what happened this morning.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200411", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200411", 256, TRUE); OutputLine(NULL, "朝食をお父さんが作ってくれたんだけどね、…それがね、あははははは…。」", NULL, " My father made breakfast, but... ahahahahaha...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100268", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100268", 256, TRUE); OutputLine(NULL, "「何だよ、目玉焼きはそれで正しいだろ?", NULL, "\"What? Isn't that the right way to cook eggs?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100269", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100269", 256, TRUE); OutputLine(NULL, " サラダオイルってのはサラダに使うもんなんだろ…?」", NULL, " You use salad oil for making salads, don't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200412", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200412", 256, TRUE); OutputLine(NULL, "「えーーー?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200413", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200413", 256, TRUE); OutputLine(NULL, " あっはっはっは。", NULL, " Ah ha ha ha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200414", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200414", 256, TRUE); OutputLine(NULL, "魅ぃちゃんたちに教えてあげよーっとーー。」", NULL, " I have to tell everyone you just said that!\"", Line_Normal); ClearMessage(); DrawScene( "white", 400 ); DrawSceneWithMask( "background/gr2", "maskm1", 1, 0, 300 ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); ModDrawCharacter(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gk1", 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400038", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400038", 256, TRUE); OutputLine(NULL, "「なぁんですってーー!", NULL, "\"What did you say?!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400039", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400039", 256, TRUE); OutputLine(NULL, " それは許しがたい暴言でございましてよーーッ!!」", NULL, " Those rude remarks are unforgivable!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(2, 1, "sprite/normal/kei1_warai_", "0", "maskright", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100270", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100270", 256, TRUE); OutputLine(NULL, "「おぅ上等だぜ、そこまで言うからには直接対決も辞さない覚悟だろうなぁ!」", NULL, "\"Fine, bring it. If you're saying that, then you're willing and ready to throw down, aren't you?!", Line_Normal); ClearMessage(); @@ -1402,28 +1402,28 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300143", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300143", 256, TRUE); OutputLine(NULL, "「おーおー、盛り上がってるじゃなーい。", NULL, "\"Hey hey, what's going on?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300144", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300144", 256, TRUE); OutputLine(NULL, "何なら今日の部活さ、沙都子と圭ちゃんで外ウマ行こうか〜?」", NULL, " Satoko, Kei-chan, why don't you two place an outside bet on our club activities today? It'll be fun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200415", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200415", 256, TRUE); OutputLine(NULL, "「魅ぃちゃん、外ウマって何かな、かな。」", NULL, "\"Mii-chan, what's an outside bet? What is it?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100271", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100271", 256, TRUE); OutputLine(NULL, "「あー、外ウマってのはよ。", NULL, "\"An outside bet means what it says,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100272", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100272", 256, TRUE); OutputLine(NULL, "つまり、俺と沙都子だけで賭けをするってことさ。", NULL, " that Satoko and I would place a bet on each other outside the game.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100273", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100273", 256, TRUE); OutputLine(NULL, "部活の順位がそのまま勝敗になって、負けた方は俺たちだけのペナルティを課す!」", NULL, " The one who played worse than the other has to suffer an extra punishment besides the normal one!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1433,7 +1433,7 @@ void main() ModDrawCharacter(0, 5, "sprite/normal/ri1_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500033", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500033", 256, TRUE); OutputLine(NULL, "「……つまり、どっちが勝っても負けても、ボクはとっても楽しいのです。」", NULL, "\"......That means I get to see one of you suffer no matter who loses today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1442,10 +1442,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300145", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300145", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300146", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300146", 256, TRUE); OutputLine(NULL, " どうする沙都子〜?」", NULL, " So, what do you say, Satoko?\"", Line_Normal); ClearMessage(); @@ -1455,10 +1455,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_warai_b1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400040", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400040", 256, TRUE); OutputLine(NULL, "「あらあら素敵な勝負でございますことよー!", NULL, "\"That sounds like a wonderful idea to me!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400041", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400041", 256, TRUE); OutputLine(NULL, " 部活にビリで罰ゲームな上に、さらに私に負けてダブルで罰ゲームなんて、こんな素敵なことがございましてー?!」", NULL, " Keiichi-san will take a punishment for being the lowest-ranked in the game and another punishment for losing to me! Ah, how wonderful!!\"", Line_Normal); ClearMessage(); @@ -1467,7 +1467,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300147", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300147", 256, TRUE); OutputLine(NULL, "「よーーし、沙都子、よく受けたね!", NULL, "\"Great! I like your spirit, Satoko!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1476,7 +1476,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300148", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300148", 256, TRUE); OutputLine(NULL, "よっしゃ、今日の部活は2人の外ウマ付きでやろう!」", NULL, "Alright, let's play today's game with their outside bet!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1486,16 +1486,16 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/normal/ri1_niko_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500034", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500034", 256, TRUE); OutputLine(NULL, "「……部活の種目より、罰ゲームを何にするか考える方が楽しいのですよ。」", NULL, "\"......It's more fun to think about punishments than to think about the game itself.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100274", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100274", 256, TRUE); OutputLine(NULL, "「確かに楽しいよなぁー!", NULL, "\"It sure is!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100275", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100275", 256, TRUE); OutputLine(NULL, " 沙都子がどんな悲惨な目に遭うか、今から想像できちまうぜーー!」", NULL, " I can't wait to see how miserable Satoko's going to look after she takes her punishment!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1505,7 +1505,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400042", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400042", 256, TRUE); OutputLine(NULL, "「それは圭一さんのことでございましてよーー!!!", NULL, "\"Keep dreaming, Keiichi-san!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1515,18 +1515,18 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400043", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400043", 256, TRUE); OutputLine(NULL, "むがぁ!", NULL, "Ouch!", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); Wait( 200 ); OutputLine(NULL, " ぶにぃ!", NULL, " Take that!", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); DisableWindow(); @@ -1535,12 +1535,12 @@ void main() OutputLine(NULL, " やりましたわねぇ!!", NULL, " Stop it!!", Line_Continue); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 800 ); OutputLine(NULL, " むにゅぅ!」", NULL, " Hyaah!\"", Line_Continue); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -1553,12 +1553,12 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300149", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300149", 256, TRUE); OutputLine(NULL, "「ほらほら、二人とも勝負はまだ始まってないってー!」", NULL, "\"Stop fighting, you two! The game hasn't even started yet!\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawScene( "white", 400 ); ModDrawCharacter(0, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawSceneWithMask( "background/gk3", "maskright", 7, 0, 300 ); @@ -1569,10 +1569,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400002", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400002", 256, TRUE); OutputLine(NULL, "「皆さん、お待たせしました。", NULL, "\"Take your seats, everyone.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400003", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400003", 256, TRUE); OutputLine(NULL, "それでは帰りのHRを始めますよ。」", NULL, " Let's start homeroom, and then you can all go home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1585,7 +1585,7 @@ void main() DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200416", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200416", 256, TRUE); OutputLine(NULL, "「魅ぃちゃん。」", NULL, "\"Mii-chan.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1594,20 +1594,20 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 8, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300150", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300150", 256, TRUE); OutputLine(NULL, "「ん? 何?」", NULL, "\"Hm? What?\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200417", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200417", 256, TRUE); OutputLine(NULL, "「圭一くんと沙都子ちゃんがとても盛り上がっているところで申し訳ないんだけど…。", NULL, "\"I'm sorry to ruin the mood, but...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200418", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200418", 256, TRUE); OutputLine(NULL, "……ごめんね、ちょっと今日も用事があって、すぐ帰らないといけないの…。」", NULL, " I have to go home after school. I have things to do again today...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1616,19 +1616,19 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300151", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300151", 256, TRUE); OutputLine(NULL, "「え、…そーなのー?", NULL, "\"Oh... Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300152", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300152", 256, TRUE); OutputLine(NULL, " まぁ、用事じゃあ仕方ないなぁ。", NULL, " Well, I'm sorry that you have to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300153", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300153", 256, TRUE); OutputLine(NULL, "お家の仕事?」", NULL, " Are you busy with housework or something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200419", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200419", 256, TRUE); OutputLine(NULL, "「うん。」", NULL, "\"Yep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1637,19 +1637,19 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300154", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300154", 256, TRUE); OutputLine(NULL, "「家事ってんじゃ、おじさんは口出しできないなぁ。", NULL, "\"Well, this ol' man has no right to stop you when it comes to housework.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300155", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300155", 256, TRUE); OutputLine(NULL, "……うちはお手伝いさんに全部任せっきりだからね。」", NULL, " I don't do housework myself. Our housekeepers do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200420", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200420", 256, TRUE); OutputLine(NULL, "「たまには魅ぃちゃんも家事手伝いとかすればいいのに。", NULL, "\"You should help them sometimes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200421", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200421", 256, TRUE); OutputLine(NULL, "きっと花嫁修業になるよー。」", NULL, " It'll be good training for married life.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1658,10 +1658,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300156", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300156", 256, TRUE); OutputLine(NULL, "「ご安心を。", NULL, "\"Don't worry about that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300157", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300157", 256, TRUE); OutputLine(NULL, "万事、その手のスキルに関してはつつがなく習得済みですので。", NULL, " I already have the kind of skill, you know, to be a good wife.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1670,7 +1670,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300158", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300158", 256, TRUE); OutputLine(NULL, "あっひゃっひゃっひゃ。」", NULL, "Heh heh heh heh.\"", Line_Normal); ClearMessage(); @@ -1694,10 +1694,10 @@ void main() ModDrawCharacterWithFiltering(2, 1, "sprite/normal/kei1_def1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100276", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100276", 256, TRUE); OutputLine(NULL, "「えーーー、何だよレナ。", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100277", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100277", 256, TRUE); OutputLine(NULL, "帰っちゃうのかよ。」", NULL, " Are you going home, Rena?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1707,7 +1707,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400044", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400044", 256, TRUE); OutputLine(NULL, "「あら、圭一さんが恥ずかしい格好で職員室にお伺いしなくちゃならないところをご覧になりませんのー?」", NULL, "\"Then you won't see Keiichi-san go to the teacher's office wearing an embarrassing uniform. What a shame.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1716,13 +1716,13 @@ void main() ModDrawCharacter(0, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500035", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500035", 256, TRUE); OutputLine(NULL, "「……見物なのに、残念なのです。」", NULL, "\"......It's going to be fun. Pity you have to miss it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200421_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200421_1", 256, TRUE); OutputLine(NULL, "「…うん、ごめんね。」", NULL, "\"...Yeah, I'm sorry.\"", Line_Normal); ClearMessage(); @@ -1731,7 +1731,7 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_warai_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100278", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100278", 256, TRUE); OutputLine(NULL, "「昨日も家の用事だったじゃねーかよ。", NULL, "\"You went home right after school for housework yesterday, too.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1740,16 +1740,16 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_def1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100279", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100279", 256, TRUE); OutputLine(NULL, "何かあったのか?」", NULL, "Did something happen?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200422", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200422", 256, TRUE); OutputLine(NULL, "「うん。ちょっとね、色々。", NULL, "\"Yeah, kind of.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200423", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200423", 256, TRUE); OutputLine(NULL, "もう何日か掛かるかもしれない。」", NULL, " It might take me a few more days.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1758,19 +1758,19 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_def2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100280", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100280", 256, TRUE); OutputLine(NULL, "「ふーん。", NULL, "\"Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100281", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100281", 256, TRUE); OutputLine(NULL, "じゃ当分、レナは部活に参加できないかな。」", NULL, " Then I guess you can't join us for a while.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200424", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200424", 256, TRUE); OutputLine(NULL, "「…かもしれない。", NULL, "\"...Maybe.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200425", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200425", 256, TRUE); OutputLine(NULL, "なるべく早く復帰できるようにがんばる。」", NULL, " I'll try to finish as soon as I can.\"", Line_Normal); ClearMessage(); @@ -1779,13 +1779,13 @@ void main() ModDrawCharacter(2, 1, "sprite/normal/kei1_warai_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100282", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100282", 256, TRUE); OutputLine(NULL, "「その用事は俺たちには手伝えることか?", NULL, "\"Can we help out with the thing you have to do?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100283", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100283", 256, TRUE); OutputLine(NULL, " 例えば、古い家具を運び出すとか、そういう力仕事なら言ってくれ。", NULL, " If it's something like carrying out old furniture, let me know.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100284", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100284", 256, TRUE); OutputLine(NULL, "応援に行くぜー!」", NULL, " I can help with that!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1795,10 +1795,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300159", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300159", 256, TRUE); OutputLine(NULL, "「家の模様替えとかかい?", NULL, "\"Are you redecorating your house?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300160", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300160", 256, TRUE); OutputLine(NULL, " おじさんたちみんなで手伝うよ?」", NULL, " This ol' man can bring lots of help for that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1808,10 +1808,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400045", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400045", 256, TRUE); OutputLine(NULL, "「をっほっほ!", NULL, "\"Oh ho ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400046", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400046", 256, TRUE); OutputLine(NULL, " レナさんの家のお手伝いで優劣を競うのもありですわよねぇ!」", NULL, " I have an idea! We can make a game out of helping her out with her housework!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1821,16 +1821,16 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500037", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500037", 256, TRUE); OutputLine(NULL, "「……多分、お手伝いしない方が優勝なのです。」", NULL, "\"......At this rate, the person who doesn't end up helping her will be the winner.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200426", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200426", 256, TRUE); OutputLine(NULL, "「あははは、みんなありがと。", NULL, "\"Ahahaha, thank you guys.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200427", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200427", 256, TRUE); OutputLine(NULL, "気持ちだけもらっておくね。」", NULL, " I really do appreciate it.\"", Line_Normal); ClearMessage(); @@ -1839,14 +1839,14 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_huteki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300161", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300161", 256, TRUE); OutputLine(NULL, "「じゃあ仕方ない!", NULL, "\"Well, it seems like there's nothing we can do.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300162", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300162", 256, TRUE); OutputLine(NULL, " 竜宮レナを本日付で我が部より戦線離脱とする!", NULL, " Therefore, I announce Rena Ryuugu's withdrawal from the front lines as of today! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300163", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300163", 256, TRUE); OutputLine(NULL, " お家の仕事が片付くまで休暇とするので、鋭気回復の上、再び戦線へ復帰することをここに命ずる!", NULL, "I order you to take a rest 'til you finish doing your housework, and to return to the front as soon as you've regained your strength!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1855,10 +1855,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300164", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300164", 256, TRUE); OutputLine(NULL, "まー、4人なら4人で遊べるゲームもあるしねー!", NULL, "Well, there are many games for four!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300165", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300165", 256, TRUE); OutputLine(NULL, " そだそだ、圭ちゃんは麻雀とかできるー?!」", NULL, " Oh, can you play mahjong, Kei-chan?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1868,10 +1868,10 @@ void main() ModDrawCharacterWithFiltering(2, 1, "sprite/normal/kei1_warai_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100285", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100285", 256, TRUE); OutputLine(NULL, "「おう任せろ!", NULL, "\"Yeah!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100286", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100286", 256, TRUE); OutputLine(NULL, " 親父の仕事関係の人たちの卓に無理やり混ぜられることもある!」", NULL, " My dad sometimes forces me to play mahjong with him and his friends from work!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1880,10 +1880,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400047", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400047", 256, TRUE); OutputLine(NULL, "「ほーっほっほっほ!", NULL, "\"Hoh ho ho ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400048", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400048", 256, TRUE); OutputLine(NULL, " もちろん、私たちは麻雀だって精通していましてよー!」", NULL, " Of course, we are good at mahjong as well!\"", Line_Normal); ClearMessage(); @@ -1900,7 +1900,7 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "background/g2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1931,13 +1931,13 @@ void main() FadeOutBGM( 1, 400, FALSE ); FadeOutBGM( 2, 400, FALSE ); DrawScene( "background/gk1", 400 ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100287", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100287", 256, TRUE); OutputLine(NULL, "「牌の背中が竹だってのが何だか怖いよなぁ。", NULL, "\"I don't like that the back of the tiles are made of bamboo.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100288", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100288", 256, TRUE); OutputLine(NULL, "まさかガン牌ってことはないだろうなぁ?」", NULL, " You guys haven't marked them, have you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1946,10 +1946,10 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400049", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400049", 256, TRUE); OutputLine(NULL, "「さぁてどうでございましょうねぇ?", NULL, "\"I wouldn't be too sure!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400050", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400050", 256, TRUE); OutputLine(NULL, " 圭一さんには、以前のジジ抜きの時に手痛い思い出がございますものねぇ?」", NULL, " Keiichi-san, you sound traumatized by the experience you had with our card game.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1958,10 +1958,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300166", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300166", 256, TRUE); OutputLine(NULL, "「まー、多少は傷もあるだろうねぇ。", NULL, "\"Well, I think there are some scratches on them.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300167", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300167", 256, TRUE); OutputLine(NULL, "安物の牌だしさ。", NULL, " They're cheap ones, you know.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1970,10 +1970,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300168", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300168", 256, TRUE); OutputLine(NULL, "そのくらいの要素がないと、我が部らしくないでしょ?", NULL, "But it's more fun when there's an element of doubt, don't you think?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300169", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300169", 256, TRUE); OutputLine(NULL, " くっくっく!」", NULL, " Heh heh heh!\"", Line_Normal); ClearMessage(); @@ -1982,10 +1982,10 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/normal/ri1_warai_a1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500038", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500038", 256, TRUE); OutputLine(NULL, "「……魅ぃ、赤は何枚混ぜるのですか?", NULL, "\"......Mii, how many reds do you want to use?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500039", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500039", 256, TRUE); OutputLine(NULL, " 6つ?」", NULL, " Six?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2018,7 +2018,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300170", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300170", 256, TRUE); OutputLine(NULL, "「そーんなことしないってぇ!", NULL, "\"We don't do things like that!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2027,7 +2027,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300171", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300171", 256, TRUE); OutputLine(NULL, "…でも着想は面白いねぇ。", NULL, "...Still, that's interesting.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2036,10 +2036,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300172", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300172", 256, TRUE); OutputLine(NULL, "そういう手もあるかぁ。", NULL, "I didn't think about that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300173", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300173", 256, TRUE); OutputLine(NULL, "なるほどなるほど…。」", NULL, " Let's see...\"", Line_Normal); ClearMessage(); @@ -2047,10 +2047,10 @@ void main() DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100289", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100289", 256, TRUE); OutputLine(NULL, "「よしよし、牌をみんな表にして並べてみよう。", NULL, "\"Let's put them all face-up on the table and check them before we start the game.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100290", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100290", 256, TRUE); OutputLine(NULL, "ほれほれほれ。」", NULL, " Come on.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2062,13 +2062,13 @@ void main() ClearMessage(); DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100291", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100291", 256, TRUE); OutputLine(NULL, "「あれ。", NULL, "\"Hm?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100292", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100292", 256, TRUE); OutputLine(NULL, "おい、誰かのとこに『中』が一個隠れてないかー?」", NULL, " One dragon is missing.\"", Line_Normal); ClearMessage(); @@ -2077,7 +2077,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400051", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400051", 256, TRUE); OutputLine(NULL, "「ピンズとソーズの六が1個ずつ足りないですわね。", NULL, "\"One Lo-pin and one Lo-so are missing, too.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2086,16 +2086,16 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400052", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400052", 256, TRUE); OutputLine(NULL, "……あら、マンズの六も1個足りませんでしてよ?」", NULL, "...Oh, one Lo-wan is missing also.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100293", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100293", 256, TRUE); OutputLine(NULL, "「なんだなんだ!", NULL, "\"What's going on?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100294", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100294", 256, TRUE); OutputLine(NULL, " ずいぶんと足りないじゃないか。」", NULL, " There are so many missing tiles.\"", Line_Normal); ClearMessage(); @@ -2106,7 +2106,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300174", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300174", 256, TRUE); OutputLine(NULL, "「……あーーーーー!", NULL, "\"...Oh!", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -2136,7 +2136,7 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1a_wink_a1_", "0", "maskright", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300175", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300175", 256, TRUE); OutputLine(NULL, "「はいよ、まずは『中』ねー。", NULL, "\"There you go. This is the dragon.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2145,16 +2145,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300176", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300176", 256, TRUE); OutputLine(NULL, "あとの3つはどこだったっけなーー。」", NULL, "I don't remember where I put the other three.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100295", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100295", 256, TRUE); OutputLine(NULL, "「おい待て魅音。", NULL, "\"Wait, Mion.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100296", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100296", 256, TRUE); OutputLine(NULL, "どうして麻雀の牌が教室のあちこちに隠してあるんだよ…。」", NULL, " Why are there so many tiles hidden in the classroom...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2163,10 +2163,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300177", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300177", 256, TRUE); OutputLine(NULL, "「にゃっはっはっは…。", NULL, "\"Nya ha ha ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300178", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300178", 256, TRUE); OutputLine(NULL, "まぁまぁ、あひゃひゃひゃひゃ…!」", NULL, " Well, you know, heh heh heh heh...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2194,19 +2194,19 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400053", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400053", 256, TRUE); OutputLine(NULL, "「まぁ確かに圭一さんと勝負をつけるなら、種目は何でもいいわけでございますけど…。", NULL, "\"As long as I can make Keiichi-san suffer a punishment, I care little as to what kind of game we play, but...", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400054", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400054", 256, TRUE); OutputLine(NULL, "…もうちょっとまともな種目がいいですわねぇ。」", NULL, " To be honest with you, I'd prefer to play something more interesting than that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100297", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100297", 256, TRUE); OutputLine(NULL, "「同感だなぁ。", NULL, "\"I agree.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100298", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100298", 256, TRUE); OutputLine(NULL, "それにこの教室に本当にあるかも怪しいんだろ?」", NULL, " Plus, you're not sure they are here in the classroom, right, Mion?\"", Line_Normal); ClearMessage(); @@ -2215,7 +2215,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300179", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300179", 256, TRUE); OutputLine(NULL, "「多分あると思うんだよ。", NULL, "\"No, they're here.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2224,7 +2224,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300180", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300180", 256, TRUE); OutputLine(NULL, "……あるいはおじさんが懐に仕舞ったまま帰っちゃって、洗濯機の脇に置いてあるとか………、", NULL, "...Or maybe this ol' man might've put them in his pockets and left them by the washing machine.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2248,22 +2248,22 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300182", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300182", 256, TRUE); OutputLine(NULL, "「何よー。", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300183", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300183", 256, TRUE); OutputLine(NULL, "教室宝探し対決じゃ不満ー?」", NULL, " You don't want to play our classroom tile-hunting game?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100299", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100299", 256, TRUE); OutputLine(NULL, "「つーか、魅音のイカサマの後始末だろ。", NULL, "\"In other words, 'cleaning up the mess Mion made so she could cheat'!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100300", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100300", 256, TRUE); OutputLine(NULL, "お前の責任でやれ。", NULL, " Do it yourself.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100301", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100301", 256, TRUE); OutputLine(NULL, "部活を私的に使うな。」", NULL, " Don't use our club activities for personal reasons.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2272,10 +2272,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300184", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300184", 256, TRUE); OutputLine(NULL, "「ぶーぶー。", NULL, "\"Fine, fine.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300185", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300185", 256, TRUE); OutputLine(NULL, "じゃあ、どうする?", NULL, " So, what do you want to do?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2284,13 +2284,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300186", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300186", 256, TRUE); OutputLine(NULL, "麻雀は無理だしね。", NULL, "We can't play mahjong now.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300187", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300187", 256, TRUE); OutputLine(NULL, "他のにする?", NULL, " What are we playing, then?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300188", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300188", 256, TRUE); OutputLine(NULL, " 提案ある人ー。」", NULL, " Does anybody have any ideas?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2316,24 +2316,24 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300189", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300189", 256, TRUE); OutputLine(NULL, "「じゃあさみんな。", NULL, "\"I got an idea.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300190", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300190", 256, TRUE); OutputLine(NULL, "牌の宝探しが嫌ならさ。", NULL, " If you don't want to hunt for tiles,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300191", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300191", 256, TRUE); OutputLine(NULL, "もうちょっとでっかく宝探しをしようじゃない?", NULL, " let's do a real treasure hunt!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300192", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300192", 256, TRUE); OutputLine(NULL, " 宝探しと言えば、レナのお家芸!」", NULL, " What name comes to your mind when I say treasure hunting? Rena, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100302", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100302", 256, TRUE); OutputLine(NULL, "「ってことは、ダム現場のゴミ山かぁ!」", NULL, "\"You mean... are we going to the garbage dump at the dam construction site?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2342,7 +2342,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400055", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400055", 256, TRUE); OutputLine(NULL, "「あそこって、あんまり行ったことないんですけど、結構広いですわよねぇ?」", NULL, "\"I don't really go there often, but the place is large.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2351,31 +2351,31 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500040", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500040", 256, TRUE); OutputLine(NULL, "「……あそこは、バラバラ殺人の幽霊が出るから近寄らない方がいいらしいのですよ?」", NULL, "\"......I've heard that the place is haunted by the ghost of the man who was murdered there. His body was cut into pieces. We shouldn't go near.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300193", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300193", 256, TRUE); OutputLine(NULL, "「あっはっは!", NULL, "\"Ah ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300194", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300194", 256, TRUE); OutputLine(NULL, " 幽霊上等じゃないのー!", NULL, " A ghost? I like it!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300195", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300195", 256, TRUE); OutputLine(NULL, " そのくらいの演出付かないと宝の山としてはインパクト弱いよねぇ。」", NULL, " That's even better!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100303", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100303", 256, TRUE); OutputLine(NULL, "「へーー、そんな噂あるのかよ。", NULL, "\"I didn't know there was a rumor like that.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100304", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100304", 256, TRUE); OutputLine(NULL, "……確か、バラバラ殺人があって、主犯が未だ逃走中。", NULL, " ...I do know that someone was murdered there and that the main suspect is still on the loose.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100305", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100305", 256, TRUE); OutputLine(NULL, "そいつの隠した腕一本が未だ見付からないとか言うんだろ?」", NULL, " He hid the arm of the victim, and it hasn't been found yet, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2384,7 +2384,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500041", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500041", 256, TRUE); OutputLine(NULL, "「……その腕を探して、バラバラにされた監督さんが、幽霊になって彷徨っているという噂があるのです。」", NULL, "\"......There's a rumor that the construction site manager, the victim of the dismemberment murder case, became a ghost and that he's wandering around the place to find his missing arm.\"", Line_Normal); ClearMessage(); @@ -2393,28 +2393,28 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_akuwarai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400056", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400056", 256, TRUE); OutputLine(NULL, "「あらあら梨花ぁ!", NULL, "\"Rika?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400057", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400057", 256, TRUE); OutputLine(NULL, " 幽霊が嫌いなんですのー?!", NULL, " You don't like ghosts?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400058", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400058", 256, TRUE); OutputLine(NULL, " いいお歳にもなって恥ずかしいですわねぇ?!」", NULL, " Don't tell me you're still scared of ghosts!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500042", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500042", 256, TRUE); OutputLine(NULL, "「……ボクは巫女ですから、見たくなくても見えてしまうのですよ…。」", NULL, "\"...I'm a shrine maiden. I can see them even if I don't want to...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100306", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100306", 256, TRUE); OutputLine(NULL, "「うわ……、何だよそれ、霊感ってやつか…?!", NULL, "\"Wow... you can see ghosts...?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100307", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100307", 256, TRUE); OutputLine(NULL, " 確かに…見える人には当り前のように幽霊が見えるって話、聞いたことあるなぁ。」", NULL, " If I remember right... I've heard those who can see spirits see them as naturally as they do us.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2423,10 +2423,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400059", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400059", 256, TRUE); OutputLine(NULL, "「馬鹿馬鹿しいですわねぇ!", NULL, "\"That's utterly ridiculous!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400060", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400060", 256, TRUE); OutputLine(NULL, " 梨花と一緒にずっと住んでますけど、そんなの一度も見たことありませんでしてよー!」", NULL, " I've been living with Rika for a long time, but I've never seen anything like that!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2435,10 +2435,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500043", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500043", 256, TRUE); OutputLine(NULL, "「…………沙都子に見えてないだけなのですよ?", NULL, "\"......That's just because you can't see them. But I can.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500044", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500044", 256, TRUE); OutputLine(NULL, "………沙都子がお布団で寝てる時はいつも、", NULL, " ......For example, when you're asleep in your bed,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2452,7 +2452,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500045", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500045", 256, TRUE); OutputLine(NULL, "………にぱ〜☆」", NULL, "Nipah~☆\"", Line_Normal); ClearMessage(); @@ -2461,13 +2461,13 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400061", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400061", 256, TRUE); OutputLine(NULL, "「り、梨花ぁ!", NULL, "\"R-Rika!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400062", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400062", 256, TRUE); OutputLine(NULL, " そこで笑ってはぐらかないでくださいませ!!", NULL, " Why did you smile like that!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400063", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400063", 256, TRUE); OutputLine(NULL, " 私が寝てる時は何なんですのー!!!」", NULL, " What were you about to say? What do you see when I'm sleeping?!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2492,7 +2492,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300196", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300196", 256, TRUE); OutputLine(NULL, "「まぁ、私も含めて何だけど、ダム戦争の後に、好き好んであそこに出入りする人はいないんじゃないかねぇ。", NULL, "\"Including myself, I don't think anybody really likes going there.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2501,13 +2501,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300197", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300197", 256, TRUE); OutputLine(NULL, "レナくらいだよ、楽しそうにあそこで遊んでるのは。」", NULL, "Rena is the only one who does.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100308", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100308", 256, TRUE); OutputLine(NULL, "「レナのかぁいいモードの前に幽霊が出た日にゃ、彼岸の向こうからでもお持ち帰りされかねんな。」", NULL, "\"If Rena finds a ghost when she's in her Kyute Mode, she might take it home with her.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2516,7 +2516,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400064", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400064", 256, TRUE); OutputLine(NULL, "「確かにありそうですわねぇ!", NULL, "\"That's so true!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2525,7 +2525,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400065", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400065", 256, TRUE); OutputLine(NULL, "はぅ〜、", NULL, "She'd say,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2547,13 +2547,13 @@ void main() DisableWindow(); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300198", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300198", 256, TRUE); OutputLine(NULL, "「じゃあ決まり!", NULL, "\"Well, let's do it!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300199", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300199", 256, TRUE); OutputLine(NULL, " 今日はゴミ山探検にしよう!", NULL, " Let's go treasure hunting!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2562,17 +2562,17 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300200", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300200", 256, TRUE); OutputLine(NULL, "幽霊を見つけれたら優勝!", NULL, "If you find a ghost, you win!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps2/03/170300201", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300201", 256, TRUE); OutputLine(NULL, " 次点は隠された右腕。", NULL, " You get a point if you find the victim's missing right arm.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300202", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300202", 256, TRUE); OutputLine(NULL, "その次は、えぇっと、じゃあレナが気に入りそうな何かだね!", NULL, " And you also get a point if you find... umm, anything that Rena would like! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300203", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300203", 256, TRUE); OutputLine(NULL, " レナに見せてシロクロを付けてもらうってことでどうよ!」", NULL, "We can show what we found to Rena later, and we'll let her decide who's the winner!\"", Line_Normal); ClearMessage(); @@ -2581,16 +2581,16 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400066", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400066", 256, TRUE); OutputLine(NULL, "「をーっほっほ!!", NULL, "\"Ohh ho ho!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400067", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400067", 256, TRUE); OutputLine(NULL, " 私は優勝で圭一さんはビリで、ダブル罰ゲームが楽しみですわねー!!」", NULL, " I can't wait to win the game and make Keiichi-san take double the punishment!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100309", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100309", 256, TRUE); OutputLine(NULL, "「おいおい沙都子いいのかよ、優勝ってことは幽霊〜〜、うぇへへへへへ〜〜〜!」", NULL, "\"Hey, Satoko. Are you sure you want to win? That means you're going to see a ghost... Wooooo!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2599,10 +2599,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400068", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400068", 256, TRUE); OutputLine(NULL, "「ちょ、やめてくださいませ!", NULL, "\"S-Stop it!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400069", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400069", 256, TRUE); OutputLine(NULL, " 暑苦しいですわぁ!!」", NULL, " You're getting on my nerves!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2611,7 +2611,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500046", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500046", 256, TRUE); OutputLine(NULL, "「……ボクもオバケが怖いので行きたくないのです。」", NULL, "\"......I don't want to go there. I'm scared of ghosts, too.\"", Line_Normal); ClearMessage(); @@ -2620,10 +2620,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400070", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400070", 256, TRUE); OutputLine(NULL, "「“も”とは何ですの!", NULL, "\"What do you mean, 'you're scared of ghosts, too'?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400071", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400071", 256, TRUE); OutputLine(NULL, " “も”とは〜!!", NULL, " Who else are you referring to?!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2632,10 +2632,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400072", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400072", 256, TRUE); OutputLine(NULL, "私は全然怖くなんかありませんわよー!!", NULL, "I'm not scared at all!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400073", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400073", 256, TRUE); OutputLine(NULL, " えぇい、圭一さん、お離しあそばせー!!」", NULL, " Hey, Keiichi-san! Stop doing that!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2644,16 +2644,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300204", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300204", 256, TRUE); OutputLine(NULL, "「では行くよ諸君!", NULL, "\"Let's go, everybody!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300205", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300205", 256, TRUE); OutputLine(NULL, " 出撃準備ぃいぃ!!」", NULL, " Let's find the ghost!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE ); ModDrawCharacter(0, 4, "sprite/normal/sa1b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, FALSE ); @@ -2662,9 +2662,9 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&沙都子&梨花", NULL, "Keiichi & Satoko & Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500047", 128, TRUE); - ModPlayVoiceLS(5, 1, "ps3/s09/01/170100310", 128, TRUE); - ModPlayVoiceLS(6, 4, "ps3/s09/04/170400074", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500047", 256, TRUE); + ModPlayVoiceLS(5, 1, "ps3/s09/01/170100310", 256, TRUE); + ModPlayVoiceLS(6, 4, "ps3/s09/04/170400074", 256, TRUE); OutputLine(NULL, "「「おおおーーー!!!」」", NULL, "\"\"\"Wooooo!!!\"\"\"", Line_Normal); @@ -2698,7 +2698,7 @@ void main() SetValidityOfTextFade( TRUE ); SetStyleOfMessageSwinging( 0 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); diff --git a/Update/_tsum_011.txt b/Update/_tsum_011.txt index 21c9d47..2f21769 100644 --- a/Update/_tsum_011.txt +++ b/Update/_tsum_011.txt @@ -1,6 +1,6 @@ void main() { - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); DrawScene( "background/Sora", 1000 ); @@ -17,7 +17,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200429", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200429", 256, TRUE); OutputLine(NULL, "「………これで、全部…かな。」", NULL, "\"...So, that's it...\"", Line_Normal); ClearMessage(); @@ -64,30 +64,30 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200430", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200430", 256, TRUE); OutputLine(NULL, "「……さっきまでね、谷河内の方に行ってたの。", NULL, "\"...I went to Yagouchi earlier", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200431", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200431", 256, TRUE); OutputLine(NULL, "袋を埋める場所を探しに。", NULL, " to find a place to bury these bags.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200432", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200432", 256, TRUE); OutputLine(NULL, "絶対見付からない場所に隠そうと思うと、あはは、なかなかいい場所が見付からないの。", NULL, " It was hard to pick a place because I wanted to make sure that nobody would ever find them. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200433", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200433", 256, TRUE); OutputLine(NULL, "自分の家の庭に埋める方がむしろ安心じゃないかななんて考えたりもしたっけ。", NULL, "I even thought about burying them in my backyard, because it might be the safest.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200434", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200434", 256, TRUE); OutputLine(NULL, "…でもそれじゃやっぱり危ないよね。", NULL, " ...But after I thought about it, I knew that wouldn't work. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200435", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200435", 256, TRUE); OutputLine(NULL, "お父さんが突然、家庭菜園をやりたいなんて言い出すかもしれないもん。", NULL, "My father might start planting vegetables one day, and he might find them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200436", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200436", 256, TRUE); OutputLine(NULL, "やっぱり、遠くの山奥がいい。", NULL, " So, it's better that I bury them somewhere in the mountains.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200437", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200437", 256, TRUE); OutputLine(NULL, "あの女を、例え死んだ後でも、お父さんに近付けたくなかったし。」", NULL, " Plus, I don't ever want to let her near my father, even though she's dead.\"", Line_Normal); ClearMessage(); @@ -188,10 +188,10 @@ void main() DrawScene( "background/mo_g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200438", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200438", 256, TRUE); OutputLine(NULL, "「人殺しはいけないことだってことは、私だって知ってるよ。", NULL, "\"I know killing people is a bad thing to do.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200439", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200439", 256, TRUE); OutputLine(NULL, "……したくなんかなかったし、これからだってしたくないと思ってる。", NULL, " ...I didn't want to do this, and I don't want to do it again in the future.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200440", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200440", 256, TRUE); OutputLine(NULL, "でもね、…これが最善の努力だったって信じてるし、私は悪いことをしたなんてこれっぽっちも思ってない。", NULL, "But... I believe this was the best solution, and I also believe I didn't do anything wrong.", Line_WaitForInput); @@ -210,27 +210,27 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200441", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200441", 256, TRUE); OutputLine(NULL, "私は、幸せで平穏な生活を取り戻すために、神さまから与えられた等しいチャンスの中で最大限に努力しただけ!", NULL, "I just applied my utmost efforts when God presented me with the equal opportunity to regain my happy, peaceful life! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200442", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200442", 256, TRUE); OutputLine(NULL, " 清貧であれば不幸せでもいいなんてのは、満たされた人間の綺麗事だよ!", NULL, "Saying we should accept suffering and live an immaterial life without desires is nothing more than pretty words from those who have plenty!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200443", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200443", 256, TRUE); OutputLine(NULL, " その精一杯は世界中の誰にだって貶せない!", NULL, " Nobody can belittle my efforts!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200444", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200444", 256, TRUE); OutputLine(NULL, " むしろ私を褒めてほしいくらい!", NULL, "Rather, they should praise me for what I did!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200445", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200445", 256, TRUE); OutputLine(NULL, " 讃えてほしいくらい!!", NULL, " They should celebrate for me!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200446", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200446", 256, TRUE); OutputLine(NULL, " 竜宮レナは自らの運命と戦った。", NULL, " Rena Ryuugu fought for her own fate.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200447", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200447", 256, TRUE); OutputLine(NULL, "そして打ち勝った!!」", NULL, " And she won!!\"", Line_Normal); ClearMessage(); @@ -251,10 +251,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100311", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100311", 256, TRUE); OutputLine(NULL, "「でもレナ…。", NULL, "\"But Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100312", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100312", 256, TRUE); OutputLine(NULL, "どうして、", NULL, " Why...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -268,29 +268,29 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200448", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200448", 256, TRUE); OutputLine(NULL, "「……相談?」", NULL, "\"...What do you mean?\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "Cradle_song", 120, 0 ); + PlayBGM( 0, "Cradle_song", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100313", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100313", 256, TRUE); OutputLine(NULL, "「そうだよ…!", NULL, "\"We're friends,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100314", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100314", 256, TRUE); OutputLine(NULL, " 俺たちは仲間だろ?", NULL, " aren't we?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100315", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100315", 256, TRUE); OutputLine(NULL, " 仲間ってのは何があっても無条件で味方になってくれる、家族同然の存在じゃないのかよ!", NULL, " Friends are always on your side without exception, no matter what. I thought friends were like family!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100316", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100316", 256, TRUE); OutputLine(NULL, " ……俺たちに相談してくれれば、何かの力になれたかもしれない。", NULL, " ...If you told us about it, we could've helped you. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100317", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100317", 256, TRUE); OutputLine(NULL, "そうすれば、レナは自分の手を汚さずに済んだかもしれない!」", NULL, "Then you wouldn't have had to get your hands dirty!\"", Line_Normal); ClearMessage(); @@ -329,19 +329,19 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/sunset/me1b_odoroki_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300206", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300206", 256, TRUE); OutputLine(NULL, "「………圭ちゃん、今はそんなこと言っても…。」", NULL, "\"...Kei-chan, you can say that now, but...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100318", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100318", 256, TRUE); OutputLine(NULL, "「いや、頼む、言わせてくれ。", NULL, "\"Wait, let me finish.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100319", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100319", 256, TRUE); OutputLine(NULL, "喜びだって苦しみだって、分け合うのが俺は仲間だって思ってる!", NULL, " I believe that friends are there to share both happiness and hardship!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100320", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100320", 256, TRUE); OutputLine(NULL, " だから、レナが相談してくれたら、きっと今よりもよりよい未来へ辿りつけていたと信じてる!」", NULL, " If you came to talk to us, I believe we could've done something different, and we could've led you to a better future!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -351,10 +351,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200449", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200449", 256, TRUE); OutputLine(NULL, "「今より、よりよい未来?", NULL, "\"A better future?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200450", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200450", 256, TRUE); OutputLine(NULL, " そんなのないよ。", NULL, " There's no better future than what I have right now.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -363,13 +363,13 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200451", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200451", 256, TRUE); OutputLine(NULL, "これが最善の未来だよ。」", NULL, "This is the best possible future.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321", 256, TRUE); OutputLine(NULL, "「嘘だなッ!!!」", NULL, "\"That's a lie!!!\"", Line_Normal); ClearMessage(); @@ -400,7 +400,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321_1", 256, TRUE); OutputLine(NULL, "「だってその証拠に、…レナはさっきから泣いてるじゃないか!!」", NULL, "\"I know you don't believe that... because you're crying!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -409,28 +409,28 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200453", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200453", 256, TRUE); OutputLine(NULL, "「はぁ?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200454", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200454", 256, TRUE); OutputLine(NULL, " 誰が。", NULL, " Who's crying?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200455", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200455", 256, TRUE); OutputLine(NULL, "私が?!", NULL, " Me?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200456", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200456", 256, TRUE); OutputLine(NULL, " いつ涙を流したの!」", NULL, " I'm not crying!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100322", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100322", 256, TRUE); OutputLine(NULL, "「今だよ!!", NULL, "\"Yes you are!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100323", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100323", 256, TRUE); OutputLine(NULL, " ずっと流してるじゃないか!", NULL, " You've been crying the whole time!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100324", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100324", 256, TRUE); OutputLine(NULL, " 自分でわかってないのか?!」", NULL, " Haven't you noticed it?!\"", Line_Normal); ClearMessage(); @@ -465,19 +465,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200457", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200457", 256, TRUE); OutputLine(NULL, "「私は泣かないよ?", NULL, "\"I'm not crying.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200458", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200458", 256, TRUE); OutputLine(NULL, " あははははは、誰が泣くものか。", NULL, " Ahahahahaha, I won't cry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200459", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200459", 256, TRUE); OutputLine(NULL, "私は正しいことをした、最善の選択をした。", NULL, " I did the right thing. I made the right choice.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200460", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200460", 256, TRUE); OutputLine(NULL, "それでどうして泣かなくちゃならないの?", NULL, " There's no reason for me to cry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200461", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200461", 256, TRUE); OutputLine(NULL, " あはははは、", NULL, " Ahahahaha,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -498,7 +498,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100325", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100325", 256, TRUE); OutputLine(NULL, "「それが…………", NULL, "\"I know it......", Line_Continue); Wait( 1800 ); @@ -521,22 +521,22 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200462", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200462", 256, TRUE); OutputLine(NULL, "「じゃあいいよ。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200463", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200463", 256, TRUE); OutputLine(NULL, "圭一くんの言ったとおりにしたとしてみよう。", NULL, " Let's say I did what you just told me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200464", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200464", 256, TRUE); OutputLine(NULL, "私がみんなに、お父さんとあの女のことを打ち明けた。", NULL, " I told you all about my father and that woman.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200465", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200465", 256, TRUE); OutputLine(NULL, "さぁ、どうしてくれるの?」", NULL, " Then what?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100326", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100326", 256, TRUE); OutputLine(NULL, "「………………まずは、", NULL, "\".........Well...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -550,10 +550,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200466", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200466", 256, TRUE); OutputLine(NULL, "「まずは何?", NULL, "\"Then what?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200467", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200467", 256, TRUE); OutputLine(NULL, " んー?」", NULL, " Umm?\"", Line_Normal); ClearMessage(); @@ -571,28 +571,28 @@ void main() DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200468", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200468", 256, TRUE); OutputLine(NULL, "「圭一くんは、去年を知らないんだよ。」", NULL, "\"You don't know what happened last year.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100327", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100327", 256, TRUE); OutputLine(NULL, "「…去年?」", NULL, "\"...Last year?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200469", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200469", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200470", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200470", 256, TRUE); OutputLine(NULL, "去年。", NULL, " Last year.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200471", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200471", 256, TRUE); OutputLine(NULL, "…昭和57年6月。", NULL, " ...It happened in June of 1982.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472", 256, TRUE); OutputLine(NULL, "私と同じように、人を殺めることでしか抜けられない不幸の迷宮に閉じ込められた人のお話を。」", NULL, " There was someone who had no choice but to kill a person to free himself from his misfortune.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -606,10 +606,10 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_1", 256, TRUE); OutputLine(NULL, "「圭一くんは、…あまり知らないよね。", NULL, "\"Keiichi-kun, I don't think you know much about him.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_2", 256, TRUE); OutputLine(NULL, "北条悟史くんのことは。」", NULL, " About Satoshi Houjou-kun.\"", Line_Normal); ClearMessage(); @@ -636,17 +636,17 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200473", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200473", 256, TRUE); OutputLine(NULL, "「悟史くんもね、………私と同じだった。", NULL, "\"Satoshi-kun was under the same conditions... as I was.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200474", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200474", 256, TRUE); OutputLine(NULL, "ただ幸せで平穏な日々が欲しかっただけ。", NULL, " He just wanted to have happy and peaceful days.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200475", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200475", 256, TRUE); OutputLine(NULL, "妹と静かに暮らせる生活が欲しかっただけ。", NULL, " He just wanted to live peacefully and quietly with his sister. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200476", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200476", 256, TRUE); OutputLine(NULL, "……圭一くんも、去年殺された、沙都子ちゃんの叔母さんがどういう人だったかは噂、聞いてるよね?」", NULL, "...You've heard about what kind of person Satoko-chan's aunt was, haven't you?\"", Line_Normal); ClearMessage(); @@ -685,10 +685,10 @@ void main() DrawScene( "background/mo_g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200477", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200477", 256, TRUE); OutputLine(NULL, "「北条家のトラブルはね、雛見沢では誰もが知っていたんだよ。", NULL, "\"Everybody in Hinamizawa knew about the trouble the Houjou family had.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200478", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200478", 256, TRUE); OutputLine(NULL, "叔母さんがヒステリックで頭のネジのどうかしてることも、悟史くんと沙都子ちゃんを意味もなく虐めていたことも全部、", NULL, " Everybody knew that their aunt was a hysterical and crazy person, and that she bullied Satoshi-kun and Satoko-chan.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -697,7 +697,7 @@ void main() OutputLine(NULL, "全部ね。", NULL, " Everybody knew everything. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200479", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200479", 256, TRUE); OutputLine(NULL, "もちろんクラスの誰もが知っていた。", NULL, "Everybody in our class knew it, too.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -706,13 +706,13 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200480", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200480", 256, TRUE); OutputLine(NULL, "御三家の頭首跡継ぎである魅ぃちゃんと梨花ちゃんだってもちろん知ってたし、沙都子ちゃんに至っては当事者だもんね。", NULL, "Mii-chan, the future head of the three families knew it. Rika-chan knew it. And Satoko-chan knew it too, of course. Because she was the one experiencing it.", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200481", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200481", 256, TRUE); OutputLine(NULL, " 圭一くんの言う「仲間たち」は、雛見沢の誰よりもよく、悟史くんの辛さを分かっていたはずなんだよ。", NULL, "The 'friends' you're talking about knew what Satoshi-kun was going through more than anybody in Hinamizawa.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -721,7 +721,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200482", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200482", 256, TRUE); OutputLine(NULL, "……それで、結果はどうだった?", NULL, "...And what happened?", Line_Continue); Wait( 2400 ); @@ -733,11 +733,11 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200483", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200483", 256, TRUE); OutputLine(NULL, "うぅん、誰も助けなかった。", NULL, "No, nobody did. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200484", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200484", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "魅ぃちゃんは一番力があるくせに、村のしがらみがどうとか、よく分からない理由で煙に巻いて、結局、無責任な同情の言葉をかけて、傷つけるだけだった!」", NULL, "Mii-chan had the most influence out of all of us, but she made up a lame excuse, saying that it might create a conflict between the Sonozaki family and the villagers. In the end, all she did was hurting him by offering her sympathy!\"", Line_Normal); @@ -747,7 +747,7 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/sunset/me1b_odoroki_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300207", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300207", 256, TRUE); OutputLine(NULL, "「そ、……そんなことはないよ…!!」", NULL, "\"Th...That's not true...!!\"", Line_Normal); ClearMessage(); @@ -757,7 +757,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200485", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200485", 256, TRUE); OutputLine(NULL, "「嘘だッ!!!", NULL, "\"Yes, it is!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -767,17 +767,17 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200486", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200486", 256, TRUE); OutputLine(NULL, "……悟史くんはわかってたよ。", NULL, "...Satoshi-kun knew it, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200487", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200487", 256, TRUE); OutputLine(NULL, "魅ぃちゃんが口ぶりだけは同情してるふりをしながらも、全然助ける気がないことをわかってた。", NULL, " He knew that you were only pretending to sympathize with him. He knew that you had no intention to help him.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200488", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200488", 256, TRUE); OutputLine(NULL, "だから悟史くんはね、途中から魅ぃちゃんのことを嫌うようになったんだよ。", NULL, " That's why Satoshi-kun started to hate you, Mii-chan. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200489", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200489", 256, TRUE); OutputLine(NULL, "普段は仲間だとか友達だとか言っておきながら、結局は北条家を虐める園崎家の一味でしかなかったってね!!」", NULL, "He said that you always told him you were his friend, but after all that, you turned out to be just another Sonozaki, just another person who bullied the Houjou family!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -786,7 +786,7 @@ void main() ModDrawCharacter(2, 3, "sprite/sunset/me1a_odoroki_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300208", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300208", 256, TRUE); OutputLine(NULL, "「わッ私は別に…!」", NULL, "\"I... I didn't mean to...!\"", Line_Normal); ClearMessage(); @@ -795,13 +795,13 @@ void main() FadeBustshotWithFiltering( 2, "mask00" , 0, FALSE, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200490", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200490", 256, TRUE); OutputLine(NULL, "「何も救わずに放置した!!!", NULL, "\"You didn't do anything to help him!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200491", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200491", 256, TRUE); OutputLine(NULL, " 悟史くんの助けてほしい思いを、同情という言葉で拒絶したんだ!!", NULL, " You rejected his request for help by sympathizing with him!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200492", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200492", 256, TRUE); OutputLine(NULL, " それがどれほど悟史くんを傷つけたか分かってる?!」", NULL, " Do you have any idea how much that hurt?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -815,7 +815,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200493", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200493", 256, TRUE); OutputLine(NULL, "「それは梨花ちゃんも同じだよね。」", NULL, "\"Rika-chan, you were the same, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -825,7 +825,7 @@ void main() ModDrawCharacter(1, 5, "sprite/sunset/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500048", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500048", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -845,49 +845,49 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2b_okoru_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200494", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200494", 256, TRUE); OutputLine(NULL, "「梨花ちゃんは確かに、魅ぃちゃんに比べたらその発言力は微々たるものかもしれない。", NULL, "\"Rika-chan, you don't have the kind of power in Hinamizawa that Mii-chan does.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200495", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200495", 256, TRUE); OutputLine(NULL, "でも、神社に出入りしているお年寄りたちに、とても大きな発言力を持っていたはずだよ?!", NULL, " But your word carries a lot of weight with the old people who come to your shrine, don't they?! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200496", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200496", 256, TRUE); OutputLine(NULL, " 梨花ちゃんにも出来る努力があったのに、しなかった!!」", NULL, "There was something you could've done for him, but you didn't!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500049", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500049", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"........................\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200497", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200497", 256, TRUE); OutputLine(NULL, "「梨花ちゃんも結局は魅ぃちゃんと同じ。", NULL, "\"Rika-chan, you did exactly the same thing as Mii-chan did.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200498", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200498", 256, TRUE); OutputLine(NULL, "憐れみの表情を浮かべて小娘を装っただけだった!!", NULL, " You just pretended to be his friend!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200499", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200499", 256, TRUE); OutputLine(NULL, " するのは悟史くんや沙都子ちゃんを慰めるだけ!", NULL, " All you did was sympathize with him and Satoko-chan!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200500", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200500", 256, TRUE); OutputLine(NULL, " その根本原因に対して何の手も差し伸べようとしなかった!!", NULL, " You didn't try to help them out of the trouble they were in!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200501", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200501", 256, TRUE); OutputLine(NULL, " そんな無慈悲な憐れみがどれほど残酷だったか、想像できる?!", NULL, "Can you imagine how cruel and merciless your sympathy was to them?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200502", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200502", 256, TRUE); OutputLine(NULL, " 悟史くんが欲しかったのは救いだった。", NULL, " Satoshi-kun wanted help.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200503", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200503", 256, TRUE); OutputLine(NULL, "誰かに助けて欲しかった!", NULL, " He wanted somebody to help him! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200504", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200504", 256, TRUE); OutputLine(NULL, " 自分の力だけではどうしても抜け出せない苦境だったから!! 首まで沈もうとする沼の中で、精一杯手を伸ばして、誰かに掴んでもらうことを期待していたんだよ!!」", NULL, "He was at a dead end and couldn't get out of there by himself!! He was sinking all the way down to his neck in a swamp, reaching for help, and waiting for someone to grab his hand!!\"", Line_Normal); ClearMessage(); @@ -896,7 +896,7 @@ void main() ModDrawCharacter(1, 5, "sprite/sunset/ri1_fuman_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500050", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500050", 256, TRUE); OutputLine(NULL, "「…………そうね。」", NULL, "\"......You're right.\"", Line_Normal); ClearMessage(); @@ -907,16 +907,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500051", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500051", 256, TRUE); OutputLine(NULL, "「………悟史たちを救う方法が分からなかったから、慰めることしかしなかった。", NULL, "\"......I didn't know how to save them. All I could do was to offer them some consolation.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500052", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500052", 256, TRUE); OutputLine(NULL, "それにかまけ、救う何かを探し続けなかった罪は、否定しないわ。」", NULL, " I'm not going to deny it, nor am I going to make excuses for my sin of not trying hard enough to find a way to save them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200505", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200505", 256, TRUE); OutputLine(NULL, "「……分かってるじゃない……。」", NULL, "\"I didn't know you knew...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -931,10 +931,10 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200506", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200506", 256, TRUE); OutputLine(NULL, "「そして沙都子ちゃん。", NULL, "\"And Satoko-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200507", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200507", 256, TRUE); OutputLine(NULL, "あなたに信じられるかわからないけれど、", NULL, " I don't know if you'll believe me when I say this, but...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -971,7 +971,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400075", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400075", 256, TRUE); OutputLine(NULL, "「………信じてくださるかどうかはわかりませんけど、", NULL, "\"...I don't know if you'll believe me when I tell you this either, but", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -984,7 +984,7 @@ void main() Wait( 1800 ); OutputLine(NULL, "ちゃんと気付いてますのよ。", NULL, " I realized it on my own.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400076", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400076", 256, TRUE); OutputLine(NULL, "…その罪。」", NULL, " I know what my sin is.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -993,7 +993,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2b_okoru_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200508", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200508", 256, TRUE); OutputLine(NULL, "「…………………そうなんだ。」", NULL, "\"...............I see.\"", Line_Normal); ClearMessage(); @@ -1002,10 +1002,10 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400077", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400077", 256, TRUE); OutputLine(NULL, "「にーにーがいなくなってしまったあの夜に、気付きましたのよ。", NULL, "\"I realized it on that night Nii-nii disappeared.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400078", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400078", 256, TRUE); OutputLine(NULL, "……それをどうして、にーにーがいる内に気付けなかったのか…………。」", NULL, " ...I wish I'd realized it while he was still there......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1014,10 +1014,10 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200509", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200509", 256, TRUE); OutputLine(NULL, "「……分かるよ、その気持ち。", NULL, "\"......I understand how you feel.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200510", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200510", 256, TRUE); OutputLine(NULL, "後悔した時にはもう遅いというのは、…私も同じだったから。", NULL, " That sense that it was too late for regrets... right? I feel the same way.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1026,7 +1026,7 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200511", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200511", 256, TRUE); OutputLine(NULL, "だから私は同じことがもう一度起こったから、今度は戦った。", NULL, "It happened to me before. That's why I fought this time.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1035,10 +1035,10 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200512", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200512", 256, TRUE); OutputLine(NULL, "……沙都子ちゃんのその罪は、きっと将来贖えるよ。", NULL, "...Satoko-chan, I'm sure you can atone for your guilt in the future.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200513", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200513", 256, TRUE); OutputLine(NULL, "その罪に気付けたなら、きっとね。」", NULL, " Because you realized what you did.\"", Line_Normal); ClearMessage(); @@ -1048,7 +1048,7 @@ void main() SetSpeedOfMessage( TRUE, 16 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400079", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400079", 256, TRUE); OutputLine(NULL, "「………………", NULL, "\"......", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -1063,7 +1063,7 @@ void main() FadeOutBGM( 0, 1000, FALSE ); DrawScene( "black", 1000 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子は痛々しい表情で俯く。", @@ -1095,10 +1095,10 @@ void main() FadeOutBGM( 1, 300, FALSE ); ModDrawCharacter(0, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/mo_g1_01", 300 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200514", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200514", 256, TRUE); OutputLine(NULL, "「ね?」", NULL, "\"Do you understand now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1109,23 +1109,23 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200515", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200515", 256, TRUE); OutputLine(NULL, "「これが、私と同じ苦境にいた昭和57年のみんな。", NULL, "\"That's how they were in 1982.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200516", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200516", 256, TRUE); OutputLine(NULL, "悟史くんは自分を助けてくれそうな人たちにはみんなに全てを話したよ。", NULL, " Satoshi-kun talked to everybody he thought could help him.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200517", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200517", 256, TRUE); OutputLine(NULL, "助けてほしいと言ったし、辛いとも言った。", NULL, " He told them that he needed help. He told them what he was going through.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200518", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200518", 256, TRUE); OutputLine(NULL, "打ち明けた、相談した。", NULL, " He consulted with them. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200519", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200519", 256, TRUE); OutputLine(NULL, "転校してきたばかりの私にまでね。", NULL, "He even came to me, even though I had just moved here at that time.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200520", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200520", 256, TRUE); OutputLine(NULL, "それは見っとも無いことじゃない。", NULL, " I don't think it was embarrassing or shameful that he did that.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1134,33 +1134,33 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200521", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200521", 256, TRUE); OutputLine(NULL, "…本当に不幸な人はね、必死なんだよ!", NULL, "...People get desperate when they're unhappy!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200522", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200522", 256, TRUE); OutputLine(NULL, " 悟史くんは自分でも懸命にがんばってた。", NULL, " Satoshi-kun tried very hard. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200523", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200523", 256, TRUE); OutputLine(NULL, "それでもどうにもならないからみんなに助けを求めた!", NULL, "But he couldn't do anything about the situation, and he asked for help!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200524", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200524", 256, TRUE); OutputLine(NULL, " ずっと求めてた!!", NULL, " He kept asking for help!!", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200525", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200525", 256, TRUE); OutputLine(NULL, " でもね、これが圭一くんの言う“無条件で味方になってくれる”仲間たちの体たらくなんだよ!", NULL, "You said that friends are always on your side no matter what. But this is what 'friends' really are!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200526", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200526", 256, TRUE); OutputLine(NULL, " 仲間なんて、楽しくてどうでもいい時間を一緒に寄り合って過ごすだけのお友達!", NULL, " They're actually just people you hang around with for fun!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200527", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200527", 256, TRUE); OutputLine(NULL, " 本当に辛い時に味方になってなんてくれないんだよ!!", NULL, " They don't help you when you need them!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200528", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200528", 256, TRUE); OutputLine(NULL, " 昔からそうだったよ、引越し先でもそうだったからね!!", NULL, "Friends are always like that!!", Line_Normal); ClearMessage(); @@ -1168,63 +1168,63 @@ void main() DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200529", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200529", 256, TRUE); OutputLine(NULL, " だから私、自分が悟史くんと同じ状況になったと知った時、私は仲間に打ち明けるのなんかやめよう、ってね!", NULL, "That's why I decided not to tell anybody when I found out that I was in the same situation as Satoshi-kun!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200530", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200530", 256, TRUE); OutputLine(NULL, " だって、どうせ誰も助けてくれないし、助けられないもの!!", NULL, " I knew that nobody would help me and that nobody could!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200531", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200531", 256, TRUE); OutputLine(NULL, " なら同情なんて気が滅入るだけなんだよ!!", NULL, "I didn't need sympathy. It only makes me feel worse!!", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200532", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200532", 256, TRUE); OutputLine(NULL, " せめて学校にいる間くらい、楽しく過ごした方が気が紛れていいかもしれないもの。", NULL, "It's better that I, at least, have fun at school.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200533", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200533", 256, TRUE); OutputLine(NULL, "実際、みんなと楽しく過ごす学校の時間は楽しかったよ。", NULL, " In fact, I did have fun at school.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200534", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200534", 256, TRUE); OutputLine(NULL, "とっても幸せだった。", NULL, " I was very happy. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200535", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200535", 256, TRUE); OutputLine(NULL, "あの女たちとのトラブルをわずかの時間でも忘れることができて、本当に良かった!!", NULL, "I was able to forget about the trouble I had with that woman, even if only for a short amount of time at school!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200536", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200536", 256, TRUE); OutputLine(NULL, " 悟史くんも、それに気付けていたらよかったね!", NULL, " I wish Satoshi-kun could have done that too! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200537", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200537", 256, TRUE); OutputLine(NULL, " そうだったなら、学校での時間くらいは楽しく過ごせて、あそこまで心を追い詰めずに済んだかもしれない。", NULL, "If he did, he wouldn't have had to feel constantly hopeless, and he could've at least enjoyed his time at school.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200538", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200538", 256, TRUE); OutputLine(NULL, "どうせ、自らの手で叔母を殴り殺す以外に解決方法はなかったのだし!!", NULL, " He didn't have any other choice than beating his aunt to death anyway!!", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200539", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200539", 256, TRUE); OutputLine(NULL, " …転校してきたばかりで、村のこともほとんど覚えていない私には、悟史くんをどう助けてあげればいいか、わからなかった。", NULL, "...I didn't know how to help him at that time because I just moved here.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200540", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200540", 256, TRUE); OutputLine(NULL, "できるのは、話を聞いてあげて、少しでも心を軽くしてあげるだけ。", NULL, " All I could do was to listen to him and try to make him feel better. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200541", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200541", 256, TRUE); OutputLine(NULL, "でも、それ以上に助けることができたのかもしれないし、…私もその努力を怠っていたかもしれない。", NULL, "But there might've been something more I could've done... I might've been lazy in thinking about what I could do.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200542", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200542", 256, TRUE); OutputLine(NULL, "それなのに、昭和57年の私は、悟史くんと仲間のつもりだったんだよね。", NULL, " But at that time, in 1982, I thought I was his friend. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 16 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200543", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200543", 256, TRUE); OutputLine(NULL, "……あははははは、", NULL, "...Ahahahahaha.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1251,7 +1251,7 @@ void main() } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200544", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200544", 256, TRUE); OutputLine(NULL, "うわぁあぁあぁあぁああああ!!", NULL, "Ahhhhhhhhhhhhhhh!!", Line_Continue); Wait( 6100 ); @@ -1334,10 +1334,10 @@ void main() DrawScene( "background/mo_g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100330", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100330", 256, TRUE); OutputLine(NULL, "「……よくわかったぜレナ。", NULL, "\"...I understand, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100331_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100331_1", 256, TRUE); OutputLine(NULL, "昭和57年のことは、よくわかった。」", NULL, " I understand what happened in 1982.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1346,29 +1346,29 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200545", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200545", 256, TRUE); OutputLine(NULL, "「…………ん?」", NULL, "\".........Nn?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100332", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100332", 256, TRUE); OutputLine(NULL, "「こいつらが薄情だったってこともわかったさ。", NULL, "\"I understand that they were heartless.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100333", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100333", 256, TRUE); OutputLine(NULL, "でもよ、沙都子だって言ったろ?", NULL, " But Satoko also told you this.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100334", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100334", 256, TRUE); OutputLine(NULL, " こいつらはみんな、自分の罪に気が付いた。", NULL, " They realized their sins.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100335", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100335", 256, TRUE); OutputLine(NULL, "後悔した!", NULL, " They regretted what they did and didn't do!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100336", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100336", 256, TRUE); OutputLine(NULL, " だから、今度は違うはずだ。", NULL, " So, it should be different this time. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100337", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100337", 256, TRUE); OutputLine(NULL, "今度は、仲間の苦しみを真に理解して、助けてくれるはずなんだ…!!」", NULL, "They can understand your pain, and they can help you...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1377,25 +1377,25 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200546", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200546", 256, TRUE); OutputLine(NULL, "「去年いなかった人に言われても、信憑性ないね。」", NULL, "\"You weren't here last year. I'm afraid you don't know what you're talking about.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100338", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100338", 256, TRUE); OutputLine(NULL, "「あぁ、そうだ!", NULL, "\"That's right!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100339", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100339", 256, TRUE); OutputLine(NULL, " 俺は去年いなかった。", NULL, " I wasn't here last year.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100340", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100340", 256, TRUE); OutputLine(NULL, "だから残念だぜ!!", NULL, " I wish I were!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100341", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100341", 256, TRUE); OutputLine(NULL, " 去年の俺がもしここにいたならば。", NULL, " If I was here last year,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100342", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100342", 256, TRUE); OutputLine(NULL, "悟史のために絶対に戦った!!」", NULL, " I would've fought for Satoshi!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1405,84 +1405,84 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200547", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200547", 256, TRUE); OutputLine(NULL, "「嘘だッ!!!!」", NULL, "\"You're lying!!!!\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100343", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100343", 256, TRUE); OutputLine(NULL, "「嘘じゃねえッ!!!!", NULL, "\"I'm not lying!!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100344", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100344", 256, TRUE); OutputLine(NULL, " 俺は雛見沢に来てから、どれだけ仲間が掛け替えのないものかを知った。", NULL, " I've learned how important friends are since I moved to Hinamizawa.", Line_Continue); Wait( 8600 ); OutputLine(NULL, "だから、そんな仲間たちを救うためなら俺はどこまでも戦うぜ!!", NULL, " I'll fight for my friends!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100345", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100345", 256, TRUE); OutputLine(NULL, " 沙都子や悟史を虐める叔母がそんなにもうぜえヤツなら、悟史になんか勿体ねえッ!!", NULL, "If I was here last year and knew what Satoko's aunt did to her and Satoshi, I wouldn't have given Satoshi the opportunity to beat her to death!!", Line_Continue); Wait( 6600 ); OutputLine(NULL, " この俺が叩き殺してやったッ!!", NULL, " I would've done it myself!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100346", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100346", 256, TRUE); OutputLine(NULL, " ものの1500秒でだ!!", NULL, " I would've done it in 1500 seconds!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100347", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100347", 256, TRUE); OutputLine(NULL, " 躊躇なんかしねえぞ、速攻だ!!", NULL, "I wouldn't have even hesitated!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100348", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100348", 256, TRUE); OutputLine(NULL, " 学校の倉庫辺りから金属バットの一本もちょろまかして、即ブッ殺してた!!」", NULL, " I would've beaten her to death with a metal bat!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200548", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200548", 256, TRUE); OutputLine(NULL, "「く、口先だけならどうとでも言えるね!", NULL, "\"Th-That's easy for you to say!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200549", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200549", 256, TRUE); OutputLine(NULL, " 人を殺すのに、どれだけの思い切りがいるかも知らないくせに…!」", NULL, " But you don't know the kind of determination you need to kill another person...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100349", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100349", 256, TRUE); OutputLine(NULL, "「知らねえし知る必要もねえなッ!!!", NULL, "\"I don't know that, and I don't need to know that, either!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100350", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100350", 256, TRUE); OutputLine(NULL, " 仲間を救う以上の義務がどこにあるってんだ!!」", NULL, " You know why? Because it's an obligation to help your friends!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200550", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200550", 256, TRUE); OutputLine(NULL, "「圭一くんは全然わかってない!!", NULL, "\"You don't understand, Keiichi-kun!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200551", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200551", 256, TRUE); OutputLine(NULL, " 人を殺すことがどれだけ汚らわしい行為で、どれだけ自らを美化しようとも決して振り払えない穢れであることをわかってない!!!」", NULL, " You don't know how disgusting it is to kill a person. You can never get rid of the dirt on your hands, no matter how hard you try to justify it!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100351", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100351", 256, TRUE); OutputLine(NULL, "「そうだな。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100352", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100352", 256, TRUE); OutputLine(NULL, "確かに仲間を救うためでも、直ちに人殺しってのは短絡的過ぎるよな。", NULL, " Killing a person in order to save your friends is such short-sighted way of thinking. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100353", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100353", 256, TRUE); OutputLine(NULL, "………レナの言い分に相反するようで悪いけど、悪いことに悪いことで立ち向かうってのは、多分、うまく行かないように出来ていると思うんだ。", NULL, "...It might sound like I'm contradicting myself, but I think things aren't meant to go well when you take care of an evil matter by doing an evil deed. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100354", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100354", 256, TRUE); OutputLine(NULL, "仲間のためなら人殺しだって厭わないその精神だけは立派だと思う。", NULL, "I'm proud of my conviction that I wouldn't hesitate to kill a person for the sake of my friends.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100355", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100355", 256, TRUE); OutputLine(NULL, "だけどな、", NULL, " But...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1491,7 +1491,7 @@ void main() OutputLine(NULL, "…悪いことで得た平穏ってのは…絶対に長く続いたりしないんだ。", NULL, " the peace I get by doing an evil deed won't last forever. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100356", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100356", 256, TRUE); OutputLine(NULL, "それを人は本能的に知ってるから、…悪いことを嫌うんじゃないかと思うんだ。」", NULL, "We all know that by instinct... That's why we all despise evil things, I think.\"", Line_Normal); ClearMessage(); @@ -1500,10 +1500,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200552", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200552", 256, TRUE); OutputLine(NULL, "「…………………何それ。", NULL, "\"............What?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200553", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200553", 256, TRUE); OutputLine(NULL, "…圭一くんが何を口走ってるのかよくわかんないよ。」", NULL, " I have no idea what you're talking about.\"", Line_Normal); ClearMessage(); @@ -1568,7 +1568,7 @@ void main() DrawScene( "background/mo_g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100357", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100357", 256, TRUE); OutputLine(NULL, "「…すまん、俺も自分で何を言ってるのか、意味がわからなくなった。」", NULL, "\"...I'm sorry. I don't know what I'm talking about.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1579,23 +1579,23 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100358", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100358", 256, TRUE); OutputLine(NULL, "「でも、レナはわかってるはずだ。", NULL, "\"But you know it too, don't you, Rena?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100359", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100359", 256, TRUE); OutputLine(NULL, "だから、……自らの手を汚す他なかった運命を。", NULL, " ...You know that you didn't want to get your hands dirty.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100360", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100360", 256, TRUE); OutputLine(NULL, "助けてほしかった俺たちを嘆いてるんじゃないか。", NULL, " You're crying because you wanted us to help you, but we didn't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100361", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100361", 256, TRUE); OutputLine(NULL, "…レナは殺人者になんかなりたくなかったんだ。", NULL, " ...You didn't want to be a murderer. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100362", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100362", 256, TRUE); OutputLine(NULL, "これが最善の選択だったなんて絶対嘘なんだ!", NULL, "You're lying when you claim that this was the best choice you could have made!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100363", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100363", 256, TRUE); OutputLine(NULL, " だからさっきから、…ずーっと泣き続けているんじゃないかッ!!!」", NULL, " That's why you've been crying!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1605,10 +1605,10 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200554", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200554", 256, TRUE); OutputLine(NULL, "「嘘だッ!!!", NULL, "\"That's not true!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200555", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200555", 256, TRUE); OutputLine(NULL, " 嘘だ", NULL, " That's not true", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1632,28 +1632,28 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100364", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100364", 256, TRUE); OutputLine(NULL, "「嘘かどうかはお前が一番知ってるんじゃねえか!!", NULL, "\"You know better than anybody if it's true or not!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100365", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100365", 256, TRUE); OutputLine(NULL, " 最初から後悔してるんだろ?!", NULL, " You've been regretting this from the beginning!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100366", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100366", 256, TRUE); OutputLine(NULL, " 例え誰にも知られることなく死体を隠せたとしたって、一生、両手についた血は落とせないんだ。", NULL, "Even if you were able to hide the corpses without getting caught, you could never have washed the blood off your hands. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100367", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100367", 256, TRUE); OutputLine(NULL, "そんな十字架を背負って生きていく苦痛を、どうやって誤魔化す?!", NULL, "How are you going to fool yourself into believing that you won't have to live the rest of your life bearing the burden of your sin?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100368", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100368", 256, TRUE); OutputLine(NULL, " ひとつしかない!", NULL, " There's only one way to do that! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100369", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100369", 256, TRUE); OutputLine(NULL, " これしか方法がなかったと思い込むことだけじゃないか!!", NULL, "You have to believe that this was the only choice!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100370", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100370", 256, TRUE); OutputLine(NULL, " それはつまり、仲間に相談する価値がないって思うこと、仲間を一生否定し続けるってことだぞ!!!", NULL, " That means you have to live your life denying your friends, and denying that your friends are worth asking for help!!!", Line_Continue); Wait(9100); @@ -1662,32 +1662,32 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100371", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100371", 256, TRUE); OutputLine(NULL, "違うだろ?!", NULL, "Of course not!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100372", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100372", 256, TRUE); OutputLine(NULL, " 本当に助け合える関係なのが仲間だってことを、一番最初から信じてたんだろッ?!", NULL, " You always believed that friends exist to help each other!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100373", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100373", 256, TRUE); OutputLine(NULL, " 確かに去年の仲間たちはまだ未熟だった。", NULL, " Your friends were immature last year.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100374", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100374", 256, TRUE); OutputLine(NULL, "だから悟史を不幸な運命から救えなかった。", NULL, " That's why they couldn't help Satoshi from his unfortunate fate.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100375", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100375", 256, TRUE); OutputLine(NULL, "でも人は成長するんだ。", NULL, " But people grow up. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100376", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100376", 256, TRUE); OutputLine(NULL, "ミスは二度と犯さないし、後悔は二度と繰り返さない!", NULL, "We don't make the same mistake twice. We don't want to regret the same thing twice!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100377", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100377", 256, TRUE); OutputLine(NULL, " だから、…信じろ!!", NULL, " So... believe me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100378", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100378", 256, TRUE); OutputLine(NULL, " 俺たちは仲間だ!!", NULL, " We're your friends!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100379", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100379", 256, TRUE); OutputLine(NULL, " お前の一番の味方なんだッ!!!」", NULL, " We're on your side!!!\"", Line_Normal); ClearMessage(); @@ -1696,7 +1696,7 @@ void main() SetSpeedOfMessage( TRUE, 16 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200556", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200556", 256, TRUE); OutputLine(NULL, "「…………はは", NULL, "\".........Haha...", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -1705,7 +1705,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…あははははは。", NULL, " ...ahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200557", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200557", 256, TRUE); OutputLine(NULL, "………つまりそれは、", NULL, " .........So what you're saying...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1716,53 +1716,53 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100380", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100380", 256, TRUE); OutputLine(NULL, "「そうだ。", NULL, "\"Yeah, I am.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100381", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100381", 256, TRUE); OutputLine(NULL, "仲間たちが日々成長していることを信じられなかったレナも未熟だ。", NULL, " You were immature because you couldn't believe that your friends grew up.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100382", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100382", 256, TRUE); OutputLine(NULL, "だが、それを責める気はないぜ。", NULL, " But I'm not going to blame you for that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100383", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100383", 256, TRUE); OutputLine(NULL, "…俺たちだって、レナがひとり悩むのを今日まで気付けなかった。", NULL, "...We didn't notice until today that you've been going through such a hard time all alone.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100384", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100384", 256, TRUE); OutputLine(NULL, "……人は語り合うことでしか胸の内を明かせない。", NULL, " ......People can communicate their feelings only by talking to others. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100385", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100385", 256, TRUE); OutputLine(NULL, "だから、今日のこの場までは仕方がなかったことかもしれない。", NULL, "So, there was nothing we could do, because we didn't talk.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100386", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100386", 256, TRUE); OutputLine(NULL, "……そういう意味では、…言いたくはないが、今日という日が、レナにとって最善の選択の向こうにあったことを認めざるを得ないかもしれない。」", NULL, " ......In that sense... it's hard to say it, but we have to admit that this was meant to happen today in order to make your choice the best one for real.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200558", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200558", 256, TRUE); OutputLine(NULL, "「……………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100387", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100387", 256, TRUE); OutputLine(NULL, "「でも、……俺たちは今この場になって、ようやく胸の内を全て語り合った。", NULL, "\"We finally talked about our feelings.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100388", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100388", 256, TRUE); OutputLine(NULL, "レナが去年からずっと持っていた不信感も、俺たちが持っていた後悔も、全部吐き出しあった!!", NULL, " We now know that you've been distrusting your friends since last year, and that everybody regretted both what they did and didn't do!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100389", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100389", 256, TRUE); OutputLine(NULL, " だから、俺たちは今こそようやく、本当の意味での仲間になれたんだよ!!」", NULL, "So now, we finally became true friends!!\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 16 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200559", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200559", 256, TRUE); OutputLine(NULL, "「…………", NULL, "\"......", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -1773,22 +1773,22 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…今さらだね。", NULL, " but it's too late.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200560", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200560", 256, TRUE); OutputLine(NULL, "いつも罪は、手遅れになってから気付かされる。」", NULL, " We only notice our sins after it's too late.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100390", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100390", 256, TRUE); OutputLine(NULL, "「そうでもねえさ。", NULL, "\"That's not necessarily true.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100391", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100391", 256, TRUE); OutputLine(NULL, "例えば俺は、…仲間であるレナの今回のこの出来事を、…理解できる!」", NULL, " For example... As your friend, I can understand the things you've done... this time!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200561", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200561", 256, TRUE); OutputLine(NULL, "「……理解できる、", NULL, "\"...What do you mean", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1801,27 +1801,27 @@ void main() DrawScene( "background/Sora2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100392", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100392", 256, TRUE); OutputLine(NULL, "「人の命を奪うのは許されることじゃないっていう、道徳的なことはもちろん理解している。", NULL, "\"I understand that depriving people of their lives is an unforgivable crime.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100393", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100393", 256, TRUE); OutputLine(NULL, "でも、それを理解した上で、仲間であるレナが、こうする他なかったことを理解する!!", NULL, " But I also understand that my friend, Rena, had no other choice but to do this!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100394", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100394", 256, TRUE); OutputLine(NULL, " だから俺は、レナを汚らわしいと思わないし、恐ろしいとも思わない!!", NULL, "So, I don't think you're filthy, and I'm not scared of you!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100395", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100395", 256, TRUE); OutputLine(NULL, " 次に同じようなことがあったら、今度はこういう結果にならないように悩み合おう。", NULL, " If something like this happens again, we should talk and think about what we can do together.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100396", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100396", 256, TRUE); OutputLine(NULL, "だけど、すでに起こってしまったこの出来事を、俺は理解する!", NULL, " But this already happened, and I understand that! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100397", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100397", 256, TRUE); OutputLine(NULL, " 理解ってのはつまり、許すということだ。", NULL, "When I say I understand, I mean I forgive you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100398", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100398", 256, TRUE); OutputLine(NULL, "………俺は、レナのこの行為を、否定したりしない!!」", NULL, " ...I don't hate you for what you did!!\"", Line_Normal); ClearMessage(); @@ -1837,13 +1837,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100399", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100399", 256, TRUE); OutputLine(NULL, "「俺は、レナのやったこの出来事を、受け入れる。", NULL, "\"I accept what Rena did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100400", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100400", 256, TRUE); OutputLine(NULL, "これしかどうしようもなくて、悩み抜いた上で至った、最後の最後の手段だったってことを、受け入れる。", NULL, " I accept that she had no choice other than to do this, and that this was her last resort after thinking it through many times.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100401", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100401", 256, TRUE); OutputLine(NULL, "だから、", NULL, " So...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1858,27 +1858,27 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/sunset/me1a_yowaki_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300209", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300209", 256, TRUE); OutputLine(NULL, "「……圭ちゃん…。」", NULL, "\"...Kei-chan...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100402", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100402", 256, TRUE); OutputLine(NULL, "「もちろん、殺した理由が、カネ目当てだとかそんなくだらねぇのだったら、警察へ叩き出してやってるぜ!", NULL, "\"Of course, if she killed them for money or some other stupid reason, I'd drag her to the police!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100403", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100403", 256, TRUE); OutputLine(NULL, " だけどな、レナはそんな気持ちでやったんじゃない。", NULL, " But that wasn't why Rena did this.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100404", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100404", 256, TRUE); OutputLine(NULL, "どうしてもどうしても逃げられなくて、悩み抜いた末に至った今日なんだ!!", NULL, " She couldn't run away, and she thought it through before she came to this point!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100405", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100405", 256, TRUE); OutputLine(NULL, " レナの罪はそこに至るまでに俺たちに相談しなかったこと。", NULL, "If she's guilty of anything, she's only guilty for not talking to us about it beforehand.", Line_WaitForInput); SetSpeedOfMessage( TRUE, 128 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100406", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100406", 256, TRUE); OutputLine(NULL, "だけど、", NULL, " But", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1891,7 +1891,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100407", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100407", 256, TRUE); OutputLine(NULL, " だから今日に至ったその行為も、俺は許すッ!!!」", NULL, "I forgive her for coming to this point!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1901,22 +1901,22 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/sunset/ri1_fuman_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500053", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500053", 256, TRUE); OutputLine(NULL, "「……圭一。」", NULL, "\"......Keiichi.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100408", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100408", 256, TRUE); OutputLine(NULL, "「だから!!", NULL, "\"So!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100409", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100409", 256, TRUE); OutputLine(NULL, " みんなもレナも!", NULL, " I beg you all!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100410", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100410", 256, TRUE); OutputLine(NULL, " 今日に至るまで、それに気付けず、レナをひとりで悩ませた俺を許してくれ。", NULL, " Please forgive me for not noticing Rena's situation and for letting her go through it alone.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100411", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100411", 256, TRUE); OutputLine(NULL, "それが、今日を招いた俺の罪だ!」", NULL, " My sin is that I allowed a day like today to come to pass!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1926,45 +1926,45 @@ void main() ModDrawCharacter(0, 4, "sprite/sunset/sa1b_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400080", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400080", 256, TRUE); OutputLine(NULL, "「……………………圭一さん…。」", NULL, "\"...Keiichi-san...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100412", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100412", 256, TRUE); OutputLine(NULL, "「このヤバい袋の山を知ったのは俺たちだけだ。", NULL, "\"We're the only ones who know about these bags.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100413", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100413", 256, TRUE); OutputLine(NULL, "俺たち全員が秘密にすればそれでおしまいだ。", NULL, " If we keep it to ourselves, everything will be fine.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100414", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100414", 256, TRUE); OutputLine(NULL, "レナは何も気にすることはない。", NULL, " Rena doesn't have to worry about a thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100415", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100415", 256, TRUE); OutputLine(NULL, "最初の予定通りにこの袋をどこかに隠しちまおうぜ!", NULL, " Let's hide them somewhere like she planned. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100416", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100416", 256, TRUE); OutputLine(NULL, " そして全員で塩でお清めでもして、一丁上がりだ!!", NULL, "We'll cleanse ourselves with salt later, and that's it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100417", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100417", 256, TRUE); OutputLine(NULL, " そしたら俺たちは全ての罪を許し合おう。", NULL, " Let's forgive each other for our sins.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100418", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100418", 256, TRUE); OutputLine(NULL, "そして、取り戻そうぜ、本当に平穏な日々を!!", NULL, " And then we'll regain our happy and peaceful days!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100419", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100419", 256, TRUE); OutputLine(NULL, " これだろ?!", NULL, " This is it, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100420", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100420", 256, TRUE); OutputLine(NULL, " レナが本当に選びたかった未来ってヤツは!!", NULL, " Rena, this is the future you chose,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100421", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100421", 256, TRUE); OutputLine(NULL, " こっちなんだろ?!", NULL, " right? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100422", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100422", 256, TRUE); OutputLine(NULL, " 最善の選択肢は!!!」", NULL, "This is the best possible choice, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1973,7 +1973,7 @@ void main() ModDrawCharacterWithFiltering(0, 2, "sprite/sunset/re2b_komaru_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200562", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200562", 256, TRUE); OutputLine(NULL, "「", NULL, "\"", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); @@ -1997,36 +1997,36 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100423", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100423", 256, TRUE); OutputLine(NULL, "「認めろ!!", NULL, "\"Admit it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100424", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100424", 256, TRUE); OutputLine(NULL, " こっちが本当にレナが来たかった世界なんだよ!!", NULL, " This is the world you wanted!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100425", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100425", 256, TRUE); OutputLine(NULL, " レナが本当に選びたかった選択肢なんだよ!!!", NULL, " This is the choice you wanted to make!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100426", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100426", 256, TRUE); OutputLine(NULL, " 確かにこの選択肢は、レナひとりだけじゃ選べない。", NULL, " But, this is something that you can't choose by yourself. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100427", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100427", 256, TRUE); OutputLine(NULL, "レナと、俺たちが互いに手を差し伸べあってしか選べないんだ。", NULL, "All of us have to reach for each other's hands, so that Rena can make the choice.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100428", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100428", 256, TRUE); OutputLine(NULL, "……つまり、俺だけが差し伸べても意味がないんだよ!", NULL, " ...In other words, I can't make it happen by myself!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100429", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100429", 256, TRUE); OutputLine(NULL, " 俺だけじゃない、みんなが差し伸べる!!", NULL, " I need everybody to reach for each other's hands!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100430", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100430", 256, TRUE); OutputLine(NULL, " だからレナ!!", NULL, " So, Rena!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100431", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100431", 256, TRUE); OutputLine(NULL, " お前も手を伸ばせ!!!", NULL, "You need to do it, too!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100432", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100432", 256, TRUE); OutputLine(NULL, " それで互いに手を掴み合って初めて、お前は本当に選びたかった選択肢の向こうの世界に行けるんだよッ!!!」", NULL, " When all of us hold hands together, that's when you can go to the world that exists beyond the choice you made!!!\"", Line_Normal); ClearMessage(); @@ -2035,7 +2035,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200563", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200563", 256, TRUE); OutputLine(NULL, "「……け、", NULL, "\"......K", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2048,7 +2048,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……本当なら嬉しいよ……!", NULL, " if you really mean it...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200564", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200564", 256, TRUE); OutputLine(NULL, " でも、", NULL, " But...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2056,7 +2056,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…でも!", NULL, " but!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200565", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200565", 256, TRUE); OutputLine(NULL, " みんなもそうだとは限らないよ?!」", NULL, " I'm not sure if that's what everybody else wants.\"", Line_Normal); ClearMessage(); @@ -2077,22 +2077,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200566", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200566", 256, TRUE); OutputLine(NULL, "「梨花ちゃん…!」", NULL, "\"Rika-chan...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500054", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500054", 256, TRUE); OutputLine(NULL, "「……レナは決して穢れてなんかいない。", NULL, "\"......Rena, you aren't filthy.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500055", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500055", 256, TRUE); OutputLine(NULL, "………あなたは決して屈しなかった。", NULL, " .........You didn't give up.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500056", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500056", 256, TRUE); OutputLine(NULL, "そして、こんなにも泥だらけになりながら、…今日と言う日を掴み取っている。", NULL, " You seized your fate, even though you had to dirty your hands to do it.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500057", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500057", 256, TRUE); OutputLine(NULL, "そんなあなたを…どうして私は認めずにいられるのか。」", NULL, " I have no reason not to accept you...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2104,45 +2104,45 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500058", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500058", 256, TRUE); OutputLine(NULL, "「……私は、逃れられない不幸の迷宮に呑まれ、全てに失望する堕落の心地よさを知っている。", NULL, "\"......I know how comfortable it feels to be stained by disappointment at everything in this world, after getting lost in a maze of misfortune. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500059", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500059", 256, TRUE); OutputLine(NULL, "だからこそ、たったひとりで屈することなく戦い続け、今日を得たあなたのたくましさが理解できる。", NULL, "That's why I can understand how strong you are and how hard you fought, alone, without giving up.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500060", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500060", 256, TRUE); OutputLine(NULL, "そんなあなたが身近にいることを誇りに思おう。", NULL, " I'm proud of having you in my life.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500061", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500061", 256, TRUE); OutputLine(NULL, "私も圭一と同じ。", NULL, " I agree with Keiichi.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500062", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500062", 256, TRUE); OutputLine(NULL, "あなたの罪を許す。", NULL, " I forgive you for your sin. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500063", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500063", 256, TRUE); OutputLine(NULL, "だからあなたも、私の罪を許して欲しい。」", NULL, "So, please forgive me for mine, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200567", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200567", 256, TRUE); OutputLine(NULL, "「……………梨花ちゃん………。」", NULL, "\".........Rika-chan......\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500064", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500064", 256, TRUE); OutputLine(NULL, "「……私は無力な小娘だけれど、きっと戦えた。", NULL, "\"...I'm just a little girl without any power, but I could've fought.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500065", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500065", 256, TRUE); OutputLine(NULL, "自分も運命に屈しない。", NULL, " I'll not give up on my fate.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500066", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500066", 256, TRUE); OutputLine(NULL, "レナのように戦う。", NULL, " I'll fight like you did.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500067", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500067", 256, TRUE); OutputLine(NULL, "だから、私をあなたの仲間として許してもらいたい。」", NULL, " So, I ask you to accept me as your friend.\"", Line_Normal); ClearMessage(); @@ -2166,13 +2166,13 @@ void main() ModDrawCharacterWithFiltering(2, 4, "portrait/sunset/sa1a_muhyou_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400081", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400081", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500067_1", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500067_1", 256, TRUE); OutputLine(NULL, "「……沙都子。」", NULL, "\"......Satoko.\"", Line_Normal); ClearMessage(); @@ -2192,7 +2192,7 @@ void main() ModDrawCharacter(2, 4, "portrait/sunset/sa1a_muhyou_a2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400083", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400083", 256, TRUE); OutputLine(NULL, "「………私も梨花も、", NULL, "\"...Rika and I...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2200,10 +2200,10 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……両親を失ってひとりぼっちですけれど。", NULL, " lost both our parents.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400084", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400084", 256, TRUE); OutputLine(NULL, "……今日までそれを嘆いたことはありませんでしたよ。", NULL, " ...We never cried about it, however.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400085", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400085", 256, TRUE); OutputLine(NULL, "…皆さんという、", NULL, " ...Because we have you,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2219,7 +2219,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200568", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200568", 256, TRUE); OutputLine(NULL, "「……………。」", NULL, "\"......\"", Line_Normal); ClearMessage(); @@ -2228,23 +2228,23 @@ void main() ModDrawCharacter(2, 4, "portrait/sunset/sa1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400086", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400086", 256, TRUE); OutputLine(NULL, "「私は、…これからも皆さんと、レナさんと、仲間という名の家族でありたいと思っていますのよ。", NULL, "\"I want us to continue to be a family for you.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400087", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400087", 256, TRUE); OutputLine(NULL, "…家族同士だからこそ、時には全てを打ち明けあうのは当然ですわ。", NULL, " ...It's natural to get it all out and to confess everything to your family because, well, they are your family.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400088", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400088", 256, TRUE); OutputLine(NULL, "だから、今日はいい切っ掛けになったと思ってますの。", NULL, " So, I think today was a great opportunity for us. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400089", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400089", 256, TRUE); OutputLine(NULL, "互いの罪を、許し合う機会が恵まれたことに、感謝いたしましてよ。」", NULL, "I appreciate that we had the chance to forgive each other for our sins.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100433", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100433", 256, TRUE); OutputLine(NULL, "「…仲間という名の家族か。…沙都子にしちゃいい例えだな!」", NULL, "\"...A family made of friends. ...Satoko, I like that!\"", Line_Normal); ClearMessage(); @@ -2253,10 +2253,10 @@ void main() ModDrawCharacter(2, 4, "portrait/sunset/sa1a_hau_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400090", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400090", 256, TRUE); OutputLine(NULL, "「レナさんの罪を、許しますわ。", NULL, "\"I forgive you for your sin, Rena-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400091", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400091", 256, TRUE); OutputLine(NULL, "……どうか、私の罪も許してくださいませ。」", NULL, " ...Please forgive me for mine, too.\"", Line_Normal); ClearMessage(); @@ -2272,7 +2272,7 @@ void main() ModDrawCharacter(0, 3, "portrait/sunset/me1a_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300210", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300210", 256, TRUE); OutputLine(NULL, "「…………仲間の大切さを語るのは、", NULL, "\"...I always thought it was my job as the leader of this club...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2285,13 +2285,13 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…いやはや、…私も部長失格かなぁ、なんて。", NULL, " So... I guess I'm not that good a leader after all, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300211", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300211", 256, TRUE); OutputLine(NULL, "たはははは…。」", NULL, " Dahahahaha...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100434", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100434", 256, TRUE); OutputLine(NULL, "「…魅音。」", NULL, "\"...Mion.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2300,7 +2300,7 @@ void main() ModDrawCharacter(0, 3, "portrait/sunset/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300212", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300212", 256, TRUE); OutputLine(NULL, "「……ごめん、ふざけたね。」", NULL, "\"...I'm sorry. I didn't mean to make fun of you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2314,27 +2314,27 @@ void main() ModDrawCharacter(0, 3, "portrait/sunset/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300213", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300213", 256, TRUE); OutputLine(NULL, "「………レナの境遇を察しなかったことを、仲間として部長として恥じるよ。", NULL, "\"...Rena, I'm ashamed of myself, as your friend, and as the club president, for not being able to notice what you've been through.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300214", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300214", 256, TRUE); OutputLine(NULL, "許して欲しい。", NULL, " I'd like you to forgive me for that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300215", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300215", 256, TRUE); OutputLine(NULL, "……もちろん、レナが私たちに相談しなかったことも許すよ。", NULL, "...Of course, I also forgive you for not telling us about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300216", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300216", 256, TRUE); OutputLine(NULL, "それは私が打ち明けるに足る存在じゃなかったってことだからね。", NULL, " You couldn't tell me because I wasn't good enough for you.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300217", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300217", 256, TRUE); OutputLine(NULL, "私はリーダーであらねばと日々、努力しているはずなのに、全然至ってなかった。", NULL, " I thought I was trying to be a good leader for you, but I guess I wasn't doing my job. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300218", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300218", 256, TRUE); OutputLine(NULL, "その未熟さは私の責任。", NULL, "It's my fault.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300219", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300219", 256, TRUE); OutputLine(NULL, "だから、レナの罪を、", NULL, " So, I", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2351,32 +2351,32 @@ void main() DrawScene( "background/mo_g1_01", 600 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100435", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100435", 256, TRUE); OutputLine(NULL, "「レナ!!", NULL, "\"Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100436", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100436", 256, TRUE); OutputLine(NULL, " 俺たちは全員手を重ねて差し伸べたぞ!!", NULL, " Now you have all of our hands!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100437", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100437", 256, TRUE); OutputLine(NULL, " こっちは全部揃った!!", NULL, " We're all ready for you!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100438", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100438", 256, TRUE); OutputLine(NULL, " あとはお前だけなんだ!", NULL, " It's your turn!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100439", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100439", 256, TRUE); OutputLine(NULL, " 手を伸ばせ!", NULL, " Reach out for us!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100440", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100440", 256, TRUE); OutputLine(NULL, " こっちへ来い!!", NULL, " Come to us!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100441", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100441", 256, TRUE); OutputLine(NULL, " お前が本当に来たかった世界はこっちなんだ!", NULL, " This is the world you wanted!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100442", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100442", 256, TRUE); OutputLine(NULL, " もう手は全員が差し伸べてる! あとはレナだけなんだ!!", NULL, " You have all of our hands right here for you to reach!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100443", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100443", 256, TRUE); OutputLine(NULL, " だから躊躇うな!!!」", NULL, "So, don't hesitate!!!\"", Line_Normal); ClearMessage(); @@ -2385,43 +2385,43 @@ void main() ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_komaru_a1_", "0", "maskleft", 1, -100, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200569", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200569", 256, TRUE); OutputLine(NULL, "「………レナは……人殺しだよ……?", NULL, "\"...I'm a murderer...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200570", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200570", 256, TRUE); OutputLine(NULL, " きっとみんなに迷惑をかけるよ…?」", NULL, " I'll get you guys into trouble...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500068", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500068", 256, TRUE); OutputLine(NULL, "「……レナ…、私たちは…、」", NULL, "\"......Rena... We are...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100444", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100444", 256, TRUE); OutputLine(NULL, "「梨花ちゃん、もう余計なことは言わなくていい。」", NULL, "\"Rika-chan, you don't need to say anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500069", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500069", 256, TRUE); OutputLine(NULL, "「……。」", NULL, "\"......\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100445", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100445", 256, TRUE); OutputLine(NULL, "「俺たちは、全員で手を重ねて差し伸べている!!", NULL, "\"We're all reaching for your hand!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100446", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100446", 256, TRUE); OutputLine(NULL, " この事実にこれ以上、上塗りする言葉は何も必要ない!", NULL, " What else do we need to say or prove?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100447", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100447", 256, TRUE); OutputLine(NULL, " だから、レナにだって言葉はいらないんだ!!", NULL, " Rena, you don't need to say anything!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100448", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100448", 256, TRUE); OutputLine(NULL, " ただ黙って、こっちへ手を伸ばせばいいんだッ!!!」", NULL, " All you need to do is to reach out for us!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2430,7 +2430,7 @@ void main() ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200571", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200571", 256, TRUE); OutputLine(NULL, "「……………あ、", NULL, "\"............Ah", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2443,28 +2443,28 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100449", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100449", 256, TRUE); OutputLine(NULL, "「来いレナッ!!!", NULL, "\"Come on, Rena!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100450", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100450", 256, TRUE); OutputLine(NULL, " 夢とか幻とかじゃない!!", NULL, " This is real!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100451", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100451", 256, TRUE); OutputLine(NULL, " 増してや手遅れでも何でもない!!", NULL, " It's not too late!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100452", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100452", 256, TRUE); OutputLine(NULL, " レナにはまだ選べる選択肢が残ってるんだ!", NULL, " You still have choices you can make!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100453", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100453", 256, TRUE); OutputLine(NULL, " だから選べ!!", NULL, " So, choose!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100454", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100454", 256, TRUE); OutputLine(NULL, " 間に合う!!", NULL, " You can still make it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100455", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100455", 256, TRUE); OutputLine(NULL, " 来るんだッ!!", NULL, " Come on!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100456", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100456", 256, TRUE); OutputLine(NULL, " 俺たちはやり直せるんだあああぁぁッ!!!!」", NULL, " It's not too late to start over again!!!\"", Line_Normal); ClearMessage(); @@ -2553,7 +2553,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 50 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2627,7 +2627,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/ymo1", "maskup", 1, 0, 300 ); - PlayBGM( 0, "hgrs03", 120, 0 ); + PlayBGM( 0, "hgrs03", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その後、俺たちは全員で、レナが用意していた谷河内の山奥の穴の中に袋を埋めに行った。", @@ -2716,20 +2716,20 @@ void main() ClearMessage(); DisableWindow(); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); ModDrawCharacter(0, 3, "sprite/night/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300220", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300220", 256, TRUE); OutputLine(NULL, "「よっしゃ!", NULL, "\"Great!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300221", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300221", 256, TRUE); OutputLine(NULL, " みんなお疲れさんー!", NULL, " Thank you all for your hard work!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300222", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300222", 256, TRUE); OutputLine(NULL, " これでおしまいだね。", NULL, " We're done here.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300223", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300223", 256, TRUE); OutputLine(NULL, "帰ろ帰ろ。」", NULL, " It's time to go home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2754,7 +2754,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100457", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100457", 256, TRUE); OutputLine(NULL, "「おい、レナ。」", NULL, "\"Hey, Rena.\"", Line_Normal); ClearMessage(); @@ -2763,16 +2763,16 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_hau_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200572", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200572", 256, TRUE); OutputLine(NULL, "「………………え?", NULL, "\".........What?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200573", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200573", 256, TRUE); OutputLine(NULL, " あ、……ごめん。", NULL, " Ah... I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200574", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200574", 256, TRUE); OutputLine(NULL, "……ちょっと熱が出ちゃったみたいで、なんかぼーっとする…。", NULL, " ...I think I caught a cold or something. I feel feverish and dizzy...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200575", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200575", 256, TRUE); OutputLine(NULL, "あはははは…。」", NULL, " Ahahahaha...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2830,7 +2830,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458", 256, TRUE); OutputLine(NULL, "「レナ、今日は帰ったらゆっくり休め。」", NULL, "\"Rena, you should rest well when you get home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2839,10 +2839,10 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200576", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200576", 256, TRUE); OutputLine(NULL, "「…うん、ありがと。", NULL, "\"...Yes, thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200577", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200577", 256, TRUE); OutputLine(NULL, "そうするね。」", NULL, " I will.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2851,10 +2851,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/night/me1a_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300224", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300224", 256, TRUE); OutputLine(NULL, "「……レナ、私たちはもう全部許し合ったんだよ。", NULL, "\"...Rena, we forgave each other for everything.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300225", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300225", 256, TRUE); OutputLine(NULL, "だから、自分を責めちゃダメだからね。」", NULL, " So, don't blame yourself anymore, okay?\"", Line_Normal); ClearMessage(); @@ -2863,16 +2863,16 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200578", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200578", 256, TRUE); OutputLine(NULL, "「あはははははは。", NULL, "\"Ahahahahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200579", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200579", 256, TRUE); OutputLine(NULL, "………やっぱり、みんなの言うとおりだったよ。」", NULL, " ......You were right about me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458_1", 256, TRUE); OutputLine(NULL, "「……何がだ?」", NULL, "\"...What do you mean?\"", Line_Normal); ClearMessage(); @@ -2880,21 +2880,21 @@ void main() DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200581", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200581", 256, TRUE); OutputLine(NULL, "「………やっぱり私、……自分を騙せてなんかなかった。", NULL, "\".........I couldn't fool myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200582", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200582", 256, TRUE); OutputLine(NULL, "どう自分の行為を美化したって、……私は心の中で恐ろしいことをしたと怯えていた。", NULL, " No matter how hard I tried to justify what I did... I was still scared.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200583", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200583", 256, TRUE); OutputLine(NULL, "みんなに助けてもらってここまで来てこんななんだもん。", NULL, " Look at me. I'm still shaky, even with all the help I got from you. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200584", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200584", 256, TRUE); OutputLine(NULL, "………もし、みんなと合わずに、ひとりで全てを片付けていたら。", NULL, "...If you hadn't found me with the corpses, if I'd taken care of this alone...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200585", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200585", 256, TRUE); OutputLine(NULL, "……私は十字架の重さに耐えきれず、潰されてしまったかもしれない。」", NULL, " I wouldn't have been able to bear the burden. I'm pretty sure I would've been crushed by the pressure.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2940,13 +2940,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/night/me1b_def_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300226", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300226", 256, TRUE); OutputLine(NULL, "「明日からなんだけどさ。", NULL, "\"I think we should just forget...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300227", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300227", 256, TRUE); OutputLine(NULL, "みんな揃って、今日のことを忘れるのがいいと思うんだけど。", NULL, " about today.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300228", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300228", 256, TRUE); OutputLine(NULL, "どう思う?」", NULL, " What do you think?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2955,10 +2955,10 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/night/sa1a_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400092", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400092", 256, TRUE); OutputLine(NULL, "「そうですわね。", NULL, "\"I agree.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400093", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400093", 256, TRUE); OutputLine(NULL, "それが一番、レナさんにとってやさしいことになると思いますわ。」", NULL, " I think that would be best for Rena-san, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2967,16 +2967,16 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/night/ri1_niko_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500070", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500070", 256, TRUE); OutputLine(NULL, "「……レナは強い人です。", NULL, "\"......Rena is a strong girl.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500071", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500071", 256, TRUE); OutputLine(NULL, "ボクたちがそう振る舞えば、レナもそう振る舞ってくれますですよ。」", NULL, " If we act like nothing happened, she'll act that way too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458_2", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100458_2", 256, TRUE); OutputLine(NULL, "「振る舞いも、ずっと続けてれば本当になるって言うもんな。」", NULL, "\"If you keep acting for long enough, it becomes real, right?\"", Line_Normal); ClearMessage(); @@ -2985,10 +2985,10 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300229", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300229", 256, TRUE); OutputLine(NULL, "「語らないことで、その内、私たちは忘れていくよ。", NULL, "\"We'll be able to forget by not talking about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300230", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300230", 256, TRUE); OutputLine(NULL, "そして完全に忘れきった時が、私たちのゴールだね。」", NULL, " Our goal is to forget about it completely.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2997,25 +2997,25 @@ void main() ModDrawCharacter(0, 5, "sprite/night/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500073", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500073", 256, TRUE); OutputLine(NULL, "「……おそらく、その日は一生をかけて、来るか来ないかを探ることになると思いますです。」", NULL, "\"......I think we'll keep wondering whether or not the day of reckoning will come for the rest of our lives.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400094", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400094", 256, TRUE); OutputLine(NULL, "「そうかもしれませんわね…。", NULL, "\"You're probably correct...", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400095", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400095", 256, TRUE); OutputLine(NULL, "簡単に忘れられることではありませんでしてよ。」", NULL, " It's not going to be so easy to simply let it go.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100459", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100459", 256, TRUE); OutputLine(NULL, "「仮に、生涯忘れられなくてもいい。", NULL, "\"Even if I can't forget about it for the rest of my life, that's fine by me.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100460", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100460", 256, TRUE); OutputLine(NULL, "……大切なのは、最後まで全員の胸にしまって秘めておくことなんじゃないかと思う。」", NULL, " ...The most important thing is to keep it in my heart forever.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3024,7 +3024,7 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300231", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300231", 256, TRUE); OutputLine(NULL, "「思い出させない方が大事だからね。」", NULL, "\"The most important thing is that we don't make her think about it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3039,34 +3039,34 @@ void main() DrawSceneWithMask( "background/moon", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100461", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100461", 256, TRUE); OutputLine(NULL, "「じゃあな、みんな。", NULL, "\"Well, this is goodbye.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100462", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100462", 256, TRUE); OutputLine(NULL, "明日また学校で。", NULL, " See you at school.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100463", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100463", 256, TRUE); OutputLine(NULL, "いつもの通りに!」", NULL, " Just like always!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500074", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500074", 256, TRUE); OutputLine(NULL, "「……いつもの通りに。」", NULL, "\"...Just like always.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400096", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400096", 256, TRUE); OutputLine(NULL, "「いつもの通りにトラップに引っ掛かりあそばせですわねー!」", NULL, "\"I will set a perfect trap for you just like always!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300232", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300232", 256, TRUE); OutputLine(NULL, "「あっはっは!", NULL, "\"Ah ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300233", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300233", 256, TRUE); OutputLine(NULL, " じゃあね圭ちゃん。」", NULL, " Goodbye, Kei-chan.\"", Line_Normal); ClearMessage(); @@ -3188,15 +3188,15 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200586", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200586", 256, TRUE); OutputLine(NULL, "「……ただいま。", NULL, "\"......I'm home.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200587", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200587", 256, TRUE); OutputLine(NULL, "………あれ?」", NULL, " ......Huh?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "T1", 120, 0 ); + PlayBGM( 0, "T1", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 玄関に入ってすぐに、思わず鼻を鳴らしてしまう。", @@ -3481,8 +3481,8 @@ void main() ClearMessage(); DrawScene( "white", 400 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/_tsum_012_1.txt b/Update/_tsum_012_1.txt index e2bfbe7..f270567 100644 --- a/Update/_tsum_012_1.txt +++ b/Update/_tsum_012_1.txt @@ -33,31 +33,31 @@ void main() Wait( 6200 ); DrawScene("black", 1000 ); DrawScene( "background/je2", 1000 ); - PlayBGM( 0, "Cafe", 120, 0 ); + PlayBGM( 0, "Cafe", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/yatafa17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yatafa17001", 256, TRUE); OutputLine(NULL, "「はーーい、いらっしゃいませー!", NULL, "\"Welcome!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yatafa17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yatafa17002", 256, TRUE); OutputLine(NULL, " 特製のフランクフルトはいかがですかー!」", NULL, " Would you like a hot dog?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/yataia17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yataia17001", 256, TRUE); OutputLine(NULL, "「あいよ!", NULL, "\"Our shaved ice is the best you've ever tasted!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yataia17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yataia17002", 256, TRUE); OutputLine(NULL, " シロップはイチゴにメロンにブルーハワイがあるよ!」", NULL, " You can have it with strawberry syrup, melon syrup, or Hawaiian blue syrup!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/yataib17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yataib17001", 256, TRUE); OutputLine(NULL, "「おみくじたこ焼き、いかがっすかあぁ!", NULL, "\"Try our takoyaki roulette!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/yataib17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/yataib17002", 256, TRUE); OutputLine(NULL, " アタリにはマスタードがぎっしりー!」", NULL, " The winner's packed with a ton of mustard!\"", Line_Normal); ClearMessage(); @@ -89,10 +89,10 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「ザ、ザザ!", NULL, "\"Bzzt, bzzzt!", Line_Continue); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100002", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100002", 256, TRUE); OutputLine(NULL, " 熊谷っす。", NULL, " This is Kumagai.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100003", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100003", 256, TRUE); OutputLine(NULL, "大石さんどうぞ、大石さんどうぞー。」", NULL, " Ooishi-san, can you hear me? Over.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -108,19 +108,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700001", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700001", 256, TRUE); OutputLine(NULL, "「はい、大石です。", NULL, "\"This is Ooishi.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700002", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700002", 256, TRUE); OutputLine(NULL, "感度良好。」", NULL, " I can hear you loud and clear.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100004", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100004", 256, TRUE); OutputLine(NULL, "「えっと、町会の皆さんから差し入れをものすごいたくさん頂いてます。", NULL, "\"The town councilors gave us a lot of food.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100005", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100005", 256, TRUE); OutputLine(NULL, "…おでんにヤキソバ、モツ煮込みに、", NULL, " ...We have oden, yakisoba, pork belly stew,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -136,19 +136,19 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700003", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700003", 256, TRUE); OutputLine(NULL, "「なっはっは!", NULL, "\"Na ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700004", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700004", 256, TRUE); OutputLine(NULL, " その麦茶、勤務中に飲める麦茶?", NULL, " Do you mean the barley tea we can drink on duty", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700005", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700005", 256, TRUE); OutputLine(NULL, " 飲めない麦茶?」", NULL, " or the one we can't drink on duty?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100006", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100006", 256, TRUE); OutputLine(NULL, "「えーーあ〜〜、", NULL, "\"Eh, well...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -159,52 +159,52 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700006", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700006", 256, TRUE); OutputLine(NULL, "「その麦茶、缶ならもらっといてください。", NULL, "\"If it's a canned drink, I'll take it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700007", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700007", 256, TRUE); OutputLine(NULL, "コップなら辞退で願いします。」", NULL, " If it's in a cup, don't worry about it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100007", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100007", 256, TRUE); OutputLine(NULL, "「はい了解です。", NULL, "\"Roger that.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100008", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100008", 256, TRUE); OutputLine(NULL, "…………あ、それと町会役員が挨拶に来てます。", NULL, " ...Ah, and all the members of the town council are here to say hi.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100009", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100009", 256, TRUE); OutputLine(NULL, "村長と、あと園崎家の方からも…。」", NULL, " We have the mayor and the head the Sonozaki family, too...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700008", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700008", 256, TRUE); OutputLine(NULL, "「…お魎のばあ様?", NULL, "\"...What, that old bag Oryou is there?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700009", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700009", 256, TRUE); OutputLine(NULL, " やだなぁ、大石は巡回中でいつ戻ってくるかわからないとかいって誤魔化せません?」", NULL, " Can you tell her that I'm patrolling right now and don't know when I'll be back?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100010", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100010", 256, TRUE); OutputLine(NULL, "「……いえその、…無線があるんだからすぐに呼び出せるだろうってすごい剣幕でして…。」", NULL, "\"...Well, I don't think I can do that for you, sir... She knows you have a portable radio, so she told me to call you and to bring you back here. She looks really mad...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700010", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700010", 256, TRUE); OutputLine(NULL, "「なっはっはっは!", NULL, "\"Na ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700011", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700011", 256, TRUE); OutputLine(NULL, " あんのばあ様、死ぬ時ゃ絶対、脳梗塞ですねぇ。", NULL, " I'm sure it'll be a stroke that kills her.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700012", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700012", 256, TRUE); OutputLine(NULL, "了解了解、すぐに戻ると丁重に、丁重にですよ?", NULL, " Roger that. Tell her with extreme courtesy that I'll be back soon.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700013", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700013", 256, TRUE); OutputLine(NULL, " お伝えください。」", NULL, " Please.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -219,7 +219,7 @@ void main() NULL, " and mingle with the locals.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "white", 100 ); DrawScene( "background/je2", 50 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); @@ -333,10 +333,10 @@ void main() ModDrawCharacter(1, 1, "sprite/normal/kei2_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100464", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100464", 256, TRUE); OutputLine(NULL, "「おい、次はレナだぜー!!", NULL, "\"Hey, you're up next, Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100465", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100465", 256, TRUE); OutputLine(NULL, " ここでレナはかなりおいしいタイミングだぜ!」", NULL, " You're lucky it's your turn!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -345,10 +345,10 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300234", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300234", 256, TRUE); OutputLine(NULL, "「大丈夫、レナ?", NULL, "\"Rena, are you okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300235", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300235", 256, TRUE); OutputLine(NULL, " 具合悪いんじゃないの?」", NULL, " Are you feeling sick?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -358,10 +358,10 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200588", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200588", 256, TRUE); OutputLine(NULL, "「…あはは、ごめん。", NULL, "\"...Ahaha, I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200589", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200589", 256, TRUE); OutputLine(NULL, "ちょっと射的は、横で見てたいかな。」", NULL, " I guess I have to pass on taking a shot.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -371,7 +371,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500075", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500075", 256, TRUE); OutputLine(NULL, "「……なら、無理をしないで休んでいるといいのです。」", NULL, "\"......Okay, you should take a break for a bit.\"", Line_Normal); ClearMessage(); @@ -381,20 +381,20 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_warai_b1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400097", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400097", 256, TRUE); OutputLine(NULL, "「では!", NULL, "\"So!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400098", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400098", 256, TRUE); OutputLine(NULL, " レナさんを飛ばして、ここでいよいよ真打!", NULL, " That would make it my turn, no?!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400099", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400099", 256, TRUE); OutputLine(NULL, " 私の出番でございましてよー!!」", NULL, " Victory shall be mine!!\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); ModDrawCharacter(0, 2, "sprite/normal/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/je2", 400 ); @@ -466,28 +466,28 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「ザ!", NULL, "\"Bzz!", Line_Continue); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100012", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100012", 256, TRUE); OutputLine(NULL, " 大石さん、署長と課長がお見えっす。", NULL, " Ooishi-san, the chief and the section manager are here.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100013", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100013", 256, TRUE); OutputLine(NULL, "大至急お戻りになってくださいー!」", NULL, " Please come back as soon as possible!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700014", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700014", 256, TRUE); OutputLine(NULL, "「大石了解!", NULL, "\"Roger that!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700015", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700015", 256, TRUE); OutputLine(NULL, " ……地域のお祭りにまで挨拶に来るなんて、うちの署長は地域交流にまめだなぁ。", NULL, " ...I can't believe the chief came all the way here just to say hi to the locals.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700016", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700016", 256, TRUE); OutputLine(NULL, "興宮の祭りに来たって話は聞いたことないのに。」", NULL, " I guess he's very dedicated to community service, eh?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17001", 256, TRUE); OutputLine(NULL, "「あーー、", NULL, "\"Ah......", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -495,7 +495,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "こちら高杉です。", NULL, " This is Takasugi.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17002", 256, TRUE); OutputLine(NULL, "大石さん、", NULL, " Ooishi-san,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -511,13 +511,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700017", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700017", 256, TRUE); OutputLine(NULL, "「はいはい、大石です。", NULL, "\"Yes, yes, I hear you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700018", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700018", 256, TRUE); OutputLine(NULL, "只今、全速力で帰還中ですよ。", NULL, " I'm on my way back right now.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700019", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700019", 256, TRUE); OutputLine(NULL, "もう1分ほどお待ちを。」", NULL, " I'll be there in a minute.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -535,7 +535,7 @@ void main() FadeOutBGM( 1, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); DrawScene( "background/jy2", 1000 ); Wait( 2200 ); DrawScene( "background/moon", 1000 ); @@ -569,7 +569,7 @@ void main() DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100014_1", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100014_1", 256, TRUE); OutputLine(NULL, "「大石さん、先生が到着してます。」", NULL, "\"Ooishi-san, Dr. Irie is here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -578,10 +578,10 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/night/oisi1_4_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700020", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700020", 256, TRUE); OutputLine(NULL, "「あーどうもどうも!", NULL, "\"Oh, thank you so much for coming!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700021", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700021", 256, TRUE); OutputLine(NULL, " どうですか、入江の先生。」", NULL, " So, what do you think, Dr. Irie?\"", Line_Normal); ClearMessage(); @@ -594,19 +594,19 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 300 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 300 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 600 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 500 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 300 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 200 ); - PlaySE( 0, "wa_013", 128, 64 ); + PlaySE( 0, "wa_013", 56, 64 ); Wait( 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 中には鑑識の職員が、遺体をあらゆる角度から撮影して記録していた。", @@ -624,7 +624,7 @@ void main() DrawScene( "background/m_y4", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000029", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000029", 256, TRUE); OutputLine(NULL, "「………………信じられません。」", NULL, "\".........I can't believe it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -633,13 +633,13 @@ void main() ModDrawCharacterWithFiltering(1, 11, "sprite/night/oisi1_1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700022", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700022", 256, TRUE); OutputLine(NULL, "「…そりゃあ、私だって信じられませんよ。", NULL, "\"...I know. I can't believe it either.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700023", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700023", 256, TRUE); OutputLine(NULL, "初見で見た限り、…ホトケは喉を掻き毟っています。", NULL, " As far as I see... he clawed out his throat", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700024", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700024", 256, TRUE); OutputLine(NULL, "それも自分の手でです。", NULL, " with his bare hands.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -648,16 +648,16 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700025", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700025", 256, TRUE); OutputLine(NULL, "こいつぁ真っ当な死に方じゃない。", NULL, "This isn't a normal way to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700026", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700026", 256, TRUE); OutputLine(NULL, "十中八九、何だかのヤバめな薬物でしょう。」", NULL, " Most likely, it was the cause of some drug or something.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000030", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000030", 256, TRUE); OutputLine(NULL, "「…………彼は、何らかの薬物の常習者だったということでしょうか?」", NULL, "\"......Are you saying he was a drug addict?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -666,7 +666,7 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700027", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700027", 256, TRUE); OutputLine(NULL, "「さぁねぇ?", NULL, "\"Who knows?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -675,7 +675,7 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700028", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700028", 256, TRUE); OutputLine(NULL, "そいつを調べるのはどうやら我々の仕事になりそうです。」", NULL, "I guess it's going to be my job to find that out.\"", Line_Normal); ClearMessage(); @@ -684,10 +684,10 @@ void main() ModDrawCharacter(2, 10, "sprite/night/iri1_majime2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000031", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000031", 256, TRUE); OutputLine(NULL, "「……………大石さん。", NULL, "\"...Ooishi-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000032", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000032", 256, TRUE); OutputLine(NULL, "この角材は?」", NULL, " what's with this two-by-four?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -696,10 +696,10 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700029", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700029", 256, TRUE); OutputLine(NULL, "「多分、…ホトケが振り回したんじゃないかと思います。", NULL, "\"Maybe... he was swinging it around?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700030", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700030", 256, TRUE); OutputLine(NULL, "で、途中で捨てて、喉を掻くのが楽しくなっちゃったんじゃないかと。」", NULL, " Then he threw it away, and had more fun clawing at his throat, I guess.\"", Line_Normal); ClearMessage(); @@ -708,7 +708,7 @@ void main() ModDrawCharacter(2, 10, "sprite/night/iri1_majime_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000033", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000033", 256, TRUE); OutputLine(NULL, "「…………角材を何のために振り回したんでしょう。」", NULL, "\"...Why was he swinging a piece of lumber around?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -717,7 +717,7 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700031", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700031", 256, TRUE); OutputLine(NULL, "「自衛のため、と考えるのが一番自然だと思います。", NULL, "\"He probably did it in self-defense.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -726,7 +726,7 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700032", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700032", 256, TRUE); OutputLine(NULL, "……ホトケの体に、外傷がいくつかあるのに気付いてます?」", NULL, "...Did you notice there are several external injuries on his body?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -735,7 +735,7 @@ void main() ModDrawCharacter(2, 10, "sprite/night/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000034", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000034", 256, TRUE); OutputLine(NULL, "「……えぇ、打撲傷を思わせる痕がいくつか散見出来ます。」", NULL, "\"...Yes. I can see some bruises.\"", Line_Normal); ClearMessage(); @@ -743,26 +743,26 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700033", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700033", 256, TRUE); OutputLine(NULL, "「ってことは、一番考えられるストーリーは、………ホトケが祭り終了後、興宮へ帰る途中、ここで何者かに襲われた。", NULL, "\"The easiest explanation I can think of... is that he was attacked by someone on his way home to Okinomiya from the festival. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700034", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700034", 256, TRUE); OutputLine(NULL, "それで、取り押さえられて、怪しげな注射とかそういうのをされて、その結果、錯乱させられて死に至らしめられた。」", NULL, "He was seized by the culprit, given a shot of some kind of dangerous drug, went crazy, and died.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000035", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000035", 256, TRUE); OutputLine(NULL, "「………喉を掻き毟るように誘導できる薬物なんて聞いたことがありません。」", NULL, "\"...I've never heard of any drug that can make people claw out their throats.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700035", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700035", 256, TRUE); OutputLine(NULL, "「私もそっちは専門じゃありませんが、…ヤク中の末期症状に自傷行為ってあるらしいじゃないですか。", NULL, "\"I'm not a specialist... but many drug addicts injure themselves when they're in a terminal condition.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700036", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700036", 256, TRUE); OutputLine(NULL, "まぁ、その辺はうちの鑑識のじいさまが調べてくれるでしょう。」", NULL, " Well, I'm sure the old man in forensics will take care of the investigation.\"", Line_Normal); ClearMessage(); @@ -771,10 +771,10 @@ void main() DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100014", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100014", 256, TRUE); OutputLine(NULL, "「大石さん失礼します!", NULL, "\"Excuse me, Ooishi-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100015", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100015", 256, TRUE); OutputLine(NULL, " ここから数百メートルのところに、富竹ジロウのものと思われる自転車が見付かりました。」", NULL, " We found a bicycle believed to belong to Jirou Tomitake about a hundred meters away from here.\"", Line_Normal); ClearMessage(); @@ -783,19 +783,19 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/night/oisi1_2_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700037", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700037", 256, TRUE); OutputLine(NULL, "「お、そうですか、ありがとうございます。", NULL, "\"Oh, that's great. Thanks for the find.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700038", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700038", 256, TRUE); OutputLine(NULL, "何か手掛かりとかは?」", NULL, " Any other clues?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100016", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100016", 256, TRUE); OutputLine(NULL, "「いえ、初見では特には。", NULL, "\"Not yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100017", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100017", 256, TRUE); OutputLine(NULL, "今、鑑識が行ってます。」", NULL, " They're investigating it right now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -804,7 +804,7 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700039", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700039", 256, TRUE); OutputLine(NULL, "「じゃあつまり、", NULL, "\"So, that means...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -818,7 +818,7 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_5_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700040", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700040", 256, TRUE); OutputLine(NULL, "……それで、戦ったり逃げたりして、ここまで来た……、", NULL, "...And then he ran away from the suspect and ended up here...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -843,10 +843,10 @@ void main() ModDrawCharacter(1, 10, "sprite/night/iri1_majime_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000036", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000036", 256, TRUE); OutputLine(NULL, "「…………………ありえない。", NULL, "\"............It's impossible.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000037", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000037", 256, TRUE); OutputLine(NULL, "……絶対にありえない。」", NULL, " .........It's just impossible.\"", Line_Normal); ClearMessage(); @@ -855,13 +855,13 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700041", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700041", 256, TRUE); OutputLine(NULL, "「…先生、ありえちゃったんだから仕方がないです。", NULL, "\"...Doctor, it happened, so it was possible, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700042", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700042", 256, TRUE); OutputLine(NULL, "発想を柔軟にしましょう。", NULL, " Try to think flexibly.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700043_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700043_1", 256, TRUE); OutputLine(NULL, "……まぁ、先生でも、こんな死体はなかなか見慣れてるものじゃないかなぁ。", NULL, " ...Although, I get that you don't really see something like this every day, despite being a doctor.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -870,14 +870,14 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700044", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700044", 256, TRUE); OutputLine(NULL, "……先生はもう結構ですよ。", NULL, "...Anyway, thanks for your cooperation. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700045", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700045", 256, TRUE); OutputLine(NULL, "お帰りになられて充分休んでください。", NULL, "You can go home now.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700046", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700046", 256, TRUE); OutputLine(NULL, "救命活動でお呼びしたはずだったんですが、無駄足になってしまって申し訳ないです。」", NULL, " We called you here for emergency medical care, but it looks like it was a waste of a trip. Sorry.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -899,10 +899,10 @@ void main() ModDrawCharacter(1, 10, "sprite/night/iri1_majime2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000038", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000038", 256, TRUE); OutputLine(NULL, "「そうだ…、鷹野さんは?", NULL, "\"What about... Takano-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000039", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000039", 256, TRUE); OutputLine(NULL, " 鷹野さんはどうなったんです?!」", NULL, " What happened to Takano-san?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -911,19 +911,19 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700047", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700047", 256, TRUE); OutputLine(NULL, "「え?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700048", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700048", 256, TRUE); OutputLine(NULL, " あぁ、お宅の看護婦さんの?」", NULL, " Oh, your nurse?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000040", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000040", 256, TRUE); OutputLine(NULL, "「多分、富竹さんと一緒だったと思うんです。", NULL, "\"I think she was with him.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000041", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000041", 256, TRUE); OutputLine(NULL, "鷹野さんは無事なんですか?!」", NULL, " Is she okay?!\"", Line_Normal); ClearMessage(); @@ -932,7 +932,7 @@ void main() ModDrawCharacter(2, 11, "sprite/night/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700049", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700049", 256, TRUE); OutputLine(NULL, "「……先生、彼女の電話番号はわかります?」", NULL, "\"...Do you know her phone number?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -941,16 +941,16 @@ void main() ModDrawCharacter(1, 10, "sprite/night/iri1_def2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000042", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000042", 256, TRUE); OutputLine(NULL, "「もちろんです。」", NULL, "\"Of course.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700050", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700050", 256, TRUE); OutputLine(NULL, "「熊ちゃん。", NULL, "\"Kuma-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700051", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700051", 256, TRUE); OutputLine(NULL, "入江の先生に電話番号聞いて、署から在宅確認を取らせてください。」", NULL, " Get her phone number from Dr. Irie and make someone at the station call her house.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -960,16 +960,16 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/night/kuma_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100018", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100018", 256, TRUE); OutputLine(NULL, "「了解っす!", NULL, "\"Understood!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100019", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100019", 256, TRUE); OutputLine(NULL, " 先生、番号を。」", NULL, " Doctor, can I have the number?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000043", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000043", 256, TRUE); OutputLine(NULL, "「はい、えぇと、よろしいですか?」", NULL, "\"Yes, um, here it is.\"", Line_Normal); ClearMessage(); @@ -984,67 +984,67 @@ void main() DrawSceneWithMask( "background/moon", "maskup", 1, 0, 1300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700052", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700052", 256, TRUE); OutputLine(NULL, "「先生。", NULL, "\"Doctor.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700053", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700053", 256, TRUE); OutputLine(NULL, "…鷹野さんとホトケは、確か親しい仲でしたよね?」", NULL, " ...Takano-san and Tomitake-san were close friends, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000044", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000044", 256, TRUE); OutputLine(NULL, "「えぇ。」", NULL, "\"Yes.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700054", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700054", 256, TRUE); OutputLine(NULL, "「…何かトラブルがあったとか、そういうのは聞いたことがあります?」", NULL, "\"...Have you heard about any troubles between them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000045", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000045", 256, TRUE); OutputLine(NULL, "「まさか。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000046", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000046", 256, TRUE); OutputLine(NULL, "……聞いたことないです。", NULL, " ......Not even once.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000047", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000047", 256, TRUE); OutputLine(NULL, "仲の良い二人でした。」", NULL, " They were very close.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700055", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700055", 256, TRUE); OutputLine(NULL, "「何事もなけりゃいいんですがね。", NULL, "\"Well, I hope she's okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700056", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700056", 256, TRUE); OutputLine(NULL, "…下手すりゃホトケか、それともホシか…。", NULL, " ...In the worst case, she could be dead, or she could be the culprit.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700057", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700057", 256, TRUE); OutputLine(NULL, "……んん、なるほど、看護婦なら怪しげな薬物を取り扱えてもおかしくはないですよねぇ?」", NULL, " ...Nn, I see. Nurses have access to dangerous drugs...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000048", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000048", 256, TRUE); OutputLine(NULL, "「…………そんな薬品はうちの診療所にはありませんし、あったとしても厳重に保管されています。", NULL, "\"...We don't have anything like that in my clinic. Even if we did, we'd be extra careful with them.", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000049", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000049", 256, TRUE); OutputLine(NULL, "鷹野さんに持ち出せるわけがない…。」", NULL, " There's no way Takano-san could smuggle out a drug from my clinic...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700058", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700058", 256, TRUE); OutputLine(NULL, "「それでも、一般人よりは容易でしょ?」", NULL, "\"But it's easier for nurses to do it than for regular people, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000049_1", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000049_1", 256, TRUE); OutputLine(NULL, "「ですから、そもそもそんな薬物は聞いたことがないし、当診療所にも存在しません…!」", NULL, "\"Like I said, I've never heard of a drug like that, and I don't have anything like that in my clinic...!\"", Line_Normal); ClearMessage(); @@ -1054,13 +1054,13 @@ void main() DrawScene( "background/m_y4", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100020", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100020", 256, TRUE); OutputLine(NULL, "「大石さん、留守のようです。", NULL, "\"Ooishi-san, she isn't at home.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100021", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100021", 256, TRUE); OutputLine(NULL, "署の待機組の方で直接訪問すると言ってます。", NULL, " The standby unit says they're going to go to her house to check.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100022", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100022", 256, TRUE); OutputLine(NULL, "先生、すみませんが鷹野さんの住所を教えてください。」", NULL, " Doctor, can you give me her address?\"", Line_Normal); ClearMessage(); @@ -1069,13 +1069,13 @@ void main() ModDrawCharacterWithFiltering(1, 11, "sprite/night/oisi1_1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700060", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700060", 256, TRUE); OutputLine(NULL, "「熊ちゃん。", NULL, "\"Kuma-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700061", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700061", 256, TRUE); OutputLine(NULL, "それプラス、県警に今夜出た身元不明の女性死体がないか確認を取ってください。", NULL, " can you also check if the police headquarters has found any unidentified female bodies tonight?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700062", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700062", 256, TRUE); OutputLine(NULL, "……あるいは県外の可能性もあるな。", NULL, " ...Maybe we should check the other prefectures, too.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1084,13 +1084,13 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700063", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700063", 256, TRUE); OutputLine(NULL, "課長に、近県にも同様に身元不明の女性死体が出てないか確認を取るよう伝えてください。」", NULL, "Tell the section manager if he can call the headquarters in the nearby prefectures and ask if they have any unidentified female bodies.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100023", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100023", 256, TRUE); OutputLine(NULL, "「了解っす!」", NULL, "\"Yes sir!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1100,7 +1100,7 @@ void main() ModDrawCharacterWithFiltering(2, 10, "sprite/night/iri1_majime2_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000050", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000050", 256, TRUE); OutputLine(NULL, "「…………鷹野さんも、", NULL, "\".........Are you saying that Takano-san", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1114,10 +1114,10 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700064", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700064", 256, TRUE); OutputLine(NULL, "「さぁて、んっふっふ、どうでしょうねぇ。", NULL, "\"Well, nfu fu, I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700065", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700065", 256, TRUE); OutputLine(NULL, "まだ、ガイ者ともホシとも決まったわけじゃありません。", NULL, " I don't know if she's dead, or if she's the culprit.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1126,34 +1126,34 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700066", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700066", 256, TRUE); OutputLine(NULL, "もちろん、無関係って可能性だって残ってます。", NULL, "Of course, it's possible she's not involved at all.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700067", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700067", 256, TRUE); OutputLine(NULL, "明日は月曜だってのも構わず、その辺の飲み屋で飲んだくれてる可能性もありますからね。」", NULL, " She might just be getting drunk in a bar somewhere.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000051", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000051", 256, TRUE); OutputLine(NULL, "「……………信じられない…。", NULL, "\"...It's unbelievable...", Line_WaitForInput); - ModPlayVoiceLS(4, 10, "ps3/s09/10/171000052", 128, TRUE); + ModPlayVoiceLS(4, 10, "ps3/s09/10/171000052", 256, TRUE); OutputLine(NULL, "どうしてこんなことが……。」", NULL, " Who does things like this...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700068", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700068", 256, TRUE); OutputLine(NULL, "「まぁ、私だって信じられないです。", NULL, "\"Well, it's unbelievable to me, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700069", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700069", 256, TRUE); OutputLine(NULL, "雛見沢村連続怪死事件。", NULL, " This fits with the rest of the mysterious deaths in Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700070", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700070", 256, TRUE); OutputLine(NULL, "…これで5年目ですよ。", NULL, " ...It's been five years now.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700071", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700071", 256, TRUE); OutputLine(NULL, "オヤシロさまの祟りが5連続ってことになっちまいます。", NULL, " That would make this the fifth curse of Oyashiro-sama.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1162,10 +1162,10 @@ void main() ModDrawCharacter(1, 11, "sprite/night/oisi1_5_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700072", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700072", 256, TRUE); OutputLine(NULL, "………くそ。何とか今年でシッポを掴んでやりたいなぁ…!", NULL, "...Damn it. I've got to get whoever's behind it this year for sure...!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700073", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700073", 256, TRUE); OutputLine(NULL, " 定年前にこの山だけは何とか片付けたいんです。」", NULL, " I really want to put an end to these cases before I retire.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1221,7 +1221,7 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/aka1", 400 ); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は信じる。", diff --git a/Update/_tsum_012_2.txt b/Update/_tsum_012_2.txt index 7f47de2..d79a377 100644 --- a/Update/_tsum_012_2.txt +++ b/Update/_tsum_012_2.txt @@ -3,7 +3,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); DrawScene( "black", 1000 ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -12,45 +12,45 @@ void main() Wait( 2000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 0, 1000, FALSE ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawScene( "background/jt1", 5000 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); DrawScene( "white", 1000 ); - PlayBGM( 1, "semi", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); DrawScene( "background/Sora", 1000 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, FALSE ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); DrawScene( "background/Sora2", 1000 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 0, 1000, FALSE ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); DrawScene( "background/moon", 3000 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 400, FALSE ); DrawScene( "white", 400 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawScene( "background/ma1", 2000 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - PlayBGM( 1, "semi", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); DrawScene( "background/Sora", 4000 ); DrawScene( "white", 1000 ); DrawSceneWithMask( "background/g1", "maskm1", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); @@ -66,10 +66,10 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200590", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200590", 256, TRUE); OutputLine(NULL, "「…うん。", NULL, "\"...Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200591", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200591", 256, TRUE); OutputLine(NULL, "まだちょっと風邪っぽいの。」", NULL, " I still feel feverish.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -78,22 +78,22 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_yareyare_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400100", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400100", 256, TRUE); OutputLine(NULL, "「………そうでございますの…。", NULL, "\"...You do, huh...", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400101", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400101", 256, TRUE); OutputLine(NULL, "それは残念ですわねぇ…。」", NULL, " That's a pity...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100466", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100466", 256, TRUE); OutputLine(NULL, "「なぁレナぁ!", NULL, "\"Hey, Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100467", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100467", 256, TRUE); OutputLine(NULL, " たまにはぱーっとはしゃいでみないかー?!", NULL, " Why don't you just try and play with us today?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100468", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100468", 256, TRUE); OutputLine(NULL, " 多分、元気に遊べば吹っ飛ばせると思うんだよ俺は。」", NULL, " I think you'll feel a lot better if you blow off some steam with us.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -102,13 +102,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300236", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300236", 256, TRUE); OutputLine(NULL, "「うんうん、そうだね、それはおじさんも同感だね。」", NULL, "\"Mm-hm, you got this ol' man's agreement.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200592", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200592", 256, TRUE); OutputLine(NULL, "「…そうかなぁ、かなぁ。」", NULL, "\"...Do you think so? Do you?\"", Line_Normal); ClearMessage(); @@ -118,7 +118,7 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500076", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500076", 256, TRUE); OutputLine(NULL, "「……横になっている方がかえって毒になることもありますです。」", NULL, "\"......Sometimes, resting too much is bad for you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -127,10 +127,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400102", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400102", 256, TRUE); OutputLine(NULL, "「そうですわよね。", NULL, "\"They're quite correct.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400103", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400103", 256, TRUE); OutputLine(NULL, "病は気からともいいますですわ。」", NULL, " All illness comes from the mind, don't you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -166,13 +166,13 @@ void main() FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); - PlayBGM( 0, "z2_hig2", 120, 0 ); + PlayBGM( 0, "z2_hig2", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200593", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200593", 256, TRUE); OutputLine(NULL, "「……よし!", NULL, "\"...Okay!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200594", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200594", 256, TRUE); OutputLine(NULL, " 私も参加するー!」", NULL, " I'll do it!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -182,10 +182,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300237", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300237", 256, TRUE); OutputLine(NULL, "「OッKぃ!", NULL, "\"Great!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300238", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300238", 256, TRUE); OutputLine(NULL, " そうこなくっちゃあねぇ!", NULL, " That's the spirit!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -194,7 +194,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300239", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300239", 256, TRUE); OutputLine(NULL, "じゃあ、今日はレナの病み上がりも少し加味して、テーブルゲームから種目をチョイスしよう。", NULL, "Considering the fact that Rena is still recovering from her illness, let's play a tabletop game today.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -202,7 +202,7 @@ void main() DrawScene( "background/gk1", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300240", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300240", 256, TRUE); OutputLine(NULL, "……何がいいかな、何がいいかな。」", NULL, "...Let me see... Let me see...\"", Line_Normal); ClearMessage(); @@ -233,41 +233,41 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1b_wink_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300241", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300241", 256, TRUE); OutputLine(NULL, "「お、こんなのもあったねぇ。", NULL, "\"Oh, I forgot about this one.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300242", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300242", 256, TRUE); OutputLine(NULL, "久しぶりにやってみようか。", NULL, " Let's try this.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300243", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300243", 256, TRUE); OutputLine(NULL, "今日は本格派推理ゲームで行こうー!」", NULL, "Today, we'll be playing this detective game!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100469", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100469", 256, TRUE); OutputLine(NULL, "「ほー!!", NULL, "\"Oh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100470", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100470", 256, TRUE); OutputLine(NULL, " 何だよそれ!", NULL, " What's that?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100471", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100471", 256, TRUE); OutputLine(NULL, " 面白そうだなぁ!」", NULL, " Sounds interesting!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300244", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300244", 256, TRUE); OutputLine(NULL, "「えっとね、犯人と凶器、犯行現場の3つを当てるゲームなの。", NULL, "\"Well, this is a game where you guess the culprit, the murder weapon, and the scene of the crime.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300245", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300245", 256, TRUE); OutputLine(NULL, "結構、頭を使うんだよ。」", NULL, " It's a game where you use your brain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -276,10 +276,10 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500077", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500077", 256, TRUE); OutputLine(NULL, "「……一度やればすぐに覚えてしまいます。", NULL, "\"......You'll pick it up as you play.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500078", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500078", 256, TRUE); OutputLine(NULL, "ちゃんとメモに整理していけば大丈夫なのです。」", NULL, " All you need to do is to note down the information you have.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -288,13 +288,13 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400104", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400104", 256, TRUE); OutputLine(NULL, "「ほっほっほ!", NULL, "\"Ho ho ho!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400105", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400105", 256, TRUE); OutputLine(NULL, " 情報の整理にはちょっとしたコツがありますのよ!", NULL, " In other words, you need to learn the trick of note-taking!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400106", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400106", 256, TRUE); OutputLine(NULL, " 知的な私のもっとも得意とするジャンルでございますわねー!!」", NULL, " This is a game for intelligent people like myself!!\"", Line_Normal); ClearMessage(); @@ -335,16 +335,16 @@ void main() DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100472", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100472", 256, TRUE); OutputLine(NULL, "「よしよしよし、何だか面白くなってきやがった!!", NULL, "\"Alright, alright! This is gonna be great!!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100473", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100473", 256, TRUE); OutputLine(NULL, " やろうぜやろうぜ!!", NULL, " Let's play!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100474", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100474", 256, TRUE); OutputLine(NULL, " レナ、今日こそ曖昧になってるあの水鉄砲勝負の時の白黒をつけてやる!」", NULL, " Rena, do you remember how we still haven't decided the winner of the water gun battle? I'm going to settle it today once and for all!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -353,7 +353,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200595", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200595", 256, TRUE); OutputLine(NULL, "「そうだね!", NULL, "\"Oh, are you?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -362,7 +362,7 @@ void main() ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200596", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200596", 256, TRUE); OutputLine(NULL, "よーし、レナも本気で行くからねー!!」", NULL, "Then I'm not going to go easy on you!!\"", Line_Normal); ClearMessage(); @@ -370,7 +370,7 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500079", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500079", 256, TRUE); OutputLine(NULL, "「……レナが本気なら、ボクも本気を出さないといけませんです。」", NULL, "\"......If Rena is getting serious, I'll have to get serious, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -379,13 +379,13 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_warai_b1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400107", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400107", 256, TRUE); OutputLine(NULL, "「ですわね!", NULL, "\"Yes indeed!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400108", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400108", 256, TRUE); OutputLine(NULL, " あの水鉄砲の一件以来、圭一さんとレナさんの評価を改めましてよ。", NULL, " Since that water gun battle, I have reevaluated Keiichi-san and Rena-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400109", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400109", 256, TRUE); OutputLine(NULL, "容赦なく行かせていただきますわー!!」", NULL, " I'm going to be merciless today!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -395,35 +395,35 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1a_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300246", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300246", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Ah ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300247", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300247", 256, TRUE); OutputLine(NULL, " よしよし盛り上がって来たねー!!", NULL, " This is getting exciting!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300248", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300248", 256, TRUE); OutputLine(NULL, " おじさんもこういう熱さを期待してたんだよー!", NULL, " This ol' man's been waiting for everyone to get this fired up!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300249", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300249", 256, TRUE); OutputLine(NULL, " よし!", NULL, " Excellent!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300250", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300250", 256, TRUE); OutputLine(NULL, " 行ってみよー!!」", NULL, " Let's do this!!\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 0, "4", 120, 0 ); + PlayBGM( 0, "4", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100475", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100475", 256, TRUE); OutputLine(NULL, "「よし行くぜ!", NULL, "\"Are you ready?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(4, "eye/eye_base_r", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); Wait( 250 ); @@ -432,7 +432,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100476", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100476", 256, TRUE); OutputLine(NULL, "『俺』が", NULL, "'I'", Line_Continue); OutputLine(NULL, "『ナイフ』で", @@ -442,13 +442,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200597", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200597", 256, TRUE); OutputLine(NULL, "「あるよー!", NULL, "\"Okay!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_b", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); Wait( 250 ); @@ -456,7 +456,7 @@ void main() MoveBustshot( 2, NULL, 0, 60, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200598", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200598", 256, TRUE); OutputLine(NULL, " レナはね、", NULL, " My turn.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -471,7 +471,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "black", 400 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(4, "eye/eye_base_b", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); Wait( 250 ); @@ -479,7 +479,7 @@ void main() MoveBustshot( 3, NULL, 0, -120, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400110", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400110", 256, TRUE); OutputLine(NULL, "「私はこれですわね、", NULL, "\"My turn...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -498,16 +498,16 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300251", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300251", 256, TRUE); OutputLine(NULL, "「…くっくっく!", NULL, "\"...Heh heh heh!", Line_WaitForInput); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300252", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300252", 256, TRUE); OutputLine(NULL, " 『ピストル』はあんたが持ってるんでしょー?", NULL, " You're holding the 'Pistol', aren't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300253", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300253", 256, TRUE); OutputLine(NULL, " 下手なフェイクは意味ないよ〜?」", NULL, " You're bluffing!\"", Line_Normal); ClearMessage(); @@ -516,10 +516,10 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500080", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500080", 256, TRUE); OutputLine(NULL, "「……犯人と凶器は特定できたと思います。", NULL, "\"......I think I know the suspect and the murder weapon.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500081", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500081", 256, TRUE); OutputLine(NULL, "犯行現場が二択なのです。」", NULL, " I've narrowed the scene of the crime down to two.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -528,13 +528,13 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200599", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200599", 256, TRUE); OutputLine(NULL, "「はぅ!", NULL, "\"Hau!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200600", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200600", 256, TRUE); OutputLine(NULL, " 梨花ちゃんも?", NULL, " You're good, Rika-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200601", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200601", 256, TRUE); OutputLine(NULL, " 私は犯人が二択で特定できないー!」", NULL, " I've narrowed the suspect down to two, but it's hard to pin down which one it is!\"", Line_Normal); ClearMessage(); @@ -544,22 +544,22 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_akuwarai_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400111", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400111", 256, TRUE); OutputLine(NULL, "「コツは、相手の質問内容からも何かのヒントを得ることですのよ。", NULL, "\"I'll give you a tip. There's always a hint in the questions the other players ask you.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400112", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400112", 256, TRUE); OutputLine(NULL, "それが分かれば、時には相手の手番で答えが分かることもありましてよ!」", NULL, " If you figure it out, you can even solve the whole mystery by the order of the cards the others put down on the table!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100477", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100477", 256, TRUE); OutputLine(NULL, "「な、なるほどなぁ!", NULL, "\"I-I see!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100478", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100478", 256, TRUE); OutputLine(NULL, " くそ、甘く見てたか!", NULL, " Damn it, I underestimated the depth of this game!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100479", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100479", 256, TRUE); OutputLine(NULL, " ……やっべ、メモがぐちゃぐちゃで意味がわからなくなった!」", NULL, " ...Oh no... My notes are such a mess! I can't even read my own handwriting!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -568,10 +568,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300254", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300254", 256, TRUE); OutputLine(NULL, "「あはははは!", NULL, "\"Ahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300255", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300255", 256, TRUE); OutputLine(NULL, " メモに書き取るコツがわかれば、このゲームは7割方攻略したも同然だね。", NULL, " Once you acquire the skill of note-taking, you'll have a 70% chance to win this game.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -580,7 +580,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_huteki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300256", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300256", 256, TRUE); OutputLine(NULL, "まぁ、7割程度じゃおじさんにゃ勝てないけどさぁ〜!」", NULL, "But even a 70% chance won't be enough to defeat me!\"", Line_Normal); ClearMessage(); @@ -607,10 +607,10 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "black", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/gk3", "maskright", 7, 0, 300 ); - PlayBGM( 0, "z2_hig2", 120, 0 ); + PlayBGM( 0, "z2_hig2", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そうやって楽しく遊んでいると、ふいに知恵先生がやって来た。", @@ -618,10 +618,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400004", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400004", 256, TRUE); OutputLine(NULL, "「楽しそうですね。", NULL, "\"My, you look like you're having fun.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400005", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400005", 256, TRUE); OutputLine(NULL, "ところで、竜宮さんはいますか?」", NULL, " Anyway, is Ryuugu-san here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -630,13 +630,13 @@ void main() ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_hau_b1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200602", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200602", 256, TRUE); OutputLine(NULL, "「はぅ?」", NULL, "\"Hau?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400006", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400006", 256, TRUE); OutputLine(NULL, "「竜宮さんにお客様が来ています。」", NULL, "\"You have a visitor.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -661,19 +661,19 @@ void main() ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200603", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200603", 256, TRUE); OutputLine(NULL, "「……何だろ。", NULL, "\"...I wonder who it is.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200604", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200604", 256, TRUE); OutputLine(NULL, "ちょっと行ってくるね。", NULL, " Well, I have to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200605", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200605", 256, TRUE); OutputLine(NULL, "みんなは部活、続けててねー!」", NULL, " You can continue without me!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはぱたぱたと駆けて行く。", @@ -681,10 +681,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100480", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100480", 256, TRUE); OutputLine(NULL, "「…どうする?", NULL, "\"...What should we do?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100481", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100481", 256, TRUE); OutputLine(NULL, " 待ってるか?」", NULL, " Should we wait for her?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -693,7 +693,7 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300257", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300257", 256, TRUE); OutputLine(NULL, "「んーー、どれだけかかる用事かわからないからね。", NULL, "\"Well, we don't know how long it's going to take.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -702,19 +702,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300258", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300258", 256, TRUE); OutputLine(NULL, "レナもああ言ってたことだし。", NULL, "Rena told us we could continue.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300259", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300259", 256, TRUE); OutputLine(NULL, "私たちは続けようか!」", NULL, " So, let's do that!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&沙都子&梨花", NULL, "Keiichi & Satoko & Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100482", 128, TRUE); - ModPlayVoiceLS(5, 4, "ps3/s09/04/170400113", 128, TRUE); - ModPlayVoiceLS(6, 5, "ps3/s09/05/170500082", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100482", 256, TRUE); + ModPlayVoiceLS(5, 4, "ps3/s09/04/170400113", 256, TRUE); + ModPlayVoiceLS(6, 5, "ps3/s09/05/170500082", 256, TRUE); OutputLine(NULL, "「「「おおーー!!」」」", NULL, "\"\"\"Yeah!!\"\"\"", Line_Normal); ClearMessage(); @@ -724,8 +724,8 @@ void main() FadeOutBGM( 0, 1300, FALSE ); DrawScene( "black", 1300 ); DrawScene( "white", 3000 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawScene( "background/gr1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -746,10 +746,10 @@ void main() ModDrawCharacter(0, 11, "sprite/normal/oisi1_4_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700074", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700074", 256, TRUE); OutputLine(NULL, "「竜宮さんですか?", NULL, "\"Are you Ryuugu-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700075", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700075", 256, TRUE); OutputLine(NULL, " 竜宮礼奈さん。」", NULL, " Reina Ryuugu-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -760,10 +760,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200606", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200606", 256, TRUE); OutputLine(NULL, "「そうですよ。", NULL, "\"Yes, that's me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200607", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200607", 256, TRUE); OutputLine(NULL, "…どちら様ですか?」", NULL, " ...May I ask who you are?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -771,14 +771,14 @@ void main() DisableWindow(); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); ModDrawCharacter(0, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700076", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700076", 256, TRUE); OutputLine(NULL, "「私の車はエアコンが効いてますから、そっちでお話しましょう。", NULL, "\"My car has air conditioning, so why don't we move this into there?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700077", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700077", 256, TRUE); OutputLine(NULL, "ここ、暑くありません?」", NULL, " Aren't you hot out here?\"", Line_Normal); ClearMessage(); @@ -823,10 +823,10 @@ void main() DrawSceneWithMask( "background/kuruma3_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700078", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700078", 256, TRUE); OutputLine(NULL, "「捕って食やしません。", NULL, "\"I don't bite, you know.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700079", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700079", 256, TRUE); OutputLine(NULL, "どうぞどうぞ!」", NULL, " Please, this way.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -848,7 +848,7 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskup", 1, 0, 300 ); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 心の中に、ぶわっと疑心暗鬼が湧き上がる。", @@ -892,17 +892,17 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700080", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700080", 256, TRUE); OutputLine(NULL, "「冷え過ぎだったら言って下さいよ?", NULL, "\"Please let me know if it's too cold.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700081", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700081", 256, TRUE); OutputLine(NULL, " 私、ガンガンに冷やしちゃう性質ですから。」", NULL, " I like keeping it that way.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200608", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200608", 256, TRUE); OutputLine(NULL, "「で、私に何の用ですか?」", NULL, "\"So, what's this talk about?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -912,7 +912,7 @@ void main() NULL, "In retaliation, I ignored his question and got to the point like he did.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 男は胸ポケットから手帳を取り出しぱらぱらとめくると、そこに挟まれた1枚の写真を取り出した。", NULL, "He pulled a small notebook out of his breast pocket and flipped through it. He picked out a photo from it.", GetGlobalFlag(GLinemodeSp)); @@ -925,7 +925,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700082", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700082", 256, TRUE); OutputLine(NULL, "「この男性のことで、ご存知のことがあったら教えて下さい。」", NULL, "\"Please tell me if there's anything you know about this person.\"", Line_Normal); ClearMessage(); @@ -956,16 +956,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700083", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700083", 256, TRUE); OutputLine(NULL, "「シャツにマジックで落書きがありましてね。", NULL, "\"There were scribbles on his shirt,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700084", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700084", 256, TRUE); OutputLine(NULL, "竜宮さんを始めクラスメート何人かの署名入りでした。」", NULL, " and we found the signatures of students at this school, including yours, Ryuugu-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200609", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200609", 256, TRUE); OutputLine(NULL, "「……え、…これ…富竹さん?!?!」", NULL, "\"...Eh...... Is this... Tomitake-san?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -981,7 +981,7 @@ void main() DrawSceneWithMask( "background/kuruma2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700085", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700085", 256, TRUE); OutputLine(NULL, "「ではこちらの女性はわかりますか?」", NULL, "\"How about this woman, then?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -992,40 +992,40 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200610", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200610", 256, TRUE); OutputLine(NULL, "「……三四さんです。", NULL, "\"Her name is Miyo-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200611", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200611", 256, TRUE); OutputLine(NULL, "鷹野三四さん。」", NULL, " Miyo Takano-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700086", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700086", 256, TRUE); OutputLine(NULL, "「二人に最後に会ったのはいつですか?」", NULL, "\"When did you see them last?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200612", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200612", 256, TRUE); OutputLine(NULL, "「綿流しの祭りの、お開きになった直後くらいに会ったと思います。」", NULL, "\"I think it was right after the Watanagashi festival.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700087", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700087", 256, TRUE); OutputLine(NULL, "「何か気になったこととかありませんか?", NULL, "\"Didn't you notice anything strange?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700088", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700088", 256, TRUE); OutputLine(NULL, " 何でも結構です。", NULL, " Anything.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700089", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700089", 256, TRUE); OutputLine(NULL, "話して下さい。」", NULL, " Please tell me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200613", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200613", 256, TRUE); OutputLine(NULL, "「富竹さんたちに…何かあったんですか?」", NULL, "\"Did something happen to them?\"", Line_Normal); ClearMessage(); @@ -1036,25 +1036,25 @@ void main() FadeOutBGM( 0, 1000, FALSE ); DrawScene( "white", 1000 ); DrawSceneWithMask( "background/gk1", "maskright", 7, 0, 300 ); - PlayBGM( 0, "cafe", 120, 0 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlayBGM( 0, "cafe", 56, 0 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100483", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100483", 256, TRUE); OutputLine(NULL, "「よっしゃー!!", NULL, "\"Yeah!!", Line_WaitForInput); SetSpeedOfMessage( TRUE, 128 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100484", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100484", 256, TRUE); OutputLine(NULL, " 取ったぁ!!", NULL, " I got it!!", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100485", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100485", 256, TRUE); OutputLine(NULL, " 実はよー、『レナ』と『魅音』で二択だったんだよなぁ。」", NULL, " To tell you the truth, I wasn't sure if it was 'Rena' or 'Mion'.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1063,7 +1063,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400114", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400114", 256, TRUE); OutputLine(NULL, "「じゃあ博打だったんですのー?!", NULL, "\"So, you gambled?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1072,7 +1072,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400115", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400115", 256, TRUE); OutputLine(NULL, "……何てリスクのあることを…!」", NULL, "...How risky...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1081,7 +1081,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500083", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500083", 256, TRUE); OutputLine(NULL, "「……それでも勝ちは勝ちなのですよ。」", NULL, "\"......It doesn't matter how he won. What matters is that he won.\"", Line_Normal); ClearMessage(); @@ -1090,13 +1090,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300260", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300260", 256, TRUE); OutputLine(NULL, "「お、レナだ。", NULL, "\"Oh, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300261", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300261", 256, TRUE); OutputLine(NULL, "お帰りー!", NULL, " Welcome back!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300262", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300262", 256, TRUE); OutputLine(NULL, " ずいぶん時間かかったねぇ?」", NULL, " What took you so long?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1123,7 +1123,7 @@ void main() DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300263", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300263", 256, TRUE); OutputLine(NULL, "「レナ、…大丈夫?」", NULL, "\"Rena... are you okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1132,13 +1132,13 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200614", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200614", 256, TRUE); OutputLine(NULL, "「…え?", NULL, "\"...What?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200615", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200615", 256, TRUE); OutputLine(NULL, " 何、大丈夫って。", NULL, " What's okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200616", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200616", 256, TRUE); OutputLine(NULL, "え?」", NULL, " What?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1147,13 +1147,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300264", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300264", 256, TRUE); OutputLine(NULL, "「いや、顔色だよ。", NULL, "\"I'm talking about you.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300265", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300265", 256, TRUE); OutputLine(NULL, "青いというか白いというか。", NULL, " You look pale.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300266", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300266", 256, TRUE); OutputLine(NULL, "……本当に大丈夫?」", NULL, " ...Are you sure you're alright?\"", Line_Normal); ClearMessage(); @@ -1183,7 +1183,7 @@ void main() NULL, " Rena probably forced herself to play with us, even though she wasn't feeling well at all.", Line_Normal); ClearMessage(); - PlaySE( 4, "s_door", 128, 64 ); + PlaySE( 4, "s_door", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは自分の荷物を鞄にしまうと、先に抜けちゃってごめんねと謝り、教室を出て行った。", NULL, "Rena put her stuff in her bag, apologized to us for leaving early, and left the classroom.", Line_Normal); @@ -1193,10 +1193,10 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400116", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400116", 256, TRUE); OutputLine(NULL, "「まぁ、仕方ありませんわね。", NULL, "\"Well, she's gone now.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400117", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400117", 256, TRUE); OutputLine(NULL, "…では、せめて私たちの白黒ははっきりさせようじゃございませんの!」", NULL, " ...I guess we have to keep playing until we have a loser!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1204,10 +1204,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300267", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300267", 256, TRUE); OutputLine(NULL, "「そうだね!", NULL, "\"That's right!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300268", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300268", 256, TRUE); OutputLine(NULL, " えっと次は誰の番だっけ?」", NULL, " Whose turn is it?\"", Line_Normal); ClearMessage(); @@ -1216,16 +1216,16 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500084", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500084", 256, TRUE); OutputLine(NULL, "「……みー!」", NULL, "\"......Meep!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100486", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100486", 256, TRUE); OutputLine(NULL, "「よっしゃ梨花ちゃん!", NULL, "\"Okay, Rika-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100487", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100487", 256, TRUE); OutputLine(NULL, " 来やがれ!!!」", NULL, " Come on!!!\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_013.txt b/Update/_tsum_013.txt index 9d9e929..1869172 100644 --- a/Update/_tsum_013.txt +++ b/Update/_tsum_013.txt @@ -3,8 +3,8 @@ void main() SetColorOfMessage( TRUE, 0xff, 0xbb, 0xbb ); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/g1", "maskleft", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 2000 ); @@ -13,7 +13,7 @@ void main() FadeOutBGM( 2, 300, FALSE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); DrawSceneWithMask( "background/m_hi3", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "getting_mad", 120, 0 ); + PlayBGM( 0, "getting_mad", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -72,22 +72,22 @@ void main() DrawScene( "background/tosyo2", 3000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900001", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900001", 256, TRUE); OutputLine(NULL, "「あら、レナちゃんじゃないかしら。", NULL, "\"Oh, Rena-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900002", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900002", 256, TRUE); OutputLine(NULL, "こんにちは。」", NULL, " Hello.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200617", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200617", 256, TRUE); OutputLine(NULL, "「三四さん。", NULL, "\"Miyo-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618", 256, TRUE); OutputLine(NULL, "どうもこんにちは。", NULL, " Hello to you too.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618_1", 256, TRUE); OutputLine(NULL, "図書館で会うなんて、珍しいですね。」", NULL, " I didn't expect to see you here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -96,13 +96,13 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900004", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900004", 256, TRUE); OutputLine(NULL, "「そう?", NULL, "\"Really?", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900005", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900005", 256, TRUE); OutputLine(NULL, " 私にとってみれば、あなたが図書館にいることの方が珍しいんだけどね。", NULL, " I was going to say the same thing. I always spend time here, and I've never seen you.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900006", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900006", 256, TRUE); OutputLine(NULL, "くすくす。」", NULL, " Hee hee.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() DrawSceneWithMask( "background/ke_ky2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200619", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200619", 256, TRUE); OutputLine(NULL, "「……連続、怪死事件ですか…?」", NULL, "\"...The series of... mysterious deaths...?\"", Line_Normal); ClearMessage(); @@ -170,32 +170,32 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900007", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900007", 256, TRUE); OutputLine(NULL, "「あら、聞いたことくらいあるでしょう?", NULL, "\"You've heard about it at least once, haven't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900008", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900008", 256, TRUE); OutputLine(NULL, " 4年前にはダムの現場監督。", NULL, " Four years ago, the manager of the dam construction site was murdered.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900009", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900009", 256, TRUE); OutputLine(NULL, "3年前には北条夫妻。", NULL, " Three years ago, the Houjou couple died.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900010", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900010", 256, TRUE); OutputLine(NULL, "2年前には古手夫妻。", NULL, " Two years ago, the Furude couple died. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900011", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900011", 256, TRUE); OutputLine(NULL, "そして去年は沙都子ちゃんの叔母が犠牲になった、雛見沢村連続怪死事件よ。", NULL, "And last year, it was Satoko-chan's aunt. The series of mysterious deaths have been going on for four years now.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900012", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900012", 256, TRUE); OutputLine(NULL, "それが、あと何日かで5年目を迎えるじゃない。」", NULL, " And in a few days, it'll be the fifth...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200620", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200620", 256, TRUE); OutputLine(NULL, "「い、…一応、私もそういう物騒な名前で呼ばれていることは知ってますけど。", NULL, "\"I... I've heard about it...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200621", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200621", 256, TRUE); OutputLine(NULL, "……でも、5年目も起こると決まったわけじゃ…。」", NULL, " But you don't know for sure that somebody will die this year...\"", Line_Normal); ClearMessage(); @@ -204,20 +204,20 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900013", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900013", 256, TRUE); OutputLine(NULL, "「起こるわよ。", NULL, "\"I do.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900014", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900014", 256, TRUE); OutputLine(NULL, "……絶対にね。", NULL, " ...Someone will die in a few days for sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900015", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900015", 256, TRUE); OutputLine(NULL, "二度あることは三度あるって諺があるけど、……四度あることは五度あるって方が、もっと確率は高いとは思わない?」", NULL, " There's that old saying, 'everything that happens twice will happen a third time'... So isn't it also true that what happens four times will happen a fifth?\"", Line_Normal); ClearMessage(); ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawSceneWithMask( "black", "maskdown", 1, 0, 2000 ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 5年目の連続怪死事件が起こると確信していた三四さん本人が、その5年目の犠牲者になってしまうとは…。", @@ -238,7 +238,7 @@ void main() FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 雛見沢村連続怪死事件。", @@ -317,7 +317,7 @@ void main() FadeFilm( 0, FALSE ); ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/ke_ky2", 300 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " でも、悟史くんが4年目の犯人ですと言い出すわけにも行かず、私はしばらくの間、三四さんの話の聞き役に徹していた。", @@ -341,7 +341,7 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900016", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900016", 256, TRUE); OutputLine(NULL, "「雛見沢のオヤシロさま信仰は知ってるわよね?」", NULL, "\"You know about the cult of Oyashiro-sama here in Hinamizawa, don't you?\"", Line_Normal); ClearMessage(); @@ -359,24 +359,24 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200622", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200622", 256, TRUE); OutputLine(NULL, "「………つまり、三四さんの説によるならば、", NULL, "\"...So according to your theory,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200623", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200623", 256, TRUE); OutputLine(NULL, "連続怪死事件は、オヤシロさまを崇拝する狂信的団体が雛見沢に潜んでいて、オヤシロさまの力を世に示そうとしている……ということなんですか?」", NULL, " a group of cultists who worship Oyashiro-sama are living in Hinamizawa, and they're trying to show the power of their god by enacting the series of mysterious deaths... right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900017", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900017", 256, TRUE); OutputLine(NULL, "「狂信的というか、原理主義的というかは紙一重だけどね。", NULL, "\"I'm not sure if we should call them cultists or fundamentalists. The line between them is very vague. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900018", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900018", 256, TRUE); OutputLine(NULL, "明治以降、村の名前が雛見沢に変わって以来、鬼ヶ淵村が長く続けてきた様々な風習が途絶えている。", NULL, "In the Meiji era, when the name of the village was changed to Hinamizawa, the customs and the traditions of Onigafuchi were brought to an end. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900019", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900019", 256, TRUE); OutputLine(NULL, "それを蘇らせ、再び鬼ヶ淵村の名と畏怖を取り戻そうと思っている人たちがいるんじゃないかしら。」", NULL, "I think there are some people who want to revive those traditions and regain the name and awe of Onigafuchi.\"", Line_Normal); ClearMessage(); @@ -414,7 +414,7 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 0, "depressive paranoia", 120, 0 ); + PlayBGM( 0, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この辺まで話が及んだ時、ようやく私は、三四さんが、園崎家などのいわゆる雛見沢御三家が黒幕であると言わんとしていることに気付く。", @@ -482,25 +482,25 @@ void main() DrawScene( "background/ke_ky2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200624", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200624", 256, TRUE); OutputLine(NULL, "「そもそも、オヤシロさま信仰って一体何なんでしょうね…。", NULL, "\"First of all, what is the people's belief in Oyashiro-sama all about...?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200625", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200625", 256, TRUE); OutputLine(NULL, "鬼と人が共存というのも面白い話です。", NULL, " It's a little funny that demons and humans wanted to coexist.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200626", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200626", 256, TRUE); OutputLine(NULL, "普通の昔話だったら、鬼が来たら退治してやっつけるという風なのに。」", NULL, " In folk tales, humans usually try to wipe out the demons.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900020", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900020", 256, TRUE); OutputLine(NULL, "「そうね。", NULL, "\"That's quite true.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900021", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900021", 256, TRUE); OutputLine(NULL, "その辺りがオヤシロさま信仰の面白いところね。", NULL, " That's why Oyashiro-sama is so interesting.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900022", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900022", 256, TRUE); OutputLine(NULL, "でも、そもそも神の国から神が漂着して来て崇められるというのは決して珍しいことではないのよ。", NULL, " However, there are actually many stories that say people in old days worshipped a god that had drifted to our world from the land of the gods.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -509,16 +509,16 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900023", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900023", 256, TRUE); OutputLine(NULL, "漂着神崇拝って言ってね。", NULL, "It's the worship of 'drifted gods,' in other words.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900024", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900024", 256, TRUE); OutputLine(NULL, "世界中に、海の向こうから、あるいは川上から神が漂着してきて、それを人々が敬ったという類の神話が残されているわ。」", NULL, " There are a number of myths all over the world about people worshipping a god who came from beyond the sea or from up a river.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200627", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200627", 256, TRUE); OutputLine(NULL, "「……それは、…異人漂着の話でしょうか?」", NULL, "\"...The gods in those myths are actually people who came from different countries, right?\"", Line_Normal); ClearMessage(); @@ -527,10 +527,10 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900025", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900025", 256, TRUE); OutputLine(NULL, "「そういう捉え方も一般的ね。", NULL, "\"That's the general theory, yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900026", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900026", 256, TRUE); OutputLine(NULL, "古代日本は、大陸に比べると様々な文化が遅れていた。", NULL, " Ancient Japanese culture was far behind that of other nations. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -539,29 +539,29 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900027", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900027", 256, TRUE); OutputLine(NULL, "だから、進んだ文化を持った異国人が漂着した結果、その知識を敬い神と祀った…というのはありえなくもない話よね。」", NULL, "When Japanese people in those days saw a foreigner from a developed country, they were so impressed by the knowledge the person had that they started worshipping them as a god. That's one theory.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200628", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200628", 256, TRUE); OutputLine(NULL, "「そういえば、日本に伝わる赤鬼や青鬼も、難破して漂着した異国人のことを指すのではないかという説がありましたね。", NULL, "\"I've heard that red oni and blue oni were actually foreigners who drifted ashore in Japan because their boats got shipwrecked. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200629", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200629", 256, TRUE); OutputLine(NULL, "天狗の、いわゆる真っ赤で鼻が異様に高い顔も、欧米人を見慣れない古代の人々が作り上げたのかもしれないし。」", NULL, "The Japanese may have created tengu out of foreigners, too. They probably saw a foreigner who had a reddish skin with a very long nose.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900028", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900028", 256, TRUE); OutputLine(NULL, "「あら、レナちゃんもなかなか鋭い見方ができるわね。", NULL, "\"Wow, you're pretty sharp, Rena-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900029", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900029", 256, TRUE); OutputLine(NULL, "それには私も同感よ。", NULL, " I agree with you.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900030", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900030", 256, TRUE); OutputLine(NULL, "大方の漂着神信仰の原点は、私も異人漂着にあると思うわ。", NULL, " I think most drifted god worship are based on encounters with foreigners.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -570,17 +570,17 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_akuwarai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900031", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900031", 256, TRUE); OutputLine(NULL, "でも、そうだとすると、鬼ヶ淵村の「鬼が現れた」とする漂着神信仰には、ちょっと不思議な点がある。", NULL, " But if that's so, Onigafuchi's drifted god worship would have a contradiction. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900032", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900032", 256, TRUE); OutputLine(NULL, "…………わかるかしら?」", NULL, "...Do you know what it is?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200630", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200630", 256, TRUE); OutputLine(NULL, "「……………わからないです。」", NULL, "\"...No, I don't.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -588,38 +588,38 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900033", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900033", 256, TRUE); OutputLine(NULL, "「簡単よ。", NULL, "\"It's easy.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900034", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900034", 256, TRUE); OutputLine(NULL, "鬼ヶ淵村には、海がない。」", NULL, " Onigafuchi isn't adjacent to the sea.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200631", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200631", 256, TRUE); OutputLine(NULL, "「あ…、確かに。」", NULL, "\"Oh... of course.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900035", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900035", 256, TRUE); OutputLine(NULL, "「異人漂着なら、外の世界とつながる接点が欠かせないはずよ。", NULL, "\"In order to have any connection to foreigners, the place in question must also have a connection to the outside world.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900036", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900036", 256, TRUE); OutputLine(NULL, "欧米なら、異国に通じる川。", NULL, " In Western countries, that connection would be rivers running between adjacent countries. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900037", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900037", 256, TRUE); OutputLine(NULL, "日本なら世界に接する、海。", NULL, "In Japan, that connection would be the ocean.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900038", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900038", 256, TRUE); OutputLine(NULL, "だから日本における漂着神崇拝も、そのほとんどは沿岸部に集中するわね。」", NULL, " So, most of the drifted god stories in Japan originated near the shores.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200632", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200632", 256, TRUE); OutputLine(NULL, "「鬼ヶ淵村以外に漂着し、そこから旅をしてここまでやってきた可能性はありませんか?」", NULL, "\"Isn't there a possibility that the foreigner washed ashore somewhere else first and then traveled to Onigafuchi?\"", Line_Normal); ClearMessage(); @@ -629,26 +629,26 @@ void main() DrawSceneWithMask( "background/oni1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900039", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900039", 256, TRUE); OutputLine(NULL, "「ところがオヤシロさま信仰の決定的なところは、", NULL, "\"Well, the thing about the worship of Oyashiro-sama is...", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900040", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900040", 256, TRUE); OutputLine(NULL, "……鬼が「漂着」した場所を、鬼ヶ淵沼とはっきり特定している点なの。", NULL, " it specifically pinpoints Onigafuchi Swamp as the place where demons first appeared.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900041", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900041", 256, TRUE); OutputLine(NULL, "鬼ヶ淵沼には何も流れ着かない。", NULL, " The swamp isn't connected to any rivers. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900042", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900042", 256, TRUE); OutputLine(NULL, "そんなところに、なぜ、どこから、「漂着」したのか。", NULL, "So, how could a foreigner wash up there?", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900043", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900043", 256, TRUE); OutputLine(NULL, "…実はこの辺にオヤシロさま信仰の謎を探る面白さがあるのよ。」", NULL, " ...That's why the mystery of Oyashiro-sama is so interesting.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200633", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200633", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); @@ -656,13 +656,13 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900044", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900044", 256, TRUE); OutputLine(NULL, "「オヤシロさまの伝説はどの程度、知ってるかしら?」", NULL, "\"How much do you know about the legend of Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200634", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200634", 256, TRUE); OutputLine(NULL, "「学校に置いてある絵本で読んだ程度です。」", NULL, "\"I just read a picture book about it in school.\"", Line_Normal); ClearMessage(); @@ -687,7 +687,7 @@ void main() FadeFilm( 0, FALSE ); DrawScene( "background/aka2", 400 ); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……これ以上を考えると、頭がぼぅっと霞んで来るのでやめる。", @@ -749,22 +749,22 @@ void main() DrawScene( "background/ke_ky2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900045", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900045", 256, TRUE); OutputLine(NULL, "「それだけ知ってれば十分よ。", NULL, "\"That's all you need to know.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900046", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900046", 256, TRUE); OutputLine(NULL, "……鬼ヶ淵より鬼が湧き出し、村人を襲った。", NULL, " ...The demons came out of Onigafuchi Swamp, and they attacked the villagers.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900047", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900047", 256, TRUE); OutputLine(NULL, " それを見かねたオヤシロさまが降臨して、鬼たちを平伏させたわ。", NULL, "Oyashiro-sama saw it and came down to save the villagers from the demons by exiling them to Hell.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900048", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900048", 256, TRUE); OutputLine(NULL, "鬼たちは地獄を追放され、行き場がないことを嘆き、", NULL, " The demons cried, and the villagers felt bad for them.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900049", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900049", 256, TRUE); OutputLine(NULL, "それで、村人たちは鬼たちを気の毒に思って、村に住まわせてあげようと決めた。", NULL, " They decided to let the demons live in the village with them.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -773,17 +773,17 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900050", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900050", 256, TRUE); OutputLine(NULL, "そしてオヤシロさまは、村人たちの心に感銘を受け、鬼たちに人の姿を与え、村に共存させたという。", NULL, "Oyashiro-sama was impressed by the kind hearts of the villagers, so he gave human forms to the demons, and let them coexist. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900051", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900051", 256, TRUE); OutputLine(NULL, "その血は、次第に交わり、村人たちに溶け込んでいった。」", NULL, "The blood of the demons blended with that of the villagers as they lived alongside each other.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200635", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200635", 256, TRUE); OutputLine(NULL, "「……………そうです、そういう話だったと思います。」", NULL, "\"...That's exactly what I read in the book.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -795,10 +795,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900052", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900052", 256, TRUE); OutputLine(NULL, "「神話の多くは、古代の何らかの事実を原型にしていると言われることが多いんだけど。", NULL, "\"People say that most myths are based on an event of some sort that happened long ago.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900053", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900053", 256, TRUE); OutputLine(NULL, "……レナちゃんはこの神話から、何を読み取れるかしら?」", NULL, " ...What event do you think is the truth behind this myth?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -822,32 +822,32 @@ void main() DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900054", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900054", 256, TRUE); OutputLine(NULL, "「これ、レナちゃんに貸してあげるわ。」", NULL, "\"I'll let you borrow this for a while.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200636", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200636", 256, TRUE); OutputLine(NULL, "「……あ、ありがとうございます。", NULL, "\"...Th-Thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200637", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200637", 256, TRUE); OutputLine(NULL, "…でも私、」", NULL, " ...But I...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900055", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900055", 256, TRUE); OutputLine(NULL, "「いいのよ、暇な夜長にでも思い出したら読んでくれれば結構。", NULL, "\"Don't worry. Just read it whenever you have some time to kill.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900056", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900056", 256, TRUE); OutputLine(NULL, "レナちゃんは鋭いところがあるみたいだから、それを読んだ上で、今度じっくり議論を交わしたいわね。", NULL, " I want to know what you think about the things written in this scrapbook. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900057", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900057", 256, TRUE); OutputLine(NULL, "私も肯定的であれ敵対的であれ、議論の相手がいなくて寂しいのよ。", NULL, "I'd like to know, even if you disagree with me, because you really are very sharp.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900058", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900058", 256, TRUE); OutputLine(NULL, "……ジロウさん、こういうのにはさっぱり興味のない人だし。」", NULL, " ...Jirou-san isn't interested in things like this at all, so I appreciate your input.\"", Line_Normal); ClearMessage(); @@ -873,22 +873,22 @@ void main() DrawScene( "background/ke_ky2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900059", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900059", 256, TRUE); OutputLine(NULL, "「どうしたの?", NULL, "\"What's wrong?", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900060", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900060", 256, TRUE); OutputLine(NULL, " さっきから虚ろね?", NULL, " You don't look good.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900061", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900061", 256, TRUE); OutputLine(NULL, " 体調悪いの?」", NULL, " Are you feeling okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200638", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200638", 256, TRUE); OutputLine(NULL, "「あ、……ちょっと夏風邪気味で。", NULL, "\"Ah... I caught a summer cold.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200639", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200639", 256, TRUE); OutputLine(NULL, "…まだ病み上がりなんです。」", NULL, " ...I'm still recovering from it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -936,13 +936,13 @@ void main() FadeOutBGM( 0, 300, FALSE ); ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/ke_ky2", 400 ); - PlayBGM( 0, "z2_hig1", 120, 0 ); + PlayBGM( 0, "z2_hig1", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200640", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200640", 256, TRUE); OutputLine(NULL, "「三四さん。", NULL, "\"Miyo-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200641", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200641", 256, TRUE); OutputLine(NULL, "………あの、……今度は私の話を聞いてもらってもいいですか?」", NULL, " ...Umm... Can I talk to you about something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -951,19 +951,19 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900062", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900062", 256, TRUE); OutputLine(NULL, "「いいわよ。", NULL, "\"Yes, of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900063", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900063", 256, TRUE); OutputLine(NULL, "聞いてもらったお返しに、今度は私が聞くわ。」", NULL, " You listened to me, so it's my turn to listen to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200642", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200642", 256, TRUE); OutputLine(NULL, "「いえ、……その、オヤシロさまの話なんです。", NULL, "\"Well... it's about Oyashiro-sama.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200643", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200643", 256, TRUE); OutputLine(NULL, "……えっと、………その、…笑われないかとても不安です。」", NULL, " ...Umm... You... might laugh at me...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -972,10 +972,10 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900064", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900064", 256, TRUE); OutputLine(NULL, "「笑わないわよ。", NULL, "\"I won't.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900065", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900065", 256, TRUE); OutputLine(NULL, "あなたも私の話を笑わなかったもの。」", NULL, " You didn't laugh at me, either.\"", Line_Normal); ClearMessage(); @@ -997,7 +997,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200644", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200644", 256, TRUE); OutputLine(NULL, "「私、", NULL, "\"I", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1021,22 +1021,22 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_akuwarai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900066", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900066", 256, TRUE); OutputLine(NULL, "「………本当に?」", NULL, "\"......You have?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200645", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200645", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200646", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200646", 256, TRUE); OutputLine(NULL, "…………私、小学校に上がる前までは雛見沢に住んでいたんです。", NULL, " ......I used to live in Hinamizawa until right before I went to elementary school.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200647", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200647", 256, TRUE); OutputLine(NULL, "それが、母の仕事の関係で茨城に引っ越したんです。", NULL, " But my mother got a job in Ibaraki, so we moved.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200648", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200648", 256, TRUE); OutputLine(NULL, "……えっと、この意味はわかりますよね?」", NULL, " ...Well, you know what that means, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1045,10 +1045,10 @@ void main() ModDrawCharacter(0, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900067", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900067", 256, TRUE); OutputLine(NULL, "「わかるわよ。", NULL, "\"Yes, I do.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900068", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900068", 256, TRUE); OutputLine(NULL, "…雛見沢を離れてはならないという、オヤシロさまの禁忌に触れた、ということね?」", NULL, " ...You broke the rule of Oyashiro-sama, which is to never leave Hinamizawa.\"", Line_Normal); ClearMessage(); @@ -1056,62 +1056,62 @@ void main() DrawSceneWithMask( "background/ke5", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200649", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200649", 256, TRUE); OutputLine(NULL, "「そうです。", NULL, "\"That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200650", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200650", 256, TRUE); OutputLine(NULL, "それで、………色々、悪いことが起こって、母が離婚し、……家庭はぐちゃぐちゃになりました。", NULL, " And then... many things happened. My mother divorced my father... and my family was broken.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200651", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200651", 256, TRUE); OutputLine(NULL, "私も、自暴自棄になって悪いことをしたりしました。」", NULL, " I got desperate and did some bad things.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900069", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900069", 256, TRUE); OutputLine(NULL, "「………辛いこともあったのね。", NULL, "\"......It must have been terrible.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900070", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900070", 256, TRUE); OutputLine(NULL, "…それで?」", NULL, " ......Then what happened?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200652", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200652", 256, TRUE); OutputLine(NULL, "「世の中の何もかもが嫌になって、自分以外の幸せな人たち全部が私を見下しているように感じた最後の頃、", NULL, "\"I started hating everything in this world, and I started to feel like everybody who was happy was looking down on me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200653", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200653", 256, TRUE); OutputLine(NULL, "………不思議な存在が現れるようになったんです。」", NULL, " ...That's when a mysterious existence started to appear.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900071", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900071", 256, TRUE); OutputLine(NULL, "「それが、……………オヤシロさま?」", NULL, "\"You mean... Oyashiro-sama?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200654", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200654", 256, TRUE); OutputLine(NULL, "「初めて現れたのは、………えっと、内緒ですよ。", NULL, "\"The first time it came to me was...... Ummm, please don't tell anybody about this.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200655", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200655", 256, TRUE); OutputLine(NULL, "……全部嫌になって、自分を壊してしまいたいと思って、……体に刃物を突きつけたことがあったんです。", NULL, " ...It was when I started injuring myself... by cutting my body with a knife. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200656", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200656", 256, TRUE); OutputLine(NULL, "…その時、首をカミソリで切りつけたら、……血に混じって、ぶくぶくと汚らしい何かが溢れ出したんです。", NULL, "...I cut my neck... and something very dirty and gross came out with the blood from the wound.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200657", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200657", 256, TRUE); OutputLine(NULL, "それは……………、……………ん、…。」", NULL, " It was............ umm.........\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900072", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900072", 256, TRUE); OutputLine(NULL, "「………馬鹿にしないわよ。", NULL, "\"...I'm not going to laugh.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900073", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900073", 256, TRUE); OutputLine(NULL, "続けて?」", NULL, " Go on.\"", Line_Normal); ClearMessage(); @@ -1133,7 +1133,7 @@ void main() NULL, "...But once I unsealed it, I started remembering things one after another.", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう、あの時、血に混じって、…それは蠢いていた。", @@ -1142,39 +1142,39 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/aka2", 400 ); - PlayBGM( 0, "msys08", 120, 0 ); + PlayBGM( 0, "msys08", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200658", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200658", 256, TRUE); OutputLine(NULL, "「赤黒い、…無数のうじ虫だったんです…!", NULL, "\"It was countless... dark red maggots...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200659", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200659", 256, TRUE); OutputLine(NULL, " それらは、首から血が零れるのと一緒に、わらわらと湧き出して来ました。", NULL, " They squirmed up and out from my neck with each drop of blood.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200660", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200660", 256, TRUE); OutputLine(NULL, "しかもそいつらは、外へ溢れまいと、傷口から再び中へ戻っていこうとわらわら蠢いていたんです!!", NULL, " But they wanted to stay in my body, so they crawled back in through the cut!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200661", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200661", 256, TRUE); OutputLine(NULL, " ……私、そんな気持ち悪いのに体内に戻られたくなくって、……掻きました、首の傷を引っ掻いてほじくり出そうとしました。", NULL, "...I didn't want those creepy things to get back inside my body... so I clawed at the cut on my neck to get them out.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200662", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200662", 256, TRUE); OutputLine(NULL, "でも、それ以上は痛くて血塗れになるばかりで……。", NULL, " But it hurt so much, and it only made my hands and neck bloody...", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200662_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200662_1", 256, TRUE); OutputLine(NULL, " それで私は急に怖くなりました。", NULL, "I got scared all of a sudden.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200663", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200663", 256, TRUE); OutputLine(NULL, "私の体の中には…血管いっぱいにあの気持ち悪いうじ虫がぎっしりつまっているんじゃないかって!", NULL, " I was scared because I thought there were that many nasty maggots in my blood vessels! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200664", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200664", 256, TRUE); OutputLine(NULL, " それで私は………試しに、カミソリで腿の血管を開いてみました。そこなら良く見えると思ったから。", NULL, "So... I cut a blood vessel on my thigh just to see how it looked. I thought I could see it better if it was my thigh.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200665", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200665", 256, TRUE); OutputLine(NULL, "そうしたら、…………溢れてきたんです!! どばっと、わらわらっとッ!!!」", NULL, " Then...... they oozed out from there too!! So many of them!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1188,16 +1188,16 @@ void main() DrawScene( "background/aka1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200666", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200666", 256, TRUE); OutputLine(NULL, "「わかってないってば!", NULL, "\"No, you don't understand!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200667", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200667", 256, TRUE); OutputLine(NULL, " そのうじ虫たちは、血と一緒にどばっと溢れ出すけど、すぐに元の血管の中に戻ろうする!!", NULL, " The maggots come out with my blood, but then they try to get back inside my veins!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200668", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200668", 256, TRUE); OutputLine(NULL, " それがとても痒いんです!!", NULL, " It really, really itches!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200669", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200669", 256, TRUE); OutputLine(NULL, " あああぁあぁ!!」", NULL, " Aaaahhhh!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1218,26 +1218,26 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200670", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200670", 256, TRUE); OutputLine(NULL, "「私の血管の中のうじ虫をやっつけてぇえぇ!!!", NULL, "\"Please kill the maggots in my veins!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200671", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200671", 256, TRUE); OutputLine(NULL, " 血を全部抜いて、綺麗にして!!", NULL, " Please take all the blood out of my body and flush my veins out!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200672", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200672", 256, TRUE); OutputLine(NULL, " 私の血管にはうじ虫がいっぱい詰まってるの!!", NULL, " There are so many of them in there!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200673", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200673", 256, TRUE); OutputLine(NULL, " どうして信じないの?!", NULL, " Why don't you believe me?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200674", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200674", 256, TRUE); OutputLine(NULL, " 見せてあげるから!", NULL, " I'll show you! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200675", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200675", 256, TRUE); OutputLine(NULL, " 見れば信じるでしょ?!", NULL, "You'll believe me if you see them, right?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200676", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200676", 256, TRUE); OutputLine(NULL, " もう注射はいや、いやいやいやいや!!!」", NULL, " I don't want to get any more shots! No, no, no, no, no!!!\"", Line_Normal); ClearMessage(); @@ -1245,19 +1245,19 @@ void main() FadeOutBGM( 0, 400, FALSE ); FadeOutBGM( 1, 400, FALSE ); DrawScene( "white", 400 ); - PlaySE( 0, "thunder", 128, 64 ); + PlaySE( 0, "thunder", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); ModDrawCharacter(2, 9, "portrait/normal/ta1_human_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/ke_ky2", 1000 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900074", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900074", 256, TRUE); OutputLine(NULL, "「落ち着いて?", NULL, "\"Calm down.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900075", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900075", 256, TRUE); OutputLine(NULL, " ……………ね?」", NULL, " ...Okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1273,16 +1273,16 @@ void main() DrawScene( "background/ke5", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900076", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900076", 256, TRUE); OutputLine(NULL, "「……………それで、……どうしたの?」", NULL, "\".........So ...what happened?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200677", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200677", 256, TRUE); OutputLine(NULL, "「そんな、誰も私のことを信じてくれない時に、……………現れたんです。", NULL, "\"Nobody believed me... but then, he showed up.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200678", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200678", 256, TRUE); OutputLine(NULL, "…オヤシロさまが。」", NULL, " ...Oyashiro-sama came to me.\"", Line_Normal); ClearMessage(); @@ -1326,14 +1326,14 @@ void main() NULL, "I felt the maggots moving in my veins, and I felt the urge to look inside.", Line_Normal); ClearMessage(); - PlayBGM( 0, "yabaisemi", 120, 0 ); + PlayBGM( 0, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして、ツーーーと、手首に浮く血管にそってカミソリを入れて……。", NULL, "I cut a vein on my wrist...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "thisikuki", 128, 64 ); + PlaySE( 0, "thisikuki", 56, 64 ); DrawScene( "background/ryuuketu1", 50 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1381,7 +1381,7 @@ void main() FadeOutBGM( 0, 3000, FALSE ); DrawScene( "white", 3000 ); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); DrawScene( "background/oyashirosama", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1390,7 +1390,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "Soul_scour", 120, 0 ); + PlayBGM( 0, "Soul_scour", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは……生まれて初めて経験する、神秘体験だった。", NULL, "It was a very bizarre sensation. I had never experienced anything like it in my life.", GetGlobalFlag(GLinemodeSp)); @@ -1511,7 +1511,7 @@ void main() ClearMessage(); DrawScene( "background/oyashirosama", 400 ); - PlaySE( 0, "s_suzu", 128, 64 ); + PlaySE( 0, "s_suzu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " オヤシロさまはこうも言った。", @@ -1574,7 +1574,7 @@ void main() ClearMessage(); DrawScene( "background/aka2", 400 ); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 早く早く!", @@ -1614,10 +1614,10 @@ void main() FadeOutBGM( 0, 1000, FALSE ); ModDrawCharacter(0, 9, "portrait/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/ke_ky2", 1000 ); - PlayBGM( 0, "demo_48khz", 120, 0 ); + PlayBGM( 0, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900077", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900077", 256, TRUE); OutputLine(NULL, "「…………………落ち着いた……?」", NULL, "\"............Are you okay...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1799,16 +1799,16 @@ void main() DrawScene( "background/ke_ky2", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200679", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200679", 256, TRUE); OutputLine(NULL, "「………すみません。", NULL, "\"...I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200680", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200680", 256, TRUE); OutputLine(NULL, "……私、だいぶ取り乱してました…?」", NULL, " ...Was I panicking that badly...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900078", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900078", 256, TRUE); OutputLine(NULL, "「小声で何か呟いてたわね。", NULL, "\"You were muttering to yourself.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1817,7 +1817,7 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900079", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900079", 256, TRUE); OutputLine(NULL, "落ち着いたならよかったわ。」", NULL, "I'm glad you calmed down.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1840,19 +1840,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200681", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200681", 256, TRUE); OutputLine(NULL, "「私は………、あの異常な中で、確かにオヤシロさまに会ったんです。", NULL, "\"I'm... certain I met Oyashiro-sama.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200682", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200682", 256, TRUE); OutputLine(NULL, "もちろん、…不気味な『何か』も。", NULL, " I saw the maggots.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200683", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200683", 256, TRUE); OutputLine(NULL, "…………あはははは、…信じられませんよね…?」", NULL, " ...Ahahahaha. It's hard to believe, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900080", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900080", 256, TRUE); OutputLine(NULL, "「…………………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); @@ -1883,34 +1883,34 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900081", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900081", 256, TRUE); OutputLine(NULL, "「レナちゃん。", NULL, "\"Rena-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900082", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900082", 256, TRUE); OutputLine(NULL, "まず、ひとつ安心してほしいの。」", NULL, " first of all, you don't have to worry about anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200684", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200684", 256, TRUE); OutputLine(NULL, "「……………はい。」", NULL, "\".........Yes.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900083", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900083", 256, TRUE); OutputLine(NULL, "「レナちゃんが怖がっている祟り。", NULL, "\"I'm talking about the curse you're afraid of", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900084", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900084", 256, TRUE); OutputLine(NULL, "……つまり、血の中にいたという、…うじ虫。", NULL, " and the maggots that you saw in your blood.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900085", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900085", 256, TRUE); OutputLine(NULL, "それは、オヤシロさまが言うには、雛見沢にいる限りは大丈夫なんでしょう?」", NULL, " According to what Oyashiro-sama said, you're free from them as long as you stay in Hinamizawa, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200685", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200685", 256, TRUE); OutputLine(NULL, "「………えぇ、そう言ってました…。」", NULL, "\"......Yes, that's what he said...\"", Line_Normal); ClearMessage(); @@ -1919,26 +1919,26 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900086", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900086", 256, TRUE); OutputLine(NULL, "「なら、怯えることはないじゃない。", NULL, "\"Then, you don't have to be scared.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900087", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900087", 256, TRUE); OutputLine(NULL, "安心して。", NULL, " You don't have to worry about anything.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900088", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900088", 256, TRUE); OutputLine(NULL, "あなたは今、雛見沢にいる。", NULL, " You're in Hinamizawa right now. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900089", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900089", 256, TRUE); OutputLine(NULL, "まぁこの図書館は興宮だけど、このくらいの距離ならオヤシロさまも許してくれるわね。", NULL, "Well, this library is in Okinomiya, but it's very close to Hinamizawa. I'm sure it's okay with Oyashiro-sama.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900090", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900090", 256, TRUE); OutputLine(NULL, "血管の内側に何かが蠢いているなんて感じないでしょ?」", NULL, " You don't feel anything moving in your veins right now, do you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200686", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200686", 256, TRUE); OutputLine(NULL, "「…………それは……はい。」", NULL, "\".........No, I don't.\"", Line_Normal); ClearMessage(); @@ -1947,28 +1947,28 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900091", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900091", 256, TRUE); OutputLine(NULL, "「だから、安心して。", NULL, "\"So, there's nothing to worry about.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900092", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900092", 256, TRUE); OutputLine(NULL, "あなたは今、オヤシロさまの戒律をちゃんと守ってる。", NULL, " You're following Oyashiro-sama's rules.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900093", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900093", 256, TRUE); OutputLine(NULL, "だから、何も恐れなくていいの。", NULL, " There's nothing you should be scared of.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900094", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900094", 256, TRUE); OutputLine(NULL, "だってそうでしょう?", NULL, " Is there?", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900095", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900095", 256, TRUE); OutputLine(NULL, " ね……?」", NULL, " Right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200687", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200687", 256, TRUE); OutputLine(NULL, "「…………………はい。", NULL, "\"............No.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200688", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200688", 256, TRUE); OutputLine(NULL, "…………はい。」", NULL, " ......No.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1999,19 +1999,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900096", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900096", 256, TRUE); OutputLine(NULL, "「レナちゃん。", NULL, "\"Rena-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900097", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900097", 256, TRUE); OutputLine(NULL, "私は今の話、全部信じるわ。」", NULL, " I believe everything you just told me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200689", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200689", 256, TRUE); OutputLine(NULL, "「……ありがとうございます。", NULL, "\"...Thank you so much.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200690", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200690", 256, TRUE); OutputLine(NULL, "そう言ってくれた人は初めてかもです…。」", NULL, " You're the first one to ever say that to me...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2020,13 +2020,13 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900098", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900098", 256, TRUE); OutputLine(NULL, "「くすくす、それは私も同じよ。", NULL, "\"Hee hee, so are you.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900099", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900099", 256, TRUE); OutputLine(NULL, "私の話を馬鹿にしないでちゃんと聞いてくれた人はあなたが初めて。", NULL, " You're the first one who didn't laugh at me and listened to me so seriously.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900100", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900100", 256, TRUE); OutputLine(NULL, "………私たち、いい友達になれそうね。」", NULL, " ......I think we can be good friends.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2039,10 +2039,10 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); ModDrawCharacter(0, 9, "portrait/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_suzu", 128, 64 ); + PlaySE( 0, "s_suzu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900101", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900101", 256, TRUE); OutputLine(NULL, "「なら、…私の秘蔵のファイルとスクラップも貸してあげるわね。", NULL, "\"Well... I'll let you borrow my secret files and my scrapbooks.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2051,18 +2051,18 @@ void main() ModDrawCharacter(0, 9, "portrait/normal/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900102", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900102", 256, TRUE); OutputLine(NULL, "本当に本当の門外不出。", NULL, "These are top secret.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900103", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900103", 256, TRUE); OutputLine(NULL, "私以外の誰にも見せる気がなかったんだけど、レナちゃんには特別に読ませてあげてもいい気がするわ。", NULL, " I didn't want to show these to anybody, but you're special. I think I can trust you.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900104", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900104", 256, TRUE); OutputLine(NULL, "……あなたなら、馬鹿にしないでちゃんと読んでくれそうな気がするし。」", NULL, " ...I know you'll take them seriously.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 彼女はそう言うと、ペーパーバッグからさらに2〜3冊のスクラップ帖を出すと、私に押し付けた。", @@ -2072,10 +2072,10 @@ void main() DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900105", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900105", 256, TRUE); OutputLine(NULL, "「ぜひ読んで、感想を聞かせてね。", NULL, "\"Let me know what you think after you read them.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900106", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900106", 256, TRUE); OutputLine(NULL, "……あるいはひょっとすると、…レナちゃんにしかわからないことなのかもしれない。」", NULL, " ...There might be... there might be something in them that only you can understand.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2091,25 +2091,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900107", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900107", 256, TRUE); OutputLine(NULL, "「あと、このスクラップ帖と、私がそういう研究しているのは……内緒よ?」", NULL, "\"Don't tell anybody about these scrapbooks, or that I'm studying this... okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200691", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200691", 256, TRUE); OutputLine(NULL, "「内緒ですか?", NULL, "\"We're keeping this a secret?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200692", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200692", 256, TRUE); OutputLine(NULL, " はい、わかりました。」", NULL, " Okay, I got it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900108", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900108", 256, TRUE); OutputLine(NULL, "「………だって、こんな研究をしているのが、連中に知られたら、消されてしまうかもしれないものね。", NULL, "\"...If they find out that I've been studying this, they might get rid of me.", Line_WaitForInput); - ModPlayVoiceLS(4, 9, "ps3/s09/09/170900109", 128, TRUE); + ModPlayVoiceLS(4, 9, "ps3/s09/09/170900109", 256, TRUE); OutputLine(NULL, "…くすくすくすくす。」", NULL, " ...Hee hee hee hee.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2148,7 +2148,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは………富竹さんの死因だった。", @@ -2330,7 +2330,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/sora2", "maskup", 1, 0, 300 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " これは怪しげな狂信者たちの暗躍なのか、それともオヤシロさまの祟りなのか。", @@ -2380,7 +2380,7 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_Z01_Iwakan", 128, 64 ); + PlaySE( 0, "s_Z01_Iwakan", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ということは、…あのスクラップを持っている私も、……三四さんと同じ末路を辿る危険があるからだ。", @@ -2403,7 +2403,7 @@ void main() NULL, "I should burn the scrapbooks... That's the safest thing to do...", Line_Normal); ClearMessage(); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …でも、…三四さんは私の話を信じてくれた。", diff --git a/Update/_tsum_014.txt b/Update/_tsum_014.txt index 810f588..aec8a6b 100644 --- a/Update/_tsum_014.txt +++ b/Update/_tsum_014.txt @@ -9,7 +9,7 @@ void main() DrawScene( "background/nort", 300 ); - PlayBGM( 0, "getting_mad", 120, 0 ); + PlayBGM( 0, "getting_mad", 56, 0 ); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } @@ -37,7 +37,7 @@ void main() NULL, " Therefore, we can say that humans have a homing ability as well.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そもそも動物はなぜ巣を必要とするのか。", @@ -60,7 +60,7 @@ void main() NULL, "That's why you need a \"safe area\" where you can be defenseless.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この「安全地帯」を得ないことは、高度なストレスを与えることは誰でも知っている。", @@ -81,7 +81,7 @@ void main() NULL, "Everybody also knows that this kind of stress is called \"homesickness\".", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 日本では「ホームシック」については研究が非常に浅い。", @@ -102,7 +102,7 @@ void main() NULL, "People also believed that out of everyone, the Swiss got the disease the most.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " これは、当時のヨーロッパにおいて、スイス人が出稼ぎ民族として知られていたためだろう。", @@ -120,7 +120,7 @@ void main() NULL, "It's easy to imagine that the young Swiss workers got homesick while working in a strange land.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この「ホームシック」にかかったスイス人たちは、郷里へどうしても帰りたくなり、", @@ -136,7 +136,7 @@ void main() NULL, "The Swiss at the time were very superstitious, and many folk remedies and occult-like treatments to prevent homesickness went around.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 郷里に帰る以外、治療の方法がないのだから、不治の病とも言えたに違いない。", @@ -154,7 +154,7 @@ void main() NULL, "Specifically, \"homesickness\" is a sign of that human homing instinct. Your brain desires to go back to your \"safe area\", namely your home.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 始め、脳は郷里への思い出などを掻きたて、自然な帰郷を促す。", @@ -173,7 +173,7 @@ void main() NULL, "As a result, your body gets weak, and that makes it more difficult for you to live in a strange land. In the end, you have to bend reason in order to achieve your desire to go home.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " つまり、「帰巣性」ゆえに「ホームシック」が生み出されるのである。", @@ -185,7 +185,7 @@ void main() NULL, "And the stronger one's homing instinct is, the stronger their homesickness.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この「帰巣性」の強さには、もちろん個人差があるし、環境にも大きく左右される。", @@ -204,7 +204,7 @@ void main() NULL, "On the other hand, when the environment you live in is safer than your home, your homing instinct becomes very weak.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、単に安全かどうかだけでなく、文化的なものも作用するだろう。", @@ -222,7 +222,7 @@ void main() NULL, "Amongst those regions, the \"transcendents\" of Onigafuchi Village were believed to have an excessively strong homing instinct.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鬼ヶ淵村の仙人たちは、戒律により村から出ることを禁じていた。", @@ -238,7 +238,7 @@ void main() NULL, "People today still strongly believe that Oyashiro-sama puts his curse on you if you break his rule and abandon the village. This superstition can be interpreted as homesickness.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 「帰巣性」と「ホームシック」の関係が比例的であるならば、", @@ -253,7 +253,7 @@ void main() NULL, "I can assume that they hated the outside world and created an insular society precisely because of their powerful homing ability.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 太古の鬼ヶ淵村においては、残念ながら「帰巣性」の強さを測るケースがない。", @@ -266,7 +266,7 @@ void main() NULL, "It was so strongly forbidden to leave the village that nobody left long enough to get homesick.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ところが、明治以降の近年になって事情が一変した。", @@ -290,7 +290,7 @@ void main() NULL, "As a result, villagers started venturing outside the village borders.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ここで、鬼ヶ淵村の仙人の末裔たちは、初めて己が「帰巣性」の強さについて知るのである。", @@ -314,7 +314,7 @@ void main() NULL, "It became rumored that a person who left the village to get a job in a strange land was cursed, that he went crazy and died, and people who had left the village started coming back to either it or the nearby town.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この「ホームシック」、「帰巣性」の強さは、おそらくは文化によるもの、", @@ -323,7 +323,7 @@ void main() NULL, " It's reasonable to think that these were cultivated by the unique religion in Hinamizawa, namely the cult of Oyashiro-sama.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 彼らは生まれた時から無意識の内にオヤシロさまの戒律を刷り込まれ、村を出ることに対し、無意識の内に罪を感じていたに違いない。", @@ -336,7 +336,7 @@ void main() NULL, "As a result, they considered their homesickness to be the curse of Oyashiro-sama.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " オヤシロさまの戒律があるから「帰巣性」が強まったのか、「ホームシック」が強すぎるからオヤシロさまの戒律を作ったのか。", @@ -349,14 +349,14 @@ void main() NULL, "...I don't know which came first.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); FadeOutBGM( 0, 300, FALSE ); SetColorOfMessage( TRUE, 0xff, 0xaa, 0xaa ); DrawSceneWithMask( "background/si_h2_01", "maskup", 1, 0, 300 ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……私は小さい文字に読み疲れ、ごろりと転がり天井を仰いだ。", @@ -416,11 +416,11 @@ void main() OutputLine(NULL, " 私は「うじ虫」の説明を求めて、三四さんに借りている数冊のスクラップ帖を、", NULL, "I flipped through one of the other scrapbooks Miyo-san let me borrow,", Line_WaitForInput); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); OutputLine(NULL, "ベラベラっと流し見する。", NULL, " looking for an explanation of the \"maggots\" I saw.", Line_Normal); @@ -440,10 +440,10 @@ void main() DisableWindow(); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); - PlayBGM( 0, "depressive paranoia", 120, 0 ); + PlayBGM( 0, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } @@ -452,7 +452,7 @@ void main() NULL, "\"About 'maggots'\n and 'the curse of Oyashiro-sama'\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 明治の頃の、流出住民集団帰郷の際、帰郷者たちの中である奇病の噂が流れた。", @@ -464,7 +464,7 @@ void main() OutputLine(NULL, " 雛見沢を離れると、傷口が腐り「うじ虫」が湧き出して体中を内側から食い尽くすというのである。", NULL, "They said that \"maggots\" started crawling out of the wounds of a person who left Hinamizawa, and that the maggots ate the person's body from the inside.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その奇病について、当時の古手神社神主はそれこそ「オヤシロさまの祟り」の印であると説いたという。", @@ -476,7 +476,7 @@ void main() OutputLine(NULL, " 当時の口伝によると、神主は不出である絵巻物を広げ、その「うじ湧き」が太古の昔から語り継がれていたことを示したらしい。", NULL, "According to tradition, the Shinto priest showed the villagers an ancient scroll, and he told them that the story of the maggots had been passed down through the ages.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 何でも、鬼たちがやって来たという「鬼の国」は、「死者の国」とも読み取れるらしく、", @@ -494,7 +494,7 @@ void main() NULL, "But once they left Hinamizawa, abandoning that protection, the maggots that had been sleeping in the blood of the demons would start to awaken, and they'd eat their bodies from the inside out.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " しばらくの間、この「うじ湧き病」はひどく恐れられ、仕事の都合で郷里を離れなければならない時には、この「祟り」から赦しを得る免罪符を神社に求めたという。", @@ -506,7 +506,7 @@ void main() OutputLine(NULL, "(この辺が、中世スイスのホームシック予防と合致するのは面白い)", NULL, "(This is interesting, as it's similar to the way homesickness was dealt with by the Swiss in the Middle Ages.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大戦を境に、この「うじ湧き病」の妄想は潰えたが、郷里から離れて住まう親族に免罪符を送る習慣は根強く残っている。", @@ -526,7 +526,7 @@ void main() NULL, "But the most interesting part about all this is that the residents of Hinamizawa didn't know about the \"maggot disease\" until the rumors began.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " これまで私は、無意識レベルで刷り込まれた信仰が、「ホームシック」を「祟り」だと認識させると考えていた。", @@ -545,7 +545,7 @@ void main() NULL, "It's natural to think that the group of people who were on their way back to the village were lost in a mass delusion because they strongly believed in the curse, and that the Shinto priest took advantage of their state of panic to instill a deeper faith in them...", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 偶然の集団妄想が、たまたま太古の絵巻物と一致しただけとするには、どうにも腑に落ちない。", @@ -571,7 +571,7 @@ void main() DisableWindow(); SetColorOfMessage( TRUE, 0xff, 0xaa, 0xaa ); - PlaySE( 0, "wa_003", 100, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); DrawScene( "background/file", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -686,7 +686,7 @@ void main() DisableWindow(); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } @@ -696,7 +696,7 @@ void main() NULL, "\"About 'Parasites' and control of the host\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 集団帰郷者の「うじ湧き病」で考えたのだが、そもそも雛見沢の過度の「ホームシック」が、何らかの寄生虫による感染症とは考えられないだろうか。", @@ -711,7 +711,7 @@ void main() NULL, " I'm trying to think about the possibility that their culture (their religion) might be associated with an infectious disease.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 感染症の多くは、寄生虫たちが望まず引き起こしているものである。", @@ -735,7 +735,7 @@ void main() NULL, "But some parasites try to control their hosts and use them for prosperity.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 例えば、中間宿主を経由して感染する寄生虫に見られる能力に、", @@ -750,7 +750,7 @@ void main() NULL, "A typical example is the Dicrocoelium dendriticrum. It uses snails or ants as intermediate hosts, and it forces them to move to the upper side of vegetation so that it's easier for a superior host to consume it.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " より高度な動物を支配する例では、鼠を中間宿主とし、上位宿主を猫とするToxoplasma gondiiも挙げられる。", @@ -762,7 +762,7 @@ void main() NULL, "This parasite makes a mouse lose its fear of cats in order to increase its chance of getting eaten, so that the parasite can live within a cat instead.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、不特定の宿主への無差別感染を目的としたケースもある。", @@ -793,7 +793,7 @@ void main() NULL, "Many parasites have a similar ability to control hosts to their benefit.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さて、これまで挙げたもののほとんどは、寄生虫たちがより繁栄し伝染していくためのケースだが、", @@ -809,7 +809,7 @@ void main() NULL, "I want to try to connect this theory to the abnormal homing ability and homesickness of the Onigafuchi residents.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " つまり、雛見沢にはある種の寄生虫が蔓延していて、村人全てに寄生していると仮定する。", @@ -827,7 +827,7 @@ void main() NULL, "Furthermore, it causes the hosts to get homesick whenever they ignore this homing ability and try to leave.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 寄生虫は名が示す通り、宿主に寄生しなければ生きていけない。", @@ -845,7 +845,7 @@ void main() NULL, "This theory makes it easier for me to explain the mysteries I described earlier.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " つまり、太古の鬼ヶ淵村の仙人たちは、この寄生虫の存在を知っていたことになる。", @@ -863,7 +863,7 @@ void main() NULL, "It also explains why people acted so abnormal during the dam conflict.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " では……、オヤシロさまの伝説で語られる、沼から湧き出した鬼とはつまり、寄生虫の大量発生のことなのではないだろうか。", @@ -877,12 +877,12 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "white", "maskright", 7, 0, 300 ); DrawScene( "background/si_h2_01", 400 ); SetColorOfMessage( TRUE, 0xff, 0x99, 0x99 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………さすがに、あまりに突拍子もない話だったので、笑い捨てようと思った。", @@ -1062,7 +1062,7 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_knock", 128, 64 ); + PlaySE( 0, "s_knock", 56, 64 ); DrawScene( "background/si_h2_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1075,38 +1075,38 @@ void main() NULL, "I hid the scrapbooks under a cushion.", Line_Normal); ClearMessage(); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900063", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900063", 256, TRUE); OutputLine(NULL, "「礼奈、電話が来てるぞ。」", NULL, "\"Reina, you have a phone call.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200693", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200693", 256, TRUE); OutputLine(NULL, "「電話?", NULL, "\"A phone call?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200694", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200694", 256, TRUE); OutputLine(NULL, " こんな時間に?", NULL, " This late?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200695", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200695", 256, TRUE); OutputLine(NULL, " ……誰だろ。」", NULL, " ...Who is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900064", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900064", 256, TRUE); OutputLine(NULL, "「本屋さんからだぞ。", NULL, "\"It's from a bookstore.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900065", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900065", 256, TRUE); OutputLine(NULL, "本の取り寄せとか頼んだのか?", NULL, " Did you order some books?", Line_WaitForInput); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "wa_023", 128, 64 ); + PlaySE( 0, "wa_023", 56, 64 ); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900066", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900066", 256, TRUE); OutputLine(NULL, " 興宮書房の大石さんって人からだ。」", NULL, " They said they were Ooishi-san from the Okinomiya bookstore.\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_015_1.txt b/Update/_tsum_015_1.txt index 9fb3220..39bb75b 100644 --- a/Update/_tsum_015_1.txt +++ b/Update/_tsum_015_1.txt @@ -2,8 +2,8 @@ void main() { DrawScene( "white", 400 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -17,7 +17,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100489", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100489", 256, TRUE); OutputLine(NULL, "「……………あぢぃなぁ……。」", NULL, "\"...It's too hot...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -26,7 +26,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300269", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300269", 256, TRUE); OutputLine(NULL, "「……あぢぃねぇ……。」", NULL, "\"...It really is...\"", Line_Normal); ClearMessage(); @@ -55,16 +55,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300270", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300270", 256, TRUE); OutputLine(NULL, "「……やっぱりさー、都会の学校だと教室にもクーラーとか入ってるわけぇ?」", NULL, "\"...Do schools in the cities have air conditioning in their classrooms?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100490", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100490", 256, TRUE); OutputLine(NULL, "「そんなことねーぞ……。", NULL, "\"No, they don't...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100491", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100491", 256, TRUE); OutputLine(NULL, "あるのはせいぜい職員室ぐらいだなぁ…。」", NULL, " Only the teachers' office gets to have air conditioning...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -73,19 +73,19 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300271", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300271", 256, TRUE); OutputLine(NULL, "「うわー…。それは羨ましいねぇ…。", NULL, "\"Wow... That's better than nothing...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300272", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300272", 256, TRUE); OutputLine(NULL, "生徒みんなで職員室を襲って占拠とかしないのー?」", NULL, " If I were a student at a school like that, I'd attack the teachers and take over their office.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100492", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100492", 256, TRUE); OutputLine(NULL, "「……その辺の発想が実に魅音臭い。", NULL, "\"......You'd be the first student ever to do that...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100493", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100493", 256, TRUE); OutputLine(NULL, "…わっはっは、", NULL, " Wa ha ha ha...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -127,7 +127,7 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100494", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100494", 256, TRUE); OutputLine(NULL, "「……………レナのやつ、", NULL, "\"...Rena", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -143,37 +143,37 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300273", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300273", 256, TRUE); OutputLine(NULL, "「………だねぇ。", NULL, "\"...Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300274", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300274", 256, TRUE); OutputLine(NULL, "…暑さにやられたのかもねぇ。」", NULL, " ...She probably got tired from the heat.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100495", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100495", 256, TRUE); OutputLine(NULL, "「……なぁ、…本気で暑さでやられたと思ってるのか?」", NULL, "\"...Do you really think that's the reason?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300275", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300275", 256, TRUE); OutputLine(NULL, "「…そう思ってるけど?」", NULL, "\"...Yeah, why?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100496", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100496", 256, TRUE); OutputLine(NULL, "「……………例の一件がさ、やっぱりじわじわと来てるんじゃないのか…?」", NULL, "\"...I think it's the incident...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300276", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300276", 256, TRUE); OutputLine(NULL, "「かもね。", NULL, "\"...Maybe.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300277", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300277", 256, TRUE); OutputLine(NULL, "……………それに暑さも加わって、夏バテでも起こしたんじゃないかな。」", NULL, " ...It's probably both that and the summer heat.\"", Line_Normal); ClearMessage(); @@ -211,7 +211,7 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300278", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300278", 256, TRUE); OutputLine(NULL, "「…おじさんは、みんなで楽しく遊んでればその内、元気になると思ってたんだけどね。", NULL, "\"...This ol' man thought she'd get over it if she played along with us.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -220,16 +220,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300279", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300279", 256, TRUE); OutputLine(NULL, "……そこまで心の傷が、浅くなかったってことかなぁ。」", NULL, "...But I guess her pain ran deeper than I thought.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100497", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100497", 256, TRUE); OutputLine(NULL, "「こういう時さ。", NULL, "\"What should we do...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100498", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100498", 256, TRUE); OutputLine(NULL, "どうしたらレナを元気付けられるかな。」", NULL, " to cheer her up?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -238,16 +238,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300280", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300280", 256, TRUE); OutputLine(NULL, "「…………多分、放っとくのが一番じゃないかな。」", NULL, "\"...It's best just to leave her alone, I think.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100499", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100499", 256, TRUE); OutputLine(NULL, "「おいおい、…そんなのでいいのかよ。", NULL, "\"Hey... are you sure about that?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100500", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100500", 256, TRUE); OutputLine(NULL, "俺たち仲間だろ?」", NULL, " We're her friends, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -256,10 +256,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300281", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300281", 256, TRUE); OutputLine(NULL, "「ほら、『ホームシック』ってあるじゃない?", NULL, "\"Well, it's like homesickness, you know?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300282", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300282", 256, TRUE); OutputLine(NULL, " あれもね、ちょっと寂しいからって言って、実家に電話なんか掛けちゃうと、一気に発症しちゃうらしいよ。", NULL, " You get lonely, and you want to call home just to hear your mom's voice. But that actually makes your homesickness worse.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -268,13 +268,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300283", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300283", 256, TRUE); OutputLine(NULL, "寂しい時はぐっと堪えて、例えばスポーツにでも打ち込んで、気分転換を図るのが一番なんだってさ。」", NULL, "When you're feeling lonely, the best thing to do is to devote yourself to sports or something like that for a change.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100501", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100501", 256, TRUE); OutputLine(NULL, "「…気分転換させてやりたくても、…あいつ、最近、部活に加わらないし。」", NULL, "\"...I want her to do club activities with us, but... she doesn't want to.\"", Line_Normal); ClearMessage(); @@ -283,23 +283,23 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300284", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300284", 256, TRUE); OutputLine(NULL, "「レナはどうか知らないけどさ。", NULL, "\"I don't know about her,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300285", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300285", 256, TRUE); OutputLine(NULL, "人には甘えたい欲ってのがあるんだよ。", NULL, " but people usually have a desire to depend on somebody.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300286", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300286", 256, TRUE); OutputLine(NULL, "側に支えてくれる人や同情してくれる人がいると、甘えたくなる欲。", NULL, " You want to depend on somebody who supports you and sympathizes with you. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300287", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300287", 256, TRUE); OutputLine(NULL, "……慰めてくれる人が現れるとさ、際限なく甘えちゃうことってない?」", NULL, "...Haven't you ever experienced that feeling? When you can't stop depending on somebody when they try to cheer you up?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100502", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100502", 256, TRUE); OutputLine(NULL, "「………ん、……どうだろうな。」", NULL, "\"...Well... I don't know.\"", Line_Normal); ClearMessage(); @@ -308,14 +308,14 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300288", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300288", 256, TRUE); OutputLine(NULL, "「際限なく甘えるってことは、相手の同情をより深く得ようとするってこと。", NULL, "\"Completely depending on someone means trying to earn even deeper sympathy from them.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300289", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300289", 256, TRUE); OutputLine(NULL, "そうすると、圭ちゃんは慰めてるつもりなのに、相手はどんどん、どんどん落ち込んで行っちゃうことがあるんだよね。", NULL, " At that point, even though you're trying to comfort them, they just slip further and further into depression. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300290", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300290", 256, TRUE); OutputLine(NULL, "慰められて甘えられる、これに味を占めると不幸に酔うのが癖になる。", NULL, "By finding initial success through relying on someone and receiving comfort, they grow addicted to indulging in misfortune.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -324,17 +324,17 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300291", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300291", 256, TRUE); OutputLine(NULL, "……レナもその辺、わかってるから、わざとひとりになろうとしてるんじゃない?", NULL, "...I think Rena knows that, too. That's why she wants to be alone right now. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300292", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300292", 256, TRUE); OutputLine(NULL, " 慰めや甘えが目的だったら、私たちの側にいて涙を流せば済むわけだし。」", NULL, "If she wanted to depend on us or get comfort from us, all she'd have to do is to stay with us and cry all the time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100503", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100503", 256, TRUE); OutputLine(NULL, "「じゃあ、落ち込んでるレナをどう励ませばいいんだよ…。」", NULL, "\"So, how can we cheer her up...?\"", Line_Normal); ClearMessage(); @@ -343,16 +343,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300293", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300293", 256, TRUE); OutputLine(NULL, "「女の心情としては、辛さを励ましてくれるより、忘れさせてくれる方がうれしいね。」", NULL, "\"I think she'd appreciate it more if you tried to help her forget her pain than if you tried to cheer her up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100504", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100504", 256, TRUE); OutputLine(NULL, "「慰めるな、励ますな。", NULL, "\"Don't comfort her and don't cheer her up...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100505", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100505", 256, TRUE); OutputLine(NULL, "…何だよ、お手上げじゃないかよ。」", NULL, " ...There's nothing I can do, is there?\"", Line_Normal); ClearMessage(); @@ -361,7 +361,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300294", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300294", 256, TRUE); OutputLine(NULL, "「慰めるな励ますなは、心理カウンセラーの鉄則だって知ってる?", NULL, "\"That's a golden rule for psychologists, did you know?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -370,20 +370,20 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300295", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300295", 256, TRUE); OutputLine(NULL, "結局、心の傷ってのは自分で治すように出来てる。", NULL, "Mental trauma can only be healed by the person who has it. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300296", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300296", 256, TRUE); OutputLine(NULL, "周りの人が治したとしても、それは本当の完治じゃない。", NULL, "If someone else helps a person out of their mental trauma, even if they succeeded, that person wouldn't be completely healed.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300297", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300297", 256, TRUE); OutputLine(NULL, "だから、レナが自分で元気になるのを、私たちは見守るしかないんだよ、きっと。」", NULL, " So, all we can do now is wait until Rena heals on her own.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100506", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100506", 256, TRUE); OutputLine(NULL, "「………………理屈じゃ理解できるが、………何だか薄情な気がして、好きになれねぇなぁ…。」", NULL, "\"...I understand the idea, but... I just don't like how cold it sounds...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -403,19 +403,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300298", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300298", 256, TRUE); OutputLine(NULL, "「それだけレナのことを心配してくれる圭ちゃんが身近にいるなら、レナは大丈夫だよ。", NULL, "\"Rena will be fine as long as she has someone like you to worry about her.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300299", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300299", 256, TRUE); OutputLine(NULL, "立ち直れるよ。」", NULL, " I'm sure she can pull herself together.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100507", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100507", 256, TRUE); OutputLine(NULL, "「近くにいるだけでかー?", NULL, "\"So, all I need to do is to be close to her?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100508", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100508", 256, TRUE); OutputLine(NULL, " …胡散臭いなぁ。」", NULL, " ...I dunno about that.\"", Line_Normal); ClearMessage(); @@ -424,7 +424,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500085", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500085", 256, TRUE); OutputLine(NULL, "「……圭一にだってできることがありますですよ。」", NULL, "\"......There is something you can do, Keiichi.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -440,7 +440,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100509", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100509", 256, TRUE); OutputLine(NULL, "「俺にも、できることがあるのか…?」", NULL, "\"What is it...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -449,16 +449,16 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500086", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500086", 256, TRUE); OutputLine(NULL, "「……レナが、話したいと思った時や、打ち明けたいと思った時に、静かに聞いてあげることなのです。」", NULL, "\"...You can listen to her when she wants to talk to somebody.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100510", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100510", 256, TRUE); OutputLine(NULL, "「聞くだけでいいのか?", NULL, "\"Is that all?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100511", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100511", 256, TRUE); OutputLine(NULL, " 励まさなくていいのかよ?」", NULL, " I just listen, and I don't need to make her feel better?\"", Line_Normal); ClearMessage(); @@ -467,10 +467,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300300", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300300", 256, TRUE); OutputLine(NULL, "「圭ちゃん、打ち明けるだけで心が軽くなるもんだよ。", NULL, "\"Kei-chan, people feel better just by talking to somebody.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300301", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300301", 256, TRUE); OutputLine(NULL, "静かに耳を傾けるのが、何よりも嬉しい時ってある。」", NULL, " Sometimes, all they need is someone who does nothing but listen quietly.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -479,10 +479,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500087", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500087", 256, TRUE); OutputLine(NULL, "「……魅ぃの言うとおりなのですよ。", NULL, "\"......Just like Mii said,", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500088", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500088", 256, TRUE); OutputLine(NULL, "レナが話したいと思った時、いつでも話しかけられる場所に居てあげるのも、…きっと仲間として大切なことなのだと思いますです。」", NULL, " I think it's important for us, as her friends, to be there for her whenever she wants to talk to somebody.\"", Line_Normal); ClearMessage(); @@ -528,20 +528,20 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100512", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100512", 256, TRUE); OutputLine(NULL, "「………………そうだな。", NULL, "\"............You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100513", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100513", 256, TRUE); OutputLine(NULL, "…俺、ちょっと、人の心ってヤツを理解しようとしてなかったな。", NULL, " ...I guess I wasn't even trying to understand how she felt.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100514", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100514", 256, TRUE); OutputLine(NULL, "…レナを励ましたいのは、俺の欲求であって、レナの求めることじゃない。", NULL, " ...I wanted to cheer her up, but I now know that's just what I want to do, not what she wants me to do.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100515", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100515", 256, TRUE); OutputLine(NULL, "ありがとな、二人とも。", NULL, " Thanks, you two. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100516", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100516", 256, TRUE); OutputLine(NULL, "俺、ひょっとすると今日まで何か勘違いをしてたかもしれないぜ。」", NULL, "I think I finally understand.\"", Line_Normal); ClearMessage(); @@ -576,19 +576,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500089", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500089", 256, TRUE); OutputLine(NULL, "「……圭一は一番のレナの味方ですよ。", NULL, "\"...Don't worry.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500090", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500090", 256, TRUE); OutputLine(NULL, "それは疑わなくて大丈夫なのです。」", NULL, " We all know that you're on her side.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100517", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100517", 256, TRUE); OutputLine(NULL, "「え、え?!", NULL, "\"What? What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100518", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100518", 256, TRUE); OutputLine(NULL, " わ、俺また考え事を口に出しちまってたのか…!」", NULL, " Did I say something out loud again...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -597,10 +597,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300302", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300302", 256, TRUE); OutputLine(NULL, "「レナの心には届いてるよ。", NULL, "\"It did reach her heart.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300303", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300303", 256, TRUE); OutputLine(NULL, "圭ちゃんはあの日、とても強い力をレナに与えたんだからさ。", NULL, " Kei-chan, you really did give her great strength on that day.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -609,10 +609,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300304", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300304", 256, TRUE); OutputLine(NULL, "…………いやーー、でもさぁ、よくよく思い出すとすっごい恥ずかしいこと言ってたよねぇ?", NULL, "...Well... now that I think about it, what you said on that day was more than a little theatrical!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300305", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300305", 256, TRUE); OutputLine(NULL, " くっくっくっくっく!!」", NULL, " Heh heh heh heh!!\"", Line_Normal); ClearMessage(); @@ -623,21 +623,21 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/gk3", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400007", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400007", 256, TRUE); OutputLine(NULL, "「お待たせしました。", NULL, "\"Take your seats, everyone.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400008", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400008", 256, TRUE); OutputLine(NULL, "それでは委員長、号令。」", NULL, " President, if you would.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300306", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300306", 256, TRUE); OutputLine(NULL, "「きりーーーーーーーーーーつ!!」", NULL, "\"All rise!!\"", Line_Normal); ClearMessage(); @@ -647,7 +647,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -658,7 +658,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "demo_48khz", 120, 0 ); + PlayBGM( 0, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナがいないから今日の部活もなしだ。", @@ -707,10 +707,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100519", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100519", 256, TRUE); OutputLine(NULL, "「お?", NULL, "\"Oh,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100520", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100520", 256, TRUE); OutputLine(NULL, " レナじゃねぇか。」", NULL, " Rena.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -730,16 +730,16 @@ void main() NULL, "Somehow, Rena looked very serious.", Line_Normal); ClearMessage(); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100521", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100521", 256, TRUE); OutputLine(NULL, "「……ど、……どうしたんだ?」", NULL, "\"...Wh-What's going on?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200696", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200696", 256, TRUE); OutputLine(NULL, "「シッ!」", NULL, "\"Shh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_015_2.txt b/Update/_tsum_015_2.txt index f2e5e09..7269a4d 100644 --- a/Update/_tsum_015_2.txt +++ b/Update/_tsum_015_2.txt @@ -3,13 +3,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200697", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200697", 256, TRUE); OutputLine(NULL, "「……………うん。", NULL, "\"............Good.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200698", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200698", 256, TRUE); OutputLine(NULL, "…もういいよ。", NULL, " ...It's okay now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200699", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200699", 256, TRUE); OutputLine(NULL, "ごめんね。」", NULL, " I'm sorry.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -20,10 +20,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100522", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100522", 256, TRUE); OutputLine(NULL, "「…ふぅ…。", NULL, "\"...Whew.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100523", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100523", 256, TRUE); OutputLine(NULL, "………どうしたってんだよ一体。」", NULL, " ......What's going on?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -31,19 +31,19 @@ void main() FadeOutBGM( 1, 300, FALSE ); ModDrawCharacter(0, 2, "sprite/normal/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/m_hi5", 400 ); - PlayBGM( 0, "msys07", 120, 0 ); + PlayBGM( 0, "msys07", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200700", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200700", 256, TRUE); OutputLine(NULL, "「多分、私。", NULL, "\"I think...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200701", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200701", 256, TRUE); OutputLine(NULL, "……誰かに最近、あとをつけられているの。」", NULL, " someone has been following me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100524", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100524", 256, TRUE); OutputLine(NULL, "「何だって…。」", NULL, "\"What...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -59,7 +59,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100525", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100525", 256, TRUE); OutputLine(NULL, "「……まさか、……警察かよ?!」", NULL, "\"...Is it... the police?!\"", Line_Normal); ClearMessage(); @@ -99,16 +99,16 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200702", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200702", 256, TRUE); OutputLine(NULL, "「警察なのか、……警察じゃないのかは、わからないけれど。", NULL, "\"I don't know if it's the police or not.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200703", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200703", 256, TRUE); OutputLine(NULL, "……綿流しの夜以降、………誰かにずっと見られている気がするの。」", NULL, " ...But I feel like someone has been watching me since the night of Watanagashi.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100526", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100526", 256, TRUE); OutputLine(NULL, "「……どういう事だよ!」", NULL, "\"...What do you mean?\"", Line_Normal); ClearMessage(); @@ -137,25 +137,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200704", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200704", 256, TRUE); OutputLine(NULL, "「…………話してもいいけど、……誰にも内緒にできる…?」", NULL, "\"......I can tell you what's going on... but can you keep it a secret...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100527", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100527", 256, TRUE); OutputLine(NULL, "「あぁ、もちろんだぜ。", NULL, "\"Yeah, of course I can.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100528", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100528", 256, TRUE); OutputLine(NULL, "レナがそうしろってんなら、誰にもしゃべらない。」", NULL, " If you want me to keep it secret, I won't tell anybody.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200705", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200705", 256, TRUE); OutputLine(NULL, "「…うん。", NULL, "\"...Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200706", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200706", 256, TRUE); OutputLine(NULL, "……圭一くんなら信用できるよ。」", NULL, " ...I trust you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -166,34 +166,34 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "depressive paranoia", 120, 0 ); + PlayBGM( 1, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200707", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200707", 256, TRUE); OutputLine(NULL, "「………連中はひょっとすると、…三四さんのスクラップ帖を探しているのかもしれないの。」", NULL, "\"......They might be looking for Miyo-san's scrapbooks.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100529", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100529", 256, TRUE); OutputLine(NULL, "「三四さん?", NULL, "\"Miyo-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100530", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100530", 256, TRUE); OutputLine(NULL, " って……、あぁ、看護婦の鷹野さんのことか?", NULL, " Oh... the nurse, Takano-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100531", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100531", 256, TRUE); OutputLine(NULL, " あとスクラップ帖って何のことだ?」", NULL, " What about her scrapbooks?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200708", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200708", 256, TRUE); OutputLine(NULL, "「…………秘密の捜査になっているって言ってたから、多分、圭一くんは知らないよね。", NULL, "\"......The police are keeping the investigation under wraps, so I'm sure you don't know.", Line_WaitForInput); - PlaySE( 0, "s_Z02_Kyousou", 128, 64 ); + PlaySE( 0, "s_Z02_Kyousou", 56, 64 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200709", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200709", 256, TRUE); OutputLine(NULL, "……鷹野三四さん、", NULL, " ...Miyo Takano-san was", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -204,10 +204,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100532", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100532", 256, TRUE); OutputLine(NULL, "「え、……ええ?!", NULL, "\"What? ......What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100533", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100533", 256, TRUE); OutputLine(NULL, " いつ!」", NULL, " When?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -220,10 +220,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200710", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200710", 256, TRUE); OutputLine(NULL, "「綿流しの夜、私たちは三四さんと、あと富竹さんに会ったよね?", NULL, "\"On the night of Watanagashi, we met Miyo-san and Tomitake-san, didn't we?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200711", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200711", 256, TRUE); OutputLine(NULL, " あの直後に、2人が襲われたんだって。", NULL, " They were attacked right after that.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -232,7 +232,7 @@ void main() ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200712", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200712", 256, TRUE); OutputLine(NULL, "……富竹さんは……、「オヤシロさまの祟り」に遭って、喉を掻き毟って死んだ。", NULL, "...Tomitake-san... was cursed by Oyashiro-sama. He clawed out his throat and died.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -242,16 +242,16 @@ void main() ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200713", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200713", 256, TRUE); OutputLine(NULL, "三四さんは、岐阜の山中で焼き殺されていたと言ってたの。」", NULL, "Miyo-san was burned to death in the mountains of the Gifu Prefecture.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100534", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100534", 256, TRUE); OutputLine(NULL, "「……そ、……それ、本当かよ……。", NULL, "\"...Is that... true...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100535", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100535", 256, TRUE); OutputLine(NULL, "そんなの誰も知らないぞ?!」", NULL, " I mean, nobody told me about that!\"", Line_Normal); ClearMessage(); @@ -259,52 +259,52 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200714", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200714", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"I know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200715", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200715", 256, TRUE); OutputLine(NULL, "それは警察が伏せて捜査をしてるからなの。", NULL, " That's because the police haven't disclosed their investigation.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200716", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200716", 256, TRUE); OutputLine(NULL, "雛見沢村連続怪死事件は今年で5年目になっちゃうでしょ?", NULL, " These cases make the fifth of the series of mysterious deaths.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200717", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200717", 256, TRUE); OutputLine(NULL, " だから、変に騒がれたくないんで事件を公にしていないんだって。」", NULL, " So the police have decided not to go public yet.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100536", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100536", 256, TRUE); OutputLine(NULL, "「な、なるほど…。", NULL, "\"I-I see...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100537", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100537", 256, TRUE); OutputLine(NULL, "秘密捜査なのはわかったが…、レナはそんな話、どこで聞いたんだよ…?」", NULL, " I understand why the police are keeping quiet about it... but then, where did you hear this...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200718", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200718", 256, TRUE); OutputLine(NULL, "「………………内緒だよ?", NULL, "\"............Can you keep it a secret?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200719", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200719", 256, TRUE); OutputLine(NULL, " 私、…実は大石っていう興宮署の刑事さんと連絡を取り合っているの。", NULL, " I... I've been in contact with Ooishi-san. He's a detective from the Okinomiya police department.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200720", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200720", 256, TRUE); OutputLine(NULL, "その人に教えてもらった。」", NULL, " He told me about the case.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100538", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100538", 256, TRUE); OutputLine(NULL, "「どうして…、大石って人がレナに…?」", NULL, "\"Why... did he tell you...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200721", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200721", 256, TRUE); OutputLine(NULL, "「………さぁ、…ちょっとそこはわからない。", NULL, "\"......I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200722", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200722", 256, TRUE); OutputLine(NULL, "彼が言うには、私なら信用できそうだからって言うんだけどね。」", NULL, " He said he told me because he could trust me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -327,16 +327,16 @@ void main() DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200723", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200723", 256, TRUE); OutputLine(NULL, "「三四さんが殺された理由は、……多分、彼女の研究のせいだと思うの。", NULL, "\"I think the reason why Miyo-san was murdered is because of her research.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200724", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200724", 256, TRUE); OutputLine(NULL, "三四さんがこの村の歴史とか民俗学とか、そういうのを熱心に調べてたってのは知っている?」", NULL, " Do you know she was doing ethnological research by studying the history of this village?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100539", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100539", 256, TRUE); OutputLine(NULL, "「何となくは聞いたことある。」", NULL, "\"I've heard something along those lines.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -355,19 +355,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200725", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200725", 256, TRUE); OutputLine(NULL, "「……彼女は多分、その研究の中で、この村に関するある重要な秘密を知ってしまったの。", NULL, "\"...I think she discovered a very important secret about this village through her studies.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200726", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200726", 256, TRUE); OutputLine(NULL, "…あるいは彼女は、そんなにも核心には踏み入ってなかったのかもしれないけど、……そうは思われなかったんだろうね。」", NULL, " ...Or maybe she wasn't even close to the truth... but they thought she was.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100540", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100540", 256, TRUE); OutputLine(NULL, "「ちょっと待て。", NULL, "\"Wait a second.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100541", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100541", 256, TRUE); OutputLine(NULL, "…この村の秘密って何だよ?」", NULL, " ...What's the secret of this village you're talking about?\"", Line_Normal); ClearMessage(); @@ -376,20 +376,20 @@ void main() DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200727", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200727", 256, TRUE); OutputLine(NULL, "「………………私は、……三四さんのスクラップ帖をほんの数冊借りて読んだだけ。", NULL, "\"......I just read a few of her scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200728", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200728", 256, TRUE); OutputLine(NULL, "でも、彼女が特に大事にしていた秘蔵の数冊だから、かなり重要なことが記してあったと思う。", NULL, " But those were the ones that she was handling with extra caution. So, I think there are pretty important things written in them. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200729", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200729", 256, TRUE); OutputLine(NULL, "………だから、多分、三四さんが至ろうとしていたことに、8割方くらいは近付いていると思うの。", NULL, "......I think I know about 80% of what Miyo-san was trying to uncover.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200730", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200730", 256, TRUE); OutputLine(NULL, "でも、…………あまりに突拍子もなくて、…私にはまだ信じられない。", NULL, " But...... if it's true, it's almost too crazy to believe.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200731", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200731", 256, TRUE); OutputLine(NULL, "…三四さんの想像が正しいかどうか、検証してる段階なの。」", NULL, " ...Right now, I'm trying to find out whether Miyo-san's theory is right or not.\"", Line_Normal); ClearMessage(); @@ -398,10 +398,10 @@ void main() DrawScene( "background/m_hi5", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100542", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100542", 256, TRUE); OutputLine(NULL, "「……で、……何なんだ一体。", NULL, "\"...So, what is it?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100543", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100543", 256, TRUE); OutputLine(NULL, "…秘密を知ると殺されるっていう、……この村の秘密ってのは…。」", NULL, " ...What is the secret of this village? What could be so important that you might get killed just by knowing about it...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -421,19 +421,19 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200732", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200732", 256, TRUE); OutputLine(NULL, "「圭一くんには、……まだ全部話したくない。", NULL, "\"I don't want to tell you yet...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200733", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200733", 256, TRUE); OutputLine(NULL, "確証が持てたら話すね。", NULL, " But I promise I will once I verify things.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200734", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200734", 256, TRUE); OutputLine(NULL, "…だって、それくらいに途方もない、…とんでもない話だから。」", NULL, " ...Because it's really crazy... too crazy to be true...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100544", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100544", 256, TRUE); OutputLine(NULL, "「確証って何だよ…?」", NULL, "\"What do you mean, you have to verify things?\"", Line_Normal); ClearMessage(); @@ -442,11 +442,11 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_nande_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200735", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200735", 256, TRUE); OutputLine(NULL, "「例えば、予備知識のないうじ湧きについては私自らがその存在を検証できているけど、…他にもたくさん、未検証のことがあるの。", NULL, "\"For example, I myself serve as verification that the maggot disease can occur without any background knowledge, but... there are a lot of things I still need to verify. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200736", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200736", 256, TRUE); OutputLine(NULL, "それらを埋めていかないと、…私ですらにわかには信じられない。」", NULL, "They sound too crazy to be true, and I can hardly believe them if I don't verify that they are.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -475,13 +475,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100545", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100545", 256, TRUE); OutputLine(NULL, "「レナ。", NULL, "\"Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100546", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100546", 256, TRUE); OutputLine(NULL, "俺はいつだってお前の味方なんだからな。", NULL, " I'm always on your side.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100547", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100547", 256, TRUE); OutputLine(NULL, "………俺だけは信用してくれて構わない。」", NULL, " ...You can trust me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -490,10 +490,10 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200737", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200737", 256, TRUE); OutputLine(NULL, "「…………ありがとう。", NULL, "\".........Thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200738", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200738", 256, TRUE); OutputLine(NULL, "…その一言がすごいうれしい。」", NULL, " ...I really appreciate it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -518,19 +518,19 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200739", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200739", 256, TRUE); OutputLine(NULL, "「私とね、今日ここで出会ったことは内緒にした方がいいと思うの。", NULL, "\"You shouldn't tell anybody that you met me here today.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200740", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200740", 256, TRUE); OutputLine(NULL, "私と接触があったことが知られたら、圭一くんにも危害が及ぶかもしれないから。」", NULL, " They might try to hurt you if they found out.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100548", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100548", 256, TRUE); OutputLine(NULL, "「…わ、わかった。", NULL, "\"...O-Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100549", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100549", 256, TRUE); OutputLine(NULL, "………俺に、何か協力できることはないのかよ?!」", NULL, " ...Isn't there anything I can do to help?\"", Line_Normal); ClearMessage(); @@ -539,10 +539,10 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200741", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200741", 256, TRUE); OutputLine(NULL, "「今はない。", NULL, "\"Not right now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200742", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200742", 256, TRUE); OutputLine(NULL, "でも、協力をお願いできることがわかっただけで、今の私には心強いよ。", NULL, " But it's very reassuring that I can ask you for help when I need it.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -551,28 +551,28 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200743", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200743", 256, TRUE); OutputLine(NULL, "……最後には頼らせて、ね!」", NULL, "...I'll depend on you someday!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100550", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100550", 256, TRUE); OutputLine(NULL, "「おう。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100551", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100551", 256, TRUE); OutputLine(NULL, "任せとけ。」", NULL, " Anytime.\"", Line_Normal); ClearMessage(); DisableWindow(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "semi_r", 120, 0 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlayBGM( 0, "semi_r", 56, 0 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200744", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200744", 256, TRUE); OutputLine(NULL, "「シ!", NULL, "\"Shh!", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -616,58 +616,58 @@ void main() DrawScene( "background/m_hi5", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200745", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200745", 256, TRUE); OutputLine(NULL, "「今の車、ナンバー、見えた?」", NULL, "\"Did you see its license plate number?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100552", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100552", 256, TRUE); OutputLine(NULL, "「え?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100553", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100553", 256, TRUE); OutputLine(NULL, " …いやごめん。", NULL, " ...No, I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100554", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100554", 256, TRUE); OutputLine(NULL, "見えなかった。」", NULL, " I didn't.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200746", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200746", 256, TRUE); OutputLine(NULL, "「私もちょっと見えなかったけど、…多分、さっきと同じナンバーの車だと思うの。」", NULL, "\"I couldn't either, but I think it's the same car I saw earlier.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100555", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100555", 256, TRUE); OutputLine(NULL, "「……その、レナを尾行しているとかいう連中か?」", NULL, "\"...Are they the ones following you?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200747", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200747", 256, TRUE); OutputLine(NULL, "「多分。", NULL, "\"I think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200748", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200748", 256, TRUE); OutputLine(NULL, "………普段、車なんか通らない道で、今日は何度も追い上げられるの。", NULL, " ...It passed by me many times today on the street, where nobody usually drives.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200749", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200749", 256, TRUE); OutputLine(NULL, "その度に私は隠れてやり過ごしているからいいんだけど、……どうもおかしい。」", NULL, " I hid every time. But... it's strange.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100556", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100556", 256, TRUE); OutputLine(NULL, "「そいつらなのか?", NULL, "\"Are they the ones?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100557", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100557", 256, TRUE); OutputLine(NULL, " 鷹野さんたちを殺して、レナが持ってるスクラップ帖を狙っているという連中は。」", NULL, " Are they the ones who killed Takano-san and Tomitake-san? Are they looking for the scrapbooks you have?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200750", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200750", 256, TRUE); OutputLine(NULL, "「多分。」", NULL, "\"Most likely, yes.\"", Line_Normal); ClearMessage(); @@ -705,7 +705,7 @@ void main() DrawScene( "background/m_hi5", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100558", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100558", 256, TRUE); OutputLine(NULL, "「じゃあ、レナの家が危ないってことはないのか!?」", NULL, "\"What about your house?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -714,10 +714,10 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200751", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200751", 256, TRUE); OutputLine(NULL, "「大丈夫。", NULL, "\"It's safe there.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200752", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200752", 256, TRUE); OutputLine(NULL, "スクラップ帖はゴミ山の私の隠れ家に隠してある。", NULL, " I hid the scrapbooks in my secret hideout at the garbage dump.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -726,13 +726,13 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200753", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200753", 256, TRUE); OutputLine(NULL, "………お父さんが不安だけど、……何も知らないからこそ、何も危害が及ばないかもしれない。」", NULL, "...I'm worried about my father... but he'll be fine because he really doesn't know anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100559", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100559", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); @@ -741,19 +741,19 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200754", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200754", 256, TRUE); OutputLine(NULL, "「…あははは。", NULL, "\"...Ahahaha.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200755", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200755", 256, TRUE); OutputLine(NULL, "圭一くんが言わなくても顔に書いてあるよ。", NULL, " It's written on your face, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200756", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200756", 256, TRUE); OutputLine(NULL, "突拍子もない話でとても信じられない、でしょ…?」", NULL, " It says 'I can't believe it, because it sounds too crazy to be true.' Am I right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100560", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100560", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -768,25 +768,25 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200757", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200757", 256, TRUE); OutputLine(NULL, "「…それが当然の反応。", NULL, "\"...Well, that's a normal reaction.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200758", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200758", 256, TRUE); OutputLine(NULL, "私だって三四さんのスクラップ帖を読み始めた最初は、何だこりゃって思って、全然信じられなかったもの。", NULL, " I couldn't believe any of it when I read the first scrapbook.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200759", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200759", 256, TRUE); OutputLine(NULL, "……全てに目を通して、ようやく何かの筋が見えてきたんだもん。」", NULL, " ...I finally started seeing the connections after reading all of them.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100561", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100561", 256, TRUE); OutputLine(NULL, "「………すまん。", NULL, "\"...I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100562", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100562", 256, TRUE); OutputLine(NULL, "もちろん、レナの味方になりたいのは本心だ。", NULL, " I do want to help you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100563", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100563", 256, TRUE); OutputLine(NULL, "でも、…話が全然見えないんで、どう助けてやればいいかわかんないんだ。」", NULL, " But I just don't know how, if I don't see the whole picture of what's going on.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -795,16 +795,16 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200760", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200760", 256, TRUE); OutputLine(NULL, "「話せば、圭一くんの身にも危険が降りかかるよ?」", NULL, "\"If I tell you, it might put you in danger.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100564", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100564", 256, TRUE); OutputLine(NULL, "「レナにはすでに降りかかってるんだろ?", NULL, "\"You're already in danger, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100565", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100565", 256, TRUE); OutputLine(NULL, " ならお相子だぜ、気にするな!」", NULL, " I don't mind. Don't worry about me!\"", Line_Normal); ClearMessage(); @@ -814,59 +814,59 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200761", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200761", 256, TRUE); OutputLine(NULL, "「…………わかった。", NULL, "\"......Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200762", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200762", 256, TRUE); OutputLine(NULL, "話す。", NULL, " I'll tell you, then.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200763", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200763", 256, TRUE); OutputLine(NULL, "……多分、三四さんたちを殺したのは、雛見沢御三家。", NULL, " ...It's probably the Three Families who killed Miyo-san and Tomitake-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200764", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200764", 256, TRUE); OutputLine(NULL, "…もっとはっきり言ってしまえば、魅ぃちゃんの家である園崎本家。」", NULL, " ...To be more specific, it's the Sonozaki family--Mii-chan's family.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100566", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100566", 256, TRUE); OutputLine(NULL, "「どうして…!」", NULL, "\"Why...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "black", 400 ); DrawScene( "background/simen3", 400 ); - PlayBGM( 0, "sheep counts", 120, 0 ); + PlayBGM( 0, "sheep counts", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200765", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200765", 256, TRUE); OutputLine(NULL, "「圭一くんも、過去の連続怪死事件は知ってるよね?」", NULL, "\"You know about the series of mysterious deaths, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100567", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100567", 256, TRUE); OutputLine(NULL, "「あぁ。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100568", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100568", 256, TRUE); OutputLine(NULL, "ダム戦争の時の村の仇敵ばかりが、毎年犠牲になっていくっていうあれだろ。」", NULL, " The traitors of the dam conflict die every year, right?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200766", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200766", 256, TRUE); OutputLine(NULL, "「この連続怪死事件は、ダム戦争の清算のようなものなの。", NULL, "\"The series of mysterious deaths is like a... resolution of the dam conflict.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200767", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200767", 256, TRUE); OutputLine(NULL, "村の裏切り者を片付けることによって、本当の意味でダム戦争を終わらせようとする…。」", NULL, " They're trying to end the dam conflict in the true sense of the term by erasing people who betrayed the village...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100569", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100569", 256, TRUE); OutputLine(NULL, "「……確かに、……そう見えないことはないよな。", NULL, "\"...It does... look like that in a way.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100570", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100570", 256, TRUE); OutputLine(NULL, "誰もがはっきりと口にはしないが、薄々と園崎家の仕業だと疑ってる…みたいな話は聞いたことあるぜ。」", NULL, " Nobody really says it out loud, but everybody is suspicious that the Sonozaki family is behind it... That's what I've heard.\"", Line_Normal); ClearMessage(); @@ -874,14 +874,14 @@ void main() DrawScene( "background/ryuuketu1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200768", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200768", 256, TRUE); OutputLine(NULL, "「でも、裏切り者を制裁するなら、別に綿流しの晩にこだわらなくてもいいんじゃない?", NULL, "\"But if they really wanted to erase the traitors, they wouldn't have to do it on the night of Watanagashi. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200769", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200769", 256, TRUE); OutputLine(NULL, " 毎年、祟りで1人、鬼隠しで1人なんてスローペースで殺す必要はない。", NULL, "Why don't they kill them all at once instead of killing them one by one, using the curse and demoning them away every year?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200770", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200770", 256, TRUE); OutputLine(NULL, "そうでしょ?」", NULL, " Wouldn't that make more sense?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -893,14 +893,14 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200771", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200771", 256, TRUE); OutputLine(NULL, "「つまりこれらの連続怪死事件は、綿流しの祭りに神聖性を取り戻そうとする意思があるの。", NULL, "\"That means that they're using the series of mysterious deaths in order to resurrect the sacredness of the Watanagashi festival. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200772", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200772", 256, TRUE); OutputLine(NULL, "……もっと踏み込んで言うと、明治以降に失われた鬼ヶ淵村の神聖性を取り戻すための、段階的イベント。", NULL, "...Step by step, they're reviving the sacred nature of Onigafuchi that was lost in the Meiji era.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200773", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200773", 256, TRUE); OutputLine(NULL, "彼らは最終的には、太古の昔にそうだったような、原理的なオヤシロさま信仰を復活させることを目的としている。」", NULL, " Their goal is to revive the level of belief in Oyashiro-sama that used to exist in primitive times.\"", Line_Normal); ClearMessage(); @@ -908,59 +908,59 @@ void main() DrawSceneWithMask( "background/jy2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100571", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100571", 256, TRUE); OutputLine(NULL, "「……オヤシロさま信仰…。", NULL, "\"Belief in Oyashiro-sama...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100572", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100572", 256, TRUE); OutputLine(NULL, "…古手神社のことか?」", NULL, " ...Are you talking about the Furude Shrine?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200774", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200774", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200775", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200775", 256, TRUE); OutputLine(NULL, "古手神社って、崇められていると思う?", NULL, " Do you think people revere the Furude Shrine now?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200776", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200776", 256, TRUE); OutputLine(NULL, " お年寄りの人は敬っているけど、それだけだよね?", NULL, " Elder people respect the shrine, but that's it. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200777", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200777", 256, TRUE); OutputLine(NULL, " 子どもたちは境内を遊び場くらいにしか思ってないし、ほとんどの村人たちも地域の集会所くらいにしか思っていない。", NULL, "Kids think of it as a place to play, and most of the villagers think of it as a place to gather for local events.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200778", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200778", 256, TRUE); OutputLine(NULL, "その神聖性は失われている。", NULL, " Its sacredness has been lost.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200779", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200779", 256, TRUE); OutputLine(NULL, "それが、ダム戦争を切っ掛けに蘇ったの。", NULL, " But with the dam conflict, it started to revive... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200780", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200780", 256, TRUE); OutputLine(NULL, "彼らはそれを、オヤシロさま信仰を復活させるいい機会だと捉えた。」", NULL, "and they took it as a good opportunity to bring back the cult of Oyashiro-sama.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100573", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100573", 256, TRUE); OutputLine(NULL, "「…ってことはつまり、………オヤシロさま信仰の狂信者たちが、…裏で暗躍しているってことか?」", NULL, "\"...So... you're saying that... some fanatical Oyashiro-sama worshippers are... behind all this?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200781", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200781", 256, TRUE); OutputLine(NULL, "「そういうこと。", NULL, "\"That's what I'm saying.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200782", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200782", 256, TRUE); OutputLine(NULL, "そもそもオヤシロさま信仰は御三家によって管理されていた。", NULL, " The cult of Oyashiro-sama was managed by the Three Families to begin with. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200783", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200783", 256, TRUE); OutputLine(NULL, "だから、御三家には現代にも脈々と、オヤシロさま信仰を復活させなければならないという至上目的が受け継がれているの。", NULL, "The Three Families passed down their ultimate goal of reviving the cult of Oyashiro-sama down to the present generation. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200784", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200784", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "それを思えば、御三家がダム戦争中に村を一丸にまとめたり、廃れかけていたオヤシロさまを引き合いに出し、古手神社にわざわざ同盟事務所を設けた理由も透けて見えてくる。」", NULL, "When you think about it, you'll understand why the Three Families took the initiative in uniting the villagers during the dam conflict, and why they set up the Onigafuchi Guardians office in the Furude Shrine, citing Oyashiro-sama, who was almost forgotten at the time.\"", Line_Normal); @@ -969,26 +969,26 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100574", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100574", 256, TRUE); OutputLine(NULL, "「…じゃあ、雛見沢村連続怪死事件ってのは、雛見沢御三家、", NULL, "\"...So, the Three Families...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100575", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100575", 256, TRUE); OutputLine(NULL, "…いや、オヤシロさまを信仰する狂信的な集団の仕業…。", NULL, " I mean, the fanatical Oyashiro-sama worshippers orchestrated the series of the mysterious deaths of Hinamizawa...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100576", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100576", 256, TRUE); OutputLine(NULL, "……なら待てよ、どうして鷹野さんが殺されなきゃならないんだ?」", NULL, " ...but wait. Why would they kill Takano-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200785", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200785", 256, TRUE); OutputLine(NULL, "「それは御三家が、鬼ヶ淵村と呼ばれた太古からずっと隠してきた、この村のある重大な秘密に関係があるの。", NULL, "\"Because she discovered the important secret of this village. The Three Families have been hiding it since the era of Onigafuchi.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200786", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200786", 256, TRUE); OutputLine(NULL, "それを暴かれると、オヤシロさまという神の神聖性が失われる。", NULL, " If that secret is revealed, the sacredness of Oyashiro-sama will be lost. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200787", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200787", 256, TRUE); OutputLine(NULL, "だから彼らは三四さんの研究が核心に近付いたことを知り、", NULL, "They found out that Miyo-san was getting close to the secret, and that's why they", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1000,32 +1000,32 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/aka2", 400 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100577", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100577", 256, TRUE); OutputLine(NULL, "「その、重大な秘密ってのは……何なんだ?!", NULL, "\"What's this 'important secret'...?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100578", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100578", 256, TRUE); OutputLine(NULL, " それを知ると俺も狙われるってんだろうけど、上等だぜ!」", NULL, " I don't care if I put myself in danger. I need to know!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200788", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200788", 256, TRUE); OutputLine(NULL, "「……………だから、それはまだ言いたくない。", NULL, "\".........I don't want to tell you yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200789", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200789", 256, TRUE); OutputLine(NULL, "私自身が10割の確証を得るまで言いたくない。", NULL, " I don't want to tell you until I'm 100% sure about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200790", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200790", 256, TRUE); OutputLine(NULL, "…多分、今ここで話しても、圭一くんは堪えきれなくなって、笑い出してしまうに違いないもの。」", NULL, " ...I'm pretty sure that right now, you'd just laugh.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100579", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100579", 256, TRUE); OutputLine(NULL, "「おいおい、俺がそんなヤツに見えるかよ?!」", NULL, "\"Hey, do you think I'm that kind of guy?\"", Line_Normal); ClearMessage(); @@ -1035,22 +1035,22 @@ void main() DrawScene( "background/m_hi5", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200791", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200791", 256, TRUE); OutputLine(NULL, "「………もう少し、時間がほしいの。", NULL, "\"......I just need a little more time.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200792", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200792", 256, TRUE); OutputLine(NULL, "……あまりの事実に、私ですら受け入れきれていないの。", NULL, " ...I can't accept the truth myself, because it sounds so impossible.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200793", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200793", 256, TRUE); OutputLine(NULL, "だからもう少し時間をほしいの。", NULL, " So, I need some time.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200794", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200794", 256, TRUE); OutputLine(NULL, "………お願い。」", NULL, " ...Please.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100580", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100580", 256, TRUE); OutputLine(NULL, "「………………わかった。」", NULL, "\"............I understand.\"", Line_Normal); ClearMessage(); @@ -1059,16 +1059,16 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200795", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200795", 256, TRUE); OutputLine(NULL, "「今日ここで話したことは、誰にもしゃべっちゃだめだよ。", NULL, "\"Don't tell anybody about what we talked about today.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200796", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200796", 256, TRUE); OutputLine(NULL, "魅ぃちゃんと梨花ちゃん、もちろん沙都子ちゃんにもだめ。」", NULL, " Not even Mii-chan, Rika-chan, or Satoko-chan.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100581", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100581", 256, TRUE); OutputLine(NULL, "「わ、わかったよ…。」", NULL, "\"O-Okay...\"", Line_Normal); ClearMessage(); @@ -1077,13 +1077,13 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200797", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200797", 256, TRUE); OutputLine(NULL, "「じゃ、圭一くんはもう行って。", NULL, "\"Well, you should go now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200798", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200798", 256, TRUE); OutputLine(NULL, "私はもう少し辺りをうかがってから行く。", NULL, " I'll take a look around for a while before I go home.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200799", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200799", 256, TRUE); OutputLine(NULL, "用心に過ぎるということはないからね。」", NULL, " I can't be too careful anymore.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1252,14 +1252,14 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); DrawSceneWithMask( "background/mo2", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 白いワゴン車が路肩に止まっていたからだ。", NULL, "A white van was parked on the side of the street.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さっき通り過ぎたワゴン車のナンバーは見ていないから、同じ車だという保証はない。", @@ -1343,7 +1343,7 @@ void main() ClearMessage(); DisableWindow(); - PlayBGM( 0, "kaze", 120, 0 ); + PlayBGM( 0, "kaze", 56, 0 ); Negative( 400 , TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1379,7 +1379,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400001_1", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400001_1", 256, TRUE); OutputLine(NULL, "「兄ちゃん。」", NULL, "\"Hey, young man.\"", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -1392,8 +1392,8 @@ void main() NULL, "I heard someone say that when I passed by the van.", Line_Normal); ClearMessage(); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 面識のない自分に話しかけるわけもない。", @@ -1409,16 +1409,16 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だから聞こえなかったふりをして、そのまま通り過ぎようとした時、もう一度、声をかけられた。", NULL, "I pretended I didn't hear him, and I kept walking by. And then, he said it again", Line_WaitForInput); - PlaySE( 0, "s_tr018b", 128, 64 ); + PlaySE( 0, "s_tr018b", 56, 64 ); OutputLine(NULL, "クラクション付きで。", NULL, " and honked the horn as well.", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400001", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400001", 256, TRUE); OutputLine(NULL, "「兄ちゃん、すまんね。", NULL, "\"Hey young man, excuse me.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400002", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400002", 256, TRUE); OutputLine(NULL, "学校の帰りかいね?」", NULL, " Are you on your way home from school?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1435,25 +1435,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100582", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100582", 256, TRUE); OutputLine(NULL, "「……はい、…そうですけど。」", NULL, "\"...Yes... I am.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400003", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400003", 256, TRUE); OutputLine(NULL, "「兄ちゃん、学校からこの道をずっと歩いてきたんね?", NULL, "\"You've been walking on this road all the way from school, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400004", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400004", 256, TRUE); OutputLine(NULL, " ちょうど文房具屋の角を曲がってぇ、」", NULL, " You turned the corner where the stationery store is, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100583", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100583", 256, TRUE); OutputLine(NULL, "「そうですけど。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100584", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100584", 256, TRUE); OutputLine(NULL, "…何か?」", NULL, " ...So?\"", Line_Normal); ClearMessage(); @@ -1476,12 +1476,12 @@ void main() NULL, "...But then, he said something disturbing.", Line_Normal); ClearMessage(); - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400005", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400005", 256, TRUE); OutputLine(NULL, "「兄ちゃんさ、この道の途中で女の子に会わんかったかいね。」", NULL, "\"Young man, didn't you see a girl on the way here?\"", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); @@ -1491,19 +1491,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100585", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100585", 256, TRUE); OutputLine(NULL, "「え、………あの、………え…?」", NULL, "\"Huh? ......Umm... What...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400006", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400006", 256, TRUE); OutputLine(NULL, "「白い帽子に白い服を着た女の子なんよ。", NULL, "\"A girl with a white hat in white clothes", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400007", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400007", 256, TRUE); OutputLine(NULL, "紫のリボンも付いとん。", NULL, " with a purple ribbon on it.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400008", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400008", 256, TRUE); OutputLine(NULL, "会わんかったかいね。」", NULL, " Did you see her?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1514,10 +1514,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100586", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100586", 256, TRUE); OutputLine(NULL, "「……い、…いいえ…!", NULL, "\"...N-No...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100587", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100587", 256, TRUE); OutputLine(NULL, " 会ってないです……。」", NULL, " I didn't...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1608,28 +1608,28 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400009", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400009", 256, TRUE); OutputLine(NULL, "「……あぁん、そんな深い意味はないんね。", NULL, "\"...Well, I was asking for no particular reason.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400010", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400010", 256, TRUE); OutputLine(NULL, "さっき、女の子を追い抜いたのによ、来たのが男の子だったから、あんれぇ…と思っただけなんね。」", NULL, " We just passed by a girl earlier, but you're a boy. So, we were just wondering...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100588", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100588", 256, TRUE); OutputLine(NULL, "「そ、…………そうですか…。」", NULL, "\"Oh... okay...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400011", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400011", 256, TRUE); OutputLine(NULL, "「忘れてぇな。", NULL, "\"Please forget it.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400012", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400012", 256, TRUE); OutputLine(NULL, "ごめんな兄ちゃん。", NULL, " Sorry for the trouble, young man.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400013", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400013", 256, TRUE); OutputLine(NULL, "………うちら、もう行くんて。」", NULL, " ......We're off.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_016.txt b/Update/_tsum_016.txt index b711ce0..9dbfcfe 100644 --- a/Update/_tsum_016.txt +++ b/Update/_tsum_016.txt @@ -8,52 +8,52 @@ void main() ClearMessage(); DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 ); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "background/ma_g3_01", "maskdown", 1, 0, 300 ); - PlayBGM( 0, "sheep counts", 120, 0 ); + PlayBGM( 0, "sheep counts", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100589", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100589", 256, TRUE); OutputLine(NULL, "「すまなかったレナ。", NULL, "\"I should apologize, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100590", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100590", 256, TRUE); OutputLine(NULL, "……俺はどこかでレナの話を疑ってたよ。", NULL, " ...I don't think I believed you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100591", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100591", 256, TRUE); OutputLine(NULL, "本当にすまない。」", NULL, " I'm really sorry about that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200800", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200800", 256, TRUE); OutputLine(NULL, "「うぅん、いいよ圭一くん。", NULL, "\"It's okay, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200801", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200801", 256, TRUE); OutputLine(NULL, "…………そのお陰で、待ち伏せをやり過ごせたんだしね。」", NULL, " .........I'm just glad we didn't get caught.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100592", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100592", 256, TRUE); OutputLine(NULL, "「あいつらは何者なんだ?!", NULL, "\"Who are they?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100593", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100593", 256, TRUE); OutputLine(NULL, " ………その、……オヤシロさま信仰を復活させようとする、狂信者の集団の手先?!」", NULL, " ...Are they pawns of those religious fanatics who are trying to revive the cult of Oyashiro-sama?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200802", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200802", 256, TRUE); OutputLine(NULL, "「…彼らにはそういう自覚はないと思う。", NULL, "\"...I think they don't realize that they're pawns,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200803", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200803", 256, TRUE); OutputLine(NULL, "彼らを操っている黒幕はそうなんだと思うけどね。", NULL, " but I'm sure the masterminds are using them as such.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200804", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200804", 256, TRUE); OutputLine(NULL, "……多分、ダム戦争の当時から、陰で様々な工作をしてきた連中なんだと思う。」", NULL, " ...They must be the ones who have been pulling strings behind the scenes, ever since the dam conflict.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -63,53 +63,53 @@ void main() DrawSceneWithMask( "background/damu2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100594", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100594", 256, TRUE); OutputLine(NULL, "「………ダム戦争の最中に、園崎家が裏で色々と暗躍したーって話は、俺も少しは聞いたことがあるな。」", NULL, "\"......I heard that people working for the Sonozaki family did something similar during the dam conflict itself.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200805", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200805", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200806", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200806", 256, TRUE); OutputLine(NULL, "有名な話だよね。", NULL, " Everyone knows that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200807", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200807", 256, TRUE); OutputLine(NULL, "……これは大石さんに聞いたんだけど。", NULL, " ...Ooishi-san told me that", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200808", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200808", 256, TRUE); OutputLine(NULL, "ダム戦争の最中に、誘拐事件があったんだって。", NULL, " there was a kidnapping incident during the dam conflict. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200809", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200809", 256, TRUE); OutputLine(NULL, "これも秘密の事件なんだけど、……なんでも、建設大臣の孫を誘拐して、ダム建設中止の約束を裏取引したんだって。」", NULL, "The case hasn't been disclosed to the public... but anyway, someone kidnapped the grandson of the Minister of Construction and coerced the Minister into promising to put a halt to the dam construction.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100595", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100595", 256, TRUE); OutputLine(NULL, "「大臣の孫を誘拐?!", NULL, "\"The grandson of the Minister was kidnapped?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100596", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100596", 256, TRUE); OutputLine(NULL, " おいおいそんなの聞いたことないぞ!」", NULL, " Hey, I've never heard about that before!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200810", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200810", 256, TRUE); OutputLine(NULL, "「大臣が犯人との取引に応じる姿勢を見せたため、事件を公にしないことになったんだって。", NULL, "\"The Minister submitted to their demands and they made a deal behind the scenes. That's why the incident never went public.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200811", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200811", 256, TRUE); OutputLine(NULL, "大石さんは当時、その事件に関わったから知ってるんだって。」", NULL, " Ooishi-san only knows about it because he was in charge of the case.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100597", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100597", 256, TRUE); OutputLine(NULL, "「………うんうん。", NULL, "\"......Hm, okay...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100598", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100598", 256, TRUE); OutputLine(NULL, "……それで…?」", NULL, "...and...?\"", Line_Normal); ClearMessage(); @@ -117,20 +117,20 @@ void main() DrawSceneWithMask( "background/mati12", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200812", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200812", 256, TRUE); OutputLine(NULL, "「大石さんが言うには、孫の誘拐や大臣の脅迫などの手口は、恐ろしいほどに高度だったんだって。", NULL, "\"According to Ooishi-san, between kidnapping the minister's grandson and blackmailing him, their tactics were frighteningly advanced. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200813", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200813", 256, TRUE); OutputLine(NULL, "その事件は、園崎家が命令を下したことだけはわかっているけど、結局、未解決なんだって。", NULL, "The police know that the Sonozaki family gave orders to the kidnappers, but the case still remains unsolved. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200814", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200814", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "……当時、園崎家の頭首である園崎お魎は、武装闘争の方針を打ち出していて、配下である暴力団組織の中に特攻隊を組織したそうなの。", NULL, "...At that time, the head of the Sonozaki family, Oryou, had announced a plan to fight against the dam project by force. She even formed a special attack corps using the yakuza group that's under the Sonozaki family's command. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200815", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200815", 256, TRUE); OutputLine(NULL, "ダム計画の撤回がどうしても望めない時は、建設省に突入して武力制圧しようなんて、そんな物騒な計画を本気で練っていたらしいの。」", NULL, "She was very serious about this plan to put the Ministry of Construction down by brute force if she couldn't stop the construction.\"", Line_Normal); ClearMessage(); @@ -154,7 +154,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200816", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200816", 256, TRUE); OutputLine(NULL, "「結局、その計画は計画のままで終わったんだけど、それを実行するための特攻隊の訓練というのは行なわれていて、相当高度なものだったらしいよ。」", NULL, "\"In the end, the plan ended up as nothing more than that. But the special attack corps actually did undergo training, and very high-level training at that.\"", Line_Normal); ClearMessage(); @@ -214,34 +214,34 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100599", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100599", 256, TRUE); OutputLine(NULL, "「……う、……嘘みたいな話だな…。」", NULL, "\"...I-It sounds like it's from a movie or something...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200817", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200817", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんがよく、ヘリの操縦から無線機まで何でも出来る…みたいなことを言うでしょ?", NULL, "\"Do you remember how Mii-chan said that she could do anything, from flying helicopters to using wireless radios?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200818", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200818", 256, TRUE); OutputLine(NULL, " あれは本当。", NULL, " It's actually all true.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200819", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200819", 256, TRUE); OutputLine(NULL, "魅ぃちゃんも当時、その訓練に参加してるらしいよ。」", NULL, " It seems like Mii-chan joined in their training.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100600", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100600", 256, TRUE); OutputLine(NULL, "「じゃああいつ、……ほ、本当に…!」", NULL, "\"So that was all true?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200820", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200820", 256, TRUE); OutputLine(NULL, "「…ま、魅ぃちゃんの話はともかく。", NULL, "\"...Well, let's put that aside for now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200821", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200821", 256, TRUE); OutputLine(NULL, "この雛見沢には、大臣の孫すらも誘拐できるだけの暗殺部隊が存在するってことだけは、疑っちゃだめ。」", NULL, " Anyway, you have to at least believe that the death squad actually exists in Hinamizawa. And they're capable of kidnapping the grandson of a government minister.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -258,22 +258,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100601", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100601", 256, TRUE); OutputLine(NULL, "「それで………あいつらはレナの命を狙っているのか…?!」", NULL, "\"So... are they really trying to kill you...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200822", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200822", 256, TRUE); OutputLine(NULL, "「……多分、狙ってはいないと思う。", NULL, "\"...I don't think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200823", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200823", 256, TRUE); OutputLine(NULL, "殺すだけだったら、私、もう殺されてるよ。」", NULL, " If they really wanted to kill me, I'd be dead already.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100602", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100602", 256, TRUE); OutputLine(NULL, "「じゃあ…狙いは………、", NULL, "\"So... what do they want...?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -281,44 +281,44 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……まさかあれか。", NULL, " ...Are they after...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100603", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100603", 256, TRUE); OutputLine(NULL, "……鷹野さんのスクラップ帖…。」", NULL, " Takano-san's scrapbooks...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200824", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200824", 256, TRUE); OutputLine(NULL, "「圭一くんが見た通り、連中は相当、警戒心が強いみたいで、隙を見つけない限りは強引な手段に訴えてこないみたいなの。", NULL, "\"Like you saw yourself, the group is very cautious. Unless we show them an opening, they won't resort to force.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200825", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200825", 256, TRUE); OutputLine(NULL, "…だって、強引な連中なら、私の自宅の寝込みを襲えばいいんだから。」", NULL, " ...If they were the type to use force outright, they could've attacked me in my sleep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100604", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100604", 256, TRUE); OutputLine(NULL, "「それをしないってことは、………結構、慎重だってことになるな。」", NULL, "\"They haven't done that yet, so that must mean they're taking it cautiously.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200826", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200826", 256, TRUE); OutputLine(NULL, "「多分、私がスクラップ帖を持っているという確信がないからだと思うの。", NULL, "\"They're probably not sure that I have the scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200827", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200827", 256, TRUE); OutputLine(NULL, "彼らは三四さんを殺し、持っていたスクラップ帖を全て処分しようとした。", NULL, " They killed Miyo-san and tried to dispose of them...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200828", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200828", 256, TRUE); OutputLine(NULL, "……ところが、一番重要な数冊が抜けていた。", NULL, " ...But they found out that the most important ones were missing. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200829", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200829", 256, TRUE); OutputLine(NULL, "それで、自分が狙われているのを察して、誰かに預けたんじゃないかと考えてるんだと思うの。", NULL, "They thought she gave them to someone because she knew her life was in danger.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200830", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200830", 256, TRUE); OutputLine(NULL, "その有力候補が私なんだと思う。", NULL, " Now they think I'm the one who has them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200831", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200831", 256, TRUE); OutputLine(NULL, "………でも確証がないから、強引な手段に訴えられないんだろうね。」", NULL, " ...But they're not sure, so they can't resort to violence.\"", Line_Normal); ClearMessage(); @@ -326,7 +326,7 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100605", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100605", 256, TRUE); OutputLine(NULL, "「……………レナ……、", NULL, "\"...Rena...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -342,88 +342,88 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200832", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200832", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200833", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200833", 256, TRUE); OutputLine(NULL, "…ちょっと怖いかな。", NULL, " ...I'm a bit scared.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200834", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200834", 256, TRUE); OutputLine(NULL, "でも、…そう簡単には消されないよ。", NULL, " But... they won't be able to erase me so easily.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200835", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200835", 256, TRUE); OutputLine(NULL, "私は大石さんと連携している。", NULL, " After all, I'm cooperating with Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836", 256, TRUE); OutputLine(NULL, "有事の際に備えて常に連絡を取り合っているしね。」", NULL, " I've been frequently contacting him in case something happens.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100606", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100606", 256, TRUE); OutputLine(NULL, "「そうだ、大石さんはどう言ってるんだよ。」", NULL, "\"What did he say about them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836_1", 256, TRUE); OutputLine(NULL, "「大石さんも園崎家が何らかの暗躍をしていないか監視してくれてるよ。」", NULL, "\"He said he'd keep an eye on the Sonozaki family so that he could catch them right away, if they were working behind the scenes.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100608", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100608", 256, TRUE); OutputLine(NULL, "「……鷹野さんのスクラップ帖の話はしたのか?」", NULL, "\"...Did you tell him about the scrapbooks?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200837", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200837", 256, TRUE); OutputLine(NULL, "「うぅん。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200838", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200838", 256, TRUE); OutputLine(NULL, "………話してない。」", NULL, " ...I didn't.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100609", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100609", 256, TRUE); OutputLine(NULL, "「警察には話した方がいいだろ…。", NULL, "\"I think you should. He's an officer.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100610", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100610", 256, TRUE); OutputLine(NULL, "それに警察なら、きっと力になってくれるぞ…!」", NULL, " I'm sure the police will help you...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200839", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200839", 256, TRUE); OutputLine(NULL, "「…………圭一くん。", NULL, "\".........Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200840", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200840", 256, TRUE); OutputLine(NULL, "私は君にだって、信じてもらえるか自信がなくて話せないでいるんだよ。", NULL, " I can't even tell you the secret of this village because I'm not sure you would believe me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200841", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200841", 256, TRUE); OutputLine(NULL, "………大石さんに話したって、絶対に信じてもらえるわけがない。」", NULL, " ...I don't think Ooishi-san would believe me if I told him any of this.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100611", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100611", 256, TRUE); OutputLine(NULL, "「なぁレナ。", NULL, "\"Rena,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100612", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100612", 256, TRUE); OutputLine(NULL, "もう煙に巻くのはなしだ。", NULL, " let's not make it more confusing than it already is.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100613", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100613", 256, TRUE); OutputLine(NULL, "話してくれ。", NULL, " Just tell me.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100614", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100614", 256, TRUE); OutputLine(NULL, "一体、何なんだ?", NULL, " What is it?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100615", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100615", 256, TRUE); OutputLine(NULL, " 何がスクラップ帖に書いてあるんだ?", NULL, " What's written in the scrapbooks?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100616_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100616_1", 256, TRUE); OutputLine(NULL, " 三四さんが消されるほどの何が書いてあるんだ?!」", NULL, " What's the secret that killed Miyo-san?!\"", Line_Normal); ClearMessage(); @@ -431,46 +431,46 @@ void main() DrawScene( "background/aka1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200842", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200842", 256, TRUE); OutputLine(NULL, "「簡単に言うと、……………このスクラップ帖に書いてあることが事実なら、彼らの神が貶められることになるの。」", NULL, "\"Simply put............ if the things written in the scrapbooks are true, the god they worship will be dethroned.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100617", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100617", 256, TRUE); OutputLine(NULL, "「神を、……貶める……?」", NULL, "\"Their god...? Dethroned...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200843", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200843", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200844", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200844", 256, TRUE); OutputLine(NULL, "オヤシロさまの、神聖性が失われてしまう。", NULL, " The sanctity of Oyashiro-sama will be lost.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200845", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200845", 256, TRUE); OutputLine(NULL, "だからオヤシロさま信仰を復活させようとする彼らは絶対に伏せたいと思っているの。」", NULL, " That's why they want to conceal the truth. They want to resurrect people's belief in Oyashiro-sama.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618", 256, TRUE); OutputLine(NULL, "「すまんレナ、もう少しわかりやすく言ってくれ。", NULL, "\"Rena, can you explain it, uh, a little more simply than that?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100619", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100619", 256, TRUE); OutputLine(NULL, "つまりどういうことなんだ…?」", NULL, " I'm confused...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200846", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200846", 256, TRUE); OutputLine(NULL, "「つまり、オヤシロさまは神さまじゃないってことなの。」", NULL, "\"In other words, Oyashiro-sama isn't a god.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618_1", 256, TRUE); OutputLine(NULL, "「……………神さまじゃ、ない?」", NULL, "\"...He isn't?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -485,18 +485,18 @@ void main() DrawScene( "background/ji1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200848", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200848", 256, TRUE); OutputLine(NULL, "「オヤシロさまの教えって、いくつもあるけど、その原点はたったのひとつしかない。", NULL, "\"There are many teachings of Oyashiro-sama, but the essence is as follows:", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200849", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200849", 256, TRUE); OutputLine(NULL, "それは『中から出るな』『外から入るな』というもの。", NULL, " 'Don't leave the village' and 'don't let anybody into the village'. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200850", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200850", 256, TRUE); OutputLine(NULL, "この大原則を守るために、その他の教義を発展させたと言ってもいいくらい。", NULL, "One could even say the rest of his teachings were developed to maintain those two fundamentals. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200851", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200851", 256, TRUE); OutputLine(NULL, "隣人を愛せとか、家内安全とか縁結びの神さまなんてのは、本当に後から取ってつけたものでしかないの。」", NULL, "It really wasn't until later on that they added aspects like 'love your neighbor' or viewing him as a god of marriage and domestic prosperity.\"", Line_Normal); ClearMessage(); @@ -531,22 +531,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200852", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200852", 256, TRUE); OutputLine(NULL, "「実は、……この時点で解釈が違ってたの。", NULL, "\"In fact... that was the wrong interpretation.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200853", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200853", 256, TRUE); OutputLine(NULL, "鬼が湧き出して襲ったんじゃない。", NULL, " Demons didn't come out of the swamp and attack people.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200854", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200854", 256, TRUE); OutputLine(NULL, "湧き出したものにやられると、人々を襲う鬼になるの。」", NULL, " People became demons and attacked others when they were possessed by whatever came out of the swamp.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100620", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100620", 256, TRUE); OutputLine(NULL, "「………湧き出したもの…?", NULL, "\"...Whatever came out of the swamp...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100621", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100621", 256, TRUE); OutputLine(NULL, " ど、どういう意味だよレナ…。」", NULL, " What do you mean by that?\"", Line_Normal); ClearMessage(); @@ -594,7 +594,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100622", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100622", 256, TRUE); OutputLine(NULL, "「………確かに、", NULL, "\"...It actually...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -602,7 +602,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………それだと、伝説をうまく説明できるな…。", NULL, " explains the legend...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100623", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100623", 256, TRUE); OutputLine(NULL, "……じゃあ、…オヤシロさまってのは……ひょっとして、", NULL, " ...So... was Oyashiro-sama...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -618,16 +618,16 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200855", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200855", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200856", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200856", 256, TRUE); OutputLine(NULL, "正確には正しくないけど、…そう、医者と呼べる存在。", NULL, " That's not exactly correct, but... he was something like that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200857", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200857", 256, TRUE); OutputLine(NULL, "それが降臨して、伝染病を治療したの。", NULL, " He came to Onigafuchi, and he treated the infectious disease.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200858", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200858", 256, TRUE); OutputLine(NULL, "でも、それは治療ではなく、対症療法でしかなかった。」", NULL, " But he couldn't cure it for good.\"", Line_Normal); ClearMessage(); @@ -711,44 +711,44 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100624", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100624", 256, TRUE); OutputLine(NULL, "「……それが、オヤシロさまがこの地に留まり、人と鬼の生活を見守った…、の真相か……。」", NULL, "\"...That's the true identity of Oyashiro-sama, the benefactor who stayed in the village to protect the lives of both human and demon...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200859", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200859", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200860", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200860", 256, TRUE); OutputLine(NULL, "そしてオヤシロさまは、感染者である村人たちに、症状を出さないために掟を作った。", NULL, " And Oyashiro-sama made rules in order to ensure the symptoms of the infected people would remain suppressed.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200861", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200861", 256, TRUE); OutputLine(NULL, "その最大にして唯一のものが、村から出てはいけない、外から人を入れてはいけない、だったの。」", NULL, " The rules were to never leave the village and to never let anybody into the village.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100625", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100625", 256, TRUE); OutputLine(NULL, "「外から人を入れてはいけないってのはわかるぜ。", NULL, "\"I understand why he didn't want to let anybody new into the village.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100626", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100626", 256, TRUE); OutputLine(NULL, "…感染者を増やさないためだろ。", NULL, " ...It was to prevent the parasite from infecting anyone else.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100627", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100627", 256, TRUE); OutputLine(NULL, "でも出てはいけないってのはどういう意味なんだ?」", NULL, " But I don't understand why he didn't want people to leave.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200862", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200862", 256, TRUE); OutputLine(NULL, "「寄生虫たちは、気候や風土の関係で、この雛見沢の地でしか生きられないらしいの。", NULL, "\"It seems like the parasite can only live in Hinamizawa because of the climate here.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200863", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200863", 256, TRUE); OutputLine(NULL, "だから、宿主である感染者がこの地を離れようとすると、強い症状を出してそれを妨害するの。", NULL, " It causes an outbreak of the symptoms in order to prevent the hosts from leaving the village when they try. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200864", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200864", 256, TRUE); OutputLine(NULL, "……その妨害こそが、いわゆる『オヤシロさまの祟り』の正体。」", NULL, "...That reaction is the truth behind 'the curse of Oyashiro-sama'.\"", Line_Normal); ClearMessage(); @@ -796,35 +796,35 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100628", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100628", 256, TRUE); OutputLine(NULL, "「ちょっと待てよレナ。", NULL, "\"Wait a second, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100629", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100629", 256, TRUE); OutputLine(NULL, "……だとしたら、俺やレナも、村人はみんなその病気に感染してることになるよな?", NULL, " ...That means everybody in this village, including you and I, are infected.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100630", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100630", 256, TRUE); OutputLine(NULL, " でも俺たちは雛見沢を離れたって別に何の問題もないぞ?", NULL, " But nothing happens when we leave Hinamizawa. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100631", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100631", 256, TRUE); OutputLine(NULL, " 実際、村人にも結婚したりして遠方に住んでる人も少なくないらしいじゃないか。", NULL, "In fact, many villagers move far away after getting married or something.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100632", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100632", 256, TRUE); OutputLine(NULL, "雛見沢をちょっと離れたからって、錯乱して鬼と化したなんて聞いたことないぞ。」", NULL, " I've never heard of any villagers who went crazy and turned into demons after they left Hinamizawa.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200865", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200865", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200866", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200866", 256, TRUE); OutputLine(NULL, "それはまさに、オヤシロさまの目論見通りにことが進んだからなんだよ。", NULL, " That's because things went as Oyashiro-sama thought they would.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200867", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200867", 256, TRUE); OutputLine(NULL, "意味がわかるかな。", NULL, " Do you understand?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200868", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200868", 256, TRUE); OutputLine(NULL, "この村を長い間、封印してきたのは、寄生虫の害を弱めるためなの。」", NULL, " He isolated the village for a long time in order to weaken the power of the parasite.\"", Line_Normal); ClearMessage(); @@ -841,7 +841,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100633", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100633", 256, TRUE); OutputLine(NULL, "「………そうか、", NULL, "\"...I see.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -852,62 +852,62 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200869", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200869", 256, TRUE); OutputLine(NULL, "「さすが圭一くん。", NULL, "\"Good thinking, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200870", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200870", 256, TRUE); OutputLine(NULL, "……そう。", NULL, " ...That's exactly right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200871", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200871", 256, TRUE); OutputLine(NULL, "この地で長く生活を重ね、厳しい戒律で生活を続けた結果。", NULL, " As a result of living in this village under such strict rules for a long time,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200872", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200872", 256, TRUE); OutputLine(NULL, "寄生虫に対し過敏な人間は錯乱して結局、殺された。", NULL, " people who were hypersensitive to the parasite went crazy and got killed. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200873", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200873", 256, TRUE); OutputLine(NULL, "また、感染者を錯乱させてしまうような強過ぎる寄生虫は、これもまた錯乱した宿主と共に殺された。", NULL, "The strong parasites that made the infected people go crazy were also killed off due to the host's violent behaviors.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200874", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200874", 256, TRUE); OutputLine(NULL, "その結果、寄生虫と人間は互いに相性がいい種だけが残っていった。", NULL, " As a result, only the parasites that acted nice to people lived on. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200875", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200875", 256, TRUE); OutputLine(NULL, "……これこそが、オヤシロさまの伝説が伝える、鬼と人の血は混じり合ったことの真相。」", NULL, "...And that's the explanation behind 'the mix of human and demon blood' that's written in the legend of Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100634", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100634", 256, TRUE); OutputLine(NULL, "「じゃあ……、", NULL, "\"So...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100635", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100635", 256, TRUE); OutputLine(NULL, "つまり、その寄生虫は…ほとんど無害なわけなのか。」", NULL, " that means the parasite... is almost harmless now.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200876", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200876", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200877", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200877", 256, TRUE); OutputLine(NULL, "三四さんのスクラップ帖によると、そういった、無害な寄生虫に感染しているケースというのはかなり多いんだって。", NULL, " According to Miyo-san's scrapbooks, there are actually many people who are infected by harmless parasites. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200878", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200878", 256, TRUE); OutputLine(NULL, "食文化にもよるけど、例えば生肉を食べる国では国民の8割くらいが感染している例もあるんだって。", NULL, "It depends on the local food culture. For example, about 80% of the people who live in a country where meat is a staple food are infected by parasites. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200879", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200879", 256, TRUE); OutputLine(NULL, "でも、共生できてて人体にまったく無害だから、だれも治療しない、気付かない。", NULL, "But because the parasites coexist with humans without doing any harm to them, nobody notices them, treats them,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200880", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200880", 256, TRUE); OutputLine(NULL, "だから撲滅もされない。」", NULL, " or tries to get rid of them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100636", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100636", 256, TRUE); OutputLine(NULL, "「……………な、……なるほどな…。」", NULL, "\"............I see.\"", Line_Normal); ClearMessage(); @@ -916,40 +916,40 @@ void main() DrawSceneWithMask( "background/y_kawa3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200881", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200881", 256, TRUE); OutputLine(NULL, "「太古の綿流しはね、実はハラワタ流しと書く、物騒なものでね。", NULL, "\"In olden times, Watanagashi was called Harawata-nagashi, harawata meaning 'guts'.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170200882", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200882", 256, TRUE); OutputLine(NULL, "錯乱した犠牲者の臓腑を食らうものだったの。", NULL, " It's said the people back then used to eat the guts of infected people who went crazy. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200883", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200883", 256, TRUE); OutputLine(NULL, "でもこれも、必要なことだった。」", NULL, "It sounds awful, but it was something they had to do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170100637", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100637", 256, TRUE); OutputLine(NULL, "「………感染して犠牲になった人を食らう…。", NULL, "\"...Eating the infected people...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100638", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100638", 256, TRUE); OutputLine(NULL, "………まさか、………ワクチンとか?」", NULL, " Are you talking about a vaccine?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200884", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200884", 256, TRUE); OutputLine(NULL, "「あはは、圭一くんはやっぱり頭がいいね。", NULL, "\"Ahaha, you're very smart, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200885", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200885", 256, TRUE); OutputLine(NULL, "うん、三四さんもそう読み解いてる。", NULL, " Miyo-san also interpreted it just like you did. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200886", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200886", 256, TRUE); OutputLine(NULL, "伝説では、犠牲者を生きたまま解体して食らったなんて物騒なことになっているけど、実際はそんな野蛮なものじゃなくて、もっともっと医学的に取り扱われていたらしいの。", NULL, "In the legend, it says people cut open and ate the infected ones alive, but it actually wasn't anything gross like that. They did it in a scientific way. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170200887", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170200887", 256, TRUE); OutputLine(NULL, "強過ぎる寄生虫のせいで死んだ犠牲者からワクチンを作り出し、同時に村人の抵抗力も高めていった。」", NULL, "They created a vaccine from the infected people who died from the extremely strong parasites, and that helped the uninfected villagers boost their immune system.\"", Line_Normal); ClearMessage(); @@ -959,13 +959,13 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100639", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100639", 256, TRUE); OutputLine(NULL, "「…………オヤシロさまってのは何者なんだよ一体。", NULL, "\"...Who was Oyashiro-sama?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100640", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100640", 256, TRUE); OutputLine(NULL, "……医学。", NULL, " A scientist...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100641", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100641", 256, TRUE); OutputLine(NULL, "…医学先進国っていうと、", NULL, " ...He must've been from a very advanced country...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -973,25 +973,25 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………ドイツか?", NULL, " Was he German?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100642", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100642", 256, TRUE); OutputLine(NULL, " 正体はひょっとして……難破して流れ着いた外国人医師?!」", NULL, " Is the true identity of Oyashiro-sama a foreign doctor who survived a shipwreck?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200888", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200888", 256, TRUE); OutputLine(NULL, "「多分、圭一くんの答えが一番一般的だと思う。", NULL, "\"I think that'd be the most likely answer.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889", 256, TRUE); OutputLine(NULL, "……ドイツ人ではないんだけど、取り合えず医者的な存在であったのは正解。」", NULL, " ...He wasn't German, but he was a doctor of some sort.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100643", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100643", 256, TRUE); OutputLine(NULL, "「古代の伝説の秘密が明かされていくってのは……何だか面白いな。", NULL, "\"It's kind of interesting to reveal the truth behind old legends...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644", 256, TRUE); OutputLine(NULL, "…へへへ。」", NULL, " Heh heh heh.\"", Line_Normal); ClearMessage(); @@ -1010,50 +1010,50 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_1", 256, TRUE); OutputLine(NULL, "「……………その寄生虫、多分、俺も感染してるんだよな…?", NULL, "\".........I'm infected by the parasite too, right...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_2", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_2", 256, TRUE); OutputLine(NULL, " 何だか体中が痒くなってくるぜ…。」", NULL, " I feel itchy all over now...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_1", 256, TRUE); OutputLine(NULL, "「人間だってひとつの宇宙だよ。", NULL, "\"A person is like a universe.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_2", 256, TRUE); OutputLine(NULL, "体の中には無数の細菌たちが住んでいる。", NULL, " We have countless numbers of bacteria in our bodies.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_3", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889_3", 256, TRUE); OutputLine(NULL, "その中には私たちの生活には欠かせない有用な細菌たちも少なくないんだよ。」", NULL, " Some of those bacteria are essential to us staying alive.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_3", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_3", 256, TRUE); OutputLine(NULL, "「あぁ、よくヨーグルトとかのCMで言ってるよな。", NULL, "\"Oh, like bacteria in yogurt, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_4", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644_4", 256, TRUE); OutputLine(NULL, "……確かにそうだ。」", NULL, " ...I see.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200894", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200894", 256, TRUE); OutputLine(NULL, "「これも三四さんの受け売りだけど、…例えば、シロアリっているでしょ?", NULL, "\"This is also what Miyo-san wrote in her scrapbooks. You know termites, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200895", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200895", 256, TRUE); OutputLine(NULL, " 木材を食い荒らしてしまうアリ。", NULL, " They eat wood.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200896", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200896", 256, TRUE); OutputLine(NULL, "実はシロアリって、木材を消化できないんだって。", NULL, " But they actually can't digest it themselves. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200897", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200897", 256, TRUE); OutputLine(NULL, "体内に寄生している特殊な細菌が、食べた木材の繊維を分解してくれて、その結果、シロアリは木材を吸収できるんだって。", NULL, "They have unique bacteria that decomposes the wood fibers. As a result, termites can absorb what they eat.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200898", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200898", 256, TRUE); OutputLine(NULL, "これも寄生虫と共生している一例だね。」", NULL, " That's just one example of a species coexisting with parasites.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1070,31 +1070,31 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200899", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200899", 256, TRUE); OutputLine(NULL, "「だから、太古の昔に鬼ヶ淵沼から突如発生した奇怪な伝染病は、今ではほぼ根絶されたと言っていい。", NULL, "\"So, the weird infectious disease that broke out from Onigafuchi swamp has been exterminated by now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200900", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200900", 256, TRUE); OutputLine(NULL, "……根絶じゃないね。", NULL, " Well... I shouldn't say exterminated.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200901", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200901", 256, TRUE); OutputLine(NULL, "無害になった、というべきだね。」", NULL, " I should say it's harmless now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100648", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100648", 256, TRUE); OutputLine(NULL, "「最初はとんでもない話だと思ってたけどさ、", NULL, "\"I thought it was a crazy story at first...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100649", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100649", 256, TRUE); OutputLine(NULL, "……こうして種明かしがされると、何だかサイエンスな感じがして、ちょっと面白い話だよな。」", NULL, " but now I feel like I just saw the trick behind some crazy kind of magic. It's interesting.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200902", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200902", 256, TRUE); OutputLine(NULL, "「私たちには面白いよ。", NULL, "\"It is to us.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200903", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200903", 256, TRUE); OutputLine(NULL, "…でも、オヤシロさまを神として崇める人たちにとっては、これはとても不愉快な説。」", NULL, " ...But for the cult of Oyashiro-sama, this must be a very annoying theory.\"", Line_Normal); ClearMessage(); @@ -1124,7 +1124,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100650", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100650", 256, TRUE); OutputLine(NULL, "「……だとすると、……もしこの伝染病の病原体を特定して世間に発表されるようなことがあれば、……信仰は破綻しちまうな。」", NULL, "\"...So... if the pathogen of this infectious disease was identified and announced to the public... the power of Oyashiro-sama would be completely lost.\"", Line_Normal); ClearMessage(); @@ -1135,67 +1135,67 @@ void main() DrawSceneWithMask( "background/re_tel", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200904", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200904", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200905", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200905", 256, TRUE); OutputLine(NULL, "それこそが彼らの一番恐れることなの。", NULL, " That's what they're afraid of.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200906", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200906", 256, TRUE); OutputLine(NULL, "そして三四さんは、その病原体を特定しようとしていたらしい。", NULL, " Miyo-san was going to identify the pathogen.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200907", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200907", 256, TRUE); OutputLine(NULL, "………その三四さんが消されたということは………、」", NULL, " ...And for that, she was killed...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100651", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100651", 256, TRUE); OutputLine(NULL, "「特定できたってことか…!」", NULL, "\"So, that must mean she identified it...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200908", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200908", 256, TRUE); OutputLine(NULL, "「かもしれないね。", NULL, "\"Maybe she did.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200909", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200909", 256, TRUE); OutputLine(NULL, "……三四さんはもういないし、彼女のスクラップ帖にも特定できたとは書かれていない。", NULL, " ...But she's gone, and she didn't say anything about that in her scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200910", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200910", 256, TRUE); OutputLine(NULL, "でも、消されるに値する理由が他に思いつかないの。」", NULL, " That's the only reason I can think of, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100652", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100652", 256, TRUE); OutputLine(NULL, "「でもよ、……二十世紀ももうすぐ終わろうっていう現代だぜ。", NULL, "\"But... it's the end of the 20th century.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100653", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100653", 256, TRUE); OutputLine(NULL, "村人だっていろんな医療機関で検査を受けてきたはずだ。", NULL, " I'm sure the villagers have been examined by a lot of different medical institutions by now, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100654", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100654", 256, TRUE); OutputLine(NULL, "なのに、そういう怪しげな寄生虫が摘出されたって話はないんだろ?」", NULL, " I've never heard about anyone discovering a weird parasite like that.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200911", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200911", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"I know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200912", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200912", 256, TRUE); OutputLine(NULL, "確かに病原体そのものは未だ発見されていない。", NULL, " It's true that the pathogen hasn't been found yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200913", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200913", 256, TRUE); OutputLine(NULL, "でも確かに何かの寄生を受けていることの信号だけは確認されているんだって。」", NULL, " But in fact, there is evidence that there is some kind of parasite involved.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100655", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100655", 256, TRUE); OutputLine(NULL, "「な、……なんだって……!", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100656", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100656", 256, TRUE); OutputLine(NULL, " 本当かよ…!!」", NULL, " Really...?\"", Line_Normal); @@ -1220,7 +1220,7 @@ void main() NULL, "The most common way of checking if a person is infected by a pathogen is to look at the levels of this secretion.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鷹野の研究によるならば、この抗体は、雛見沢出身者の血中からは平均を超える高い量が検出されるという。", @@ -1244,7 +1244,7 @@ void main() NULL, "They don't have any allergies.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " IgE はマスト細胞を刺激し、その結果、分泌されるHistamine 、Serotonin はアレルギー反応を起こすことでも知られている。", @@ -1257,7 +1257,7 @@ void main() NULL, "That allergic reaction isn't pleasant for humans, but it's necessary for the body to kill the pathogen.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが寄生虫は、これによって駆逐されることを逃れるため、IgE を不活性化させる物質を分泌する。", @@ -1280,7 +1280,7 @@ void main() NULL, "In other words, a human body that was infected by a parasite secretes a high level of IgE, but doesn't display allergic reactions.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 余談だが、そのため、寄生虫の寄生を受けた人体は、花粉症にも無縁だ。", @@ -1309,7 +1309,7 @@ void main() NULL, "As a result, the simulants keep causing allergic reactions. That's how hay fever works.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが、寄生虫がいるならば、彼らがIgE を不活性化してくれるため、刺激物質の分泌が抑えられる。", @@ -1330,68 +1330,68 @@ void main() DrawSceneWithMask( "background/re_tel", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100657", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100657", 256, TRUE); OutputLine(NULL, "「……つまり、特定はできなくても、その存在だけは疑いようがないってわけだ。」", NULL, "\"...So we haven't been able to identify the pathogen, but there's no question about its existence.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200914", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200914", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200915", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200915", 256, TRUE); OutputLine(NULL, "そうなるね。」", NULL, " That's right.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100658", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100658", 256, TRUE); OutputLine(NULL, "「だとすると、……そのスクラップ帖は、狂信的な連中にとっては充分危険な存在だな。", NULL, "\"If that's true... the scrapbooks are a big threat to the believers in Oyashiro-sama.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100659", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100659", 256, TRUE); OutputLine(NULL, "例え特定できなくても、存在を証明してる時点で充分に危険だと思うぞ。」", NULL, " They don't identify the pathogen, but they clearly prove its existence.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200916", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200916", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200917", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200917", 256, TRUE); OutputLine(NULL, "例え証拠にはならなくても、……彼らにとっては三四さんを葬るに値する危険性があったと思う。」", NULL, " ...It poses a big enough danger to them to make them think it's worth killing Miyo-san.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100660", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100660", 256, TRUE); OutputLine(NULL, "「確かに………恐ろしい秘密だな。", NULL, "\"This really is... a scary secret. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100661", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100661", 256, TRUE); OutputLine(NULL, "ちゃんと説明してもらえば理解できることだが、……いきなり聞いたら刺激が強過ぎる話だぜ。」", NULL, "I believe it because you took the time to explain it to me... But if you had skipped the details and told me only the conclusion, it really would've sounded too crazy to believe.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200918", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200918", 256, TRUE); OutputLine(NULL, "「でしょ?!", NULL, "\"I told you!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200919", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200919", 256, TRUE); OutputLine(NULL, " だから私も最初は信じられなかったし、圭一くんに話しても信じてもらえないと思った。」", NULL, " I couldn't believe it at first, either. So, I thought you definitely wouldn't.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100662", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100662", 256, TRUE); OutputLine(NULL, "「……で、大事なのはその事実を隠蔽しようと、暗躍してるヤバい連中がいるって方なんだよな。」", NULL, "\"...So, what's important right now is that there's a dangerous organization acting in the shadows to try and cover up the truth, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200920", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200920", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200921", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200921", 256, TRUE); OutputLine(NULL, "今、大事なのはそっちの方。」", NULL, " That's the most important thing.\"", Line_Normal); ClearMessage(); @@ -1469,107 +1469,107 @@ void main() DrawSceneWithMask( "background/re_tel", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100663", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100663", 256, TRUE); OutputLine(NULL, "「ちょっと待てよ!", NULL, "\"Wait a second!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100664", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100664", 256, TRUE); OutputLine(NULL, " 狂信者たちは神が実は寄生虫だったなんてことは否定したいんだろ? ", NULL, " These fanatics want to deny the fact that their god was actually a parasite.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100665", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100665", 256, TRUE); OutputLine(NULL, "なのに寄生虫を研究するのかよ?", NULL, " But you're saying that they're researching the parasite.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100666", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100666", 256, TRUE); OutputLine(NULL, " 矛盾してないか?」", NULL, " That's contradictory, isn't it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200922", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200922", 256, TRUE); OutputLine(NULL, "「矛盾しているよ。", NULL, "\"I know it is.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200923", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200923", 256, TRUE); OutputLine(NULL, "だから、この研究は狂信者たちのトップだけが知る秘密の研究なんだと思う。", NULL, " I think that this research is a secret that only the head of the fanatics is aware of. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200924", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200924", 256, TRUE); OutputLine(NULL, "彼らは表向きは信仰を盛り上げているけど、その裏では信仰の正体について極めて冷静に理解していて、神の業を自らの手で復活させようとしている。」", NULL, "From the outside, they look like they're praising their god, but they actually understand its true identity, and they're trying to revive its supernatural power with their own hands.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100667", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100667", 256, TRUE); OutputLine(NULL, "「………なるほどな…。", NULL, "\"...I get it now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100668", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100668", 256, TRUE); OutputLine(NULL, "……おいおい…、何だかとんでもない話になってきたぞ…。」", NULL, " ...Oh my god, this is getting crazier and crazier...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200925", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200925", 256, TRUE); OutputLine(NULL, "「三四さんのスクラップ帖にはそうとは一言も書かれてないんだけど、……私、監督の診療所って怪しいと思うの。」", NULL, "\"It didn't say in the scrapbooks, but... I'm suspicious of the clinic the manager owns.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100669", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100669", 256, TRUE); OutputLine(NULL, "「入江診療所が?", NULL, "\"The Irie Clinic?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100670", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100670", 256, TRUE); OutputLine(NULL, " ……どうして!」", NULL, " ...Why?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200926", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200926", 256, TRUE); OutputLine(NULL, "「雛見沢の規模から見て、施設が立派過ぎるのがその理由。", NULL, "\"The facility is too big and fancy for Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200927", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200927", 256, TRUE); OutputLine(NULL, "そして、三四さんはそこに勤めていた。", NULL, " Miyo-san was working there.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200928", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200928", 256, TRUE); OutputLine(NULL, "監督は、園崎家にスカウトされてきた細菌学者が正体とか……。」", NULL, " The manager might be a bacteriologist the Sonozaki family recruited...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100671", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100671", 256, TRUE); OutputLine(NULL, "「……か、…監督がか…?!」", NULL, "\"...It can't be...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200929", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200929", 256, TRUE); OutputLine(NULL, "「三四さんは余計なことを知りすぎたから消されたんだと思うの。", NULL, "\"I think Miyo-san was murdered because she knew too much.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200930", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200930", 256, TRUE); OutputLine(NULL, "なのに監督が消されない理由は、監督は狂信者たちに依頼されている立場だから。」", NULL, " The reason why the manager hasn't been murdered yet is because he's working for the fanatics in the first place.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100672", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100672", 256, TRUE); OutputLine(NULL, "「そして……、太古の有害な風土病を研究してるってのか……?", NULL, "\"And... he's researching the primitive form of the endemic disease...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100673", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100673", 256, TRUE); OutputLine(NULL, " あの…監督が。」", NULL, " It's hard to believe that the Coach we know is capable of doing things like that.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200931", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200931", 256, TRUE); OutputLine(NULL, "「…ごめん。", NULL, "\"...I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200932", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200932", 256, TRUE); OutputLine(NULL, "監督は無関係かもしれないね。", NULL, " He might be totally irrelevant.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200933", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200933", 256, TRUE); OutputLine(NULL, "今のは私の思いつき。", NULL, " It's just a wild guess.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200934", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200934", 256, TRUE); OutputLine(NULL, "でも、研究は間違いなくどこかで誰かにさせている。", NULL, " But someone is doing the research somewhere, that much is certain.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200935", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200935", 256, TRUE); OutputLine(NULL, "そして、その研究には5年かかり、ついに完成を見た。」", NULL, " And after five years, the research has finally been completed.\"", Line_Normal); ClearMessage(); @@ -1743,29 +1743,29 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100674", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100674", 256, TRUE); OutputLine(NULL, "「じゃあ、……狂信者どもの目的は…、その太古の寄生虫を雛見沢中にバラまくことなのか!」", NULL, "\"So... what the fanatics are trying to do... is to spread the primitive parasites throughout Hinamizawa!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200936", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200936", 256, TRUE); OutputLine(NULL, "「多分、それが最終目的だと思う。", NULL, "\"I think that's their goal.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200937", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200937", 256, TRUE); OutputLine(NULL, "でも、人知れずにそれをやることはないと思うの。", NULL, " But I don't think they'll do that without letting people know about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200938", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200938", 256, TRUE); OutputLine(NULL, "宗教にはセレモニーが必要だから。", NULL, " Religions need ceremonies.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200939", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200939", 256, TRUE); OutputLine(NULL, "だからもし、彼らが望むものを生み出せて、それをバラまく日が訪れたなら。", NULL, " So if they created what they wanted to create and if they decided to spread it... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200940", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200940", 256, TRUE); OutputLine(NULL, "……彼らは多分それを『オヤシロさまの復活の日』とでも称して、宗教的なデモンストレーションをすると思うの。", NULL, "I think they'd name it 'The Day of Oyashiro-sama's Revival' or something, and they'd perform some kind of ceremony.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200941", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200941", 256, TRUE); OutputLine(NULL, "何か特別な儀式とか、とにかく、オヤシロさまの復活を祝い、知らしめるような盛大な何か。」", NULL, " It would be in celebration of the revival of Oyashiro-sama.\"", Line_Normal); ClearMessage(); @@ -1773,7 +1773,7 @@ void main() DrawScene( "background/re_tel", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100675", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100675", 256, TRUE); OutputLine(NULL, "「………なぁ、それってよ、", NULL, "\"...That's...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1784,7 +1784,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200942", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200942", 256, TRUE); OutputLine(NULL, "「危険性の高い病原体をバラまこうというんだから、", NULL, "\"I think you can say that", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1800,67 +1800,67 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100676", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100676", 256, TRUE); OutputLine(NULL, "「それって、細菌テロって言わないか?!", NULL, "\"Hey, isn't that bioterrorism?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100677", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100677", 256, TRUE); OutputLine(NULL, " ……お、おい、滅茶苦茶ヤバいことだぞ、おい!!", NULL, " ...Geez, this is very bad!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100678", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100678", 256, TRUE); OutputLine(NULL, " 富竹さんの死に方がオヤシロさまの祟りの再現に成功していた以上、Xデーは間近ってことなんじゃないのか?!」", NULL, " They used it on Tomitake-san, confirming that they succeeded in duplicating the curse of Oyashiro-sama. So, that 'Day of Revival' might be really soon!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200943", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200943", 256, TRUE); OutputLine(NULL, "「わからない。", NULL, "\"I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200944", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200944", 256, TRUE); OutputLine(NULL, "もう秒読みなのか、まだまだ時間のかかることなのか…。」", NULL, " It could happen in a few days, or it might take a year...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100679", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100679", 256, TRUE); OutputLine(NULL, "「もうこれはレナひとりが抱えていい問題じゃないぞ…!", NULL, "\"This is way out of your league, Rena...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100680", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100680", 256, TRUE); OutputLine(NULL, " かなり笑えない大陰謀だぞ!!", NULL, " This is a very serious conspiracy!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100681", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100681", 256, TRUE); OutputLine(NULL, " 俺たちにはどうしようもない! ", NULL, " There's nothing we alone can do to stop them!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100682", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100682", 256, TRUE); OutputLine(NULL, "警察に任すほかないぞ!!」", NULL, " We have to report it to the police!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200945", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200945", 256, TRUE); OutputLine(NULL, "「私が話したこと、警察は信じてくれると思う?」", NULL, "\"Do you think they will believe us?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100683", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100683", 256, TRUE); OutputLine(NULL, "「信じるかどうかは向こうが判断するだろ!", NULL, "\"It's their choice whether to believe us or not!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100684", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100684", 256, TRUE); OutputLine(NULL, " とにかく話した方がいい…!」", NULL, " No matter what, we have to tell them...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200946", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200946", 256, TRUE); OutputLine(NULL, "「圭一くん。", NULL, "\"Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200947", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200947", 256, TRUE); OutputLine(NULL, "それを大石さんに私が打ち明けたら、…私がスクラップ帖を持っていることを告白するのと同じなんじゃないかな。」", NULL, " Telling Ooishi-san about all this means... telling him that I have the scrapbooks.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100685", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100685", 256, TRUE); OutputLine(NULL, "「…………それって、まずいのか…?」", NULL, "\"...Do you think that'd be a problem...?\"", Line_Normal); ClearMessage(); @@ -1869,39 +1869,39 @@ void main() DrawScene( "black", 1300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200948", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200948", 256, TRUE); OutputLine(NULL, "「大石さんの接触は、三四さんが殺された後だった。", NULL, "\"Ooishi-san came to me after Miyo-san was murdered.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200949", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200949", 256, TRUE); OutputLine(NULL, "敵は三四さんを殺した時点でスクラップ帖の紛失と、その数日前に私が図書館で出会っていることを知っている。」", NULL, " When they killed Miyo-san, they found out that her scrapbooks were missing. They also know that she met me at the library a few days ago.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100686", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100686", 256, TRUE); OutputLine(NULL, "「……馬鹿な…。", NULL, "\"...No way...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100687", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100687", 256, TRUE); OutputLine(NULL, "つ、つまり……、」", NULL, " You mean...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200950", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200950", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200951", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200951", 256, TRUE); OutputLine(NULL, "大石さん自体が、敵の手先である可能性がある。", NULL, " Ooishi-san could be one of them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200952", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200952", 256, TRUE); OutputLine(NULL, "大石さんは私がスクラップ帖を持っている可能性があると当たりを付けていて、探りを入れてきているのかもしれない。", NULL, " It's possible that Ooishi-san thinks I have the scrapbooks, and he might be trying to find out. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200953", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200953", 256, TRUE); OutputLine(NULL, "実際、彼は胡散臭くて腹を割らない。", NULL, "In fact, he looked very suspicious, and it seemed to me that he didn't really tell me everything he knew. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200954", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200954", 256, TRUE); OutputLine(NULL, "園崎家を疑わせるようなことを言って、自分は味方だと言ってくるけど、彼だってその園崎家の手先かもしれない。」", NULL, "He only told me things to make me suspicious of the Sonozaki family. He could have just been trying to look like he was on my side, and that he's actually their minion.\"", Line_Normal); ClearMessage(); @@ -1909,29 +1909,29 @@ void main() DrawSceneWithMask( "background/re_tel", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100688", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100688", 256, TRUE); OutputLine(NULL, "「け、……警察を疑い出したらおしまいだぞ…。」", NULL, "\"B-But... the police are our only hope...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200955", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200955", 256, TRUE); OutputLine(NULL, "「圭一くん、4年目の撲殺事件を知ってるよね?", NULL, "\"Keiichi-kun, you know about the case of the fourth year, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200956", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200956", 256, TRUE); OutputLine(NULL, " 沙都子ちゃんの叔母さんが殺された事件。", NULL, " Satoko-chan's aunt was murdered.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/i_170200957", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/i_170200957", 256, TRUE); OutputLine(NULL, "あれは犯人は悟史くん以外に考えられないんだけど、……その後、犯人は麻薬中毒者だったということになった。", NULL, " I believe Satoshi-kun did it. But... the police fingered a drug addict as the murderer. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200958", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200958", 256, TRUE); OutputLine(NULL, "これをどう思う?」", NULL, "What do you think about that?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100689", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100689", 256, TRUE); OutputLine(NULL, "「…………警察内部に狂信的な連中の手先が混じっていて……、", NULL, "\"...Some of the fanatics are with the police...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1942,57 +1942,57 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200959", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200959", 256, TRUE); OutputLine(NULL, "「3年目の神主さんの病死の検死とか、2年目の北条夫妻の事故現場の検分とか。", NULL, "\"It's the same with the autopsy of the Shinto priest, who they claim died from disease, and the inspection of the accident site where the Houjou couple died. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200960", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200960", 256, TRUE); OutputLine(NULL, "……警察がもしも彼らの片棒を担いでいるなら、数々の完全犯罪が可能になる。", NULL, "...If the police are on their side, it opens the door to many perfect crimes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200961", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200961", 256, TRUE); OutputLine(NULL, "雛見沢御三家はダム戦争時から今日に至るまでもずーっと、警察への圧力を維持しているんだよ。", NULL, " The Three Families have been maintaining pressure on the police since the dam conflict. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200962", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200962", 256, TRUE); OutputLine(NULL, "…それに興宮の町のいろんなところに一族が進出して実権を握っているというのは、魅ぃちゃんから聞かされたことがあるんじゃない?」", NULL, "...You've heard from Mii-chan that they also have considerable power over many organizations in Okinomiya, right?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100690", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100690", 256, TRUE); OutputLine(NULL, "「た、…確かに。", NULL, "\"Y-Yes, I have.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100691", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100691", 256, TRUE); OutputLine(NULL, "それは魅音の口からだけじゃない。", NULL, " It's not only Mion who told me that.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100692", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100692", 256, TRUE); OutputLine(NULL, "色んなやつの口から聞かされた。", NULL, " Many people did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100693", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100693", 256, TRUE); OutputLine(NULL, "魅音の園崎家が、どれだけ市内全域に強力な影響力を持っているかってのをな…。」", NULL, " They told me the Sonozaki family holds influence over the whole city...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200963", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200963", 256, TRUE); OutputLine(NULL, "「……………そういうこと。", NULL, "\"......That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200964", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200964", 256, TRUE); OutputLine(NULL, "警察は、この土地では必ずしも信用できない。」", NULL, " You can't necessarily trust the police around here.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100694", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100694", 256, TRUE); OutputLine(NULL, "「なぁレナ、すまん!", NULL, "\"Rena, please!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100695", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100695", 256, TRUE); OutputLine(NULL, " 先にはっきりさせたいんだが、……黒幕は園崎家なのか?!", NULL, " I want to make one thing clear before we go on... Are the Sonozaki family the masterminds behind all this?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100696", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100696", 256, TRUE); OutputLine(NULL, " 魅音も関係があるってのか?!", NULL, " Does that mean Mion is involved, too?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100697", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100697", 256, TRUE); OutputLine(NULL, " それだけは先に聞かせてくれ!」", NULL, " Please tell me!\"", Line_Normal); ClearMessage(); @@ -2000,68 +2000,68 @@ void main() DrawSceneWithMask( "background/re_g1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200965", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200965", 256, TRUE); OutputLine(NULL, "「……御三家である魅ぃちゃんや梨花ちゃんが直接関係しているかはわからない。", NULL, "\"...I don't know if Mii-chan or Rika-chan are directly involved or not. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200966", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200966", 256, TRUE); OutputLine(NULL, "ただ、狂信的な勢力が、御三家や、一番の有力家である園崎家を自由に動かせる中枢部に根付いているのは間違いない。", NULL, "All I can say for sure is that the fanatics have the power to control the nerve centers of all the Three Families, including the most powerful family of all, the Sonozakis. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200967", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200967", 256, TRUE); OutputLine(NULL, "……狂信的な勢力が根付いたのか、御三家の中枢が狂信的なのかはわかりかねるけどね。」", NULL, "...I'm not sure if the fanatics are controlling the Three Families or if the Three Families are the fanatics themselves.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100698", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100698", 256, TRUE); OutputLine(NULL, "「関係あるかどうかわからない以上、…用心に越したことはないってわけだな…?」", NULL, "\"As long as we're not sure about their involvement... it's better for us to be extra careful around them... Is that what you're saying?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200968", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200968", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200969", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200969", 256, TRUE); OutputLine(NULL, "………魅ぃちゃんたちのことを疑うわけじゃないよ。", NULL, " ...I'm not saying that I don't trust Mii-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200970", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200970", 256, TRUE); OutputLine(NULL, "普段の魅ぃちゃんは頼もしいし、私も他の心配事なら、打ち明けて助力を求めることもあると思う。", NULL, " She's usually very reliable, and I'd ask her for help with any problem, but not this one.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200971", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200971", 256, TRUE); OutputLine(NULL, "ただ、今回のことはちょっと話の次元が違う。", NULL, " This one is a little different. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200972", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200972", 256, TRUE); OutputLine(NULL, "……圭一くんは見たことあるかな。", NULL, "...I don't know if you've seen it before, but...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200973", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200973", 256, TRUE); OutputLine(NULL, "魅ぃちゃんは普段はふざけているけど、園崎家の次期頭首として振舞う時は、ものすごく冷酷で別人みたいに振舞えるの。", NULL, " Although Mii-chan jokes around when she's with us, she can be a very cold person when she's acting as the successor of the Sonozaki family. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200974", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200974", 256, TRUE); OutputLine(NULL, "……それに、もし無関係だったとしても、それならばやはり、耳に入れることで危険に巻き込むことにもなるんじゃないかな。」", NULL, "...Plus, even if she wasn't involved, we would put her in danger if we told her about this.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100699", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100699", 256, TRUE); OutputLine(NULL, "「魅音たちが味方になってくれればかなり頼もしいぞ…!", NULL, "\"If she was on our side, that'd be really encouraging...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100700", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100700", 256, TRUE); OutputLine(NULL, " 俺は打ち明ける価値があると思うんだが……。」", NULL, " I think we should tell her...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200975", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200975", 256, TRUE); OutputLine(NULL, "「だからそれは駄目!", NULL, "\"No, we shouldn't!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200976", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200976", 256, TRUE); OutputLine(NULL, " 敵ではないと確認が取れるまでそれは避けるべきだよ。", NULL, " We shouldn't tell her until we confirm she's not one of them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200977", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200977", 256, TRUE); OutputLine(NULL, "味方にできれば確かに心強いけど、そうでなかった時はどうするつもり?!」", NULL, " Sure, it'd be great if we could pull her to our side, but what if we couldn't?!\"", Line_Normal); ClearMessage(); @@ -2069,158 +2069,158 @@ void main() DrawSceneWithMask( "background/re_tel", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100701", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100701", 256, TRUE); OutputLine(NULL, "「じゃあ…、俺とレナだけでどう戦うつもりなんだよ?!」", NULL, "\"So... how are we going to fight against them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200978", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200978", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200979", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200979", 256, TRUE); OutputLine(NULL, "もともと最初から絶望的な戦いなんだよ。", NULL, " this is a battle we don't stand a chance of winning to begin with.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200980", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200980", 256, TRUE); OutputLine(NULL, "……だから圭一くんを巻き込みたくなかった。」", NULL, " ...That's why I didn't want to get you involved.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100702", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100702", 256, TRUE); OutputLine(NULL, "「……くそ!", NULL, "\"...Damn it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100703", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100703", 256, TRUE); OutputLine(NULL, " ……鷹野さんめ、とんでもない置き土産を残してくれたなぁ…!」", NULL, " ...Takano-san left us a big parting gift, didn't she?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200981", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200981", 256, TRUE); OutputLine(NULL, "「でも、そのお陰でとてつもない陰謀を知ることが出来たんだよ。", NULL, "\"But because of that, we know about the conspiracy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200982", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200982", 256, TRUE); OutputLine(NULL, "これは、三四さんの遺言なんだよ、きっと。」", NULL, " I believe this is her will.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100704", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100704", 256, TRUE); OutputLine(NULL, "「村を陰から牛耳る何者かに、その村に住まうガキンチョ2人が挑むわけだ。…", NULL, "\"Two kids challenging the mastermind who controls the village.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100705", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100705", 256, TRUE); OutputLine(NULL, "…こいつぁ、最高にハードな話だぜ…。", NULL, " ...This is going to be tough...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100706", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100706", 256, TRUE); OutputLine(NULL, "一筋縄じゃいかねぇぞ。」", NULL, " Ordinary methods won't work.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200983", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200983", 256, TRUE); OutputLine(NULL, "「……でも、……圭一くんが味方でよかったよ。", NULL, "\"...But... Keiichi-kun, I'm glad to have you on my side.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200984", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200984", 256, TRUE); OutputLine(NULL, "2人だから、話し合えて、相談できる。」", NULL, " We can talk about it and plan things together.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100707", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100707", 256, TRUE); OutputLine(NULL, "「………………当り前だろ。", NULL, "\".........Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100708", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100708", 256, TRUE); OutputLine(NULL, "俺は最初っからずっとレナの味方で仲間だぞ…!」", NULL, " I've always been on your side, and I'm your friend...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200985", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200985", 256, TRUE); OutputLine(NULL, "「………うん。", NULL, "\"......I know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200986", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200986", 256, TRUE); OutputLine(NULL, "……ありがとう。", NULL, " ...Thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200987", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200987", 256, TRUE); OutputLine(NULL, "2人なら心強いよ。」", NULL, " You're very reassuring.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100709", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100709", 256, TRUE); OutputLine(NULL, "「ひとりで悩むよりは建設的になれるだろうしな!」", NULL, "\"Two heads are better than one!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200988", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200988", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"Yeah, I agree.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200989", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200989", 256, TRUE); OutputLine(NULL, "2人でどう戦えばいいか、これからじっくり相談していこう。", NULL, " We can come up with a plan for how we're going to fight against them together. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200990", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200990", 256, TRUE); OutputLine(NULL, "今日は私、スクラップ帖を読み直す時間が欲しかったから休んだけど、明日からは普段通りに生活するね。", NULL, "I skipped school today because I wanted some time to read the scrapbooks again, but I'm going to school again tomorrow, and I'm going to act normal.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200991", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200991", 256, TRUE); OutputLine(NULL, "おかしな行動をすれば、気取られてしまうかもしれないからね。", NULL, " They might sense something is wrong with me if I act different. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200992", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200992", 256, TRUE); OutputLine(NULL, "圭一くんも、変に構えないで普段通りに生活してね。", NULL, "You should do the same, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200993", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200993", 256, TRUE); OutputLine(NULL, "魅いちゃんとか時折鋭いことがあるから、特に気をつけて。」", NULL, " Please be careful with Mii-chan... she's sometimes very perceptive.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100710", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100710", 256, TRUE); OutputLine(NULL, "「わかった。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100711", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100711", 256, TRUE); OutputLine(NULL, "何事もなかったかのように生活するよ。", NULL, " I'll act normal, as if I know nothing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100712", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100712", 256, TRUE); OutputLine(NULL, "………だが畜生、何だか怖いぜ…!", NULL, " ......But damn! I'm a bit scared...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100713", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100713", 256, TRUE); OutputLine(NULL, " とんでもない陰謀が間近に迫ってて、それがもうカウントダウンに入ってるかもしれないってんだぜ。", NULL, " A huge conspiracy is right around the corner, and it might already be counting down to zero. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100714", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100714", 256, TRUE); OutputLine(NULL, "…それを知りつつ普段通りに生活しろってのも、辛い話だよな。」", NULL, "...It's hard to act normal knowing that.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200994", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200994", 256, TRUE); OutputLine(NULL, "「多分、そんなにすぐじゃないはずなの。", NULL, "\"I don't think it's going to happen very soon.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200995", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200995", 256, TRUE); OutputLine(NULL, "さっきも言ったとおり、彼らが狂信的であればあるほど、宗教的なセレモニーを必要とするはず。", NULL, " Like I said earlier, if they really are religious fanatics, they need a religious ceremony.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200996", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200996", 256, TRUE); OutputLine(NULL, "そういうセレモニーは村を挙げて行なうものだもの。", NULL, " They need the help of the whole village to hold something like that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200997", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200997", 256, TRUE); OutputLine(NULL, "綿流し以上のイベントは今の雛見沢には存在しない。」", NULL, "I can't think of any event other than Watanagashi.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100715", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100715", 256, TRUE); OutputLine(NULL, "「……ということは、………少なくとも来年の綿流しまでは、大丈夫ということか?」", NULL, "\"...So... you're saying that we have time at least until the next Watanagashi festival?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200998", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200998", 256, TRUE); OutputLine(NULL, "「根拠のない読みだけどね。", NULL, "\"I can't promise.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200999", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200999", 256, TRUE); OutputLine(NULL, "……他に、綿流し以上のイベントが思いつかない。」", NULL, " ...But I just can't think of any event other than that.\"", Line_Normal); ClearMessage(); @@ -2256,13 +2256,13 @@ void main() DrawSceneWithMask( "background/re_g1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900067", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900067", 256, TRUE); OutputLine(NULL, "「……礼奈。", NULL, "\"...Reina.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900068", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900068", 256, TRUE); OutputLine(NULL, "まだ電話してるのかー。", NULL, " Are you still on the phone?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900069", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900069", 256, TRUE); OutputLine(NULL, "そろそろ終わりにしなさい。」", NULL, " Wrap it up soon. It's getting late.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2319,34 +2319,34 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201000", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201000", 256, TRUE); OutputLine(NULL, "「ごめんね圭一くん。", NULL, "\"I'm sorry, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201001", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201001", 256, TRUE); OutputLine(NULL, "今夜はもう遅いからこれで切るね。", NULL, " I have to go now. It's getting late.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201002", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201002", 256, TRUE); OutputLine(NULL, "また明日、学校で。」", NULL, " I'll see you at school.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100716", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100716", 256, TRUE); OutputLine(NULL, "「おう、また明日、学校で。」", NULL, "\"Okay. See you tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201003", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201003", 256, TRUE); OutputLine(NULL, "「……用心してね。", NULL, "\"......Be careful, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201004", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201004", 256, TRUE); OutputLine(NULL, "圭一くんも、もう部外者じゃないんだから。」", NULL, " You're not an outsider anymore.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100717", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100717", 256, TRUE); OutputLine(NULL, "「…お、おぅ。せいぜい気をつけるぜ。」", NULL, "\"...Y-Yeah, I'll be careful.\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_017.txt b/Update/_tsum_017.txt index 2ef7356..99d1eeb 100644 --- a/Update/_tsum_017.txt +++ b/Update/_tsum_017.txt @@ -2,7 +2,7 @@ void main() { DrawScene( "white", 1000 ); - PlayBGM( 1, "Suzume", 120, 0 ); + PlayBGM( 1, "Suzume", 56, 0 ); DrawSceneWithMask( "background/ma_j3", "maskm1", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 2000 ); @@ -88,19 +88,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300307", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300307", 256, TRUE); OutputLine(NULL, "「ってゆーか、聞いてないでしょ、圭ちゃん。」", NULL, "\"Hey, are you listening, Kei-chan?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100718", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100718", 256, TRUE); OutputLine(NULL, "「え?!", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100719", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100719", 256, TRUE); OutputLine(NULL, " あ、………あ、……悪い。", NULL, " Oh... ahh... I'm sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100720", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100720", 256, TRUE); OutputLine(NULL, "ごめん聞いてなかった。」", NULL, " I wasn't paying attention.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -109,7 +109,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300308", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300308", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Aha ha ha ha!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -118,10 +118,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300309", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300309", 256, TRUE); OutputLine(NULL, "まぁだ寝惚けたまんまなのかなぁ?", NULL, "Wake up, sleepyhead!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300310", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300310", 256, TRUE); OutputLine(NULL, " 寝不足だとお頭もちゃんと働かないよー?」", NULL, " You need to get enough sleep, or your brain stops working!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -198,20 +198,20 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - PlaySE( 4, "wa_001", 128, 64 ); + PlaySE( 4, "wa_001", 56, 64 ); DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gr3", 400 ); - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300311", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300311", 256, TRUE); OutputLine(NULL, "「なぁに、圭ちゃん。", NULL, "\"What's going on, Kei-chan?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300312", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300312", 256, TRUE); OutputLine(NULL, "こんなところに呼び出してー。", NULL, " Why did you call me out here?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -220,16 +220,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300313", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300313", 256, TRUE); OutputLine(NULL, "それも誰にも内緒で来いなんてさぁ。", NULL, "You told me not to tell anybody.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300314", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300314", 256, TRUE); OutputLine(NULL, "まさかカツアゲとかそういうのじゃないよねぇ?」", NULL, " You're not going to extort money from me, are you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100721", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100721", 256, TRUE); OutputLine(NULL, "「お前なぁ、体育倉庫の裏に呼ばれたら真っ先にそう思うのかよ…。」", NULL, "\"Is that the first thing you think of when you're called out to the gymnasium storeroom...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -237,19 +237,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300315", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300315", 256, TRUE); OutputLine(NULL, "「んじゃー、ラブレターとか?", NULL, "\"Oh, I know. You want to give me a love letter, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300316", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300316", 256, TRUE); OutputLine(NULL, " でもそういうのは下駄箱が定番じゃない?」", NULL, " People usually use the shoe locker for that, you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100722", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100722", 256, TRUE); OutputLine(NULL, "「都会じゃーそうでもないぞ。", NULL, "\"We don't really do that in the city.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100723", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100723", 256, TRUE); OutputLine(NULL, "直接渡す白兵戦型も少なくない。」", NULL, " A lot of guys hand over their love letters in person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -258,22 +258,22 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300317", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300317", 256, TRUE); OutputLine(NULL, "「ふぇ…?", NULL, "\"Really...?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300318", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300318", 256, TRUE); OutputLine(NULL, " じゃ、じゃあ……、あの…、」", NULL, " So, wait... you're... ummm...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100724", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100724", 256, TRUE); OutputLine(NULL, "「…………なわけねぇだろ。", NULL, "\"...Are you kidding me? That's not why I called you here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100725", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100725", 256, TRUE); OutputLine(NULL, "それより、かなり真面目な話がある。", NULL, " I have to talk to you about something very important.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100726", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100726", 256, TRUE); OutputLine(NULL, "茶化しは一切なしで聞いてくれ。」", NULL, " I want you to listen without making fun of me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -282,13 +282,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300319", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300319", 256, TRUE); OutputLine(NULL, "「……何よ、…どうしたの…?」", NULL, "\"...What... is it...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100727", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100727", 256, TRUE); OutputLine(NULL, "「オヤシロさま信仰を復活させようとしている連中がいる……、ってのは知ってるか?」", NULL, "\"Do you know... that there are people who want to revive the cult of Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -297,10 +297,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300320", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300320", 256, TRUE); OutputLine(NULL, "「…………はぁ?", NULL, "\".........Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300321", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300321", 256, TRUE); OutputLine(NULL, " 何、圭ちゃん。何の話?」", NULL, " What? What are you talking about?\"", Line_Normal); ClearMessage(); @@ -339,14 +339,14 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100728", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100728", 256, TRUE); OutputLine(NULL, "「魅音。", NULL, "\"Mion,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100729", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100729", 256, TRUE); OutputLine(NULL, "お前の家の園崎家って、雛見沢を含め、ものすごい影響力を持ってるわけだけどさ。", NULL, " your family, the Sonozaki family, has a lot of influence in this region, including Hinamizawa, right? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100730", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100730", 256, TRUE); OutputLine(NULL, "…………オヤシロさま信仰を復興するため、何か暗躍してるってことは…あるか?」", NULL, "......Do you think there's a possibility that they're working to revive the cult of Oyashiro-sama behind the scenes...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -355,23 +355,23 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300322", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300322", 256, TRUE); OutputLine(NULL, "「……復興?", NULL, "\"......Revive?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300323", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300323", 256, TRUE); OutputLine(NULL, " なんで?」", NULL, " Why?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100731", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100731", 256, TRUE); OutputLine(NULL, "「いや、だからさ。", NULL, "\"Well, you know,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100732", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100732", 256, TRUE); OutputLine(NULL, "今のオヤシロさま信仰って、大昔の時代に比べたらだいぶ信仰心が薄くなってるだろ?", NULL, " people today don't worship Oyashiro-sama like the people in the old days did. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100733", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100733", 256, TRUE); OutputLine(NULL, " それをさ、大昔の鬼ヶ淵村のレベルまで引き戻したいと思っている、……いわゆる原理主義者的な連中が、暗躍をしてるんじゃないかって、」", NULL, "So... people like... fundamentalists might be trying to make people worship Oyashiro-sama in the same way as the people of Onigafuchi.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -380,19 +380,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300324", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300324", 256, TRUE); OutputLine(NULL, "「はい?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300325", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300325", 256, TRUE); OutputLine(NULL, " ちょっとちょっと、何よそれ。", NULL, " Wait a second.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300326", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300326", 256, TRUE); OutputLine(NULL, "何の話なわけ?」", NULL, " I have no idea what you're talking about.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100734", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100734", 256, TRUE); OutputLine(NULL, "「………本当に、何の話かわからないのか…?」", NULL, "\"...Are you sure...? You really have no idea what I'm talking about...?\"", Line_Normal); ClearMessage(); @@ -401,10 +401,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300327", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300327", 256, TRUE); OutputLine(NULL, "「わかるわけないよ。", NULL, "\"Of course I don't!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300328", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300328", 256, TRUE); OutputLine(NULL, "何、その全米第一位みたいな、おもしろストーリーはさ。」", NULL, " It sounds like one of those popular novels that sold 5 million copies over in America.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -423,13 +423,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100735", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100735", 256, TRUE); OutputLine(NULL, "「いや、だから……。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100736", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100736", 256, TRUE); OutputLine(NULL, "そういう連中がこの村にいるらしいんだよ。", NULL, " There are people like that in this village for real.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100737", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100737", 256, TRUE); OutputLine(NULL, "魅音は知らないか?」", NULL, " Do you know anything about them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -438,16 +438,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300329", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300329", 256, TRUE); OutputLine(NULL, "「オヤシロさま信仰を、鬼ヶ淵村の時代のレベルに…?", NULL, "\"You're saying that those people want to make us worship Oyashiro-sama like the people of Onigafuchi did...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300330", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300330", 256, TRUE); OutputLine(NULL, " そんなことして何かいいことあるの?」", NULL, " What good will that do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100738", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100738", 256, TRUE); OutputLine(NULL, "「……いや、……そりゃあ信仰の厚い狂信的な連中にとっては、とても重要な意味があるんじゃないかなぁ……。」", NULL, "\"...You know... I think it means a lot to people who really believe...\"", Line_Normal); ClearMessage(); @@ -455,25 +455,25 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300331", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300331", 256, TRUE); OutputLine(NULL, "「だって圭ちゃん。", NULL, "\"But, think about it, Kei-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300332", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300332", 256, TRUE); OutputLine(NULL, "大昔の厳しい戒律の頃に逆戻りって、誰も喜ばないよ?", NULL, " Who'd be happy to live under those strict ancient rules?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300333", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300333", 256, TRUE); OutputLine(NULL, " 今のこの現代、村から出るななんて言われたら、生活なんかやってられないって。」", NULL, " In this day and age, it's almost impossible to live without leaving the village.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100739", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100739", 256, TRUE); OutputLine(NULL, "「た、例えばほら、……梨花ちゃん!", NULL, "\"But for example... think about Rika-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100740", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100740", 256, TRUE); OutputLine(NULL, " 梨花ちゃんって、何でもオヤシロさまの生まれ変わりとか言ってちやほやされてるらしいだろ?", NULL, " All the old people say she's a reincarnation of Oyashiro-sama, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100741", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100741", 256, TRUE); OutputLine(NULL, " そういった取り巻きの老人たちの中にはきっと狂信的な一派が存在して……、」", NULL, " Those people might be religious fanatics, and...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -482,7 +482,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300334", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300334", 256, TRUE); OutputLine(NULL, "「梨花ちゃんの取り巻きって言うと、公由のおじいちゃんとかのこと?", NULL, "\"Are you talking about old man Kimiyoshi?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -491,16 +491,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300335", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300335", 256, TRUE); OutputLine(NULL, "まぁ…確かに信仰心は厚い方だと思うけど、狂信的ってのはどうかと思うねぇ。」", NULL, "Well... I know he's a deeply religious man for sure, but he isn't a fanatic.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100742", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100742", 256, TRUE); OutputLine(NULL, "「いや、だからいるんだよ!", NULL, "\"Believe me!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100743", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100743", 256, TRUE); OutputLine(NULL, " 本来のオヤシロさま信仰を再び復活させようとしている輩が!」", NULL, " There really are people who are trying to revive the cult of Oyashiro-sama!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -509,7 +509,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300336", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300336", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Ah ha ha ha!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -518,19 +518,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300337", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300337", 256, TRUE); OutputLine(NULL, "…はいはい。", NULL, "...Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300338", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300338", 256, TRUE); OutputLine(NULL, "話が進まないからこの場は信じるよ。", NULL, " I'll believe you for now, because I want to hear the rest.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300339", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300339", 256, TRUE); OutputLine(NULL, "それで?」", NULL, " Go on.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100744", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100744", 256, TRUE); OutputLine(NULL, "「で、そいつらはオヤシロさまの正体が、この土地独特の風土病にあることを突き止め、その病原体を研究しているらしいんだ。」", NULL, "\"They found out that the curse of Oyashiro-sama was just an endemic disease unique to this village, so now they're researching the pathogen.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -539,7 +539,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300340", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300340", 256, TRUE); OutputLine(NULL, "「どこで?", NULL, "\"Where?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -548,13 +548,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300341", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300341", 256, TRUE); OutputLine(NULL, "というか風土病って何?", NULL, "First of all, what's an endemic disease?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300342", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300342", 256, TRUE); OutputLine(NULL, " 病原体って何よ。", NULL, " What's a pathogen?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300343", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300343", 256, TRUE); OutputLine(NULL, "えんがちょー。」", NULL, " They sound gross.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -575,50 +575,50 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300344", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300344", 256, TRUE); OutputLine(NULL, "「どうしたの?", NULL, "\"What's going on with you?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300345", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300345", 256, TRUE); OutputLine(NULL, " 三四さんに妙なことでも吹き込まれたわけ?」", NULL, " Did Miyo-san tell you all this?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100745", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100745", 256, TRUE); OutputLine(NULL, "「……!", NULL, "\"......!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100746", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100746", 256, TRUE); OutputLine(NULL, " …知ってるのか!」", NULL, " ...How did you know?\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300346", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300346", 256, TRUE); OutputLine(NULL, "「有名だよ。", NULL, "\"She's infamous for this kind of thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300347", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300347", 256, TRUE); OutputLine(NULL, "あの人、オカルトマニアだから、いっつもとんでもない空想話をでっち上げてる。", NULL, " She's an occult maniac. She always makes up crazy stories.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300348", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300348", 256, TRUE); OutputLine(NULL, "たまに真に受ける人がいると、かなーりヘビーに吹き込むって有名なんだよ。", NULL, " A few people have gotten badly taken in by her before. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300349", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300349", 256, TRUE); OutputLine(NULL, "私も昔、話を聞かせてもらったことがあったけど、結構面白かったなぁ。", NULL, "She told me some of her stories once, and I remember they were actually very interesting.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300350", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300350", 256, TRUE); OutputLine(NULL, "あっはっは。」", NULL, " Ah ha ha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100747", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100747", 256, TRUE); OutputLine(NULL, "「…………それって、", NULL, "\"...Is that...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -632,20 +632,20 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300351", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300351", 256, TRUE); OutputLine(NULL, "「圭ちゃんもどこかで耳にしてるだろうけど、この村は大昔はちょっと特殊な文化があった。", NULL, "\"I think you've heard about this once or twice before, but this village had a unique culture back in the old days. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300352", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300352", 256, TRUE); OutputLine(NULL, "それは少し刺激の強い要素のある文化でね、厳しい戒律と厳しい刑罰、残酷な風習は、割とオカルトマニアの間では知られてるらしい。", NULL, "They did a lot of oppressive things, like having very strict rules, very strict punishments, and a bunch of other cruel traditions. They're well known among occult maniacs.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300353", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300353", 256, TRUE); OutputLine(NULL, "三四さんも、そんなマニアの中のひとり。」", NULL, " Miyo-san is one of them.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100748", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100748", 256, TRUE); OutputLine(NULL, "「じゃあ……、この村が怪しげな寄生虫に支配されているという話は…、」", NULL, "\"So... the story I heard about the weird parasite that controls the village was...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -654,10 +654,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300354", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300354", 256, TRUE); OutputLine(NULL, "「はぁ?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300355", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300355", 256, TRUE); OutputLine(NULL, " 寄生虫ぅ?!", NULL, " Parasite?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -666,13 +666,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300356", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300356", 256, TRUE); OutputLine(NULL, "…それ、三四さんの新作?」", NULL, "...Is that a new story she came up with?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100749", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100749", 256, TRUE); OutputLine(NULL, "「新作ってどういうことだよ。」", NULL, "\"What do you mean, 'new story'?\"", Line_Normal); ClearMessage(); @@ -681,10 +681,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300357", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300357", 256, TRUE); OutputLine(NULL, "「言ったでしょ、三四さんはオカルトマニアなの。", NULL, "\"I told you. Miyo-san is an occult maniac.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300358", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300358", 256, TRUE); OutputLine(NULL, "鬼ヶ淵村の奇怪な伝説などを研究して、あれやこれやの仮説や推理、妄想を楽しんでるわけよ。", NULL, " She studies the weird legends surrounding Onigafuchi, and enjoys making up hypotheses, theories, and wild stories about them.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -693,27 +693,27 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300359", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300359", 256, TRUE); OutputLine(NULL, "だから、その寄生虫に村が支配されてるって説以外にもいろいろ創作してる。", NULL, "She's created a lot of different ones aside from that theory that parasites are controlling the village.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300360", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300360", 256, TRUE); OutputLine(NULL, "私がずいぶん前に聞いたのは、UFO説だったよ。", NULL, " One I heard an awful while back was about UFOs. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361", 256, TRUE); OutputLine(NULL, "これが結構、辻褄があってて面白いの!", NULL, "That one was interesting, since it connected a lot of different dots!", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361_1", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361_1", 256, TRUE); OutputLine(NULL, " 太古の昔に鬼ヶ淵沼に、UFOが墜落して、そこから出てきた異星人と村人で戦いが起こって…という感じから始まる、B級SFホラーだった。", NULL, "The story was about a UFO that crashed into Onigafuchi Swamp long ago. The alien that was in the UFO and the villagers had a battle... or something like that. It was like one of those sci-fi horror B movies. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300362", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300362", 256, TRUE); OutputLine(NULL, "沙都子が聞かされたってのは、地底人説だったかな?", NULL, "The one Satoko heard was a theory about creatures from the bottom of the ocean.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300363", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300363", 256, TRUE); OutputLine(NULL, " 地殻変動によって地底王国と鬼ヶ淵村の間に接点が出来てしまって、それで何だっけかな、", NULL, " A movement in the Earth's crust opened up a connection between that underwater world and Onigafuchi, and......", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -722,7 +722,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300364", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300364", 256, TRUE); OutputLine(NULL, "……そうそう、地底王国のお姫さまと村の若者が恋をして、互いに仲直りをしたっていうSFロミオとジュリエットだった。", NULL, "the princess of the underworld fell in love with a young man in the village. It was like a sci-fi version of Romeo and Juliet.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -731,11 +731,11 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300365", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300365", 256, TRUE); OutputLine(NULL, "んで、最新作がどうやら圭ちゃんの聞かされた寄生虫説ってわけみたいだねぇ。", NULL, "The story about the parasites that you heard must be a new one. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300366", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300366", 256, TRUE); OutputLine(NULL, "いやいや、いつかそれらを全部まとめて本にしてほしいよ、くっくっく!」", NULL, "I hope she makes all of them into a book one day. Heh heh heh!\"", Line_Normal); ClearMessage(); @@ -766,16 +766,16 @@ void main() FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "sheep counts", 120, 0 ); + PlayBGM( 0, "sheep counts", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100750", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100750", 256, TRUE); OutputLine(NULL, "「すまん魅音!", NULL, "\"I'm sorry, Mion!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100751", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100751", 256, TRUE); OutputLine(NULL, " 俺がこれから聞くことに答えてくれ!", NULL, " But please answer my questions!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100752", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100752", 256, TRUE); OutputLine(NULL, " まず、……オヤシロさま信仰を復活させようとする連中は実在する?!」", NULL, " First... Do the fanatics who are trying to revive the cult of Oyashiro-sama exist?!\"", Line_Normal); ClearMessage(); @@ -784,37 +784,37 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300367", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300367", 256, TRUE); OutputLine(NULL, "「しないよ。", NULL, "\"No, they don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300368", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300368", 256, TRUE); OutputLine(NULL, "というか、むしろ逆。", NULL, " I mean, it's totally the opposite.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300369", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300369", 256, TRUE); OutputLine(NULL, "雛見沢は外部に対してどんどん開いていって、栄えさせていこうということで、御三家はすでに意見を統一してる。", NULL, " The Three Families have agreed to open Hinamizawa to outsiders in order to make this village thrive. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300370", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300370", 256, TRUE); OutputLine(NULL, "これはまだ内緒なんだけど、21世紀までを目処にね、新しい高速道路がここいらを通るという計画があるんだよ。", NULL, "I'm not supposed to tell anybody about this, but there's a project to build a new highway by the end of the 20th century.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300371", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300371", 256, TRUE); OutputLine(NULL, "園崎家は現在、水面下でその誘致をしててね。", NULL, " The Sonozaki family is promoting its construction without informing the villagers. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300372", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300372", 256, TRUE); OutputLine(NULL, "うまく行けば、ここいらは一気に栄えることになる。", NULL, "If all goes well, this whole area will flourish.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300373", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300373", 256, TRUE); OutputLine(NULL, "婆っちゃはそれによって、山林の地価が一気に高騰して大儲けできると踏んでるみたいだよ。", NULL, " My grandma is betting she'll make a fortune when it causes land prices in the region to skyrocket. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300374", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300374", 256, TRUE); OutputLine(NULL, "まぁ、21世紀の仕事だから、それは私が引き継ぐ大仕事になりそうだけどねぇ。」", NULL, "Well, most of the work will happen in the 21st century, so I'll likely end up taking over the project.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100753", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100753", 256, TRUE); OutputLine(NULL, "「じゃあ……、外部の人間を忌み嫌う連中なんてのは…存在しない?」", NULL, "\"So... you don't think there are people who hate outsiders?\"", Line_Normal); ClearMessage(); @@ -823,7 +823,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300375", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300375", 256, TRUE); OutputLine(NULL, "「だからそんなの存在しないって!", NULL, "\"I told you! There are no such people!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -832,7 +832,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300376", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300376", 256, TRUE); OutputLine(NULL, "ただでさえ不便な村をさらに不便にしてどうするんだか。", NULL, "What makes you think we want to make this village more inconvenient than it already is?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -841,10 +841,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300377", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300377", 256, TRUE); OutputLine(NULL, "現に、村は今、別荘地として売出しを開始してる。", NULL, "In fact, we've already started selling the land of the village to rich people who want to build country residences here.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300378", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300378", 256, TRUE); OutputLine(NULL, "圭ちゃんの家は、まさにその第1号じゃないの。", NULL, " Your house is on the first lot we sold, Kei-chan.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -853,11 +853,11 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300379", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300379", 256, TRUE); OutputLine(NULL, "村人はみんな歓迎してくれたでしょ?", NULL, "Didn't the villagers welcome you? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300380", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300380", 256, TRUE); OutputLine(NULL, " 若者の流出を食い止めるため、御三家も色々と考えてるんだからー。」", NULL, "The Three Families are trying to do everything they can to stop young people from leaving the village.\"", Line_Normal); ClearMessage(); @@ -879,7 +879,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100754", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100754", 256, TRUE); OutputLine(NULL, "「じゃあじゃあ、…えっと、あれはどうだよ、寄生虫の感染の証拠を示す、血液中の何とかとかいう数値が、雛見沢の住民だけ異常に高いみたいな話が…、」", NULL, "\"So... what about this? I heard that the residents of Hinamizawa have extraordinarily high levels of something in their blood, and it proves that they're infected by parasites...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -888,16 +888,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300381", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300381", 256, TRUE); OutputLine(NULL, "「そうなの?", NULL, "\"Really?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300382", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300382", 256, TRUE); OutputLine(NULL, " というか、三四さんはそんなのどうやって調べたわけぇ?」", NULL, " How did Miyo-san figure that out?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100755", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100755", 256, TRUE); OutputLine(NULL, "「だって、鷹野さんは看護婦だろ、調べる気になればいくらだって…。」", NULL, "\"Takano-san is a nurse. I'm sure she can do that...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -906,7 +906,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300383", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300383", 256, TRUE); OutputLine(NULL, "「そんな怪しげな調査のために、誰が血液採取なんかに協力するのー?", NULL, "\"And you think anyone would give her blood samples for no reason?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -915,14 +915,14 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300384", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300384", 256, TRUE); OutputLine(NULL, "誰もしないって。", NULL, "Because I sure don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300385", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300385", 256, TRUE); OutputLine(NULL, "それに、仮に採血をしたって、どこでどう調べたわけ?", NULL, " Even if she could get blood samples somehow, how and where would she examine them? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300386", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300386", 256, TRUE); OutputLine(NULL, " 三四さんがたったひとりで、一体何人の血を調べられたって言うわけ?」", NULL, "How many blood samples do you think she examined all by herself?\"", Line_Normal); ClearMessage(); @@ -949,7 +949,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100756", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100756", 256, TRUE); OutputLine(NULL, "「えっと、寄生虫の寄生の証拠として花粉症にかからないって聞いたぞ…!」", NULL, "\"Umm... I heard that people here don't get hay fever, which is proof of their being infected by the parasite...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -958,25 +958,25 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300387", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300387", 256, TRUE); OutputLine(NULL, "「花粉症って、都会の病気じゃないの。", NULL, "\"Only people in cities get hay fever.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300388", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300388", 256, TRUE); OutputLine(NULL, "あれは確か排気ガスと関係があるんでしょ?", NULL, " I heard it has something to do with fuel emissions.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300389", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300389", 256, TRUE); OutputLine(NULL, " ここは雛見沢だよ圭ちゃん。", NULL, " Kei-chan, you're talking about Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300390", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300390", 256, TRUE); OutputLine(NULL, "というか、多分、興宮の人にだって花粉症なんてそうそういないと思うけど?」", NULL, " I mean, even people in Okinomiya don't get hay fever, I think.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100757", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100757", 256, TRUE); OutputLine(NULL, "「えっと、……じゃあ、あれは!", NULL, "\"Well... what about this?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100758", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100758", 256, TRUE); OutputLine(NULL, " 園崎本家頭首直属の暗殺部隊ってのがいて、昔、大臣の孫の誘拐とかをやったんだろ?!」", NULL, " I heard that the Sonozaki family has a death squad and that they kidnapped the grandson of a government Minister once!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -985,13 +985,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300391", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300391", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Ah ha ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300392", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300392", 256, TRUE); OutputLine(NULL, " そんなのがいたらかっこいいねぇ!", NULL, " That sounds cool! I wish I had a squad like that!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300393", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300393", 256, TRUE); OutputLine(NULL, " あっはっはっは!」", NULL, " Ah ha ha ha ha!\"", Line_Normal); ClearMessage(); @@ -1016,19 +1016,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300394", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300394", 256, TRUE); OutputLine(NULL, "「大臣の孫が、高津戸の辺りで突然発見されたのは事実。", NULL, "\"It's true that the grandson of a Minister was found in Takatsudo.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300395", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300395", 256, TRUE); OutputLine(NULL, "だけれど、あれは私たちじゃない。", NULL, " We didn't do it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300396", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300396", 256, TRUE); OutputLine(NULL, "私たちじゃないけど、それを私たちは、さも自分たちが犯したように振舞ってた。」", NULL, " We just acted as if we did.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100759", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100759", 256, TRUE); OutputLine(NULL, "「……わかりにくいぞ、説明してくれ。」", NULL, "\"...What do you mean? Please explain.\"", Line_Normal); ClearMessage(); @@ -1037,20 +1037,20 @@ void main() DrawScene( "background/flashback/damu2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300397", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300397", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300398", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300398", 256, TRUE); OutputLine(NULL, "ダム戦争の当時、鬼ヶ淵死守同盟は相当に物騒な抵抗運動をしていたのは事実。", NULL, " The Onigafuchi Guardians protested violently during the dam conflict.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300399", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300399", 256, TRUE); OutputLine(NULL, "脅迫めいたこともやってのけた。", NULL, " They did something close to terrorism as well.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300400", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300400", 256, TRUE); OutputLine(NULL, "でもね、あの当時、それを利用するやらしい連中もいたらしいの。", NULL, " But there were people who used the resistance movement for their own benefits. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300401", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300401", 256, TRUE); OutputLine(NULL, "鬼ヶ淵死守同盟の名を騙って金品を要求したりする、エセ同盟って連中。」", NULL, "They used the name of the Onigafuchi Guardians to rob people of money and valuables.\"", Line_Normal); ClearMessage(); @@ -1069,10 +1069,10 @@ void main() DrawScene( "background/gr3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300402", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300402", 256, TRUE); OutputLine(NULL, "「その中に、大臣の孫の誘拐もあったの。", NULL, "\"The kidnapping case was one of those incidents.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300403", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300403", 256, TRUE); OutputLine(NULL, "おそらく誘拐犯たちは、警察の捜査の撹乱を狙って、死守同盟のフリをして身代金を要求したんだと思う。", NULL, " The kidnappers thought they could stifle the police investigation by acting like they were the Onigafuchi Guardians. They kidnapped the boy to demand a ransom.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1081,22 +1081,22 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300404", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300404", 256, TRUE); OutputLine(NULL, "正直、あの事件は同盟にとっても驚きだったよ!", NULL, "To tell you the truth, the members of the Onigafuchi Guardians were all very surprised.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300405", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300405", 256, TRUE); OutputLine(NULL, " よく大臣の孫を誘拐できたもんだって、話題になったね。", NULL, " They were actually impressed that those guys actually pulled it off.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300406", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300406", 256, TRUE); OutputLine(NULL, "犯人たちに会えたら表彰してやろうなんて盛り上がったっけ。」", NULL, " I remember they even said they'd give them an award.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100760", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100760", 256, TRUE); OutputLine(NULL, "「ちょ、ちょっと待て!", NULL, "\"W-Wait a second!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100761", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100761", 256, TRUE); OutputLine(NULL, " じゃあ、大臣の孫の誘拐は、", NULL, " So, the Onigafuchi Guardians had nothing to do with...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1110,10 +1110,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300407", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300407", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300408", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300408", 256, TRUE); OutputLine(NULL, "まったくない。」", NULL, " Not at all.\"", Line_Normal); ClearMessage(); @@ -1151,16 +1151,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300409", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300409", 256, TRUE); OutputLine(NULL, "「…………ただね、さっきも少し言いかけたけど。", NULL, "\"...Like I said earlier,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300410", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300410", 256, TRUE); OutputLine(NULL, "園崎本家はね、この誘拐事件を、自分たちが黒幕であるかのように振舞っていた。」", NULL, " the Sonozaki family acted as if we were the masterminds of the kidnapping case.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100762", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100762", 256, TRUE); OutputLine(NULL, "「振舞ったってのはどういうことだ…?」", NULL, "\"What do you mean by that...?\"", Line_Normal); ClearMessage(); @@ -1169,10 +1169,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300411", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300411", 256, TRUE); OutputLine(NULL, "「…これは、………園崎本家の秘密の家訓なの。", NULL, "\"...This is... a secret precept of the Sonozaki family.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300412", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300412", 256, TRUE); OutputLine(NULL, "圭ちゃんにはこっそり話すけど、話したことは内緒だよ?!", NULL, " You can't tell anybody about this, okay?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1181,16 +1181,16 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300413", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300413", 256, TRUE); OutputLine(NULL, " 園崎本家ではね、自分たちに都合がいい何かの事件が起こった時、あたかもそれが自分たちの差し金であるように振舞う、ブラフの伝統があるの。」", NULL, "When an incident like this happens, we traditionally act as if we're responsible for it. It's a tradition of bluffing.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100763", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100763", 256, TRUE); OutputLine(NULL, "「………ブラフって、……!", NULL, "\"......Bluffing...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100764", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100764", 256, TRUE); OutputLine(NULL, " はったり?!」", NULL, " Really?!\"", Line_Normal); ClearMessage(); @@ -1199,17 +1199,17 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300414", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300414", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300415", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300415", 256, TRUE); OutputLine(NULL, "自分たちに利することがあったなら、それは事件でなくてもいい。", NULL, " It doesn't matter what it is, as long as it works out in our favor. It can be a criminal incident,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300416", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300416", 256, TRUE); OutputLine(NULL, "お天気でもいいし、宝くじの当選番号でもいい。", NULL, " the weather, or even lottery numbers. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300417", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300417", 256, TRUE); OutputLine(NULL, "あたかも、園崎本家が望んだから、そのような結果になったかのように振舞うの。", NULL, "We act as if it happened because the Sonozaki family wanted it to happen.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1218,35 +1218,35 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300418", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300418", 256, TRUE); OutputLine(NULL, "そうするとどう?", NULL, "It starts to sound like we're a very powerful organization,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300419", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300419", 256, TRUE); OutputLine(NULL, " 何だかものすごい黒幕〜ってイメージになるでしょ?", NULL, " doesn't it?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300420", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300420", 256, TRUE); OutputLine(NULL, " つまりはそういうこと。", NULL, " That's the point. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300421", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300421", 256, TRUE); OutputLine(NULL, "これは園崎本家の頭首だけに代々口伝で伝承される、秘密のイメージ戦略なの。", NULL, "This is the secret strategy that only the Sonozaki family heads know about.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300422", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300422", 256, TRUE); OutputLine(NULL, "自分たちを本来よりも、より強大に見せようとするイメージ戦略。」", NULL, " This strategy is meant to make us look bigger and stronger than we really are.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100765", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100765", 256, TRUE); OutputLine(NULL, "「……はーーーーー…………。", NULL, "\"....Wow.........", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100766", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100766", 256, TRUE); OutputLine(NULL, "…じゃ、…じゃあ、ほら、ダム戦争時に建設省を占拠するって作戦があったんだろ?!", NULL, " So... what about the plan they had during the dam conflict? The one to attack the Ministry of Construction.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100767", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100767", 256, TRUE); OutputLine(NULL, " あれは?!", NULL, " Was that true?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100768", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100768", 256, TRUE); OutputLine(NULL, " しかもその為に武器やら訓練やら…!」", NULL, " I heard that they obtained weapons and even trained for it...!\"", Line_Normal); ClearMessage(); @@ -1255,13 +1255,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300423", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300423", 256, TRUE); OutputLine(NULL, "「くっくっくっく!", NULL, "\"Heh heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300424", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300424", 256, TRUE); OutputLine(NULL, " それもまったく同じだよ圭ちゃん。", NULL, " That was the spin we put on it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300425", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300425", 256, TRUE); OutputLine(NULL, "そんな馬鹿な作戦、本当にやるわけないじゃん?", NULL, " There's no way we could actually carry out a crazy plan like that!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1270,10 +1270,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300426", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300426", 256, TRUE); OutputLine(NULL, " 最大の目的は、あいつらならやりかねない、何て恐ろしいヤツらだっていうプレッシャーと幻想を与えるのが最大の目的だったんだよ。", NULL, "Our real goal was to make people believe that we were capable of doing things like that so we could exact pressure on the government.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300427", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300427", 256, TRUE); OutputLine(NULL, "つまり、これもまたイメージ戦略ってわけ。」", NULL, " That's all.\"", Line_Normal); ClearMessage(); @@ -1309,7 +1309,7 @@ void main() DrawScene( "background/gr3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100769", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100769", 256, TRUE); OutputLine(NULL, "「じゃあ、武器とか訓練とかってのは……。」", NULL, "\"What about the weapons and the training...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1318,13 +1318,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300428", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300428", 256, TRUE); OutputLine(NULL, "「武器に関しては……あはは、ノーコメントでいいよね☆", NULL, "\"As for the weapons... no comment. Aha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300429", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300429", 256, TRUE); OutputLine(NULL, " 訓練もやったよ。", NULL, " But we did go through training.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300430", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300430", 256, TRUE); OutputLine(NULL, "はったりになるよう、ちゃんとしっかりね!", NULL, " We needed to do that in order to make the bluff look real!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1333,18 +1333,18 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300431", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300431", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, " 葛西さんをリーダーにお父さんのとこの若い衆たちを引き連れて、テキサスの砂漠でトレーナーさんと戦争ごっこをやったあとは、サンフランシスコでのんびり観光してたー。", NULL, "We gathered some younger men from my father's office and appointed Kasai-san as leader of the group. We went to a desert in Texas, played war games with some instructors, and went sightseeing in San Francisco afterwards. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300432", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300432", 256, TRUE); OutputLine(NULL, "あははははは。」", NULL, "Ah ha ha ha ha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100770", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100770", 256, TRUE); OutputLine(NULL, "「じゃあじゃあ、……じゃあ…………、」", NULL, "\"So... So......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1360,8 +1360,8 @@ void main() DrawScene( "white", 400 ); FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/Sora", 400 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺は、いや、レナも。", @@ -1414,7 +1414,7 @@ void main() FadeOutBGM( 2, 300, FALSE ); DrawScene( "white", 400 ); DrawSceneWithMask( "background/g1", "maskm1", 1, 0, 300 ); - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 昨日、俺が見た白いワゴン車が、昼休みに現れ、中の4人の作業員風の男たちが学校に来たからだ。", @@ -1437,58 +1437,58 @@ void main() DrawSceneWithMask( "background/g2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400014", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400014", 256, TRUE); OutputLine(NULL, "「毎度〜〜、小此木造園でございますんね〜〜〜。」", NULL, "\"Hello. I'm from the Okonogi Gardeners.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400009", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400009", 256, TRUE); OutputLine(NULL, "「あぁ、どうもご苦労さまです。", NULL, "\"Oh, thank you for coming.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400010", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400010", 256, TRUE); OutputLine(NULL, "今日も暑いですね。」", NULL, " It's very hot today, isn't it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400015", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400015", 256, TRUE); OutputLine(NULL, "「いんえいんえ〜、先生は今日もますますべっぴんでー、うぇっへっへー!」", NULL, "\"It sure is. By the way, you look very beautiful today, as always. Eh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400011", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400011", 256, TRUE); OutputLine(NULL, "「ではすみません、今日もよろしくお願いいたします。」", NULL, "\"Thank you. Well, you can start whenever you're ready.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400016", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400016", 256, TRUE); OutputLine(NULL, "「あぁい、よろしくお願いしますん。", NULL, "\"Yes, we'll start right away.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400017", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400017", 256, TRUE); OutputLine(NULL, "これ、うちの事務屋から渡すように言われましたんね。」", NULL, " My account manager told me to give this to you.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400012", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400012", 256, TRUE); OutputLine(NULL, "「見積書と請求書ですね。", NULL, "\"The quote and the invoice, I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400013", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400013", 256, TRUE); OutputLine(NULL, "ありがとうございます。", NULL, " The date is left blank on both of them.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400014", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400014", 256, TRUE); OutputLine(NULL, "日付は空欄ですね、問題ありません。", NULL, " Well, there shouldn't be any problem.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400015", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400015", 256, TRUE); OutputLine(NULL, "はい、お預かりします。」", NULL, " Thank you so much.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400018", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400018", 256, TRUE); OutputLine(NULL, "「あぁい、それでは取り掛かりますんでぇ!」", NULL, "\"All right. We'll start right away!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1499,19 +1499,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200001", 256, TRUE); OutputLine(NULL, "「…む?", NULL, "\"...Mm?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200002", 256, TRUE); OutputLine(NULL, " どうしたのかね、前原くん。」", NULL, " What are you doing here, Maebara-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100771", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100771", 256, TRUE); OutputLine(NULL, "「あ、校長先生…。", NULL, "\"Oh, Principal...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100772", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100772", 256, TRUE); OutputLine(NULL, "あの、今の男の人は誰ですか…?」", NULL, " Who is that guy...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1540,19 +1540,19 @@ void main() DrawSceneWithMask( "background/g2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200003", 256, TRUE); OutputLine(NULL, "「園芸業者さんである。", NULL, "\"They're gardeners.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200004", 256, TRUE); OutputLine(NULL, "だいぶ、垣根や樹木が手入れされてなかったからのう。", NULL, " We haven't taken care of the grass around the fence and the trees for a long time.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200005", 256, TRUE); OutputLine(NULL, "夏前に一度剪定を頼もうと思ったのだよ。」", NULL, " I wanted to clean them up before summer.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400019", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400019", 256, TRUE); OutputLine(NULL, "「あぁーん、校長先生ぃ〜、この度はお世話になりましてん〜〜!」", NULL, "\"Mr. Principal, thank you for giving us a call!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1563,19 +1563,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200006", 256, TRUE); OutputLine(NULL, "「うむ!", NULL, "\"No need!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200007", 256, TRUE); OutputLine(NULL, " よろしく頼み申しますぞ。」", NULL, " I trust your work. Please take care of things.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400020", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400020", 256, TRUE); OutputLine(NULL, "「なんとか今日中で終わらせますんねー。", NULL, "\"I think we can finish it today.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400021", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400021", 256, TRUE); OutputLine(NULL, "しばらくうるさくしますんがご容赦を〜!」", NULL, " We might make a lot of noise, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1596,10 +1596,10 @@ void main() DrawScene( "background/g2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400016", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400016", 256, TRUE); OutputLine(NULL, "「こらーーーーー!", NULL, "\"Hey!!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400017", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400017", 256, TRUE); OutputLine(NULL, " 危ないですから、皆さん、教室へ戻りなさいー!」", NULL, " It's dangerous out here. Go back to your classroom!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1624,49 +1624,49 @@ void main() ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400018", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400018", 256, TRUE); OutputLine(NULL, "「では校長先生。", NULL, "\"Principal,", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400019", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400019", 256, TRUE); OutputLine(NULL, "申し訳ありませんが、この請求書を後日、市役所に行かれる時に持って行ってください。」", NULL, " please sign the invoice and drop it off at their office next time you go to the town hall.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200008", 256, TRUE); OutputLine(NULL, "「うむ。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200009", 256, TRUE); OutputLine(NULL, "心得た。」", NULL, " Will do.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100773", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100773", 256, TRUE); OutputLine(NULL, "「あ、…あの、知恵先生。", NULL, "\"Ah... Chie-sensei.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100774", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100774", 256, TRUE); OutputLine(NULL, "あの造園屋さんは、……昨日も来てました?」", NULL, " Did they come here yesterday?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400020", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400020", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400021", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400021", 256, TRUE); OutputLine(NULL, "昨日の夕方に一度、下見に来てもらいました。", NULL, " They came here to look at the grass late in the afternoon.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400022", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400022", 256, TRUE); OutputLine(NULL, "帰りに近道をしようとして、迷ってしまったと言ってましたっけ。」", NULL, " They told me they got lost on the way back because they tried to take a shortcut.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200010", 256, TRUE); OutputLine(NULL, "「この村は、細い道はだいぶ入り組んでおるからのう。", NULL, "\"This village has a lot of small roads branching off everywhere,", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200011", 256, TRUE); OutputLine(NULL, "無理もないわい。」", NULL, " and they can be very confusing.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1779,7 +1779,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawScene( "white", 300 ); DrawSceneWithMask( "background/g1", "maskm1", 1, 0, 300 ); - PlayBGM( 0, "hig_sample_kyouki", 120, 0 ); + PlayBGM( 0, "hig_sample_kyouki", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私はワゴン車のナンバーもしっかり覚えていたし、やつらの顔もちゃんと覚えていた。", @@ -1863,58 +1863,58 @@ void main() DrawScene( "background/g3", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400022", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400022", 256, TRUE); OutputLine(NULL, "「毎度〜〜、*************〜〜〜。」", NULL, "\"Hello. XXXXXXXXXXXXX.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400023", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400023", 256, TRUE); OutputLine(NULL, "「あぁ、どうもご苦労さまです。", NULL, "\"Oh, thank you for coming.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400024", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400024", 256, TRUE); OutputLine(NULL, "今日も暑いですね。」", NULL, " It's very hot today, isn't it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400023", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400023", 256, TRUE); OutputLine(NULL, "「いんえいんえ〜、**は今日**********ー、うぇっへっへー!」", NULL, "\"It sure is. XXXXX you XXXXXXXXXXXXX today XXXXXXXXX. Eh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400025", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400025", 256, TRUE); OutputLine(NULL, "「ではすみません、今日もよろしくお願いいたします。」", NULL, "\"Thank you. Well, you can start whenever you're ready.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400024", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400024", 256, TRUE); OutputLine(NULL, "「あぁい、よろしくお願いしますん。", NULL, "\"Yes, we'll start right away.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400025", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400025", 256, TRUE); OutputLine(NULL, "これ、うちの事務屋から渡すように言われましたんね。」", NULL, " My account manager told me to give this to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400026", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400026", 256, TRUE); OutputLine(NULL, "「***と***ですね。", NULL, "\"The XXXXXX and XXXXXXXX, I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400027", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400027", 256, TRUE); OutputLine(NULL, "ありがとうございます。", NULL, " XXXXXXX is left blank on XXXXXXX.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400028", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400028", 256, TRUE); OutputLine(NULL, "**は空欄ですね、問題ありません。", NULL, " Well, there shouldn't be any problem.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400029", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400029", 256, TRUE); OutputLine(NULL, "はい、お預かりします。」", NULL, " Thank you so much.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400026", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400026", 256, TRUE); OutputLine(NULL, "「あぁい、それでは****りますんでぇ!」", NULL, "\"All right. We'll XXXXX!\"", Line_Normal); ClearMessage(); @@ -2057,7 +2057,7 @@ void main() NULL, " So, that means...", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この学校は最初っから、園崎本家の監視にあったのだ!", @@ -2159,13 +2159,13 @@ void main() DrawScene( "background/g3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400027", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400027", 256, TRUE); OutputLine(NULL, "「いんえいんえ〜、**は今日**********ー、うぇっへっへー!」", NULL, "\"It sure is. XXXXX you XXXXXXXXXXXXX today XXXXXXXXX. Eh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400030", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400030", 256, TRUE); OutputLine(NULL, "「ではすみません、今日もよろしくお願いいたします。」", NULL, "\"Thank you. Well, you can start whenever you're ready.\"", Line_Normal); ClearMessage(); @@ -2187,25 +2187,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400028", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400028", 256, TRUE); OutputLine(NULL, "「あぁい、よろしくお願いしますん。", NULL, "\"Yes, we'll start right away.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400029", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400029", 256, TRUE); OutputLine(NULL, "これ、うちの事務屋から渡すように言われましたんね。」", NULL, " My account manager told me to give this to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400031", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400031", 256, TRUE); OutputLine(NULL, "「***と***ですね。", NULL, "\"The XXXXXX and XXXXXXXX, I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400032", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400032", 256, TRUE); OutputLine(NULL, "ありがとうございます。", NULL, " XXXXXXX is left blank on XXXXXXX.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400033", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400033", 256, TRUE); OutputLine(NULL, "**は空欄ですね、問題ありません。", NULL, " Well, there shouldn't be any problem.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400034", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400034", 256, TRUE); OutputLine(NULL, "はい、お預かりします。」", NULL, " Thank you so much.\"", Line_Normal); ClearMessage(); @@ -2378,7 +2378,7 @@ void main() DrawScene( "black", 50 ); if (GetGlobalFlag(GADVMode)) { OutputLine("電話", NULL, "Telephone", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 256, TRUE); OutputLine(NULL, "「……お客様がお掛けになった電話番号は……、」", NULL, "\"...The number you dialed is...\"", Line_Normal); ClearMessage(); @@ -2432,7 +2432,7 @@ void main() Negative( 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("電話", NULL, "Telephone", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 256, TRUE); OutputLine(NULL, "「……お客様がお掛けになった電話番号は……、」", NULL, "\"...The number you dialed is...\"", Line_Normal); ClearMessage(); @@ -2459,10 +2459,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("電話", NULL, "Telephone", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17003", 256, TRUE); OutputLine(NULL, "「……番号をお確かめの上、もう一度ダイヤルしてください。", NULL, "\"...Please make sure the number you dialed is correct.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tel17001", 256, TRUE); OutputLine(NULL, "……お客さまがお掛けになった番号は……、」", NULL, " ...The number you dialed is...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2520,7 +2520,7 @@ void main() ClearMessage(); DrawScene( "background/aka1", 400 ); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2603,10 +2603,10 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201005", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201005", 256, TRUE); OutputLine(NULL, "「……ごめんごめん…圭一くん…。", NULL, "\"...I'm sorry. I'm sorry... Keiichi-kun...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201006", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201006", 256, TRUE); OutputLine(NULL, "危うく君を疑いそうになった…、", NULL, " I was about to doubt you...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2728,7 +2728,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "background/g2", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2742,7 +2742,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201007", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201007", 256, TRUE); OutputLine(NULL, "「ごめんね…、", NULL, "\"I...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2750,7 +2750,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…私、ちょっとどうしても具合が悪くて……。", NULL, " don't feel good...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201008", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201008", 256, TRUE); OutputLine(NULL, "早退するからって先生に伝えておいてくれないかな…。」", NULL, " I think I better go home. Can you tell Chie-sensei I left school early...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2809,18 +2809,18 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/g2", 1000 ); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200012", 256, TRUE); OutputLine(NULL, "「………むむ?", NULL, "\"...Mmmmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200013", 256, TRUE); OutputLine(NULL, " 知恵先生、ここがおかしいですぞ。」", NULL, " Chie-sensei, take a look at this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2829,22 +2829,22 @@ void main() ModDrawCharacter(1, 22, "sprite/normal/tie_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400035", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400035", 256, TRUE); OutputLine(NULL, "「おかしい?", NULL, "\"Take a look?", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400036", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400036", 256, TRUE); OutputLine(NULL, " どうかなさいましたか?」", NULL, " Is something wrong with the documents?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200014", 256, TRUE); OutputLine(NULL, "「うむ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200015", 256, TRUE); OutputLine(NULL, "見積書と請求書の日付が空欄になっておりますぞ。", NULL, " The date on the quote and the invoice are left blank.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200016", 256, TRUE); OutputLine(NULL, "ここは今日の日付ではないのですかな?」", NULL, " They're supposed to put today's date here.\"", Line_Normal); ClearMessage(); @@ -2853,25 +2853,25 @@ void main() ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400037", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400037", 256, TRUE); OutputLine(NULL, "「あぁ、そこはお役所の都合らしいんです。", NULL, "\"Oh, they wanted to leave them blank.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400038", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400038", 256, TRUE); OutputLine(NULL, "見積書の日付と請求書の日付が同じだと何だか都合が悪いそうで。", NULL, " They said they couldn't put the same date on the quote and the invoice.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400039", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400039", 256, TRUE); OutputLine(NULL, "庶務係さんから、空欄にするようよく念を押されています。」", NULL, " They're told to leave them blank by General Affairs.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200017", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200017", 256, TRUE); OutputLine(NULL, "「ふむ。", NULL, "\"Okay, then.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200018", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200018", 256, TRUE); OutputLine(NULL, "あとそれから、請求書に書いてある電話番号と、封筒に書いてある電話番号が違っていますぞ。", NULL, " And this. The phone number on the invoice is different from the one on the envelope.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200019", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200019", 256, TRUE); OutputLine(NULL, "どちらが正しいのですかな?」", NULL, " Do you know which is the correct one?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2880,10 +2880,10 @@ void main() ModDrawCharacter(1, 22, "sprite/normal/tie_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400040", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400040", 256, TRUE); OutputLine(NULL, "「あらいやだ、本当ですね。", NULL, "\"Oh, I didn't notice that.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400041", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400041", 256, TRUE); OutputLine(NULL, "……社長さぁあぁーーーん!」", NULL, " ...Hello, excuse me!\"", Line_Normal); ClearMessage(); @@ -2891,10 +2891,10 @@ void main() DrawSceneWithMask( "background/gr1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400030", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400030", 256, TRUE); OutputLine(NULL, "「あぁい!", NULL, "\"Yes?", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400031", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400031", 256, TRUE); OutputLine(NULL, " どうしましたんねー!」", NULL, " What's the matter?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2903,34 +2903,34 @@ void main() ModDrawCharacterWithFiltering(0, 22, "sprite/normal/tie_1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400042", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400042", 256, TRUE); OutputLine(NULL, "「請求書に書いてある電話番号と封筒の電話番号が違ってますけど、どちらが正しいのですか?」", NULL, "\"The phone number on the invoice is different from the one on the envelope. Which one is correct?\"", Line_Normal); ClearMessage(); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400032", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400032", 256, TRUE); OutputLine(NULL, "「あぁん!!", NULL, "\"Oh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400033", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400033", 256, TRUE); OutputLine(NULL, " あっはっはっは!", NULL, " Ah ha ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400034", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400034", 256, TRUE); OutputLine(NULL, " 請求書の方の電話番号が正しいんで大丈夫ですんね!", NULL, " It's the one on the invoice!", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400035", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400035", 256, TRUE); OutputLine(NULL, " 先代の事務所の時の封筒がまだだいぶ余ってたもんなんで、そんれに入れて来てまったんですわー!", NULL, " I used the old envelope we used to use at our former office.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400036", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400036", 256, TRUE); OutputLine(NULL, " すんませんねぇ、", NULL, " I'm sorry about that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("園芸業者", NULL, "Gardener", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400037", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400037", 256, TRUE); OutputLine(NULL, "バイトの子に、全部、新しい番号のハンコを押しとくように言ったんだけどなぁ。", NULL, "I told our part-timer to add a stamp with the new phone number, but I guess she forgot.", Line_WaitForInput); - ModPlayVoiceLS(4, 14, "ps3/s09/14/173400038", 128, TRUE); + ModPlayVoiceLS(4, 14, "ps3/s09/14/173400038", 256, TRUE); OutputLine(NULL, "すんまへんすんまへん、", NULL, " I apologize for the confusion.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); diff --git a/Update/_tsum_018.txt b/Update/_tsum_018.txt index f68bd65..2959b6a 100644 --- a/Update/_tsum_018.txt +++ b/Update/_tsum_018.txt @@ -9,7 +9,7 @@ void main() SetColorOfMessage( TRUE, 0xff, 0x77, 0x77 ); DrawScene( "background/Sora", 400 ); - PlayBGM( 0, "semi_r", 120, 0 ); + PlayBGM( 0, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 垣根を草刈機で剪定するやつらは、なるほど私が学校の敷地を出ないように監視しているかのようだった。", @@ -78,9 +78,9 @@ void main() DrawScene( "white", 400 ); FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/g1", "maskdown", 1, 0, 300 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); - PlaySE( 0, "wa_001", 128, 64 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -89,7 +89,7 @@ void main() DrawScene( "background/gk3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400043", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400043", 256, TRUE); OutputLine(NULL, "「竜宮さんの早退を他に聞いている人はいませんか?」", NULL, "\"Did anyone else talk to Ryuugu-san before she left school?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -111,7 +111,7 @@ void main() DrawScene( "background/gk1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400118", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400118", 256, TRUE); OutputLine(NULL, "「でもレナさん、最近はいつも体調悪そうでございましたものねぇ。」", NULL, "\"Rena-san has been feeling sick these days.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -120,7 +120,7 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/normal/ri1_komaru_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500091", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500091", 256, TRUE); OutputLine(NULL, "「……みー。」", NULL, "\"......Meep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -129,16 +129,16 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_yowaki_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300433", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300433", 256, TRUE); OutputLine(NULL, "「レナ、鞄なんかも置きっぱなしだし。", NULL, "\"She left her bag here.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300434", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300434", 256, TRUE); OutputLine(NULL, "……どうしちゃったんだろ?」", NULL, " ...What happened to her?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100775", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100775", 256, TRUE); OutputLine(NULL, "「…………………何だか、嫌な予感がするぜ。」", NULL, "\"............I have a bad feeling about this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -147,7 +147,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300435", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300435", 256, TRUE); OutputLine(NULL, "「ふぇ?」", NULL, "\"What?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -175,7 +175,7 @@ void main() SetColorOfMessage( TRUE, 0xff, 0x66, 0x66 ); Wait( 1000 ); DrawSceneWithMask( "background/re_s2", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "depressive paranoia", 120, 0 ); + PlayBGM( 0, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は急ぎ家に帰った。", @@ -241,7 +241,7 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100776", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100776", 256, TRUE); OutputLine(NULL, "「鷹野さんめ、とんでもない置き土産を…!」", NULL, "\"Takano-san left us a huge parting gift...!\"", Line_Normal); ClearMessage(); @@ -763,7 +763,7 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskleft", 7, 0, 300 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は父の引き出しを開け、再び金庫を開ける。", @@ -860,8 +860,8 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskright", 1, 0, 300 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); DrawSceneWithMask( "background/re_s2", "maskright", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -878,19 +878,19 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskup", 1, 0, 300 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 店番の老婆は幸い、ボケ気味で、度を越した買い物であっても何の関心も示さなかった。", @@ -953,7 +953,7 @@ void main() NULL, "After I organized things, I took out the scrapbooks I hid here, and put my brain into top gear, flipping through the pages.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さぁどうしよう。", @@ -1120,10 +1120,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900070", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900070", 256, TRUE); OutputLine(NULL, "「駐在さぁぁぁぁん!!", NULL, "\"Police officer!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900071", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900071", 256, TRUE); OutputLine(NULL, " ここですここですーー!!」", NULL, " Here! Over here!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1139,19 +1139,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17001", 256, TRUE); OutputLine(NULL, "「はぁ、はぁ!", NULL, "\"Haah, haah!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17002", 256, TRUE); OutputLine(NULL, " お待たせしました、状況を御伺いします。」", NULL, " I hope you didn't wait too long. Please tell me what happened.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900072", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900072", 256, TRUE); OutputLine(NULL, "「確かに施錠して出て行ったんです。", NULL, "\"I know I locked the door before I left.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900073", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900073", 256, TRUE); OutputLine(NULL, "そうしたら、まず家の扉が開きっぱなしになってまして……。」", NULL, " But when I came back, the door was left open and...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1165,103 +1165,103 @@ void main() DrawScene( "background/re_h1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900074", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900074", 256, TRUE); OutputLine(NULL, "「それで、私の部屋の……手提げ金庫がまんまとやられまして……。」", NULL, "\"And... look... my cash box was left open in my room...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17003", 256, TRUE); OutputLine(NULL, "「ご主人、これはその時のまま?", NULL, "\"Is this how you found it?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17004", 256, TRUE); OutputLine(NULL, " 触ってない?」", NULL, " You didn't touch anything?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900075", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900075", 256, TRUE); OutputLine(NULL, "「えぇ、犯人の指紋とかあるだろうと思いまして、金庫には触れてません。", NULL, "\"I didn't touch the cash box itself because I thought they might have left fingerprints.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900076", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900076", 256, TRUE); OutputLine(NULL, "ただ、中身を確認したので、中のものには少し触れています…。」", NULL, " I did touch the contents a little bit to check what was missing...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17005", 256, TRUE); OutputLine(NULL, "「ふむふむ、それで取られたものは?」", NULL, "\"Hmm. And what did they take?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900077", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900077", 256, TRUE); OutputLine(NULL, "「貯金通帳と印鑑は大丈夫だったんですが、…中に入ってた現金を全部。」", NULL, "\"They didn't take my bankbooks or my personal seal, but... they took the cash.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17006", 256, TRUE); OutputLine(NULL, "「通帳と印鑑、大丈夫だったんですかぁ。", NULL, "\"They didn't take your bankbooks or personal seal, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17007", 256, TRUE); OutputLine(NULL, "そりゃあ不幸中の幸いでしたねぇ。", NULL, " You were lucky.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17008", 256, TRUE); OutputLine(NULL, "……最近は、通帳から足が付くと思って、プロは現金しか持ってかないんですよねー。", NULL, " ...Professional thieves today don't take bankbooks because they know how easily they can get caught by using them. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17009", 256, TRUE); OutputLine(NULL, "…こりゃあだいぶ手馴れた空き巣かなぁ。", NULL, "...This might be a professional cat burglar.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17010", 256, TRUE); OutputLine(NULL, "…金庫ごと持ってかないで、この場で開けちゃうってんだから、相当のプロだねぇ。", NULL, " ...Instead of taking the cash box with him, he opened it here. He has to be a pro.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17011", 256, TRUE); OutputLine(NULL, "で、お金はどのくらいやられちゃって?」", NULL, " So, how much cash was in there?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900078", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900078", 256, TRUE); OutputLine(NULL, "「………んんん、ちょっと数えてなかったんですが、……多分、壱万円札で100枚近くはあったと思います。」", NULL, "\"...Umm... I haven't counted it for a long time... but I believe there were about a hundred 10,000 yen bills.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17012", 256, TRUE); OutputLine(NULL, "「あーーーそう……。", NULL, "\"Ah... I see...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17013", 256, TRUE); OutputLine(NULL, "それだけの現金が入ってることを誰かに知らせた?」", NULL, " Did you tell anybody that you had that much cash in here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900079", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900079", 256, TRUE); OutputLine(NULL, "「……いえ、誰にも知らせてはいませんが、……あの女たちなら、この家に金があることを知っていたかも……。」", NULL, "\"...No, I didn't. But... they probably knew I kept some cash in the house...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17014", 256, TRUE); OutputLine(NULL, "「あの女?", NULL, "\"They? Who are 'they'?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17015", 256, TRUE); OutputLine(NULL, " ふむふむ、ちょっとお話を聞かせていただけますか…。」", NULL, " Can you tell me more about them...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900080", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900080", 256, TRUE); OutputLine(NULL, "「………実は…、あまり見っともいい話じゃないんで、お恥ずかしいんですが……。", NULL, "\"...Well, it's kind of an embarrassing story...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900081", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900081", 256, TRUE); OutputLine(NULL, "間宮リナという女とですね…………、」", NULL, " Her name is Rina Mamiya, and...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "M_Denwa8k", 120, 0 ); + PlayBGM( 0, "M_Denwa8k", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、竜宮家の電話がけたたましく鳴った。", @@ -1269,10 +1269,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900082", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900082", 256, TRUE); OutputLine(NULL, "「……あぁぁ、すみません、ちょっと出てきますね。", NULL, "\"...Oh, excuse me. I'll just go get that.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900083", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900083", 256, TRUE); OutputLine(NULL, "すぐ戻ります。」", NULL, " Please give me a minute.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1287,46 +1287,46 @@ void main() DrawScene( "background/re_tel", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900084", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900084", 256, TRUE); OutputLine(NULL, "「はい、竜宮です。」", NULL, "\"Hello. This is the Ryuugu residence.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100777", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100777", 256, TRUE); OutputLine(NULL, "「あ!", NULL, "\"Ah!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100778", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100778", 256, TRUE); OutputLine(NULL, " …………っと、すみません。", NULL, " ...Umm, hello.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100779", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100779", 256, TRUE); OutputLine(NULL, "前原と申しますが、レナさんはいらっしゃいますか?」", NULL, " This is Maebara. Is Rena-san there?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900085", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900085", 256, TRUE); OutputLine(NULL, "「レナはまだ帰ってきません。」", NULL, "\"No, she hasn't come back from school yet.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100780", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100780", 256, TRUE); OutputLine(NULL, "「まだ帰ってない?!", NULL, "\"She hasn't?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100781", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100781", 256, TRUE); OutputLine(NULL, " ……うーーーん……。」", NULL, " ...Umm...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900086", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900086", 256, TRUE); OutputLine(NULL, "「あー、申し訳ないんですが、ちょっと今、立て込んでます。", NULL, "\"I'm very sorry, but I'm in the middle of something right now.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900087", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900087", 256, TRUE); OutputLine(NULL, "遊びの電話でしたら、また掛けなおしていただけますかねぇ…。", NULL, " Can you call back later...?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900088", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900088", 256, TRUE); OutputLine(NULL, "申し訳ないですね、失礼いたします。」", NULL, " I'm sorry. Bye.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1353,7 +1353,7 @@ void main() DrawScene( "background/mo3", 400 ); SetColorOfMessage( TRUE, 0xff, 0x44, 0x44 ); - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は呆然とする他なかった。", @@ -1406,7 +1406,7 @@ void main() OutputLine(NULL, " …………だが、最大の問題は、……………死体の袋が出てこなかったことなのだ!", NULL, ".........But the biggest problem of all...... is that there are no bags in there at all!", Line_ContinueAfterTyping); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); DrawFilm( 3, 255, 255, 255, 256, 0, 0, FALSE ); OutputLineAll(NULL, "", Line_Normal); @@ -1541,7 +1541,7 @@ void main() NULL, "Then, why are the corpses gone?", Line_Normal); ClearMessage(); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 残る答えは1つしかない。", @@ -1848,7 +1848,7 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "hig_sample_kyouki", 120, 0 ); + PlayBGM( 1, "hig_sample_kyouki", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……父と一緒に話しているのは、駐在警察官だ。", @@ -1861,10 +1861,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナの父", NULL, "Rena's dad", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900089", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900089", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172900090", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172900090", 256, TRUE); OutputLine(NULL, "いつもはそこに停めてあるはずなんです…。」", NULL, " She usually parks it there...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1875,16 +1875,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("駐在", NULL, "Resident", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17016", 256, TRUE); OutputLine(NULL, "「ふぅーむ…。", NULL, "\"Hmmm...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17017", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17017", 256, TRUE); OutputLine(NULL, "わかりました。", NULL, " Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17018", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17018", 256, TRUE); OutputLine(NULL, "もしお嬢さんが帰られましたらご連絡をください。", NULL, " Please let us know whenever your daughter comes back.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17019", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/chu17019", 256, TRUE); OutputLine(NULL, "こちらの方でも探して見ます。」", NULL, " We'll try to find her as well.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_019.txt b/Update/_tsum_019.txt index 1d0eb2b..86a8212 100644 --- a/Update/_tsum_019.txt +++ b/Update/_tsum_019.txt @@ -5,7 +5,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -13,14 +13,14 @@ void main() DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 ); SetColorOfMessage( TRUE, 0xff, 0x33, 0x33 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700090", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700090", 256, TRUE); OutputLine(NULL, "「いえいえ、時間のことは気にしないでくださいよ。", NULL, "\"No, no, don't worry about calling so late.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700091", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700091", 256, TRUE); OutputLine(NULL, "残業代は付いちゃいませんが、ちゃあんと勤務中ですので。」", NULL, " I don't get paid overtime, but I'm on duty as long as I'm here.\"", Line_Normal); ClearMessage(); @@ -78,64 +78,64 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201009", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201009", 256, TRUE); OutputLine(NULL, "「以前も少し話しましたが、やっぱり私、………何者かに狙われてるみたいです。」", NULL, "\"I told you a little bit about this before... but I think somebody is following me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700092", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700092", 256, TRUE); OutputLine(NULL, "「それは本当ですか。」", NULL, "\"Are you sure about that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201010", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201010", 256, TRUE); OutputLine(NULL, "「ええ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201011", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201011", 256, TRUE); OutputLine(NULL, "以前までは、ひょっとすると気のせいかもしれないと思う程度だったのですが、昨日辺りから間違いないと思うレベルになりました。」", NULL, " I wasn't sure before. I thought it was just my imagination, but things have changed over the past few days, and now I'm certain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700093", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700093", 256, TRUE); OutputLine(NULL, "「……むむ、間違いないレベルと言いますと?」", NULL, "\"...Mmmmm, what do you mean, 'things have changed'?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201012", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201012", 256, TRUE); OutputLine(NULL, "「数台の車が私の身辺をうかがっているようなんです。", NULL, "\"A few cars have been following me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201013", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201013", 256, TRUE); OutputLine(NULL, "内の1台は白いワゴン車で、造園屋に偽装した4人の特攻隊と思われる人間が乗っています。」", NULL, " One of them is a white van with four men in it. They disguise themselves as gardeners, but they're actually attack units.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700094", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700094", 256, TRUE); OutputLine(NULL, "「…特攻隊というと、園崎家の暗殺部隊の?」", NULL, "\"...Attack units... you mean the Sonozaki family's death squad?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201014", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201014", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201015", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201015", 256, TRUE); OutputLine(NULL, "おそらくそうに違いないと思います。今日、学校にまで詰め掛けて来ました。", NULL, " I'm pretty sure that's them. They came to my school today.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201016", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201016", 256, TRUE); OutputLine(NULL, "あわやのところで逃れましたが、危ないところでした。」", NULL, " I managed to escape from them in time, but it was very close.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700095", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700095", 256, TRUE); OutputLine(NULL, "「………しかし、…何だって急に。", NULL, "\"...But... why would they do that?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700096", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700096", 256, TRUE); OutputLine(NULL, "…まさか、竜宮さんが富竹殺しについて嗅ぎ回っているとでも思い込んだんですかね。」", NULL, " ...Do they think you're trying to sniff out their connection to Tomitake's murder?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -157,44 +157,44 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700097", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700097", 256, TRUE); OutputLine(NULL, "「実はですね、ついさっき嫌な話を耳にしました。", NULL, "\"To tell you the truth, I just heard some bad news.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700098", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700098", 256, TRUE); OutputLine(NULL, "……もうちょっとちゃんと調べてからお耳に入れたかったのですが、お互い、新情報を知ったら伝える約束です。", NULL, " ...I wanted to confirm it a bit more before letting you know, but we did promise to share new information with each other.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700099", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700099", 256, TRUE); OutputLine(NULL, "ですので取り合えずお話しておきます。", NULL, " So, this is what I heard. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700100", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700100", 256, TRUE); OutputLine(NULL, "……実は、興宮の園崎組で悪い動きがあるらしいんです。」", NULL, "...It seems like the Sonozaki Corps in Okinomiya are on the move.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201017", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201017", 256, TRUE); OutputLine(NULL, "「……園崎組で悪い動き、ですか。」", NULL, "\"...Are you talking about the Sonozaki Corps...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700101", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700101", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700102", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700102", 256, TRUE); OutputLine(NULL, "……ちょっとショックな話かもしれません。", NULL, " ...You might find it a bit of a shock.", Line_WaitForInput); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "sheep counts", 120, 0 ); + PlayBGM( 0, "sheep counts", 56, 0 ); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700103", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700103", 256, TRUE); OutputLine(NULL, "実は、若い衆に人探しを命じているという話なんですがね。」", NULL, " They ordered their greenhorns to find a certain person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201018", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201018", 256, TRUE); OutputLine(NULL, "「人探し……。」", NULL, "\"A certain person...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -208,37 +208,37 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700104", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700104", 256, TRUE); OutputLine(NULL, "「…私もにわかには信じられません。", NULL, "\"...It's hard to believe.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700105", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700105", 256, TRUE); OutputLine(NULL, "探しているのは『あなた』らしんですよ。", NULL, " But you're the person they're looking for.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700106", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700106", 256, TRUE); OutputLine(NULL, "竜宮レナを探させているそうなんです。", NULL, " They're trying to find you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700107", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700107", 256, TRUE); OutputLine(NULL, "まだ仕入れたばかりの情報なんで、何が狙いかは掴めていませんが、あなたの名前が出ていることだけは間違いありません。」", NULL, " I just got this information, so I don't know the reason why, but they're mentioning your name.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201019", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201019", 256, TRUE); OutputLine(NULL, "「私が身に危険を感じ始めているという話、信じてもらえますか?」", NULL, "\"So, you believe my story that my life is in danger?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700108", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700108", 256, TRUE); OutputLine(NULL, "「……えぇ。", NULL, "\"...Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700109", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700109", 256, TRUE); OutputLine(NULL, "互いの話が綺麗に一致します。", NULL, " It matches with my information perfectly.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700110", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700110", 256, TRUE); OutputLine(NULL, "……竜宮さん、こりゃあどういうことですか。", NULL, " ...Ryuugu-san, what's going on?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700111", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700111", 256, TRUE); OutputLine(NULL, "お心当たりは?」", NULL, " Do you have any idea?\"", Line_Normal); ClearMessage(); @@ -269,31 +269,31 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201020", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201020", 256, TRUE); OutputLine(NULL, "「大石さんの方で何かわかりませんか?", NULL, "\"What about you, Ooishi-san? Do you have any idea?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201021", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201021", 256, TRUE); OutputLine(NULL, " 私には…全然どうしてだか…。」", NULL, " I can't think of anything...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700112", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700112", 256, TRUE); OutputLine(NULL, "「私だってわかりません。", NULL, "\"No, I'm afraid I don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700113", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700113", 256, TRUE); OutputLine(NULL, "……園崎組があなたという個人を狙って動くなんて、考えられない。", NULL, " ...It's hard to believe that the Sonozaki Corps are using their resources to capture an individual like you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700114", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700114", 256, TRUE); OutputLine(NULL, "でも事実なんです。", NULL, " But it's true.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700115", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700115", 256, TRUE); OutputLine(NULL, "信頼できる筋から得た情報で紛れはありません。」", NULL, " It came from a reliable source.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201022", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201022", 256, TRUE); OutputLine(NULL, "「園崎組が私に関心があるのではなく、", NULL, "\"It might be the Sonozaki family who are after me...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -304,82 +304,82 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700116", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700116", 256, TRUE); OutputLine(NULL, "「…………うーーーーん…。", NULL, "\"...Hmmmmmm...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700117", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700117", 256, TRUE); OutputLine(NULL, "こういった動きは滅多に見せるものではありません。", NULL, " It's very unusual for them to take action like this.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700118", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700118", 256, TRUE); OutputLine(NULL, "例えば、組の上納金の持ち逃げがあったとか、そういうトラブルがあった時には、こういう騒ぎもあったりします。", NULL, " They only do this when one of their people runs away with their money, or something like that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700119", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700119", 256, TRUE); OutputLine(NULL, "でも、それは大抵、組関係の業界の話で、堅気である個人が対象となるなんて、前例がありません。」", NULL, "It's usually about some kind of trouble within the group. They've never done things like this to an honest person like you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201023", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201023", 256, TRUE); OutputLine(NULL, "「私がその貴重な一例目であるのはうれしいですが、前例がないで済まされちゃこっちはたまらないです…!」", NULL, "\"Well, I'm honored to be the very first one, but I need you to do something other than tell me that they've never done this before...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700120", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700120", 256, TRUE); OutputLine(NULL, "「………まままま、竜宮さん。", NULL, "\"...I understand, Ryuugu-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700121", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700121", 256, TRUE); OutputLine(NULL, "落ち着いて落ち着いて。", NULL, " Please calm down.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700122", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700122", 256, TRUE); OutputLine(NULL, "今度は竜宮さんが話す番じゃあないんですか?」", NULL, " Isn't it your turn to tell me something now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201024", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201024", 256, TRUE); OutputLine(NULL, "「……何を、ですか…?」", NULL, "\"...What do you mean...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700123", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700123", 256, TRUE); OutputLine(NULL, "「竜宮さん。", NULL, "\"Like I said,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700124", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700124", 256, TRUE); OutputLine(NULL, "園崎組がこういう動きを見せることはおいそれとあることじゃありません。", NULL, " the Sonozaki Corps don't take action like this often.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700125", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700125", 256, TRUE); OutputLine(NULL, "何かの誤解にしたって、なかなかあることじゃない。", NULL, " They might be under some kind of misunderstanding, but still, it's very unusual that they would do something like this. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700126", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700126", 256, TRUE); OutputLine(NULL, "心当たりはありませんか?」", NULL, "Are you sure you have no idea?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201025", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201025", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"........................\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700127", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700127", 256, TRUE); OutputLine(NULL, "「竜宮さんにとっては何気ない何かが、彼らを誤解させている可能性もあります。", NULL, "\"You could have gotten them confused about something without you knowing it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700128", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700128", 256, TRUE); OutputLine(NULL, "私の読みでは連中、あなたが園崎本家周辺を嗅ぎ回っていて、何かとんでもない事実を掴んだ、もしくは掴んだと思い込んでるのどちらかじゃないかと思います。", NULL, " My guess is that you sniffed around the Sonozaki family and found out about a secret of theirs, or they think you did. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700129", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700129", 256, TRUE); OutputLine(NULL, "それは竜宮さんが日々の生活でしてしまうような些細なものじゃない。", NULL, "You can't lead them to mobilize like that by doing nothing.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700130", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700130", 256, TRUE); OutputLine(NULL, "もっと目立つ何かです。", NULL, " What you did must have been obvious to them.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700131", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700131", 256, TRUE); OutputLine(NULL, "……本当に心当たりはありませんか…?」", NULL, " ...Are you sure you have no idea...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -392,22 +392,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201026", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201026", 256, TRUE); OutputLine(NULL, "「多分、………私が三四さんのスクラップ帖を、預かっているからだと思います。」", NULL, "\"Maybe... they're after me because I have Miyo-san's scrapbooks.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700132", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700132", 256, TRUE); OutputLine(NULL, "「三四さん?", NULL, "\"Miyo-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700133", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700133", 256, TRUE); OutputLine(NULL, " 鷹野三四?", NULL, " Miyo Takano?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700134", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700134", 256, TRUE); OutputLine(NULL, " の、スクラップ帖ですか……。", NULL, " Her scrapbooks...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700135", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700135", 256, TRUE); OutputLine(NULL, "そいつは一体?」", NULL, " What do you mean?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -426,83 +426,83 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201027", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201027", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201028", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201028", 256, TRUE); OutputLine(NULL, "……実は私、三四さんが殺される数日前に、彼女と図書館で出会って、", NULL, " I met Miyo-san at the library a few days before she was murdered.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201029", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201029", 256, TRUE); OutputLine(NULL, "…その時に意気投合して、彼女に研究をまとめたスクラップ帖を数冊、預けられたんです。」", NULL, " ...We talked and got along well, so she let me borrow some of her scrapbooks, in which she wrote about her studies.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700136", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700136", 256, TRUE); OutputLine(NULL, "「研究をまとめた?", NULL, "\"Scrapbooks... Her studies...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700137", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700137", 256, TRUE); OutputLine(NULL, " ふむふむ?」", NULL, " Mmm, hmmm.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201030", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201030", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201031", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201031", 256, TRUE); OutputLine(NULL, "三四さんは雛見沢村の歴史について深く研究していたんです。", NULL, " Miyo-san was studying the history of Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201032", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201032", 256, TRUE); OutputLine(NULL, "そしてそれらを数冊のスクラップ帖にまとめていました。", NULL, " She summed up her findings in those scrapbooks. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201033", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201033", 256, TRUE); OutputLine(NULL, "……やつらは三四さんを殺した時、スクラップ帖が何冊か足りないのに気付き、それを私に託していたことを気付いたのだと思います。」", NULL, "...I think when they killed Miyo-san, they found out that some of her scrapbooks were missing, and also that she gave them to me.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700138", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700138", 256, TRUE); OutputLine(NULL, "「やつらの狙いは、スクラップ帖?", NULL, "\"They're after the scrapbooks...?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700139", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700139", 256, TRUE); OutputLine(NULL, " ……竜宮さん、それは一体、何なんですか!」", NULL, " ...Ryuugu-san, what in the world are you talking about?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201034", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201034", 256, TRUE); OutputLine(NULL, "「雛見沢が、かつて鬼ヶ淵村と呼ばれていた太古の昔についての研究をまとめたものです。", NULL, "\"She collected all her research about Hinamizawa and its ancient past as Onigafuchi into these scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201035", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201035", 256, TRUE); OutputLine(NULL, "オヤシロさま信仰の発祥について書かれています。」", NULL, " She wrote about the origin of Oyashiro-sama's cult in them too.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700140", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700140", 256, TRUE); OutputLine(NULL, "「オヤシロさま信仰……、というとあれですか。", NULL, "\"The origin of the cult of Oyashiro-sama...?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700141", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700141", 256, TRUE); OutputLine(NULL, "人食い鬼の末裔が仙人になって…ていう?」", NULL, " You mean the story about the man-eating demons...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201036", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201036", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201037", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201037", 256, TRUE); OutputLine(NULL, "三四さんはその研究の中で、オヤシロさま信仰についてのある重大な秘密を暴いたんです。", NULL, " In her research, she discovered a very important secret about Oyashiro-sama.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201038", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201038", 256, TRUE); OutputLine(NULL, "その研究結果は、オヤシロさまを神聖であると崇める人たちにとっては極めて冒涜的な内容でした。」", NULL, " The secret was extremely blasphemous for the people who worship him.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700142", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700142", 256, TRUE); OutputLine(NULL, "「…………なるほどなるほど…。信仰の特に妄信的な連中には…その研究の存在が許せなかった……。」", NULL, "\"...I see... those people, the most devout believers, couldn't accept the result of her research...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -515,11 +515,11 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201039", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201039", 256, TRUE); OutputLine(NULL, "「彼らは三四さんを消し、その三四さんが残したスクラップ帖も葬ろうとしているんです。 ", NULL, "\"They killed Miyo-san, and they're trying to get at her scrapbooks. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201040", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201040", 256, TRUE); OutputLine(NULL, "最初の内は、私が持っているのかどうか分かりかねているようだったんですが、", NULL, "They weren't sure that I had them, so they followed me to find out...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -535,25 +535,25 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700143", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700143", 256, TRUE); OutputLine(NULL, "「……なるほど…。", NULL, "\"...I see...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700144", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700144", 256, TRUE); OutputLine(NULL, "…そりゃ好ましい状況ではありませんね。", NULL, " That doesn't sound good at all.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700145", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700145", 256, TRUE); OutputLine(NULL, "あなたの身辺を警戒させましょう。", NULL, " I'm going to arrange a security detail for you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700146", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700146", 256, TRUE); OutputLine(NULL, "あと、そのスクラップ帖を拝見させてください。", NULL, " And let me take a look at the scrapbooks, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700147", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700147", 256, TRUE); OutputLine(NULL, "鷹野殺しの何かの手がかりになるかもしれない。」", NULL, " I might be able to find some clues about her murder.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201041", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201041", 256, TRUE); OutputLine(NULL, "「あ、", NULL, "\"Ah...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -566,72 +566,72 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…その、……警察の内部にもやつらの手先が混じっている可能性が高いです。", NULL, " I mean... they might have pawns inside the police force.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201042", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201042", 256, TRUE); OutputLine(NULL, "ですから身辺の警戒は結構です。", NULL, " So, don't worry about me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201043", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201043", 256, TRUE); OutputLine(NULL, "自分の身は自分で守ります。", NULL, " I can look after myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201044", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201044", 256, TRUE); OutputLine(NULL, "あと、スクラップ帖も同じです。", NULL, " Same with the scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201045", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201045", 256, TRUE); OutputLine(NULL, "彼らはそれを抹消しようとするでしょう。", NULL, " They're going to try to destroy them ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201046", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201046", 256, TRUE); OutputLine(NULL, "例え警察の中であっても。」", NULL, "even if they were kept at the police station.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700148", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700148", 256, TRUE); OutputLine(NULL, "「……園崎組があなたひとりをターゲットに動いている以上、…もしこれが園崎本家の頂上からの指令なら、その可能性は確かにありますねぇ。", NULL, "\"...You may be right. If the Sonozaki Corps is chasing after you because of an order from the head of the Sonozaki family... that means our enemy is the Sonozaki family itself. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700149", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700149", 256, TRUE); OutputLine(NULL, "園崎本家が敵だった場合、悔しいですが私たちの中にも内通者がいないとは限りません。」", NULL, "If so, I'm afraid I really can't guarantee that we don't have a traitor among us.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201047", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201047", 256, TRUE); OutputLine(NULL, "「そういうことです。", NULL, "\"That's what I'm saying.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201048", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201048", 256, TRUE); OutputLine(NULL, "ですから、私のことは気にしないでください。", NULL, " Please don't worry about me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201049", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201049", 256, TRUE); OutputLine(NULL, "それより、お願いがあります。", NULL, " But I have a favor to ask you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201050", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201050", 256, TRUE); OutputLine(NULL, "とてもとても重要なお願いです。」", NULL, " It's very important.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700150", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700150", 256, TRUE); OutputLine(NULL, "「言ってください。", NULL, "\"Go ahead.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700151", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700151", 256, TRUE); OutputLine(NULL, "何ですか。」", NULL, " What is it?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201051", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201051", 256, TRUE); OutputLine(NULL, "「……………三四さんの研究によるならば、", NULL, "\"......According to Miyo-san's research,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201052", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201052", 256, TRUE); OutputLine(NULL, "今、雛見沢の闇に恐ろしい陰謀があり、それが遠くない内に実行されそうなんです。」", NULL, " there's a horrifying conspiracy at work in the shadows of Hinamizawa, and it's about to be carried out in the near future.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700152", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700152", 256, TRUE); OutputLine(NULL, "「陰謀。", NULL, "\"A conspiracy?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700153", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700153", 256, TRUE); OutputLine(NULL, "…そりゃあ一体、何です。」", NULL, " ...What's that about?\"", Line_Normal); ClearMessage(); @@ -655,17 +655,17 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201053", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201053", 256, TRUE); OutputLine(NULL, "「やつらの正体はオヤシロさま信仰の狂信者たちです。", NULL, "\"Fanatical worshippers of Oyashiro-sama are the ones behind the conspiracy. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201054", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201054", 256, TRUE); OutputLine(NULL, "やつらは明治以降、すっかり下火になってしまったオヤシロさま信仰を威光を取り戻し、太古の鬼ヶ淵村の時代のような、厳格な信仰を復活させようとしているんです。」", NULL, "Since the Meiji era, belief in Oyashiro-sama has slowly disappeared. So, they're trying to revive the majesty of Oyashiro-sama that the people of Onigafuchi once worshipped.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700154", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700154", 256, TRUE); OutputLine(NULL, "「……………ふむ、", NULL, "\"...Hmmmm", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -678,224 +678,224 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……続けてください。", NULL, "... Go on, I'm listening.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700155", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700155", 256, TRUE); OutputLine(NULL, "メモしてます。」", NULL, " I'm just writing this down.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201055", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201055", 256, TRUE); OutputLine(NULL, "「三四さんの研究によると、オヤシロさま伝説の根底には、大昔のある風土病の存在があるんです。", NULL, "\"According to Miyo-san's research, the origin of the legend of Oyashiro-sama lies in a primitive endemic disease. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201056", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201056", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "その風土病の猛威がオヤシロさまの祟りと恐れられ、それを治療できる医者的存在がオヤシロさまと崇められ村を支配した。」", NULL, "People feared this endemic disease and called it the 'curse of Oyashiro-sama,' and then someone like a doctor treated the disease, and was then worshipped by the villagers as Oyashiro-sama himself. The village was then under his control.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700156", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700156", 256, TRUE); OutputLine(NULL, "「…………そ、…そうだったんですか………。", NULL, "\"...Oh, I see...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700157", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700157", 256, TRUE); OutputLine(NULL, "なるほど………、続けて…。」", NULL, " That's interesting... Go on...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201057", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201057", 256, TRUE); OutputLine(NULL, "「その風土病は土着のある特殊な寄生虫によるものだったんです。", NULL, "\"The endemic disease was caused by a parasite unique to this region.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201058", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201058", 256, TRUE); OutputLine(NULL, "ですが、長い世代を繰り返すうちに徐々に無害になっていき、ご存知のとおり、今では何事もありません。", NULL, " But it became weaker with every generation, and now, it doesn't do any harm to people, as you can imagine. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201059", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201059", 256, TRUE); OutputLine(NULL, "彼らにとって、風土病が無害ではオヤシロさまの祟りがなく、祟りがなければ救いも必要ない。", NULL, "To them, a harmless endemic disease means no curse of Oyashiro-sama. No curse means no savior.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201060", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201060", 256, TRUE); OutputLine(NULL, "だから、オヤシロさまの神聖性が保てないわけです。」", NULL, " They can't keep the sanctity of Oyashiro-sama like that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700158", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700158", 256, TRUE); OutputLine(NULL, "「……それを復活させようとしたら、", NULL, "\"...And to revive the sanctity of Oyashiro-sama means...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700159", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700159", 256, TRUE); OutputLine(NULL, "……それはつまり、風土病を蘇らせるということを意味するわけですかな…?」", NULL, " they have to revive the endemic disease... right?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201061", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201061", 256, TRUE); OutputLine(NULL, "「そうです!", NULL, "\"That's right!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201062", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201062", 256, TRUE); OutputLine(NULL, " やつらはオヤシロさま伝説をゼロからもう一度やりなおし、オヤシロさまの降臨を再現しようとしているんです!", NULL, " They want to recreate the legend of Oyashiro-sama in order to make Oyashiro-sama a deity again! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201063", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201063", 256, TRUE); OutputLine(NULL, " その為、古代の強力な風土病を再発させる、原始の寄生虫を研究していたと思われます。", NULL, "That's why they're trying to create the original parasite, because it can bring back the more powerful strain of the endemic disease. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201064", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201064", 256, TRUE); OutputLine(NULL, "連続怪死事件の正体は、この研究結果を試すものだったんです。", NULL, "The true intention of the series of the mysterious deaths was to test the results of their research.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201065", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201065", 256, TRUE); OutputLine(NULL, "そして、富竹さんに対して古文書に残る『うじ湧き病』を再現できた。", NULL, " And now they've finally succeeded, reenacting the 'maggots disease' with Tomitake-san. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201066", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201066", 256, TRUE); OutputLine(NULL, "やつらは5年かけて、原始の力を持つ寄生虫を復活させたんです!」", NULL, "It took them five years, but they managed to bring the parasite back to its original power!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700160", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700160", 256, TRUE); OutputLine(NULL, "「………何てこった………!」", NULL, "\"...What the hell...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201067", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201067", 256, TRUE); OutputLine(NULL, "「やつらの最終的な目的はその寄生虫をバラまき、オヤシロさまに帰依する者のみを特効薬で救い、オヤシロさま信者のみの楽園を作ろうとしているんです…!」", NULL, "\"Their goal is to spread the parasite, use the cure they developed to save only those people who believe in Oyashiro-sama, and create for them a paradise...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700161", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700161", 256, TRUE); OutputLine(NULL, "「それは間違いなく事実でしょうね?!」", NULL, "\"Are you sure it's all true?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201068", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201068", 256, TRUE); OutputLine(NULL, "「このスクラップ帖には、その寄生虫が雛見沢の人間のほぼ全員に寄生している事実が書かれています。", NULL, "\"The scrapbooks say that most of the residents of Hinamizawa are infected by the parasite.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201069", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201069", 256, TRUE); OutputLine(NULL, "医学的根拠に基づいていて、その寄生を間違いなく裏付けます。」", NULL, " There's medical evidence of its existence too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700162", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700162", 256, TRUE); OutputLine(NULL, "「…………信じられない。", NULL, "\"...I can't believe it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700163", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700163", 256, TRUE); OutputLine(NULL, "………くそ……お魎のばばあめ、放っときゃいつでもお迎えが来るだろうに…。", NULL, " ...Damn it... That hag Oryou is on death's door already...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700164", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700164", 256, TRUE); OutputLine(NULL, "自分ひとりじゃ三途の川ひとつ渡れないのか…!", NULL, " Yet she can't just cross the Styx on her own?!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700165", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700165", 256, TRUE); OutputLine(NULL, " こいつは…無差別テロだぞ。", NULL, " This is... indiscriminate terrorism!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700166", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700166", 256, TRUE); OutputLine(NULL, "何てこった!!」", NULL, " What the hell!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201070", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201070", 256, TRUE); OutputLine(NULL, "「本来の寄生虫は雛見沢一帯にしか適応できませんでしたが、", NULL, "\"The original parasite could only survive around Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201071", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201071", 256, TRUE); OutputLine(NULL, "……彼らはその教義の傾向から、より広域に渡って寄生虫が環境適応できるよう、改良を加えている可能性が高いです。", NULL, " ...But there's a high probability that they've improved it to be able to survive in a wider area.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201072", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201072", 256, TRUE); OutputLine(NULL, "雛見沢だけに留まらない。", NULL, " It's going to destroy not only Hinamizawa... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201073", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201073", 256, TRUE); OutputLine(NULL, "…興宮を飲み込むか、", NULL, "but also Okinomiya...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201074", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201074", 256, TRUE); OutputLine(NULL, "市内全域に及ぶか、", NULL, " or even the entire city", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201075", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201075", 256, TRUE); OutputLine(NULL, "……県全体にまで及ぶか。」", NULL, " ...or the entire prefecture...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700167", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700167", 256, TRUE); OutputLine(NULL, "「……くそったれ…。", NULL, "\"...Damn it...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700168", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700168", 256, TRUE); OutputLine(NULL, "どうすりゃいいだ、くそッ!", NULL, " What should we do?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700169", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700169", 256, TRUE); OutputLine(NULL, " 首謀者は誰です!」", NULL, " Who's behind all this?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201076", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201076", 256, TRUE); OutputLine(NULL, "「雛見沢御三家。", NULL, "\"It's the Three Families.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201077", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201077", 256, TRUE); OutputLine(NULL, "おそらくは園崎家の頭首でしょう。", NULL, " Most likely the Sonozaki family is in charge,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201078", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201078", 256, TRUE); OutputLine(NULL, "ただし、お魎が首魁なのか、お魎すらもコマなのかはわかりません。", NULL, " but I'm not sure if Oryou is the leader or not.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201079", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201079", 256, TRUE); OutputLine(NULL, "…私には、やつらをやつらと呼ぶことしかできない。", NULL, " ...I can only refer to them as they.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201080", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201080", 256, TRUE); OutputLine(NULL, "その規模もまったくわからないんです。」", NULL, " I also have no idea how far this thing reaches.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700170", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700170", 256, TRUE); OutputLine(NULL, "「その研究がどこで行なわれてるかはわかりますか?", NULL, "\"Do you know where they're doing all this research?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700171", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700171", 256, TRUE); OutputLine(NULL, " そこを抑えます!」", NULL, " I can shut it down!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201081", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201081", 256, TRUE); OutputLine(NULL, "「それはこのスクラップ帖にも書かれていません。", NULL, "\"I don't know. It's not in the scrapbooks, either.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201082", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201082", 256, TRUE); OutputLine(NULL, "……大石さんの方で見当はつきませんか?」", NULL, " ...Do you have any idea?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700172", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700172", 256, TRUE); OutputLine(NULL, "「………そんな寄生虫だの何だのの研究をしてるってことは、…かなりしっかりした施設でしょうなぁ…。", NULL, "\"...It must be a big facility to do that kind of research...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700173", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700173", 256, TRUE); OutputLine(NULL, "改造拳銃くらいなら、ガレージを改造して秘密工場にもできるだろうが、寄生虫じゃあそうはいかないでしょう。」", NULL, " You can use a garage for remodeling guns or something like that, but when it comes to parasites, I don't think that would be enough.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201083", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201083", 256, TRUE); OutputLine(NULL, "「……三四さんは入江診療所に勤めている看護婦でした。", NULL, "\"...Miyo-san was a nurse at the Irie Clinic.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201084", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201084", 256, TRUE); OutputLine(NULL, "入江診療所が怪しいということはありませんか?", NULL, " Do you think that could be it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201085", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201085", 256, TRUE); OutputLine(NULL, " 雛見沢の規模から見て、立派過ぎるのが前から不審だと思っていました。」", NULL, " I always thought it was a bit too big and fancy for a small village like Hinamizawa.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700174", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700174", 256, TRUE); OutputLine(NULL, "「はーーーーーー…。", NULL, "\"Haaaaaah...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700175", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700175", 256, TRUE); OutputLine(NULL, "入江診療所かぁ……。", NULL, " The Irie Clinic...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700176", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700176", 256, TRUE); OutputLine(NULL, "……むむむむ。」", NULL, " ...Mmmmmmm.\"", Line_Normal); ClearMessage(); @@ -918,26 +918,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201086", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201086", 256, TRUE); OutputLine(NULL, "「とにかく、それがどこかは分かりません。", NULL, "\"Anyway, I don't know where it is.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201087", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201087", 256, TRUE); OutputLine(NULL, "それはどうか大石さんの方で調べてください。", NULL, " So please find that out.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201088", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201088", 256, TRUE); OutputLine(NULL, "怪しげなところを片っ端から調べられないんですか?」", NULL, " Can't you just raid every suspicious place at once?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700177", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700177", 256, TRUE); OutputLine(NULL, "「……ご存知の通り、警察は強制捜査には礼状ってもんが必要です。", NULL, "\"...As you know, we need a warrant for that kind of thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700178", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700178", 256, TRUE); OutputLine(NULL, "そりゃあ、後付で取ることもできますがね?", NULL, " There's a way I can get one even after doing a raid, but... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700179", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700179", 256, TRUE); OutputLine(NULL, " 間違いなくそこだという決定的な証拠があった時の話です。」", NULL, "I'd need conclusive evidence that it was actually the research building in question in order to do that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -953,35 +953,35 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201089", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201089", 256, TRUE); OutputLine(NULL, "「でも、大掛かりな細菌テロが計画されているのだけは事実なんです!!", NULL, "\"But they really are planning bioterrorism!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201090", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201090", 256, TRUE); OutputLine(NULL, " しかも、三四さんの殺し方の性急さから見て、……私は、彼らが実行に移すXデーが近いような気がしてなりません!」", NULL, " There has to be a reason why they killed Miyo-san so quickly... I think the reason is because their Day of Revival isn't far off!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700180", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700180", 256, TRUE); OutputLine(NULL, "「わかりましたわかりました!", NULL, "\"Okay, I understand!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700181", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700181", 256, TRUE); OutputLine(NULL, " こちらの方でも何とかしてみます!", NULL, " I'll try to do what I can!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700182", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700182", 256, TRUE); OutputLine(NULL, " そんなとんでもない計画なら、園崎本家も一枚岩ってわけにはいかないでしょう。", NULL, " With an unthinkable plan like this, I'd imagine it'd be difficult to keep all the Sonozaki family members on their side. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700183", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700183", 256, TRUE); OutputLine(NULL, "必ずどこかに胸中で反対している人間がいるはずです。", NULL, "I'm sure there are some who are secretly against it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700184", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700184", 256, TRUE); OutputLine(NULL, "そういう人物と接触できないか、こちらでも探してみます。", NULL, " I'll try to make contact with those people.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700185", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700185", 256, TRUE); OutputLine(NULL, "任せてください、こういうのは私の得意とするところですよぅ?", NULL, " Don't worry. I'm very good at things like this.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700186", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700186", 256, TRUE); OutputLine(NULL, " んっふっふ!」", NULL, " Nfu fu!\"", Line_Normal); ClearMessage(); @@ -1022,111 +1022,111 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201091", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201091", 256, TRUE); OutputLine(NULL, "「三四さんは……何て恐ろしい陰謀を暴いたんだろうと、恐ろしくなります。」", NULL, "\"Miyo-san exposed such a horrifying conspiracy... I'm scared.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700187", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700187", 256, TRUE); OutputLine(NULL, "「……気の毒な最期でした。", NULL, "\"...She met with a very sad end.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700188", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700188", 256, TRUE); OutputLine(NULL, "岐阜の山中でドラム缶の中でこんがりでしてね。", NULL, " She was burned in a drum in the mountains of Gifu.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700189", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700189", 256, TRUE); OutputLine(NULL, "気の毒なことです。", NULL, " I feel very sorry for her.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700190", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700190", 256, TRUE); OutputLine(NULL, "……………そうそう、そう言えば。", NULL, " ......Oh, right. I forgot to tell you something.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700191", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700191", 256, TRUE); OutputLine(NULL, "…ちょいと彼女のことで変わった話がありましてね。」", NULL, " ...We found something odd about her death.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201092", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201092", 256, TRUE); OutputLine(NULL, "「変った話、…ですか?」", NULL, "\"Something odd...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700192", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700192", 256, TRUE); OutputLine(NULL, "「いえいえ。", NULL, "\"Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700193", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700193", 256, TRUE); OutputLine(NULL, "最初は何か事件に関係があるのかなって思ってたんですがね。", NULL, " at first I thought it had something to do with the case.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700194", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700194", 256, TRUE); OutputLine(NULL, "今のとてつもない陰謀の話に比べたら、瑣末な話です。", NULL, " But after hearing your conspiracy story, it's going to sound like nothing.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700195", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700195", 256, TRUE); OutputLine(NULL, "多分、鑑識のちょっとしたミスでしょう。」", NULL, " The crime lab probably just made a mistake.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201093", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201093", 256, TRUE); OutputLine(NULL, "「いえ、聞かせてください。", NULL, "\"Please tell me. I want to know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201094", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201094", 256, TRUE); OutputLine(NULL, "そういう約束じゃなかったですか?」", NULL, " We promised to tell each other everything, didn't we?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700196", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700196", 256, TRUE); OutputLine(NULL, "「いえいえ、隠すつもりなんかありません。", NULL, "\"I don't mean to hide it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700197", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700197", 256, TRUE); OutputLine(NULL, "ただちょいと夏向きな話だったもんで。", NULL, " It's just that it might sound like a silly horror story.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700198", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700198", 256, TRUE); OutputLine(NULL, "…………竜宮さん、綿流しの晩を覚えてますか?", NULL, " ...Ryuugu-san, do you remember the night of Watanagashi?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700199", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700199", 256, TRUE); OutputLine(NULL, " あの晩の祭りの終わった後です。", NULL, " After the festival, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700200", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700200", 256, TRUE); OutputLine(NULL, "あなたの仲良し5人組と富竹、鷹野の7人で談笑してますよねぇ?」", NULL, "you and four of your friends talked with Tomitake and Takano, didn't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201094_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201094_1", 256, TRUE); OutputLine(NULL, "「談笑というほどではありませんでしたが。", NULL, "\"Yes, we did.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201095", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201095", 256, TRUE); OutputLine(NULL, "えぇ、少し話をしたような気がします。」", NULL, " We just talked for a few minutes or so, I think.\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "z2_hig1", 120, 0 ); + PlayBGM( 0, "z2_hig1", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700202", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700202", 256, TRUE); OutputLine(NULL, "「いえ、実はですね。", NULL, "\"Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700203", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700203", 256, TRUE); OutputLine(NULL, "鷹野の遺体が見付かったのはその晩なわけですが、……岐阜県警さんの鑑識では、死後24時間以上って出ちゃったらしいって噂があるんです。", NULL, " we found Takano's dead body that night, but... the crime lab in Gifu Prefecture said that she'd been dead for 24 hours when she was found.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700204", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700204", 256, TRUE); OutputLine(NULL, "でもそれだと話がおかしい。", NULL, " But that doesn't make sense. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700205", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700205", 256, TRUE); OutputLine(NULL, "あの祭りの前の晩には殺されてることになる。」", NULL, "If that's true, she had to be dead the night before the festival.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201096", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201096", 256, TRUE); OutputLine(NULL, "「殺されてることになる………?」", NULL, "\"What's that supposed to mean...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1143,27 +1143,27 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700206", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700206", 256, TRUE); OutputLine(NULL, "「つまり早い話が、綿流しの日には、", NULL, "\"In short, it means she was already dead", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); OutputLine(NULL, "鷹野はもう死んでることになるんですよ。", NULL, " on the night of Watanagashi.", Line_WaitForInput); SetSpeedOfMessage( FALSE, 0 ); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700207", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700207", 256, TRUE); OutputLine(NULL, "だから、あの祭りの晩にあった彼女は、実はゾンビだったのかなぁ……なぁんてね!", NULL, " So, the Takano whom you saw on that night was a... zombie! ...I got you, didn't I!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700208", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700208", 256, TRUE); OutputLine(NULL, " なっはっはっは。", NULL, " Na ha ha ha. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700209", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700209", 256, TRUE); OutputLine(NULL, "まぁ、あちらの鑑識のちょいとしたポカでしょう。」", NULL, "Well, like I said, I think they just made a mistake.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); Negative( 1000, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1320,29 +1320,29 @@ void main() DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700210", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700210", 256, TRUE); OutputLine(NULL, "「竜宮さん、悪いことは言いません。", NULL, "\"Ryuugu-san, please listen to me.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700211", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700211", 256, TRUE); OutputLine(NULL, "警察が信用できないお気持ちもわかります。", NULL, " I understand you don't trust the police.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700212", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700212", 256, TRUE); OutputLine(NULL, "園崎本家は市内全域を牛耳っていますからね。", NULL, " It's true that the Sonozaki family has control over the entire city.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700213", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700213", 256, TRUE); OutputLine(NULL, "署にも園崎家の御用聞きみたいな連中がいますし。", NULL, " There are some traitors at my station, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700214", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700214", 256, TRUE); OutputLine(NULL, "……それでも今のあなたは危険だ。", NULL, " ...But you're in danger. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700215", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700215", 256, TRUE); OutputLine(NULL, "せめて私個人を信用してはくれませんか?", NULL, "You can trust me. I want you to trust me as an individual person.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700216", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700216", 256, TRUE); OutputLine(NULL, " 私以外の誰も知らないところにあなたを匿います。", NULL, " I can provide shelter for you. It's in a place nobody knows but me.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700217", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700217", 256, TRUE); OutputLine(NULL, "私をどうか信用してください!」", NULL, " Please trust me!\"", Line_Normal); ClearMessage(); @@ -1400,16 +1400,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201097", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201097", 256, TRUE); OutputLine(NULL, "「大石さん、本当にありがとうございます。", NULL, "\"Ooishi-san, thank you so much.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201098", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201098", 256, TRUE); OutputLine(NULL, "とにかく、やつらの研究所を突き止めて、何とか陰謀を食い止めてください。", NULL, " Anyway, please find their research center and put a stop to their conspiracy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201099", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201099", 256, TRUE); OutputLine(NULL, "私はしばらく身を潜めます。", NULL, " I'm going to hide somewhere for a while.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201100", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201100", 256, TRUE); OutputLine(NULL, "……また連絡しますね!」", NULL, " ...I'll call you again!\"", Line_Normal); ClearMessage(); @@ -1434,15 +1434,15 @@ void main() DrawScene( "white", 1000 ); FadeOutBGM( 0, 1000, FALSE ); DrawSceneWithMask( "background/denwa", "maskright", 1, 0, 1300 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700218", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700218", 256, TRUE); OutputLine(NULL, "「もしもし!", NULL, "\"Hello!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219", 256, TRUE); OutputLine(NULL, " もしもーし!!」", NULL, " Hello!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1466,16 +1466,16 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100024", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100024", 256, TRUE); OutputLine(NULL, "「大石さん。", NULL, "\"Ooishi-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100025", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100025", 256, TRUE); OutputLine(NULL, "やっぱりヤバそうなヤマっす!", NULL, " it's getting really bad now!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100026", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100026", 256, TRUE); OutputLine(NULL, " 竜宮レナを探させているのは園崎組、", NULL, " The one who gave the Sonozaki Corps the order to find Rena Ryuugu,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1486,10 +1486,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219_01", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219_01", 256, TRUE); OutputLine(NULL, "「葛西ぃぃ?!", NULL, "\"Kasai?!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219_02", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700219_02", 256, TRUE); OutputLine(NULL, " 園崎茜の懐刀じゃないですか…!」", NULL, " Akane Sonozaki's right-hand man...?\"", Line_Normal); ClearMessage(); @@ -1543,28 +1543,28 @@ void main() DrawSceneWithMask( "background/ke_s2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100027", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100027", 256, TRUE); OutputLine(NULL, "「…情報屋界隈でも相当な騒ぎになってるようです。", NULL, "\"...It looks like it's causing quite an uproar among our informants.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100028", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100028", 256, TRUE); OutputLine(NULL, "竜宮レナが園崎組にとって、相当都合の悪いものを握ってるんじゃないかともっぱらの噂です。」", NULL, " They're saying that Rena Ryuugu must've found some kind of information that's very inconvenient for the Sonozaki Corps.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700221", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700221", 256, TRUE); OutputLine(NULL, "「情報屋の皆さんも、さすがに勘がいいですねぇ、なっはっは。", NULL, "\"I'm impressed at how to-the-point our informants actually are. Na ha ha.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700222", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700222", 256, TRUE); OutputLine(NULL, "…………………こりゃあ、とんでもないヤマになってきたぞぅ…。」", NULL, " ...Still, this is getting serious...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100029", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100029", 256, TRUE); OutputLine(NULL, "「サトさんは、例の建設省とお魎の秘密交渉テープじゃないかって見てるみたいっす。", NULL, "\"Satou-san thinks it's the tape Oryou and the Ministry of Construction recorded during their secret negotiations.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100030", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100030", 256, TRUE); OutputLine(NULL, "……だとすれば、人が死ぬ騒ぎになるっすよ…。」", NULL, " ...If that's true, it's going to cause quite a few deaths...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1591,74 +1591,74 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700223", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700223", 256, TRUE); OutputLine(NULL, "「……竜宮レナぁ、……ヤバいですよぅ。", NULL, "\"...Rena Ryuugu is in danger.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700224", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700224", 256, TRUE); OutputLine(NULL, "……………熊ちゃん。", NULL, " ......Kuma-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700225", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700225", 256, TRUE); OutputLine(NULL, "覆面パトを竜宮家に張り付かせてください。", NULL, " arrange an unmarked patrol car to keep watch on her house. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700226", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700226", 256, TRUE); OutputLine(NULL, "本日付で竜宮レナから、暴力団組織に脅迫を受けている訴えがあったため身辺警護ってことにします。", NULL, "As of today, we're going to put Rena Ryuugu under protection. She's convinced she's being threatened by the gang.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700227", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700227", 256, TRUE); OutputLine(NULL, "課長には後で私から話します。」", NULL, " I'll talk to the section manager later.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100031", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100031", 256, TRUE); OutputLine(NULL, "「いえ…その、……実は、竜宮レナは自宅を出ているらしいです。", NULL, "\"Well... um... actually, Rena Ryuugu seems to have run away from home.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100032", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100032", 256, TRUE); OutputLine(NULL, "駐在所からの連絡では、どうも家の金を何十万か盗んで雲隠れしているらしいんです。", NULL, " A police officer confirmed that a lot of money disappeared from her father's cash box. Sounds like she took it and ran away. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100033", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100033", 256, TRUE); OutputLine(NULL, "それから、竜宮家の前には園崎組の車が一台張り付いているという連絡が。」", NULL, "And I also had a call about a car belonging to the Sonozaki Corps parked in front of her house too.\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700228", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700228", 256, TRUE); OutputLine(NULL, "「馬鹿野郎おおぉッ!!", NULL, "\"What?!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700229", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700229", 256, TRUE); OutputLine(NULL, " 何でそいつを早く言わないんだ!", NULL, " Why didn't you tell me that sooner?!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700230", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700230", 256, TRUE); OutputLine(NULL, " 竜宮レナは相当、高度に狙われてるぞ!", NULL, " Rena Ryuugu is in great danger!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700231", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700231", 256, TRUE); OutputLine(NULL, " さっきの電話は家じゃなかったんだ!", NULL, " She wasn't calling me from her house, then!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700232", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700232", 256, TRUE); OutputLine(NULL, " 竜宮レナを至急保護します!!", NULL, " We need to find her right away!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700233", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700233", 256, TRUE); OutputLine(NULL, " 車を回せ!!", NULL, " Get me a car!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700234", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700234", 256, TRUE); OutputLine(NULL, " 家の前に張り付いてる野郎を締め上げろ!", NULL, "Arrest the people parked in front of her house!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700235", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700235", 256, TRUE); OutputLine(NULL, " おい!", NULL, " And get some guys over here.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700236", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700236", 256, TRUE); OutputLine(NULL, " 若いの何人か来いッ!!」", NULL, " They're coming with me!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("刑事たち", NULL, "Detectives", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17001", 128, TRUE); - ModPlayVoiceLS(5, 0, "ps3/s09/00/polib17000", 128, TRUE); - ModPlayVoiceLS(6, 0, "ps3/s09/00/polic17000", 128, TRUE); - ModPlayVoiceLS(7, 0, "ps3/s09/00/polid17000", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17001", 256, TRUE); + ModPlayVoiceLS(5, 0, "ps3/s09/00/polib17000", 256, TRUE); + ModPlayVoiceLS(6, 0, "ps3/s09/00/polic17000", 256, TRUE); + ModPlayVoiceLS(7, 0, "ps3/s09/00/polid17000", 256, TRUE); OutputLine(NULL, "「「「うおおっすッ!!」」」", NULL, "\"\"\"Yes sir!!\"\"\"", Line_Normal); ClearMessage(); @@ -1670,7 +1670,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlayBGM( 2, "yoru", 120, 0 ); + PlayBGM( 2, "yoru", 56, 0 ); DrawSceneWithMask( "background/mati7", "maskleft", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1500 ); @@ -1679,13 +1679,13 @@ void main() DrawScene( "background/si_g1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600056", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600056", 256, TRUE); OutputLine(NULL, "「えーー?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600057", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600057", 256, TRUE); OutputLine(NULL, " レナさんが家にいない?", NULL, " Rena-san wasn't at home?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600058", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600058", 256, TRUE); OutputLine(NULL, " この時間にー?」", NULL, " It's pretty late.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1694,10 +1694,10 @@ void main() ModDrawCharacterWithFiltering(1, 15, "sprite/normal/kasa_1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000028", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000028", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000029", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000029", 256, TRUE); OutputLine(NULL, "しばらく家の前で待たせていただきましたが、戻られる気配がなかったもので、一度引き上げました。」", NULL, " I waited in front of her house for a while, but she didn't come home.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1706,10 +1706,10 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600059", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600059", 256, TRUE); OutputLine(NULL, "「誰かの家に遊びに行ってるとかじゃない?", NULL, "\"Maybe she's at a friend's place.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600060", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600060", 256, TRUE); OutputLine(NULL, " 案外、本家でお姉たちと一緒に部活大会だったりしてね。」", NULL, " She might be at Sis's house with her other friends, doing their club activities or whatever.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1723,10 +1723,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000030", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000030", 256, TRUE); OutputLine(NULL, "「…一応、それを疑って本家にも寄らせていただきましたが、いらっしゃられないようでした。", NULL, "\"...I thought so, too. So I stopped by Mion-san's house, but Rena-san wasn't there either.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000031", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000031", 256, TRUE); OutputLine(NULL, "魅音さんも、レナさんがお帰りになられないのを心配しておられました。」", NULL, " Mion-san was worried about her, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1735,13 +1735,13 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600061", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600061", 256, TRUE); OutputLine(NULL, "「…………そうなの?", NULL, "\".........Oh, really?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600062", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600062", 256, TRUE); OutputLine(NULL, " …どうしたんだろうね。", NULL, " ...Well, I wonder what happened to her.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600063", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600063", 256, TRUE); OutputLine(NULL, "はて。」", NULL, " Hmm?\"", Line_Normal); ClearMessage(); @@ -1750,10 +1750,10 @@ void main() ModDrawCharacter(1, 15, "sprite/normal/kasa_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000032", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000032", 256, TRUE); OutputLine(NULL, "「滅多にないことだろうとは思いますが、タチの悪いのに絡まれたのかもしれません。", NULL, "\"She might have been caught by some hoodlum, though that would be unusual.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000033", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000033", 256, TRUE); OutputLine(NULL, "念の為、レナさんを見かけていないかどうか、聞き込ませています。」", NULL, " I already told my staff to look for her just in case.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1762,13 +1762,13 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600064", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600064", 256, TRUE); OutputLine(NULL, "「あの子に限っては大丈夫だと思うけどなぁ。", NULL, "\"I don't think that's what happened.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600065", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600065", 256, TRUE); OutputLine(NULL, "何気に強いしね。", NULL, " She's not as weak as she looks.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600066", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600066", 256, TRUE); OutputLine(NULL, "あははは。」", NULL, " Ahahaha.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1777,7 +1777,7 @@ void main() ModDrawCharacter(1, 15, "sprite/normal/kasa_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000034", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000034", 256, TRUE); OutputLine(NULL, "「それはそうと、私に何の用だったんです…?」", NULL, "\"Anyway, why did she want to see me...?\"", Line_Normal); ClearMessage(); @@ -1796,33 +1796,33 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600067", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600067", 256, TRUE); OutputLine(NULL, "「あれー?", NULL, "\"Oh,", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600068", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600068", 256, TRUE); OutputLine(NULL, " 言わなかったけー?", NULL, " I thought I told you.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600069", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600069", 256, TRUE); OutputLine(NULL, " 何かね、葛西の落し物を拾ってるらしいよ。", NULL, " She said she found something you lost.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600070", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600070", 256, TRUE); OutputLine(NULL, "お姉が言うには、レナさん、それを直接返したいんだってさ。", NULL, " Rena-san wanted to give it back to you in person.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600071", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600071", 256, TRUE); OutputLine(NULL, "……おうおう、いいねぇ、若い子にモテることでー☆」", NULL, " ...Hey, I guess she likes you or something☆.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000035", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000035", 256, TRUE); OutputLine(NULL, "「堪忍してください……。", NULL, "\"Oh, please...", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000036", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000036", 256, TRUE); OutputLine(NULL, "しかし、ご無事だといいのですが。」", NULL, " Anyway, I hope she's alright.\"", Line_Normal); ClearMessage(); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、電話が鳴った。", @@ -1840,16 +1840,16 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000037", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000037", 256, TRUE); OutputLine(NULL, "「………………はい。", NULL, "\"............Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000038", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000038", 256, TRUE); OutputLine(NULL, "……はい。", NULL, " ...Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000039", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000039", 256, TRUE); OutputLine(NULL, "……わかりました。", NULL, " ...I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000040", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000040", 256, TRUE); OutputLine(NULL, "直ちに。」", NULL, " At once.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1863,10 +1863,10 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600072", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600072", 256, TRUE); OutputLine(NULL, "「誰?", NULL, "\"Who was it?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600073", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600073", 256, TRUE); OutputLine(NULL, " お父さん?」", NULL, " Was it my father?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1874,13 +1874,13 @@ void main() DisableWindow(); ModDrawCharacterWithFiltering(1, 15, "sprite/normal/kasa_3_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); FadeOutBGM( 2, 300, FALSE ); - PlayBGM( 0, "pros", 120, 0 ); + PlayBGM( 0, "pros", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000041", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000041", 256, TRUE); OutputLine(NULL, "「…はい。", NULL, "\"...Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000042", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000042", 256, TRUE); OutputLine(NULL, "レナさんを大至急保護して本家へ護送せよとの園崎本家からの命令です。」", NULL, " The Sonozaki family has sent out an order to find Rena-san right away and to bring her to the main house.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1889,7 +1889,7 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_odoroki_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600074", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600074", 256, TRUE); OutputLine(NULL, "「鬼婆の勅令ぇ?!", NULL, "\"You mean Oryou gave the order?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1898,16 +1898,16 @@ void main() ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600075", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600075", 256, TRUE); OutputLine(NULL, " ………レナさん何をやらかしたんだかぁ。", NULL, " ......I wonder what Rena-san did?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600076", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600076", 256, TRUE); OutputLine(NULL, "…あ〜あ、爪かなぁ?", NULL, " Will she have to peel off her own fingernails?", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600077", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600077", 256, TRUE); OutputLine(NULL, " かわいそうに。", NULL, " ...I hope Oryou goes easy on her.", Line_WaitForInput); - ModPlayVoiceLS(4, 6, "ps3/s09/06/170600078", 128, TRUE); + ModPlayVoiceLS(4, 6, "ps3/s09/06/170600078", 256, TRUE); OutputLine(NULL, "くわばらくわばら。」", NULL, " Poor girl...\"", Line_Normal); ClearMessage(); @@ -1917,7 +1917,7 @@ void main() Wait( 3000 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "background/ma2", "maskleft", 1, 0, 300 ); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); @@ -1926,37 +1926,37 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskm1", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100784", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100784", 256, TRUE); OutputLine(NULL, "「レナがまだ帰ってないってッ?!」", NULL, "\"Rena hasn't come home yet?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300436", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300436", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300437", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300437", 256, TRUE); OutputLine(NULL, "実は聞いた話だと、レナ、自宅を出てどこかに雲隠れしてるらしい。」", NULL, " I heard that Rena ran away from home, and that she's hiding somewhere.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100785", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100785", 256, TRUE); OutputLine(NULL, "「雲隠れ!", NULL, "\"Hiding somewhere?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100786", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100786", 256, TRUE); OutputLine(NULL, " …ど、どういうことだ?!」", NULL, " ...What do you mean?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300438", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300438", 256, TRUE); OutputLine(NULL, "「あと、これはさっき入ってきた情報なんだけど、警察が竜宮レナの行方を探してるって。」", NULL, "\"Also... I just got this information. It seems the police are looking for her.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100787", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100787", 256, TRUE); OutputLine(NULL, "「な、何だって………。」", NULL, "\"Wh-What...?\"", Line_Normal); ClearMessage(); @@ -1966,20 +1966,20 @@ void main() DrawScene( "background/re_s4_01", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300439", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300439", 256, TRUE); OutputLine(NULL, "「何でも、レナの家の前にはすでに覆面パトカーが1台張り付いてるらしい。", NULL, "\"An unmarked patrol car is watching her house right now.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300440", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300440", 256, TRUE); OutputLine(NULL, "村の中にも、すでにサイレンなしのパトカーが数台、入り込んでるみたい。", NULL, " It seems like there are several patrol cars looking for her in the village. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300441", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300441", 256, TRUE); OutputLine(NULL, "あと、公由本家にも警察から電話があって、竜宮レナの所在を至急確認したいので、町会連絡網で確認をしてほしいと連絡があったって。」", NULL, "Uncle Kimiyoshi received a call from the police, too. He was told to use the town network to find out if anybody knows where she is.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100788", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100788", 256, TRUE); OutputLine(NULL, "「……ってことはまさか…、……俺たちの隠した死体が、見付かったってことか?!」", NULL, "\"...Do you think...... they found the corpses we hid?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1995,64 +1995,64 @@ void main() FadeFilm( 0, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300442", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300442", 256, TRUE); OutputLine(NULL, "「ううん、それは100%ありえない。", NULL, "\"No, it's 100% impossible.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300443", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300443", 256, TRUE); OutputLine(NULL, "私が保証するよ。」", NULL, " I guarantee you that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100789", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100789", 256, TRUE); OutputLine(NULL, "「ほぅ、よく100%なんて言い切れるなぁ?」", NULL, "\"Wow, how can you be so sure?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300444", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300444", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300445", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300445", 256, TRUE); OutputLine(NULL, "…実はね、あの死体、……園崎家の方で秘密の場所に処分させてもらったの。」", NULL, " to tell you the truth... I let the Sonozaki family take care of them. They moved the bags to a secret place.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100790", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100790", 256, TRUE); OutputLine(NULL, "「秘密の場所ぉ?!」", NULL, "\"Secret place?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300446", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300446", 256, TRUE); OutputLine(NULL, "「まぁまぁまぁ!", NULL, "\"Calm down!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300447", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300447", 256, TRUE); OutputLine(NULL, " そこは深く考えな〜い!", NULL, " Don't worry about it!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300448", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300448", 256, TRUE); OutputLine(NULL, " あのね、私たちが埋めたあの山林、後でよくよく聞いてみたら、今年の夏に大規模な伐採計画があるってわかったの。", NULL, " I heard that there's a major logging project happening this summer on that mountain where we hid the corpses.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300449", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300449", 256, TRUE); OutputLine(NULL, "だからちょっと私の方で手を回させてもらったってわけ。」", NULL, " So, I arranged help and took care of it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100791", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100791", 256, TRUE); OutputLine(NULL, "「そっか…、なるほどな。", NULL, "\"I see...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100792", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100792", 256, TRUE); OutputLine(NULL, "お前、味方なら頼りになるけど、敵だったら怖いやつだなぁ…!」", NULL, " You're a very reliable person when you're on my side, but you'd be a very scary person to have as an enemy...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300450", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300450", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300451", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300451", 256, TRUE); OutputLine(NULL, " おじさんを誰だと思ってるんだか〜!」", NULL, " I recommend you never underestimate me!!\"", Line_Normal); ClearMessage(); @@ -2060,164 +2060,164 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100793", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100793", 256, TRUE); OutputLine(NULL, "「……じゃあ、死体じゃないよな。", NULL, "\"...So, it's not the corpses they're after.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100794", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100794", 256, TRUE); OutputLine(NULL, "一体どうして、警察がレナを!」", NULL, " Then why are the police trying to find her?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300452", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300452", 256, TRUE); OutputLine(NULL, "「わからない。", NULL, "\"I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300453", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300453", 256, TRUE); OutputLine(NULL, "北条鉄平と間宮リナが竜宮家を食い物にしようとしてたって話は、裏の界隈ではちょっと知られてたらしいんだよ。", NULL, " But it seems like many gang members knew that Teppei Houjou and Rina Mamiya were trying to blackmail the Ryuugu family.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300454", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300454", 256, TRUE); OutputLine(NULL, "……そっちの角度から、レナが浮上したのかもしれない。", NULL, " ...So, that might be the reason why the police are after Rena. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300455", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300455", 256, TRUE); OutputLine(NULL, "とにかく、容疑者ってわけじゃないみたい。", NULL, "I don't think they consider her a suspect yet...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300456", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300456", 256, TRUE); OutputLine(NULL, "でも、重要参考人とかって扱いではあるだろうね。」", NULL, " but they probably want her as a material witness.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100795", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100795", 256, TRUE); OutputLine(NULL, "「どっちだって同じだぜ!", NULL, "\"That's the same thing!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100796", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100796", 256, TRUE); OutputLine(NULL, " くそ!", NULL, " Damn it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100797", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100797", 256, TRUE); OutputLine(NULL, " せっかくレナは平穏な生活を取り戻したんだぞ!", NULL, " Rena finally regained her peaceful life!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100798", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100798", 256, TRUE); OutputLine(NULL, " ここで台無しになんかしてたまるか!", NULL, " I'm not going to let them ruin it!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100799", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100799", 256, TRUE); OutputLine(NULL, " 魅音、俺たちで何とかレナを庇おう!」", NULL, " Mion, we need to help her!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300457", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300457", 256, TRUE); OutputLine(NULL, "「当然だよ!", NULL, "\"Of course!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300458", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300458", 256, TRUE); OutputLine(NULL, " とにかく、警察よりも先にレナの身柄を確保するよう、さっき興宮の家に伝えた。", NULL, " I already told my family in Okinomiya to find her before the police can.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300459", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300459", 256, TRUE); OutputLine(NULL, "本家でなら、レナを120%警察から守れる!」", NULL, " You can trust the Sonozaki family. They can protect her from the police, 120% guaranteed!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100800", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100800", 256, TRUE); OutputLine(NULL, "「レナを匿うだけじゃ解決にはならないんじゃないのか…?", NULL, "\"But just finding her first isn't going to solve the problem...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100801", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100801", 256, TRUE); OutputLine(NULL, " レナの嫌疑を何とかしないと!」", NULL, " We have to do something to clear her of suspicion!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300460", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300460", 256, TRUE); OutputLine(NULL, "「そこは保護してから考えるよ。", NULL, "\"I'll think about that after we've found her.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300461", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300461", 256, TRUE); OutputLine(NULL, "アリバイを証明する証人なんかいくらでも作れるし、本家に出入りしてる最高の弁護士もいる!", NULL, " We can make as many alibis as she needs and as many witnesses for the alibis as necessary. We have very good lawyers, too! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300462", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300462", 256, TRUE); OutputLine(NULL, " 私たちは、仲間を絶対に見捨てない!」", NULL, "We'll never abandon our friends when they're in trouble!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100802", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100802", 256, TRUE); OutputLine(NULL, "「あぁ、そうさ!", NULL, "\"That's right!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100803", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100803", 256, TRUE); OutputLine(NULL, " 絶対にレナを守ってやろうな!!", NULL, " We can save Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100804", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100804", 256, TRUE); OutputLine(NULL, " くそ、俺ができるのは魅音に頼るだけかよ、情けねえぜ!」", NULL, " Damn it. I wish I could do more than to depend on you, Mion.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300463", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300463", 256, TRUE); OutputLine(NULL, "「まぁまぁ、蛇の道は蛇ってことだよ!", NULL, "\"Well, don't worry about it! It's okay to let someone else handle the situation when that person is better at it.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300464", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300464", 256, TRUE); OutputLine(NULL, " おじさんの方で手を尽くすから、ここは任せな!", NULL, " This ol' man will take care of everything. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300465", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300465", 256, TRUE); OutputLine(NULL, " あと、村全体で警察の目を誤魔化すため、アリバイを作る。", NULL, "Also, I'll create an alibi to fool the cops watching the whole village.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300466", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300466", 256, TRUE); OutputLine(NULL, "レナが穀倉の辺りで目撃されたことにしよう。", NULL, " We'll say Rena was spotted near Gogura.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300467", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300467", 256, TRUE); OutputLine(NULL, "警察の目が広域に散れば、それだけ薄くなるはずだよ。」", NULL, " The wider the search area, the fewer policemen in one place.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100805", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100805", 256, TRUE); OutputLine(NULL, "「な、なるほどな。そいつぁうまいぜ!!」", NULL, "\"I see! That's a great idea!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300468", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300468", 256, TRUE); OutputLine(NULL, "「こんなのはダム戦争の頃はお手の物だったよ。", NULL, "\"This is like nothing to us. We did more during the dam conflict.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300469", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300469", 256, TRUE); OutputLine(NULL, "絶対にレナを庇いきってみせる!", NULL, " I'll protect Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300470", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300470", 256, TRUE); OutputLine(NULL, " あと、圭ちゃん。", NULL, " And Kei-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300471", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300471", 256, TRUE); OutputLine(NULL, "レナは圭ちゃんのことは特に信頼してた。", NULL, " Rena trusts you more than anybody.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300472", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300472", 256, TRUE); OutputLine(NULL, "……だから、レナの方から圭ちゃんのところに現れる可能性がある。", NULL, " ...So, she might come to you.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300473", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300473", 256, TRUE); OutputLine(NULL, "その時にはすぐ保護してあげてほしい!", NULL, " If she does, please protect her! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300474", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300474", 256, TRUE); OutputLine(NULL, " その時は私にもすぐ連絡してね!」", NULL, "And give me a call right away!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100806", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100806", 256, TRUE); OutputLine(NULL, "「おう、わかったぜ!!」", NULL, "\"Yeah, will do!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300475", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300475", 256, TRUE); OutputLine(NULL, "「レナは強い子だからね!", NULL, "\"Rena is a strong girl!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300476", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300476", 256, TRUE); OutputLine(NULL, " ………きっとこんな苦難も乗り越えて見せるよ。」", NULL, " ...She should be fine. She can overcome this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100807", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100807", 256, TRUE); OutputLine(NULL, "「…………そうだな。」", NULL, "\"...Yeah, I think so, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2248,32 +2248,32 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300477", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300477", 256, TRUE); OutputLine(NULL, "「大丈夫だよ。私とレナだって仲間同士なんだからさ!", NULL, "\"Don't worry. I'm her friend, too!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300478", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300478", 256, TRUE); OutputLine(NULL, " 腹を割って話せばすぐに誤解だってわかってくれるよ。", NULL, " She'll understand once I sit down and talk to her.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300479", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300479", 256, TRUE); OutputLine(NULL, "圭ちゃんだって私と話して、誤解が解けたんでしょ?", NULL, " Just like Kei-chan and I cleared up our misunderstanding, I can do that with her.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300480", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300480", 256, TRUE); OutputLine(NULL, " くっくっく!", NULL, " Heh heh heh! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300481", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300481", 256, TRUE); OutputLine(NULL, " よくもまぁ、あんなトンデモ話を信じたもんだよ。」", NULL, "I still can't believe that you believed such a crazy story, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100808", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100808", 256, TRUE); OutputLine(NULL, "「まぁな。", NULL, "\"Well...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100809", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100809", 256, TRUE); OutputLine(NULL, "……我ながら、よくあんな話を鵜呑みにしたもんだぜ。", NULL, " I can't believe I did, either.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100810", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100810", 256, TRUE); OutputLine(NULL, "前原圭一、多分、一生の恥だぜ、やれやれ…。」", NULL, " This is going to be the most embarrassing thing to ever happen in my life...\"", Line_Normal); ClearMessage(); @@ -2318,34 +2318,34 @@ void main() DrawSceneWithMask( "background/ma_g3_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300482", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300482", 256, TRUE); OutputLine(NULL, "「あ、ごめん、来客だわ。", NULL, "\"Oh, I'm sorry. Someone is at the door.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300483", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300483", 256, TRUE); OutputLine(NULL, "……何だか警察っぽいな。", NULL, " ...It might be the police.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300484", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300484", 256, TRUE); OutputLine(NULL, "じゃあこれで電話を切るね。」", NULL, " I have to go now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100811", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100811", 256, TRUE); OutputLine(NULL, "「おう、わかった!」", NULL, "\"Okay!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300485", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300485", 256, TRUE); OutputLine(NULL, "「レナは今晩以降、穀倉の辺りに潜伏してることになってる。", NULL, "\"I'll tell them that Rena is hiding near Gogura.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300486", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300486", 256, TRUE); OutputLine(NULL, "警察に何か聞かれても、知りません、会ってませんで通すんだよ!」", NULL, " If they ask you something, just keep telling them you don't know anything!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100812", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100812", 256, TRUE); OutputLine(NULL, "「おう、了解ッ!!」", NULL, "\"Okay, got it!!\"", Line_Normal); ClearMessage(); @@ -2403,19 +2403,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100813", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100813", 256, TRUE); OutputLine(NULL, "「母さんごめん!", NULL, "\"Mom!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100814", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100814", 256, TRUE); OutputLine(NULL, " ちょっと出掛けてくるよ!!」", NULL, " I'm going to go somewhere, but I'll be right back!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700008", 256, TRUE); OutputLine(NULL, "「こんな時間に…? ", NULL, "\"At this time...?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/172700009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/172700009", 256, TRUE); OutputLine(NULL, "もう遅いからよしなさい…。」", NULL, " It's late...\"", Line_Normal); ClearMessage(); @@ -2423,17 +2423,17 @@ void main() DrawSceneWithMask( "background/ma_s1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100815", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100815", 256, TRUE); OutputLine(NULL, "「大切な用事なんだ!", NULL, "\"It's very important!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100816", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100816", 256, TRUE); OutputLine(NULL, " すぐ戻るよ。", NULL, " I promise I'll be right back.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100817", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100817", 256, TRUE); OutputLine(NULL, "あとそれから、………もし俺が留守の間に、レナが来るようなことがあったら、黙って俺の部屋に通して欲しい。", NULL, " And... if Rena comes here while I'm gone, let her stay in my room. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100818", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100818", 256, TRUE); OutputLine(NULL, "それから、レナの所在を尋ねる電話が来たら知らないって言って切っちゃって!」", NULL, "And if someone calls and asks you if you know where she is, just tell them you don't know, and hang up, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2445,7 +2445,7 @@ void main() NULL, "My mom looked angry that I was leaving the house at so late an hour, but I rushed out of the house before she could say anything.", Line_Normal); ClearMessage(); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); DrawSceneWithMask( "background/ma5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/_tsum_020.txt b/Update/_tsum_020.txt index 4aa46bd..82afc5e 100644 --- a/Update/_tsum_020.txt +++ b/Update/_tsum_020.txt @@ -9,7 +9,7 @@ void main() SetColorOfMessage( TRUE, 0xff, 0x22, 0x22 ); DrawScene( "black", 400 ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); DrawSceneWithMask( "background/mo_r1_03", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -166,7 +166,7 @@ void main() NULL, "But when I thought that, I heard a car coming closer. I held my breath.", Line_Normal); ClearMessage(); - PlayBGM( 0, "depressive paranoia", 120, 0 ); + PlayBGM( 0, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " こんな深夜に車が通るなんてありえない。", @@ -431,16 +431,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17001", 256, TRUE); OutputLine(NULL, "「…………いねえだろ。」", NULL, "\"...I don't think she's here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17001", 256, TRUE); OutputLine(NULL, "「ぐるっと回ってみるか。", NULL, "\"Let's look somewhere else.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17002", 256, TRUE); OutputLine(NULL, "そっち見てくれ。」", NULL, " You look over there.\"", Line_Normal); ClearMessage(); @@ -515,82 +515,82 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17002", 256, TRUE); OutputLine(NULL, "「……敦です、感度良好。", NULL, "\"...This is Atsushi. I can hear you loud and clear.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17003", 256, TRUE); OutputLine(NULL, "…………………はい。", NULL, " .........Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17004", 256, TRUE); OutputLine(NULL, "…………………ごぐらぁ?!", NULL, " ............Gogura?!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17005", 256, TRUE); OutputLine(NULL, " はい、了解です。」", NULL, " Yes, understood.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17003", 256, TRUE); OutputLine(NULL, "「どうした?」", NULL, "\"What's wrong?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17006", 256, TRUE); OutputLine(NULL, "「竜宮レナは穀倉らしい。", NULL, "\"It seems like Rena Ryuugu is in Gogura.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17007", 256, TRUE); OutputLine(NULL, "目撃情報があったそうだ。」", NULL, " Somebody saw her there.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17004", 256, TRUE); OutputLine(NULL, "「おいおい…、お手上げだぜ。", NULL, "\"Oh man... That's it. We'll never find her now.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17005", 256, TRUE); OutputLine(NULL, "どうするんだよ。」", NULL, " What are we gonna do now?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17008", 256, TRUE); OutputLine(NULL, "「とにかく是が非でも、ひっ捕まえてつれて来いって旦那の命令だ。", NULL, "\"It's an order. We have to find her no matter what. We have to bring her to him.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17009", 256, TRUE); OutputLine(NULL, "例え行ったのが札幌だろうと博多だろうと、追っ掛けるしかねぇだろ。」", NULL, " It doesn't matter if she's in Sapporo or in Hakata. We have to find her.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17006", 256, TRUE); OutputLine(NULL, "「無理だぜ、見つかるわけねぇ。", NULL, "\"It'll be impossible to find her, though.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17007", 256, TRUE); OutputLine(NULL, "……それでも探さなきゃなんねぇのか?」", NULL, " ...Do we still have to look?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17010", 256, TRUE); OutputLine(NULL, "「……旦那は竜宮レナの持つ、鷹野三四のスクラップ帖ってのを欲しがってる。", NULL, "\"...Rena Ryuugu has Miyo Takano's scrapbooks, and he wants them.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17011", 256, TRUE); OutputLine(NULL, "あんだけの剣幕になるんだから、相当のもんだろうぜ。」", NULL, " He was pretty upset about it, so I'm sure they're worth a lot.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17008", 256, TRUE); OutputLine(NULL, "「で、俺たちはどうするんだよ。」", NULL, "\"So, what are we going to do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("園崎組員", NULL, "Sonozaki Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17012", 256, TRUE); OutputLine(NULL, "「竜宮家前に張り付きだけ残して、他は引き上げだそうだ。", NULL, "\"It seems like he recalled the others, except the ones who're watching her house.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17013", 256, TRUE); OutputLine(NULL, "戻って麦茶でも飲もうぜ。」", NULL, " So, we should go back to the office, too. Let's have some barley tea or something.\"", Line_Normal); ClearMessage(); @@ -709,7 +709,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "hig_sample_kyouki", 120, 0 ); + PlayBGM( 0, "hig_sample_kyouki", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう、それは", @@ -793,7 +793,7 @@ void main() NULL, " I'm not going to sit pretty and let them get me...!", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが、……………三四さんのスクラップ帖の「予言」する敵は、少しずつ私に近付きつつあり、私を蝕みつつある。", @@ -987,7 +987,7 @@ void main() NULL, "They'll look just like the real people... but they're totally different inside. They're an abnormal existence that's beyond our imagination.", Line_Normal); ClearMessage(); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いや、…………現れる。", @@ -1032,7 +1032,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "background/mo_r1_03", "maskup", 1, 0, 300 ); - PlaySE( 0, "wa_023", 128, 64 ); + PlaySE( 0, "wa_023", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、スクラップの斜面を何者かが降りてくる音が聞こえた。", @@ -1065,7 +1065,7 @@ void main() NULL, "Its shadow is very small... I can tell it \nisn't an adult.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "yabaisemi", 120, 0 ); + PlayBGM( 0, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 全身にぞわぞわっとしたものが走り抜ける…!", @@ -1135,7 +1135,7 @@ void main() SetValidityOfInput( TRUE ); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_knock", 128, 64 ); + PlaySE( 0, "s_knock", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); @@ -1153,7 +1153,7 @@ void main() ClearMessage(); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は両目を見開き、全身からボタボタとあふれ出る脂汗を抑えられずにいる。", @@ -1166,7 +1166,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlaySE( 0, "s_knock", 128, 64 ); + PlaySE( 0, "s_knock", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); @@ -1178,7 +1178,7 @@ void main() DrawSceneWithMask( "white", "maskc", 1, 0, 300 ); DrawScene( "black", 400 ); - PlayBGM( 0, "iwakannnohatuga", 120, 0 ); + PlayBGM( 0, "iwakannnohatuga", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………毛布越しに明るさを感じた。", @@ -1201,7 +1201,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500092", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500092", 256, TRUE); OutputLine(NULL, "「……………くすくすくすくす。」", NULL, "\"...Hee hee hee.\"", Line_Normal); ClearMessage(); @@ -1227,10 +1227,10 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500093", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500093", 256, TRUE); OutputLine(NULL, "「……何に怯えてるの?", NULL, "\"...What are you scared of?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500094", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500094", 256, TRUE); OutputLine(NULL, " ……くすくすくすくす。」", NULL, " ...Hee hee hee.\"", Line_Normal); ClearMessage(); @@ -1238,11 +1238,11 @@ void main() DrawScene( "scene/039a", 0 ); StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, FALSE ); - PlayBGM( 0, "msys08", 120, 0 ); + PlayBGM( 0, "msys08", 56, 0 ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201101", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201101", 256, TRUE); OutputLine(NULL, "「ぅ、……ぅわああああぁあぁああぁあ!!!」", NULL, "\"W...Woooooooooooohhhhhhhh!!!\"", Line_Normal); ClearMessage(); @@ -1302,7 +1302,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201102", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201102", 256, TRUE); OutputLine(NULL, "「……………梨花ちゃん……かな…?」", NULL, "\"...Is that you... Rika-chan...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1311,10 +1311,10 @@ void main() DrawScene( "background/mo_yg1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500095", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500095", 256, TRUE); OutputLine(NULL, "「……みー。", NULL, "\"...Meep.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500096", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500096", 256, TRUE); OutputLine(NULL, "…他の誰に見えるのですか?」", NULL, " ...Who else do I look like?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1338,10 +1338,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201103", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201103", 256, TRUE); OutputLine(NULL, "「………わかるよ。", NULL, "\"...I know who you are.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201104", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201104", 256, TRUE); OutputLine(NULL, "…………梨花ちゃんじゃ、ないんでしょ?」", NULL, " ...I know you're not Rika-chan.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1350,28 +1350,28 @@ void main() ModDrawCharacter(0, 5, "portrait/night/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500097", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500097", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201105", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201105", 256, TRUE); OutputLine(NULL, "「……お生憎だけど、私の目は誤魔化せないよ。", NULL, "\"...I'm afraid you can't deceive me like you can the others.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201106", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201106", 256, TRUE); OutputLine(NULL, "外見が梨花ちゃんであっても、…あんたは梨花ちゃんじゃない。", NULL, " Even though you look just like her... I know you're not Rika-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201107", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201107", 256, TRUE); OutputLine(NULL, "私の友達の古手梨花じゃない。", NULL, " You're not my friend, Rika Furude.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201108", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201108", 256, TRUE); OutputLine(NULL, "……何者…?!」", NULL, " ...Who are you...?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500098", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500098", 256, TRUE); OutputLine(NULL, "「……………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); @@ -1419,7 +1419,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500099", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500099", 256, TRUE); OutputLine(NULL, "「……くす、", NULL, "\"...Hee", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1468,7 +1468,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201109", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201109", 256, TRUE); OutputLine(NULL, "「……………あんた、", NULL, "\"...Who", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1489,25 +1489,25 @@ void main() NULL, "And then, it looked straight into my eyes in a way Rika-chan never did before, and it said this.", Line_Normal); ClearMessage(); - PlayBGM( 1, "getting_mad", 120, 0 ); + PlayBGM( 1, "getting_mad", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500100", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500100", 256, TRUE); OutputLine(NULL, "「私もこの世に生きて長いけど。", NULL, "\"I've lived for quite a long time.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500101", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500101", 256, TRUE); OutputLine(NULL, "………私を梨花じゃないと見破ったやつは初めてよ。", NULL, " ...But you're the first one who penetrated my disguise.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500102", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500102", 256, TRUE); OutputLine(NULL, "あなたは勘がいい人だと初対面から思ってたけど、………大したものね。", NULL, " I always thought you had good intuition, but... you're pretty good.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500103", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500103", 256, TRUE); OutputLine(NULL, "くすくすくす…。」", NULL, " Hee hee hee...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201110", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201110", 256, TRUE); OutputLine(NULL, "「……………!!!」", NULL, "\"...............!!!\"", Line_Normal); ClearMessage(); @@ -1531,19 +1531,19 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500104", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500104", 256, TRUE); OutputLine(NULL, "「でもあえて梨花だと名乗っておくわ。", NULL, "\"Let's just say I'm Rika for now.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500105", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500105", 256, TRUE); OutputLine(NULL, "………私も、梨花を自分の呼び名だと思って、かなり長いしね。」", NULL, " ...It's been a while since I started to call myself that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201111", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201111", 256, TRUE); OutputLine(NULL, "「……へぇ………。", NULL, "\"...Oh, really...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201112", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201112", 256, TRUE); OutputLine(NULL, "…長いって、", NULL, " It's been a while, huh?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1554,16 +1554,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500106", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500106", 256, TRUE); OutputLine(NULL, "「大したことはないわ。", NULL, "\"Not that long.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500107", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500107", 256, TRUE); OutputLine(NULL, "ほんの100年程度よ。」", NULL, " It's only been about 100 years.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201113", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201113", 256, TRUE); OutputLine(NULL, "「………は、", NULL, "\"......Wh-", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1571,7 +1571,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………はぁ?!", NULL, "What...?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201114", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201114", 256, TRUE); OutputLine(NULL, " 何を言ってんの、あんた!!!」", NULL, " What are you talking about?!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1603,29 +1603,29 @@ void main() ModDrawCharacter(0, 5, "portrait/night/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500108", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500108", 256, TRUE); OutputLine(NULL, "「怯えなくていいわ。", NULL, "\"You don't have to be scared.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500109", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500109", 256, TRUE); OutputLine(NULL, "あなたは車内。", NULL, " You're in the car.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500110", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500110", 256, TRUE); OutputLine(NULL, "私は車外。", NULL, " I'm outside of it.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500111", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500111", 256, TRUE); OutputLine(NULL, "……互いに、相手に物騒なことをするのは簡単じゃない。", NULL, " ...It's not easy for either of us to do something to the other.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500112", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500112", 256, TRUE); OutputLine(NULL, "お互いに都合のいい距離だと思うけど?", NULL, " I think this is a perfect distance between us. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500113", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500113", 256, TRUE); OutputLine(NULL, " 私が何百年生きていようとも、古手梨花は所詮、小さな子どもだもの。", NULL, "No matter how long I've lived, Rika Furude is still just a little kid.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500114", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500114", 256, TRUE); OutputLine(NULL, "あなたに腕力で勝てると思ってないわ。", NULL, " You're still stronger than me.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500115", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500115", 256, TRUE); OutputLine(NULL, "………むしろ、逆上したあなたに飛び掛られないか、不安なのはこっちの方なんだから。」", NULL, " ...I should be more careful than you, because you could snap and jump on me anytime.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1663,10 +1663,10 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500116", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500116", 256, TRUE); OutputLine(NULL, "「…………あなたは、何かに怯えている。", NULL, "\"...You're afraid of something.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500117", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500117", 256, TRUE); OutputLine(NULL, "………それは正解?」", NULL, " ...Am I right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1687,31 +1687,31 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201115", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201115", 256, TRUE); OutputLine(NULL, "「………えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201116", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201116", 256, TRUE); OutputLine(NULL, "お陰様で。」", NULL, " Thanks to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500118", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500118", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"So............", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500119", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500119", 256, TRUE); OutputLine(NULL, "……………何に怯えているの?」", NULL, " what are you afraid of?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201117", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201117", 256, TRUE); OutputLine(NULL, "「……あんたらが……一番よくわかっているくせに!!」", NULL, "\"...You should know that better than anybody else!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500120", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500120", 256, TRUE); OutputLine(NULL, "「……………くすくす。」", NULL, "\".........Hee hee hee.\"", Line_Normal); ClearMessage(); @@ -1741,40 +1741,40 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500121", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500121", 256, TRUE); OutputLine(NULL, "「怖がらないで。", NULL, "\"Don't be scared.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500122", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500122", 256, TRUE); OutputLine(NULL, "私はあなたを助けに来たんだから。", NULL, " I came here to help you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500123", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500123", 256, TRUE); OutputLine(NULL, "…くすくすくす。」", NULL, " ...Hee hee hee.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201118", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201118", 256, TRUE); OutputLine(NULL, "「助けに…?", NULL, "\"You came here to help me...?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201119", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201119", 256, TRUE); OutputLine(NULL, " へ、へぇ……どうやってかな…?」", NULL, " Oh, really? I wonder how you're going to do that...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500124", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500124", 256, TRUE); OutputLine(NULL, "「あなたはね、…ちょっと病気になってしまっただけなの。", NULL, "\"You're just sick at the moment.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500125", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500125", 256, TRUE); OutputLine(NULL, "ちょっとしたお薬で楽になるのよ。", NULL, " You need medicine. That's all.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500126", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500126", 256, TRUE); OutputLine(NULL, "………私はその薬を持ってきたと言ったら、関心がある?」", NULL, " ...Would you be interested if I told you I brought it along?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201120", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201120", 256, TRUE); OutputLine(NULL, "「…く、……薬………?」", NULL, "\"...M-Medicine...?\"", Line_Normal); ClearMessage(); @@ -1796,11 +1796,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_suzu", 128, 64 ); + PlaySE( 0, "s_suzu", 56, 64 ); Negative( 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201121", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201121", 256, TRUE); OutputLine(NULL, "「……ちゅ、", NULL, "\"...A s-", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1831,43 +1831,43 @@ void main() FadeFilm( 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500127", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500127", 256, TRUE); OutputLine(NULL, "「そう。", NULL, "\"That's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500128", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500128", 256, TRUE); OutputLine(NULL, "あなたを楽にしてくれる注射よ。」", NULL, " The contents of this syringe are going to help you get better.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201122", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201122", 256, TRUE); OutputLine(NULL, "「楽になれるって?!", NULL, "\"It'll help me get better?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201123", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201123", 256, TRUE); OutputLine(NULL, " はッ!!", NULL, " Huh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201124", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201124", 256, TRUE); OutputLine(NULL, " 私にはわかってる。それでしょ?!", NULL, " I know what it is!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201125", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201125", 256, TRUE); OutputLine(NULL, " 富竹さんを殺した薬物の正体は!!", NULL, " It's the drug that killed Tomitake-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170201126", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170201126", 256, TRUE); OutputLine(NULL, " 原始の力を持った寄生虫!!", NULL, " It's the parasite at its full strength!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170201127", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170201127", 256, TRUE); OutputLine(NULL, " うじ湧き病を再現させる恐ろしい注射!!」", NULL, " It'll give me the maggot disease!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500129", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500129", 256, TRUE); OutputLine(NULL, "「富竹の注射はね。", NULL, "\"This is a different drug", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500130", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500130", 256, TRUE); OutputLine(NULL, "でもこれは違うわよ。", NULL, " from the one that was used on Tomitake.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500131", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500131", 256, TRUE); OutputLine(NULL, "本当よ?」", NULL, " I promise.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1897,16 +1897,16 @@ void main() DrawScene( "background/mo_r1_03", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201128", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201128", 256, TRUE); OutputLine(NULL, "「………私にもあの死に方をさせるつもりなんでしょう!", NULL, "\"...I know you're going to kill me in the same way he died!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201129", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201129", 256, TRUE); OutputLine(NULL, " そして、……穀倉に現れたレナが私に入れ替わって一件落着…。", NULL, " And... that the Rena in Gogura is going to replace me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201130", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201130", 256, TRUE); OutputLine(NULL, "…そういう魂胆なんでしょ?!", NULL, " Problem solved, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201131", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201131", 256, TRUE); OutputLine(NULL, " 誰がそんな注射をするもんかッ!!」", NULL, " I'm not going to let you give me the shot!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1915,22 +1915,22 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500132", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500132", 256, TRUE); OutputLine(NULL, "「………………まぁ、嫌がるとは思った。", NULL, "\"...Well, I knew you would say that.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500133", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500133", 256, TRUE); OutputLine(NULL, "明らかに怪しいしね。」", NULL, " This syringe looks very suspicious, of course.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201132", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201132", 256, TRUE); OutputLine(NULL, "「わかってるじゃないの……。", NULL, "\"You're smarter than I thought...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201133", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201133", 256, TRUE); OutputLine(NULL, "…ならどうするの!", NULL, " So what now?!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201134", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201134", 256, TRUE); OutputLine(NULL, " …富竹さんみたいに、集団で襲って無理やり注射でもするの?!」", NULL, " ...Are you going to gang up on me and give me the shot like you did to Tomitake-san?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1950,22 +1950,22 @@ void main() ModDrawCharacter(2, 5, "portrait/night/ri1_niyari_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500134", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500134", 256, TRUE); OutputLine(NULL, "「……無理に襲って注射したいけど、…あまりうまくいった試しはないわね。", NULL, "\"...I'd like to give you the injection by force, but... it never really works.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500135", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500135", 256, TRUE); OutputLine(NULL, "だから無理やりってのはもう諦めてるわ。", NULL, " So I gave up on doing that.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500136", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500136", 256, TRUE); OutputLine(NULL, "……だから、あなたの自由意志に任せることにする。」", NULL, " ...I decided to let you choose to take it yourself.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201135", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201135", 256, TRUE); OutputLine(NULL, "「ふざけないでッ!!", NULL, "\"Are you kidding me?!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201136", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201136", 256, TRUE); OutputLine(NULL, " そんな薄気味悪い注射、誰が使うものかッ!!」", NULL, " I don't want to take that creepy shot!!\"", Line_Normal); ClearMessage(); @@ -1974,35 +1974,35 @@ void main() ModDrawCharacter(2, 5, "portrait/night/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500137", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500137", 256, TRUE); OutputLine(NULL, "「………私もその辺りは悩んだわ。", NULL, "\"...I thought about it many times.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500138", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500138", 256, TRUE); OutputLine(NULL, "どうなだめすかせば、あなたに注射できるかをね。", NULL, " I thought about how I could make you take the injection.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500139", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500139", 256, TRUE); OutputLine(NULL, "強引にも無理だし、理解も得られないし。", NULL, " I can't force you to take it. I can't make you agree to take it, either. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500140", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500140", 256, TRUE); OutputLine(NULL, "…なら結局、私はあなたの判断に任せる他ないってこと。」", NULL, "...Then, it leaves me only one choice. I have to let you choose to take it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201137", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201137", 256, TRUE); OutputLine(NULL, "「そんなのは聞くまでもない!!", NULL, "\"You should know my answer already!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201138", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201138", 256, TRUE); OutputLine(NULL, " 誰がそんな見え透いたワナにかかるかッ!!」", NULL, " I'm not going to walk into such an obvious trap!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500141", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500141", 256, TRUE); OutputLine(NULL, "「………………まぁ、想定通りの反応よ。", NULL, "\"......Well, that's what I thought you'd say.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500142", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500142", 256, TRUE); OutputLine(NULL, "どうせ期待してなかったし。」", NULL, " I didn't expect you to choose to take it anyway.\"", Line_Normal); ClearMessage(); @@ -2027,50 +2027,50 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201139", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201139", 256, TRUE); OutputLine(NULL, "「とっとと帰って、お前の仲間に、注射には失敗したと伝えるがいい!!", NULL, "\"Go back to your home and tell your friends that you failed to give me the shot!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201140", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201140", 256, TRUE); OutputLine(NULL, " 私は負けない!", NULL, " I'm not going to let you beat me!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201141", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201141", 256, TRUE); OutputLine(NULL, " 最期まで徹底的に抗ってやる!!", NULL, " I'm going to fight 'til the end!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201142", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201142", 256, TRUE); OutputLine(NULL, " そして……1%にも満たないかもしれない勝機を掴んで、必ずや貴様らを打ち滅ぼしてやるからッ!!」", NULL, "And... I'm going to seize the 1% chance of winning, and I'm going to destroy all of you!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500143", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500143", 256, TRUE); OutputLine(NULL, "「…………そう。", NULL, "\"...I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500144", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500144", 256, TRUE); OutputLine(NULL, "……………ならばせいぜい頑張りなさいな。", NULL, " ...Then, you should try to do that.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500145", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500145", 256, TRUE); OutputLine(NULL, "どうせもうすぐ滅ぶ世界だしね。", NULL, " This world is going to end soon anyway.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500146", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500146", 256, TRUE); OutputLine(NULL, "…くすくすくすくす…。」", NULL, " ...Hee hee hee hee...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201143", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201143", 256, TRUE); OutputLine(NULL, "「……滅ぶ……?」", NULL, "\"...End soon...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500147", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500147", 256, TRUE); OutputLine(NULL, "「あなたには関係のないことよ。", NULL, "\"It has nothing to do with you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500148", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500148", 256, TRUE); OutputLine(NULL, "井戸の中のカエルが井戸の外なんかに興味を持っても仕方ないでしょう?", NULL, " A frog sitting in a well doesn't need to have any interest in the world outside, does it?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500149", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500149", 256, TRUE); OutputLine(NULL, " くすくすくす。」", NULL, " Hee hee hee.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2087,22 +2087,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201144", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201144", 256, TRUE); OutputLine(NULL, "「…わ、……私をこれからどうするつもりなの!!」", NULL, "\"...What... What are you going to do to me?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500150", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500150", 256, TRUE); OutputLine(NULL, "「私はどうもしないわ。", NULL, "\"Nothing.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500151", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500151", 256, TRUE); OutputLine(NULL, "好きにすればいい。」", NULL, " Do whatever you want.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201145", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201145", 256, TRUE); OutputLine(NULL, "「………え?」", NULL, "\"......What?\"", Line_Normal); ClearMessage(); @@ -2129,20 +2129,20 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500152", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500152", 256, TRUE); OutputLine(NULL, "「あなたの好きなように過ごせばいい。", NULL, "\"Do whatever you want.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500153", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500153", 256, TRUE); OutputLine(NULL, "……“この”竜宮レナにはもう興味ない。", NULL, " ...I'm not interested in 'this' Rena Ryuugu anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500154", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500154", 256, TRUE); OutputLine(NULL, "“次の”竜宮レナとうまくやれるようにするわ。", NULL, " I'm going to try to get along with the 'next' Rena Ryuugu.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500155", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500155", 256, TRUE); OutputLine(NULL, "……せめて“次の”竜宮レナは変に勘が良くないことを祈るだけよ。", NULL, " ...I have to pray that the 'next' Rena Ryuugu doesn't have such good intuition. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500156", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500156", 256, TRUE); OutputLine(NULL, "…くすくすくすくす。」", NULL, "...Hee hee hee.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2157,23 +2157,23 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500157", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500157", 256, TRUE); OutputLine(NULL, "「私も昔は、小さな狂いが生じるたびに直そうと奔走したものだけど。", NULL, "\"I used to try really hard to fix things every time a little problem occurred.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500158", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500158", 256, TRUE); OutputLine(NULL, "……途中からね、疲れてきちゃったの。", NULL, " ...But I got tired of it.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500159", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500159", 256, TRUE); OutputLine(NULL, "………“この”雛見沢にもう興味ない。", NULL, " ......I'm not interested in 'this' Hinamizawa anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500160", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500160", 256, TRUE); OutputLine(NULL, "“次の”雛見沢を探しに行くことにするわ。", NULL, " I'm going to find the 'next' Hinamizawa. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500161", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500161", 256, TRUE); OutputLine(NULL, "…でも、あなたには“この”雛見沢しかない。", NULL, "...But you only have 'this' one.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500162", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500162", 256, TRUE); OutputLine(NULL, "だから、せいぜいがんばって生きなさいな。」", NULL, " So, I hope you live as best you can.\"", Line_Normal); ClearMessage(); @@ -2238,13 +2238,13 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri1_fuman_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500163", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500163", 256, TRUE); OutputLine(NULL, "「じゃあね。", NULL, "\"Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500164", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500164", 256, TRUE); OutputLine(NULL, "……さよなら、“この”竜宮レナ。", NULL, " ...Goodbye, 'this' Rena Ryuugu.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500165", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500165", 256, TRUE); OutputLine(NULL, "……“次の”竜宮レナでは仲良くしてね?", NULL, " ...I hope I can get along with the 'next' Rena Ryuugu.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2253,28 +2253,28 @@ void main() ModDrawCharacter(1, 5, "sprite/night/ri1_niyari_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500166", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500166", 256, TRUE); OutputLine(NULL, "……ほとんどの場合は仲良くできてるんだから。", NULL, "...I shouldn't worry, because I do usually get along with 'them'.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500167", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500167", 256, TRUE); OutputLine(NULL, "………くすくすくすくす!」", NULL, " ...Hee hee hee!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201146", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201146", 256, TRUE); OutputLine(NULL, "「つ、………“次の”竜宮レナなど許すものか!!", NULL, "\"I... I'm not going to let you replace me with the 'next' Rena Ryuugu!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201147", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201147", 256, TRUE); OutputLine(NULL, " 私は私だ、たった1人だ!!", NULL, " I'm the only Rena Ryuugu!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201148", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201148", 256, TRUE); OutputLine(NULL, " お前らの思い通りにはならない!", NULL, " I'm not going to let you do it!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201149", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201149", 256, TRUE); OutputLine(NULL, " 絶対に、", NULL, " Never", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201150", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201150", 256, TRUE); OutputLine(NULL, "絶対に!!」", NULL, " ever!!\"", Line_Normal); ClearMessage(); @@ -2299,7 +2299,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500168", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500168", 256, TRUE); OutputLine(NULL, "「たまにはこういう会話も面白い、", NULL, "\"It's fun to have a conversation like this once in a while,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2307,7 +2307,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "か。", NULL, " huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500169", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500169", 256, TRUE); OutputLine(NULL, "くすくすくす……、", NULL, " Hee hee hee...\n", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2488,7 +2488,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 明暗のはっきり別れた影絵の世界が浮かび上がる。", @@ -2501,7 +2501,7 @@ void main() ClearMessage(); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 自分の手の平が、……真っ赤な気持ち悪い液体で塗れていたからだ。", @@ -2526,7 +2526,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); CallScript( "&toketu" ); - PlayBGM( 0, "higurashi_soundscape", 120, 0 ); + PlayBGM( 0, "higurashi_soundscape", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " すぐに気付く。", @@ -2576,7 +2576,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201151", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201151", 256, TRUE); OutputLine(NULL, "「…………何で、", NULL, "\".........Why?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); diff --git a/Update/_tsum_021.txt b/Update/_tsum_021.txt index d7b888e..738a75e 100644 --- a/Update/_tsum_021.txt +++ b/Update/_tsum_021.txt @@ -2,7 +2,7 @@ void main() { SetColorOfMessage( TRUE, 0xff, 0xff, 0xff ); - PlayBGM( 0, "pros", 120, 0 ); + PlayBGM( 0, "pros", 56, 0 ); DrawSceneWithMask( "background/moon", "maskc", 1, 0, 1300 ); ClearMessage(); @@ -351,7 +351,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/mo_yg1", "maskc", 1, 0, 300 ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 真っ暗でここか自信がない。", @@ -399,13 +399,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100819", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100819", 256, TRUE); OutputLine(NULL, "「はぁ……はぁ!", NULL, "\"Haah... Haah!", Line_WaitForInput); OutputLineAll(NULL, "", Line_ContinueAfterTyping); SetSpeedOfMessage( TRUE, 128 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100820", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100820", 256, TRUE); OutputLine(NULL, " レ、", NULL, " Re", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -430,16 +430,16 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201152", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201152", 256, TRUE); OutputLine(NULL, "「……今度は圭一くん?", NULL, "\"...Keiichi-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201153", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201153", 256, TRUE); OutputLine(NULL, " あはははは、今夜はいろんな人が来る夜だね。」", NULL, " Ahahahaha, I sure have a lot of visitors tonight.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100821", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100821", 256, TRUE); OutputLine(NULL, "「俺以外にも誰かいるのか?」", NULL, "\"Who else is here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -453,22 +453,22 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201154", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201154", 256, TRUE); OutputLine(NULL, "「この場所はもう安全じゃないんで、今から場所を替えるところなの。", NULL, "\"I'm leaving, because it's not safe here anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201155", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201155", 256, TRUE); OutputLine(NULL, "……圭一くんにも知られたくないから、付いて来ないで。」", NULL, " ...I don't want you to know where I'm going, so please don't follow me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100822", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100822", 256, TRUE); OutputLine(NULL, "「レ、…レナ?!", NULL, "\"R-Rena...?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100823", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100823", 256, TRUE); OutputLine(NULL, " お前、どうしたんだよその怪我!", NULL, " What happened to your neck?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100824", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100824", 256, TRUE); OutputLine(NULL, " 血だらけじゃないか!!」", NULL, " You're bleeding!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -477,10 +477,10 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201156", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201156", 256, TRUE); OutputLine(NULL, "「……もう落ち着いたから大丈夫だよ。", NULL, "\"...I'm okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201157", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201157", 256, TRUE); OutputLine(NULL, "もっとも、いつぶり返すかわからないけどね。」", NULL, " They might come back again, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -492,13 +492,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100825", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100825", 256, TRUE); OutputLine(NULL, "「タオルで拭いただけじゃ駄目だろ…。", NULL, "\"You need to do more than just wipe it with a towel...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100826", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100826", 256, TRUE); OutputLine(NULL, "取り合えず家へ来いよ!", NULL, " Come to my house!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100827", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100827", 256, TRUE); OutputLine(NULL, " ちゃんと消毒した方がいいぞ…!」", NULL, " You need to clean it up...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -507,22 +507,22 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201158", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201158", 256, TRUE); OutputLine(NULL, "「………傷口は大したことないよ。", NULL, "\"...Don't worry about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201159", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201159", 256, TRUE); OutputLine(NULL, "それにこれは傷によるものじゃない。", NULL, " It isn't an injury.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201160", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201160", 256, TRUE); OutputLine(NULL, "…もう、手遅れだし。」", NULL, " ...And it's too late anyway.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100828", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100828", 256, TRUE); OutputLine(NULL, "「手遅れ?", NULL, "\"Too late?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100829", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100829", 256, TRUE); OutputLine(NULL, " …どういうことだよ。」", NULL, " ...What do you mean?\"", Line_Normal); ClearMessage(); @@ -530,33 +530,33 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201161", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201161", 256, TRUE); OutputLine(NULL, "「富竹さんを死に導いた何かを、私もいつの間にか服毒させられてるみたいなの。", NULL, "\"They must have put the drug in my food without me realizing. It's the drug that killed Tomitake-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201162", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201162", 256, TRUE); OutputLine(NULL, "…注射なんて物騒な方法じゃない。", NULL, " ...They probably used a syringe to inject him with the drug, but they changed their methods this time. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201163", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201163", 256, TRUE); OutputLine(NULL, "……多分、それは弁当のおかずに混ぜられてたの。", NULL, "...I think they put it in someone's lunch.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201164", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201164", 256, TRUE); OutputLine(NULL, "覚えてる?", NULL, " Don't you remember?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201165", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201165", 256, TRUE); OutputLine(NULL, " 先日、魅ぃちゃんが卵焼きを1人1個ずつ分けてくれたよね?", NULL, " Mii-chan gave out a piece of her omelet to everyone the other day at lunch.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201166", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201166", 256, TRUE); OutputLine(NULL, " あの時にやられたんだと思う。", NULL, " She must have put it in the omelet. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201167", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201167", 256, TRUE); OutputLine(NULL, "……遅効性なところがうまいよね…。", NULL, "...She's smart. She used a slow-acting drug this time...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201168", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201168", 256, TRUE); OutputLine(NULL, "くそ…!!」", NULL, " Damn it...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -573,13 +573,13 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "T2", 120, 0 ); + PlayBGM( 0, "T2", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100830", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100830", 256, TRUE); OutputLine(NULL, "「おいレナ。", NULL, "\"Hey, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100831", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100831", 256, TRUE); OutputLine(NULL, "………お前、…本気で魅音がそんなことすると思ってるのか?」", NULL, " ...Are you seriously saying that Mion would do such a thing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -588,7 +588,7 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201169", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201169", 256, TRUE); OutputLine(NULL, "「………?」", NULL, "\".........?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -609,10 +609,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100832", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100832", 256, TRUE); OutputLine(NULL, "「第一よ…。", NULL, "\"First of all...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100833", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100833", 256, TRUE); OutputLine(NULL, "あの日の卵焼き、……魅音は1人に1つずつなんか分けてないだろ。」", NULL, " Mion didn't give out her omelet to everybody that day.\"", Line_Normal); ClearMessage(); @@ -640,22 +640,22 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201170", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201170", 256, TRUE); OutputLine(NULL, "「違うよ。", NULL, "\"No, that's not what happened.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201171", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201171", 256, TRUE); OutputLine(NULL, "魅ぃちゃんは、毒が入ってた卵焼きを私にわざと食べさせようとしたんだよ。」", NULL, " Mii-chan tried to make me eat the omelet because she put a drug in it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100834", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100834", 256, TRUE); OutputLine(NULL, "「……レナ。", NULL, "\"...Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100835", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100835", 256, TRUE); OutputLine(NULL, "……都合よく記憶を書き換えるなよ…。", NULL, " ...Stop interpreting everything so conveniently...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100836", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100836", 256, TRUE); OutputLine(NULL, "タッパーの蓋の上に、こうちょんちょんと5つ並べたんじゃないか。」", NULL, " Mion just put the five pieces of the omelet on the lid of her lunch box.\"", Line_Normal); ClearMessage(); @@ -664,29 +664,29 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201172", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201172", 256, TRUE); OutputLine(NULL, "「並べてないよ…!", NULL, "\"No, she didn't...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201173", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201173", 256, TRUE); OutputLine(NULL, " 1人に1つずつ配った!」", NULL, " She gave out each piece to every one of us!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100837", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100837", 256, TRUE); OutputLine(NULL, "「………そんなこと、…今までにあったか?", NULL, "\"...Rena, think about it. Have we ever done something like that before?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100838", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100838", 256, TRUE); OutputLine(NULL, " 俺たちは互いの弁当箱を好きに突っつくバイキング形式だぜ…?", NULL, " We usually take whatever we like from everybody else's lunch... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100839", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100839", 256, TRUE); OutputLine(NULL, " これは誰の分なんて、お上品に分けっこしたことなんて、…一度もねぇじゃねぇか…。」", NULL, "Nobody has ever said something like, 'this is your piece, so take this' or 'this is her piece so don't take that'... you know?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201174", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201174", 256, TRUE); OutputLine(NULL, "「…………………。」", NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -721,10 +721,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100840", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100840", 256, TRUE); OutputLine(NULL, "「それよりさ。", NULL, "\"Anyway...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100841", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100841", 256, TRUE); OutputLine(NULL, "……ここはもう安全な場所じゃないって、…どこへ行くつもりだよ。」", NULL, " you said this place isn't safe anymore... Where are you going to go, then?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -733,19 +733,19 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201175", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201175", 256, TRUE); OutputLine(NULL, "「…………さぁね。", NULL, "\"...Well,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201176", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201176", 256, TRUE); OutputLine(NULL, "適当に探すよ。」", NULL, " I'll find somewhere.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100842", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100842", 256, TRUE); OutputLine(NULL, "「寝るところなんてそうそう見つからねぇだろ…!", NULL, "\"It's not that easy to find a place to sleep...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100843", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100843", 256, TRUE); OutputLine(NULL, " 俺の家に来いよ。」", NULL, " Why don't you come to my house?\"", Line_Normal); ClearMessage(); @@ -754,22 +754,22 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201177", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201177", 256, TRUE); OutputLine(NULL, "「……ありがたいけど辞退するね。", NULL, "\"I appreciate your offer, but I can't do that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201178", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201178", 256, TRUE); OutputLine(NULL, "園崎家の手先が村中を探し回ってる。", NULL, " The Sonozaki family is looking for me everywhere in the village.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201179", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201179", 256, TRUE); OutputLine(NULL, "…圭一くんが裏切って私を売るとは、…思いたくないけど、匿いきれるとも思えない。」", NULL, " ...I don't think you'd betray me, but... I don't think you can hide me from them, either.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100844", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100844", 256, TRUE); OutputLine(NULL, "「園崎家の手先が探し回ってるってのは、……逆だぞ。", NULL, "\"It's... not the Sonozaki family who are looking for you...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100845", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100845", 256, TRUE); OutputLine(NULL, "警察がレナを探し回ってるんだ。」", NULL, " It's the police.\"", Line_Normal); ClearMessage(); @@ -778,22 +778,22 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201180", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201180", 256, TRUE); OutputLine(NULL, "「…………?", NULL, "\".........?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201181", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201181", 256, TRUE); OutputLine(NULL, " なんで?", NULL, " Why?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201182", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201182", 256, TRUE); OutputLine(NULL, " 大石さんは味方だし、…私のことは放っておくように言ってある。", NULL, " Ooishi-san is on my side... And I told him to leave me alone.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183", 256, TRUE); OutputLine(NULL, "私を探すなんて、ありえないよ。」", NULL, " I don't think he's looking for me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100846", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100846", 256, TRUE); OutputLine(NULL, "「多分、……………リナと鉄平を殺したことが、どこかで漏れたんじゃないかと思う。」", NULL, "\"I think... they know that you killed Rina and Teppei.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -802,7 +802,7 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183_1", 256, TRUE); OutputLine(NULL, "「…………………あぁ、……そういうことか。」", NULL, "\"............Oh... I see.\"", Line_Normal); ClearMessage(); @@ -816,13 +816,13 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201184", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201184", 256, TRUE); OutputLine(NULL, "「…どうして警察が、あの殺しのことを勘付いたかわかる?」", NULL, "\"...Do you know how the police found out that I killed them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100848", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100848", 256, TRUE); OutputLine(NULL, "「………いや、…………わかるわけないだろ…。」", NULL, "\"......No...... I have no idea...\"", Line_Normal); ClearMessage(); @@ -852,19 +852,19 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201185", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201185", 256, TRUE); OutputLine(NULL, "「今日の夕方ね。", NULL, "\"I went there this evening.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201186", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201186", 256, TRUE); OutputLine(NULL, "………私、あの2人の死体を埋めた場所に戻ったの。", NULL, " ...I went there to check the spot where we buried them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201187", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201187", 256, TRUE); OutputLine(NULL, "そしたら、………どうだったと思う?」", NULL, " Guess what I found...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100849", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100849", 256, TRUE); OutputLine(NULL, "「………ぁ、」", NULL, "\"......Ah.\"", Line_Normal); ClearMessage(); @@ -894,68 +894,68 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201188", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201188", 256, TRUE); OutputLine(NULL, "「なかったの。", NULL, "\"They weren't there.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201189", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201189", 256, TRUE); OutputLine(NULL, "死体が。", NULL, " The corpses.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201190", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201190", 256, TRUE); OutputLine(NULL, "誰かが掘り返して死体を持ち去った。」", NULL, " Somebody dug them out and carried them somewhere else.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100850", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100850", 256, TRUE); OutputLine(NULL, "「い、…いや、レナ!", NULL, "\"Ah... Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100851", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100851", 256, TRUE); OutputLine(NULL, " …それは……えぇと…!」", NULL, " ...That's because... ummm...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201191", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201191", 256, TRUE); OutputLine(NULL, "「あんな場所、誰かが偶然掘り返すわけもない。", NULL, "\"It's impossible that someone happened to dig them up.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201192", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201192", 256, TRUE); OutputLine(NULL, "……それにあの場所は私が決めた。", NULL, " ...I chose the place.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201193_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201193_1", 256, TRUE); OutputLine(NULL, "だからあの場所に埋まっていることは、あの場に居合わせた人間しかいない。」", NULL, " So, the only people who know about the place are me and my friends who were there.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100852", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100852", 256, TRUE); OutputLine(NULL, "「そ…そうだ、その通りだよ…。", NULL, "\"Th-That's right...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100853", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100853", 256, TRUE); OutputLine(NULL, "えっと、だからそれは……、」", NULL, " Well... the thing is...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201194", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201194", 256, TRUE); OutputLine(NULL, "「誰がやったかはわかってる。", NULL, "\"I know who did it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201195", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201195", 256, TRUE); OutputLine(NULL, "魅ぃちゃんだよ。", NULL, " It's Mii-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201196", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201196", 256, TRUE); OutputLine(NULL, "……私が警察と結託することがないよう、保険がほしかったに違いない。", NULL, " ...They didn't want me to work with the police. They needed to have some insurance.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201197", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201197", 256, TRUE); OutputLine(NULL, "……園崎家に探させるだけじゃなく、警察にも捜させるとはね。", NULL, " ...But I didn't think they'd use the police to find me. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201198", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201198", 256, TRUE); OutputLine(NULL, "……連中も形振り構ってられないってことか。」", NULL, "...I guess they don't care how it looks anymore as long as I'm captured.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100854", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100854", 256, TRUE); OutputLine(NULL, "「み、魅音がそんなことするわけねぇだろ!」", NULL, "\"Come on! Do you really think Mion would do such a thing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -964,26 +964,26 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201199", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201199", 256, TRUE); OutputLine(NULL, "「したんだよ!!", NULL, "\"She did!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201200", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201200", 256, TRUE); OutputLine(NULL, " 魅ぃちゃんが私を売った!」", NULL, " Mii-chan sold me out!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100855", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100855", 256, TRUE); OutputLine(NULL, "「……いいや、しねぇな。", NULL, "\"...No, she didn't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100856", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100856", 256, TRUE); OutputLine(NULL, "魅音も俺たちもみんな仲間だぞ。", NULL, " Mion is your friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100857", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100857", 256, TRUE); OutputLine(NULL, "例え世界が全部敵になったとしたって、仲間は最後まで味方なんだ。", NULL, " We're all on your side no matter what happens. Even if the whole world turned against you, we'd still be on your side. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100858", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100858", 256, TRUE); OutputLine(NULL, "だから魅音がレナを売ることなんて、海水が全部蒸発するような天変地異があったって、絶対にありえない…!」", NULL, "Even if the whole ocean evaporated, Mion would never sell you out...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -992,16 +992,16 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201201", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201201", 256, TRUE); OutputLine(NULL, "「…………………魅ぃちゃんの肩をどうして持つの?」", NULL, "\".........I don't understand why you're defending her.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100859", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100859", 256, TRUE); OutputLine(NULL, "「逆だろ!", NULL, "\"It's just the opposite!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100860", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100860", 256, TRUE); OutputLine(NULL, " 何で魅音をそこまで疑うんだよ!!」", NULL, " I don't understand why you're doubting her!!\"", Line_Normal); ClearMessage(); @@ -1010,22 +1010,22 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201202", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201202", 256, TRUE); OutputLine(NULL, "「そんなのは決まってるでしょ。", NULL, "\"That's simple.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201203", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201203", 256, TRUE); OutputLine(NULL, "三四さんの暴いた致命的な事実は狂信者たちの偉大な計画の実現、」", NULL, " Miyo-san revealed the existence of the conspiracy to me, and the fanatics are...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100860_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100860_1", 256, TRUE); OutputLine(NULL, "「黙れ黙れッ!!", NULL, "\"Shut up! Shut up!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100861", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100861", 256, TRUE); OutputLine(NULL, " ………あ、…ちょっと言葉がきつかったな。謝るからちょっと俺の話を聞いてくれ。", NULL, " ...Ah... I'm sorry I didn't mean to yell at you like that. I apologize. So, please listen to me.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100863", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100863", 256, TRUE); OutputLine(NULL, "…いいか、あの死体がなくなっていたのは、確かに魅音が掘り返したからだ。」", NULL, " ...The corpses are gone because Mion dug them out.\"", Line_Normal); ClearMessage(); @@ -1035,7 +1035,7 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201204", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201204", 256, TRUE); OutputLine(NULL, "「やっぱりそうじゃないッ!!!」", NULL, "\"See?!! I told you!!!\"", Line_Continue); OutputLineAll(NULL, "", Line_Normal); @@ -1044,20 +1044,20 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100864", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100864", 256, TRUE); OutputLine(NULL, "「終わりまで聞けよ!!", NULL, "\"Listen to me until I finish!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100865", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100865", 256, TRUE); OutputLine(NULL, " ……いいか、魅音が死体を掘り返したのは、あの埋めた場所が安全じゃないことがわかったからなんだ。", NULL, " ...Okay? Mion dug them out because she found out that the place isn't going to be safe for much longer.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100866", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100866", 256, TRUE); OutputLine(NULL, "営林署がこの夏、あの辺り一体を伐採するって計画を立ててたことが後にわかったんだよ。", NULL, " There's a logging project scheduled to begin on that mountain this summer. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100867", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100867", 256, TRUE); OutputLine(NULL, "だから魅音は!", NULL, "That was why!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100868", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100868", 256, TRUE); OutputLine(NULL, " レナを守るために死体を掘り返してくれたんだよ!!」", NULL, " That's why she dug them out, to save you from being caught!!\"", Line_Normal); ClearMessage(); @@ -1065,7 +1065,7 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201205", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201205", 256, TRUE); OutputLine(NULL, "「ぷ、………はははははは、あっはっはっはっは!」", NULL, "\"Pff... hahahahahaha. Ah ha ha ha ha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1084,26 +1084,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201206", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201206", 256, TRUE); OutputLine(NULL, "「そんなの魅いちゃんの口から出任せに決まってるでしょ?!", NULL, "\"Don't you get it? Mii-chan made that up!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201207", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201207", 256, TRUE); OutputLine(NULL, " 圭一くんの前ではいい子ぶりたいあの子の汚いやり方だって!」", NULL, " She just wants to look good when you're around. She's a dirty bitch!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100869", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100869", 256, TRUE); OutputLine(NULL, "「あのなぁ…!!", NULL, "\"Hey...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100870", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100870", 256, TRUE); OutputLine(NULL, " じゃあどうすりゃよかったんだよ!", NULL, " Then what was she supposed to do?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100871", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100871", 256, TRUE); OutputLine(NULL, " 今年の夏に営林署が見つけちまうかもしれないと知ってて、放置しとくのかよ?!", NULL, " Are you saying that she should've left the corpses there, knowing that the forestry service would find them this summer?! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100872", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100872", 256, TRUE); OutputLine(NULL, " そんなことできるわけねぇだろ!」", NULL, "She couldn't do that because she's your friend!\"", Line_Normal); ClearMessage(); @@ -1113,14 +1113,14 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201208", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201208", 256, TRUE); OutputLine(NULL, "「その営林署の伐採計画というのが、そもそも魅ぃちゃんの作り話だって、どうしてわからないのかなぁ!!」", NULL, "\"Why can't you understand that Mii-chan made everything up, including the logging project?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100873", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100873", 256, TRUE); OutputLine(NULL, "「わからねぇのはレナの方だろッ!!!」", NULL, "\"You're the one who doesn't understand anything!!!\"", Line_Continue); OutputLineAll(NULL, "", Line_Normal); @@ -1129,7 +1129,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201209", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201209", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1150,61 +1150,61 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100874", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100874", 256, TRUE); OutputLine(NULL, "「………俺は、レナの目を覚ましに来たんだ。", NULL, "\"...I came here to wake you up.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100875", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100875", 256, TRUE); OutputLine(NULL, "お前は鷹野さんのスクラップ帖のせいで、とんでもない狂った夢に取り憑かれてる。", NULL, " You're possessed by an impossible delusion because of Takano-san's scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100876", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100876", 256, TRUE); OutputLine(NULL, "……最初の内は面白ぇ話だと思ってたが、そろそろ洒落にならないと思い始めた。", NULL, " ...At first, I thought it was interesting. But this is getting way out of hand... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100877", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100877", 256, TRUE); OutputLine(NULL, "…………お前は今、ちょっとした病気なんだよ!」", NULL, "You know why? It's because they're making you sick!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201210", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201210", 256, TRUE); OutputLine(NULL, "「……あぁ、梨花もどきにも病気だって言われたっけね。", NULL, "\"...Oh, the girl who looked just like Rika-chan told me the same thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201211", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201211", 256, TRUE); OutputLine(NULL, "確かに、うじ湧き病はもう始まってるし。」", NULL, " You're actually right about that. I mean, I do have the maggot disease, so...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100878", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100878", 256, TRUE); OutputLine(NULL, "「あぁ、もう違うんだ違うんだ!", NULL, "\"No, you don't understand!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100879", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100879", 256, TRUE); OutputLine(NULL, " とにかく俺の話を聞け!", NULL, " Listen to me very carefully!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100880", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100880", 256, TRUE); OutputLine(NULL, " …しばらくの間、横になってじっくりと休まねぇか?", NULL, " ...You need to lie down and rest for a while. Okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100881", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100881", 256, TRUE); OutputLine(NULL, " 本当は魅音の家に匿ってもらったほうが安全なんだ。", NULL, " It'd be a lot safer to stay at Mion's house.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100882", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100882", 256, TRUE); OutputLine(NULL, "警察からも匿えるしな。", NULL, " She can protect you from the police. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100883", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100883", 256, TRUE); OutputLine(NULL, "……でも、それでも魅音が信用できないってんなら、俺の家でもいい。", NULL, "...But if you don't trust her, you can stay at my place.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100884", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100884", 256, TRUE); OutputLine(NULL, "とにかく、こんな休めない場所で縮こまってたって、心にいいわけがないんだ!", NULL, " Either way, it's not good for you to stay somewhere uncomfortable like this!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100885", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100885", 256, TRUE); OutputLine(NULL, " まずは俺の家に行こう。", NULL, " Let's just go to my house for now. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100886", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100886", 256, TRUE); OutputLine(NULL, "そして冷たい飲み物でも飲みながら、ちょいと熱を冷ましてみないか…?", NULL, "We'll have some cold tea together. It'll cool your fever down...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100887", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100887", 256, TRUE); OutputLine(NULL, " そうすりゃレナもすぐに気付くさ。」", NULL, " Then, you'll realize how crazy all this was.\"", Line_Normal); ClearMessage(); @@ -1213,49 +1213,49 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201212", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201212", 256, TRUE); OutputLine(NULL, "「何を言ってるの圭一くん。", NULL, "\"What are you talking about, Keiichi-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201213", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201213", 256, TRUE); OutputLine(NULL, "………私がおかしくなってるって言いたいの?」", NULL, " ...Are you saying that I'm crazy?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100888", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100888", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201214", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201214", 256, TRUE); OutputLine(NULL, "「おかしいのはお前たちの方なんだ!!", NULL, "\"I'm not crazy, you are!!", Line_WaitForInput); SetSpeedOfMessage( FALSE, 0 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201215", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201215", 256, TRUE); OutputLine(NULL, " お前たちは寄生虫に乗っ取られて、知らず知らずのうちにやつらに操られているだけ。", NULL, " You don't know it, but you're just being controlled by the parasite.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201216", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201216", 256, TRUE); OutputLine(NULL, "圭一くんも傍観者のつもりでいるけど、実は被害者の1人なんだよ!!", NULL, " Keiichi-kun, you think you have nothing to do with it, but you're one of the victims!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201217", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201217", 256, TRUE); OutputLine(NULL, " それに気付けないのが彼らの狡猾なところ。", NULL, " You just don't realize it. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201218", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201218", 256, TRUE); OutputLine(NULL, "それを私は責めない。", NULL, "I'm not blaming you for that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201219", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201219", 256, TRUE); OutputLine(NULL, "……私がきっと圭一くんたちを救ってあげるから、今は私を信じていて!」", NULL, " ...I can save you. I can save everybody. So please trust me for now!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100889", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100889", 256, TRUE); OutputLine(NULL, "「おかしいのはお前たちの方、って……。", NULL, "\"You think we're all crazy...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100890", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100890", 256, TRUE); OutputLine(NULL, "…じゃあレナは、…村が丸ごとおかしくて、自分だけが正しいって言うのかよ…?!」", NULL, " You think... everybody in this village is crazy, and you're not... Is that what you're saying?!\"", Line_Normal); ClearMessage(); @@ -1264,20 +1264,20 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201220", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201220", 256, TRUE); OutputLine(NULL, "「雛見沢だけじゃないかもしれないね。", NULL, "\"It might even be spreading outside of Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201221", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201221", 256, TRUE); OutputLine(NULL, "…もはややつらの魔手は鹿骨市全域、…あるいは県内全域にまで及んでいるかもしれない!", NULL, " ...They might've already spread it as far as Shishibone City... or to the entire prefecture!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201222", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201222", 256, TRUE); OutputLine(NULL, " でも、私だけは正しいの!", NULL, " I really am the only one who isn't crazy! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201223", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201223", 256, TRUE); OutputLine(NULL, " 三四さんのスクラップのお陰でそれに気付けた!", NULL, "I know that, thanks to Miyo-san's scrapbooks!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201224", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201224", 256, TRUE); OutputLine(NULL, " 圭一くんだって、気付けたんじゃなかったっけ?!」", NULL, " I thought you understood that, too!\"", Line_Normal); ClearMessage(); @@ -1285,51 +1285,51 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100891", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100891", 256, TRUE); OutputLine(NULL, "「待てよレナ、なぁ待てよレナ…!!", NULL, "\"Wait a second, Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100892", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100892", 256, TRUE); OutputLine(NULL, " 自分以外、世界中が全ておかしいって、……それってつまりさ、……認めてるってことじゃねぇかよ!", NULL, " You're saying everybody in the world is crazy except you...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100893", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100893", 256, TRUE); OutputLine(NULL, " おかしいのは……自分だけなんだよ!", NULL, " That's the same thing as saying you're the only one who's crazy...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100894", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100894", 256, TRUE); OutputLine(NULL, " 世界は最初から何も変ってないし、おかしくも何ともない。", NULL, " The world hasn't changed. Nobody is crazy. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100895", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100895", 256, TRUE); OutputLine(NULL, "増してやレナの敵でもなんでもない。", NULL, "Nobody is your enemy.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100896", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100896", 256, TRUE); OutputLine(NULL, "自分だけが正しくて世界が全部敵なんてことはありえないんだよ!", NULL, " If you ask me, it's crazy to believe that you're the only one in this world who isn't crazy and that everybody in this world is your enemy!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100897", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100897", 256, TRUE); OutputLine(NULL, " それはつまり、…………自分だけが敵ってことなんだよ!」", NULL, " In short... your only enemy is yourself!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201225", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201225", 256, TRUE); OutputLine(NULL, "「可哀想な圭一くん。", NULL, "\"I feel sorry for you, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201226", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201226", 256, TRUE); OutputLine(NULL, "……でも仕方がないよ。", NULL, " ...But it's okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201227", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201227", 256, TRUE); OutputLine(NULL, "三四さんの真実は、誰もが受け容れられるものではない。", NULL, " It's not that easy to accept the facts Miyo-san discovered.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201228", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201228", 256, TRUE); OutputLine(NULL, "……三四さん自身、この内容が本当に真実か、まだ測りかねていた節があったしね。", NULL, " ...Even she wasn't sure about them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201229", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201229", 256, TRUE); OutputLine(NULL, "だから圭一くんが受け容れられないことを、私は理解できる。", NULL, " So I understand if you can't accept the truth. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201230", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201230", 256, TRUE); OutputLine(NULL, "……だから、そんな圭一くんを救うために、私はがんばるよ。", NULL, "...That's why I'm going to fight. I'm going to fight to save everybody.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201231", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201231", 256, TRUE); OutputLine(NULL, "がんばって戦って、…必ず、圭一くんたちを支配しているやつらをやっつけてやるから。」", NULL, " I'll beat them down and make them stop controlling you.\"", Line_Normal); ClearMessage(); @@ -1358,22 +1358,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201232", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201232", 256, TRUE); OutputLine(NULL, "「……三四さんも梨花ちゃんも、そして今や私も、…もうスペアが用意されてるの。", NULL, "\"...They have replacements for Miyo-san, Rika-chan, and me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201233", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201233", 256, TRUE); OutputLine(NULL, "そして、私が消されるのと同時に入れ替わることになっている。」", NULL, " They're going to replace me after I'm killed.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100898", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100898", 256, TRUE); OutputLine(NULL, "「はぁッ?", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100899", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100899", 256, TRUE); OutputLine(NULL, "! スペアぁ?!", NULL, " Replacements?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100900", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100900", 256, TRUE); OutputLine(NULL, " お前、本気で何を言ってるんだ?!」", NULL, " Are you seriously saying that?!\"", Line_Normal); ClearMessage(); @@ -1381,41 +1381,41 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201234", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201234", 256, TRUE); OutputLine(NULL, "「もういいや。", NULL, "\"You know what?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201235", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201235", 256, TRUE); OutputLine(NULL, "圭一くんには真実を教えてあげよう。", NULL, " I'm going to tell you the truth.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201236", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201236", 256, TRUE); OutputLine(NULL, "私が圭一くんに話してない、本当の真実。", NULL, " I haven't told you about this yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201237", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201237", 256, TRUE); OutputLine(NULL, "実はね、寄生虫の正体は、…宇宙人なの。」", NULL, " The true identity of the parasite is... aliens.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100901", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100901", 256, TRUE); OutputLine(NULL, "「う、……宇宙人んん……?!」", NULL, "\"A-Aliens...?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201238", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201238", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201239", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201239", 256, TRUE); OutputLine(NULL, "オヤシロさまの正体ももちろん宇宙人。", NULL, " Oyashiro-sama is also an alien.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201240", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201240", 256, TRUE); OutputLine(NULL, "天から降臨する際の描写は、世界各地に散らばる宇宙人説と合致するの。", NULL, " The description of his descending from the sky matches with alien theories from all over the world. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201241", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201241", 256, TRUE); OutputLine(NULL, "偉大な文明が興る時、偉人は必ず宇宙から現れる!", NULL, "Whenever a great civilization flourished, it was always the aliens who accomplished it!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201242", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201242", 256, TRUE); OutputLine(NULL, " 彼らは宇宙から優れた叡智を持って地球を訪れ、いつまでも未熟な地球人類の進化を促そうと、」", NULL, " They have advanced knowledge. They came to Earth to help immature humans evolve...\"", Line_Normal); ClearMessage(); @@ -1468,18 +1468,18 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201243", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201243", 256, TRUE); OutputLine(NULL, "「やつらは人体寄生を通じてコミュニティを支配してきた。", NULL, "\"They've been controlling the community by living as parasites in human bodies.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201244", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201244", 256, TRUE); OutputLine(NULL, "だが時折、勘のいい人間が生まれ、その支配の実態を暴こうとした。", NULL, " But sometimes, someone with sharp intuition comes along, and tries to reveal the truth. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201245", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201245", 256, TRUE); OutputLine(NULL, "彼らはそれを取り除き、コミュニティを維持するために、様々な拉致を行なったの。", NULL, "But they get rid of them in order to maintain their control of the community. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201246", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201246", 256, TRUE); OutputLine(NULL, "そして、時には金属片を埋め込みそのコントロールを得たり、あるいは外見だけを共有した別の存在と入れ替えることによって支配を続け…!!", NULL, "They sometimes kidnap those people with sharp intuition and put a piece of metal in their bodies to gain control over them. When that doesn't work, they replace those people with their copies...!!", Line_Normal); ClearMessage(); @@ -1488,27 +1488,27 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201247", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201247", 256, TRUE); OutputLine(NULL, " そいつらは三四さんのコピーを生み、私のコピーを生んだ。", NULL, "They made a copy of Miyo-san. They made a copy of me, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201248", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201248", 256, TRUE); OutputLine(NULL, "梨花ちゃんのコピーもさっき来たんだよ!", NULL, " Rika-chan's copy just came by a few minutes ago!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201249", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201249", 256, TRUE); OutputLine(NULL, " そいつと話をしてみた。", NULL, " I talked to it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201250", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201250", 256, TRUE); OutputLine(NULL, "そいつは宇宙から来た存在であることを認めたよ!!", NULL, " It admitted that it came from space!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201251", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201251", 256, TRUE); OutputLine(NULL, " そして破滅の日が近いことを告白し、私に足掻けるものなら足掻けと嘲笑った!!", NULL, "It told me that the end of the world is coming soon, and it laughed at me, saying I should struggle as much as I want!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201252", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201252", 256, TRUE); OutputLine(NULL, " 私は戦うよ、人類をやつらの家畜になどしてたまるか!!", NULL, " I'm going to fight. I'm not going to let them domesticate our species!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201253", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201253", 256, TRUE); OutputLine(NULL, " 私は絶対に絶対に、」", NULL, "I'll never ever...\"", Line_Normal); ClearMessage(); @@ -1520,7 +1520,7 @@ void main() DrawScene( "background/mo_yg1", 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -1535,43 +1535,43 @@ void main() DisableWindow(); FadeOutBGM( 0, 100, FALSE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "white", 50 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); ModDrawCharacter(0, 2, "portrait/night/re2a_bikkuri_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/mo_yg1", 0 ); - PlayBGM( 0, "yoru", 120, 0 ); + PlayBGM( 0, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100902", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100902", 256, TRUE); OutputLine(NULL, "「………目を覚ませ!!」", NULL, "\"......Wake up!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201254", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201254", 256, TRUE); OutputLine(NULL, "「……………。」", NULL, "\"............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100903", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100903", 256, TRUE); OutputLine(NULL, "「レナ。", NULL, "\"Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100904", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100904", 256, TRUE); OutputLine(NULL, "……もう忘れたか?", NULL, " did you forget?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100905", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100905", 256, TRUE); OutputLine(NULL, " まさにこの場所だ。", NULL, " It happened here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100906", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100906", 256, TRUE); OutputLine(NULL, "それもほんの数日前だ。", NULL, " Just a few days ago.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100907", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100907", 256, TRUE); OutputLine(NULL, "俺たち仲間たちは、この場所で、全員で手を取り合ったよな…?", NULL, " We all took each other's hands here... didn't we?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100908", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100908", 256, TRUE); OutputLine(NULL, " そして、仲間は家族同然だって認め合ったよな…?」", NULL, " And we promised we'd be a family made of friends forever...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1588,49 +1588,49 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100909", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100909", 256, TRUE); OutputLine(NULL, "「お前の言う、宇宙人が地球を侵略してるって話を、お前が本気で言ってるなら、", NULL, "\"If you're seriously saying that aliens are controlling the Earth...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100910", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100910", 256, TRUE); OutputLine(NULL, "……例え世界中が信じなくても、俺は信じてやる。", NULL, " I'll believe you. Even if everybody in this world didn't, I would.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100911", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100911", 256, TRUE); OutputLine(NULL, "…俺はお前の仲間で、一番最初の味方だからだ!!", NULL, " ...That's because I'm your friend and I'm on your side no matter what!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100912", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100912", 256, TRUE); OutputLine(NULL, " でもな、…ならお前も聞いてくれ。", NULL, "But... I want you to listen to me, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100913", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100913", 256, TRUE); OutputLine(NULL, "仲間で味方の俺の言葉を聞いてくれ。", NULL, " I want you to listen to me because I'm your friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100914", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100914", 256, TRUE); OutputLine(NULL, "……あの鷹野さんのスクラップ帖はでっち上げのインチキなんだよ!!", NULL, " ...Takano-san made up all the stories in the scrapbooks!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100915", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100915", 256, TRUE); OutputLine(NULL, " 本当さ、鷹野さんはオカルトマニアなんだ。", NULL, " It's true. Takano-san was an occult maniac. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100916", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100916", 256, TRUE); OutputLine(NULL, "雛見沢の古い歴史をいろいろに解釈して遊んで、珍説を書き上げては人に読ませて回ってるだけなんだ。", NULL, "She enjoyed interpreting the old history of Hinamizawa any way she wanted. She made up ridiculous stories out of it, and she read them to people for fun.", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100917", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100917", 256, TRUE); OutputLine(NULL, " だから、寄生虫がどうのこうのという説以外にも、UFOがどうこうとか、地底人がどうこうなんていうとんでもないのまでたくさんあるんだ!", NULL, "So, the parasite story isn't the only one she made up. There are stories about UFOs, some kind of creatures from the underworld, and many other things! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100918", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100918", 256, TRUE); OutputLine(NULL, " だから、レナが読んだスクラップ帖は、鷹野さん自慢の最新作でしかないんだよ!", NULL, "So, the one you read in the scrapbooks was just a new story she made up recently!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100919", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100919", 256, TRUE); OutputLine(NULL, " ほら、あの人って人をからかうみたいなところがあるだろ?", NULL, " Don't you remember that she liked to make fun of people?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100920", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100920", 256, TRUE); OutputLine(NULL, " レナが真面目に話を聞いてくれるもんだから、面白がってとんでもない話を吹き込んだだけなんだよ!」", NULL, " She was just making fun of you because you took her story so seriously!\"", Line_Normal); ClearMessage(); @@ -1638,122 +1638,122 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201255", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201255", 256, TRUE); OutputLine(NULL, "「………単なる創作なら、三四さんはどうして殺されたの?", NULL, "\"...If it was just a story she made up, why was she killed?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201256", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201256", 256, TRUE); OutputLine(NULL, " しかも、検死結果では死後24時間のはずなのに、どうして祭りの夜に歩いていたの?", NULL, " Her autopsy report said she had been dead for 24 hours when she was found. But she was there at the festival. Why? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201257", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201257", 256, TRUE); OutputLine(NULL, " 富竹さんの死因は?", NULL, "How are you going to explain the cause of Tomitake-san's death?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201258", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201258", 256, TRUE); OutputLine(NULL, " 園崎家は? ", NULL, " What about the Sonozaki family? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201259", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201259", 256, TRUE); OutputLine(NULL, "雛見沢の伝説は?", NULL, "What about the legend of Hinamizawa?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201260", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201260", 256, TRUE); OutputLine(NULL, " オヤシロさまは、梨花ちゃんは?", NULL, " What about Oyashiro-sama and Rika-chan?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201261", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201261", 256, TRUE); OutputLine(NULL, " 全部、創作?", NULL, " Are you saying everything is made up? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201262", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201262", 256, TRUE); OutputLine(NULL, " 世界中が私たちを騙すために嘘をついているって、そう言うの?」", NULL, "Are you saying that the whole world is lying to us?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100921", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100921", 256, TRUE); OutputLine(NULL, "「何でもかんでも無理につなげて解釈するな!!", NULL, "\"Stop making connections between everything!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100922", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100922", 256, TRUE); OutputLine(NULL, " 誇大妄想の典型的な症例じゃねぇかよ!!", NULL, " That's a typical symptom of paranoia!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100923", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100923", 256, TRUE); OutputLine(NULL, " とにかく難しく考えるな!!", NULL, " Don't think so hard!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100924", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100924", 256, TRUE); OutputLine(NULL, " レナはちょっと疲れてるだけなんだ。", NULL, " You're just tired.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100925", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100925", 256, TRUE); OutputLine(NULL, "だから、少し休もう。", NULL, " That's why you need to rest. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100926", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100926", 256, TRUE); OutputLine(NULL, "俺はレナにくつろげる部屋と布団、食事を提供するだけだ。", NULL, "All I'm going to do is to offer you a place to relax, a bed, and food.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100927", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100927", 256, TRUE); OutputLine(NULL, "…食事が信用できないなら、自前で好きにしてくれたっていい。", NULL, " ...If you can't trust my food, you don't have to eat it. Eat whatever you have.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100928", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100928", 256, TRUE); OutputLine(NULL, "とにかくとにかく!!", NULL, " Anyway!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100929", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100929", 256, TRUE); OutputLine(NULL, " 俺の言うことを今だけでいいから信じてほしいんだ!!!」", NULL, " Please just trust me for now!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201263", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201263", 256, TRUE); OutputLine(NULL, "「私の言っている話の方が筋も通っているし、証拠も根拠もたくさんある。", NULL, "\"My story makes more sense than yours. I have evidence to prove it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201264", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201264", 256, TRUE); OutputLine(NULL, "なのに圭一くんは自分を信じてくれの一点張り。", NULL, " But all you're saying is that I should trust you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201265", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201265", 256, TRUE); OutputLine(NULL, "……どっちが正しいかなんて、明白でしょ?」", NULL, " ...Isn't it obvious who is right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100930", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100930", 256, TRUE); OutputLine(NULL, "「あぁ、明白だな。", NULL, "\"Yes, it is obvious.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100931", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100931", 256, TRUE); OutputLine(NULL, "俺だッ!!!", NULL, " Me!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100932", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100932", 256, TRUE); OutputLine(NULL, " 俺が正しい!」", NULL, " I'm right!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201266", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201266", 256, TRUE); OutputLine(NULL, "「よ、……よくそんなことを言い切れるね?」", NULL, "\"How... How can you be so sure?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100933", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100933", 256, TRUE); OutputLine(NULL, "「あぁ、そんなのは簡単さ。", NULL, "\"It's easy.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100934", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100934", 256, TRUE); OutputLine(NULL, "俺がレナの仲間だからだ。", NULL, " It's because I'm your friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100935", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100935", 256, TRUE); OutputLine(NULL, "仲間は絶対に裏切らない。", NULL, " Friends never betray one another.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100936", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100936", 256, TRUE); OutputLine(NULL, "仲間を絶対に助ける。", NULL, " Friends always help each other.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100937", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100937", 256, TRUE); OutputLine(NULL, "だから、世界中が俺を正しくないと言っても、今だけは俺を信じろ。", NULL, " So, you have to believe that I'm right even when the world says I'm wrong.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100938", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100938", 256, TRUE); OutputLine(NULL, "俺が、お前の仲間だからなんだ!!!」", NULL, " Because I'm your friend!!!\"", Line_Normal); ClearMessage(); DrawScene( "black", 200 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201267", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201267", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1868,7 +1868,7 @@ void main() FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/aka1", 400 ); - PlayBGM( 1, "suzu", 120, 0 ); + PlayBGM( 1, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 忘れたか竜宮レナ、この男は仲間だなんて言ってるけど、自分のことを全て打ち明けてはいないんだぞ?", @@ -1891,7 +1891,7 @@ void main() NULL, "I couldn't trust my friends, so Ooishi checked on everybody, including Keiichi-kun.", Line_Normal); ClearMessage(); - PlayBGM( 2, "kaze", 120, 0 ); + PlayBGM( 2, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そうしたら、……圭一くんが引っ越してくる前のことを、……知ってしまったんじゃないか!!", @@ -1948,7 +1948,7 @@ void main() FadeOutBGM( 1, 300, FALSE ); DrawSceneWithMask( "background/aka2", "maskup", 1, 0, 300 ); - PlayBGM( 0, "yabaisemi", 120, 0 ); + PlayBGM( 0, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あっはっはっは、あっはっはっはっは!!!", @@ -1989,24 +1989,24 @@ void main() FadeOutBGM( 2, 300, FALSE ); ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawSceneWithMask( "background/mo_yg1", "maskup", 1, 0, 300 ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100939_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100939_1", 256, TRUE); OutputLine(NULL, "「…だ、……大丈夫か、レナ…。」", NULL, "\"...Are... you okay, Rena...?\"", Line_Normal); ClearMessage(); DisableWindow(); FadeOutBGM( 1, 100, FALSE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "white", 50 ); ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/mo_yg1", 0 ); - PlayBGM( 2, "Cradle_song", 120, 0 ); + PlayBGM( 2, "Cradle_song", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201269", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201269", 256, TRUE); OutputLine(NULL, "「……………触るな、汚らわしい。」", NULL, "\"......Don't touch me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2017,35 +2017,35 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201270", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201270", 256, TRUE); OutputLine(NULL, "「さっきから……、聞いていれば仲間仲間とやかましい…。", NULL, "\"You keep saying you're my friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201271", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201271", 256, TRUE); OutputLine(NULL, "仲間だから信じろ?", NULL, " You want me to trust you because of that.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201272", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201272", 256, TRUE); OutputLine(NULL, " 仲間だから世界中全てより正しいだと…?", NULL, " You want me to believe that you're right even if the world says you're wrong... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201273", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201273", 256, TRUE); OutputLine(NULL, " それこそ妄言と呼ぶに相応しい…!」", NULL, "Are you out of your mind? That is more delusional than anything else...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100939", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100939", 256, TRUE); OutputLine(NULL, "「何と言われたって。", NULL, "\"I don't care what you say.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100940", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100940", 256, TRUE); OutputLine(NULL, "俺はお前の仲間だ。", NULL, " I'm your friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100941", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100941", 256, TRUE); OutputLine(NULL, "だから、絶対にお前のためになることを言っている!!!", NULL, " Everything I say, I say for your sake!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100942", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100942", 256, TRUE); OutputLine(NULL, " 疑うな!!", NULL, " Don't doubt me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100943", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100943", 256, TRUE); OutputLine(NULL, " 絶対に俺が正しい!!」", NULL, " I know I'm right!!\"", Line_Normal); ClearMessage(); @@ -2054,7 +2054,7 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201274", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201274", 256, TRUE); OutputLine(NULL, "「……ぷ、……くっくっくっく!!", NULL, "\"...Pff... Heh heh heh!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2063,16 +2063,16 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201275", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201275", 256, TRUE); OutputLine(NULL, "へぇ…?", NULL, "Really...?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201276", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201276", 256, TRUE); OutputLine(NULL, " じゃあ、聞いてもいい?」", NULL, " Then, can I ask you something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100944", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100944", 256, TRUE); OutputLine(NULL, "「あぁ、何でも聞け。」", NULL, "\"Yes. Anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2081,16 +2081,16 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201277", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201277", 256, TRUE); OutputLine(NULL, "「仲間ってのは、……隠し事なんてないんだよね?」", NULL, "\"Friends... don't keep secrets from another, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100945", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100945", 256, TRUE); OutputLine(NULL, "「当然だ。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100946", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100946", 256, TRUE); OutputLine(NULL, "隠し事なんかしない。」", NULL, " I'm not hiding anything from you.\"", Line_Normal); ClearMessage(); @@ -2099,13 +2099,13 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201278", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201278", 256, TRUE); OutputLine(NULL, "「嘘だよ。」", NULL, "\"You're lying.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100947", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100947", 256, TRUE); OutputLine(NULL, "「……嘘なんかつかない!」", NULL, "\"...I'm not!\"", Line_Normal); ClearMessage(); @@ -2114,11 +2114,11 @@ void main() SetValidityOfInput( FALSE ); Negative( 50, FALSE ); ModDrawCharacter(0, 2, "portrait/night/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 50, FALSE ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201279", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201279", 256, TRUE); DrawBustshot(5, "text/usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); DrawBustshot(6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); Wait( 1000 ); FadeFilm( 400, FALSE ); @@ -2127,25 +2127,25 @@ void main() SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201280", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201280", 256, TRUE); OutputLine(NULL, "「あーーーっはっはっはっはっはっは!!", NULL, "\"Ah ha ha ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201281", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201281", 256, TRUE); OutputLine(NULL, " はーっはっはっはっは!!」", NULL, " Ha ha ha ha ha!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100948", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100948", 256, TRUE); OutputLine(NULL, "「な、何がおかしいよ!!」", NULL, "\"What's so funny?!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201282", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201282", 256, TRUE); OutputLine(NULL, "「あっはっはっは…、圭一くん、隠し通せてるつもりなんだぁ?", NULL, "\"Aha ha ha... Keiichi-kun, you think you can keep it secret from me, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201283", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201283", 256, TRUE); OutputLine(NULL, " くっくっく!", NULL, " Heh heh heh!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2154,10 +2154,10 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201284", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201284", 256, TRUE); OutputLine(NULL, "私、知ってるんだよ。", NULL, "I know everything.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201285", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201285", 256, TRUE); OutputLine(NULL, "圭一くんが引っ越してくる直前に、", NULL, " I know what you did", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2177,8 +2177,8 @@ void main() Negative( 50, FALSE ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); - PlaySE( 0, "s_glass", 128, 64 ); - PlayBGM( 1, "kaze", 120, 0 ); + PlaySE( 0, "s_glass", 56, 64 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……全身から霜柱が吹き出すような錯覚がした。", @@ -2214,23 +2214,23 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201286", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201286", 256, TRUE); OutputLine(NULL, "「大石さんに調べてもらったんだよ。", NULL, "\"I asked Ooishi-san to check on everybody.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201287", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201287", 256, TRUE); OutputLine(NULL, "みんなのこと。", NULL, " Everybody.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201288", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201288", 256, TRUE); OutputLine(NULL, "……そしたら圭一くん、引越しの前は、とんでもない人だったんだよねぇ? ", NULL, " ...That's why I know what you did before you came here.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201289", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201289", 256, TRUE); OutputLine(NULL, "くっくっく!」", NULL, " Heh heh heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100949", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100949", 256, TRUE); OutputLine(NULL, "「や、", NULL, "\"S", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2258,19 +2258,19 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201290", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201290", 256, TRUE); OutputLine(NULL, "「小さな女の子ばかりを狙ってたんだって?", NULL, "\"You only targeted little girls.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201291", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201291", 256, TRUE); OutputLine(NULL, " 沙都子ちゃんと梨花ちゃんにも話しておかないとね。", NULL, " I have to tell Satoko-chan and Rika-chan about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201292", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201292", 256, TRUE); OutputLine(NULL, "こんな危ない人が身近にいたなんて、信じられないよ。」", NULL, " I can't believe a dangerous person like you was near us the whole time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100950", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100950", 256, TRUE); OutputLine(NULL, "「違う、……違う違う……、それは、たまたまなんだ……。」", NULL, "\"No... No... It wasn't like that... It just turned out that way...\"", Line_Normal); ClearMessage(); @@ -2278,87 +2278,87 @@ void main() DrawScene( "background/aka2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201293", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201293", 256, TRUE); OutputLine(NULL, "「児童連続襲撃事件。", NULL, "\"A series of attacks on school kids.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201294", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201294", 256, TRUE); OutputLine(NULL, "すごいすごい、雛見沢村連続怪死事件に負けないくらいインパクトあるよ?", NULL, " Bravo! It has as strong an impact as the series of mysterious deaths of Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201295", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201295", 256, TRUE); OutputLine(NULL, " あははは、あっはっはっは!!」", NULL, " Ahahaha, ah ha ha ha!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100951", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100951", 256, TRUE); OutputLine(NULL, "「違うんだよ、………あれは………本当に…………、」", NULL, "\"No... It wasn't like that...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201296", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201296", 256, TRUE); OutputLine(NULL, "「何がどう違うの?", NULL, "\"It wasn't like what?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201297", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201297", 256, TRUE); OutputLine(NULL, " 数週間の間に、ひと気のないところを歩く小さな子どもばかりを狙って、通り掛かりにモデルガンで撃ち付ける恐ろしい事件だった。", NULL, " You shot little kids with a BB gun when they were walking alone on deserted streets. What a horrifying incident. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170201298", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170201298", 256, TRUE); OutputLine(NULL, "市内一帯は一時期騒然。PTAが交差点ごとに立ち、集団下校にもなったんだってねぇ?", NULL, "It instilled fear into the whole city for a while. Members of the PTA had to watch the kids at every street corner when they walked between home and school. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps2/02/170201299", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170201299", 256, TRUE); OutputLine(NULL, " 目に当って大怪我した子もいたんでしょ?", NULL, "You shot one of the girls in her eyes, and she was badly injured.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201300", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201300", 256, TRUE); OutputLine(NULL, " 幸い、後遺症にはならなかったそうだけど。", NULL, " Fortunately the damage wasn't permanent.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201301", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201301", 256, TRUE); OutputLine(NULL, "あははははは!", NULL, " Ahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps2/02/170201302", 240, TRUE); + ModPlayVoiceLS(4, 2, "ps2/02/170201302", 256, TRUE); OutputLine(NULL, " モデルガンなんて武器を持ちながら、それでも小さな子しか狙わない、嫌らしさ。", NULL, " You had a BB gun, and you only shot little kids. How disgusting. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201303", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201303", 256, TRUE); OutputLine(NULL, "そんなことして何が楽しかったの?", NULL, "What made you enjoy it so much?", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201304", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201304", 256, TRUE); OutputLine(NULL, " でも楽しかったからずーっと続けてたんだよね?", NULL, "You must have really enjoyed it because you continued to do it for a long time.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201305", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201305", 256, TRUE); OutputLine(NULL, " そのくせ、途中で良心の呵責に耐えられなくなってご両親と一緒に自首。", NULL, " But then, you turned yourself in to the police, accompanied by your parents, in a crisis of conscience.", GetGlobalFlag(GLinemodeSp)); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201306", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201306", 256, TRUE); OutputLine(NULL, "責任取るのもご両親と一緒じゃないと駄目なわけ?", NULL, "You couldn't even take responsibility for your actions on your own.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201307", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201307", 256, TRUE); OutputLine(NULL, " 少年法って親切よね。", NULL, " Juvenile law was kind to you, wasn't it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201308", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201308", 256, TRUE); OutputLine(NULL, "被害者にも犯人の名前は公開されないし。", NULL, " It prevented your name from being disclosed to the public or the victims. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201309", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201309", 256, TRUE); OutputLine(NULL, "お父さんが大金持ちだったから、示談金をたくさん積んでくれたんだよね?", NULL, "I bet your father spent a lot of money to protect you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201310_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201310_1", 256, TRUE); OutputLine(NULL, " それで大事にしない約束を取り付けて、まったりとしばらくは保護観察。", NULL, " He paid a lot of compensation to settle the case out of court, and he had you placed on probation. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201311", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201311", 256, TRUE); OutputLine(NULL, "それでほとぼりが冷めた頃合に、お金に任せて遠方へ引越しして全部チャラ。", NULL, "After the case cooled down, he used the power of money once again to move far away from the city. Everything is solved. Right?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201312", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201312", 256, TRUE); OutputLine(NULL, "いいね、お金持ちは。", NULL, " You're lucky that your father's so rich.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201313", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201313", 256, TRUE); OutputLine(NULL, "あははははははは!」", NULL, " Ahahahahahahaha!\"", Line_Normal); ClearMessage(); @@ -2368,7 +2368,7 @@ void main() DrawScene( "background/mo_yg1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100952", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100952", 256, TRUE); OutputLine(NULL, "「……………違うんだ、…………違うんだ…………ああぁぁ………。」", NULL, "\"...No... It wasn't like that... Ahhh...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2377,22 +2377,22 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201314", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201314", 256, TRUE); OutputLine(NULL, "「そんなこと、どうして今まで黙ってたの?", NULL, "\"Why didn't you tell us about it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201315", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201315", 256, TRUE); OutputLine(NULL, " 前の学校ではずっと勉強漬けだった?", NULL, " You told me that you did nothing but study at your previous school.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201316", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201316", 256, TRUE); OutputLine(NULL, " どうしてそんな嘘をつくの?」", NULL, " Why did you lie like that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100953", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100953", 256, TRUE); OutputLine(NULL, "「ご、ごめん…。", NULL, "\"I-I'm sorry...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100954", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100954", 256, TRUE); OutputLine(NULL, "嘘ってわけじゃ…、」", NULL, " I didn't mean to lie...\"", Line_Normal); ClearMessage(); @@ -2401,10 +2401,10 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201317", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201317", 256, TRUE); OutputLine(NULL, "「仲間ってのは隠し事なんかなしでしょ?", NULL, "\"I thought friends didn't keep secrets from one another.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201318", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201318", 256, TRUE); OutputLine(NULL, " そうでしょ?!", NULL, " Right?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2414,11 +2414,11 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201319", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201319", 256, TRUE); OutputLine(NULL, "じゃあお前は仲間じゃない!!」", NULL, "So that makes you not my friend!!\"", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -2438,10 +2438,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201320", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201320", 256, TRUE); OutputLine(NULL, "「私も過去の事件からお前が怪しいと思ってる。", NULL, "\"I can't trust you, because of what you did in the past.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201321", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201321", 256, TRUE); OutputLine(NULL, "それを隠しきれてると思わないで!!」", NULL, " Don't you ever think you can hide it from me!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2618,19 +2618,19 @@ void main() DrawScene( "background/mo_yg1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201322", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201322", 256, TRUE); OutputLine(NULL, "「とにかく。", NULL, "\"Anyway,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201323", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201323", 256, TRUE); OutputLine(NULL, "お前は仲間じゃない。", NULL, " you're not my friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201324", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201324", 256, TRUE); OutputLine(NULL, "…仲間じゃないヤツの指図は受けるいわれはない。", NULL, " ...I'm not going to take any orders from someone who isn't my friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201325", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201325", 256, TRUE); OutputLine(NULL, "…私のことは当分放っておいてもらう。", NULL, " ...I need you to leave me alone for a while.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201326", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201326", 256, TRUE); OutputLine(NULL, "…いいね。」", NULL, " ...Okay?\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_022.txt b/Update/_tsum_022.txt index 7657251..83291b8 100644 --- a/Update/_tsum_022.txt +++ b/Update/_tsum_022.txt @@ -8,7 +8,7 @@ void main() ClearMessage(); DrawScene( "white", 1000 ); - PlayBGM( 0, "amber", 120, 0 ); + PlayBGM( 0, "amber", 56, 0 ); DrawSceneWithMask( "background/ma1", "maskm1", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -18,7 +18,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_001", 128, 64 ); + PlaySE( 0, "wa_001", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -43,13 +43,13 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_yowaki_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300487", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300487", 256, TRUE); OutputLine(NULL, "「…レナはどこに行っちゃったんだろうね。", NULL, "\"...I do wonder where she went.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300488", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300488", 256, TRUE); OutputLine(NULL, "鬼隠しにあった、なんていい加減なことを言ってる連中もいるよ。", NULL, " Someone said that she was demoned away.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300489", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300489", 256, TRUE); OutputLine(NULL, "まったく!」", NULL, " How can they say such things? I can't believe their nerve!\"", Line_Normal); ClearMessage(); @@ -58,7 +58,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400119", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400119", 256, TRUE); OutputLine(NULL, "「圭一さん、今日は元気がありませんですのことよ…?」", NULL, "\"Keiichi-san, you look down today...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -67,7 +67,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500170", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500170", 256, TRUE); OutputLine(NULL, "「……みー。」", NULL, "\"...Meep.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -79,13 +79,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100955", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100955", 256, TRUE); OutputLine(NULL, "「……………俺は、………ん。」", NULL, "\".........I... ummm...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400120", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400120", 256, TRUE); OutputLine(NULL, "「…??」", NULL, "\"...??\"", Line_Normal); ClearMessage(); @@ -111,13 +111,13 @@ void main() DrawSceneWithMask( "background/gk1", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100956", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100956", 256, TRUE); OutputLine(NULL, "「魅音。", NULL, "\"Mion.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100957", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100957", 256, TRUE); OutputLine(NULL, "…沙都子も梨花ちゃんも。", NULL, " ...Satoko, and Rika-chan too.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100958", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100958", 256, TRUE); OutputLine(NULL, "………話しておきたいことがある。」", NULL, " ...I have something I need to talk to you about.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -126,16 +126,16 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_sinmyou_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300490", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300490", 256, TRUE); OutputLine(NULL, "「…レナに関すること?」", NULL, "\"...Is it about Rena?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100959", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100959", 256, TRUE); OutputLine(NULL, "「いや、…そうじゃない。", NULL, "\"No... it's not.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100960", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100960", 256, TRUE); OutputLine(NULL, "俺自身についてのことなんだ…。」", NULL, " It's about me...\"", Line_Normal); ClearMessage(); @@ -170,16 +170,16 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_yareyare_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400121", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400121", 256, TRUE); OutputLine(NULL, "「圭一さんのこと、………ですの?」", NULL, "\"What is this about, Keiichi-san...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100961", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100961", 256, TRUE); OutputLine(NULL, "「…あぁ。…ちょっと真面目な話なんだ。", NULL, "\"...Well... It's the truth about myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100962", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100962", 256, TRUE); OutputLine(NULL, "聞いて欲しい。」", NULL, " I'd appreciate it if you listened to me.\"", Line_Normal); ClearMessage(); @@ -188,16 +188,16 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500171", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500171", 256, TRUE); OutputLine(NULL, "「……………。」", NULL, "\"............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100963", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100963", 256, TRUE); OutputLine(NULL, "「俺が、…引っ越してくる前のことなんだ。", NULL, "\"It's about what happened to me before I moved here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100964", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100964", 256, TRUE); OutputLine(NULL, "当時の俺は、……勉強しか能のないやつだった。」", NULL, " I was a kind of guy who wasn't good at anything but studying.\"", Line_Normal); ClearMessage(); @@ -720,19 +720,19 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400122", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400122", 256, TRUE); OutputLine(NULL, "「……それ、……本当ですの……?」", NULL, "\"......Is that all... true...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100965", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100965", 256, TRUE); OutputLine(NULL, "「あぁ…。", NULL, "\"Yes...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100966", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100966", 256, TRUE); OutputLine(NULL, "本当だ。", NULL, " It's all true.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100967", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100967", 256, TRUE); OutputLine(NULL, "……今まで隠していて、……悪かった………。」", NULL, " ...I'm sorry I didn't tell you until now...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -741,7 +741,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_yowaki_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300491", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300491", 256, TRUE); OutputLine(NULL, "「………………何で、そんなことを今頃になってわざわざ言おうと思ったわけ?」", NULL, "\".........What made you want to tell us?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -755,16 +755,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300492", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300492", 256, TRUE); OutputLine(NULL, "「本音から言うとさ。", NULL, "\"To tell you the truth...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300493", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300493", 256, TRUE); OutputLine(NULL, "……圭ちゃん、どうしたのーーって感じかね。」", NULL, " I don't understand why.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100968", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100968", 256, TRUE); OutputLine(NULL, "「…まぁ、………そりゃそうだよな……。」", NULL, "\"...Well... I know, but...\"", Line_Normal); ClearMessage(); @@ -773,25 +773,25 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300494", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300494", 256, TRUE); OutputLine(NULL, "「違うよ。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300495", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300495", 256, TRUE); OutputLine(NULL, "…そんなことわざわざ言い出す必要、あったのかなーってね。」", NULL, " I'm just saying that I don't see any reason why you had to tell us about it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100969", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100969", 256, TRUE); OutputLine(NULL, "「いや、………。", NULL, "\"Well......", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100970", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100970", 256, TRUE); OutputLine(NULL, "……隠し事をするなんて、…仲間じゃないよな。", NULL, " I didn't want to keep secrets from my friends.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100971", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100971", 256, TRUE); OutputLine(NULL, "………俺は、みんなのことを仲間だと思ってる。", NULL, " ...You're my friends,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100972", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100972", 256, TRUE); OutputLine(NULL, "…だから、……もう隠してなんかいられなかったんだ。」", NULL, " so... I couldn't hide it from you anymore.\"", Line_Normal); ClearMessage(); @@ -800,16 +800,16 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500171_1", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500171_1", 256, TRUE); OutputLine(NULL, "「……圭一は、それをボクたちに話して何を期待しているのですか?」", NULL, "\"...What are you expecting us to do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100973", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100973", 256, TRUE); OutputLine(NULL, "「き、……期待なんて別にないよ。", NULL, "\"I'm not... expecting anything.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100974", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100974", 256, TRUE); OutputLine(NULL, "……俺はただ…。」", NULL, " ...I just...\"", Line_Normal); ClearMessage(); @@ -818,13 +818,13 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500172", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500172", 256, TRUE); OutputLine(NULL, "「……許しが欲しくても、ボクにはあげられないのです。", NULL, "\"......If you're asking for forgiveness, I can't give it to you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500173", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500173", 256, TRUE); OutputLine(NULL, "圭一が怪我をさせた人たちにしかそれは与えられませんのです。", NULL, " You have to ask the kids you attacked if you want that.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500174", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500174", 256, TRUE); OutputLine(NULL, "だから、ボクたちにそれを話しても、何の期待にも応えられないのですよ。」", NULL, " It won't help any to tell us about it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -833,19 +833,19 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400123", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400123", 256, TRUE); OutputLine(NULL, "「梨花の言うとおりですわね。", NULL, "\"I agree with Rika.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400124", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400124", 256, TRUE); OutputLine(NULL, "……潔いのは認めますけれど、…そんなことを私たちに打ち明けて、どうしたいって言うんですの?」", NULL, " ...I think you're really brave to tell us, but... I don't understand what you want to do from here on out.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100975", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100975", 256, TRUE); OutputLine(NULL, "「…………どうしたいって、…ことはないよ。", NULL, "\"...I don't want to do anything...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100976", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100976", 256, TRUE); OutputLine(NULL, "……ただ、……仲間に隠し事は……、」", NULL, " ...I just thought... it's not right to keep secrets from my friends...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -867,13 +867,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_huteki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/gk1", 400 ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300497", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300497", 256, TRUE); OutputLine(NULL, "「圭ちゃんさぁ。", NULL, "\"Kei-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300498", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300498", 256, TRUE); OutputLine(NULL, "ちょいとここで質問なんだけどさ。", NULL, " I have a question.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -882,13 +882,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300499", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300499", 256, TRUE); OutputLine(NULL, "……仲間に隠し事ってしたら、いけないわけ?」", NULL, "...Why can't friends keep secrets from each other?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100977", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100977", 256, TRUE); OutputLine(NULL, "「え?」", NULL, "\"What?\"", Line_Normal); ClearMessage(); @@ -897,10 +897,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300500", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300500", 256, TRUE); OutputLine(NULL, "「圭ちゃんの論法だと、隠し事をしないのが仲間みたいな話だけどさ。", NULL, "\"I mean, that's what you're saying, but...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300501", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300501", 256, TRUE); OutputLine(NULL, "……おじさんはそんなの嫌だね。」", NULL, " I really don't agree.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -909,7 +909,7 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500175", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500175", 256, TRUE); OutputLine(NULL, "「……ボクも嫌です。」", NULL, "\"......I don't agree, either.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -926,10 +926,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300502", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300502", 256, TRUE); OutputLine(NULL, "「言いたくないことを言わないで何が悪いわけ?", NULL, "\"I don't think it's wrong to refuse to tell people things you'd rather not.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300503", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300503", 256, TRUE); OutputLine(NULL, " 人には話したくないことや辛いこと、悲しいこと、失敗したことや思い出したくないことがたくさんある。", NULL, " We all have lots of things we don't want to tell anyone else about, like tragedies, mistakes, and other things you don't want to remember.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -938,13 +938,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300504", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300504", 256, TRUE); OutputLine(NULL, "それを全部打ち明けないと仲間と呼べないんなら、私ゃそんな仲間はいらないね。」", NULL, "If I'd have to tell someone everything to be true friends with them, I wouldn't want to have them as my friends at all.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100978", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100978", 256, TRUE); OutputLine(NULL, "「………で、……でも、…それじゃ………。」", NULL, "\"...B-But...\"", Line_Normal); ClearMessage(); @@ -953,13 +953,13 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500176", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500176", 256, TRUE); OutputLine(NULL, "「……圭一。", NULL, "\"...Keiichi,", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500177", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500177", 256, TRUE); OutputLine(NULL, "打ち明けなくていいことと、打ち明けなくてはならないことは違いますのです。", NULL, " there's a difference between things you don't need to confess and things you have to confess.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500178", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500178", 256, TRUE); OutputLine(NULL, "罪は許しを得るために打ち明けなくてはならない。", NULL, " You have to confess what you did to receive forgiveness.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -968,7 +968,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500179", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500179", 256, TRUE); OutputLine(NULL, "でも、打ち明けて許された罪は、もう打ち明ける必要はないのですよ?」", NULL, "But once you're forgiven, you don't need to keep confessing.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -977,10 +977,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_akireru_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400125", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400125", 256, TRUE); OutputLine(NULL, "「そうですわね。", NULL, "\"Quite.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400126", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400126", 256, TRUE); OutputLine(NULL, "……だって圭一さんは、ちゃんとお巡りさんのところにいって、怒られてきたんでございましょう?", NULL, " ...You turned yourself in to the police, and they scolded you good, did they not?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -989,7 +989,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400127", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400127", 256, TRUE); OutputLine(NULL, "それで償いをして許してもらえたなら、それで圭一さんの罪はおしまいですわよ。」", NULL, "You atoned for your sin, and you were forgiven. What more do you have to do?\"", Line_Normal); ClearMessage(); @@ -998,7 +998,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300505", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300505", 256, TRUE); OutputLine(NULL, "「自首して、その結果を受け容れたなら、それで圭ちゃんのお勤めは終わりだよ。", NULL, "\"You turned yourself in, and you accepted the result. You did what you had to do.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1007,10 +1007,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps2/03/170300506", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300506", 256, TRUE); OutputLine(NULL, "もちろん、圭ちゃんが罪の十字架を背負い続けることはとても大切なこと。", NULL, "It's very important that you keep reminding yourself of your sin", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300507", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300507", 256, TRUE); OutputLine(NULL, "二度と過ちを繰り返さないよう、常に胸に刻み続けるのは正しいことだよ。", NULL, " so that you won't make the same mistake again.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1019,7 +1019,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300508", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300508", 256, TRUE); OutputLine(NULL, "……でもね、それは圭ちゃんが自戒することであって、打ち明けなくちゃいけないことではない。」", NULL, "...But you only have to take care of that on your own. It's not something you have to confess to everybody.\"", Line_Normal); ClearMessage(); @@ -1028,10 +1028,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400128", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400128", 256, TRUE); OutputLine(NULL, "「そうですわよ。", NULL, "\"That's very true.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400129", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400129", 256, TRUE); OutputLine(NULL, "過去の恥ずかしい話なんかは、私も内緒にしたいことがたくさんございましてよ。」", NULL, " I have many embarrassing stories that I'd rather not tell anyone.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1040,10 +1040,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500180", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500180", 256, TRUE); OutputLine(NULL, "「……みー。", NULL, "\"......Meep.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500181", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500181", 256, TRUE); OutputLine(NULL, "沙都子は特にいっぱいいっぱいありますのです。」", NULL, " Satoko does have quite a lot of them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1052,16 +1052,16 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_odoroki_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400130", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400130", 256, TRUE); OutputLine(NULL, "「わ、私だけじゃございませんのよー!!", NULL, "\"I-It's not only me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400131", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400131", 256, TRUE); OutputLine(NULL, " 梨花もですわよ梨花もですわよ!!」", NULL, " Rika has a heap of them too!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500182", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500182", 256, TRUE); OutputLine(NULL, "「みーみーみー☆」", NULL, "\"Meep☆ meep☆ meep☆!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1069,16 +1069,16 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "maskright" , 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 0, "maskright" , 1, FALSE, 0, 0, 300, TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 241, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 241, 40, 0, 0, 3*2, TRUE ); - PlaySE( 0, "s_cork", 128, 64 ); + PlaySE( 0, "s_cork", 56, 64 ); StartShakingOfWindow( 241, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 241, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); StartShakingOfWindow( 241, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 241, 40, 0, 0, 3*2, TRUE ); - PlaySE( 0, "s_cork", 128, 64 ); + PlaySE( 0, "s_cork", 56, 64 ); StartShakingOfWindow( 241, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 241, 40, 0, 2, 3*2, TRUE ); @@ -1097,16 +1097,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300509", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300509", 256, TRUE); OutputLine(NULL, "「今、沙都子はとてもいい事を言ったと思う。", NULL, "\"Satoko just said something very important.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300510", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300510", 256, TRUE); OutputLine(NULL, "…圭ちゃんにはどの部分かわかる?」", NULL, " ...Did you get it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100979", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100979", 256, TRUE); OutputLine(NULL, "「……過去の話は、内緒にしたい…というところか?」", NULL, "\"...You mean the part where she said she has a dark past that nobody needs to know about?\"", Line_Normal); ClearMessage(); @@ -1115,10 +1115,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300511", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300511", 256, TRUE); OutputLine(NULL, "「違う違う!", NULL, "\"No, no!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300512", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300512", 256, TRUE); OutputLine(NULL, " その次の部分。", NULL, " The bit after that.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1127,10 +1127,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300513", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300513", 256, TRUE); OutputLine(NULL, "誰にだってある、ってところだよ。", NULL, "She's saying that everybody has something they'd rather hide.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300514", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300514", 256, TRUE); OutputLine(NULL, "無菌室の試験管の中で育った人間でもない限り、人の人生は試行錯誤の繰り返しだと思う。", NULL, " Considering that nobody grows up in a sterilized room, we all learn by trial and error. That's called life, you know?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1139,7 +1139,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300515", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300515", 256, TRUE); OutputLine(NULL, "良いことも悪いことも、色々なことを繰り返して成長して、それで最後の最後に素晴らしい人間になれればいいんじゃない?", NULL, "You do both good things and bad things in order to grow up. Your goal is to become a wonderful person by the end.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1148,14 +1148,14 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300516", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300516", 256, TRUE); OutputLine(NULL, "いいことも悪いことも、全てとても大切な経験なんだと思う。", NULL, "Everything that happens is a very important experience, including both the good and the bad. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300517", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300517", 256, TRUE); OutputLine(NULL, "それは誰でも同じで、圭ちゃんだけじゃない、私にも沙都子にも梨花ちゃんにも。", NULL, "The same goes with everybody, with Satoko, Rika-chan, and me, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300518", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300518", 256, TRUE); OutputLine(NULL, "いやいや、クラスの全員にも当てはまることなんだよ。」", NULL, " The same applies to everybody in this class.\"", Line_Normal); ClearMessage(); @@ -1164,10 +1164,10 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500183", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500183", 256, TRUE); OutputLine(NULL, "「……例えば、魅ぃはもっと昔は札付きの悪猫さんだったのですよ。", NULL, "\"...For example, Mii used to be a very bad girl.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500184", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500184", 256, TRUE); OutputLine(NULL, "にゃーにゃー。」", NULL, " Meow. Meow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1176,13 +1176,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300519", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300519", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300520", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300520", 256, TRUE); OutputLine(NULL, " …まぁ本当はあんまり言いたかないんだけどね。", NULL, " ...Well, I'm not proud of it or anything,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300521", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300521", 256, TRUE); OutputLine(NULL, "私から見れば、モデルガンで闇討ちなんて、あっはっは、かーわいいーもんだーって!", NULL, " but shooting at people with a BB gun is like nothing compared to what I did!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1191,17 +1191,17 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300522", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300522", 256, TRUE); OutputLine(NULL, "私なんかレンガとか投げつけてたよ、いやホント。", NULL, "I used to throw bricks at people. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300523", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300523", 256, TRUE); OutputLine(NULL, "警察に何度お世話になったことやら。", NULL, "I can't even count how many times I ended up in a cell at the police station.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300524", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300524", 256, TRUE); OutputLine(NULL, "ダム戦争の最中は、ちょっとした留置場常連だったよ。", NULL, " During the dam conflict, I was a regular there.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300525", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300525", 256, TRUE); OutputLine(NULL, "いやいやホントに。」", NULL, " I'm not kidding. It's all true.\"", Line_Normal); ClearMessage(); @@ -1210,19 +1210,19 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500185", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500185", 256, TRUE); OutputLine(NULL, "「……でも、昔のことなのですよ。", NULL, "\"...But it happened in the past.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500186", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500186", 256, TRUE); OutputLine(NULL, "そしてそれを圭一に言う必要はないのです。", NULL, " And she doesn't have to tell you about it", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500187", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500187", 256, TRUE); OutputLine(NULL, "仲間であってもなのです。」", NULL, " even though she's your friend.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100980", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100980", 256, TRUE); OutputLine(NULL, "「仲間で………あっても………。」", NULL, "\"Even though she's my friend...\"", Line_Normal); ClearMessage(); @@ -1231,10 +1231,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400132", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400132", 256, TRUE); OutputLine(NULL, "「…私だって、…とても言えないような苦い過ちや罪がいくつもありますわ。", NULL, "\"...I made... a lot of embarrassing mistakes and committed some crimes, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400133", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400133", 256, TRUE); OutputLine(NULL, "でも言わないのは、言っても仕方ないからですわ。」", NULL, " But I don't tell you about them, because telling you wouldn't help in any way.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1243,20 +1243,20 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300526", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300526", 256, TRUE); OutputLine(NULL, "「言って楽になるなら私たちは聞くよ。", NULL, "\"If you feel better by telling us about your past, we'll listen.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300527", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300527", 256, TRUE); OutputLine(NULL, "でもね、仲間だから言わなければならないなんてルールはない!", NULL, " But there's no rule that says you have to tell us about your past just because we're friends! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300528", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300528", 256, TRUE); OutputLine(NULL, " むしろ仲間なら、言いたくない過去を察してあえて聞かないのが本当の仲間なんじゃない?」", NULL, "I don't want to dig up a past that you don't want to talk about. That's what true friends are all about, I think.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100981", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100981", 256, TRUE); OutputLine(NULL, "「……そ、……それはそうだけど……。」", NULL, "\"...I... I agree with you, but...\"", Line_Normal); ClearMessage(); @@ -1265,13 +1265,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300529", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300529", 256, TRUE); OutputLine(NULL, "「圭ちゃんが打ち明けて楽になったならそれでいいよ。", NULL, "\"We're happy if you feel better now by telling us about your past.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300530", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300530", 256, TRUE); OutputLine(NULL, "私たちは今日の話をすぐにでも忘れる。", NULL, " We can forget about it if you want us to.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300531", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300531", 256, TRUE); OutputLine(NULL, "それに、今日の話を聞いたから、圭ちゃんとの接し方を変えるようなこともない。」", NULL, " We'll never change the way we see you because of this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1280,7 +1280,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500188", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500188", 256, TRUE); OutputLine(NULL, "「……圭一が前の町でしたことなんて、今の圭一と何の関係もないのです。", NULL, "\"......What you did in the city has nothing to do with who you are right now.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1289,7 +1289,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500189", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500189", 256, TRUE); OutputLine(NULL, "今の圭一がボクたちにとって掛け替えのない仲間であるのなら、前の町のことなんかボクは知りたくないのですよ。」", NULL, "You're a precious friend to us. I actually don't want to know about your past, to be honest with you.\"", Line_Normal); ClearMessage(); @@ -1298,10 +1298,10 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400134", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400134", 256, TRUE); OutputLine(NULL, "「梨花の言うとおりでございますわ。", NULL, "\"I agree with Rika.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400135", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400135", 256, TRUE); OutputLine(NULL, "逆に、前の町でどんなに善行を積もうとも、こちらに来て嫌な人だったなら、前の町の善行なんか知ったことじゃありませんわね。」", NULL, " The same thing goes the other way around. Even if you did something great in the city, but if you were a nasty person here, I wouldn't care what great things you did back then.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1310,10 +1310,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300532", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300532", 256, TRUE); OutputLine(NULL, "「ってことはさ、圭ちゃん。", NULL, "\"In other words, Kei-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps2/03/170300533", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300533", 256, TRUE); OutputLine(NULL, "………前の町での十字架は圭ちゃんが密かに胸に秘めることであって、こっちでわざわざ口にする必要なんてないんじゃない?", NULL, " the sin you committed in the city is something that you should keep secret in your heart. You don't need to dig it back up just to tell us.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1322,11 +1322,11 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300534", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300534", 256, TRUE); OutputLine(NULL, "いや、仮に口にしてもだ。", NULL, "I mean, you can if you want. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300535", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300535", 256, TRUE); OutputLine(NULL, "それで圭ちゃんの見方を変える程度のヤツだったら、私はそいつの方を見下げるね!」", NULL, "And if anybody changed the way they saw you because of that, I'd look down on them!\"", Line_Normal); ClearMessage(); @@ -1335,7 +1335,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400136", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400136", 256, TRUE); OutputLine(NULL, "「過去が何だろうと、今が素晴らしい人間であるならば、どうして恥じることがございますの?", NULL, "\"No matter what happened in the past, as long as you're a great person at present, you shouldn't be embarrassed of yourself. Am I wrong?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1344,7 +1344,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400137", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400137", 256, TRUE); OutputLine(NULL, "もし過去の過ちを一生取り戻せなかったら、……私たちは何のために生き続けますの。」", NULL, "What's the purpose of living if we can never earn redemption?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1353,10 +1353,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500190", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500190", 256, TRUE); OutputLine(NULL, "「……沙都子は、過去にとても甘えん坊さんでした。", NULL, "\"......Satoko used to be a big baby who couldn't do anything by herself.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500191", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500191", 256, TRUE); OutputLine(NULL, "それを後悔して、今はこんなにも元気でがんばっていますのです。", NULL, " She regretted it deeply, and now she's a strong independent girl.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1365,10 +1365,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500192", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500192", 256, TRUE); OutputLine(NULL, "だから、ボクは今の沙都子はとても素晴らしいと思いますです。", NULL, "That's why I admire Satoko today.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500193", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500193", 256, TRUE); OutputLine(NULL, "昔どうだったかなんて、ボクは興味ないのです。」", NULL, " I don't care how weak she used to be.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1377,7 +1377,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1b_hau_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400138", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400138", 256, TRUE); OutputLine(NULL, "「…梨花……。」", NULL, "\"...Rika...\"", Line_Normal); ClearMessage(); @@ -1386,7 +1386,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300536", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300536", 256, TRUE); OutputLine(NULL, "「圭ちゃんだってどうよ。", NULL, "\"What about you, Kei-chan?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1395,7 +1395,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300537", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300537", 256, TRUE); OutputLine(NULL, "例えば私が、留置場常連の札付きだと知ったら、私への見方を変えるー?", NULL, "Are you going to change the way you see me because you now know I used to be a very bad girl who was a regular at the police station?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1404,17 +1404,17 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300538", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300538", 256, TRUE); OutputLine(NULL, "変えないでしょ?", NULL, "You won't, will you?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300539", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300539", 256, TRUE); OutputLine(NULL, " 私は私。", NULL, " I am who I am. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300540", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300540", 256, TRUE); OutputLine(NULL, "いつものように楽しくふざけあえる関係は何も変らないでしょ?", NULL, "Our friendship won't change, and we'll keep playing and laughing like we always do, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300541", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300541", 256, TRUE); OutputLine(NULL, " それが仲間ってもんだもん。」", NULL, " That's what being friends is all about.\"", Line_Normal); ClearMessage(); @@ -1462,17 +1462,17 @@ void main() ClearMessage(); DrawScene( "black", 1000 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); DrawSceneWithMask( "background/flashback/gr2", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100982", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100982", 256, TRUE); OutputLine(NULL, "「先に言っとく。", NULL, "\"Let me just say this.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100983", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100983", 256, TRUE); OutputLine(NULL, "俺は悟史のことは何も知らない。", NULL, " I didn't know anything about Satoshi.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100984", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100984", 256, TRUE); OutputLine(NULL, "…みんなが隠してたからな。」", NULL, " ...Because you all hid it from me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1481,13 +1481,13 @@ void main() ModDrawCharacter(0, 3, "sprite/flashback/me1b_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300542", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300542", 256, TRUE); OutputLine(NULL, "「…か、隠してたってわけじゃ……。」", NULL, "\"...W-We didn't mean to hide it...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100985", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100985", 256, TRUE); OutputLine(NULL, "「毎年起こる事件のこと、隠してたろ?」", NULL, "\"You didn't tell me about the incidents that happen every year, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1495,7 +1495,7 @@ void main() ModDrawCharacter(0, 3, "sprite/flashback/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300542_1", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300542_1", 256, TRUE); OutputLine(NULL, "「あ、それは…圭ちゃんを……、", NULL, "\"Ah, that's because... we didn't want to...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1506,16 +1506,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100987", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100987", 256, TRUE); OutputLine(NULL, "「怖がらせたくなかったってのか?!", NULL, "\"You didn't want to scare me?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100988", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100988", 256, TRUE); OutputLine(NULL, " それが理由で俺だけ除け者かよ?!」", NULL, " Just because of that, you left me out?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300543", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300543", 256, TRUE); OutputLine(NULL, "「いや、そんなつもりじゃ…、」", NULL, "\"No, we didn't mean to...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1541,25 +1541,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100989", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100989", 256, TRUE); OutputLine(NULL, "「魅音に直に、ダム現場で事件がなかったかって聞いたよな。", NULL, "\"I asked you before, Mion, if there was a crime at the dam construction site.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100990", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100990", 256, TRUE); OutputLine(NULL, "…魅音はないって言ったじゃないか!!!", NULL, " ...You told me there was none!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170100991", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170100991", 256, TRUE); OutputLine(NULL, " バラバラ殺人があったのによ!!!", NULL, " But there was a dismemberment lynch murder!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100992", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100992", 256, TRUE); OutputLine(NULL, " 嘘つき野郎ッ!!!」", NULL, " You lied!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300544", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300544", 256, TRUE); OutputLine(NULL, "「ご、ごめん…!!", NULL, "\"I-I'm sorry...!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300545", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300545", 256, TRUE); OutputLine(NULL, " 嘘ってわけじゃ…、」", NULL, " I didn't mean to lie to you...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1568,13 +1568,13 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100993", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100993", 256, TRUE); OutputLine(NULL, "「仲間ってのは隠し事なんかなしだろ?", NULL, "\"I thought friends didn't hide things from each other.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100994", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100994", 256, TRUE); OutputLine(NULL, " そうだろ?!", NULL, " Right?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100995", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100995", 256, TRUE); OutputLine(NULL, " じゃあお前らは仲間じゃない!!」", NULL, " So, that makes us not friends!!\"", Line_Normal); ClearMessage(); @@ -1634,7 +1634,7 @@ void main() DrawScene( "background/flashback/gr2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300546", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300546", 256, TRUE); OutputLine(NULL, "「け…圭ちゃん……そんなのって……、」", NULL, "\"K-Kei-chan...... Please don't......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1680,16 +1680,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100996", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100996", 256, TRUE); OutputLine(NULL, "「………そうだった、…俺は…屑だったんだ…!!", NULL, "\"...That's right... I was such a fool...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100997", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100997", 256, TRUE); OutputLine(NULL, " 魅音は魅音だったんだ…、俺の最高の仲間だったんじゃないか!!", NULL, " Mion was Mion... She was my best friend!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100998", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100998", 256, TRUE); OutputLine(NULL, " どうして魅音を疑っちまったんだ?!", NULL, " Why did I doubt her?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170100999", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170100999", 256, TRUE); OutputLine(NULL, " どうして?!」", NULL, " Why?!\"", Line_Normal); ClearMessage(); @@ -1698,7 +1698,7 @@ void main() DrawSceneWithMask( "background/flashback/heya1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300547", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300547", 256, TRUE); OutputLine(NULL, "「圭ちゃんさ、最近元気ないよね。」", NULL, "\"Kei-chan looks down these days.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1707,7 +1707,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/flashback/re2a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201327", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201327", 256, TRUE); OutputLine(NULL, "「都会から引っ越してきたんだもん。", NULL, "\"He just moved here from the city.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1716,10 +1716,10 @@ void main() ModDrawCharacter(2, 2, "sprite/flashback/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201328", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201328", 256, TRUE); OutputLine(NULL, "きっと、今頃になって疲れが出てきたんだよ。", NULL, "I guess the fatigue must be setting in.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201329", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201329", 256, TRUE); OutputLine(NULL, "それで風邪を引いたんじゃないかなぁ。」", NULL, " He probably caught a cold as a result.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1728,16 +1728,16 @@ void main() ModDrawCharacter(1, 3, "sprite/flashback/me2_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300548", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300548", 256, TRUE); OutputLine(NULL, "「そっかそっか。", NULL, "\"I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300549", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300549", 256, TRUE); OutputLine(NULL, "じゃあ栄養を付けさせてあげないとねぇ!", NULL, " Then, he needs to eat something nutritious!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300550", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300550", 256, TRUE); OutputLine(NULL, " 婆っちゃが今日、おはぎを作ってるんだよ。", NULL, " My grandma is making ohagi today.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300551", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300551", 256, TRUE); OutputLine(NULL, "いくつか分けてもらって圭ちゃんへのお見舞いにでもしてあげるかー!」", NULL, " I'm going to ask her to give me some so we can bring them to Kei-chan!\"", Line_Normal); ClearMessage(); @@ -1746,10 +1746,10 @@ void main() DrawSceneWithMask( "background/flashback/so_d1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("お魎", NULL, "Oryou", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 17, "ps3/s09/17/172300001", 128, TRUE); + ModPlayVoiceLS(4, 17, "ps3/s09/17/172300001", 256, TRUE); OutputLine(NULL, "「こんら魅音、手を洗わんとねー!!!", NULL, "\"Oi, Mion! Wash your hands first!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 17, "ps3/s09/17/172300002", 128, TRUE); + ModPlayVoiceLS(4, 17, "ps3/s09/17/172300002", 256, TRUE); OutputLine(NULL, " おんやレナちゃん、ひとつやってるんかい?」", NULL, " Hello, Rena-chan, would you like to try making one, too?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1758,7 +1758,7 @@ void main() ModDrawCharacter(0, 2, "sprite/flashback/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201330", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201330", 256, TRUE); OutputLine(NULL, "「へー…、おはぎ作りって面白そうですね!", NULL, "\"Wow... that looks like fun!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1767,10 +1767,10 @@ void main() ModDrawCharacter(0, 2, "sprite/flashback/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201331", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201331", 256, TRUE); OutputLine(NULL, "レナも1つだけ作らせてもらおうかな。", NULL, "Yes, I'd love to try.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201332", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201332", 256, TRUE); OutputLine(NULL, "よいしょよいしょ。」", NULL, " Here we go!\"", Line_Normal); ClearMessage(); @@ -1781,10 +1781,10 @@ void main() DrawScene( "background/flashback/so_d1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300552", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300552", 256, TRUE); OutputLine(NULL, "「くっくっく!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300553", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300553", 256, TRUE); OutputLine(NULL, " そうだそうだ、いいこと思いついたよ。」", NULL, " I have a great idea.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1793,7 +1793,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/flashback/re2a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201333", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201333", 256, TRUE); OutputLine(NULL, "「なぁに魅ぃちゃん。", NULL, "\"What is it, Mii-chan?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1802,7 +1802,7 @@ void main() ModDrawCharacter(2, 2, "sprite/flashback/re2b_bikkuri_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201334", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201334", 256, TRUE); OutputLine(NULL, "……わ、その小瓶、何かな、…かな!」", NULL, "...What's that little bottle? ...What is it?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1811,7 +1811,7 @@ void main() ModDrawCharacter(1, 3, "sprite/flashback/me2_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300554", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300554", 256, TRUE); OutputLine(NULL, "「甘いおはぎだけじゃあ退屈しちゃうだろうからねぇ!", NULL, "\"It's not fun to only have sweet ohagi, you know?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1820,7 +1820,7 @@ void main() ModDrawCharacter(1, 3, "sprite/flashback/me2_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300555", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300555", 256, TRUE); OutputLine(NULL, "くっくっく、うちひとつにはクリティカルヒットでタバスコを混ぜておいてあげよう。」", NULL, "Heh heh heh, let's put hot sauce in one of them. It'll wake him up for sure!\"", Line_Normal); ClearMessage(); @@ -1852,10 +1852,10 @@ void main() DrawScene( "background/flashback/ma_g2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201335", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201335", 256, TRUE); OutputLine(NULL, "「…圭一くん、顔色悪いよ?", NULL, "\"Hey, you don't look good.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201336", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201336", 256, TRUE); OutputLine(NULL, " もう横になった方がいいと思うな。」", NULL, " Maybe you should go lie down.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1864,10 +1864,10 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/flashback/me2_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300556", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300556", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"That's right,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300557", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300557", 256, TRUE); OutputLine(NULL, "私たちはもう帰ろ。」", NULL, " maybe we should leave.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1888,7 +1888,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/flashback/me2_warai_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300558", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300558", 256, TRUE); OutputLine(NULL, "「じゃあね圭ちゃん。」", NULL, "\"See you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1910,7 +1910,7 @@ void main() ModDrawCharacter(1, 3, "sprite/flashback/me2_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300559", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300559", 256, TRUE); OutputLine(NULL, "「明日、学校休んじゃ嫌だよ?」", NULL, "\"I don't want you to be absent from school tomorrow, okay?\"", Line_Normal); ClearMessage(); @@ -2055,7 +2055,7 @@ void main() NULL, " That's what a true friend would do!! But what did I do?!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); @@ -2064,7 +2064,7 @@ void main() OutputLine(NULL, " どしゃッ!", NULL, "Pound!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); @@ -2072,7 +2072,7 @@ void main() OutputLine(NULL, " びたッ!!", NULL, " Splatter!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); @@ -2516,7 +2516,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101000", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101000", 256, TRUE); OutputLine(NULL, "「俺、……みんなのこと……本当に友達だと思ってたんだぜ……。」", NULL, "\"I...... truly did ...think of you all as my friends...\"", Line_Normal); ClearMessage(); @@ -2730,13 +2730,13 @@ void main() DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300560", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300560", 256, TRUE); OutputLine(NULL, "「…け、……圭ちゃん…?」", NULL, "\"...K-Kei-chan...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101001", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101001", 256, TRUE); OutputLine(NULL, "「俺は……、", NULL, "\"I...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2749,7 +2749,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……何てことをしてしまったんだよ……。", NULL, " did something terrible...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101002", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101002", 256, TRUE); OutputLine(NULL, "…何てことを……うぁあぁあぁぁぁぁぁ…。」", NULL, " I'll never forgive myself... Ahhhhhhh...\"", Line_Normal); ClearMessage(); @@ -2784,7 +2784,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1a_odoroki_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400139", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400139", 256, TRUE); OutputLine(NULL, "「ど、…どしたんですの…圭一さん……。」", NULL, "\"Wh-What is wrong with Keiichi-san...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2793,13 +2793,13 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_odoroki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300561", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300561", 256, TRUE); OutputLine(NULL, "「わかんない……。", NULL, "\"I don't know...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300562", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300562", 256, TRUE); OutputLine(NULL, "圭ちゃん、落ち着いて落ち着いて…?", NULL, " Kei-chan, please calm down...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300563", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300563", 256, TRUE); OutputLine(NULL, " 私は、生きてるよ。", NULL, " I'm not dead.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2808,7 +2808,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300564", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300564", 256, TRUE); OutputLine(NULL, "圭ちゃんになんか殴り殺されてたまるかーっての。", NULL, "You didn't beat me to death. I mean, I'd never let that happen.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2817,7 +2817,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300565", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300565", 256, TRUE); OutputLine(NULL, "ねぇ?」", NULL, "Okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2826,16 +2826,16 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400140", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400140", 256, TRUE); OutputLine(NULL, "「そうですわよ。", NULL, "\"Quite.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400141", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400141", 256, TRUE); OutputLine(NULL, "圭一さん如きに遅れを取るようなのは我が部にはおりませんでしてよー!」", NULL, " There's no one in our club whom you could beat to death, Keiichi-san!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101003", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101003", 256, TRUE); OutputLine(NULL, "「違うんだ………違うんだ………。」", NULL, "\"No... No...\"", Line_Normal); ClearMessage(); @@ -2898,10 +2898,10 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500194", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500194", 256, TRUE); OutputLine(NULL, "「……圭一は、………覚えているのですか?", NULL, "\"......You remember... don't you, Keiichi...?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500195", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500195", 256, TRUE); OutputLine(NULL, " ………レナと魅ぃを、", NULL, " ...You remember how you...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2912,26 +2912,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101004", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101004", 256, TRUE); OutputLine(NULL, "「そうだ!!", NULL, "\"Yes!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101005", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101005", 256, TRUE); OutputLine(NULL, " 俺が……殺したんだ!!", NULL, " I... killed them!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101006", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101006", 256, TRUE); OutputLine(NULL, " 殺したんだ!!", NULL, " I killed them!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101007", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101007", 256, TRUE); OutputLine(NULL, " なのに、俺は何の罪も認めずに、まるで自分は被害者のつもりで!!", NULL, " But I didn't accept my sin. I pretended I was the victim!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101008", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101008", 256, TRUE); OutputLine(NULL, " 死ぬ最期の瞬間まで……仲間を呪って、恨んで!!", NULL, " I cursed and blamed my friends until the moment I died!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101009", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101009", 256, TRUE); OutputLine(NULL, " 血がいっぱい出て、……そして………そして………。", NULL, " There was blood everywhere... and... and... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101010", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101010", 256, TRUE); OutputLine(NULL, "結局、何の後悔もなく、……ひとりで……勝手に死んだ………………。」", NULL, "In the end, I just died alone... without any regrets...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2947,10 +2947,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500196", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500196", 256, TRUE); OutputLine(NULL, "「……圭一。", NULL, "\"...Keiichi.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500197", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500197", 256, TRUE); OutputLine(NULL, "…………あなたの罪に、", NULL, " ...Did you notice...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2961,29 +2961,29 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101011", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101011", 256, TRUE); OutputLine(NULL, "「気付いた。", NULL, "\"Yes, I did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101012", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101012", 256, TRUE); OutputLine(NULL, "こんなにも今頃になって、俺は気付いたよ、思い出したんだ!!", NULL, " It took me so long, but I just noticed it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101013", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101013", 256, TRUE); OutputLine(NULL, " ここじゃない別のよく似た世界で!", NULL, " I remember what I did, not here, but in a different world that looks just like this one!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101014", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101014", 256, TRUE); OutputLine(NULL, " 俺はなぜか仲間たちに疑心暗鬼を持って……殺してしまったんだ!!", NULL, " I... killed my friends because I couldn't trust them!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101015", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101015", 256, TRUE); OutputLine(NULL, " 仲間たちは俺に救いの言葉をかけていたはずなんだ!", NULL, "They were just trying to help me!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101016", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101016", 256, TRUE); OutputLine(NULL, " なぜそれに耳を傾けられなかった?", NULL, " But I didn't listen to them.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101017", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101017", 256, TRUE); OutputLine(NULL, " どうしてだよ?!", NULL, " I don't know why I didn't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101018", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101018", 256, TRUE); OutputLine(NULL, " うぉおおぉぉおぉおおぉぉ!!」", NULL, " Ahhhhhhhhh!!\"", Line_Normal); ClearMessage(); @@ -3052,7 +3052,7 @@ void main() ModDrawCharacter(0, 5, "portrait/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500198", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500198", 256, TRUE); OutputLine(NULL, "「……圭一を、", NULL, "\"......I", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3063,50 +3063,50 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101019", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101019", 256, TRUE); OutputLine(NULL, "「…………………え………。」", NULL, "\".........What......?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500199", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500199", 256, TRUE); OutputLine(NULL, "「……圭一は、自分で自分の罪に気付きましたのです。", NULL, "\"......Keiichi, you noticed your sin.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500200", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500200", 256, TRUE); OutputLine(NULL, "それは…とても偉くて、……普通ではありえないことなのです。", NULL, " It's a very difficult thing to do, and not something everybody can.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500201", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500201", 256, TRUE); OutputLine(NULL, "だから、誰も圭一の偉さがわからなくて、それを許してあげることはできませんのです。", NULL, " Not everyone can understand how great you are, and hence, they can't forgive you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500202", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500202", 256, TRUE); OutputLine(NULL, "……でも、ボクにはそれを許すことができます。", NULL, " ...But I can, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500203", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500203", 256, TRUE); OutputLine(NULL, "ボクには、圭一のすごさがわかるのです。」", NULL, "because I know how great you are.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101020", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101020", 256, TRUE); OutputLine(NULL, "「……………梨花ちゃん……。」", NULL, "\".........Rika-chan...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500204", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500204", 256, TRUE); OutputLine(NULL, "「……私はこれが奇跡であることがわかる。", NULL, "\"...This is a miracle.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500205", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500205", 256, TRUE); OutputLine(NULL, "だってこれはありえないことなのだもの。", NULL, " You noticed the sin you committed in another world.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500206", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500206", 256, TRUE); OutputLine(NULL, "あなたが、……別の自分の罪に気付くなんて、絶対にありえないこと。", NULL, " That's impossible to do.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500207", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500207", 256, TRUE); OutputLine(NULL, "なのにあなたはそれに気付けた。", NULL, " But you did it.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500208", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500208", 256, TRUE); OutputLine(NULL, "それは、きっとこの地上に具現するどんな奇跡すらも霞むほどのもので、………信じられないくらいに尊いもの。」", NULL, " That is the most unbelievable and precious of miracles that could exist in this world...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3123,61 +3123,61 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500209", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500209", 256, TRUE); OutputLine(NULL, "「……なら。", NULL, "\"...So,", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500210", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500210", 256, TRUE); OutputLine(NULL, "今のあなたにならわかるはず。", NULL, " you should be able to understand...", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500211", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500211", 256, TRUE); OutputLine(NULL, "…竜宮レナが、どういうことになっているのか。」", NULL, " what Rena Ryuugu is going through right now.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101021", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101021", 256, TRUE); OutputLine(NULL, "「あぁ……、わかるぜ…。", NULL, "\"Yes... I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101022", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101022", 256, TRUE); OutputLine(NULL, "あの時の俺と同じなんだ…!!", NULL, " She's going through exactly the same thing I went through...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101023", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101023", 256, TRUE); OutputLine(NULL, " 仲間のことを信じたくて信じたくてしょうがないのに!!", NULL, " She wants to trust her friends more than anything!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101024", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101024", 256, TRUE); OutputLine(NULL, " 信じられないんだ!!", NULL, " But she can't!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101025", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101025", 256, TRUE); OutputLine(NULL, " どんどん自分がおかしくなっていくのに、そいつがわからなくて世界の方がおかしくなったって信じてやがるんだ!!", NULL, "She's the one who's losing her mind, but she doesn't understand that, and she thinks that the world is going crazy instead!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101026", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101026", 256, TRUE); OutputLine(NULL, " どうすりゃ救えるかなんて、わからねぇよ!!", NULL, " I don't know how to save her!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101027", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101027", 256, TRUE); OutputLine(NULL, " わからないんだ!!", NULL, " I have no idea!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101028", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101028", 256, TRUE); OutputLine(NULL, " だって、……俺は…駄目だった!!", NULL, " Because... I... failed!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101029", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101029", 256, TRUE); OutputLine(NULL, " 結局、死ぬまで…いや!", NULL, "I didn't understand until I died...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101030", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101030", 256, TRUE); OutputLine(NULL, " 死んでも気付けなかったんだ!!", NULL, " No, I didn't understand even after I died!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101031", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101031", 256, TRUE); OutputLine(NULL, " それを、レナに気付かせるなんてどうやって?!", NULL, " So how can I make Rena realize what I didn't, even after that?!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101032", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101032", 256, TRUE); OutputLine(NULL, " 救えないよ…救えない…!!", NULL, " I can't save her... I can't save her...!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101033", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101033", 256, TRUE); OutputLine(NULL, " 俺がそうだったからよくわかるんだ…。", NULL, "I know, because I was just like her...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101034", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101034", 256, TRUE); OutputLine(NULL, "どうやったってもう、救えないんだ…。」", NULL, " There's nothing I can do.\"", Line_Normal); ClearMessage(); @@ -3216,11 +3216,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あの世界の俺の部屋で……、金属バットで何度も何度も打ち据えられて…!", @@ -3228,11 +3228,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 700 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " でも、レナは微笑んでた。", @@ -3240,11 +3240,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺が怯えていると知っていたから、…怖がらせないように、微笑んでくれていた。", @@ -3252,19 +3252,19 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 800 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして、俺に何度も何度も打たれて、腕がひしゃげて額も割れているのに……。", @@ -3272,11 +3272,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そうだ、", @@ -3317,7 +3317,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "………金属バットを大きく振り上げた。", NULL, " and raised the metal bat up high.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3335,7 +3335,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201337", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201337", 256, TRUE); OutputLine(NULL, "「……私を、", NULL, "\"...Please", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3346,12 +3346,12 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "white", 10 ); DrawScene( "black", 100 ); DrawSceneWithMask( "white_mono1_6", "masktoketu", 1, 0, 200 ); @@ -3426,13 +3426,13 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101035", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101035", 256, TRUE); OutputLine(NULL, "「……梨花ちゃんに許してもらえて、少し心が軽くなった。", NULL, "\"...I feel a little bit better now that you've forgiven me, Rika-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101036", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101036", 256, TRUE); OutputLine(NULL, "……でも、やっぱり、俺の罪は……同じ形で滅ぼさなきゃならないんだ。", NULL, " ...But I still have to atone for my sin.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101037", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101037", 256, TRUE); OutputLine(NULL, "………レナの目は…俺が覚ます…!」", NULL, " ...I'm going to do that in the same way Rena did for me. I'm going to save her...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3487,32 +3487,32 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101038", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101038", 256, TRUE); OutputLine(NULL, "「………この世界はもう狂っちまった。", NULL, "\"...This world is messed up.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101039", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101039", 256, TRUE); OutputLine(NULL, "でも、だからといって諦めていいなんてことはねえんだよな。", NULL, " But it doesn't mean that I can just quit.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101040", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101040", 256, TRUE); OutputLine(NULL, "……諦めるってことは信じないってことだ。", NULL, " ...Quitting is the same thing as not believing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101041", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101041", 256, TRUE); OutputLine(NULL, "俺はレナを、仲間の絆を信じるぜ。", NULL, " I believe in Rena, and in our friendship.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101042", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101042", 256, TRUE); OutputLine(NULL, "……だから、まだ間に合うんだ。", NULL, " ...That's why I can still make it. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101043", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101043", 256, TRUE); OutputLine(NULL, "惨劇は回避できる。", NULL, "I can still prevent a tragedy from happening.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101044", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101044", 256, TRUE); OutputLine(NULL, "運命には抗える。", NULL, " I can change fate.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101045", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101045", 256, TRUE); OutputLine(NULL, "俺たちは足掻く。", NULL, " We will struggle together", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101046", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101046", 256, TRUE); OutputLine(NULL, "そして掴めるんだ、その先の未来ってやつをなッ!!」", NULL, " to seize our future!!\"", Line_Normal); ClearMessage(); @@ -3521,7 +3521,7 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500212", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500212", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3535,10 +3535,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500213", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500213", 256, TRUE); OutputLine(NULL, "「……圭一。", NULL, "\"......Keiichi.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500214", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500214", 256, TRUE); OutputLine(NULL, "…………私も、…諦めない。", NULL, " ...I won't give up, either.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3547,36 +3547,36 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500215", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500215", 256, TRUE); OutputLine(NULL, "……この世界から希望を失ってたまるものか。", NULL, "...I'm not going to lose hope in this world.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500216", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500216", 256, TRUE); OutputLine(NULL, "…私は数え切れない失敗に疲れ果ててた。", NULL, " ...I was tired from meeting with countless failures.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500217", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500217", 256, TRUE); OutputLine(NULL, "だから世界が狂い出すことに諦めを感じるようになってた。", NULL, " I gave up on this world as it started to go wrong. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500218", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500218", 256, TRUE); OutputLine(NULL, "だから、………もうレナがどうなろうと知ったことではないと、昨夜思った。", NULL, "That's why...... I kind of gave up on Rena last night.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500219", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500219", 256, TRUE); OutputLine(NULL, "でも、……それは間違いだった。", NULL, " But... I was wrong.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500220", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500220", 256, TRUE); OutputLine(NULL, "……戦おうとする意思がこんなにも美しく神々しくて、……そして運命すら捻じ曲げかねない、奇跡が起こせることを知った。", NULL, " ...I realized that the will to fight is such a beautiful and divine thing... and it can work miracles that can even alter the path of fate. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500221", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500221", 256, TRUE); OutputLine(NULL, "だから私はあなたと共に戦おう。", NULL, "So, I'll fight with you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500222", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500222", 256, TRUE); OutputLine(NULL, "もう一度戦おう、", NULL, " I'll fight again.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500223", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500223", 256, TRUE); OutputLine(NULL, "何度でも戦おう。", NULL, " I'll keep fighting...", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500224", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500224", 256, TRUE); OutputLine(NULL, "その先の未来に至れるまで、何度でも。」", NULL, " until I reach the future.\"", Line_Normal); ClearMessage(); @@ -3585,7 +3585,7 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400142", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400142", 256, TRUE); OutputLine(NULL, "「………り、…梨花と圭一さんが何の話をしているのか、さっぱりわかりませんでしてよ?」", NULL, "\"...I have no idea what you two are talking about.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3594,13 +3594,13 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500225", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500225", 256, TRUE); OutputLine(NULL, "「くすくす…。", NULL, "\"Hee hee...", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500226", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500226", 256, TRUE); OutputLine(NULL, "……覚えていないのは当然なのです。", NULL, " It's normal that you don't remember.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500227", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500227", 256, TRUE); OutputLine(NULL, "…圭一が、すごいだけなのですよ。」", NULL, " ...Keiichi is a special exception.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3609,10 +3609,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400143", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400143", 256, TRUE); OutputLine(NULL, "「???", NULL, "\"Huh???", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400144", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400144", 256, TRUE); OutputLine(NULL, " 私の高尚な脳みそではさっぱりでしてよ??」", NULL, " I suppose I'm too brilliant to understand what's going on.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3626,10 +3626,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500228", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500228", 256, TRUE); OutputLine(NULL, "「……でも、いつかは思い出してあげてください。", NULL, "\"...But please remember one day.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500229", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500229", 256, TRUE); OutputLine(NULL, "あなたが抗えぬ不幸の袋小路に囚われた時、……圭一はあなたを救おうと全身全霊を賭けて戦ってくれたことを。」", NULL, " When you're desperately driven into a corner of misfortune, please remember that he risked his life to save you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3638,10 +3638,10 @@ void main() ModDrawCharacter(1, 4, "sprite/normal/sa1a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400145", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400145", 256, TRUE); OutputLine(NULL, "「圭一さんが、………ですの?", NULL, "\"Keiichi-san fought for me...?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400146", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400146", 256, TRUE); OutputLine(NULL, " 眉唾でございますわよ…。」", NULL, " It's hard to believe...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3650,10 +3650,10 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500230", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500230", 256, TRUE); OutputLine(NULL, "「くすくす。", NULL, "\"Hee hee.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500231", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500231", 256, TRUE); OutputLine(NULL, "……ねぇ圭一?」", NULL, " ...Isn't that right, Keiichi?\"", Line_Normal); ClearMessage(); @@ -3711,7 +3711,7 @@ void main() ModDrawCharacter(0, 22, "sprite/normal/tie_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400044", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400044", 256, TRUE); OutputLine(NULL, "「……前原くん、………何かありましたか…?」", NULL, "\"...Maebara-kun...... Is everything okay...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3722,13 +3722,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101047", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101047", 256, TRUE); OutputLine(NULL, "「いえ、……何でもないんです。", NULL, "\"Yes... everything is fine now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101048", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101048", 256, TRUE); OutputLine(NULL, "騒がせてすみませんでした。", NULL, " I'm sorry I worried you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101049", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101049", 256, TRUE); OutputLine(NULL, "……………それより、…魅音。」", NULL, " ......Anyway... Mion.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3738,10 +3738,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300566", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300566", 256, TRUE); OutputLine(NULL, "「…ん?", NULL, "\"...What?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300567", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300567", 256, TRUE); OutputLine(NULL, " な、……何?」", NULL, " What... is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3764,10 +3764,10 @@ void main() DrawSceneWithMask( "background/gk3", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300568", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300568", 256, TRUE); OutputLine(NULL, "「な、……何、圭ちゃん…。", NULL, "\"What... What is it, Kei-chan...?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300569", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300569", 256, TRUE); OutputLine(NULL, "…マジな顔でどうしたの…?", NULL, " You look so serious...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3777,7 +3777,7 @@ void main() ModDrawCharacter(0, 3, "portrait/normal/me1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300570", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300570", 256, TRUE); OutputLine(NULL, "………ぁぅ…、」", NULL, "......Ah...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3798,7 +3798,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101050", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101050", 256, TRUE); OutputLine(NULL, "「……すまなかった、…本当にすまなかった……。」", NULL, "\"...I'm sorry... I'm so sorry...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3807,7 +3807,7 @@ void main() ModDrawCharacter(0, 3, "portrait/normal/me1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300571", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300571", 256, TRUE); OutputLine(NULL, "「なな、", NULL, "\"What? What?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3823,10 +3823,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101051", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101051", 256, TRUE); OutputLine(NULL, "「……わかんなくてもいい…、わかんなくてもいい…。", NULL, "\"...It's okay. You don't need to get anything...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101052", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101052", 256, TRUE); OutputLine(NULL, "…わかんなくてもいいから……聞いてくれ……。", NULL, " So just listen to me.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3835,34 +3835,34 @@ void main() ModDrawCharacter(0, 3, "portrait/normal/me1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101053", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101053", 256, TRUE); OutputLine(NULL, "……本当にすまなかった……、そして…おはぎ…。", NULL, "...I'm very sorry... And the ohagi you made...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101054", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101054", 256, TRUE); OutputLine(NULL, "……うまかったぜ、……本当にうまかった…。", NULL, " They were really good... They were delicious...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101055", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101055", 256, TRUE); OutputLine(NULL, "元気が出た。", NULL, " They cheered me up. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101056", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101056", 256, TRUE); OutputLine(NULL, "……だから、……俺、明日からちゃんと学校に通えるから……、また明日も、……学校で会おうなって……、……それが…言えなくて………。", NULL, "...Well... I wanted to tell you that... I would go to school the next day... and the day after that, too. I wanted to tell you that I would see you tomorrow at school... But I couldn't... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101057", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101057", 256, TRUE); OutputLine(NULL, "…今日まで…感謝の言葉が遅れて本当にすまなかった…!!", NULL, "I'm very sorry that I didn't give you any words of appreciation until today...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101058", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101058", 256, TRUE); OutputLine(NULL, " 俺は魅音を、いや、仲間を誰だろうと!!", NULL, " I'll never doubt you, Mion.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101059", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101059", 256, TRUE); OutputLine(NULL, " 二度と疑わない!!", NULL, " I'll never doubt any of my friends!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101060", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101060", 256, TRUE); OutputLine(NULL, " 二度とだ、絶対にだッ!!", NULL, " Never, ever again!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101061", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101061", 256, TRUE); OutputLine(NULL, " だから魅音、……………あの日の俺を、…どうか許してくれ……………。」", NULL, "So Mion... please forgive me for what I did that day...\"", Line_Normal); ClearMessage(); @@ -3895,22 +3895,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101062", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101062", 256, TRUE); OutputLine(NULL, "「魅音が命を賭けてくれたことを俺は知ってる…。", NULL, "\"I know you risked your life to save me, Mion...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101063", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101063", 256, TRUE); OutputLine(NULL, "だから、…いつか魅音に何かの不幸が訪れたら、俺は絶対に命を賭けて助けるからな。", NULL, " So... I'll risk my life to save you too, when you're in some kind of trouble.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101064", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101064", 256, TRUE); OutputLine(NULL, "絶対だ、約束する……!!」", NULL, " I promise I will...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300572", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300572", 256, TRUE); OutputLine(NULL, "「……け、……………圭ちゃん…………?", NULL, "\"...K-Kei-chan............?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300573", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300573", 256, TRUE); OutputLine(NULL, " あは、はは、照れるな……。」", NULL, " Aha, haha, you're making me blush......\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_023_1.txt b/Update/_tsum_023_1.txt index ecf64b7..6f3cc0e 100644 --- a/Update/_tsum_023_1.txt +++ b/Update/_tsum_023_1.txt @@ -1,7 +1,7 @@ void main() { - PlayBGM( 1, "Cradle_song", 120, 0 ); + PlayBGM( 1, "Cradle_song", 56, 0 ); DrawSceneWithMask( "background/mati7", "maskm1", 1, 0, 300 ); ClearMessage(); @@ -27,10 +27,10 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/night/oisi1_2_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700237", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700237", 256, TRUE); OutputLine(NULL, "「今日はお招きいただきまして光栄です。", NULL, "\"Thank you for having us.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700238", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700238", 256, TRUE); OutputLine(NULL, "遅刻しちゃって申し訳ないですねぇ。」", NULL, " We apologize for being late.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -39,10 +39,10 @@ void main() ModDrawCharacterWithFiltering(1, 15, "sprite/night/kasa_1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000043", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000043", 256, TRUE); OutputLine(NULL, "「……お客人、ご案内いたします。", NULL, "\"...I'll take you to the room.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000044", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000044", 256, TRUE); OutputLine(NULL, "どうぞこちらへ。」", NULL, " Please follow me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -83,19 +83,19 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_4_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700239", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700239", 256, TRUE); OutputLine(NULL, "「やぁどうもどうも園崎社長さん。", NULL, "\"Nice to meet you, Mrs. Sonozaki.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700240", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700240", 256, TRUE); OutputLine(NULL, "本日はお招きをいただきありがとうございます。」", NULL, " Thank you for having us today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200001", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200001", 256, TRUE); OutputLine(NULL, "「…ようこそいらっしゃいました。", NULL, "\"It's a pleasure to meet you.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200002", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200002", 256, TRUE); OutputLine(NULL, "ご多忙中のはるばるのお越し、心より感謝いたします。」", NULL, " Thank you for coming all the way here, despite your busy schedule.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -104,16 +104,16 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700241", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700241", 256, TRUE); OutputLine(NULL, "「いえいえ。今日はご馳走になりますよぅ。", NULL, "\"Not at all. I've been looking forward to the feast I'm going to have today.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700242", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700242", 256, TRUE); OutputLine(NULL, "清水亭と言えば湯葉が有名ですからねぇ。", NULL, " Kiyomizutei is famous for its dried beancurd, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700243", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700243", 256, TRUE); OutputLine(NULL, "なっはっはっは!", NULL, " Na ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700244", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700244", 256, TRUE); OutputLine(NULL, " どんなご馳走か楽しみです。」", NULL, " I can't wait.\"", Line_Normal); ClearMessage(); @@ -123,7 +123,7 @@ void main() ModDrawCharacterWithFiltering(1, 15, "sprite/normal/kasa_2_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000045", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000045", 256, TRUE); OutputLine(NULL, "「…………………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -132,10 +132,10 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700245", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700245", 256, TRUE); OutputLine(NULL, "「それから葛西さんもお久しぶり。", NULL, "\"Long time no see, Kasai-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700246", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700246", 256, TRUE); OutputLine(NULL, "直接会うのはだいぶ久しぶりになりますねぇ。」", NULL, " It's been forever since we last met in person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -144,7 +144,7 @@ void main() ModDrawCharacter(1, 15, "sprite/normal/kasa_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000046", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000046", 256, TRUE); OutputLine(NULL, "「ご無沙汰をいたしております…。」", NULL, "\"Yes, it has been a while...\"", Line_Normal); ClearMessage(); @@ -153,7 +153,7 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700247", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700247", 256, TRUE); OutputLine(NULL, "「まぁなんかこの度はお互い戦争状態に突入しちゃってるようですが、白黒を穏便〜に、大人のルールに従って決着できたらと思ってます。", NULL, "\"Well, we seem to be at war, but I'm hoping we can settle this like adults.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -162,22 +162,22 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700248", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700248", 256, TRUE); OutputLine(NULL, "こっちゃ全面戦争はいつでも大丈夫ですんで。」", NULL, "Although, we're ready for an all-out war whenever you are.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000047", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000047", 256, TRUE); OutputLine(NULL, "「いえ、……そのようなつもりは毛頭。」", NULL, "\"No... we have no desire to fight.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700249", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700249", 256, TRUE); OutputLine(NULL, "「なっはっはっは!", NULL, "\"Na ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700250", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700250", 256, TRUE); OutputLine(NULL, " そりゃこちらもやりたかないです。", NULL, " Neither do we.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -186,10 +186,10 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700251", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700251", 256, TRUE); OutputLine(NULL, "あんたが出張ると血の雨が降るって評判ですからねぇ。", NULL, "Everybody knows how messy things get when you get involved.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700252", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700252", 256, TRUE); OutputLine(NULL, "私もいい年なんで、もう流血沙汰はごめんしたいところです。」", NULL, " But I'd like to avoid that as much as possible, since I'm not that young anymore.\"", Line_Normal); ClearMessage(); @@ -209,28 +209,28 @@ void main() ModDrawCharacterWithFiltering(1, 16, "sprite/normal/aka_def_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200003", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200003", 256, TRUE); OutputLine(NULL, "「それではご案内いたします。", NULL, "\"I'll take you to the room.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200004", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200004", 256, TRUE); OutputLine(NULL, "どうぞこちらへ。」", NULL, " Please follow me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700253", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700253", 256, TRUE); OutputLine(NULL, "「主宰自らのご案内、痛み入りますよ。」", NULL, "\"I feel bad that our host is taking us to the table.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200005", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200005", 256, TRUE); OutputLine(NULL, "「……そうそう。", NULL, "\"...Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200006", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200006", 256, TRUE); OutputLine(NULL, "招待状の名前は私で出させていただきましたが、今日の主宰は、本家でございます。", NULL, " I know we sent you the invitation under my name, but actually, today's host is the Sonozaki main family.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200007", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200007", 256, TRUE); OutputLine(NULL, "訳あって、招待状の名前を変えさせていただいたことをお詫びいたします。」", NULL, " I'm sorry for the confusion.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -239,10 +239,10 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700254", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700254", 256, TRUE); OutputLine(NULL, "「…本家、ですか。", NULL, "\"...I see.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700255", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700255", 256, TRUE); OutputLine(NULL, "………防弾チョッキを着に戻ってもいいですかねぇ?", NULL, " ...Can I go back and get my bulletproof jacket?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -251,14 +251,14 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700256", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700256", 256, TRUE); OutputLine(NULL, "なっはっはっは。」", NULL, "Na ha ha ha.\"", Line_Normal); ClearMessage(); DrawScene( "black", 400 ); DrawSceneWithMask( "white", "maskright", 7, 0, 300 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/ryoutei2_01", "maskright", 1, 0, 300 ); @@ -281,10 +281,10 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700257", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700257", 256, TRUE); OutputLine(NULL, "「これはどうも、園崎家の次期頭首のお嬢さん。", NULL, "\"Hello. You must be the successor to the head of the Sonozaki family.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700258", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700258", 256, TRUE); OutputLine(NULL, "今日はお招き下さり、光栄です。」", NULL, " Thank you for having us today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -293,10 +293,10 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300574", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300574", 256, TRUE); OutputLine(NULL, "「本日はようこそお越しくださいました。", NULL, "\"Thank you very much for coming.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300575", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300575", 256, TRUE); OutputLine(NULL, "まずはお掛けになってください。」", NULL, " Please take a seat.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -324,19 +324,19 @@ void main() DrawScene( "background/ryoutei2_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100034", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100034", 256, TRUE); OutputLine(NULL, "「………大石さん、……一体こりゃ、何のつもりっすかね……。」", NULL, "\"...Ooishi-san... what's going on here...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700259", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700259", 256, TRUE); OutputLine(NULL, "「さぁてねぇ…。", NULL, "\"I'm not sure...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700260", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700260", 256, TRUE); OutputLine(NULL, "まぁここは舌鼓を打たせてもらいましょう。", NULL, " Well, let's enjoy the meal first.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700261", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700261", 256, TRUE); OutputLine(NULL, "ここの湯葉は有名ですよぅ?」", NULL, " Their dried beancurd is really famous, you know?\"", Line_Normal); ClearMessage(); @@ -357,10 +357,10 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700262", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700262", 256, TRUE); OutputLine(NULL, "「さて。", NULL, "\"Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700263", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700263", 256, TRUE); OutputLine(NULL, "………今日はどういうお話ですかな。」", NULL, " ...Let's start talking about why we're here today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -374,44 +374,44 @@ void main() ModDrawCharacter(0, 16, "sprite/normal/aka_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200008", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200008", 256, TRUE); OutputLine(NULL, "「本日は皆さんとの間に生じている誤解について、解かせていただきたくこのような場を設けさせていただきました。」", NULL, "\"We're having this meeting today so we can resolve our misunderstandings.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700264", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700264", 256, TRUE); OutputLine(NULL, "「……ほぅ、誤解と申しますと?」", NULL, "\"...Such as?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200009", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200009", 256, TRUE); OutputLine(NULL, "「発端はとても瑣末でございます。ここにいる葛西が、竜宮レナとの個人的事情により会見を求めたのです。", NULL, "\"Kasai wanted to talk to you about Rena Ryuugu for personal reasons.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200010", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200010", 256, TRUE); OutputLine(NULL, "よって、この度の件は葛西辰由と竜宮レナ、個人間のこと。", NULL, " Therefore, this meeting is about the private circumstances between Tatsuyoshi Kasai and Rena Ryuugu. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200011", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200011", 256, TRUE); OutputLine(NULL, "園崎組は関与しておりません。」", NULL, "The Sonozaki family has nothing to do with this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700265", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700265", 256, TRUE); OutputLine(NULL, "「なっはっはっは…。", NULL, "\"Na ha ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700266", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700266", 256, TRUE); OutputLine(NULL, "個人的事情って何ですかね。", NULL, " What are these private circumstances?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700267", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700267", 256, TRUE); OutputLine(NULL, "堅気の竜宮さんと極道の葛西さんに、どういう個人的な接点が生じるっていうんです。」", NULL, " Ryuugu-san lives an honest life. How can she have any kind of private connection with Kasai-san from the yakuza?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200012", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200012", 256, TRUE); OutputLine(NULL, "「葛西。」", NULL, "\"Kasai.\"", Line_Normal); ClearMessage(); @@ -421,10 +421,10 @@ void main() ModDrawCharacterWithFiltering(1, 15, "sprite/normal/kasa_1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000048", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000048", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000049", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000049", 256, TRUE); OutputLine(NULL, "僭越ながら、ご説明させていただきます。」", NULL, " Allow me to explain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -444,16 +444,16 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700268", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700268", 256, TRUE); OutputLine(NULL, "「…ちょいと無理がございませんかねぇ?", NULL, "\"...That doesn't sound right.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700269", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700269", 256, TRUE); OutputLine(NULL, " まぁ百歩譲って、落し物の話を信じてもいいですよぅ?", NULL, " But for argument's sake, why don't we assume what you're telling us is true?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700270", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700270", 256, TRUE); OutputLine(NULL, " その後がちょいとおかしくないですかね?", NULL, " What happened after that doesn't make any sense.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700271", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700271", 256, TRUE); OutputLine(NULL, " 竜宮レナを探して、組の若い連中が動員されてるって聞いてますよ。」", NULL, " I heard that you told your members to find Rena Ryuugu.\"", Line_Normal); ClearMessage(); @@ -462,10 +462,10 @@ void main() ModDrawCharacter(1, 15, "sprite/normal/kasa_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000050", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000050", 256, TRUE); OutputLine(NULL, "「それに関しましては、この私めの手落ちでございます。", NULL, "\"That is actually my fault.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000051", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000051", 256, TRUE); OutputLine(NULL, "…竜宮レナさんが遅くになっても帰宅されないのを家人が心配されていたので、繁華街で見かけていることがないかどうか若い者に聞かせたのですが、その際に手違いがありましたようで…。」", NULL, " ...Rena-san's father was worried about her because she didn't come home after dark. So, I sent my men to ask if anyone had seen her downtown, but I made a small mistake...\"", Line_Normal); ClearMessage(); @@ -474,16 +474,16 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700272", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700272", 256, TRUE); OutputLine(NULL, "「おうおうおう、ちょいと待ってくださいよぅ。", NULL, "\"Wait a second.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700273", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700273", 256, TRUE); OutputLine(NULL, "こんな割烹まで呼び出してその与太話を信じろっての?", NULL, " You made us come all the way here, and now you're telling us to believe this bullshit?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700274", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700274", 256, TRUE); OutputLine(NULL, " あんた、うちらの商売を舐めてんの?", NULL, " Could it be that you're making fun of us?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700275", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700275", 256, TRUE); OutputLine(NULL, " ん〜?!」", NULL, " Hmmm?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -499,7 +499,7 @@ void main() ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100035", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100035", 256, TRUE); OutputLine(NULL, "「お、…大石さん…、まぁまぁ…。」", NULL, "\"Ooishi-san... please don't...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -531,16 +531,16 @@ void main() ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100036", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100036", 256, TRUE); OutputLine(NULL, "「それで、園崎家さんはどうおっしゃりたいわけですか。", NULL, "\"So, what're you trying to say?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100037", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100037", 256, TRUE); OutputLine(NULL, "竜宮レナと葛西辰由の個人的問題だから、民事に介入するなとおっしゃるわけで?", NULL, " Do you not want us to intervene, because this is a civil matter between Rena Ryuugu and Tatsuyoshi Kasai?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100038", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100038", 256, TRUE); OutputLine(NULL, " そういうわけにはいきません。", NULL, " That's not going to happen.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100039", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100039", 256, TRUE); OutputLine(NULL, "竜宮レナは警察で保護させていただきます。」", NULL, " We're going to give her protection.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -555,7 +555,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_majime_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300576", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300576", 256, TRUE); OutputLine(NULL, "「……警察は竜宮レナを保護なさる理由をお聞かせください。」", NULL, "\"...You need to explain to me why the police have to protect Rena Ryuugu to begin with.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -564,10 +564,10 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_5_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700276", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700276", 256, TRUE); OutputLine(NULL, "「そりゃ決まってるじゃないかよ。", NULL, "\"Why?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700277", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700277", 256, TRUE); OutputLine(NULL, "あんたらが狙ってるからだよ。」", NULL, " Because you guys are after her.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -589,16 +589,16 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300577", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300577", 256, TRUE); OutputLine(NULL, "「どうして、当方が竜宮レナを狙っているとお思いで?」", NULL, "\"What makes you think we're after her?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700278", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700278", 256, TRUE); OutputLine(NULL, "「そりゃあんたの胸に聞きゃいいだろ。", NULL, "\"Why don't you ask what's in your chest?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700279", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700279", 256, TRUE); OutputLine(NULL, "ご自分のその胸に。」", NULL, " It might know something.\"", Line_Normal); ClearMessage(); @@ -607,25 +607,25 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300578", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300578", 256, TRUE); OutputLine(NULL, "「……大石さん。", NULL, "\"...Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300579", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300579", 256, TRUE); OutputLine(NULL, "本日は皆さんの誤解を解くための会合です。", NULL, " We're here to resolve our misunderstandings.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300580", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300580", 256, TRUE); OutputLine(NULL, "もちろん耳を貸されないのもまたご自由かとは存じますが、聞いた方がさぞかしよろしいかと思いますよ。」", NULL, " It's your choice not to listen to us, but I think it's better that you do.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700280", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700280", 256, TRUE); OutputLine(NULL, "「ほぅ、我々が何の誤解をしていると?」", NULL, "\"Oh, and what are we misunderstanding, exactly?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300581", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300581", 256, TRUE); OutputLine(NULL, "「竜宮レナの持っている、鷹野三四のスクラップ帖について、ある重大な誤解をされております。」", NULL, "\"Your misunderstanding concerns the scrapbooks of Miyo Takano that Rena Ryuugu is in possession of.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -639,13 +639,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300582", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300582", 256, TRUE); OutputLine(NULL, "「竜宮レナの保護は、彼女が鷹野三四のスクラップ帖を持っているから……なのではございませんか?」", NULL, "\"You want to protect Rena Ryuugu because she has the scrapbooks... Isn't that right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700281", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700281", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -661,14 +661,14 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200013", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200013", 256, TRUE); OutputLine(NULL, "「葛西。」", NULL, "\"Kasai.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 茜が促すと葛西が席を外して廊下に出る。", @@ -703,48 +703,48 @@ void main() DrawScene( "white", 400 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); - PlaySE( 0, "s_Down", 90, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "background/file", 400 ); - PlaySE( 0, "wa_003", 90, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700282", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700282", 256, TRUE); OutputLine(NULL, "「…………こ、…これは…。」", NULL, "\".........A-Are these...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200014", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200014", 256, TRUE); OutputLine(NULL, "「鷹野三四のスクラップ帖です。", NULL, "\"These are Miyo Takano's scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200015", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200015", 256, TRUE); OutputLine(NULL, "残念ならが竜宮レナに手渡したと思われるものは含まれておりません。", NULL, " I'm afraid we don't have the ones she gave to Rena Ryuugu.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200016", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200016", 256, TRUE); OutputLine(NULL, "これを本日の肴にいたそうかと思います。」", NULL, " This is going to be our main course for today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700283", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700283", 256, TRUE); OutputLine(NULL, "「……中身を拝見させていただいても構いませんか。」", NULL, "\"...Do you mind if I take a look?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200017", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200017", 256, TRUE); OutputLine(NULL, "「えぇ、どうぞ。", NULL, "\"No, feel free.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200018", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200018", 256, TRUE); OutputLine(NULL, "お話はそれを読んでいただいた後で構いません。", NULL, " We can talk after you read them.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200019", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200019", 256, TRUE); OutputLine(NULL, "必要でしたら人払いもさせましょう。」", NULL, " I'll make my people leave if you like.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700284", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700284", 256, TRUE); OutputLine(NULL, "「い、いえいえ、それには及びません。」", NULL, "\"Oh, no. You don't have to do that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -755,21 +755,21 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200020", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200020", 256, TRUE); OutputLine(NULL, "「それらは鷹野三四の死亡の際に、興宮の自宅から発見したものです。」", NULL, "\"We found them in Miyo Takano's house in Okinomiya after she passed away.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 250 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大石たちは、徹底的に使い込まれたそのスクラップ帖のページを次々と捲るのに必死なようだった。", @@ -780,7 +780,7 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700285", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700285", 256, TRUE); OutputLine(NULL, "「……………これ、…間違いなく、鷹野三四のなんでしょうねぇ?」", NULL, "\"...Are you sure... these are real?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -789,7 +789,7 @@ void main() ModDrawCharacterWithFiltering(1, 16, "sprite/normal/aka_def_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200021", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200021", 256, TRUE); OutputLine(NULL, "「間違いありません。」", NULL, "\"Without a doubt.\"", Line_Normal); ClearMessage(); @@ -798,47 +798,47 @@ void main() ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100040", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100040", 256, TRUE); OutputLine(NULL, "「…お、………大石さん、……もしこれらに類するものを竜宮レナが持っているとするなら……。」", NULL, "\"...Ooishi-san... if Rena Ryuugu has the other scrapbooks... that means...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200022", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200022", 256, TRUE); OutputLine(NULL, "「おそらくは竜宮レナが持つスクラップ帖も、それらに類する内容でしょう。」", NULL, "\"Maybe the ones she has have the same kind of stuff in them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700286", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700286", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 250 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大石は目を皿のように見開き、その内容を驚いているようだった。", NULL, "Ooishi looked stunned by the contents of the scrapbooks.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……ページを捲る指がどんどんと早くなり、荒々しくスクラップ帖を閉じた。", @@ -846,13 +846,13 @@ void main() ClearMessage(); DrawScene( "black", 1000 ); - PlaySE( 0, "s_Down", 90, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700287", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700287", 256, TRUE); OutputLine(NULL, "「………ここにあるスクラップ帖、全部がこんな中身なんですか。」", NULL, "\"...Do all of these have the same kind of contents as this one?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -861,40 +861,40 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300583", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300583", 256, TRUE); OutputLine(NULL, "「えぇ、そうですよ。", NULL, "\"Yes, they do.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300584", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300584", 256, TRUE); OutputLine(NULL, "納得行くまでご覧ください。」", NULL, " Feel free to take the time to look at them until you're fully satisfied.\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 刑事たちのページを捲る指は早く、もうそれは1ページずつを確認するような丁寧さはなくなっていた。", NULL, "The other officers also rapidly turned through pages. They weren't reading them, just flipping through.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " アタッシュケース内のスクラップ帖が、次々に荒々しく中身を改められていく。", @@ -902,41 +902,41 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100041", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100041", 256, TRUE); OutputLine(NULL, "「……………大石さん、", NULL, "\"......Ooishi-san...", Line_Continue); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 1600 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…こんなの滅茶苦茶です。", NULL, " this is absurd.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100042", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100042", 256, TRUE); OutputLine(NULL, "性質の悪いオカルト小説ですよ!", NULL, " These are just crappy occult novels!", Line_WaitForInput); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100043", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100043", 256, TRUE); OutputLine(NULL, " 冥界と現世が激突して霊魂が流入したぁ??", NULL, " This one says that the netherworld collided with this world, and that dead souls flowed across the gap... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100044", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100044", 256, TRUE); OutputLine(NULL, " …こ、これを証拠として採用しろって言うんすか…。」", NULL, "How are we going to use this as proof?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700288_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700288_1", 256, TRUE); OutputLine(NULL, "「…………………あぁ、", NULL, "\"......Well,", Line_Continue); Wait( 1400 ); OutputLine(NULL, "…そっちは冥界の仕業なんだ?", NULL, " yours says something about the netherworld?", Line_WaitForInput); - PlaySE( 0, "s_page", 128, 64 ); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700289", 128, TRUE); + PlaySE( 0, "s_page", 56, 64 ); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700289", 256, TRUE); OutputLine(NULL, " 俺のは地底人の仕業って書いてあるよ…。」", NULL, " Mine is about creatures from the bottom of the ocean...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -955,13 +955,13 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300585", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300585", 256, TRUE); OutputLine(NULL, "「おそらく、竜宮レナが持つスクラップ帖には、皆さんもよくご存知の『寄生虫説』が記されてるのだろうと察します。」", NULL, "\"We can surmise that Rena Ryuugu most likely has the scrapbook about the 'parasite theory' we've all heard of.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700290", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700290", 256, TRUE); OutputLine(NULL, "「…………………………く…。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1007,7 +1007,7 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700291", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700291", 256, TRUE); OutputLine(NULL, "「…………………うぅ……………。」", NULL, "\"............Well...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1086,10 +1086,10 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700292", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700292", 256, TRUE); OutputLine(NULL, "「いくつかお聞きしたい。", NULL, "\"Let me ask you something.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700293", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700293", 256, TRUE); OutputLine(NULL, "鷹野三四はどうして?!」", NULL, " Why was Miyo Takano killed?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1098,7 +1098,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_majime_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300586", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300586", 256, TRUE); OutputLine(NULL, "「鷹野三四についても富竹ジロウについても、当家では一切関知しておりません。」", NULL, "\"We have no idea what happened to Miyo Takano and Jirou Tomitake.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1107,19 +1107,19 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700294", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700294", 256, TRUE); OutputLine(NULL, "「そりゃあ、そういうだろうなぁ。", NULL, "\"Of course you don't.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700295", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700295", 256, TRUE); OutputLine(NULL, "自分のことを嘘吐きという嘘吐きがこの世にいるわきゃない。」", NULL, " ...A liar doesn't call himself a liar.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300587", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300587", 256, TRUE); OutputLine(NULL, "「…………あらあら、大石さん。", NULL, "\"...Come on, Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300588", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300588", 256, TRUE); OutputLine(NULL, "……………当家で始末したなら、……死体が出るとお思いで…?」", NULL, " ...Do you think we'd do such a lousy job as to let the police find the bodies...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1159,25 +1159,25 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_3_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700296", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700296", 256, TRUE); OutputLine(NULL, "「………………じゃあ、竜宮レナを何で追ってるんだよ。」", NULL, "\"...Then, why are you after Rena Ryuugu?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300589", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300589", 256, TRUE); OutputLine(NULL, "「初めから追っていないと申し上げております。", NULL, "\"We're not.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300590", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300590", 256, TRUE); OutputLine(NULL, "確かにそう見えてしまう誤解が生じたことはこちらのミスです。", NULL, " I admit, it's our fault that we made it look like we were after her.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300591", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300591", 256, TRUE); OutputLine(NULL, "その点につきましては、私よりお詫びさせていただきます。」", NULL, " For that, we apologize.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700297", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700297", 256, TRUE); OutputLine(NULL, "「………………………………。」", NULL, "\"........................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1203,17 +1203,17 @@ void main() ModDrawCharacter(1, 16, "sprite/normal/aka_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200023", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200023", 256, TRUE); OutputLine(NULL, "「当家からのお願いを申し上げさせていただきます。", NULL, "\"We'd like to ask you a favor.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200024", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200024", 256, TRUE); OutputLine(NULL, "…当家ではこのような世迷言の内容に踊らされて警察と事を交えるのは望むところではありません。", NULL, " We don't want to be involved with the police because of nonsense like this.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200025", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200025", 256, TRUE); OutputLine(NULL, "……伝え聞くところでは、県警暴対本部の山海氏が、公安部と調整をされていると聞いております。", NULL, " We heard that Sankai from the police headquarters started work with the Public Safety Division. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200026", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200026", 256, TRUE); OutputLine(NULL, "何かの瑣末な口実を切っ掛けに、当家に関連する全てに対し一斉捜査を入れられるおつもりとか。」", NULL, "They're going to do simultaneous raids on our family using this case as their excuse, aren't they?\"", Line_Normal); ClearMessage(); @@ -1258,35 +1258,35 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200027", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200027", 256, TRUE); OutputLine(NULL, "「当家もダム戦争の当時はいろいろとご迷惑をお掛けいたしましたが、すでに昭和も60年代を前にし、時代の移り変わりを感じております。", NULL, "\"We caused you some trouble during the dam conflict, but the era is reaching its end, and things have changed. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200028", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200028", 256, TRUE); OutputLine(NULL, "そんな中、当家もまた、弱きを助け強きを挫く任侠団体でありながらも、時代に則した平和的な路線を模索しているところです。", NULL, "We're a yakuza group that sides with the weak and crushes the strong, but we're also trying to achieve peace and stability, in line with these changing times.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200029", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200029", 256, TRUE); OutputLine(NULL, "そんな中、警察の一斉捜査を頂戴しては、手前どもの面目が丸潰れでございます。」", NULL, " If we get raided now, we're going to lose face.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700298", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700298", 256, TRUE); OutputLine(NULL, "「あんたのとこの面目なんて知ったことじゃないよ。", NULL, "\"Who cares about your face?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700299", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700299", 256, TRUE); OutputLine(NULL, "叩きゃ埃は出るんだ。", NULL, " I know we'll find something with those raids.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700300", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700300", 256, TRUE); OutputLine(NULL, "一斉捜査は決行しますよ。」", NULL, " We're going to go through with them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200030", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200030", 256, TRUE); OutputLine(NULL, "「埃が出れば結構ではございますが、", NULL, "\"If you find something, good for you.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200031", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200031", 256, TRUE); OutputLine(NULL, "………出なかった場合、いくら大石さんと言えど、決して軽んじれない責任問題に発展するかと存じますが?」", NULL, " ...But if you don't, you know it'll cause a big liability issue that even you won't escape lightly, Ooishi-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1295,28 +1295,28 @@ void main() ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700301", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700301", 256, TRUE); OutputLine(NULL, "「………上等だよ、うちと全面戦争するかぁ?!", NULL, "\"All right, it sounds like you really do want an all-out war!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700302", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700302", 256, TRUE); OutputLine(NULL, " ああッ?!」", NULL, " Huh?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200032", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200032", 256, TRUE); OutputLine(NULL, "「それをお望みでしたらそれもまたよろしいかと。", NULL, "\"If that's what you want.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200033", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200033", 256, TRUE); OutputLine(NULL, "……どうかお気が済むようお仕事をなされて下さいませ。", NULL, " ...Please carry out your job to your own satisfaction.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200034", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200034", 256, TRUE); OutputLine(NULL, "当家はいつでも受けて立ちますので。」", NULL, " We'll take on the challenge anytime.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700303", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700303", 256, TRUE); OutputLine(NULL, "「……くッ………………………。」", NULL, "\"...Wha...............\"", Line_Normal); ClearMessage(); @@ -1349,7 +1349,7 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/normal/kuma_def_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100045", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100045", 256, TRUE); OutputLine(NULL, "「………一斉捜査を控えることに対する見返りは…?」", NULL, "\"If we put a stop to the raids, what would we get in return...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1363,10 +1363,10 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300592", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300592", 256, TRUE); OutputLine(NULL, "「双方の友好の証として、そのスクラップ帖を皆さんに献上いたします。", NULL, "\"We'll give you these scrapbooks as proof of our friendship.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300593", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300593", 256, TRUE); OutputLine(NULL, "そのスクラップ帖があれば、まだ鷹野三四をダシに、矛先を引っ込めることもできましょう。」", NULL, " I'm sure you can use them to cancel the raid attempts.\"", Line_Normal); ClearMessage(); @@ -1429,7 +1429,7 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100046", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100046", 256, TRUE); OutputLine(NULL, "「……………大石さん。」", NULL, "\"......Ooishi-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1449,13 +1449,13 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700304", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700304", 256, TRUE); OutputLine(NULL, "「……あとは熊ちゃんに任すわ。", NULL, "\"...Kuma-chan, can you take over from here?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700305", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700305", 256, TRUE); OutputLine(NULL, "……ちょっと飲み過ぎちゃったみたいです。", NULL, " ...I think I had too much to drink.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700306", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700306", 256, TRUE); OutputLine(NULL, "私ゃちょいと縁側で夜風に当ってきます。", NULL, " I'm going to get some fresh air on the porch.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1464,13 +1464,13 @@ void main() FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700307", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700307", 256, TRUE); OutputLine(NULL, "………失礼。」", NULL, "...Excuse me.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1495,17 +1495,17 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/normal/kuma_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100047", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100047", 256, TRUE); OutputLine(NULL, "「園崎家さんの言い分は了解いたしました。", NULL, "\"We understand your point.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100048", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100048", 256, TRUE); OutputLine(NULL, "警察としても、一斉捜査が及ぼす各業界への影響は本意ではなく、それによって小競り合いを誘致することもまた本意ではありません。", NULL, " Our intention isn't to cause trouble to all the organizations you own. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100049", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100049", 256, TRUE); OutputLine(NULL, "よって、市内の平穏を維持するため、今後とも警察と園崎家で連携していくことを確認したいと思います。", NULL, "So, I want to confirm that the police and the Sonozaki family will help each other to maintain the peace of this city.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100050", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100050", 256, TRUE); OutputLine(NULL, "……よって、この度の一斉捜査は見送らせていただきます。」", NULL, " ...Therefore, we're going to put off doing the simultaneous raids.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1514,34 +1514,34 @@ void main() ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300594", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300594", 256, TRUE); OutputLine(NULL, "「ありがとうございます。", NULL, "\"Thank you very much.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300595", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300595", 256, TRUE); OutputLine(NULL, "園崎家頭首お魎に代わりまして、深く御礼申し上げます。」", NULL, " I'm sure our leader, Oryou, appreciates your concern as well.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100051", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100051", 256, TRUE); OutputLine(NULL, "「約束に従い、このスクラップ帖は警察でお預かりします。", NULL, "\"As you promised, we'll take the scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100052", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100052", 256, TRUE); OutputLine(NULL, "それから条件が2つ。」", NULL, " And there are two more conditions.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300596", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300596", 256, TRUE); OutputLine(NULL, "「賜ります。」", NULL, "\"Go ahead.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100053", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100053", 256, TRUE); OutputLine(NULL, "「一点目は、この場にないスクラップ帖を園崎家が入手した場合、速やかに警察に提出すること。", NULL, "\"First, if you find the other missing scrapbooks, you must bring them to us immediately.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100054", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100054", 256, TRUE); OutputLine(NULL, "二点目は、竜宮レナの身柄を確保した場合、速やかにその身柄を警察に引き渡すこと。」", NULL, " Second, if you find Rena Ryuugu, you must turn her over to us immediately as well.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1550,32 +1550,32 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300597", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300597", 256, TRUE); OutputLine(NULL, "「二点目は認められません。", NULL, "\"I'm afraid the second one is unacceptable.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300598", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300598", 256, TRUE); OutputLine(NULL, "竜宮レナは妄想に取り付かれた一少女に過ぎません。", NULL, " Rena Ryuugu is in a state of delusion.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300599", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300599", 256, TRUE); OutputLine(NULL, "当家で速やかに身柄を確保した上で、然るべき治療を受けられる医療機関を手配します。", NULL, " We'll make sure of her safety, and we'll find the best medical facility we can take her to. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300600", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300600", 256, TRUE); OutputLine(NULL, "これは当人の権利でもあります。」", NULL, "She has the right to receive treatment.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100055", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100055", 256, TRUE); OutputLine(NULL, "「その点につきましては当方も主張を引けません。", NULL, "\"We can't accept that, either.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100056", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100056", 256, TRUE); OutputLine(NULL, "当方には鷹野殺しを含めて、竜宮レナに尋問する権利があります。", NULL, " We have the right to question her about the murder of Takano", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100057", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100057", 256, TRUE); OutputLine(NULL, "重要参考人としてです。", NULL, " as a material witness,", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100058", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100058", 256, TRUE); OutputLine(NULL, "容疑者としてではありません。」", NULL, " not as a suspect.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1602,49 +1602,49 @@ void main() ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300601", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300601", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"Very well,", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300602", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300602", 256, TRUE); OutputLine(NULL, "二点目の条件を了承します。", NULL, " we'll accept the second condition.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300603", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300603", 256, TRUE); OutputLine(NULL, "ただし当方からも条件を追加します。", NULL, " But let us add another condition on top of that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300604", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300604", 256, TRUE); OutputLine(NULL, "竜宮レナの権利保全のため、当家から弁護士を派遣します。", NULL, " We're going to send her a lawyer.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300605", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300605", 256, TRUE); OutputLine(NULL, "竜宮レナへの尋問は全て弁護士立会いのもとで行なうこと。」", NULL, " You will only question her in the lawyer's presence.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100059", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100059", 256, TRUE); OutputLine(NULL, "「了解しました。", NULL, "\"Understood.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100060", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100060", 256, TRUE); OutputLine(NULL, "ただし一点確認を。", NULL, " One more thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100061", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100061", 256, TRUE); OutputLine(NULL, "園崎家からの弁護士が意図的に派遣されないことによる妨害は認めません。", NULL, " You aren't allowed to delay us by not sending the lawyer on purpose.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100062", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100062", 256, TRUE); OutputLine(NULL, "警察は竜宮レナの身柄を確保した後、ただちに尋問を開始します。」", NULL, " We'll start questioning right after we find her.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300606", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300606", 256, TRUE); OutputLine(NULL, "「当家も問題ありません。", NULL, "\"We have no problem with that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300607", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300607", 256, TRUE); OutputLine(NULL, "ただし、竜宮レナの身柄確保時にはただちに当家へ連絡をすること。」", NULL, " But you must contact us immediately after she's found.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100063", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100063", 256, TRUE); OutputLine(NULL, "「可能な限り早く連絡するようにいたします。」", NULL, "\"We will as soon as we can.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1659,17 +1659,17 @@ void main() DrawSceneWithMask( "background/ryoutei2_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200035", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200035", 256, TRUE); OutputLine(NULL, "「尋問をあらかた終えてから電話されても困ります。", NULL, "\"You have to call us before you question her.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200036", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200036", 256, TRUE); OutputLine(NULL, "身柄を確保した時点でご連絡をお願いします。", NULL, " You must call us the very moment she's found.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200037", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200037", 256, TRUE); OutputLine(NULL, "…………ここいらは互いを信頼した上での善意の取り決めでございます。", NULL, " ...This agreement is made in good faith, founded on our mutual trust. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200038", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200038", 256, TRUE); OutputLine(NULL, "どうかゆめゆめ、反故にされることがないよう、よろしくお願い申し上げます。」", NULL, "So please do be careful not to do anything that might waste it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1678,13 +1678,13 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/normal/kuma_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100064", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100064", 256, TRUE); OutputLine(NULL, "「……わかりました。", NULL, "\"...Understood.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100065", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100065", 256, TRUE); OutputLine(NULL, "双方による善意の取り決めです。", NULL, " You have my word on that.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100066", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100066", 256, TRUE); OutputLine(NULL, "遵守に、誠心誠意努力いたします。」", NULL, " We'll try to keep our promise with the best of intentions.\"", Line_Normal); ClearMessage(); @@ -1743,31 +1743,31 @@ void main() ModDrawCharacterWithFiltering(1, 16, "sprite/normal/aka_def_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200039", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200039", 256, TRUE); OutputLine(NULL, "「イタリー製の最高級鞄です。", NULL, "\"This is a very expensive case made in Italy.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200040", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200040", 256, TRUE); OutputLine(NULL, "今日のお土産に含まれますので、どうかお持ちになってくださいませ。」", NULL, " Please take it as a souvenir from us.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100067", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100067", 256, TRUE); OutputLine(NULL, "「いえ、お約束ではスクラップ帖のみをお預かりすることになっております。", NULL, "\"No, we're only supposed to take the scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100068", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100068", 256, TRUE); OutputLine(NULL, "鞄は後日、園崎組事務所へお返しにうかがわせていただきます。", NULL, " We'll return it to your office later.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100069", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100069", 256, TRUE); OutputLine(NULL, "…それでは失礼します。", NULL, " ...Thank you for your time.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100070", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100070", 256, TRUE); OutputLine(NULL, "………園崎家頭首、お魎さんにもどうかよろしくお伝えください。」", NULL, " ...Please give my regards to the family head, Oryou-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "black", "maskleft", 7, 0, 300 ); FadeOutBGM( 1, 300, FALSE ); DrawScene( "background/ryoutei2_01", 400 ); @@ -1777,7 +1777,7 @@ void main() NULL, "The officers left after bowing to Mion...", Line_Normal); ClearMessage(); - PlayBGM( 0, "demo_48khz", 120, 0 ); + PlayBGM( 0, "demo_48khz", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 刑事たちの足音が廊下の向こうに消えたのを確認すると、魅音が、ぷはーーっと緊張の糸が切れたようなため息を吐き出した。", @@ -1793,7 +1793,7 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300608", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300608", 256, TRUE); OutputLine(NULL, "「いやぁ、…肩がこっちゃったよ…。", NULL, "\"Oh, man... My shoulders hurt...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1802,7 +1802,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300609", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300609", 256, TRUE); OutputLine(NULL, "お母さんがやってくれればよかったのにぃ…。」", NULL, "Why didn't you take care of this, Mom...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1811,16 +1811,16 @@ void main() ModDrawCharacterWithFiltering(0, 16, "sprite/normal/aka_def_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200041", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200041", 256, TRUE); OutputLine(NULL, "「馬鹿だね、あんたの方が肩書きが上なんだよ。", NULL, "\"Don't be silly. Your rank is higher than mine.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200042", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200042", 256, TRUE); OutputLine(NULL, "こういうのは年じゃなくて肩書きなの。", NULL, " Rank is everything, not age.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200043", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200043", 256, TRUE); OutputLine(NULL, "葛西、仲居に言ってビールでも持ってこさせて。", NULL, " Hey, Kasai, have a waitress bring me a beer.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200044", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200044", 256, TRUE); OutputLine(NULL, "あと外の若いのも呼び入れて何か冷たいのを振舞ってやりな。」", NULL, " Oh, and you can let the grunts in and give them something cold to drink, too.\"", Line_Normal); ClearMessage(); @@ -1828,16 +1828,16 @@ void main() ModDrawCharacterWithFiltering(2, 15, "sprite/normal/kasa_1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000052", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000052", 256, TRUE); OutputLine(NULL, "「ビールだけで、よろしいですか?」", NULL, "\"You want me to bring only beer?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200045", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200045", 256, TRUE); OutputLine(NULL, "「あぁ、この子は駄目駄目。", NULL, "\"Oh, she can't drink.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200046", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200046", 256, TRUE); OutputLine(NULL, "オレンジジュースでも頼みな。」", NULL, " Bring some orange juice for her.\"", Line_Normal); ClearMessage(); @@ -1846,31 +1846,31 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300610", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300610", 256, TRUE); OutputLine(NULL, "「ちぇーー、子ども扱いしてー。", NULL, "\"Don't treat me like I'm a little kid.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300611", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300611", 256, TRUE); OutputLine(NULL, "肩書きが上でも全然大人扱いしてもらってないよー。」", NULL, " I guess my rank doesn't matter to you, huh?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200047", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200047", 256, TRUE); OutputLine(NULL, "「いくつになってもでっかい子どもだよあんたは。", NULL, "\"You'll always be a big baby to me.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200048", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200048", 256, TRUE); OutputLine(NULL, "それはそうと。", NULL, " Anyway,", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200049", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200049", 256, TRUE); OutputLine(NULL, "今回の一件、お父さんがだいぶ手回ししてくれてるんだよ。", NULL, " your father pulled many strings for you this time.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200050", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200050", 256, TRUE); OutputLine(NULL, "よーく感謝しときな。", NULL, " You should thank him.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200051", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200051", 256, TRUE); OutputLine(NULL, "葛西もね。", NULL, " And you too, Kasai.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200052", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200052", 256, TRUE); OutputLine(NULL, "あんたも堅気と会うときはもうちょい気を利かせな!」", NULL, " You have to play it smarter when meeting with the common man.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1878,7 +1878,7 @@ void main() ModDrawCharacter(2, 15, "sprite/normal/kasa_2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000053", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000053", 256, TRUE); OutputLine(NULL, "「…見っとも無い限りです。」", NULL, "\"I'm a little embarrassed...\"", Line_Normal); ClearMessage(); @@ -1887,20 +1887,20 @@ void main() ModDrawCharacter(0, 16, "sprite/normal/aka_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200053", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200053", 256, TRUE); OutputLine(NULL, "「しかしさぁ、あの大石をコケにするとは、レナちゃんもやるじゃない?", NULL, "\"By the way, I'm very impressed with Rena-chan for making a fool out of Ooishi.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200054", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200054", 256, TRUE); OutputLine(NULL, " あんたの友達はつくづく大物が多いねぇ!", NULL, " You have many friends with good potential!", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200055", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200055", 256, TRUE); OutputLine(NULL, " 今度ぜひ母さんにも紹介してよ。", NULL, " I'd like to meet her.", Line_WaitForInput); - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200056", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200056", 256, TRUE); OutputLine(NULL, "お芝居でも一緒に見に行きたいねぇ!", NULL, " We can go to see a play together or something. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200057", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200057", 256, TRUE); OutputLine(NULL, " 葛西、今度レナちゃんに会ったらぜひそう伝えておいてよー。", NULL, "Kasai, whenever you see her next time, let her know I said that.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1909,7 +1909,7 @@ void main() ModDrawCharacter(0, 16, "sprite/normal/aka_sakebi_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("茜", NULL, "Akane", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 16, "ps3/s09/16/172200058", 128, TRUE); + ModPlayVoiceLS(4, 16, "ps3/s09/16/172200058", 256, TRUE); OutputLine(NULL, "その時、まぁた物騒な話を吹き込むんじゃないよ?!」", NULL, "And don't tell her any more creepy stories, alright?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1918,7 +1918,7 @@ void main() ModDrawCharacter(2, 15, "sprite/normal/kasa_1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000054", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000054", 256, TRUE); OutputLine(NULL, "「も、もちろんわかってます、姐さん。」", NULL, "\"O-Of course, I'm well aware of that.\"", Line_Normal); ClearMessage(); @@ -1949,7 +1949,7 @@ void main() CallScript( "&eye" ); FadeOutBGM( 0, 1000, TRUE ); - PlayBGM( 1, "yoru", 120, 0 ); + PlayBGM( 1, "yoru", 56, 0 ); DrawSceneWithMask( "background/ma2", "maskup", 1, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 2000 ); diff --git a/Update/_tsum_023_2.txt b/Update/_tsum_023_2.txt index a822214..472e552 100644 --- a/Update/_tsum_023_2.txt +++ b/Update/_tsum_023_2.txt @@ -10,7 +10,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "bellflower", 120, 0 ); + PlayBGM( 0, "bellflower", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは門灯の前で、ただただ…ずっと立ち尽くしているだけだった。", @@ -63,13 +63,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101065", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101065", 256, TRUE); OutputLine(NULL, "「レナか?!", NULL, "\"Rena?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101066", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101066", 256, TRUE); OutputLine(NULL, " レナぁあぁ!!", NULL, " Is that you?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101067", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101067", 256, TRUE); OutputLine(NULL, " はぁはぁはぁ…!!」", NULL, " Rena...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201338", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201338", 256, TRUE); OutputLine(NULL, "「………………………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -95,16 +95,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101068", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101068", 256, TRUE); OutputLine(NULL, "「お前、……いつからここに突っ立ってたんだよ!」", NULL, "\"How long... have you been standing here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201339", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201339", 256, TRUE); OutputLine(NULL, "「……わかんない…。", NULL, "\"...I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201340", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201340", 256, TRUE); OutputLine(NULL, "………夕方、……ちょっと過ぎくらいからだったと思う。」", NULL, " ...Maybe since the sun set.\"", Line_Normal); ClearMessage(); @@ -151,10 +151,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101069", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101069", 256, TRUE); OutputLine(NULL, "「…とにかく、中に入ろう。", NULL, "\"Anyway, let's go inside.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101070", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101070", 256, TRUE); OutputLine(NULL, "この2日間、ろくなものを食べてないんだろ?」", NULL, " You haven't eaten anything for two days, have you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -177,10 +177,10 @@ void main() DrawScene( "background/moon", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201341", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201341", 256, TRUE); OutputLine(NULL, "「…………もうね、…だめなの。", NULL, "\"...I can't... take it anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201342", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201342", 256, TRUE); OutputLine(NULL, "………今のこの瞬間も、", NULL, " ......Even at this moment,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -201,29 +201,29 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101071", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101071", 256, TRUE); OutputLine(NULL, "「……なぁレナ…、多分それは何かの病気なんだ。", NULL, "\"...Rena... I think you have some kind of disease.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101072", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101072", 256, TRUE); OutputLine(NULL, "……とりあえず今夜は俺の家で休んで、明日の朝一番で監督の診療所へ行ってみないか?", NULL, " ...Why don't you get some rest here, and we'll go to the clinic first thing in the morning? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101073", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101073", 256, TRUE); OutputLine(NULL, " …監督ならレナの微妙な立場をわかってくれるから、誰にも内緒で診察してくれるよ…。」", NULL, "...He understands your delicate situation, so he'll see you in private...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201343", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201343", 256, TRUE); OutputLine(NULL, "「ううん、………もうだめ…。", NULL, "\"No... no...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201344", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201344", 256, TRUE); OutputLine(NULL, "自分でもわかるんだよ…。", NULL, " I know it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201345", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201345", 256, TRUE); OutputLine(NULL, "……富竹さんが、どういう最期を遂げたか、今ははっきりとわかるの。", NULL, " ...I know exactly how Tomitake-san died.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201346", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201346", 256, TRUE); OutputLine(NULL, "…私は必死にそれを我慢しているだけ。」", NULL, " ...I'm trying not to do what he did for as long as possible.\"", Line_Normal); ClearMessage(); @@ -258,43 +258,43 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201347", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201347", 256, TRUE); OutputLine(NULL, "「…………私ね、………どういう最期になるかわからないけど、……多分、もうそんなに長くないと思うの。」", NULL, "\"...Well, I...... I don't know how I'm going to die... but I don't think I have much time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101074", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101074", 256, TRUE); OutputLine(NULL, "「そ…そんなことねぇさ!", NULL, "\"...That's not going to happen!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101075", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101075", 256, TRUE); OutputLine(NULL, " 無敵の部活メンバー竜宮レナが、そんな程度でくたばるかよ…!」", NULL, " You're a member of our unbeatable club, Rena Ryuugu! You're not going to die so easily...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201348", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201348", 256, TRUE); OutputLine(NULL, "「……あはは、…ありがと。", NULL, "\"......Ahaha... thanks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201349", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201349", 256, TRUE); OutputLine(NULL, "…………それでね、……私。", NULL, " ......Well, I...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201350", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201350", 256, TRUE); OutputLine(NULL, "……死んじゃう前に、圭一くんに、どうしても謝りたかったの。」", NULL, " I wanted to say sorry before I die.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101076", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101076", 256, TRUE); OutputLine(NULL, "「謝る?", NULL, "\"Sorry?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101077", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101077", 256, TRUE); OutputLine(NULL, " 何をだよ…。」", NULL, " For what...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201351", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201351", 256, TRUE); OutputLine(NULL, "「……私、昨日、…………すごくいけないことを言って、圭一くんを傷つけた。」", NULL, "\"...Yesterday, I...... I said terrible things to you, and I hurt your feelings.\"", Line_Normal); ClearMessage(); @@ -324,35 +324,35 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201352", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201352", 256, TRUE); OutputLine(NULL, "「私もね、……………昔、引っ越してくる前。", NULL, "\"Well...... before I moved here...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201353", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201353", 256, TRUE); OutputLine(NULL, "……とても悪いことをしていた。", NULL, " I did many horrible things, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201354", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201354", 256, TRUE); OutputLine(NULL, "…いっぱい。」", NULL, " ...A lot, actually.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101078", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101078", 256, TRUE); OutputLine(NULL, "「……そうか、……そうなんだ…。」", NULL, "\"...Really? I didn't know...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201355", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201355", 256, TRUE); OutputLine(NULL, "「圭一くんみたいに玩具の鉄砲で撃つのなんかと比べ物にならないよ。", NULL, "\"What I did is beyond comparison. You just shot someone with a toy gun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201356", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201356", 256, TRUE); OutputLine(NULL, "……金属バットで、頭が割れちゃうくらいに殴った。", NULL, " ...I hit somebody's head really hard with a metal baseball bat.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201357", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201357", 256, TRUE); OutputLine(NULL, "みんな大怪我だった。", NULL, " Everybody got hurt really badly. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201358", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201358", 256, TRUE); OutputLine(NULL, "……他にもね、……学校のガラスとかいっぱい割って歩いたり、…それからね、それからね……、」", NULL, "...And I also broke the windows in my school... and, and...\"", Line_Normal); ClearMessage(); @@ -398,7 +398,7 @@ void main() DrawSceneWithMask( "background/ma2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201359", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201359", 256, TRUE); OutputLine(NULL, "「………ね、", NULL, "\"......So...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -406,26 +406,26 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……私も、もっともっといっぱい悪い…。", NULL, " I was way worse than you were.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360", 256, TRUE); OutputLine(NULL, "……圭一くんのこと、仲間じゃないなんて言う資格、…全然なかった……。」", NULL, " ......I have no right to say you're not my friend...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101079", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101079", 256, TRUE); OutputLine(NULL, "「それは、……………俺もなんだ。」", NULL, "\"I... I felt the same way, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360_1", 256, TRUE); OutputLine(NULL, "「…………?」", NULL, "\"............?\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101081", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101081", 256, TRUE); OutputLine(NULL, "「……俺も、", NULL, "\"...I", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -446,10 +446,10 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201361", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201361", 256, TRUE); OutputLine(NULL, "「そ、……そっか…。", NULL, "\"Oh...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201362", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201362", 256, TRUE); OutputLine(NULL, "………知ってたんだ………。」", NULL, " You knew...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -465,7 +465,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082", 256, TRUE); OutputLine(NULL, "「でも、だからなんだよって思ったぜ。」", NULL, "\"But I was like, so what?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -474,7 +474,7 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_bikkuri_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201363", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201363", 256, TRUE); OutputLine(NULL, "「……………え…?」", NULL, "\"...Eh?\"", Line_Normal); ClearMessage(); @@ -482,17 +482,17 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_1", 256, TRUE); OutputLine(NULL, "「引っ越してくる前に、レナがどんな大悪党だとしたって。", NULL, "\"It doesn't matter how bad you were before you moved here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_2", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_2", 256, TRUE); OutputLine(NULL, "……それでレナは色々と泣いたり笑ったりしながら人生を積み重ねてきて、……それで雛見沢に引っ越してきて、誰にも恥じなくていい生活をしてるじゃねぇかよ…!", NULL, " ...You've been through ups and downs with tears and laughter... but since you moved to Hinamizawa, you've been living a proud life...! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_3", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_3", 256, TRUE); OutputLine(NULL, " 前の町で悪いことがあったとしたって、…レナはそれを悔いているなら、どうでもいいことだったんだよ。", NULL, "The important thing is that you regret what you did. That's all that matters.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_4", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_4", 256, TRUE); OutputLine(NULL, "……その結果、竜宮レナってやつが、尊敬できる人間に成長できたなら、どうでもいいことだったんだよ…!」", NULL, " ...You've grown up to be a respectable person. I don't care about your past...!\"", Line_Normal); ClearMessage(); @@ -518,64 +518,64 @@ void main() DrawSceneWithMask( "background/moon", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101083", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101083", 256, TRUE); OutputLine(NULL, "「……レナも、聞いたろ?", NULL, "\"You heard about my past too, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101084", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101084", 256, TRUE); OutputLine(NULL, " ……俺も、悪いやつだった。", NULL, " ...I was pretty bad as well.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101085", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101085", 256, TRUE); OutputLine(NULL, "ガキだったんだ。", NULL, " I was such a brat.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101086", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101086", 256, TRUE); OutputLine(NULL, "何て馬鹿なことをしたんだと後悔した。", NULL, " I regret the stupid things I did.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101087", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101087", 256, TRUE); OutputLine(NULL, "……だから、引越しは人生をもう一度やり直すいい機会だと思ったんだ。", NULL, " ...So, I thought moving here was a good opportunity for me to start over. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101088", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101088", 256, TRUE); OutputLine(NULL, "だから俺は、………雛見沢では、自分で自分が好きになれる前原圭一だったと思ってる。", NULL, "I believe I've been the person I wanted to be since I moved to Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101089", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101089", 256, TRUE); OutputLine(NULL, "それは、…レナもなんだろ?", NULL, " Isn't it the same with you, Rena...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101090", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101090", 256, TRUE); OutputLine(NULL, " 茨城でどういう生活だったかなんて関係ない!", NULL, " It doesn't matter how you lived in Ibaraki! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101091", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101091", 256, TRUE); OutputLine(NULL, " 雛見沢にいる竜宮レナが大事なんだ!", NULL, "The important thing is that you're Rena Ryuugu. You wanted to be in Hinamizawa!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101092", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101092", 256, TRUE); OutputLine(NULL, " だから竜宮礼奈が何者だろうと、俺には全然関係ないことだったんだ!」", NULL, " So, I don't care about whoever Reina Ryuugu was!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201368", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201368", 256, TRUE); OutputLine(NULL, "「………………………ぅん……………。", NULL, "\"...............Yeah......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201369", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201369", 256, TRUE); OutputLine(NULL, "……そう……だよね………、そうだよね…………。」", NULL, " Yeah...... you're... right...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101093", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101093", 256, TRUE); OutputLine(NULL, "「新しい自分をやり直せる機会は何回あったっていいんだ!!", NULL, "\"We can start our life over as many times as we want!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101094", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101094", 256, TRUE); OutputLine(NULL, " そんな機会があるから、……俺たちは何回も失敗しながら、傷つきながら……もっと大好きになれる自分を探して彷徨えるんじゃないかよ…!", NULL, " We might make a lot of mistakes and hurt ourselves, but that lets us become the people we want to be...!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101095", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101095", 256, TRUE); OutputLine(NULL, " 人生に一度や二度のつまずきなんて付き物なんだ。", NULL, " You fall once or twice in your life, but that's life. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101096", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101096", 256, TRUE); OutputLine(NULL, "だからそんなのにへこたれないで、俺たちはどんどん成長していかなくちゃいけないんだ", NULL, "We can't let that beat us down. We have to keep growing.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101097", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101097", 256, TRUE); OutputLine(NULL, "。だからだから……、そんなたくましい人の膝に残るかさぶたを見ておぞましく思うなんて…最低のことだったんだよ!!」", NULL, " So... I was such an asshole for getting scared of you because of your past!!\"", Line_Normal); ClearMessage(); @@ -613,19 +613,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101098", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101098", 256, TRUE); OutputLine(NULL, "「だから、…竜宮レナはこれまでも今も、そしてこれからも、いつまでも俺の最高の仲間だ。", NULL, "\"So... Rena Ryuugu is and will always be my best friend forever.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101099", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101099", 256, TRUE); OutputLine(NULL, "レナが辛い時、…きっと俺が助けるから、…俺を信じてくれ…。」", NULL, " When you have to go through a hard time... I'll help you no matter what... Trust me on that...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201370", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201370", 256, TRUE); OutputLine(NULL, "「ありがとう。", NULL, "\"Thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201371", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201371", 256, TRUE); OutputLine(NULL, "……圭一くんを信じるよ。」", NULL, " ...I trust you, Keiichi-kun.\"", Line_Normal); ClearMessage(); @@ -668,7 +668,7 @@ void main() DrawSceneWithMask( "background/ma2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201372", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201372", 256, TRUE); OutputLine(NULL, "「………私ね、もう多分長くない命だと思うけど。", NULL, "\"...I don't think I have much time left.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -677,7 +677,7 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201373", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201373", 256, TRUE); OutputLine(NULL, "……こんな素敵な圭一くんがいる雛見沢を救うために、…がんばるよ。」", NULL, "...But I'll try my best to save Hinamizawa, because wonderful people like you live here...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -691,13 +691,13 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201374", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201374", 256, TRUE); OutputLine(NULL, "「やつらなんかにこの村を乗っ取らせない。", NULL, "\"I'm not going to let them take over this village.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201375", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201375", 256, TRUE); OutputLine(NULL, "……みんなで楽しく過ごしていた日々を取り戻すために、私は戦うよ。", NULL, " ...I'll fight so we can regain the peaceful days we had.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201376", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201376", 256, TRUE); OutputLine(NULL, "…やつらの陰謀を必ずやっつけて見せるから…。」", NULL, " ...I'll defeat their conspiracy...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -717,10 +717,10 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201377", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201377", 256, TRUE); OutputLine(NULL, "「…………ありがとう、……圭一くん。", NULL, "\"...Thank you... Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201378", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201378", 256, TRUE); OutputLine(NULL, "……レナを許してくれて…。」", NULL, " ...Thank you for forgiving me...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -739,32 +739,32 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201379", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201379", 256, TRUE); OutputLine(NULL, "「きっと雛見沢を救う。", NULL, "\"I'm going to save Hinamizawa, I promise.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201380", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201380", 256, TRUE); OutputLine(NULL, "…………だから、圭一くん。", NULL, " ......So, Keiichi-kun,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201381", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201381", 256, TRUE); OutputLine(NULL, "力を貸して…?", NULL, " will you help me...?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201382", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201382", 256, TRUE); OutputLine(NULL, " 圭一くんだけは信じられる。", NULL, " I trust you, only you, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201383", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201383", 256, TRUE); OutputLine(NULL, "圭一くんとなら、救えると思ってる…。」", NULL, " We can save Hinamizawa together.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101100", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101100", 256, TRUE); OutputLine(NULL, "「……………………レナ…、…………レナぁぁあ………!」", NULL, "\"............Rena... Renaaaaa......!\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 400, FALSE ); DrawScene( "black", 400 ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺はレナの心が、今どれほど追い詰められているかを知っていた。", @@ -831,22 +831,22 @@ void main() DrawScene( "background/ma2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201384", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201384", 256, TRUE); OutputLine(NULL, "「………………どうして、…………泣いてるの……?」", NULL, "\"...Why... are you crying...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101101", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101101", 256, TRUE); OutputLine(NULL, "「…………許してくれ…、…許してくれ………。", NULL, "\"...I'm sorry... I'm sorry......", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101102", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101102", 256, TRUE); OutputLine(NULL, "俺は……もう絶対にレナを裏切らないから…。", NULL, " I'll never betray you...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101103", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101103", 256, TRUE); OutputLine(NULL, "レナのことを信じるから…。", NULL, " I trust you, Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101104", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101104", 256, TRUE); OutputLine(NULL, "だから、……許してくれ……。」", NULL, " So... please forgive me...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -855,10 +855,10 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201385", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201385", 256, TRUE); OutputLine(NULL, "「……………何のことを言ってるのか、よくわかんない。", NULL, "\"...I don't know what you're talking about.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201386", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201386", 256, TRUE); OutputLine(NULL, "……圭一くんはいつもレナのことを信じてくれてるよ。", NULL, " ...You've always believed in me, Keiichi-kun.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -867,13 +867,13 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201387", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201387", 256, TRUE); OutputLine(NULL, "…だからレナも圭一くんのことを信じてる。", NULL, "...So I trust you too.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201388", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201388", 256, TRUE); OutputLine(NULL, "信じていいんだよね?", NULL, " I can trust you, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201389", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201389", 256, TRUE); OutputLine(NULL, " 圭一くんだけはレナを信じてくれるんだよね…?」", NULL, " You're the only one who trusts me, right...?\"", Line_Normal); ClearMessage(); @@ -903,32 +903,32 @@ void main() DrawScene( "background/moon", 2000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201390", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201390", 256, TRUE); OutputLine(NULL, "「………あのね。", NULL, "\"......Well.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201391", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201391", 256, TRUE); OutputLine(NULL, "…私ね、………この戦いを終わらせる方法を見つけたの。」", NULL, " I...... found a way to end this battle.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101105", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101105", 256, TRUE); OutputLine(NULL, "「……本当か。」", NULL, "\"...Really?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201392", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201392", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201393", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201393", 256, TRUE); OutputLine(NULL, "…………勝ち目のほとんどない方法だけど、私にできる一番の抵抗だと思う。」", NULL, " ......I might not stand a chance, but this is the best and only resistance I can think of.\"", Line_Normal); ClearMessage(); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101106", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101106", 256, TRUE); OutputLine(NULL, "「…………レナ、", NULL, "\".........Rena,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -952,28 +952,28 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201394", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201394", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101107", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101107", 256, TRUE); OutputLine(NULL, "「戻れるんだよな?!", NULL, "\"We can, can't we?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101108", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101108", 256, TRUE); OutputLine(NULL, " そうじゃなくちゃ嫌だ!", NULL, " We have to!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101109", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101109", 256, TRUE); OutputLine(NULL, " 俺はお前をこの場から行かせない!!」", NULL, " Or I'm not going to let you go anywhere!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201395", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201395", 256, TRUE); OutputLine(NULL, "「………あははは、大丈夫だよ圭一くん。", NULL, "\"...Ahahaha, don't worry, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201396", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201396", 256, TRUE); OutputLine(NULL, "…元の幸せな日々に戻るための、起死回生、逆転の最後の一手なんだから。」", NULL, " ...It's going to be a come-from-behind victory, and we'll regain our happy days for sure.\"", Line_Normal); ClearMessage(); @@ -1047,10 +1047,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101110", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101110", 256, TRUE); OutputLine(NULL, "「俺は、………最後の瞬間まで、レナの味方だからな。", NULL, "\"I'm... on your side until the very last moment.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101111", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101111", 256, TRUE); OutputLine(NULL, "………絶対に、レナの、……味方だからな……。」", NULL, " ......No matter what... I'm on your side...\"", Line_Normal); ClearMessage(); @@ -1080,13 +1080,13 @@ void main() DrawSceneWithMask( "background/ma2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201397", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201397", 256, TRUE); OutputLine(NULL, "「ありがとう、圭一くん………。", NULL, "\"Thank you, Keiichi-kun...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201398", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201398", 256, TRUE); OutputLine(NULL, "明日でね、きっと全部終わるの。", NULL, " Everything will be over tomorrow.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201399", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201399", 256, TRUE); OutputLine(NULL, "……きっと、私たちは勝つよ。", NULL, " ...We'll win for sure.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1095,13 +1095,13 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201400", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201400", 256, TRUE); OutputLine(NULL, "……そしたら、またみんなで楽しく部活をしよう。", NULL, "...And then, we can play around in the club together again.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201401", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201401", 256, TRUE); OutputLine(NULL, "みんなで。", NULL, " With everyone.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201402", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201402", 256, TRUE); OutputLine(NULL, "私たちが一番楽しかった時を取り戻そう。」", NULL, " We'll return to our happiest times.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1118,10 +1118,10 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201403", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201403", 256, TRUE); OutputLine(NULL, "「じゃ、……私はこれで行くね。", NULL, "\"Well... I have to go now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201404", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201404", 256, TRUE); OutputLine(NULL, "明日の準備があるから。」", NULL, " I have to get ready for tomorrow.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1149,10 +1149,10 @@ void main() DrawSceneWithMask( "background/ma5", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101112", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101112", 256, TRUE); OutputLine(NULL, "「ま、待てよレナ…。", NULL, "\"Wait, Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101113", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101113", 256, TRUE); OutputLine(NULL, "明日の準備って…。」", NULL, " What do you have to do to get ready for tomorrow...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1160,7 +1160,7 @@ void main() ModDrawCharacterWithFiltering(0, 2, "sprite/night/re2a_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201405", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201405", 256, TRUE); OutputLine(NULL, "「…内緒。", NULL, "\"...It's a secret.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1169,13 +1169,13 @@ void main() ModDrawCharacter(0, 2, "sprite/night/re2b_hau_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201406", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201406", 256, TRUE); OutputLine(NULL, "圭一くんに協力してもらうこともあるかもしれないけど、……その時はレナを助けてね……?」", NULL, "I might ask you for help later... You'll help me when I do, right...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101114", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101114", 256, TRUE); OutputLine(NULL, "「あぁ、当然だぜ…!」", NULL, "\"Of course...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1211,41 +1211,41 @@ void main() DrawSceneWithMask( "background/ma_g3", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300612", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300612", 256, TRUE); OutputLine(NULL, "「……いっそ、悪役に徹しさせてもらってもいいよ?", NULL, "\"...It'd be easier if we really did act like the bad guys.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300613", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300613", 256, TRUE); OutputLine(NULL, " レナが妙なことをしでかす前に、ふん縛って、病院に担ぎ込むのもいいかもしれない。」", NULL, " It might be better if we tied her down and took her to a hospital.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101115", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101115", 256, TRUE); OutputLine(NULL, "「……………本当に最後の最後まで行ったら、…それも仕方ないかもな。", NULL, "\".........If it comes to that... I guess we have no choice.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101116", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101116", 256, TRUE); OutputLine(NULL, "………でも、………レナを信じたいんだ。", NULL, " But... I want to... believe her.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101117", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101117", 256, TRUE); OutputLine(NULL, "最後のぎりぎりまで。", NULL, " Until the last second.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101118", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101118", 256, TRUE); OutputLine(NULL, "…あいつは、こんなに心が追い詰められても、俺をまだ信じるだけの心の強さがあるんだ。", NULL, " She still had the strong heart to trust me no matter how badly she'd been driven into a corner. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101119", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101119", 256, TRUE); OutputLine(NULL, "……俺とは違う!", NULL, "...She's not like me!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101120", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101120", 256, TRUE); OutputLine(NULL, " だから、きっとレナは妄想に打ち勝てるはずなんだ…。」", NULL, " So, I'm sure she can defeat her delusion...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300614", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300614", 256, TRUE); OutputLine(NULL, "「…………最近、圭ちゃんと梨花ちゃんが何を言ってるのか、おじさん、ちょっとわかりかねるんだよなー。", NULL, "\"...It's hard for this ol' man to understand what you and Rika-chan have been talking about these days.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300615", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300615", 256, TRUE); OutputLine(NULL, "何か最近、ヘビーなことでもあったわけぇ?」", NULL, " Did anything serious happen lately?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1261,10 +1261,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101121", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101121", 256, TRUE); OutputLine(NULL, "「あははは、…悪いな、意味のわかんない話ばっかりしちゃって。", NULL, "\"Ahahaha... I'm sorry I've been talking crazy lately.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101122", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101122", 256, TRUE); OutputLine(NULL, "それよりレナのこと、………見損なったりしないでくれ、", NULL, " Anyway... please don't lose confidence in Rena...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1275,55 +1275,55 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300616", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300616", 256, TRUE); OutputLine(NULL, "「そんなわけないよ。", NULL, "\"You know I won't.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300617", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300617", 256, TRUE); OutputLine(NULL, "誰だってたまには心が風邪を引くときがあるって。", NULL, " Anyone can catch a cold of the heart sometimes.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300618", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300618", 256, TRUE); OutputLine(NULL, "レナのこれもその程度のこと!", NULL, " It just happened to Rena this time, and that's all! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300619", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300619", 256, TRUE); OutputLine(NULL, " まーちょいと熱は高いみたいだけど、すっきりケロっと治って、すぐに笑い話になっちゃうって!", NULL, "Well, she has a relatively high fever... But I'm sure she'll get better soon, and we can laugh about this later!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300620", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300620", 256, TRUE); OutputLine(NULL, " 圭ちゃんが思ってるほど事態は悪くなってないよ。", NULL, " It's not as bad as you think, Kei-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300621", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300621", 256, TRUE); OutputLine(NULL, "大石のトンチンカンは自分の誤解を認めた。", NULL, " That silly Ooishi admitted his mistake. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300622", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300622", 256, TRUE); OutputLine(NULL, "例の件は発生自体にも気付いてない。", NULL, "He doesn't even know about you-know-what.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300623", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300623", 256, TRUE); OutputLine(NULL, "だからこのまま、レナの空騒ぎでしたーってことで決着できる。」", NULL, " So, we'll just say Rena overreacted a little bit, and this will be over.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101123", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101123", 256, TRUE); OutputLine(NULL, "「そ、そうなのか…?!", NULL, "\"Really...?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101124", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101124", 256, TRUE); OutputLine(NULL, " 空騒ぎで決着できそうなのか…?」", NULL, " You really think you can do that...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300624", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300624", 256, TRUE); OutputLine(NULL, "「そういうことで決着させんのが、園崎本家次期頭首の魅音さまの手腕じゃないのー!", NULL, "\"Did you forget that I'm the next head of the Sonozaki family? I have both the skill and the power to do that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300625", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300625", 256, TRUE); OutputLine(NULL, " 某料亭でね、大石とおじさんが一対一で対談してちゃあんと誤解を解いてきたわけよ。", NULL, "This ol' man had a meeting with Ooishi at a restaurant today, and we cleared up all the misunderstandings!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300626", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300626", 256, TRUE); OutputLine(NULL, "大石はたじたじ。", NULL, " Ooishi was shaking in fear the whole time.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300627", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300627", 256, TRUE); OutputLine(NULL, "いや〜おじさんもなかなかやるねぇ!」", NULL, " Hey, I'm pretty good, don'tcha think?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_024_1.txt b/Update/_tsum_024_1.txt index fb1ebf9..64f9e57 100644 --- a/Update/_tsum_024_1.txt +++ b/Update/_tsum_024_1.txt @@ -8,7 +8,7 @@ void main() ClearMessage(); DrawSceneWithMask( "white", "maskup", 1, 0, 300 ); - PlayBGM( 0, "amber", 120, 0 ); + PlayBGM( 0, "amber", 56, 0 ); DrawSceneWithMask( "background/ma3", "maskm1", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -25,19 +25,19 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300628", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300628", 256, TRUE); OutputLine(NULL, "「……どうしたのさ、圭ちゃん。", NULL, "\"...What's wrong, Kei-chan?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300629", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300629", 256, TRUE); OutputLine(NULL, "さっきからきょろきょろしてさ。」", NULL, " Why are you looking around?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101125", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101125", 256, TRUE); OutputLine(NULL, "「ん?", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101126", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101126", 256, TRUE); OutputLine(NULL, " あ、あぁ、何でもないよ。」", NULL, " Oh, nothing.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -72,13 +72,13 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300630", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300630", 256, TRUE); OutputLine(NULL, "「大丈夫だぁって。", NULL, "\"Don't worry.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300631", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300631", 256, TRUE); OutputLine(NULL, "レナがそんな短絡的なことをするわけないよ。", NULL, " Rena isn't going to do something as rash as that.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300632", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300632", 256, TRUE); OutputLine(NULL, "まぁ、仮にそうでも、自分の身くらい守れるからね!」", NULL, " Even if she does, I can protect myself!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -111,7 +111,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300633", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300633", 256, TRUE); OutputLine(NULL, "「それよりおじさんが気にかかるのは、どうしてレナが急に変になっちゃったのか、その理由の方だね。」", NULL, "\"This ol' man is more concerned about the reason why Rena went crazy all of a sudden.\"", Line_Normal); ClearMessage(); @@ -189,10 +189,10 @@ void main() DrawSceneWithMask( "background/m_hi3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300634", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300634", 256, TRUE); OutputLine(NULL, "「親戚にお医者がいてね、ちょっと聞いてみたんだけど。", NULL, "\"I have a relative who is a doctor.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300635", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300635", 256, TRUE); OutputLine(NULL, "脳とかに腫瘍が出来て、たまたまそれが珍しいところだったりすると、性格が急に変わったり、普段と別人みたいになってしまうことがあったりするんだって。", NULL, " He said that if you have a tumor in specific parts of your brain, it can change your personality. Make you a totally different person.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -201,13 +201,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300636", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300636", 256, TRUE); OutputLine(NULL, "大昔はこの病気が、悪魔憑きや狐憑きなんて呼ばれて、オカルト的に脚色されてたこともあるんだってさ。」", NULL, "People who suffered from this disease used to be considered haunted by devils or possessed by foxes. People dramatized it like it was something occult.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101127", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101127", 256, TRUE); OutputLine(NULL, "「……ってことはつまり、脳と言う体の一部に起きた肉体的な病気ってわけか。」", NULL, "\"...You mean Rena is suffering from a physical disease in her brain?\"", Line_Normal); ClearMessage(); @@ -216,20 +216,20 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300637", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300637", 256, TRUE); OutputLine(NULL, "「今回に関しては、精神的と捉えてもいいかもしれないね。", NULL, "\"In her case, it might be better to say that it's a mental disease.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300638", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300638", 256, TRUE); OutputLine(NULL, "……レナは、リナ・鉄平殺しの後、かなり動揺していて心が不安定になってた時期があった。", NULL, " ...Rena was upset and mentally unstable because of the murder of Rina and Teppei. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300639", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300639", 256, TRUE); OutputLine(NULL, "そんな時期に、大石のアホが、富竹さんたちの事件を大袈裟に吹き込むもんだから…。」", NULL, "At a time like that, that stupid Ooishi told her about what happened to Tomitake-san in an exaggerated way...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101128", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101128", 256, TRUE); OutputLine(NULL, "「…………大石さんって人もさ、鷹野さんのスクラップ帖に少し似てるとこがあるかもな。」", NULL, "\"...I think Ooishi-san and Takano-san's scrapbooks have many things in common.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -238,20 +238,20 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300640", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300640", 256, TRUE); OutputLine(NULL, "「へぇ? どの辺が?」", NULL, "\"Really? Like what?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101129", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101129", 256, TRUE); OutputLine(NULL, "「……何て言うのかな、…雛見沢村連続怪死事件というものが、存在しているという辺りについて妄信しているというか。", NULL, "\"...Well... he believes in the series of mysterious deaths of Hinamizawa, but that's a delusion, isn't it?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101130", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101130", 256, TRUE); OutputLine(NULL, "………現に5年連続で起こってるのにこんなことを言うのもなんだけど。", NULL, " ...I mean, something actually did happen for five years in a row. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101131", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101131", 256, TRUE); OutputLine(NULL, "……俺さ、…もともと連続事件なんて存在しないんじゃないかって思ってる。」", NULL, "...But I think... there is no series of murders in the first place.\"", Line_Normal); ClearMessage(); @@ -319,18 +319,18 @@ void main() DrawSceneWithMask( "background/m_hi3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101132", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101132", 256, TRUE); OutputLine(NULL, "「その辺にはさー、何かあるごとに黒幕のように振舞う園崎家の責任もあるんじゃねーのかなぁ。", NULL, "\"I think the Sonozaki family is partially accountable for that because you guys act like you're behind it every time something happens. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101133", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101133", 256, TRUE); OutputLine(NULL, "……この村では何かおかしなことがあれば全て園崎家の暗躍。", NULL, "...In this village, people think it's the doing of the Sonozaki family whenever something strange happens.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101134", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101134", 256, TRUE); OutputLine(NULL, "…それで決着を付けられてしまう魔法の言葉になっちゃってるんだよ。", NULL, " ...It's like a magic word that makes everything settle down. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101135", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101135", 256, TRUE); OutputLine(NULL, "…例えて言えばほら、この世の現象は全てプラズマで説明できる、みたいな感じだよ。」", NULL, "...It's like those people who say they can explain all phenomena in this world with plasma.\"", Line_Normal); ClearMessage(); @@ -339,22 +339,22 @@ void main() ModDrawCharacterWithFiltering(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300641", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300641", 256, TRUE); OutputLine(NULL, "「ほーー、つまりそれは何よ。", NULL, "\"Oh, and what's that supposed to mean?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300642", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300642", 256, TRUE); OutputLine(NULL, "園崎家が全部悪いーってわけぇ?」", NULL, " Are you saying all of this is the Sonozaki family's fault?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101136", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101136", 256, TRUE); OutputLine(NULL, "「そうだ、お前が全部悪い。", NULL, "\"Exactly. It's all your fault.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101137", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101137", 256, TRUE); OutputLine(NULL, "よって、お前の名前は今日からプラズマ魅音と呼ぶ。", NULL, " So, I'll call you Plasma Mion from now on.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101138", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101138", 256, TRUE); OutputLine(NULL, "うは、何だかレスラーみたいな名前だなぁ。」", NULL, " Aha, that sounds like a wrestler's name.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -363,7 +363,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300643", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300643", 256, TRUE); OutputLine(NULL, "「ほほー、プロレスラー大いに結構!", NULL, "\"Well, I like professional wrestlers!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -372,7 +372,7 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300644", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300644", 256, TRUE); OutputLine(NULL, "そうだ圭ちゃん、コブラツイストって知ってるー?!」", NULL, "Hey Kei-chan, do you know what abdominal stretching is?!\"", Line_Normal); ClearMessage(); @@ -380,33 +380,33 @@ void main() DrawScene( "background/Sora", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101139", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101139", 256, TRUE); OutputLine(NULL, "「やや、やめろ、このクソ暑いのに絡みつくな!!", NULL, "\"S-Stop, I don't want to wrestle with you in this freaking hot weather!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101140", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101140", 256, TRUE); OutputLine(NULL, " ぎゃぎゃ痛てて!!", NULL, " N-no, that hurts!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101141", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101141", 256, TRUE); OutputLine(NULL, " ふぎゃーーッ!!!」", NULL, " Stooop!!!\"", Line_Normal); ClearMessage(); @@ -421,7 +421,7 @@ void main() DrawSceneWithMask( "background/gk3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400147", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400147", 256, TRUE); OutputLine(NULL, "「おはようございますですわ、圭一さん。」", NULL, "\"Good morning, Keiichi-san.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -430,7 +430,7 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500232", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500232", 256, TRUE); OutputLine(NULL, "「……おはようなのです。」", NULL, "\"...Good morning.\"", Line_Normal); ClearMessage(); @@ -464,13 +464,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/girla17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/girla17001", 256, TRUE); OutputLine(NULL, "「ねーー、今日はくさいーーー、窓しめてー。」", NULL, "\"Hey, something stinks today. Close the windows!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("少年", NULL, "Young boy", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/boya17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boya17001", 256, TRUE); OutputLine(NULL, "「ばぁか、窓を閉めたらもっと暑くなるんだよー!!」", NULL, "\"Silly, it'll be hotter in here if we do that!!\"", Line_Normal); ClearMessage(); @@ -502,10 +502,10 @@ void main() ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300645", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300645", 256, TRUE); OutputLine(NULL, "「いやいや、こんなの大したことないって!", NULL, "\"This is nothing!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300646", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300646", 256, TRUE); OutputLine(NULL, " いつだったかなぁ、カイズカイブキを剪定した枝葉をトラック山盛り何杯分か運び込んできたことがあってさー!", NULL, " I remember they once brought a few big piles of juniper branches!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300647", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300647", 256, TRUE); OutputLine(NULL, "あれはひどかった、あの独特の刺激臭は頭痛を起こさせるよねぇ。」", NULL, "That was awful. It had this distinct irritating odor that gave us all headaches.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -523,7 +523,7 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/normal/sa1b_yareyare_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400148", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400148", 256, TRUE); OutputLine(NULL, "「カイズカイブキって何ですの?」", NULL, "\"What's a 'juniper'?\"", Line_Normal); ClearMessage(); @@ -532,10 +532,10 @@ void main() ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500233", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500233", 256, TRUE); OutputLine(NULL, "「……みー。", NULL, "\"......Meep,", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500234", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500234", 256, TRUE); OutputLine(NULL, "お野菜の名前なのです。", NULL, " that's a name of a vegetable.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -544,16 +544,16 @@ void main() ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500235", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500235", 256, TRUE); OutputLine(NULL, "たまにカレーに入ってますのですよ?」", NULL, "We sometimes put it in curry.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101142", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101142", 256, TRUE); OutputLine(NULL, "「わっはっはっは!", NULL, "\"Wa ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101143", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101143", 256, TRUE); OutputLine(NULL, " 今度、スーパーに行ったら探してみろ。」", NULL, " You should look for it next time you go grocery shopping.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -562,22 +562,22 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400149", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400149", 256, TRUE); OutputLine(NULL, "「???", NULL, "\"Huh???", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400150", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400150", 256, TRUE); OutputLine(NULL, " よくわかんないけど、最初は梨花と圭一さんに毒見をさせた方が良さそうでございますわね。」", NULL, " I know little about vegetables, but it sounds like it would be better to make Rika and Keiichi-san taste it first, just in case.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("少年", NULL, "Young boy", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17001", 256, TRUE); OutputLine(NULL, "「あれーーー?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17002", 256, TRUE); OutputLine(NULL, " 俺たちのボールがねえー!", NULL, " Our ball is missing!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17003", 256, TRUE); OutputLine(NULL, " 北条、お前がまた隠したんだろー!!」", NULL, " You hid it again, didn't you, Houjou?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -591,7 +591,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400151", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400151", 256, TRUE); OutputLine(NULL, "「誰がそんなものを隠しますの。", NULL, "\"Why would I hide such a stupid thing?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -600,7 +600,7 @@ void main() ModDrawCharacter(0, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400152", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400152", 256, TRUE); OutputLine(NULL, "どうせ隠すならもう少し気の利いたものを隠しましてよ。」", NULL, "If I was going to hide anything, I'd hide something better than that.\"", Line_Normal); ClearMessage(); @@ -608,24 +608,24 @@ void main() ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300648", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300648", 256, TRUE); OutputLine(NULL, "「お、ほらほら先生来たよー!!", NULL, "\"Hey, Chie-sensei is coming!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300649", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300649", 256, TRUE); OutputLine(NULL, " みんな席に着きなーーー!!」", NULL, " Everybody take a seat!!\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask( "background/gk3", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400045", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400045", 256, TRUE); OutputLine(NULL, "「はい、皆さん。", NULL, "\"Hello, everyone.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400046", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400046", 256, TRUE); OutputLine(NULL, "席に着いてくださいー。」", NULL, " Get to your seats.\"", Line_Normal); ClearMessage(); @@ -633,9 +633,9 @@ void main() DrawScene( "white", 400 ); FadeOutBGM( 0, 400, FALSE ); DrawScene( "background/gr2", 400 ); - PlaySE( 0, "wa_001", 128, 64 ); - PlayBGM( 0, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlaySE( 0, "wa_001", 56, 64 ); + PlayBGM( 0, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -887,10 +887,10 @@ void main() FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); ModDrawCharacter(0, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); - PlayBGM( 0, "pros", 120, 0 ); + PlayBGM( 0, "pros", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300650", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300650", 256, TRUE); OutputLine(NULL, "「………普段ならそんな馬鹿な〜って言いたいところだけど。", NULL, "\"...If this were a normal situation, I'd say she wouldn't do such a stupid thing... but...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -899,14 +899,14 @@ void main() ModDrawCharacter(0, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300651", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300651", 256, TRUE); OutputLine(NULL, "その可能性をまったく否定できなくもあるからね。", NULL, "I can't actually deny the possibility...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300652", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300652", 256, TRUE); OutputLine(NULL, "本家に電話してみるよ。", NULL, " I'm going to call my house. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300653", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300653", 256, TRUE); OutputLine(NULL, "診療所にも人を配置するように言っとく。」", NULL, "I'll make sure that they send some people to the clinic.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -928,28 +928,28 @@ void main() ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400153", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400153", 256, TRUE); OutputLine(NULL, "「先ほどから、何だか物騒な話でございますけど。", NULL, "\"It sounds so dangerous.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400154", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400154", 256, TRUE); OutputLine(NULL, "……本当にレナさんがそんな恐ろしいことをなさいますの…?", NULL, " ...I can hardly believe Rena-san is going to do such a scary thing.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400155", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400155", 256, TRUE); OutputLine(NULL, " 診療所を襲うなんて、信じられませんわ。」", NULL, " Are you sure she's going to attack the clinic?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101144", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101144", 256, TRUE); OutputLine(NULL, "「するかも知れない。", NULL, "\"Maybe she will,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101145", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101145", 256, TRUE); OutputLine(NULL, "しないかも知れない。", NULL, " maybe she won't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101146", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101146", 256, TRUE); OutputLine(NULL, "………でもな、起こっちまったらおしまいなんだよ。", NULL, " ...But if that happens, we're screwed.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101147", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101147", 256, TRUE); OutputLine(NULL, "……惨劇に抗うってことは、起こさないように戦うってことなんだから。」", NULL, " ...We need to prevent that disaster from happening.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -958,126 +958,126 @@ void main() ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500236", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500236", 256, TRUE); OutputLine(NULL, "「……何事もないことを祈りたいのです。」", NULL, "\"......I hope nothing happens at all.\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000055", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000055", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000056", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000056", 256, TRUE); OutputLine(NULL, "若いのを2人ほど診療所に送ります。」", NULL, " I'll send two of our subordinates to the clinic.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300654", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300654", 256, TRUE); OutputLine(NULL, "「まさかとは思うけどね…。", NULL, "\"I don't think she'll do it...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300655", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300655", 256, TRUE); OutputLine(NULL, "何をやらかすかわかったもんじゃない。」", NULL, " but you'll never know what's going to happen.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000057", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000057", 256, TRUE); OutputLine(NULL, "「姿を見たら、ただちにひっ捕らえてしまって構いませんか?」", NULL, "\"Can we capture her by force if she does?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300656", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300656", 256, TRUE); OutputLine(NULL, "「……本当は嫌なんだけどなぁ…。", NULL, "\"...Honestly, I don't want to do that...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300657", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300657", 256, TRUE); OutputLine(NULL, "……どうしようねぇ。」", NULL, " What do you think we should do?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000058", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000058", 256, TRUE); OutputLine(NULL, "「先日の会合で、竜宮レナを確保して警察に引き渡すことで決着しています。", NULL, "\"We made an agreement with the cops that we're going to give Rena Ryuugu to them right after we find her.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000059", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000059", 256, TRUE); OutputLine(NULL, "ですので、ひっ捕らえても一応、筋は通ります。」", NULL, " So even if we use force to capture her, we won't get in trouble.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300658", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300658", 256, TRUE); OutputLine(NULL, "「うちの体面じゃなくて、レナの心情的に気の毒だなってこと!", NULL, "\"I'm not worried about losing face. I just feel sorry for Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300659", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300659", 256, TRUE); OutputLine(NULL, " できたら、本当に静かに静かに決着したいんだけどね…。」", NULL, " I really want to settle this calmly, if possible...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000060", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000060", 256, TRUE); OutputLine(NULL, "「まぁ、お若いですから。", NULL, "\"Well, she's still young.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000061", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000061", 256, TRUE); OutputLine(NULL, "人さえ殺さなければ大抵はごめんなさいで済みますよ。」", NULL, " So as long as she didn't kill someone or something, all she has to do is to apologize, and everything will be fine.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps2/03/170300660", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300660", 256, TRUE); OutputLine(NULL, "「あっはっはっはっはー。", NULL, "\"Ah ha ha ha haa.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps2/03/170300661", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300661", 256, TRUE); OutputLine(NULL, "…じゃあアウトかもだー、あっはっはー。」", NULL, " ...Well then, she might be out of our hands, ah ha ha.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps2/15/1715000062", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000062", 256, TRUE); OutputLine(NULL, "「あ、あ、いえいえ、見つからなければセーフですから。", NULL, "\"Oh, I mean, you know... As long as they don't find out about it, she'll be safe.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps2/15/1715000063", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000063", 256, TRUE); OutputLine(NULL, "セーフセーフ。", NULL, " She'll definitely be safe.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps2/15/1715000064", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000064", 256, TRUE); OutputLine(NULL, "……興宮の界隈ではあの2人の失踪を気にするものはいません。", NULL, " ...Nobody really cares about the disappearance of those two anyway. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps2/15/1715000065", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000065", 256, TRUE); OutputLine(NULL, "何かのヤバい話を踏んで夜逃げしたんだろうということになっています。", NULL, "People think that they ran away somewhere because they did something wrong.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps2/15/1715000066", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000066", 256, TRUE); OutputLine(NULL, "あの程度のゴロツキ、次から次へです。", NULL, " Those things happen all the time.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps2/15/1715000067", 240, TRUE); + ModPlayVoiceLS(4, 15, "ps2/15/1715000067", 256, TRUE); OutputLine(NULL, "ですからセーフセーフ。」", NULL, " So, she's fine. Don't worry about it.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps2/03/170300662", 240, TRUE); + ModPlayVoiceLS(4, 3, "ps2/03/170300662", 256, TRUE); OutputLine(NULL, "「アウトだのセーフだのー、私ら野球拳でもやってるわけー?", NULL, "\"She's out, she's safe, what? Are we playing baseball now?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300663", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300663", 256, TRUE); OutputLine(NULL, " わっはっは。", NULL, " Wa ha ha.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300664", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300664", 256, TRUE); OutputLine(NULL, "まぁいいや、それじゃあくれぐれもよろしくお願いします。」", NULL, " Anyways, please just be careful.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("葛西", NULL, "Kasai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000068", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000068", 256, TRUE); OutputLine(NULL, "「了解しました。", NULL, "\"Will do.", Line_WaitForInput); - ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000069", 128, TRUE); + ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000069", 256, TRUE); OutputLine(NULL, "……ではひっ捕らえてよろしいんですね?」", NULL, " ...So, it's ok to capture her by force, right?\"", Line_Normal); ClearMessage(); @@ -1085,10 +1085,10 @@ void main() DrawSceneWithMask( "background/g3", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300665", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300665", 256, TRUE); OutputLine(NULL, "「……ちゃんとタッチアウトにするんだよー?", NULL, "\"...Don't make any mistakes. You have to get her!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300666", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300666", 256, TRUE); OutputLine(NULL, " クロスプレーなんかにしないようによろしく頼みます。」", NULL, " Please don't make it like a chase scene or anything like that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1117,22 +1117,22 @@ void main() ModDrawCharacterWithFiltering(2, 22, "sprite/normal/tie_3_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400047", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400047", 256, TRUE); OutputLine(NULL, "「……今の電話は、竜宮さんを巡る話ですか?」", NULL, "\"...Were you talking about Ryuugu-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300667", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300667", 256, TRUE); OutputLine(NULL, "「まぁ、………はい。」", NULL, "\"Ah... yes.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400048", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400048", 256, TRUE); OutputLine(NULL, "「園崎さん、……竜宮さんはどうして家出をしちゃったんでしょう。", NULL, "\"Sonozaki-san... do you know why Ryuugu-san ran away from home?", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400049", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400049", 256, TRUE); OutputLine(NULL, "……お友達として、何か知ってはいませんか?」", NULL, " ...You're close, aren't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1208,26 +1208,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300668", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300668", 256, TRUE); OutputLine(NULL, "「大丈夫ですよ先生。", NULL, "\"Everything is going to be fine, Chie-sensei.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300669", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300669", 256, TRUE); OutputLine(NULL, "……レナは今ちょっと病気になってるだけです。", NULL, " ...Rena is a little sick right now. That's all.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300670", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300670", 256, TRUE); OutputLine(NULL, "それを警察の某デブ刑事が素敵に勘違いして話をややこしくしただけです。", NULL, " A fat cop somehow made a lovely mistake and got things twisted around. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300671", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300671", 256, TRUE); OutputLine(NULL, "まさか先生、レナが悪いことをして逃走中なんて、信じちゃいないですよね?」", NULL, "You don't believe that Rena did something wrong and that she's trying to run from the police, do you?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400050", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400050", 256, TRUE); OutputLine(NULL, "「……それは、…もちろんですけど…。", NULL, "\"...Of course not...", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400051", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400051", 256, TRUE); OutputLine(NULL, "でも、……家出することによってご家族にお掛けしている迷惑を考えれば、悪くないということはありません。」", NULL, " But... making her family worry by running away from home isn't a good thing to do, either.\"", Line_Normal); ClearMessage(); @@ -1243,34 +1243,34 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400052", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400052", 256, TRUE); OutputLine(NULL, "「何か悩みがあったのでしょうか。", NULL, "\"I wonder if she had some problems she couldn't talk to anyone about.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400053", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400053", 256, TRUE); OutputLine(NULL, "………それに気付けなかった私は教師失格ですね…。", NULL, " ...I must be a bad teacher, because I never realized it...", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400054", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400054", 256, TRUE); OutputLine(NULL, "一度、竜宮さんとじっくりお話がしたかったです…。」", NULL, " I wish I could have sat down and talked with Ryuugu-san before all this happened...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300672", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300672", 256, TRUE); OutputLine(NULL, "「あはははは、先生、ちょっとヘビーに考えすぎです。", NULL, "\"Ahahahaha. Chie-sensei, you're taking it too seriously.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300673", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300673", 256, TRUE); OutputLine(NULL, "もうちょっとリラックスリラックス…。", NULL, " You need to relax...", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300674", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300674", 256, TRUE); OutputLine(NULL, "プチ家出なんて、今時珍しくないですって!」", NULL, " It's normal for young kids nowadays to run away from home for a while!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400055", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400055", 256, TRUE); OutputLine(NULL, "「ああぁあぁぁぁぁ、竜宮さんがこのまま不良になってしまって悪いことを始めたらどうしましょう!!", NULL, "\"Oh, nooooo. What am I going to do if Ryuugu-san becomes one of those bad kids and starts doing really bad things?!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400056", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400056", 256, TRUE); OutputLine(NULL, " あぅあぅあぅ〜!」", NULL, " Au au auuuu!\"", Line_Normal); ClearMessage(); @@ -1286,14 +1286,14 @@ void main() NULL, "Ryuugu-san becomes a bad kid.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "↓\n悪いことをして逮捕される", NULL, "↓\nShe does something bad and gets arrested by the police.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE ); @@ -1302,7 +1302,7 @@ void main() NULL, "↓\nIt's her teacher's responsibility.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, FALSE ); @@ -1311,7 +1311,7 @@ void main() NULL, "↓\nI'll be dishonorably discharged.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); @@ -1321,7 +1321,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "white", 100 ); - PlaySE( 0, "thunder", 128, 64 ); + PlaySE( 0, "thunder", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); DrawScene( "background/aka2", 50 ); @@ -1337,7 +1337,7 @@ void main() DrawScene( "background/g3", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400057", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400057", 256, TRUE); OutputLine(NULL, "「ガーン、ガーン、ガーン……。」", NULL, "\"Oh, no. Oh, noooooo...\"", Line_Normal); ClearMessage(); @@ -1354,14 +1354,14 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私は職員室を出て、教室へ戻ることにした。", NULL, "I made to leave the teacher's office to go back to the classroom, but...", Line_Normal); ClearMessage(); - PlayBGM( 1, "denwa_m", 120, 0 ); + PlayBGM( 1, "denwa_m", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ちょうど職員室を出た時、電話が鳴る。", @@ -1371,10 +1371,10 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400058", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400058", 256, TRUE); OutputLine(NULL, "「はいもしもし。", NULL, "\"Hello.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400059", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400059", 256, TRUE); OutputLine(NULL, "雛見沢分校でございます。」", NULL, " This is the Hinamizawa branch school.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1397,10 +1397,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400060", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400060", 256, TRUE); OutputLine(NULL, "「え?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400061", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400061", 256, TRUE); OutputLine(NULL, " ……い、……今、どこにいるんですか?!」", NULL, " ...Wh-Where are you right now?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1428,13 +1428,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400062", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400062", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400063", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400063", 256, TRUE); OutputLine(NULL, "今からすぐ行きます。", NULL, " I'll be there.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400064", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400064", 256, TRUE); OutputLine(NULL, "……先生との約束ですよ。」", NULL, " ...I'm your teacher. You promise me, alright?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1448,13 +1448,13 @@ void main() ModDrawCharacter(0, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400065", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400065", 256, TRUE); OutputLine(NULL, "「委員長。", NULL, "\"Class president,", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400066", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400066", 256, TRUE); OutputLine(NULL, "先生は急用が出来ました。", NULL, " I have an emergency to take care of.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400067", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400067", 256, TRUE); OutputLine(NULL, "しばらく表へ出ますので、みんなを自習させてください。」", NULL, " I'm going out for a while, so please have everybody study by themselves while I'm gone.\"", Line_Normal); ClearMessage(); @@ -1473,7 +1473,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300675", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300675", 256, TRUE); OutputLine(NULL, "「先生、今の電話はレナ?!」", NULL, "\"Chie-sensei, was it Rena?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1482,10 +1482,10 @@ void main() ModDrawCharacterWithFiltering(0, 22, "portrait/normal/tie_1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400068", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400068", 256, TRUE); OutputLine(NULL, "「以上です。", NULL, "\"That's all.", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400069", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400069", 256, TRUE); OutputLine(NULL, "よろしく頼みますよ、委員長。」", NULL, " You're in charge of the class, okay?\"", Line_Normal); ClearMessage(); @@ -1513,7 +1513,7 @@ void main() DrawSceneWithMask( "white", "maskright", 1, 0, 300 ); DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 ); - PlaySE( 0, "s_knock", 128, 64 ); + PlaySE( 0, "s_knock", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 校門のところに停まっている黒塗りの車に駆け寄り、窓を叩いた。", @@ -1521,43 +1521,43 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("組員", NULL, "Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1001", 256, TRUE); OutputLine(NULL, "「お疲れ様です。", NULL, "\"How are you doing, milady?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1002", 256, TRUE); OutputLine(NULL, "今のところ、異常ありません。」", NULL, " Everything is quiet so far.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300676", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300676", 256, TRUE); OutputLine(NULL, "「ああぁ、違う違う!", NULL, "\"I know!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300677", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300677", 256, TRUE); OutputLine(NULL, " 今、出て行った先生の車を追って!!", NULL, " But I need you to follow that car that just left!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300678", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300678", 256, TRUE); OutputLine(NULL, " 多分、行く先にレナがいる!」", NULL, " I think she's going to meet Rena!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("組員", NULL, "Gangster", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17004", 256, TRUE); OutputLine(NULL, "「了解っす…!!!」", NULL, "\"Understood!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300679", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300679", 256, TRUE); OutputLine(NULL, "「レナは警戒心が強いから注意してね。", NULL, "\"Rena is very paranoid, so you need to be careful.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300680", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300680", 256, TRUE); OutputLine(NULL, "捕まえたら有無を言わさずに本家へ放り込んで葛西の指示に従うこと!", NULL, " Bring her to my house right after you catch her. After that, follow Kasai's orders!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300681", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300681", 256, TRUE); OutputLine(NULL, " 私の友人だよ?!", NULL, " She's my friend!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300682", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300682", 256, TRUE); OutputLine(NULL, " 怪我なんかさせたら許さないからね!」", NULL, " You better not get her hurt!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1606,18 +1606,18 @@ void main() ClearMessage(); DrawSceneWithMask( "white", "maskright", 1, 0, 300 ); - PlaySE( 0, "s_Door", 128, 64 ); + PlaySE( 0, "s_Door", 56, 64 ); ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/gk3", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300683", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300683", 256, TRUE); OutputLine(NULL, "「あーー、みんなみんな、傾注〜!!", NULL, "\"Hey, pay attention, everyone!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300684", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300684", 256, TRUE); OutputLine(NULL, " えー、午後の授業は自習になったよー!", NULL, " Well, we need to study by ourselves for the rest of the class today!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300685", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300685", 256, TRUE); OutputLine(NULL, " というわけで大人しく席について何かやることー!」", NULL, " So get back to your desks and study quietly!\"", Line_Normal); ClearMessage(); @@ -1625,7 +1625,7 @@ void main() DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101148", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101148", 256, TRUE); OutputLine(NULL, "「……自習ぅ?」", NULL, "\"...Self-studying?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1639,31 +1639,31 @@ void main() ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_majime_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300686", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300686", 256, TRUE); OutputLine(NULL, "「……レナから電話があった。」", NULL, "\"...Rena just called.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101149", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101149", 256, TRUE); OutputLine(NULL, "「えぇ!", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101150", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101150", 256, TRUE); OutputLine(NULL, " 本当か…!」", NULL, " Really...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300687", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300687", 256, TRUE); OutputLine(NULL, "「うん、ついさっき職員室に電話が。", NULL, "\"Yeah, she just called the teacher's office.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300688", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300688", 256, TRUE); OutputLine(NULL, "知恵先生が指定された場所に会いに行ったみたい。」", NULL, " I think Chie-sensei went to meet with Rena.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101151", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101151", 256, TRUE); OutputLine(NULL, "「……レナのやつ、…一体どういうつもりなんだ。」", NULL, "\"...Rena... I wonder what she's going to do.\"", Line_Normal); ClearMessage(); @@ -1672,19 +1672,19 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300689", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300689", 256, TRUE); OutputLine(NULL, "「わかんない。", NULL, "\"I have no idea.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300690", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300690", 256, TRUE); OutputLine(NULL, "とにかく、うちの車に先生の後を追わせてる。", NULL, " Anyway, I told my bodyguards to follow Chie-sensei's car.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300691", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300691", 256, TRUE); OutputLine(NULL, "…レナには悪いけど、そこでふん捕まえる!」", NULL, " ...I feel bad for Rena, but we're going to capture her there by force!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101152", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101152", 256, TRUE); OutputLine(NULL, "「うまく行くといいな…。」", NULL, "\"I hope it works...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1693,16 +1693,16 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300692", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300692", 256, TRUE); OutputLine(NULL, "「荒事には慣れてる連中だよ。", NULL, "\"They're used to doing this kind of stuff.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300693", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300693", 256, TRUE); OutputLine(NULL, "任せとこう。」", NULL, " I'm sure they'll do fine.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101153", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101153", 256, TRUE); OutputLine(NULL, "「じゃあ、捕まえれば一件落着なのか?」", NULL, "\"So, if they catch her, is everything going to be over?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1711,13 +1711,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300694", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300694", 256, TRUE); OutputLine(NULL, "「だね。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300695", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300695", 256, TRUE); OutputLine(NULL, "そしたらとりあえず病院に放り込むよ。", NULL, " We'll send her to a hospital.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300696", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300696", 256, TRUE); OutputLine(NULL, "きっと、専門の医者が診たら、なぁんだってくらいに典型的な何かの病気だよきっと。", NULL, " If a doctor sees her, I'm sure he'll find a typical kind of disease or something.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1726,13 +1726,13 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300697", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300697", 256, TRUE); OutputLine(NULL, "強迫性心因性ストレスなんたらとか、多分そんな感じのやつ。」", NULL, "It'll be like obsessive-psychosomatic disorder or whatever.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101154", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101154", 256, TRUE); OutputLine(NULL, "「…………………。」", NULL, "\"............\"", Line_Normal); ClearMessage(); @@ -1756,7 +1756,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101155", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101155", 256, TRUE); OutputLine(NULL, "「………………。」", NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1765,7 +1765,7 @@ void main() ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300698", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300698", 256, TRUE); OutputLine(NULL, "「一件落着、でしょ?」", NULL, "\"Problem solved, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1810,7 +1810,7 @@ void main() ClearMessage(); FadeOutBGM( 0, 400, FALSE ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう思った時、ガラガラと引き戸が開き、お手洗いに行っていた子が帰ってきた。", NULL, "While I was thinking about it, the door opened, and one of our classmates came back from the bathroom.", Line_Normal); @@ -1818,7 +1818,7 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gk3", 50 ); - PlaySE( 0, "wa_025", 128, 64 ); + PlaySE( 0, "wa_025", 56, 64 ); StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, FALSE ); @@ -1828,7 +1828,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101156", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101156", 256, TRUE); OutputLine(NULL, "「レ、……レナ……!!」", NULL, "\"R-Rena...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_024_2.txt b/Update/_tsum_024_2.txt index 0b610e7..69e3f0d 100644 --- a/Update/_tsum_024_2.txt +++ b/Update/_tsum_024_2.txt @@ -6,10 +6,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201407", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201407", 256, TRUE); OutputLine(NULL, "「みんな起立起立〜。", NULL, "\"Everybody, stand up.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201408", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201408", 256, TRUE); OutputLine(NULL, "教室の真ん中に集まってー。」", NULL, " Move to the center of the room.\"", Line_Normal); ClearMessage(); @@ -25,7 +25,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "higurashi_soundscape", 120, 0 ); + PlayBGM( 0, "higurashi_soundscape", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはお手洗いに行ってた子の肩を掴み、……もう片手には、あの晩も持っていた肉厚の物騒な鉈を弄んでいた。", @@ -41,13 +41,13 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201409", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201409", 256, TRUE); OutputLine(NULL, "「…みんな聞こえてない?", NULL, "\"...Are you all deaf?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201410", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201410", 256, TRUE); OutputLine(NULL, " 教室の真ん中に集まってー。", NULL, " Move to the center of the room.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411", 256, TRUE); OutputLine(NULL, "机は周りにどけちゃってねー。」", NULL, " Push the desks to the sides.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -64,13 +64,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_1", 256, TRUE); OutputLine(NULL, "「魅ぃちゃん。", NULL, "\"Mii-chan,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_2", 256, TRUE); OutputLine(NULL, "委員長でしょ?", NULL, " you're the class president.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_3", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201411_3", 256, TRUE); OutputLine(NULL, " みんなに指示して。」", NULL, " Tell everyone to move to the center.\"", Line_Normal); ClearMessage(); @@ -80,13 +80,13 @@ void main() DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300698_1", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300698_1", 256, TRUE); OutputLine(NULL, "「………レ、…レレ、レナ…、あんた、……何をやってんの………!」", NULL, "\"...R-R-Rena... what are you doing...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "black", 100 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); SetSpeedOfMessage( TRUE, 128 ); @@ -158,22 +158,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201413", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201413", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんはやっぱり駄目だね。", NULL, "\"I knew I couldn't trust you, Mii-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201414", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201414", 256, TRUE); OutputLine(NULL, "じゃあ圭一くんに頼むよ。", NULL, " I'm going to ask Keiichi-kun, then.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201415", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201415", 256, TRUE); OutputLine(NULL, "……圭一くんだけは最後まで私の仲間なんだよね?", NULL, " ...You're my only friend, right, Keiichi-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201416", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201416", 256, TRUE); OutputLine(NULL, " だから、信じていいんだよね…?」", NULL, " So, I can trust you, can't I...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……レ、レナ、……お前、……なんて恐ろしい目をしてんだよ……。", @@ -272,19 +272,19 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201417", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201417", 256, TRUE); OutputLine(NULL, "「圭一くん。", NULL, "\"Keiichi-kun,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201418", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201418", 256, TRUE); OutputLine(NULL, "机をどけさせて、教室の真ん中に広場を作って?」", NULL, " make them move the desks to make room in the middle.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101157", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101157", 256, TRUE); OutputLine(NULL, "「わ、……わかった。", NULL, "\"O-Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101158", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101158", 256, TRUE); OutputLine(NULL, "……み、みんな……レナが言うのに従おう…!」", NULL, " ...E-Everybody... let's do as Rena says...!\"", Line_Normal); ClearMessage(); @@ -321,11 +321,11 @@ void main() OutputLine(NULL, " クラス中が、お通夜のように静まり返りながら、机を壁際に寄せて、レナの希望する広場を作った。", NULL, "Everybody went all quiet while pushing the desks against the wall to make a space where Rena wanted it.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 時折、レナが遅い遅いと言いながら恐ろしい音を立てて、黒板を鉈で打ちつけた。", @@ -342,37 +342,37 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/renasen2_muhyokaku_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201419", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201419", 256, TRUE); OutputLine(NULL, "「じゃあ圭一くん。", NULL, "\"Keiichi-kun,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201420", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201420", 256, TRUE); OutputLine(NULL, "みんなのロッカーから、縄跳びを出してもらえるかな。", NULL, " can you get the jump ropes out from the lockers?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201421", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201421", 256, TRUE); OutputLine(NULL, "それを使って、みんなを後ろ手で縛ってね。」", NULL, " Use them to tie our classmates up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101159", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101159", 256, TRUE); OutputLine(NULL, "「……お、……俺、縛るのとか下手くそなんだよ…。", NULL, "\"......I... I'm not good at tying knots...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101160", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101160", 256, TRUE); OutputLine(NULL, "多分、上手に縛れないぞ…。」", NULL, " I probably can't tie them up very well...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201422", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201422", 256, TRUE); OutputLine(NULL, "「あとでちゃんと縛れているか、全員のを調べる。", NULL, "\"I'll check one by one if you tied them up well enough.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201423", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201423", 256, TRUE); OutputLine(NULL, "緩い人はその場で『殺しちゃう』から、しっかり縛ってあげてね。」", NULL, " If I find the ropes loose, I'll kill the person, so you better tie them up really well.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101161", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101161", 256, TRUE); OutputLine(NULL, "「……………く………………。」", NULL, "\".........Ah.........\"", Line_Normal); ClearMessage(); @@ -447,22 +447,22 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201424", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201424", 256, TRUE); OutputLine(NULL, "「じゃあみんな、床にうつ伏せになってね。", NULL, "\"All of you, get on the floor.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201425", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201425", 256, TRUE); OutputLine(NULL, "圭一くんは後ろ手にどんどん縛っていって。", NULL, " Keiichi-kun, you can start tying their hands behind their backs.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201426", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201426", 256, TRUE); OutputLine(NULL, "……きっちり縛るんだよ。", NULL, " ...Tie them really tightly.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201427", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201427", 256, TRUE); OutputLine(NULL, "圭一くんは私の味方だもん。", NULL, " You're on my side, aren't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201428", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201428", 256, TRUE); OutputLine(NULL, "だからわざと緩くなんか縛ったりしない。", NULL, " You wouldn't tie them loosely on purpose,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201429", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201429", 256, TRUE); OutputLine(NULL, "ね?」", NULL, " would you?\"", Line_Normal); ClearMessage(); @@ -470,7 +470,7 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101162", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101162", 256, TRUE); OutputLine(NULL, "「………………………………ぅ…。」", NULL, "\"........................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -583,7 +583,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101163", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101163", 256, TRUE); OutputLine(NULL, "「……………………従おう。」", NULL, "\"...Let's do as Rena says.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -592,7 +592,7 @@ void main() ModDrawCharacter(1, 3, "portrait/normal/me1a_yowaki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300702", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300702", 256, TRUE); OutputLine(NULL, "「圭ちゃん……。」", NULL, "\"Kei-chan...\"", Line_Normal); ClearMessage(); @@ -636,13 +636,13 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/normal/renasen2_muhyokaku_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201430", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201430", 256, TRUE); OutputLine(NULL, "「圭一くんにはまだまだ手伝ってもらうことがたくさんあるの。", NULL, "\"Keiichi-kun, there are many things I want you to help me with.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201431", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201431", 256, TRUE); OutputLine(NULL, "だから早くして。", NULL, " So hurry up.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201432", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201432", 256, TRUE); OutputLine(NULL, "………あんまり時間が掛かると、何人かが死んでしまうかもしれない。」", NULL, " ...If you take too long, some of them might have to die.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -654,16 +654,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201433", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201433", 256, TRUE); OutputLine(NULL, "「大丈夫だよみんな。", NULL, "\"It's all right, everyone.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201434", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201434", 256, TRUE); OutputLine(NULL, "圭一くんがきっと助けてくれるから。", NULL, " Keiichi-kun will save you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201435", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201435", 256, TRUE); OutputLine(NULL, "だからきっと誰も殺されないよ。", NULL, " So nobody is going to die.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201436", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201436", 256, TRUE); OutputLine(NULL, "……あははははははははははははははははははははは。」", NULL, " ...Ahahahahahahahahahahahahahahahahahahahaha!\"", Line_Normal); ClearMessage(); @@ -914,7 +914,7 @@ void main() DrawScene( "background/gk1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101164", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101164", 256, TRUE); OutputLine(NULL, "「………縛ったぞ………。」", NULL, "\"...I'm done...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -944,16 +944,16 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201437", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201437", 256, TRUE); OutputLine(NULL, "「ありがとう、圭一くん。", NULL, "\"Thank you, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201438", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201438", 256, TRUE); OutputLine(NULL, "……圭一くんを疑りはしないけど、一応、全員を調べるね?", NULL, " ...I don't mean to doubt you, Keiichi-kun, but I'll make sure just in case.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201439", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201439", 256, TRUE); OutputLine(NULL, " 圭一くんは頭の上で手を組んで、うつ伏せに寝ててね。", NULL, " Please put your hands on your head and lie face-down on the floor.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201440", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201440", 256, TRUE); OutputLine(NULL, "……これは全員に言うけど、", NULL, " ......And I'm saying this to everybody.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -962,10 +962,10 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201441", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201441", 256, TRUE); OutputLine(NULL, "私の断りなく立ち上がったら殺すッ!!", NULL, "If you stand up without my permission, I'll kill you!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201442", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201442", 256, TRUE); OutputLine(NULL, " 本人も殺すし、見せしめでランダムにもう1人殺す!!", NULL, " I'll kill whoever stood up, and one more person randomly, to set an example!!", Line_Normal); ClearMessage(); @@ -974,26 +974,26 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201443", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201443", 256, TRUE); OutputLine(NULL, " ……ランダムじゃよくないね。", NULL, "...It's not nice to be chosen randomly, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201444", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201444", 256, TRUE); OutputLine(NULL, "じゃあこうしよう。", NULL, " Oh, there's a good idea.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201445", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201445", 256, TRUE); OutputLine(NULL, "言うことを聞かなかった子と、出席番号に10を加えた子を殺す、にしようかな?", NULL, " I'll kill the person who didn't listen to me, add 10 to his or her student number, and kill that person too. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201446", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201446", 256, TRUE); OutputLine(NULL, " 例えば……岡村くんが言うことを聞かなかったとする。", NULL, "For example... let's say Okamura-kun didn't listen to me.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201447", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201447", 256, TRUE); OutputLine(NULL, "そうすると、……出席番号11番。", NULL, " I'd kill him and Watanabe-kun", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201448", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201448", 256, TRUE); OutputLine(NULL, "渡辺くんが一緒に殺されちゃう。", NULL, " because his student number is 11.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201449", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201449", 256, TRUE); OutputLine(NULL, "わかる?!", NULL, " Get it?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1002,10 +1002,10 @@ void main() ModDrawCharacter(0, 2, "sprite/normal/renasen2_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201450", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201450", 256, TRUE); OutputLine(NULL, "常に2人死ぬのッ!!", NULL, "I'll always be killing two of you at the same time!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201451", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201451", 256, TRUE); OutputLine(NULL, " 刃向かっても自分の命1つじゃ責任が取れないってこと、よく胸に刻んでおくんだよッ!!!」", NULL, " You'd better remember that you involve another person's life besides your own when you attempt to stand against me!!!\"", Line_Normal); ClearMessage(); @@ -1042,16 +1042,16 @@ void main() DrawScene( "background/gk1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201452", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201452", 256, TRUE); OutputLine(NULL, "「……うん、全員ちゃんと縛れてるね。", NULL, "\"...Okay. Everybody is tied up nice and tight.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201453", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201453", 256, TRUE); OutputLine(NULL, "…圭一くん、縛るの下手くそって言ってたけど、結構うまいよ。", NULL, " ...You said you aren't good at tying knots, but you did very well, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201454", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201454", 256, TRUE); OutputLine(NULL, "自信持っていいよ。", NULL, " You should be proud of yourself.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201455", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201455", 256, TRUE); OutputLine(NULL, "じゃあ、圭一くんは立って。」", NULL, " Well, you can stand up now.\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_025.txt b/Update/_tsum_025.txt index 7b64bd4..a5d3051 100644 --- a/Update/_tsum_025.txt +++ b/Update/_tsum_025.txt @@ -1,33 +1,33 @@ void main() { - PlayBGM( 0, "pros", 120, 0 ); + PlayBGM( 0, "pros", 56, 0 ); DrawSceneWithMask( "background/kuruma1", "maskup", 1, 0, 300 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1001", 256, TRUE); OutputLine(NULL, "「興宮PSより全車へ。", NULL, "\"Okinomiya PS to all vehicles.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1002", 256, TRUE); OutputLine(NULL, "興宮PSより全車へ。", NULL, " Okinomiya PS to all vehicles.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1003", 256, TRUE); OutputLine(NULL, "雛見沢営林署にて篭城事件発生。", NULL, " A hostage situation has broken out at the Hinamizawa forestry service building.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1004", 256, TRUE); OutputLine(NULL, "人質多数。", NULL, " There are reportedly multiple hostages. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/vtp_okeijia_1005", 256, TRUE); OutputLine(NULL, "全車は至急、雛見沢営林署へ向かわれたし。」", NULL, "All vehicles are to head to the forestry service building immediately.\"", Line_Normal); ClearMessage(); DrawScene( "background/sora", 1000 ); - PlayBGM( 1, "semi", 120, 0 ); - PlayBGM( 2, "suzume", 120, 0 ); + PlayBGM( 1, "semi", 56, 0 ); + PlayBGM( 2, "suzume", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -40,36 +40,36 @@ void main() FadeOutBGM( 2, 400, FALSE ); ModDrawCharacter(1, 19, "sprite/sunset/kuma_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/g1_01", 400 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); ModDrawCharacterWithFiltering(2, 11, "sprite/sunset/oisi1_3_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700308", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700308", 256, TRUE); OutputLine(NULL, "「熊ちゃん!!", NULL, "\"Kuma-chan!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700309", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700309", 256, TRUE); OutputLine(NULL, " 遅れて申し訳ない!", NULL, " Sorry I'm late!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700310", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700310", 256, TRUE); OutputLine(NULL, " 状況は?!」", NULL, " What's going on?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100071", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100071", 256, TRUE); OutputLine(NULL, "「ご苦労さまっす!", NULL, "\"Hello, sir!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100072", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100072", 256, TRUE); OutputLine(NULL, " 本日午後1時頃、雛見沢営林署内の雛見沢分校区画にて教室占拠が発生しました。", NULL, " Today around one PM, the Hinamizawa branch school's classroom was taken over.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100073", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100073", 256, TRUE); OutputLine(NULL, "当時、教室にいた生徒25名全員が、拘束されている模様。", NULL, " All twenty-five students have been taken hostage. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100074", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100074", 256, TRUE); OutputLine(NULL, "犯人側の第一要求は、営林署敷地内への一切の立ち入りの禁止と、当方へのホットラインの確保です。」", NULL, "The suspect's initial demands were to prohibit all entry to the branch school's property and to secure a hotline to us.\"", Line_Normal); ClearMessage(); @@ -78,19 +78,19 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700311", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700311", 256, TRUE); OutputLine(NULL, "「……ってことは、初めっから警察と交渉する気ってことですか。", NULL, "\"...So they're willing to negotiate with us from the start?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700312", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700312", 256, TRUE); OutputLine(NULL, "…どういうつもりだ…。」", NULL, " What's going on?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100075", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100075", 256, TRUE); OutputLine(NULL, "「…………あと、犯人は交渉人に大石さんを指名してます。", NULL, "\"Also, the suspect is asking for you, Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100076", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100076", 256, TRUE); OutputLine(NULL, "犯人は、竜宮礼奈。」", NULL, " It's Reina Ryuugu.\"", Line_Normal); ClearMessage(); @@ -99,7 +99,7 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700313", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700313", 256, TRUE); OutputLine(NULL, "「竜宮さんが…?!", NULL, "\"Ryuugu-san?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -108,13 +108,13 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700314", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700314", 256, TRUE); OutputLine(NULL, "……………わかりました。", NULL, "............Very well.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700315", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700315", 256, TRUE); OutputLine(NULL, "いいですよぅ、こうなりゃ腐れ縁です。", NULL, " We seem to be inseparable, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700316", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700316", 256, TRUE); OutputLine(NULL, "とことんお付き合いさせてもらいましょ。」", NULL, " I'll be dealing with her until the end.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -125,10 +125,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100077", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100077", 256, TRUE); OutputLine(NULL, "「竜宮礼奈以外に犯人がいるかは不明です。", NULL, "\"We don't know if she has any accomplices.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100078", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100078", 256, TRUE); OutputLine(NULL, "カーテンが閉められているので、状況も一切確認できていません。」", NULL, " The curtains are closed, so we can't confirm the situation.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -137,19 +137,19 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700317", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700317", 256, TRUE); OutputLine(NULL, "「通報者に占拠時の様子は聞いてませんか。」", NULL, "\"Have you asked whoever told us about this?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100079", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100079", 256, TRUE); OutputLine(NULL, "「いえ、竜宮礼奈からの直接の犯行声明でした。", NULL, "\"No, Reina Ryuugu declared it herself.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100080", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100080", 256, TRUE); OutputLine(NULL, "よって内部の状況は一切不明。", NULL, " Therefore, we don't know what's going on inside.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100081", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100081", 256, TRUE); OutputLine(NULL, "担任は犯行直前に、竜宮礼奈の電話呼び出しを受け、遠方に呼び出された間の犯行でした。」", NULL, " Their teacher received a call from Reina Ryuugu, as she left the classroom before the incident took place.\"", Line_Normal); ClearMessage(); @@ -158,22 +158,22 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_5_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700318", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700318", 256, TRUE); OutputLine(NULL, "「…計画的ですねぇ。", NULL, "\"This has been well planned, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700319", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700319", 256, TRUE); OutputLine(NULL, "営林署側の人間は人質には?」", NULL, " Has anyone from the forestry service been taken hostage?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100082", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100082", 256, TRUE); OutputLine(NULL, "「今日は営林署職員は不在でした。", NULL, "\"Nobody from the service was there today.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100083", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100083", 256, TRUE); OutputLine(NULL, "よって、生徒25名のみ。", NULL, " All twenty-five hostages are students.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100084", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100084", 256, TRUE); OutputLine(NULL, "生徒数は担任が出席簿で確認した人数です。」", NULL, " That number matches with the attendance the teacher took this morning.\"", Line_Normal); ClearMessage(); @@ -182,19 +182,19 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700320", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700320", 256, TRUE); OutputLine(NULL, "「それプラス犯人ってわけか。", NULL, "\"Plus the suspect, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321", 256, TRUE); OutputLine(NULL, "竜宮礼奈以外に犯人らしき人影は?」", NULL, " Have you seen anyone else suspicious other than Reina Ryuugu?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100085", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100085", 256, TRUE); OutputLine(NULL, "「いえ、何度かカーテンから覗く人影がありましたが、いずれも竜宮礼奈本人でした。", NULL, "\"No. We've seen someone peeking out from behind the curtain, but it was the suspect herself.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100086", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100086", 256, TRUE); OutputLine(NULL, "……ですが規模他を考えて、おそらく最低でも、もう1〜2人はいると予想されます。」", NULL, " We're guessing there must be at least one or two more of them, though.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -203,10 +203,10 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_5_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700322", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700322", 256, TRUE); OutputLine(NULL, "「………………いやぁ。", NULL, "\".........Well......", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700323", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700323", 256, TRUE); OutputLine(NULL, "…………単独犯かもしれませんよ。」", NULL, " maybe she really is doing it by herself.\"", Line_Normal); ClearMessage(); @@ -246,7 +246,7 @@ void main() DrawSceneWithMask( "background/gr1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100087", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100087", 256, TRUE); OutputLine(NULL, "「大石さん、校長と担任です!」", NULL, "\"Ooishi-san, the principal and the teacher are here!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -256,19 +256,19 @@ void main() ModDrawCharacterWithFiltering(0, 22, "sprite/sunset/tie_3_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321_1", 256, TRUE); OutputLine(NULL, "「あぁどうもどうも知恵先生…!!", NULL, "\"Hello, Chie-sensei!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshot( 0, FALSE, 0, 0, 0, 0, 200, TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321_2", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700321_2", 256, TRUE); OutputLine(NULL, "だ、大丈夫ですか…。」", NULL, "Are you okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -279,13 +279,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400072", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400072", 256, TRUE); OutputLine(NULL, "「……レナちゃんはとても真面目ないい子なんです…!", NULL, "\"Rena-chan is a good girl...!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400073", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400073", 256, TRUE); OutputLine(NULL, " こんなことをするなんて…何かの間違いに決まっています…!", NULL, " For her to do something like this, there must be some mistake...!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400074", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400074", 256, TRUE); OutputLine(NULL, " うううぅぅぅぅ!」", NULL, " Oooh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -294,10 +294,10 @@ void main() ModDrawCharacterWithFiltering(2, 11, "sprite/sunset/oisi1_1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700324", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700324", 256, TRUE); OutputLine(NULL, "「マニュアル通りなら、最近の竜宮さんの状況についてお聞きするところなんですがね。", NULL, "\"If I were to do this by the book, I would ask you about Ryuugu-san's recent behavior.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700325", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700325", 256, TRUE); OutputLine(NULL, "……多分、竜宮さんに限っては、先生より私の方が詳しいように思います。", NULL, " But when it comes to Ryuugu-san, I probably know better than you do...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -306,10 +306,10 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700326", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700326", 256, TRUE); OutputLine(NULL, "まぁ、気を落とされずに。", NULL, "Please, don't worry.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700327", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700327", 256, TRUE); OutputLine(NULL, " 何とか穏便に解決しますからご安心を…。」", NULL, " I'll take care of this as peacefully as possible...\"", Line_Normal); ClearMessage(); @@ -330,13 +330,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("校長", NULL, "Principal", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200020", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200020", 256, TRUE); OutputLine(NULL, "「大石殿、よろしくお頼みしますぞ。", NULL, "\"Mr. Ooishi, please...", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200021", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200021", 256, TRUE); OutputLine(NULL, "……もしできるなら、人質の交換を申し出たい。", NULL, " If possible, I would like to request to be a hostage myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/173200022", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/173200022", 256, TRUE); OutputLine(NULL, "ぜひ私と子どもたちを交換していただきたい!」", NULL, " I will take the place of the children.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -345,19 +345,19 @@ void main() ModDrawCharacterWithFiltering(1, 22, "sprite/sunset/tie_3_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400075", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400075", 256, TRUE); OutputLine(NULL, "「校長先生、それは私がやります!!", NULL, "\"Let me do that instead!!", Line_WaitForInput); - ModPlayVoiceLS(4, 22, "ps3/s09/22/171400076", 128, TRUE); + ModPlayVoiceLS(4, 22, "ps3/s09/22/171400076", 256, TRUE); OutputLine(NULL, " 私が悪いんです、ああああぁぁあぁぁぁぁ…!!」", NULL, " It's all my fault, ahhhhhhhhhhh!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700328", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700328", 256, TRUE); OutputLine(NULL, "「先生方、どうかご自分を責められないでください。", NULL, "\"Please, don't blame yourselves.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700329", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700329", 256, TRUE); OutputLine(NULL, "…先生方には校内の状況についていろいろとお聞きしたいことがありますので、ご協力をお願いいたします。", NULL, " I have things I want to ask you, so I'd appreciate it if you cooperated.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -366,10 +366,10 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700330", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700330", 256, TRUE); OutputLine(NULL, "盆地くん!", NULL, "Bonchi-kun!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700331", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700331", 256, TRUE); OutputLine(NULL, " 図面の方で話を聞いてあげてください。」", NULL, " Please show them the blueprints.\"", Line_Normal); ClearMessage(); @@ -379,10 +379,10 @@ void main() ModDrawCharacterWithFiltering(1, 19, "sprite/sunset/kuma_def_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100088", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100088", 256, TRUE); OutputLine(NULL, "「失礼します!", NULL, "\"Excuse me, sir!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100089", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100089", 256, TRUE); OutputLine(NULL, " 1号車の無線に高杉課長です!」", NULL, " Section Chief Takasugi is on the radio!\"", Line_Normal); ClearMessage(); @@ -392,76 +392,76 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700332", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700332", 256, TRUE); OutputLine(NULL, "「はいはいもしもし、……大石です。」", NULL, "\"Hello, this is Ooishi.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17003", 256, TRUE); OutputLine(NULL, "「大石さん、ご苦労さん!", NULL, "\"Ooishi-san, how goes things?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17004", 256, TRUE); OutputLine(NULL, " 状況の大体は熊谷くんに聞いたよ。", NULL, " Kumagai-kun informed me of the situation.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17005", 256, TRUE); OutputLine(NULL, "犯人は未成年だそうだね?", NULL, " The suspect is underage, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17006", 256, TRUE); OutputLine(NULL, " マスコミ規制の方を厳重に頼むよ!」", NULL, " Please keep strict control of the press!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700333", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700333", 256, TRUE); OutputLine(NULL, "「わかってます。", NULL, "\"I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700334", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700334", 256, TRUE); OutputLine(NULL, "……あと、犯人側が私を交渉人に指定してきてるようですが、問題ありませんかね。」", NULL, " Also, the suspect is requesting me as a negotiator. Is that okay with you?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17007", 256, TRUE); OutputLine(NULL, "「……竜宮礼奈の件は、先日の寄生虫の話以来、よく知っている。", NULL, "\"You've known Reina Ryuugu since the parasite incident from the other day.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17008", 256, TRUE); OutputLine(NULL, "その流れなら、犯人は君のことをまだ味方だと思ってくれているんだと思う。", NULL, " I bet she still thinks you're her ally.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17009", 256, TRUE); OutputLine(NULL, "大石くん以外には務まらない!", NULL, " Only you can do the job!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/taka17010", 256, TRUE); OutputLine(NULL, " くれぐれもよろしく頼むよ!」", NULL, " Good luck!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700335", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700335", 256, TRUE); OutputLine(NULL, "「本当はすっごく嫌なんですがね、…ちょっと今回は色々とお騒がせした責任を感じてますので、罪滅ぼしにひとつ、お引き受けさせていただきます。」", NULL, "\"I really don't want to... but since I caused so much trouble, I guess I'll have to do this to make up for it...\"", GetGlobalFlag(GLinemodeSp)); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100090", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100090", 256, TRUE); OutputLine(NULL, "「大石さん……!", NULL, "\"Ooishi-san...!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100091", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100091", 256, TRUE); OutputLine(NULL, " 車載電話に、………犯人です、竜宮礼奈です……!」", NULL, " Reina Ryuugu's on the car phone!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700336", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700336", 256, TRUE); OutputLine(NULL, "「…さっそくご指名の電話が来ました。", NULL, "\"That was faster than expected.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700337", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700337", 256, TRUE); OutputLine(NULL, "さっそく出ることにします。", NULL, " I'll go get it.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700338", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700338", 256, TRUE); OutputLine(NULL, "………………ありがとう。", NULL, " .........Thank you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700339", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700339", 256, TRUE); OutputLine(NULL, "……………ハイもしもし、大石です。」", NULL, " ......Hello, this is Ooishi.\"", Line_Normal); ClearMessage(); @@ -472,37 +472,37 @@ void main() SetColorOfMessage( TRUE, 0xff, 0x00, 0x00 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201456", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201456", 256, TRUE); OutputLine(NULL, "「大石さんですか?", NULL, "\"Ooishi-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201457", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201457", 256, TRUE); OutputLine(NULL, " どうも竜宮です。」", NULL, " This is Ryuugu.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700340", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700340", 256, TRUE); OutputLine(NULL, "「……どうもどうも。", NULL, "\"Hello,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700341", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700341", 256, TRUE); OutputLine(NULL, "大石です。」", NULL, " this is Ooishi.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201458", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201458", 256, TRUE); OutputLine(NULL, "「車載電話って電波とかが悪いんですか?", NULL, "\"Is the signal weak on your car phone?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201459", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201459", 256, TRUE); OutputLine(NULL, " たまにちょっと聞こえにくくなりますね。」", NULL, " It's kind of hard to hear...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700342", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700342", 256, TRUE); OutputLine(NULL, "「なっはっは…。", NULL, "\"Na ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700343", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700343", 256, TRUE); OutputLine(NULL, "私と同じでね、定年間近なんですよきっと。」", NULL, " Just like me, it's getting old.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -526,34 +526,34 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201460", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201460", 256, TRUE); OutputLine(NULL, "「では本題に入りますね。", NULL, "\"Let's get down to business.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201461", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201461", 256, TRUE); OutputLine(NULL, "まず最初に、あなたが交渉人たる資格があるか確認します。」", NULL, " I'll check to see if you're qualified to negotiate for me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700344", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700344", 256, TRUE); OutputLine(NULL, "「……自信ないなぁ。", NULL, "\"Okay...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700345", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700345", 256, TRUE); OutputLine(NULL, "おうかがいします。」", NULL, " Shoot.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201462", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201462", 256, TRUE); OutputLine(NULL, "「大石さんは、…私の味方ですよね?」", NULL, "\"You are... my ally, aren't you, Ooishi-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700346", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700346", 256, TRUE); OutputLine(NULL, "「当然じゃないですか。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700347", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700347", 256, TRUE); OutputLine(NULL, "あなたと私で園崎家の陰謀を暴こうじゃないですか…!」", NULL, " Let's expose the conspiracy of the Sonozaki family together, you and me!\"", Line_Normal); ClearMessage(); @@ -589,10 +589,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201463", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201463", 256, TRUE); OutputLine(NULL, "「圭一くんも一時期は、私が言ってることを信じてくれなかったんだよね?", NULL, "\"You didn't believe me for a while either, did you, Keiichi-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201464", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201464", 256, TRUE); OutputLine(NULL, " でも、今は信じるでしょ?」", NULL, " But you do now, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -606,7 +606,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201465", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201465", 256, TRUE); OutputLine(NULL, "「今はもう、私の仲間で味方だもんね…?」", NULL, "\"We're comrades now, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -615,7 +615,7 @@ void main() ModDrawCharacterWithFiltering(1, 1, "portrait/sunset/kei1_komaru_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101165", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101165", 256, TRUE); OutputLine(NULL, "「……あぁ、……そうだ…。」", NULL, "\"Yeah... that's right.\"", Line_Normal); ClearMessage(); @@ -642,79 +642,79 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700348", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700348", 256, TRUE); OutputLine(NULL, "「前原さんも、竜宮さんの味方なんですね。", NULL, "\"Maebara-san is your ally too, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700349", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700349", 256, TRUE); OutputLine(NULL, "心強いことです。", NULL, " That's nice.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700350", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700350", 256, TRUE); OutputLine(NULL, "……でも、あなたも一時期、前原さんを少し疑われていたじゃないですか。」", NULL, " But weren't you suspicious of Maebara-san for a while?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201466", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201466", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yep.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201467", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201467", 256, TRUE); OutputLine(NULL, "モデルガンの事件を聞いて、何て人だろうって思った。", NULL, " When I heard about the BB gun incident, I couldn't believe it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201468", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201468", 256, TRUE); OutputLine(NULL, "……でも、過去の事件で今を見損なっちゃいけない。", NULL, " ...But we can't let the past fool us.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201469", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201469", 256, TRUE); OutputLine(NULL, "それらを踏み台にして、私たちはより良い理想の自分になれるように、成長していかなくちゃならないんだから。」", NULL, " We have to learn from the past in order to grow.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700351", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700351", 256, TRUE); OutputLine(NULL, "「なっはっはっは…。", NULL, "\"Na ha ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700352", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700352", 256, TRUE); OutputLine(NULL, "とてもいいことを言いますね。", NULL, " That's very good.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700353", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700353", 256, TRUE); OutputLine(NULL, "まさにその通りです。」", NULL, " You're absolutely right about that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201470", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201470", 256, TRUE); OutputLine(NULL, "「だから私たちは許しあったの。", NULL, "\"That was why we forgave each other.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201471", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201471", 256, TRUE); OutputLine(NULL, "だから圭一くんのことを私はもう疑わない。", NULL, " So I don't doubt Keiichi-kun anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201472", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201472", 256, TRUE); OutputLine(NULL, "圭一くんは仲間。」", NULL, " Keiichi-kun is my comrade.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700354", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700354", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700355", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700355", 256, TRUE); OutputLine(NULL, "ならばそれは、私にとっても圭一くんは仲間ということですね。", NULL, " Therefore, Keiichi-kun is my ally too, isn't he?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700356", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700356", 256, TRUE); OutputLine(NULL, "圭一くんに、私がよろしくと言っていると伝えてください。」", NULL, " Please say hello to him for me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201473", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201473", 256, TRUE); OutputLine(NULL, "「うん、あとで言っておきますね。」", NULL, "\"Sure, I will.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700357", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700357", 256, TRUE); OutputLine(NULL, "「…圭一くんにも、新しい仲間としてご挨拶がしたいです。", NULL, "\"Actually, I'd like to say hello to him myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700358", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700358", 256, TRUE); OutputLine(NULL, "受話器に出てもらうことはできますか?」", NULL, " Can he come to the phone?\"", Line_Normal); ClearMessage(); @@ -735,13 +735,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201474", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201474", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201475", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201475", 256, TRUE); OutputLine(NULL, "いいよ。", NULL, " Here he is.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201476", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201476", 256, TRUE); OutputLine(NULL, "……………圭一くん、大石さんから電話だよ。」", NULL, " ......Keiichi-kun, Ooishi-san wants to talk to you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -754,10 +754,10 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101166", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101166", 256, TRUE); OutputLine(NULL, "「…………もしもし。", NULL, "\"Hello......", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101167", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101167", 256, TRUE); OutputLine(NULL, "……前原です。」", NULL, " This is Maebara.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -773,55 +773,55 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700359", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700359", 256, TRUE); OutputLine(NULL, "「どうもどうも前原さん。", NULL, "\"Hello, Maebara-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700360", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700360", 256, TRUE); OutputLine(NULL, "興宮署の大石です。", NULL, " This is Ooishi from the Okinomiya police station.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700361", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700361", 256, TRUE); OutputLine(NULL, "この度はお世話になります。", NULL, " Thank you for coming to the phone.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700362", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700362", 256, TRUE); OutputLine(NULL, "お互いがんばりましょう。」", NULL, " Let's do this together.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101168", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101168", 256, TRUE); OutputLine(NULL, "「……はい。", NULL, "\"Yes...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101169", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101169", 256, TRUE); OutputLine(NULL, "……よろしくお願いします。」", NULL, " Let's do this together.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700363", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700363", 256, TRUE); OutputLine(NULL, "「竜宮さんは今何をしてますか?」", NULL, "\"What is Ryuugu-san doing right now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101170", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101170", 256, TRUE); OutputLine(NULL, "「………教室の中を歩いてますよ。」", NULL, "\"......She's walking around the classroom.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700364", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700364", 256, TRUE); OutputLine(NULL, "「前原さん。", NULL, "\"Maebara-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700365", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700365", 256, TRUE); OutputLine(NULL, "イエスなら『ハイ』、ノーなら『えぇ』と相槌を打ってください。", NULL, " please say 'Yes' if your answer is yes and 'Yeah' if your answer is no.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700366", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700366", 256, TRUE); OutputLine(NULL, "……………あなたは竜宮さんが何を要求しようとしているか知っていますか?」", NULL, " ............Do you know what Ryuugu-san wants?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101171", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101171", 256, TRUE); OutputLine(NULL, "「……『えぇ』。」", NULL, "\"...Yeah.\"", Line_Normal); ClearMessage(); @@ -853,22 +853,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700367", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700367", 256, TRUE); OutputLine(NULL, "「単刀直入にお聞きします。", NULL, "\"I'll ask you directly.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700368", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700368", 256, TRUE); OutputLine(NULL, "あなたは竜宮レナの味方?", NULL, " Are you Rena Ryuugu's ally?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700369", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700369", 256, TRUE); OutputLine(NULL, " いえいえ、質問を変えます。", NULL, " No, let me change my question.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700370", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700370", 256, TRUE); OutputLine(NULL, "あなたは竜宮レナに脅迫されて従っているふりをしている…?」", NULL, " Are you being threatened by Rena Ryuugu?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101172", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101172", 256, TRUE); OutputLine(NULL, "「『ハイ』」", NULL, "\"Yes.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -884,13 +884,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700371", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700371", 256, TRUE); OutputLine(NULL, "「犯人は竜宮レナの1人だけ?」", NULL, "\"Is Rena Ryuugu the only suspect?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101173", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101173", 256, TRUE); OutputLine(NULL, "「『ハイ』」", NULL, "\"Yes.\"", Line_Normal); ClearMessage(); @@ -926,32 +926,32 @@ void main() DrawSceneWithMask( "background/kuruma2_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201477", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201477", 256, TRUE); OutputLine(NULL, "「ね?", NULL, "\"See?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201478", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201478", 256, TRUE); OutputLine(NULL, " 圭一くんは味方でしょう?」", NULL, " Keiichi-kun is my ally, isn't he?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700372", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700372", 256, TRUE); OutputLine(NULL, "「えぇ、そうでした。", NULL, "\"Yes, you were right.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700373", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700373", 256, TRUE); OutputLine(NULL, "とても頼もしいですよ。」", NULL, " That's very promising.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201479", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201479", 256, TRUE); OutputLine(NULL, "「で、今度は大石さんが話してくれる番。", NULL, "\"Okay, now it's your turn to talk, Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201480", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201480", 256, TRUE); OutputLine(NULL, "……前の電話で約束した、園崎家関係への一斉捜査はどうですか?", NULL, " How are the simultaneous raids on the Sonozaki family going? Remember? You promised me when we talked on the phone before. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201481", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201481", 256, TRUE); OutputLine(NULL, " 秘密の研究施設は発見できましたか?」", NULL, "Have you found the secret research facility yet?\"", Line_Normal); ClearMessage(); @@ -975,51 +975,51 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700374", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700374", 256, TRUE); OutputLine(NULL, "「……今ですね、県警の暴対と公安部で一斉捜査作戦を準備中なんです。", NULL, "\"We're trying to come up with a plan for the simultaneous raids as we speak. We're talking to the prefectural police as well as the Public Safety Division. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700375", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700375", 256, TRUE); OutputLine(NULL, "何しろ、市内全域を一斉にやりますからねぇ、調整に多少の時間が、」", NULL, "We're talking about the entire city, so we need a little more time to prepare for it...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201482", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201482", 256, TRUE); OutputLine(NULL, "「遅すぎるッ!!!", NULL, "\"You're taking too long!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201483", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201483", 256, TRUE); OutputLine(NULL, " 大石さん、私たちは今、鹿骨市が置かれている緊急的危機について、よく理解し合っているんじゃなかったでしたっけ?!", NULL, " Ooishi-san, don't you realize what kind of emergency situation Shishibone City is in right now?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201484", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201484", 256, TRUE); OutputLine(NULL, " 何をのんびりとしたことを!!", NULL, " What are you doing?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201485", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201485", 256, TRUE); OutputLine(NULL, " ……大石さん、本当に私の話を信じてくれているんですよね?!", NULL, " Ooishi-san...... you do believe me, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201486", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201486", 256, TRUE); OutputLine(NULL, " 私の味方なんですよね?!", NULL, " You're my ally, right? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201487", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201487", 256, TRUE); OutputLine(NULL, " 味方ですよねッ?!", NULL, "Right?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201488", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201488", 256, TRUE); OutputLine(NULL, " 答えてください!!!」", NULL, " Please answer me!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700376", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700376", 256, TRUE); OutputLine(NULL, "「も、もちろんですとも…!", NULL, "\"O-Of course, I am!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700377", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700377", 256, TRUE); OutputLine(NULL, " ですが警察組織ってやつは簡単じゃないんです。", NULL, " But the police department is a little more complicated than you think...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700378", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700378", 256, TRUE); OutputLine(NULL, "私も最大限、努力をしてるんですよ、えぇ本当です!", NULL, " I'm doing my best, I really am!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700379", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700379", 256, TRUE); OutputLine(NULL, " ……ただですね、", NULL, " The thing is", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1039,26 +1039,26 @@ void main() SetColorOfMessage( TRUE, 0xff, 0x00, 0x00 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201489", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201489", 256, TRUE); OutputLine(NULL, "「大石さん。", NULL, "\"Ooishi-san...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201490", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201490", 256, TRUE); OutputLine(NULL, "私、やつらにどこかで毒を盛られました。", NULL, " They poisoned me recently.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201491", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201491", 256, TRUE); OutputLine(NULL, "富竹さんにあの異常な死に方を強いた、原始の力を持った寄生虫!", NULL, " With the parasites that killed Tomitake-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201492", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201492", 256, TRUE); OutputLine(NULL, " あれをどこかで盛られたんです。", NULL, " They poisoned me with them.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201493", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201493", 256, TRUE); OutputLine(NULL, "昨日から痒くて痒くて仕方がない…。", NULL, " I've been itching like crazy since yesterday.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201494", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201494", 256, TRUE); OutputLine(NULL, "もう私、首を掻き毟り過ぎて血塗れなんです。", NULL, " I'm all bloody from scratching at my throat. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201495", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201495", 256, TRUE); OutputLine(NULL, "……いつ錯乱して、喉を掻き破ってしまうかもわからないというのに大石さんは何をもたもたとッ!!!」", NULL, "I might claw out my throat and die at any moment, and you're telling me you're still 'preparing'?\"", Line_Normal); ClearMessage(); @@ -1082,10 +1082,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700380", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700380", 256, TRUE); OutputLine(NULL, "「申し訳ないです、これでも頑張っているんです…。", NULL, "\"I'm sorry, I really am doing my best...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700381", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700381", 256, TRUE); OutputLine(NULL, "ただですね、……みんな言うんですよ、", NULL, " But... everybody asks me", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1101,10 +1101,10 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201496", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201496", 256, TRUE); OutputLine(NULL, "「証拠?", NULL, "\"Proof?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201497", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201497", 256, TRUE); OutputLine(NULL, " 証拠があればすぐに動いてくれるんですか?」", NULL, " Do you need proof?\"", Line_Normal); ClearMessage(); @@ -1132,7 +1132,7 @@ void main() NULL, " But...... I didn't have much longer to live...", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 多分、明日の朝日を迎えることもないに違いない。", @@ -1157,22 +1157,22 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201498", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201498", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"Okay.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201499", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201499", 256, TRUE); OutputLine(NULL, "三四さんのスクラップ帖をお渡しします。", NULL, " I'll give you Miyo-san's scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201500", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201500", 256, TRUE); OutputLine(NULL, "それでどうか、他の警察の人たちを一刻も早く説得してください!」", NULL, " Please use them to convince the other policemen!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700382", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700382", 256, TRUE); OutputLine(NULL, "「あぁあぁ助かります…!", NULL, "\"Ah, that should help!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700383", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700383", 256, TRUE); OutputLine(NULL, " そのスクラップ帖をぜひ!」", NULL, " Please do give me the scrapbooks!\"", Line_Normal); ClearMessage(); @@ -1188,55 +1188,55 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201501", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201501", 256, TRUE); OutputLine(NULL, "「これは私たちの切り札です。", NULL, "\"This is our last resort.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201502", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201502", 256, TRUE); OutputLine(NULL, "…大石さん、くれぐれも、…いや!", NULL, " ...Ooishi-san, do your best... No!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201503", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201503", 256, TRUE); OutputLine(NULL, " 絶対によろしくお願いします!!」", NULL, " You must take care of it, please!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700384", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700384", 256, TRUE); OutputLine(NULL, "「わかりました。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700385", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700385", 256, TRUE); OutputLine(NULL, "信頼してください。", NULL, " Trust me.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700386", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700386", 256, TRUE); OutputLine(NULL, "必ずややつらの陰謀を暴いて見せます!」", NULL, " I'll expose their conspiracy!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201504", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201504", 256, TRUE); OutputLine(NULL, "「……でも、まぁ多分、警察も組織だからそうなんだろうなぁとは思ってたんです。", NULL, "\"I knew the police would take too long to get things moving... They're an organization, after all.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201505", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201505", 256, TRUE); OutputLine(NULL, "だから、ちょっと強引なやり方だけど、こんな形を取らせてもらったんです。", NULL, " That's why I'm doing this, to make them understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201506", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201506", 256, TRUE); OutputLine(NULL, "大石さんは私に要求されて、仕方なくやっているという言い訳ができるはず。", NULL, " You have an excuse now.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201507", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201507", 256, TRUE); OutputLine(NULL, "何とかこのチャンスを有効に活かしてください!」", NULL, " Please use this chance wisely.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700387", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700387", 256, TRUE); OutputLine(NULL, "「あ、…ありがとうございます!", NULL, "\"Th...Thank you!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700388", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700388", 256, TRUE); OutputLine(NULL, " 必ずやあなたの期待に添えるよう努力します。", NULL, " You can count on me.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700389", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700389", 256, TRUE); OutputLine(NULL, "……ではどうしましょう?", NULL, " So how should we do this?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700390", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700390", 256, TRUE); OutputLine(NULL, " 私が受け取りに参りましょうか?」", NULL, " Do you want me to come get it?\"", Line_Normal); ClearMessage(); @@ -1271,122 +1271,122 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201508", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201508", 256, TRUE); OutputLine(NULL, "「さすがに私がこの場を離れるわけには行かないので、代わりに圭一くんに持って行かせます。」", NULL, "\"I can't really leave the classroom, so I'll have Keiichi-kun deliver them to you.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700391", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700391", 256, TRUE); OutputLine(NULL, "「その方がいいかもしれません。", NULL, "\"Maybe that's better.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700392", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700392", 256, TRUE); OutputLine(NULL, "……やはりあなたが学校の外へ出れば、もしやということもあるかもしれませんので。」", NULL, " If you left the building, something might happen.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201509", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201509", 256, TRUE); OutputLine(NULL, "「……もしやって…?」", NULL, "\"......What do you mean?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700393", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700393", 256, TRUE); OutputLine(NULL, "「いえ、……この騒ぎをもう園崎家も嗅ぎ付けているでしょう。", NULL, "\"Well... I'm sure the Sonozaki family already knows about what's going on here.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700394", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700394", 256, TRUE); OutputLine(NULL, "あなたがこういう手に打って出るとは思わなかったでしょうから、強引な手で口封じをしてくる可能性があります。」", NULL, " I'm sure they didn't expect you to do something like this, so they might come to shut you up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201510", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201510", 256, TRUE); OutputLine(NULL, "「口封じ?!", NULL, "\"To shut me up?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201511", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201511", 256, TRUE); OutputLine(NULL, " それって?!」", NULL, " Do you mean...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700395", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700395", 256, TRUE); OutputLine(NULL, "「狙撃です。", NULL, "\"By shooting you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700396", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700396", 256, TRUE); OutputLine(NULL, "園崎家のヒットマンは、多分、あなたがこれ以上騒ぎを大きくする前に狙撃しようと企むでしょう。", NULL, " A hitman from the Sonozaki family may try to put a stop to this by sniping you.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700397", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700397", 256, TRUE); OutputLine(NULL, "だからあなたは表に出ない方がいい!", NULL, " That's why you shouldn't come outside!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700398", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700398", 256, TRUE); OutputLine(NULL, " 窓にも近付かないでください。", NULL, " Don't even go near the windows. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700399", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700399", 256, TRUE); OutputLine(NULL, "さっきから何度か顔を出しているようですが、あれは危ない。", NULL, "I saw you peeking out a window, but you shouldn't do that.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700400", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700400", 256, TRUE); OutputLine(NULL, "そこを撃たれてしまいますよ…。」", NULL, " They may fire at any time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201512", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201512", 256, TRUE); OutputLine(NULL, "「ちょ、ちょっと!", NULL, "\"W-Wait a minute!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201513", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201513", 256, TRUE); OutputLine(NULL, " 周りには警察がいるんでしょう?!", NULL, " Aren't there policemen around?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201514", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201514", 256, TRUE); OutputLine(NULL, " そんなの未然に防げないんですか!」", NULL, " Can't you stop that from happening?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700401", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700401", 256, TRUE); OutputLine(NULL, "「防げるなら防ぎます。", NULL, "\"We would if we could.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700402", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700402", 256, TRUE); OutputLine(NULL, "ですがね、周りの視界が良過ぎます。", NULL, " But it's so open around here.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700403", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700403", 256, TRUE); OutputLine(NULL, "訓練を受けた者なら400mくらいはやすやすと狙撃するそうです。", NULL, " A well-trained sniper can easily shoot as far as four hundred meters. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700404", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700404", 256, TRUE); OutputLine(NULL, "増してや、あなたもご存知の通り、園崎家の特攻隊は軍事訓練を受け、中でも暗殺技術に関しては特に習得しています。", NULL, "As you know, attack units from the Sonozaki family have gone through military training, and they specialize in assassination techniques.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700405", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700405", 256, TRUE); OutputLine(NULL, "やつらを侮らないでください。", NULL, " Don't underestimate them. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700406", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700406", 256, TRUE); OutputLine(NULL, "……園崎家の陰謀を暴くには、あなたの力がまだまだ必要なんです!」", NULL, "I need you to help me expose the conspiracy of the Sonozaki family!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201515", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201515", 256, TRUE); OutputLine(NULL, "「……………わかりました。", NULL, "\".........I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201516", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201516", 256, TRUE); OutputLine(NULL, "忠告をありがとうございます。", NULL, " Thank you for your warning.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201517", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201517", 256, TRUE); OutputLine(NULL, "…どうせ明日まで持たない命でも、今、終わらせるわけには行きませんので。」", NULL, " Even if my life is to end tomorrow, I can't die now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700407", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700407", 256, TRUE); OutputLine(NULL, "「そうですともそうですとも!", NULL, "\"That's right!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700408", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700408", 256, TRUE); OutputLine(NULL, " いいですか、くれぐれも窓から顔を覗かせないでくださいよ…。", NULL, " Under no circumstance should you peek out the windows, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700409", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700409", 256, TRUE); OutputLine(NULL, "………用心してください!」", NULL, " ...Be very careful!\"", Line_Normal); ClearMessage(); @@ -1404,28 +1404,28 @@ void main() DrawSceneWithMask( "background/kuruma3_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700410", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700410", 256, TRUE); OutputLine(NULL, "「さっき書いたヤツ、用意できてますね?!」", NULL, "\"Did you get what I wrote on the memo already?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100092", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100092", 256, TRUE); OutputLine(NULL, "「OKです。", NULL, "\"Yes, we've got it.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100093", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100093", 256, TRUE); OutputLine(NULL, "うまく渡せますかね…。」", NULL, " Do you think it'll work?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700411", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700411", 256, TRUE); OutputLine(NULL, "「狙撃されるかもしれないと脅して、外を覗かせないようにしたつもりです。", NULL, "\"I scared her, so I don't think she'll peek out the windows...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700412", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700412", 256, TRUE); OutputLine(NULL, "……でもまぁ、見てるでしょうねぇ。", NULL, " I'm sure she'll still have her eyes open, though.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700413", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700413", 256, TRUE); OutputLine(NULL, "そこはうまくやります。」", NULL, " I'll work around it.\"", Line_Normal); ClearMessage(); @@ -1446,26 +1446,26 @@ void main() ModDrawCharacterWithFiltering(0, 2, "portrait/sunset/re2a_hig_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201518", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201518", 256, TRUE); OutputLine(NULL, "「じゃあ圭一くん。", NULL, "\"Okay, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201519", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201519", 256, TRUE); OutputLine(NULL, "…………これ、とても大切なスクラップ帖。", NULL, " Here are the scrapbooks. Their contents are very important.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201520", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201520", 256, TRUE); OutputLine(NULL, "…園崎家の陰謀と、やつらの侵略の証拠を暴く証拠。", NULL, " They're proof of the Sonozaki family's conspiracy, and the police can use them as evidence to conduct a raid. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201521", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201521", 256, TRUE); OutputLine(NULL, "……大石さんに渡してきてね。", NULL, "Please take this to Ooishi-san, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201522", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201522", 256, TRUE); OutputLine(NULL, "渡したらすぐに戻ってくるんだよ。", NULL, " And when you give it to him, come right back.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201523", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201523", 256, TRUE); OutputLine(NULL, "……見てるからね。", NULL, " I'm watching you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201524", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201524", 256, TRUE); OutputLine(NULL, "変なことをしたら、……怒るからね。」", NULL, " If you do something you aren't supposed to... I'll be angry.\"", Line_Normal); ClearMessage(); @@ -1478,13 +1478,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201525", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201525", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんにもあとで話すよ。", NULL, "\"I'll tell you about these later, Mii-chan.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201526", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201526", 256, TRUE); OutputLine(NULL, "魅ぃちゃんの家が、どれほど恐ろしい陰謀を企んでいるかをね。", NULL, " I'll tell you all about what a scary conspiracy your family is planning.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201527", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201527", 256, TRUE); OutputLine(NULL, "………ひょっとすると、もう知ってるのかもしれないけどね?", NULL, " Or maybe you already know, huh?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1493,7 +1493,7 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201528", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201528", 256, TRUE); OutputLine(NULL, "あはははははははははははははは。", NULL, "Ahahahahahahahahahahahahahaha.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1502,11 +1502,11 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201529", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201529", 256, TRUE); OutputLine(NULL, "…じゃあ圭一くん、行って来て。", NULL, "Anyway, go on, Keiichi-kun. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201530", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201530", 256, TRUE); OutputLine(NULL, "校庭の真ん中まででいいよ。", NULL, "Just go halfway out into the schoolyard.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1515,16 +1515,16 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201531", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201531", 256, TRUE); OutputLine(NULL, "……余計な立ち話とかしちゃ駄目。", NULL, "Don't say anything.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201532", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201532", 256, TRUE); OutputLine(NULL, "圭一くんは持っていくだけだから無言でいいや。", NULL, " You're just delivering the scrapbooks.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201533", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201533", 256, TRUE); OutputLine(NULL, "おしゃべり禁止だからね?", NULL, " Don't talk, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201534", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201534", 256, TRUE); OutputLine(NULL, " おしゃべりしたら、", NULL, " If you do...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1540,16 +1540,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101174", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101174", 256, TRUE); OutputLine(NULL, "「わかってるよ、無言で持っていくから、その鉈を下ろせ…。", NULL, "\"Alright, alright, I won't even say a word. Come on, put that hatchet down.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101175", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101175", 256, TRUE); OutputLine(NULL, "…………俺はレナの仲間だろ?", NULL, " I'm your ally, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101176", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101176", 256, TRUE); OutputLine(NULL, " 仲間だったら信用しろ。", NULL, " Trust me,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101177", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101177", 256, TRUE); OutputLine(NULL, "………な?」", NULL, " okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1558,13 +1558,13 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201535", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201535", 256, TRUE); OutputLine(NULL, "「………………………。", NULL, "\"..................", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201536", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201536", 256, TRUE); OutputLine(NULL, "…………そうだね、仲間だから信用するよ。", NULL, "Yeah, you're right. I trust you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201537", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201537", 256, TRUE); OutputLine(NULL, "……だから、裏切らないでね…?」", NULL, " So please don't betray me, okay?\"", Line_Normal); ClearMessage(); @@ -1598,16 +1598,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101178", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101178", 256, TRUE); OutputLine(NULL, "「じゃあ、行って来る。", NULL, "\"Okay, I'll be going.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101179", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101179", 256, TRUE); OutputLine(NULL, "……すぐ戻るよ。」", NULL, " I'll be right back.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201538", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201538", 256, TRUE); OutputLine(NULL, "「うん、よろしくね。」", NULL, "\"Mm, okay.\"", Line_Normal); ClearMessage(); @@ -1667,7 +1667,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "white", "maskc", 1, 0, 300 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); DrawScene( "background/gr1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1729,25 +1729,25 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700414", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700414", 256, TRUE); OutputLine(NULL, "「前原圭一さんですね?", NULL, "\"Are you Keiichi Maebara-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700415", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700415", 256, TRUE); OutputLine(NULL, " どうもどうも、興宮署の大石です。", NULL, " Hello. I'm Ooishi, from Okinomiya Station.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700416", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700416", 256, TRUE); OutputLine(NULL, "蔵ちゃんと呼んでくださっても、」", NULL, " You can call me Kura-chan.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101180", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101180", 256, TRUE); OutputLine(NULL, "「…す、……すみません!", NULL, "\"...S-Sorry!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101181", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101181", 256, TRUE); OutputLine(NULL, " レナからその、…何もしゃべらずにこれを渡せって言われてます。", NULL, " Rena told me not to talk and to just give these to you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101182", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101182", 256, TRUE); OutputLine(NULL, "だから無言でこれを受け取ってください…!」", NULL, " So please, just take them in silence.\"", Line_Normal); ClearMessage(); @@ -1756,10 +1756,10 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_4_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700417", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700417", 256, TRUE); OutputLine(NULL, "「……………わかりました。", NULL, "\"......I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700418", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700418", 256, TRUE); OutputLine(NULL, "それが問題のスクラップ帖ですね。", NULL, " These are the scrapbooks, huh?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1768,7 +1768,7 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700419", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700419", 256, TRUE); OutputLine(NULL, "……お預かりします。」", NULL, "......I'll take them.\"", Line_Normal); ClearMessage(); @@ -1800,7 +1800,7 @@ void main() NULL, "He took them that time.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_Z03_Haikyo", 128, 64 ); + PlaySE( 0, "s_Z03_Haikyo", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……その時、大石は持っていた上着の中に隠してた何か煙草大の物を俺の胸ポケットに滑り込ませた。", @@ -1811,16 +1811,16 @@ void main() ModDrawCharacter(2, 11, "portrait/sunset/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700420", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700420", 256, TRUE); OutputLine(NULL, "「大丈夫です、", NULL, "\"Don't worry.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700421", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700421", 256, TRUE); OutputLine(NULL, "校舎はあなたの背中ですから、竜宮さんが窓から見てたとしても、今のやり取りは見えていません。」", NULL, " Even if Ryuugu-san was watching, the building is behind you. She couldn't have seen that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101183", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101183", 256, TRUE); OutputLine(NULL, "「え、………何なんですか、これは…。」", NULL, "\"Eh...... What is this?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1835,10 +1835,10 @@ void main() ModDrawCharacter(2, 11, "portrait/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700422", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700422", 256, TRUE); OutputLine(NULL, "「……あなたへのメモもあります。", NULL, "\"I have a memo for you too.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700423", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700423", 256, TRUE); OutputLine(NULL, "教室へ戻る途中で、竜宮さんに見つからないようにこっそり読んで下さい。", NULL, " On your way back to the classroom, please read it without Ryuugu-san noticing.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1847,10 +1847,10 @@ void main() ModDrawCharacter(2, 11, "portrait/sunset/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700424", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700424", 256, TRUE); OutputLine(NULL, "……ではそのまま戻って!", NULL, "......Go on now!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700425", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700425", 256, TRUE); OutputLine(NULL, " これ以上は不信がられます!」", NULL, " She'll get suspicious!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1943,8 +1943,8 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlaySE( 0, "s_page", 128, 64 ); - PlayBGM( 0, "pros", 120, 0 ); + PlaySE( 0, "s_page", 56, 64 ); + PlayBGM( 0, "pros", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "『前原くんへ。", @@ -2021,7 +2021,7 @@ void main() NULL, "The memo continued.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "『護身用スプレーはあくまでも護身用です。", @@ -2352,23 +2352,23 @@ void main() DrawScene( "black", 400 ); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); ModDrawCharacter(2, 2, "sprite/sunset/re2a_hig_muhyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/gk1_01", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201539", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201539", 256, TRUE); OutputLine(NULL, "「お帰り圭一くん。", NULL, "\"Welcome back, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201540", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201540", 256, TRUE); OutputLine(NULL, "……大石さん、何か言ってた?」", NULL, " Did Ooishi-san say anything?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "hig_sample_kyouki", 120, 0 ); + PlayBGM( 0, "hig_sample_kyouki", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101184", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101184", 256, TRUE); OutputLine(NULL, "「ぅ…………………、な、何だ……?!」", NULL, "\"Uh......... wh-what is this smell?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2452,7 +2452,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101185", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101185", 256, TRUE); OutputLine(NULL, "「レ、……レナ、……これはどういう真似だよ……?!」", NULL, "\"R-Rena... what do you think you're doing?\"", Line_Normal); ClearMessage(); @@ -2461,16 +2461,16 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_hig_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201541", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201541", 256, TRUE); OutputLine(NULL, "「もちろんやらないよ。", NULL, "\"Of course I won't actually do it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201542", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201542", 256, TRUE); OutputLine(NULL, "万が一の時の保険なの。", NULL, " This is just insurance.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201543", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201543", 256, TRUE); OutputLine(NULL, "……私だって、大好きなみんなのバーベキューなんて見たくない。", NULL, " I don't want to barbecue everyone either.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201544", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201544", 256, TRUE); OutputLine(NULL, "だから冗談で済んで欲しいって思ってる。」", NULL, " So I hope this will all just end as a joke.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2554,13 +2554,13 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101186", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101186", 256, TRUE); OutputLine(NULL, "「ほ、保険なんて大丈夫だろ…。", NULL, "\"What do you mean, insurance?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101187", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101187", 256, TRUE); OutputLine(NULL, "大石さんはスクラップ帖があれば、きっと警察を納得させられる。", NULL, " With those scrapbooks, Ooishi-san will convince the rest of the police.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101188", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101188", 256, TRUE); OutputLine(NULL, "…そうなればあとは一斉捜査で、やつらの陰謀が暴ける…", NULL, " After that, their investigation will expose the conspiracy...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2579,10 +2579,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201545", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201545", 256, TRUE); OutputLine(NULL, "「………あのスクラップ帖だけで、本当に動いてくれるかなぁ?", NULL, "\"Do you really think those scrapbooks are enough?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201546", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201546", 256, TRUE); OutputLine(NULL, " ……お役所ってのはお尻の重いところだそうだからね。」", NULL, " ......I know government people don't move nearly quickly enough...\"", Line_Normal); ClearMessage(); @@ -2593,10 +2593,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101189", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101189", 256, TRUE); OutputLine(NULL, "「と、……取り合えずは大石さんを信じよう…。", NULL, "\"Let's just trust Ooishi-san for now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101190", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101190", 256, TRUE); OutputLine(NULL, "あとは果報を待つだけ、だろ…?」", NULL, " We should just wait to hear from him... okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2605,26 +2605,26 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201547", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201547", 256, TRUE); OutputLine(NULL, "「……………そうだね。", NULL, "\"......Yeah, that's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201548", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201548", 256, TRUE); OutputLine(NULL, "……じゃあ、さっきの話の続きをするかな。", NULL, " Okay, then let me pick up where I left off.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201549", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201549", 256, TRUE); OutputLine(NULL, "…それでね。", NULL, " Anyway...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201550", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201550", 256, TRUE); OutputLine(NULL, "その寄生虫は長い時間を経る内に徐々に無害になっていったの。", NULL, " those parasites became harmless with the passage of time.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201551", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201551", 256, TRUE); OutputLine(NULL, "でもそれでは面白くない人たちがいた。", NULL, " But some people didn't like that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201552", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201552", 256, TRUE); OutputLine(NULL, "それが雛見沢御三家なの。", NULL, "Those people are the Three Families of Hinamizawa.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201553", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201553", 256, TRUE); OutputLine(NULL, "……だから彼らは、」", NULL, " Therefore, they are...\"", Line_Normal); ClearMessage(); @@ -2645,10 +2645,10 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101191", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101191", 256, TRUE); OutputLine(NULL, "「……すごい臭いだよな…。", NULL, "\"What a smell...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101192", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101192", 256, TRUE); OutputLine(NULL, "ガソリンをポリタンク丸々ぶちまけると、すごいもんだ。」", NULL, " Scattering a whole portable tank of gasoline...\"", Line_Normal); ClearMessage(); @@ -2682,7 +2682,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101193", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101193", 256, TRUE); OutputLine(NULL, "「……車のクラクション、…聞きたいな…。」", NULL, "\"It'd be nice if I heard a car honk...\"", Line_Normal); ClearMessage(); @@ -2696,7 +2696,7 @@ void main() DrawSceneWithMask( "background/kuruma3_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700426", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700426", 256, TRUE); OutputLine(NULL, "「熊ちゃん、クラクションを一発!」", NULL, "\"Kuma-chan, honk the horn!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2708,20 +2708,20 @@ void main() OutputLine(NULL, " 傍聴していた熊谷はすぐに理解し、短く1回、パトカーのクラクションを鳴らした。", NULL, "Kumagai honked once quickly.", Line_ContinueAfterTyping); - PlaySE( 0, "s_TR018b", 128, 64 ); + PlaySE( 0, "s_TR018b", 56, 64 ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100094", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100094", 256, TRUE); OutputLine(NULL, "「……ガソリンとは…参ったっすね…。", NULL, "\"...Gasoline, huh? Shit.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100095", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100095", 256, TRUE); OutputLine(NULL, "これでさっきから何となく感じてた臭いの正体がわかりました。", NULL, " That explains the smell.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100096", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100096", 256, TRUE); OutputLine(NULL, "…多分、この後の要求を押し通すための切り札にするつもりでしょうね。」", NULL, " I'm sure she's intending to use it to get what she wants.\"", Line_Normal); ClearMessage(); @@ -2730,16 +2730,16 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700427", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700427", 256, TRUE); OutputLine(NULL, "「熊ちゃん。", NULL, "\"Kuma-chan...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700428", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700428", 256, TRUE); OutputLine(NULL, "普通の若い子が、ポリタンクって言い方をしたら18リットル入りのあれですよね?」", NULL, " People usually mean an 18-liter tank when they say portable tank of gasoline, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100097", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100097", 256, TRUE); OutputLine(NULL, "「さぁ、…多分。」", NULL, "\"Well... probably, but I'm not sure...\"", Line_Normal); ClearMessage(); @@ -2748,13 +2748,13 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700429", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700429", 256, TRUE); OutputLine(NULL, "「…小宮山くん〜〜!!", NULL, "\"Komiyama-kun~~!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700430", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700430", 256, TRUE); OutputLine(NULL, " 営林署の人、まだ帰してないですよね?!", NULL, " Is there still someone from the forestry service here?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700431", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700431", 256, TRUE); OutputLine(NULL, " ちょっと呼んでもらえますー?!」", NULL, " Could you get him?\"", Line_Normal); ClearMessage(); @@ -2764,19 +2764,19 @@ void main() DrawSceneWithMask( "background/Sora2", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700432", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700432", 256, TRUE); OutputLine(NULL, "「…なるほどね、携行缶にはちゃんとガソリンと明記してあると。", NULL, "\"I see, those cans have 'gasoline' written on them.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700433", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700433", 256, TRUE); OutputLine(NULL, "灯油のポリタンクにも灯油とちゃんと書いてある?」", NULL, " Do plastic kerosene tanks have 'kerosene' written on them?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("営林署員", NULL, "Forest Service Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17001", 256, TRUE); OutputLine(NULL, "「はい。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17002", 256, TRUE); OutputLine(NULL, "中身を間違えたら大変ですから、全ての燃料容器にはちゃんと明記してあります。」", NULL, " We don't want to mix them up. All the fuel containers have labels.\"", Line_Normal); ClearMessage(); @@ -2808,49 +2808,49 @@ void main() DrawScene( "background/g1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700434", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700434", 256, TRUE); OutputLine(NULL, "「じゃあ前原さんがガソリンって言ったのは間違いなくガソリンなわけだ。", NULL, "\"So what Maebara-san called gasoline really is gasoline.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700435", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700435", 256, TRUE); OutputLine(NULL, "……携行缶は何リットルのサイズのがあったんですか?」", NULL, " Are there different-sized carrying cans?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("営林署員", NULL, "Forest Service Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17003", 256, TRUE); OutputLine(NULL, "「18リットル用と5リットル用の2種類があったと記憶してます。」", NULL, "\"18-liter and five-liter, I think.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700436", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700436", 256, TRUE); OutputLine(NULL, "「5リットル用って、多分、平たい形をしたヤツですよね?」", NULL, "\"Five-liter ones are rather flat in shape, aren't they?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("営林署員", NULL, "Forest Service Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17004", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17005", 256, TRUE); OutputLine(NULL, "真っ赤で平たくて、こう取っ手がついています。」", NULL, " It's red and flat, with a handle.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700437", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700437", 256, TRUE); OutputLine(NULL, "「……前原圭一はポリタンクという言い方をしましたね。", NULL, "\"Keiichi Maebara called it a portable tank...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700438", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700438", 256, TRUE); OutputLine(NULL, "18リットルの方でしょうか?」", NULL, " Do you think it's the 18-liter type?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("営林署員", NULL, "Forest Service Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17006", 256, TRUE); OutputLine(NULL, "「あるいは見慣れない形だったんで、取り合えず適当な言葉が思いつかず、ポリタンクという言い方をしたのかもしれない。", NULL, "\"Maybe he called it a portable tank because he wasn't familiar with the shape?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/eirin17007", 256, TRUE); OutputLine(NULL, "……でもどの道、本当にガソリンだとしたら、かなり危険なことになります。」", NULL, " But either way, if it's really gasoline, it's really dangerous.\"", Line_Normal); ClearMessage(); @@ -2895,7 +2895,7 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700439_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700439_1", 256, TRUE); OutputLine(NULL, "「熊ちゃん、危険物第4類とかわかる?」", NULL, "\"Kuma-chan, do you know anything about class-4 hazardous materials?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2904,10 +2904,10 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/sunset/kuma_komaru_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100098", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100098", 256, TRUE); OutputLine(NULL, "「いえ。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100099", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100099", 256, TRUE); OutputLine(NULL, "気化ガソリンが危険だってことは理解してるんですが、詳しいことまでは。」", NULL, " I know gasoline fumes are dangerous, but I don't know any more than that.\"", Line_Normal); ClearMessage(); @@ -2916,7 +2916,7 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700440", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700440", 256, TRUE); OutputLine(NULL, "「18リットルと5リットルで、最悪の場合どの程度、規模が違うか調べときたいなぁ。", NULL, "\"To prepare for the worst-case scenario, I want to find out the difference in scale between the 18-liter and the five-liter.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2925,10 +2925,10 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_4_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700441", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700441", 256, TRUE); OutputLine(NULL, "…………そうだ、ジジィに聞いてみよう。", NULL, "......I know, I'll ask the old guy.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps2/11/170700442", 240, TRUE); + ModPlayVoiceLS(4, 11, "ps2/11/170700442", 256, TRUE); OutputLine(NULL, " あぁすみません、署に連絡して鑑識のじいさまがいるか聞いてみてください。」", NULL, " Excuse me, could you call the station and see if the old guy from the forensics department is still there?\"", Line_Normal); ClearMessage(); @@ -2937,59 +2937,59 @@ void main() DrawSceneWithMask( "background/ke5", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17001", 256, TRUE); OutputLine(NULL, "「おうおう、話は聞いちょるぞい。", NULL, "\"Oh, I've heard what's going on.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17002", 256, TRUE); OutputLine(NULL, "犯人に直接名指しだそうのぅ?", NULL, " The criminal requested you, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17003", 256, TRUE); OutputLine(NULL, " リーチ一発振り込みドカンってところじゃのう!」", NULL, " Kaboom! Riichi Ippatsu Ron!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700443", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700443", 256, TRUE); OutputLine(NULL, "「なっはっは…。", NULL, "\"Na ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700444", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700444", 256, TRUE); OutputLine(NULL, "裏まで乗っちゃって大変なことになってます。", NULL, " Ura-Dora on top of that too.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700445", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700445", 256, TRUE); OutputLine(NULL, "そのドカンってのが実に笑えないですなぁ。", NULL, " This isn't a laughing matter anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700446_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700446_1", 256, TRUE); OutputLine(NULL, "ところですみません、危険物の第4類はお持ちで?」", NULL, " Anyway, do you know about fourth-class hazardous materials?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17004", 256, TRUE); OutputLine(NULL, "「乙4か?", NULL, "\"Fourth-class, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17005", 256, TRUE); OutputLine(NULL, " かっかっか!", NULL, " Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17006", 256, TRUE); OutputLine(NULL, " ここにいる人間全員足せば甲種じゃぞい。", NULL, " If we add everyone here, we know everything about hazardous materials.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17007", 256, TRUE); OutputLine(NULL, "どうした、ガソリンでも撒いて篭城しとるんか?」", NULL, " Did the suspect spread gasoline or something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700447", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700447", 256, TRUE); OutputLine(NULL, "「えぇ、まさにそのようです。", NULL, "\"Yeah, that's exactly what's happening here.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700448", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700448", 256, TRUE); OutputLine(NULL, "人質の1人に盗聴器を持たせてるんですが、どうも犯人は教室内にガソリンを撒いたようなんです。", NULL, " We bugged one of the hostages. Supposedly, the suspect spread gasoline throughout the classroom.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700449", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700449", 256, TRUE); OutputLine(NULL, "ただ、撒いた量が18リットル缶か5リットル缶かわかりません。", NULL, " But we don't know if it's from an 18-liter can or a five-liter can. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700450", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700450", 256, TRUE); OutputLine(NULL, "…両方のケースのですね、最悪の場合について教えてもらえませんかねぇ。」", NULL, "Can you tell me the worst-case scenarios for both of them?\"", Line_Normal); ClearMessage(); @@ -2998,28 +2998,28 @@ void main() DrawScene( "background/kuruma2_02", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17008", 256, TRUE); OutputLine(NULL, "「教室の広さは?」", NULL, "\"How big is the classroom?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700451", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700451", 256, TRUE); OutputLine(NULL, "「えっと、…………大体50平米ですねぇ。」", NULL, "\"Let's see... approximately fifty square meters.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17009", 256, TRUE); OutputLine(NULL, "「室内は密閉か?」", NULL, "\"And the room is closed, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700452", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700452", 256, TRUE); OutputLine(NULL, "「おそらく。", NULL, "\"More than likely.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700453", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700453", 256, TRUE); OutputLine(NULL, "さぞやガソリン臭いだろうと思います。」", NULL, " I'm sure the smell must be horrible.\"", Line_Normal); ClearMessage(); @@ -3027,39 +3027,39 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17010", 256, TRUE); OutputLine(NULL, "「……大石、まずいぞい。」", NULL, "\"That's not good, Ooishi...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700454", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700454", 256, TRUE); OutputLine(NULL, "「やっぱり洒落になりませんか。」", NULL, "\"I had a feeling...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17011", 256, TRUE); OutputLine(NULL, "「教室は粉々に吹っ飛ぶぞい…!", NULL, "\"The classroom will blow up!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17012", 256, TRUE); OutputLine(NULL, " 教室内はまず全員死ぬな。」", NULL, " Everyone in the classroom will be dead for sure.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700455", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700455", 256, TRUE); OutputLine(NULL, "「そりゃあ、18リットルの場合ですか?」", NULL, "\"You mean in the case of the 18-liter?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17013", 256, TRUE); OutputLine(NULL, "「あほぅ、5リットルの場合じゃ!!", NULL, "\"Fool, I'm talking about the five-liter one!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17014", 256, TRUE); OutputLine(NULL, " わしの記憶がボケてないなら…一辺8mの室内を吹き飛ばすのに、4リットルもあれば充分だったはずじゃ。」", NULL, " If I remember correctly... four liters is plenty enough to blow up an eight-by-eight-meter room.\"", Line_Normal); ClearMessage(); @@ -3087,58 +3087,58 @@ void main() DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700456", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700456", 256, TRUE); OutputLine(NULL, "「なっはっはっは…。", NULL, "\"Na ha ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700457", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700457", 256, TRUE); OutputLine(NULL, "つまりおつりが来るってことですねぇ。", NULL, " In other words, the room has more than enough gasoline, huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700458", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700458", 256, TRUE); OutputLine(NULL, "いやなリーチだなぁ。", NULL, " That's not good...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459", 256, TRUE); OutputLine(NULL, "……じゃあ、聞きたくはないんですが、18リットルだったら…?」", NULL, " I'd rather not hear this... but what would happen if it was an 18-liter can?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17015", 256, TRUE); OutputLine(NULL, "「かっかっかっか!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17016", 256, TRUE); OutputLine(NULL, " そうだのぅ、大石風に例えると、親のリーチ一発平和タンヤオ赤々ドラドラに振り込む感じかの!」", NULL, " Let's see... to put it in your words, Ooishi... The dealer's hand is Riichi, Ippatsu, Pinfu, Tan-yao, Aka-aka, and Dora Dora...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100100", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100100", 256, TRUE); OutputLine(NULL, "「………ど、どうゆう意味っすか?」", NULL, "\"Wh-What do you mean?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459_01", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459_01", 256, TRUE); OutputLine(NULL, "「親の倍満24000点。", NULL, "\"Bai-man from the dealer, 24,000 points.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459_02", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700459_02", 256, TRUE); OutputLine(NULL, "配給原点が25000点だから、1000点棒が1本残るってことですかねぇ。」", NULL, " The base distribution is 25,000 points, so there'll be one 1,000-point stick left.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17019", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17019", 256, TRUE); OutputLine(NULL, "「かっかっか!", NULL, "\"Heh heh heh!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17020", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17020", 256, TRUE); OutputLine(NULL, " そんなところだのぅ、柱一本くらいは残るかも知れんぞい。」", NULL, " Something like that. There may be one pillar left, if you're lucky.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700460", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700460", 256, TRUE); OutputLine(NULL, "「……そりゃあ、振り込みたくないリーチだなぁ…。", NULL, "\"My gosh... I don't want that kind of riichi...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700461", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700461", 256, TRUE); OutputLine(NULL, "なっはっはっは…。」", NULL, " Na ha ha...\"", Line_Normal); ClearMessage(); @@ -3146,80 +3146,80 @@ void main() DrawSceneWithMask( "background/kuruma2_02", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17021", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17021", 256, TRUE); OutputLine(NULL, "「今の内に消防署に連絡して、化学車両を待機させた方がいいだろうの。", NULL, "\"You should call the fire department and get a chemical unit ready.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17022", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17022", 256, TRUE); OutputLine(NULL, "事件解決後の処理は消防の指示を仰ぐ必要があるぞい。」", NULL, " You'll need to have them deal with it after the incident is taken care of.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700462", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700462", 256, TRUE); OutputLine(NULL, "「……参ったな、こいつは盗聴情報なんで、消防車を呼び寄せたらバレちまうなぁ。", NULL, "\"Shit... I heard this through the bug, so if a fire engine shows up, the suspect will find out.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700463", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700463", 256, TRUE); OutputLine(NULL, "…何とか学校から見えないところに待機させましょう。」", NULL, " I guess I'll have them get ready where she can't see them.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17023", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17023", 256, TRUE); OutputLine(NULL, "「それがいいの。", NULL, "\"Yeah, that's a good idea.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17024", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17024", 256, TRUE); OutputLine(NULL, "…あとそれから大石、盗聴器と言ったな?」", NULL, " You mentioned a bug, didn't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700464", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700464", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yes.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700465", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700465", 256, TRUE); OutputLine(NULL, "さっき人質のひとりと接触できましてね。", NULL, " I had a chance to come into contact with one of the hostages.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700466", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700466", 256, TRUE); OutputLine(NULL, "その際にこっそりと盗聴器を持たせました。", NULL, " I gave him a bug.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700467", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700467", 256, TRUE); OutputLine(NULL, "ガソリン散布はそれでわかったんですよ。」", NULL, " That's how I found out about the gasoline.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17025", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17025", 256, TRUE); OutputLine(NULL, "「………まずいの。", NULL, "\"......That's not good.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17026", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17026", 256, TRUE); OutputLine(NULL, "…化学火災の事例で、発火原因に電子機器のランプの点灯があったはずだぞぃ。", NULL, " There have been incidents where the sparks from electronic devices set gasoline on fire.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17027", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17027", 256, TRUE); OutputLine(NULL, "ガソリンの発火点は300度程度。", NULL, " You know, gasoline's flash point is about 300 degrees. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17028", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17028", 256, TRUE); OutputLine(NULL, "火花はおろか、静電気でも着火して爆発する!」", NULL, "Even static electricity can easily cause an explosion!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700468", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700468", 256, TRUE); OutputLine(NULL, "「冗談じゃない!", NULL, "\"You've got to be kidding me!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700469", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700469", 256, TRUE); OutputLine(NULL, " な、何だってそんな危険な液体が、こうも簡単に世の中にあるんですかねぇ?!」", NULL, " Why is such a dangerous liquid available to just about anybody?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17029", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17029", 256, TRUE); OutputLine(NULL, "「知るか!", NULL, "\"How the heck should I know?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17030", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17030", 256, TRUE); OutputLine(NULL, " 消防法と自動車社会を作った連中に言えぃ。", NULL, " Tell that to the fire laws and automobile companies!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17031", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17031", 256, TRUE); OutputLine(NULL, "6月だからの、そう空気も乾燥しとらんとは思うが、とにかく万が一に備えて盗聴器の電源を切らせた方がいいだろうの。」", NULL, " Since it's June, the air isn't that dry, but just to be on the safe side, tell him to turn the listening device off.\"", Line_Normal); ClearMessage(); @@ -3227,22 +3227,22 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100101", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100101", 256, TRUE); OutputLine(NULL, "「……大石さん。", NULL, "\"Ooishi-san,", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100102", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100102", 256, TRUE); OutputLine(NULL, "盗聴器で聞く限り、犯人はライターを所持している模様です。」", NULL, " according to what I can hear through the bug, the suspect has a lighter.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700470", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700470", 256, TRUE); OutputLine(NULL, "「ってことは、つまり前原さんがスプレーを使って制止しようとしても、着火までは防げない可能性が大ってわけだ…。", NULL, "\"That means even if Maebara-san used the pepper spray to stop her, he won't be able to prevent her from igniting the gasoline...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700471", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700471", 256, TRUE); OutputLine(NULL, "しかも、盗聴器まで使えなくなるとは!", NULL, " And we can't even use the bug anymore?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700472", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700472", 256, TRUE); OutputLine(NULL, " 何てこった!」", NULL, " Dammit!\"", Line_Normal); ClearMessage(); @@ -3250,19 +3250,19 @@ void main() DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17032", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17032", 256, TRUE); OutputLine(NULL, "「大石!!", NULL, "\"Ooishi!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17033", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17033", 256, TRUE); OutputLine(NULL, " ライターはまずいぞ!", NULL, " A lighter is really, really bad!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17034", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17034", 256, TRUE); OutputLine(NULL, " 冗談でもいじらせてはならん!!", NULL, " Don't even let her play with it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17035", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17035", 256, TRUE); OutputLine(NULL, " 犯人もガソリンの危険性を認知しとらん可能性がある。", NULL, " The suspect may not know how dangerous gasoline is.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17036", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/oyaji17036", 256, TRUE); OutputLine(NULL, "…量を聞く限り、とても知識があるとは思えんぞ。」", NULL, " From hearing how much she spread, I don't think she knows anything about it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3275,7 +3275,7 @@ void main() NULL, "Ooishi's back was covered with a cold sweat.", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……まさか、こんなにもヤバい山になるなんて!!", @@ -3407,10 +3407,10 @@ void main() FadeOutBGM( 1, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17005", 256, TRUE); OutputLine(NULL, "「………し、失礼します!", NULL, "\"Excuse me!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17006", 256, TRUE); OutputLine(NULL, " 先ほど受け取ったスクラップ帖の中に、犯人からと思われる文書が見つかりました!」", NULL, " I found a letter in the scrapbook!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3429,7 +3429,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3468,7 +3468,7 @@ void main() NULL, "I am planning to appoint you as a negotiator, so please pretend to be threatened by me and become my contact with the outside.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " まず最初にお知らせしたいことは、敵は園崎家と、それを影から操る寄生虫型宇宙人だということです。", @@ -3479,7 +3479,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700473", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700473", 256, TRUE); OutputLine(NULL, "「………う、……宇宙人んん……??」", NULL, "\"...A...Aliens...?\"", Line_Normal); ClearMessage(); @@ -3497,7 +3497,7 @@ void main() NULL, "But when you read these scrapbooks, you will understand.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " やつらは太古の昔、円盤に乗って地球に訪れました。", @@ -3519,10 +3519,10 @@ void main() NULL, " and through that selective breeding, they widened their domain. They were successful, and now they're trying to invade the Earth.\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17001", 256, TRUE); OutputLine(NULL, "「…………なんだ、こりゃ………。」", NULL, "\"...What the heck is this...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3533,13 +3533,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700474", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700474", 256, TRUE); OutputLine(NULL, "「…いやいや、…驚きませんよ。", NULL, "\"No, no, it's not surprising.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700475", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700475", 256, TRUE); OutputLine(NULL, "…鷹野の他のスクラップ帖も読みましたが、…これに負けじ劣らずの珍説揃いです。", NULL, " I read Takano's other scrapbooks, and they were full of even stranger stories.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700476", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700476", 256, TRUE); OutputLine(NULL, "………個人的にはオッシーが面白かったなぁ…。」", NULL, " Personally, I liked the one about Ossie the best...\"", Line_Normal); ClearMessage(); @@ -3562,7 +3562,7 @@ void main() NULL, "The aliens are very clever. They don't let people realize they're being controlled.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " やつらの秘密研究所は入江診療所に間違いありません。", @@ -3574,7 +3574,7 @@ void main() NULL, "Please conduct an investigation and expose their secret.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それから鬼ヶ淵沼の底をさらわせてください。", @@ -3599,7 +3599,7 @@ void main() NULL, "You'll find hideous parasites inside of them.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ただし気をつけて!", @@ -3616,7 +3616,7 @@ void main() NULL, "Therefore, there may be already some aliens among the villagers. It is possible that they will try to interfere with your investigation.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 実際、鷹野三四、古手梨花、そして私、竜宮レナの3人に関しては確実にコピーが作られています。", @@ -3641,25 +3641,25 @@ void main() DrawScene( "background/kuruma3_02", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100103", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100103", 256, TRUE); OutputLine(NULL, "「……鷹野三四?", NULL, "\"Miyo Takano?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100104", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100104", 256, TRUE); OutputLine(NULL, " どうしてでしょうね?」", NULL, " Why does she think that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700477", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700477", 256, TRUE); OutputLine(NULL, "「あぁ……あれだ。", NULL, "\"Ah...... I know.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700478", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700478", 256, TRUE); OutputLine(NULL, "…俺さ、彼女との電話で、岐阜県警さんの検死で1日ズレがあったかもしれないですよ〜って言っちゃったことがあったんですよ。」", NULL, " I told her over the phone that according to the result of the autopsy conducted by the lab over in Gifu Prefecture, the day of her death doesn't match up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100105", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100105", 256, TRUE); OutputLine(NULL, "「あー、検死結果のミスの話ですか?」", NULL, "\"Ah, are you talking about the mistake on her autopsy results?\"", Line_Normal); ClearMessage(); @@ -3668,7 +3668,7 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700479", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700479", 256, TRUE); OutputLine(NULL, "「それで私、祭りの日には死んでたはずなのに、どうして居たのかなぁなんてことを言っちゃったんです。", NULL, "\"I told her I didn't know why Miyo Takano was witnessed on the day of the festival when she died the night before.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3677,19 +3677,19 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700480", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700480", 256, TRUE); OutputLine(NULL, "………それを、こういう風に解釈するとはなぁ…。", NULL, "I never thought she'd take it like this...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700481", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700481", 256, TRUE); OutputLine(NULL, "ふざけ半分で脅し過ぎたかなぁ……。」", NULL, " Maybe I joked around a little too much...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100106", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100106", 256, TRUE); OutputLine(NULL, "「…自分の名前が含まれてるのも奇妙ですね。", NULL, "\"It's interesting that she included herself.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100107", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100107", 256, TRUE); OutputLine(NULL, "……鏡に映ったのでも見間違えたとか?」", NULL, " Did she look in a mirror or something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3708,20 +3708,20 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17002", 256, TRUE); OutputLine(NULL, "「………これは俺、わかるわ。", NULL, "\"I can understand that.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17003", 256, TRUE); OutputLine(NULL, "……ほら、竜宮レナを探し回った晩、穀倉で目撃されたって話があったでしょ。", NULL, " ...Remember? The night we looked for Rena Ryuugu, somebody said she was seen in Gogura.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17004", 256, TRUE); OutputLine(NULL, "あれだよ。", NULL, " That must be it.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17005", 256, TRUE); OutputLine(NULL, "あれは多分、村人の誰かが流したデマなんだよ。", NULL, " It was probably a bluff from the villagers... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("刑事", NULL, "Detective", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/dete17006", 256, TRUE); OutputLine(NULL, "で、それを本人がどこかで聞いて、自分がもう1人いるように錯覚した…。」", NULL, "And she must have heard it somewhere and assumed there was another version of her walking around...\"", Line_Normal); ClearMessage(); @@ -3730,58 +3730,58 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700482", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700482", 256, TRUE); OutputLine(NULL, "「くそったれ!!", NULL, "\"Damn!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700483", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700483", 256, TRUE); OutputLine(NULL, " ノストラダムスだっけ?", NULL, " Nostradamus, was it?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700484", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700484", 256, TRUE); OutputLine(NULL, " あれの大予言と同じですねぇ。", NULL, " This is just like that.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700485", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700485", 256, TRUE); OutputLine(NULL, "何が起こっても、予言に含まれるように解釈しちまう!", NULL, " No matter what happens, to her, everything sounds like it was predetermined!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700486", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700486", 256, TRUE); OutputLine(NULL, " 今の竜宮レナは箸が転んだって宇宙人の仕業だって言い出すぞ!」", NULL, " Rena Ryuugu would blame aliens if she was to trip and fall down now!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100108", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100108", 256, TRUE); OutputLine(NULL, "「あるいは、いずれ捕まることを予見して、精神鑑定で有利になる資料を先に用意したとか…。」", NULL, "\"Or maybe she's coming up with all this crazy stuff so that once she's caught, she can use the insanity defense in court...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700487", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700487", 256, TRUE); OutputLine(NULL, "「そんなことあの子は考えてないよ!", NULL, "\"No, this isn't about that!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700488", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700488", 256, TRUE); OutputLine(NULL, " あの子は本気で信じてる。", NULL, " She really does believe in this crazy stuff.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700489", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700489", 256, TRUE); OutputLine(NULL, "いや本気の本気で!", NULL, " She does from the bottom of her heart!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700490", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700490", 256, TRUE); OutputLine(NULL, " ……コロッと行かされた私だからわかるんです。", NULL, " ...I know that for sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700491", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700491", 256, TRUE); OutputLine(NULL, "彼女は本気で信じてるんだ、このインチキスクラップ帖を!」", NULL, " She truly believes in these stupid scrapbooks!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100109", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100109", 256, TRUE); OutputLine(NULL, "「あ、まだ1枚あるっすよ…。", NULL, "\"Ah, there's another letter...", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100110", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100110", 256, TRUE); OutputLine(NULL, "……何々…?」", NULL, " Let's see...\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3810,16 +3810,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700492", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700492", 256, TRUE); OutputLine(NULL, "「………これは、……使えるなぁ。」", NULL, "\"This sure is something...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100111", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100111", 256, TRUE); OutputLine(NULL, "「ですね…。", NULL, "\"Yeah...", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100112", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100112", 256, TRUE); OutputLine(NULL, "本気で宇宙人の話を真に受けてるなら、解毒剤だと言えばうまく騙せるかも…。」", NULL, " If she believes in alien stories, maybe we can trick her with an antidote...\"", Line_Normal); ClearMessage(); @@ -3838,7 +3838,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_Z02_Kyousou", 128, 64 ); + PlaySE( 0, "s_Z02_Kyousou", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 19時までに一斉捜査が行なわれて解毒剤が届けられなかった場合、人質全員と一緒にガソリンで焼け死ぬことを選びたいと思います。", @@ -3846,19 +3846,19 @@ void main() ClearMessage(); DrawScene( "background/Sora2", 400 ); - PlayBGM( 0, "yabaisemi", 120, 0 ); + PlayBGM( 0, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700493", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700493", 256, TRUE); OutputLine(NULL, "「………19時?!", NULL, "\"......Seven PM?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700494", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700494", 256, TRUE); OutputLine(NULL, " 今、何時だ?!」", NULL, " What time is it now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100113", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100113", 256, TRUE); OutputLine(NULL, "「18時前です!!」", NULL, "\"It's a little before six!!\"", Line_Normal); ClearMessage(); @@ -3882,58 +3882,58 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700495", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700495", 256, TRUE); OutputLine(NULL, "「あと1時間か…!!", NULL, "\"We only have an hour...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700496", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700496", 256, TRUE); OutputLine(NULL, " いや、1時間を待たずに火遊びで大爆発するかも……。", NULL, " No, it might explode even before that...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700497", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700497", 256, TRUE); OutputLine(NULL, "…くそ!!", NULL, " Shit!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700498", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700498", 256, TRUE); OutputLine(NULL, " どうすりゃいい!!」", NULL, " What can we do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100114", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100114", 256, TRUE); OutputLine(NULL, "「何が地球侵略と戦うだ…!!", NULL, "\"What the heck is she talking about? An alien invasion?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100115", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100115", 256, TRUE); OutputLine(NULL, " それに人質を巻き込むなんて滅茶苦茶だッ!!」", NULL, " And she's trying to take the hostages with her!! That's just crazy.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700499", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700499", 256, TRUE); OutputLine(NULL, "「えぇ、滅茶苦茶なんです。", NULL, "\"Yeah, that's absolutely crazy.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700500", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700500", 256, TRUE); OutputLine(NULL, "今の彼女にはまともな交渉なんか通用しない。", NULL, " We can't negotiate with her normally now.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501", 256, TRUE); OutputLine(NULL, "……しかも本人は冷静だと思ってる分だけ性質が悪い…!」", NULL, " Especially when she thinks she's absolutely sane...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100116", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100116", 256, TRUE); OutputLine(NULL, "「お、大石さん、それより次の文章!」", NULL, "\"Ooishi-san, look what comes next!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501_1", 256, TRUE); OutputLine(NULL, "「ん?", NULL, "\"Hmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501_2", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700501_2", 256, TRUE); OutputLine(NULL, " ………………な、…何ぃッ…?!」", NULL, " .........Wh-What?!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); DrawSceneWithMask( "black", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3954,7 +3954,7 @@ void main() NULL, "If anyone suggests storming into the room, please tell them exactly how bad an idea that would be.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、人質はU字ロックで教室内に固定してあります。", @@ -3969,7 +3969,7 @@ void main() NULL, "Even if those alien policemen rushed in and killed me, they'd have to cut each lock.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ですが切断しようとすれば火花が出て大変危険です。", @@ -3987,12 +3987,12 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); FadeOutBGM( 0, 300, FALSE ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 実は、教室内に充満させたガソリンとは別の手段で爆発させる方法を用意してあります。", @@ -4017,8 +4017,8 @@ void main() NULL, "I ripped the tip off its plug, so it will create enough sparks to ignite the gasoline.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); - PlayBGM( 0, "msys30", 120, 0 ); + PlaySE( 0, "s_page", 56, 64 ); + PlayBGM( 0, "msys30", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " このキッチンタイマーには先ほどの指定時刻、19時を設定させていただきました。", @@ -4046,7 +4046,7 @@ void main() NULL, "I'm sorry to ask you like this, Ooishi-san, but please help me so we can avoid a tragedy.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この教室の中には、園崎家次期頭首である園崎魅音と、オヤシロさま信仰のマスコットである古手梨花が含まれていることも、御三家によく説明してください。", @@ -4061,7 +4061,7 @@ void main() NULL, "If anyone from the Three Families helps you, I'm sure their conspiracy will be exposed by tonight.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " やつらの地球侵略の日はすぐそこです。", @@ -4096,7 +4096,7 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/kuruma3_02", 400 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); @@ -4114,10 +4114,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700502", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700502", 256, TRUE); OutputLine(NULL, "「く、くそったれッ!!!", NULL, "\"Damn it!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700503", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700503", 256, TRUE); OutputLine(NULL, " 何が味方だ!」", NULL, " How can she call me her ally?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4126,7 +4126,7 @@ void main() ModDrawCharacterWithFiltering(1, 19, "sprite/sunset/kuma_def_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100119", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100119", 256, TRUE); OutputLine(NULL, "「キッチンタイマーって、目覚まし時計みたいなもんですか?」", NULL, "\"Is a kitchen timer like an alarm clock?\"", Line_Normal); ClearMessage(); @@ -4135,10 +4135,10 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700504", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700504", 256, TRUE); OutputLine(NULL, "「あー、昔の炊飯器とかにはタイマーがついてないものも多かったんですよ。", NULL, "\"Ah, old appliances didn't have timers.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700505", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700505", 256, TRUE); OutputLine(NULL, "それでね、コンセント穴の付いたキッチンタイマーって名前の目覚まし時計がありましてねぇ。", NULL, " A kitchen timer is a device that turns on appliances at a given time.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4147,64 +4147,64 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700506", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700506", 256, TRUE); OutputLine(NULL, "そのコンセントに炊飯器を刺して置けば、仕掛けた時刻に自動的に電源が供給されて、指定時刻に炊飯器が電源オンにできるっていうシロモノです。」", NULL, "When you plug it in, it provides electricity at a set time so the appliance will come on when you want it to.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100120", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100120", 256, TRUE); OutputLine(NULL, "「……へー、そりゃ便利そうですね。」", NULL, "\"Wow, that's convenient.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700507", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700507", 256, TRUE); OutputLine(NULL, "「確かにそれを流用すれば、時限発火装置なんて簡単にでっち上げられる!", NULL, "\"It's possible to use that to make a time bomb!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700508", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700508", 256, TRUE); OutputLine(NULL, " ……キッチンタイマーって辺りが、女の子っぽくて何だか複雑だなぁ…!」", NULL, " Using a kitchen timer... that sure is something a girl would come up with!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100121", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100121", 256, TRUE); OutputLine(NULL, "「…電力会社に頼んで、電力を落とすとかはどうっすかね!", NULL, "\"Why don't we call the electric company and turn the electricity off?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100122", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100122", 256, TRUE); OutputLine(NULL, " コード式なら電力がなければ無力化できます!", NULL, " If there's no power, the timer can't go off!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100123", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100123", 256, TRUE); OutputLine(NULL, " ……ああ、でも駄目か。", NULL, " ......Ah, but that won't work.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100124", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100124", 256, TRUE); OutputLine(NULL, "教室が真っ暗になるのと同時にライターを点けるに決まってますよね…。」", NULL, " If the classroom became dark, she'd probably light her lighter...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700509", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700509", 256, TRUE); OutputLine(NULL, "「……………むむむむ…。", NULL, "\"Hmmm...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700510", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700510", 256, TRUE); OutputLine(NULL, "…やっぱり、解毒剤の線をついて、遅効性の睡眠薬でも与えますか……。", NULL, " Maybe we can give her a sleeping pill as an antidote...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700511", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700511", 256, TRUE); OutputLine(NULL, "…遅効性ですよ。", NULL, " but it would have to take effect slowly.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700512", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700512", 256, TRUE); OutputLine(NULL, "多分、自身に使う前に人質に試すはずです。", NULL, " I'm sure she'll have a hostage try it first.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700513", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700513", 256, TRUE); OutputLine(NULL, "注意してください!」", NULL, " Be very careful!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100125", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100125", 256, TRUE); OutputLine(NULL, "「了解です!", NULL, "\"Understood!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100126", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100126", 256, TRUE); OutputLine(NULL, " 手配します!」", NULL, " I'll get one ready!\"", Line_Normal); ClearMessage(); @@ -4214,7 +4214,7 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700514", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700514", 256, TRUE); OutputLine(NULL, "「………あと、前原さんともう一度話したいなぁ。", NULL, "\"I need to talk to Maebara-san one more time......", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4223,23 +4223,23 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700515", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700515", 256, TRUE); OutputLine(NULL, "……竜宮レナが間違ってライターをいじらないように、うまくなだめてもらわないと…。", NULL, "I have to tell him not to let Rena Ryuugu play with the lighter...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700516", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700516", 256, TRUE); OutputLine(NULL, "あと盗聴器もオフにさせないといけません。", NULL, " I also have to tell him to turn the bug off.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700517", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700517", 256, TRUE); OutputLine(NULL, "盗聴器はどう?", NULL, " How about that, by the way? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700518", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700518", 256, TRUE); OutputLine(NULL, " 面白いことは拾えましたか?」", NULL, "Have you heard anything interesting?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100127", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100127", 256, TRUE); OutputLine(NULL, "「……犯人が人質に虐待している模様です。」", NULL, "\"...The suspect seems to be abusing a hostage.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4248,13 +4248,13 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700519", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700519", 256, TRUE); OutputLine(NULL, "「何てこった…!!」", NULL, "\"Shit!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100128", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100128", 256, TRUE); OutputLine(NULL, "「ど、どうも園崎魅音に対してのようです。」", NULL, "\"I think it's Mion Sonozaki.\"", Line_Normal); ClearMessage(); @@ -4264,12 +4264,12 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawSceneWithMask( "background/gk1_01", "maskright", 1, 0, 300 ); - PlayBGM( 0, "msys23", 120, 0 ); + PlayBGM( 0, "msys23", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101194_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101194_1", 256, TRUE); OutputLine(NULL, "「や、……やめろレナ…!!」", NULL, "\"S-Stop it, Rena!!\"", Line_Normal); ClearMessage(); @@ -4288,10 +4288,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201554", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201554", 256, TRUE); OutputLine(NULL, "「圭一くんはそこの壁から動かない約束だよ?", NULL, "\"Keiichi-kun, you promised me you wouldn't move.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201555", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201555", 256, TRUE); OutputLine(NULL, " 動いたらレナも怒るんだからね…?」", NULL, " If you do, I'll be angry...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4326,24 +4326,24 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201556", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201556", 256, TRUE); OutputLine(NULL, "「とにかく私が許せなかったことは、魅ぃちゃんが死体を掘り出して警察に売ったことだよ!!", NULL, "\"What I can't forgive is that you dug up the corpses and turned them in to the police!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201557", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201557", 256, TRUE); OutputLine(NULL, " ………信じてたのに!", NULL, " ......I trusted you!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201558", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201558", 256, TRUE); OutputLine(NULL, " 信じてたのに!!!」", NULL, " I trusted you!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "black", 50 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "background/gk1_01", 100 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -4410,13 +4410,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101194", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101194", 256, TRUE); OutputLine(NULL, "「やめるんだレナ!!", NULL, "\"Stop it, Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101195", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101195", 256, TRUE); OutputLine(NULL, " 魅音、もういいだろ?!", NULL, " Haven't you done enough?!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101196", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101196", 256, TRUE); OutputLine(NULL, " 俺が話す、本当のことを話すから、レナ、魅音を殴るのをやめるんだ…!!」", NULL, " I'll tell you the truth, so Rena, please stop hitting her...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4425,19 +4425,19 @@ void main() ModDrawCharacterWithFiltering(0, 2, "sprite/sunset/re2a_hig_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201559", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201559", 256, TRUE); OutputLine(NULL, "「……………本当のこと?", NULL, "\"......The truth?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201560", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201560", 256, TRUE); OutputLine(NULL, " って、……なぁに?", NULL, " ...What is it,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201561", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201561", 256, TRUE); OutputLine(NULL, " 圭一くん。」", NULL, " Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300703_3", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300703_3", 256, TRUE); OutputLine(NULL, "「…………………だめ……だよ……、", NULL, "\"......No, you can't...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -4448,44 +4448,44 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101197", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101197", 256, TRUE); OutputLine(NULL, "「クラスのみんな!!", NULL, "\"Everyone!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101198", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101198", 256, TRUE); OutputLine(NULL, " 今から言う話は頼む、聞かないでくれ。", NULL, " Please don't listen to what I'm about to say.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101199", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101199", 256, TRUE); OutputLine(NULL, "少し物騒な話をするかもしれないが、…悪いことの話じゃないんだ。", NULL, " I may say some disturbing stuff, but... it isn't anything wrong.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101200", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101200", 256, TRUE); OutputLine(NULL, "だから聞かないでくれ、耳に入っても忘れてくれ!", NULL, " So please don't listen. Even if you hear it, forget that you did!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101201", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101201", 256, TRUE); OutputLine(NULL, " 頼む!」", NULL, " Please!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201562", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201562", 256, TRUE); OutputLine(NULL, "「…………どういう話だろ…?", NULL, "\".........What are you going to tell me?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201563", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201563", 256, TRUE); OutputLine(NULL, " 聞かせてくれるかな、圭一くん。」", NULL, " Go on, Keiichi-kun.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101202", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101202", 256, TRUE); OutputLine(NULL, "「難しい話じゃないんだ。", NULL, "\"It's not a complicated story.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101203", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101203", 256, TRUE); OutputLine(NULL, "あれは…………お前のためだったんだよ!", NULL, " That was... for your sake!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101204", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101204", 256, TRUE); OutputLine(NULL, " あの埋めた場所が、今年の夏に営林署が伐採で立ち入ることになってたのを後日に知ったんだ。", NULL, " We found out afterwards that the place you buried the bodies was going to be clear-cut this summer. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101205", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101205", 256, TRUE); OutputLine(NULL, "だからあのままじゃまずいと思って、……魅音がもっと別の安全な場所に隠してくれたんだよ!」", NULL, "So we thought we had to do something about it, and Mion hid them in a safer place!\"", Line_Normal); ClearMessage(); @@ -4494,22 +4494,22 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201564", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201564", 256, TRUE); OutputLine(NULL, "「その話はあの晩に聞いてるよ!", NULL, "\"You told me that same story the other night!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201565", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201565", 256, TRUE); OutputLine(NULL, " そしてそんなのは魅ぃちゃんの作った嘘だとも言わなかったっけ?」", NULL, " Didn't I tell you that was something Mii-chan made up?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101206", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101206", 256, TRUE); OutputLine(NULL, "「何で嘘なんか付かなきゃならないんだ!", NULL, "\"Why would she lie?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101207", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101207", 256, TRUE); OutputLine(NULL, " 仲間を助けるのは当然じゃないか。", NULL, " She wanted to help her friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101208", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101208", 256, TRUE); OutputLine(NULL, "だから魅音がお前を助けるためにやってくれたんだよ…!」", NULL, " Mion did it to help you!\"", Line_Normal); ClearMessage(); @@ -4518,10 +4518,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201566", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201566", 256, TRUE); OutputLine(NULL, "「嘘だよ嘘だよ信じないよ!", NULL, "\"That's a lie. I won't believe it!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201567", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201567", 256, TRUE); OutputLine(NULL, " なら、何でそんなことを私に相談せずにこっそりとやったの?!」", NULL, " Why did you do that without talking to me, then?\"", Line_Normal); ClearMessage(); @@ -4555,13 +4555,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201568", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201568", 256, TRUE); OutputLine(NULL, "「違うよ圭一くん。", NULL, "\"That's not so, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201569", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201569", 256, TRUE); OutputLine(NULL, "圭一くんまで騙すなんて、本当に魅ぃちゃんは卑劣だね!", NULL, " How contemptible of you, Mii-chan, to even deceive him!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201570", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201570", 256, TRUE); OutputLine(NULL, " 部活で騙すのは許せるけど、仲間である圭一くんを騙すなんて許せない。", NULL, " I won't say anything about your tricks during the club activities, but this? I can't forgive you!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4570,17 +4570,17 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); SetSpeedOfMessage( TRUE, 128 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201571", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201571", 256, TRUE); OutputLine(NULL, "許せない", NULL, "I can't forgive you,", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); // (backup) SetValidityOfInput( FALSE ); @@ -4590,7 +4590,7 @@ void main() OutputLine(NULL, "許せない", NULL, " I can't forgive you,", Line_Continue); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); // (backup) SetValidityOfInput( FALSE ); @@ -4600,7 +4600,7 @@ void main() OutputLine(NULL, "許せない!!」", NULL, " I can't forgive you!!\"", Line_Continue); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -4610,13 +4610,13 @@ void main() SetSpeedOfMessage( FALSE, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101209", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101209", 256, TRUE); OutputLine(NULL, "「やめろ!!", NULL, "\"Stop it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101210", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101210", 256, TRUE); OutputLine(NULL, " 魅音を殴るな!!", NULL, " Don't hit Mion!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101211", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101211", 256, TRUE); OutputLine(NULL, " 魅音は悪くない!!!」", NULL, " Mion didn't do anything!!!\"", Line_Normal); ClearMessage(); @@ -4647,22 +4647,22 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201572", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201572", 256, TRUE); OutputLine(NULL, "「ねぇ、そうなの魅ぃちゃん?", NULL, "\"Hey, is it true, Mii-chan?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201573", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201573", 256, TRUE); OutputLine(NULL, " そうなら、何でそうだって私に話してくれなかったの?」", NULL, " If so, why didn't you tell me?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101212", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101212", 256, TRUE); OutputLine(NULL, "「魅音に話せない理由は想像つくだろ!!", NULL, "\"Can't you understand Mion's position?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101213", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101213", 256, TRUE); OutputLine(NULL, " 園崎家の…いろいろ都合があるんだよ!!", NULL, " She has to follow certain rules as a member of the Sonozaki family!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101214", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101214", 256, TRUE); OutputLine(NULL, " それより、気を遣ってくれたことをお前が感謝すべきじゃないか!!」", NULL, " Shouldn't you be grateful for what she's done for you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4681,72 +4681,72 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201574", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201574", 256, TRUE); OutputLine(NULL, "「そうだよ圭一くん。", NULL, "\"That's right, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201575", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201575", 256, TRUE); OutputLine(NULL, "園崎家の都合で、魅ぃちゃんは私を警察に売った。", NULL, " Mii-chan sold me out to the police because of the circumstances surrounding the Sonozaki family.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201576", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201576", 256, TRUE); OutputLine(NULL, "仲間の私を売った。", NULL, " She sold out her friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201577", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201577", 256, TRUE); OutputLine(NULL, "仲間なのに、友達なのに、仲良しだったのにッ!!", NULL, " I was her friend, I really liked her...!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201578", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201578", 256, TRUE); OutputLine(NULL, " ひどいよ魅ぃちゃん!!", NULL, "That was mean, Mii-chan!!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201579", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201579", 256, TRUE); OutputLine(NULL, " 本当に大好きな一番のお友達だったのにどうして?!", NULL, " I really did like you so much... Why?", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); Wait( 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201580", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201580", 256, TRUE); OutputLine(NULL, " ひどいよ…ひどいよ!!", NULL, " How could you...!!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); Wait( 200 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201581", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201581", 256, TRUE); OutputLine(NULL, " わあああぁあぁああん!!!」", NULL, " Whaaaaahhhh!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); // (backup) SetValidityOfInput( FALSE ); Wait( 200 ); // (backup) SetValidityOfInput( TRUE ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 ); - PlaySE( 0, "thisikuki", 128, 64 ); + PlaySE( 0, "thisikuki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もう滅茶苦茶だった。", @@ -4775,11 +4775,11 @@ void main() NULL, " I trusted you.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -4795,11 +4795,11 @@ void main() NULL, " ...I know what it's like to be the one doing the beating.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -4882,11 +4882,11 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "thisikuki", 128, 64 ); + PlaySE( 0, "thisikuki", 56, 64 ); DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4966,10 +4966,10 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101215", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101215", 256, TRUE); OutputLine(NULL, "「や、………やめろ……レナああぁ……。", NULL, "\"Stop... Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101216", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101216", 256, TRUE); OutputLine(NULL, "やめてくれ……やめてくれ……。」", NULL, " Stop... stop...\"", Line_Normal); ClearMessage(); @@ -4978,7 +4978,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201582", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201582", 256, TRUE); OutputLine(NULL, "「…………泣いてるの?", NULL, "\"......Are you crying?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4987,7 +4987,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201583", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201583", 256, TRUE); OutputLine(NULL, "…………どうしたの圭一くん…?」", NULL, "......What's wrong, Keiichi-kun?\"", Line_Normal); ClearMessage(); @@ -5007,12 +5007,12 @@ void main() NULL, "Just like what Rena did for me before, with my arms open.", Line_Normal); ClearMessage(); - PlayBGM( 0, "birth_and_death", 120, 0 ); + PlayBGM( 0, "birth_and_death", 56, 0 ); ModDrawCharacter(0, 2, "portrait/sunset/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101217", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101217", 256, TRUE); OutputLine(NULL, "「頼むからやめてくれ、", NULL, "\"Please stop,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -5020,13 +5020,13 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……やめるんだレナ……。", NULL, " stop this, Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101218", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101218", 256, TRUE); OutputLine(NULL, "…今はどうしてかわからないかもしれない。", NULL, " You may not know why now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101219", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101219", 256, TRUE); OutputLine(NULL, "……なぜやめなければならないのか、わからないのかもしれない。", NULL, " You may not know why you have to stop now.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101220", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101220", 256, TRUE); OutputLine(NULL, "……でも、", NULL, " But...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -5034,7 +5034,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………やめないと、………絶対に後悔する日が来るから…………。", NULL, " if you don't...... you will regret it someday...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101221", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101221", 256, TRUE); OutputLine(NULL, "だから、…やめるんだ……………。」", NULL, " So please, stop...\"", Line_Normal); ClearMessage(); @@ -5043,10 +5043,10 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201584", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201584", 256, TRUE); OutputLine(NULL, "「け、圭一くん。", NULL, "\"Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201585", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201585", 256, TRUE); OutputLine(NULL, "壁に戻らないとレナは怒るよ…?」", NULL, " I'll be mad if you don't move back to the wall...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5060,7 +5060,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300703_1", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300703_1", 256, TRUE); OutputLine(NULL, "「や……やめな……圭ちゃん……、…私は……大丈夫………だから……。」", NULL, "\"D-Don't... Kei-chan...... I'm... okay...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5071,7 +5071,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101222", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101222", 256, TRUE); OutputLine(NULL, "「レナは、", NULL, "\"Are you......", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -5087,25 +5087,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201586", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201586", 256, TRUE); OutputLine(NULL, "「それ以上近付けばね。", NULL, "\"If you come any closer,", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201587", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201587", 256, TRUE); OutputLine(NULL, "叩くよ。", NULL, " I will.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201588", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201588", 256, TRUE); OutputLine(NULL, "遠慮なくね。", NULL, " Without hesitation.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201589", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201589", 256, TRUE); OutputLine(NULL, "もう圭一くんなんかいなくても最後まで行けるんだよ。", NULL, " I don't need you anymore, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201590", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201590", 256, TRUE); OutputLine(NULL, "でも私は圭一くんと最後まで一緒にいたい。", NULL, " But I want to be with you until the end.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201591", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201591", 256, TRUE); OutputLine(NULL, "だから私を怒らせないで?", NULL, " So please don't make me mad, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201592", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201592", 256, TRUE); OutputLine(NULL, " ね?」", NULL, " Okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5129,10 +5129,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101223", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101223", 256, TRUE); OutputLine(NULL, "「……レナはもし立場が逆だったら、", NULL, "\"If you were in my shoes,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101224", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101224", 256, TRUE); OutputLine(NULL, "……命を惜しむと思うか…?」", NULL, " what do you think you would do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5141,16 +5141,16 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201593", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201593", 256, TRUE); OutputLine(NULL, "「あははははは、当然だよ。", NULL, "\"Ahahahahaha, of course, I don't want to die, so I wouldn't oppose my opponent.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201594", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201594", 256, TRUE); OutputLine(NULL, "相手が凶器を持ってたら怖いから逆らわないね。」", NULL, " If they had a weapon, I would be scared.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101225", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101225", 256, TRUE); OutputLine(NULL, "「嘘だなッ!!!!」", NULL, "\"That's a lie!!!!\"", Line_Normal); ClearMessage(); @@ -5173,60 +5173,60 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101226", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101226", 256, TRUE); OutputLine(NULL, "「俺も、レナと同じだぜ。", NULL, "\"I'm just like you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101227", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101227", 256, TRUE); OutputLine(NULL, "……仲間のためなら命なんて惜しくない。", NULL, " I won't hesitate to give up my own life for my friends.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101228", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101228", 256, TRUE); OutputLine(NULL, "…レナが欲しいってんなら、俺の命だってくれてやる。", NULL, " If you want, I'll give that life to you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101229", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101229", 256, TRUE); OutputLine(NULL, "……だから、…やめるんだ…!!!", NULL, " So stop this!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101230", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101230", 256, TRUE); OutputLine(NULL, " 仲間を信じてるなら、…仲間を傷付けるのをやめるんだ!!", NULL, " If you trust your friends, stop hurting her!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101231", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101231", 256, TRUE); OutputLine(NULL, " その痛みは必ずレナを襲うから、だからやめるんだ!!!", NULL, "The same pain will attack you later, so stop!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101232", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101232", 256, TRUE); OutputLine(NULL, " 誰もレナを脅かしたりなんかしてない!", NULL, " Nobody is trying to scare you!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101233", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101233", 256, TRUE); OutputLine(NULL, " みんながレナのためを思ってる!", NULL, " We are all thinking about you!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101234", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101234", 256, TRUE); OutputLine(NULL, " それを疑うな!", NULL, " Don't doubt that!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101235", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101235", 256, TRUE); OutputLine(NULL, " 頼むから信じてくれ!!", NULL, " Please believe it!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101236", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101236", 256, TRUE); OutputLine(NULL, " 俺を信じろ!", NULL, " Trust me! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101237", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101237", 256, TRUE); OutputLine(NULL, " 俺の頭を砕けば信じられるってんなら、その鉈を打ち下ろせばいい!", NULL, "If you can come to trust me by smashing my head in, go ahead and crush my head with that hatchet!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101238", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101238", 256, TRUE); OutputLine(NULL, " 俺は防がねぇからな!!」", NULL, " I won't try to protect myself!!\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201595", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201595", 256, TRUE); OutputLine(NULL, "「ち、…………近寄るな…!!", NULL, "\"D-Don't come any closer!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201596", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201596", 256, TRUE); OutputLine(NULL, " それ以上、近付けばライターを点火するよ!!」", NULL, " If you do, I'll light this place up!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5238,51 +5238,51 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101239", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101239", 256, TRUE); OutputLine(NULL, "「馬鹿野郎おおぉおおぉ!!!", NULL, "\"You fooooool!!!", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101240", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101240", 256, TRUE); OutputLine(NULL, " てめぇいつまで夢を見てんだ!!!", NULL, " How long are you going to dream about such crazy things?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101241", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101241", 256, TRUE); OutputLine(NULL, " 自分でもわかってんだろ?!", NULL, " You already know that yourself, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101242", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101242", 256, TRUE); OutputLine(NULL, " 悪い夢だって!", NULL, " That it's all just a bad dream!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101243", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101243", 256, TRUE); OutputLine(NULL, " 誰かに醒ましてほしいって!!!", NULL, " You want somebody to wake you up!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101244", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101244", 256, TRUE); OutputLine(NULL, " だから俺が来た!!", NULL, " I'm here!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101245", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101245", 256, TRUE); OutputLine(NULL, " 俺が醒ましに来たんだ!」", NULL, "I'm here to wake you up from your nightmares!\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201597", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201597", 256, TRUE); OutputLine(NULL, "「醒ますのは圭一くんの方だよ!!", NULL, "\"You're the one who has to wake up, Keiichi-kun!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201598", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201598", 256, TRUE); OutputLine(NULL, " この村がやつらに侵略されていることがまだ信じられないの?!", NULL, " Can't you believe that those aliens are trying to invade the village?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201599", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201599", 256, TRUE); OutputLine(NULL, " あの時はちゃんと信じてくれたのに!!", NULL, " You believed me back then.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201600", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201600", 256, TRUE); OutputLine(NULL, " また疑うの?!", NULL, " Are you doubting me again?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201601", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201601", 256, TRUE); OutputLine(NULL, " また私を信じないの?!」", NULL, " Can't you trust me?\"", Line_Normal); ClearMessage(); @@ -5358,24 +5358,24 @@ void main() SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101246", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101246", 256, TRUE); OutputLine(NULL, "「信じてねえのはレナの方だろうがああぁ!!!", NULL, "\"You're the one who doesn't trust me, Rena!!!", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); OutputLineAll(NULL, "", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170101247", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170101247", 256, TRUE); OutputLine(NULL, " 今は俺を信じろ、黙って俺を信じやがれ!!!", NULL, " Just trust me, shut up and trust me!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170101248", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170101248", 256, TRUE); OutputLine(NULL, " それは絶対にレナのためになる。", NULL, " This is all for your own sake.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps2/01/170101249", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170101249", 256, TRUE); OutputLine(NULL, "前回の惨劇の主人公がそうだと言ってるんだよ!!", NULL, " As the main character of the previous tragedy, I am telling you this!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps2/01/170101250", 240, TRUE); + ModPlayVoiceLS(4, 1, "ps2/01/170101250", 256, TRUE); OutputLine(NULL, " 先代主人公の言うことを大人しく聞きやがれ!!」", NULL, "You just shut up and listen to me!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5384,69 +5384,69 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201602", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201602", 256, TRUE); OutputLine(NULL, "「何を言ってるのかさっぱりだよ圭一くん…。", NULL, "\"What are you talking about, Keiichi-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201603", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201603", 256, TRUE); OutputLine(NULL, "黙って俺を信じろ?", NULL, " Shut up and trust you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201604", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201604", 256, TRUE); OutputLine(NULL, " 信じてないのは圭一くんの方だよ!", NULL, " You're the one who doesn't trust me, Keiichi-kun!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201605", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201605", 256, TRUE); OutputLine(NULL, " どうして私を信じてくれないの?!」", NULL, " Why don't you believe me?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101251", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101251", 256, TRUE); OutputLine(NULL, "「やかましいやあぁあぁ!!", NULL, "\"SHUT UP!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101252", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101252", 256, TRUE); OutputLine(NULL, " 俺はお前が間違ってることを知ってるんだよ!!", NULL, " I know you're wrong!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101253", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101253", 256, TRUE); OutputLine(NULL, " お前の末路を知っていて、お前がする未来の後悔を全部知ってるんだよ!!!", NULL, " I know how you'll end up, so I know you're going to regret it in the future!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101254", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101254", 256, TRUE); OutputLine(NULL, " 仲間を自らの手で殺し、それがどれほど罪深いことかに気付きもせずに生を終える…。", NULL, " I don't want you to finish your life without realizing what you have done... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101255", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101255", 256, TRUE); OutputLine(NULL, "それがどんなに悲しいことか、お前にはわからないんだよおぉ!!!」", NULL, "You just don't know how sad that is yet!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201606", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201606", 256, TRUE); OutputLine(NULL, "「………ぜ、…全然何を言ってるのかわからない!", NULL, "\"......I have no idea what you're talking about!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201607", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201607", 256, TRUE); OutputLine(NULL, " 大丈夫なの圭一くん?」", NULL, " Are you okay, Keiichi-kun?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101256", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101256", 256, TRUE); OutputLine(NULL, "「あぁそうだな。", NULL, "\"Yeah, I bet.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101257", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101257", 256, TRUE); OutputLine(NULL, "何を言ってるか、レナにはわからないだろうな。", NULL, " I bet you have no idea what I'm talking about.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101258", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101258", 256, TRUE); OutputLine(NULL, "……でも、話してやる。", NULL, " I'll tell you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101259", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101259", 256, TRUE); OutputLine(NULL, "ある大馬鹿野郎の話を聞かせてやる!!", NULL, " I'll tell you the story of a pathetic guy!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101260", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101260", 256, TRUE); OutputLine(NULL, " あるところに前原圭一っていう大馬鹿がいたんだ!", NULL, " Once upon a time, there was a pathetic guy named Keiichi Maebara! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101261", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101261", 256, TRUE); OutputLine(NULL, " そいつは…みんなと楽しく過ごす日に何の不満もなかったのに、…ある日を境にほんの少し仲間を疑っちまうんだ。", NULL, "He had no complaints about his life, and he spent every day having fun with his friends. But one day, he started to doubt them.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101262", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101262", 256, TRUE); OutputLine(NULL, "そして、何もかもが疑わしく感じるようになってきて……。」", NULL, " After a while, he started to doubt everything...\"", Line_Normal); ClearMessage(); @@ -5489,7 +5489,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101263", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101263", 256, TRUE); OutputLine(NULL, "「そして、…俺はお前と魅音を", NULL, "\"Then... I beat you and Mion", Line_Continue); SetSpeedOfMessage( TRUE, 128 ); @@ -5516,23 +5516,23 @@ void main() OutputLine(NULL, "金属バットで殴り殺しちまうんだ!!!", NULL, "...", Line_WaitForInput); SetSpeedOfMessage( FALSE, 0 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101264", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101264", 256, TRUE); OutputLine(NULL, " なのにお前は最後の瞬間まで、………私を信じてって言って、", NULL, " with a metal bat, to the point of death!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101265", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101265", 256, TRUE); OutputLine(NULL, "…俺に殴り殺される最後の瞬間まで頭を庇わなかった、", NULL, " But you begged me to trust you...... until your final moments.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101266", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101266", 256, TRUE); OutputLine(NULL, "庇おうとしなかった、", NULL, " You didn't even try to protect your head. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101267", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101267", 256, TRUE); OutputLine(NULL, "最後まで俺を信じて両手を差し出したままだったんだ!!!", NULL, "You trusted me until your final moments, reaching your hands out to me!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101268", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101268", 256, TRUE); OutputLine(NULL, " それがどれだけ凄えことか、俺は気付きもせず…お前を殴り殺してしまったんだよ!!!", NULL, " I didn't realize what you were doing and beat you to death anyway!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101269", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101269", 256, TRUE); OutputLine(NULL, " それが……どれだけ罪深いことか、", NULL, " Do you know how sinful that was?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -5542,7 +5542,7 @@ void main() NULL, " ......I bet you have no idea!!! ", GetGlobalFlag(GLinemodeSp)); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101270", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101270", 256, TRUE); OutputLine(NULL, " だから、", NULL, "That's why...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -5567,19 +5567,19 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608", 256, TRUE); OutputLine(NULL, "「……そ、……それ以上、近寄ると本当にライターを!」", NULL, "\"If you come any closer, I'll light the lighter!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101271", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101271", 256, TRUE); OutputLine(NULL, "「レナが命を懸けて俺を救おうとしてくれたように、今度は俺がレナを救う!!", NULL, "\"Just as you tried to save me with your life, I'm going to save you, Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101272", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101272", 256, TRUE); OutputLine(NULL, " 俺はレナがどんなに立派な最後を遂げたか今でも覚えてるぜ。", NULL, " I still remember how magnificent you were when you died.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101273", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101273", 256, TRUE); OutputLine(NULL, "……あの瞳には、自分が殺されるかもしれないなんて怯えはわずかもなかった。」", NULL, " You weren't even afraid of it.\"", Line_Normal); ClearMessage(); @@ -5606,12 +5606,12 @@ void main() DrawScene( "white", 400 ); ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gk1_01", 50 ); - PlaySE( 0, "thunder", 128, 64 ); + PlaySE( 0, "thunder", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101274", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101274", 256, TRUE); OutputLine(NULL, "「俺を信じろ!!", NULL, "\"Trust me!!", Line_Continue); Wait( 1400 ); @@ -5622,11 +5622,11 @@ void main() ClearMessage(); SetSpeedOfMessage( FALSE, 0 ); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(0, 2, "portrait/sunset/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/gk1_01", 150 ); DrawScene( "white", 50 ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawScene( "black", 100 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } @@ -5634,7 +5634,7 @@ void main() NULL, "That was when Rena hit my head with the hatchet.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5657,40 +5657,40 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_1", 256, TRUE); OutputLine(NULL, "「かわいそうな圭一くん…。", NULL, "\"Poor Keiichi-kun...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_2", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_2", 256, TRUE); OutputLine(NULL, "それは圭一くんの意思じゃない。", NULL, " That's not of your own will.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_3", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_3", 256, TRUE); OutputLine(NULL, "圭一くんの頭に寄生しているやつらがコントロールしているだけなの。", NULL, " The parasites that are living in your brain are controlling you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_4", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_4", 256, TRUE); OutputLine(NULL, "今に大石さんが治療する薬を見つけてきてくれるよ。", NULL, " Ooishi-san will find the medicine for it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_5", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_5", 256, TRUE); OutputLine(NULL, "そうなったら、一番最初に飲ませて治療してあげるからね。", NULL, " When he comes, I'll let you take the medicine first. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_6", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_6", 256, TRUE); OutputLine(NULL, "…そうしたらもう圭一くんはやつらの支配から逃れられる。", NULL, "Then you'll be free.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_7", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_7", 256, TRUE); OutputLine(NULL, "レナの大好きだった圭一くんに戻れるんだよ。", NULL, " You'll return to the Keiichi-kun that I loved.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_8", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201608_8", 256, TRUE); OutputLine(NULL, "……だからもう少し待っててね、辛いだろうけど待っててね…。」", NULL, " Just hang in there for a little while longer, okay?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101283", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101283", 256, TRUE); OutputLine(NULL, "「……この……馬鹿野郎がぁあぁあぁ…!!!」", NULL, "\"...Damn you!!!\"", Line_Normal); ClearMessage(); - PlayBGM( 1, "M_Denwa8k", 120, 0 ); + PlayBGM( 1, "M_Denwa8k", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、職員室から電話が鳴る音が聞こえた。", @@ -5716,13 +5716,13 @@ void main() ModDrawCharacter(0, 2, "portrait/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201609", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201609", 256, TRUE); OutputLine(NULL, "「………ちょっと、職員室に行って来るね?", NULL, "\"......I'm going to the office for a bit.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201610", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201610", 256, TRUE); OutputLine(NULL, " …その間に誰も逃げちゃいやだよ?", NULL, " Don't run away, okay?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201611", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201611", 256, TRUE); OutputLine(NULL, " 誰か1人でもいなくなってたら、魅ぃちゃんが大変なことになっちゃうんだからね…?」", NULL, " If any of you are missing, something terrible will happen to Mii-chan, okay...?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5738,7 +5738,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlaySE( 0, "s_TR018b", 128, 64 ); + PlaySE( 0, "s_TR018b", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………その時、外から車のクラクションの音が短く1回聞こえた。", @@ -5763,94 +5763,94 @@ void main() DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100129", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100129", 256, TRUE); OutputLine(NULL, "「…聞こえますか?", NULL, "\"Can you hear me?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100130", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100130", 256, TRUE); OutputLine(NULL, " 興宮署の熊谷と申します。", NULL, " This is Kumagai, from Okinomiya Station.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100131", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100131", 256, TRUE); OutputLine(NULL, "聞こえているなら咳払いをしてください。」", NULL, " Please cough if you can hear me.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101284", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101284", 256, TRUE); OutputLine(NULL, "「………ゲホ!", NULL, "\"...Cough!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101285", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101285", 256, TRUE); OutputLine(NULL, " ゴホ…!」", NULL, " Cough...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100132", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100132", 256, TRUE); OutputLine(NULL, "「よかった。", NULL, "\"Very good.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100133", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100133", 256, TRUE); OutputLine(NULL, "今から言うことをよく聞いてください。", NULL, " Please listen carefully.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100134", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100134", 256, TRUE); OutputLine(NULL, "犯人が撒いたガソリンは極めて危険なものです。", NULL, " The gasoline the suspect spread everywhere is very dangerous.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100135", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100135", 256, TRUE); OutputLine(NULL, "今、教室内には気化したガソリンが充満して、巨大な爆弾と同じことになっています。", NULL, " The classroom is filled with vaporized gasoline right now. It's like a bomb. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100136", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100136", 256, TRUE); OutputLine(NULL, "ですから竜宮さんを刺激しないようにし、間違ってもライターをいじらせないでください。", NULL, "Please don't aggravate Ryuugu-san and don't ever let her play with the lighter.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100137", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100137", 256, TRUE); OutputLine(NULL, "さっきのような挑発行為は二度と慎むようお願いします。」", NULL, " Please don't provoke her anymore like you just did, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101286", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101286", 256, TRUE); OutputLine(NULL, "「………ちぇ、…盗聴器って嫌なもんだぜ。」", NULL, "\"...Tsk. ...This bug is awful.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100138", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100138", 256, TRUE); OutputLine(NULL, "「気化ガソリンはわずかの火花でも着火する可能性があります。", NULL, "\"It's possible for gasoline fumes to ignite at the slightest spark.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100139", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100139", 256, TRUE); OutputLine(NULL, "ですので、この連絡を最後に盗聴器の電源を切ってください。", NULL, " Therefore, please turn the bug off after this communication.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100140", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100140", 256, TRUE); OutputLine(NULL, "これは万が一に備えてのことです。", NULL, " That's just to be on the safe side.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100141", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100141", 256, TRUE); OutputLine(NULL, "それから最後に重大な連絡があります。", NULL, " Also, one last thing: ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100142", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100142", 256, TRUE); OutputLine(NULL, "……犯人は時限発火装置を仕掛けていると予告しています。」", NULL, "According to the suspect's note, she has set a time bomb.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101287", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101287", 256, TRUE); OutputLine(NULL, "「………時限?", NULL, "\"A time...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101288", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101288", 256, TRUE); OutputLine(NULL, " 何だって…。」", NULL, " bomb?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100143", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100143", 256, TRUE); OutputLine(NULL, "「キッチンタイマーを流用した時限発火装置で、火花を起こすだけの単純なものですが、今の教室はそれで充分爆発します。", NULL, "\"She used a kitchen timer to make a simple time bomb, and the classroom will explode if it goes off.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100144", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100144", 256, TRUE); OutputLine(NULL, "現在、竜宮レナの要求する解毒剤と偽れる睡眠薬を準備中です。", NULL, " We're trying to get some sleeping pills ready to give to her as an 'antidote'.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100145", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100145", 256, TRUE); OutputLine(NULL, "ですが、残された時間が長くありません。", NULL, " But we don't have much time left. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100146", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100146", 256, TRUE); OutputLine(NULL, "予告ではタイマーの設定は午後7時。」", NULL, "According to her note, the timer is set for\nseven PM.\"", Line_Normal); ClearMessage(); @@ -5870,13 +5870,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201612", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201612", 256, TRUE); OutputLine(NULL, "「いいえ、時間通りです!!", NULL, "\"No, the time has already been set!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201613", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201613", 256, TRUE); OutputLine(NULL, " 急いでくださいね大石さん。", NULL, " Hurry up, Ooishi-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201614", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201614", 256, TRUE); OutputLine(NULL, "1秒たりとも遅れることは許しません。」", NULL, " I won't wait for even a second longer.\"", Line_Normal); ClearMessage(); @@ -5884,10 +5884,10 @@ void main() DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100147", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100147", 256, TRUE); OutputLine(NULL, "「聞こえてると思いますが、竜宮レナはタイマーの設定延長には応じないようです。", NULL, "\"As you can hear, Rena Ryuugu is refusing to reset the timer.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100148", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100148", 256, TRUE); OutputLine(NULL, "…あと15分で本気で心中するつもりです。」", NULL, " She's going to kill herself in fifteen minutes.\"", Line_Normal); ClearMessage(); @@ -5908,41 +5908,41 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101289", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101289", 256, TRUE); OutputLine(NULL, "「…………それで、俺にどうしろと?」", NULL, "\"......What do you want me to do?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100149", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100149", 256, TRUE); OutputLine(NULL, "「睡眠薬がもうじき届きます。", NULL, "\"The sleeping pills should arrive soon.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100150", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100150", 256, TRUE); OutputLine(NULL, "だが交渉中に爆発したら元も子もありません。", NULL, " But if an explosion took place before we could negotiate, there would be no point.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100151", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100151", 256, TRUE); OutputLine(NULL, "あなたに、時限発火装置を見つけ出して解除していただきたいのです。」", NULL, " We want you to find the time bomb and disassemble it.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101290", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101290", 256, TRUE); OutputLine(NULL, "「………よく映画で見るような、赤と青のコードを切断するやつですか…?」", NULL, "\"You mean... cutting red and blue cords like in the movies?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100152", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100152", 256, TRUE); OutputLine(NULL, "「もっと簡単なものでしょう。", NULL, "\"It's probably simpler than that.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100153", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100153", 256, TRUE); OutputLine(NULL, "犯人の予告によるならば、それは台所用のキッチンタイマーです。", NULL, " According to the suspect, she used a kitchen timer.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100154", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100154", 256, TRUE); OutputLine(NULL, "電池でなく、コンセントに刺して動くタイプの目覚まし時計状のものと思われます。", NULL, " It's not a battery-operated one, it's one of those ones you plug in. It looks like an alarm clock. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100155", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100155", 256, TRUE); OutputLine(NULL, "教室内のコンセントに何か刺さっていませんか…?」", NULL, "Do you see anything in an outlet in the classroom...?\"", Line_Normal); ClearMessage(); @@ -5959,52 +5959,52 @@ void main() DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101291", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101291", 256, TRUE); OutputLine(NULL, "「…いや、…教室内のコンセントには何も刺さっていない。」", NULL, "\"No... I don't see anything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100156", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100156", 256, TRUE); OutputLine(NULL, "「他所の場所で発火しても確実性は低いでしょう。", NULL, "\"If an ignition was taking place somewhere else, it shouldn't work.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100157", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100157", 256, TRUE); OutputLine(NULL, "間違いなく教室内にあるはずです。」", NULL, " It must be somewhere in the classroom.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101292", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101292", 256, TRUE); OutputLine(NULL, "「…いや、……………多分ないぜ。", NULL, "\"No......... I don't think so.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101293", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101293", 256, TRUE); OutputLine(NULL, "廊下からコードが引かれてるのはレナが話してる電話だけだ。", NULL, " The only cord coming from the hallway is the one for Rena's phone.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101294", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101294", 256, TRUE); OutputLine(NULL, "……そのキッチンタイマーが電池式ってことはないのか?」", NULL, " Is it possible for the kitchen timer to be battery-operated?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100158", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100158", 256, TRUE); OutputLine(NULL, "「電源を供給するタイプですのでコード型に違いありません。", NULL, "\"It's the type that's powered by electricity.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100159", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100159", 256, TRUE); OutputLine(NULL, "…あるいは、他の部屋ということはありませんか?", NULL, " Could it possibly be in another room?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100160", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100160", 256, TRUE); OutputLine(NULL, " その教室以外にもガソリンの充満した部屋があるとしたら、そちらの部屋に仕掛けられている可能性があります。」", NULL, " If there was a different room where she spread gasoline, then the timer could be in there.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101295", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101295", 256, TRUE); OutputLine(NULL, "「………学校中を調べろってことかよ…。", NULL, "\"Are you telling me to check the whole school?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101296", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101296", 256, TRUE); OutputLine(NULL, "……あと15分でか?", NULL, " In fifteen minutes?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101297", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101297", 256, TRUE); OutputLine(NULL, " ……くそ、俺は負傷中なんだぜ…。」", NULL, " Damn, I'm injured here, you know...\"", Line_Normal); ClearMessage(); @@ -6042,83 +6042,83 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100161", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100161", 256, TRUE); OutputLine(NULL, "「こちらも努力しています。", NULL, "\"We are doing everything we can here.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100162", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100162", 256, TRUE); OutputLine(NULL, "ですからそちらでもご協力をお願いします。", NULL, " So please, help us.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100163", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100163", 256, TRUE); OutputLine(NULL, "以上です。", NULL, " That's all.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100164", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100164", 256, TRUE); OutputLine(NULL, "質問がなければこれで交信を終了しますが、何かありますか?」", NULL, " If you don't have any questions, I'll end the communication. Is there anything else?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101298", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101298", 256, TRUE); OutputLine(NULL, "「…………………特にない。", NULL, "\"No, not really.........", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101299", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101299", 256, TRUE); OutputLine(NULL, "……あ、いや、1つある。」", NULL, " Ah, wait, yeah, I do have one thing to say.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100165", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100165", 256, TRUE); OutputLine(NULL, "「なんでしょう?」", NULL, "\"What is it?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101300", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101300", 256, TRUE); OutputLine(NULL, "「大石のオヤジに言っといてくれ。", NULL, "\"Please tell Ooishi", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101301", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101301", 256, TRUE); OutputLine(NULL, "…よくも人の古傷をレナに話しやがったなって。", NULL, " that he should never have told Rena about my past.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101302", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101302", 256, TRUE); OutputLine(NULL, "もし俺が生きてここを出られたらブン殴ってやるから覚悟しやがれって伝えといてくれ。", NULL, " If I come out of this alive, I'll punch him, so he'd better be prepared.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101303", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101303", 256, TRUE); OutputLine(NULL, "……あぁ2発殴るぜ。", NULL, " ...Wait, two punches. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101304", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101304", 256, TRUE); OutputLine(NULL, "俺のことをレナに喋った分と、………レナのことを俺に喋った分だ。」", NULL, "One for telling Rena about me and another for telling me about Rena.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100166", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100166", 256, TRUE); OutputLine(NULL, "「了解。", NULL, "\"I understand.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100167", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100167", 256, TRUE); OutputLine(NULL, "大石さんも竜宮レナに踊らされたとだいぶへこんでます。", NULL, " Ooishi-san is disappointed in himself for letting Rena Ryuugu fool him.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100168", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100168", 256, TRUE); OutputLine(NULL, "きっと殴らせてくれますよ。", NULL, " I'm sure he'll be happy to let you throw a punch or two.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100169", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100169", 256, TRUE); OutputLine(NULL, "以上でよろしいですか?」", NULL, " Is that it now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101305", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101305", 256, TRUE); OutputLine(NULL, "「あぁ。", NULL, "\"Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101306", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101306", 256, TRUE); OutputLine(NULL, "このおしゃべりだけで数分食っちまった。", NULL, " I've already wasted a few minutes here.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101307", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101307", 256, TRUE); OutputLine(NULL, "………切るぜ。」", NULL, " See ya.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100170", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100170", 256, TRUE); OutputLine(NULL, "「ご無事をお、", NULL, "\"Be safe...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6164,7 +6164,7 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500237", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500237", 256, TRUE); OutputLine(NULL, "「……圭一。」", NULL, "\"Keiichi...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6175,7 +6175,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101308", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101308", 256, TRUE); OutputLine(NULL, "「………今の俺の無線、…聞いてたか?」", NULL, "\"...Did you hear?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6184,10 +6184,10 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400156", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400156", 256, TRUE); OutputLine(NULL, "「トラップは私の専売特許でしてよ。", NULL, "\"Traps are my specialty.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400157", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400157", 256, TRUE); OutputLine(NULL, "……レナさんにお株を奪われるなんて、こんなの死んでも死に切れませんわ…。」", NULL, " ...I can't let Rena-san do this to me...\"", Line_Normal); ClearMessage(); @@ -6206,19 +6206,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101309", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101309", 256, TRUE); OutputLine(NULL, "「沙都子、もし死んでもレナを恨まないでくれ。", NULL, "\"Satoko, even if you die, please don't hate Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101310", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101310", 256, TRUE); OutputLine(NULL, "………レナは…病気なんだ。", NULL, " ...Rena is sick.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101311", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101311", 256, TRUE); OutputLine(NULL, "……運悪く、悲しい病気にかかっただけなんだ。", NULL, " She was just unfortunate enough to get this tragic disease.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101312", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101312", 256, TRUE); OutputLine(NULL, "………だってそうだろ?", NULL, " ......Remember?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101313", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101313", 256, TRUE); OutputLine(NULL, " …俺たちはあんなにも明るくて楽しい仲間だったレナを…よく覚えてるだろ…?」", NULL, " We had so much fun together...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6227,7 +6227,7 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500238", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500238", 256, TRUE); OutputLine(NULL, "「…………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); @@ -6236,10 +6236,10 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500239", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500239", 256, TRUE); OutputLine(NULL, "「……沙都子。", NULL, "\"Satoko......", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500240", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500240", 256, TRUE); OutputLine(NULL, "………ボクはレナもみんなも素敵な仲間だと信じていますのですよ。」", NULL, " I still believe both you and Rena are my wonderful friends.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6248,7 +6248,7 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400158", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400158", 256, TRUE); OutputLine(NULL, "「………………あんな、……魅音さんにあんな乱暴をする人を…仲間なんて認められますの?」", NULL, "\"How......... can you still say that she is your friend...... after what she has done to Mion-san?\"", Line_Normal); ClearMessage(); @@ -6257,10 +6257,10 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500241", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500241", 256, TRUE); OutputLine(NULL, "「……沙都子だって、わかるはずなのです。", NULL, "\"......But can't you understand, Satoko?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242", 256, TRUE); OutputLine(NULL, "………心の中の鬼が暴れだして、どんなに悲しくても抗えない時があるのを知っているはずなのです…。」", NULL, " ......Once a demon starts to act up inside, no matter how tragic the outcome, you just can't stop it...\"", Line_Normal); ClearMessage(); @@ -6269,7 +6269,7 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400159", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400159", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6296,13 +6296,13 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400160", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400160", 256, TRUE); OutputLine(NULL, "「………………レナさんを……信じてますわ。」", NULL, "\"I... believe in Rena-san...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101314", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101314", 256, TRUE); OutputLine(NULL, "「……偉いぞ、沙都子…。」", NULL, "\"...There you go, Satoko...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6318,10 +6318,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101315", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101315", 256, TRUE); OutputLine(NULL, "「さて…、……………世界最高のトラップ名人に聞くぜ。", NULL, "\"Okay then... I'm asking the world's best trap expert.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101316", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101316", 256, TRUE); OutputLine(NULL, "……この部屋を爆破するには、どこに時限発火装置を仕掛ける?」", NULL, " ...If you were to blow up this room, where would you set a time bomb?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6330,22 +6330,22 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400161", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400161", 256, TRUE); OutputLine(NULL, "「お任せなさいませ。", NULL, "\"Count on me.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400162", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400162", 256, TRUE); OutputLine(NULL, "その装置はコンセントに繋がってなければいけませんのね?」", NULL, " The device has to be connected to an outlet, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101317", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101317", 256, TRUE); OutputLine(NULL, "「…あぁ、そうだ。", NULL, "\"...Yeah, that's right.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101318", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101318", 256, TRUE); OutputLine(NULL, "でもこの部屋とは限らないぞ。", NULL, " But it could be somewhere else other than this room.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101319", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101319", 256, TRUE); OutputLine(NULL, "他の部屋にもガソリンが撒いてあって、そこに仕掛けてある可能性もある。」", NULL, " It's possible that she spread gasoline all over a different room and set the device there.\"", Line_Normal); ClearMessage(); @@ -6354,19 +6354,19 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242_1", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242_1", 256, TRUE); OutputLine(NULL, "「……いいえ、そんな時間はなかったと思いますです。", NULL, "\"......No, I don't think she had enough time to do that.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242_2", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500242_2", 256, TRUE); OutputLine(NULL, "多分レナは、教室のすぐ近くに隠してあったガソリンを持ってきて、この部屋に撒くくらいだったのですよ。」", NULL, " She had gasoline hidden close by and only spread it here. That was about all the time she had.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101320", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101320", 256, TRUE); OutputLine(NULL, "「………そういやレナは昨夜俺と別れる時、明日の準備がある…って言ってた気がするぜ。", NULL, "\"...I remember now. Rena told me last night that she had to prepare something for today.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101321", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101321", 256, TRUE); OutputLine(NULL, "……ってことは何かの仕掛けを昨夜の内にしてあった可能性もあるな。」", NULL, " ...That means she had things ready since then, at least...\"", Line_Normal); ClearMessage(); @@ -6375,22 +6375,22 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_yareyare_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400165", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400165", 256, TRUE); OutputLine(NULL, "「それだけのヒントで私はここに芋虫状態。", NULL, "\"Those are all the hints I get, eh?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400166", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400166", 256, TRUE); OutputLine(NULL, "……なかなかに意地悪な難易度の爆弾探しゲームでございますわねぇ。」", NULL, " ...Hmmm, what a cruel mine-sweeping game...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101322", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101322", 256, TRUE); OutputLine(NULL, "「沙都子なら見付けられる。", NULL, "\"You can find it, Satoko.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101323", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101323", 256, TRUE); OutputLine(NULL, "……沙都子に見つけられないなら、俺にも無理だろうな。", NULL, " ...If you can't, there's no way I can.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101324", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101324", 256, TRUE); OutputLine(NULL, "だから俺は沙都子を信じて、全部を賭けるぜ。」", NULL, " I'm wagering all my trust in you!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6399,10 +6399,10 @@ void main() ModDrawCharacter(2, 5, "portrait/sunset/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500243", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500243", 256, TRUE); OutputLine(NULL, "「……沙都子なら出来ます。", NULL, "\"......You can do it, Satoko.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500244", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500244", 256, TRUE); OutputLine(NULL, "………レナを救うためにも、…見つけ出してほしいのです。」", NULL, " In order to save Rena... please find it.\"", Line_Normal); ClearMessage(); @@ -6411,19 +6411,19 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400167", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400167", 256, TRUE); OutputLine(NULL, "「仕方ありませんわね。", NULL, "\"In that case, very well.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400168", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400168", 256, TRUE); OutputLine(NULL, "本気の私の前には、レナさんのトラップなんて問題にもならないことを証明して差し上げて見せましてよ…!」", NULL, " I shall prove that Rena-san's trap is child's play compared to one of my own.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101325", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101325", 256, TRUE); OutputLine(NULL, "「さぁもう一度聞くぜ…。", NULL, "\"I'm going to ask you one more time.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101326", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101326", 256, TRUE); OutputLine(NULL, "この部屋を爆発させるなら、時限発火装置をどこに仕掛ける…?」", NULL, " If you were to blow up this room, where would you set a time bomb?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_026.txt b/Update/_tsum_026.txt index 10971a9..18c9b34 100644 --- a/Update/_tsum_026.txt +++ b/Update/_tsum_026.txt @@ -4,20 +4,20 @@ void main() DrawScene( "white", 400 ); ModDrawCharacter(2, 19, "sprite/sunset/kuma_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/kuruma3_02", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "Cradle_song", 120, 0 ); + PlayBGM( 0, "Cradle_song", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100171", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100171", 256, TRUE); OutputLine(NULL, "「な、何ですかあんたたちは…!」", NULL, "\"Wh-Who are you people?!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17001", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17001", 256, TRUE); OutputLine(NULL, "「退きたまえ。", NULL, "\"Move over.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17002", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17002", 256, TRUE); OutputLine(NULL, "ここの責任者は誰だね。」", NULL, " Who's in charge here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -37,40 +37,40 @@ void main() DrawSceneWithMask( "background/g1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700522", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700522", 256, TRUE); OutputLine(NULL, "「……おや、これはこれは。", NULL, "\"...Hey, look who's here.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700523", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700523", 256, TRUE); OutputLine(NULL, "お久しぶりですねぇ、県警本部の大高くんじゃありませんか。」", NULL, " Good to see you again, Ootaka-kun from the prefectural headquarters.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17003", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17003", 256, TRUE); OutputLine(NULL, "「言葉を慎みたまえ。", NULL, "\"Watch your mouth.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17004", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17004", 256, TRUE); OutputLine(NULL, "もう、君にくんと呼ばれる階級ではない。」", NULL, " I'm ranked much higher than you now, so don't address me so casually.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700524", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700524", 256, TRUE); OutputLine(NULL, "「何か御用ですかね大高“くん”。", NULL, "\"Can I help you with something, Ootaka-kun?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700525", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700525", 256, TRUE); OutputLine(NULL, "今、非常に立て込んでいます。", NULL, " I'm rather busy at the moment.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700526", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700526", 256, TRUE); OutputLine(NULL, "まさか県警がこの現場を乗っ取るおつもりで?", NULL, " You can't possibly be thinking about taking over this case?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700527", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700527", 256, TRUE); OutputLine(NULL, " 誰の了解で!」", NULL, " Who approved that, exactly?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("署長", NULL, "Chief of Police", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17001", 256, TRUE); OutputLine(NULL, "「私が許可した、大石くん!」", NULL, "\"I did, Ooishi-kun!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -79,43 +79,43 @@ void main() ModDrawCharacter(2, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700528", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700528", 256, TRUE); OutputLine(NULL, "「しょ、署長!」", NULL, "\"Ch-Chief...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("署長", NULL, "Chief of Police", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17002", 256, TRUE); OutputLine(NULL, "「高杉くんから事情は聞いている。", NULL, "\"Takasugi-kun has informed me of the situation.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17003", 256, TRUE); OutputLine(NULL, "君が蒔いたタネだという話も聞いているぞ。", NULL, " He also told me that you started all this.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17004", 256, TRUE); OutputLine(NULL, "君はもう下がってあとは機動隊に任せるんだ!」", NULL, " You can go now. The troops will take over!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700529", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700529", 256, TRUE); OutputLine(NULL, "「機動隊って、……大高くん、あんたまさか急襲する気ですか!」", NULL, "\"The troops? ...Ootaka-kun, you aren't going to storm the building, are you?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17005", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17005", 256, TRUE); OutputLine(NULL, "「危険は重々承知だ。", NULL, "\"I understand the risk.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17006", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17006", 256, TRUE); OutputLine(NULL, "だがもう爆発まで時間がない。", NULL, " But we don't have any time left before the bomb goes off.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17007", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17007", 256, TRUE); OutputLine(NULL, "君が時間を浪費し過ぎたのだ。", NULL, " You've taken too long.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17008", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17008", 256, TRUE); OutputLine(NULL, "その尻拭いを我々がしようと言うんだ。", NULL, " We're here to take care of the mess you left behind.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17009", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17009", 256, TRUE); OutputLine(NULL, "君らは引き継いで後方に下がりたまえ。」", NULL, " Just step back for a minute.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -129,20 +129,20 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100172", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100172", 256, TRUE); OutputLine(NULL, "「お、…大石さん、何者っすかあいつは…!」", NULL, "\"O...Ooishi-san, who the heck is he?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700530", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700530", 256, TRUE); OutputLine(NULL, "「大高くん?", NULL, "\"That's Ootaka-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700531", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700531", 256, TRUE); OutputLine(NULL, " んっふっふ、昔、麻雀がクソ弱いくせに粋がってたから、ちょいと叩き潰してやったことがありましてねー。", NULL, " Nfu fu, a long time ago, he was showing off even though he was bad at mahjong, so I taught him a lesson. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700532", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700532", 256, TRUE); OutputLine(NULL, "それともあれかな、剣道大会で偉そうにしてやがったから、面食らわして失神させたのを根に持ってるのかなぁ。」", NULL, "Or maybe he's still holding a grudge from when I knocked him unconscious in that kendo tournament.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -156,34 +156,34 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17010", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17010", 256, TRUE); OutputLine(NULL, "「大石くん、現在の最新の状況を説明したまえ。」", NULL, "\"Give me the latest update, Ooishi-kun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700533", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700533", 256, TRUE); OutputLine(NULL, "「あんた、本気で突入する気で?", NULL, "\"Are you serious about storming the school?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700534", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700534", 256, TRUE); OutputLine(NULL, " こっちはもうすぐ睡眠薬で穏便に決着がつけられそうなんだ。", NULL, " We were about to settle this thing peacefully with some sleeping pills.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700535", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700535", 256, TRUE); OutputLine(NULL, "それを引っくり返す気かい?!」", NULL, " What are you trying to accomplish here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17011", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17011", 256, TRUE); OutputLine(NULL, "「もう遅過ぎる。", NULL, "\"It's too late for that.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17012", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17012", 256, TRUE); OutputLine(NULL, "あと1時間あったらその手も検討できたな。", NULL, " If we had another hour, that would be possible.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17013", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17013", 256, TRUE); OutputLine(NULL, "突入は府警の専門部隊が担当する。", NULL, " Instead, a special unit from the prefectural police department will move in.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17014", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17014", 256, TRUE); OutputLine(NULL, "君はバックアップに回りたまえ。」", NULL, " Your unit will be their backup.\"", Line_Normal); ClearMessage(); @@ -192,51 +192,51 @@ void main() DrawSceneWithMask( "background/g1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700536", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700536", 256, TRUE); OutputLine(NULL, "「……署長。", NULL, "\"...Chief.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700537", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700537", 256, TRUE); OutputLine(NULL, "あんたわかってますよねぇ?", NULL, " You know what's going on, don't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700538", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700538", 256, TRUE); OutputLine(NULL, " あの教室は今や巨大な爆弾なんです!", NULL, " That classroom itself has turned into a huge bomb!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700539", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700539", 256, TRUE); OutputLine(NULL, " だが一番恐ろしい爆弾は教室じゃない。", NULL, " But even the classroom isn't the bomb we're scared of.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700540", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700540", 256, TRUE); OutputLine(NULL, "犯人の竜宮レナ本人なんです!!", NULL, " It's the suspect, Rena Ryuugu!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700541", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700541", 256, TRUE); OutputLine(NULL, " 我々はようやくそれをなだめ、穏便に解決する手順を踏み、それを実行しようとしています。", NULL, "We finally calmed her down and found a way to settle this peacefully, and we were about to start that operation.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700542", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700542", 256, TRUE); OutputLine(NULL, "時間は確かにもう10分もない。", NULL, " I know we only have about ten minutes,", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700543", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700543", 256, TRUE); OutputLine(NULL, "でも、必ず成功させて見せます!!", NULL, " but I'll make sure this works!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700544", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700544", 256, TRUE); OutputLine(NULL, " 交渉は私が自らやります。", NULL, " I'll continue negotiating. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700545", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700545", 256, TRUE); OutputLine(NULL, "駄目なら私が粉々に吹っ飛んでおしまいです。", NULL, "If it doesn't work, I'll be blown up.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700546", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700546", 256, TRUE); OutputLine(NULL, "署長たちは離れてそれを見て、ざまーみろと思ってればいい!」", NULL, " Then you can sit back and say 'I told you so,' okay?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("署長", NULL, "Chief of Police", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17005", 256, TRUE); OutputLine(NULL, "「大石くん。", NULL, "\"Ooishi-kun,", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17006", 256, TRUE); OutputLine(NULL, "府警の専門部隊はただの機動隊じゃないぞ。", NULL, " the special unit from the prefectural police department isn't just any old unit.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17007", 256, TRUE); OutputLine(NULL, "第2機動隊と言えば、君ほどの男なら噂くらい聞いているだろう?」", NULL, " You've heard about the Second Company, haven't you?\"", Line_Normal); ClearMessage(); @@ -245,16 +245,16 @@ void main() ModDrawCharacterWithFiltering(2, 19, "sprite/sunset/kuma_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100173", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100173", 256, TRUE); OutputLine(NULL, "「………なんすか大石さん。", NULL, "\"What's that, Ooishi-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100174", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100174", 256, TRUE); OutputLine(NULL, "第2機動隊って有名なんですか…?」", NULL, " Is this \"Second Company\" that well known?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700547", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700547", 256, TRUE); OutputLine(NULL, "「5年くらい前だっけ、", NULL, "\"Do you remember, about five years ago,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -262,17 +262,17 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…日本赤軍のダッカ事件があったでしょ。", NULL, " when the JRA hijacked that airplane? Flight 472?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700548", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700548", 256, TRUE); OutputLine(NULL, "あれを切っ掛けに、東京と大阪にハイジャック専門の特殊部隊が組織されたって噂は聞いてましたがね。", NULL, " I've heard that special counter-terrorist units were put together in Tokyo and Osaka after that incident. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700549", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700549", 256, TRUE); OutputLine(NULL, "………実在してましたか…。」", NULL, "So they really do exist...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100175", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100175", 256, TRUE); OutputLine(NULL, "「で、でも、何だって府警の機動隊がこんなところに…。」", NULL, "\"B-But why would a special unit from Osaka be here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -283,25 +283,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17015", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17015", 256, TRUE); OutputLine(NULL, "「たまたま県警機動隊との交流訓練があってね。", NULL, "\"We just happened to be holding a training session with your prefectural police unit.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17016", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17016", 256, TRUE); OutputLine(NULL, "特別に応援を要請したのだよ。」", NULL, " We requested their help.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700550", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700550", 256, TRUE); OutputLine(NULL, "「なっはっは、……相変わらずですねぇ。", NULL, "\"Na ha ha... you haven't changed, have you?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700551", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700551", 256, TRUE); OutputLine(NULL, "…話をすぐ派手にしたがる、その癖は。」", NULL, " ...You have a bad tendency to escalate matters quickly.\"", Line_Normal); ClearMessage(); DrawScene( "background/Sora2", 400 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " とても日本的とは思えない武装をした黒装束の機動隊員たちが次々と降車しては、予め決められたらしい位置に散っていく。", @@ -317,31 +317,31 @@ void main() DrawScene( "background/kuruma3_02", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700552", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700552", 256, TRUE); OutputLine(NULL, "「大高くん!", NULL, "\"Ootaka-kun!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700553", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700553", 256, TRUE); OutputLine(NULL, " あんた学校で銃撃戦をやる気かい!", NULL, " Are you really going to have a gunfight here?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700554", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700554", 256, TRUE); OutputLine(NULL, " 一発で大爆発を起こすぞ!」", NULL, " One shot is all it'll take to trigger an explosion!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17017", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17017", 256, TRUE); OutputLine(NULL, "「安心したまえ。", NULL, "\"Don't worry.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17018", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17018", 256, TRUE); OutputLine(NULL, "突入班が使うのは火器じゃない。", NULL, " They won't use firearms.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17019", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17019", 256, TRUE); OutputLine(NULL, "暴徒鎮圧用のガス銃だ。", NULL, " They're using riot shields and riot guns.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17020", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17020", 256, TRUE); OutputLine(NULL, "高圧ガスで催涙ガスを噴出する。", NULL, " These guns send out tear gas at high pressures.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17021", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17021", 256, TRUE); OutputLine(NULL, "何の問題もない。」", NULL, " There will be no issue with explosions.\"", Line_Normal); ClearMessage(); @@ -350,19 +350,19 @@ void main() ModDrawCharacter(1, 11, "sprite/sunset/oisi1_5_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700555", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700555", 256, TRUE); OutputLine(NULL, "「………へぇ〜、そりゃ便利な水鉄砲があったもんで。", NULL, "\"......Wow, I've never heard of such convenient water guns.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700556", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700556", 256, TRUE); OutputLine(NULL, "ところで、その玩具は校庭を横断して教室まで届くほど便利なものなんで?」", NULL, " By the way, can that toy reach the classroom from across the schoolyard?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17022", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17022", 256, TRUE); OutputLine(NULL, "「それは君が心配することではない。", NULL, "\"You don't need to worry about that.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17023", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17023", 256, TRUE); OutputLine(NULL, "後は我々に任せて下がりたまえ。」", NULL, " You just move over and let us do our job.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -372,7 +372,7 @@ void main() OutputLine(NULL, " 大石が呆れたジェスチャーをした時、腕がたまたま車のクラクションに触れて、短く音が一度なった。", NULL, "As I lifted my arms exaggeratedly, one elbow accidentally touched the car horn, which honked.", Line_WaitForInput); - PlaySE( 0, "s_TR018b", 128, 64 ); + PlaySE( 0, "s_TR018b", 56, 64 ); OutputLine(NULL, "………もちろん故意だった。", NULL, " .........Of course, I did it on purpose...", Line_Normal); @@ -381,62 +381,62 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100176", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100176", 256, TRUE); OutputLine(NULL, "「今のは前原圭一を呼び出すサインですか?」", NULL, "\"Are you trying to get Keiichi Maebara's attention?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700557", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700557", 256, TRUE); OutputLine(NULL, "「……えぇそうです。", NULL, "\"Of course.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700558", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700558", 256, TRUE); OutputLine(NULL, "…前原くんが気付いてくれるのに祈るしかない…。」", NULL, " I just hope he heard it...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100177", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100177", 256, TRUE); OutputLine(NULL, "「今さら彼に何を?」", NULL, "\"What are you going to tell him now?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700559", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700559", 256, TRUE); OutputLine(NULL, "「連中は多分、グレネードか何かでガラスをぶち抜いてガス弾を教室に打ち込んでその隙に突入しようってつもりでしょう。", NULL, "\"They're probably thinking about breaking one of the windows with a grenade and then shooting tear gas into the room.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700560", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700560", 256, TRUE); OutputLine(NULL, "……連中は竜宮レナを甘く見てる。", NULL, " ...They have no idea how serious Rena Ryuugu is.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700561", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700561", 256, TRUE); OutputLine(NULL, "彼女は本気だ。", NULL, " Deadly serious. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700562", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700562", 256, TRUE); OutputLine(NULL, "ガラスの割れる音でもライターを躊躇わず点火する…!」", NULL, "Even the noise of a window breaking could drive her over the edge...!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100178", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100178", 256, TRUE); OutputLine(NULL, "「………特殊部隊には制圧できないってことですか?」", NULL, "\"Are you saying the special unit can't suppress her?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700563", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700563", 256, TRUE); OutputLine(NULL, "「できないに決まってるだろ!", NULL, "\"Of course not!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700564", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700564", 256, TRUE); OutputLine(NULL, " だから今まで慎重にやって来たんじゃないの!", NULL, " That's why we've been so careful!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700565", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700565", 256, TRUE); OutputLine(NULL, " 竜宮レナは初めから死ぬつもりなんだよ。", NULL, " Rena Ryuugu has been intending to kill herself this whole time.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700566", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700566", 256, TRUE); OutputLine(NULL, "命が惜しくないヤツに突入なんて意味がないんだよ!", NULL, " A raid doesn't work on people who don't care about dying!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700567", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700567", 256, TRUE); OutputLine(NULL, " ……もう前原さんしかいない…!」", NULL, " ...We only have Maebara-san now!\"", Line_Normal); ClearMessage(); @@ -445,110 +445,110 @@ void main() DrawScene( "background/kuruma2_02", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100179", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100179", 256, TRUE); OutputLine(NULL, "「……お、……大石さん!", NULL, "\"O-Ooishi-san!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100180", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100180", 256, TRUE); OutputLine(NULL, " 繋がりました!」", NULL, " Here he is!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700568", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700568", 256, TRUE); OutputLine(NULL, "「もしもし、大石です。", NULL, "\"Hello, this is Ooishi.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700569", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700569", 256, TRUE); OutputLine(NULL, "聞こえてたら咳払いをお願いします。」", NULL, " If you can hear me, please cough.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101327", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101327", 256, TRUE); OutputLine(NULL, "「………ゴホゴホ。」", NULL, "\"Cough, cough...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700570", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700570", 256, TRUE); OutputLine(NULL, "「緊急の話があります", NULL, "\"This is an emergency.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571", 256, TRUE); OutputLine(NULL, "。聞いてください。」", NULL, " Please listen.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101328", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101328", 256, TRUE); OutputLine(NULL, "「…………どうせ悪い話だろ。」", NULL, "\"I have a feeling it's not good news...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571_1", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571_1", 256, TRUE); OutputLine(NULL, "「……悔しいですがビンゴです。", NULL, "\"Unfortunately, you're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700572", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700572", 256, TRUE); OutputLine(NULL, "…県警が介入してきてお膳立てを引っくり返すつもりです。", NULL, " The prefectural police are getting involved. They're going to ruin everything we've worked for so far.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700573", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700573", 256, TRUE); OutputLine(NULL, "特殊部隊が校舎に突入しようとしています。」", NULL, " There's a special unit about to break in.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101330", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101330", 256, TRUE); OutputLine(NULL, "「お、………おいおい、……護身用スプレーで怯ませてもその1秒で点火されちまうってんで、俺はずっと抑えて来たんだぜ…?!", NULL, "\"H-Hey, the only reason I haven't used my pepper spray is because that won't stop her from igniting the gas...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101331", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101331", 256, TRUE); OutputLine(NULL, " 突入なんて、そんなの無理に決まってるだろ…!」", NULL, " A raid won't work...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700574", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700574", 256, TRUE); OutputLine(NULL, "「県警は竜宮さんがすでに死ぬ気であることを理解していません。", NULL, "\"The prefectural police don't understand that Ryuugu-san is prepared to die.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700575", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700575", 256, TRUE); OutputLine(NULL, "ライターは脅しで、点火するわけないとタカを括っています。", NULL, " They're assuming the lighter is just a threat and that she isn't really going to ignite the gas. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700576", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700576", 256, TRUE); OutputLine(NULL, "多分、5分以内に突入するでしょう。", NULL, "They'll break in within five minutes or so.", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700577", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700577", 256, TRUE); OutputLine(NULL, "突入する前に、…何とか竜宮レナからライターを奪ってください!」", NULL, " Please take the lighter from Rena Ryuugu before they move in!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101332", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101332", 256, TRUE); OutputLine(NULL, "「それは時限発火装置を何とかしろというオーダーに追加で?」", NULL, "\"Is that an addition to your order to do something about the time bomb?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700578", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700578", 256, TRUE); OutputLine(NULL, "「………えぇ、そうです。」", NULL, "\"...Yes, that's right.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101333", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101333", 256, TRUE); OutputLine(NULL, "「……マジかよ………。", NULL, "\"You've got to be kidding me...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101334", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101334", 256, TRUE); OutputLine(NULL, "…あと5分でレナからライターを奪って、時限発火装置もどうにか?", NULL, " You want me to take the lighter from Rena and do something about the time bomb too, all within five minutes?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101335", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101335", 256, TRUE); OutputLine(NULL, " ……やってくれるぜ……………。」", NULL, " ...Come on......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700579", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700579", 256, TRUE); OutputLine(NULL, "「あなただけが頼りなんです…!", NULL, "\"You're the only one we can count on...!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700580", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700580", 256, TRUE); OutputLine(NULL, " 頼みます…!!!」", NULL, " I'm begging you...!!!\"", Line_Normal); ClearMessage(); @@ -560,10 +560,10 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500245", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500245", 256, TRUE); OutputLine(NULL, "「……どうですか沙都子。", NULL, "\"How is it, Satoko?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500246", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500246", 256, TRUE); OutputLine(NULL, "思いつきますですか…。」", NULL, " Can you think of something?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -572,10 +572,10 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400169", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400169", 256, TRUE); OutputLine(NULL, "「………………1階の廊下だけが知りたいんですの。", NULL, "\".........I just have to check the hallway on the first floor.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400170", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400170", 256, TRUE); OutputLine(NULL, "…そこに、あるか、ないか。", NULL, " To check whether it is there or not.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -584,22 +584,22 @@ void main() ModDrawCharacter(1, 4, "portrait/sunset/sa1a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400171", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400171", 256, TRUE); OutputLine(NULL, "レナさんの行動パターンから考えて、1階ならあそこ、2階ならあそこ…。」", NULL, "Knowing Rena-san's patterns, if it was on the first floor, it would be there, and if it was on the second floor, it would be there...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101336", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101336", 256, TRUE); OutputLine(NULL, "「1階の廊下をコードが横断してないか、ざっと見ればいいんだな?」", NULL, "\"I just have to check to see if there is a cord in the hallway on the first floor, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400172", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400172", 256, TRUE); OutputLine(NULL, "「……………多分あるはず…。", NULL, "\"......It should be there.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400173", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400173", 256, TRUE); OutputLine(NULL, "…………く、", NULL, " .........Tch,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -610,20 +610,20 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101337", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101337", 256, TRUE); OutputLine(NULL, "「よし、……任せろ、何とかする。", NULL, "\"Okay, I'll do something.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101338", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101338", 256, TRUE); OutputLine(NULL, "もう悩むにも時間が足りねぇよ。", NULL, " We don't even have time to think about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101339", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101339", 256, TRUE); OutputLine(NULL, "最後の2択は俺が直接探る!」", NULL, " I'll look into those two options myself!\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もう惨劇はごめんだ。", @@ -654,16 +654,16 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201615", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201615", 256, TRUE); OutputLine(NULL, "「……何?", NULL, "\"What is it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201616", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201616", 256, TRUE); OutputLine(NULL, " どうしたの圭一くん。」", NULL, " What's the matter, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101341", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101341", 256, TRUE); OutputLine(NULL, "「いや、………今、音が聞こえなかったか?」", NULL, "\"Hey... didn't you hear something just now?\"", Line_Normal); ClearMessage(); @@ -672,7 +672,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201617", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201617", 256, TRUE); OutputLine(NULL, "「…………………………。」", NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -693,25 +693,25 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201618", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201618", 256, TRUE); OutputLine(NULL, "「…………………本当に?", NULL, "\"............Really?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201619", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201619", 256, TRUE); OutputLine(NULL, " 圭一くん。」", NULL, " Are you sure, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101342", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101342", 256, TRUE); OutputLine(NULL, "「……あぁ。", NULL, "\"...Yeah.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101343", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101343", 256, TRUE); OutputLine(NULL, "聞き間違えじゃない。」", NULL, " I'm sure I heard something.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201620", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201620", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\".....................\"", Line_Normal); ClearMessage(); @@ -743,7 +743,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201621", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201621", 256, TRUE); OutputLine(NULL, "「………………圭一くん、", NULL, "\"............Keiichi-kun,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -759,13 +759,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101344", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101344", 256, TRUE); OutputLine(NULL, "「………あぁ、………わかった。」", NULL, "\"Yeah...... okay......\"", Line_Normal); ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "background/g2_01", "maskright", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -776,31 +776,31 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201622", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201622", 256, TRUE); OutputLine(NULL, "「……………レナを、怒らせちゃいやだよ…?」", NULL, "\"Don't... make me angry ......okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101345", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101345", 256, TRUE); OutputLine(NULL, "「信用しろ。", NULL, "\"Trust me.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101346", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101346", 256, TRUE); OutputLine(NULL, "…俺はレナの仲間だ。」", NULL, " I'm your friend.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201623", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201623", 256, TRUE); OutputLine(NULL, "「………………うん。………信じるよ…。", NULL, "\"......Yeah. ...I trust you.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201624", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201624", 256, TRUE); OutputLine(NULL, "…信じるから、………裏切っちゃ嫌だからね…。」", NULL, " I trust you...... so don't betray me, okay...?\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "higurashi_utu", 120, 0 ); + PlayBGM( 0, "higurashi_utu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナの視界から逃れた俺は、足早にコードを探す。", @@ -841,7 +841,7 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500247", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500247", 256, TRUE); OutputLine(NULL, "「……大丈夫なのですよ、圭一ならきっと見つけてくれますのです。」", NULL, "\"......Don't worry, Keiichi will find it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -850,7 +850,7 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/sunset/sa1a_yareyare_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400174", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400174", 256, TRUE); OutputLine(NULL, "「レナさんなら、……レナさんなら……。", NULL, "\"Rena-san would... if I were Rena-san...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -859,7 +859,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400175", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400175", 256, TRUE); OutputLine(NULL, "……く、", NULL, "......", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -872,7 +872,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………どこにどう仕掛けますの?!", NULL, " where would she set the trap?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400176", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400176", 256, TRUE); OutputLine(NULL, " この程度がわからなくて…レナさんのトラップで最期なんて北条沙都子、一生の恥ですわ…!」", NULL, " A trap expert like myself ought to be able to discern that!!\"", Line_Normal); ClearMessage(); @@ -884,7 +884,7 @@ void main() DrawScene( "background/g3_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101347", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101347", 256, TRUE); OutputLine(NULL, "「………………何だ、………これ……。」", NULL, "\"Hmm? What's this...?\"", Line_Normal); ClearMessage(); @@ -932,7 +932,7 @@ void main() OutputLine(NULL, " 俺は応接室のコードを辿り、", NULL, "I followed the cord through the reception room.", Line_ContinueAfterTyping); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); OutputLine(NULL, "廊下への引き戸を開けると、………コードは正面にある倉庫の扉の中に伸びていた。", NULL, " I opened the door to the hallway... and the cord was extending into the storage closet.", Line_Normal); @@ -974,7 +974,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101348", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101348", 256, TRUE); OutputLine(NULL, "「…………み、", NULL, "\"I......", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -987,7 +987,7 @@ void main() DisableWindow(); Negative( 1000, TRUE ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 時限発火装置ッ!!!", @@ -1072,31 +1072,31 @@ void main() FadeFilm( 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400177", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400177", 256, TRUE); OutputLine(NULL, "「いッ、いけない圭一さん!!!", NULL, "\"No, Keiichi-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400178", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400178", 256, TRUE); OutputLine(NULL, " 逃げてええぇええぇええッ!!!」", NULL, " Run!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101349", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101349", 256, TRUE); OutputLine(NULL, "「さ、沙都子?!」", NULL, "\"S-Satoko?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400179", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400179", 256, TRUE); OutputLine(NULL, "「それは違うんですの、騙されたッ!!!!」", NULL, "\"That's the wrong place! You've been tricked!!!\"", Line_Normal); ClearMessage(); DisableWindow(); FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); - PlayBGM( 1, "yabaisemi", 120, 0 ); + PlayBGM( 1, "yabaisemi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺をぬっと、黒い影が覆った。", @@ -1117,7 +1117,7 @@ void main() DrawScene( "background/js3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101350", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101350", 256, TRUE); OutputLine(NULL, "「………ぁ、………………あ…。」", NULL, "\"......Ah... ah......\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1127,7 +1127,7 @@ void main() NULL, "I dropped the alarm clock.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 90, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, TRUE ); @@ -1138,10 +1138,10 @@ void main() DisableWindow(); ModDrawCharacter(0, 2, "portrait/night/renasen1_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlayBGM( 0, "suzu", 120, 0 ); + PlayBGM( 0, "suzu", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201625", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201625", 256, TRUE); OutputLine(NULL, "「…………どうして圭一くんは、延長コードを辿って、", NULL, "\"......Why did you follow the extension cord", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1201,7 +1201,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101351", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101351", 256, TRUE); OutputLine(NULL, "「………………ま、", NULL, "\"...W", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1222,7 +1222,7 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201626", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201626", 256, TRUE); OutputLine(NULL, "「あはははははははははははははははははははは、圭一くんのこと、信じてたのに。", NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha, I trusted you, Keiichi-kun...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1231,7 +1231,7 @@ void main() ModDrawCharacter(0, 2, "portrait/night/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201627", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201627", 256, TRUE); OutputLine(NULL, "………ひどいよ、圭一くん。」", NULL, "How could you...\"", Line_Normal); ClearMessage(); @@ -1259,14 +1259,14 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 90, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); FadeOutBGM( 0, 300, FALSE ); FadeOutBGM( 1, 300, FALSE ); DrawScene( "white", 100 ); ModDrawCharacter(0, 2, "portrait/night/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/js3", 200 ); DrawSceneWithMask( "black", "maskup", 1, 0, 300 ); - PlayBGM( 0, "higurashi_soundscape", 120, 0 ); + PlayBGM( 0, "higurashi_soundscape", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナの鉈が、無慈悲に振り上げられて………。", @@ -1311,7 +1311,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500248", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500248", 256, TRUE); OutputLine(NULL, "「……うわあああぁあぁああぁ!!!」", NULL, "\"Whahhhhh!!!\"", Line_Normal); ClearMessage(); @@ -1320,16 +1320,16 @@ void main() ModDrawCharacter(0, 2, "portrait/night/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); ModDrawCharacter(1, 5, "portrait/night/ri1_fuman_a1_", "0", 30, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/js3", 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); MoveBustshot(1, "portrait/night/ri1_fuman_a1_0", 100, 0, 0, 0, 200, TRUE); ModDrawCharacter(0, 2, "portrait/night/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_down", 128, 64 ); + PlaySE( 0, "s_down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); DrawScene( "background/js3", 300 ); - PlayBGM( 0, "samayoi", 120, 0 ); + PlayBGM( 0, "samayoi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 突然のことに何が起こったかわからなかった。", @@ -1362,42 +1362,42 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201628", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201628", 256, TRUE); OutputLine(NULL, "「ぅあうッ!!!」", NULL, "\"Whahhh!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101352", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101352", 256, TRUE); OutputLine(NULL, "「……力尽くでなら勝てると思うんじゃねぇぇえぇえ…!!!」", NULL, "\"...Don't think you can win with mere force!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); @@ -1407,7 +1407,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 梨花ちゃんは鉈を持っている方の腕に組み付いていてくれた。", @@ -1420,12 +1420,12 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101353", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101353", 256, TRUE); OutputLine(NULL, "「うらあッ!!!」", NULL, "\"Whaahh!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -1440,7 +1440,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺はそれを拾い上げた。", @@ -1448,11 +1448,11 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それと同時に、レナもまた梨花ちゃんを振り払ったのだった。", @@ -1462,10 +1462,10 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400180", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400180", 256, TRUE); OutputLine(NULL, "「圭一さあああぁあぁあん!!!", NULL, "\"Keiichi-san!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400181", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400181", 256, TRUE); OutputLine(NULL, " わかりましたわ、わかりましたわ!!!」", NULL, " I know now, I figured it out!!!\"", Line_Normal); ClearMessage(); @@ -1494,10 +1494,10 @@ void main() DrawScene( "background/js3", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500249", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500249", 256, TRUE); OutputLine(NULL, "「……圭一!", NULL, "\"Keiichi!", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500250", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500250", 256, TRUE); OutputLine(NULL, " 早く沙都子のところへ行くのです!」", NULL, " Hurry up and go back to Satoko!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1508,7 +1508,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101354", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101354", 256, TRUE); OutputLine(NULL, "「ば、馬鹿なことはやめて逃げろッ!!!」", NULL, "\"What are you doing? Just run!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1517,25 +1517,25 @@ void main() ModDrawCharacter(0, 5, "sprite/night/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500251", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500251", 256, TRUE); OutputLine(NULL, "「………………圭一。", NULL, "\".........Keiichi.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500252", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500252", 256, TRUE); OutputLine(NULL, "これは初めてではないのですよ。", NULL, " This isn't the first time I've done this for you.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500253", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500253", 256, TRUE); OutputLine(NULL, "……覚えていないのですか?」", NULL, " Don't you remember?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101355", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101355", 256, TRUE); OutputLine(NULL, "「………………………え?」", NULL, "\"............Eh?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500254", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500254", 256, TRUE); OutputLine(NULL, "「……前の時、……ボクにあとわずかの頑張りがあれば、……圭一は間に合ったのです。", NULL, "\"If I'd tried a little harder the previous time... you could have made it.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1544,10 +1544,10 @@ void main() ModDrawCharacter(0, 5, "sprite/night/ri1_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500255", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500255", 256, TRUE); OutputLine(NULL, "……今度こそ、間に合わせる……!", NULL, "...So this time, you are going to make it!", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500256", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500256", 256, TRUE); OutputLine(NULL, " だから行ってなのですッ!!」", NULL, " Just go!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1588,13 +1588,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101356", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101356", 256, TRUE); OutputLine(NULL, "「すまん梨花ちゃん!!!」", NULL, "\"Thank you, Rika-chan!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400182", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400182", 256, TRUE); OutputLine(NULL, "「圭一さぁあん、もう時間がああああッ!!!」", NULL, "\"Keiichi-san, we are running out of tiiiiiime!!!\"", Line_Normal); ClearMessage(); @@ -1624,34 +1624,34 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201629", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201629", 256, TRUE); OutputLine(NULL, "「あはははははあははははははははは!", NULL, "\"Ahahahahahahahahahahahahahahaha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201630", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201630", 256, TRUE); OutputLine(NULL, " すごいよ、すごいよ、これは部活じゃないんだよ?", NULL, " That's great, that's just great; this isn't a club activity, you know?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201631", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201631", 256, TRUE); OutputLine(NULL, " 梨花ちゃんは殺されちゃうよ、怒ったレナにきっと殺されちゃう!!」", NULL, " You'll be killed for real!! You'll be killed by an angry Rena!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500257", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500257", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\".....................\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201632", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201632", 256, TRUE); OutputLine(NULL, "「あははははははははは……はは、………。", NULL, "\"Ahahahahahahahahaha...ha ha...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201633", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201633", 256, TRUE); OutputLine(NULL, "……へぇ?", NULL, " Hmm...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201634", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201634", 256, TRUE); OutputLine(NULL, " ……私が怖くないんだ?", NULL, " You're not afraid of me, are you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201635", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201635", 256, TRUE); OutputLine(NULL, " 梨花ちゃんすごいよ?」", NULL, " You're amazing, Rika-chan.\"", Line_Normal); ClearMessage(); @@ -1682,16 +1682,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201636", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201636", 256, TRUE); OutputLine(NULL, "「…………すごいね。", NULL, "\".........Boy, you really are amazing.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201637", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201637", 256, TRUE); OutputLine(NULL, "殺されるのが怖くないんだ?」", NULL, " You aren't afraid of being killed at all, huh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500258", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500258", 256, TRUE); OutputLine(NULL, "「…ふん。」", NULL, "\"...Heh!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1710,25 +1710,25 @@ void main() DrawSceneWithMask( "background/g2_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500259", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500259", 256, TRUE); OutputLine(NULL, "「……この私が死を恐れるとでも?", NULL, "\"Do you really think I would be afraid of death?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500260", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500260", 256, TRUE); OutputLine(NULL, " 幾百の死の山脈を越えてきたこの私が今さら何を恐れるというのか。」", NULL, " I've experienced several hundred deaths up until now. Why should I be afraid of it all of a sudden?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201638", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201638", 256, TRUE); OutputLine(NULL, "「君、……梨花ちゃんじゃないね。", NULL, "\"You... aren't Rika-chan, are you?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201639", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201639", 256, TRUE); OutputLine(NULL, "…………あの夜に出会った梨花ちゃんもどきの方だね……。", NULL, " ...You're the one I met that night...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201640", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201640", 256, TRUE); OutputLine(NULL, "………正体を現したな、宇宙人め………!", NULL, " Show yourself, alien...!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201641", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201641", 256, TRUE); OutputLine(NULL, " 本物の梨花ちゃんをどこへやった!!!」", NULL, " Where is the real Rika-chan?\"", Line_Normal); ClearMessage(); @@ -1737,42 +1737,42 @@ void main() ModDrawCharacter(1, 5, "sprite/sunset/ri1_niyari_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500261", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500261", 256, TRUE); OutputLine(NULL, "「……本物の梨花?", NULL, "\"The real Rika?", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500262", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500262", 256, TRUE); OutputLine(NULL, " ここにいるわよ。", NULL, " She's right here.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500263", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500263", 256, TRUE); OutputLine(NULL, "……みー、にぱ〜☆」", NULL, " ...Meep, nipah☆.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201642", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201642", 256, TRUE); OutputLine(NULL, "「あぁ!!", NULL, "\"Ah!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201643", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201643", 256, TRUE); OutputLine(NULL, " その小馬鹿にしたところは間違いなく梨花ちゃんだね!", NULL, " The way you're looking down on me, that really is like Rika-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201644", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201644", 256, TRUE); OutputLine(NULL, " ……そう、オヤシロさまは宇宙人だった。", NULL, " ...I get it, Oyashiro-sama is an alien.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201645", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201645", 256, TRUE); OutputLine(NULL, "古手家はその末裔で、……宇宙人の直系の一族だもんね!!", NULL, " The Furude family is descended from him... and therefore you are a descendant of aliens!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201646", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201646", 256, TRUE); OutputLine(NULL, " あははははははははははははははは!!", NULL, "Ahahahahahahahahahahahahahahaha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201647", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201647", 256, TRUE); OutputLine(NULL, " 脳みそを叩き割って、中の寄生虫を引きずり出してやるからね、あっははははははははははははははははははははははははははは!!!」", NULL, " I'll crack open your head and drag out all the parasites in your brain, ahhhahahahahahahahahahahahahahahahahahahahahahahahahahaha!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが奇声をあげながら鉈を大きく振りかぶり、梨花に飛び掛るッ!!", @@ -1780,13 +1780,13 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201648", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201648", 256, TRUE); OutputLine(NULL, "「ひゃああああああああッ!!!", NULL, "\"Hyaaaahhhh!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649", 256, TRUE); OutputLine(NULL, " 一撃で叩き割ってあげるよおおおおおおおおッツ!!!!!」", NULL, " One swing is all I need to smash your head open!!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1814,10 +1814,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500264", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500264", 256, TRUE); OutputLine(NULL, "「生憎ね、1分も稼げれば充分なの。", NULL, "\"Even a minute is plenty.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500265", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500265", 256, TRUE); OutputLine(NULL, "遊んであげるわ、", NULL, " I'll play with you.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -1832,10 +1832,10 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400183", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400183", 256, TRUE); OutputLine(NULL, "「いいですの圭一さん!!", NULL, "\"Do you not get it, Keiichi-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400184", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400184", 256, TRUE); OutputLine(NULL, " 全てのヒントと答えはもう朝の時にありましたの!」", NULL, " All the hints were already in place this morning!\"", Line_Normal); ClearMessage(); @@ -1844,13 +1844,13 @@ void main() ModDrawCharacterWithFiltering(0, 1, "portrait/sunset/kei1_komaru_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101357", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101357", 256, TRUE); OutputLine(NULL, "「お、落ち着け沙都子!", NULL, "\"C-Calm down, Satoko!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101358", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101358", 256, TRUE); OutputLine(NULL, " 俺にわかるように話せ!", NULL, " Explain more slowly so I can understand!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101359", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101359", 256, TRUE); OutputLine(NULL, " つまりどういうことなんだ?!」", NULL, " What are you trying to say?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1866,13 +1866,13 @@ void main() DrawSceneWithMask( "background/flashback/Sora", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("女子", NULL, "Girl", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/girla17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/girla17001", 256, TRUE); OutputLine(NULL, "「ねーー、今日はくさいーーー、窓しめてー。」", NULL, "\"Hey, something stinks today. Close the windows!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("少年", NULL, "Young boy", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/boya17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boya17001", 256, TRUE); OutputLine(NULL, "「ばぁか、窓を閉めたらもっと暑くなるんだよー!!」", NULL, "\"Silly, it'll be hotter in here if we close the windows!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1951,13 +1951,13 @@ void main() DrawSceneWithMask( "background/flashback/gk1", "maskc", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("少年", NULL, "Young boy", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17001", 256, TRUE); OutputLine(NULL, "「あれーーー?!", NULL, "\"What?!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17002", 256, TRUE); OutputLine(NULL, " 俺たちのボールがねえー!", NULL, " Our ball is missing!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17003", 256, TRUE); OutputLine(NULL, " 北条、お前がまた隠したんだろー!!」", NULL, " You hid it again, didn't you, Houjou?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1966,10 +1966,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/flashback/sa1a_akireru_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400151", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400151", 256, TRUE); OutputLine(NULL, "「誰がそんなものを隠しますの。", NULL, "\"Why would I hide such a stupid thing?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400152", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400152", 256, TRUE); OutputLine(NULL, "どうせ隠すならもう少し気の利いたものを隠しましてよ。」", NULL, " If I was going to hide something, I'd hide something better than that.\"", Line_Normal); ClearMessage(); @@ -1999,7 +1999,7 @@ void main() NULL, "So that must mean that Rena used it for something!", Line_Normal); ClearMessage(); - PlayBGM( 1, "kaze", 120, 0 ); + PlayBGM( 1, "kaze", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ガソリンが、", @@ -2020,13 +2020,13 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400187", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400187", 256, TRUE); OutputLine(NULL, "「レナさんは雨どいの出口をボールで詰めて、雨どいいっぱいにガソリンを注いだんですの!!", NULL, "\"Rena-san blocked the drain with the ball and poured gasoline in the drain canal!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400188", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400188", 256, TRUE); OutputLine(NULL, " どこから?!", NULL, " Where?", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400189", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400189", 256, TRUE); OutputLine(NULL, " 2階の屋根の上からですのよッ!!」", NULL, " On the roof of the second floor!!\"", Line_Normal); ClearMessage(); @@ -2061,16 +2061,16 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101360", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101360", 256, TRUE); OutputLine(NULL, "「じゃあつまり!!", NULL, "\"Therefore!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101361", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101361", 256, TRUE); OutputLine(NULL, " 時限発火装置は!!」", NULL, " The time bomb must be...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400190", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400190", 256, TRUE); OutputLine(NULL, "「2階の窓から延長コードか何かで引っ張って……、屋根の上ですわ!!!」", NULL, "\"I bet she ran an extension cord out the second floor window... It's on the rooftop!!!\"", Line_Normal); ClearMessage(); @@ -2081,7 +2081,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101362", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101362", 256, TRUE); OutputLine(NULL, "「そういや、梨花ちゃんはどうやって縄跳びを解いたんだ?」", NULL, "\"By the way, how did Rika-chan free herself from the rope?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2090,7 +2090,7 @@ void main() ModDrawCharacter(0, 4, "portrait/sunset/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400191", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400191", 256, TRUE); OutputLine(NULL, "「……悪ぅございましたわねぇ、私は解けるほど痩せてなくて。」", NULL, "\"I apologize for not being thin enough to slip out myself.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2106,10 +2106,10 @@ void main() DrawSceneWithMask( "background/gk1_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101363", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101363", 256, TRUE); OutputLine(NULL, "「みんなを頼む!", NULL, "\"Take care of the rest here!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101364", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101364", 256, TRUE); OutputLine(NULL, " 俺は屋上へ行く!!」", NULL, " I'm going up to the roof!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2123,19 +2123,19 @@ void main() ModDrawCharacterWithFiltering(1, 4, "sprite/sunset/sa1b_odoroki_b1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400192", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400192", 256, TRUE); OutputLine(NULL, "「圭一さん、これを!!」", NULL, "\"Keiichi-san, here!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101365", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101365", 256, TRUE); OutputLine(NULL, "「何だよ、まだ何かあるのかッ!!」", NULL, "\"What is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 100 ); ModDrawCharacter(1, 4, "sprite/sunset/sa1b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene( "background/gk1_01", 100 ); @@ -2159,7 +2159,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400193", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400193", 256, TRUE); OutputLine(NULL, "「…………にーにーのですのよ。", NULL, "\"...That's Nii-nii's.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2168,16 +2168,16 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1b_warai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400194", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400194", 256, TRUE); OutputLine(NULL, "後でちゃんと返してもらうでございますからね!」", NULL, "Make sure you give it back to me, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101366", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101366", 256, TRUE); OutputLine(NULL, "「おうッ!!", NULL, "\"Sure thing!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101367", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101367", 256, TRUE); OutputLine(NULL, " すまん沙都子ッ!!!」", NULL, " Thanks, Satoko!!!\"", Line_Normal); ClearMessage(); @@ -2238,7 +2238,7 @@ void main() ClearMessage(); DrawSceneWithMask( "background/g2_01", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -2247,11 +2247,11 @@ void main() NULL, "As I tried to run up the stairs, I heard a loud noise coming from the hallway by the teacher's office.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 梨花ちゃんがゴロゴロと転がって、大の字のうつ伏せになるのが見えた。", @@ -2272,42 +2272,42 @@ void main() ModDrawCharacterWithFiltering(0, 5, "sprite/sunset/ri1_komaru_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500266", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500266", 256, TRUE); OutputLine(NULL, "「………くそー…なのです。", NULL, "\"......Damn it.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500267", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500267", 256, TRUE); OutputLine(NULL, "身体年齢があと5つもあれば……。」", NULL, " If my body were five years older...\"", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 0, "maskdown" , 7, FALSE, 0, 0, 300, TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); ModDrawCharacterWithFiltering(0, 2, "sprite/sunset/re2a_hig_okoru_a1_", "0", "maskleft", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201650", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201650", 256, TRUE); OutputLine(NULL, "「さぁあぁ、次は圭一くんだよおおおおおおぉおお!!!", NULL, "\"You're next, Keiichi-kun!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201651", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201651", 256, TRUE); OutputLine(NULL, " うをああああぁあぁあッ!!!」", NULL, " Whooooaaaaaa!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101368", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101368", 256, TRUE); OutputLine(NULL, "「や、やべぇ!! とにかく上だ。", NULL, "\"Shit!! I have to go.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101369", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101369", 256, TRUE); OutputLine(NULL, "……今は屋根の上だ!!」", NULL, " I have to get to the rooftop!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201652", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201652", 256, TRUE); OutputLine(NULL, "「あははははははは、よく気付いたねよく気付いたね!!", NULL, "\"Ahahahahahahaha, how did you figure it out, how did you?!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201653", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201653", 256, TRUE); OutputLine(NULL, " でもさせるもんかあぁあぁあぁぁ!!!」", NULL, " Still, I won't let you get up there!!!\"", Line_Normal); ClearMessage(); @@ -2346,7 +2346,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawScene( "white", 100 ); DrawScene( "background/g2_01", 200 ); @@ -2354,13 +2354,13 @@ void main() OutputLine(NULL, " ……派手に転んだところに三段重ねのタライがレナの頭に連続ヒットする。", NULL, "She tripped, and then three buckets fell on her head.", Line_ContinueAfterTyping); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -2374,10 +2374,10 @@ void main() ModDrawCharacterWithFiltering(0, 2, "sprite/sunset/re2a_hig_okoru_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201654", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201654", 256, TRUE); OutputLine(NULL, "「い、……たたたたたったぁ………!!", NULL, "\"Ow... ow ow ow ow...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201655", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201655", 256, TRUE); OutputLine(NULL, " く、…あははははははははは、沙都子ちゃんかぁあぁぁぁ!」", NULL, " Tch... Ahahahahahahahahaha, it was Satoko-chan, huh?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2392,7 +2392,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1b_warai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400195", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400195", 256, TRUE); OutputLine(NULL, "「をーっほっほっほ!", NULL, "\"Oh ho ho ho!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2401,7 +2401,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400196", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400196", 256, TRUE); OutputLine(NULL, "なかなかの線を行ってましたけど、まだまだこの私とトラップ勝負をするのは3億5千光年くらい早くってでございましてよーー!!!」", NULL, "You were pretty good, but you are about three hundred million light years too early to go up against a trap expert like me!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2410,7 +2410,7 @@ void main() ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_hig_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201656", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201656", 256, TRUE); OutputLine(NULL, "「…沙都子ちゃん、光年は距離だよ。」", NULL, "\"...Satoko-chan, light years are a unit of distance, not time...\"", Line_Normal); ClearMessage(); @@ -2419,7 +2419,7 @@ void main() ModDrawCharacter(1, 4, "sprite/sunset/sa1b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/sunset/re2a_hig_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/g2_01", 200 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -2430,7 +2430,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "発動しなかった4段目のタライが沙都子の頭にヒットする。", @@ -2449,22 +2449,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101370", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101370", 256, TRUE); OutputLine(NULL, "「お、お!", NULL, "\"O, O!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101371", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101371", 256, TRUE); OutputLine(NULL, " 大石さんか?!", NULL, " Ooishi-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101372", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101372", 256, TRUE); OutputLine(NULL, " やったぞ、やったぞ畜生ぉおぉ!!!", NULL, " I did it!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101373", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101373", 256, TRUE); OutputLine(NULL, " ライターは奪った!", NULL, " I got the lighter.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101374", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101374", 256, TRUE); OutputLine(NULL, " 時限発火装置もわかってる、屋根の上、雨どいの中だ!!", NULL, " I know where the time bomb is; it's on the rooftop in the drain canal!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101375", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101375", 256, TRUE); OutputLine(NULL, " 今、抑えに行っている!!」", NULL, " I'm headed up there right now!!\"", Line_Normal); ClearMessage(); @@ -2473,7 +2473,7 @@ void main() DrawSceneWithMask( "background/gr2_01", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100181", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100181", 256, TRUE); OutputLine(NULL, "「………大石さん、……まさかあれじゃあ!!」", NULL, "\"...Ooishi-san... is that it?\"", Line_Normal); ClearMessage(); @@ -2515,7 +2515,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300704", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300704", 256, TRUE); OutputLine(NULL, "「……みんな、私はいいから早く逃げて……!」", NULL, "\"Just run, everyone! Forget about me...!\"", Line_Normal); ClearMessage(); @@ -2524,10 +2524,10 @@ void main() ModDrawCharacterWithFiltering(0, 4, "sprite/sunset/sa1a_akuwarai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400197", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400197", 256, TRUE); OutputLine(NULL, "「あぁら魅音さんらしくもない。", NULL, "\"Hmm, that doesn't sound like Mion-san.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400198", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400198", 256, TRUE); OutputLine(NULL, "…こういう瞬間でも、我が部の部長らしくあるべきではございません?", NULL, " Why not act like our club president, even in a situation like this?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2536,7 +2536,7 @@ void main() ModDrawCharacter(0, 4, "sprite/sunset/sa1b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400199", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400199", 256, TRUE); OutputLine(NULL, "部長はただ一言、こいつを外せと命令あそばされれば結構ですのよ?」", NULL, "All you have to do, as our president, is to give me an order to undo this lock, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2560,31 +2560,31 @@ void main() DrawSceneWithMask( "background/Sora2", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300705", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300705", 256, TRUE); OutputLine(NULL, "「み、みんなは全部のカーテンを開けて窓を全部開けたら、外へ駆け出すこと!!」", NULL, "\"E-Everyone, open the curtains and the windows, then run!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400017", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400017", 256, TRUE); OutputLine(NULL, "「い、委員長!", NULL, "\"B-But, class prez!", Line_WaitForInput); - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400018", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400018", 256, TRUE); OutputLine(NULL, " 前原さんはどうするんです?!」", NULL, " What about Maebara-san?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300706", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300706", 256, TRUE); OutputLine(NULL, "「圭ちゃんは警察が助けてくれるから!", NULL, "\"The police will help Kei-chan!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300707", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300707", 256, TRUE); OutputLine(NULL, " みんなはとにかく一刻も早くここから逃げて!!", NULL, " You all need to run as soon as possible!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300708", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300708", 256, TRUE); OutputLine(NULL, " ……って、うわ?!", NULL, " ...Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300709", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300709", 256, TRUE); OutputLine(NULL, " も、もう外したの?」", NULL, " Did you unlock it already?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2594,7 +2594,7 @@ void main() DrawScene( "background/gk1_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400200", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400200", 256, TRUE); OutputLine(NULL, "「北条沙都子にとって、U字ロックのUは、“うわ!こんなの楽勝!”のUでございましてよー!」", NULL, "\"To me, this type of lock is child's play!\"", Line_Normal); ClearMessage(); @@ -2613,11 +2613,11 @@ void main() ClearMessage(); DrawSceneWithMask( "black", "maskleft", 7, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(2, 11, "sprite/sunset/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/kuruma3_02", 400 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); @@ -2627,28 +2627,28 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700581", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700581", 256, TRUE); OutputLine(NULL, "「全班突入しろ!!", NULL, "\"All units, go!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700582", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700582", 256, TRUE); OutputLine(NULL, " 突入突入突入ッ!!", NULL, " Go, go!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700583", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700583", 256, TRUE); OutputLine(NULL, " 人質を全員確保しろ!!", NULL, " Secure the hostages!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700584", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700584", 256, TRUE); OutputLine(NULL, " 犯人は人質1名を追って2階へ上がった模様!」", NULL, " The suspect is going up to the second floor, running after one of them!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17024", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17024", 256, TRUE); OutputLine(NULL, "「こ、こら! 何の真似だね!! お、大石くん、無線を返したまッグギャッ……?! …あ………ぐぐぐぐぐぐ……」", NULL, "\"Hey! What are you doing? Ooishi-kun, give me back the radio... Gyahh! Ah... guhhhhh.\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "wa_011", 128, 64 ); + PlaySE( 0, "wa_011", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大高が大石の無線を奪おうと組みかかって来たところに、熊谷がすっと割って入った。", @@ -2656,7 +2656,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); ModDrawCharacterWithFiltering(1, 19, "sprite/sunset/kuma_def_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2670,22 +2670,22 @@ void main() ModDrawCharacter(1, 19, "sprite/sunset/kuma_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100182", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100182", 256, TRUE); OutputLine(NULL, "「あー、すみませんです。", NULL, "\"Oops, sorry.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100183", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100183", 256, TRUE); OutputLine(NULL, "膝が、たまたま玉に綺麗〜に入っちゃったっすね。」", NULL, " I guess my knee happened to hit your balls.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700585", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700585", 256, TRUE); OutputLine(NULL, "「教室内にはまだガソリンが充満しているぞ、充分に注意しろ!", NULL, "\"The classroom is still filled with gasoline, be very careful!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700586", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700586", 256, TRUE); OutputLine(NULL, " ガス弾や閃光弾の類の使用は禁ずる、繰り返す、ガス弾、閃光弾の使用は禁ずる!!", NULL, " You are forbidden from using any gas bombs or flares. Again, do not use gas bombs or flares!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700587", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700587", 256, TRUE); OutputLine(NULL, " 大爆発するぞ!!」", NULL, " The whole place will blow!!\"", Line_Normal); ClearMessage(); @@ -2693,64 +2693,64 @@ void main() DrawSceneWithMask( "background/kuruma2_02", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17007", 256, TRUE); OutputLine(NULL, "「支援班よりHQ!", NULL, "\"Support unit to HQ!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17008", 256, TRUE); OutputLine(NULL, " 人質24名を確保!!", NULL, " We secured twenty-four hostages!!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polia17009", 256, TRUE); OutputLine(NULL, " 1名は外傷多数!」", NULL, " One is injured!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17001", 256, TRUE); OutputLine(NULL, "「突入班、1階制圧中。", NULL, "\"This is the assault unit. We're trying to take control of the first floor.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17002", 256, TRUE); OutputLine(NULL, "……トラブル発生。", NULL, " ...We've got a problem.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17003", 256, TRUE); OutputLine(NULL, "電源室、開錠不可。」", NULL, " The electrical room is locked, and we can't get in.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700588", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700588", 256, TRUE); OutputLine(NULL, "「不可ぁ?!", NULL, "\"You can't get in?!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700589", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700589", 256, TRUE); OutputLine(NULL, " 扉を打ち破れないですかね?!」", NULL, " Can't you break down the door?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17004", 256, TRUE); OutputLine(NULL, "「教室真正面です。", NULL, "\"It's located directly opposite the classroom.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17005", 256, TRUE); OutputLine(NULL, "ガソリン臭濃厚、破砕時に着火の恐れあり。", NULL, " The smell of gasoline is strong here. We might ignite the gas when breaking down the door.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polib17006", 256, TRUE); OutputLine(NULL, "指示を待ちます。」", NULL, " We'll await further orders.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700590", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700590", 256, TRUE); OutputLine(NULL, "「…くそッ!! ", NULL, "\"Shit!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700591", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700591", 256, TRUE); OutputLine(NULL, "……ブレーカーを落とせばアガリだと思ったのになぁ!", NULL, " We could have just turned the power off!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700592", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700592", 256, TRUE); OutputLine(NULL, " 電源室は放棄、2階部分を制圧されたし!!」", NULL, " ...Forget the electrical room, go secure the second floor!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17001", 256, TRUE); OutputLine(NULL, "「突入班了解、", NULL, "\"Assault unit, roger that.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -2764,34 +2764,34 @@ void main() DrawSceneWithMask( "background/kuruma3_02", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700593", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700593", 256, TRUE); OutputLine(NULL, "「大高くん!", NULL, "\"Ootaka-kun!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700594", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700594", 256, TRUE); OutputLine(NULL, " 電源室確保失敗時はどうするつもりだったんです!!」", NULL, " What were you going to do if you failed to secure the electrical room?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17025", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17025", 256, TRUE); OutputLine(NULL, "「そ、…それに失敗しないための特殊部隊だ…。」", NULL, "\"That is... That's what the special unit was for...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700595", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700595", 256, TRUE); OutputLine(NULL, "「…これだから坊ちゃん育ちは…。", NULL, "\"This is the problem with rich boys...", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700596", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700596", 256, TRUE); OutputLine(NULL, "あとは時計のコンセントを押さえるしかないか!」", NULL, " We'll just have to secure the clock's outlet now!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17001", 256, TRUE); OutputLine(NULL, "「狙撃班よりHQへ。", NULL, "\"Sniper unit to HQ.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17002", 256, TRUE); OutputLine(NULL, "1階屋根部分に男子人質1名を発見しました。」", NULL, " I can see a male hostage on the rooftop of the first floor.\"", Line_Normal); ClearMessage(); @@ -2799,22 +2799,22 @@ void main() DrawSceneWithMask( "background/gr2_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100184", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100184", 256, TRUE); OutputLine(NULL, "「大石さん!!", NULL, "\"Ooishi-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100185", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100185", 256, TRUE); OutputLine(NULL, " 前原くんです!!」", NULL, " That's Maebara-kun!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700597", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700597", 256, TRUE); OutputLine(NULL, "「スピーカーを貸せ!!", NULL, "\"Give me the speaker!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700598", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700598", 256, TRUE); OutputLine(NULL, " 前原さぁん!!!", NULL, " Maebara-san!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700599", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700599", 256, TRUE); OutputLine(NULL, " 時計のッ、電源は2階の奥の部屋ぁあぁ!!」", NULL, " The clock is plugged into the back room on the second floor!!\"", Line_Normal); ClearMessage(); @@ -2851,13 +2851,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700600", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700600", 256, TRUE); OutputLine(NULL, "「前原さああぁあん!!", NULL, "\"Maebara-saaaan!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700601", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700601", 256, TRUE); OutputLine(NULL, " そのまま2階の屋根に上がってぇえぇ!!!", NULL, " Continue up to the roof of the second floor!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700602", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700602", 256, TRUE); OutputLine(NULL, " 誘導します!!」", NULL, " I'll direct you from there!!\"", Line_Normal); ClearMessage(); @@ -2893,7 +2893,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "white", "maskdown", 7, 0, 300 ); DrawScene( "background/Sora2", 400 ); @@ -2913,13 +2913,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700603", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700603", 256, TRUE); OutputLine(NULL, "「そのまま、まっすぐ走ってッ!!!", NULL, "\"That's it, keep going!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700604", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700604", 256, TRUE); OutputLine(NULL, " 雨どいの一番奥ー!!!", NULL, " It's at the furthest end of the drain pipe!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700605", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700605", 256, TRUE); OutputLine(NULL, " 時間がないッ、あと30秒おおおぉ!!!」", NULL, " You only have thirty seconds!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2936,7 +2936,7 @@ void main() NULL, " I could get there in half that!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 見つけた、……あれかッ?!", @@ -2946,43 +2946,43 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17003", 256, TRUE); OutputLine(NULL, "「狙撃班よりHQへ。", NULL, "\"Sniper unit to HQ.", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17004", 256, TRUE); OutputLine(NULL, "1階屋根部分に犯人を発見!」", NULL, " I can see the suspect on the rooftop of the first floor!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700606", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700606", 256, TRUE); OutputLine(NULL, "「……あ〜〜、撃てたら撃ちたいけど、それ、実弾ですよねぇ?", NULL, "\"Ahh, I wish you could fire, but you're using live ammo, aren't you?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700607", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700607", 256, TRUE); OutputLine(NULL, " 実は狙撃銃タイプの催涙ガス銃とか、そういうことだったりしません?」", NULL, " It's not tear gas or anything, is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polid17005", 256, TRUE); OutputLine(NULL, "「いえ、……実弾です。」", NULL, "\"No, it's live ammunition.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700608", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700608", 256, TRUE); OutputLine(NULL, "「そーゆうのは軍隊で使ってくださいよ、日本の警察にゃ必要ないですねぇ…!", NULL, "\"Use those in the military! Japanese police don't need anything like that...!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700609", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700609", 256, TRUE); OutputLine(NULL, " 前原さああん!!", NULL, " Maebara-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700610", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700610", 256, TRUE); OutputLine(NULL, " 追って来てます!!", NULL, " She's after you!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700611", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700611", 256, TRUE); OutputLine(NULL, " 急いで!", NULL, " Hurry!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700612", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700612", 256, TRUE); OutputLine(NULL, " 追い詰められる!!!」", NULL, " She'll be there soon!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2999,7 +2999,7 @@ void main() DisableWindow(); DrawSceneWithMask( "background/gy3_01", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 800 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3058,7 +3058,7 @@ void main() NULL, "Whoooaaaaaoooooooohhh!!!!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺はそれを地面へ投げ落とす!!", @@ -3067,7 +3067,7 @@ void main() DrawScene( "white", 50 ); DrawSceneWithMask( "black", "maskup", 1, 0, 300 ); - PlaySE( 0, "s_glass", 128, 64 ); + PlaySE( 0, "s_glass", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ちょっと遅れてガッシャンといい音が響いてきた。", @@ -3085,19 +3085,19 @@ void main() DrawSceneWithMask( "background/gr2_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17002", 256, TRUE); OutputLine(NULL, "「突入班よりHQ、時限発火装置の停止を確認!」", NULL, "\"Assault unit to HQ, the time bomb has been stopped!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700613", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700613", 256, TRUE); OutputLine(NULL, "「よっしゃあああぁああぁあッ!!!」", NULL, "\"Yeeeeeeeees!!!\"", Line_Continue); SetSpeedOfMessage( FALSE, 0 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); @@ -3107,25 +3107,25 @@ void main() DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100186", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100186", 256, TRUE); OutputLine(NULL, "「お、大石さん、やった、やったっすよー!!」", NULL, "\"O-Ooishi-san, we did it, we did it!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700614", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700614", 256, TRUE); OutputLine(NULL, "「やった!", NULL, "\"Yeah!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700615", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700615", 256, TRUE); OutputLine(NULL, " ま、前原さん、やったあああ!!」", NULL, " M-Maebara-san, good job!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400201", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400201", 256, TRUE); OutputLine(NULL, "「圭一さんはちょっとハラハラさせ過ぎですわね。", NULL, "\"Keiichi-san certainly made me nervous.", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400202", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400202", 256, TRUE); OutputLine(NULL, "余裕がないのはエレガントではありませんでしてよ!」", NULL, " Cutting it so close isn't elegant, you know!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3142,10 +3142,10 @@ void main() DrawSceneWithMask( "background/kuruma3_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100187", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100187", 256, TRUE); OutputLine(NULL, "「大石さん、消防からっす!", NULL, "\"Ooishi-san, there's a message from the fire department.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100188", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100188", 256, TRUE); OutputLine(NULL, " 現場は依然、危険度最大につき、突入班全員の即時退却を進言していますッ!!」", NULL, " The scene is still dangerous, so order all units to retreat immediately!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3154,43 +3154,43 @@ void main() ModDrawCharacter(0, 11, "sprite/sunset/oisi1_5_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700616", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700616", 256, TRUE); OutputLine(NULL, "「時限発火装置はもうないのに?!」", NULL, "\"Isn't the time bomb gone, though...?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100189", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100189", 256, TRUE); OutputLine(NULL, "「発火装置がなくて危険度は最大級の現場だそうです。", NULL, "\"Although the ignition device is gone, it's still extremely dangerous.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100190", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100190", 256, TRUE); OutputLine(NULL, "これ以上は突入班全員の生命に危険があります!」", NULL, " The lives of the assault unit might be at stake.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(0, 11, "sprite/sunset/oisi1_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700617", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700617", 256, TRUE); OutputLine(NULL, "「くそ…!", NULL, "\"Damn...!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700618", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700618", 256, TRUE); OutputLine(NULL, " 屋上の前原くんをどうしよう!!", NULL, " What about Maebara-kun up there?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700619", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700619", 256, TRUE); OutputLine(NULL, " 2階屋根なら、何とか飛び降りれないか?!」", NULL, " Can he jump off?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100191", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100191", 256, TRUE); OutputLine(NULL, "「大石さん、図面では校舎下に花壇があります!", NULL, "\"Ooishi-san, according to the map, there's a flower bed by the school building.", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100192", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100192", 256, TRUE); OutputLine(NULL, " そこへ飛び降りるように誘導しましょう!!」", NULL, " We'll tell him to jump there!!\"", Line_Normal); ClearMessage(); @@ -3199,22 +3199,22 @@ void main() DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700620", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700620", 256, TRUE); OutputLine(NULL, "「大石より突入中の全班へ!!", NULL, "\"Ooishi to all units!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700621", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700621", 256, TRUE); OutputLine(NULL, " 作戦中止、退却せよ退却せよ!!」", NULL, " Stop the operation, fall back immediately, fall back!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polic17003", 256, TRUE); OutputLine(NULL, "「α了解。」", NULL, "\"Alpha here, roger that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("警官", NULL, "Policeman", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s09/00/polie17001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s09/00/polie17001", 256, TRUE); OutputLine(NULL, "「β了解、退却退却退却!!」", NULL, "\"Beta here, roger that. Fall back, fall back!!\"", Line_Normal); ClearMessage(); @@ -3223,35 +3223,35 @@ void main() DrawSceneWithMask( "background/gy3_01", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700622", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700622", 256, TRUE); OutputLine(NULL, "「聞こえますか前原さああああん!!", NULL, "\"Can you hear me, Maebara-san?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700623", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700623", 256, TRUE); OutputLine(NULL, " それから竜宮さんも!!", NULL, " Ryuugu-san too!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700624", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700624", 256, TRUE); OutputLine(NULL, " もうそこは危険です!!", NULL, " It's too dangerous to stay there!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700625", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700625", 256, TRUE); OutputLine(NULL, " いつ爆発するかわからない!!", NULL, " It might explode at any minute!!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700626", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700626", 256, TRUE); OutputLine(NULL, " 校舎の下に花壇があります、そこへ飛び降りてくださいいいいい!!!」", NULL, " There's a flower bed by the school building; jump down there!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101376", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101376", 256, TRUE); OutputLine(NULL, "「……花壇だって?", NULL, "\"A flower bed?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101377", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101377", 256, TRUE); OutputLine(NULL, " 畜生、ここからじゃよくわかんねぇってのによ…。」", NULL, " Damn it, I can't see it from here...\"", Line_Normal); ClearMessage(); FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "higurashi", 120, 0 ); + PlayBGM( 0, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 残念だが、もうのんびりと花壇を探してる暇はないようだった。", @@ -3288,10 +3288,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201657", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201657", 256, TRUE); OutputLine(NULL, "「……まさか、こんなところに隠したのを見付けるとはね…。", NULL, "\"I never thought you would find it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201658", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201658", 256, TRUE); OutputLine(NULL, "……これで全て、……失敗か………。」", NULL, " It was all for nothing...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3310,7 +3310,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101378", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101378", 256, TRUE); OutputLine(NULL, "「ゲームセットだな、", NULL, "\"It's game over,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3357,10 +3357,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201659", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201659", 256, TRUE); OutputLine(NULL, "「そうだね、スゴロクだったらここはゴールで圭一くんのアガリだね。", NULL, "\"Yeah, if it was a board game, you'd have reached the goal and won.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201660", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201660", 256, TRUE); OutputLine(NULL, "…でもこれはゲームじゃない。", NULL, " But... this isn't a game.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3369,7 +3369,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201661", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201661", 256, TRUE); OutputLine(NULL, "だからここはゴールじゃなくて、行き止まりって言うんだよ?」", NULL, "So this isn't a goal--it's a dead end.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3378,19 +3378,19 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101379", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101379", 256, TRUE); OutputLine(NULL, "「………ち、負けを認めないやつだな…。", NULL, "\"......Shit, you don't give up, do you?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101380", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101380", 256, TRUE); OutputLine(NULL, "………レナはつくづく強いヤツだよ。", NULL, " Rena, you really are strong.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101381", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101381", 256, TRUE); OutputLine(NULL, "絶対へこたれない、挫けない。", NULL, " You never give up.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101382", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101382", 256, TRUE); OutputLine(NULL, "最後まで戦う。", NULL, " You fight until the bitter end.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101383", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101383", 256, TRUE); OutputLine(NULL, "そして、最後まで信じるんだ。」", NULL, " You keep believing until that point, too.\"", Line_Normal); ClearMessage(); @@ -3399,10 +3399,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201662", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201662", 256, TRUE); OutputLine(NULL, "「こんな時に褒められても、ちっともうれしくないね……。", NULL, "\"Praise like that won't make me happy now...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201663", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201663", 256, TRUE); OutputLine(NULL, "圭一くんは私が最後の命を賭しての計画をブチ壊しにした。", NULL, " You ruined everything that I had risked my life for, Keiichi-kun.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3411,11 +3411,11 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201664", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201664", 256, TRUE); OutputLine(NULL, "……人類を宇宙人から守ろうと、必死に戦ってたのに、それをブチ壊しちゃった。", NULL, "I was simply trying to protect our species from the aliens. You ruined it. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201665", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201665", 256, TRUE); OutputLine(NULL, "これで人類が滅んじゃったら……、圭一くんのせいで滅んだって歴史に残っちゃうんだよッ!!!」", NULL, "If humans go extinct... it'll be your fault, Keiichi-kun. That will be recorded in history!!!\"", Line_Normal); ClearMessage(); @@ -3431,13 +3431,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101384", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101384", 256, TRUE); OutputLine(NULL, "「レナ。", NULL, "\"Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101385", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101385", 256, TRUE); OutputLine(NULL, "お前が何と言おうと、このゲームは俺の勝ちだ。", NULL, " no matter what you have to say, I've won this game.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101386", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101386", 256, TRUE); OutputLine(NULL, "すでに俺が勝ってるのに、レナが負けを認めないだけだ。」", NULL, " I've already won, and you just don't want to admit it. That's all.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3446,22 +3446,22 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201666", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201666", 256, TRUE); OutputLine(NULL, "「……………そうだね、そうなのかもしれないね。」", NULL, "\"Yeah...... maybe you're right.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101387", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101387", 256, TRUE); OutputLine(NULL, "「でも、そういうものかもしれねえよな。", NULL, "\"But maybe that's not how it works.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101388", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101388", 256, TRUE); OutputLine(NULL, "ゲームってのは勝者が決まって終わるもんじゃない。", NULL, " A game doesn't end when there's a winner.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101389", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101389", 256, TRUE); OutputLine(NULL, "敗者が決まって終わるもんなんだ。", NULL, " It ends when there's a loser.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101390", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101390", 256, TRUE); OutputLine(NULL, "……ってことは、俺が勝つだけじゃ駄目ってことだ。」", NULL, " That means... for me, winning isn't enough.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3470,10 +3470,10 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201667", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201667", 256, TRUE); OutputLine(NULL, "「……………へぇ……?", NULL, "\"............Hmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201668", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201668", 256, TRUE); OutputLine(NULL, " それはどういう意味なのかな……?」", NULL, " What do you mean?\"", Line_Normal); ClearMessage(); @@ -3486,10 +3486,10 @@ void main() NULL, "I tapped my shoulder with the metal bat, gesturing for Rena to come at me.", Line_Normal); ClearMessage(); - PlayBGM( 0, "mienai", 120, 0 ); + PlayBGM( 0, "mienai", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101391", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101391", 256, TRUE); OutputLine(NULL, "「レナに、…きっちり負けたってことを叩き込んでやろうってことだよ。」", NULL, "\"I'm going to make you understand that you lost.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3510,40 +3510,40 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101392", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101392", 256, TRUE); OutputLine(NULL, "「ここで白黒をつけてやるぜ。", NULL, "\"I'll prove to you", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101393", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101393", 256, TRUE); OutputLine(NULL, "レナがもう負けてるってことをよッ!!」", NULL, " that you've already lost, Rena!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201668_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201668_1", 256, TRUE); OutputLine(NULL, "「…………………………ふぅん。」", NULL, "\"..................Hmm.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101395", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101395", 256, TRUE); OutputLine(NULL, "「言ってやるぜ。", NULL, "\"Are you ready?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101396", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101396", 256, TRUE); OutputLine(NULL, "寄生虫に宇宙人?", NULL, " Parasites and aliens?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101397", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101397", 256, TRUE); OutputLine(NULL, " バカじゃねーのか、バーカ。", NULL, " How stupid!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101398", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101398", 256, TRUE); OutputLine(NULL, "そんなの今時誰が信じるんだよ、ダセーなぁ。", NULL, " Who would believe in things like that these days?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101399", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101399", 256, TRUE); OutputLine(NULL, "鼻で笑っちまうぜ、はっはっはっはッ!!」", NULL, " I can only laugh, ha ha ha har!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201669", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201669", 256, TRUE); OutputLine(NULL, "「…………最初っから信じてなかったくせに、", NULL, "\".........You never believed me in the first place", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3556,26 +3556,26 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……レナを騙してたな……!!", NULL, " .........How dare you deceive me!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201670", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201670", 256, TRUE); OutputLine(NULL, " 許せない…。", NULL, " I won't forgive you...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201671", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201671", 256, TRUE); OutputLine(NULL, "許せない、許せない…ッ!!」", NULL, " I'll never forgive you!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101400", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101400", 256, TRUE); OutputLine(NULL, "「レナが信じてるのは勝手だぜ。", NULL, "\"I don't care if you believe in those things.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101401", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101401", 256, TRUE); OutputLine(NULL, "だが俺はそんな胡散くせーの信じねえからな!", NULL, " But I would never believe in anything that stupid! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101402", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101402", 256, TRUE); OutputLine(NULL, " 同じ信じるなら徳川の埋蔵金の方が楽しそうだぜ!", NULL, "Well, if I did have to believe in anything like that, I'd rather believe in the buried treasures of the Tokugawa Shogunate!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101403", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101403", 256, TRUE); OutputLine(NULL, " それでも信じさせたいってんなら、", NULL, " But if you still want me to believe...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -3596,13 +3596,13 @@ void main() SetValidityOfSaving(TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201672", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201672", 256, TRUE); OutputLine(NULL, "「……………勝った方が正義、ってことだね…!」", NULL, "\"Whoever can seize victory is the correct one...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101404", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101404", 256, TRUE); OutputLine(NULL, "「そういうことさ!!」", NULL, "\"There you go!!\"", Line_Normal); ClearMessage(); @@ -3616,29 +3616,29 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101405", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101405", 256, TRUE); OutputLine(NULL, "「レナが俺をブチのめせたなら、俺も宇宙人の話を信じてやろうじゃねぇか!!", NULL, "\"If you can take me down, I'll believe in your alien stories!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101406", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101406", 256, TRUE); OutputLine(NULL, " 朝晩、UFOを呼ぶ怪しげな踊りをして、牛小屋にキャトルミューティレーションに行ってやらあ!!", NULL, " I'll perform a mysterious dance every morning and night to call for UFOs to come and beam up livestock!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101407", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101407", 256, TRUE); OutputLine(NULL, " だがなレナ。", NULL, " But Rena... ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101408", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101408", 256, TRUE); OutputLine(NULL, "俺にぐうの音が出ないくらいにブチのめされたら、そん時は覚悟してもらうぜぇ!!」", NULL, "If I take you down, then I want you to be ready!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201673", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201673", 256, TRUE); OutputLine(NULL, "「あっはははははははははははははははは!!!", NULL, "\"Ahhhahahahahahahahahahahahahahahaha!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201674", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201674", 256, TRUE); OutputLine(NULL, " それを取り決める必要はないかな、かな!", NULL, " I don't think you even need to think further than that, I don't think you do!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201675", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201675", 256, TRUE); OutputLine(NULL, " 圭一くんなんかに私が負けるはずないもん!!」", NULL, " You will never defeat me!!\"", Line_Normal); ClearMessage(); @@ -3649,26 +3649,26 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -3687,54 +3687,54 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101409", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101409", 256, TRUE); OutputLine(NULL, "「まぁそう言うなよ、意外にそうでもなかったりするもんだぜ?!", NULL, "\"Hey, maybe you shouldn't say that yet. You might be wrong, you know.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101410", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101410", 256, TRUE); OutputLine(NULL, " 俺も部活で何度も激戦を潜ってきてようやくわかってきたことがある。", NULL, " When I went through a whole lot of fierce battles in our club, I learned something.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101411", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101411", 256, TRUE); OutputLine(NULL, "自分ってヤツをな!", NULL, " I learned about myself!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); Wait( 400 ); DrawScene( "black", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101412", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101412", 256, TRUE); OutputLine(NULL, " どういう時に自分が最高のパワーを出せるかわかって来たんだ。」", NULL, "Now I know what I need... to bring out my ultimate power.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(0, 2, "sprite/sunset/renasen2_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/sora2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201676", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201676", 256, TRUE); OutputLine(NULL, "「へー?!", NULL, "\"Really?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201677", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201677", 256, TRUE); OutputLine(NULL, " それは何かなぁ?", NULL, " I wonder what it is...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3743,32 +3743,32 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201678", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201678", 256, TRUE); OutputLine(NULL, "かなあ!!」", NULL, "I wonder!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 300 ); @@ -3792,12 +3792,12 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -3808,7 +3808,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "background/gy3_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3817,10 +3817,10 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -3845,44 +3845,44 @@ void main() DrawBustshot(4, "scene/014d", 0, 240, -135, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201679", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201679", 256, TRUE); OutputLine(NULL, "「私を叩きのめしたらどうするって?", NULL, "\"So what are you going to do after you beat me?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "background/gy3_01", 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201680", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201680", 256, TRUE); OutputLine(NULL, "ほらほらほらほらッ!!!", NULL, "Take that, that, and that!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE ); DrawScene( "black", 150 ); @@ -3890,67 +3890,67 @@ void main() DrawScene( "background/sora2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201681", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201681", 256, TRUE); OutputLine(NULL, " 押されてるんじゃないかなッ?!」", NULL, " Hmm, I think I might have the upper hand!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/gy3_01", 200 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy3_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101413", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101413", 256, TRUE); OutputLine(NULL, "「け!", NULL, "\"Huh!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101414", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101414", 256, TRUE); OutputLine(NULL, " 遊んでやってるだけだぜ!", NULL, " I'm just warming up!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101415", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101415", 256, TRUE); OutputLine(NULL, " まぁ見てろ!", NULL, " Just you wait and see!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101416", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101416", 256, TRUE); OutputLine(NULL, " レナをコテンパンにしたら、どうしてやろうかねぇ〜!!", NULL, " Wait and see what I do after I take you down!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101417", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101417", 256, TRUE); OutputLine(NULL, " これだけ互いにコインやチップを賭けまくってるんだ。", NULL, " We've both put a lot of chips on the pile!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy3_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101418", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101418", 256, TRUE); OutputLine(NULL, "相当の支払いを覚悟してもらうぜええぇ!!!」", NULL, "Prepare yourself for having to make a big payout!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3959,7 +3959,7 @@ void main() DrawScene( "background/sora2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201682", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201682", 256, TRUE); OutputLine(NULL, "「あはははははははははははははは!!", NULL, "\"Ahahahahahahahahahahahahahaha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3967,7 +3967,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/sora2", 200 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -3975,13 +3975,13 @@ void main() DrawScene( "background/sora2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201683_1", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201683_1", 256, TRUE); OutputLine(NULL, "得ることのかなわない勝利に酔うもまた皮算用の醍醐味だね!", NULL, "Aren't you counting your chickens before they've hatched?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201684", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201684", 256, TRUE); OutputLine(NULL, " 圭一くんの虚勢が痛々しいよ!」", NULL, "Your bluffing is just pathetic!\"", Line_Normal); ClearMessage(); @@ -3989,100 +3989,100 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/renasen1_muhyokaku_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "background/sora2", 200 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "background/gy3_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101419", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101419", 256, TRUE); OutputLine(NULL, "「チッチッチ!", NULL, "\"Heh heh heh!", Line_WaitForInput); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101420", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101420", 256, TRUE); OutputLine(NULL, " わかってないな!", NULL, " You don't get it, do you?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "background/gy3_01", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101421", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101421", 256, TRUE); OutputLine(NULL, "俺はご褒美のデカさに比例してパワーアップする男だぜッ?!", NULL, "My strength increases in proportion to my reward, don't you know?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101422", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101422", 256, TRUE); OutputLine(NULL, "そうだなあああぁぁ!!", NULL, "Let's see...!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "background/gy3_01", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101423", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101423", 256, TRUE); OutputLine(NULL, "もちろん、俺専属のメイドさんだよなぁあぁ!!", NULL, "You'll be my personal maid!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4090,115 +4090,115 @@ void main() DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101424", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101424", 256, TRUE); OutputLine(NULL, " 朝はおはようございますから、夜はおやすみなさいまで、たっぷりたっぷりご奉仕三昧だ!", NULL, "Starting from the moment I wake up until I go to sleep at night, you'll serve me all day, every day!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101425", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101425", 256, TRUE); OutputLine(NULL, "メイド衣装は監督に全面協力を受けて、日替わりチェンジのお楽しみぃいいぃ!!", NULL, "With Coach's help, you'll be wearing a different costume every day!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101426", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101426", 256, TRUE); OutputLine(NULL, "うをお、夜はおやすみなさいまで?", NULL, "Wait, until I go to sleep at night?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101427", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101427", 256, TRUE); OutputLine(NULL, " いやぁ、今夜は寝かさないぜ〜〜はあはあ!!", NULL, "What if I make it so that you won't let me sleep instead?!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101428", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101428", 256, TRUE); OutputLine(NULL, "なぁんてどうだぁッ?!」", NULL, "How 'bout that?\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4206,22 +4206,22 @@ void main() DrawScene( "background/Sora2", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201685", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201685", 256, TRUE); OutputLine(NULL, "「あっはははははははははははははは、あーっはっはっはっはっはっはっはっは!!", NULL, "\"Ahahahahahahahahahahahahahaha. Ahhhh ha ha ha ha ha ha ha ha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201686", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201686", 256, TRUE); OutputLine(NULL, "圭一くんらしいなぁ!", NULL, "That's so like you, Keiichi-kun!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4229,49 +4229,49 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/Sora2", 200 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); DrawScene( "black", 150 ); ModDrawCharacter(0, 2, "sprite/sunset/renasen2_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/Sora2", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201687", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201687", 256, TRUE); OutputLine(NULL, "そんなのはゴメンだね!", NULL, "No, thank you!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); ModDrawCharacter(0, 2, "sprite/sunset/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201688", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201688", 256, TRUE); OutputLine(NULL, " むしろ私が勝って逆の立場にしてあげるよ!!」", NULL, " Actually, I'll win, and make you my servant!!\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 150 ); @@ -4283,7 +4283,7 @@ void main() ClearMessage(); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4300,19 +4300,19 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy3_01", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 150 ); @@ -4323,7 +4323,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4338,7 +4338,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); @@ -4349,7 +4349,7 @@ void main() ClearMessage(); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); @@ -4360,12 +4360,12 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); @@ -4378,41 +4378,41 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101429", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101429", 256, TRUE); OutputLine(NULL, "「ってことは結局、俺たちにシリアスは似合わねぇってこった!", NULL, "\"The two of us can't be serious even if we try!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101430", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101430", 256, TRUE); OutputLine(NULL, "……互いの火花を浴び合いながらヘラヘラしてるのが互いに性に合ってるってわけだ!!」", NULL, "Even with sparks flying, we can only goof around!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4420,19 +4420,19 @@ void main() SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(0, 2, "sprite/sunset/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/sora2", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201689", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201689", 256, TRUE); OutputLine(NULL, "「お生憎だね!", NULL, "\"Too bad!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4440,7 +4440,7 @@ void main() ModDrawCharacter(0, 2, "sprite/sunset/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/sora2", 200 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4448,13 +4448,13 @@ void main() DrawScene( "background/sora2", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201690", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201690", 256, TRUE); OutputLine(NULL, "レナはエレガントで上品なのが大好きなの。", NULL, "That's not me. I like being elegant and graceful.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4462,25 +4462,25 @@ void main() DrawScene( "background/sora2", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201691", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201691", 256, TRUE); OutputLine(NULL, "そういうヘラヘラしたのは圭一くんがひとりでお楽しみあそばせ!!」", NULL, "You can have fun goofing around by yourself, Keiichi-kun!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/blur/gy3_01", 400 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4492,51 +4492,51 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101431", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101431", 256, TRUE); OutputLine(NULL, "「おおぅッと!!", NULL, "\"Whoa!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101432", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101432", 256, TRUE); OutputLine(NULL, "たっははー!!", NULL, "Taahaha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101433", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101433", 256, TRUE); OutputLine(NULL, "甘い甘い全然駄目だぜ、やっぱりお前、撃沈確定だなぁ!」", NULL, "That's too, too weak. You're done!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -4544,15 +4544,15 @@ void main() DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201692", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201692", 256, TRUE); OutputLine(NULL, "「はは!", NULL, "\"Ha ha!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4563,15 +4563,15 @@ void main() DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201693", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201693", 256, TRUE); OutputLine(NULL, "ようやく体が温まって来たところだよ。", NULL, "Finally, I'm all warmed up.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4582,60 +4582,60 @@ void main() DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201694", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201694", 256, TRUE); OutputLine(NULL, "こんなのウォーミングアップでしょ?」", NULL, "This is just a warm-up, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy3_01", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101434", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101434", 256, TRUE); OutputLine(NULL, "「はぁ?", NULL, "\"Huh?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101435", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101435", 256, TRUE); OutputLine(NULL, "バーカ、なりゃしねえよ。", NULL, "Stupid, this isn't even a warm-up.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskleft", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101436", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101436", 256, TRUE); OutputLine(NULL, "こんなのお散歩程度だな。", NULL, "This is like taking a walk.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101437", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101437", 256, TRUE); OutputLine(NULL, "お前、汗だくだぜ?」", NULL, " Hey, you're all sweaty.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE ); DrawScene( "black", 150 ); @@ -4643,15 +4643,15 @@ void main() DrawScene( "background/sora2", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201695", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201695", 256, TRUE); OutputLine(NULL, "「くっくっくっく、あっはっはっはっはっはっはっはっは!!", NULL, "\"Hee hee hee hee, ah ha ha ha ha ha ha ha ha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE ); DrawScene( "black", 150 ); @@ -4659,12 +4659,12 @@ void main() DrawScene( "background/sora2", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201696", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201696", 256, TRUE); OutputLine(NULL, "お前は汗の代わりに血を垂らせばいいやぁッ!!」", NULL, "Instead of sweat, you'll be covered in your own blood!!\"", Line_Normal); ClearMessage(); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4672,22 +4672,22 @@ void main() DrawSceneWithMask( "background/kuruma3_02", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100193", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100193", 256, TRUE); OutputLine(NULL, "「前原さん!!", NULL, "\"Maebara-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100194", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100194", 256, TRUE); OutputLine(NULL, " 飛び降りて!!", NULL, " Jump off!!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100195", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100195", 256, TRUE); OutputLine(NULL, " 飛び降りてー!!!", NULL, " Come on, jump!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100196", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100196", 256, TRUE); OutputLine(NULL, " ……駄目っすね…!", NULL, " He isn't even listening to us!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100197", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100197", 256, TRUE); OutputLine(NULL, " 血が上っちゃってるようで、声が聞こえてないみたいです…!", NULL, " He's so into it that he can't even hear anything...!", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100199", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100199", 256, TRUE); OutputLine(NULL, " ……大石さん?」", NULL, " ...Ooishi-san?\"", Line_Normal); ClearMessage(); @@ -4696,22 +4696,22 @@ void main() ModDrawCharacterWithFiltering(1, 11, "sprite/sunset/oisi1_4_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700627", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700627", 256, TRUE); OutputLine(NULL, "「……………ん?", NULL, "\".........Hmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700628", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700628", 256, TRUE); OutputLine(NULL, " あ、あぁ、ごめん!", NULL, " Ah, ah, sorry!", Line_WaitForInput); - ModPlayVoiceLS(4, 11, "ps3/s09/11/170700629", 128, TRUE); + ModPlayVoiceLS(4, 11, "ps3/s09/11/170700629", 256, TRUE); OutputLine(NULL, " 何?」", NULL, " What is it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100198", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100198", 256, TRUE); OutputLine(NULL, "「何をぼーっとしてるんですか…!", NULL, "\"What do you mean 'what is it'?", Line_WaitForInput); - ModPlayVoiceLS(4, 19, "ps3/s09/19/173100200", 128, TRUE); + ModPlayVoiceLS(4, 19, "ps3/s09/19/173100200", 256, TRUE); OutputLine(NULL, " 彼を救出する方法を考えないと!」", NULL, " We have to figure out a way to rescue him!\"", Line_Normal); ClearMessage(); @@ -4743,16 +4743,16 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -4762,13 +4762,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400019", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400019", 256, TRUE); OutputLine(NULL, "「ま、…前原さん、しっかりーー!!!", NULL, "\"M-Maebara-san, hang in there!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 24, "ps3/s09/24/172400020", 128, TRUE); + ModPlayVoiceLS(4, 24, "ps3/s09/24/172400020", 256, TRUE); OutputLine(NULL, " 危ない、回り込まないと落ちるーッ!!」", NULL, " Careful, don't fall!!\"", Line_Normal); ClearMessage(); @@ -4816,12 +4816,12 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4838,7 +4838,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); @@ -4849,52 +4849,52 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/gy7", 50 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101438", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101438", 256, TRUE); OutputLine(NULL, "「かーーーッ!!!", NULL, "\"Hey!!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101439", 128, TRUE); + PlaySE( 0, "s_furu", 56, 64 ); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101439", 256, TRUE); OutputLine(NULL, " 楽しくなって来たぜえええ!!!", NULL, " This is a blast!!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101440", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101440", 256, TRUE); OutputLine(NULL, "どうだ、レナ!!", NULL, "What do you think, Rena?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101441", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101441", 256, TRUE); OutputLine(NULL, "最高に楽しくねぇかッ!!」", NULL, "Isn't this just the best?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); Wait( 200 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -4902,25 +4902,25 @@ void main() SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/sora_01", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201697", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201697", 256, TRUE); OutputLine(NULL, "「あははははははははははは!", NULL, "\"Ahahahahahahahahahahaha!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4928,13 +4928,13 @@ void main() DrawScene( "background/sora_01", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201698", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201698", 256, TRUE); OutputLine(NULL, "レナは最初っから楽しいよ!!", NULL, "I've been having fun since the very beginning!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -4942,7 +4942,7 @@ void main() DrawScene( "background/sora_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201699", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201699", 256, TRUE); OutputLine(NULL, "でも圭一くんの頭を叩き割ったらもっと楽しいかな!", NULL, "But it'll be even more fun to split your head open, Keiichi-kun!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4951,7 +4951,7 @@ void main() DrawScene( "background/sora_01", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201700", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201700", 256, TRUE); OutputLine(NULL, "かなあ!!」", NULL, "Split it opeeen!!\"", Line_Normal); ClearMessage(); @@ -4959,66 +4959,66 @@ void main() ModDrawCharacter(0, 2, "sprite/night/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/sora_01", 200 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101442", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101442", 256, TRUE); OutputLine(NULL, "「ひょおぅッ危ねえ!!", NULL, "\"Wow, that's dangerous!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101443", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101443", 256, TRUE); OutputLine(NULL, " おらおらあッ!!", NULL, " Over here!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101444", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101444", 256, TRUE); OutputLine(NULL, "こっちへ戻って来い!", NULL, "Come back over here!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101445", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101445", 256, TRUE); OutputLine(NULL, " 足場を充分に使おうじゃねぇか!!", NULL, " Let's use more space!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101446", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101446", 256, TRUE); OutputLine(NULL, "こんな最高の舞台、何度もあるもんじゃねえ!!", NULL, "Something like this doesn't happen too often!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101447", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101447", 256, TRUE); OutputLine(NULL, " 満遍なく楽しもうぜえ!!」", NULL, " Let's enjoy it as much as we can!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5026,61 +5026,61 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201701", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201701", 256, TRUE); OutputLine(NULL, "「あっははははははは!!", NULL, "\"Ahhhahahahahahaha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(0, 2, "sprite/night/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201702", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201702", 256, TRUE); OutputLine(NULL, "絵になるよ、絵になるねぇ!", NULL, "This would make a great picture!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201703", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201703", 256, TRUE); OutputLine(NULL, "私たちほら、いつの間にか月を背負ってるんだね?", NULL, "Look, there's a beautiful moon behind us!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201704", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201704", 256, TRUE); OutputLine(NULL, " 風が気持ちいいや!!」", NULL, " The breeze feels great!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, TRUE ); DrawScene( "black", 150 ); @@ -5092,19 +5092,19 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -5119,11 +5119,11 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -5133,10 +5133,10 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -5148,7 +5148,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); @@ -5158,7 +5158,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -5168,67 +5168,67 @@ void main() ClearMessage(); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "background/gy7", "maskup", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101448", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101448", 256, TRUE); OutputLine(NULL, "「なんかよ、こういう涼しさでこう熱くなるとよ!", NULL, "\"Getting all fired up in a breeze this cool...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101449", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101449", 256, TRUE); OutputLine(NULL, "綿流しの祭りの時を思い出すんだよなぁ!!", NULL, "It reminds me of the Watanagashi festival!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101450", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101450", 256, TRUE); OutputLine(NULL, "どうも俺は静かに夕涼みってのがダメでさ!", NULL, "I don't really like to just sit back and enjoy the cool of the evening in silence!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101451", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101451", 256, TRUE); OutputLine(NULL, "月が出るとはしゃがずにはいられなくなっちまうんだよッ!!」", NULL, "When the moon comes up, I turn into an animal!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 200 ); @@ -5242,7 +5242,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 200 ); @@ -5253,12 +5253,12 @@ void main() ClearMessage(); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5266,19 +5266,19 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201705", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201705", 256, TRUE); OutputLine(NULL, "「月に狂うか、何だかかっこいいじゃない?!", NULL, "\"Going crazy under the moon, huh? That sounds cool, doesn't it?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } ModDrawCharacter(0, 2, "sprite/night/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/moon", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); DrawScene( "black", 150 ); @@ -5286,38 +5286,38 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201706", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201706", 256, TRUE); OutputLine(NULL, "私たちはもう月に狂ってるのかもしれないね!!」", NULL, "Maybe we're already crazy!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101452", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101452", 256, TRUE); OutputLine(NULL, "「ああ同感だな!!", NULL, "\"Yeah, I feel the same!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101453", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101453", 256, TRUE); OutputLine(NULL, "仲間と命のやり取りをしてて、そいつが面白いと感じちまうようじゃ、俺たちは最高にイッちまってる!!", NULL, "We're having fun trying to kill each other... we must be mad already!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101454", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101454", 256, TRUE); OutputLine(NULL, " こいつがそうさ、ルナティックってヤツさあ!!」", NULL, " This must be what insanity is like!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); DrawScene( "background/moon", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5334,15 +5334,15 @@ void main() OutputLine(NULL, " ひとつ言えることは、例え今日が新月だったとしても、", NULL, "One thing that's for sure is that even if it were a new moon tonight,", Line_ContinueAfterTyping); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); OutputLine(NULL, "俺たちは最高に熱かったろうってこったッ!!!", NULL, " we would still feel the same way!!!", Line_Normal); @@ -5350,7 +5350,7 @@ void main() DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); @@ -5371,37 +5371,37 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201707", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201707", 256, TRUE); OutputLine(NULL, "「ほおら何をやってんだかッ!!", NULL, "\"Hey, what are you doing?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201708", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201708", 256, TRUE); OutputLine(NULL, "バットが汗で滑ってるんじゃない?", NULL, "Are you getting too sweaty to hold the bat?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5409,36 +5409,36 @@ void main() DrawScene( "background/sora_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201709", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201709", 256, TRUE); OutputLine(NULL, "休憩にしてハンカチで手でも拭いたらぁ?", NULL, "Why don't you take a break and dry your hands off?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201710", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201710", 256, TRUE); OutputLine(NULL, " その間に頭を叩き割るけどねー!!」", NULL, " I'll split your head open while you do that, though!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101455", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101455", 256, TRUE); OutputLine(NULL, "「わっはっはっは!!", NULL, "\"Wa ha ha ha!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101456", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101456", 256, TRUE); OutputLine(NULL, " そいつぁいいやあ!!", NULL, " That's a good one!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -5446,22 +5446,22 @@ void main() DrawScene( "background/sora_01", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101457", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101457", 256, TRUE); OutputLine(NULL, "レナこそ汗でスカートが纏わり付いて気持ち悪いだろ、脱いでもいいんだぜー!!", NULL, "Isn't your skirt clinging to your legs? You can take it off if you want!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); SetValidityOfInput( FALSE ); @@ -5469,58 +5469,58 @@ void main() SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101458", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101458", 256, TRUE); OutputLine(NULL, "俺は手を出さないで見物するけどなー!!」", NULL, "I'll just watch you instead of attacking!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201711", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201711", 256, TRUE); OutputLine(NULL, "「へー!", NULL, "\"Really?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201712", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201712", 256, TRUE); OutputLine(NULL, "それで足に見とれてる隙に、ガツーンとお見舞いするよぅ!", NULL, "Then I'll give you a good blow to the head while you're charmed by my legs!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201713", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201713", 256, TRUE); OutputLine(NULL, " あっはははははは!」", NULL, " Ahhahahahahaha!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); SetValidityOfInput( FALSE ); @@ -5528,31 +5528,31 @@ void main() SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101459", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101459", 256, TRUE); OutputLine(NULL, "「楽しいなあレナぁあぁあ!!!」", NULL, "\"This really is so much fun, isn't it, Rena?!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201714", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201714", 256, TRUE); OutputLine(NULL, "「うん、悪くないねえッッ!!!」", NULL, "\"Yep, it sure is!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5561,26 +5561,26 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "background/gy7", "maskleft", 1, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "background/moon", "maskleft", 1, 0, 300 ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -5590,26 +5590,26 @@ void main() ClearMessage(); DrawSceneWithMask( "background/gy7", "maskright", 7, 0, 300 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); @@ -5619,11 +5619,11 @@ void main() NULL, "We stepped back once in a while to catch a breath, and then charged at each other and let the sparks fly!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 学校の屋根の上という特設舞台の上で、舞いを踊るように旋回し合いながら互いの虚を狙う。", @@ -5644,9 +5644,9 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); @@ -5664,11 +5664,11 @@ void main() NULL, "Neither of us was at an advantage or disadvantage.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5687,7 +5687,7 @@ void main() ClearMessage(); DrawScene( "background/moon", 400 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 例えるならダンスのよう。", @@ -5695,15 +5695,15 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -5722,21 +5722,21 @@ void main() DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101460", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101460", 256, TRUE); OutputLine(NULL, "「あの時さ、クラス全体の部活の日、水鉄砲で一騎打ちした時さ。", NULL, "\"Didn't you think the same thing I did when we did that club activity with the whole class...?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101461", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101461", 256, TRUE); OutputLine(NULL, "思わなかったか?」", NULL, " The day we duelled with water guns...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201715", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201715", 256, TRUE); OutputLine(NULL, "「うん、実は私も思ってた!!」", NULL, "\"Yeah, I did!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5744,14 +5744,14 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 200 ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_r", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE ); DrawBustshot(4, "eye/eye_base_b", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); @@ -5762,34 +5762,34 @@ void main() MoveBustshot( 2, NULL, 0, -120, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&レナ", NULL, "Keiichi & Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201716", 128, TRUE); - ModPlayVoiceLS(5, 1, "ps3/s09/01/170101462", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201716", 256, TRUE); + ModPlayVoiceLS(5, 1, "ps3/s09/01/170101462", 256, TRUE); OutputLine(NULL, "「「もう一回、こんな戦いをしてみたいってッ!!!」」", NULL, "\"\"We wanted to fight like this again!!!\"\"", Line_Normal); ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/moon", 200 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); @@ -5817,17 +5817,17 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201717", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201717", 256, TRUE); OutputLine(NULL, "「あの時も同じだった!", NULL, "\"It was the same back then!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); ModDrawCharacter(0, 2, "sprite/night/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/moon", 200 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5835,40 +5835,40 @@ void main() DrawScene( "background/moon", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201718", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201718", 256, TRUE); OutputLine(NULL, "水鉄砲だったけどやることは同じだった!!!」", NULL, "We were using water guns, but we did the same thing!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101463", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101463", 256, TRUE); OutputLine(NULL, "「あの時より面白いぜ!!", NULL, "\"But this is far more fun!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "background/gy7", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101464", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101464", 256, TRUE); OutputLine(NULL, "今度は水の残量なんか気にしなくていいんだからよ!!」", NULL, "I don't have to worry about how much water I have left in my gun!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5876,24 +5876,24 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201719", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201719", 256, TRUE); OutputLine(NULL, "「水鉄砲じゃ火花も出ないしね!」", NULL, "\"Yeah, we can't create sparks with water guns!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); SetValidityOfInput( FALSE ); Wait( 50 ); SetValidityOfInput( TRUE ); DrawScene( "black", 150 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 150 ); @@ -5901,7 +5901,7 @@ void main() DrawScene( "background/moon", 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101465", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101465", 256, TRUE); OutputLine(NULL, "「打ち合うこの感覚もないもんなあッ!!!」", NULL, "\"We couldn't strike at each other like this either!!!\"", Line_Normal); ClearMessage(); @@ -5916,19 +5916,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101466", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101466", 256, TRUE); OutputLine(NULL, "「……はぁ……はぁ!", NULL, "\"Huff... huff...!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101467", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101467", 256, TRUE); OutputLine(NULL, "あの時も多分言ったセリフだが、あえてもう一度言うぜ。」", NULL, "This is exactly what I said then, but I'm going to say it again.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201720", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201720", 256, TRUE); OutputLine(NULL, "「じゃあレナも、あの時と同じセリフで返そうかな。」", NULL, "\"Okay then, I'll respond just the same.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5939,7 +5939,7 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(5, "eye/eye_base_r", 0, -120, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); Wait( 250 ); @@ -5947,27 +5947,27 @@ void main() MoveBustshot( 2, NULL, 0, -120, 0, 10, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22670", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22670", 256, TRUE); OutputLine(NULL, "「やり合うのが楽しくてならねえぜ!", NULL, "\"This is so much fun!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22680", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22680", 256, TRUE); OutputLine(NULL, " 決着がつくことすら興醒めするくらいになッ!!」", NULL, " I don't even want to end this!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); Wait( 100 ); DrawBustshot(4, "eye/eye_base_b", 0, 60, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); Wait( 250 ); @@ -5975,33 +5975,33 @@ void main() MoveBustshot( 3, NULL, 0, 60, 0, 20, 500, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 256, TRUE); OutputLine(NULL, "「あっはっはっは!", NULL, "\"Aha ha ha ha!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200767", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200767", 256, TRUE); OutputLine(NULL, " 負けても恨まないでね!!」", NULL, " Don't hate me if you lose!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690", 256, TRUE); OutputLine(NULL, "「あぁ恨まない!!", NULL, "\"No, I won't!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690_01", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22690_01", 256, TRUE); OutputLine(NULL, " この勝負を終わらせた自分の不甲斐なさを恨んでやるぜ!!", NULL, " I'd hate myself for ending this game!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22700", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22700", 256, TRUE); OutputLine(NULL, " だが、そいつを恨むのはどうやらレナの方になりそうだなッ!!」", NULL, " But I know I wouldn't be the one to cry in the end!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 256, TRUE); OutputLine(NULL, "「どうかな?!", NULL, "\"I don't know about that!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/500200769", 128, TRUE); + PlaySE( 0, "s_furu", 56, 64 ); + ModPlayVoiceLS(4, 2, "ps3/s09/02/500200769", 256, TRUE); OutputLine(NULL, " 圭一くん、足が藁だよ!!」", NULL, " Your feet are getting weak, as if they're made out of straw!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6011,7 +6011,7 @@ void main() FadeBustshot( 4, FALSE, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22710", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22710", 256, TRUE); OutputLine(NULL, "「くそったれええぇ!!", NULL, "\"Shut up!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6021,59 +6021,59 @@ void main() FadeBustshot( 5, FALSE, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22720", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22720", 256, TRUE); OutputLine(NULL, "うをおりゃあああ!!!」", NULL, "Whooaaahhhhh!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/moon", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 150 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -6087,7 +6087,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); DrawScene( "background/moon", 150 ); @@ -6103,17 +6103,17 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); @@ -6130,10 +6130,10 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); @@ -6145,7 +6145,7 @@ void main() ClearMessage(); DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE ); DrawScene( "background/moon", 150 ); @@ -6171,18 +6171,18 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskleft", 7, 0, 300 ); DrawSceneWithMask( "background/gry2", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400203", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400203", 256, TRUE); OutputLine(NULL, "「圭一さああん!!", NULL, "\"Keiichi-san!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400204", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400204", 256, TRUE); OutputLine(NULL, " なるべく屋根の中央を維持するんですのよー!!", NULL, " Try to stay in the middle of the roof!!", Line_WaitForInput); - ModPlayVoiceLS(4, 4, "ps3/s09/04/170400205", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s09/04/170400205", 256, TRUE); OutputLine(NULL, " わずかの高みを生かすんですわー!!!」", NULL, " Use the height to your advantage!!!\"", Line_Normal); ClearMessage(); @@ -6206,27 +6206,27 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gry2", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gry2", 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gry2", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE ); @@ -6244,7 +6244,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); DrawScene( "background/gry2", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6252,7 +6252,7 @@ void main() NULL, "Even though they had real weapons...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " なのに彼らは誰もどちらかが大怪我をするなんて思いもしなかった。", @@ -6268,7 +6268,7 @@ void main() ModDrawCharacter(0, 5, "sprite/night/ri1_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s09/05/170500268", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s09/05/170500268", 256, TRUE); OutputLine(NULL, "「……こんな、", NULL, "\"...I've...... never", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -6310,13 +6310,13 @@ void main() DrawSceneWithMask( "background/kuruma4", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17026", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17026", 256, TRUE); OutputLine(NULL, "「…そ、狙撃班は何をしてるのかね!!", NULL, "\"What are the snipers doing?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17027", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17027", 256, TRUE); OutputLine(NULL, " 人質に危害を加えようとしているのだぞ!", NULL, " The suspect is trying to harm the hostage!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17028", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17028", 256, TRUE); OutputLine(NULL, " 直ちに射殺したまえ!!」", NULL, " Fire immediately!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6330,40 +6330,40 @@ void main() DrawScene( "background/gry2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300710", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300710", 256, TRUE); OutputLine(NULL, "「ち、違うよ!!", NULL, "\"No, no!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300711", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300711", 256, TRUE); OutputLine(NULL, " レナを撃たないで!!", NULL, " Don't shoot Rena!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300712", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300712", 256, TRUE); OutputLine(NULL, " レナはもう違う…!", NULL, " Rena isn't crazy anymore!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300713", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300713", 256, TRUE); OutputLine(NULL, " さっきまでのおかしいレナじゃない!", NULL, " She isn't who she was earlier!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300714", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300714", 256, TRUE); OutputLine(NULL, " あのレナは違う!", NULL, " That's a different Rena!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300715", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300715", 256, TRUE); OutputLine(NULL, " だから撃たないで!!」", NULL, " So please, don't shoot her!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17029", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17029", 256, TRUE); OutputLine(NULL, "「ち、違うとはどういう意味かね…!", NULL, "\"What do you mean, she's different?", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17030", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17030", 256, TRUE); OutputLine(NULL, " 見たまえ!", NULL, " Look!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17031", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17031", 256, TRUE); OutputLine(NULL, " 現に凶器を振りかざしているじゃないか!", NULL, " She's swinging around that weapon!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17032", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17032", 256, TRUE); OutputLine(NULL, " 明らかな殺意だ!", NULL, " She's trying to kill him!", Line_WaitForInput); - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17033", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17033", 256, TRUE); OutputLine(NULL, " 射殺しないと人質が危ないのだよ!!」", NULL, " Unless we shoot her down, the hostage is in danger!!\"", Line_Normal); ClearMessage(); @@ -6372,10 +6372,10 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1b_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300716", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300716", 256, TRUE); OutputLine(NULL, "「……く、……と、とにかく違う!!", NULL, "\"...No, no!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300717", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300717", 256, TRUE); OutputLine(NULL, " レナを撃っちゃいけない!!", NULL, " Don't shoot at Rena!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6384,16 +6384,16 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300718", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300718", 256, TRUE); OutputLine(NULL, "もしもレナを撃ったら、圭ちゃんはあんたを殺すよ間違いなく!!", NULL, "If you shoot Rena, Kei-chan will kill you for sure!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300719", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300719", 256, TRUE); OutputLine(NULL, " 断言できるッ!!」", NULL, " I can guarantee it!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("大高", NULL, "Ootaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps2/00/ootaka17034", 240, TRUE); + ModPlayVoiceLS(4, 0, "ps2/00/ootaka17034", 256, TRUE); OutputLine(NULL, "「どど、どうして私をなのかね…ッ?!?!」", NULL, "\"Wh-Why would he kill me?\"", Line_Normal); ClearMessage(); @@ -6402,13 +6402,13 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1b_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300720", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300720", 256, TRUE); OutputLine(NULL, "「あの2人は殺し合いをしてるんじゃない!", NULL, "\"They aren't trying to kill each other!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300721", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300721", 256, TRUE); OutputLine(NULL, " ただ打ち合って火花を飛ばして遊んでるだけなんだよ!!", NULL, " They're just having fun creating sparks!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300722", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300722", 256, TRUE); OutputLine(NULL, " 見てわかるでしょ?!", NULL, " Can't you see?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6417,55 +6417,55 @@ void main() ModDrawCharacter(1, 3, "sprite/night/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300723", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300723", 256, TRUE); OutputLine(NULL, "そして圭ちゃんは語りかけてる!", NULL, "Kei-chan is talking to her, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300724", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300724", 256, TRUE); OutputLine(NULL, " 自分がレナと対等なことを!", NULL, " He's telling her that they're equal!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300725", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300725", 256, TRUE); OutputLine(NULL, " 対等というのは一番信頼できるということ!!", NULL, " That means she can trust him more than anyone!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300726", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300726", 256, TRUE); OutputLine(NULL, " 圭ちゃんはレナの目を覚ませる!", NULL, "Kei-chan will wake Rena up!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300727", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300727", 256, TRUE); OutputLine(NULL, " いや、もう覚ましつつあるんだよ!!", NULL, " No, he's already waking her up!!", Line_WaitForInput); - ModPlayVoiceLS(4, 3, "ps3/s09/03/170300728", 128, TRUE); + ModPlayVoiceLS(4, 3, "ps3/s09/03/170300728", 256, TRUE); OutputLine(NULL, " レナの悪い夢は、もう終わりつつあるんだ!!」", NULL, " Rena's nightmare is almost over!!\"", Line_Normal); ClearMessage(); DrawScene( "black", 1000 ); DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); ModDrawCharacter(0, 2, "sprite/night/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/moon", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201725", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201725", 256, TRUE); OutputLine(NULL, "「圭一くんは…やっぱり最高だよ!!", NULL, "\"Keiichi-kun, you're the best!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201726", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201726", 256, TRUE); OutputLine(NULL, " 君だけは殺したくない!!", NULL, "I don't even want to kill you anymore!!", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201727", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201727", 256, TRUE); OutputLine(NULL, " 君がいない世界はさぞや退屈だろうと思うよ!!」", NULL, " A world without you would be so boring!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6473,26 +6473,26 @@ void main() ModDrawCharacter(0, 2, "sprite/night/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/moon", 200 ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawScene( "background/gy7", 150 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101475", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101475", 256, TRUE); OutputLine(NULL, "「へ! 何だか照れるお言葉、痛み入るぜ!!", NULL, "\"Huh! Thanks for the compliment. I appreciate it!!", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101476", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101476", 256, TRUE); OutputLine(NULL, " んで、どうするんだ、その世界とやらは!", NULL, " So what's going to happen to the world, huh?", Line_WaitForInput); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101477", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101477", 256, TRUE); OutputLine(NULL, " 宇宙人の侵略があって大変じゃねえのかよ?!」", NULL, " Aren't aliens trying to invade it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6502,158 +6502,158 @@ void main() MoveSprite( 5, -429, -240, -135, 0, 0, 0, 0, 3000, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201728", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201728", 256, TRUE); OutputLine(NULL, "「あははははっははあははははは、あっははははははははははははははははは!!", NULL, "\"Ahahahahaahahaahahahahaha, ahhhahahahahahahahahahahahaahhahahahaha!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); DrawSprite( 4, "scene/014a", NULL, -429, -240, -135, 0, 0, 0, FALSE, FALSE, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201729", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201729", 256, TRUE); OutputLine(NULL, "宇宙人なんて寄生虫なんて、何だかどうでもいいような気がしてくるよ。", NULL, "You know, I don't think I even care about aliens or parasites anymore.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201730", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201730", 256, TRUE); OutputLine(NULL, " 世界が滅ぶならいつでも好きな時に滅べばいいし、御三家の陰謀なんて知ったことか!!」", NULL, " If the world is going to perish, go ahead and perish. Who cares about the conspiracy of the Three Families, anyway?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101478", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101478", 256, TRUE); OutputLine(NULL, "「ああそうさ、例え明日隕石がぶつかって地球が砕けるとしたってッ!!!」", NULL, "\"That's right, even if a meteor hits the Earth tomorrow...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201731", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201731", 256, TRUE); OutputLine(NULL, "「今この瞬間より楽しいことなんて他にあるもんかあああッ!!!!」", NULL, "\"Nothing could be more fun than this moment!!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101480", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101480", 256, TRUE); OutputLine(NULL, "「ちぇ、それにお前、毒を盛られてて今夜で死んじまうんじゃねぇのかよ!", NULL, "\"Hey, aren't you supposed to die tonight due to some poison?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); DrawScene( "black", 200 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101481", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101481", 256, TRUE); OutputLine(NULL, "余命の短いヤツがピンピンしやがって!!」", NULL, "You sure don't look like you only have a few hours left to live!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); DrawScene( "black", 150 ); DrawBustshot(4, "scene/014a", 0, 240, -135, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201732", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201732", 256, TRUE); OutputLine(NULL, "「あははははははははははは!!!", NULL, "\"Ahahahahahahahahahahaha!!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201733", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201733", 256, TRUE); OutputLine(NULL, " そうだったね、すっかり忘れてたよ、私は今夜中に首を掻き毟って死んでしまうんだったっけッ!!!」", NULL, " That's right, I completely forgot about that. I'm supposed to claw out my throat and die tonight!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101482", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101482", 256, TRUE); OutputLine(NULL, "「何だよ、自分で作った設定だろ、忘れるんじゃねえや。", NULL, "\"Hey, that's the scenario you came up with, don't forget.", Line_WaitForInput); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101483", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101483", 256, TRUE); OutputLine(NULL, "ほれ、たまには首をボリボリ掻きやがれ!!", NULL, " Come on, scratch your throat once in a while, at least!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101484", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101484", 256, TRUE); OutputLine(NULL, " わかってるよ、もう痒くなんかねぇんだろ?", NULL, " Hey, I know, it doesn't itch anymore, does it?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101485", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101485", 256, TRUE); OutputLine(NULL, " そりゃそうさ!!", NULL, " It definitely doesn't!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101486", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101486", 256, TRUE); OutputLine(NULL, " 首を引っ掻くより、」", NULL, "This is more fun than scratching your throat could ever be!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201734", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201734", 256, TRUE); OutputLine(NULL, "「私たちはもっと楽しいことをしているんだものッ!!!!」", NULL, "\"Yeah, this dance of ours really is way more fun!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 50 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); DrawScene( "background/moon", 200 ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -6681,27 +6681,27 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/sora_01", 150 ); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); DrawScene( "white", 50 ); DrawScene( "background/gy7", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE ); @@ -6724,54 +6724,54 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201735", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201735", 256, TRUE); OutputLine(NULL, "「…今回は、どうなるだろうね。」", NULL, "\"I wonder what will happen this time...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawScene( "white", 50 ); DrawScene( "background/moon", 150 ); - PlaySE( 0, "s_Ken_B8k", 128, 64 ); + PlaySE( 0, "s_Ken_B8k", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101487", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101487", 256, TRUE); OutputLine(NULL, "「さぁてな。", NULL, "\"Who knows?", Line_WaitForInput); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE ); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101488", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101488", 256, TRUE); OutputLine(NULL, "ひとつ言えることがある。」", NULL, " But one thing is for certain.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201736", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201736", 256, TRUE); OutputLine(NULL, "「うん?」", NULL, "\"What?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101489", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101489", 256, TRUE); OutputLine(NULL, "「最高に楽しかったぜッ!!」", NULL, "\"I loved doing this with you!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201737", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201737", 256, TRUE); OutputLine(NULL, "「うん!!」", NULL, "\"Me too!!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "black", 400 ); FadeOutBGM( 0, 300, FALSE ); DrawScene( "background/gy7", 200 ); @@ -6780,7 +6780,7 @@ void main() OutputLine(NULL, " 圭一がぱっと後に飛び退き、金属バットで屋根を力強く叩いた。", NULL, "I jumped backwards and slammed the roof with my bat.", Line_ContinueAfterTyping); - PlaySE( 0, "s_tataku", 128, 64 ); + PlaySE( 0, "s_tataku", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE ); @@ -6798,7 +6798,7 @@ void main() NULL, "and the noise woke up the people who were captivated by our fight.", Line_Normal); ClearMessage(); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " シンと辺りが静まり返り、……さっきからひぐらしたちが合唱していたことを再び気付かせる。", @@ -6806,16 +6806,16 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101490", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101490", 256, TRUE); OutputLine(NULL, "「じゃあ、…………一度、間合いを開こうじゃねぇか。」", NULL, "\"Okay...... let's pause for a moment.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201738", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201738", 256, TRUE); OutputLine(NULL, "「………そうだね。", NULL, "\"......Sure.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201739", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201739", 256, TRUE); OutputLine(NULL, "次の一撃で今度こそ決着をつけよう。」", NULL, " Let's end this with one more strike.\"", Line_Normal); ClearMessage(); @@ -6836,13 +6836,13 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "SORA-YUME-", 120, 0 ); + PlayBGM( 0, "SORA-YUME-", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101491", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101491", 256, TRUE); OutputLine(NULL, "「じゃあ、最後の最後だ。", NULL, "\"Okay, this is it.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101492", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101492", 256, TRUE); OutputLine(NULL, "もう一回確認するぜ?」", NULL, " I'm going to ask you one more time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6851,16 +6851,16 @@ void main() DrawScene( "background/sora_01", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201740", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201740", 256, TRUE); OutputLine(NULL, "「うん? 何だっけ?」", NULL, "\"Hmm? What is it?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101493", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101493", 256, TRUE); OutputLine(NULL, "「あははははは、おいおい、この戦いはお互い賭けてるものがあったろうが。", NULL, "\"Ahahahaha, hey, you're betting something on this, right?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101494", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101494", 256, TRUE); OutputLine(NULL, "お前、その為に戦ってたんじゃなかったのかよ!」", NULL, " Isn't that why you were fighting?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6869,7 +6869,7 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201741", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201741", 256, TRUE); OutputLine(NULL, "「そうだったっけ。", NULL, "\"I did?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6878,46 +6878,46 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201742", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201742", 256, TRUE); OutputLine(NULL, "あはははははは、ごめん、忘れちゃってた。」", NULL, "Ahahahahahaha, sorry, I forgot.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101495", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101495", 256, TRUE); OutputLine(NULL, "「ちぇ、仕方ねぇやつだなぁ。", NULL, "\"Tsk. You're hopeless.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101496", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101496", 256, TRUE); OutputLine(NULL, "確認するぜ。", NULL, " Okay, listen carefully.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101497", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101497", 256, TRUE); OutputLine(NULL, "まずは俺が勝った場合だ。", NULL, " If I win,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101498", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101498", 256, TRUE); OutputLine(NULL, "俺の専属メイドになってご奉仕三昧の毎日だ!!", NULL, " you'll become my personal maid and serve me every day!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101499", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101499", 256, TRUE); OutputLine(NULL, " 人前では、これが私のご主人様ですってちゃんと紹介するんだぞー!!」", NULL, " You'll have introduce me to others as your master!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201743", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201743", 256, TRUE); OutputLine(NULL, "「あははははははははははは、可愛い服じゃないと嫌だよ?」", NULL, "\"Ahahahahahahahahahahaha, my uniform better be cute!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101500", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101500", 256, TRUE); OutputLine(NULL, "「そこは任せろ。", NULL, "\"Of course it will.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101501", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101501", 256, TRUE); OutputLine(NULL, "監督の完全監修の元、古式ゆかしいオールドスタイルから、ちょっとドキドキな改造メイド服まで色々と取り揃える!!", NULL, " There will be a variety of uniforms, ranging from old-fashioned ones to ones that are a little dangerous!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101502", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101502", 256, TRUE); OutputLine(NULL, " もちろん特注でレナにぴったりとフィットするサイズなんだ。", NULL, " They'll be custom-made so they'll fit you perfectly.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101503", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101503", 256, TRUE); OutputLine(NULL, "すごいだろう。」", NULL, " How about that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6926,19 +6926,19 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201744", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201744", 256, TRUE); OutputLine(NULL, "「すごいすごい。", NULL, "\"My goodness.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201745", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201745", 256, TRUE); OutputLine(NULL, "負ける気はさらさらないけど、何だか楽しそう。", NULL, " I don't intend to lose, but that could be fun, somehow.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201746", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201746", 256, TRUE); OutputLine(NULL, "あははははは。」", NULL, " Ahahahahaha.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101504", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101504", 256, TRUE); OutputLine(NULL, "「次は、レナが勝った場合だ。」", NULL, "\"If you win, Rena.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6949,7 +6949,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101505", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101505", 256, TRUE); OutputLine(NULL, "「……レナが勝ったなら、俺はレナの話を信じる。」", NULL, "\"If you win, I'll believe your stories.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6963,36 +6963,36 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101506", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101506", 256, TRUE); OutputLine(NULL, "「宇宙人が地球侵略をして来ていて、俺たちの頭ん中には寄生虫が入ってる。", NULL, "\"Aliens are invading the Earth and we have parasites in our brains. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101507", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101507", 256, TRUE); OutputLine(NULL, "そしてそれを園崎家が暗躍してて秘密研究をしてて、世界は明日から宇宙人に支配されるって話を、信じてやる。", NULL, "The Sonozaki family is pulling the strings, they're researching the parasites in secret, and aliens will be in control of the world starting tomorrow. I will believe in that.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101508", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101508", 256, TRUE); OutputLine(NULL, "あと、お前は毒で今夜、死んじまうんだよな?", NULL, " Also, since you're dying tonight, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101509", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101509", 256, TRUE); OutputLine(NULL, " 最期はちゃんと看取ってやるから安心しろ。」", NULL, "I'll make sure you go peacefully, so don't worry.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201747", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201747", 256, TRUE); OutputLine(NULL, "「…………………何だか私が勝ってもつまんないね。", NULL, "\"......It's not fun if I win, is it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201748", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201748", 256, TRUE); OutputLine(NULL, "圭一くんが勝った方のご褒美の方が楽しそうだよ。」", NULL, " Your reward sounds a lot more fun, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101510", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101510", 256, TRUE); OutputLine(NULL, "「仕方ねぇだろ。", NULL, "\"Well, what can I do?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101511", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101511", 256, TRUE); OutputLine(NULL, "お前、そういう話だからわざわざ学校を乗っ取ったんじゃなかったのかよ。」", NULL, " You did all this because of what I just said, right?\"", Line_Normal); ClearMessage(); @@ -7001,10 +7001,10 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201749", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201749", 256, TRUE); OutputLine(NULL, "「……………そうだったんだっけね。", NULL, "\"...............Yeah, I guess...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201750", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201750", 256, TRUE); OutputLine(NULL, "……ごめん、忘れそうになってたよ。」", NULL, " Sorry, I almost forgot.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7020,10 +7020,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101512", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101512", 256, TRUE); OutputLine(NULL, "「俺は何しろ、レナのメイドさんがかかってるんだからよ!", NULL, "\"I'm going to win no matter what.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101513", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101513", 256, TRUE); OutputLine(NULL, " 意地で勝ちに行くぜ!!」", NULL, " I want my personal maid!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7032,19 +7032,19 @@ void main() ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201751", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201751", 256, TRUE); OutputLine(NULL, "「……ぶーぶー。", NULL, "\"......Boo, boo.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201752", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201752", 256, TRUE); OutputLine(NULL, "レナが勝っても面白くないよぅ。」", NULL, " It's not fun if I win.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101514", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101514", 256, TRUE); OutputLine(NULL, "「何だよ、じゃあ今から変えるか?", NULL, "\"Then do you want to change it?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101515", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101515", 256, TRUE); OutputLine(NULL, " レナが勝ったらどうするよ。」", NULL, " What do you want?\"", Line_Normal); ClearMessage(); @@ -7091,7 +7091,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201753", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201753", 256, TRUE); OutputLine(NULL, "「私も、", NULL, "\"I", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7102,35 +7102,35 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101516", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101516", 256, TRUE); OutputLine(NULL, "「何だよそれ。", NULL, "\"What?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101517", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101517", 256, TRUE); OutputLine(NULL, "俺がメイドかよ!", NULL, " You want me to be your maid?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101518", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101518", 256, TRUE); OutputLine(NULL, " ……ドギツイなぁ。」", NULL, " That's something.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201754", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201754", 256, TRUE); OutputLine(NULL, "「別にメイドさんじゃなくていいよ。", NULL, "\"You don't have to be my maid.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201755", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201755", 256, TRUE); OutputLine(NULL, "……でも他は同じ。", NULL, " But the rest is the same.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201756", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201756", 256, TRUE); OutputLine(NULL, "朝は私におはようって言って、夜は私におやすみって言って欲しい。", NULL, " I want you to say 'good morning' to me every morning and 'good night' every night.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201757", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201757", 256, TRUE); OutputLine(NULL, "いっぱい私にやさしくしてほしい、いっぱい私を楽しくさせてほしい。", NULL, " I want you to treat me well and let me play around all the time. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170200587", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170200587", 256, TRUE); OutputLine(NULL, "………あれ?", NULL, "......Hmm?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201759", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201759", 256, TRUE); OutputLine(NULL, " あはははははは…、", NULL, " Aha ha ha ha ha,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7156,68 +7156,68 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101519", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101519", 256, TRUE); OutputLine(NULL, "「一緒ではあるが、待遇に偉い違いがあるけどなー。」", NULL, "\"We'll be together, but the one who gets the special treatment is different.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201760", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201760", 256, TRUE); OutputLine(NULL, "「…あは、…あははははははははははははは。」", NULL, "\"Aha! Ahahahahahahahahahahahahahahaha.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&レナ", NULL, "Keiichi & Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101520", 128, TRUE); - ModPlayVoiceLS(5, 2, "ps3/s09/02/170201761", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101520", 256, TRUE); + ModPlayVoiceLS(5, 2, "ps3/s09/02/170201761", 256, TRUE); OutputLine(NULL, "「「ははははは、はははははははははははははははははは。」」", NULL, "\"\"Hahahahaha! Hahahahahahahahahahahahahahahahahahaha.\"\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201762", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201762", 256, TRUE); OutputLine(NULL, "「どうして、こんなにも大好きな圭一くんと、私はこんなことをしているんだろう。」", NULL, "\"Why am I fighting with someone I like so much?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101521", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101521", 256, TRUE); OutputLine(NULL, "「さぁてな。", NULL, "\"I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101522", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101522", 256, TRUE); OutputLine(NULL, "どうして俺たちゃ屋根の上になんかいるんだ。", NULL, " Why are we on the rooftop?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101523", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101523", 256, TRUE); OutputLine(NULL, "何しに俺たちはここへ登ったんだっけ?」", NULL, " Why did we even come up here in the first place?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201763", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201763", 256, TRUE); OutputLine(NULL, "「…あははははは、どうしてだったっけ?", NULL, "\"Ahahahahaha, I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201764", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201764", 256, TRUE); OutputLine(NULL, " 忘れちゃったよ。」", NULL, " I forgot.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101524", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101524", 256, TRUE); OutputLine(NULL, "「馬鹿と煙は上へ昇る、ってやつだろ。", NULL, "\"Maybe we're both airheads.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101525", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101525", 256, TRUE); OutputLine(NULL, "じゃあ俺たちは2人とも大馬鹿だな。」", NULL, " That's why we floated up here.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201765", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201765", 256, TRUE); OutputLine(NULL, "「馬鹿仲間だね。」", NULL, "\"Yep, we're airhead buddies.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101525_1", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101525_1", 256, TRUE); OutputLine(NULL, "「仲間だな。」", NULL, "\"We're buddies, alright.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7226,8 +7226,8 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&レナ", NULL, "Keiichi & Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101526", 128, TRUE); - ModPlayVoiceLS(5, 2, "ps3/s09/02/170201767", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101526", 256, TRUE); + ModPlayVoiceLS(5, 2, "ps3/s09/02/170201767", 256, TRUE); OutputLine(NULL, "「「あははははははははははははははは…。」」", NULL, "\"\"Ahahahahahahahahahahahahahahaha...\"\"", Line_Normal); ClearMessage(); @@ -7237,19 +7237,19 @@ void main() DrawScene( "background/sora_01", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101527", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101527", 256, TRUE); OutputLine(NULL, "「……じゃあ、そろそろ行こうじゃねぇか。", NULL, "\"...Well then, shall we get started?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101528", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101528", 256, TRUE); OutputLine(NULL, "せっかくの体がクールダウンしちまう。」", NULL, " I don't want to cool down too much.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201768", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201768", 256, TRUE); OutputLine(NULL, "「そうだね。", NULL, "\"You're right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201769", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201769", 256, TRUE); OutputLine(NULL, "……体が冷めちゃわない内に、決着をつけよう。」", NULL, " We better finish up before it gets too cold.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7263,10 +7263,10 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201770", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201770", 256, TRUE); OutputLine(NULL, "「……………私ね。", NULL, "\"I......", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201771", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201771", 256, TRUE); OutputLine(NULL, "…やっぱりやめない?", NULL, " was going to suggest", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7287,52 +7287,52 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101529", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101529", 256, TRUE); OutputLine(NULL, "「だめだ。", NULL, "\"No.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101530", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101530", 256, TRUE); OutputLine(NULL, "決着は必要なんだ。", NULL, " We have to finish this.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101531", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101531", 256, TRUE); OutputLine(NULL, "………じゃないと、終わらない。", NULL, " ...Otherwise, it won't end.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101532", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101532", 256, TRUE); OutputLine(NULL, "せっかくの俺とお前の戦いが、終われない。", NULL, " Our fight won't end.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101533", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101533", 256, TRUE); OutputLine(NULL, "……うやむやじゃ駄目なんだ。", NULL, " We can't quit.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101534", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101534", 256, TRUE); OutputLine(NULL, "綺麗に終わらないとだめなんだ。」", NULL, " We have to bring it to an end.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201772", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201772", 256, TRUE); OutputLine(NULL, "「……こんなのおかしい。", NULL, "\"...This isn't right.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201773", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201773", 256, TRUE); OutputLine(NULL, "ひょっとしたらどっちが勝っても負けても、ご褒美がなしになるかもしれない。」", NULL, " It's possible that no matter who wins or loses, there will be no reward.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101535", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101535", 256, TRUE); OutputLine(NULL, "「………………その時も恨みっこはなしだぜ。", NULL, "\".........Even if that happens, we shouldn't hate each other.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101536", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101536", 256, TRUE); OutputLine(NULL, "だから先に言っとく。」", NULL, " So I'm going to tell you this now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201774", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201774", 256, TRUE); OutputLine(NULL, "「……何?」", NULL, "\"......What?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101537", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101537", 256, TRUE); OutputLine(NULL, "「楽しかったぜ。」", NULL, "\"It was fun.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7341,26 +7341,26 @@ void main() ModDrawCharacter(0, 2, "sprite/night/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201775", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201775", 256, TRUE); OutputLine(NULL, "「………………私もだよ…。」", NULL, "\"Yeah............ I feel the same way...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101538", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101538", 256, TRUE); OutputLine(NULL, "「レナ。", NULL, "\"Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101539", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101539", 256, TRUE); OutputLine(NULL, "…仮に俺たちのどちらかが死のうと、俺たちは絶対にまた会えるから。", NULL, " Even if one of us dies, we'll see each other again.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101540", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101540", 256, TRUE); OutputLine(NULL, "……だから、また会えたなら、」", NULL, " And when we do...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201776", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201776", 256, TRUE); OutputLine(NULL, "「今度は普通に遊んで、", NULL, "\"We'll have fun in a normal way.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7382,7 +7382,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201777", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201777", 256, TRUE); OutputLine(NULL, "……だから、", NULL, "......And we'll meet again,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7396,7 +7396,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101541", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101541", 256, TRUE); OutputLine(NULL, "「あぁ、", NULL, "\"Yes...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7423,7 +7423,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101542", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101542", 256, TRUE); OutputLine(NULL, "「じゃあ、", NULL, "\"Okay", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7460,7 +7460,7 @@ void main() DisableWindow(); ModDrawCharacter(0, 2, "sprite/night/renasen1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "white", 400 ); DrawScene( "fight/fight1", 200 ); @@ -7483,14 +7483,14 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "fight/fight2", 2000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …そして、レナの影が、圭一の金属バットを激しく打ち、", NULL, "Rena's shadow hit my metal bat violently.", Line_ContinueAfterTyping); - PlaySE( 0, "s_Ken_A8k", 128, 64 ); + PlaySE( 0, "s_Ken_A8k", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -7500,17 +7500,17 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "fight/fight3", 300 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "fight/fight4", 300 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawScene( "fight/fight5", 300 ); @@ -7533,9 +7533,9 @@ void main() ClearMessage(); DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); DrawSceneWithMask( "black", "maskdown", 7, 0, 300 ); - PlaySE( 0, "wa_003", 128, 64 ); + PlaySE( 0, "wa_003", 56, 64 ); DrawSprite( 5, "fight/fight6", NULL, -429, -660, -135, 0, 0, 0, FALSE, FALSE, 0, 0, 4, 200, TRUE ); MoveSprite( 5, -429, -600, -135, 0, 0, 0, 0, 3000, TRUE ); @@ -7569,7 +7569,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101543", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101543", 256, TRUE); OutputLine(NULL, "「…………ち、", NULL, "\"......Shit,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7577,16 +7577,16 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……やるな。", NULL, " that was good.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101544", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101544", 256, TRUE); OutputLine(NULL, "腕が…抜けねえや。」", NULL, " I can't even pull my arms away.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201778", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201778", 256, TRUE); OutputLine(NULL, "「ねぇ圭一くん。", NULL, "\"Hey, Keiichi-kun.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201779", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201779", 256, TRUE); OutputLine(NULL, "………もう決着、", NULL, " ...It's over...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7597,30 +7597,30 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101545", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101545", 256, TRUE); OutputLine(NULL, "「おいおい、まだついてねぇだろ。", NULL, "\"Not yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101546", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101546", 256, TRUE); OutputLine(NULL, "そいつを振り下ろすまではまだつかないぜ。」", NULL, " It's not over until you swing down your hatchet.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201780", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201780", 256, TRUE); OutputLine(NULL, "「……いやだ。」", NULL, "\"......I don't wanna.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101547", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101547", 256, TRUE); OutputLine(NULL, "「うん?」", NULL, "\"Huh?\"", Line_Normal); ClearMessage(); - PlayBGM( 0, "Birth_and_death", 120, 0 ); + PlayBGM( 0, "Birth_and_death", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201781", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201781", 256, TRUE); OutputLine(NULL, "「…いやだよ、", NULL, "\"...I don't want to.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7641,13 +7641,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201782", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201782", 256, TRUE); OutputLine(NULL, "「………どうして、こんなことになっちゃったんだろう。", NULL, "\"...What happened?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201783", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201783", 256, TRUE); OutputLine(NULL, "どこで変になっちゃったんだろう…。", NULL, " What went wrong?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201784", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201784", 256, TRUE); OutputLine(NULL, "…私はみんなを大好きで、", NULL, " I loved everyone", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7663,16 +7663,16 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101548", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101548", 256, TRUE); OutputLine(NULL, "「………………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201785", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201785", 256, TRUE); OutputLine(NULL, "「どうして圭一くんに鉈を振り上げているのか、…わかんない。", NULL, "\"I don't know why I'm doing this to you... I don't know.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201786", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201786", 256, TRUE); OutputLine(NULL, "……どうして、", NULL, " ...Why,", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7693,7 +7693,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101549", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101549", 256, TRUE); OutputLine(NULL, "「お、………お前、", NULL, "\"You...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7706,19 +7706,19 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "……気付いたのか…。", NULL, " realized it.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101550", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101550", 256, TRUE); OutputLine(NULL, "………この「世界」で、……気付けたのかよ………ッ!!!」", NULL, " You realized it in 'this' world!!!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201787", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201787", 256, TRUE); OutputLine(NULL, "「自分で自分が…信じられないよ…。", NULL, "\"I can't believe myself...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201788", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201788", 256, TRUE); OutputLine(NULL, " こんなにもあんなにも、楽しい日々だったのに、", NULL, "Every day was so much fun", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7731,7 +7731,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…どうして私は…。", NULL, " why...?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201789", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201789", 256, TRUE); OutputLine(NULL, "……何も不満もなかったし、", NULL, " I didn't have any complaints,", Line_Continue); SetValidityOfInput( FALSE ); @@ -7747,7 +7747,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101551", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101551", 256, TRUE); OutputLine(NULL, "「レナ……、お前はやっぱり……すげえよ…。」", NULL, "\"Rena... you're... you're incredible!\"", Line_Normal); ClearMessage(); @@ -7806,20 +7806,20 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101552", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101552", 256, TRUE); OutputLine(NULL, "「だから、……レナはすごいんだよ……。", NULL, "\"Therefore... you're amazing, Rena...", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101553", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101553", 256, TRUE); OutputLine(NULL, "仲間を1人も殺さなかった。", NULL, " You didn't kill any of your friends.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101554", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101554", 256, TRUE); OutputLine(NULL, "…お前は…罪を犯す前に、……気付けたんだよ……。", NULL, " You came to your senses ...before you committed a sin.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101555", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101555", 256, TRUE); OutputLine(NULL, "はは、あはははははははは!! ", NULL, " Ha ha, aha ha ha ha ha!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101556", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101556", 256, TRUE); OutputLine(NULL, "さすがだよレナ、", NULL, "You're incredible, Rena.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7847,61 +7847,61 @@ void main() DrawScene( "background/moon", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201790", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201790", 256, TRUE); OutputLine(NULL, "「…仲間を、傷付けたよ。", NULL, "\"I hurt my friend.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201791", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201791", 256, TRUE); OutputLine(NULL, "……魅ぃちゃんにひどいことをした…。」", NULL, " I hurt Mii-chan...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101557", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101557", 256, TRUE); OutputLine(NULL, "「あとで謝っとけ。", NULL, "\"Just apologize to her.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101558", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101558", 256, TRUE); OutputLine(NULL, "俺的には当分の間、姉妹の入れ替わりを見抜けてちょうどいい傷跡だと思ってるぞ。」", NULL, " Personally, I appreciate that the wounds will help me tell the twins apart.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201792", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201792", 256, TRUE); OutputLine(NULL, "「…それに、………殺しちゃってるもんね、私。」", NULL, "\"I've already killed...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101559", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101559", 256, TRUE); OutputLine(NULL, "「あん?", NULL, "\"Huh?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101560", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101560", 256, TRUE); OutputLine(NULL, " 誰も殺してないだろ。", NULL, " No, you haven't.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101561", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101561", 256, TRUE); OutputLine(NULL, "誰を殺したよ?」", NULL, " Who did you kill?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201793", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201793", 256, TRUE); OutputLine(NULL, "「………………間宮リナと、…北条鉄平…。」", NULL, "\"......Rina Mamiya... and Teppei Houjou...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101562", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101562", 256, TRUE); OutputLine(NULL, "「あぁ、…………あいつらか。」", NULL, "\"Ah... those two...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201794", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201794", 256, TRUE); OutputLine(NULL, "「………あの2人を殺すことは正しいことだと思ってた。", NULL, "\"......I thought it was right to kill them.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201795", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201795", 256, TRUE); OutputLine(NULL, " ……でも、あの2人を殺した日から、", NULL, "But the day I killed them...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7909,10 +7909,10 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "…もう世界は狂い始めていたと思う。", NULL, " the world started to go crazy.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201796", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201796", 256, TRUE); OutputLine(NULL, "………だということは、……。", NULL, " Did that mean...", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201797", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201797", 256, TRUE); OutputLine(NULL, "……あの2人を殺すのは、", NULL, " that it was wrong", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -7923,19 +7923,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101563", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101563", 256, TRUE); OutputLine(NULL, "「正しいかどうかは知らんが、最善手じゃなかったことは確かだな。」", NULL, "\"I don't know if it was right or wrong, but it wasn't the best thing you could have done.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201798", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201798", 256, TRUE); OutputLine(NULL, "「……最善手って……?」", NULL, "\"What do you mean, the best thing?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101564", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101564", 256, TRUE); OutputLine(NULL, "「そんなこともわからないのかよ!!」", NULL, "\"Don't you know?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -7984,7 +7984,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101565", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101565", 256, TRUE); OutputLine(NULL, "「何かヤバかったり、", NULL, "\"If you're in danger", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -8008,7 +8008,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101566", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101566", 256, TRUE); OutputLine(NULL, "「…仲間に、", NULL, "\"You should talk to...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -8021,11 +8021,11 @@ void main() DrawScene( "scene/042a", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201799", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201799", 256, TRUE); OutputLine(NULL, "「そうだよね…。", NULL, "\"That's right...", Line_WaitForInput); SetSpeedOfMessage( TRUE, 16 ); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201800", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201800", 256, TRUE); OutputLine(NULL, "……………そうだよね……、", NULL, " You're right.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -8088,28 +8088,28 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201801", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201801", 256, TRUE); OutputLine(NULL, "「私が間違ってた…!!", NULL, "\"I was wrong...!!", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201802", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201802", 256, TRUE); OutputLine(NULL, " どうして…話さなかったんだろう!!", NULL, " Why didn't I talk about it?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201803", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201803", 256, TRUE); OutputLine(NULL, " 何で私はみんなを信じてるのに、信じてなかったんだろう!!!」", NULL, " Everyone trusted me, so why didn't I trust them?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101567", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101567", 256, TRUE); OutputLine(NULL, "「…………俺もかつてそうだった。", NULL, "\"......I was the same way before.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101568", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101568", 256, TRUE); OutputLine(NULL, "…だから俺は笑わねぇぞ。", NULL, " That's why I won't laugh at you.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101569", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101569", 256, TRUE); OutputLine(NULL, "でも、気付けたならいいんだ。", NULL, " But you realized it.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101570", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101570", 256, TRUE); OutputLine(NULL, "しかもレナは、俺なんかよりずっと早く気付けたじゃねぇか…!!」", NULL, " You realized it a lot sooner than I did!!\"", Line_Normal); ClearMessage(); @@ -8143,28 +8143,28 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101571", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101571", 256, TRUE); OutputLine(NULL, "「……じゃ、レナ。", NULL, "\"Okay, Rena.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101572", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101572", 256, TRUE); OutputLine(NULL, "幕の降りた舞台だけどさ、カーテンコールに応えようじゃないか。", NULL, " Why don't we respond to the curtain call?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101573", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101573", 256, TRUE); OutputLine(NULL, "これで、全部おしまいだぜ。」", NULL, " This is really the end of everything.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/170201804", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/170201804", 256, TRUE); OutputLine(NULL, "「カ、カーテンコールって何かな、かな…。」", NULL, "\"Wh-What do you mean by the curtain call? What do you mean?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101574", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101574", 256, TRUE); OutputLine(NULL, "「まぁまぁ、俺の独り言だ。", NULL, "\"Well, I was just talking to myself.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101575", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101575", 256, TRUE); OutputLine(NULL, "最後だけ付き合ってくれよ。」", NULL, " Come on.\"", Line_Normal); ClearMessage(); @@ -8178,7 +8178,7 @@ void main() NULL, " ...The moon was hanging behind us.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺が頷くと、レナは鉈を投げ、それは屋根の下の闇に消えていった。", @@ -8186,7 +8186,7 @@ void main() ClearMessage(); FadeOutBGM( 0, 300, FALSE ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして俺は、……こんな顛末を予想していなかっただろう、地獄の観劇者たちに言ってやる!", @@ -8203,40 +8203,40 @@ void main() DrawScene( "scene/042b", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101576", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101576", 256, TRUE); OutputLine(NULL, "「これで今宵はおしまいだぜ!!", NULL, "\"That's all for tonight!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101577", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101577", 256, TRUE); OutputLine(NULL, " 俺たちは惨劇に打ち勝った!!", NULL, " We overcame this tragedy!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101578", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101578", 256, TRUE); OutputLine(NULL, " もう俺たちは互いを疑わない。", NULL, " We'll never doubt each other again.", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101579", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101579", 256, TRUE); OutputLine(NULL, "だからいつまでも結束している!!", NULL, " We'll be united forever!!", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101580", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101580", 256, TRUE); OutputLine(NULL, " だからどんな惨劇が訪れようとも、二度と屈すると思うんじゃねぇ!!", NULL, " No matter what disaster might befall us, don't think we'll ever yield!! ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101581", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101581", 256, TRUE); OutputLine(NULL, " 悲劇など知るか惨劇など知るか!", NULL, "Who cares about tragedy, who cares about disaster?", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101582", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101582", 256, TRUE); OutputLine(NULL, " 悪魔どもが喜ぶ脚本が、今後どれだけやって来ようとも。", NULL, " Even if the script is written by demons,", Line_WaitForInput); - ModPlayVoiceLS(4, 1, "ps3/s09/01/170101583", 128, TRUE); + ModPlayVoiceLS(4, 1, "ps3/s09/01/170101583", 256, TRUE); OutputLine(NULL, "俺たちが全部、ブチ壊してやるぜえええッ!!!」", NULL, " we'll tear the whole thing to pieces!!!\"", Line_Normal); ClearMessage(); FadeOutBGM( 1, 300, FALSE ); DrawScene( "white", 150 ); - PlaySE( 0, "thunder", 128, 64 ); + PlaySE( 0, "thunder", 56, 64 ); DrawScene( "end_1", 1000 ); DrawScene( "end_2", 1000 ); DrawScene( "end_3", 1000 ); - PlayBGM( 0, "song_ps2ed1", 120, 0 ); + PlayBGM( 0, "song_ps2ed1", 56, 0 ); SetValidityOfSkipping( FALSE ); SetValidityOfInput( FALSE ); SetValidityOfUserEffectSpeed( FALSE ); @@ -8244,15 +8244,15 @@ void main() SetValidityOfInput( TRUE ); DrawSceneWithMask( "Omake_Haikei", "mask4", 1, 0, 1500 ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); DrawSceneWithMask( "Omake_Jamp", "mask5", 1, 0, 1500 ); Wait( 10000 ); DrawSceneWithMask( "Omake_Haikei", "mask4", 1, 0, 1500 ); - PlaySE( 0, "s_jikuu", 128, 64 ); + PlaySE( 0, "s_jikuu", 56, 64 ); DrawSceneWithMask( "Omake_Tip", "mask5", 1, 0, 1500 ); Wait( 10000 ); DrawSceneWithMask( "Omake_Haikei", "mask4", 1, 0, 1500 ); - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); DrawSceneWithMask( "Omake_staff", "mask5", 1, 0, 1500 ); Wait( 10000 ); DrawScene( "black", 1000 ); diff --git a/Update/_tsum_op.txt b/Update/_tsum_op.txt index 39bb8cf..d7b6824 100644 --- a/Update/_tsum_op.txt +++ b/Update/_tsum_op.txt @@ -7,8 +7,8 @@ void main() Wait( 3000 ); DrawScene( "white", 3000 ); DrawScene( "background/mo_g1_01", 1300 ); - PlayBGM( 0, "03_cele", 120, 0 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 0, "03_cele", 56, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } @@ -252,7 +252,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100001", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100001", 256, TRUE); OutputLine(NULL, "「…………話す前に、", NULL, "\"...There's one thing I want to say...", Line_Continue); Wait( 2000 ); @@ -266,7 +266,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100002", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100002", 256, TRUE); OutputLine(NULL, "「……レナは、正しい努力をしたと思ってる。」", NULL, "\"...I think I did the right thing.\"", Line_Normal); ClearMessage(); @@ -286,7 +286,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100003", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100003", 256, TRUE); OutputLine(NULL, "「人って、幸せになるために、どれだけの努力が許されるのかなぁ…。」", NULL, "\"I wonder how much we're allowed to struggle in order to be happy...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -301,19 +301,19 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100004", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100004", 256, TRUE); OutputLine(NULL, "「だからね、私。", NULL, "\"That's why", Line_Continue); Wait( 1200 ); OutputLine(NULL, "魅ぃちゃんの部活って好きなの。", NULL, " I really like Mii-chan's club.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100005", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100005", 256, TRUE); OutputLine(NULL, "……ほら、優勝のためには何でもしようって考え方、", NULL, " ...The one rule is to do whatever it takes to win, right?", Line_Continue); OutputLine(NULL, "…そういうのって、素敵だと思う。", NULL, " I think that's wonderful. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100006", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100006", 256, TRUE); OutputLine(NULL, "…だって、世の中が綺麗事だけで縛られてて、やっていい努力がわずかだけに決められていたら、……幸せじゃない人たちは、ますます幸せを勝ち取れなくなっちゃうじゃない?", NULL, "...If we were only allowed to do nice things, and if there was a limit to how much we could struggle... people who aren't happy wouldn't be able to seize happiness at all.", Line_Normal); ClearMessage(); @@ -322,13 +322,13 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100007", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100007", 256, TRUE); OutputLine(NULL, " 不幸ってね、連鎖するものだと思うの。", NULL, "Misfortunes are like a chain reaction, I think.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100008", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100008", 256, TRUE); OutputLine(NULL, "一度続き始めると、なかなか抜け出せない。", NULL, " Once they begin, they're very, very hard to escape.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100009", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100009", 256, TRUE); OutputLine(NULL, "そこから抜け出すには、運とか人の助けとか、そういう他力本願なものだけじゃ到底足りない。", NULL, " In order to escape the chain of misfortunes, you need more than just luck or even assistance.", Line_Normal); ClearMessage(); @@ -337,13 +337,13 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100010", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100010", 256, TRUE); OutputLine(NULL, "自分でももっともっと努力しないといけないと思うの。", NULL, " I think you need to struggle as hard as you possibly can.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100011", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100011", 256, TRUE); OutputLine(NULL, "それも、本当の本当に精一杯。", NULL, " You need to do your best.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100012", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100012", 256, TRUE); OutputLine(NULL, "そこまでして、やっと掴めるのが、……幸せってものじゃないかなって。」", NULL, " That's how you seize true happiness. That's what I believe.\"", Line_Normal); ClearMessage(); @@ -357,7 +357,7 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100013", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100013", 256, TRUE); OutputLine(NULL, "「でも、………だからってみんなにもそれを受け入れてもらおうなんて、甘えるつもりもないかな。", NULL, "\"But... I'm not saying that I expect you to accept what I did.", Line_Normal); ClearMessage(); @@ -366,13 +366,13 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100014", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100014", 256, TRUE); OutputLine(NULL, "…だって、本当に汚らしいもの。", NULL, " ...I know that was a very bad thing to do.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100015", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100015", 256, TRUE); OutputLine(NULL, "みんなだって、ついさっき、呆然としたでしょ?", NULL, " Didn't you all look stunned a while ago?", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100016", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100016", 256, TRUE); OutputLine(NULL, " それはつまり、そういうことだよね…。」", NULL, " That tells me everything...\"", Line_Normal); ClearMessage(); @@ -406,13 +406,13 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100017", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100017", 256, TRUE); OutputLine(NULL, "「………でも、それでもいいよ。", NULL, "\"...But, it's okay.", Line_Continue); Wait( 3300 ); OutputLine(NULL, "仕方ないもんね。", NULL, " There's nothing we can do about it.", Line_WaitForInput); - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100018", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100018", 256, TRUE); OutputLine(NULL, "そういう風に出来てる世の中だもん。", NULL, " That's just how things are in this world.", Line_Normal); ClearMessage(); @@ -421,7 +421,7 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100019", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100019", 256, TRUE); OutputLine(NULL, "多分、私が逆の立場でいられたなら、……同じように唖然として、無責任で無慈悲な同情を浮かべていたに違いないもの。」", NULL, " If I were you... I'd probably look just as stunned, and I'd say something irresponsible and merciless.\"", Line_Normal); ClearMessage(); @@ -465,7 +465,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s09/02/440100020", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s09/02/440100020", 256, TRUE); OutputLine(NULL, "「じゃ、………始めるよ。", NULL, "\"Well then... are you ready for a story?", Line_Continue); Wait( 3500 ); diff --git a/Update/_tsum_tips_001.txt b/Update/_tsum_tips_001.txt index 42aa6d6..9f93b74 100644 --- a/Update/_tsum_tips_001.txt +++ b/Update/_tsum_tips_001.txt @@ -8,7 +8,7 @@ void main() FadeOutBGM( 3, 0, FALSE ); DrawScene( "white", 400 ); - PlayBGM( 0, "Iru", 120, 0 ); + PlayBGM( 0, "Iru", 56, 0 ); DrawScene( "background/Sora", 400 ); ClearMessage(); diff --git a/Update/_tsum_tips_002.txt b/Update/_tsum_tips_002.txt index ecd45f4..ae6e7bd 100644 --- a/Update/_tsum_tips_002.txt +++ b/Update/_tsum_tips_002.txt @@ -11,7 +11,7 @@ void main() DrawSceneWithMask( "background/sora2", "maskleft", 1, 0, 300 ); - PlayBGM( 1, "Mati", 120, 0 ); + PlayBGM( 1, "Mati", 56, 0 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/_tsum_tips_003.txt b/Update/_tsum_tips_003.txt index 70cc0be..e2f85cb 100644 --- a/Update/_tsum_tips_003.txt +++ b/Update/_tsum_tips_003.txt @@ -11,7 +11,7 @@ void main() DrawSceneWithMask( "background/nort", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "amber", 120, 0 ); + PlayBGM( 0, "amber", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -19,7 +19,7 @@ void main() NULL, "Today, I went to a swimming pool with my mom.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そしたらアキヒトおじさんもいっしょでした。", @@ -31,14 +31,14 @@ void main() NULL, "I don't like him because he's sometimes mean to me, but he's a very kind and funny old man.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " プールにいるときはアキヒトおじさんがお父さんになってあげるから、礼奈ちゃんはおじさんのことをパパってよぶんだよと言われました。", NULL, "He told me to call him Daddy for that day, because he was going to play with me at the pool like he was my daddy.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お母さんもパパってよんだので礼奈もパパとよんだら、", @@ -47,7 +47,7 @@ void main() NULL, " Uncle Akihito looked very happy and gave me a lot of money.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お母さんもすごいうれしそうで、礼奈もすごいうれしかったです。", diff --git a/Update/_tsum_tips_004.txt b/Update/_tsum_tips_004.txt index 14ae7ed..fdc88f3 100644 --- a/Update/_tsum_tips_004.txt +++ b/Update/_tsum_tips_004.txt @@ -8,9 +8,9 @@ void main() FadeOutBGM( 3, 0, FALSE ); DrawScene( "white", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "background/Sora6", "maskright", 7, 0, 300 ); - PlayBGM( 1, "higurashi", 120, 0 ); + PlayBGM( 1, "higurashi", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -18,7 +18,7 @@ void main() NULL, "I opened the window, placed my cushion nearby, and prepared to enjoy the weather.", Line_Normal); ClearMessage(); - PlayBGM( 0, "03_cele", 120, 0 ); + PlayBGM( 0, "03_cele", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …なのに、せっかくの夕方の静かなひと時を、どたどたと騒がしいのが一匹。", @@ -32,7 +32,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500037", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500037", 256, TRUE); OutputLine(NULL, "「………幸せそうね。", NULL, "\"...You look pleased.", Line_Continue); Wait( 1900 ); // autofix multiline voice @@ -91,7 +91,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500038", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500038", 256, TRUE); OutputLine(NULL, "「………大地震や大津波などの報せとして、浅瀬に普段は絶対に見かけることができない深海の魚が現れることがある。", NULL, "\"......People say that when deep-sea animals come up to the shallows", Line_Continue); Wait( 11200 ); // autofix multiline voice @@ -99,7 +99,7 @@ void main() NULL, " it's a sign of a big earthquake or a tsunami.\"", Line_Normal); ClearMessage(); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 今日、私たちの浅瀬に、普段は絶対に見かけることができない珍しい深海魚が現れたのを見た。", @@ -136,7 +136,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500039", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500039", 256, TRUE); OutputLine(NULL, "「……うるさいな、言われなくてもわかってる。", NULL, "\"...Yeah, yeah, I know. You don't have to tell me.", Line_Continue); Wait( 4500 ); // autofix multiline voice diff --git a/Update/_tsum_tips_005.txt b/Update/_tsum_tips_005.txt index 63c8235..82d775a 100644 --- a/Update/_tsum_tips_005.txt +++ b/Update/_tsum_tips_005.txt @@ -13,7 +13,7 @@ void main() DrawSceneWithMask( "background/ke5", "maskleft", 1, 0, 300 ); SetSpeedOfMessage( TRUE, 10 ); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } ClearMessage(); @@ -30,7 +30,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "      ", NULL, " ", Line_ContinueAfterTyping); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); OutputLine(NULL, "株式会社エグゼクティハウジング", NULL, "Executive Housing Corporation", Line_ContinueAfterTyping); @@ -40,9 +40,9 @@ void main() ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); Wait( 800 ); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "お見積書の送付について", @@ -54,7 +54,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この度は、弊社をご愛顧いただきまして誠に有難うございます。", @@ -66,7 +66,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お問い合わせの物件について、以下にお見積もりをお送りさせていただきます。", @@ -76,16 +76,16 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); - + if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); Wait( 800 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "      ", NULL, " ", Line_ContinueAfterTyping); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "記", @@ -95,7 +95,7 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "物件名  パレスオブベルサイユ 707号室", @@ -105,7 +105,7 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "物件番号 14M1421", @@ -117,7 +117,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "物件タイプ 新築マンション", @@ -129,7 +129,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "間取り  2LDK", @@ -139,7 +139,7 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "所在地  鹿骨市小岩町2丁目", @@ -151,7 +151,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "交通   ×××線 穀倉駅  徒歩5分", @@ -163,7 +163,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "価格  4980万円  管理費 20000円", @@ -175,7 +175,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "その他  東南角部屋・エレベーター停止階", @@ -187,7 +187,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " マンション内フィットネスクラブの会員権付", @@ -198,9 +198,9 @@ void main() ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); Wait( 800 ); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この度はお問い合わせをありがとうございます。", @@ -210,7 +210,7 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } @@ -221,7 +221,7 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " すでに募集数の数倍のお客様からのお問い合わせをいただいております。", @@ -233,7 +233,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そのため抽選制となりますことを予めご容赦ください。", @@ -244,9 +244,9 @@ void main() ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); Wait( 800 ); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、抽選の口数で格段の優遇を得られる「セレブリティ会員様優待枠」もございます。", @@ -255,7 +255,7 @@ void main() FadeOutBGM( 1, 0, FALSE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "どうぞお気軽に担当までお問い合わせください。", @@ -270,7 +270,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "      ", NULL, " ", Line_ContinueAfterTyping); - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); OutputLine(NULL, "株式会社エグゼクティハウジング", NULL, "Executive Housing Corporation", Line_ContinueAfterTyping); @@ -281,7 +281,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlayBGM( 1, "type", 120, 0 ); + PlayBGM( 1, "type", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "セレブリティ担当マネージャ 川畑", diff --git a/Update/_tsum_tips_006.txt b/Update/_tsum_tips_006.txt index 67b0468..1d62bf3 100644 --- a/Update/_tsum_tips_006.txt +++ b/Update/_tsum_tips_006.txt @@ -8,7 +8,7 @@ void main() FadeOutBGM( 3, 0, FALSE ); DrawScene( "white", 400 ); - PlayBGM( 0, "Feel", 120, 0 ); + PlayBGM( 0, "Feel", 56, 0 ); DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); ClearMessage(); @@ -39,7 +39,7 @@ void main() ClearMessage(); DrawScene( "black", 400 ); - PlaySE( 0, "s_door", 128, 64 ); + PlaySE( 0, "s_door", 56, 64 ); DrawSceneWithMask( "background/hu_r1", "maskleft", 7, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -128,7 +128,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500040", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500040", 256, TRUE); OutputLine(NULL, "「……うるさいな。", NULL, "\"Shut up.", Line_Continue); Wait( 2200 ); // autofix multiline voice @@ -137,7 +137,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100001", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100001", 256, TRUE); OutputLine(NULL, "「だ、だめなのです…!", NULL, "\"Y-You can't...!", Line_Continue); Wait( 2300 ); // autofix multiline voice @@ -162,7 +162,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500041", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500041", 256, TRUE); OutputLine(NULL, "「……何で私が憂鬱か知りたい?", NULL, "\"...Do you want to know why I'm depressed?", Line_Continue); Wait( 4100 ); // autofix multiline voice @@ -176,7 +176,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500042", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500042", 256, TRUE); OutputLine(NULL, "「そんなに落ち込まなくてもいいのよ。", NULL, "\"You don't have to feel down.", Line_Continue); Wait( 2800 ); // autofix multiline voice @@ -192,31 +192,31 @@ void main() DrawSceneWithMask( "black", "maskdown", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100002", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100002", 256, TRUE); OutputLine(NULL, "「…………でも、……また、…駄目なのです。」", NULL, "\"...But... not yet.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500043", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500043", 256, TRUE); OutputLine(NULL, "「そうね。", NULL, "\"I know.", Line_Continue); Wait( 2200 ); // autofix multiline voice OutputLine(NULL, "……また駄目ね。", NULL, " ......Not yet.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500044", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500044", 256, TRUE); OutputLine(NULL, "………これだと、私の命日はいつだっけ?」", NULL, " ...When am I going to die again?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100003", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100003", 256, TRUE); OutputLine(NULL, "「…………………6月の、25日の夜だと思いましたです。」", NULL, "\".........I think it's the night of the 25th of June.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500045", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500045", 256, TRUE); OutputLine(NULL, "「綿流しの祭りが終わってから、大体1週間後か。", NULL, "\"It's about a week after the Watanagashi festival.", Line_Continue); Wait( 6400 ); // autofix multiline voice @@ -225,13 +225,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100004", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100004", 256, TRUE); OutputLine(NULL, "「やっぱり、……………………私のせいなのでしょうか。」", NULL, "\"Is it......... my fault?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500046", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500046", 256, TRUE); OutputLine(NULL, "「決まってるでしょ。", NULL, "\"Of course it is.", Line_Continue); Wait( 2300 ); // autofix multiline voice @@ -240,7 +240,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100005", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100005", 256, TRUE); OutputLine(NULL, "「…ぁぅあぅぁぅ。」", NULL, "\"...Au au au...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -253,7 +253,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500047", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500047", 256, TRUE); OutputLine(NULL, "「がんばりましょ。", NULL, "\"Let's keep trying.", Line_Continue); Wait( 2100 ); // autofix multiline voice diff --git a/Update/_tsum_tips_007.txt b/Update/_tsum_tips_007.txt index 0d86780..f67f9e0 100644 --- a/Update/_tsum_tips_007.txt +++ b/Update/_tsum_tips_007.txt @@ -12,7 +12,7 @@ void main() DrawSceneWithMask( "background/sora", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "semi", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -24,7 +24,7 @@ void main() OutputLine(NULL, " 今年も綿流しのお祭りが近付いてまいりました。", NULL, "The Watanagashi festival is coming just around the corner.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 昨年、大変ご好評をいただきました雛見沢営林署職員による木彫りマスコットの実演販売も行なわれます。", @@ -36,7 +36,7 @@ void main() NULL, "We'll be happy to lend out our tools and teach your kids how to sculpt wood themselves. It'll be an excellent memorial gift!", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さて、××第4次森林施業計画に基づき、本年夏季に山林の伐採を行なうことになりました。", @@ -49,7 +49,7 @@ void main() NULL, "This project involves preserving the beauty of the forest by cutting down old trees and planting new ones.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 営林署では、この伐採作業に参加するボランティアを募集しております。", @@ -73,7 +73,7 @@ void main() FadeOutBGM( 0, 300, FALSE ); - PlaySE( 0, "s_suzu", 128, 64 ); + PlaySE( 0, "s_suzu", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " なお、伐採予定地は高津戸地区、谷河内地区の山林になります。", diff --git a/Update/_tsum_tips_008.txt b/Update/_tsum_tips_008.txt index ac9863c..fe9dd43 100644 --- a/Update/_tsum_tips_008.txt +++ b/Update/_tsum_tips_008.txt @@ -11,7 +11,7 @@ void main() DrawSceneWithMask( "background/sinryou_sinsatu4", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "depressive paranoia", 120, 0 ); + PlayBGM( 0, "depressive paranoia", 56, 0 ); if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } @@ -21,7 +21,7 @@ void main() NULL, " Attn: Kuroda Mental Clinic", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 前略。", @@ -34,7 +34,7 @@ void main() NULL, "To get straight to the point, we can assume that this is an acute case of post-traumatic stress disorder.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 両親の突然の離婚により、どちらかの親を選択しなければならない葛藤が、患者に強いストレスを与えたものと推測します。", @@ -47,7 +47,7 @@ void main() NULL, "Furthermore, the patient firmly believes that she was responsible for her parents' divorce, which further drives her to self-mutilation.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 患者にとって最大のショックは、両親の離婚によって、絶対に安全だと心を許していた家庭という居場所に裏切られたことによります。", @@ -72,7 +72,7 @@ void main() NULL, " As an example of the latter, there are reported cases of patients unconsciously bringing home garbage.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " まず大切なことは、患者が同居を決めた父親とのコミュニケーションです。", @@ -87,7 +87,7 @@ void main() NULL, "By deepening the communication between the two of them, it'll strengthen their family bond and loosen up her anxiety.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 今回の患者のケースでは、おそらくは急性のものと思われますので、父親の協力があればおそらく、然るべき薬物との併用で、3ヶ月以内に治癒するものと思います。", @@ -100,7 +100,7 @@ void main() NULL, "However, it's common for a patient who seemed to have recovered to have a sudden reoccurrence (a flashback) even after ten years.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 父親はまだ若く、再婚の可能性も将来、充分に残っています。", @@ -123,14 +123,14 @@ void main() NULL, "Should the father decide to remarry, it's recommended that he should hold off in telling the patient until she reaches the age where she's capable of living independently.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして今回の患者のケースで重要な点は、患者の自傷の原因であると思われる「寄生虫妄想症」には、「文化依存症候群」も関係していると思われる点です。", NULL, "Also, the cause of the patient's psychosomatic self-mutilating behavior, delusional parasitosis, seems to be its own culture-bound syndrome.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 患者は郷里の村を離れることで祟りがあると妄信しており、この祟りの結果によって両親が離婚したとしています。", @@ -143,7 +143,7 @@ void main() NULL, "We believe this is a subconscious defensive mechanism to reduce her mental trauma by shifting the blame from herself to her village's curse.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 問題となるのは、この郷里の風習が非常に厳格かつ閉鎖的である点です。", @@ -167,7 +167,7 @@ void main() NULL, "(Schizophrenia: A case where patients' personalities are reduced, causing altered perceptions of reality and delusions.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 患者の自傷行為の理由であるとする、血の中に虫が潜んでいるという妄想は、まさにその最たるものと言えるでしょう。", @@ -189,7 +189,7 @@ void main() NULL, " Allowing her to live with relatives in the village might also work.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、これほど顕著な症状を引き起こす「信仰」ならば、本件以外にも事例が多数存在する可能性があります。", @@ -205,7 +205,7 @@ void main() OutputLine(NULL, " それを取り寄せることで、効果的なメンタルケアが可能になるものと思います。", NULL, "It'll then be possible to provide better and more accurate mental care for the patient by obtaining these case files.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "※このB5の便箋は、裏面使用のメモ帳の束の中に含まれていた。", @@ -220,7 +220,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 中華丼1、上海風五目やきそば3、チャーハン大盛り1", diff --git a/Update/_tsum_tips_009.txt b/Update/_tsum_tips_009.txt index 1c8db4e..f98b070 100644 --- a/Update/_tsum_tips_009.txt +++ b/Update/_tsum_tips_009.txt @@ -24,7 +24,7 @@ void main() NULL, "Since he has also suffered mental shock from the divorce, and has been trying hard to take care of the patient, there's a strong possibility that he may develop an induced delusional disorder.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } @@ -39,7 +39,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "(よって複数人から訴えがあったとしても、必ずしも寄生虫が存在するとは限りません。", @@ -49,7 +49,7 @@ void main() NULL, "Some of the phone calls to the Health Care Centers for the extermination of pests are nothing but a mass delusion.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " しかも今回のケースでは、共有される妄想の内容が非常に過激であるため、", @@ -59,7 +59,7 @@ void main() NULL, "the patients might harm or even kill each other in abnormal ways, believing this to be the treatment for the disease. They might also give up hope and commit suicide together, in the worst case.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、この感応性妄想性障害は、二人組精神病の呼び名もあり、親身な相方に対して特に強い感応性を示します。", diff --git a/Update/_tsum_tips_010.txt b/Update/_tsum_tips_010.txt index 29e0047..7d38a5c 100644 --- a/Update/_tsum_tips_010.txt +++ b/Update/_tsum_tips_010.txt @@ -9,7 +9,7 @@ void main() DrawSceneWithMask( "background/sinryou_sinsatu4", "maskleft", 1, 0, 300 ); - PlayBGM( 0, "sheep counts", 120, 0); + PlayBGM( 0, "sheep counts", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -29,7 +29,7 @@ void main() NULL, "And it's believed that as a result of the accumulation of these events in an understandable form, a delusional system is created, ultimately leading to paranoia.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " また、患者にはわずかですが人格性精神障害の傾向も見られます。", @@ -41,7 +41,7 @@ void main() NULL, "Of course, it's at a very mild level, and it's not causing any hindrance whatsoever to the patient's daily life.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 健常な人間であっても、日常生活において一次妄想(真性妄想)をすることは少なくありません。", @@ -64,7 +64,7 @@ void main() NULL, "It largely depends on the particular characteristics of the individual, and it's believed that the patient shows relatively strong characteristics in this area.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さて、一次妄想は3つのケースに分類されることは黒田先生に置かれましてもご存知のことと思います。", @@ -82,7 +82,7 @@ void main() NULL, "\"Delusional perception\" is the feeling of a baseless cause against a baseless target.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 患者のケースでは、これら了解不能な妄想が累積し、", @@ -97,7 +97,7 @@ void main() NULL, "And it ultimately caused the incomprehensible delusions to become understandable by interpreting them as a \"curse\".", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 了解可能な妄想体系は了解可能な二次妄想(妄想様観念)を誘発し、自らの妄想体系を時間と共にますます強固にしていきます。", @@ -110,7 +110,7 @@ void main() NULL, "(\"The delusional parasitosis\" mentioned earlier can be considered a secondary delusion.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " パラノイアの患者に共通することは、発症後も人格の変化はなく、一見して極めて正常である点です。", @@ -126,7 +126,7 @@ void main() NULL, "there are many cases where patients arm themselves logically, making it extremely difficult for a third party to point out that they're having a delusion.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } @@ -144,7 +144,7 @@ void main() NULL, "Although no such cases have been reported in Japan yet, it could very well happen in the near future.)", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 幸い、現在の患者はここまで重度には至っていません。", @@ -170,7 +170,7 @@ void main() NULL, "The patient can be treated only by deepening her bond with her father. As long as she has that bond, she can certainly be treated.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 以上の理由から、郷里へ帰郷されるならば、その後も専門の医療機関で継続的な指導を受けられることを強く勧めていただきたいと思います。", diff --git a/Update/_tsum_tips_011.txt b/Update/_tsum_tips_011.txt index 190a199..6704881 100644 --- a/Update/_tsum_tips_011.txt +++ b/Update/_tsum_tips_011.txt @@ -11,7 +11,7 @@ void main() ClearMessage(); - PlayBGM( 0, "z2_hig1", 120, 0 ); + PlayBGM( 0, "z2_hig1", 56, 0 ); SetColorOfMessage( TRUE, 0xff, 0x00, 0x00 ); DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 ); @@ -50,7 +50,7 @@ void main() ClearMessage(); - PlayBGM( 1, "semi_r", 120, 0 ); + PlayBGM( 1, "semi_r", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 暗闇からじっとこちらを覗く、光る目…。", @@ -135,7 +135,7 @@ void main() Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Lf257", 128, 64 ); + PlaySE( 0, "s_Lf257", 56, 64 ); OutputLine(NULL, "歩み寄り…、", NULL, " and got closer and closer towards me...", Line_ContinueAfterTyping); @@ -152,7 +152,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 2, "ps3/s20/02/440200085", 128, TRUE); + ModPlayVoiceLS(4, 2, "ps3/s20/02/440200085", 256, TRUE); OutputLine(NULL, "「ち、……近寄らないで、バケモノめッ!!」", NULL, "\"D-Don't come closer... you monster!!\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_tips_012.txt b/Update/_tsum_tips_012.txt index 5fefc88..8654f68 100644 --- a/Update/_tsum_tips_012.txt +++ b/Update/_tsum_tips_012.txt @@ -10,7 +10,7 @@ void main() Wait( 100 ); - PlayBGM( 0, "T1", 120, 0 ); + PlayBGM( 0, "T1", 56, 0 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -223,7 +223,7 @@ void main() NULL, "Oh, I just wanted to ask them to be models for my portraits.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - PlaySE( 0, "s_boyoon", 128, 64 ); + PlaySE( 0, "s_boyoon", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 色々なコスチュ、げほんげほん!", @@ -237,39 +237,39 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_furu", 128, 64 ); + PlaySE( 0, "s_furu", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 100 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE ); - PlaySE( 0, "s_Kyupiin", 128, 64 ); + PlaySE( 0, "s_Kyupiin", 56, 64 ); DrawScene( "background/furiker_a", 0 ); StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE ); StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE ); DrawScene( "black", 400 ); - PlaySE( 0, "s_Down", 128, 64 ); + PlaySE( 0, "s_Down", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "ぐほぐぎぇッ?!", diff --git a/Update/_tsum_tips_013.txt b/Update/_tsum_tips_013.txt index 31e3ff0..217b9b7 100644 --- a/Update/_tsum_tips_013.txt +++ b/Update/_tsum_tips_013.txt @@ -10,19 +10,19 @@ void main() Wait( 100 ); - PlayBGM( 0, "amber", 120, 0 ); + PlayBGM( 0, "amber", 56, 0 ); DrawSceneWithMask( "background/moon", "maskc", 1, 0, 300 ); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100006", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100006", 256, TRUE); OutputLine(NULL, "「………………もう、……明日なのです。」", NULL, "\"......Tomorrow... is the day.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500048", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500048", 256, TRUE); OutputLine(NULL, "「ん?", NULL, "\"Hmm?", Line_Continue); Wait( 1600 ); // autofix multiline voice @@ -31,25 +31,25 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100007", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100007", 256, TRUE); OutputLine(NULL, "「…………今回も、同じ顛末なのです。」", NULL, "\"......It's going to end up the same way this time, just like the last time.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500049", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500049", 256, TRUE); OutputLine(NULL, "「そうかしら。", NULL, "\"I don't know about that.", Line_Continue); Wait( 2000 ); // autofix multiline voice OutputLine(NULL, "………よく似てるけど、いろいろと違うところもあったわ。", NULL, " ...It's been very similar to the last one, but there were some things that were different, too.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500050", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500050", 256, TRUE); OutputLine(NULL, "……圭一、前のことを覚えてたし。」", NULL, " ...Keiichi remembered what happened.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100008", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100008", 256, TRUE); OutputLine(NULL, "「……そんなことはありえないのです。", NULL, "\"...That's impossible.", Line_Continue); Wait( 2600 ); // autofix multiline voice @@ -58,7 +58,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500051", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500051", 256, TRUE); OutputLine(NULL, "「くすくすくす…。", NULL, "\"Hee hee hee...", Line_Continue); Wait( 3200 ); // autofix multiline voice @@ -67,26 +67,26 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100009", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100009", 256, TRUE); OutputLine(NULL, "「どうせ、今回もおしまいです。」", NULL, "\"There's nothing we can do. It's going to end up the same way again.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500052", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500052", 256, TRUE); OutputLine(NULL, "「おしまい、かしら。」", NULL, "\"I'm not sure about that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100010", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100010", 256, TRUE); OutputLine(NULL, "「もうすぐ終わる。", NULL, "\"Yes, it will.", Line_Continue); Wait( 1800 ); // autofix multiline voice OutputLine(NULL, "全部、終わる。", NULL, " Everything will be over...", Line_WaitForInput); - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100011", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100011", 256, TRUE); OutputLine(NULL, "……そう、ひぐらしのなく頃に。」", NULL, " when the higurashi cry.\"", Line_Normal); ClearMessage(); @@ -151,13 +151,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100012", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100012", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500053", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500053", 256, TRUE); OutputLine(NULL, "「……………いらつく背中を見せるわね。", NULL, "\"............You think we'll never have a different ending, don't you?", Line_Continue); Wait( 3300 ); // autofix multiline voice @@ -166,38 +166,38 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100013", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100013", 256, TRUE); OutputLine(NULL, "「……………………………。」", NULL, "\"...............\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500054", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500054", 256, TRUE); OutputLine(NULL, "「……私だって、……どうせ駄目だろうと思ってる…。", NULL, "\"...I think so, too... I think we're going to have the same ending this time again.", Line_Continue); Wait( 5400 ); // autofix multiline voice OutputLine(NULL, "…でもね、最後のサイコロを投げるまで、私は諦めない。", NULL, " ...But I'm not going to give up hope until I throw the die for the last time.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500055", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500055", 256, TRUE); OutputLine(NULL, "圭一が教えてくれた。", NULL, " Keiichi taught me that. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500056", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500056", 256, TRUE); OutputLine(NULL, "今回は何かが違うの。", NULL, "Something is going to be different this time.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500057", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500057", 256, TRUE); OutputLine(NULL, "……だからそれを信じてみる。」", NULL, " ...I'll try to believe in that.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("???", NULL, "???", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 12, "ps3/s20/12/441100014", 128, TRUE); + ModPlayVoiceLS(4, 12, "ps3/s20/12/441100014", 256, TRUE); OutputLine(NULL, "「……………梨花は、…………本当に強いのです。」", NULL, "\"......Rika... you're a very strong person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500058", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500058", 256, TRUE); OutputLine(NULL, "「まぁね。", NULL, "\"Yeah, I know.", Line_Continue); Wait( 1800 ); // autofix multiline voice @@ -208,7 +208,7 @@ void main() DrawSceneWithMask( "background/yhu2", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s20/04/440400090", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s20/04/440400090", 256, TRUE); OutputLine(NULL, "「………うぅん、", NULL, "\"......Mmm...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -224,13 +224,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500059", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500059", 256, TRUE); OutputLine(NULL, "「……みー。」", NULL, "\"...Meep.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s20/04/440400091", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s20/04/440400091", 256, TRUE); OutputLine(NULL, "「こんな時間に起きてて、", NULL, "\"Why are you still awake...?", Line_Continue); // (backup) SetValidityOfInput( FALSE ); @@ -246,19 +246,19 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500060", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500060", 256, TRUE); OutputLine(NULL, "「……ごめんなさいなのです。", NULL, "\"...I'm sorry.", Line_Continue); Wait( 2600 ); // autofix multiline voice OutputLine(NULL, "寝苦しかったので星を見ていただけなのですよ。", NULL, " I couldn't sleep, so I was just looking at the stars.", Line_WaitForInput); - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500061", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500061", 256, TRUE); OutputLine(NULL, "もう寝ますです。」", NULL, " I'm going to bed now.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 4, "ps3/s20/04/440400092", 128, TRUE); + ModPlayVoiceLS(4, 4, "ps3/s20/04/440400092", 256, TRUE); OutputLine(NULL, "「そうなさいませ………。", NULL, "\"Please do...", Line_Continue); Wait( 1800 ); // autofix multiline voice @@ -267,7 +267,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 5, "ps3/s20/05/440500062", 128, TRUE); + ModPlayVoiceLS(4, 5, "ps3/s20/05/440500062", 256, TRUE); OutputLine(NULL, "「……おやすみなのです、沙都子。」", NULL, "\"...Good night, Satoko.\"", Line_Normal); ClearMessage(); diff --git a/Update/_tsum_tips_014.txt b/Update/_tsum_tips_014.txt index ca35d12..5fdfadd 100644 --- a/Update/_tsum_tips_014.txt +++ b/Update/_tsum_tips_014.txt @@ -8,7 +8,7 @@ void main() FadeOutBGM( 3, 0, TRUE ); Wait( 100 ); - PlayBGM( 1, "Mati", 120, 0 ); + PlayBGM( 1, "Mati", 56, 0 ); DrawScene( "black", 1000 ); Wait( 1000 ); @@ -66,13 +66,13 @@ void main() DrawScene( "background/kuruma2", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300008", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300008", 256, TRUE); OutputLine(NULL, "「ここはやっぱり空気のいいところだよな。」", NULL, "\"The air around this area is just as clear as I remember it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44001", 256, TRUE); OutputLine(NULL, "「えぇ。", NULL, "\"Yeah.", Line_Continue); Wait( 1600 ); // autofix multiline voice @@ -84,7 +84,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300009", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300009", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「そのお陰で観光客がいない。", NULL, "\"But thanks to that, there are no irritating tourists around here.", Line_Continue); @@ -100,7 +100,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44002", 256, TRUE); OutputLine(NULL, "「あっはっはっは。", NULL, "\"Ah ha ha ha.", Line_Continue); Wait( 2800 ); // autofix multiline voice @@ -109,7 +109,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300010", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300010", 256, TRUE); OutputLine(NULL, "「最近はさっぱりだな。", NULL, "\"Not as much as I used to.", Line_Continue); Wait( 2400 ); // autofix multiline voice @@ -118,7 +118,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44003", 256, TRUE); OutputLine(NULL, "「あっはっはっはっは。", NULL, "\"Ah ha ha ha ha.", Line_Continue); Wait( 2500 ); // autofix multiline voice @@ -141,7 +141,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 300, FALSE ); - PlayBGM( 0, "semi", 120, 0 ); + PlayBGM( 0, "semi", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 荒地を走破できそうなバイクに、そのままキャンプができそうなリュックサックを背負った若者だった。", @@ -154,7 +154,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("隊員", NULL, "Group Member", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44001", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44001", 256, TRUE); OutputLine(NULL, "「小隊長殿!", NULL, "\"Captain!", Line_Continue); Wait( 1400 ); // autofix multiline voice @@ -163,7 +163,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44004", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44004", 256, TRUE); OutputLine(NULL, "「おう!", NULL, "\"Yo!", Line_Continue); Wait( 1600 ); // autofix multiline voice @@ -178,7 +178,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300011", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300011", 256, TRUE); OutputLine(NULL, "「どうも、赤坂です。", NULL, "\"Hello, my name is Akasaka.", Line_Continue); Wait( 2800 ); // autofix multiline voice @@ -190,13 +190,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("隊員", NULL, "Group Member", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44002", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44002", 256, TRUE); OutputLine(NULL, "「よろしくお願いします!」", NULL, "\"It's an honor, sir!\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44005", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44005", 256, TRUE); OutputLine(NULL, "「さて、赤坂先輩、どこから回りますか?」", NULL, "\"So, Akasaka-senpai, where shall we go first?\"", Line_Normal); ClearMessage(); @@ -333,11 +333,11 @@ void main() NULL, "The corners of the scrapbook were all dented, making it look very old.", Line_Normal); ClearMessage(); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 0, "s_page", 128, 64 ); + PlaySE( 0, "s_page", 56, 64 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " スクラップ帖をバラバラとめくり、しばし黙考した赤坂は最初の行き先を口にした。", @@ -345,14 +345,14 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300012", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300012", 256, TRUE); Wait( 2000 ); OutputLine(NULL, "「……では、鬼ヶ淵沼をお願いします。」", NULL, "\"Alright, please take me to Onigafuchi Swamp.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("隊員", NULL, "Group Member", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44003", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/menba44003", 256, TRUE); OutputLine(NULL, "「了解いたしました。", NULL, "\"No problem.", Line_Continue); Wait( 1500 ); // autofix multiline voice @@ -375,7 +375,7 @@ void main() DrawScene( "white", 400 ); FadeOutBGM( 0, 300, FALSE ); DrawSceneWithMask( "background/Sora", "maskc", 1, 0, 300 ); - PlayBGM( 0, "Nazo", 120, 0 ); + PlayBGM( 0, "Nazo", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 森が開けると、大地をコンクリートで固められたとても不自然な土地が姿を現す。", @@ -399,13 +399,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300013", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300013", 256, TRUE); OutputLine(NULL, "「はははは、沼どころか、水溜りもないな。」", NULL, "\"Hahahaha. There isn't even a single drop of water, let alone a swamp.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44006", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44006", 256, TRUE); OutputLine(NULL, "「大災害後のだいぶ初期に埋め立てられたと聞いています。", NULL, "\"I was told that they sealed the swamp right after the Disaster.", Line_Continue); Wait( 4600 ); // autofix multiline voice @@ -414,7 +414,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300014", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300014", 256, TRUE); OutputLine(NULL, "「ちょっと降りてみよう。」", NULL, "\"Let's go down there and take a closer look.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -435,19 +435,19 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300015", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300015", 256, TRUE); OutputLine(NULL, "「……なるほど、これがネットでよくいうUFOの着陸場というやつか。」", NULL, "\"...So, this is the place people say was a landing spot for UFOs.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44007", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44007", 256, TRUE); OutputLine(NULL, "「そんなこと言われてるんですか。」", NULL, "\"Really? I've never heard of that.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300016", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300016", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「ここの写真がよくミステリー系のサイトに紹介されてるよ。", NULL, "\"Well, that's what they write on occult websites.", Line_Continue); @@ -460,7 +460,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44008", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44008", 256, TRUE); OutputLine(NULL, "「わっはっはっはっはっは。」", NULL, "\"Wa ha ha ha ha ha.\"", Line_Normal); ClearMessage(); @@ -494,7 +494,7 @@ void main() DrawScene( "black", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300017", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300017", 256, TRUE); OutputLine(NULL, "「ネットで騒いでる連中にも、連中なりの根拠があるらしい。", NULL, "\"But the people who write those rumors on the Internet actually have a point.", Line_Continue); Wait( 5700 ); // autofix multiline voice @@ -503,7 +503,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44009", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44009", 256, TRUE); OutputLine(NULL, "「なるほど、確かに活火山の火口をコンクリートで埋めたという話は聞かないですね。", NULL, "\"Hmm... that's true. I've never heard of anyone trying to prevent a volcano from erupting by pouring concrete into its crater.", Line_Continue); Wait( 7100 ); // autofix multiline voice @@ -535,7 +535,7 @@ void main() NULL, "However, a rumor about another possible explanation had begun to fly around on the Internet recently.", Line_Normal); ClearMessage(); - PlayBGM( 0, "z2_hig1", 120, 0 ); + PlayBGM( 0, "z2_hig1", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは、この雛見沢大災害が実は、政府が事実を隠蔽するために作ったカバーストーリーで、その実態は宇宙人による細菌テロだった…というのだ。", @@ -674,14 +674,14 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44010", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44010", 256, TRUE); OutputLine(NULL, "「わっはっはっはっは。", NULL, "\"Wa ha ha ha ha.", Line_Continue); Wait( 2500 ); // autofix multiline voice OutputLine(NULL, "そういうののマニアな人たちは、つくづくそういうのが好きですよね。", NULL, " Those maniacs do indeed have a colorful perspective on things, don't they? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44011", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44011", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "ノストラダムスの大予言だって、99年にはあんなに騒いだのに、7月が過ぎたら何事もなかったかのようにみんな過ごしてる。", NULL, "Do you remember Nostradamus' prophecies? People said that the world was going to end in 1999, but nothing happened in July and people acted like they didn't even know about it.", Line_Continue); @@ -691,7 +691,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300018", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300018", 256, TRUE); OutputLine(NULL, "「でも、鷹野三四は雛見沢大災害を予見したらしい。", NULL, "\"But Miyo Takano did predict the Great Hinamizawa Disaster.", Line_Continue); Wait( 6300 ); // autofix multiline voice @@ -703,7 +703,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44012", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44012", 256, TRUE); OutputLine(NULL, "「そんなまさか。", NULL, "\"You must be joking.", Line_Continue); Wait( 2000 ); // autofix multiline voice @@ -765,7 +765,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44013", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44013", 256, TRUE); OutputLine(NULL, "「わっはっはっはっは!!", NULL, "\"Wa ha ha ha!!", Line_Continue); Wait( 2000 ); // autofix multiline voice @@ -780,7 +780,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300019", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300019", 256, TRUE); OutputLine(NULL, "「この辺まで来ると俺もそろそろ滅茶苦茶だなとは思う。", NULL, "\"Yeah, I know. It's too crazy to be real.", Line_Continue); Wait( 6300 ); // autofix multiline voice @@ -790,7 +790,7 @@ void main() OutputLine(NULL, "正体不明の怪死を遂げる。", NULL, " Right before her death, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300020", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300020", 256, TRUE); OutputLine(NULL, "そしてその死の直前に、自らの死を悟ったかのように、村の1人の少女にこのスクラップ帖を預けて意思を託したというんだ。」", NULL, "she gave this scrapbook to a girl as if she knew she was going to die very soon.\"", Line_Normal); ClearMessage(); @@ -828,7 +828,7 @@ void main() OutputLine(NULL, "「竜宮礼奈は学校占拠時から警察に対し、宇宙人に支配された御三家が、細菌テロを行なおうとしていると訴えていた。", NULL, "\"When she held the school hostage, Reina Ryuugu told local police that the alien was controlling the Three Families, and that it was plotting bioterrorism on a massive scale.", Line_WaitForInput); - PlaySE( 0, "s_Z02_Kyousou", 128, 64 ); + PlaySE( 0, "s_Z02_Kyousou", 56, 64 ); OutputLine(NULL, "そしてその翌日なんだ。", NULL, " And the very next day, ", GetGlobalFlag(GLinemodeSp)); @@ -841,7 +841,7 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44014", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44014", 256, TRUE); OutputLine(NULL, "「まさか!", NULL, "\"You've got to be kidding!", Line_Continue); Wait( 1300 ); // autofix multiline voice @@ -850,46 +850,46 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300021", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300021", 256, TRUE); OutputLine(NULL, "「わからない。", NULL, "\"I don't know.", Line_Continue); Wait( 2100 ); // autofix multiline voice OutputLine(NULL, "偶然ではないと思う連中に言わせると、その後の自衛隊による封鎖はおかしなことだらけらしい。", NULL, " According to people who believe it's not just a coincidence, there are many inconsistencies in the SDF's immediate sealing-off operation.", Line_WaitForInput); - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300022", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300022", 256, TRUE); OutputLine(NULL, "例えばこの沼の埋め立てが一例だ。", NULL, " Filling this swamp with concrete is one example. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300023", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300023", 256, TRUE); OutputLine(NULL, "そして埋め立てる前に、明らかに通常の地質調査とは異なる秘密の調査を行なっていたとされていて、当時、ここの封鎖に関わっていた自衛隊員たちがそれを何人も証言している。", NULL, "Several of the SDF soldiers on duty at the time testified that some people were conducting secret investigations outside the usual geological survey before the area was closed off. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300024", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300024", 256, TRUE); OutputLine(NULL, "……否定派はそれを、単にガスの発生地なので、危険に備えて立入を制限していただけだと主張するんだがね。」", NULL, "Of course, those who think it's just a coincidence say that the researchers simply took precautionary measures to keep unauthorized people out of the area.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44015", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44015", 256, TRUE); OutputLine(NULL, "「それは多分、…否定派の言うのが正しいんじゃないかと思いますね。」", NULL, "\"I'd have to agree with the latter people.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300025", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300025", 256, TRUE); OutputLine(NULL, "「他にも、異常に長かった封鎖期間も疑惑の目が向けられている。", NULL, "\"People also question why they sealed off the village for such a long time.", Line_Continue); Wait( 6700 ); // autofix multiline voice OutputLine(NULL, "近年の東京都三宅島の火山ガス災害の例を見てもわかるように、4〜5年で立入禁止を解いている。", NULL, " After its volcanic gas eruption, Miyake Island was only sealed off for four to five years. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300026", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300026", 256, TRUE); OutputLine(NULL, "雛見沢のケースは例外中の例外のケースのはずなのに、封鎖は極めて長期に及んだ。」", NULL, "What happened in Hinamizawa was an exceptionally rare natural disaster, yet it was sealed for over twenty years.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44016", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44016", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「三宅島のケースは島民が帰島を強く希望したからと聞いています。", NULL, "\"I heard that the residents of Miyake Island returned to their home island faster than was originally intended, because they had requested it so strongly.", Line_Continue); @@ -899,24 +899,24 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300027", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300027", 256, TRUE); OutputLine(NULL, "「ふむ。", NULL, "\"Hmm.", Line_Continue); Wait( 3500 ); // autofix multiline voice OutputLine(NULL, "あとこんな話もあるぞ。", NULL, " How about this one? ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300028", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300028", 256, TRUE); OutputLine(NULL, "雛見沢を封鎖していた自衛隊員たちは定期的に血を抜かれての厳密な検査を受けていたといい、何らかの結果によって、自他ともに理解できない理由で任務を解かれることがあったという。", NULL, "The SDF members who were on the mission to seal off Hinamizawa had their blood samples taken periodically. Some of them were discharged from the mission without any explanation after the results came back. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300029", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300029", 256, TRUE); OutputLine(NULL, "それは実は、細菌感染の陽性反応を見るもので、自衛隊員たちを留まらせることによる何らかの人体実験だったと囁かれているらしい。」", NULL, "Some believe that they were using the members of the SDF as human test subjects to see if they got infected or not.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44017", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44017", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「それは、やはりガスが湧き出す危険性があっただけに健康管理には気を遣ったということでしょう。", NULL, "\"I think they were just checking up on the members' health condition, since they were in the area where the gas disaster occurred.", Line_Continue); @@ -926,7 +926,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300030", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300030", 256, TRUE); OutputLine(NULL, "「まぁ、君の言うことももっともだと思う。", NULL, "\"Yeah, I understand your point, too.", Line_Continue); Wait( 5500 ); // autofix multiline voice @@ -938,7 +938,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44018", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44018", 256, TRUE); OutputLine(NULL, "「火山ガスは発生していない?", NULL, "\"No volcanic gas?", Line_Continue); Wait( 2700 ); // autofix multiline voice @@ -947,7 +947,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300031", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300031", 256, TRUE); OutputLine(NULL, "「つまり、元々火山ガスなんか噴出してなくて、ガス災害というのが政府の嘘であると主張してるらしい。", NULL, "\"Basically what they're saying is that there was no volcanic gas and it was a sort of government cover-up.", Line_Continue); Wait( 10300 ); // autofix multiline voice @@ -956,7 +956,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44019", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44019", 256, TRUE); OutputLine(NULL, "「それこそミステリー狂のこじつけだと思いますね。", NULL, "\"See, that's exactly how maniacs always explain things.", Line_Continue); Wait( 5200 ); // autofix multiline voice @@ -965,22 +965,22 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300032", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300032", 256, TRUE); OutputLine(NULL, "「封鎖解除後、ミステリーマニアがどっと押し寄せて、UFO説を補強するためにいろいろ調べたらしい。", NULL, "\"Well, a bunch of those maniacs came to Hinamizawa as soon as the seal was lifted.", Line_WaitForInput); - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300033", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300033", 256, TRUE); OutputLine(NULL, "で、連中の主張はこうだ。", NULL, " According to them, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300034", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300034", 256, TRUE); OutputLine(NULL, "政府発表の火山ガス成分によるならば、硫化水素によって金属が腐食されたり、自然体系に大きなダメージが残るはずだ。", NULL, "the hydrogen sulfide in the volcanic gas should've caused some corrosion to metallic objects and major damage to the wildlife. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300035", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300035", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "にも関わらず雛見沢にはそういう痕跡が残っておらず、よって、火山ガスが噴出したとはとうてい思えない、とか何とか言ってる。", NULL, "However, they found no such signs of disruption, which led them to claim that there was no volcanic gas to begin with.", Line_WaitForInput); - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300036", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300036", 256, TRUE); OutputLine(NULL, "……もっともあれから20年も放置された村なんだ。", NULL, " ...But this village was abandoned for twenty years.", Line_Continue); Wait( 6600 ); @@ -989,7 +989,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44020", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44020", 256, TRUE); OutputLine(NULL, "「はっはっは、やはりつくづくインターネットというのは信用できませんねぇ。", NULL, "\"Ha ha ha. Well, that's the thing with the Internet. You can't believe everything you read on it!", Line_Continue); Wait( 7900 ); // autofix multiline voice @@ -998,7 +998,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300037", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300037", 256, TRUE); OutputLine(NULL, "「最初は信じなかったが、最近は俺もわからない。", NULL, "\"At first, I didn't.", Line_Continue); Wait( 5400 ); // autofix multiline voice @@ -1007,7 +1007,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44021", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44021", 256, TRUE); OutputLine(NULL, "「赤坂先輩ともあろうお方がUFO話を信じるんですか?」", NULL, "\"You believe in UFOs? Oh, come on!\"", Line_Normal); ClearMessage(); @@ -1015,7 +1015,7 @@ void main() DrawScene( "background/file", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300038", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300038", 256, TRUE); OutputLine(NULL, "「このスクラップ帖。", NULL, "\"Well,", Line_Continue); Wait( 2900 ); // autofix multiline voice @@ -1024,17 +1024,17 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44022", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44022", 256, TRUE); OutputLine(NULL, "「え?」", NULL, "\"Huh?\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300039", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300039", 256, TRUE); OutputLine(NULL, "「昭和58年6月25日に雛見沢営林署に人質を取って篭城した、竜宮礼奈が所持していた、正真正銘、本物の『34号文書』だ。", NULL, "\"This scrapbook is the one that Reina Ryuugu possessed when she took the school hostage on June 25th, 1983. ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300040", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300040", 256, TRUE); OutputLine(NULL, "雛見沢大災害の混乱で長いこと行方不明だったが、近年、大石さんの古い友人が県警の保存庫で発見したらしい。」", NULL, "It was assumed to be lost during the confusion of the Disaster. But, Ooishi-san's old friend was able to locate it in an evidence storage at the prefectural police headquarters.\"", Line_Normal); ClearMessage(); @@ -1056,7 +1056,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300041", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300041", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「大石さんの仮説なんだが、御三家が過去の信仰心を村に取り戻すために、大昔の毒性の強い病原体を研究していたのは本当じゃないか、って言うんだ。", NULL, "\"Ooishi-san says that the Three Families might've been researching how to bring back the original, deadlier microbe in order to revive the religious devotion the villagers used to have.", Line_Continue); @@ -1113,14 +1113,14 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300042", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300042", 256, TRUE); OutputLine(NULL, "「ただのガス災害じゃないことは明白なんだ。", NULL, "\"It's obvious that it wasn't a simple gas disaster.", Line_Continue); Wait( 3800 ); // autofix multiline voice OutputLine(NULL, "ガスが湧く直前に、1人の少女が細菌テロを予告し、数人の村人が怪死を遂げている。", NULL, " We cannot ignore the fact that one girl predicted a bioterrorist attack right before the Disaster, and that several villagers died mysteriously, ", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300043", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300043", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "それをスクラップ帖にまとめた鷹野三四本人も含めてね。", NULL, "including Miyo Takano herself, who wrote about all that in the scrapbook.", Line_Continue); @@ -1133,7 +1133,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44023", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44023", 256, TRUE); OutputLine(NULL, "「じゃあ…、雛見沢大災害は自然災害ではなく、カルト集団による細菌テロ?」", NULL, "\"So... you're saying that the Great Hinamizawa Disaster wasn't a rare natural disaster, but that it was in fact an act of bioterrorism by some cultists?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1150,13 +1150,13 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300044", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300044", 256, TRUE); OutputLine(NULL, "「その後の自衛隊の長い封鎖は、その殺人ウィルスを調査するためではないかと囁かれているんだが、すっきりしないな。」", NULL, "\"Some also whisper that the SDF kept the area sealed for so long so they could study some lethal virus... but I'm not convinced.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44024", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44024", 256, TRUE); OutputLine(NULL, "「はははははは。", NULL, "\"Ha ha ha ha.", Line_Continue); Wait( 2600 ); // autofix multiline voice @@ -1165,7 +1165,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300045", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300045", 256, TRUE); OutputLine(NULL, "「本当にUFOが墜落した可能性もあるかもしれないな。", NULL, "\"Maybe there really was an UFO that crash-landed.", Line_Continue); Wait( 6000 ); // autofix multiline voice @@ -1174,13 +1174,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44025", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44025", 256, TRUE); OutputLine(NULL, "「馬鹿馬鹿しい…。」", NULL, "\"That's ridiculous...\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300046", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300046", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「それが馬鹿馬鹿しいか調べたくても、見ろ。", NULL, "\"Well, even if I wanted to make sure if it's ridiculous or not, look at it.", Line_Continue); @@ -1193,13 +1193,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44026", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44026", 256, TRUE); OutputLine(NULL, "「赤坂先輩がそれを立証するには、あとはここの住民の生き残りを見つけて、体内からその特殊な病原体ってやつを見付け出す他、ないんじゃないですか。」", NULL, "\"Well then, the only way to prove Akasaka-senpai's theory would be to find a survivor of Hinamizawa and try to find that microbe in him or her.\"", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300047", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300047", 256, TRUE); OutputLine(NULL, "「…それも致命的だ。", NULL, "\"Sadly, that's almost impossible.", Line_Continue); Wait( 2800 ); // autofix multiline voice @@ -1232,13 +1232,13 @@ void main() DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44027", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44027", 256, TRUE); OutputLine(NULL, "「じゃあ、お手上げじゃないですか。」", NULL, "\"In that case, it's a dead end.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300048", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300048", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, "「それでも諦めないのが刑事魂ってもんだよ。", NULL, "\"But it's my duty as a cop to keep trying.", Line_Continue); @@ -1251,7 +1251,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("士官", NULL, "Military Officer", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44028", 128, TRUE); + ModPlayVoiceLS(4, 0, "ps3/s20/00/officera44028", 256, TRUE); OutputLine(NULL, "「まぁ、あれから20年経過してますからね。", NULL, "\"Yeah, but it's been over twenty years.", Line_Continue); Wait( 5200 ); // autofix multiline voice @@ -1260,7 +1260,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(4, 13, "ps3/s20/13/441300049", 128, TRUE); + ModPlayVoiceLS(4, 13, "ps3/s20/13/441300049", 256, TRUE); OutputLine(NULL, "「そうだな。………21世紀の今頃になってここを訪れても、何もわかりはしないのかもな。」", NULL, "\"That's true... I might not find any answers. It's already the 21st century.\"", Line_Normal); ClearMessage(); @@ -1403,7 +1403,7 @@ void main() FadeOutBGM( 0, 200, FALSE ); DrawScene( "white", 50 ); - PlaySE( 0, "s_daidageki", 128, 64 ); + PlaySE( 0, "s_daidageki", 56, 64 ); DrawScene( "End_2", 2000 ); diff --git a/Update/flow.txt b/Update/flow.txt index 4762140..b4ae811 100644 --- a/Update/flow.txt +++ b/Update/flow.txt @@ -52,7 +52,7 @@ void Title() DrawScene("white", 1000); - PlayBGM( 2, "higurashi", 128, 0 ); + PlayBGM( 2, "higurashi", 56, 0 ); DrawScene("g1_01_menu", 1500); @@ -91,7 +91,7 @@ void ChapterPreview() FadeOutBGM( 2, 300, FALSE ); DisableWindow(); - PlayBGM( 0, "lsys13", 128, 0 ); + PlayBGM( 0, "lsys13", 56, 0 ); DrawSceneWithMask("black", "mask2", 1, 0, 1200 ); Wait( 1500 ); @@ -113,7 +113,7 @@ void ChapterPreview() if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) { StopBGM( 0 ); - PlaySE( 1, "wa_037", 128, 64 ); + PlaySE( 1, "wa_037", 56, 64 ); FadeSprite( 9, 1000, TRUE ); DrawSprite( 9, "scenario/shortcuts", NULL, 0, 0, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 20, 1000, TRUE ); Wait(10000); diff --git a/Update/staffroom.txt b/Update/staffroom.txt index 912df56..6b4cad8 100644 --- a/Update/staffroom.txt +++ b/Update/staffroom.txt @@ -13,7 +13,7 @@ void main() DrawScene( "background/ke_shiryou1_02", 1000 ); - PlayBGM( 0, "Cradle_song", 120, 0 ); + PlayBGM( 0, "Cradle_song", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " こんにちは、竜騎士07です。", @@ -243,6 +243,6 @@ void main() DisableWindow(); CallScript( "&eye" ); FadeOutBGM( 0, 1000, TRUE ); - + GetAchievement("HIGURASHI_STORY_EP06_OMAKE"); }