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tsum_badend2.txt
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void main()
{
//*Tsumihoroboshi Bad End 2
//<><><><><><><><>
//<><><><><><><><>
//r……沙都子からの返事は、まだない。
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……沙都子からの返事は、まだない。",
NULL, ".........There still wasn't any reply from Satoko.", Line_Normal);
ClearMessage();
//rくそ……! 早く、レナが時限発火装置を隠した場所を見つけ出さないと!!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "くそ……! 早く、レナが時限発火装置を隠した場所を見つけ出さないと!!",
NULL, "Shit......! If we don't find out where Rena's hidden the incendiary device quickly—!!", Line_Normal);
ClearMessage();
//rレナをこの場で取り押さえたいが、それよりも優先すべきは、装置の発見だ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "レナをこの場で取り押さえたいが、それよりも優先すべきは、装置の発見だ。",
NULL, "We've managed to confine her to this space, but finding the device is what's really important.", Line_Normal);
ClearMessage();
//r頼む…………沙都子、お前だけが頼りなんだ!!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "頼む…………沙都子、お前だけが頼りなんだ!!",
NULL, "Please.........Satoko, you're the only one we're counting on!!", Line_Normal);
ClearMessage();
ModSetLayerFilter(4, 256, "sunset");
ModDrawCharacter(4, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 0, FALSE );
DrawScene("background/g2_01", 1000 );
//レナrvS09/02/170201629.「あはははははあははははははははは!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201629", 256, TRUE);
OutputLine(NULL, "「あはははははあははははははははは!」",
NULL, "\"Ahahahahaha Ahahahahahahahahaha!", Line_Normal);
ClearMessage();
ModDrawCharacter(4, 2, "sprite/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
//レナrvS09/02/170201630.「すごいよ、すごいよ、これは部活じゃないんだよ?kvS09/02/170201629. あははははははははははははははは!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201630", 256, TRUE);
OutputLine(NULL, "「すごいよ、すごいよ、これは部活じゃないんだよ?",
NULL, "Awesome, awesome, it's not like we're having club activities or anything, you know?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201629", 256, TRUE);
OutputLine(NULL, " あははははははははははははははは!!」",
NULL, " Ahahahahahahahahahahahahahahaha!!\"", Line_Normal);
ClearMessage();
//r梨花ちゃんを突き飛ばしたレナは、ゆらぁり、と凶悪に輝く目に怒りを浮かべながら、立ち上がって俺に向き直る。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "梨花ちゃんを突き飛ばしたレナは、ゆらぁり、と凶悪に輝く目に怒りを浮かべながら、立ち上がって俺に向き直る。",
NULL, "Rena who had thrown Rika-chan aside, swung around to face me as she stood up, her eyes glittering with fury.", Line_Normal);
ClearMessage();
ModDrawCharacter(4, 2, "sprite/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
//rそして、冷たい笑みを身の毛がよだつような声に乗せて、手に持ったbなた.<鉈>を上段に振りかぶって構えた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そして、冷たい笑みを身の毛がよだつような声に乗せて、手に持った鉈(なた)を上段に振りかぶって構えた。",
NULL, "And then, with an icy jeer enough to make my hairs stand on their ends, she raised her hatchet above her head.", Line_Normal);
ClearMessage();
//レナrvS09/02/170201648.「ひゃああああああああッ!!!kvS09/02/170201649. 一撃で叩き割ってあげるよおおおおおおおおッツ!!!!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201648", 256, TRUE);
OutputLine(NULL, "「ひゃああああああああッ!!!",
NULL, "\"Hyaaaaaaaaaaaaa~!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649", 256, TRUE);
OutputLine(NULL, " 一撃で叩き割ってあげるよおおおおおおおおッツ!!!!!」",
NULL, " I'll smash your head in with a single striiiiiiikeeeeee~!!!!!\"", Line_Normal);
ClearMessage();
//r――――くそっ……!!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "————くそっ……!!",
NULL, "Shit......!!", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE(3, "s_furu", 256, 64);
DrawSceneWithMask( "black", "maskleft", 1, 0, 200 );
//r懸命に気持ちを奮い立たせた俺は、間合いをつめてきたレナの攻撃に対して身体をひねりながら、辛うじてかわす。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "懸命に気持ちを奮い立たせた俺は、間合いをつめてきたレナの攻撃に対して身体をひねりながら、辛うじてかわす。",
NULL, "Adrenaline gushing through my veins, I twisted my body to barely dodge Rena's attack as the hatchet sliced through the air. ", Line_Normal);
ClearMessage();
PlaySE(3, "s_tataku", 256, 64);
ModDrawCharacter(4, 2, "sprite/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 0, FALSE );
DrawScene("background/g2_01", 1000 );
PlaySE(3, "s_furu", 256, 64);
//r勢いよく振り下ろしたbなた.<鉈>は轟音とともに木の床に深くめり込むが、レナはなんでもなかったようにそれを引き抜くと、再びそれを構えてにたり……と、赤い舌を出しながら笑った。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "勢いよく振り下ろした鉈(なた)は轟音とともに木の床に深くめり込むが、レナはなんでもなかったようにそれを引き抜くと、再びそれを構えてにたり……と、赤い舌を出しながら笑った。",
NULL, "The hatchet she had swung recklessly sunk into the wooden floor with a thunderous roar, and Rena retracted it as if it were nothing and held it up once more as she sniggered, flashing her red tongue in mirth.", Line_Normal);
ClearMessage();
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 1000 );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot(6, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
FadeOutBGM( 0, 3000, FALSE );
DrawScene( "black", 3000 );
SetValidityOfInput( TRUE );
//BADEND2 (校舎爆発)
PlayBGM(2, "depressive paranoia", 128, 0);
//レナrvS09/02/170201649_1.「さよなら、圭一くん。kvS09/02/170201649_2.…………レナに謝ってもいいよ?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649_1", 256, TRUE);
OutputLine(NULL, "「さよなら、圭一くん。",
NULL, "\"Goodbye, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649_2", 256, TRUE);
OutputLine(NULL, "…………レナに謝ってもいいよ?」",
NULL, " .........You're free to apologize to me when you have the chance.\"", Line_Normal);
ClearMessage();
ModDrawCharacter(4, 2, "sprite/renasen2_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 0, FALSE );
DrawScene("background/g2_01", 1000 );
//rちきしょう…………ッ!!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ちきしょう…………ッ!!",
NULL, "Fuck.........~!!", Line_Normal);
ClearMessage();
//rこんなところで、時間をつぶしている場合じゃないんだ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "こんなところで、時間をつぶしている場合じゃないんだ。",
NULL, "I wasn't supposed to be wasting my time doing this.", Line_Normal);
ClearMessage();
//r早くしなければ、……レナの仕掛けた時限発火装置が………………!!!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "早くしなければ、……レナの仕掛けた時限発火装置が………………!!!",
NULL, "If I don't hurry up, ......the explosive device Rena set up is going to...............!!!", Line_Normal);
ClearMessage();
//沙都子rvS09/04/170400182.「圭一さぁあん、もう時間がああああッ!!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400182", 256, TRUE);
OutputLine(NULL, "「圭一さぁあん、もう時間がああああッ!!!」",
NULL, "\"Keiichi-saaan, we don't have tiiiimeeeee~!!!\"", Line_Normal);
ClearMessage();
FadeOutBGM(2, 300, FALSE);
//rそして、沙都子が悲痛な悲鳴を上げた、そのときだった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そして、沙都子が悲痛な悲鳴を上げた、そのときだった。",
NULL, "And then, it was immediately after Satoko's desperate scream.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE(3, "s_daidageki", 256, 64);
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
DrawSceneWithMask( "white", "maskc", 1, 0, 2000 );
DrawScene("black", 1000 );
ModSetLayerFilter(4, 256, "none");
//r目の前の世界から、全てのものが消え去った。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "目の前の世界から、全てのものが消え去った。",
NULL, "Anything and everything in the world before me disappeared into the void.", Line_Normal);
ClearMessage();
//rそして、俺自身も………………。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そして、俺自身も………………。",
NULL, "Including, myself...............", Line_Normal);
ClearMessage();
DisableWindow();
SetValidityOfInput( FALSE );
FadeOutBGM(0, 2000, FALSE);
DrawScene("black", 2000 );
PlaySE( 3, "s_z03_haikyo", 56, 64 );
DrawScene("bad_end", 3000 );
Wait( 2000 );
DrawScene("black", 3000 );
Wait( 1000 );
SetValidityOfInput( TRUE );
}