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tsum_badend1.txt
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void main()
{
//*Tsumihoroboshi Bad End 1
//<><><><><><><><>
//<><><><><><><><>
//#26 レナと電話
//rそう、ぽつりと呟いた梨花ちゃんに、俺は…。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そう、ぽつりと呟いた梨花ちゃんに、俺は…。",
NULL, "To Rika-chan who had whispered that, I...", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200002.「…ちょっと俺、魅音のところに行ってくる」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200002", 256, TRUE);
OutputLine(NULL, "「…ちょっと俺、魅音のところに行ってくる」",
NULL, "\"I'll just go see Mion for a bit.\"", Line_Normal);
ClearMessage();
DrawScene("background/g2", 2000 );
//r二人にそう断ってから俺は教室を出て、魅音が電話をかけに行った職員室へと向かう。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "二人にそう断ってから俺は教室を出て、魅音が電話をかけに行った職員室へと向かう。",
NULL, "After taking my leave from them, I left the classroom and headed to the faculty office where Mion had gone to make a phone call.", Line_Normal);
ClearMessage();
//r…特に、そばにいたからといって俺に何かができるわけでもない。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…特に、そばにいたからといって俺に何かができるわけでもない。",
NULL, "...It's not like I could do anything, even if I stayed by her. ", Line_Normal);
ClearMessage();
//rただ、ここで不安を抱いたまま、じっとしているのが嫌だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ただ、ここで不安を抱いたまま、じっとしているのが嫌だった。",
NULL, "I just hated staying still doing nothing but wallow in anxiety.", Line_Normal);
ClearMessage();
DrawScene("black", 2000 );
Wait( 1000 );
PlayBGM( 1, "denwa_m", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 1, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000055", 256, TRUE);
OutputLine(NULL, "「わかりました。",
NULL, "\"Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000056", 256, TRUE);
OutputLine(NULL, "若いのを2人ほど診療所に送ります。」",
NULL, " I'll send two of our subordinates to the clinic.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300654", 256, TRUE);
OutputLine(NULL, "「まさかとは思うけどね…。",
NULL, "\"I don't think she'll do it...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300655", 256, TRUE);
OutputLine(NULL, "何をやらかすかわかったもんじゃない。」",
NULL, " but you'll never know what's going to happen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000057", 256, TRUE);
OutputLine(NULL, "「姿を見たら、ただちにひっ捕らえてしまって構いませんか?」",
NULL, "\"Can we capture her by force if she does?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300656", 256, TRUE);
OutputLine(NULL, "「……本当は嫌なんだけどなぁ…。",
NULL, "\"...Honestly, I don't want to do that...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300657", 256, TRUE);
OutputLine(NULL, "……どうしようねぇ。」",
NULL, " What do you think we should do?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000058", 256, TRUE);
OutputLine(NULL, "「先日の会合で、竜宮レナを確保して警察に引き渡すことで決着しています。",
NULL, "\"We made an agreement with the cops that we're going to give Rena Ryuugu to them right after we find her.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000059", 256, TRUE);
OutputLine(NULL, "ですので、ひっ捕らえても一応、筋は通ります。」",
NULL, " So even if we use force to capture her, we won't get in trouble.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300658", 256, TRUE);
OutputLine(NULL, "「うちの体面じゃなくて、レナの心情的に気の毒だなってこと!",
NULL, "\"I'm not worried about losing face. I just feel sorry for Rena!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300659", 256, TRUE);
OutputLine(NULL, " できたら、本当に静かに静かに決着したいんだけどね…。」",
NULL, " I really want to settle this calmly, if possible...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000060", 256, TRUE);
OutputLine(NULL, "「まぁ、お若いですから。",
NULL, "\"Well, she's still young.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000061", 256, TRUE);
OutputLine(NULL, "人さえ殺さなければ大抵はごめんなさいで済みますよ。」",
NULL, " So as long as she didn't kill someone or something, all she has to do is to apologize, and everything will be fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps2/03/170300660", 540, TRUE);
OutputLine(NULL, "「あっはっはっはっはー。",
NULL, "\"Ah ha ha ha haa.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps2/03/170300661", 540, TRUE);
OutputLine(NULL, "…じゃあアウトかもだー、あっはっはー。」",
NULL, " ...Well then, she might be out of our hands, ah ha ha.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps2/15/1715000062", 540, TRUE);
OutputLine(NULL, "「あ、あ、いえいえ、見つからなければセーフですから。",
NULL, "\"Oh, I mean, you know... As long as they don't find out about it, she'll be safe.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps2/15/1715000063", 540, TRUE);
OutputLine(NULL, "セーフセーフ。",
NULL, " She'll definitely be safe.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps2/15/1715000064", 540, TRUE);
OutputLine(NULL, "……興宮の界隈ではあの2人の失踪を気にするものはいません。",
NULL, " ...Nobody really cares about the disappearance of those two anyway. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps2/15/1715000065", 540, TRUE);
OutputLine(NULL, "何かのヤバい話を踏んで夜逃げしたんだろうということになっています。",
NULL, "People think that they ran away somewhere because they did something wrong.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps2/15/1715000066", 540, TRUE);
OutputLine(NULL, "あの程度のゴロツキ、次から次へです。",
NULL, " Those things happen all the time.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps2/15/1715000067", 540, TRUE);
OutputLine(NULL, "ですからセーフセーフ。」",
NULL, " So, she's fine. Don't worry about it.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps2/03/170300662", 540, TRUE);
OutputLine(NULL, "「アウトだのセーフだのー、私ら野球拳でもやってるわけー?",
NULL, "\"She's out, she's safe, what? Are we playing baseball now?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300663", 256, TRUE);
OutputLine(NULL, " わっはっは。",
NULL, " Wa ha ha.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300664", 256, TRUE);
OutputLine(NULL, "まぁいいや、それじゃあくれぐれもよろしくお願いします。」",
NULL, " Anyways, please just be careful.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000068", 256, TRUE);
OutputLine(NULL, "「了解しました。",
NULL, "\"Will do.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000069", 256, TRUE);
OutputLine(NULL, "……ではひっ捕らえてよろしいんですね?」",
NULL, " ...So, it's ok to capture her by force, right?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/g3", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300665", 256, TRUE);
OutputLine(NULL, "「……ちゃんとタッチアウトにするんだよー?",
NULL, "\"...Don't make any mistakes. You have to get her!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300666", 256, TRUE);
OutputLine(NULL, " クロスプレーなんかにしないようによろしく頼みます。」",
NULL, " Please don't make it like a chase scene or anything like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西さんとついつい他愛のない話をしてしまった。",
NULL, "I couldn't help but have a silly chat with Kasai-san.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 受話器を置くと、何となく先生の目線を感じた。",
NULL, "When I put the phone down, I sensed Chie-sensei was looking at me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……この狭い部屋で、一緒にいるんだし、私の電話が聞こえるのは当り前だった。",
NULL, "...No wonder, as she had been able to hear the conversation clearly in this tiny room.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知恵先生はスプーンを置くと、ちょっと悲しそうな顔で聞いてきた。",
NULL, "Chie-sensei put her spoon down, and with a sad look on her face, she asked the following:", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 22, "sprite/tie_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400047", 256, TRUE);
OutputLine(NULL, "「……今の電話は、竜宮さんを巡る話ですか?」",
NULL, "\"...Were you talking about Ryuugu-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300667", 256, TRUE);
OutputLine(NULL, "「まぁ、………はい。」",
NULL, "\"Ah... yes.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400048", 256, TRUE);
OutputLine(NULL, "「園崎さん、……竜宮さんはどうして家出をしちゃったんでしょう。",
NULL, "\"Sonozaki-san... do you know why Ryuugu-san ran away from home?", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400049", 256, TRUE);
OutputLine(NULL, "……お友達として、何か知ってはいませんか?」",
NULL, " ...You're close, aren't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おそらく、私を除いたら、レナと直接接点があった圭ちゃん以外には、今のレナの状況はわかるまい。",
NULL, "It was hard for anyone to understand Rena's situation, except for me and Kei-chan.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、ほとんどの人間にとっては、レナが家出をしたと思っている。",
NULL, "So, most of them thought that Rena just ran away from home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、家出後の警察の対応が派手過ぎた。",
NULL, "But after she did, the cops made too much of a fuss over it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……スクラップ帖が特ダネだと信じた大石のポンチ野郎が、派手に騒いでレナを追い掛けすぎた。",
NULL, "...Ooishi stupidly believed that the scrapbooks were a big scoop, and he overreacted in trying to find Rena.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村の中をサイレンなしとはいえ、パトカー何台もで走り回り、挙句、町会の連絡網まで使った。",
NULL, "He had patrol cars running around everywhere in the village. He even used the town council's phone directory to find her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、村の中では、レナが何か悪いことをして警察から逃げてるのではないかと思われているのだ。",
NULL, "So, people in the village thought Rena did something wrong and was trying to run from the cops.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私にとっては、レナの身柄を確保することよりも、確保した後、レナの名誉を回復するためどんなカバーストーリーを作るかの方が難題なようだった。",
NULL, "What was going to be difficult for me, more than finding her, was to make up a story to retrieve Rena's honor after they detain her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………散歩に出た途中で、転んで豆腐の角に頭をぶつけて記憶喪失になっていた、",
NULL, "...Hmm, what about this: Rena went for a walk, fell down and hit her head on the edge of some tofu, and lost her memory.", Line_WaitForInput);
OutputLine(NULL, "そこに大石の勘違いが加わってレナが犯罪者に勘違いされて……。",
NULL, " Ooishi misunderstood something big time, and he thought she was a criminal...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …安直だなー。",
NULL, "...It was too easy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " とにかく今回は大石が悪役ってことが会合で決着してる。",
NULL, "Anyway, we did make it clear that Ooishi was the one who misunderstood everything at the meeting the other day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が珍しくへこんでる間に、あいつの名前を最大限に使わせてもらうとしよう…。",
NULL, "I had to make the best use of his name while he was feeling down for once.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が考えなくちゃならないのは、",
NULL, "What I'd have to do was to not make a big deal about this situation...", Line_WaitForInput);
OutputLine(NULL, "とにかく大騒ぎにせず、…レナが全部忘れて、速やかに元の生活を取り戻せるように環境を整えることに違いなかった。",
NULL, " and to create an environment that allowed Rena to forget everything that happened, in order to get her life back together as soon as possible.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300668", 256, TRUE);
OutputLine(NULL, "「大丈夫ですよ先生。",
NULL, "\"Everything is going to be fine, Chie-sensei.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300669", 256, TRUE);
OutputLine(NULL, "……レナは今ちょっと病気になってるだけです。",
NULL, " ...Rena is a little sick right now. That's all.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300670", 256, TRUE);
OutputLine(NULL, "それを警察の某デブ刑事が素敵に勘違いして話をややこしくしただけです。",
NULL, " A fat cop somehow made a lovely mistake and got things twisted around. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300671", 256, TRUE);
OutputLine(NULL, "まさか先生、レナが悪いことをして逃走中なんて、信じちゃいないですよね?」",
NULL, "You don't believe that Rena did something wrong and that she's trying to run from the police, do you?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400050", 256, TRUE);
OutputLine(NULL, "「……それは、…もちろんですけど…。",
NULL, "\"...Of course not...", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400051", 256, TRUE);
OutputLine(NULL, "でも、……家出することによってご家族にお掛けしている迷惑を考えれば、悪くないということはありません。」",
NULL, " But... making her family worry by running away from home isn't a good thing to do, either.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………親と喧嘩してのちょっとした家出。",
NULL, "...She had a fight with her father, and she ran away from home for a little while.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …若気の至りだったということにするのが最善かもしれない。",
NULL, "...She acted childish, and that's all. Maybe that'd be the best story to go with.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400052", 256, TRUE);
OutputLine(NULL, "「何か悩みがあったのでしょうか。",
NULL, "\"I wonder if she had some problems she couldn't talk to anyone about.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400053", 256, TRUE);
OutputLine(NULL, "………それに気付けなかった私は教師失格ですね…。",
NULL, " ...I must be a bad teacher, because I never realized it...", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400054", 256, TRUE);
OutputLine(NULL, "一度、竜宮さんとじっくりお話がしたかったです…。」",
NULL, " I wish I could have sat down and talked with Ryuugu-san before all this happened...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300672", 256, TRUE);
OutputLine(NULL, "「あはははは、先生、ちょっとヘビーに考えすぎです。",
NULL, "\"Ahahahaha. Chie-sensei, you're taking it too seriously.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300673", 256, TRUE);
OutputLine(NULL, "もうちょっとリラックスリラックス…。",
NULL, " You need to relax...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300674", 256, TRUE);
OutputLine(NULL, "プチ家出なんて、今時珍しくないですって!」",
NULL, " It's normal for young kids nowadays to run away from home for a while!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400055", 256, TRUE);
OutputLine(NULL, "「ああぁあぁぁぁぁ、竜宮さんがこのまま不良になってしまって悪いことを始めたらどうしましょう!!",
NULL, "\"Oh, nooooo. What am I going to do if Ryuugu-san becomes one of those bad kids and starts doing really bad things?!", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400056", 256, TRUE);
OutputLine(NULL, " あぅあぅあぅ〜!」",
NULL, " Au au auuuu!\"", Line_Normal);
ClearMessage();
DrawScene( "black", 2000 );
SetStyleOfMessageSwinging( 1 );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "竜宮さんが不良になる",
NULL, "Ryuugu-san becomes a bad kid.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_Kyupiin", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "↓\n悪いことをして逮捕される",
NULL, "↓\nShe does something bad and gets arrested by the police.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "↓\n担任の重大な責任",
NULL, "↓\nIt's her teacher's responsibility.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_tataku", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "↓\n懲戒免職",
NULL, "↓\nI'll be dishonorably discharged.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "↓\nカレーが食べられない",
NULL, "↓\nI can't eat curry anymore.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "white", 100 );
PlaySE( 0, "thunder", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
DrawScene( "background/aka2", 50 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "↓\n死",
NULL, "↓\nI'm dead.", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
DrawScene( "white", 400 );
ModDrawCharacter(2, 22, "sprite/tie_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/g3", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400057", 256, TRUE);
OutputLine(NULL, "「ガーン、ガーン、ガーン……。」",
NULL, "\"Oh, no. Oh, noooooo...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……知恵先生は、何だか楽しげな妄想でショックを受けているようだった。",
NULL, "...Chie-sensei seemed comically upset by her own imagination.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " とりあえず楽しそうなので、そっとしておくことにする。",
NULL, "It looked funny, so I decided to leave her alone.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 0, "s_door", 56, 64 );
DrawSceneWithMask( "black", "maskright", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は職員室を出て、教室へ戻ることにした。",
NULL, "I made to leave the teacher's office to go back to the classroom, but...", Line_Normal);
ClearMessage();
PlayBGM( 1, "denwa_m", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちょうど職員室を出た時、電話が鳴る。",
NULL, "Right then, the phone rang.", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400058", 256, TRUE);
OutputLine(NULL, "「はいもしもし。",
NULL, "\"Hello.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400059", 256, TRUE);
OutputLine(NULL, "雛見沢分校でございます。」",
NULL, " This is the Hinamizawa branch school.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日は校長先生が出張らしいので、電話は1人で受けなきゃならないから知恵先生も大変だ。",
NULL, "Chie-sensei had to answer the phone all day today because the principal was on a business trip.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/g2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は深く考えず廊下に出る。",
NULL, "I exited to the hallway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その時、電話に出ている先生の声色が変った。",
NULL, "...Then, I heard the tone of her voice change.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400060", 256, TRUE);
OutputLine(NULL, "「え?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400061", 256, TRUE);
OutputLine(NULL, " ……い、……今、どこにいるんですか?!」",
NULL, " ...Wh-Where are you right now?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私も、え?!と叫び、振り返る。",
NULL, "What?! I yelled and looked back at her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多分、レナだ。",
NULL, "It was probably Rena.", Line_WaitForInput);
OutputLine(NULL, "レナが学校に電話を掛けてきたんだ!",
NULL, " She called the school!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は電話先のレナの声を聞こうと、職員室に入ろうとしたが、それを受話器片手の知恵先生が、入ってはいけませんと制止した。",
NULL, "I tried to go back inside the teacher's office, but Chie-sensei gestured at me not to come in.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …知恵先生は何度かの相槌の後、時計をちらりと見上げた。",
NULL, "...Chie-sensei acknowledged what Rena was saying several times, and then, she looked up at the clock.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400062", 256, TRUE);
OutputLine(NULL, "「わかりました。",
NULL, "\"Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400063", 256, TRUE);
OutputLine(NULL, "今からすぐ行きます。",
NULL, " I'll be there.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400064", 256, TRUE);
OutputLine(NULL, "……先生との約束ですよ。」",
NULL, " ...I'm your teacher. You promise me, alright?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それだけ言うと、受話器を置き、ロッカーから私物のショルダーバッグを取り出す。",
NULL, "She said only that, put the phone down, and got her purse out of her locker.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400065", 256, TRUE);
OutputLine(NULL, "「委員長。",
NULL, "\"Class president,", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400066", 256, TRUE);
OutputLine(NULL, "先生は急用が出来ました。",
NULL, " I have an emergency to take care of.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400067", 256, TRUE);
OutputLine(NULL, "しばらく表へ出ますので、みんなを自習させてください。」",
NULL, " I'm going out for a while, so please have everybody study by themselves while I'm gone.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ショルダーバッグから車のキーを出している。",
NULL, "She took her car key out from her purse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …どこかでレナと待ち合わせを約束したのは明白だった。",
NULL, "...It was obvious that she was going to see Rena somewhere.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300675", 256, TRUE);
OutputLine(NULL, "「先生、今の電話はレナ?!」",
NULL, "\"Chie-sensei, was it Rena?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(0, 22, "portrait/tie_1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400068", 256, TRUE);
OutputLine(NULL, "「以上です。",
NULL, "\"That's all.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400069", 256, TRUE);
OutputLine(NULL, "よろしく頼みますよ、委員長。」",
NULL, " You're in charge of the class, okay?\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知恵先生はあからさまに私の問い掛けを無視すると、小走りに廊下を駆けて行った。",
NULL, "Chie-sensei completely ignored me and she ran out into the hallway.", Line_Normal);
ClearMessage();
//rそれと入れ違いに、廊下の向こうから圭ちゃんがやってきた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それと入れ違いに、廊下の向こうから圭ちゃんがやってきた。",
NULL, "She ran to the schoolyard... and got into her car.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(4, 1, "sprite/kei1_komaru_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 300, TRUE );
//魅音rvS09/03/430300001.「圭ちゃんっ!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300001", 256, TRUE);
OutputLine(NULL, "「圭ちゃんっ!」",
NULL, "\"Kei-chan!\"", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200003.「…どうした?kvS09/01/430200004. 知恵先生慌てて、どこに行ったんだ?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200003", 256, TRUE);
OutputLine(NULL, "「…どうした?",
NULL, "\"What is it?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200004", 256, TRUE);
OutputLine(NULL, " 知恵先生慌てて、どこに行ったんだ?」",
NULL, " Where did Chie-sensei go in such a hurry?\"", Line_Normal);
ClearMessage();
//魅音rvS09/03/430300002.「…レナから電話があった!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300002", 256, TRUE);
OutputLine(NULL, "「…レナから電話があった!」",
NULL, "\"There was a phone call from Rena!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(4, 1, "sprite/kei1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
//圭一rvS09/01/430200005.「――えっ! なんて?!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200005", 256, TRUE);
OutputLine(NULL, "「——えっ! なんて?!」",
NULL, "\"Wha-! What did she say?!\"", Line_Normal);
ClearMessage();
//r私はそれに答えず、先生の後を追う。圭ちゃんもすぐについてきた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "私はそれに答えず、先生の後を追う。圭ちゃんもすぐについてきた。",
NULL, "I ran after the teacher without answering that. Kei-chan followed behind me.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawScene( "background/g1", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 先生が昇降口から校庭に出て、……自分の車に乗り込んでいくのが見える。",
NULL, "She ran to the schoolyard... and got into her car.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてその車が校門を出た瞬間に、私も校庭へ駆け出した。",
NULL, "The moment her car left through the gate, I ran out to the schoolyard myself.", Line_Normal);
ClearMessage();
DrawScene("background/gr1", 1000 );
PlaySE( 0, "s_knock", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 校門のところに停まっている黒塗りの車に駆け寄り、窓を叩いた。",
NULL, "I headed for the black car parked near the gate and knocked on the window.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>組員</color>", NULL, "<color=#f5e6d3>Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1001", 256, TRUE);
OutputLine(NULL, "「お疲れ様です。",
NULL, "\"How are you doing, milady?", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1002", 256, TRUE);
OutputLine(NULL, "今のところ、異常ありません。」",
NULL, " Everything is quiet so far.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300676", 256, TRUE);
OutputLine(NULL, "「ああぁ、違う違う!",
NULL, "\"I know!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300677", 256, TRUE);
OutputLine(NULL, " 今、出て行った先生の車を追って!!",
NULL, " But I need you to follow that car that just left!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300678", 256, TRUE);
OutputLine(NULL, " 多分、行く先にレナがいる!」",
NULL, " I think she's going to meet Rena!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(4, 1, "sprite/kei1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 300, TRUE );
//圭一rvS09/01/430200006.「なにっ?!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200006", 256, TRUE);
OutputLine(NULL, "「なにっ?!」",
NULL, "\"What?!\"", Line_Normal);
ClearMessage();
//r圭ちゃんは驚きの声を上げるが、とりあえず今は説明している時間も惜しかった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "圭ちゃんは驚きの声を上げるが、とりあえず今は説明している時間も惜しかった。",
NULL, "Keiichi yelled in surprise, but there wasn't any time left to explain it to him now.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300679", 256, TRUE);
OutputLine(NULL, "「レナは警戒心が強いから注意してね。",
NULL, "\"Rena is very paranoid, so you need to be careful.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300680", 256, TRUE);
OutputLine(NULL, "捕まえたら有無を言わさずに本家へ放り込んで葛西の指示に従うこと!",
NULL, " Bring her to my house right after you catch her. After that, follow Kasai's orders!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300681", 256, TRUE);
OutputLine(NULL, " 私の友人だよ?!",
NULL, " She's my friend!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300682", 256, TRUE);
OutputLine(NULL, " 怪我なんかさせたら許さないからね!」",
NULL, " You better not get her hurt!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………知恵先生はおそらくレナに、誰にも内緒で話がしたいといって呼び出したのだろう。",
NULL, "...Rena must've told Chie-sensei that she wanted to talk to her alone.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が聞いても無視した態度から容易に想像できた。",
NULL, "I could tell that easily from the way she ignored my question.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのレナと知恵先生の約束を踏みにじるようで、ちょっと気の毒に思ったが、",
NULL, "I did feel a little bad for ruining their promise...", Line_WaitForInput);
OutputLine(NULL, "……レナが何か妙なことをしでかさない内に捕まえるのは、とても重要なことだった。",
NULL, " ...But it was very important that we caught her before she did something wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何もしない今の内なら、親と喧嘩して家出して、引っ込みがつかなくなって放浪してましたで言い訳になる。",
NULL, "We could still make up an excuse that she was just wandering around because she had a fight with her father and ran away from home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……これが診療所に放火なんかした後だったらお手上げだ。",
NULL, "...But if she set fire to the clinic or something, there would be nothing I could do.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(4, 1, "sprite/kei1_ikari1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
//圭一rvS09/01/430200007.「――魅音、俺も行く!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200007", 256, TRUE);
OutputLine(NULL, "「——魅音、俺も行く!」",
NULL, "\"Mion, I'm coming too!\"", Line_Normal);
ClearMessage();
//魅音rvS09/03/430300003.「圭ちゃんっ…?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300003", 256, TRUE);
OutputLine(NULL, "「圭ちゃんっ…?」",
NULL, "\"Kei-chan...?\"", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200008.「先生がレナのいる場所に向かったんなら、俺も一緒のほうがいいはずだ!kvS09/01/430200009. 頼む!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200008", 256, TRUE);
OutputLine(NULL, "「先生がレナのいる場所に向かったんなら、俺も一緒のほうがいいはずだ!",
NULL, "\"If the teacher is going to see Rena, it's better if I go!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200009", 256, TRUE);
OutputLine(NULL, " 頼む!」",
NULL, " Please!\"", Line_Normal);
ClearMessage();
//魅音rvS09/03/430300004.「……。kvS09/03/430300005.そうだね、確かに。kvS09/03/430300006.じゃ圭ちゃん、早く乗って!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300004", 256, TRUE);
OutputLine(NULL, "「……。",
NULL, "\".........", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300005", 256, TRUE);
OutputLine(NULL, "そうだね、確かに。",
NULL, " You're probably right.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300006", 256, TRUE);
OutputLine(NULL, "じゃ圭ちゃん、早く乗って!」",
NULL, " Okay then, Kei-chan, get on quick!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(4, 1, "sprite/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
//圭一rvS09/01/430200010.「わかった!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200010", 256, TRUE);
OutputLine(NULL, "「わかった!」",
NULL, "\"Gotcha!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot(4, FALSE, 0, 0, 0, 0, 300, TRUE);
//r助手席の扉を開けて、圭ちゃんは素早く乗り込む。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "助手席の扉を開けて、圭ちゃんは素早く乗り込む。",
NULL, "Kei-chan opened the car door and swiftly climbed into the passenger seat. ", Line_Normal);
ClearMessage();
//rそうこうしている間にも、先生の車は離れていく一方だ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そうこうしている間にも、先生の車は離れていく一方だ。",
NULL, "While we were dilly-dallying, the teacher's car was beginning to disappear from our line of sight.", Line_Normal);
ClearMessage();
//r後は見失わないことを祈るだけ…。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "後は見失わないことを祈るだけ…。",
NULL, "We could only pray we didn't lose sight of her......", Line_Normal);
ClearMessage();
//魅音rvS09/03/430300007.「よろしく頼んだよ、圭ちゃん!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/430300007", 256, TRUE);
OutputLine(NULL, "「よろしく頼んだよ、圭ちゃん!」",
NULL, "\"I'm counting on you, Kei-chan!\"", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200011.「ああ、任せとけっ!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200011", 256, TRUE);
OutputLine(NULL, "「ああ、任せとけっ!」",
NULL, "\"Yeah, leave it to me!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 車は砂利をガリガリ弾きながら、乱暴にターンすると、ものすごい速度で知恵先生の車を追っていった。",
NULL, "The car made a rough u-turn on the gravel road, and it chased after Chie-sensei's car at full speed.", Line_Normal);
ClearMessage();
//r…私は消えていく車の影を見送りながら、…この一連のトラブルが、もっとも静かな形で終わりを迎えてくれるよう祈るしかなかった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…私は消えていく車の影を見送りながら、…この一連のトラブルが、もっとも静かな形で終わりを迎えてくれるよう祈るしかなかった。",
NULL, "...As they tailed the shadow of the disappearing car, I could only pray for this series of misfortune to end on a quiet note.", Line_Normal);
ClearMessage();
DrawScene("black", 1000 );
DrawScene("background/kuruma1", 1000 );
//r知恵先生の車は、ほどなく発見できた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "知恵先生の車は、ほどなく発見できた。",
NULL, "Chie-sensei's car soon came into view.", Line_Normal);
ClearMessage();
//r…かなり急いだ走行だったが、法定外の速度には上げられない性格がこっちには幸いした。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…かなり急いだ走行だったが、法定外の速度には上げられない性格がこっちには幸いした。",
NULL, "...It was travelling at a very fast pace, but thankfully, she was the sort of person who didn't drive above the speed limit.", Line_Normal);
ClearMessage();
//r古手神社の石段を通り過ぎ、途中で舗装された道路が途切れて、砂利だらけの狭い山道へと入っていく。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "古手神社の石段を通り過ぎ、途中で舗装された道路が途切れて、砂利だらけの狭い山道へと入っていく。",
NULL, "We passed the stone steps of the Furude Shrine and left the paved road partway, into a coarse mountain trail.", Line_Normal);
ClearMessage();
//r向かう先はダム工事現場跡の、ゴミ山でもない。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "向かう先はダム工事現場跡の、ゴミ山でもない。",
NULL, "Where we were headed... wasn't even to the dam construction site, where the mountains of trash lay. ", Line_Normal);
ClearMessage();
//r土地勘がまだあやふやな俺には全く馴染みのない区画だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "土地勘がまだあやふやな俺には全く馴染みのない区画だった。",
NULL, "We were headed to an unknown location which I wasn't aware of, as I was still unfamiliar with the area.", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200012.「この道って、どこに続いています?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200012", 256, TRUE);
OutputLine(NULL, "「この道って、どこに続いています?」",
NULL, "\"Where is this pathway headed to?\"", Line_Normal);
ClearMessage();
//組員rvS09/00/VT3_kumiinA1003.「山のほうっすね。kvS09/00/VT3_kumiinA1004.このまま行くと、谷をまたいだ隣の町へのルートになるっす」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>組員</color>", NULL, "<color=#f5e6d3>Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1003", 256, TRUE);
OutputLine(NULL, "「山のほうっすね。",
NULL, "\"Most likely into the mountains.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/vt3_kumiina1004", 256, TRUE);
OutputLine(NULL, "このまま行くと、谷をまたいだ隣の町へのルートになるっす」",
NULL, " If we carry on like this, we'll reach a route that leads to a neighborhood across the valley.\"", Line_Normal);
ClearMessage();
//rすると、運転するその人の言葉を裏付けるように木々の生い茂る視界が片方だけ開けて、少し離れた先に山と、その間の谷が見えてくる。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "すると、運転するその人の言葉を裏付けるように木々の生い茂る視界が片方だけ開けて、少し離れた先に山と、その間の谷が見えてくる。",
NULL, "And as if it nodded in agreement with the driver's words, the vegetation around us opened up on one side, and we saw mountains in the distance and a valley between them.", Line_Normal);
ClearMessage();
//r眼下には沢が見え、それをまたぐようにかけられた吊り橋が目に入った。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "眼下には沢が見え、それをまたぐようにかけられた吊り橋が目に入った。",
NULL, "I saw a stream up ahead and a suspension bridge straddling it.", Line_Normal);
ClearMessage();
//r彼の話によると、その近くには確かに万一の事故の連絡用として無人の事務所小屋が設置されているという。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼の話によると、その近くには確かに万一の事故の連絡用として無人の事務所小屋が設置されているという。",
NULL, "According to him, there was certainly an unmanned office cabin in the vicinity set up for emergency purposes.", Line_Normal);
ClearMessage();
//r知恵先生の慌てようから考えて、まさかレナ、…来なければそこから飛び降りる、とでも言って呼び出したのか?
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "知恵先生の慌てようから考えて、まさかレナ、…来なければそこから飛び降りる、とでも言って呼び出したのか?",
NULL, "Judging by Chie-sensei's panic, had Rena threatened to jump off from there or something, if she didn't come?", Line_Normal);
ClearMessage();
//rだとしたらいったい、何のために?!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "だとしたらいったい、何のために?!",
NULL, "If so, then why exactly?!", Line_Normal);
ClearMessage();
//r…………。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…………。",
NULL, ".........", Line_Normal);
ClearMessage();
//r…………。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…………。",
NULL, ".........", Line_Normal);
ClearMessage();
//rそうだ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そうだ。",
NULL, "That's right. ", Line_Normal);
ClearMessage();
//rいったい、何のために、知恵先生を、『吊り橋まで』呼び出したんだ…?
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "いったい、何のために、知恵先生を、『吊り橋まで』呼び出したんだ…?",
NULL, "Just why had she called Chie-sensei out to the suspension bridge...?", Line_Normal);
ClearMessage();
//rふとわいた疑問がじわじわと胸に広がって、…やがて、大きな不安となっていく。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ふとわいた疑問がじわじわと胸に広がって、…やがて、大きな不安となっていく。",
NULL, "The sudden question triggered a throbbing anxiety, which spread across my chest.", Line_Normal);
ClearMessage();
//rそもそも、…レナと知恵先生にどんな接点があるというのか。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そもそも、…レナと知恵先生にどんな接点があるというのか。",
NULL, "...First of all, what did Rena even have to do with Chie-sensei?", Line_Normal);
ClearMessage();
//r二人の仲が悪いという意味じゃない。レナはいい生徒だから、先生との関係も良好だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "二人の仲が悪いという意味じゃない。レナはいい生徒だから、先生との関係も良好だった。",
NULL, "I mean, it's not like they were on bad terms. Rena was a good student, so she had a good relationship with her teacher.", Line_Normal);
ClearMessage();
//rしかしだからといって、知恵先生をわざわざ呼び出してまで相談するような親密さと信頼関係があったとも思えない。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "しかしだからといって、知恵先生をわざわざ呼び出してまで相談するような親密さと信頼関係があったとも思えない。",
NULL, "But it's not like she had a trusting relationship with her, enough to call her and consult her on such affairs.", Line_Normal);
ClearMessage();
//rそれに、…どうして吊り橋なんだ?
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それに、…どうして吊り橋なんだ?",
NULL, "And also... why the suspension bridge?", Line_Normal);
ClearMessage();
//r『来なければ飛び降りる』という脅しのつもりなら、途中にあった古手神社の高台であったとしても十分だ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "『来なければ飛び降りる』という脅しのつもりなら、途中にあった古手神社の高台であったとしても十分だ。",
NULL, "If it was a threat to \"jump off if she didn't come\", the shrine had a good enough elevation for that.", Line_Normal);
ClearMessage();
//r別にこんな、遠くにまで呼び出さなくても…。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "別にこんな、遠くにまで呼び出さなくても…。",
NULL, "She didn't have to call her all the way out here... ", Line_Normal);
ClearMessage();
//r…………。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…………。",
NULL, ".........", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200013.「――っ、しまった!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200013", 256, TRUE);
OutputLine(NULL, "「——っ、しまった!!」",
NULL, "\"―ugh, fuck!!\"", Line_Normal);
ClearMessage();
//r俺はようやく、レナの『意図』を悟って愕然となった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "俺はようやく、レナの『意図』を悟って愕然となった。",
NULL, "I was astonished, finally having understood Rena's intentions.", Line_Normal);
ClearMessage();
//圭一rvS09/01/430200014.「運転手さん、知恵先生の車を停めてくれ!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/430200014", 256, TRUE);
OutputLine(NULL, "「運転手さん、知恵先生の車を停めてくれ!」",
NULL, "\"Driver, please stop Chie-sensei's car!\"", Line_Normal);
ClearMessage();