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Copy path_tsum_tips_006.txt
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_tsum_tips_006.txt
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void main()
{
EnableJumpingOfReturnIcon();
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
DrawScene( "white", 400 );
PlayBGM( 0, "Feel", 56, 0 );
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子は、校庭で遊んでいる子たちと混ざりに行った。",
NULL, "Satoko went to join the children playing in the schoolyard.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はそういう気分ではなかったので沙都子を見送り、留守番に残ることにした。",
NULL, "Since I didn't feel like going, I decided to stay at home.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……多分、夕方になるまで帰っては来ないだろうな。",
NULL, "...Most likely, she wouldn't be back until the evening.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子がいないなら、…いないなりの過ごし方が私にはある。",
NULL, "When Satoko wasn't around... I had ways of spending time without her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、そういう気分だったから。",
NULL, "Besides, that was what I wanted to do anyway.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
PlaySE( 0, "s_door", 56, 64 );
DrawSceneWithMask( "background/hu_r1", "maskleft", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は押入れの冬用の布団の山の一番奥に手を突っ込み、それを引っ張り出す。",
NULL, "I stuck my hand deep inside the pile of winter futons in the closet, and pulled one out.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それからちょっと洒落たグラスに、製氷室で作った氷をいっぱいに詰め込む。",
NULL, "Next, I filled a stylish-looking glass with ice.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、製氷室で作った氷は塩素臭くておいしくない。",
NULL, "The ice made in the freezer smelled of chlorine, though, and didn't taste good.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ロックアイスが一番いいのだけど、沙都子が何に使うのかとうるさく聞くから、最近はすっかり買えずにいる。",
NULL, "Store-bought ice would be the best. But since Satoko kept asking me what I was using it for, I stopped buying it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その口実をうまく思いつくだけで、この塩素臭さを未来永劫に脱臭できるなら、なるほどそれは考えるのに時間を費やす価値がありそうだった。",
NULL, "...But it might be worth spending time to think about a good excuse for that if it meant I would be able to enjoy ice without ever again smelling the chlorine.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ミネラルウォーターで満たして、……それを少しだけ注ぎ込む。",
NULL, "I filled the glass with mineral water...... and then poured a little bit of another liquid into the glass.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 透明な水の中に混じっていく色の付いた影を眺めるのは、とても乙なものだった。",
NULL, "Watching the color mix into the transparent water was a very pleasant thing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当はこういう飲み方は正しくないらしいが、私にはこれがちょうどいい飲み方なのだからとやかく言われたくない。",
NULL, "This wasn't the right way to drink it, but I liked it that way, and didn't want to hear any complaints.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この便利な体は、わずかの量であっても私を酔わせてくれる。",
NULL, "My body is very convenient, because I can get drunk with only a tiny amount.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから少量をたっぷりと薄めるわけだ。",
NULL, "That's why I dilute that small amount with a full glass of water.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのお陰で一瓶を長く楽しめると思えば悪くはない。",
NULL, "And thanks to that, I could enjoy a single bottle for a long time. It wasn't bad, if you thought about it like that.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora5", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お気に入りの窓辺に座布団を敷き、……私はグラス片手に見慣れた景色と髪を撫でる風を肴にする。",
NULL, "I put a cushion on my favorite spot by the window... and with the glass in one hand, I enjoyed the familiar view and the soft wind brushing through my hair.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ほんのりと甘い熟成した匂いが鼻をくすぐってくれた。",
NULL, "A slightly sweet ripened aroma tickled my nose.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………そんな風情をまさにこれから楽しもうというタイミングで、うるさいのが帰って来るのを感じた。",
NULL, "......And just when I was about to start enjoying the atmosphere, the annoying one came back.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私のこの癖が許せないらしく、私がグラスを傾けようとするといつも文句を言うのだ。",
NULL, "She didn't like this bad habit of mine, and she complained every time I tilted the glass.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 案の定、ガミガミとうるさく騒ぎ始めた。",
NULL, "She started nagging me noisily.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500040", 256, TRUE);
OutputLine(NULL, "「……うるさいな。",
NULL, "\"Shut up.", Line_Continue);
Wait( 2200 ); // autofix multiline voice
OutputLine(NULL, "少しくらい我慢なさい。何を飲もうと食おうと、私の勝手でしょう。」",
NULL, " Be a little more tolerant. I can drink and eat whatever I want.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>???</color>", NULL, "<color=#f5e6d3>???</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s20/12/441100001", 256, TRUE);
OutputLine(NULL, "「だ、だめなのです…!",
NULL, "\"Y-You can't...!", Line_Continue);
Wait( 2300 ); // autofix multiline voice
OutputLine(NULL, " お酒は、子供は飲んでは駄目なのです!」",
NULL, " Kids aren't supposed to drink alcohol!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無視を決め込もうとするが、風情を台無しにするかのように賑やかに騒ぎ始める。",
NULL, "I tried to ignore her, but she started making a fuss, as if trying to ruin the atmosphere on purpose.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……こんなんじゃ、とても酔いを楽しむ気にもなれない。",
NULL, "...There was no way I could enjoy getting drunk like this.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は憎々しげにその様子を見ながら、窓の外へグラスの中身を投げ捨てた。",
NULL, "I glared at her, and threw the drink out the window.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500041", 256, TRUE);
OutputLine(NULL, "「……何で私が憂鬱か知りたい?",
NULL, "\"...Do you want to know why I'm depressed?", Line_Continue);
Wait( 4100 ); // autofix multiline voice
OutputLine(NULL, " …私の死に方が決まったからよ。」",
NULL, " ...I'm depressed because the way I die has been decided.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ようやくそいつにも、私がどうして酒に溺れたかったか理解できたようだった。",
NULL, "It seemed like she finally understood why I wanted to drown myself in alcohol.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500042", 256, TRUE);
OutputLine(NULL, "「そんなに落ち込まなくてもいいのよ。",
NULL, "\"You don't have to feel down.", Line_Continue);
Wait( 2800 ); // autofix multiline voice
OutputLine(NULL, "割と一瞬で死ねるからそんなに怖くないわ。」",
NULL, " I get to die instantly, so it's not that scary.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体は黒コゲのバラバラだろうけど、死ぬ瞬間は一瞬だから、まぁまぁの部類だ。",
NULL, "My body will be burned and cut in pieces, but I'll be able to die instantly.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>???</color>", NULL, "<color=#f5e6d3>???</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s20/12/441100002", 256, TRUE);
OutputLine(NULL, "「…………でも、……また、…駄目なのです。」",
NULL, "\"...But... not yet.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500043", 256, TRUE);
OutputLine(NULL, "「そうね。",
NULL, "\"I know.", Line_Continue);
Wait( 2200 ); // autofix multiline voice
OutputLine(NULL, "……また駄目ね。",
NULL, " ......Not yet.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500044", 256, TRUE);
OutputLine(NULL, "………これだと、私の命日はいつだっけ?」",
NULL, " ...When am I going to die again?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>???</color>", NULL, "<color=#f5e6d3>???</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s20/12/441100003", 256, TRUE);
OutputLine(NULL, "「…………………6月の、25日の夜だと思いましたです。」",
NULL, "\".........I think it's the night of the 25th of June.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500045", 256, TRUE);
OutputLine(NULL, "「綿流しの祭りが終わってから、大体1週間後か。",
NULL, "\"It's about a week after the Watanagashi festival.", Line_Continue);
Wait( 6400 ); // autofix multiline voice
OutputLine(NULL, "………まぁ妥当な辺りね。」",
NULL, " ...Well, that sounds reasonable.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>???</color>", NULL, "<color=#f5e6d3>???</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s20/12/441100004", 256, TRUE);
OutputLine(NULL, "「やっぱり、……………………私のせいなのでしょうか。」",
NULL, "\"Is it......... my fault?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500046", 256, TRUE);
OutputLine(NULL, "「決まってるでしょ。",
NULL, "\"Of course it is.", Line_Continue);
Wait( 2300 ); // autofix multiline voice
OutputLine(NULL, "あんた自覚ないの?」",
NULL, " Are you serious?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>???</color>", NULL, "<color=#f5e6d3>???</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s20/12/441100005", 256, TRUE);
OutputLine(NULL, "「…ぁぅあぅぁぅ。」",
NULL, "\"...Au au au...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自分で振ってきたくせに、その通りだと言ってやったら涙目になる。",
NULL, "She was the one who asked me, yet she cried when I told her she was right.", Line_WaitForInput);
OutputLine(NULL, "…あぁもぅ、暑っ苦しいやつ。",
NULL, " ...Ah, geez! She's always so annoying.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s20/05/440500047", 256, TRUE);
OutputLine(NULL, "「がんばりましょ。",
NULL, "\"Let's keep trying.", Line_Continue);
Wait( 2100 ); // autofix multiline voice
OutputLine(NULL, "…次のスゴロクではきっと、6が立て続けに出てくれることもあるわよ。」",
NULL, " ...I'm sure I'll get six in a row on the next board game.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/hu_r4", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 6月25日か。",
NULL, "June 25th.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……まだ10日以上もある。",
NULL, "...I still had ten more days.", Line_WaitForInput);
OutputLine(NULL, "…のんびり過ごすさ。",
NULL, " ...I was going to relax and enjoy those ten days.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ワインだってまだあるんだし…。",
NULL, "I still had some wine left, too...", Line_Normal);
ClearMessage();
DisableWindow();
Wait( 1000 );
DrawScene( "black", 1000 );
}