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_tsum_026a.txt
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void main()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400180", 256, TRUE);
OutputLine(NULL, "「圭一さあああぁあぁあん!!!",
NULL, "\"Keiichi-san!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400181", 256, TRUE);
OutputLine(NULL, " わかりましたわ、わかりましたわ!!!」",
NULL, " I know now, I figured it out!!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 教室から沙都子の怒鳴り声が聞こえる。",
NULL, "I heard Satoko screaming from the classroom.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナが時限発火装置を隠した場所がわかったんだ!!",
NULL, "Satoko had figured out where Rena hid the time bomb!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナをこの場で取り押さえたいが、もう時間はまるでないんだ。",
NULL, "I wanted to catch Rena, but I didn't have time for that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナより時限発火装置を何とかしないとッ!!",
NULL, "I had to do something about the time bomb instead!!", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 5, "sprite/ri1_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/js3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500249", 256, TRUE);
OutputLine(NULL, "「……圭一!",
NULL, "\"Keiichi!", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500250", 256, TRUE);
OutputLine(NULL, " 早く沙都子のところへ行くのです!」",
NULL, " Hurry up and go back to Satoko!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんがレナの前で両手を広げて立ち塞がっているのが見えた。",
NULL, "Rika-chan had spread her arms, blocking Rena's path forward.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101354", 256, TRUE);
OutputLine(NULL, "「ば、馬鹿なことはやめて逃げろッ!!!」",
NULL, "\"What are you doing? Just run!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500251", 256, TRUE);
OutputLine(NULL, "「………………圭一。",
NULL, "\".........Keiichi.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500252", 256, TRUE);
OutputLine(NULL, "これは初めてではないのですよ。",
NULL, " This isn't the first time I've done this for you.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500253", 256, TRUE);
OutputLine(NULL, "……覚えていないのですか?」",
NULL, " Don't you remember?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101355", 256, TRUE);
OutputLine(NULL, "「………………………え?」",
NULL, "\"............Eh?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500254", 256, TRUE);
OutputLine(NULL, "「……前の時、……ボクにあとわずかの頑張りがあれば、……圭一は間に合ったのです。",
NULL, "\"If I'd tried a little harder the previous time... you could have made it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 5, "sprite/ri1_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500255", 256, TRUE);
OutputLine(NULL, "……今度こそ、間に合わせる……!",
NULL, "...So this time, you are going to make it!", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500256", 256, TRUE);
OutputLine(NULL, " だから行ってなのですッ!!」",
NULL, " Just go!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんが何を言っているのか、この土壇場では理解する余裕はなかった。",
NULL, "I didn't know what Rika-chan was talking about.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひとつだけわかることがあった。",
NULL, "But there was one thing I did know.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あの時のレナや魅音が、そして今の俺が仲間のために命を捨てられると思うように!!",
NULL, "Just like Rena and Mion were ready to give up their lives for their friends, and I was willing to give up mine...", Line_WaitForInput);
OutputLine(NULL, " 梨花ちゃんもその覚悟があるってことなんだッ!!",
NULL, " Rika-chan was prepared for that too!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから梨花ちゃんに逃げろというのは、仲間じゃないと宣告するのと同じことなんだ!!",
NULL, "Therefore, telling Rika-chan to run was like telling her she wasn't my friend!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから俺は頼る、仲間である梨花ちゃんを頼る!!",
NULL, "And so, I will depend on my friend, Rika-chan!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101356", 256, TRUE);
OutputLine(NULL, "「すまん梨花ちゃん!!!」",
NULL, "\"Thank you, Rika-chan!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400182", 256, TRUE);
OutputLine(NULL, "「圭一さぁあん、もう時間がああああッ!!!」",
NULL, "\"Keiichi-san, we are running out of tiiiiiime!!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/g2_01", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は梨花ちゃんに任せ教室へ走った!!",
NULL, "Leaving it to Rika-chan, I dashed for the classroom!!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawScene( "white", 400 );
DrawSceneWithMask( "background/js3", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一が教室へ駆け込んだことを足音で知ると、梨花はわずかの安堵の息を漏らした。",
NULL, "As soon as Rika heard Keiichi's footsteps reach the classroom door, she sighed in relief.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(0, 2, "sprite/re2a_hig_def_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 1300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこへ……レナのぬぅっとした黒い大きな影が迫る。",
NULL, "As she did, Rena's black shadow came ever closer.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201629", 256, TRUE);
OutputLine(NULL, "「あはははははあははははははははは!",
NULL, "\"Ahahahahahahahahahahahahahahaha!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201630", 256, TRUE);
OutputLine(NULL, " すごいよ、すごいよ、これは部活じゃないんだよ?",
NULL, " That's great, that's just great; this isn't a club activity, you know?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201631", 256, TRUE);
OutputLine(NULL, " 梨花ちゃんは殺されちゃうよ、怒ったレナにきっと殺されちゃう!!」",
NULL, " You'll be killed for real!! You'll be killed by an angry Rena!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500257", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\".....................\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201632", 256, TRUE);
OutputLine(NULL, "「あははははははははは……はは、………。",
NULL, "\"Ahahahahahahahahaha...ha ha...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201633", 256, TRUE);
OutputLine(NULL, "……へぇ?",
NULL, " Hmm...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201634", 256, TRUE);
OutputLine(NULL, " ……私が怖くないんだ?",
NULL, " You're not afraid of me, are you?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201635", 256, TRUE);
OutputLine(NULL, " 梨花ちゃんすごいよ?」",
NULL, " You're amazing, Rika-chan.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花はさっきの倉庫から転げる時に、倉庫内からあふれ出たモップを拾い、逆さに持って、槍を構えるようにレナに向ける。",
NULL, "Rika grabbed a mop as she ran from the storage closet. She picked it up and held it upside down, like a spear.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その構えは一端で、…レナと戦う毅然とした意思が感じられた。",
NULL, "Rika's stance told Rena that she was ready to fight.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その表情が大人びていく。",
NULL, "Rika didn't look like a little girl anymore.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不敵で、レナに対して余裕すら感じられた。",
NULL, "She looked so brave...", Line_WaitForInput);
OutputLine(NULL, "一瞬だけその表情に驚くレナ。",
NULL, " that Rena was even startled by it.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201636", 256, TRUE);
OutputLine(NULL, "「…………すごいね。",
NULL, "\".........Boy, you really are amazing.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201637", 256, TRUE);
OutputLine(NULL, "殺されるのが怖くないんだ?」",
NULL, " You aren't afraid of being killed at all, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500258", 256, TRUE);
OutputLine(NULL, "「…ふん。」",
NULL, "\"...Heh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花が皮肉るように笑う。",
NULL, "Rika smiled cynically.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こんな笑いは普段の梨花が浮かべるものではない。",
NULL, "Rika usually never smiled this way.", Line_Normal);
ClearMessage();
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 5, "sprite/ri1_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/g2_01", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500259", 256, TRUE);
OutputLine(NULL, "「……この私が死を恐れるとでも?",
NULL, "\"Do you really think I would be afraid of death?", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500260", 256, TRUE);
OutputLine(NULL, " 幾百の死の山脈を越えてきたこの私が今さら何を恐れるというのか。」",
NULL, " I've experienced several hundred deaths up until now. Why should I be afraid of it all of a sudden?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201638", 256, TRUE);
OutputLine(NULL, "「君、……梨花ちゃんじゃないね。",
NULL, "\"You... aren't Rika-chan, are you?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201639", 256, TRUE);
OutputLine(NULL, "…………あの夜に出会った梨花ちゃんもどきの方だね……。",
NULL, " ...You're the one I met that night...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201640", 256, TRUE);
OutputLine(NULL, "………正体を現したな、宇宙人め………!",
NULL, " Show yourself, alien...!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201641", 256, TRUE);
OutputLine(NULL, " 本物の梨花ちゃんをどこへやった!!!」",
NULL, " Where is the real Rika-chan?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "sprite/ri1_niyari_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500261", 256, TRUE);
OutputLine(NULL, "「……本物の梨花?",
NULL, "\"The real Rika?", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500262", 256, TRUE);
OutputLine(NULL, " ここにいるわよ。",
NULL, " She's right here.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500263", 256, TRUE);
OutputLine(NULL, "……みー、にぱ〜☆」",
NULL, " ...Meep, nipah☆.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201642", 256, TRUE);
OutputLine(NULL, "「あぁ!!",
NULL, "\"Ah!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201643", 256, TRUE);
OutputLine(NULL, " その小馬鹿にしたところは間違いなく梨花ちゃんだね!",
NULL, " The way you're looking down on me, that really is like Rika-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201644", 256, TRUE);
OutputLine(NULL, " ……そう、オヤシロさまは宇宙人だった。",
NULL, " ...I get it, Oyashiro-sama is an alien.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201645", 256, TRUE);
OutputLine(NULL, "古手家はその末裔で、……宇宙人の直系の一族だもんね!!",
NULL, " The Furude family is descended from him... and therefore you are a descendant of aliens!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201646", 256, TRUE);
OutputLine(NULL, " あははははははははははははははは!!",
NULL, "Ahahahahahahahahahahahahahahaha!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201647", 256, TRUE);
OutputLine(NULL, " 脳みそを叩き割って、中の寄生虫を引きずり出してやるからね、あっははははははははははははははははははははははははははは!!!」",
NULL, " I'll crack open your head and drag out all the parasites in your brain, ahhhahahahahahahahahahahahahahahahahahahahahahahahahahaha!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが奇声をあげながら鉈を大きく振りかぶり、梨花に飛び掛るッ!!",
NULL, "Rena raised her hatchet and charged at Rika with a scream!!", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
PlayBGM( 1, "kaze", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201648", 256, TRUE);
OutputLine(NULL, "「ひゃああああああああッ!!!",
NULL, "\"Hyaaaahhhh!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201649", 256, TRUE);
OutputLine(NULL, " 一撃で叩き割ってあげるよおおおおおおおおッツ!!!!!」",
NULL, " One swing is all I need to smash your head open!!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まさに襲い掛かる肉食獣のようにッ!!!",
NULL, "Rena looked like a beast charging towards its prey!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "scene/032", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 迎える梨花は、後ろ足をすっと一歩引き、腰を落として迎撃体勢を取る。",
NULL, "Rika took a step backwards and lowered her body, preparing to counterattack.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その表情には臆すものは一切ない…!",
NULL, "She did that with no hesitation...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500264", 256, TRUE);
OutputLine(NULL, "「生憎ね、1分も稼げれば充分なの。",
NULL, "\"Even a minute is plenty.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500265", 256, TRUE);
OutputLine(NULL, "遊んであげるわ、",
NULL, " I'll play with you.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "おいで鉈女…!」",
NULL, " Come on, hatchet girl!\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 400, FALSE );
DrawScene( "white", 400 );
DrawSceneWithMask( "background/gk1_01", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400183", 256, TRUE);
OutputLine(NULL, "「いいですの圭一さん!!",
NULL, "\"Do you not get it, Keiichi-san?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400184", 256, TRUE);
OutputLine(NULL, " 全てのヒントと答えはもう朝の時にありましたの!」",
NULL, " All the hints were already in place this morning!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(0, 256, "sunset");
ModDrawCharacterWithFiltering(0, 1, "portrait/kei1_komaru_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101357", 256, TRUE);
OutputLine(NULL, "「お、落ち着け沙都子!",
NULL, "\"C-Calm down, Satoko!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101358", 256, TRUE);
OutputLine(NULL, " 俺にわかるように話せ!",
NULL, " Explain more slowly so I can understand!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101359", 256, TRUE);
OutputLine(NULL, " つまりどういうことなんだ?!」",
NULL, " What are you trying to say?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こうして思い出せば簡単だったんですのよ…!",
NULL, "It's simple if you just remember...!", Line_WaitForInput);
OutputLine(NULL, " ほら、思い出せば明白…!",
NULL, " Come on, it's quite obvious when you do!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
DrawSceneWithMask( "background/flashback/Sora", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/girla17001", 256, TRUE);
OutputLine(NULL, "「ねーー、今日はくさいーーー、窓しめてー。」",
NULL, "\"Hey, something stinks today. Close the windows!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/boya17001", 256, TRUE);
OutputLine(NULL, "「ばぁか、窓を閉めたらもっと暑くなるんだよー!!」",
NULL, "\"Silly, it'll be hotter in here if we close the windows!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 外からずっと感じてたガソリンの臭い。",
NULL, "We had been smelling gasoline coming from outdoors.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今日は営林署の人は来てないのだから作業はない。",
NULL, "There were no forestry service people in the office, so they weren't doing any work today.", Line_WaitForInput);
OutputLine(NULL, "だから彼らがさせた臭いじゃない。",
NULL, " The smell wasn't coming from anything they were doing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、これはレナが用意したガソリンの臭いなんだ。",
NULL, "In other words, it was the smell of Rena's gasoline.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/gk1_01", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは教室に撒くためのガソリンを近くに隠していたようだが、それはポリタンクに入っていた。",
NULL, "Rena hid the gasoline near the classroom. She had it in a plastic container.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だからあそこまで極端な臭いはさせないんだ。",
NULL, "You can't smell gasoline that's in a plastic container...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、教室に撒くために用意したガソリンとは別のガソリンがもう用意されていたんだ!",
NULL, "So in other words, she had more gasoline ready than just in the container she used to spread it around the classroom.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 臭いはどこからして来た?",
NULL, "Where was the smell coming from?", Line_WaitForInput);
OutputLine(NULL, " ……外から?",
NULL, " ...Was it coming from outside?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気化したガソリンは空気より重い。",
NULL, "Vaporized gasoline is heavier than air.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 上から落ちてくるものなんだ。",
NULL, "It sinks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてもう1つのヒントが重なる。",
NULL, "There was another hint other than that.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/flashback/gk1", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17001", 256, TRUE);
OutputLine(NULL, "「あれーーー?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17002", 256, TRUE);
OutputLine(NULL, " 俺たちのボールがねえー!",
NULL, " Our ball is missing!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/boyb17003", 256, TRUE);
OutputLine(NULL, " 北条、お前がまた隠したんだろー!!」",
NULL, " You hid it again, didn't you, Houjou?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(0, 256, "flashback");
ModDrawCharacterWithFiltering(0, 4, "sprite/sa1a_akireru_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400151", 256, TRUE);
OutputLine(NULL, "「誰がそんなものを隠しますの。",
NULL, "\"Why would I hide such a stupid thing?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400152", 256, TRUE);
OutputLine(NULL, "どうせ隠すならもう少し気の利いたものを隠しましてよ。」",
NULL, " If I was going to hide something, I'd hide something better than that.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ボール遊びが好きな子たちにとって、ボールの所在がわからなくなるなんてことはない!",
NULL, "Kids who love to play with their ball never lose it!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普段と同じ場所にしまってあったはずだ。",
NULL, "It should have been in the same place it always was.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それがなくなっていた!",
NULL, "But it was gone!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまりこれは、レナが何かに使ったということなんだ!",
NULL, "So that must mean that Rena used it for something!", Line_Normal);
ClearMessage();
ModPlayBGM( 1, "kaze", 56, 0, 0 );
ModPlayBGM( 1, "semi_r", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ガソリンが、",
NULL, "The gasoline was", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…上から、降りて。",
NULL, " coming from above.", Line_WaitForInput);
OutputLine(NULL, "…ボール?",
NULL, " A ball was missing...", Line_WaitForInput);
OutputLine(NULL, " 詰めて。",
NULL, " So maybe, it was stuffed somewhere...", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 400, FALSE );
ModSetLayerFilter(0, 256, "sunset");
ModDrawCharacter(0, 4, "portrait/sa1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/gk1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400187", 256, TRUE);
OutputLine(NULL, "「レナさんは雨どいの出口をボールで詰めて、雨どいいっぱいにガソリンを注いだんですの!!",
NULL, "\"Rena-san blocked the drain with the ball and poured gasoline in the drain canal!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400188", 256, TRUE);
OutputLine(NULL, " どこから?!",
NULL, " Where?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400189", 256, TRUE);
OutputLine(NULL, " 2階の屋根の上からですのよッ!!」",
NULL, " On the roof of the second floor!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/g1_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうだ、2階の屋根に沿って雨どいは横に伸び、……そしてその端から真下に降りて普通は地面に排水される。",
NULL, "The drain canal extended along the roof of the second floor and then came straight down to the ground.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その出口で詰まっていて中にガソリンが満たされていたら……、それは、地上から2階の屋根まで届く巨大な火炎瓶と同じだ!!",
NULL, "If it was plugged and filled with gasoline... it was like a huge Molotov cocktail that extended from the ground to the roof of the second floor!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかもその雨どいは教室の窓のすぐ外を降りている…!!",
NULL, "Furthermore, the drain canal ran by the classroom windows!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雨どいの配管が爆発したら……教室まで連鎖爆発だッ!!",
NULL, "If the canal exploded, the classroom would explode too!!", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
ModDrawCharacter(0, 4, "portrait/sa1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/gk1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101360", 256, TRUE);
OutputLine(NULL, "「じゃあつまり!!",
NULL, "\"Therefore!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101361", 256, TRUE);
OutputLine(NULL, " 時限発火装置は!!」",
NULL, " The time bomb must be...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400190", 256, TRUE);
OutputLine(NULL, "「2階の窓から延長コードか何かで引っ張って……、屋根の上ですわ!!!」",
NULL, "\"I bet she ran an extension cord out the second floor window... It's on the rooftop!!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は床にぶちまけられていた誰かのお道具箱の中のハサミを拾い、それで沙都子の戒めを解く。",
NULL, "I picked up a pair of scissors and cut Satoko's bonds.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101362", 256, TRUE);
OutputLine(NULL, "「そういや、梨花ちゃんはどうやって縄跳びを解いたんだ?」",
NULL, "\"By the way, how did Rika-chan free herself from the rope?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 4, "portrait/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400191", 256, TRUE);
OutputLine(NULL, "「……悪ぅございましたわねぇ、私は解けるほど痩せてなくて。」",
NULL, "\"I apologize for not being thin enough to slip out myself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 4, "portrait/sa1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " むくれる沙都子の頭をわしわしと撫でてやる。",
NULL, "I rubbed Satoko's head.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/gk1_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101363", 256, TRUE);
OutputLine(NULL, "「みんなを頼む!",
NULL, "\"Take care of the rest here!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101364", 256, TRUE);
OutputLine(NULL, " 俺は屋上へ行く!!」",
NULL, " I'm going up to the roof!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が教室を飛び出そうとした時、沙都子が呼び止めた。",
NULL, "As I jumped out of the classroom, Satoko stopped me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "0", "maskleft", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400192", 256, TRUE);
OutputLine(NULL, "「圭一さん、これを!!」",
NULL, "\"Keiichi-san, here!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101365", 256, TRUE);
OutputLine(NULL, "「何だよ、まだ何かあるのかッ!!」",
NULL, "\"What is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "white", 100 );
ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/gk1_01", 100 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然、銀色の何かが俺の目の前に放り投げられる!",
NULL, "Something silver sailed through the air!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はそれをバシンと強い音を立ててキャッチした。",
NULL, "I caught it.", Line_WaitForInput);
OutputLine(NULL, "………それは、金属バットだった…!",
NULL, " It was a metal bat...!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400193", 256, TRUE);
OutputLine(NULL, "「…………にーにーのですのよ。",
NULL, "\"...That's Nii-nii's.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400194", 256, TRUE);
OutputLine(NULL, "後でちゃんと返してもらうでございますからね!」",
NULL, "Make sure you give it back to me, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101366", 256, TRUE);
OutputLine(NULL, "「おうッ!!",
NULL, "\"Sure thing!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101367", 256, TRUE);
OutputLine(NULL, " すまん沙都子ッ!!!」",
NULL, " Thanks, Satoko!!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 金属バットは手の平に吸い付くように馴染み、まったく重さを感じさせない。",
NULL, "The metal bat fit right in my palm. I didn't even feel its weight.", Line_WaitForInput);
OutputLine(NULL, "こいつは心強いぜッ!!",
NULL, " It really eased my mind!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……柄のところには悟史と名前が入っていた。",
NULL, "The name \"Satoshi\" was written on the handle.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子の兄、悟史のバット。",
NULL, "This was the bat that belonged to Satoko's brother, Satoshi.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……去年の惨劇の、犠牲者。",
NULL, "He was the victim of last year's tragedy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……お前も俺と同じなんだよな。",
NULL, "You and I, we're the same.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 二度と惨劇なんか繰り返させるものか!",
NULL, "I won't let another tragedy take place!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このバットは舞台袖から送ってくれたお前の応援だ!",
NULL, "I'll treat this as a gift from you, who was waiting in the wings!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悪魔どもの惨劇の脚本を叩き壊してやろうぜッ!!",
NULL, "Let's rip apart the script of this demonic tragedy together!!", Line_WaitForInput);
OutputLine(NULL, " 行くぞ悟史いいぃッ!!!",
NULL, " Let's go, Satoshi!!!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/g2_01", "maskleft", 1, 0, 300 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 廊下へ飛び出て階段を駆け上がろうとした時、職員室の廊下の方からドンガラガッシャンと派手な音が聞こえた。",
NULL, "As I tried to run up the stairs, I heard a loud noise coming from the hallway by the teacher's office.", Line_Normal);
ClearMessage();
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんがゴロゴロと転がって、大の字のうつ伏せになるのが見えた。",
NULL, "I saw Rika-chan rolling on the floor.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………くそ、……梨花ちゃん!!",
NULL, "......Damn... Rika-chan!!", Line_WaitForInput);
OutputLine(NULL, " よく持ちこたえたぜ!!",
NULL, " You held out as long as you could!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(0, 5, "sprite/ri1_komaru_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500266", 256, TRUE);
OutputLine(NULL, "「………くそー…なのです。",
NULL, "\"......Damn it.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500267", 256, TRUE);
OutputLine(NULL, "身体年齢があと5つもあれば……。」",
NULL, " If my body were five years older...\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 0, "maskdown" , 7, FALSE, 0, 0, 300, TRUE );
PlaySE( 0, "wa_003", 56, 64 );
ModDrawCharacterWithFiltering(0, 2, "sprite/re2a_hig_okoru_a1_", "0", "maskleft", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201650", 256, TRUE);
OutputLine(NULL, "「さぁあぁ、次は圭一くんだよおおおおおおぉおお!!!",
NULL, "\"You're next, Keiichi-kun!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201651", 256, TRUE);
OutputLine(NULL, " うをああああぁあぁあッ!!!」",
NULL, " Whooooaaaaaa!!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101368", 256, TRUE);
OutputLine(NULL, "「や、やべぇ!! とにかく上だ。",
NULL, "\"Shit!! I have to go.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101369", 256, TRUE);
OutputLine(NULL, "……今は屋根の上だ!!」",
NULL, " I have to get to the rooftop!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201652", 256, TRUE);
OutputLine(NULL, "「あははははははは、よく気付いたねよく気付いたね!!",
NULL, "\"Ahahahahahahaha, how did you figure it out, how did you?!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201653", 256, TRUE);
OutputLine(NULL, " でもさせるもんかあぁあぁあぁぁ!!!」",
NULL, " Still, I won't let you get up there!!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何て恐ろしい形相してやがる…!",
NULL, "Rena's face looked unbelievably scary!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ありゃあ、捕まえたら3枚に卸してやろうって顔だ。",
NULL, "She was ready to rip me apart if she caught me.", Line_WaitForInput);
OutputLine(NULL, "冗談じゃねぇ!!",
NULL, " In that case, just try me!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は3段飛ばしくらいで階段を駆け上がる!",
NULL, "I jumped up the stairs, skipping every other step!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてポケットの中の盗聴器をオンにする。",
NULL, "I turned on the bug in my pocket.", Line_WaitForInput);
OutputLine(NULL, "イヤホンはしてる暇はない!",
NULL, " I didn't have time to put in the earphones!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが俺を追って階段を駆け上がろうとした時、",
NULL, "As Rena flew up the stairs,", Line_WaitForInput);
OutputLine(NULL, "突然、足にピンと張られた縄跳びが絡みついた。",
NULL, " her foot got caught on a jump rope.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_Down", 56, 64 );
DrawScene( "white", 100 );
DrawScene( "background/g2_01", 200 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……派手に転んだところに三段重ねのタライがレナの頭に連続ヒットする。",
NULL, "She tripped, and then three buckets fell on her head.", Line_ContinueAfterTyping);
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLine(NULL, "…沙都子かぁ!!",
NULL, " ...The result of Satoko's trap!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(0, 2, "sprite/re2a_hig_okoru_a1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201654", 256, TRUE);
OutputLine(NULL, "「い、……たたたたたったぁ………!!",
NULL, "\"Ow... ow ow ow ow...!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201655", 256, TRUE);
OutputLine(NULL, " く、…あははははははははは、沙都子ちゃんかぁあぁぁぁ!」",
NULL, " Tch... Ahahahahahahahahaha, it was Satoko-chan, huh?!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子は廊下の壁に寄りかかりながら、チッチッチと言いながら立てた人差し指を振る。",
NULL, "Satoko leaned against the wall and waved her index finger in a mocking gesture.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 0, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400195", 256, TRUE);
OutputLine(NULL, "「をーっほっほっほ!",
NULL, "\"Oh ho ho ho!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400196", 256, TRUE);
OutputLine(NULL, "なかなかの線を行ってましたけど、まだまだこの私とトラップ勝負をするのは3億5千光年くらい早くってでございましてよーー!!!」",
NULL, "You were pretty good, but you are about three hundred million light years too early to go up against a trap expert like me!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_hig_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201656", 256, TRUE);
OutputLine(NULL, "「…沙都子ちゃん、光年は距離だよ。」",
NULL, "\"...Satoko-chan, light years are a unit of distance, not time...\"", Line_Normal);
ClearMessage();
DrawScene( "white", 100 );
ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 2, "sprite/re2a_hig_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/g2_01", 200 );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " コーン!",
NULL, "Smash!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE );
PlaySE( 0, "wa_003", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "発動しなかった4段目のタライが沙都子の頭にヒットする。",
NULL, "The fourth bucket hit Satoko on the head.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなやり取りをしている間にも圭一は先へ、先へ!!",
NULL, "I continued up to the rooftop!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは沙都子に構わず階段を駆け上り圭一の後を追う…!",
NULL, "Rena ignored Satoko and ran after me...!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101370", 256, TRUE);
OutputLine(NULL, "「お、お!",
NULL, "\"O, O!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101371", 256, TRUE);