-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy path_tsum_026.txt
1506 lines (1263 loc) · 92.9 KB
/
_tsum_026.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
void main()
{
DrawScene( "white", 400 );
ModSetLayerFilter(2, 256, "sunset");
ModDrawCharacter(2, 19, "sprite/kuma_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/kuruma3_02", "maskleft", 1, 0, 300 );
PlayBGM( 0, "Cradle_song", 56, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100171", 256, TRUE);
OutputLine(NULL, "「な、何ですかあんたたちは…!」",
NULL, "\"Wh-Who are you people?!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17001", 540, TRUE);
OutputLine(NULL, "「退きたまえ。",
NULL, "\"Move over.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17002", 540, TRUE);
OutputLine(NULL, "ここの責任者は誰だね。」",
NULL, " Who's in charge here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何台かの車が次々に載りつけ、興宮署の刑事でない男たちが何人も現れた。",
NULL, "Several cars had arrived, producing several men. They weren't from the Okinomiya station.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この暑いのにスーツをきっちり着こなした細身の男が、制止しようとする熊谷を払いのけて、大石のところへやって来た。",
NULL, "One of the men was wearing a suit, despite the hot weather. He approached me, pushing Kumagai aside.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/g1_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700522", 256, TRUE);
OutputLine(NULL, "「……おや、これはこれは。",
NULL, "\"...Hey, look who's here.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700523", 256, TRUE);
OutputLine(NULL, "お久しぶりですねぇ、県警本部の大高くんじゃありませんか。」",
NULL, " Good to see you again, Ootaka-kun from the prefectural headquarters.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17003", 540, TRUE);
OutputLine(NULL, "「言葉を慎みたまえ。",
NULL, "\"Watch your mouth.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17004", 540, TRUE);
OutputLine(NULL, "もう、君にくんと呼ばれる階級ではない。」",
NULL, " I'm ranked much higher than you now, so don't address me so casually.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700524", 256, TRUE);
OutputLine(NULL, "「何か御用ですかね大高“くん”。",
NULL, "\"Can I help you with something, Ootaka-<i>kun</i>?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700525", 256, TRUE);
OutputLine(NULL, "今、非常に立て込んでいます。",
NULL, " I'm rather busy at the moment.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700526", 256, TRUE);
OutputLine(NULL, "まさか県警がこの現場を乗っ取るおつもりで?",
NULL, " You can't possibly be thinking about taking over this case?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700527", 256, TRUE);
OutputLine(NULL, " 誰の了解で!」",
NULL, " Who approved that, exactly?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>署長</color>", NULL, "<color=#f5e6d3>Chief of Police</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17001", 256, TRUE);
OutputLine(NULL, "「私が許可した、大石くん!」",
NULL, "\"I did, Ooishi-kun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700528", 256, TRUE);
OutputLine(NULL, "「しょ、署長!」",
NULL, "\"Ch-Chief...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>署長</color>", NULL, "<color=#f5e6d3>Chief of Police</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17002", 256, TRUE);
OutputLine(NULL, "「高杉くんから事情は聞いている。",
NULL, "\"Takasugi-kun has informed me of the situation.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17003", 256, TRUE);
OutputLine(NULL, "君が蒔いたタネだという話も聞いているぞ。",
NULL, " He also told me that you started all this.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17004", 256, TRUE);
OutputLine(NULL, "君はもう下がってあとは機動隊に任せるんだ!」",
NULL, " You can go now. The troops will take over!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700529", 256, TRUE);
OutputLine(NULL, "「機動隊って、……大高くん、あんたまさか急襲する気ですか!」",
NULL, "\"The troops? ...Ootaka-kun, you aren't going to storm the building, are you?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17005", 540, TRUE);
OutputLine(NULL, "「危険は重々承知だ。",
NULL, "\"I understand the risk.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17006", 540, TRUE);
OutputLine(NULL, "だがもう爆発まで時間がない。",
NULL, " But we don't have any time left before the bomb goes off.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17007", 540, TRUE);
OutputLine(NULL, "君が時間を浪費し過ぎたのだ。",
NULL, " You've taken too long.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17008", 540, TRUE);
OutputLine(NULL, "その尻拭いを我々がしようと言うんだ。",
NULL, " We're here to take care of the mess you left behind.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17009", 540, TRUE);
OutputLine(NULL, "君らは引き継いで後方に下がりたまえ。」",
NULL, " Just step back for a minute.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 署長と県警本部の人間に凄まれては、立場上、大石は譲らざるを得ない。",
NULL, "I couldn't talk back if both the chief and a guy from the prefectural headquarters gave me an order.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100172", 256, TRUE);
OutputLine(NULL, "「お、…大石さん、何者っすかあいつは…!」",
NULL, "\"O...Ooishi-san, who the heck is he?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700530", 256, TRUE);
OutputLine(NULL, "「大高くん?",
NULL, "\"That's Ootaka-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700531", 256, TRUE);
OutputLine(NULL, " んっふっふ、昔、麻雀がクソ弱いくせに粋がってたから、ちょいと叩き潰してやったことがありましてねー。",
NULL, " Nfu fu, a long time ago, he was showing off even though he was bad at mahjong, so I taught him a lesson. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700532", 256, TRUE);
OutputLine(NULL, "それともあれかな、剣道大会で偉そうにしてやがったから、面食らわして失神させたのを根に持ってるのかなぁ。」",
NULL, "Or maybe he's still holding a grudge from when I knocked him unconscious in that kendo tournament.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それ以上を聞かなくても、二人が犬猿の仲であることは容易に想像できた。",
NULL, "Obviously, we didn't get along.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17010", 540, TRUE);
OutputLine(NULL, "「大石くん、現在の最新の状況を説明したまえ。」",
NULL, "\"Give me the latest update, Ooishi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700533", 256, TRUE);
OutputLine(NULL, "「あんた、本気で突入する気で?",
NULL, "\"Are you serious about storming the school?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700534", 256, TRUE);
OutputLine(NULL, " こっちはもうすぐ睡眠薬で穏便に決着がつけられそうなんだ。",
NULL, " We were about to settle this thing peacefully with some sleeping pills.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700535", 256, TRUE);
OutputLine(NULL, "それを引っくり返す気かい?!」",
NULL, " What are you trying to accomplish here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17011", 540, TRUE);
OutputLine(NULL, "「もう遅過ぎる。",
NULL, "\"It's too late for that.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17012", 540, TRUE);
OutputLine(NULL, "あと1時間あったらその手も検討できたな。",
NULL, " If we had another hour, that would be possible.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17013", 540, TRUE);
OutputLine(NULL, "突入は府警の専門部隊が担当する。",
NULL, " Instead, a special unit from the prefectural police department will move in.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17014", 540, TRUE);
OutputLine(NULL, "君はバックアップに回りたまえ。」",
NULL, " Your unit will be their backup.\"", Line_Normal);
ClearMessage();
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 11, "sprite/oisi1_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/g1_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700536", 256, TRUE);
OutputLine(NULL, "「……署長。",
NULL, "\"...Chief.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700537", 256, TRUE);
OutputLine(NULL, "あんたわかってますよねぇ?",
NULL, " You know what's going on, don't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700538", 256, TRUE);
OutputLine(NULL, " あの教室は今や巨大な爆弾なんです!",
NULL, " That classroom itself has turned into a huge bomb!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700539", 256, TRUE);
OutputLine(NULL, " だが一番恐ろしい爆弾は教室じゃない。",
NULL, " But even the classroom isn't the bomb we're scared of.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700540", 256, TRUE);
OutputLine(NULL, "犯人の竜宮レナ本人なんです!!",
NULL, " It's the suspect, Rena Ryuugu!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700541", 256, TRUE);
OutputLine(NULL, " 我々はようやくそれをなだめ、穏便に解決する手順を踏み、それを実行しようとしています。",
NULL, "We finally calmed her down and found a way to settle this peacefully, and we were about to start that operation.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700542", 256, TRUE);
OutputLine(NULL, "時間は確かにもう10分もない。",
NULL, " I know we only have about ten minutes,", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700543", 256, TRUE);
OutputLine(NULL, "でも、必ず成功させて見せます!!",
NULL, " but I'll make sure this works!!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700544", 256, TRUE);
OutputLine(NULL, " 交渉は私が自らやります。",
NULL, " I'll continue negotiating. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700545", 256, TRUE);
OutputLine(NULL, "駄目なら私が粉々に吹っ飛んでおしまいです。",
NULL, "If it doesn't work, I'll be blown up.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700546", 256, TRUE);
OutputLine(NULL, "署長たちは離れてそれを見て、ざまーみろと思ってればいい!」",
NULL, " Then you can sit back and say 'I told you so,' okay?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>署長</color>", NULL, "<color=#f5e6d3>Chief of Police</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17005", 256, TRUE);
OutputLine(NULL, "「大石くん。",
NULL, "\"Ooishi-kun,", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17006", 256, TRUE);
OutputLine(NULL, "府警の専門部隊はただの機動隊じゃないぞ。",
NULL, " the special unit from the prefectural police department isn't just any old unit.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/syocho17007", 256, TRUE);
OutputLine(NULL, "第2機動隊と言えば、君ほどの男なら噂くらい聞いているだろう?」",
NULL, " You've heard about the Second Company, haven't you?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 19, "sprite/kuma_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100173", 256, TRUE);
OutputLine(NULL, "「………なんすか大石さん。",
NULL, "\"What's that, Ooishi-san?", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100174", 256, TRUE);
OutputLine(NULL, "第2機動隊って有名なんですか…?」",
NULL, " Is this \"Second Company\" that well known?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700547", 256, TRUE);
OutputLine(NULL, "「5年くらい前だっけ、",
NULL, "\"Do you remember, about five years ago,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…日本赤軍のダッカ事件があったでしょ。",
NULL, " when the JRA hijacked that airplane? Flight 472?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700548", 256, TRUE);
OutputLine(NULL, "あれを切っ掛けに、東京と大阪にハイジャック専門の特殊部隊が組織されたって噂は聞いてましたがね。",
NULL, " I've heard that special counter-terrorist units were put together in Tokyo and Osaka after that incident. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700549", 256, TRUE);
OutputLine(NULL, "………実在してましたか…。」",
NULL, "So they really do exist...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100175", 256, TRUE);
OutputLine(NULL, "「で、でも、何だって府警の機動隊がこんなところに…。」",
NULL, "\"B-But why would a special unit from Osaka be here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大高が得意げにニヤリと笑った。",
NULL, "Ootaka smiled proudly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17015", 540, TRUE);
OutputLine(NULL, "「たまたま県警機動隊との交流訓練があってね。",
NULL, "\"We just happened to be holding a training session with your prefectural police unit.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17016", 540, TRUE);
OutputLine(NULL, "特別に応援を要請したのだよ。」",
NULL, " We requested their help.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700550", 256, TRUE);
OutputLine(NULL, "「なっはっは、……相変わらずですねぇ。",
NULL, "\"Na ha ha... you haven't changed, have you?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700551", 256, TRUE);
OutputLine(NULL, "…話をすぐ派手にしたがる、その癖は。」",
NULL, " ...You have a bad tendency to escalate matters quickly.\"", Line_Normal);
ClearMessage();
DrawScene( "background/Sora2", 400 );
PlayBGM( 1, "higurashi", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " とても日本的とは思えない武装をした黒装束の機動隊員たちが次々と降車しては、予め決められたらしい位置に散っていく。",
NULL, "The Company members exited the vehicles one after another and took position.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その動きはとても警察的とは思えなかった。",
NULL, "They didn't move like policemen...", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 11, "sprite/oisi1_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/kuruma3_02", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700552", 256, TRUE);
OutputLine(NULL, "「大高くん!",
NULL, "\"Ootaka-kun!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700553", 256, TRUE);
OutputLine(NULL, " あんた学校で銃撃戦をやる気かい!",
NULL, " Are you really going to have a gunfight here?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700554", 256, TRUE);
OutputLine(NULL, " 一発で大爆発を起こすぞ!」",
NULL, " One shot is all it'll take to trigger an explosion!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17017", 540, TRUE);
OutputLine(NULL, "「安心したまえ。",
NULL, "\"Don't worry.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17018", 540, TRUE);
OutputLine(NULL, "突入班が使うのは火器じゃない。",
NULL, " They won't use firearms.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17019", 540, TRUE);
OutputLine(NULL, "暴徒鎮圧用のガス銃だ。",
NULL, " They're using riot shields and riot guns.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17020", 540, TRUE);
OutputLine(NULL, "高圧ガスで催涙ガスを噴出する。",
NULL, " These guns send out tear gas at high pressures.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17021", 540, TRUE);
OutputLine(NULL, "何の問題もない。」",
NULL, " There will be no issue with explosions.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 11, "sprite/oisi1_5_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700555", 256, TRUE);
OutputLine(NULL, "「………へぇ〜、そりゃ便利な水鉄砲があったもんで。",
NULL, "\"......Wow, I've never heard of such convenient water guns.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700556", 256, TRUE);
OutputLine(NULL, "ところで、その玩具は校庭を横断して教室まで届くほど便利なものなんで?」",
NULL, " By the way, can that toy reach the classroom from across the schoolyard?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大高</color>", NULL, "<color=#f5e6d3>Ootaka</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17022", 540, TRUE);
OutputLine(NULL, "「それは君が心配することではない。",
NULL, "\"You don't need to worry about that.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/ootaka17023", 540, TRUE);
OutputLine(NULL, "後は我々に任せて下がりたまえ。」",
NULL, " You just move over and let us do our job.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が呆れたジェスチャーをした時、腕がたまたま車のクラクションに触れて、短く音が一度なった。",
NULL, "As I lifted my arms exaggeratedly, one elbow accidentally touched the car horn, which honked.", Line_WaitForInput);
PlaySE( 0, "s_TR018b", 56, 64 );
OutputLine(NULL, "………もちろん故意だった。",
NULL, " .........Of course, I did it on purpose...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/kuruma1_02", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100176", 256, TRUE);
OutputLine(NULL, "「今のは前原圭一を呼び出すサインですか?」",
NULL, "\"Are you trying to get Keiichi Maebara's attention?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700557", 256, TRUE);
OutputLine(NULL, "「……えぇそうです。",
NULL, "\"Of course.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700558", 256, TRUE);
OutputLine(NULL, "…前原くんが気付いてくれるのに祈るしかない…。」",
NULL, " I just hope he heard it...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100177", 256, TRUE);
OutputLine(NULL, "「今さら彼に何を?」",
NULL, "\"What are you going to tell him now?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700559", 256, TRUE);
OutputLine(NULL, "「連中は多分、グレネードか何かでガラスをぶち抜いてガス弾を教室に打ち込んでその隙に突入しようってつもりでしょう。",
NULL, "\"They're probably thinking about breaking one of the windows with a grenade and then shooting tear gas into the room.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700560", 256, TRUE);
OutputLine(NULL, "……連中は竜宮レナを甘く見てる。",
NULL, " ...They have no idea how serious Rena Ryuugu is.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700561", 256, TRUE);
OutputLine(NULL, "彼女は本気だ。",
NULL, " Deadly serious. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700562", 256, TRUE);
OutputLine(NULL, "ガラスの割れる音でもライターを躊躇わず点火する…!」",
NULL, "Even the noise of a window breaking could drive her over the edge...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100178", 256, TRUE);
OutputLine(NULL, "「………特殊部隊には制圧できないってことですか?」",
NULL, "\"Are you saying the special unit can't suppress her?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700563", 256, TRUE);
OutputLine(NULL, "「できないに決まってるだろ!",
NULL, "\"Of course not!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700564", 256, TRUE);
OutputLine(NULL, " だから今まで慎重にやって来たんじゃないの!",
NULL, " That's why we've been so careful!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700565", 256, TRUE);
OutputLine(NULL, " 竜宮レナは初めから死ぬつもりなんだよ。",
NULL, " Rena Ryuugu has been intending to kill herself this whole time.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700566", 256, TRUE);
OutputLine(NULL, "命が惜しくないヤツに突入なんて意味がないんだよ!",
NULL, " A raid doesn't work on people who don't care about dying!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700567", 256, TRUE);
OutputLine(NULL, " ……もう前原さんしかいない…!」",
NULL, " ...We only have Maebara-san now!\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 400, FALSE );
DrawScene( "background/kuruma2_02", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100179", 256, TRUE);
OutputLine(NULL, "「……お、……大石さん!",
NULL, "\"O-Ooishi-san!", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100180", 256, TRUE);
OutputLine(NULL, " 繋がりました!」",
NULL, " Here he is!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700568", 256, TRUE);
OutputLine(NULL, "「もしもし、大石です。",
NULL, "\"Hello, this is Ooishi.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700569", 256, TRUE);
OutputLine(NULL, "聞こえてたら咳払いをお願いします。」",
NULL, " If you can hear me, please cough.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101327", 256, TRUE);
OutputLine(NULL, "「………ゴホゴホ。」",
NULL, "\"Cough, cough...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700570", 256, TRUE);
OutputLine(NULL, "「緊急の話があります",
NULL, "\"This is an emergency.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571", 256, TRUE);
OutputLine(NULL, "。聞いてください。」",
NULL, " Please listen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101328", 256, TRUE);
OutputLine(NULL, "「…………どうせ悪い話だろ。」",
NULL, "\"I have a feeling it's not good news...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700571_1", 256, TRUE);
OutputLine(NULL, "「……悔しいですがビンゴです。",
NULL, "\"Unfortunately, you're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700572", 256, TRUE);
OutputLine(NULL, "…県警が介入してきてお膳立てを引っくり返すつもりです。",
NULL, " The prefectural police are getting involved. They're going to ruin everything we've worked for so far.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700573", 256, TRUE);
OutputLine(NULL, "特殊部隊が校舎に突入しようとしています。」",
NULL, " There's a special unit about to break in.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101330", 256, TRUE);
OutputLine(NULL, "「お、………おいおい、……護身用スプレーで怯ませてもその1秒で点火されちまうってんで、俺はずっと抑えて来たんだぜ…?!",
NULL, "\"H-Hey, the only reason I haven't used my pepper spray is because that won't stop her from igniting the gas...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101331", 256, TRUE);
OutputLine(NULL, " 突入なんて、そんなの無理に決まってるだろ…!」",
NULL, " A raid won't work...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700574", 256, TRUE);
OutputLine(NULL, "「県警は竜宮さんがすでに死ぬ気であることを理解していません。",
NULL, "\"The prefectural police don't understand that Ryuugu-san is prepared to die.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700575", 256, TRUE);
OutputLine(NULL, "ライターは脅しで、点火するわけないとタカを括っています。",
NULL, " They're assuming the lighter is just a threat and that she isn't really going to ignite the gas. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700576", 256, TRUE);
OutputLine(NULL, "多分、5分以内に突入するでしょう。",
NULL, "They'll break in within five minutes or so.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700577", 256, TRUE);
OutputLine(NULL, "突入する前に、…何とか竜宮レナからライターを奪ってください!」",
NULL, " Please take the lighter from Rena Ryuugu before they move in!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101332", 256, TRUE);
OutputLine(NULL, "「それは時限発火装置を何とかしろというオーダーに追加で?」",
NULL, "\"Is that an addition to your order to do something about the time bomb?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700578", 256, TRUE);
OutputLine(NULL, "「………えぇ、そうです。」",
NULL, "\"...Yes, that's right.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101333", 256, TRUE);
OutputLine(NULL, "「……マジかよ………。",
NULL, "\"You've got to be kidding me...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101334", 256, TRUE);
OutputLine(NULL, "…あと5分でレナからライターを奪って、時限発火装置もどうにか?",
NULL, " You want me to take the lighter from Rena and do something about the time bomb too, all within five minutes?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101335", 256, TRUE);
OutputLine(NULL, " ……やってくれるぜ……………。」",
NULL, " ...Come on......\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700579", 256, TRUE);
OutputLine(NULL, "「あなただけが頼りなんです…!",
NULL, "\"You're the only one we can count on...!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700580", 256, TRUE);
OutputLine(NULL, " 頼みます…!!!」",
NULL, " I'm begging you...!!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
DrawScene( "white", 400 );
ModDrawCharacter(1, 4, "portrait/sa1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 5, "portrait/ri1_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/gk1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500245", 256, TRUE);
OutputLine(NULL, "「……どうですか沙都子。",
NULL, "\"How is it, Satoko?", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500246", 256, TRUE);
OutputLine(NULL, "思いつきますですか…。」",
NULL, " Can you think of something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "portrait/sa1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400169", 256, TRUE);
OutputLine(NULL, "「………………1階の廊下だけが知りたいんですの。",
NULL, "\".........I just have to check the hallway on the first floor.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400170", 256, TRUE);
OutputLine(NULL, "…そこに、あるか、ないか。",
NULL, " To check whether it is there or not.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "portrait/sa1a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400171", 256, TRUE);
OutputLine(NULL, "レナさんの行動パターンから考えて、1階ならあそこ、2階ならあそこ…。」",
NULL, "Knowing Rena-san's patterns, if it was on the first floor, it would be <i>there</i>, and if it was on the second floor, it would be <i>there</i>...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101336", 256, TRUE);
OutputLine(NULL, "「1階の廊下をコードが横断してないか、ざっと見ればいいんだな?」",
NULL, "\"I just have to check to see if there is a cord in the hallway on the first floor, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400172", 256, TRUE);
OutputLine(NULL, "「……………多分あるはず…。",
NULL, "\"......It should be there.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400173", 256, TRUE);
OutputLine(NULL, "…………く、",
NULL, " .........Tch,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 700 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…普段のレナさんなら断言できますけど、……今のレナさんはノイズだらけで行動パターンが読みきれませんわ…。」",
NULL, " if Rena-san was in a normal state of mind, I would know for certain... but with her being like this, I really cannot figure out her thought pattern right now...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101337", 256, TRUE);
OutputLine(NULL, "「よし、……任せろ、何とかする。",
NULL, "\"Okay, I'll do something.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101338", 256, TRUE);
OutputLine(NULL, "もう悩むにも時間が足りねぇよ。",
NULL, " We don't even have time to think about it.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101339", 256, TRUE);
OutputLine(NULL, "最後の2択は俺が直接探る!」",
NULL, " I'll look into those two options myself!\"", Line_Normal);
ClearMessage();
ModFadeOutBGM( 0, 300, FALSE, 0 );
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
ModPlayBGM( 1, "higurashi", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう惨劇はごめんだ。",
NULL, "I don't want another tragedy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 地獄の悪魔どもめ、滑稽な顛末を期待してポップコーンでも食ってやがる頃だろう。",
NULL, "You demons down in Hell, I bet you're just waiting for an amusing ending to unfold while eating some popcorn.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そうはいかねぇぞ…俺が全部、引っくり返す!!",
NULL, "I won't let that happen. I'm going to change everything!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " てめぇらには床に散らばったポップコーンを拾わせてやるぜ…!!",
NULL, "And then I'm going to make you pick up your popcorn off the floor!!", Line_Normal);
ClearMessage();
ModFadeOutBGM( 0, 300, FALSE, 1 );
ModPlayBGM( 1, "higurashi", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、宇宙人の話を延々と続けるレナに言った。",
NULL, "I spoke to Rena as she continued on with her story about the aliens.", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "sunset");
ModDrawCharacter(0, 2, "sprite/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/gk1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201615", 256, TRUE);
OutputLine(NULL, "「……何?",
NULL, "\"What is it?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201616", 256, TRUE);
OutputLine(NULL, " どうしたの圭一くん。」",
NULL, " What's the matter, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101341", 256, TRUE);
OutputLine(NULL, "「いや、………今、音が聞こえなかったか?」",
NULL, "\"Hey... didn't you hear something just now?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201617", 256, TRUE);
OutputLine(NULL, "「…………………………。」",
NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは沈黙し、四方の気配を探る……。",
NULL, "Rena went quiet and looked around...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今のレナは疑心暗鬼の塊だ。",
NULL, "Rena had become totally paranoid about everything.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少しでも不安になれば、もうその不安を無視できない…。",
NULL, "Once she became worried, she couldn't ignore it...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201618", 256, TRUE);
OutputLine(NULL, "「…………………本当に?",
NULL, "\"............Really?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201619", 256, TRUE);
OutputLine(NULL, " 圭一くん。」",
NULL, " Are you sure, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101342", 256, TRUE);
OutputLine(NULL, "「……あぁ。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101343", 256, TRUE);
OutputLine(NULL, "聞き間違えじゃない。」",
NULL, " I'm sure I heard something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201620", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\".....................\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは自分で異常を確かめたいはずだ。",
NULL, "I knew she'd want to check it herself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、気のせいかも知れない音のために、ここを離れたくもないはず…。",
NULL, "But she really couldn't leave the room for something like that...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " となれば、俺に頼むほかない。",
NULL, "So in that case, she'd have to ask me to check for her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナももちろん、同じ答えに行き着いていたようだった。",
NULL, "Rena must have been thinking the same thing.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201621", 256, TRUE);
OutputLine(NULL, "「………………圭一くん、",
NULL, "\"............Keiichi-kun,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2100 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……見てきて?」",
NULL, " can you go check?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 口元しか笑っていない恐ろしい表情で、…レナが俺にそう命じた。",
NULL, "Rena gave me an order with a fake smile on her lips.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101344", 256, TRUE);
OutputLine(NULL, "「………あぁ、………わかった。」",
NULL, "\"Yeah...... okay......\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
PlaySE( 0, "s_door", 56, 64 );
DrawSceneWithMask( "background/g2_01", "maskright", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はレナに見送られながら廊下へ出る。",
NULL, "Rena watched me go out into the hallway.", Line_WaitForInput);
OutputLine(NULL, "……その背中にレナが言葉をぶつけた。",
NULL, " As I did, she spoke to me.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201622", 256, TRUE);
OutputLine(NULL, "「……………レナを、怒らせちゃいやだよ…?」",
NULL, "\"Don't... make me angry ......okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101345", 256, TRUE);
OutputLine(NULL, "「信用しろ。",
NULL, "\"Trust me.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101346", 256, TRUE);
OutputLine(NULL, "…俺はレナの仲間だ。」",
NULL, " I'm your friend.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201623", 256, TRUE);
OutputLine(NULL, "「………………うん。………信じるよ…。",
NULL, "\"......Yeah. ...I trust you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201624", 256, TRUE);
OutputLine(NULL, "…信じるから、………裏切っちゃ嫌だからね…。」",
NULL, " I trust you...... so don't betray me, okay...?\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "higurashi_utu", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの視界から逃れた俺は、足早にコードを探す。",
NULL, "After being freed from Rena, I looked for a cord in a hurry.", Line_WaitForInput);
OutputLine(NULL, "…もう時間は5分もないのだ!",
NULL, " I didn't even have five minutes!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……コンセントが一番多そうな場所と言えば、…やはり職員室だろうか…?",
NULL, "The office probably had more outlets than anywhere else...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 職員室に向かう。",
NULL, "I headed for the teacher's office.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………くそ、コンセントってどこにあるんだ。",
NULL, "Shit, where were the outlets?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 灯りのスイッチと違って、必ず部屋の入り口の脇にあるとか、ルールがあるわけじゃないからな…!",
NULL, "Unlike light switches, outlets couldn't always be found near entrances...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " くそ、何で職員室の時計の秒針ってこんなにもうるさいんだよ!!",
NULL, "Damn it, why did the clock in the teacher's office have to make such a loud ticking noise?", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/gk1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500247", 256, TRUE);
OutputLine(NULL, "「……大丈夫なのですよ、圭一ならきっと見つけてくれますのです。」",
NULL, "\"......Don't worry, Keiichi will find it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_yareyare_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400174", 256, TRUE);
OutputLine(NULL, "「レナさんなら、……レナさんなら……。",
NULL, "\"Rena-san would... if I were Rena-san...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400175", 256, TRUE);
OutputLine(NULL, "……く、",
NULL, "......", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……いつものレナさんより疑り深いレナさんなら、",
NULL, "if Rena-san was even more mistrusting than usual...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 3600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………どこにどう仕掛けますの?!",
NULL, " where would she set the trap?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400176", 256, TRUE);
OutputLine(NULL, " この程度がわからなくて…レナさんのトラップで最期なんて北条沙都子、一生の恥ですわ…!」",
NULL, " A trap expert like myself ought to be able to discern that!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "background/g3_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101347", 256, TRUE);
OutputLine(NULL, "「………………何だ、………これ……。」",
NULL, "\"Hmm? What's this...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 校長席の下にある蛸足配線に1本のコンセントが刺されて、それがずーーっと伸びて……、応接室へ続く扉の隙間に伸びていた。",
NULL, "I saw a plug inserted into the unit under the principal's desk, and I also saw a cord extending under the door to the reception room.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 隣の部屋へコードを伸ばすなんて普通ありえない。",
NULL, "There shouldn't have been any reason why a cord had to be extended into that room. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その部屋の電源はその部屋のコンセントで取るのが普通だ。",
NULL, "The reception room had an outlet of its own.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は足音を限りなく殺しながら……、応接室への扉を開く。",
NULL, "I tiptoed over to the reception room... and opened the door.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " キィ〜〜〜〜〜〜〜…ィ〜〜……。",
NULL, "Squeak...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 潤滑油がすっかり切れて、耳障りに鳴る扉の隙間を少し開ける。",
NULL, "The door squeaked as I cracked it open a little.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………応接室の中に首を突っ込むと、",
NULL, "I poked my head inside the reception room.", Line_WaitForInput);
OutputLine(NULL, "……この不審なコードはなんと応接室を横断して、廊下に繋がる扉の隙間へ向かっていた。",
NULL, " I saw the suspicious cord crossing the room and extending under the door to the hallway.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は応接室のコードを辿り、",
NULL, "I followed the cord through the reception room.", Line_ContinueAfterTyping);
PlaySE( 0, "s_door", 56, 64 );
OutputLine(NULL, "廊下への引き戸を開けると、………コードは正面にある倉庫の扉の中に伸びていた。",
NULL, " I opened the door to the hallway... and the cord was extending into the storage closet.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 倉庫の中には、ワックスとか洗剤とかそういう類のものがたくさんしまわれていて、細く開けられた扉から独特の異臭が漏れ出していた。",
NULL, "The storage closet was used to hold cleaning chemicals. I could smell them from here.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " コードはその中に伸びている……………。",
NULL, "The cord was extending into there...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/js3", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はそっと扉を開き、…中の灯りをつける。",
NULL, "I carefully opened the door and turned the light on.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 伸びたコードは延長コードのドラムに繋がり……、",
NULL, "The cord was attached to another extension cord...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……そこには、",
NULL, " and", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "………こんなところには似つかわしくない目覚まし時計が……!!!",
NULL, " there was an alarm clock that didn't belong in there!!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101348", 256, TRUE);
OutputLine(NULL, "「…………み、",
NULL, "\"I......", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…………見つけた…………!」",
NULL, " found it...!\"", Line_Normal);
ClearMessage();
DisableWindow();
Negative( 1000, TRUE );
PlayBGM( 1, "kaze", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 時限発火装置ッ!!!",
NULL, "The time bomb!!!", GetGlobalFlag(GLinemodeSp));