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_tsum_023_2.txt
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void main()
{
DisableWindow();
ModSetLayerFilter(0, 256, "night");
ModDrawCharacter(0, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それはレナの姿だった。",
NULL, "It was Rena.", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "bellflower", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは門灯の前で、ただただ…ずっと立ち尽くしているだけだった。",
NULL, "She was just... standing still under the light.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あいつ、………いつからあそこに立ってるんだ……?",
NULL, "...I wondered how long she'd been there for...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 呼び鈴を押して、誰かが出て来るのを待ってるわけじゃない。",
NULL, "It didn't look like she was going to ring the doorbell.", Line_WaitForInput);
OutputLine(NULL, "……呼び鈴も押さず、ただ立ち尽くしているだけ。",
NULL, " ...She was just standing there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは、呼び鈴を押そうか押すまいか自問自答しているようだった。",
NULL, "She seemed to be asking herself whether to ring the doorbell or not.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " じゃああいつ、………まさか、ずっとあそこに立ってるのか?!",
NULL, "For how long had she been hesitating in front of my door?!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見れば人影は時折ふらつき、とても辛そうだった。",
NULL, "It looked like even standing was giving her a hard time. She looked very tired.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は階段を駆け下り、サンダルを履いて玄関を飛び出た。",
NULL, "I ran down the stairs, put my sandals on, and rushed out of the house.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskc", 1, 0, 300 );
DrawScene( "black", 400 );
ModSetLayerFilter(2, 256, "night");
ModDrawCharacter(2, 2, "sprite/re2b_bikkuri_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/ma2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が荒々しい音とともに飛び出してきたので、レナはかなり驚いたようだった。",
NULL, "Rena looked surprised to see me, even though I came out after making a lot of noise.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101065", 256, TRUE);
OutputLine(NULL, "「レナか?!",
NULL, "\"Rena?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101066", 256, TRUE);
OutputLine(NULL, " レナぁあぁ!!",
NULL, " Is that you?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101067", 256, TRUE);
OutputLine(NULL, " はぁはぁはぁ…!!」",
NULL, " Rena...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201338", 256, TRUE);
OutputLine(NULL, "「………………………………。」",
NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは俺の姿を見て、一瞬安堵を浮かべたようだったが、すぐに悲しそうな表情に戻って俯いてしまうのだった。",
NULL, "She looked relieved to see me for a moment, but then she soon glanced downward and looked sad again.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101068", 256, TRUE);
OutputLine(NULL, "「お前、……いつからここに突っ立ってたんだよ!」",
NULL, "\"How long... have you been standing here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201339", 256, TRUE);
OutputLine(NULL, "「……わかんない…。",
NULL, "\"...I don't know.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201340", 256, TRUE);
OutputLine(NULL, "………夕方、……ちょっと過ぎくらいからだったと思う。」",
NULL, " ...Maybe since the sun set.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはすでに不定住な生活を二晩は続けてるはずだ。",
NULL, "Rena must've been staying somewhere outside for the last two days at the very least.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それも、ヒッチハイク気分でのんびりすごしてたわけじゃない。",
NULL, "And it wasn't like she'd been camping for fun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……常に自分の命を狙われていると感じながらの緊張状態を強いられてだ。",
NULL, "...She'd been in a state of high tension the whole time, believing that someone was trying to kill her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だからレナは、とてもやつれていて、ただ立っているだけでも辛そうに見えた。",
NULL, "...Rena looked utterly exhausted.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 首のあの酷そうだった掻き傷には大きなバンドエイドがいくつか貼られて、手当てらしきものをした様子があった。",
NULL, "She seemed to have taken care of the deep scratch she made on her neck the other day with some large band-aids.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのバンドエイドの可愛らしい柄が、かえって痛々しく感じた。",
NULL, "The band-aids had cute pictures, but that only made the wound on her neck look more painful.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………見れば、腕や、他の場所にも掻き毟って腫れてしまったり血が滲んでしまった箇所が見られた。",
NULL, "...I saw some band-aids soaked with blood on her arms and body too, and I could tell she made them herself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨夜は明らかになかった傷が増えていた。",
NULL, "She had more scars than she had last night.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101069", 256, TRUE);
OutputLine(NULL, "「…とにかく、中に入ろう。",
NULL, "\"Anyway, let's go inside.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101070", 256, TRUE);
OutputLine(NULL, "この2日間、ろくなものを食べてないんだろ?」",
NULL, " You haven't eaten anything for two days, have you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 招きいれようとすると、レナはとても曖昧な顔をしながらそれを拒否した。",
NULL, "When I tried to take her in the house, she refused with a vague expression on her face.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……嫌だから拒否しているというより、自分にその資格がなくて拒否しているような、…そんな感じ。",
NULL, "...It's wasn't that she didn't want to go into the house, it was more like she had to refuse because she thought she didn't deserve it.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
DrawScene( "background/moon", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5130", 256, TRUE);
OutputLine(NULL, "「…………もうね、…だめなの。",
NULL, "\"...I can't... take it anymore.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5131", 256, TRUE);
OutputLine(NULL, "………今のこの瞬間も、",
NULL, " ......Even at this moment,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5132", 256, TRUE);
OutputLine(NULL, "…私の全身の中で、",
NULL, " the maggots are moving", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5133", 256, TRUE);
OutputLine(NULL, "うじ虫が蠢いてて、",
NULL, " through my body.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5134", 256, TRUE);
OutputLine(NULL, "…痒くて痒くて、……溢れ出しそうなの…。」",
NULL, " ...It itches really badly, and... it feels like they're about to come out from everywhere...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101071", 256, TRUE);
OutputLine(NULL, "「……なぁレナ…、多分それは何かの病気なんだ。",
NULL, "\"...Rena... I think you have some kind of disease.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101072", 256, TRUE);
OutputLine(NULL, "……とりあえず今夜は俺の家で休んで、明日の朝一番で監督の診療所へ行ってみないか?",
NULL, " ...Why don't you get some rest here, and we'll go to the clinic first thing in the morning? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101073", 256, TRUE);
OutputLine(NULL, " …監督ならレナの微妙な立場をわかってくれるから、誰にも内緒で診察してくれるよ…。」",
NULL, "...He understands your delicate situation, so he'll see you in private...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201343", 256, TRUE);
OutputLine(NULL, "「ううん、………もうだめ…。",
NULL, "\"No... no...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201344", 256, TRUE);
OutputLine(NULL, "自分でもわかるんだよ…。",
NULL, " I know it.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201345", 256, TRUE);
OutputLine(NULL, "……富竹さんが、どういう最期を遂げたか、今ははっきりとわかるの。",
NULL, " ...I know exactly how Tomitake-san died.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201346", 256, TRUE);
OutputLine(NULL, "…私は必死にそれを我慢しているだけ。」",
NULL, " ...I'm trying not to do what he did for as long as possible.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………レナは、自分が怪しげなクスリを投与され、その結果、富竹さんと同じく首を掻き毟って死ぬと信じている。",
NULL, "...Rena believed she was given some kind of suspicious drug that made her claw at her neck to death just like Tomitake-san did.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そうならねばならないと自己暗示をかけているのだ。",
NULL, "...She had convinced herself that it was going to happen.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも、今のレナにはどんな言葉も届かないのだ。",
NULL, "...She wouldn't hear anything else right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そのくせ、誰かに助けてもらいたいと心底願ってる。",
NULL, "...But she really wanted somebody to help her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 救いを欲しているのに、それが魔の手に見えるなんて、",
NULL, "...She wanted help, but when someone tried to give her a hand, it looked like the hand of the devil.", Line_WaitForInput);
OutputLine(NULL, "……これが病気なら、何て恐ろしくて悲しい病気なんだよ…。",
NULL, " ...If this was some kind of disease, what a horribly depressing disease it was...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201347", 256, TRUE);
OutputLine(NULL, "「…………私ね、………どういう最期になるかわからないけど、……多分、もうそんなに長くないと思うの。」",
NULL, "\"...Well, I...... I don't know how I'm going to die... but I don't think I have much time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101074", 256, TRUE);
OutputLine(NULL, "「そ…そんなことねぇさ!",
NULL, "\"...That's not going to happen!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101075", 256, TRUE);
OutputLine(NULL, " 無敵の部活メンバー竜宮レナが、そんな程度でくたばるかよ…!」",
NULL, " You're a member of our unbeatable club, Rena Ryuugu! You're not going to die so easily...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201348", 256, TRUE);
OutputLine(NULL, "「……あはは、…ありがと。",
NULL, "\"......Ahaha... thanks.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201349", 256, TRUE);
OutputLine(NULL, "…………それでね、……私。",
NULL, " ......Well, I...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201350", 256, TRUE);
OutputLine(NULL, "……死んじゃう前に、圭一くんに、どうしても謝りたかったの。」",
NULL, " I wanted to say sorry before I die.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101076", 256, TRUE);
OutputLine(NULL, "「謝る?",
NULL, "\"Sorry?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101077", 256, TRUE);
OutputLine(NULL, " 何をだよ…。」",
NULL, " For what...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201351", 256, TRUE);
OutputLine(NULL, "「……私、昨日、…………すごくいけないことを言って、圭一くんを傷つけた。」",
NULL, "\"...Yesterday, I...... I said terrible things to you, and I hurt your feelings.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは昨夜の、あのことに違いない。",
NULL, "She must be talking about last night.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺のことを信じていたのに、…大石さんに俺の不穏な過去を聞かされ、信頼を裏切られた気持ちになっていたに違いない…。",
NULL, "She trusted me... but when Ooishi-san told her about my past, she felt betrayed...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そうしたら、俺の好意が急に裏返しに見えて……。",
NULL, "...And after that, everything I did out of goodwill seemed like the opposite to her...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……………わかるよ。",
NULL, "...I know what it's like.", Line_WaitForInput);
OutputLine(NULL, "………俺も、レナのこと、……そうだったから…。",
NULL, " ...I once felt the same way about you... Rena...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201352", 256, TRUE);
OutputLine(NULL, "「私もね、……………昔、引っ越してくる前。",
NULL, "\"Well...... before I moved here...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201353", 256, TRUE);
OutputLine(NULL, "……とても悪いことをしていた。",
NULL, " I did many horrible things, too.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201354", 256, TRUE);
OutputLine(NULL, "…いっぱい。」",
NULL, " ...A lot, actually.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101078", 256, TRUE);
OutputLine(NULL, "「……そうか、……そうなんだ…。」",
NULL, "\"...Really? I didn't know...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201355", 256, TRUE);
OutputLine(NULL, "「圭一くんみたいに玩具の鉄砲で撃つのなんかと比べ物にならないよ。",
NULL, "\"What I did is beyond comparison. You just shot someone with a toy gun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201356", 256, TRUE);
OutputLine(NULL, "……金属バットで、頭が割れちゃうくらいに殴った。",
NULL, " ...I hit somebody's head really hard with a metal baseball bat.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201357", 256, TRUE);
OutputLine(NULL, "みんな大怪我だった。",
NULL, " Everybody got hurt really badly. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201358", 256, TRUE);
OutputLine(NULL, "……他にもね、……学校のガラスとかいっぱい割って歩いたり、…それからね、それからね……、」",
NULL, "...And I also broke the windows in my school... and, and...\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知ってるよ……、知ってるよ……。",
NULL, "I know... I know...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、……そんなの、全然どうでもいいことなんだよ…。",
NULL, "But... I don't care about any of that...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは、…引っ越してくる前の、竜宮礼奈の話なんだろ……?",
NULL, "You did that before you moved here...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから引っ越してきてから、礼奈をやめて、…レナになったんだろ……?",
NULL, "That's why you stopped being Reina Ryuugu and became Rena after you moved here, right...?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺にとって、……やさしくて親切で甲斐甲斐しくて、最高に楽しい仲間で。",
NULL, "To me... you're my best friend who's very kind, thoughtful, and fun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それだけが大切なことなんだ。",
NULL, "...That's the most important thing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 以前にどうだったかなんて、どうでもいいことだったんだ…。",
NULL, "I don't care who you were before...", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ma2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201359", 256, TRUE);
OutputLine(NULL, "「………ね、",
NULL, "\"......So...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1500 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……私も、もっともっといっぱい悪い…。",
NULL, " I was way worse than you were.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360", 256, TRUE);
OutputLine(NULL, "……圭一くんのこと、仲間じゃないなんて言う資格、…全然なかった……。」",
NULL, " ......I have no right to say you're not my friend...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101079", 256, TRUE);
OutputLine(NULL, "「それは、……………俺もなんだ。」",
NULL, "\"I... I felt the same way, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201360_1", 256, TRUE);
OutputLine(NULL, "「…………?」",
NULL, "\"............?\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101081", 256, TRUE);
OutputLine(NULL, "「……俺も、",
NULL, "\"...I", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……………最初、",
NULL, " ...I was afraid of you", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1300 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…レナの過去のことを聞いて、……恐れた。」",
NULL, " because I heard about your past.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201361", 256, TRUE);
OutputLine(NULL, "「そ、……そっか…。",
NULL, "\"Oh...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201362", 256, TRUE);
OutputLine(NULL, "………知ってたんだ………。」",
NULL, " You knew...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの笑いが、ますますに乾いていく…。",
NULL, "Rena laughed sadly...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知られていないと思っていた過去が、実はもう知られていたことのショックは、決して小さくないようだった。",
NULL, "She seemed shocked to find out that I knew about her history, when she thought I didn't.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082", 256, TRUE);
OutputLine(NULL, "「でも、だからなんだよって思ったぜ。」",
NULL, "\"But I was like, so what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_bikkuri_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201363", 256, TRUE);
OutputLine(NULL, "「……………え…?」",
NULL, "\"...Eh?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_1", 256, TRUE);
OutputLine(NULL, "「引っ越してくる前に、レナがどんな大悪党だとしたって。",
NULL, "\"It doesn't matter how bad you were before you moved here.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_2", 256, TRUE);
OutputLine(NULL, "……それでレナは色々と泣いたり笑ったりしながら人生を積み重ねてきて、……それで雛見沢に引っ越してきて、誰にも恥じなくていい生活をしてるじゃねぇかよ…!",
NULL, " ...You've been through ups and downs with tears and laughter... but since you moved to Hinamizawa, you've been living a proud life...! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_3", 256, TRUE);
OutputLine(NULL, " 前の町で悪いことがあったとしたって、…レナはそれを悔いているなら、どうでもいいことだったんだよ。",
NULL, "The important thing is that you regret what you did. That's all that matters.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101082_4", 256, TRUE);
OutputLine(NULL, "……その結果、竜宮レナってやつが、尊敬できる人間に成長できたなら、どうでもいいことだったんだよ…!」",
NULL, " ...You've grown up to be a respectable person. I don't care about your past...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺がそれに…もっと早く気付いてればよかったんだ…!",
NULL, "...I should've noticed it earlier...!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはレナなんだ。",
NULL, "Rena is Rena.", Line_WaitForInput);
OutputLine(NULL, "だから竜宮レナなんだ。",
NULL, " That's why she's Rena Ryuugu.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 礼奈じゃないって名乗った時に、どうしてその程度のことが汲み取れなかったんだよ、俺…!",
NULL, "I couldn't understand that simple thing when she said she wasn't Reina...!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/moon", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101083", 256, TRUE);
OutputLine(NULL, "「……レナも、聞いたろ?",
NULL, "\"You heard about my past too, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101084", 256, TRUE);
OutputLine(NULL, " ……俺も、悪いやつだった。",
NULL, " ...I was pretty bad as well.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101085", 256, TRUE);
OutputLine(NULL, "ガキだったんだ。",
NULL, " I was such a brat.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101086", 256, TRUE);
OutputLine(NULL, "何て馬鹿なことをしたんだと後悔した。",
NULL, " I regret the stupid things I did.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101087", 256, TRUE);
OutputLine(NULL, "……だから、引越しは人生をもう一度やり直すいい機会だと思ったんだ。",
NULL, " ...So, I thought moving here was a good opportunity for me to start over. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101088", 256, TRUE);
OutputLine(NULL, "だから俺は、………雛見沢では、自分で自分が好きになれる前原圭一だったと思ってる。",
NULL, "I believe I've been the person I wanted to be since I moved to Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101089", 256, TRUE);
OutputLine(NULL, "それは、…レナもなんだろ?",
NULL, " Isn't it the same with you, Rena...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101090", 256, TRUE);
OutputLine(NULL, " 茨城でどういう生活だったかなんて関係ない!",
NULL, " It doesn't matter how you lived in Ibaraki! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101091", 256, TRUE);
OutputLine(NULL, " 雛見沢にいる竜宮レナが大事なんだ!",
NULL, "The important thing is that you're Rena Ryuugu. You wanted to be in Hinamizawa!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101092", 256, TRUE);
OutputLine(NULL, " だから竜宮礼奈が何者だろうと、俺には全然関係ないことだったんだ!」",
NULL, " So, I don't care about whoever Reina Ryuugu was!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201368", 256, TRUE);
OutputLine(NULL, "「………………………ぅん……………。",
NULL, "\"...............Yeah......", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201369", 256, TRUE);
OutputLine(NULL, "……そう……だよね………、そうだよね…………。」",
NULL, " Yeah...... you're... right...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101093", 256, TRUE);
OutputLine(NULL, "「新しい自分をやり直せる機会は何回あったっていいんだ!!",
NULL, "\"We can start our life over as many times as we want!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101094", 256, TRUE);
OutputLine(NULL, " そんな機会があるから、……俺たちは何回も失敗しながら、傷つきながら……もっと大好きになれる自分を探して彷徨えるんじゃないかよ…!",
NULL, " We might make a lot of mistakes and hurt ourselves, but that lets us become the people we want to be...!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101095", 256, TRUE);
OutputLine(NULL, " 人生に一度や二度のつまずきなんて付き物なんだ。",
NULL, " You fall once or twice in your life, but that's life. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101096", 256, TRUE);
OutputLine(NULL, "だからそんなのにへこたれないで、俺たちはどんどん成長していかなくちゃいけないんだ",
NULL, "We can't let that beat us down. We have to keep growing.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101097", 256, TRUE);
OutputLine(NULL, "。だからだから……、そんなたくましい人の膝に残るかさぶたを見ておぞましく思うなんて…最低のことだったんだよ!!」",
NULL, " So... I was such an asshole for getting scared of you because of your past!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何度転んだっていいんだよ!",
NULL, "It doesn't matter how many times you fall!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それだけ辛い思いができたなら、それだけやさしくなればいいじゃないか!",
NULL, "When you go through a lot of pain, you can be kinder to others!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、過去がどうかなんて、知る必要もないし、知ったから付き合い方を変える必要なんて全然なかったんだ。",
NULL, "So, I don't need to know your past. And even if I knew, it shouldn't have changed the way I treated you.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、俺もレナも大馬鹿で、……こんなことを教えられなきゃ気付くこともできないで。",
NULL, "But we were fools... We couldn't understand that until we went through things like this ourselves.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……魅音なんか、当り前のように知ってたじゃないか…!",
NULL, "...Mion knew that from the beginning...!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何て、…俺たちは大馬鹿で。",
NULL, "We were such fools...", Line_WaitForInput);
OutputLine(NULL, "互いに傷つけあって、涙を流し合って…。",
NULL, " We hurt each other, and we made each other cry...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101098", 256, TRUE);
OutputLine(NULL, "「だから、…竜宮レナはこれまでも今も、そしてこれからも、いつまでも俺の最高の仲間だ。",
NULL, "\"So... Rena Ryuugu is and will always be my best friend forever.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101099", 256, TRUE);
OutputLine(NULL, "レナが辛い時、…きっと俺が助けるから、…俺を信じてくれ…。」",
NULL, " When you have to go through a hard time... I'll help you no matter what... Trust me on that...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201370", 256, TRUE);
OutputLine(NULL, "「ありがとう。",
NULL, "\"Thank you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201371", 256, TRUE);
OutputLine(NULL, "……圭一くんを信じるよ。」",
NULL, " ...I trust you, Keiichi-kun.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……悲しいけど、…レナのその言葉は嘘だった。",
NULL, "...It's very tragic, but what she said isn't true.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや、レナは嘘をついてるつもりはないかもしれない。",
NULL, "She probably didn't mean to lie.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でも、……レナは俺を本当の意味で信じられてはいないのだ。",
NULL, "...But ...I knew she didn't trust me from the bottom of her heart.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナには…届いていない。",
NULL, "My words didn't reach her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だって、信じてくれという言葉は、あの時のレナが何度も口にして、",
NULL, "...I knew that because Rena kept telling me to trust her that time.", Line_WaitForInput);
OutputLine(NULL, "……俺に金属バットで何度も殴りつけられても、",
NULL, " ...She kept saying those words", Line_WaitForInput);
OutputLine(NULL, "…何度も挫けず口にして、",
NULL, " while I kept hitting her with the bat...", Line_WaitForInput);
OutputLine(NULL, "……それでも届かなかった言葉なんだ…。",
NULL, " But they still didn't reach me...", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ma2", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201372", 256, TRUE);
OutputLine(NULL, "「………私ね、もう多分長くない命だと思うけど。",
NULL, "\"...I don't think I have much time left.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201373", 256, TRUE);
OutputLine(NULL, "……こんな素敵な圭一くんがいる雛見沢を救うために、…がんばるよ。」",
NULL, "...But I'll try my best to save Hinamizawa, because wonderful people like you live here...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 違うよ……、違うんだレナ……。",
NULL, "No... Rena...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201374", 256, TRUE);
OutputLine(NULL, "「やつらなんかにこの村を乗っ取らせない。",
NULL, "\"I'm not going to let them take over this village.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201375", 256, TRUE);
OutputLine(NULL, "……みんなで楽しく過ごしていた日々を取り戻すために、私は戦うよ。",
NULL, " ...I'll fight so we can regain the peaceful days we had.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201376", 256, TRUE);
OutputLine(NULL, "…やつらの陰謀を必ずやっつけて見せるから…。」",
NULL, " ...I'll defeat their conspiracy...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺のことを信じると言っているのに、……俺の言葉は届かない。",
NULL, "...She said that she trusted me... but she didn't understand anything I was saying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そんな陰謀は全部鷹野さんの妄想だと、何度言ったって、レナの心には届かない…!!",
NULL, "...Even if I kept telling her that the conspiracy was Takano-san's delusion, it wouldn't reach her...!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201377", 256, TRUE);
OutputLine(NULL, "「…………ありがとう、……圭一くん。",
NULL, "\"...Thank you... Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201378", 256, TRUE);
OutputLine(NULL, "……レナを許してくれて…。」",
NULL, " ...Thank you for forgiving me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 許す…、許すさ……。",
NULL, "I do... I forgive you...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから……あの時の俺を許してくれ…。",
NULL, "So... please forgive me for what I did to you...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201379", 256, TRUE);
OutputLine(NULL, "「きっと雛見沢を救う。",
NULL, "\"I'm going to save Hinamizawa, I promise.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201380", 256, TRUE);
OutputLine(NULL, "…………だから、圭一くん。",
NULL, " ......So, Keiichi-kun,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201381", 256, TRUE);
OutputLine(NULL, "力を貸して…?",
NULL, " will you help me...?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201382", 256, TRUE);
OutputLine(NULL, " 圭一くんだけは信じられる。",
NULL, " I trust you, only you, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201383", 256, TRUE);
OutputLine(NULL, "圭一くんとなら、救えると思ってる…。」",
NULL, " We can save Hinamizawa together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101100", 256, TRUE);
OutputLine(NULL, "「……………………レナ…、…………レナぁぁあ………!」",
NULL, "\"............Rena... Renaaaaa......!\"", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 400, FALSE );
DrawScene( "black", 400 );
PlayBGM( 0, "Birth_and_death", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はレナの心が、今どれほど追い詰められているかを知っていた。",
NULL, "I knew how bad of a corner Rena was driven into.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺だったなら同じくらいのころ、……金属バットを持ち歩き、声をかけて来る全ての相手が敵であると思っていた。",
NULL, "...If I was her, I'd be walking around with a baseball bat, thinking every single person around me was my enemy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………俺を気遣って声を掛けてくれるレナを、一番敵視していたんだ。",
NULL, "...Rena cared about me so much, but I saw her as my worst enemy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なのにレナは、",
NULL, "But Rena,", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……こんなにもどうしようもないくらいに追い詰められてるのに、",
NULL, " you still trust me...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 700 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……それでも俺を味方だと信じてくれるのかよ……!!",
NULL, " even when you're driven into this bad of a corner...!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は……お前の言葉が届かなかったんだぞ、…信じてと言い続けるお前を殴り殺したんだぞ!!",
NULL, "I couldn't understand what you were saying... I beat you to death while you kept telling me to trust you...!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それなのにそれなのに!",
NULL, "But you're different!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 立場が逆になってしまっても、……それでも俺を信じてくれるのかよ?!",
NULL, "You still trust me?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お前は………",
NULL, "You are......", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "なんて…………、",
NULL, " so......", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "なんて…………、",
NULL, " so......", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2b_nande_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ma2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201384", 256, TRUE);
OutputLine(NULL, "「………………どうして、…………泣いてるの……?」",
NULL, "\"...Why... are you crying...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101101", 256, TRUE);
OutputLine(NULL, "「…………許してくれ…、…許してくれ………。",
NULL, "\"...I'm sorry... I'm sorry......", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101102", 256, TRUE);
OutputLine(NULL, "俺は……もう絶対にレナを裏切らないから…。",
NULL, " I'll never betray you...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101103", 256, TRUE);
OutputLine(NULL, "レナのことを信じるから…。",
NULL, " I trust you, Rena...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101104", 256, TRUE);
OutputLine(NULL, "だから、……許してくれ……。」",
NULL, " So... please forgive me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201385", 256, TRUE);
OutputLine(NULL, "「……………何のことを言ってるのか、よくわかんない。",
NULL, "\"...I don't know what you're talking about.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201386", 256, TRUE);
OutputLine(NULL, "……圭一くんはいつもレナのことを信じてくれてるよ。",
NULL, " ...You've always believed in me, Keiichi-kun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201387", 256, TRUE);
OutputLine(NULL, "…だからレナも圭一くんのことを信じてる。",
NULL, "...So I trust you too.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201388", 256, TRUE);
OutputLine(NULL, "信じていいんだよね?",
NULL, " I can trust you, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201389", 256, TRUE);
OutputLine(NULL, " 圭一くんだけはレナを信じてくれるんだよね…?」",
NULL, " You're the only one who trusts me, right...?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の目からぼろぼろと涙が落ちる。",
NULL, "Tears fell from my eyes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 嗚咽を混じらせながらレナの問いかけに何度も頷いて応えた。",
NULL, "I sobbed and nodded again and again to answer her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それを見て、レナもまた涙を浮かべる。",
NULL, "...Tears welled up in Rena's eyes, too.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気付けばう二人して涙を浮かべあい、額を付け合っていた。",
NULL, "Before I knew it, we were putting our foreheads together with tears in our eyes.", Line_Normal);
ClearMessage();
DrawScene( "background/moon", 2000 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201390", 256, TRUE);
OutputLine(NULL, "「………あのね。",
NULL, "\"......Well.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201391", 256, TRUE);
OutputLine(NULL, "…私ね、………この戦いを終わらせる方法を見つけたの。」",
NULL, " I...... found a way to end this battle.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101105", 256, TRUE);
OutputLine(NULL, "「……本当か。」",
NULL, "\"...Really?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201392", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201393", 256, TRUE);
OutputLine(NULL, "…………勝ち目のほとんどない方法だけど、私にできる一番の抵抗だと思う。」",
NULL, " ......I might not stand a chance, but this is the best and only resistance I can think of.\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101106", 256, TRUE);
OutputLine(NULL, "「…………レナ、",
NULL, "\".........Rena,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1500 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……それがどんな方法かは知らないけど、",
NULL, " I don't know what you're going to do......", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 3600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……それが終わった後、",
NULL, " but if you do that...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……俺たちはみんなでまた、楽しかった元の日々に戻れるんだよな…?」",
NULL, " we can regain our happy days, right...?\"", Line_Continue);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201394", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101107", 256, TRUE);
OutputLine(NULL, "「戻れるんだよな?!",
NULL, "\"We can, can't we?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101108", 256, TRUE);
OutputLine(NULL, " そうじゃなくちゃ嫌だ!",
NULL, " We have to!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101109", 256, TRUE);
OutputLine(NULL, " 俺はお前をこの場から行かせない!!」",
NULL, " Or I'm not going to let you go anywhere!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201395", 256, TRUE);
OutputLine(NULL, "「………あははは、大丈夫だよ圭一くん。",
NULL, "\"...Ahahaha, don't worry, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201396", 256, TRUE);
OutputLine(NULL, "…元の幸せな日々に戻るための、起死回生、逆転の最後の一手なんだから。」",
NULL, " ...It's going to be a come-from-behind victory, and we'll regain our happy days for sure.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それがどんな手かは知らない。",
NULL, "I don't know what she had on her mind.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナの妄想の中で始まり、レナの妄想の中で帰結することだ。",
NULL, "...It began with a delusion, and it'd end with a delusion.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………変に刺激したりすれば、その全てをレナは攻撃だと曲解するだろう。",
NULL, "...If I encouraged her too much, she'd twist it into an attack on her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの時の俺がそうだった。",
NULL, "I was like that at that time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナたちの好意をまったく正反対に受け取ってしまったのだから。",