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_tsum_023_1.txt
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void main()
{
PlayBGM( 1, "Cradle_song", 56, 0 );
DrawSceneWithMask( "background/mati7", "maskm1", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鹿骨市内のある割烹にて、その席は設けられた。",
NULL, "The summit was being held at a traditional Japanese restaurant in Shishibone City.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 黒塗りの車が停まると、大石を筆頭に大柄な刑事たちが4人降りてきた。",
NULL, "When a black car stopped in front of it, three burly cops got out of it, followed by Ooishi.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 出迎えるのは園崎組の黒服たち。",
NULL, "They were welcomed by Sonozaki Corps members in equally black suits.", Line_WaitForInput);
OutputLine(NULL, "それはとても異様な光景だった。",
NULL, " It was something you didn't see every day.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "night");
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_2_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700237", 256, TRUE);
OutputLine(NULL, "「今日はお招きいただきまして光栄です。",
NULL, "\"Thank you for having us.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700238", 256, TRUE);
OutputLine(NULL, "遅刻しちゃって申し訳ないですねぇ。」",
NULL, " We apologize for being late.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(1, 256, "night");
ModDrawCharacterWithFiltering(1, 15, "sprite/kasa_1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000043", 256, TRUE);
OutputLine(NULL, "「……お客人、ご案内いたします。",
NULL, "\"...I'll take you to the room.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000044", 256, TRUE);
OutputLine(NULL, "どうぞこちらへ。」",
NULL, " Please follow me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 入り口には本日貸切の札が出ていた。",
NULL, "There was a sign saying \"reserved\" at the entrance.", Line_WaitForInput);
OutputLine(NULL, "その中へ大石たちは招かれていく。",
NULL, " Ooishi and his subordinates were taken inside.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もったいぶった作りの庭を抜け、和風の上品な雰囲気のする玄関へ至る。",
NULL, "They walked through the restaurant's pretentious landscaped garden, and they came to the gorgeous Japanese-style entrance.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 16, "sprite/aka_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 15, "sprite/kasa_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/rouka1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 玄関には和服の女性と葛西がいた。",
NULL, "A woman in a kimono was waiting at the entrance, as was Kasai.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石たちに気付くと談笑をやめ、深々とお辞儀する。",
NULL, "Upon seeing the police officers, they stopped chatting and bowed deeply.", Line_WaitForInput);
OutputLine(NULL, "……和服の女性は、魅音の母、茜であった。",
NULL, " ...The woman in the kimono was Mion's mother, Akane.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_4_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700239", 256, TRUE);
OutputLine(NULL, "「やぁどうもどうも園崎社長さん。",
NULL, "\"Nice to meet you, Mrs. Sonozaki.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700240", 256, TRUE);
OutputLine(NULL, "本日はお招きをいただきありがとうございます。」",
NULL, " Thank you for having us today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200001", 256, TRUE);
OutputLine(NULL, "「…ようこそいらっしゃいました。",
NULL, "\"It's a pleasure to meet you.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200002", 256, TRUE);
OutputLine(NULL, "ご多忙中のはるばるのお越し、心より感謝いたします。」",
NULL, " Thank you for coming all the way here, despite your busy schedule.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700241", 256, TRUE);
OutputLine(NULL, "「いえいえ。今日はご馳走になりますよぅ。",
NULL, "\"Not at all. I've been looking forward to the feast I'm going to have today.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700242", 256, TRUE);
OutputLine(NULL, "清水亭と言えば湯葉が有名ですからねぇ。",
NULL, " Kiyomizutei is famous for its dried beancurd, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700243", 256, TRUE);
OutputLine(NULL, "なっはっはっは!",
NULL, " Na ha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700244", 256, TRUE);
OutputLine(NULL, " どんなご馳走か楽しみです。」",
NULL, " I can't wait.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 15, "sprite/kasa_2_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000045", 256, TRUE);
OutputLine(NULL, "「…………………………。」",
NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700245", 256, TRUE);
OutputLine(NULL, "「それから葛西さんもお久しぶり。",
NULL, "\"Long time no see, Kasai-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700246", 256, TRUE);
OutputLine(NULL, "直接会うのはだいぶ久しぶりになりますねぇ。」",
NULL, " It's been forever since we last met in person.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 15, "sprite/kasa_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000046", 256, TRUE);
OutputLine(NULL, "「ご無沙汰をいたしております…。」",
NULL, "\"Yes, it has been a while...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700247", 256, TRUE);
OutputLine(NULL, "「まぁなんかこの度はお互い戦争状態に突入しちゃってるようですが、白黒を穏便〜に、大人のルールに従って決着できたらと思ってます。",
NULL, "\"Well, we seem to be at war, but I'm hoping we can settle this like adults.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700248", 256, TRUE);
OutputLine(NULL, "こっちゃ全面戦争はいつでも大丈夫ですんで。」",
NULL, "Although, we're ready for an all-out war whenever you are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000047", 256, TRUE);
OutputLine(NULL, "「いえ、……そのようなつもりは毛頭。」",
NULL, "\"No... we have no desire to fight.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700249", 256, TRUE);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Na ha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700250", 256, TRUE);
OutputLine(NULL, " そりゃこちらもやりたかないです。",
NULL, " Neither do we.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700251", 256, TRUE);
OutputLine(NULL, "あんたが出張ると血の雨が降るって評判ですからねぇ。",
NULL, "Everybody knows how messy things get when you get involved.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700252", 256, TRUE);
OutputLine(NULL, "私もいい年なんで、もう流血沙汰はごめんしたいところです。」",
NULL, " But I'd like to avoid that as much as possible, since I'm not that young anymore.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これは明らかに敵対するもの同士の会合だった。",
NULL, "Obviously, this was a meeting between people who hated each other.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 言葉の節々がぎすぎすとし、とても和気藹々とした会合になるとは思えなかった。",
NULL, "The tension in their words indicated that it wasn't likely to be a friendly meeting.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 16, "sprite/aka_def_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200003", 256, TRUE);
OutputLine(NULL, "「それではご案内いたします。",
NULL, "\"I'll take you to the room.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200004", 256, TRUE);
OutputLine(NULL, "どうぞこちらへ。」",
NULL, " Please follow me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700253", 256, TRUE);
OutputLine(NULL, "「主宰自らのご案内、痛み入りますよ。」",
NULL, "\"I feel bad that our host is taking us to the table.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200005", 256, TRUE);
OutputLine(NULL, "「……そうそう。",
NULL, "\"...Well.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200006", 256, TRUE);
OutputLine(NULL, "招待状の名前は私で出させていただきましたが、今日の主宰は、本家でございます。",
NULL, " I know we sent you the invitation under my name, but actually, today's host is the Sonozaki main family.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200007", 256, TRUE);
OutputLine(NULL, "訳あって、招待状の名前を変えさせていただいたことをお詫びいたします。」",
NULL, " I'm sorry for the confusion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_4_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700254", 256, TRUE);
OutputLine(NULL, "「…本家、ですか。",
NULL, "\"...I see.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700255", 256, TRUE);
OutputLine(NULL, "………防弾チョッキを着に戻ってもいいですかねぇ?",
NULL, " ...Can I go back and get my bulletproof jacket?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700256", 256, TRUE);
OutputLine(NULL, "なっはっはっは。」",
NULL, "Na ha ha ha.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "white", "maskright", 7, 0, 300 );
PlaySE( 0, "s_door", 56, 64 );
ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/ryoutei2_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客室の襖があくと、お膳が並び、………魅音が座っていた。",
NULL, "On the other side of the door, there were several tables... and Mion was sitting at one of them.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 未成年の魅音にとっては、学校制服が公の衣装に当る。",
NULL, "Since Mion was still young, her school uniform functioned as her formal dress.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうではあっても、刑事たちと、園崎組の黒服たちの服装と比べると不思議な違和感があった。",
NULL, "Still, it looked strange with both the police and the Corps members in black suits.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700257", 256, TRUE);
OutputLine(NULL, "「これはどうも、園崎家の次期頭首のお嬢さん。",
NULL, "\"Hello. You must be the successor to the head of the Sonozaki family.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700258", 256, TRUE);
OutputLine(NULL, "今日はお招き下さり、光栄です。」",
NULL, " Thank you for having us today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300574", 256, TRUE);
OutputLine(NULL, "「本日はようこそお越しくださいました。",
NULL, "\"Thank you very much for coming.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300575", 256, TRUE);
OutputLine(NULL, "まずはお掛けになってください。」",
NULL, " Please take a seat.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は自分の親よりも年上の刑事を相手に、わずかほども臆すことなく、丁重に出迎えるのだった。",
NULL, "Mion politely welcomed the police, undaunted even though they were older than her parents.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音が目配せをすると、葛西が襖を叩く。",
NULL, "Mion gave Kasai a look, and he tapped on the door.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " すると襖の向こうに待機していた仲居たちが入ってきて、乾杯の準備をし始めた。",
NULL, "The waitresses, who had been waiting behind the door, started bringing out drinks.", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 19, "sprite/kuma_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/ryoutei2_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100034", 256, TRUE);
OutputLine(NULL, "「………大石さん、……一体こりゃ、何のつもりっすかね……。」",
NULL, "\"...Ooishi-san... what's going on here...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700259", 256, TRUE);
OutputLine(NULL, "「さぁてねぇ…。",
NULL, "\"I'm not sure...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700260", 256, TRUE);
OutputLine(NULL, "まぁここは舌鼓を打たせてもらいましょう。",
NULL, " Well, let's enjoy the meal first.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700261", 256, TRUE);
OutputLine(NULL, "ここの湯葉は有名ですよぅ?」",
NULL, " Their dried beancurd is really famous, you know?\"", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
DrawScene( "background/moon", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しばらくの間、この火薬の匂いすら漂いかねない、緊張感のある酒席が繰り広げられるのだった。",
NULL, "They started drinking, but the tension continued for a while.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて、仲居たちを完全に下がらせると、園崎組の組員たちにも下がらせ、室内は大石たち刑事4人と魅音、茜、葛西の3人だけになっていた。",
NULL, "Mion made the waitresses and the other members of the Sonozaki Corps leave the room, and soon only Ooishi and his subordinates, Mion, Akane, and Kasai were left in the room.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700262", 256, TRUE);
OutputLine(NULL, "「さて。",
NULL, "\"Well.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700263", 256, TRUE);
OutputLine(NULL, "………今日はどういうお話ですかな。」",
NULL, " ...Let's start talking about why we're here today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 茜が頷いて応えた。",
NULL, "Akane nodded and began speaking.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 16, "sprite/aka_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200008", 256, TRUE);
OutputLine(NULL, "「本日は皆さんとの間に生じている誤解について、解かせていただきたくこのような場を設けさせていただきました。」",
NULL, "\"We're having this meeting today so we can resolve our misunderstandings.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700264", 256, TRUE);
OutputLine(NULL, "「……ほぅ、誤解と申しますと?」",
NULL, "\"...Such as?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200009", 256, TRUE);
OutputLine(NULL, "「発端はとても瑣末でございます。ここにいる葛西が、竜宮レナとの個人的事情により会見を求めたのです。",
NULL, "\"Kasai wanted to talk to you about Rena Ryuugu for personal reasons.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200010", 256, TRUE);
OutputLine(NULL, "よって、この度の件は葛西辰由と竜宮レナ、個人間のこと。",
NULL, " Therefore, this meeting is about the private circumstances between Tatsuyoshi Kasai and Rena Ryuugu. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200011", 256, TRUE);
OutputLine(NULL, "園崎組は関与しておりません。」",
NULL, "The Sonozaki family has nothing to do with this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700265", 256, TRUE);
OutputLine(NULL, "「なっはっはっは…。",
NULL, "\"Na ha ha ha...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700266", 256, TRUE);
OutputLine(NULL, "個人的事情って何ですかね。",
NULL, " What are these private circumstances?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700267", 256, TRUE);
OutputLine(NULL, "堅気の竜宮さんと極道の葛西さんに、どういう個人的な接点が生じるっていうんです。」",
NULL, " Ryuugu-san lives an honest life. How can she have any kind of private connection with Kasai-san from the yakuza?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200012", 256, TRUE);
OutputLine(NULL, "「葛西。」",
NULL, "\"Kasai.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 0, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 15, "sprite/kasa_1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000048", 256, TRUE);
OutputLine(NULL, "「はい。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000049", 256, TRUE);
OutputLine(NULL, "僭越ながら、ご説明させていただきます。」",
NULL, " Allow me to explain.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西は、レナとは偶然、興宮のとある喫茶店ですれ違っていたことを話した。",
NULL, "Kasai told the police officers that he happened to meet Rena at a coffee house in Okinomiya.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その先にレナが彼の落し物を拾い、届けたいと申し出たことを説明する。",
NULL, "He explained that Rena found something he lost there, and that she offered to bring it back to him.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700268", 256, TRUE);
OutputLine(NULL, "「…ちょいと無理がございませんかねぇ?",
NULL, "\"...That doesn't sound right.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700269", 256, TRUE);
OutputLine(NULL, " まぁ百歩譲って、落し物の話を信じてもいいですよぅ?",
NULL, " But for argument's sake, why don't we assume what you're telling us is true?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700270", 256, TRUE);
OutputLine(NULL, " その後がちょいとおかしくないですかね?",
NULL, " What happened after that doesn't make any sense.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700271", 256, TRUE);
OutputLine(NULL, " 竜宮レナを探して、組の若い連中が動員されてるって聞いてますよ。」",
NULL, " I heard that you told your members to find Rena Ryuugu.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 15, "sprite/kasa_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#76523d>葛西</color>", NULL, "<color=#76523d>Kasai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000050", 256, TRUE);
OutputLine(NULL, "「それに関しましては、この私めの手落ちでございます。",
NULL, "\"That is actually my fault.", Line_WaitForInput);
ModPlayVoiceLS(4, 15, "ps3/s09/15/1715000051", 256, TRUE);
OutputLine(NULL, "…竜宮レナさんが遅くになっても帰宅されないのを家人が心配されていたので、繁華街で見かけていることがないかどうか若い者に聞かせたのですが、その際に手違いがありましたようで…。」",
NULL, " ...Rena-san's father was worried about her because she didn't come home after dark. So, I sent my men to ask if anyone had seen her downtown, but I made a small mistake...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "sprite/oisi1_5_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700272", 256, TRUE);
OutputLine(NULL, "「おうおうおう、ちょいと待ってくださいよぅ。",
NULL, "\"Wait a second.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700273", 256, TRUE);
OutputLine(NULL, "こんな割烹まで呼び出してその与太話を信じろっての?",
NULL, " You made us come all the way here, and now you're telling us to believe this bullshit?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700274", 256, TRUE);
OutputLine(NULL, " あんた、うちらの商売を舐めてんの?",
NULL, " Could it be that you're making fun of us?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700275", 256, TRUE);
OutputLine(NULL, " ん〜?!」",
NULL, " Hmmm?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本職の暴力団よりも大石の方がよっぽど暴力団らしく見える。",
NULL, "Ooishi looked a lot more like a member of the yakuza than the real yakuza did.", Line_WaitForInput);
OutputLine(NULL, "…大石が歪んだ笑いで凄むと場は一気に緊迫した。",
NULL, " ...Ooishi threatened them with a nasty smile, and it piled all the more tension onto the atmosphere in the room.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 19, "sprite/kuma_komaru_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100035", 256, TRUE);
OutputLine(NULL, "「お、…大石さん…、まぁまぁ…。」",
NULL, "\"Ooishi-san... please don't...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 熊谷が大石をなだめる。",
NULL, "Kumagai tried to make him stand down.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察も暴力団と同じで、凄む役となだめる役がペアになっているということだろう。",
NULL, "Officers with hot tempers pair with others who are good at calming them down, just like how yakuza do.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石はにやりと笑ってそれで引き下がった。",
NULL, "Ooishi backed off with a grin.", Line_WaitForInput);
OutputLine(NULL, "代わって熊谷が先を促した。",
NULL, " Kumagai took over, continuing from there.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 19, "sprite/kuma_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100036", 256, TRUE);
OutputLine(NULL, "「それで、園崎家さんはどうおっしゃりたいわけですか。",
NULL, "\"So, what're you trying to say?", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100037", 256, TRUE);
OutputLine(NULL, "竜宮レナと葛西辰由の個人的問題だから、民事に介入するなとおっしゃるわけで?",
NULL, " Do you not want us to intervene, because this is a civil matter between Rena Ryuugu and Tatsuyoshi Kasai?", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100038", 256, TRUE);
OutputLine(NULL, " そういうわけにはいきません。",
NULL, " That's not going to happen.", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100039", 256, TRUE);
OutputLine(NULL, "竜宮レナは警察で保護させていただきます。」",
NULL, " We're going to give her protection.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこで初めて魅音が口を開いた。",
NULL, "Mion opened her mouth for the first time in a while.", Line_Normal);
ClearMessage();
DisableWindow();
FadeAllBustshots( 200, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_majime_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300576", 256, TRUE);
OutputLine(NULL, "「……警察は竜宮レナを保護なさる理由をお聞かせください。」",
NULL, "\"...You need to explain to me why the police have to protect Rena Ryuugu to begin with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_5_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700276", 256, TRUE);
OutputLine(NULL, "「そりゃ決まってるじゃないかよ。",
NULL, "\"Why?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700277", 256, TRUE);
OutputLine(NULL, "あんたらが狙ってるからだよ。」",
NULL, " Because you guys are after her.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石がぶっきらぼうに答える。",
NULL, "Ooishi answered bluntly, ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが魅音は至って涼しい顔だった。",
NULL, "but Mion remained nonchalant.", Line_WaitForInput);
OutputLine(NULL, "…それが一層、大石を不愉快にさせるのだろう。",
NULL, " ...That must have made him all the more annoyed.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300577", 256, TRUE);
OutputLine(NULL, "「どうして、当方が竜宮レナを狙っているとお思いで?」",
NULL, "\"What makes you think we're after her?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700278", 256, TRUE);
OutputLine(NULL, "「そりゃあんたの胸に聞きゃいいだろ。",
NULL, "\"Why don't you ask what's in your chest?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700279", 256, TRUE);
OutputLine(NULL, "ご自分のその胸に。」",
NULL, " It might know something.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300578", 256, TRUE);
OutputLine(NULL, "「……大石さん。",
NULL, "\"...Ooishi-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300579", 256, TRUE);
OutputLine(NULL, "本日は皆さんの誤解を解くための会合です。",
NULL, " We're here to resolve our misunderstandings.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300580", 256, TRUE);
OutputLine(NULL, "もちろん耳を貸されないのもまたご自由かとは存じますが、聞いた方がさぞかしよろしいかと思いますよ。」",
NULL, " It's your choice not to listen to us, but I think it's better that you do.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700280", 256, TRUE);
OutputLine(NULL, "「ほぅ、我々が何の誤解をしていると?」",
NULL, "\"Oh, and what are we misunderstanding, exactly?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300581", 256, TRUE);
OutputLine(NULL, "「竜宮レナの持っている、鷹野三四のスクラップ帖について、ある重大な誤解をされております。」",
NULL, "\"Your misunderstanding concerns the scrapbooks of Miyo Takano that Rena Ryuugu is in possession of.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 刑事たちの目が一気に鋭くなる。",
NULL, "The officers' expressions grew stern all at once.", Line_WaitForInput);
OutputLine(NULL, "……いきなり核心を突いて来たからだ。",
NULL, " ...All of a sudden, she had gotten straight to the point.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300582", 256, TRUE);
OutputLine(NULL, "「竜宮レナの保護は、彼女が鷹野三四のスクラップ帖を持っているから……なのではございませんか?」",
NULL, "\"You want to protect Rena Ryuugu because she has the scrapbooks... Isn't that right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700281", 256, TRUE);
OutputLine(NULL, "「………………………。」",
NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石たちはぎょろつく目で睨み返すが、無言であっても図星であることは明白だった。",
NULL, "Ooishi and his subordinates glared back at her without saying a word, making it obvious that her guess was right.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
ModDrawCharacter(1, 16, "sprite/aka_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 15, "sprite/kasa_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/ryoutei2_01", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200013", 256, TRUE);
OutputLine(NULL, "「葛西。」",
NULL, "\"Kasai.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 0, "s_door", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 茜が促すと葛西が席を外して廊下に出る。",
NULL, "Akane gave him a look, and he left the room.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 15, "sprite/kasa_1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてすぐに戻ってきた。",
NULL, "However, he shortly returned... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手には黒いアタッシュケースを持って。",
NULL, "carrying a black suitcase.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/ryoutei2_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 刑事たちの誰もが、この中に現金が唸るほど詰まっていて、それで自分たちを何らかに利用しようと買収してくるに違いないと思った。",
NULL, "Every one of the officers assumed that there was a tremendous amount of money in the suitcase, and that the Sonozaki family was trying to buy them off.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西はそのアタッシュケースをバチンと開き、その中身を刑事たちの前に示した。",
NULL, "Kasai opened the suitcase and showed the contents to the police.", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "black", "maskright", 7, 0, 300 );
PlaySE( 0, "s_Down", 56, 64 );
DrawScene( "background/file", 400 );
PlaySE( 0, "wa_003", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700282", 256, TRUE);
OutputLine(NULL, "「…………こ、…これは…。」",
NULL, "\".........A-Are these...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200014", 256, TRUE);
OutputLine(NULL, "「鷹野三四のスクラップ帖です。",
NULL, "\"These are Miyo Takano's scrapbooks.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200015", 256, TRUE);
OutputLine(NULL, "残念ならが竜宮レナに手渡したと思われるものは含まれておりません。",
NULL, " I'm afraid we don't have the ones she gave to Rena Ryuugu.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200016", 256, TRUE);
OutputLine(NULL, "これを本日の肴にいたそうかと思います。」",
NULL, " This is going to be our main course for today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700283", 256, TRUE);
OutputLine(NULL, "「……中身を拝見させていただいても構いませんか。」",
NULL, "\"...Do you mind if I take a look?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200017", 256, TRUE);
OutputLine(NULL, "「えぇ、どうぞ。",
NULL, "\"No, feel free.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200018", 256, TRUE);
OutputLine(NULL, "お話はそれを読んでいただいた後で構いません。",
NULL, " We can talk after you read them.", Line_WaitForInput);
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200019", 256, TRUE);
OutputLine(NULL, "必要でしたら人払いもさせましょう。」",
NULL, " I'll make my people leave if you like.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700284", 256, TRUE);
OutputLine(NULL, "「い、いえいえ、それには及びません。」",
NULL, "\"Oh, no. You don't have to do that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 刑事たちはそれぞれ懐から薄いゴム手袋を取り出すと、それを着用して、十数冊にも及ぶスクラップ帖を手に取った。",
NULL, "The cops produced latex gloves from their pockets, put them on, and took one of the scrapbooks out of the suitcase. There were more than ten of them in there.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200020", 256, TRUE);
OutputLine(NULL, "「それらは鷹野三四の死亡の際に、興宮の自宅から発見したものです。」",
NULL, "\"We found them in Miyo Takano's house in Okinomiya after she passed away.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 250 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石たちは、徹底的に使い込まれたそのスクラップ帖のページを次々と捲るのに必死なようだった。",
NULL, "Ooishi and the others desperately turned the pages of the well-thumbed scrapbooks.", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700285", 256, TRUE);
OutputLine(NULL, "「……………これ、…間違いなく、鷹野三四のなんでしょうねぇ?」",
NULL, "\"...Are you sure... these are real?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 16, "sprite/aka_def_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200021", 256, TRUE);
OutputLine(NULL, "「間違いありません。」",
NULL, "\"Without a doubt.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 19, "sprite/kuma_komaru_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100040", 256, TRUE);
OutputLine(NULL, "「…お、………大石さん、……もしこれらに類するものを竜宮レナが持っているとするなら……。」",
NULL, "\"...Ooishi-san... if Rena Ryuugu has the other scrapbooks... that means...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6bd09f>茜</color>", NULL, "<color=#6bd09f>Akane</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 16, "ps3/s09/16/172200022", 256, TRUE);
OutputLine(NULL, "「おそらくは竜宮レナが持つスクラップ帖も、それらに類する内容でしょう。」",
NULL, "\"Maybe the ones she has have the same kind of stuff in them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700286", 256, TRUE);
OutputLine(NULL, "「………………………。」",
NULL, "\"..................\"", Line_Normal);
ClearMessage();
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 250 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石は目を皿のように見開き、その内容を驚いているようだった。",
NULL, "Ooishi looked stunned by the contents of the scrapbooks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……ページを捲る指がどんどんと早くなり、荒々しくスクラップ帖を閉じた。",
NULL, "...He started turning the pages faster, then closed the scrapbook roughly.", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700287", 256, TRUE);
OutputLine(NULL, "「………ここにあるスクラップ帖、全部がこんな中身なんですか。」",
NULL, "\"...Do all of these have the same kind of contents as this one?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(0, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ryoutei2_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300583", 256, TRUE);
OutputLine(NULL, "「えぇ、そうですよ。",
NULL, "\"Yes, they do.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300584", 256, TRUE);
OutputLine(NULL, "納得行くまでご覧ください。」",
NULL, " Feel free to take the time to look at them until you're fully satisfied.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 刑事たちのページを捲る指は早く、もうそれは1ページずつを確認するような丁寧さはなくなっていた。",
NULL, "The other officers also rapidly turned through pages. They weren't reading them, just flipping through.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " アタッシュケース内のスクラップ帖が、次々に荒々しく中身を改められていく。",
NULL, "They took one scrapbook from the suitcase after another, and flipped through the pages roughly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100041", 256, TRUE);
OutputLine(NULL, "「……………大石さん、",
NULL, "\"......Ooishi-san...", Line_Continue);
PlaySE( 0, "s_page", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…こんなの滅茶苦茶です。",
NULL, " this is absurd.", Line_WaitForInput);
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100042", 256, TRUE);
OutputLine(NULL, "性質の悪いオカルト小説ですよ!",
NULL, " These are just crappy occult novels!", Line_WaitForInput);
PlaySE( 0, "s_page", 56, 64 );
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100043", 256, TRUE);
OutputLine(NULL, " 冥界と現世が激突して霊魂が流入したぁ??",
NULL, " This one says that the netherworld collided with this world, and that dead souls flowed across the gap... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 19, "ps3/s09/19/173100044", 256, TRUE);
OutputLine(NULL, " …こ、これを証拠として採用しろって言うんすか…。」",
NULL, "How are we going to use this as proof?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700288_1", 256, TRUE);
OutputLine(NULL, "「…………………あぁ、",
NULL, "\"......Well,", Line_Continue);
Wait( 1400 );
OutputLine(NULL, "…そっちは冥界の仕業なんだ?",
NULL, " yours says something about the netherworld?", Line_WaitForInput);
PlaySE( 0, "s_page", 56, 64 );
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700289", 256, TRUE);
OutputLine(NULL, " 俺のは地底人の仕業って書いてあるよ…。」",
NULL, " Mine is about creatures from the bottom of the ocean...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こっちのはナチスの秘密兵器説、",
NULL, "This one is about classified weapons of the Nazis.", Line_WaitForInput);
OutputLine(NULL, "こっちのはムー大陸の遺産、",
NULL, " This one is about the legacy of the Mu continent.", Line_WaitForInput);
OutputLine(NULL, "そっちのは鬼ヶ淵の珍獣、オッシーの仕業……。",
NULL, " That one is about Ossie, the mysterious creature in Onigafuchi Swamp...", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ryoutei2_01", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300585", 256, TRUE);
OutputLine(NULL, "「おそらく、竜宮レナが持つスクラップ帖には、皆さんもよくご存知の『寄生虫説』が記されてるのだろうと察します。」",
NULL, "\"We can surmise that Rena Ryuugu most likely has the scrapbook about the 'parasite theory' we've all heard of.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700290", 256, TRUE);
OutputLine(NULL, "「…………………………く…。」",
NULL, "\".....................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 刑事たちは信じられない面持ちで呆然とするしかなかった。",
NULL, "The police were dumbfounded. They couldn't believe what they were seeing.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 皆が大石をジロリと見ている。",
NULL, "The other officers were shooting glances at Ooishi.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……実は誰もが心の中で、寄生虫なんているわけない、細菌テロなんて大袈裟なと思っていた。",
NULL, "...They hadn't said anything to him, but they never really believed in the story of the parasite, let alone the bioterrorism.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもそれを、大石が証拠があるから間違いないと独走したのだ。",
NULL, "But Ooishi had believed it and told them he had proof.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …確かにここにある中には『寄生虫説』はないが、書いてある内容のレベルはまったく変わらないだろう。",
NULL, "...None of the scrapbooks in front of them said anything about parasites, but it was easy to assume the contents of one scrapbook were no different in nature from another.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }