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Copy path_tsum_021.txt
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_tsum_021.txt
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void main()
{
SetColorOfMessage( TRUE, 0xff, 0xff, 0xff );
PlayBGM( 0, "pros", 56, 0 );
DrawSceneWithMask( "background/moon", "maskc", 1, 0, 1300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この辺りは街灯がまったくないから、ただ闇の中を走るだけでも怖かった。",
NULL, "This area has no streetlights, so I was scared to run fast when I could barely see.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 月は空を照らせども俺の足元はちっとも照らしてはくれない。",
NULL, "The moon lit up the sky, but not my steps.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の足元を明るくしてくれるのは、懐中電灯の細く頼りない灯りだけだった。",
NULL, "The only light I had to see by was my flashlight.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 懐中電灯はそこが平らな砂利道であることを教えてくれるが、",
NULL, "The light was very weak. All I could see was the flat gravel road before me.", Line_WaitForInput);
OutputLine(NULL, "灯りで照らされていない全ては信じられないくらいに真っ暗。",
NULL, " Anything the flashlight couldn't reach was in total darkness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…コールタールをぶちまけたようなという小説的表現は決して過大評価ではないと思った。",
NULL, "...The expression often used in novels, \"pitch black,\" wouldn't be inappropriate.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひょっとすると、突然、空き缶や石ころにつまづくかもしれない。",
NULL, "I might trip over an empty can or a rock anytime.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが怖くて細い灯りを必死に振って足元の安全を確かめたが、それでも安心することはできず、いつの間にか走る速度はずっと落ちて、早歩きくらいになっていた。",
NULL, "Not wanting to fall, I used the flashlight to its maximum extent to watch my step, but I was still a bit nervous. I started running slower and slower until I was just walking briskly.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 暗くて足元が見えないから、転びそうで怖くて、走れない?",
NULL, "Did I just stop running because I'm afraid of tripping in the dark?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、例え日中だからといって、足元を見ながら走ってるわけじゃない。",
NULL, "But I usually run around without watching my step during the day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナや魅音とはしゃぎながら走り回ってる。",
NULL, "I run around with Rena and Mion all the time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 明るくたって足元なんか結局見てない。",
NULL, "Even if I can see what's underfoot, I don't pay any attention.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、転ぶかもしれないなんて露ほども思わず、俺は同じような道を駆け回っていた。",
NULL, "I don't think I might trip. I just keep running around without a care.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今のレナは、きっとこんな状況なのかもしれない。",
NULL, "Rena might be feeling the same way I am right now.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナにとって、……疑心暗鬼の闇を照らす灯りがあまりにも細いのだ。",
NULL, "For Rena... the light with which she illuminates the darkness of suspicion is too weak.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、信じ込んでしまった妄想の暗闇がますますに暗くなり、いつもの道を歩くにも、這って進まなければならないくらいに恐れてしまっているのだ。",
NULL, "And the darkness of the delusion she deeply believes in is getting darker and darker. That's why she's scared to even walk on the same roads she always used to take.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あんな馬鹿馬鹿しいスクラップ帖に心を奪われるなんて。",
NULL, "She fell for the contents of those ridiculous scrapbooks.", Line_WaitForInput);
OutputLine(NULL, "笑う人間は笑うかもしれない。",
NULL, " People might laugh at her for that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、あのスクラップ帖は……普通じゃない。",
NULL, "But those scrapbooks aren't... normal.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 読む人間の心を巧みに誑かし、心の隙間に付け入ろうとする悪意がある。",
NULL, "They manipulate their readers' hearts and, with evil intent, take advantage of their vulnerabilities.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その悪意は、例え一晩であろうとも俺の心を奪った。",
NULL, "That evil intent captured my heart for one night.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だからこそ、その悪質さが俺にはわかるんだ。",
NULL, "...That's why I know how evil they are.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ほら、……ノストラダムスの大予言とか、ムラサキカガミとか、定番の都市伝説ってあるじゃないか。",
NULL, "They're just urban legends, like the prophecies of Nostradamus or the purple mirror.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あれらだって、もっともらしい嘘を徹底的に並べ立て、側で聞いていればなんて下らない話をと感じるが、",
NULL, "They're a bunch of feasible lies, and when you hear about them at first, you think they're too stupid to believe.", Line_WaitForInput);
OutputLine(NULL, "………一度のめり込んでしまうと、どういう訳か心から拭えなくなるんだ。",
NULL, " ...But once you fall for them, it's hard to get them out of your mind for some reason.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう10年〜20年もすると1999年じゃないか。",
NULL, "It'll be the year 1999 in less than 20 years. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "その年の7月だかに世界が滅びるって大予言は誰もが知ってて、民放もそれらしく無責任に煽るものだから、たまに真に受けるやつも生まれるんだ。",
NULL, "Everybody knows about the prophecy that the world will come to an end in July of 1999. There are even some TV shows about it, too, which irresponsibly fan people's fears. So, some people take it seriously. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-3>", Line_Continue); }
OutputLine(NULL, "……ほら、ノストラダムスの大予言は核戦争の勃発を意味するもので、私費で庭に核シェルターを作ったり、その年までに自身を冷凍保存して放射能がなくなる未来まで眠ろうとか、本気でやってる連中がいるじゃないか。",
NULL, "...Those people think that the prophecy means the outbreak of nuclear war, so some of them are making shelters in their backyards. Some of them are thinking about freezing themselves by 1999 so that they won't be exposed to radiation, only waking up after it's gone.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やってる連中はマジも大マジなんだろう。",
NULL, "Those people are completely serious about it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、冷静に考えて1999年に戦争など起こるわけがない。",
NULL, "But when you think about it rationally, it's impossible that there'll be an outbreak of nuclear war in 1999.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, " 東西は冷戦構造で確かに最終戦争をいつも想像させるが、実際は核を突きつけあった均衡状態で、互いに核戦争を仕掛けるメリットは何もない。",
NULL, "It's true that the cold war makes us think that the final war will break out anytime, but both powers are actually pointing their nuclear missiles at each other, and they know there's nothing to gain for either of them to start a nuclear war.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ソ連ならやりかねない、ソ連は世界を滅ぼしてでも自由主義陣営を……、",
NULL, "...\"The Soviets might still do it!\" \"The Soviets would destroy the world if it meant eradicating liberalism...!\" ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "というソ連ならやりかねないという妄想は、鷹野さんのスクラップ中の園崎家という単語と綺麗に置き換えができる。",
NULL, "But that delusion that \"the Soviets\" might do it could be neatly swapped for the way Takano-san uses \"the Sonozaki family\" in her scrapbooks.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、こういう大規模な妄想には必ず、ソ連とかナチスドイツとかあるいは宇宙人であるとか、",
NULL, "When people create a large-scale delusion like the prophecies above, they always use an incomprehensibly unknown enemy such as the Soviet Union, Nazi Germany, or aliens. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "正体不明で理解のできない仮想敵が用意され、やつらならやりかねないという、何の根拠もない言葉で信憑性が煽られる。",
NULL, "And they say something like, \"you never know! They might do things like that!\" to try and increase the credibility of their delusions without any evidence whatsoever.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんが園崎家の何を知っていた?",
NULL, "What did Takano-san know about the Sonozaki family?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何も知るわけがない!",
NULL, "Nothing!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鬼ヶ淵村の頃の歴史から引っ張って、今日でも園崎家が暗躍していて、恐ろしい陰謀を…なんていい加減なことを吹聴しているだけだ。",
NULL, "All she did was use the history of Onigafuchi and say that the Sonozaki family is still working behind the scenes, plotting a horrifying conspiracy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなの、どこぞの大予言でもよく聞くぞ。",
NULL, "It's just like one of those large-scale prophecies.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, " ナチスドイツは地球占領を企んでいて、ヒトラーは実はまだ生きていて、彼ら残党は今も南極の地下基地でその陰謀を……なんて与太話とまったく同じじゃないか!!",
NULL, "It's nothing but just a stupid story like that one about Nazi Germany, which says that Hitler is still alive and lives in an underground complex somewhere on the South Pole, continuing his plot to conquer the world...!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …普段のレナなら、こんな馬鹿な話、からからと笑って気にもしない。",
NULL, "...Rena usually doesn't believe in stupid stories like that.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、……たまたまタイミングが悪かったんだ。",
NULL, "But... it was just bad timing, I suppose.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 間宮リナや北条鉄平を殺して、…しかもその死体を俺たちに見つけられた直後という、ナーバスな時期だったんだ。",
NULL, "It was right after she killed Rina Mamiya and Teppei Houjou... and was caught by us. She was in a state of panic when she heard the story.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちはその心のショックから少しずつ立ち直るのを見守っていた。",
NULL, "We were waiting for her to recover from the shock.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………だが、立ち直って、心に免疫力ができる前に、とんでもない毒がレナに入り込み、全身に回ってしまったのだ。",
NULL, "...But before she did and regained her strength of heart, a poison got into her, and spread all throughout her body.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは病気で体の抵抗力が弱っているところに、さらに別の病気が発症してしまったこととまったく同じ。",
NULL, "When you're sick and have a weakened immune system, it's easy to get another disease. It's just like that.", Line_Normal);
ClearMessage();
DrawScene( "background/ymo2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そうさ、今のあいつはちょっとした病気なんだ。",
NULL, "...That's it. Rena is just sick right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 高熱を出してウンウン唸れば、たまには死んでしまうかもしれないなんて、悲壮感でいっぱいになってしまうこともある。",
NULL, "When you're very sick, in bed with a high fever, you sometimes feel like you might die from it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、そんなの医者から見れば大袈裟もいいところだ。",
NULL, "But most of the time, you're just overreacting.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 薬を飲んで栄養をつけて、大人しく寝てれば治るんだよ!",
NULL, "You get better soon after you take a medicine, eat healthy food, and sleep a lot!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今のあいつはまさにそれなんだ。",
NULL, "That's how she is right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……本当にちょっとした心の風邪をひいてるだけなんだ。",
NULL, "...She caught a mental cold. That's all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それより、ぼやぼやしてると警察に捕まっちまうかもしれないんだぞ!",
NULL, "She needs to get better soon, or she might get caught by the police!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 途中、何度かパトカーとすれ違う。",
NULL, "I passed several patrol cars on my way.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 職質を食らったら厄介だと思って、その度に隠れてやり過ごした。",
NULL, "I hid every time I saw one, since I didn't want to be questioned.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 2度くらいはすれ違ったかもしれない。",
NULL, "I was probably passed by them twice.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/re_s4_01", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 途中、レナの家の近くを通ったが、普段見たこともない車が停まっていて、レナの帰りを待ち構えていることは明白だった。",
NULL, "When I came close to Rena's house, I saw a car parked near the gate. It was obviously watching her house, trying to capture her when she'd arrive home.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音がレナを匿うよう、園崎家に号令を掛けてくれてるらしいが、……正直、微妙だ。",
NULL, "Mion ordered the Sonozaki family to find Rena to protect her from the police... But honestly, I'm not sure if they can.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だってレナは、園崎家に命を狙われてると信じてるのだから。",
NULL, "After all, Rena believes that the Sonozaki family is after her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、匿わなかったらその内、警察に捕まる。",
NULL, "But if they don't find her, the police will eventually.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうなったら、…最終的には死体を埋めるのを手伝った仲間全体も巻き込むことになる!",
NULL, "If that happens... all of us who helped her bury the corpses will be caught by the police in the end!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……警察がどうしてレナに目星をつけたのかはわからない。",
NULL, "...I don't know how or why the police came to suspect her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おそらくは状況証拠だけで確信がないに違いない。",
NULL, "I think they only have some circumstantial evidence. I don't think they know she did it for sure.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも、これだけ大々的に動いているのだから、限りなくクロに近い何かを掴んでいるのは間違いない……。",
NULL, "...But since they're looking everywhere for her now, they must have some kind of reliable evidence...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの馬鹿…!!",
NULL, "Rena, come on...!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんのスクラップ帖なんかで遊んでる場合じゃないんだぞ!",
NULL, "You don't have time to play around with Takano-san's scrapbooks right now!", Line_WaitForInput);
OutputLine(NULL, " お前自身が警察に狙われてるんだぞ…!!",
NULL, " The police are after you...!!", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "background/mo_yg1", "maskc", 1, 0, 300 );
PlayBGM( 0, "yoru", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 真っ暗でここか自信がない。",
NULL, "It was so dark that I couldn't be sure if she was down there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は覚悟を決めると、慎重に足元を照らしながらスクラップの斜面を降りていった。",
NULL, "But I made up my mind and headed down the slope, carefully shining my flashlight to light my way.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの名を叫びたかったが、周りにレナを探す警察がいないとも限らない。",
NULL, "I wanted to loudly call out Rena's name, but there might be some policemen nearby looking for her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ゴミの山を迂回すると、明かりが見えた。",
NULL, "I walked around a trash pile, and then, I saw a light.", Line_WaitForInput);
OutputLine(NULL, "…………いた!",
NULL, " ...It was Rena.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はがしゃがしゃとガラクタを蹴りながら駆け寄った。",
NULL, "I ran towards her hideout, kicking aside the trash in my way.", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "night");
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_yg1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは隠れ家の廃車のドアの前にいて、物騒な鉈を構えて身構えていた。",
NULL, "Rena was standing right in front of her hideout, holding a hatchet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そりゃそうだ。",
NULL, "I couldn't blame her.", Line_WaitForInput);
OutputLine(NULL, "騒々しく降りてくる俺の気配なんてバレバレだったろうからな。",
NULL, " She must have noticed all the noise I had made coming down the slope.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100819", 256, TRUE);
OutputLine(NULL, "「はぁ……はぁ!",
NULL, "\"Haah... Haah!", Line_WaitForInput);
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 128 );
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100820", 256, TRUE);
OutputLine(NULL, " レ、",
NULL, " Re", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………レナ、",
NULL, "-Rena......", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……お、",
NULL, " It's", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "俺だ………。」",
NULL, " me...\"", Line_Continue);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201152", 256, TRUE);
OutputLine(NULL, "「……今度は圭一くん?",
NULL, "\"...Keiichi-kun?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201153", 256, TRUE);
OutputLine(NULL, " あはははは、今夜はいろんな人が来る夜だね。」",
NULL, " Ahahahaha, I sure have a lot of visitors tonight.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100821", 256, TRUE);
OutputLine(NULL, "「俺以外にも誰かいるのか?」",
NULL, "\"Who else is here?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 辺りを照らしてみるが、レナ以外に誰かがいるようには見えなかった。",
NULL, "I shone my flashlight around, but I didn't see anybody else.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201154", 256, TRUE);
OutputLine(NULL, "「この場所はもう安全じゃないんで、今から場所を替えるところなの。",
NULL, "\"I'm leaving, because it's not safe here anymore.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201155", 256, TRUE);
OutputLine(NULL, "……圭一くんにも知られたくないから、付いて来ないで。」",
NULL, " ...I don't want you to know where I'm going, so please don't follow me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100822", 256, TRUE);
OutputLine(NULL, "「レ、…レナ?!",
NULL, "\"R-Rena...?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100823", 256, TRUE);
OutputLine(NULL, " お前、どうしたんだよその怪我!",
NULL, " What happened to your neck?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100824", 256, TRUE);
OutputLine(NULL, " 血だらけじゃないか!!」",
NULL, " You're bleeding!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201156", 256, TRUE);
OutputLine(NULL, "「……もう落ち着いたから大丈夫だよ。",
NULL, "\"...I'm okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201157", 256, TRUE);
OutputLine(NULL, "もっとも、いつぶり返すかわからないけどね。」",
NULL, " They might come back again, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは首のところが真っ赤になっていて、まるで皮膚病の人が痒みに任せて掻き毟ってしまったような、そんな感じの傷をつけていた。",
NULL, "Rena's neck was all red. It looked like she had some kind of skin disease on her neck. She probably couldn't bear the itchiness and scratched at it really hard.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100825", 256, TRUE);
OutputLine(NULL, "「タオルで拭いただけじゃ駄目だろ…。",
NULL, "\"You need to do more than just wipe it with a towel...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100826", 256, TRUE);
OutputLine(NULL, "取り合えず家へ来いよ!",
NULL, " Come to my house!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100827", 256, TRUE);
OutputLine(NULL, " ちゃんと消毒した方がいいぞ…!」",
NULL, " You need to clean it up...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201158", 256, TRUE);
OutputLine(NULL, "「………傷口は大したことないよ。",
NULL, "\"...Don't worry about it.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201159", 256, TRUE);
OutputLine(NULL, "それにこれは傷によるものじゃない。",
NULL, " It isn't an injury.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201160", 256, TRUE);
OutputLine(NULL, "…もう、手遅れだし。」",
NULL, " ...And it's too late anyway.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100828", 256, TRUE);
OutputLine(NULL, "「手遅れ?",
NULL, "\"Too late?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100829", 256, TRUE);
OutputLine(NULL, " …どういうことだよ。」",
NULL, " ...What do you mean?\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 0, 300, FALSE );
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
PlayBGM( 1, "semi_r", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201161", 256, TRUE);
OutputLine(NULL, "「富竹さんを死に導いた何かを、私もいつの間にか服毒させられてるみたいなの。",
NULL, "\"They must have put the drug in my food without me realizing. It's the drug that killed Tomitake-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201162", 256, TRUE);
OutputLine(NULL, "…注射なんて物騒な方法じゃない。",
NULL, " ...They probably used a syringe to inject him with the drug, but they changed their methods this time. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201163", 256, TRUE);
OutputLine(NULL, "……多分、それは弁当のおかずに混ぜられてたの。",
NULL, "...I think they put it in someone's lunch.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201164", 256, TRUE);
OutputLine(NULL, "覚えてる?",
NULL, " Don't you remember?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201165", 256, TRUE);
OutputLine(NULL, " 先日、魅ぃちゃんが卵焼きを1人1個ずつ分けてくれたよね?",
NULL, " Mii-chan gave out a piece of her omelet to everyone the other day at lunch.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201166", 256, TRUE);
OutputLine(NULL, " あの時にやられたんだと思う。",
NULL, " She must have put it in the omelet. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201167", 256, TRUE);
OutputLine(NULL, "……遅効性なところがうまいよね…。",
NULL, "...She's smart. She used a slow-acting drug this time...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201168", 256, TRUE);
OutputLine(NULL, "くそ…!!」",
NULL, " Damn it...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは魅音の卵焼きを思い出し、憎らしげに砂利を蹴飛ばした。",
NULL, "Rena kicked the dirt with hatred.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それは文字通り、魅音の好意を蹴飛ばしたのと同じだ。",
NULL, "...She was almost literally kicking Mion's goodwill to the curb.", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "T2", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100830", 256, TRUE);
OutputLine(NULL, "「おいレナ。",
NULL, "\"Hey, Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100831", 256, TRUE);
OutputLine(NULL, "………お前、…本気で魅音がそんなことすると思ってるのか?」",
NULL, " ...Are you seriously saying that Mion would do such a thing?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201169", 256, TRUE);
OutputLine(NULL, "「………?」",
NULL, "\".........?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがきょとんとした目を向ける。",
NULL, "Rena looked stunned, and she stared straight at me.", Line_WaitForInput);
OutputLine(NULL, "…それからその目に少しの悪意が混じり出す。",
NULL, " ...I noticed a slight accusation in her eyes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 園崎家が悪の根源であることはもう話してあるのに、何を言い出すの?",
NULL, "I can tell by looking into her eyes that she wants to say,", Line_WaitForInput);
OutputLine(NULL, " そう瞳が言っている。",
NULL, " \"what are you talking about? I already told you that the Sonozaki family is the mastermind behind the conspiracy\".", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100832", 256, TRUE);
OutputLine(NULL, "「第一よ…。",
NULL, "\"First of all...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100833", 256, TRUE);
OutputLine(NULL, "あの日の卵焼き、……魅音は1人に1つずつなんか分けてないだろ。」",
NULL, " Mion didn't give out her omelet to everybody that day.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
ModSetLayerFilter(1, 256, "flashback");
ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/flashback/gk1", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は5等分された卵焼きをみんなに、お好きなのをどうぞと差し出した。",
NULL, "Mion cut her omelet into 5 pieces, and she told us to take one if we wanted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "flashback");
ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_kaii_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そうしたら、レナが真っ先に、端っこの1つを選んで、この渦巻きがかわいい〜はぅーって言って口にしたんじゃないか。",
NULL, "...Rena took the end piece of the omelet before anybody else took one. She said it looked \"kyute\" and ate it right there.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_yg1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201170", 256, TRUE);
OutputLine(NULL, "「違うよ。",
NULL, "\"No, that's not what happened.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201171", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんは、毒が入ってた卵焼きを私にわざと食べさせようとしたんだよ。」",
NULL, " Mii-chan tried to make me eat the omelet because she put a drug in it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100834", 256, TRUE);
OutputLine(NULL, "「……レナ。",
NULL, "\"...Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100835", 256, TRUE);
OutputLine(NULL, "……都合よく記憶を書き換えるなよ…。",
NULL, " ...Stop interpreting everything so conveniently...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100836", 256, TRUE);
OutputLine(NULL, "タッパーの蓋の上に、こうちょんちょんと5つ並べたんじゃないか。」",
NULL, " Mion just put the five pieces of the omelet on the lid of her lunch box.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201172", 256, TRUE);
OutputLine(NULL, "「並べてないよ…!",
NULL, "\"No, she didn't...!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201173", 256, TRUE);
OutputLine(NULL, " 1人に1つずつ配った!」",
NULL, " She gave out each piece to every one of us!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100837", 256, TRUE);
OutputLine(NULL, "「………そんなこと、…今までにあったか?",
NULL, "\"...Rena, think about it. Have we ever done something like that before?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100838", 256, TRUE);
OutputLine(NULL, " 俺たちは互いの弁当箱を好きに突っつくバイキング形式だぜ…?",
NULL, " We usually take whatever we like from everybody else's lunch... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100839", 256, TRUE);
OutputLine(NULL, " これは誰の分なんて、お上品に分けっこしたことなんて、…一度もねぇじゃねぇか…。」",
NULL, "Nobody has ever said something like, 'this is your piece, so take this' or 'this is her piece so don't take that'... you know?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201174", 256, TRUE);
OutputLine(NULL, "「…………………。」",
NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの目が見る見る憎悪に染まっていくのがわかる。",
NULL, "She looked at me with that accusation in her eyes.", Line_WaitForInput);
OutputLine(NULL, "………今のレナにとっては、俺の方が妄言なのだ。",
NULL, " ...To Rena, everything that comes out of my mouth must sound like a lie.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女にとって、自分が毒を盛られたのはもはや事実で、それはあの卵焼きによって盛られたと「決めてしまった」。",
NULL, "To her, it's a fact that she was poisoned. She \"knows\" for sure that the drug was in the omelet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だから、それと食い違う話をする俺を拒絶しようとするのだ。",
NULL, "...That's why she's contradicting me, because I'm saying something different.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺はレナを怒らせに来たわけじゃない。",
NULL, "...I didn't come here to make her mad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それ以上は水掛け論になることを悟り、言い返すのをやめた。",
NULL, "...I realized that disagreeing would only escalate her anger, so I decided not to.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100840", 256, TRUE);
OutputLine(NULL, "「それよりさ。",
NULL, "\"Anyway...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100841", 256, TRUE);
OutputLine(NULL, "……ここはもう安全な場所じゃないって、…どこへ行くつもりだよ。」",
NULL, " you said this place isn't safe anymore... Where are you going to go, then?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201175", 256, TRUE);
OutputLine(NULL, "「…………さぁね。",
NULL, "\"...Well,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201176", 256, TRUE);
OutputLine(NULL, "適当に探すよ。」",
NULL, " I'll find somewhere.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100842", 256, TRUE);
OutputLine(NULL, "「寝るところなんてそうそう見つからねぇだろ…!",
NULL, "\"It's not that easy to find a place to sleep...!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100843", 256, TRUE);
OutputLine(NULL, " 俺の家に来いよ。」",
NULL, " Why don't you come to my house?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201177", 256, TRUE);
OutputLine(NULL, "「……ありがたいけど辞退するね。",
NULL, "\"I appreciate your offer, but I can't do that.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201178", 256, TRUE);
OutputLine(NULL, "園崎家の手先が村中を探し回ってる。",
NULL, " The Sonozaki family is looking for me everywhere in the village.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201179", 256, TRUE);
OutputLine(NULL, "…圭一くんが裏切って私を売るとは、…思いたくないけど、匿いきれるとも思えない。」",
NULL, " ...I don't think you'd betray me, but... I don't think you can hide me from them, either.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100844", 256, TRUE);
OutputLine(NULL, "「園崎家の手先が探し回ってるってのは、……逆だぞ。",
NULL, "\"It's... not the Sonozaki family who are looking for you...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100845", 256, TRUE);
OutputLine(NULL, "警察がレナを探し回ってるんだ。」",
NULL, " It's the police.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201180", 256, TRUE);
OutputLine(NULL, "「…………?",
NULL, "\".........?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201181", 256, TRUE);
OutputLine(NULL, " なんで?",
NULL, " Why?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201182", 256, TRUE);
OutputLine(NULL, " 大石さんは味方だし、…私のことは放っておくように言ってある。",
NULL, " Ooishi-san is on my side... And I told him to leave me alone.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183", 256, TRUE);
OutputLine(NULL, "私を探すなんて、ありえないよ。」",
NULL, " I don't think he's looking for me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100846", 256, TRUE);
OutputLine(NULL, "「多分、……………リナと鉄平を殺したことが、どこかで漏れたんじゃないかと思う。」",
NULL, "\"I think... they know that you killed Rina and Teppei.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201183_1", 256, TRUE);
OutputLine(NULL, "「…………………あぁ、……そういうことか。」",
NULL, "\"............Oh... I see.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、やっと互いの会話が噛み合ったことに安堵したが、……レナの自虐的な笑い方が少しおかしかったので、すぐに噛み合ってないことに気付く。",
NULL, "I was relieved that we were finally on the same page... but I realized I was wrong right away when she laughed in self-derision.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201184", 256, TRUE);
OutputLine(NULL, "「…どうして警察が、あの殺しのことを勘付いたかわかる?」",
NULL, "\"...Do you know how the police found out that I killed them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100848", 256, TRUE);
OutputLine(NULL, "「………いや、…………わかるわけないだろ…。」",
NULL, "\"......No...... I have no idea...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少なくとも殺害現場は誰にも見られていない。",
NULL, "Nobody saw her killing them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体を山奥に隠しに行った時だって、大丈夫だったし、埋めた場所だって完璧だ。",
NULL, "Nobody saw us burying the corpses. We buried them deep in the mountains, and we camouflaged the spot perfectly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、最後に魅音が秘密の場所に埋めなおしてくれたらしい。",
NULL, "Plus, Mion moved them to a secret place afterwards.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからあの死体が見つかるなんてことは永久にありえるわけがない。",
NULL, "So, it's impossible that the corpses would be found.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201185", 256, TRUE);
OutputLine(NULL, "「今日の夕方ね。",
NULL, "\"I went there this evening.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201186", 256, TRUE);
OutputLine(NULL, "………私、あの2人の死体を埋めた場所に戻ったの。",
NULL, " ...I went there to check the spot where we buried them.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201187", 256, TRUE);
OutputLine(NULL, "そしたら、………どうだったと思う?」",
NULL, " Guess what I found...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100849", 256, TRUE);
OutputLine(NULL, "「………ぁ、」",
NULL, "\"......Ah.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まずいと思った。",
NULL, "That didn't sound good.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………そうだ。",
NULL, ".........Of course.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはあの死体を魅音が処分してくれたことを知らない。",
NULL, "...Rena has no idea that Mion took care of the corpses.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、あそこに埋まってるものと思い込んでたはずだ…!",
NULL, "She'd think the corpses were still buried there...!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201188", 256, TRUE);
OutputLine(NULL, "「なかったの。",
NULL, "\"They weren't there.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201189", 256, TRUE);
OutputLine(NULL, "死体が。",
NULL, " The corpses.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201190", 256, TRUE);
OutputLine(NULL, "誰かが掘り返して死体を持ち去った。」",
NULL, " Somebody dug them out and carried them somewhere else.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100850", 256, TRUE);
OutputLine(NULL, "「い、…いや、レナ!",
NULL, "\"Ah... Rena!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100851", 256, TRUE);
OutputLine(NULL, " …それは……えぇと…!」",
NULL, " ...That's because... ummm...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201191", 256, TRUE);
OutputLine(NULL, "「あんな場所、誰かが偶然掘り返すわけもない。",
NULL, "\"It's impossible that someone happened to dig them up.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201192", 256, TRUE);
OutputLine(NULL, "……それにあの場所は私が決めた。",
NULL, " ...I chose the place.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201193_1", 256, TRUE);
OutputLine(NULL, "だからあの場所に埋まっていることは、あの場に居合わせた人間しかいない。」",
NULL, " So, the only people who know about the place are me and my friends who were there.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100852", 256, TRUE);
OutputLine(NULL, "「そ…そうだ、その通りだよ…。",
NULL, "\"Th-That's right...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100853", 256, TRUE);
OutputLine(NULL, "えっと、だからそれは……、」",
NULL, " Well... the thing is...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201194", 256, TRUE);
OutputLine(NULL, "「誰がやったかはわかってる。",
NULL, "\"I know who did it.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201195", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんだよ。",
NULL, " It's Mii-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201196", 256, TRUE);
OutputLine(NULL, "……私が警察と結託することがないよう、保険がほしかったに違いない。",
NULL, " ...They didn't want me to work with the police. They needed to have some insurance.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201197", 256, TRUE);
OutputLine(NULL, "……園崎家に探させるだけじゃなく、警察にも捜させるとはね。",
NULL, " ...But I didn't think they'd use the police to find me. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201198", 256, TRUE);
OutputLine(NULL, "……連中も形振り構ってられないってことか。」",
NULL, "...I guess they don't care how it looks anymore as long as I'm captured.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100854", 256, TRUE);
OutputLine(NULL, "「み、魅音がそんなことするわけねぇだろ!」",
NULL, "\"Come on! Do you really think Mion would do such a thing?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201199", 256, TRUE);
OutputLine(NULL, "「したんだよ!!",
NULL, "\"She did!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201200", 256, TRUE);
OutputLine(NULL, " 魅ぃちゃんが私を売った!」",
NULL, " Mii-chan sold me out!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100855", 256, TRUE);
OutputLine(NULL, "「……いいや、しねぇな。",
NULL, "\"...No, she didn't.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100856", 256, TRUE);
OutputLine(NULL, "魅音も俺たちもみんな仲間だぞ。",
NULL, " Mion is your friend.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100857", 256, TRUE);
OutputLine(NULL, "例え世界が全部敵になったとしたって、仲間は最後まで味方なんだ。",
NULL, " We're all on your side no matter what happens. Even if the whole world turned against you, we'd still be on your side. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100858", 256, TRUE);
OutputLine(NULL, "だから魅音がレナを売ることなんて、海水が全部蒸発するような天変地異があったって、絶対にありえない…!」",
NULL, "Even if the whole ocean evaporated, Mion would never sell you out...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201201", 256, TRUE);
OutputLine(NULL, "「…………………魅ぃちゃんの肩をどうして持つの?」",
NULL, "\".........I don't understand why you're defending her.\"", GetGlobalFlag(GLinemodeSp));