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_tsum_020.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
SetColorOfMessage( TRUE, 0xff, 0x22, 0x22 );
DrawScene( "black", 400 );
PlayBGM( 0, "yoru", 56, 0 );
DrawSceneWithMask( "background/mo_r1_03", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この隠れ家で灯りを付けても、うまい具合に廃車の山に遮られて、光は漏れない。",
NULL, "Even if I turned on the light in my hideout, nobody would see it because of the piles of abandoned cars in the way.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……理屈ではわかっていても、私は念には念の意味を込め、灯りを付けなった。",
NULL, "...While I'm aware of that, I decided not to turn it on, just in case.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この静寂の隠れ家で、灯りひとつ付けずに息を潜めていることは、少なからず恐怖感を感じさせた。",
NULL, "It's a bit scary to hide in this quiet place, alone in the dark, holding my breath.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何かをしている方がよっぽど気が紛れる。",
NULL, "I'd have to keep myself busy with something.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも今の私は、もう頭の回転も鈍り、今後どうすればいいかを考える気力もなかった。",
NULL, "...But my brain won't work properly, and I don't even have the energy to think about what to do from now on.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なのに、体を横たえて体力を回復させる勇気もなく。",
NULL, "However, I don't have the courage to lie down to sleep and regain my strength, either.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……たまに、聞こえるような気がする不審な物音にはっとしては、夜目を凝らして息を殺す。",
NULL, "...Every time I heard or thought I heard a suspicious sound, I'd gasp and stare into the dark.", Line_WaitForInput);
OutputLine(NULL, "その繰り返しだった。",
NULL, " That's all I did all night.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石は園崎家の陰謀を信じてくれた。",
NULL, "Ooishi believes that the Sonozaki family was behind the conspiracy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、陰謀の証拠を掴まねば、大々的に動くことはできない。",
NULL, "...But he can't do much without solid evidence.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その証拠とはおそらく、寄生虫を研究している施設か何かを抑えることを意味するのだろうが、",
NULL, "For that, he has to locate the facility where they're doing research on the parasite.", Line_WaitForInput);
OutputLine(NULL, "……そんな施設がどこにあるのか見当もつかなかった。",
NULL, " ...But we have no idea where it is.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 入江診療所がもっともらしいとは思っているが、何の根拠もない。",
NULL, "I think the Irie Clinic is still the most likely site, but I have no credible evidence.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらだって、私が疑ってしまうようなところでは研究するまい。",
NULL, "Really, I don't think they'd do their research in a place so obvious even I could guess it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おそらく………、戦時中の防空壕を再利用しているような、秘密の地下研究所みたいなものがあるのだ。",
NULL, "They might be using one of the bomb shelters that was built during the war as some kind of secret underground research center.", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawScene( "background/jsa1", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言えば、……古手神社の敷地の中に、中が公開されない秘密の建物がひとつあった。",
NULL, "Now that I come to think about it... I remember a secret building nobody is allowed into on the premises of the Furude Shrine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確か、祭具殿という名前だ。",
NULL, "I think it's called the ritual storehouse.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんの研究によるならば、古手神社こそはオヤシロさま信仰の中心地だ。",
NULL, "According to Miyo-san's research, the Furude Shrine is the center of the local worship of Oyashiro-sama.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、その儀式のひとつである、奇祭、綿流しのための道具を納めている祭具殿はとても神聖な意味があるらしい。",
NULL, "The priest keeps the tools for ceremonies in the ritual storehouse. One of the ceremonies is the bizarre festival, Watanagashi, and so the shrine storage must be something very sacred.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確か、その綿流しも、強過ぎる寄生虫からの免疫を得るため、ワクチンを作ったりする医学的な儀式だったはずだ。",
NULL, "If I remember right, Watanagashi was also a medical ritual designed to vaccinate and immunize people against the all-too-strong parasites.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ならば、その綿流しに用いる祭具とは、医学的な道具ということになる。",
NULL, "That means the tools they used for Watanagashi were medical ones.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だとするならば、祭具殿という建物はもっとも神聖にして、もっとも医学的な建物ということになる。",
NULL, "If my guess is right, the ritual storehouse is the most sacred place in the village, as well as the most appropriate building to use for medical purposes.", Line_WaitForInput);
OutputLine(NULL, "…………怪しい。",
NULL, " ...It's suspicious.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 祭具殿の中に、秘密の研究室があるのではないだろうか。",
NULL, "There might be a secret research center in the ritual storehouse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あぁくそ。",
NULL, "...Ah, damn it.", Line_WaitForInput);
OutputLine(NULL, "入江診療所なんかじゃない、やるならこっちだ。",
NULL, " The police should be performing a raid on the ritual storehouse, not the Irie Clinic.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何でさっき大石と電話をしている時に思いつかなかったのだろう!",
NULL, "Why didn't I think of that when I was talking with Ooishi on the phone earlier?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が思いつけばいいのだが……。",
NULL, "I hope Ooishi realizes this, too...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう一度電話ボックスへ行って、大石に祭具殿のことを話そうか?",
NULL, "Should I go back to the phone booth and tell him about the ritual storehouse?", Line_Normal);
ClearMessage();
DrawScene( "black", 50 );
FadeFilm( 0, FALSE );
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう思った時、私は車のエンジン音が近付いてくるのが聞こえ、さらに息を潜めた。",
NULL, "But when I thought that, I heard a car coming closer. I held my breath.", Line_Normal);
ClearMessage();
PlayBGM( 0, "depressive paranoia", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんな深夜に車が通るなんてありえない。",
NULL, "It's not normal for a car to come here this late at night.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 恐ろしい予感が頭にいくつも過ぎり、私を緊張させる…。",
NULL, "I thought about many possible scary scenarios, which made me nervous...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/y_damu2", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて、ダム現場の工事事務所跡の方から、車のヘッドライトらしきものが光るのが見えた。",
NULL, "After a while, I saw the headlights of the car near the former dam construction office.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さっき通り過ぎた車は工事事務所跡へ向かったのだろう。",
NULL, "The car must have passed by me and gone to the office.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、あそこは無人でプレハブだけが残っている空っぽだ。",
NULL, "...But it's a deserted empty office building. There's nothing there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんな時間に訪れるような場所では、断じてない。",
NULL, "It's not a place where people would visit this late at night.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 闇の中に目を凝らしていると、車のエンジンが止まってライトが消え、代わりに2人分の、ちらちらと蠢く懐中電灯の灯りが見えた。",
NULL, "While I was staring into the dark, the engine of the car stopped, and its headlights were turned off. I could see two flashlights flickering in the darkness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その灯りはプレハブの中へ入っていったようだった。",
NULL, "The lights moved into the office building.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私があの中に潜んでいないか、探しているに違いない。",
NULL, "...They must think I'm hiding there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、彼らが帰るまでの間、ずっと息を潜めてそれを眺めていた。",
NULL, "I held my breath and kept watch on their movements.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ここからちらつく灯りだけでは、それが何者なのかはわからない。",
NULL, "I can't tell who they are.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おそらくは……園崎家の手先だろう。",
NULL, "But I bet... they're pawns of the Sonozaki family.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が家を出たことを知り、村中を探しているに違いない…。",
NULL, "They know that I ran away from home. They must be looking for me everywhere in the village...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …息を潜めてなくてはならない時に限って、顔がむず痒くなったり、足が伸ばしたくなったりするのが腹立たしい。",
NULL, "...Though I needed to conceal my breath, my face started feeling itchy, and I had an urge to stretch my legs. My own body infuriated me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 蒸し暑さでじっとりと汗ばみ、そのせいでさっきから肘の裏や首筋などが痒くて仕方がなかった。",
NULL, "The humidity made me sweat all over, so the back of my knees and my neck had been itchy for quite a while.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 掻くと、バリバリと信じられないくらいに大きな音を立てたので、私は驚き、掻くのをやめた。",
NULL, "Scratching would make an unbelievably loud noise, so I decided not to scratch anymore.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……普段は虫刺されを掻いたってこんなにも意地悪な音は出ないのに!",
NULL, "...It usually doesn't make any noise when I just scratch some mosquito bites!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私の神経が過敏になっている証拠だろう。",
NULL, "I'm probably just being nervous and overreacting.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …これだけ離れている上、闇の中で息を潜めている。",
NULL, "...There's quite the distance between me and them, and I'm in the dark, holding my breath.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 引っ掻くどころか、くしゃみをしたってバレやしないとわかってる。",
NULL, "They wouldn't notice it even if I sneezed, let alone scratched myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それでも、わずかの音が許せず、私はしばらくの間、体中のあちこちが痒いのに我慢し、……結局、反動で全身を余計にバリバリと掻き毟るしかなかった。",
NULL, "...But I didn't want to make any noise at all. So, I tried to forget the itchiness. ...But after all that, I ended up scratching everywhere like mad.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これからずっと隠れてやり過ごすような生活をしていかなくちゃならないのに、その最初の夜でこれだけ緊張してるようでは、とても長続きするわけない。",
NULL, "I have to live in hiding like this for a while. I don't know how long I can go on when I'm so nervous on just the first night.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私には、この程度のことで動じない図太さがもう少し必要に違いなかった。",
NULL, "I need to toughen up more so I can remain placid, even in a situation like this.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう思い、無理にリラックスを装いながら、遠慮なく首筋をボリボリと掻いて、じっとり張り付いて流れない汗の不快感を堪えていた。",
NULL, "I forced myself to relax, scratched my neck without hesitation, and tried to cope with the sticky sweat all over my body.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……空腹が気になりだした。",
NULL, "...I started getting hungry.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お腹の虫が今度は騒ぎ出す。",
NULL, "My stomach growled.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが、お腹が空いたのはリラックスしてきた証拠に違いない。",
NULL, "...That's a good sign, though, since it means I'm starting to relax.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもさすがに食事をすれば、そこそこに騒がしくなる…。",
NULL, "I can't eat yet, though. It'd make a lot of noise...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、あの事務所跡を探しているやつらが帰るまでそれを我慢することにする。",
NULL, "I decided to wait until they finished looking for me and went away.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/y_damu2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 早く帰れ、早く帰れ。",
NULL, "Go away. Go away.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お前らが帰れば食事なんだ。",
NULL, "I can eat if you go away.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そう念じ続けたのが功を奏したのか、2人分の灯りはプレハブの周りを探るのを止めたようだった。",
NULL, "...It seemed like the intentions I was sending out bore fruit. They had stopped looking around the building.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、念が強すぎたのかもしれない。",
NULL, "...However, I must have concentrated my thoughts too strongly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その灯りが、ずっとこっちを照らし続けているのだ。",
NULL, "They were pointing their flashlights in my direction.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …まさか、こっちに気付いた?!",
NULL, "...Did they notice me?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 違う。",
NULL, "No.", Line_WaitForInput);
OutputLine(NULL, "彼らは、こっちへ向かって歩いてきているのだ!",
NULL, " Not only that, they're walking towards me!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は慌てて身をすくめると、毛布を被り耳を澄ませた。",
NULL, "I made my body as small as possible, hid under the blanket, and listened for their footsteps as carefully as I could.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………やがて、………ざくりざくりと、2人分の足音が近付いてくるのを感じた。",
NULL, "...All the while... I heard their footsteps coming closer and closer.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その足音が、あまりに惑いなくこちらに近付いてくるので、私は自分がすでに見付かっているのではないかと怯えた。",
NULL, "Since the footsteps are coming straight towards me, they must already know where I am, I think. It's scary.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、見付かっているはずはない…。",
NULL, "But there's no way they already know where I am...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この場所を始めから知っていたなら、プレハブを探すという無駄な時間は割かないはずだし、",
NULL, "If they did, they wouldn't have wasted their time looking for me around the office building,", Line_WaitForInput);
OutputLine(NULL, "私を発見しているなら、こんなにものんびりとした足音で歩いたりはしない。",
NULL, " and they wouldn't walk as slowly as they did.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……彼らがこっちへ向かってくるのはまったくの偶然なのだ…。",
NULL, "...It's just a coincidence that they're walking in this direction...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 毛布を被っているので、彼らが何者かはわからなかった。",
NULL, "Since I'm hiding under the blanket, I can't see who they are.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 懐中電灯でどこを照らしているのかもわからないので、迂闊に窓から顔を覗かせるわけにもいかない。",
NULL, "I don't know where they're shining their flashlights, so I can't stick my head out from the window to see who they are, either.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は彼らの気配が消えるまで、石になったつもりで縮こまっている他ない。",
NULL, "I'd just have to stay motionless like a rock until I sense they're gone.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らは、私の隠れ家のすぐ近くまで来ると立ち止まった。",
NULL, "They stopped when they came near my hideout.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …2人の会話が聞こえる。",
NULL, "...I could hear their conversation.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17001", 256, TRUE);
OutputLine(NULL, "「…………いねえだろ。」",
NULL, "\"...I don't think she's here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17001", 256, TRUE);
OutputLine(NULL, "「ぐるっと回ってみるか。",
NULL, "\"Let's look somewhere else.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17002", 256, TRUE);
OutputLine(NULL, "そっち見てくれ。」",
NULL, " You look over there.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らの足音が別れ、2人がぐるっとこのゴミ山を巡回しているのがわかる。",
NULL, "I could tell by the sound of their footsteps that they went separate ways and that each of them is walking around the piles of trash separately.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……この隠れ家は廃車の中を改装しただけのものだ。",
NULL, "...I made this hideout out of an abandoned car. I just redecorated it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぱっと見ただけでは普通の廃車にしか見えない。",
NULL, "So on the outside, it still looks like nothing other than an abandoned car.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが、中を覗きこまれれば、明らかにただの廃車でないことがわかってしまう。",
NULL, "...But once you look inside, you can instantly tell it's more than that.", Line_WaitForInput);
OutputLine(NULL, "もしバレたら、完全に袋の鼠だ…。",
NULL, " So, if they look inside, I'm done for...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らの会話から、明らかに自分を探しているものとわかる。",
NULL, "It's obvious that they're looking for me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……では…こいつらは、園崎組の特攻隊?!",
NULL, "...Are they a Sonozaki Corps attack unit?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見付かれば、……この場で捻り殺されてしまうに違いない!",
NULL, "If they find me... I'll be killed for sure!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この場所がどれほど殺しに向いているかを私は身に染みて理解している。",
NULL, "I know all too well that this place is perfect for murdering people.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何しろ2人も殺せたんだ。",
NULL, "I killed two people here myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私にもできたんだから、プロ中のプロの彼らには造作もない!",
NULL, "If I can do it, it'll be no problem for them, because they're real professional killers!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、だからと言って、今の私には何もできない。",
NULL, "Even so, there's nothing I can do right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ただただ、彼らが立ち去ってくれることを祈るしかできない。",
NULL, "I just have to pray that they'll leave here soon.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、かすかにピーーー…というか細い電子音が聞こえた。",
NULL, "At that time, I heard a slight beeping sound.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17002", 256, TRUE);
OutputLine(NULL, "「……敦です、感度良好。",
NULL, "\"...This is Atsushi. I can hear you loud and clear.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17003", 256, TRUE);
OutputLine(NULL, "…………………はい。",
NULL, " .........Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17004", 256, TRUE);
OutputLine(NULL, "…………………ごぐらぁ?!",
NULL, " ............Gogura?!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17005", 256, TRUE);
OutputLine(NULL, " はい、了解です。」",
NULL, " Yes, understood.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17003", 256, TRUE);
OutputLine(NULL, "「どうした?」",
NULL, "\"What's wrong?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17006", 256, TRUE);
OutputLine(NULL, "「竜宮レナは穀倉らしい。",
NULL, "\"It seems like Rena Ryuugu is in Gogura.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17007", 256, TRUE);
OutputLine(NULL, "目撃情報があったそうだ。」",
NULL, " Somebody saw her there.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17004", 256, TRUE);
OutputLine(NULL, "「おいおい…、お手上げだぜ。",
NULL, "\"Oh man... That's it. We'll never find her now.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17005", 256, TRUE);
OutputLine(NULL, "どうするんだよ。」",
NULL, " What are we gonna do now?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17008", 256, TRUE);
OutputLine(NULL, "「とにかく是が非でも、ひっ捕まえてつれて来いって旦那の命令だ。",
NULL, "\"It's an order. We have to find her no matter what. We have to bring her to him.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17009", 256, TRUE);
OutputLine(NULL, "例え行ったのが札幌だろうと博多だろうと、追っ掛けるしかねぇだろ。」",
NULL, " It doesn't matter if she's in Sapporo or in Hakata. We have to find her.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17006", 256, TRUE);
OutputLine(NULL, "「無理だぜ、見つかるわけねぇ。",
NULL, "\"It'll be impossible to find her, though.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17007", 256, TRUE);
OutputLine(NULL, "……それでも探さなきゃなんねぇのか?」",
NULL, " ...Do we still have to look?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17010", 256, TRUE);
OutputLine(NULL, "「……旦那は竜宮レナの持つ、鷹野三四のスクラップ帖ってのを欲しがってる。",
NULL, "\"...Rena Ryuugu has Miyo Takano's scrapbooks, and he wants them.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17011", 256, TRUE);
OutputLine(NULL, "あんだけの剣幕になるんだから、相当のもんだろうぜ。」",
NULL, " He was pretty upset about it, so I'm sure they're worth a lot.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepob17008", 256, TRUE);
OutputLine(NULL, "「で、俺たちはどうするんだよ。」",
NULL, "\"So, what are we going to do?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>園崎組員</color>", NULL, "<color=#f5e6d3>Sonozaki Gangster</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17012", 256, TRUE);
OutputLine(NULL, "「竜宮家前に張り付きだけ残して、他は引き上げだそうだ。",
NULL, "\"It seems like he recalled the others, except the ones who're watching her house.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/tepoa17013", 256, TRUE);
OutputLine(NULL, "戻って麦茶でも飲もうぜ。」",
NULL, " So, we should go back to the office, too. Let's have some barley tea or something.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから2人の足音は遠いてやがて聞こえなくなり、………車のエンジンをかける音。",
NULL, "I heard their footsteps going further, and then I didn't hear them anymore. After a while, I heard the engine of their car starting.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はそこでようやく毛布を出て外を見た。",
NULL, "I finally got out from under the blanket and looked outside the window.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/mo_yg1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 車のライトがUターンし、引き上げていくのが見えた。",
NULL, "The car made a U-turn and drove away.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてエンジン音すら夜のしじまに溶け込む………。",
NULL, "The sound of the engine faded away into the darkness...", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、ためにためていた熱いため息を一気に吐き出し、",
NULL, "I heaved a sigh of relief.", Line_WaitForInput);
OutputLine(NULL, "さっきまでずっと堪えていた全身の虫刺されを掻き毟り、べったり張り付いていた汗を拭って、こらえていたセキを全て吐き出すのだった。",
NULL, " I scratched at all of my itchy mosquito bites, wiped the sticky sweat off my face and neck, and finally allowed myself to cough.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらの会話をはっきりと聞いた。",
NULL, "I'd heard their conversation clearly.", Line_WaitForInput);
OutputLine(NULL, "間違いなく今の2人は園崎組の手先だった。",
NULL, " They're the pawns of the Sonozaki Corps, without a doubt.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それは大石の言っていた話とも合致する。",
NULL, "...It matches with what Ooishi told me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして彼らはもっとはっきりと重要なことを口にした。",
NULL, "And they said something very important.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは「スクラップ帖」が目的であると明言した点だった。",
NULL, "They clearly said that they're after \"the scrapbooks\".", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は今日まで、自分が狙われる理由を、三四さんのスクラップ帖を受け取ったからと推測してきたが、誰の口からもそう聞かされていたわけではない。",
NULL, "Up until now, I'd only assumed that they were chasing after me because I had Miyo-san's scrapbooks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私の思い込みであると、無理に思い込むこともできた。",
NULL, "...I could've forced myself to believe that it was just my assumption.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、彼らははっきりと口にしたのだ!",
NULL, "But they said it loud and clear!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 竜宮レナをひっ捕まえる。",
NULL, "\"We need to find Rena Ryuugu.", Line_WaitForInput);
OutputLine(NULL, "その理由は鷹野三四のスクラップ帖を持っているからだとはっきりと口にした!",
NULL, " She has Miyo Takano's scrapbooks.\" That's what they said!", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから、竜宮家前に監視を残したということも言った。",
NULL, "They also said that they're keeping watch on my house.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……当然だろう。",
NULL, "...I'm not surprised.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私も追う側だったら間違いなく抑える。",
NULL, "That's exactly what I would do if I were them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 家には間違っても戻らない方がいい。",
NULL, "I can't go back to my house anymore. It's out of the question.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………だが、…実はこれらのことよりもはるかに重要なことを彼らは言っていた。",
NULL, "...But... in fact, they said something way more important than any of that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 0, "hig_sample_kyouki", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、それは",
NULL, "They said", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 16 );
OutputLine(NULL, "…………、",
NULL, "......", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0 );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "「竜宮レナが穀倉にいた」ということだ。",
NULL, " \"Rena Ryuugu was seen in Gogura.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これがごく普通の状況下でなら、おそらくよく似た何者かの見間違いだろうと笑い捨てられる。",
NULL, "If I was in a normal situation, I'd probably think that somebody saw a lookalike, and I'd laugh out loud.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………だが、現在はすでにそういう状況ではない。",
NULL, "...But the situation is different now.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんがすでに死んでいるのに、「居た」。",
NULL, "Miyo-san was dead, but she was at the festival.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして私がここにいるのに、穀倉に「居た」。",
NULL, "I'm here, but I was in Gogura.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………それは三四さんのスクラップ帖に書かれた内容の中で、…もっとも信じたくない部分だった。",
NULL, "...Miyo-san wrote about it in her scrapbooks... and I didn't want to believe it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらは……、園崎家の暗躍などとは別に、………私に徐々に迫ろうとしている…。",
NULL, "They're... coming closer to me... and I don't mean the Sonozaki family...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……すでに何もかもが、私の常識を超えようとしている。",
NULL, "...Something beyond common sense is about to happen.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …戦うべきか逃げるべきか、それすらの判断もつかず、私は立ちすくみ食いちぎられようとしている…?",
NULL, "...Should I fight or should I run? I don't even know what I should do. I feel like I'm rooted to the spot with fear. Am I about to be eaten...?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……………いやだいやだ…。",
NULL, "...No, no, no...!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 立ちすくんだまま食い殺されるなんて絶対に嫌だ。",
NULL, "I don't want to be eaten alive.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 勝てないなら逃げたい。",
NULL, "I want to run away if I can't win.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 逃げられないなら戦いたい。",
NULL, "If I can't run, I want to fight.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………絶対に幸せになってやるんだ、絶対!",
NULL, "...I'm going to be happy. I know I am!", Line_WaitForInput);
OutputLine(NULL, " 座してなんか、終われるものか…!",
NULL, " I'm not going to sit pretty and let them get me...!", Line_Normal);
ClearMessage();
PlayBGM( 1, "kaze", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、……………三四さんのスクラップ帖の「予言」する敵は、少しずつ私に近付きつつあり、私を蝕みつつある。",
NULL, "But... the enemy Miyo-san foretold of in the scrapbooks is coming closer to me, and it's starting to eat me up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このゴミ山にいる私が、人知れず失踪してしまうようなことがあれば。",
NULL, "I'm in the garbage dump, alone. If I disappeared right now without anybody knowing it...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 穀倉に現れた私が、何事もなかったかのように、私に変わって元の生活に入り込む。",
NULL, "The person who was in Gogura would replace me and start living my life.", Line_WaitForInput);
OutputLine(NULL, "……周りには絶対にわからない。",
NULL, " ...Nobody would notice the change.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんにだって友達にだって、誰にもわかることなく、入れ替わっていく……。",
NULL, "My father wouldn't notice it. My friends wouldn't notice it. <i>It</i> would replace me without having anyone noticed it...", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや、私が気付いていないだけで……、",
NULL, "Wait.", Line_WaitForInput);
OutputLine(NULL, "もう身近な人間たちがだいぶ入れ替わり始めているのではないだろうか……?",
NULL, " Many people close to me might've been replaced already...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう。",
NULL, "That's right.", Line_WaitForInput);
OutputLine(NULL, "………園崎家が起こそうとしている細菌テロなど、結局は彼らの手の平で踊っているだけのことなのだ。",
NULL, " ...The Sonozaki family is plotting bioterrorism. But that's only a part of what <i>they</i> are planning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らの仲間に取り憑かれた鼠は、猫を恐れなくなる。",
NULL, "Mice possessed by <i>them</i> don't get scared of cats.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その結果、猫の姿を見ても逃げなくなる。",
NULL, "As a result, they don't run away.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だから猫に食われ、彼らは猫の体へ移ることができるのだ。",
NULL, "...They'll be eaten by the cats, and <i>they</i> can move into the cats' bodies.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……鼠は彼らの目的に利用されているだけで、その目的を助けるために猫を恐れなくなるわけではない。",
NULL, "...Mice are only used by <i>them</i> for that purpose. It's not that they lose their fear of cats in order to help <i>them</i> achieve their purpose.", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから園崎家も同じこと。",
NULL, "The same thing goes with the Sonozaki family.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……自らの意思で動いているように思っていて、…その実、彼らの目的を知らず知らずに手伝っている。",
NULL, "...They think they're doing things by their own will... but they're just helping <i>them</i> without realizing it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それこそは、太古の昔からの彼らの「寄生」。",
NULL, "That's exactly how they've lived since long ago, being the \"parasite\".", Line_WaitForInput);
OutputLine(NULL, "我々は所詮、鼠の群れに過ぎないのだ。",
NULL, " We're nothing but a bunch of mice to them.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ほとんどの馬鹿で愚鈍な鼠たちは、彼らの存在など気付きもせず、結局は自らの意思で生きているよう誤解しながら、彼らの目的を手伝う。",
NULL, "Most mice are stupid. They don't even notice <i>their</i> existence. They help <i>them</i> to achieve <i>their</i> purpose, thinking they're living their lives by their own will.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、稀に勘のいい鼠が生まれることもあった。",
NULL, "...But very rarely, a mouse with wits is born.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 勘のいい鼠は自分たちが利用されていることを知り、時に彼らの存在を看破した。",
NULL, "This mouse notices that he's being used, and he also notices <i>their</i> existence.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……もちろん看破したところで、誰も信じないのだから問題はない。",
NULL, "...But nobody believes him, so it's not a big deal.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて看破した鼠も勘違いだったと思い、飲まれて消える。",
NULL, "He starts thinking that it was his mistake, and he gets swallowed by <i>them</i>. Eventually, he disappears.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ところがさらにさらに稀に、……その気付きを、客観的に証明できる鼠が現れる。",
NULL, "But even more rarely... a mouse appears from nowhere, notices <i>their</i> existence, and objectively proves it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "black", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それがまさに三四さんだった。",
NULL, "That mouse was Miyo-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らにとって、……この稀な鼠は極めて危険な存在だった。",
NULL, "To <i>them</i>... this mouse was a rare and very dangerous existence.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だから、この鼠が現れた時、彼らは信じられないくらいに強引で、大胆に、取り除こうとする。",
NULL, "...That's why they resorted to unbelievably bold and violent methods to try and eliminate that mouse when it appeared.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その強引で大胆な手口は、…実は意外にも私たちは知っている。",
NULL, "But surprisingly, we knew... about those measures.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、愚鈍な鼠たちはそれを嘲笑い信じない。",
NULL, "...But the stupid mice don't believe it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……信じないように誘導され、結局彼らを助けているのに、気付かない。",
NULL, "...They don't notice that <i>they</i> are forcing them to not believe it, and that they're helping <i>them</i> in the end.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshot( 0, FALSE, 0, 0, 0, 0, 3000, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………彼らは三四さんを消した。",
NULL, "...<i>They</i> killed Miyo-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_akuwarai_", "0", "maskc", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そして、……入れ替わろうとした。",
NULL, "And... they tried to replace her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、彼らの失敗は消したはずの本当の三四さんの死体を、見つけられてしまったこと。",
NULL, "But they made a mistake. We found the real corpse of Miyo-san.", Line_WaitForInput);
OutputLine(NULL, "だから、入れ替わりに失敗してしまったのだ。",
NULL, " That's why they failed to replace her.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……………なら、……私をも消し、入れ替わろうとするだろう。",
NULL, "...They'll try to kill me and replace me, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あるいは、私に近付くために、………私の仲間たちとも入れ替わるだろう。",
NULL, "Or they'll replace my friends... in order to get close to me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……外見だけが同じなのに、……中身はまったく違う、我々の想像を絶する…異常な存在。",
NULL, "They'll look just like the real people... but they're totally different inside. They're an abnormal existence that's beyond our imagination.", Line_Normal);
ClearMessage();
ModPlayBGM( 1, "yabaisemi", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや、…………現れる。",
NULL, "I know... they'll appear.", Line_WaitForInput);
OutputLine(NULL, "もう、",
NULL, " No... They're already", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );