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_tsum_019.txt
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void main()
{
DrawScene( "black", 400 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlayBGM( 1, "denwa_m", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 1, 300, FALSE );
DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 );
SetColorOfMessage( TRUE, 0xff, 0x33, 0x33 );
PlayBGM( 1, "yoru", 56, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700090", 256, TRUE);
OutputLine(NULL, "「いえいえ、時間のことは気にしないでくださいよ。",
NULL, "\"No, no, don't worry about calling so late.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700091", 256, TRUE);
OutputLine(NULL, "残業代は付いちゃいませんが、ちゃあんと勤務中ですので。」",
NULL, " I don't get paid overtime, but I'm on duty as long as I'm here.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はさりげない挨拶から、大石の出方をうかがった。",
NULL, "I started the conversation with an ordinary greeting to try and gauge his reaction.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石がやつらの手先であるかの確率は、本当に五分五分だ。",
NULL, "There's a 50/50 chance that Ooishi is one of them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼が手先であるなら、私を何とか誘導して、逮捕するか、スクラップ帖の在り処を聞くかしてくるだろう。",
NULL, "If he's their pawn, he'll either lure me out somewhere so he can arrest me, or he'll ask me where the scrapbooks are.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、簡単ではない。",
NULL, "...But even if he didn't, that wouldn't prove anything.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が敵か味方かを容易になど識別できないし、どの道、私はスクラップ帖の存在を話さざるを得ない。",
NULL, "It's going to be difficult to determine if he's on my side or not, and I'd have to tell him about the scrapbooks no matter what.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 心臓がばくばくと高鳴る。",
NULL, "My heart's beating very fast.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 幸運にも大石がやつらの手先でなかっとしても、……あの突拍子もない話を大石に信じさせなければならないのだ。",
NULL, "Even if I was sure that Ooishi isn't their pawn... I'd still have to make him believe such a crazy story.", Line_WaitForInput);
OutputLine(NULL, "それも電話越しで。",
NULL, " And I'd have to do that over the phone.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悩んでいても仕方がないし。",
NULL, "Worrying wouldn't do anything for me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 元よりこの勝ち目のない博打を承知している。",
NULL, "This is, I know, a gamble. I have but a small chance of winning.", Line_WaitForInput);
OutputLine(NULL, "私が張らなきゃ、ルーレットも回せない!",
NULL, " If I didn't put my chips on the table, the game wouldn't even start!", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201009", 256, TRUE);
OutputLine(NULL, "「以前も少し話しましたが、やっぱり私、………何者かに狙われてるみたいです。」",
NULL, "\"I told you a little bit about this before... but I think somebody is following me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700092", 256, TRUE);
OutputLine(NULL, "「それは本当ですか。」",
NULL, "\"Are you sure about that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201010", 256, TRUE);
OutputLine(NULL, "「ええ。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201011", 256, TRUE);
OutputLine(NULL, "以前までは、ひょっとすると気のせいかもしれないと思う程度だったのですが、昨日辺りから間違いないと思うレベルになりました。」",
NULL, " I wasn't sure before. I thought it was just my imagination, but things have changed over the past few days, and now I'm certain.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700093", 256, TRUE);
OutputLine(NULL, "「……むむ、間違いないレベルと言いますと?」",
NULL, "\"...Mmmmm, what do you mean, 'things have changed'?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201012", 256, TRUE);
OutputLine(NULL, "「数台の車が私の身辺をうかがっているようなんです。",
NULL, "\"A few cars have been following me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201013", 256, TRUE);
OutputLine(NULL, "内の1台は白いワゴン車で、造園屋に偽装した4人の特攻隊と思われる人間が乗っています。」",
NULL, " One of them is a white van with four men in it. They disguise themselves as gardeners, but they're actually attack units.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700094", 256, TRUE);
OutputLine(NULL, "「…特攻隊というと、園崎家の暗殺部隊の?」",
NULL, "\"...Attack units... you mean the Sonozaki family's death squad?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201014", 256, TRUE);
OutputLine(NULL, "「はい。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201015", 256, TRUE);
OutputLine(NULL, "おそらくそうに違いないと思います。今日、学校にまで詰め掛けて来ました。",
NULL, " I'm pretty sure that's them. They came to my school today.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201016", 256, TRUE);
OutputLine(NULL, "あわやのところで逃れましたが、危ないところでした。」",
NULL, " I managed to escape from them in time, but it was very close.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700095", 256, TRUE);
OutputLine(NULL, "「………しかし、…何だって急に。",
NULL, "\"...But... why would they do that?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700096", 256, TRUE);
OutputLine(NULL, "…まさか、竜宮さんが富竹殺しについて嗅ぎ回っているとでも思い込んだんですかね。」",
NULL, " ...Do they think you're trying to sniff out their connection to Tomitake's murder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …大石はスクラップ帖とは言わない。",
NULL, "...Ooishi hasn't mentioned the scrapbooks yet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " わざわざ縁遠い、富竹殺しという呼称を使うところにやや不自然さも感じる。",
NULL, "It sounded rather unnatural to beat around the bush like that by mentioning Tomitake's murder.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、大石にはスクラップ帖のことを打ち明けてはいないのだから、当然の反応と言えなくもない。",
NULL, "But as I haven't told him about the scrapbooks, it could be a legitimate reaction.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700097", 256, TRUE);
OutputLine(NULL, "「実はですね、ついさっき嫌な話を耳にしました。",
NULL, "\"To tell you the truth, I just heard some bad news.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700098", 256, TRUE);
OutputLine(NULL, "……もうちょっとちゃんと調べてからお耳に入れたかったのですが、お互い、新情報を知ったら伝える約束です。",
NULL, " ...I wanted to confirm it a bit more before letting you know, but we did promise to share new information with each other.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700099", 256, TRUE);
OutputLine(NULL, "ですので取り合えずお話しておきます。",
NULL, " So, this is what I heard. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700100", 256, TRUE);
OutputLine(NULL, "……実は、興宮の園崎組で悪い動きがあるらしいんです。」",
NULL, "...It seems like the Sonozaki Corps in Okinomiya are on the move.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201017", 256, TRUE);
OutputLine(NULL, "「……園崎組で悪い動き、ですか。」",
NULL, "\"...Are you talking about <i>the</i> Sonozaki Corps...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700101", 256, TRUE);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700102", 256, TRUE);
OutputLine(NULL, "……ちょっとショックな話かもしれません。",
NULL, " ...You might find it a bit of a shock.", Line_WaitForInput);
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "sheep counts", 56, 0 );
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700103", 256, TRUE);
OutputLine(NULL, "実は、若い衆に人探しを命じているという話なんですがね。」",
NULL, " They ordered their greenhorns to find a certain person.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201018", 256, TRUE);
OutputLine(NULL, "「人探し……。」",
NULL, "\"A certain person...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 心臓がどきりと一度跳ねる。",
NULL, "My heart stopped for a moment upon hearing that.", Line_WaitForInput);
OutputLine(NULL, "………まさか……?",
NULL, " ...Are they...?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700104", 256, TRUE);
OutputLine(NULL, "「…私もにわかには信じられません。",
NULL, "\"...It's hard to believe.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700105", 256, TRUE);
OutputLine(NULL, "探しているのは『あなた』らしんですよ。",
NULL, " But you're the person they're looking for.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700106", 256, TRUE);
OutputLine(NULL, "竜宮レナを探させているそうなんです。",
NULL, " They're trying to find you.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700107", 256, TRUE);
OutputLine(NULL, "まだ仕入れたばかりの情報なんで、何が狙いかは掴めていませんが、あなたの名前が出ていることだけは間違いありません。」",
NULL, " I just got this information, so I don't know the reason why, but they're mentioning your name.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201019", 256, TRUE);
OutputLine(NULL, "「私が身に危険を感じ始めているという話、信じてもらえますか?」",
NULL, "\"So, you believe my story that my life is in danger?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700108", 256, TRUE);
OutputLine(NULL, "「……えぇ。",
NULL, "\"...Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700109", 256, TRUE);
OutputLine(NULL, "互いの話が綺麗に一致します。",
NULL, " It matches with my information perfectly.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700110", 256, TRUE);
OutputLine(NULL, "……竜宮さん、こりゃあどういうことですか。",
NULL, " ...Ryuugu-san, what's going on?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700111", 256, TRUE);
OutputLine(NULL, "お心当たりは?」",
NULL, " Do you have any idea?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらの狙いは、私の持つスクラップ帖だ。",
NULL, "What they're really looking for are the scrapbooks I have.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " スクラップ帖の在り処も知りたがっているだろうが、私が隠しているに違いないと思っているだろう。",
NULL, "They want to know where they are, and they believe that I'm hiding them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ということは、私の口さえ閉ざせば、スクラップ帖は永遠に葬られると思っているに違いない。",
NULL, "...They must be thinking that they'll be able to hide the information in the scrapbooks forever if they succeed in shutting my mouth.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、それを真っ先に口にはせず、あえて大石に振り返した。",
NULL, "But I couldn't tell Ooishi about that yet. I answered his question by asking him a question.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201020", 256, TRUE);
OutputLine(NULL, "「大石さんの方で何かわかりませんか?",
NULL, "\"What about you, Ooishi-san? Do <i>you</i> have any idea?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201021", 256, TRUE);
OutputLine(NULL, " 私には…全然どうしてだか…。」",
NULL, " I can't think of anything...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700112", 256, TRUE);
OutputLine(NULL, "「私だってわかりません。",
NULL, "\"No, I'm afraid I don't.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700113", 256, TRUE);
OutputLine(NULL, "……園崎組があなたという個人を狙って動くなんて、考えられない。",
NULL, " ...It's hard to believe that the Sonozaki Corps are using their resources to capture an individual like you.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700114", 256, TRUE);
OutputLine(NULL, "でも事実なんです。",
NULL, " But it's true.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700115", 256, TRUE);
OutputLine(NULL, "信頼できる筋から得た情報で紛れはありません。」",
NULL, " It came from a reliable source.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201022", 256, TRUE);
OutputLine(NULL, "「園崎組が私に関心があるのではなく、",
NULL, "\"It might be the Sonozaki family who are after me...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 4000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……園崎本家が私に関心があるというのはどうですか?」",
NULL, " not just the Sonozaki Corps.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700116", 256, TRUE);
OutputLine(NULL, "「…………うーーーーん…。",
NULL, "\"...Hmmmmmm...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700117", 256, TRUE);
OutputLine(NULL, "こういった動きは滅多に見せるものではありません。",
NULL, " It's very unusual for them to take action like this.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700118", 256, TRUE);
OutputLine(NULL, "例えば、組の上納金の持ち逃げがあったとか、そういうトラブルがあった時には、こういう騒ぎもあったりします。",
NULL, " They only do this when one of their people runs away with their money, or something like that. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700119", 256, TRUE);
OutputLine(NULL, "でも、それは大抵、組関係の業界の話で、堅気である個人が対象となるなんて、前例がありません。」",
NULL, "It's usually about some kind of trouble within the group. They've never done things like this to an honest person like you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201023", 256, TRUE);
OutputLine(NULL, "「私がその貴重な一例目であるのはうれしいですが、前例がないで済まされちゃこっちはたまらないです…!」",
NULL, "\"Well, I'm honored to be the very first one, but I need you to do something other than tell me that they've never done this before...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700120", 256, TRUE);
OutputLine(NULL, "「………まままま、竜宮さん。",
NULL, "\"...I understand, Ryuugu-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700121", 256, TRUE);
OutputLine(NULL, "落ち着いて落ち着いて。",
NULL, " Please calm down.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700122", 256, TRUE);
OutputLine(NULL, "今度は竜宮さんが話す番じゃあないんですか?」",
NULL, " Isn't it your turn to tell me something now?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201024", 256, TRUE);
OutputLine(NULL, "「……何を、ですか…?」",
NULL, "\"...What do you mean...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700123", 256, TRUE);
OutputLine(NULL, "「竜宮さん。",
NULL, "\"Like I said,", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700124", 256, TRUE);
OutputLine(NULL, "園崎組がこういう動きを見せることはおいそれとあることじゃありません。",
NULL, " the Sonozaki Corps don't take action like this often.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700125", 256, TRUE);
OutputLine(NULL, "何かの誤解にしたって、なかなかあることじゃない。",
NULL, " They might be under some kind of misunderstanding, but still, it's very unusual that they would do something like this. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700126", 256, TRUE);
OutputLine(NULL, "心当たりはありませんか?」",
NULL, "Are you sure you have no idea?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201025", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\"........................\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700127", 256, TRUE);
OutputLine(NULL, "「竜宮さんにとっては何気ない何かが、彼らを誤解させている可能性もあります。",
NULL, "\"You could have gotten them confused about something without you knowing it.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700128", 256, TRUE);
OutputLine(NULL, "私の読みでは連中、あなたが園崎本家周辺を嗅ぎ回っていて、何かとんでもない事実を掴んだ、もしくは掴んだと思い込んでるのどちらかじゃないかと思います。",
NULL, " My guess is that you sniffed around the Sonozaki family and found out about a secret of theirs, or they think you did. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700129", 256, TRUE);
OutputLine(NULL, "それは竜宮さんが日々の生活でしてしまうような些細なものじゃない。",
NULL, "You can't lead them to mobilize like that by doing nothing.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700130", 256, TRUE);
OutputLine(NULL, "もっと目立つ何かです。",
NULL, " What you did must have been obvious to them.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700131", 256, TRUE);
OutputLine(NULL, "……本当に心当たりはありませんか…?」",
NULL, " ...Are you sure you have no idea...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵か味方か、…この期に及んで測れない。",
NULL, "Is he my ally or my enemy? ...I still can't figure it out.", Line_WaitForInput);
OutputLine(NULL, "えぇい、覚悟を決めろ竜宮レナ…!",
NULL, " This is it! Make your decision, Rena Ryuugu!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201026", 256, TRUE);
OutputLine(NULL, "「多分、………私が三四さんのスクラップ帖を、預かっているからだと思います。」",
NULL, "\"Maybe... they're after me because I have Miyo-san's scrapbooks.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700132", 256, TRUE);
OutputLine(NULL, "「三四さん?",
NULL, "\"Miyo-san?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700133", 256, TRUE);
OutputLine(NULL, " 鷹野三四?",
NULL, " Miyo Takano?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700134", 256, TRUE);
OutputLine(NULL, " の、スクラップ帖ですか……。",
NULL, " Her scrapbooks...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700135", 256, TRUE);
OutputLine(NULL, "そいつは一体?」",
NULL, " What do you mean?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が敵だったら、もう少し興奮を隠せないはず。",
NULL, "If he was my enemy, he wouldn't be able to hide his excitement.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが大石のテンションは一定で、スクラップ帖という単語にもおかしな抑揚はなかった。",
NULL, "But his voice remained steady, and it didn't sound unusual when he said the word 'scrapbooks'.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201027", 256, TRUE);
OutputLine(NULL, "「はい。",
NULL, "\"Well...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201028", 256, TRUE);
OutputLine(NULL, "……実は私、三四さんが殺される数日前に、彼女と図書館で出会って、",
NULL, " I met Miyo-san at the library a few days before she was murdered.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201029", 256, TRUE);
OutputLine(NULL, "…その時に意気投合して、彼女に研究をまとめたスクラップ帖を数冊、預けられたんです。」",
NULL, " ...We talked and got along well, so she let me borrow some of her scrapbooks, in which she wrote about her studies.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700136", 256, TRUE);
OutputLine(NULL, "「研究をまとめた?",
NULL, "\"Scrapbooks... Her studies...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700137", 256, TRUE);
OutputLine(NULL, " ふむふむ?」",
NULL, " Mmm, hmmm.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201030", 256, TRUE);
OutputLine(NULL, "「はい。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201031", 256, TRUE);
OutputLine(NULL, "三四さんは雛見沢村の歴史について深く研究していたんです。",
NULL, " Miyo-san was studying the history of Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201032", 256, TRUE);
OutputLine(NULL, "そしてそれらを数冊のスクラップ帖にまとめていました。",
NULL, " She summed up her findings in those scrapbooks. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201033", 256, TRUE);
OutputLine(NULL, "……やつらは三四さんを殺した時、スクラップ帖が何冊か足りないのに気付き、それを私に託していたことを気付いたのだと思います。」",
NULL, "...I think when they killed Miyo-san, they found out that some of her scrapbooks were missing, and also that she gave them to me.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700138", 256, TRUE);
OutputLine(NULL, "「やつらの狙いは、スクラップ帖?",
NULL, "\"They're after the scrapbooks...?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700139", 256, TRUE);
OutputLine(NULL, " ……竜宮さん、それは一体、何なんですか!」",
NULL, " ...Ryuugu-san, what in the world are you talking about?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201034", 256, TRUE);
OutputLine(NULL, "「雛見沢が、かつて鬼ヶ淵村と呼ばれていた太古の昔についての研究をまとめたものです。",
NULL, "\"She collected all her research about Hinamizawa and its ancient past as Onigafuchi into these scrapbooks.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201035", 256, TRUE);
OutputLine(NULL, "オヤシロさま信仰の発祥について書かれています。」",
NULL, " She wrote about the origin of Oyashiro-sama's cult in them too.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700140", 256, TRUE);
OutputLine(NULL, "「オヤシロさま信仰……、というとあれですか。",
NULL, "\"The origin of the cult of Oyashiro-sama...?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700141", 256, TRUE);
OutputLine(NULL, "人食い鬼の末裔が仙人になって…ていう?」",
NULL, " You mean the story about the man-eating demons...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201036", 256, TRUE);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201037", 256, TRUE);
OutputLine(NULL, "三四さんはその研究の中で、オヤシロさま信仰についてのある重大な秘密を暴いたんです。",
NULL, " In her research, she discovered a very important secret about Oyashiro-sama.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201038", 256, TRUE);
OutputLine(NULL, "その研究結果は、オヤシロさまを神聖であると崇める人たちにとっては極めて冒涜的な内容でした。」",
NULL, " The secret was extremely blasphemous for the people who worship him.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700142", 256, TRUE);
OutputLine(NULL, "「…………なるほどなるほど…。信仰の特に妄信的な連中には…その研究の存在が許せなかった……。」",
NULL, "\"...I see... those people, the most devout believers, couldn't accept the result of her research...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石は電話越しにメモを取っているようだった。",
NULL, "Ooishi was taking notes.", Line_WaitForInput);
OutputLine(NULL, "言葉に混じって、鉛筆を走らせる音が聞こえる。",
NULL, " I could hear him writing something while he spoke.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201039", 256, TRUE);
OutputLine(NULL, "「彼らは三四さんを消し、その三四さんが残したスクラップ帖も葬ろうとしているんです。 ",
NULL, "\"They killed Miyo-san, and they're trying to get at her scrapbooks. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201040", 256, TRUE);
OutputLine(NULL, "最初の内は、私が持っているのかどうか分かりかねているようだったんですが、",
NULL, "They weren't sure that I had them, so they followed me to find out...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 6200 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……昨日を境に、",
NULL, " but I think they changed their plans yesterday.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "疑わしきは殺せという方針に変ったように感じています。」",
NULL, " They're now trying to kill anyone they think is suspicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700143", 256, TRUE);
OutputLine(NULL, "「……なるほど…。",
NULL, "\"...I see...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700144", 256, TRUE);
OutputLine(NULL, "…そりゃ好ましい状況ではありませんね。",
NULL, " That doesn't sound good at all.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700145", 256, TRUE);
OutputLine(NULL, "あなたの身辺を警戒させましょう。",
NULL, " I'm going to arrange a security detail for you.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700146", 256, TRUE);
OutputLine(NULL, "あと、そのスクラップ帖を拝見させてください。",
NULL, " And let me take a look at the scrapbooks, too.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700147", 256, TRUE);
OutputLine(NULL, "鷹野殺しの何かの手がかりになるかもしれない。」",
NULL, " I might be able to find some clues about her murder.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201041", 256, TRUE);
OutputLine(NULL, "「あ、",
NULL, "\"Ah...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……………いえ、",
NULL, " ......No...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…その、……警察の内部にもやつらの手先が混じっている可能性が高いです。",
NULL, " I mean... they might have pawns inside the police force.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201042", 256, TRUE);
OutputLine(NULL, "ですから身辺の警戒は結構です。",
NULL, " So, don't worry about me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201043", 256, TRUE);
OutputLine(NULL, "自分の身は自分で守ります。",
NULL, " I can look after myself.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201044", 256, TRUE);
OutputLine(NULL, "あと、スクラップ帖も同じです。",
NULL, " Same with the scrapbooks.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201045", 256, TRUE);
OutputLine(NULL, "彼らはそれを抹消しようとするでしょう。",
NULL, " They're going to try to destroy them ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201046", 256, TRUE);
OutputLine(NULL, "例え警察の中であっても。」",
NULL, "even if they were kept at the police station.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700148", 256, TRUE);
OutputLine(NULL, "「……園崎組があなたひとりをターゲットに動いている以上、…もしこれが園崎本家の頂上からの指令なら、その可能性は確かにありますねぇ。",
NULL, "\"...You may be right. If the Sonozaki Corps is chasing after you because of an order from the head of the Sonozaki family... that means our enemy is the Sonozaki family itself. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700149", 256, TRUE);
OutputLine(NULL, "園崎本家が敵だった場合、悔しいですが私たちの中にも内通者がいないとは限りません。」",
NULL, "If so, I'm afraid I really can't guarantee that we don't have a traitor among us.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201047", 256, TRUE);
OutputLine(NULL, "「そういうことです。",
NULL, "\"That's what I'm saying.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201048", 256, TRUE);
OutputLine(NULL, "ですから、私のことは気にしないでください。",
NULL, " Please don't worry about me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201049", 256, TRUE);
OutputLine(NULL, "それより、お願いがあります。",
NULL, " But I have a favor to ask you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201050", 256, TRUE);
OutputLine(NULL, "とてもとても重要なお願いです。」",
NULL, " It's very important.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700150", 256, TRUE);
OutputLine(NULL, "「言ってください。",
NULL, "\"Go ahead.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700151", 256, TRUE);
OutputLine(NULL, "何ですか。」",
NULL, " What is it?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201051", 256, TRUE);
OutputLine(NULL, "「……………三四さんの研究によるならば、",
NULL, "\"......According to Miyo-san's research,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201052", 256, TRUE);
OutputLine(NULL, "今、雛見沢の闇に恐ろしい陰謀があり、それが遠くない内に実行されそうなんです。」",
NULL, " there's a horrifying conspiracy at work in the shadows of Hinamizawa, and it's about to be carried out in the near future.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700152", 256, TRUE);
OutputLine(NULL, "「陰謀。",
NULL, "\"A conspiracy?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700153", 256, TRUE);
OutputLine(NULL, "…そりゃあ一体、何です。」",
NULL, " ...What's that about?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………一気に緊張が走る。",
NULL, "...I got tense all of a sudden.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …全てを話せばかえって嘘くさくなる。",
NULL, "...If I tell him everything, it's going to sound like a big lie.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突拍子もない部分は伏せよう。",
NULL, "I should leave out the bizarre-sounding parts for now.", Line_WaitForInput);
OutputLine(NULL, "その方がむしろ信憑性は増す。",
NULL, " It'd actually make the story more credible.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5096", 256, TRUE);
OutputLine(NULL, "「やつらの正体はオヤシロさま信仰の狂信者たちです。",
NULL, "\"Fanatical worshippers of Oyashiro-sama are the ones behind the conspiracy. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5097", 256, TRUE);
OutputLine(NULL, "やつらは明治以降、すっかり下火になってしまったオヤシロさま信仰を威光を取り戻し、太古の鬼ヶ淵村の時代のような、厳格な信仰を復活させようとしているんです。」",
NULL, "Since the Meiji era, belief in Oyashiro-sama has slowly disappeared. So, they're trying to revive the majesty of Oyashiro-sama that the people of Onigafuchi once worshipped.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700154", 256, TRUE);
OutputLine(NULL, "「……………ふむ、",
NULL, "\"...Hmmmm", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………ふむ、",
NULL, " ...Hmmmm", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2200 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……続けてください。",
NULL, "... Go on, I'm listening.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700155", 256, TRUE);
OutputLine(NULL, "メモしてます。」",
NULL, " I'm just writing this down.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201055", 256, TRUE);
OutputLine(NULL, "「三四さんの研究によると、オヤシロさま伝説の根底には、大昔のある風土病の存在があるんです。",
NULL, "\"According to Miyo-san's research, the origin of the legend of Oyashiro-sama lies in a primitive endemic disease. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201056", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, "その風土病の猛威がオヤシロさまの祟りと恐れられ、それを治療できる医者的存在がオヤシロさまと崇められ村を支配した。」",
NULL, "People feared this endemic disease and called it the 'curse of Oyashiro-sama,' and then someone like a doctor treated the disease, and was then worshipped by the villagers as Oyashiro-sama himself. The village was then under his control.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700156", 256, TRUE);
OutputLine(NULL, "「…………そ、…そうだったんですか………。",
NULL, "\"...Oh, I see...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700157", 256, TRUE);
OutputLine(NULL, "なるほど………、続けて…。」",
NULL, " That's interesting... Go on...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201057", 256, TRUE);
OutputLine(NULL, "「その風土病は土着のある特殊な寄生虫によるものだったんです。",
NULL, "\"The endemic disease was caused by a parasite unique to this region.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201058", 256, TRUE);
OutputLine(NULL, "ですが、長い世代を繰り返すうちに徐々に無害になっていき、ご存知のとおり、今では何事もありません。",
NULL, " But it became weaker with every generation, and now, it doesn't do any harm to people, as you can imagine. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201059", 256, TRUE);
OutputLine(NULL, "彼らにとって、風土病が無害ではオヤシロさまの祟りがなく、祟りがなければ救いも必要ない。",
NULL, "To them, a harmless endemic disease means no curse of Oyashiro-sama. No curse means no savior.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201060", 256, TRUE);
OutputLine(NULL, "だから、オヤシロさまの神聖性が保てないわけです。」",
NULL, " They can't keep the sanctity of Oyashiro-sama like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700158", 256, TRUE);
OutputLine(NULL, "「……それを復活させようとしたら、",
NULL, "\"...And to revive the sanctity of Oyashiro-sama means...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700159", 256, TRUE);
OutputLine(NULL, "……それはつまり、風土病を蘇らせるということを意味するわけですかな…?」",
NULL, " they have to revive the endemic disease... right?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201061", 256, TRUE);
OutputLine(NULL, "「そうです!",
NULL, "\"That's right!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201062", 256, TRUE);
OutputLine(NULL, " やつらはオヤシロさま伝説をゼロからもう一度やりなおし、オヤシロさまの降臨を再現しようとしているんです!",
NULL, " They want to recreate the legend of Oyashiro-sama in order to make Oyashiro-sama a deity again! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201063", 256, TRUE);
OutputLine(NULL, " その為、古代の強力な風土病を再発させる、原始の寄生虫を研究していたと思われます。",
NULL, "That's why they're trying to create the original parasite, because it can bring back the more powerful strain of the endemic disease. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201064", 256, TRUE);
OutputLine(NULL, "連続怪死事件の正体は、この研究結果を試すものだったんです。",
NULL, "The true intention of the series of the mysterious deaths was to test the results of their research.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201065", 256, TRUE);
OutputLine(NULL, "そして、富竹さんに対して古文書に残る『うじ湧き病』を再現できた。",
NULL, " And now they've finally succeeded, reenacting the 'maggots disease' with Tomitake-san. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201066", 256, TRUE);
OutputLine(NULL, "やつらは5年かけて、原始の力を持つ寄生虫を復活させたんです!」",
NULL, "It took them five years, but they managed to bring the parasite back to its original power!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700160", 256, TRUE);
OutputLine(NULL, "「………何てこった………!」",
NULL, "\"...What the hell...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201067", 256, TRUE);
OutputLine(NULL, "「やつらの最終的な目的はその寄生虫をバラまき、オヤシロさまに帰依する者のみを特効薬で救い、オヤシロさま信者のみの楽園を作ろうとしているんです…!」",
NULL, "\"Their goal is to spread the parasite, use the cure they developed to save only those people who believe in Oyashiro-sama, and create for them a paradise...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700161", 256, TRUE);
OutputLine(NULL, "「それは間違いなく事実でしょうね?!」",
NULL, "\"Are you sure it's all true?!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201068", 256, TRUE);
OutputLine(NULL, "「このスクラップ帖には、その寄生虫が雛見沢の人間のほぼ全員に寄生している事実が書かれています。",
NULL, "\"The scrapbooks say that most of the residents of Hinamizawa are infected by the parasite.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201069", 256, TRUE);
OutputLine(NULL, "医学的根拠に基づいていて、その寄生を間違いなく裏付けます。」",
NULL, " There's medical evidence of its existence too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700162", 256, TRUE);
OutputLine(NULL, "「…………信じられない。",
NULL, "\"...I can't believe it.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700163", 256, TRUE);
OutputLine(NULL, "………くそ……お魎のばばあめ、放っときゃいつでもお迎えが来るだろうに…。",
NULL, " ...Damn it... That hag Oryou is on death's door already...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700164", 256, TRUE);
OutputLine(NULL, "自分ひとりじゃ三途の川ひとつ渡れないのか…!",
NULL, " Yet she can't just cross the Styx on her own?!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700165", 256, TRUE);
OutputLine(NULL, " こいつは…無差別テロだぞ。",
NULL, " This is... indiscriminate terrorism!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700166", 256, TRUE);
OutputLine(NULL, "何てこった!!」",
NULL, " What the hell!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201070", 256, TRUE);
OutputLine(NULL, "「本来の寄生虫は雛見沢一帯にしか適応できませんでしたが、",
NULL, "\"The original parasite could only survive around Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201071", 256, TRUE);
OutputLine(NULL, "……彼らはその教義の傾向から、より広域に渡って寄生虫が環境適応できるよう、改良を加えている可能性が高いです。",
NULL, " ...But there's a high probability that they've improved it to be able to survive in a wider area.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201072", 256, TRUE);
OutputLine(NULL, "雛見沢だけに留まらない。",
NULL, " It's going to destroy not only Hinamizawa... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201073", 256, TRUE);
OutputLine(NULL, "…興宮を飲み込むか、",
NULL, "but also Okinomiya...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201074", 256, TRUE);
OutputLine(NULL, "市内全域に及ぶか、",
NULL, " or even the entire city", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201075", 256, TRUE);
OutputLine(NULL, "……県全体にまで及ぶか。」",
NULL, " ...or the entire prefecture...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700167", 256, TRUE);
OutputLine(NULL, "「……くそったれ…。",
NULL, "\"...Damn it...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700168", 256, TRUE);
OutputLine(NULL, "どうすりゃいいだ、くそッ!",
NULL, " What should we do?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700169", 256, TRUE);
OutputLine(NULL, " 首謀者は誰です!」",
NULL, " Who's behind all this?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201076", 256, TRUE);
OutputLine(NULL, "「雛見沢御三家。",
NULL, "\"It's the Three Families.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201077", 256, TRUE);
OutputLine(NULL, "おそらくは園崎家の頭首でしょう。",
NULL, " Most likely the Sonozaki family is in charge,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201078", 256, TRUE);
OutputLine(NULL, "ただし、お魎が首魁なのか、お魎すらもコマなのかはわかりません。",
NULL, " but I'm not sure if Oryou is the leader or not.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201079", 256, TRUE);
OutputLine(NULL, "…私には、やつらをやつらと呼ぶことしかできない。",
NULL, " ...I can only refer to them as <i>they</i>.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201080", 256, TRUE);
OutputLine(NULL, "その規模もまったくわからないんです。」",
NULL, " I also have no idea how far this thing reaches.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700170", 256, TRUE);
OutputLine(NULL, "「その研究がどこで行なわれてるかはわかりますか?",
NULL, "\"Do you know where they're doing all this research?", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700171", 256, TRUE);
OutputLine(NULL, " そこを抑えます!」",
NULL, " I can shut it down!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201081", 256, TRUE);
OutputLine(NULL, "「それはこのスクラップ帖にも書かれていません。",
NULL, "\"I don't know. It's not in the scrapbooks, either.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201082", 256, TRUE);
OutputLine(NULL, "……大石さんの方で見当はつきませんか?」",
NULL, " ...Do you have any idea?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700172", 256, TRUE);
OutputLine(NULL, "「………そんな寄生虫だの何だのの研究をしてるってことは、…かなりしっかりした施設でしょうなぁ…。",
NULL, "\"...It must be a big facility to do that kind of research...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700173", 256, TRUE);
OutputLine(NULL, "改造拳銃くらいなら、ガレージを改造して秘密工場にもできるだろうが、寄生虫じゃあそうはいかないでしょう。」",
NULL, " You can use a garage for remodeling guns or something like that, but when it comes to parasites, I don't think that would be enough.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201083", 256, TRUE);
OutputLine(NULL, "「……三四さんは入江診療所に勤めている看護婦でした。",
NULL, "\"...Miyo-san was a nurse at the Irie Clinic.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201084", 256, TRUE);
OutputLine(NULL, "入江診療所が怪しいということはありませんか?",
NULL, " Do you think that could be it?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201085", 256, TRUE);
OutputLine(NULL, " 雛見沢の規模から見て、立派過ぎるのが前から不審だと思っていました。」",
NULL, " I always thought it was a bit too big and fancy for a small village like Hinamizawa.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700174", 256, TRUE);
OutputLine(NULL, "「はーーーーーー…。",
NULL, "\"Haaaaaah...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700175", 256, TRUE);
OutputLine(NULL, "入江診療所かぁ……。",
NULL, " The Irie Clinic...", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700176", 256, TRUE);
OutputLine(NULL, "……むむむむ。」",
NULL, " ...Mmmmmmm.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 寄生虫の研究なんて物騒なものになったら、高度な気密性など構造の時点から対応した特殊な施設が必要になるはず。",
NULL, "They'd need a specially designed facility, with advanced airtight containment, among other considerations, to be able to do research on dangerous parasites like this one.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 怪しげな研究=診療所という図式は確かに描きやすいが、それはやはり素人の想像かもしれない。",
NULL, "It's easy to equate suspicious research with a clinic facility, but it also sounds too easy and a little cliché.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 診療所の一区画を改造して秘密研究所に……というのは、少し想像が飛躍しすぎているとは自分でも思った。",
NULL, "At first, I thought they converted part of the clinic into a secret research center... but that actually sounds a little too unrealistic.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201086", 256, TRUE);
OutputLine(NULL, "「とにかく、それがどこかは分かりません。",
NULL, "\"Anyway, I don't know where it is.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201087", 256, TRUE);
OutputLine(NULL, "それはどうか大石さんの方で調べてください。",
NULL, " So please find that out.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201088", 256, TRUE);
OutputLine(NULL, "怪しげなところを片っ端から調べられないんですか?」",
NULL, " Can't you just raid every suspicious place at once?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700177", 256, TRUE);
OutputLine(NULL, "「……ご存知の通り、警察は強制捜査には令状ってもんが必要です。",
NULL, "\"...As you know, we need a warrant for that kind of thing.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700178", 256, TRUE);
OutputLine(NULL, "そりゃあ、後付で取ることもできますがね?",
NULL, " There's a way I can get one even after doing a raid, but... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700179", 256, TRUE);
OutputLine(NULL, " 間違いなくそこだという決定的な証拠があった時の話です。」",
NULL, "I'd need conclusive evidence that it was actually the research building in question in order to do that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石は警察だ。",
NULL, "Ooishi is a police officer.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察として動こうとしたら警察のルールに沿わなければならない。",
NULL, "If he's going to work as a police officer, he has to follow their rules.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201089", 256, TRUE);
OutputLine(NULL, "「でも、大掛かりな細菌テロが計画されているのだけは事実なんです!!",
NULL, "\"But they really are planning bioterrorism!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201090", 256, TRUE);
OutputLine(NULL, " しかも、三四さんの殺し方の性急さから見て、……私は、彼らが実行に移すXデーが近いような気がしてなりません!」",
NULL, " There has to be a reason why they killed Miyo-san so quickly... I think the reason is because their Day of Revival isn't far off!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700180", 256, TRUE);
OutputLine(NULL, "「わかりましたわかりました!",
NULL, "\"Okay, I understand!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700181", 256, TRUE);
OutputLine(NULL, " こちらの方でも何とかしてみます!",
NULL, " I'll try to do what I can!", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700182", 256, TRUE);
OutputLine(NULL, " そんなとんでもない計画なら、園崎本家も一枚岩ってわけにはいかないでしょう。",
NULL, " With an unthinkable plan like this, I'd imagine it'd be difficult to keep all the Sonozaki family members on their side. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700183", 256, TRUE);
OutputLine(NULL, "必ずどこかに胸中で反対している人間がいるはずです。",
NULL, "I'm sure there are some who are secretly against it.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700184", 256, TRUE);
OutputLine(NULL, "そういう人物と接触できないか、こちらでも探してみます。",
NULL, " I'll try to make contact with those people.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700185", 256, TRUE);
OutputLine(NULL, "任せてください、こういうのは私の得意とするところですよぅ?",
NULL, " Don't worry. I'm very good at things like this.", Line_WaitForInput);
ModPlayVoiceLS(4, 11, "ps3/s09/11/170700186", 256, TRUE);
OutputLine(NULL, " んっふっふ!」",
NULL, " Nfu fu!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/m_y4", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石は私を元気付けるように笑ってくれた。",
NULL, "Ooishi laughed to try to cheer me up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私も、初めは警察の頼りなさに失望したものの、大石の前向きな返事に頼もしさを感じていた。",
NULL, "I was upset with the work of the police before, but Ooishi's positive reaction is very reliable.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }