-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy path_tsum_018.txt
2020 lines (1601 loc) · 134 KB
/
_tsum_018.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
SetColorOfMessage( TRUE, 0xff, 0x77, 0x77 );
DrawScene( "background/Sora", 400 );
PlayBGM( 0, "semi_r", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 垣根を草刈機で剪定するやつらは、なるほど私が学校の敷地を出ないように監視しているかのようだった。",
NULL, "They were mowing the grass near the fence, which was probably a cover to monitor the surroundings.", Line_WaitForInput);
OutputLine(NULL, " 万が一、私が勘付いて逃げ出さないとも限らないのだから。",
NULL, " Just in case, I tried to escape from the school.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、それは放課後のことだと甘く見ていたに違いない。",
NULL, "...But they must have been thinking that would happen only after school was over.", Line_WaitForInput);
OutputLine(NULL, "私が今気付き、今逃げ出すとまでは思わなかったろう。",
NULL, " They seemed to have no idea that I'd already noticed their plan and was trying to run away right at that very moment.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 正門から堂々と出れば絶対にバレてしまう。",
NULL, "I couldn't use the front gate, since they'd find me easily.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は裏へ回り込むと、カレー菜園の周りに誰もいないことを確認した上でそこを駆け抜け、林の中へ飛び込んだ。",
NULL, "I moved behind the school building, made sure nobody was around the curry garden, ran through it, and dashed into the forest.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/mo3", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 枯れ木を踏み砕き、苔むした倒木を踏み越え、不愉快な枝葉を潜り抜ける。",
NULL, "I walked through the dense undergrowth, stepping on dead wood and climbing over fallen trees.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/mo1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて、小道に出た。",
NULL, "After walking through the forest for a while, I came to a small road.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日までの1年間、部活などを通してこの村の様々な裏道や抜け道について精通していたことが幸いだった。",
NULL, "I know many back roads in this village because of our club activities, and that knowledge had finally come in handy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 取り合えず、どうしよう……。",
NULL, "So, what should I do now...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が伝言を頼んだ子は、もうとっくに知恵先生に早退を伝えているだろう。",
NULL, "I'm sure the girl already passed on my message to Chie-sensei.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今頃連中は私が逃げ出したことを知り、慌てているに違いない。",
NULL, "Those men must be going crazy by now, knowing that I ran away.", Line_Normal);
ClearMessage();
SetColorOfMessage( TRUE, 0xff, 0xff, 0xff );
DrawScene( "black", 2000 );
DrawScene( "white", 400 );
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "background/g1", "maskdown", 1, 0, 300 );
PlayBGM( 0, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
PlaySE( 0, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/gk3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400043", 256, TRUE);
OutputLine(NULL, "「竜宮さんの早退を他に聞いている人はいませんか?」",
NULL, "\"Did anyone else talk to Ryuugu-san before she left school?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " クラス中のみんなが互いの顔を見合わせ、首を横に振った。",
NULL, "Everybody in the class looked at each other and shook their heads.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知恵先生としては、いくら体調不良とは言え、自分に断りもなく早退したことが気に入らないようで、少しご機嫌斜めだった。",
NULL, "Chie-sensei looked a bit upset that Rena left school early without telling her in person.", Line_Normal);
ClearMessage();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/gk1", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400118", 256, TRUE);
OutputLine(NULL, "「でもレナさん、最近はいつも体調悪そうでございましたものねぇ。」",
NULL, "\"Rena-san has been feeling sick these days.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacterWithFiltering(0, 5, "sprite/ri1_komaru_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500091", 256, TRUE);
OutputLine(NULL, "「……みー。」",
NULL, "\"......Meep.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_yowaki_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300433", 256, TRUE);
OutputLine(NULL, "「レナ、鞄なんかも置きっぱなしだし。",
NULL, "\"She left her bag here.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300434", 256, TRUE);
OutputLine(NULL, "……どうしちゃったんだろ?」",
NULL, " ...What happened to her?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100775", 256, TRUE);
OutputLine(NULL, "「…………………何だか、嫌な予感がするぜ。」",
NULL, "\"............I have a bad feeling about this.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300435", 256, TRUE);
OutputLine(NULL, "「ふぇ?」",
NULL, "\"What?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺にだけは何となくわかった。",
NULL, "I think I know what's going on.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……確信はないが、とても嫌な予感がした。",
NULL, "...I'm not sure, but I have a very bad feeling about this.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " また何か、…とんでもない与太話を真に受けて、……突飛もないことを始めてるんじゃないだろうか…。",
NULL, "She must've taken another ridiculous story seriously or something... I hope she won't do anything crazy...", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
FadeOutBGM( 0, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
SetColorOfMessage( TRUE, 0xff, 0x66, 0x66 );
Wait( 1000 );
DrawSceneWithMask( "background/re_s2", "maskleft", 1, 0, 300 );
PlayBGM( 0, "depressive paranoia", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は急ぎ家に帰った。",
NULL, "I hurried home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は新しい仕事先にもう行ってるのか、買い物に出掛けているのか。",
NULL, "My father might be at his new job, or he might've gone shopping.", Line_WaitForInput);
OutputLine(NULL, "…とにかく家は留守だった。",
NULL, " ...He wasn't around when I got there.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/re_h1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらがすでに動き出している以上、今や自宅など決して安全地帯ではなかった。",
NULL, "Now that they're on the move, I'm no longer safe in my house.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 相手は、建設省を占領することを念頭に訓練を重ね、実際に大臣の孫を誘拐してのけたような恐ろしいやつらだ。",
NULL, "They're very dangerous people. They're trained to be capable of attacking the Ministry of Construction, and they actually pulled off the kidnapping of the grandson of the Minister.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多少の戸締りなど何の意味もあるまい。",
NULL, "Locked doors and windows don't mean anything to them.", Line_WaitForInput);
OutputLine(NULL, "むしろ自ら袋小路に飛び込むのに似ている。",
NULL, " In fact, it'd be like I was hiding in a box, which they could just open up to get at me.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……もう我が家には留まれないことを悟る。",
NULL, "...I could no longer stay at my home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それはとてもとても悲しくて悔しいこと。",
NULL, "It's very sad, and very frustrating.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナと鉄平を殺して、私たち親子は再び平穏な生活を取り戻せたはずなのだ。",
NULL, "I killed Rina and Teppei, and finally regained a peaceful life with my father.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それなのに、……それなのにどうしてこんなことに?!",
NULL, "How could this happen to me?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんがかつて言った言葉が脳裏に蘇り、私の気持ちをこれ以上なく代弁して見せた。",
NULL, "I remembered what Keiichi-kun told me before. It expressed my feelings better than anything.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100776", 256, TRUE);
OutputLine(NULL, "「鷹野さんめ、とんでもない置き土産を…!」",
NULL, "\"Takano-san left us a huge parting gift...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どうして私にあんな恐ろしいスクラップ帖を?!",
NULL, "Why did she give me those terrifying scrapbooks?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どうして私にあんなにもとんでもない陰謀の秘密を?!",
NULL, "Why did she tell me the secret of that unthinkable conspiracy?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は巻き込まれただけなんだ。",
NULL, "She got me into this.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私に非はない、全部三四さんが悪いんだ!",
NULL, "I didn't do anything. It's all Miyo-san's fault!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、三四さんの話に興味を持ち、好奇心で先を促したのは私だ。",
NULL, "But who was interested in her stories? I was. Who let her continue talking? I did. I did that out of curiosity.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " せっかく忘れていた茨城の最後の頃の記憶を蘇らせてしまい、それを三四さんに話してしまったのは私だ。",
NULL, "Who let the memories of Ibaraki return and told Miyo-san about them? I did.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんに話せば何かの救いになるかもしれないと思って甘えたのは私だ。",
NULL, "I depended on Miyo-san, hoping that she could somehow save me from the memories I'd been trying to forget.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あのまま、私は奇怪な出来事を全て忘れたままでいればよかったのだ!",
NULL, "I shouldn't have remembered anything about that bizarre incident!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうすれば、私はあんなとんでもない陰謀なんかに巻き込まれることなく、今日もきっと、みんなと楽しく部活をして過ごせていたに違いないのに!!",
NULL, "If I hadn't, I wouldn't have gotten involved in that unthinkable conspiracy, and I could've just played around with my friends today!!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/si_h2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも、知らなかったとしたって、結局、陰謀は水面下で進んでいた。",
NULL, "...But even if I didn't know about the conspiracy, it'd still continue behind the scenes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして「オヤシロさまの復活の日」に、私は何も知らず逃げ惑う群集Aとして、彼らの陰謀に飲み込まれただけなのかもしれない。",
NULL, "I would've been one member of the mob running in a panic, not knowing what's going on, on the Day of Oyashiro-sama's Revival. I would've been just swallowed up in their conspiracy anyway.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どうせ破滅する世界なら、知らずにその日を迎えた方が幸せだったのか。",
NULL, "Would I be happier if I faced that day without knowing anything?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知りつつ足掻いて、結局は抗えずに飲み込まれるのが幸せだったのか。",
NULL, "Would I be happier if I struggled, knowing about it but ending up swallowed by it?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………辿るのが同じ末路で、どちらを選ぼうとも結局同じ結末に至る選択肢だったのなら、",
NULL, "...If I'm going to end up the same way no matter what I choose to do", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……私は戦う。",
NULL, " ...I'll fight.", Line_WaitForInput);
OutputLine(NULL, "戦える選択肢を選ぶ。",
NULL, " I'll choose to fight.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうして私は自らの幸せを勝ち取ってきたんじゃないか。",
NULL, "Because that's how I seized my happiness before.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……リナが父に取り入り我が家を侵食してきた時、",
NULL, "...When Rina invaded my home, seducing my father,", Line_WaitForInput);
OutputLine(NULL, "私はそれがこの世の終わりのように感じ、日々を絶望に押しつぶされそうになりながら生活していた。",
NULL, " I felt like it was the end of the world. I lived on the verge of despair every day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてそれ以上の不幸は存在しないと思っていた。",
NULL, "I thought that was the worst misfortune that could befall anyone.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、今になって当時を思い出すと、あれは大したトラブルでも何でもない。",
NULL, "But the way things are going, it wasn't really that bad at all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_ikari_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, FALSE );
ModDrawCharacter(1, 21, "sprite/tetu_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 8, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵は間宮リナと北条鉄平の2人だけ。",
NULL, "I had only two enemies, Rina Mamiya and Teppei Houjou.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵もわかっていて人数もわかっていて、1人ずつ誘い出して闇討ちすればそれで解決という、とんでもなくイージーな問題だった。",
NULL, "I knew my enemies, and I knew how many they were. I lured them out one by one, and I attacked them in the dark. It was a very easy problem to solve.", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今はどうだ?",
NULL, "But what about this one?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵が誰かもよくわからず、その人数も規模も想像がつかない。",
NULL, "I don't know who my enemies are, and I don't know how many or how strong they are.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が普段味方だと思っている人たちが、どこまで本当に味方で、どこまでが実は敵なのか。",
NULL, "Even the people I once trusted might be my enemies!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それすらわからない!",
NULL, "I can't possibly be sure!", Line_WaitForInput);
OutputLine(NULL, " あの時のトラブルとは格が違う。",
NULL, " It's totally different from the previous problem.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この世の終わりのような絶望感。",
NULL, "This might be the end of the world.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今度こそ本当の意味で、これ以上の不幸はないわけだ。",
NULL, "This time, it really was the worst thing that could possibly happen.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、本当にそうかな………?",
NULL, "But is that really the case...?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナたちのトラブルだって、当時はこの世の終わりのように感じたけど、今思い出すとそれほどでもない。",
NULL, "With Rina, I felt like it was the end of the world, but I no longer think it was that bad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今のトラブルだって、実は後に思い出すと失笑してしまう程度のトラブルとなる日が来るかもしれない。",
NULL, "So, this might turn out to be an easy problem to solve in the end, and I might be able to laugh about it someday.", Line_WaitForInput);
OutputLine(NULL, "……いや、来る。",
NULL, " ...I know that day will come.", Line_WaitForInput);
OutputLine(NULL, "絶対に来るさ!",
NULL, " I know it for sure!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、これがこの世の終わりだと思うな。",
NULL, "So, I shouldn't think that this is the end of the world.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 戦おう。",
NULL, "Let's fight.", Line_WaitForInput);
OutputLine(NULL, "戦える。",
NULL, " I can fight.", Line_WaitForInput);
OutputLine(NULL, "私はまだまだ足掻ける!",
NULL, " I can still struggle!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 草を食み、泥を啜ろう。",
NULL, "I'd eat grass and drink mud if I needed to.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無駄と分かっていても、1%の勝利に賭けてみよう。",
NULL, "I'm going to bet on the 1% chance even though it's unbelievably small.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんにスクラップ帖を託されなかったら、それを賭けるテーブルにもつけなかった。",
NULL, "If Miyo-san didn't leave me the scrapbooks, I wouldn't even have been able to sit at the table to bet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからやっぱり、あのスクラップ帖を受け取ったことはまさにチャンスであり幸運であり、未来を掴み取れる選択肢だったのだ。",
NULL, "I was lucky that I received the scrapbooks because they gave me the chance to choose my future.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が戦わなければ、きっと村は恐ろしい寄生虫をバラまかれて大変なことになる。",
NULL, "If I don't fight, they'll spread the terrible parasite, and this village will face a great disaster.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 伝説によるならば、鬼ヶ淵沼から一番最初に「鬼」が湧き出した時は、感染者たちは直ちに「鬼」となったと言う。",
NULL, "According to the legend, when the \"demons\" first came out of the swamp, people became demons right after being infected.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが村の内側であるにもかかわらずだ。",
NULL, "And it happened while they were inside the village.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村から出なければ発症しないなんてのは、後世の害の弱くなった寄生虫たちに通用する話に過ぎない。",
NULL, "These days, symptoms appear only when infected people leave the village, but that only applies to the later, weak parasite.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当の、原始の力を持った寄生虫たちなら、村にいたままで「オヤシロさまの祟り」を再現してしまう!",
NULL, "The original parasite can reenact \"the curse of Oyashiro-sama\" even when the infected are in the village!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それはまさに、オヤシロさま伝説をもう一度繰り返すこと。",
NULL, "The legend of Oyashiro-sama will be reborn.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人と鬼にわかれ恐ろしい殺し合いが起こって、………その最中に「オヤシロさま」が降臨して、これを調伏するのだ。",
NULL, "Humans and demons will start killing each other... and \"Oyashiro-sama\" will come down to pacify the disaster.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これこそがやつらの狙い!!",
NULL, "That's what they want!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして人々はその偉業に平伏し、信仰を取り戻したものだけが救済される。",
NULL, "They want people to prostrate themselves before that miracle, and only the people who truly worship Oyashiro-sama will be saved.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/re_h1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……わかった……やつらの狙いが…。",
NULL, "...I see... I know their true intention now...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " オヤシロさま伝説をもう一度、ゼロからやり直し、「オヤシロさまの再臨」を描こうとしているのだ!",
NULL, "They're going to reenact the legend of Oyashiro-sama!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうだ、梨花ちゃんはオヤシロさまの生まれ変わりと言われてるらしいじゃないか。",
NULL, "After all, the villagers always say that Rika-chan is his reincarnation.", Line_WaitForInput);
OutputLine(NULL, "お膳立てはすでにそろっているじゃないか!",
NULL, " The stage is all set!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらは「祟り」として「寄生虫」を使う。",
NULL, "They're going to use the parasite as the \"curse\".", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " では、…「オヤシロさまの調伏」はどうやって描く?",
NULL, "So... how are they going to make it look like Oyashiro-sama came down to pacify everyone?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうだ!",
NULL, "I get it!", Line_WaitForInput);
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 128 );
OutputLine(NULL, " 薬が、",
NULL, " They must have some kind of medicine,", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "特効薬があるんだッ!!",
NULL, " a specific cure for the parasite!!", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0 );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らは原始の力を持つ「寄生虫」を生み出すと同時に、それを治療する「薬」もまた生み出しているのだ。",
NULL, "When they recreated the stronger form of the parasite, they found a cure for it at the same time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 信じるものだけをその「薬」で救い、村人を熱心な信者だけに淘汰してしまう。",
NULL, "They're going to use this cure to save only those people who believe in Oyashiro-sama, and as a result this village will only have those fervent believers.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、信者だけになった雛見沢に、やつらは絶対的存在として君臨するつもりなんだ!",
NULL, "They're going to make themselves the absolute rulers of Hinamizawa!", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや………、この恐ろしい細菌テロを、雛見沢の内側だけと考えるのは少し考えが甘くないか…?",
NULL, "Wait... I still might be underestimating them. Are they going to carry out that horrifying act of bioterrorism only inside Hinamizawa...?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 信仰で支配しようと企めば、必ずその信仰をより広域に広げようと欲してしまう人の欲を、すでに歴史が証明している。",
NULL, "History proves that, when their goal is to control others, people desire to spread their religion across a wide area.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ならば寄生虫を研究する過程で、原始の力を取り戻す研究だけでなく、“雛見沢という限定された地域でしか適応できない”弱さを克服する研究もするんじゃないのか?",
NULL, "I'm sure that they conducted research not only to bring back the primitive form of the parasite, but also to overcome its weakness--namely, that it only thrives in Hinamizawa.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんの研究によるならば、寄生虫たちは宿主が「雛見沢」から離れれば離れるほどに嫌う。",
NULL, "According to Miyo-san's research, the parasite doesn't like its hosts to be far from the region.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、距離的なものが存在するわけだ。",
NULL, "Its weakness is distance.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その、適応できる環境の距離を、伸ばす。",
NULL, "If they could extend the distance...", Line_WaitForInput);
OutputLine(NULL, "適応できる環境の半径を、伸ばす。",
NULL, " If they could extend the area where it can live...", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらの研究はどれだけの成果を得たんだろう?",
NULL, "I wonder how far along their research is.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雛見沢から興宮?",
NULL, "By now, the parasite might be able to live not only in Hinamizawa but in Okinomiya as well.", Line_WaitForInput);
OutputLine(NULL, " まさか市内全域?",
NULL, " Or maybe even in the city?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………いや、県内だって覆ってしまうかもしれない!",
NULL, "...Maybe the whole prefecture?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは近県にも波及し、地方一帯を覆ってしまうかもしれないのだ。",
NULL, "It might be able to cover nearby prefectures as well!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これはもはや悪巧みなんて呼べるレベルではない。",
NULL, "This is too serious to just call it a conspiracy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 国家転覆という言葉を当てられるくらいの、……壮大で恐ろしい陰謀!!",
NULL, "It's horrifying enough, and its scale large enough, to call it a revolution!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その陰謀のXデーはおそらく遠くない。",
NULL, "The Day of Revival is probably not far off.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんを殺した手口や、私に対する圧力の乱暴さからわかる。",
NULL, "I can tell by how they killed Miyo-san and by the extent of their pressure they're putting on me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " Xデーが近く、わずかの違和感の芽を摘み取るのに手段を選ばなくなっているのだ!",
NULL, "They're trying to get rid of the small fish bones stuck in their throat by any means, because that day is coming ever closer!", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この恐ろしい陰謀に立ち向かえるのは、私しかいない。",
NULL, "I'm the only one who can stand up against their revolution.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今や信じられるのは私だけ。",
NULL, "I can't trust anybody.", Line_WaitForInput);
OutputLine(NULL, "……圭一くんも、信じられるかもしれない。",
NULL, " ...I think I can trust Keiichi-kun.", Line_WaitForInput);
OutputLine(NULL, "でも他は全部だめ!!",
NULL, " But no one else!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんはもってのほか、",
NULL, "Mii-chan is out of question.", Line_WaitForInput);
OutputLine(NULL, "梨花ちゃんもだめだし、",
NULL, " I can't trust Rika-chan, either.", Line_WaitForInput);
OutputLine(NULL, "それにべったりの沙都子ちゃんだってだめだ。",
NULL, " Satoko-chan and Rika-chan stick together like superglue, so I can't trust Satoko-chan, either.", Line_WaitForInput);
OutputLine(NULL, "大人も誰も、みんなみんな全部だめ!!",
NULL, " I can't trust any adults. I can't trust anybody!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 味方は全然いない。",
NULL, "No one is on my side.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 迫るのはやつらの魔の手だけ。",
NULL, "I have to stand up against them alone.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終末までの残り時間を刻む時計の音が私をただただ焦らせる。",
NULL, "The clock is ticking towards that day, and the ticking noise made me frustrated.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どう戦えばいい?",
NULL, "How should I fight against them?", Line_WaitForInput);
OutputLine(NULL, " どうすれば!!",
NULL, " What should I do?!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを考える時間が、まず欲しい。",
NULL, "I needed time to think.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは考えることに集中できる「安全地帯」が何よりも必要だ。",
NULL, "I needed a place, a \"safe area,\" where I could concentrate on thinking.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 幸い、私はその「安全地帯」について、偶然にも始めから持っていた。",
NULL, "Fortunately, I had such an area already.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ゴミ山の隠れ家だ!",
NULL, "My hideout at the garbage dump!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あそこは誰も知らない、絶対安全。",
NULL, "Nobody ever goes there, so it's safe.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 万が一、やつらがあそこに迫っても、私はあの周りのあらゆる抜け道や隠れ場所に精通している。",
NULL, "Even if they found out about that place, I'm familiar with its surroundings. I know escape routes and places where I can hide.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、その隠れ家には大きな弱点があった。",
NULL, "But it has a big shortcoming, as a hiding place.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それはとても簡単なこと。",
NULL, "It's not hard to imagine what that is.", Line_WaitForInput);
OutputLine(NULL, "食料がない。",
NULL, " I don't have any stock of food there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その為に私は家に帰ってきたのだ。",
NULL, "That's why I came home.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 7, 0, 300 );
PlaySE( 0, "s_door", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は父の引き出しを開け、再び金庫を開ける。",
NULL, "I opened one of my father's drawers, and took out his cash box.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 中身は、前に見たあの日から大して変っていないようだった。",
NULL, "The contents haven't changed since the last time I looked inside.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 新札の壱万円札が、まだどっさりと残っていた。",
NULL, "There were many new 10,000 yen bills in the cash box.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はそれらを全ていただく。",
NULL, "I took them all.", Line_WaitForInput);
OutputLine(NULL, "枚数はわからないが、多分、80枚くらいはあるだろう。",
NULL, " I couldn't tell how many bills there actually were, but it looked to be about 80 of them.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけあれば、…多分充分。",
NULL, "This should be... plenty.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけの金額を食い潰すだけの期間、やつらから逃げ延びられれば……それは大健闘なのだから。",
NULL, "If I evaded them long enough to use all of this money, that would mean that I did pretty well.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、ひょっとするとお金で誰かを買収するようなこともあるかもしれない。",
NULL, "Plus, I might use it to buy someone off.", Line_WaitForInput);
OutputLine(NULL, "あって邪魔ということはないはずだ。",
NULL, " You can never have too much money, especially in a situation like this.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 銀行の通帳は持っていかない。",
NULL, "I didn't take the bank book.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やつらが銀行を抑えればそれで終わりだ。",
NULL, "If they were waiting in ambush at the bank, I'd be done for.", Line_WaitForInput);
OutputLine(NULL, "引き出すリスクが計り知れない。",
NULL, " It's too risky to withdraw money at the bank.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それからナップザック。",
NULL, "I grabbed my backpack.", Line_WaitForInput);
OutputLine(NULL, "自転車のカギ。",
NULL, " I took the key for my bicycle.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あと、きっとあると便利だろうと思うものを用意しナップザックに放り込んだ。",
NULL, "I put everything I think would be convenient to have into the backpack.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多少重くなってもいい。",
NULL, "I didn't care if it got heavy.", Line_WaitForInput);
OutputLine(NULL, "隠れ家で必要性を吟味して、不要ならそこに置いて行けばいいのだから。",
NULL, " I'd choose what was necessary to carry around later at my hideout. If there ended up being something I didn't need, I could leave it there.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/re_h3", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 時計の針を見る。",
NULL, "I looked at the clock.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が帰宅してから、もう30分が経過しようとしていた。",
NULL, "It had been 30 minutes since I came home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 滞在し過ぎだ!",
NULL, "I stayed here too long!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は急ぎ、家を飛び出す。",
NULL, "I rushed out of the house.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
PlayBGM( 1, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/re_s2", "maskright", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "background/Sora", 400 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "background/ta2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それからあまり目立たないところにある雑貨店を訪れ、店頭に並んでいる菓子パンや乾パンの缶詰などをナップザックに入る限り買い占めた。",
NULL, "I went to a small convenience store, and bought as much sweet bread and canned food as I could fit in my backpack.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskup", 1, 0, 300 );
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 100 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 店番の老婆は幸い、ボケ気味で、度を越した買い物であっても何の関心も示さなかった。",
NULL, "An old lady was at the register. Probably suffering from dementia, she showed no interest in the extraordinary amount of food I was buying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それでも、家人が夜にでもレジを改めればとんでもない買い物があったことが発覚するはずだ。",
NULL, "...But as soon as the manager of the store checked the sales that night, he'd find out.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……構わないさ、どうせ私はもう、明るい内に村の中をどうどうとうろつくことはないのだから。",
NULL, "...The idea didn't bother me, because I can no longer walk around the village in the daylight anyway.", Line_Normal);
ClearMessage();
DrawScene( "background/Sora", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ナップザックは膨れ上がり、しかも缶詰が背中にごつごつ当ってとても痛かった。",
NULL, "My backpack was full, and the cans hurt my back as I walked.", Line_WaitForInput);
OutputLine(NULL, "でも、そんなことはどうでもよかった。",
NULL, " But that didn't bother me either.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskc", 1, 0, 300 );
DrawScene( "background/mo_g1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はその重い荷物を背負ったまま、隠れ家まで無事辿り着く。",
NULL, "I got to my hideout, still carrying the heavy backpack.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/mo_r1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから荷物を整理した。",
NULL, "I organized the stuff I brought.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……重かっただけあって、相当な量の食料を確保することができた。",
NULL, "...It was very heavy to carry, but now I had sufficient food.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 水は近くの工事事務所跡の水道から使える。",
NULL, "The abandoned construction office still has running water, so I could get some from there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 野菜がないのが少し気になったが、そんな贅沢を言ってる場合ではない。",
NULL, "I'd wanted to get some vegetables, but in a situation like this, I could hardly complain.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 整理を終えると、私は隠してあったスクラップ帖を取り出し、それを開きながら頭をフル回転させる。",
NULL, "After I organized things, I took out the scrapbooks I hid here, and put my brain into top gear, flipping through the pages.", Line_Normal);
ClearMessage();
PlaySE( 0, "s_page", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さぁどうしよう。",
NULL, "So, now what?", Line_WaitForInput);
OutputLine(NULL, "この恐ろしい巨大な陰謀にどう立ち向かおう!",
NULL, " How am I going to stand up against this gigantic conspiracy?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 焦るな冷静に、だけれども迅速に!",
NULL, "I needed to calm down, stay cool, but also to think fast!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう時間は全然残されていないのかもしれないけれど、だから急がなくてはならないし、でも何をすれば!",
NULL, "There might not be a lot of time, so I'd have to hurry, but I don't know what to do!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 寝坊した朝を学校まで走ることの何と気楽なことか。",
NULL, "It's easy to run to school in the morning when I oversleep.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どこを目指して走ればいいかわかることの何と気楽なこと!",
NULL, "It's easy because I know where I should go!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今の私にはどこを目指せばいいのか、何を成せばいいのかすらわからない!",
NULL, "But now, I don't know where I should go to or what I should do!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう、ここに至った以上、大石さんに全てを打ち明けてみよう。",
NULL, "Now that I've come to this point, I should tell Ooishi-san everything.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }