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Copy path_tsum_017.txt
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_tsum_017.txt
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void main()
{
DrawScene( "white", 1000 );
PlayBGM( 1, "Suzume", 56, 0 );
DrawSceneWithMask( "background/ma_j3", "maskm1", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/ma1", "maskright", 1, 0, 300 );
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/m_hi1", "maskright", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 翌日、レナは予告どおり、普段通りを装いながら普通に登校した。",
NULL, "The next day, Rena came to school, acting normal like she said she would.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/m_hi3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音とも普通に、楽しそうにおしゃべりをしていると、まるで昨夜聞いた話が嘘なのではないかとすら思えてくる。",
NULL, "She talked with Mion as cheerfully as she always did, and it made me wonder if the story she told me last night was a complete fabrication.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それくらいに…………突拍子もない話だった。",
NULL, "That's because the story really was... too ridiculously crazy to believe.", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この村に、普通じゃ考えられない怪しげな風土病が蔓延していて、…それを利用した怪しげな宗教の復活を目論む狂信者たちがいて。",
NULL, "This village has a very weird and rare endemic disease... and there are religious fanatics who want to use the disease to revive their weird cult. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…そして、その風土病の病原体を研究していて村にバラまこうとしている…。",
NULL, "...And they've been researching the pathogen of the endemic disease so they can spread it throughout the village...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨夜の俺は、すっかりレナに感化されて、あのとんでもない話を鵜呑みにしてしまったが、",
NULL, "I was deeply influenced by Rena last night, and I believed everything she said...", Line_WaitForInput);
OutputLine(NULL, "………こうして日の光の下で冷静に考えると、とてもまともな話だとは思えないのだ。",
NULL, " ...but thinking about it with a cool mind under the bright sunlight, it sounds too crazy to be true.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの話した話は、あの胡散臭い鷹野さんの受け売りに過ぎず、しかもその内容は全て仮説であり、もっともらしい事を言いつつも、証拠は何一つない。",
NULL, "The story Rena told me is based on Takano-san's crazy hand-me-down ideas. It's based entirely on her theories, which, though very feasible, have no evidence whatsoever.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………確かに鷹野さんが事件の犠牲になっていることは、ある種の信憑性をまとわせるかもしれないが…。",
NULL, "...The fact that Takano-san was murdered lends credit to the story. I'll give you that, but...", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音を見る。",
NULL, "I looked at Mion.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 朝っぱらから殊勝にもレナにちょっかいを出していた。",
NULL, "She was fooling around with Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……魅音があんなとてつもない陰謀に関わっているとはとても見えなかった。",
NULL, "...It's hard to believe that she's involved with some crazy conspiracy.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300307", 256, TRUE);
OutputLine(NULL, "「ってゆーか、聞いてないでしょ、圭ちゃん。」",
NULL, "\"Hey, are you listening, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100718", 256, TRUE);
OutputLine(NULL, "「え?!",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100719", 256, TRUE);
OutputLine(NULL, " あ、………あ、……悪い。",
NULL, " Oh... ahh... I'm sorry.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100720", 256, TRUE);
OutputLine(NULL, "ごめん聞いてなかった。」",
NULL, " I wasn't paying attention.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300308", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Aha ha ha ha!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300309", 256, TRUE);
OutputLine(NULL, "まぁだ寝惚けたまんまなのかなぁ?",
NULL, "Wake up, sleepyhead!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300310", 256, TRUE);
OutputLine(NULL, " 寝不足だとお頭もちゃんと働かないよー?」",
NULL, " You need to get enough sleep, or your brain stops working!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 考え事をしていて反応の鈍かった俺を、魅音がからかう。",
NULL, "Mion made fun of me for reacting too slowly.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………この快活な魅音が、信用できないなんてことがあるんだろうか。",
NULL, "...It's almost impossible not to trust this bubbly, cheerful girl.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、魅音を信じる。",
NULL, "I trust Mion.", Line_WaitForInput);
OutputLine(NULL, "仲間を、信じる。",
NULL, " I trust my friends.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の仲間は決してあんな突拍子もない陰謀の片棒なんか担がないはずだ。",
NULL, "I know she'd never have a hand in a crazy conspiracy like that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな陰謀を知っていたら、こうも明るく振舞えるわけがない。",
NULL, "If she knew about it, she wouldn't be able to act this cheerfully.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナは魅音に相談するのは危険だと言って聞かなかったが……。",
NULL, "...Rena told me not to tell Mion because she might be one of them...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナに内緒で、魅音に打ち明ける価値があるのではないだろうか。",
NULL, "But it might be worth telling her without letting Rena know.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………もちろん。1%の確率で、陰謀は本当で魅音は敵、俺はまんまと墓穴という可能性もある。",
NULL, "...Of course, there's at least a 1% chance that the conspiracy is true and that Mion is one of them. If so, I'd be doomed.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、あのとんでもない陰謀と、仲間のどちらを信じると聞かれたら、そんなのは明白だった。",
NULL, "But if I had to choose between believing the crazy conspiracy theory and trusting my friends, my answer would be obvious.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の仲間である魅音は、絶対に絶対に、あんな陰謀には加担しない。",
NULL, "I know that my friend, Mion, isn't a part of any conspiracy. She'd never be involved with something like that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もし仮に陰謀が実際に存在したとしても、それでも魅音は俺たちの味方になってくれるはずだ。",
NULL, "Even if the conspiracy exists, I'm sure Mion will be on our side.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、陰謀が実在しようとしなかろうと、魅音には打ち明ける価値があるはず…。",
NULL, "So, whether or not it's true, it must be worth telling Mion about it...", Line_Normal);
ClearMessage();
DrawScene( "white", 1000 );
FadeOutBGM( 1, 300, FALSE );
DrawSceneWithMask( "background/sora", "maskleft", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_001", 56, 64 );
DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/gr3", 400 );
PlayBGM( 0, "Nazo", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300311", 256, TRUE);
OutputLine(NULL, "「なぁに、圭ちゃん。",
NULL, "\"What's going on, Kei-chan?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300312", 256, TRUE);
OutputLine(NULL, "こんなところに呼び出してー。",
NULL, " Why did you call me out here?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300313", 256, TRUE);
OutputLine(NULL, "それも誰にも内緒で来いなんてさぁ。",
NULL, "You told me not to tell anybody.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300314", 256, TRUE);
OutputLine(NULL, "まさかカツアゲとかそういうのじゃないよねぇ?」",
NULL, " You're not going to extort money from me, are you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100721", 256, TRUE);
OutputLine(NULL, "「お前なぁ、体育倉庫の裏に呼ばれたら真っ先にそう思うのかよ…。」",
NULL, "\"Is that the first thing you think of when you're called out to the gymnasium storeroom...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300315", 256, TRUE);
OutputLine(NULL, "「んじゃー、ラブレターとか?",
NULL, "\"Oh, I know. You want to give me a love letter, don't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300316", 256, TRUE);
OutputLine(NULL, " でもそういうのは下駄箱が定番じゃない?」",
NULL, " People usually use the shoe locker for that, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100722", 256, TRUE);
OutputLine(NULL, "「都会じゃーそうでもないぞ。",
NULL, "\"We don't really do that in the city.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100723", 256, TRUE);
OutputLine(NULL, "直接渡す白兵戦型も少なくない。」",
NULL, " A lot of guys hand over their love letters in person.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300317", 256, TRUE);
OutputLine(NULL, "「ふぇ…?",
NULL, "\"Really...?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300318", 256, TRUE);
OutputLine(NULL, " じゃ、じゃあ……、あの…、」",
NULL, " So, wait... you're... ummm...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100724", 256, TRUE);
OutputLine(NULL, "「…………なわけねぇだろ。",
NULL, "\"...Are you kidding me? That's not why I called you here.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100725", 256, TRUE);
OutputLine(NULL, "それより、かなり真面目な話がある。",
NULL, " I have to talk to you about something very important.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100726", 256, TRUE);
OutputLine(NULL, "茶化しは一切なしで聞いてくれ。」",
NULL, " I want you to listen without making fun of me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300319", 256, TRUE);
OutputLine(NULL, "「……何よ、…どうしたの…?」",
NULL, "\"...What... is it...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100727", 256, TRUE);
OutputLine(NULL, "「オヤシロさま信仰を復活させようとしている連中がいる……、ってのは知ってるか?」",
NULL, "\"Do you know... that there are people who want to revive the cult of Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300320", 256, TRUE);
OutputLine(NULL, "「…………はぁ?",
NULL, "\".........Huh?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300321", 256, TRUE);
OutputLine(NULL, " 何、圭ちゃん。何の話?」",
NULL, " What? What are you talking about?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これはもちろん、俺の探りだった。",
NULL, "This, of course, was just my way of getting a feel for the situation.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 直球を投げて、魅音の反応が見たかった。",
NULL, "I wanted to see how she was going to react by getting straight to the point.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、魅音は本当の本当にきょとんとしていた。",
NULL, "But Mion really did look puzzled.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……人間は図星を突かれたら、こうも平静は保てない。",
NULL, "...People wouldn't normally react like this if someone pointed out their secrets out of the blue.", Line_WaitForInput);
OutputLine(NULL, "必ず、わずかな反応を見せるはずなのだ。",
NULL, " They always panic, if only just a little.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音が天才的な演技者でもない限り、……魅音は本当に、オヤシロさまの復活という言葉に縁がないようだった。",
NULL, "Either Mion was a brilliant actress... or she really didn't have anything to do with the idea of reviving Oyashiro-sama.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺は腹を割ることにする。",
NULL, "...I decided to tell her everything.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100728", 256, TRUE);
OutputLine(NULL, "「魅音。",
NULL, "\"Mion,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100729", 256, TRUE);
OutputLine(NULL, "お前の家の園崎家って、雛見沢を含め、ものすごい影響力を持ってるわけだけどさ。",
NULL, " your family, the Sonozaki family, has a lot of influence in this region, including Hinamizawa, right? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100730", 256, TRUE);
OutputLine(NULL, "…………オヤシロさま信仰を復興するため、何か暗躍してるってことは…あるか?」",
NULL, "......Do you think there's a possibility that they're working to revive the cult of Oyashiro-sama behind the scenes...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300322", 256, TRUE);
OutputLine(NULL, "「……復興?",
NULL, "\"......Revive?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300323", 256, TRUE);
OutputLine(NULL, " なんで?」",
NULL, " Why?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100731", 256, TRUE);
OutputLine(NULL, "「いや、だからさ。",
NULL, "\"Well, you know,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100732", 256, TRUE);
OutputLine(NULL, "今のオヤシロさま信仰って、大昔の時代に比べたらだいぶ信仰心が薄くなってるだろ?",
NULL, " people today don't worship Oyashiro-sama like the people in the old days did. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100733", 256, TRUE);
OutputLine(NULL, " それをさ、大昔の鬼ヶ淵村のレベルまで引き戻したいと思っている、……いわゆる原理主義者的な連中が、暗躍をしてるんじゃないかって、」",
NULL, "So... people like... fundamentalists might be trying to make people worship Oyashiro-sama in the same way as the people of Onigafuchi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300324", 256, TRUE);
OutputLine(NULL, "「はい?",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300325", 256, TRUE);
OutputLine(NULL, " ちょっとちょっと、何よそれ。",
NULL, " Wait a second.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300326", 256, TRUE);
OutputLine(NULL, "何の話なわけ?」",
NULL, " I have no idea what you're talking about.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100734", 256, TRUE);
OutputLine(NULL, "「………本当に、何の話かわからないのか…?」",
NULL, "\"...Are you sure...? You really have no idea what I'm talking about...?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300327", 256, TRUE);
OutputLine(NULL, "「わかるわけないよ。",
NULL, "\"Of course I don't!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300328", 256, TRUE);
OutputLine(NULL, "何、その全米第一位みたいな、おもしろストーリーはさ。」",
NULL, " It sounds like one of those popular novels that sold 5 million copies over in America.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の反応はとても自然だった。",
NULL, "Mion's reaction was very natural.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当は知っているのに、わざと無知を装っているというようなことはありえなかった。",
NULL, "It seemed impossible that she was pretending she didn't know anything about it.", Line_WaitForInput);
OutputLine(NULL, "……でも、俺はなおも続ける。",
NULL, " ...But regardless, I continued.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100735", 256, TRUE);
OutputLine(NULL, "「いや、だから……。",
NULL, "\"Well...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100736", 256, TRUE);
OutputLine(NULL, "そういう連中がこの村にいるらしいんだよ。",
NULL, " There are people like that in this village for real.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100737", 256, TRUE);
OutputLine(NULL, "魅音は知らないか?」",
NULL, " Do you know anything about them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300329", 256, TRUE);
OutputLine(NULL, "「オヤシロさま信仰を、鬼ヶ淵村の時代のレベルに…?",
NULL, "\"You're saying that those people want to make us worship Oyashiro-sama like the people of Onigafuchi did...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300330", 256, TRUE);
OutputLine(NULL, " そんなことして何かいいことあるの?」",
NULL, " What good will that do?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5066", 256, TRUE);
OutputLine(NULL, "「……いや、……そりゃあ信仰の厚い狂信的な連中にとっては、とても重要な意味があるんじゃないかなぁ……。」",
NULL, "\"...You know... I think it means a lot to people who really believe...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300331", 256, TRUE);
OutputLine(NULL, "「だって圭ちゃん。",
NULL, "\"But, think about it, Kei-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300332", 256, TRUE);
OutputLine(NULL, "大昔の厳しい戒律の頃に逆戻りって、誰も喜ばないよ?",
NULL, " Who'd be happy to live under those strict ancient rules?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300333", 256, TRUE);
OutputLine(NULL, " 今のこの現代、村から出るななんて言われたら、生活なんかやってられないって。」",
NULL, " In this day and age, it's almost impossible to live without leaving the village.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5067", 256, TRUE);
OutputLine(NULL, "「た、例えばほら、……梨花ちゃん!",
NULL, "\"But for example... think about Rika-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5068", 256, TRUE);
OutputLine(NULL, " 梨花ちゃんって、何でもオヤシロさまの生まれ変わりとか言ってちやほやされてるらしいだろ?",
NULL, " All the old people say she's a reincarnation of Oyashiro-sama, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5069", 256, TRUE);
OutputLine(NULL, " そういった取り巻きの老人たちの中にはきっと狂信的な一派が存在して……、」",
NULL, " Those people might be religious fanatics, and...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "org/mion5012", 256, TRUE);
OutputLine(NULL, "「梨花ちゃんの取り巻きって言うと、公由のおじいちゃんとかのこと?",
NULL, "\"Are you talking about old man Kimiyoshi?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "org/mion5013", 256, TRUE);
OutputLine(NULL, "まぁ…確かに信仰心は厚い方だと思うけど、狂信的ってのはどうかと思うねぇ。」",
NULL, "Well... I know he's a deeply religious man for sure, but he isn't a fanatic.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100742", 256, TRUE);
OutputLine(NULL, "「いや、だからいるんだよ!",
NULL, "\"Believe me!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100743", 256, TRUE);
OutputLine(NULL, " 本来のオヤシロさま信仰を再び復活させようとしている輩が!」",
NULL, " There really are people who are trying to revive the cult of Oyashiro-sama!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300336", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Ah ha ha ha!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300337", 256, TRUE);
OutputLine(NULL, "…はいはい。",
NULL, "...Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300338", 256, TRUE);
OutputLine(NULL, "話が進まないからこの場は信じるよ。",
NULL, " I'll believe you for now, because I want to hear the rest.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300339", 256, TRUE);
OutputLine(NULL, "それで?」",
NULL, " Go on.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100744", 256, TRUE);
OutputLine(NULL, "「で、そいつらはオヤシロさまの正体が、この土地独特の風土病にあることを突き止め、その病原体を研究しているらしいんだ。」",
NULL, "\"They found out that the curse of Oyashiro-sama was just an endemic disease unique to this village, so now they're researching the pathogen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300340", 256, TRUE);
OutputLine(NULL, "「どこで?",
NULL, "\"Where?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300341", 256, TRUE);
OutputLine(NULL, "というか風土病って何?",
NULL, "First of all, what's an endemic disease?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300342", 256, TRUE);
OutputLine(NULL, " 病原体って何よ。",
NULL, " What's a pathogen?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300343", 256, TRUE);
OutputLine(NULL, "えんがちょー。」",
NULL, " They sound gross.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自分でも言っていて何が何だかわからなくなってしまう…。",
NULL, "I was getting confused. I didn't know what I was talking about myself anymore...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨夜の俺は、すっかりレナに感化されて、あの突拍子もない話を鵜呑みにしてしまったが、",
NULL, "I was deeply influenced by Rena last night, and believed everything she said.", Line_WaitForInput);
OutputLine(NULL, "……こうして自らの口から出してみると、とんでもなく支離滅裂な話だということがわかってくる…。",
NULL, " But... having said it all out loud, I started realizing how impossible the story sounded...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300344", 256, TRUE);
OutputLine(NULL, "「どうしたの?",
NULL, "\"What's going on with you?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300345", 256, TRUE);
OutputLine(NULL, " 三四さんに妙なことでも吹き込まれたわけ?」",
NULL, " Did Miyo-san tell you all this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100745", 256, TRUE);
OutputLine(NULL, "「……!",
NULL, "\"......!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100746", 256, TRUE);
OutputLine(NULL, " …知ってるのか!」",
NULL, " ...How did you know?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
PlayBGM( 1, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300346", 256, TRUE);
OutputLine(NULL, "「有名だよ。",
NULL, "\"She's infamous for this kind of thing.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300347", 256, TRUE);
OutputLine(NULL, "あの人、オカルトマニアだから、いっつもとんでもない空想話をでっち上げてる。",
NULL, " She's an occult maniac. She always makes up crazy stories.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300348", 256, TRUE);
OutputLine(NULL, "たまに真に受ける人がいると、かなーりヘビーに吹き込むって有名なんだよ。",
NULL, " A few people have gotten badly taken in by her before. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300349", 256, TRUE);
OutputLine(NULL, "私も昔、話を聞かせてもらったことがあったけど、結構面白かったなぁ。",
NULL, "She told me some of her stories once, and I remember they were actually very interesting.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300350", 256, TRUE);
OutputLine(NULL, "あっはっは。」",
NULL, " Ah ha ha.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100747", 256, TRUE);
OutputLine(NULL, "「…………それって、",
NULL, "\"...Is that...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……ホントか?」",
NULL, " true?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300351", 256, TRUE);
OutputLine(NULL, "「圭ちゃんもどこかで耳にしてるだろうけど、この村は大昔はちょっと特殊な文化があった。",
NULL, "\"I think you've heard about this once or twice before, but this village had a unique culture back in the old days. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300352", 256, TRUE);
OutputLine(NULL, "それは少し刺激の強い要素のある文化でね、厳しい戒律と厳しい刑罰、残酷な風習は、割とオカルトマニアの間では知られてるらしい。",
NULL, "They did a lot of oppressive things, like having very strict rules, very strict punishments, and a bunch of other cruel traditions. They're well known among occult maniacs.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300353", 256, TRUE);
OutputLine(NULL, "三四さんも、そんなマニアの中のひとり。」",
NULL, " Miyo-san is one of them.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100748", 256, TRUE);
OutputLine(NULL, "「じゃあ……、この村が怪しげな寄生虫に支配されているという話は…、」",
NULL, "\"So... the story I heard about the weird parasite that controls the village was...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300354", 256, TRUE);
OutputLine(NULL, "「はぁ?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300355", 256, TRUE);
OutputLine(NULL, " 寄生虫ぅ?!",
NULL, " Parasite?!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300356", 256, TRUE);
OutputLine(NULL, "…それ、三四さんの新作?」",
NULL, "...Is that a new story she came up with?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100749", 256, TRUE);
OutputLine(NULL, "「新作ってどういうことだよ。」",
NULL, "\"What do you mean, 'new story'?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300357", 256, TRUE);
OutputLine(NULL, "「言ったでしょ、三四さんはオカルトマニアなの。",
NULL, "\"I told you. Miyo-san is an occult maniac.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300358", 256, TRUE);
OutputLine(NULL, "鬼ヶ淵村の奇怪な伝説などを研究して、あれやこれやの仮説や推理、妄想を楽しんでるわけよ。",
NULL, " She studies the weird legends surrounding Onigafuchi, and enjoys making up hypotheses, theories, and wild stories about them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_tokui_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300359", 256, TRUE);
OutputLine(NULL, "だから、その寄生虫に村が支配されてるって説以外にもいろいろ創作してる。",
NULL, "She's created a lot of different ones aside from that theory that parasites are controlling the village.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300360", 256, TRUE);
OutputLine(NULL, "私がずいぶん前に聞いたのは、UFO説だったよ。",
NULL, " One I heard an awful while back was about UFOs. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361", 256, TRUE);
OutputLine(NULL, "これが結構、辻褄があってて面白いの!",
NULL, "That one was interesting, since it connected a lot of different dots!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300361_1", 256, TRUE);
OutputLine(NULL, " 太古の昔に鬼ヶ淵沼に、UFOが墜落して、そこから出てきた異星人と村人で戦いが起こって…という感じから始まる、B級SFホラーだった。",
NULL, "The story was about a UFO that crashed into Onigafuchi Swamp long ago. The alien that was in the UFO and the villagers had a battle... or something like that. It was like one of those sci-fi horror B movies. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300362", 256, TRUE);
OutputLine(NULL, "沙都子が聞かされたってのは、地底人説だったかな?",
NULL, "The one Satoko heard was a theory about creatures from the bottom of the ocean.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300363", 256, TRUE);
OutputLine(NULL, " 地殻変動によって地底王国と鬼ヶ淵村の間に接点が出来てしまって、それで何だっけかな、",
NULL, " A movement in the Earth's crust opened up a connection between that underwater world and Onigafuchi, and......", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300364", 256, TRUE);
OutputLine(NULL, "……そうそう、地底王国のお姫さまと村の若者が恋をして、互いに仲直りをしたっていうSFロミオとジュリエットだった。",
NULL, "the princess of the underworld fell in love with a young man in the village. It was like a sci-fi version of Romeo and Juliet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300365", 256, TRUE);
OutputLine(NULL, "んで、最新作がどうやら圭ちゃんの聞かされた寄生虫説ってわけみたいだねぇ。",
NULL, "The story about the parasites that you heard must be a new one. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300366", 256, TRUE);
OutputLine(NULL, "いやいや、いつかそれらを全部まとめて本にしてほしいよ、くっくっく!」",
NULL, "I hope she makes all of them into a book one day. Heh heh heh!\"", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音はおかしくてしょうがないという風に、お腹を捩りながら笑う。",
NULL, "Mion began laughing so hard that she had to hold her stomach.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それを見てる内に、…俺はとんでもない与太話を真に受けていたことに気がつく。",
NULL, "...As I looked at her laughing like that... I realized I fell for something that ridiculous.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう間違いなかった。",
NULL, "At that point, it was obvious.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …俺は、とんでもない話を信じ込んでいたのだ。",
NULL, "...I had been completely taken in.", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
PlayBGM( 0, "sheep counts", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100750", 256, TRUE);
OutputLine(NULL, "「すまん魅音!",
NULL, "\"I'm sorry, Mion!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100751", 256, TRUE);
OutputLine(NULL, " 俺がこれから聞くことに答えてくれ!",
NULL, " But please answer my questions!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100752", 256, TRUE);
OutputLine(NULL, " まず、……オヤシロさま信仰を復活させようとする連中は実在する?!」",
NULL, " First... Do the fanatics who are trying to revive the cult of Oyashiro-sama exist?!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300367", 256, TRUE);
OutputLine(NULL, "「しないよ。",
NULL, "\"No, they don't.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300368", 256, TRUE);
OutputLine(NULL, "というか、むしろ逆。",
NULL, " I mean, it's totally the opposite.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300369", 256, TRUE);
OutputLine(NULL, "雛見沢は外部に対してどんどん開いていって、栄えさせていこうということで、御三家はすでに意見を統一してる。",
NULL, " The Three Families have agreed to open Hinamizawa to outsiders in order to make this village thrive. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300370", 256, TRUE);
OutputLine(NULL, "これはまだ内緒なんだけど、21世紀までを目処にね、新しい高速道路がここいらを通るという計画があるんだよ。",
NULL, "I'm not supposed to tell anybody about this, but there's a project to build a new highway by the end of the 20th century.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300371", 256, TRUE);
OutputLine(NULL, "園崎家は現在、水面下でその誘致をしててね。",
NULL, " The Sonozaki family is promoting its construction without informing the villagers. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300372", 256, TRUE);
OutputLine(NULL, "うまく行けば、ここいらは一気に栄えることになる。",
NULL, "If all goes well, this whole area will flourish.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300373", 256, TRUE);
OutputLine(NULL, "婆っちゃはそれによって、山林の地価が一気に高騰して大儲けできると踏んでるみたいだよ。",
NULL, " My grandma is betting she'll make a fortune when it causes land prices in the region to skyrocket. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300374", 256, TRUE);
OutputLine(NULL, "まぁ、21世紀の仕事だから、それは私が引き継ぐ大仕事になりそうだけどねぇ。」",
NULL, "Well, most of the work will happen in the 21st century, so I'll likely end up taking over the project.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100753", 256, TRUE);
OutputLine(NULL, "「じゃあ……、外部の人間を忌み嫌う連中なんてのは…存在しない?」",
NULL, "\"So... you don't think there are people who hate outsiders?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300375", 256, TRUE);
OutputLine(NULL, "「だからそんなの存在しないって!",
NULL, "\"I told you! There are no such people!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300376", 256, TRUE);
OutputLine(NULL, "ただでさえ不便な村をさらに不便にしてどうするんだか。",
NULL, "What makes you think we want to make this village more inconvenient than it already is?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300377", 256, TRUE);
OutputLine(NULL, "現に、村は今、別荘地として売出しを開始してる。",
NULL, "In fact, we've already started selling the land of the village to rich people who want to build country residences here.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300378", 256, TRUE);
OutputLine(NULL, "圭ちゃんの家は、まさにその第1号じゃないの。",
NULL, " Your house is on the first lot we sold, Kei-chan.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300379", 256, TRUE);
OutputLine(NULL, "村人はみんな歓迎してくれたでしょ?",
NULL, "Didn't the villagers welcome you? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300380", 256, TRUE);
OutputLine(NULL, " 若者の流出を食い止めるため、御三家も色々と考えてるんだからー。」",
NULL, "The Three Families are trying to do everything they can to stop young people from leaving the village.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の言うことには何の曇りもない。",
NULL, "There was nothing vague about what Mion had said.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの信じる鷹野さんの妄想説とは比べ物にならない真実味があった。",
NULL, "Her story makes a lot more sense than Takano-san's delusional theories.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺の目が、魅音の言葉でどんどんと覚めていく。",
NULL, "...And so, Mion's words woke me up from that delusion.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100754", 256, TRUE);
OutputLine(NULL, "「じゃあじゃあ、…えっと、あれはどうだよ、寄生虫の感染の証拠を示す、血液中の何とかとかいう数値が、雛見沢の住民だけ異常に高いみたいな話が…、」",
NULL, "\"So... what about this? I heard that the residents of Hinamizawa have extraordinarily high levels of something in their blood, and it proves that they're infected by parasites...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300381", 256, TRUE);
OutputLine(NULL, "「そうなの?",
NULL, "\"Really?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300382", 256, TRUE);
OutputLine(NULL, " というか、三四さんはそんなのどうやって調べたわけぇ?」",
NULL, " How did Miyo-san figure that out?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100755", 256, TRUE);
OutputLine(NULL, "「だって、鷹野さんは看護婦だろ、調べる気になればいくらだって…。」",
NULL, "\"Takano-san is a nurse. I'm sure she can do that...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300383", 256, TRUE);
OutputLine(NULL, "「そんな怪しげな調査のために、誰が血液採取なんかに協力するのー?",
NULL, "\"And you think anyone would give her blood samples for no reason?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300384", 256, TRUE);
OutputLine(NULL, "誰もしないって。",
NULL, "Because I sure don't.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300385", 256, TRUE);
OutputLine(NULL, "それに、仮に採血をしたって、どこでどう調べたわけ?",
NULL, " Even if she could get blood samples somehow, how and where would she examine them? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300386", 256, TRUE);
OutputLine(NULL, " 三四さんがたったひとりで、一体何人の血を調べられたって言うわけ?」",
NULL, "How many blood samples do you think she examined all by herself?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音の言うとおりだ。",
NULL, "...Mion was right.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんの、看護婦という職業に一方的な妄想を持たせられていたかもしれない。",
NULL, "I couldn't believe I thought Takano-san could do all that just because she was a nurse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 保健所なんかが大々的に採血して調査をしたというならともかく、鷹野さん個人にどの程度の調査ができるというのか。",
NULL, "It struck me hard to believe that she got that many blood samples and did a high level examination like that without any help.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……こうして理屈で考えれば、…確かに鵜呑みにできるような話では到底ない。",
NULL, "...When I thought about it rationally... I shouldn't have believed such a ridiculous story so easily.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100756", 256, TRUE);
OutputLine(NULL, "「えっと、寄生虫の寄生の証拠として花粉症にかからないって聞いたぞ…!」",
NULL, "\"Umm... I heard that people here don't get hay fever, which is proof of their being infected by the parasite...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300387", 256, TRUE);
OutputLine(NULL, "「花粉症って、都会の病気じゃないの。",
NULL, "\"Only people in cities get hay fever.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300388", 256, TRUE);
OutputLine(NULL, "あれは確か排気ガスと関係があるんでしょ?",
NULL, " I heard it has something to do with fuel emissions.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300389", 256, TRUE);
OutputLine(NULL, " ここは雛見沢だよ圭ちゃん。",
NULL, " Kei-chan, you're talking about Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300390", 256, TRUE);
OutputLine(NULL, "というか、多分、興宮の人にだって花粉症なんてそうそういないと思うけど?」",
NULL, " I mean, even people in Okinomiya don't get hay fever, I think.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100757", 256, TRUE);
OutputLine(NULL, "「えっと、……じゃあ、あれは!",
NULL, "\"Well... what about this?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100758", 256, TRUE);
OutputLine(NULL, " 園崎本家頭首直属の暗殺部隊ってのがいて、昔、大臣の孫の誘拐とかをやったんだろ?!」",
NULL, " I heard that the Sonozaki family has a death squad and that they kidnapped the grandson of a government Minister once!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300391", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Ah ha ha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300392", 256, TRUE);
OutputLine(NULL, " そんなのがいたらかっこいいねぇ!",
NULL, " That sounds cool! I wish I had a squad like that!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300393", 256, TRUE);
OutputLine(NULL, " あっはっはっは!」",
NULL, " Ah ha ha ha ha!\"", Line_Normal);
ClearMessage();