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_tsum_016.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 );
PlayBGM( 1, "denwa_m", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 1, 300, FALSE );
DrawSceneWithMask( "background/ma_g3_01", "maskdown", 1, 0, 300 );
PlayBGM( 0, "sheep counts", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100589", 256, TRUE);
OutputLine(NULL, "「すまなかったレナ。",
NULL, "\"I should apologize, Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100590", 256, TRUE);
OutputLine(NULL, "……俺はどこかでレナの話を疑ってたよ。",
NULL, " ...I don't think I believed you.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100591", 256, TRUE);
OutputLine(NULL, "本当にすまない。」",
NULL, " I'm really sorry about that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200800", 256, TRUE);
OutputLine(NULL, "「うぅん、いいよ圭一くん。",
NULL, "\"It's okay, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200801", 256, TRUE);
OutputLine(NULL, "…………そのお陰で、待ち伏せをやり過ごせたんだしね。」",
NULL, " .........I'm just glad we didn't get caught.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100592", 256, TRUE);
OutputLine(NULL, "「あいつらは何者なんだ?!",
NULL, "\"Who are they?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100593", 256, TRUE);
OutputLine(NULL, " ………その、……オヤシロさま信仰を復活させようとする、狂信者の集団の手先?!」",
NULL, " ...Are they pawns of those religious fanatics who are trying to revive the cult of Oyashiro-sama?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200802", 256, TRUE);
OutputLine(NULL, "「…彼らにはそういう自覚はないと思う。",
NULL, "\"...I think they don't realize that they're pawns,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200803", 256, TRUE);
OutputLine(NULL, "彼らを操っている黒幕はそうなんだと思うけどね。",
NULL, " but I'm sure the masterminds are using them as such.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200804", 256, TRUE);
OutputLine(NULL, "……多分、ダム戦争の当時から、陰で様々な工作をしてきた連中なんだと思う。」",
NULL, " ...They must be the ones who have been pulling strings behind the scenes, ever since the dam conflict.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 400 );
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawSceneWithMask( "background/damu2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100594", 256, TRUE);
OutputLine(NULL, "「………ダム戦争の最中に、園崎家が裏で色々と暗躍したーって話は、俺も少しは聞いたことがあるな。」",
NULL, "\"......I heard that people working for the Sonozaki family did something similar during the dam conflict itself.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200805", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200806", 256, TRUE);
OutputLine(NULL, "有名な話だよね。",
NULL, " Everyone knows that.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200807", 256, TRUE);
OutputLine(NULL, "……これは大石さんに聞いたんだけど。",
NULL, " ...Ooishi-san told me that", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200808", 256, TRUE);
OutputLine(NULL, "ダム戦争の最中に、誘拐事件があったんだって。",
NULL, " there was a kidnapping incident during the dam conflict. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200809", 256, TRUE);
OutputLine(NULL, "これも秘密の事件なんだけど、……なんでも、建設大臣の孫を誘拐して、ダム建設中止の約束を裏取引したんだって。」",
NULL, "The case hasn't been disclosed to the public... but anyway, someone kidnapped the grandson of the Minister of Construction and coerced the Minister into promising to put a halt to the dam construction.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100595", 256, TRUE);
OutputLine(NULL, "「大臣の孫を誘拐?!",
NULL, "\"The grandson of the Minister was kidnapped?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100596", 256, TRUE);
OutputLine(NULL, " おいおいそんなの聞いたことないぞ!」",
NULL, " Hey, I've never heard about that before!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200810", 256, TRUE);
OutputLine(NULL, "「大臣が犯人との取引に応じる姿勢を見せたため、事件を公にしないことになったんだって。",
NULL, "\"The Minister submitted to their demands and they made a deal behind the scenes. That's why the incident never went public.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200811", 256, TRUE);
OutputLine(NULL, "大石さんは当時、その事件に関わったから知ってるんだって。」",
NULL, " Ooishi-san only knows about it because he was in charge of the case.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100597", 256, TRUE);
OutputLine(NULL, "「………うんうん。",
NULL, "\"......Hm, okay...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100598", 256, TRUE);
OutputLine(NULL, "……それで…?」",
NULL, "...and...?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/mati12", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200812", 256, TRUE);
OutputLine(NULL, "「大石さんが言うには、孫の誘拐や大臣の脅迫などの手口は、恐ろしいほどに高度だったんだって。",
NULL, "\"According to Ooishi-san, between kidnapping the minister's grandson and blackmailing him, their tactics were frighteningly advanced. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200813", 256, TRUE);
OutputLine(NULL, "その事件は、園崎家が命令を下したことだけはわかっているけど、結局、未解決なんだって。",
NULL, "The police know that the Sonozaki family gave orders to the kidnappers, but the case still remains unsolved. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200814", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, "……当時、園崎家の頭首である園崎お魎は、武装闘争の方針を打ち出していて、配下である暴力団組織の中に特攻隊を組織したそうなの。",
NULL, "...At that time, the head of the Sonozaki family, Oryou, had announced a plan to fight against the dam project by force. She even formed a special attack corps using the yakuza group that's under the Sonozaki family's command. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200815", 256, TRUE);
OutputLine(NULL, "ダム計画の撤回がどうしても望めない時は、建設省に突入して武力制圧しようなんて、そんな物騒な計画を本気で練っていたらしいの。」",
NULL, "She was very serious about this plan to put the Ministry of Construction down by brute force if she couldn't stop the construction.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawScene( "background/hi1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ダム戦争の当時、園崎家が本当に戦争紛いの違法行為で抵抗したのは有名だ。",
NULL, "Everybody knows that the Sonozaki family had tried to stop the dam project even if it meant breaking the law.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、そんな物騒な計画があったとしても不思議はなかった。",
NULL, "So I wasn't so surprised to hear that she had a dangerous plan like that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 実際、どことなく魅音っぽいセンスも感じる。",
NULL, "Actually, I wouldn't be surprised if it was Mion who came up with the idea. The plan sounded just like her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200816", 256, TRUE);
OutputLine(NULL, "「結局、その計画は計画のままで終わったんだけど、それを実行するための特攻隊の訓練というのは行なわれていて、相当高度なものだったらしいよ。」",
NULL, "\"In the end, the plan ended up as nothing more than that. But the special attack corps actually did undergo training, and very high-level training at that.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawScene( "background/file", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ダム戦争が終結した直後に大石が掴んだ情報だった。",
NULL, "Ooishi had uncovered the information right after the dam conflict ended.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 当時、お魎は、仮に村がダムに沈むことになったなら、",
NULL, "At the time, Oryou even said that if the village was going to be submerged,", Line_WaitForInput);
OutputLine(NULL, "同盟員全員は自宅に残ったまま湖底に沈むことを選ぶとまで言い、鬼ヶ淵死守同盟総自決とまで言い切っていた。",
NULL, " all members of the Onigafuchi Guardians would choose to stay in their houses and drown.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなお魎だからこそ、建設省武力突入作戦は笑い飛ばせる話では到底なかった。",
NULL, "So because Oryou was behind those things, I couldn't just laugh off the idea of an armed assault on the Ministry of Construction.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石が掴んだ情報によるならば、この計画はダム戦争の激化と同時に、抵抗が及ばなかった際の、最後の自決作戦として立案されたという。",
NULL, "According to the information Ooishi seized, she planned a suicide mission as a last resort when the dam conflict started to heat up, in case their resistance wasn't successful.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、実際にその作戦を起こせるだけの武器の調達と人材の訓練を行なったらしい。",
NULL, "She had actually obtained weapons and put people through training for the sake of that plan.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 暴力団関係者から選抜された特攻隊は、お魎からの莫大な訓練費用を得て渡米。",
NULL, "The special attack corps were flown to America, having received a huge amount of money from Oryou for the operation.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 南部の砂漠地帯で、退役軍人などから高度な軍事訓練を受けたという。",
NULL, "In the southern desert of the United States, some retired military soldiers gave them highly professional training.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-3>", Line_Continue); }
OutputLine(NULL, " 計画こそ実施されなかったが、この特攻隊は、帰国して園崎お魎直轄の暗殺部隊となり、未解決の脅迫事件多数に関わり、大臣の孫の誘拐にも成功したのだという。",
NULL, "While the plan was never carried out, the special attack corps became a death squad under the direct control of Oryou after they came back from America. They were involved in many unsolved terrorist incidents, and they succeeded in kidnapping the grandson of the Minister as well.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
FadeFilm( 0, FALSE );
DrawSceneWithMask( "background/ma_g3_01", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100599", 256, TRUE);
OutputLine(NULL, "「……う、……嘘みたいな話だな…。」",
NULL, "\"...I-It sounds like it's from a movie or something...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200817", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃんがよく、ヘリの操縦から無線機まで何でも出来る…みたいなことを言うでしょ?",
NULL, "\"Do you remember how Mii-chan said that she could do anything, from flying helicopters to using wireless radios?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200818", 256, TRUE);
OutputLine(NULL, " あれは本当。",
NULL, " It's actually all true.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200819", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんも当時、その訓練に参加してるらしいよ。」",
NULL, " It seems like Mii-chan joined in their training.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100600", 256, TRUE);
OutputLine(NULL, "「じゃああいつ、……ほ、本当に…!」",
NULL, "\"So that was all true?!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200820", 256, TRUE);
OutputLine(NULL, "「…ま、魅ぃちゃんの話はともかく。",
NULL, "\"...Well, let's put that aside for now.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200821", 256, TRUE);
OutputLine(NULL, "この雛見沢には、大臣の孫すらも誘拐できるだけの暗殺部隊が存在するってことだけは、疑っちゃだめ。」",
NULL, " Anyway, you have to at least believe that the death squad actually exists in Hinamizawa. And they're capable of kidnapping the grandson of a government minister.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今日のワゴン車に乗っていた4人の顔をしげしげと見たわけじゃないが、……言われてみれば、どことなく、その手のプロっぽい雰囲気がした。",
NULL, "...I didn't take a close look at the four men in the white van today... but thinking about it, they did look professional in a way.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ただ休憩してるだけのはずなのに、常に緊張感みたいなものがあるのを感じた。",
NULL, "They were pretending to just be taking a break, but I could tell they were tense the whole time.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100601", 256, TRUE);
OutputLine(NULL, "「それで………あいつらはレナの命を狙っているのか…?!」",
NULL, "\"So... are they really trying to kill you...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200822", 256, TRUE);
OutputLine(NULL, "「……多分、狙ってはいないと思う。",
NULL, "\"...I don't think so.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200823", 256, TRUE);
OutputLine(NULL, "殺すだけだったら、私、もう殺されてるよ。」",
NULL, " If they really wanted to kill me, I'd be dead already.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100602", 256, TRUE);
OutputLine(NULL, "「じゃあ…狙いは………、",
NULL, "\"So... what do they want...?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 3000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……まさかあれか。",
NULL, " ...Are they after...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100603", 256, TRUE);
OutputLine(NULL, "……鷹野さんのスクラップ帖…。」",
NULL, " Takano-san's scrapbooks...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200824", 256, TRUE);
OutputLine(NULL, "「圭一くんが見た通り、連中は相当、警戒心が強いみたいで、隙を見つけない限りは強引な手段に訴えてこないみたいなの。",
NULL, "\"Like you saw yourself, the group is very cautious. Unless we show them an opening, they won't resort to force.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200825", 256, TRUE);
OutputLine(NULL, "…だって、強引な連中なら、私の自宅の寝込みを襲えばいいんだから。」",
NULL, " ...If they were the type to use force outright, they could've attacked me in my sleep.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100604", 256, TRUE);
OutputLine(NULL, "「それをしないってことは、………結構、慎重だってことになるな。」",
NULL, "\"They haven't done that yet, so that must mean they're taking it cautiously.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200826", 256, TRUE);
OutputLine(NULL, "「多分、私がスクラップ帖を持っているという確信がないからだと思うの。",
NULL, "\"They're probably not sure that I have the scrapbooks.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200827", 256, TRUE);
OutputLine(NULL, "彼らは三四さんを殺し、持っていたスクラップ帖を全て処分しようとした。",
NULL, " They killed Miyo-san and tried to dispose of them...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200828", 256, TRUE);
OutputLine(NULL, "……ところが、一番重要な数冊が抜けていた。",
NULL, " ...But they found out that the most important ones were missing. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200829", 256, TRUE);
OutputLine(NULL, "それで、自分が狙われているのを察して、誰かに預けたんじゃないかと考えてるんだと思うの。",
NULL, "They thought she gave them to someone because she knew her life was in danger.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200830", 256, TRUE);
OutputLine(NULL, "その有力候補が私なんだと思う。",
NULL, " Now they think I'm the one who has them.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200831", 256, TRUE);
OutputLine(NULL, "………でも確証がないから、強引な手段に訴えられないんだろうね。」",
NULL, " ...But they're not sure, so they can't resort to violence.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100605", 256, TRUE);
OutputLine(NULL, "「……………レナ……、",
NULL, "\"...Rena...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 900 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…お前、",
NULL, " it sounds like...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1900 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……かなりヤバい橋を渡ってるんじゃないのか…。」",
NULL, " you're playing a dangerous game...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200832", 256, TRUE);
OutputLine(NULL, "「そうだね。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200833", 256, TRUE);
OutputLine(NULL, "…ちょっと怖いかな。",
NULL, " ...I'm a bit scared.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200834", 256, TRUE);
OutputLine(NULL, "でも、…そう簡単には消されないよ。",
NULL, " But... they won't be able to erase me so easily.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200835", 256, TRUE);
OutputLine(NULL, "私は大石さんと連携している。",
NULL, " After all, I'm cooperating with Ooishi-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836", 256, TRUE);
OutputLine(NULL, "有事の際に備えて常に連絡を取り合っているしね。」",
NULL, " I've been frequently contacting him in case something happens.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100606", 256, TRUE);
OutputLine(NULL, "「そうだ、大石さんはどう言ってるんだよ。」",
NULL, "\"What did he say about them?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200836_1", 256, TRUE);
OutputLine(NULL, "「大石さんも園崎家が何らかの暗躍をしていないか監視してくれてるよ。」",
NULL, "\"He said he'd keep an eye on the Sonozaki family so that he could catch them right away, if they were working behind the scenes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100608", 256, TRUE);
OutputLine(NULL, "「……鷹野さんのスクラップ帖の話はしたのか?」",
NULL, "\"...Did you tell him about the scrapbooks?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200837", 256, TRUE);
OutputLine(NULL, "「うぅん。",
NULL, "\"No.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200838", 256, TRUE);
OutputLine(NULL, "………話してない。」",
NULL, " ...I didn't.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100609", 256, TRUE);
OutputLine(NULL, "「警察には話した方がいいだろ…。",
NULL, "\"I think you should. He's an officer.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100610", 256, TRUE);
OutputLine(NULL, "それに警察なら、きっと力になってくれるぞ…!」",
NULL, " I'm sure the police will help you...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200839", 256, TRUE);
OutputLine(NULL, "「…………圭一くん。",
NULL, "\".........Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200840", 256, TRUE);
OutputLine(NULL, "私は君にだって、信じてもらえるか自信がなくて話せないでいるんだよ。",
NULL, " I can't even tell you the secret of this village because I'm not sure you would believe me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200841", 256, TRUE);
OutputLine(NULL, "………大石さんに話したって、絶対に信じてもらえるわけがない。」",
NULL, " ...I don't think Ooishi-san would believe me if I told him any of this.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100611", 256, TRUE);
OutputLine(NULL, "「なぁレナ。",
NULL, "\"Rena,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100612", 256, TRUE);
OutputLine(NULL, "もう煙に巻くのはなしだ。",
NULL, " let's not make it more confusing than it already is.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100613", 256, TRUE);
OutputLine(NULL, "話してくれ。",
NULL, " Just tell me.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100614", 256, TRUE);
OutputLine(NULL, "一体、何なんだ?",
NULL, " What is it?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100615", 256, TRUE);
OutputLine(NULL, " 何がスクラップ帖に書いてあるんだ?",
NULL, " What's written in the scrapbooks?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100616_1", 256, TRUE);
OutputLine(NULL, " 三四さんが消されるほどの何が書いてあるんだ?!」",
NULL, " What's the secret that killed Miyo-san?!\"", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200842", 256, TRUE);
OutputLine(NULL, "「簡単に言うと、……………このスクラップ帖に書いてあることが事実なら、彼らの神が貶められることになるの。」",
NULL, "\"Simply put............ if the things written in the scrapbooks are true, the god they worship will be dethroned.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100617", 256, TRUE);
OutputLine(NULL, "「神を、……貶める……?」",
NULL, "\"Their god...? Dethroned...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200843", 256, TRUE);
OutputLine(NULL, "「そう。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200844", 256, TRUE);
OutputLine(NULL, "オヤシロさまの、神聖性が失われてしまう。",
NULL, " The sanctity of Oyashiro-sama will be lost.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200845", 256, TRUE);
OutputLine(NULL, "だからオヤシロさま信仰を復活させようとする彼らは絶対に伏せたいと思っているの。」",
NULL, " That's why they want to conceal the truth. They want to resurrect people's belief in Oyashiro-sama.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618", 256, TRUE);
OutputLine(NULL, "「すまんレナ、もう少しわかりやすく言ってくれ。",
NULL, "\"Rena, can you explain it, uh, a little more simply than that?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100619", 256, TRUE);
OutputLine(NULL, "つまりどういうことなんだ…?」",
NULL, " I'm confused...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200846", 256, TRUE);
OutputLine(NULL, "「つまり、オヤシロさまは神さまじゃないってことなの。」",
NULL, "\"In other words, Oyashiro-sama isn't a god.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100618_1", 256, TRUE);
OutputLine(NULL, "「……………神さまじゃ、ない?」",
NULL, "\"...He isn't?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何を根拠にそうだと断じるのかはわからないが、どういう内容であれ、オヤシロさまを狂信的に信仰する連中にとっては、神を冒涜する内容でしかない。",
NULL, "I had no idea what she read that made her so certain, but whatever it was, it'd be sacrilegious for people who believed so strongly in Oyashiro-sama.", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 300, FALSE );
DrawScene( "background/ji1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200848", 256, TRUE);
OutputLine(NULL, "「オヤシロさまの教えって、いくつもあるけど、その原点はたったのひとつしかない。",
NULL, "\"There are many teachings of Oyashiro-sama, but the essence is as follows:", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200849", 256, TRUE);
OutputLine(NULL, "それは『中から出るな』『外から入るな』というもの。",
NULL, " 'Don't leave the village' and 'don't let anybody into the village'. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200850", 256, TRUE);
OutputLine(NULL, "この大原則を守るために、その他の教義を発展させたと言ってもいいくらい。",
NULL, "One could even say the rest of his teachings were developed to maintain those two fundamentals. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200851", 256, TRUE);
OutputLine(NULL, "隣人を愛せとか、家内安全とか縁結びの神さまなんてのは、本当に後から取ってつけたものでしかないの。」",
NULL, "It really wasn't until later on that they added aspects like 'love your neighbor' or viewing him as a god of marriage and domestic prosperity.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、オヤシロさまは、村人を外へ逃がさないことだけを目的に存在していたのだ。",
NULL, "In other words, Oyashiro-sama existed solely to stop the villagers from going outside the village.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこには、人々に恵みを与えたり、何らかの災厄から守ってくれたりというご利益は存在しない。",
NULL, "Oyashiro-sama doesn't bless the villagers or protect them from disasters.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなものは、後世の人間が後付けにした装飾に過ぎない。",
NULL, "The people believe that Oyashiro-sama does all that for them, but the truth is that the people abused his name for that purpose, generation after generation, and nothing more than that.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/oni1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そもそもオヤシロさまはなぜ降臨したのか。",
NULL, "Why did Oyashiro-sama descend in the first place?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは鬼ヶ淵の沼より鬼が湧き出し、人々を襲ったからだ。",
NULL, "Because demons came out of Onigafuchi Swamp and attacked people.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200852", 256, TRUE);
OutputLine(NULL, "「実は、……この時点で解釈が違ってたの。",
NULL, "\"In fact... that was the wrong interpretation.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200853", 256, TRUE);
OutputLine(NULL, "鬼が湧き出して襲ったんじゃない。",
NULL, " Demons didn't come out of the swamp and attack people.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200854", 256, TRUE);
OutputLine(NULL, "湧き出したものにやられると、人々を襲う鬼になるの。」",
NULL, " People became demons and attacked others when they were possessed by whatever came out of the swamp.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100620", 256, TRUE);
OutputLine(NULL, "「………湧き出したもの…?",
NULL, "\"...Whatever came out of the swamp...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100621", 256, TRUE);
OutputLine(NULL, " ど、どういう意味だよレナ…。」",
NULL, " What do you mean by that?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 湧き出したものは、人々に取り憑き、血の中に潜り込み人々を支配し、鬼と化したのだ。",
NULL, "Whatever came out of the swamp possessed people, crawled into their blood, controlled them, and turned them into demons.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人々はこの湧き出したものに抗えず、次々と鬼と化し、他の村人たちに襲い掛かり、鬼を移し、増やしていったのだ。",
NULL, "People had no resistance against whatever it was that came out of the swamp. They became demons, attacked the other villagers, and turned them into demons as well.", Line_Normal);
ClearMessage();
Negative( 100 , FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう。",
NULL, "That's right.", Line_WaitForInput);
OutputLine(NULL, "……それは、沼より発生した奇怪な伝染病。",
NULL, " ...It was a weird infectious disease that broke out from the swamp.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 感染者を凶暴化させる奇怪な寄生虫の大量発生だった。",
NULL, "It made the infected people go out of control.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村人たちは、その大惨事を見て思ったのだ。",
NULL, "The villagers saw this disaster and explained it like so.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沼の底より悪鬼が湧き出し、人々に取り憑いて鬼と化したのだと。",
NULL, "Evil demons came out from the bottom of the swamp, possessed people, and turned them into demons as well.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それこそが、鬼ヶ淵より鬼が湧き出した故事の真実なのだ。",
NULL, "That is the truth of the story of the demons that came out of Onigafuchi Swamp.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100622", 256, TRUE);
OutputLine(NULL, "「………確かに、",
NULL, "\"...It actually...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………それだと、伝説をうまく説明できるな…。",
NULL, " explains the legend...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100623", 256, TRUE);
OutputLine(NULL, "……じゃあ、…オヤシロさまってのは……ひょっとして、",
NULL, " ...So... was Oyashiro-sama...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1900 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………異国から来た、",
NULL, " a doctor", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "医者?」",
NULL, " who came from a foreign country?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200855", 256, TRUE);
OutputLine(NULL, "「そうだね。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200856", 256, TRUE);
OutputLine(NULL, "正確には正しくないけど、…そう、医者と呼べる存在。",
NULL, " That's not exactly correct, but... he was something like that.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200857", 256, TRUE);
OutputLine(NULL, "それが降臨して、伝染病を治療したの。",
NULL, " He came to Onigafuchi, and he treated the infectious disease.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200858", 256, TRUE);
OutputLine(NULL, "でも、それは治療ではなく、対症療法でしかなかった。」",
NULL, " But he couldn't cure it for good.\"", Line_Normal);
ClearMessage();
FadeFilm( 600, FALSE );
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 対症療法とは即ち、症状を軽減させるだけの根本的でない治療法を指す。",
NULL, "All his treatment could do was reduce the symptoms of the infection.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……つまり、村人たちは、症状を抑えることはできたが、自らの内に住まう寄生虫を駆逐することはできなかったのだ。",
NULL, "...Villagers could have their symptoms suppressed, but there was no way to kill the parasites that had infested them.", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawScene( "background/hi1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて、村は二つに分かれる。",
NULL, "After a while, the village was divided into two groups.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " すでに感染している人間と、まだ感染していない人間だ。",
NULL, "One group was made up of the people who were already infected, and the other consisted of the people who weren't.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 完全な治療方法はなく、対症療法によってその凶暴性を抑えられているだけの人々に対する差別の目は厳しかった。",
NULL, "Without a cure for the disease, the uninfected looked down on the people who could only suppress their violent symptoms.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らを全て沼に追い立てて殺してしまおうという意見も出た。",
NULL, "They even talked about drowning them in the swamp.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、感染者を皆殺しにしたところで、根本的な解決にはならない。",
NULL, "But they knew killing the infected people wouldn't solve the problem.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 病原体である寄生虫は鬼ヶ淵沼を始めとした水源地から湧き出す。",
NULL, "The parasites came out of their water sources, including Onigafuchi Swamp.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 全て埋めることはできないし、水源地を埋めれば、村の生活基盤は壊滅する。",
NULL, "They couldn't fill them all in, for if they did that, they would lose their access to drinking water.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、先祖代々の墓のあるこの地を捨てる選択もまた苦々しいものだった。",
NULL, "They could've chosen to leave the village, but that was hard for them, for that was the location of their ancestors' graves.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
FadeFilm( 0, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 「オヤシロさま」の力があれば、感染者も異常な症状を出さずに生活できる。",
NULL, "Under the power of \"Oyashiro-sama,\" infected people could live without showing symptoms.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこで人々は、感染者も非感染者も分け隔てない生活を続けていくことを選び、寄生虫と共生する生活を受け入れた。",
NULL, "So, both those who were infected and those who weren't decided to live together equally and to coexist with the parasite.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 「オヤシロさま」は村人たちのその決断を喜び、この地に留まって彼らの治療を続けていくことにした…。",
NULL, "\"Oyashiro-sama\" was impressed by the villagers' decision. He decided to stay there and continue to treat them...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100624", 256, TRUE);
OutputLine(NULL, "「……それが、オヤシロさまがこの地に留まり、人と鬼の生活を見守った…、の真相か……。」",
NULL, "\"...That's the true identity of Oyashiro-sama, the benefactor who stayed in the village to protect the lives of both human and demon...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200859", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"That's right.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200860", 256, TRUE);
OutputLine(NULL, "そしてオヤシロさまは、感染者である村人たちに、症状を出さないために掟を作った。",
NULL, " And Oyashiro-sama made rules in order to ensure the symptoms of the infected people would remain suppressed.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200861", 256, TRUE);
OutputLine(NULL, "その最大にして唯一のものが、村から出てはいけない、外から人を入れてはいけない、だったの。」",
NULL, " The rules were to never leave the village and to never let anybody into the village.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100625", 256, TRUE);
OutputLine(NULL, "「外から人を入れてはいけないってのはわかるぜ。",
NULL, "\"I understand why he didn't want to let anybody new into the village.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100626", 256, TRUE);
OutputLine(NULL, "…感染者を増やさないためだろ。",
NULL, " ...It was to prevent the parasite from infecting anyone else.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100627", 256, TRUE);
OutputLine(NULL, "でも出てはいけないってのはどういう意味なんだ?」",
NULL, " But I don't understand why he didn't want people to leave.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200862", 256, TRUE);
OutputLine(NULL, "「寄生虫たちは、気候や風土の関係で、この雛見沢の地でしか生きられないらしいの。",
NULL, "\"It seems like the parasite can only live in Hinamizawa because of the climate here.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200863", 256, TRUE);
OutputLine(NULL, "だから、宿主である感染者がこの地を離れようとすると、強い症状を出してそれを妨害するの。",
NULL, " It causes an outbreak of the symptoms in order to prevent the hosts from leaving the village when they try. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200864", 256, TRUE);
OutputLine(NULL, "……その妨害こそが、いわゆる『オヤシロさまの祟り』の正体。」",
NULL, "...That reaction is the truth behind 'the curse of Oyashiro-sama'.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 感染症の最大の特徴は、錯乱や凶暴性だった。",
NULL, "The strongest symptoms of the infectious disease were violence and delirium.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その様はまさに「鬼」であり、鬼ヶ淵村の人々を「鬼」と例えるのに充分なインパクトがあったという。",
NULL, "The infected people acted just like demons, and the impact of seeing them in the throes of the disease was strong enough to make others describe them as such.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、不用意に村に立ち入り、感染した旅人を逃がすわけには行かなかった。",
NULL, "They couldn't even let people leave who had just come to the village.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 感染者は遠方の地でやがて錯乱し、凶暴な鬼と化して惨事を引き起こすに違いないからだ。",
NULL, "If they had left after being infected, they might go crazy in a faraway land, turn into a vicious demon, and cause a disaster.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、感染者を村の外に出さなかった。",
NULL, "Infected people were never allowed to leave.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 出たなら、是が非でも連れ戻した。",
NULL, "When an infected person left the village, they brought him back by any means necessary.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それこそが、「鬼隠し」の正体。",
NULL, "That was what it really meant to be \"demoned away\".", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100628", 256, TRUE);
OutputLine(NULL, "「ちょっと待てよレナ。",
NULL, "\"Wait a second, Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100629", 256, TRUE);
OutputLine(NULL, "……だとしたら、俺やレナも、村人はみんなその病気に感染してることになるよな?",
NULL, " ...That means everybody in this village, including you and I, are infected.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100630", 256, TRUE);
OutputLine(NULL, " でも俺たちは雛見沢を離れたって別に何の問題もないぞ?",
NULL, " But nothing happens when we leave Hinamizawa. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100631", 256, TRUE);
OutputLine(NULL, " 実際、村人にも結婚したりして遠方に住んでる人も少なくないらしいじゃないか。",
NULL, "In fact, many villagers move far away after getting married or something.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100632", 256, TRUE);
OutputLine(NULL, "雛見沢をちょっと離れたからって、錯乱して鬼と化したなんて聞いたことないぞ。」",
NULL, " I've never heard of any villagers who went crazy and turned into demons after they left Hinamizawa.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200865", 256, TRUE);
OutputLine(NULL, "「そう。",
NULL, "\"You're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200866", 256, TRUE);
OutputLine(NULL, "それはまさに、オヤシロさまの目論見通りにことが進んだからなんだよ。",
NULL, " That's because things went as Oyashiro-sama thought they would.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200867", 256, TRUE);
OutputLine(NULL, "意味がわかるかな。",
NULL, " Do you understand?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200868", 256, TRUE);
OutputLine(NULL, "この村を長い間、封印してきたのは、寄生虫の害を弱めるためなの。」",
NULL, " He isolated the village for a long time in order to weaken the power of the parasite.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 寄生虫にとって、宿主は大切な存在であり、宿主に何かあれば住まう彼らも運命を共にすることになる。",
NULL, "Hosts are very important for parasites. If something happens to the host, the parasites that live in the host have to share the same fate.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、錯乱して他の人間を襲ったりなどすれば、その感染者は結局のところ召し捕られ、共に殺されてしまう。",
NULL, "In other words, if the host went crazy and attacked people, the host would be captured and killed, which means that the parasites would die with the host, too.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100633", 256, TRUE);
OutputLine(NULL, "「………そうか、",
NULL, "\"...I see.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1900 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……自然淘汰か…!」",
NULL, " ...You're talking about natural selection...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200869", 256, TRUE);
OutputLine(NULL, "「さすが圭一くん。",
NULL, "\"Good thinking, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200870", 256, TRUE);
OutputLine(NULL, "……そう。",
NULL, " ...That's exactly right.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200871", 256, TRUE);
OutputLine(NULL, "この地で長く生活を重ね、厳しい戒律で生活を続けた結果。",
NULL, " As a result of living in this village under such strict rules for a long time,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200872", 256, TRUE);
OutputLine(NULL, "寄生虫に対し過敏な人間は錯乱して結局、殺された。",
NULL, " people who were hypersensitive to the parasite went crazy and got killed. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200873", 256, TRUE);
OutputLine(NULL, "また、感染者を錯乱させてしまうような強過ぎる寄生虫は、これもまた錯乱した宿主と共に殺された。",
NULL, "The strong parasites that made the infected people go crazy were also killed off due to the host's violent behaviors.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200874", 256, TRUE);
OutputLine(NULL, "その結果、寄生虫と人間は互いに相性がいい種だけが残っていった。",
NULL, " As a result, only the parasites that acted nice to people lived on. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200875", 256, TRUE);
OutputLine(NULL, "……これこそが、オヤシロさまの伝説が伝える、鬼と人の血は混じり合ったことの真相。」",
NULL, "...And that's the explanation behind 'the mix of human and demon blood' that's written in the legend of Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100634", 256, TRUE);
OutputLine(NULL, "「じゃあ……、",
NULL, "\"So...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100635", 256, TRUE);
OutputLine(NULL, "つまり、その寄生虫は…ほとんど無害なわけなのか。」",
NULL, " that means the parasite... is almost harmless now.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200876", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200877", 256, TRUE);
OutputLine(NULL, "三四さんのスクラップ帖によると、そういった、無害な寄生虫に感染しているケースというのはかなり多いんだって。",
NULL, " According to Miyo-san's scrapbooks, there are actually many people who are infected by harmless parasites. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200878", 256, TRUE);
OutputLine(NULL, "食文化にもよるけど、例えば生肉を食べる国では国民の8割くらいが感染している例もあるんだって。",
NULL, "It depends on the local food culture. For example, about 80% of the people who live in a country where meat is a staple food are infected by parasites. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200879", 256, TRUE);
OutputLine(NULL, "でも、共生できてて人体にまったく無害だから、だれも治療しない、気付かない。",
NULL, "But because the parasites coexist with humans without doing any harm to them, nobody notices them, treats them,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200880", 256, TRUE);
OutputLine(NULL, "だから撲滅もされない。」",
NULL, " or tries to get rid of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100636", 256, TRUE);
OutputLine(NULL, "「……………な、……なるほどな…。」",
NULL, "\"............I see.\"", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawSceneWithMask( "background/y_kawa3", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5073", 256, TRUE);
OutputLine(NULL, "「太古の綿流しはね、実はハラワタ流しと書く、物騒なものでね。",
NULL, "\"In olden times, Watanagashi was called Harawata-nagashi, harawata meaning 'guts'.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5074", 256, TRUE);
OutputLine(NULL, "錯乱した犠牲者の臓腑を食らうものだったの。",
NULL, " It's said the people back then used to eat the guts of infected people who went crazy. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5075", 256, TRUE);
OutputLine(NULL, "でもこれも、必要なことだった。」",
NULL, "It sounds awful, but it was something they had to do.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5055", 256, TRUE);
OutputLine(NULL, "「………感染して犠牲になった人を食らう…。",
NULL, "\"...Eating the infected people...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5056", 256, TRUE);
OutputLine(NULL, "………まさか、………ワクチンとか?」",
NULL, " Are you talking about a vaccine?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5076", 256, TRUE);
OutputLine(NULL, "「あはは、圭一くんはやっぱり頭がいいね。",
NULL, "\"Ahaha, you're very smart, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5077", 256, TRUE);
OutputLine(NULL, "うん、三四さんもそう読み解いてる。",
NULL, " Miyo-san also interpreted it just like you did. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5078", 256, TRUE);
OutputLine(NULL, "伝説では、犠牲者を生きたまま解体して食らったなんて物騒なことになっているけど、実際はそんな野蛮なものじゃなくて、もっともっと医学的に取り扱われていたらしいの。",
NULL, "In the legend, it says people cut open and ate the infected ones alive, but it actually wasn't anything gross like that. They did it in a scientific way. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5079", 256, TRUE);
OutputLine(NULL, "強過ぎる寄生虫のせいで死んだ犠牲者からワクチンを作り出し、同時に村人の抵抗力も高めていった。」",
NULL, "They created a vaccine from the infected people who died from the extremely strong parasites, and that helped the uninfected villagers boost their immune system.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
FadeFilm( 0, FALSE );
DrawSceneWithMask( "background/ma_g3_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100639", 256, TRUE);
OutputLine(NULL, "「…………オヤシロさまってのは何者なんだよ一体。",
NULL, "\"...Who was Oyashiro-sama?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100640", 256, TRUE);
OutputLine(NULL, "……医学。",
NULL, " A scientist...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100641", 256, TRUE);
OutputLine(NULL, "…医学先進国っていうと、",
NULL, " ...He must've been from a very advanced country...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………ドイツか?",
NULL, " Was he German?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100642", 256, TRUE);
OutputLine(NULL, " 正体はひょっとして……難破して流れ着いた外国人医師?!」",
NULL, " Is the true identity of Oyashiro-sama a foreign doctor who survived a shipwreck?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200888", 256, TRUE);
OutputLine(NULL, "「多分、圭一くんの答えが一番一般的だと思う。",
NULL, "\"I think that'd be the most likely answer.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200889", 256, TRUE);
OutputLine(NULL, "……ドイツ人ではないんだけど、取り合えず医者的な存在であったのは正解。」",
NULL, " ...He wasn't German, but he was a doctor of some sort.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100643", 256, TRUE);
OutputLine(NULL, "「古代の伝説の秘密が明かされていくってのは……何だか面白いな。",
NULL, "\"It's kind of interesting to reveal the truth behind old legends...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100644", 256, TRUE);
OutputLine(NULL, "…へへへ。」",
NULL, " Heh heh heh.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この頃には、レナの話を突拍子もないとは思っていなかった。",