-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy path_tsum_015_2.txt
1679 lines (1387 loc) · 115 KB
/
_tsum_015_2.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
void main()
{
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200697", 256, TRUE);
OutputLine(NULL, "「……………うん。",
NULL, "\"............Good.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200698", 256, TRUE);
OutputLine(NULL, "…もういいよ。",
NULL, " ...It's okay now.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200699", 256, TRUE);
OutputLine(NULL, "ごめんね。」",
NULL, " I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その声で、ようやく俺の緊張が解かれる。",
NULL, "The tone of her voice made me relax a little.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100522", 256, TRUE);
OutputLine(NULL, "「…ふぅ…。",
NULL, "\"...Whew.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100523", 256, TRUE);
OutputLine(NULL, "………どうしたってんだよ一体。」",
NULL, " ......What's going on?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 1, 300, FALSE );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 2, "sprite/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi5", 400 );
ModPlayBGM( 0, "msys07", 56, 0, 0 );
ModPlayBGM( 0, "getting_mad", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200700", 256, TRUE);
OutputLine(NULL, "「多分、私。",
NULL, "\"I think...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200701", 256, TRUE);
OutputLine(NULL, "……誰かに最近、あとをつけられているの。」",
NULL, " someone has been following me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100524", 256, TRUE);
OutputLine(NULL, "「何だって…。」",
NULL, "\"What...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どうしてレナが……、誰に?!",
NULL, "Who would follow her...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう思った瞬間に、なんて愚問だと思った。",
NULL, "When I thought about it, I realized how stupid the question was.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100525", 256, TRUE);
OutputLine(NULL, "「……まさか、……警察かよ?!」",
NULL, "\"...Is it... the police?!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 間宮リナに北条鉄平。",
NULL, "Rina Mamiya and Teppei Houjou.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人間が二人も蒸発しているのだ。",
NULL, "Two people disappeared.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いくらゴロツキみたいなやつらとは言え、警察沙汰にだってなるだろう。",
NULL, "Even though they were awful human beings, the police had to investigate if they found out that they'd gone missing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナって女がレナの家に出入りしていたことは、多分、そう苦労せずに突き止められるに違いない。",
NULL, "It probably wouldn't be difficult to find out that Rina had often been to Rena's house.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも……、大丈夫だ。",
NULL, "But... it should be okay.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの死体の袋さえ見付からなければ、絶対に大丈夫だ。",
NULL, "As long as they don't find those bags, it should be okay.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200702", 256, TRUE);
OutputLine(NULL, "「警察なのか、……警察じゃないのかは、わからないけれど。",
NULL, "\"I don't know if it's the police or not.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200703", 256, TRUE);
OutputLine(NULL, "……綿流しの夜以降、………誰かにずっと見られている気がするの。」",
NULL, " ...But I feel like someone has been watching me since the night of Watanagashi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100526", 256, TRUE);
OutputLine(NULL, "「……どういう事だよ!」",
NULL, "\"...What do you mean?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺がそう問い掛けた時、レナは無感情な目で俺を真正面からじっと見据えた。",
NULL, "Once I asked that question, Rena stared directly at me with a blank expression.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それは、まるで値踏みするかのような目。",
NULL, "...Her eyes looked as though they were evaluating me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺に、…何か大切なことを、打ち明けるべきかどうか、その価値があるかどうか測っている目だった。",
NULL, "She stared at me as if she was assessing whether I was worth talking to about something very important.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは自分の手首を、もう片方の手でぎゅっと握ると、小声で言った。",
NULL, "Rena squeezed her own wrist tightly, then started talking in a whisper.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200704", 256, TRUE);
OutputLine(NULL, "「…………話してもいいけど、……誰にも内緒にできる…?」",
NULL, "\"......I can tell you what's going on... but can you keep it a secret...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100527", 256, TRUE);
OutputLine(NULL, "「あぁ、もちろんだぜ。",
NULL, "\"Yeah, of course I can.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100528", 256, TRUE);
OutputLine(NULL, "レナがそうしろってんなら、誰にもしゃべらない。」",
NULL, " If you want me to keep it secret, I won't tell anybody.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200705", 256, TRUE);
OutputLine(NULL, "「…うん。",
NULL, "\"...Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200706", 256, TRUE);
OutputLine(NULL, "……圭一くんなら信用できるよ。」",
NULL, " ...I trust you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少しだけ微笑むとレナはもう一度辺りをうかがい、小声で言った。",
NULL, "She smiled and looked around one more time.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
PlayBGM( 1, "depressive paranoia", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200707", 256, TRUE);
OutputLine(NULL, "「………連中はひょっとすると、…三四さんのスクラップ帖を探しているのかもしれないの。」",
NULL, "\"......They might be looking for Miyo-san's scrapbooks.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100529", 256, TRUE);
OutputLine(NULL, "「三四さん?",
NULL, "\"Miyo-san?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100530", 256, TRUE);
OutputLine(NULL, " って……、あぁ、看護婦の鷹野さんのことか?",
NULL, " Oh... the nurse, Takano-san?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100531", 256, TRUE);
OutputLine(NULL, " あとスクラップ帖って何のことだ?」",
NULL, " What about her scrapbooks?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200708", 256, TRUE);
OutputLine(NULL, "「…………秘密の捜査になっているって言ってたから、多分、圭一くんは知らないよね。",
NULL, "\"......The police are keeping the investigation under wraps, so I'm sure you don't know.", Line_WaitForInput);
PlaySE( 0, "s_Z02_Kyousou", 56, 64 );
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200709", 256, TRUE);
OutputLine(NULL, "……鷹野三四さん、",
NULL, " ...Miyo Takano-san was", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2700 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…殺されたんだって。」",
NULL, " murdered.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100532", 256, TRUE);
OutputLine(NULL, "「え、……ええ?!",
NULL, "\"What? ......What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100533", 256, TRUE);
OutputLine(NULL, " いつ!」",
NULL, " When?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 声が大きいと叱られる。",
NULL, "She told me to be quiet again.", Line_WaitForInput);
OutputLine(NULL, "俺は声を小さくし、レナに先を促した。",
NULL, " I lowered my voice and let her continue.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5067", 256, TRUE);
OutputLine(NULL, "「綿流しの夜、私たちは三四さんと、あと富竹さんに会ったよね?",
NULL, "\"On the night of Watanagashi, we met Miyo-san and Tomitake-san, didn't we?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5068", 256, TRUE);
OutputLine(NULL, " あの直後に、2人が襲われたんだって。",
NULL, " They were attacked right after that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5069", 256, TRUE);
OutputLine(NULL, "……富竹さんは……、「オヤシロさまの祟り」に遭って、喉を掻き毟って死んだ。",
NULL, "...Tomitake-san... was cursed by Oyashiro-sama. He clawed out his throat and died.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, FALSE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5070", 256, TRUE);
OutputLine(NULL, "三四さんは、岐阜の山中で焼き殺されていたと言ってたの。」",
NULL, "Miyo-san was burned to death in the mountains of the Gifu Prefecture.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100534", 256, TRUE);
OutputLine(NULL, "「……そ、……それ、本当かよ……。",
NULL, "\"...Is that... true...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100535", 256, TRUE);
OutputLine(NULL, "そんなの誰も知らないぞ?!」",
NULL, " I mean, nobody told me about that!\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200714", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"I know.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200715", 256, TRUE);
OutputLine(NULL, "それは警察が伏せて捜査をしてるからなの。",
NULL, " That's because the police haven't disclosed their investigation.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200716", 256, TRUE);
OutputLine(NULL, "雛見沢村連続怪死事件は今年で5年目になっちゃうでしょ?",
NULL, " These cases make the fifth of the series of mysterious deaths.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200717", 256, TRUE);
OutputLine(NULL, " だから、変に騒がれたくないんで事件を公にしていないんだって。」",
NULL, " So the police have decided not to go public yet.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100536", 256, TRUE);
OutputLine(NULL, "「な、なるほど…。",
NULL, "\"I-I see...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100537", 256, TRUE);
OutputLine(NULL, "秘密捜査なのはわかったが…、レナはそんな話、どこで聞いたんだよ…?」",
NULL, " I understand why the police are keeping quiet about it... but then, where did you hear this...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200718", 256, TRUE);
OutputLine(NULL, "「………………内緒だよ?",
NULL, "\"............Can you keep it a secret?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200719", 256, TRUE);
OutputLine(NULL, " 私、…実は大石っていう興宮署の刑事さんと連絡を取り合っているの。",
NULL, " I... I've been in contact with Ooishi-san. He's a detective from the Okinomiya police department.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200720", 256, TRUE);
OutputLine(NULL, "その人に教えてもらった。」",
NULL, " He told me about the case.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100538", 256, TRUE);
OutputLine(NULL, "「どうして…、大石って人がレナに…?」",
NULL, "\"Why... did he tell you...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200721", 256, TRUE);
OutputLine(NULL, "「………さぁ、…ちょっとそこはわからない。",
NULL, "\"......I don't know.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200722", 256, TRUE);
OutputLine(NULL, "彼が言うには、私なら信用できそうだからって言うんだけどね。」",
NULL, " He said he told me because he could trust me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然の突拍子もない話に、俺が呆然としていた。",
NULL, "I was dumbfounded to hear all this.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、レナが嘘を言うはずなどない。",
NULL, "...But I knew she wasn't lying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これが魅音だったなら、今にもペロっと舌を出しそうだが、レナに限ってだけはありえない。",
NULL, "If it was Mion, she'd be sticking her tongue out by now. But Rena wouldn't make a joke out of something like this.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200723", 256, TRUE);
OutputLine(NULL, "「三四さんが殺された理由は、……多分、彼女の研究のせいだと思うの。",
NULL, "\"I think the reason why Miyo-san was murdered is because of her research.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200724", 256, TRUE);
OutputLine(NULL, "三四さんがこの村の歴史とか民俗学とか、そういうのを熱心に調べてたってのは知っている?」",
NULL, " Do you know she was doing ethnological research by studying the history of this village?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100539", 256, TRUE);
OutputLine(NULL, "「何となくは聞いたことある。」",
NULL, "\"I've heard something along those lines.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんって人は、オカルトとかミステリーとかそういう類のものが好きだったらしい。",
NULL, "Takano-san was interested in the occult and in mysterious things.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この村には、人食い鬼の伝説があるそうで、そういうのを面白がって研究している…",
NULL, "I remember Mion once told me", Line_WaitForInput);
OutputLine(NULL, "というのを魅音に教えてもらったことがあるような気がする。",
NULL, " that she was studying the village's legends of man-eating demons, out of curiosity.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200725", 256, TRUE);
OutputLine(NULL, "「……彼女は多分、その研究の中で、この村に関するある重要な秘密を知ってしまったの。",
NULL, "\"...I think she discovered a very important secret about this village through her studies.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200726", 256, TRUE);
OutputLine(NULL, "…あるいは彼女は、そんなにも核心には踏み入ってなかったのかもしれないけど、……そうは思われなかったんだろうね。」",
NULL, " ...Or maybe she wasn't even close to the truth... but they thought she was.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100540", 256, TRUE);
OutputLine(NULL, "「ちょっと待て。",
NULL, "\"Wait a second.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100541", 256, TRUE);
OutputLine(NULL, "…この村の秘密って何だよ?」",
NULL, " ...What's the secret of this village you're talking about?\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200727", 256, TRUE);
OutputLine(NULL, "「………………私は、……三四さんのスクラップ帖をほんの数冊借りて読んだだけ。",
NULL, "\"......I just read a few of her scrapbooks.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200728", 256, TRUE);
OutputLine(NULL, "でも、彼女が特に大事にしていた秘蔵の数冊だから、かなり重要なことが記してあったと思う。",
NULL, " But those were the ones that she was handling with extra caution. So, I think there are pretty important things written in them. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200729", 256, TRUE);
OutputLine(NULL, "………だから、多分、三四さんが至ろうとしていたことに、8割方くらいは近付いていると思うの。",
NULL, "......I think I know about 80% of what Miyo-san was trying to uncover.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200730", 256, TRUE);
OutputLine(NULL, "でも、…………あまりに突拍子もなくて、…私にはまだ信じられない。",
NULL, " But...... if it's true, it's almost too crazy to believe.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200731", 256, TRUE);
OutputLine(NULL, "…三四さんの想像が正しいかどうか、検証してる段階なの。」",
NULL, " ...Right now, I'm trying to find out whether Miyo-san's theory is right or not.\"", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi5", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100542", 256, TRUE);
OutputLine(NULL, "「……で、……何なんだ一体。",
NULL, "\"...So, what is it?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100543", 256, TRUE);
OutputLine(NULL, "…秘密を知ると殺されるっていう、……この村の秘密ってのは…。」",
NULL, " ...What is the secret of this village? What could be so important that you might get killed just by knowing about it...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこまで口に出してぎょっとする。",
NULL, "I gasped the moment those words left my mouth.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……ということは、それをレナの口から知れば、俺もまた殺されるかもしれないからだ。",
NULL, "...If Rena told me, I might get killed, too.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200732", 256, TRUE);
OutputLine(NULL, "「圭一くんには、……まだ全部話したくない。",
NULL, "\"I don't want to tell you yet...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200733", 256, TRUE);
OutputLine(NULL, "確証が持てたら話すね。",
NULL, " But I promise I will once I verify things.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200734", 256, TRUE);
OutputLine(NULL, "…だって、それくらいに途方もない、…とんでもない話だから。」",
NULL, " ...Because it's really crazy... too crazy to be true...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100544", 256, TRUE);
OutputLine(NULL, "「確証って何だよ…?」",
NULL, "\"What do you mean, you have to verify things?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_nande_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5071", 256, TRUE);
OutputLine(NULL, "「例えば、予備知識のないうじ湧きについては私自らがその存在を検証できているけど、…他にもたくさん、未検証のことがあるの。",
NULL, "\"For example, I myself serve as verification that the maggot disease can occur without any background knowledge, but... there are a lot of things I still need to verify. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5072", 256, TRUE);
OutputLine(NULL, "それらを埋めていかないと、…私ですらにわかには信じられない。」",
NULL, "They sound too crazy to be true, and I can hardly believe them if I don't verify that they are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……うじ?",
NULL, "...Maggots?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちょっとわかりにくい単語が出たので聞き直そうかと思ったが、取り合えず話の腰を折らないことにする。",
NULL, "I was totally lost now, and I wanted to ask her some questions, but I decided not to cut in.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなにも蒸し暑いのに。",
NULL, "It was so hot outside.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナはまるで寒さでも感じるかのように、自分の両肘を抱く仕草をした。",
NULL, "...But Rena held her arms as if she was cold.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100545", 256, TRUE);
OutputLine(NULL, "「レナ。",
NULL, "\"Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100546", 256, TRUE);
OutputLine(NULL, "俺はいつだってお前の味方なんだからな。",
NULL, " I'm always on your side.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100547", 256, TRUE);
OutputLine(NULL, "………俺だけは信用してくれて構わない。」",
NULL, " ...You can trust me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200737", 256, TRUE);
OutputLine(NULL, "「…………ありがとう。",
NULL, "\".........Thank you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200738", 256, TRUE);
OutputLine(NULL, "…その一言がすごいうれしい。」",
NULL, " ...I really appreciate it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは、本当にうれしそうな顔だった。",
NULL, "From her expression alone, I could tell that she really meant it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……とてつもない何かに巻き込まれて、……誰にも打ち明けられず、心細い思いをしていたことが見て取れる。",
NULL, "...I could also tell that she was involved in something very big... and that she felt lonely, because she couldn't tell anybody else about it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そうだ、こんな時だから、俺がレナの味方にならなくちゃいけないんじゃないか。",
NULL, "...I had to be on her side while she was going through a difficult time.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200739", 256, TRUE);
OutputLine(NULL, "「私とね、今日ここで出会ったことは内緒にした方がいいと思うの。",
NULL, "\"You shouldn't tell anybody that you met me here today.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200740", 256, TRUE);
OutputLine(NULL, "私と接触があったことが知られたら、圭一くんにも危害が及ぶかもしれないから。」",
NULL, " They might try to hurt you if they found out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100548", 256, TRUE);
OutputLine(NULL, "「…わ、わかった。",
NULL, "\"...O-Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100549", 256, TRUE);
OutputLine(NULL, "………俺に、何か協力できることはないのかよ?!」",
NULL, " ...Isn't there anything I can do to help?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200741", 256, TRUE);
OutputLine(NULL, "「今はない。",
NULL, "\"Not right now.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200742", 256, TRUE);
OutputLine(NULL, "でも、協力をお願いできることがわかっただけで、今の私には心強いよ。",
NULL, " But it's very reassuring that I can ask you for help when I need it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200743", 256, TRUE);
OutputLine(NULL, "……最後には頼らせて、ね!」",
NULL, "...I'll depend on you someday!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100550", 256, TRUE);
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100551", 256, TRUE);
OutputLine(NULL, "任せとけ。」",
NULL, " Anytime.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "semi_r", 56, 0 );
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "black", "maskdown", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200744", 256, TRUE);
OutputLine(NULL, "「シ!",
NULL, "\"Shh!", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " 車が来る!」",
NULL, " A car is coming!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが俺の頭を茂みに押し込む。",
NULL, "Rena pushed my head into the bush.", Line_WaitForInput);
OutputLine(NULL, "俺は逆らわず、茂みの中に身を縮めた。",
NULL, " I went along with it and crouched down even lower in the bushes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……………………。",
NULL, "....................", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しばらく息を殺していると、車の音が聞こえてきて、白いワゴン車が通り過ぎていった。",
NULL, "We stayed quiet for a while. I could hear a car coming closer, and after a while a white van passed by.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …レナの耳の良さに驚く。",
NULL, "...I was surprised at her hearing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " よくこんなにも早い内から車の接近を察知できたものだ。",
NULL, "She heard the car coming when it was still far off in the distance.", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi5", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200745", 256, TRUE);
OutputLine(NULL, "「今の車、ナンバー、見えた?」",
NULL, "\"Did you see its license plate number?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100552", 256, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100553", 256, TRUE);
OutputLine(NULL, " …いやごめん。",
NULL, " ...No, I'm sorry.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100554", 256, TRUE);
OutputLine(NULL, "見えなかった。」",
NULL, " I didn't.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200746", 256, TRUE);
OutputLine(NULL, "「私もちょっと見えなかったけど、…多分、さっきと同じナンバーの車だと思うの。」",
NULL, "\"I couldn't either, but I think it's the same car I saw earlier.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100555", 256, TRUE);
OutputLine(NULL, "「……その、レナを尾行しているとかいう連中か?」",
NULL, "\"...Are they the ones following you?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200747", 256, TRUE);
OutputLine(NULL, "「多分。",
NULL, "\"I think so.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200748", 256, TRUE);
OutputLine(NULL, "………普段、車なんか通らない道で、今日は何度も追い上げられるの。",
NULL, " ...It passed by me many times today on the street, where nobody usually drives.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200749", 256, TRUE);
OutputLine(NULL, "その度に私は隠れてやり過ごしているからいいんだけど、……どうもおかしい。」",
NULL, " I hid every time. But... it's strange.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100556", 256, TRUE);
OutputLine(NULL, "「そいつらなのか?",
NULL, "\"Are they the ones?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100557", 256, TRUE);
OutputLine(NULL, " 鷹野さんたちを殺して、レナが持ってるスクラップ帖を狙っているという連中は。」",
NULL, " Are they the ones who killed Takano-san and Tomitake-san? Are they looking for the scrapbooks you have?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200750", 256, TRUE);
OutputLine(NULL, "「多分。」",
NULL, "\"Most likely, yes.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/sora5", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……もう本当に突拍子もない話で、…当事者であるレナ自身がにわかには信じ難いというのも無理はなかった。",
NULL, "...I don't blame her for not being able to believe what's going on, because this is really crazy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんがこの村の研究で、何かとてつもないことを突き止めた。",
NULL, "Takano-san uncovered something really significant through her studies.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、それを隠したいと思っている連中に嗅ぎ付けられ、……綿流しの晩に、「オヤシロさまの祟り」を模して殺された。",
NULL, "The people who want that information hidden found out about it and... they killed her on the night of Watanagashi, copying the curse of Oyashiro-sama.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、その物騒な連中は、鷹野さんの研究成果であるスクラップ帖を探していて、そのスクラップ帖をレナが持っているらしい。",
NULL, "They're looking for the scrapbooks, the fruits of her research. And Rena has them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それで……レナが命を狙われているって……?",
NULL, "That's why... they're trying to kill Rena...?", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi5", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100558", 256, TRUE);
OutputLine(NULL, "「じゃあ、レナの家が危ないってことはないのか!?」",
NULL, "\"What about your house?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200751", 256, TRUE);
OutputLine(NULL, "「大丈夫。",
NULL, "\"It's safe there.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200752", 256, TRUE);
OutputLine(NULL, "スクラップ帖はゴミ山の私の隠れ家に隠してある。",
NULL, " I hid the scrapbooks in my secret hideout at the garbage dump.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200753", 256, TRUE);
OutputLine(NULL, "………お父さんが不安だけど、……何も知らないからこそ、何も危害が及ばないかもしれない。」",
NULL, "...I'm worried about my father... but he'll be fine because he really doesn't know anything.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100559", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\"..................\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200754", 256, TRUE);
OutputLine(NULL, "「…あははは。",
NULL, "\"...Ahahaha.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200755", 256, TRUE);
OutputLine(NULL, "圭一くんが言わなくても顔に書いてあるよ。",
NULL, " It's written on your face, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200756", 256, TRUE);
OutputLine(NULL, "突拍子もない話でとても信じられない、でしょ…?」",
NULL, " It says 'I can't believe it, because it sounds too crazy to be true.' Am I right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100560", 256, TRUE);
OutputLine(NULL, "「………………。」",
NULL, "\"..................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなことないさと否定しようと思ったが、下手なことを言うほうがかえって悪いと思い、俺は肯定を意味する沈黙を返した。",
NULL, "I wanted to deny it, but I felt bad to lie. I remained silent in the affirmative.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200757", 256, TRUE);
OutputLine(NULL, "「…それが当然の反応。",
NULL, "\"...Well, that's a normal reaction.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200758", 256, TRUE);
OutputLine(NULL, "私だって三四さんのスクラップ帖を読み始めた最初は、何だこりゃって思って、全然信じられなかったもの。",
NULL, " I couldn't believe any of it when I read the first scrapbook.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200759", 256, TRUE);
OutputLine(NULL, "……全てに目を通して、ようやく何かの筋が見えてきたんだもん。」",
NULL, " ...I finally started seeing the connections after reading all of them.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100561", 256, TRUE);
OutputLine(NULL, "「………すまん。",
NULL, "\"...I'm sorry.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100562", 256, TRUE);
OutputLine(NULL, "もちろん、レナの味方になりたいのは本心だ。",
NULL, " I do want to help you.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100563", 256, TRUE);
OutputLine(NULL, "でも、…話が全然見えないんで、どう助けてやればいいかわかんないんだ。」",
NULL, " But I just don't know how, if I don't see the whole picture of what's going on.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200760", 256, TRUE);
OutputLine(NULL, "「話せば、圭一くんの身にも危険が降りかかるよ?」",
NULL, "\"If I tell you, it might put you in danger.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100564", 256, TRUE);
OutputLine(NULL, "「レナにはすでに降りかかってるんだろ?",
NULL, "\"You're already in danger, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100565", 256, TRUE);
OutputLine(NULL, " ならお相子だぜ、気にするな!」",
NULL, " I don't mind. Don't worry about me!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 0, 300, FALSE );
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200761", 256, TRUE);
OutputLine(NULL, "「…………わかった。",
NULL, "\"......Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200762", 256, TRUE);
OutputLine(NULL, "話す。",
NULL, " I'll tell you, then.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200763", 256, TRUE);
OutputLine(NULL, "……多分、三四さんたちを殺したのは、雛見沢御三家。",
NULL, " ...It's probably the Three Families who killed Miyo-san and Tomitake-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200764", 256, TRUE);
OutputLine(NULL, "…もっとはっきり言ってしまえば、魅ぃちゃんの家である園崎本家。」",
NULL, " ...To be more specific, it's the Sonozaki family--Mii-chan's family.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100566", 256, TRUE);
OutputLine(NULL, "「どうして…!」",
NULL, "\"Why...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 400 );
DrawScene( "background/simen3", 400 );
PlayBGM( 0, "sheep counts", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200765", 256, TRUE);
OutputLine(NULL, "「圭一くんも、過去の連続怪死事件は知ってるよね?」",
NULL, "\"You know about the series of mysterious deaths, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100567", 256, TRUE);
OutputLine(NULL, "「あぁ。",
NULL, "\"Of course.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100568", 256, TRUE);
OutputLine(NULL, "ダム戦争の時の村の仇敵ばかりが、毎年犠牲になっていくっていうあれだろ。」",
NULL, " The traitors of the dam conflict die every year, right?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200766", 256, TRUE);
OutputLine(NULL, "「この連続怪死事件は、ダム戦争の清算のようなものなの。",
NULL, "\"The series of mysterious deaths is like a... resolution of the dam conflict.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200767", 256, TRUE);
OutputLine(NULL, "村の裏切り者を片付けることによって、本当の意味でダム戦争を終わらせようとする…。」",
NULL, " They're trying to end the dam conflict in the true sense of the term by erasing people who betrayed the village...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100569", 256, TRUE);
OutputLine(NULL, "「……確かに、……そう見えないことはないよな。",
NULL, "\"...It does... look like that in a way.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100570", 256, TRUE);
OutputLine(NULL, "誰もがはっきりと口にはしないが、薄々と園崎家の仕業だと疑ってる…みたいな話は聞いたことあるぜ。」",
NULL, " Nobody really says it out loud, but everybody is suspicious that the Sonozaki family is behind it... That's what I've heard.\"", Line_Normal);
ClearMessage();
DrawScene( "background/ryuuketu1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200768", 256, TRUE);
OutputLine(NULL, "「でも、裏切り者を制裁するなら、別に綿流しの晩にこだわらなくてもいいんじゃない?",
NULL, "\"But if they really wanted to erase the traitors, they wouldn't have to do it on the night of Watanagashi. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200769", 256, TRUE);
OutputLine(NULL, " 毎年、祟りで1人、鬼隠しで1人なんてスローペースで殺す必要はない。",
NULL, "Why don't they kill them all at once instead of killing them one by one, using the curse and demoning them away every year?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200770", 256, TRUE);
OutputLine(NULL, "そうでしょ?」",
NULL, " Wouldn't that make more sense?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鬼隠しなんて言葉は初耳だったが、物騒な意味で使ったことは文脈から理解できたので、俺は余計な口を挟まず、黙って頷く。",
NULL, "I've never heard the words 'demoning away' before, but Rena clearly thought they have some kind of creepy, significant meaning, so I decided not to cut in.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200771", 256, TRUE);
OutputLine(NULL, "「つまりこれらの連続怪死事件は、綿流しの祭りに神聖性を取り戻そうとする意思があるの。",
NULL, "\"That means that they're using the series of mysterious deaths in order to resurrect the sacredness of the Watanagashi festival. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200772", 256, TRUE);
OutputLine(NULL, "……もっと踏み込んで言うと、明治以降に失われた鬼ヶ淵村の神聖性を取り戻すための、段階的イベント。",
NULL, "...Step by step, they're reviving the sacred nature of Onigafuchi that was lost in the Meiji era.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200773", 256, TRUE);
OutputLine(NULL, "彼らは最終的には、太古の昔にそうだったような、原理的なオヤシロさま信仰を復活させることを目的としている。」",
NULL, " Their goal is to revive the level of belief in Oyashiro-sama that used to exist in primitive times.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/jy2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100571", 256, TRUE);
OutputLine(NULL, "「……オヤシロさま信仰…。",
NULL, "\"Belief in Oyashiro-sama...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100572", 256, TRUE);
OutputLine(NULL, "…古手神社のことか?」",
NULL, " ...Are you talking about the Furude Shrine?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200774", 256, TRUE);
OutputLine(NULL, "「そう。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200775", 256, TRUE);
OutputLine(NULL, "古手神社って、崇められていると思う?",
NULL, " Do you think people revere the Furude Shrine now?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200776", 256, TRUE);
OutputLine(NULL, " お年寄りの人は敬っているけど、それだけだよね?",
NULL, " Elder people respect the shrine, but that's it. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200777", 256, TRUE);
OutputLine(NULL, " 子どもたちは境内を遊び場くらいにしか思ってないし、ほとんどの村人たちも地域の集会所くらいにしか思っていない。",
NULL, "Kids think of it as a place to play, and most of the villagers think of it as a place to gather for local events.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200778", 256, TRUE);
OutputLine(NULL, "その神聖性は失われている。",
NULL, " Its sacredness has been lost.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200779", 256, TRUE);
OutputLine(NULL, "それが、ダム戦争を切っ掛けに蘇ったの。",
NULL, " But with the dam conflict, it started to revive... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200780", 256, TRUE);
OutputLine(NULL, "彼らはそれを、オヤシロさま信仰を復活させるいい機会だと捉えた。」",
NULL, "and they took it as a good opportunity to bring back the cult of Oyashiro-sama.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5049", 256, TRUE);
OutputLine(NULL, "「…ってことはつまり、………オヤシロさま信仰の狂信者たちが、…裏で暗躍しているってことか?」",
NULL, "\"...So... you're saying that... some fanatical Oyashiro-sama worshippers are... behind all this?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200781", 256, TRUE);
OutputLine(NULL, "「そういうこと。",
NULL, "\"That's what I'm saying.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200782", 256, TRUE);
OutputLine(NULL, "そもそもオヤシロさま信仰は御三家によって管理されていた。",
NULL, " The cult of Oyashiro-sama was managed by the Three Families to begin with. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200783", 256, TRUE);
OutputLine(NULL, "だから、御三家には現代にも脈々と、オヤシロさま信仰を復活させなければならないという至上目的が受け継がれているの。",
NULL, "The Three Families passed down their ultimate goal of reviving the cult of Oyashiro-sama down to the present generation. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200784", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-3>", Line_Continue); }
OutputLine(NULL, "それを思えば、御三家がダム戦争中に村を一丸にまとめたり、廃れかけていたオヤシロさまを引き合いに出し、古手神社にわざわざ同盟事務所を設けた理由も透けて見えてくる。」",
NULL, "When you think about it, you'll understand why the Three Families took the initiative in uniting the villagers during the dam conflict, and why they set up the Onigafuchi Guardians office in the Furude Shrine, citing Oyashiro-sama, who was almost forgotten at the time.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5050", 256, TRUE);
OutputLine(NULL, "「…じゃあ、雛見沢村連続怪死事件ってのは、雛見沢御三家、",
NULL, "\"...So, the Three Families...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5051", 256, TRUE);
OutputLine(NULL, "…いや、オヤシロさまを信仰する狂信的な集団の仕業…。",
NULL, " I mean, the fanatical Oyashiro-sama worshippers orchestrated the series of the mysterious deaths of Hinamizawa...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5052", 256, TRUE);
OutputLine(NULL, "……なら待てよ、どうして鷹野さんが殺されなきゃならないんだ?」",
NULL, " ...but wait. Why would they kill Takano-san?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200785", 256, TRUE);
OutputLine(NULL, "「それは御三家が、鬼ヶ淵村と呼ばれた太古からずっと隠してきた、この村のある重大な秘密に関係があるの。",
NULL, "\"Because she discovered the important secret of this village. The Three Families have been hiding it since the era of Onigafuchi.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200786", 256, TRUE);
OutputLine(NULL, "それを暴かれると、オヤシロさまという神の神聖性が失われる。",
NULL, " If that secret is revealed, the sacredness of Oyashiro-sama will be lost. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200787", 256, TRUE);
OutputLine(NULL, "だから彼らは三四さんの研究が核心に近付いたことを知り、",
NULL, "They found out that Miyo-san was getting close to the secret, and that's why they", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 4900 );
// (backup) SetValidityOfInput( TRUE );