-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy path_tsum_015_1.txt
797 lines (653 loc) · 53.7 KB
/
_tsum_015_1.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
void main()
{
DrawScene( "white", 400 );
PlayBGM( 0, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 窓を開けても、入ってくるのはセミの声と熱風だけだった。",
NULL, "I opened the windows, but all they let in was heat and the cries of the cicadas.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100489", 256, TRUE);
OutputLine(NULL, "「……………あぢぃなぁ……。」",
NULL, "\"...It's too hot...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_tohoho_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300269", 256, TRUE);
OutputLine(NULL, "「……あぢぃねぇ……。」",
NULL, "\"...It really is...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 授業の合間の休み時間も、こう暑くてはとても休まったもんじゃない。",
NULL, "It was break time between classes, but we couldn't really get any rest.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺も魅音も、机に突っ伏して暑さにふやけていた。",
NULL, "Mion and I leaned on our desks, exhausted by the heat.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 小さい子たちはさすがにタフで、こんな暑さものともしない。",
NULL, "The younger kids sure are tough, considering how the heat wasn't bothering them at all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " わずかの時間でも遊びたいとばかりに、教室中を走り回っていた。",
NULL, "They were running around the classroom despite the temperature.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300270", 256, TRUE);
OutputLine(NULL, "「……やっぱりさー、都会の学校だと教室にもクーラーとか入ってるわけぇ?」",
NULL, "\"...Do schools in the cities have air conditioning in their classrooms?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100490", 256, TRUE);
OutputLine(NULL, "「そんなことねーぞ……。",
NULL, "\"No, they don't...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100491", 256, TRUE);
OutputLine(NULL, "あるのはせいぜい職員室ぐらいだなぁ…。」",
NULL, " Only the teachers' office gets to have air conditioning...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300271", 256, TRUE);
OutputLine(NULL, "「うわー…。それは羨ましいねぇ…。",
NULL, "\"Wow... That's better than nothing...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300272", 256, TRUE);
OutputLine(NULL, "生徒みんなで職員室を襲って占拠とかしないのー?」",
NULL, " If I were a student at a school like that, I'd attack the teachers and take over their office.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100492", 256, TRUE);
OutputLine(NULL, "「……その辺の発想が実に魅音臭い。",
NULL, "\"......You'd be the first student ever to do that...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100493", 256, TRUE);
OutputLine(NULL, "…わっはっは、",
NULL, " Wa ha ha ha...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………はぁ………。」",
NULL, " haaaah......\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この暑さではテンションも上がらない。",
NULL, "I didn't even have the energy to laugh.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺も魅音もくだらない話はやめ、下敷きを団扇代わりに扇ぐのに専念した。",
NULL, "...Mion and I stopped talking and used our notebooks to fan ourselves.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/gk1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 空いた机が目に入る。",
NULL, "I looked at the empty seat nearby.", Line_WaitForInput);
OutputLine(NULL, "…………レナの席だった。",
NULL, " ......It was Rena's.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは今日は欠席した。",
NULL, "Rena didn't come to school today.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 学校には本人から風邪を引いてしまったので、欠席すると電話があったそうだ。",
NULL, "She called and told Chie-sensei she couldn't come because she's sick.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100494", 256, TRUE);
OutputLine(NULL, "「……………レナのやつ、",
NULL, "\"...Rena", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…最近、",
NULL, " seems to be feeling down", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1200 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "元気ないよな。」",
NULL, " these days.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300273", 256, TRUE);
OutputLine(NULL, "「………だねぇ。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300274", 256, TRUE);
OutputLine(NULL, "…暑さにやられたのかもねぇ。」",
NULL, " ...She probably got tired from the heat.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100495", 256, TRUE);
OutputLine(NULL, "「……なぁ、…本気で暑さでやられたと思ってるのか?」",
NULL, "\"...Do you really think that's the reason?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300275", 256, TRUE);
OutputLine(NULL, "「…そう思ってるけど?」",
NULL, "\"...Yeah, why?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100496", 256, TRUE);
OutputLine(NULL, "「……………例の一件がさ、やっぱりじわじわと来てるんじゃないのか…?」",
NULL, "\"...I think it's the incident...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300276", 256, TRUE);
OutputLine(NULL, "「かもね。",
NULL, "\"...Maybe.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300277", 256, TRUE);
OutputLine(NULL, "……………それに暑さも加わって、夏バテでも起こしたんじゃないかな。」",
NULL, " ...It's probably both that and the summer heat.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 殺人を犯し、死体を刻み、それを仲間に見られたショックは、計り知れないだろう。",
NULL, "I can't even imagine how distressing it was for her to commit a murder, dismember the bodies, and get caught by her friends.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確かに俺たちはあの場で手を取り合い、仲間の連帯を確認し合った。",
NULL, "We took each other's hands at that place, and we united.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの場に居合わせた全員は、それで全部決着がついたと思ってる。",
NULL, "All of us believed that we had closed the case there, and had regained our peace.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、………一番の当事者であるレナの心は、…それだけのことで平穏を取り戻せるのだろうか…?",
NULL, "But... was that as easy for Rena as it was for us...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはまだ、あの日から心が立ち直れていないんじゃないかと思う…。",
NULL, "She must have not quite recovered yet...", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 3, "sprite/me1a_yowaki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/gk1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300278", 256, TRUE);
OutputLine(NULL, "「…おじさんは、みんなで楽しく遊んでればその内、元気になると思ってたんだけどね。",
NULL, "\"...This ol' man thought she'd get over it if she played along with us.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300279", 256, TRUE);
OutputLine(NULL, "……そこまで心の傷が、浅くなかったってことかなぁ。」",
NULL, "...But I guess her pain ran deeper than I thought.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100497", 256, TRUE);
OutputLine(NULL, "「こういう時さ。",
NULL, "\"What should we do...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100498", 256, TRUE);
OutputLine(NULL, "どうしたらレナを元気付けられるかな。」",
NULL, " to cheer her up?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300280", 256, TRUE);
OutputLine(NULL, "「…………多分、放っとくのが一番じゃないかな。」",
NULL, "\"...It's best just to leave her alone, I think.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100499", 256, TRUE);
OutputLine(NULL, "「おいおい、…そんなのでいいのかよ。",
NULL, "\"Hey... are you sure about that?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100500", 256, TRUE);
OutputLine(NULL, "俺たち仲間だろ?」",
NULL, " We're her friends, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300281", 256, TRUE);
OutputLine(NULL, "「ほら、『ホームシック』ってあるじゃない?",
NULL, "\"Well, it's like homesickness, you know?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300282", 256, TRUE);
OutputLine(NULL, " あれもね、ちょっと寂しいからって言って、実家に電話なんか掛けちゃうと、一気に発症しちゃうらしいよ。",
NULL, " You get lonely, and you want to call home just to hear your mom's voice. But that actually makes your homesickness worse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300283", 256, TRUE);
OutputLine(NULL, "寂しい時はぐっと堪えて、例えばスポーツにでも打ち込んで、気分転換を図るのが一番なんだってさ。」",
NULL, "When you're feeling lonely, the best thing to do is to devote yourself to sports or something like that for a change.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100501", 256, TRUE);
OutputLine(NULL, "「…気分転換させてやりたくても、…あいつ、最近、部活に加わらないし。」",
NULL, "\"...I want her to do club activities with us, but... she doesn't want to.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300284", 256, TRUE);
OutputLine(NULL, "「レナはどうか知らないけどさ。",
NULL, "\"I don't know about her,", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300285", 256, TRUE);
OutputLine(NULL, "人には甘えたい欲ってのがあるんだよ。",
NULL, " but people usually have a desire to depend on somebody.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300286", 256, TRUE);
OutputLine(NULL, "側に支えてくれる人や同情してくれる人がいると、甘えたくなる欲。",
NULL, " You want to depend on somebody who supports you and sympathizes with you. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300287", 256, TRUE);
OutputLine(NULL, "……慰めてくれる人が現れるとさ、際限なく甘えちゃうことってない?」",
NULL, "...Haven't you ever experienced that feeling? When you can't stop depending on somebody when they try to cheer you up?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100502", 256, TRUE);
OutputLine(NULL, "「………ん、……どうだろうな。」",
NULL, "\"...Well... I don't know.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300288", 256, TRUE);
OutputLine(NULL, "「際限なく甘えるってことは、相手の同情をより深く得ようとするってこと。",
NULL, "\"Completely depending on someone means trying to earn even deeper sympathy from them.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300289", 256, TRUE);
OutputLine(NULL, "そうすると、圭ちゃんは慰めてるつもりなのに、相手はどんどん、どんどん落ち込んで行っちゃうことがあるんだよね。",
NULL, " At that point, even though you're trying to comfort them, they just slip further and further into depression. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300290", 256, TRUE);
OutputLine(NULL, "慰められて甘えられる、これに味を占めると不幸に酔うのが癖になる。",
NULL, "By finding initial success through relying on someone and receiving comfort, they grow addicted to indulging in misfortune.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300291", 256, TRUE);
OutputLine(NULL, "……レナもその辺、わかってるから、わざとひとりになろうとしてるんじゃない?",
NULL, "...I think Rena knows that, too. That's why she wants to be alone right now. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300292", 256, TRUE);
OutputLine(NULL, " 慰めや甘えが目的だったら、私たちの側にいて涙を流せば済むわけだし。」",
NULL, "If she wanted to depend on us or get comfort from us, all she'd have to do is to stay with us and cry all the time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100503", 256, TRUE);
OutputLine(NULL, "「じゃあ、落ち込んでるレナをどう励ませばいいんだよ…。」",
NULL, "\"So, how can we cheer her up...?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300293", 256, TRUE);
OutputLine(NULL, "「女の心情としては、辛さを励ましてくれるより、忘れさせてくれる方がうれしいね。」",
NULL, "\"I think she'd appreciate it more if you tried to help her forget her pain than if you tried to cheer her up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100504", 256, TRUE);
OutputLine(NULL, "「慰めるな、励ますな。",
NULL, "\"Don't comfort her and don't cheer her up...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100505", 256, TRUE);
OutputLine(NULL, "…何だよ、お手上げじゃないかよ。」",
NULL, " ...There's nothing I can do, is there?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300294", 256, TRUE);
OutputLine(NULL, "「慰めるな励ますなは、心理カウンセラーの鉄則だって知ってる?",
NULL, "\"That's a golden rule for psychologists, did you know?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300295", 256, TRUE);
OutputLine(NULL, "結局、心の傷ってのは自分で治すように出来てる。",
NULL, "Mental trauma can only be healed by the person who has it. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300296", 256, TRUE);
OutputLine(NULL, "周りの人が治したとしても、それは本当の完治じゃない。",
NULL, "If someone else helps a person out of their mental trauma, even if they succeeded, that person wouldn't be completely healed.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300297", 256, TRUE);
OutputLine(NULL, "だから、レナが自分で元気になるのを、私たちは見守るしかないんだよ、きっと。」",
NULL, " So, all we can do now is wait until Rena heals on her own.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100506", 256, TRUE);
OutputLine(NULL, "「………………理屈じゃ理解できるが、………何だか薄情な気がして、好きになれねぇなぁ…。」",
NULL, "\"...I understand the idea, but... I just don't like how cold it sounds...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両手を頭の後ろで組み、俺は天井を見上げながらぼやく。",
NULL, "I clasped my hands behind the back of my head, looking at the ceiling.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その様子を見て、魅音がくすりと笑った。",
NULL, "Mion laughed.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300298", 256, TRUE);
OutputLine(NULL, "「それだけレナのことを心配してくれる圭ちゃんが身近にいるなら、レナは大丈夫だよ。",
NULL, "\"Rena will be fine as long as she has someone like you to worry about her.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300299", 256, TRUE);
OutputLine(NULL, "立ち直れるよ。」",
NULL, " I'm sure she can pull herself together.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100507", 256, TRUE);
OutputLine(NULL, "「近くにいるだけでかー?",
NULL, "\"So, all I need to do is to be close to her?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100508", 256, TRUE);
OutputLine(NULL, " …胡散臭いなぁ。」",
NULL, " ...I dunno about that.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500085", 256, TRUE);
OutputLine(NULL, "「……圭一にだってできることがありますですよ。」",
NULL, "\"......There is something you can do, Keiichi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんだった。",
NULL, "Rika-chan spoke up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …いつから俺と魅音の会話を聞いていたのだろう。",
NULL, "...I wonder how long she'd been listening to our conversation.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100509", 256, TRUE);
OutputLine(NULL, "「俺にも、できることがあるのか…?」",
NULL, "\"What is it...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500086", 256, TRUE);
OutputLine(NULL, "「……レナが、話したいと思った時や、打ち明けたいと思った時に、静かに聞いてあげることなのです。」",
NULL, "\"...You can listen to her when she wants to talk to somebody.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100510", 256, TRUE);
OutputLine(NULL, "「聞くだけでいいのか?",
NULL, "\"Is that all?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100511", 256, TRUE);
OutputLine(NULL, " 励まさなくていいのかよ?」",
NULL, " I just listen, and I don't need to make her feel better?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300300", 256, TRUE);
OutputLine(NULL, "「圭ちゃん、打ち明けるだけで心が軽くなるもんだよ。",
NULL, "\"Kei-chan, people feel better just by talking to somebody.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300301", 256, TRUE);
OutputLine(NULL, "静かに耳を傾けるのが、何よりも嬉しい時ってある。」",
NULL, " Sometimes, all they need is someone who does nothing but listen quietly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500087", 256, TRUE);
OutputLine(NULL, "「……魅ぃの言うとおりなのですよ。",
NULL, "\"......Just like Mii said,", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500088", 256, TRUE);
OutputLine(NULL, "レナが話したいと思った時、いつでも話しかけられる場所に居てあげるのも、…きっと仲間として大切なことなのだと思いますです。」",
NULL, " I think it's important for us, as her friends, to be there for her whenever she wants to talk to somebody.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の言うことも梨花ちゃんの言うことも、とても大切なことだった。",
NULL, "Mion and Rika-chan were absolutely right.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はレナに会ったら、肩を思い切り叩いて、クヨクヨしてるなよと励ますつもりだった。",
NULL, "I was going to pat Rena on her shoulder and tell her to cheer up when I saw her next, but...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、考えてみればそれはものすごく一方的なことなんだよな。",
NULL, "Now I know that would have been one-sided on my part.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナだって好きで落ち込んでるわけじゃない。",
NULL, "Rena doesn't want to feel down herself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 元気になれるものならなってる。",
NULL, "She wants to cheer up if at all possible.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなところに、俺が無責任に励ましたなら、",
NULL, "If I cheered her up irresponsibly,", Line_WaitForInput);
OutputLine(NULL, "レナは俺が、自分の心の痛みを理解してくれていないと感じて、深い失望を感じるに違いないのだ…。",
NULL, " she'd be very disappointed, because she'd think that I didn't understand her pain...", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/gk1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100512", 256, TRUE);
OutputLine(NULL, "「………………そうだな。",
NULL, "\"............You're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100513", 256, TRUE);
OutputLine(NULL, "…俺、ちょっと、人の心ってヤツを理解しようとしてなかったな。",
NULL, " ...I guess I wasn't even trying to understand how she felt.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100514", 256, TRUE);
OutputLine(NULL, "…レナを励ましたいのは、俺の欲求であって、レナの求めることじゃない。",
NULL, " ...I wanted to cheer her up, but I now know that's just what I want to do, not what she wants me to do.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100515", 256, TRUE);
OutputLine(NULL, "ありがとな、二人とも。",
NULL, " Thanks, you two. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100516", 256, TRUE);
OutputLine(NULL, "俺、ひょっとすると今日まで何か勘違いをしてたかもしれないぜ。」",
NULL, "I think I finally understand.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの日、……俺は一方的にレナを励ました気でいたけど。",
NULL, "On that day... I thought I cheered her up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …本当にそれがレナの心に届いたか自信がなくなり始めていた。",
NULL, "...But I started to doubt if I had reached her heart.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナを女々しいとばかりに、乱暴に引っ張り寄せただけだったかもしれない。",
NULL, "I might've just been dragging her someplace where I wanted her to go.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、本当の意味でレナの味方になっていなかった…。",
NULL, "I wasn't on her side in the real sense of the term...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 5, "portrait/ri1_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、梨花ちゃんの手が俺の頭を、そっと撫でた。",
NULL, "All of a sudden, Rika-chan patted my head.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500089", 256, TRUE);
OutputLine(NULL, "「……圭一は一番のレナの味方ですよ。",
NULL, "\"...Don't worry.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500090", 256, TRUE);
OutputLine(NULL, "それは疑わなくて大丈夫なのです。」",
NULL, " We all know that you're on her side.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100517", 256, TRUE);
OutputLine(NULL, "「え、え?!",
NULL, "\"What? What?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100518", 256, TRUE);
OutputLine(NULL, " わ、俺また考え事を口に出しちまってたのか…!」",
NULL, " Did I say something out loud again...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300302", 256, TRUE);
OutputLine(NULL, "「レナの心には届いてるよ。",
NULL, "\"It did reach her heart.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300303", 256, TRUE);
OutputLine(NULL, "圭ちゃんはあの日、とても強い力をレナに与えたんだからさ。",
NULL, " Kei-chan, you really did give her great strength on that day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300304", 256, TRUE);
OutputLine(NULL, "…………いやーー、でもさぁ、よくよく思い出すとすっごい恥ずかしいこと言ってたよねぇ?",
NULL, "...Well... now that I think about it, what you said on that day was more than a little theatrical!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300305", 256, TRUE);
OutputLine(NULL, " くっくっくっくっく!!」",
NULL, " Heh heh heh heh!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 廊下を先生が戻ってくる足音が聞こえると、みんなが一斉に自分の席へ戻る。",
NULL, "We heard footsteps from the hallway, and everybody started to head back to their desks.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
PlaySE( 0, "s_door", 56, 64 );
ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/gk3", "maskleft", 7, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400007", 256, TRUE);
OutputLine(NULL, "「お待たせしました。",
NULL, "\"Take your seats, everyone.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s09/22/171400008", 256, TRUE);
OutputLine(NULL, "それでは委員長、号令。」",
NULL, " President, if you would.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300306", 256, TRUE);
OutputLine(NULL, "「きりーーーーーーーーーーつ!!」",
NULL, "\"All rise!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskup", 1, 0, 300 );
DrawScene( "background/Sora", 400 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 0, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "background/g1", 400 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
FadeOutBGM( 0, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
PlayBGM( 0, "demo_48khz", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがいないから今日の部活もなしだ。",
NULL, "We didn't have a club meeting that day because Rena wasn't around.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まぁ、俺にとっても都合はよかった。",
NULL, "That worked out for me", Line_WaitForInput);
OutputLine(NULL, "今日の帰りにお使いを頼まれていたからだ。",
NULL, " because I had an errand to run.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 買い物の内容も大したものじゃない。",
NULL, "It wasn't a big errand.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村の中の雑貨屋のポイントカードが溜まったので、それと交換で台所洗剤をもらって来てくれという程度だ。",
NULL, "My mom wanted me to use her point card to get some detergent.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなの俺にわざわざ頼むほどのものかよと思ったが、親父の仕事の絡みで手が離させないと言われると仕方ない。",
NULL, "I didn't see the point of going all the way to the store just to get detergent, but my mom told me to go because she's busy helping my dad with his work.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/m_hi5", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、帰り道に商店街へよろうと、いつもと違う道に入ったときだった。",
NULL, "I started walking towards the shopping center.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 向こうの木立の影から、誰かが顔を覗かせてこっちをうかがっているのに気付いた。",
NULL, "I noticed someone was watching me, hiding behind a distant tree.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……こんなお茶目な真似をするのは誰だと目を凝らそうとしたら、相手が姿を現す。",
NULL, "...I wonder who would do such a mischievous thing. I stared at them to find out who it was, at which point they emerged.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100519", 256, TRUE);
OutputLine(NULL, "「お?",
NULL, "\"Oh,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100520", 256, TRUE);
OutputLine(NULL, " レナじゃねぇか。」",
NULL, " Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 具合はもういいのかよ、",
NULL, "Are you feeling better now?", Line_WaitForInput);
OutputLine(NULL, "…そう続けようとした時、その言葉は喉のところで止まった。",
NULL, " ...I was about to say that, but I swallowed the words.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何だか、レナの表情がとても真剣だったからだ。",
NULL, "Somehow, Rena looked very serious.", Line_Normal);
ClearMessage();
PlayBGM( 1, "semi_r", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100521", 256, TRUE);
OutputLine(NULL, "「……ど、……どうしたんだ?」",
NULL, "\"...Wh-What's going on?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200696", 256, TRUE);
OutputLine(NULL, "「シッ!」",
NULL, "\"Shh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは人差し指を唇の前に立てて、静かにするよう命じると、辺りをうかがう仕草をしてから、急いでこちらへ来いと合図される。",
NULL, "Rena put her index finger to her lips, told me to be quiet, looked around carefully, and beckoned for me to come over.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " よくわからないが、取り合えずレナの指示に従い、俺は口をつぐむとレナのところへ駆け寄った。",
NULL, "I had no idea what was going on, but I followed her instructions, shut my mouth, and ran to her.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/sora", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは仕草で、俺に茂みの影にしゃがんで隠れるように指示する。",
NULL, "Rena gestured for me to squat down to hide in the shadow of the bush.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なぜそうしなければならないのか分からなかったが、理由は後でも聞ける。",
NULL, "I didn't know why I had to do that, but I could ask her the question later.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は逆らわず指示に従った。",
NULL, "I just followed her orders for now.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはまるで、そう、誰かに後を尾行されてないかをうかがっているようだった。",
NULL, "Rena looked like she was making sure no one was following her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………魅音辺りなら、ふざけてこんな真似でもしそうだが、…レナはこんな冗談、絶対やらない。",
NULL, "...If it was Mion, she'd do something like this just to fool me, as a joke... but I know Rena doesn't do things like this for fun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はどういう状況に置かれているか、まったく理解できずにいたが、…そのただならぬ緊迫感だけを理解し、身を小さくして気配を殺していた。",
NULL, "I had no idea what kind of situation I had gotten myself into... but I could feel how tense it was, and I made myself as small as I could.", Line_Normal);
ClearMessage();
}