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Copy path_tsum_013.txt
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_tsum_013.txt
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void main()
{
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xbb );
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
ModPlayBGM( 1, "semi", 56, 0, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/g1", "maskleft", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
ModFadeOutBGM( 1, 300, FALSE, 0 );
ModFadeOutBGM( 2, 300, FALSE, 0 );
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/m_hi3", "maskleft", 1, 0, 300 );
PlayBGM( 0, "getting_mad", 56, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 元々、私と三四さんにはそんなに接点があったわけじゃない。",
NULL, "First of all, I wasn't very close to Miyo-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多少の面識があって、道ですれ違ったら会釈をする程度。",
NULL, "I knew who she was, so I greeted her whenever we happened to pass by.", Line_WaitForInput);
OutputLine(NULL, "…その程度の関係だった。",
NULL, " ...But that was about it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " じっくりと話をしたのは、実はたった一度しかない。",
NULL, "I never really talked to her except for the one time.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それは最近のことだ。",
NULL, "...And that time was only recently.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 綿流しの祭りの少し前。",
NULL, "It was between the day of the Watanagashi festival and...", Line_WaitForInput);
OutputLine(NULL, " リナたちを殺し、それが圭一くんたちに見つかってから、何日かした後の話だった。",
NULL, " the day I was caught in the act of burying the two corpses by Keiichi-kun and my other friends.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 夕方に図書館から電話があり、父が図書館で借りた本を返却し忘れていたことがわかった。",
NULL, "I had a phone call from the library that evening, and I was told that my father needed to return the book he borrowed.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんが、ホームセンターに買い物に行ってしまっていたので、私が返却に行くことにした。",
NULL, "He was shopping at the home improvement store at the time, so I went to the library to return the book for him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それで、本を返したついでに、私も何か本を借りようかと思い、適当に本棚の間を歩き回ってみた。",
NULL, "While I was there, I thought about borrowing some books for myself, and I started walking around the library.", Line_WaitForInput);
OutputLine(NULL, "………そこで出会ったのだ。",
NULL, " ...I saw her there.", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/tosyo2", 3000 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900001", 256, TRUE);
OutputLine(NULL, "「あら、レナちゃんじゃないかしら。",
NULL, "\"Oh, Rena-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900002", 256, TRUE);
OutputLine(NULL, "こんにちは。」",
NULL, " Hello.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200617", 256, TRUE);
OutputLine(NULL, "「三四さん。",
NULL, "\"Miyo-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618", 256, TRUE);
OutputLine(NULL, "どうもこんにちは。",
NULL, " Hello to you too.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200618_1", 256, TRUE);
OutputLine(NULL, "図書館で会うなんて、珍しいですね。」",
NULL, " I didn't expect to see you here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900004", 256, TRUE);
OutputLine(NULL, "「そう?",
NULL, "\"Really?", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900005", 256, TRUE);
OutputLine(NULL, " 私にとってみれば、あなたが図書館にいることの方が珍しいんだけどね。",
NULL, " I was going to say the same thing. I always spend time here, and I've never seen you.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900006", 256, TRUE);
OutputLine(NULL, "くすくす。」",
NULL, " Hee hee.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その表情は、私の知っている大人の魅力に溢れた余裕あるもの。",
NULL, "She smiled in the very attractive and charming way that only mature women can do.", Line_WaitForInput);
OutputLine(NULL, "……自らの死の運命が数日後に迫っていることを知る表情ではなかった。",
NULL, " ...Her smile gave no indication that she knew her death was just a few days away.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女は、よくここで富竹さんと待ち合わせをしているとのことだった。",
NULL, "She said that she often met with Tomitake-san at the library.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時間潰しのつもりなのだろうか、彼女は私にジュースをおごると言ってくれた。",
NULL, "It seemed like she had some time to kill, so she told me she wanted to buy me a drink.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 元々急いで帰る用事があるわけでもない。",
NULL, "I had nothing to do after that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は図書館の中の自販機でアイスミルクティーをご馳走になり、しばし三四さんとの会話に花を咲かせた。",
NULL, "I let her buy me a canned iced milk tea from the vending machine in the library, and we talked for a while.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今、こうして思い出せば皮肉だった。",
NULL, "...Once I came to think about it, it was a little ironic.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女が自ら雛見沢村連続怪死事件のことを口にしたからだ。",
NULL, "She mostly talked about the series of mysterious deaths in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて自分がその5年目の犠牲者に名を連ねるとも知らずに。",
NULL, "She had no idea that she was going to be the victim of its fifth year.", Line_Normal);
ClearMessage();
ModFadeOutBGM( 0, 300, FALSE, 1 );
ModPlayBGM( 1, "higurashi", 56, 0, 1 );
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ke_ky2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200619", 256, TRUE);
OutputLine(NULL, "「……連続、怪死事件ですか…?」",
NULL, "\"...The series of... mysterious deaths...?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900007", 256, TRUE);
OutputLine(NULL, "「あら、聞いたことくらいあるでしょう?",
NULL, "\"You've heard about it at least once, haven't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900008", 256, TRUE);
OutputLine(NULL, " 4年前にはダムの現場監督。",
NULL, " Four years ago, the manager of the dam construction site was murdered.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900009", 256, TRUE);
OutputLine(NULL, "3年前には北条夫妻。",
NULL, " Three years ago, the Houjou couple died.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900010", 256, TRUE);
OutputLine(NULL, "2年前には古手夫妻。",
NULL, " Two years ago, the Furude couple died. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900011", 256, TRUE);
OutputLine(NULL, "そして去年は沙都子ちゃんの叔母が犠牲になった、雛見沢村連続怪死事件よ。",
NULL, "And last year, it was Satoko-chan's aunt. The series of mysterious deaths have been going on for four years now.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900012", 256, TRUE);
OutputLine(NULL, "それが、あと何日かで5年目を迎えるじゃない。」",
NULL, " And in a few days, it'll be the fifth...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200620", 256, TRUE);
OutputLine(NULL, "「い、…一応、私もそういう物騒な名前で呼ばれていることは知ってますけど。",
NULL, "\"I... I've heard about it...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200621", 256, TRUE);
OutputLine(NULL, "……でも、5年目も起こると決まったわけじゃ…。」",
NULL, " But you don't know for sure that somebody will die this year...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900013", 256, TRUE);
OutputLine(NULL, "「起こるわよ。",
NULL, "\"I do.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900014", 256, TRUE);
OutputLine(NULL, "……絶対にね。",
NULL, " ...Someone will die in a few days for sure.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900015", 256, TRUE);
OutputLine(NULL, "二度あることは三度あるって諺があるけど、……四度あることは五度あるって方が、もっと確率は高いとは思わない?」",
NULL, " There's that old saying, 'everything that happens twice will happen a third time'... So isn't it also true that what happens four times will happen a fifth?\"", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "black", "maskdown", 1, 0, 2000 );
ModPlayBGM( 1, "kaze", 56, 0, 0 );
ModPlayBGM( 0, "kaze", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 5年目の連続怪死事件が起こると確信していた三四さん本人が、その5年目の犠牲者になってしまうとは…。",
NULL, "Miyo-san was convinced that the fifth mysterious death was going to happen, but she didn't know she was going to be the fifth victim...", Line_WaitForInput);
OutputLine(NULL, "皮肉とも言えるし、気持ちの悪い偶然とも言えた。",
NULL, " That's ironic, and also really creepy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、あの人はどこか薄気味悪いところがあったから。",
NULL, "But there was always something creepy about her.", Line_WaitForInput);
OutputLine(NULL, "例え、自分があと数日で殺されると分かっていても、あの謎めいた微笑みを絶やすことはないように思える。",
NULL, " So maybe she knew that she was going to be killed in a few days, but still managed to make that mysterious smile.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
FadeOutBGM( 1, 300, FALSE );
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
PlayBGM( 1, "suzu", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雛見沢村連続怪死事件。",
NULL, "The series of mysterious deaths in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……もちろん、雛見沢に1年も住んでいる以上、知らないわけはなかった。",
NULL, "...Of course, I know about it. I've lived here for more than a year.", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawSceneWithMask( "background/ji2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 毎年、綿流しの祭りの日に、ダム戦争以来の村の仇敵がつぎつぎに怪死を遂げていく謎の事件。",
NULL, "Every year on the day of the Watanagashi festival, one traitor to the village dies mysteriously. It's been that way since the dam conflict.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 個々の事件はそれとなく解決しているのに、……毎年起こり続ける奇怪な事件。",
NULL, "Each case was solved individually... but mysterious incidents still happen every year.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何かの意思が感じられるような、感じられないような。",
NULL, "It makes me wonder if there's some kind of 'will' to all this...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……理解のできない薄気味悪さは、確かに「オヤシロさまの祟り」と呼ばれるだけのことはあった。",
NULL, "...The creepiness and incomprehensibility of it all gave rise to the name \"the curse of Oyashiro-sama,\" which fit perfectly.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………実は、私はこの「オヤシロさまの祟り」は、単なる偶然の積み重なりだと思っていた。",
NULL, "...Despite this, I always thought 'the curse of Oyashiro-sama' was just a series of coincidences.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その根拠は、4年目の事件である「叔母撲殺事件」が、悟史くんの犯行であると強い確信を持っていたからだ。",
NULL, "My reason for that is because I strongly believe that Satoshi-kun was the one who murdered his aunt on the fourth year.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/ho1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 証拠など何もないけれど、………そうだと確信している。",
NULL, "I don't have any evidence... but I just know it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 去年の悟史くんが如何に追い詰められ、逃げ場がなかったかを私はよく知っている。",
NULL, "I know that Satoshi-kun was in a serious predicament last year, and that he had nowhere to turn.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして誰の助けもなく、でも沙都子ちゃんを急いで助けなくちゃならなくて。",
NULL, "He had no one to help him, but he had to save Satoko-chan as soon as he could.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………悟史くんは、私がリナたちをそうしたように、悩み抜いた末に「最善の選択肢」を選び取って、対処した以外に考えられないのだ。",
NULL, "...Satoshi-kun thought it through and made the \"best choice\" he could to handle the situation, just like I did when I had my problem with Rina.", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
FadeOutBGM( 1, 300, FALSE );
FadeFilm( 0, FALSE );
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ke_ky2", 300 );
PlayBGM( 0, "higurashi", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、悟史くんが4年目の犯人ですと言い出すわけにも行かず、私はしばらくの間、三四さんの話の聞き役に徹していた。",
NULL, "I hesitated to inform Miyo-san that Satoshi-kun was the murderer on the fourth year, so I just listened to her for a while.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんの説によるならば、連続怪死事件は偶然の積み重ねなどではなく、れっきとした連続事件なのだという。",
NULL, "According to her theory, the series of the mysterious deaths isn't just a set of coincidences, but is instead a series of interrelated murder cases.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この時点で私の説とは真っ向から対立することになるのだが、口を挟まずに聞くことにした。",
NULL, "At that point, my theory was completely the opposite of hers, but I decided not to cut in.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900016", 256, TRUE);
OutputLine(NULL, "「雛見沢のオヤシロさま信仰は知ってるわよね?」",
NULL, "\"You know about the cult of Oyashiro-sama here in Hinamizawa, don't you?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野さんはそう切り出し、雛見沢がかつて鬼ヶ淵村と呼ばれていたこと。",
NULL, "Takano-san started telling me that Hinamizawa was once called \"Onigafuchi\".", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-3>", Line_Continue); }
OutputLine(NULL, " そして人食い鬼と呼ばれ、同時に仙人としても敬われていた古代の村人たちの話を、自慢のスクラップ帳を交えながら、懇切丁寧に説明してくれた。",
NULL, "She also explained the story of how the villagers were in the old days, showing me the scrapbook she was so proud of. The villagers back then were called man-eating demons, but they were also admired as \"transcendents,\" enlightened people not bound by earthly desires.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5042", 256, TRUE);
OutputLine(NULL, "「………つまり、三四さんの説によるならば、",
NULL, "\"...So according to your theory,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5043", 256, TRUE);
OutputLine(NULL, "連続怪死事件は、オヤシロさまを崇拝する狂信的団体が雛見沢に潜んでいて、オヤシロさまの力を世に示そうとしている……ということなんですか?」",
NULL, " a group of cultists who worship Oyashiro-sama are living in Hinamizawa, and they're trying to show the power of their god by enacting the series of mysterious deaths... right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "org/takano5000", 256, TRUE);
OutputLine(NULL, "「狂信的というか、原理主義的というかは紙一重だけどね。",
NULL, "\"I'm not sure if we should call them cultists or fundamentalists. The line between them is very vague. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "org/takano5001", 256, TRUE);
OutputLine(NULL, "明治以降、村の名前が雛見沢に変わって以来、鬼ヶ淵村が長く続けてきた様々な風習が途絶えている。",
NULL, "In the Meiji era, when the name of the village was changed to Hinamizawa, the customs and the traditions of Onigafuchi were brought to an end. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900019", 256, TRUE);
OutputLine(NULL, "それを蘇らせ、再び鬼ヶ淵村の名と畏怖を取り戻そうと思っている人たちがいるんじゃないかしら。」",
NULL, "I think there are some people who want to revive those traditions and regain the name and awe of Onigafuchi.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんの話は突拍子もないけど、刺激的で面白かった。",
NULL, "Miyo-san's theory was more than a little crazy, but it was also fascinating.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最初はとても飛躍した話だと呆れていたが、彼女が丹念に研究してきた資料と合わせて示されると、そうふざけた与太話でもないと思うようになる。",
NULL, "At first, her theory had sounded like she was just jumping to conclusions... but after she eagerly showed me the documents she'd been studying, I started to think that it wasn't actually too far from the truth.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " でも、それならば、2年目の北条夫妻事故死や、3年目の古手夫妻の病死と自殺、4年目の麻薬常習者の犯人捏造などは、",
NULL, "<size=-2>If her theory was true, it would mean that the accidental deaths of the Houjou couple in the second year, the suicide and the death by disease of the Furude couple in the third year, and the drug addict murderer in the fourth year were all cooked up.", Line_Normal);
ClearMessage();
OutputLine(NULL, "警察などにも強力に影響力を持つ勢力が関与していることになる。",
NULL, "It'd mean someone who has a lot of power and influence over the police was involved.", Line_Normal);
} else {
OutputLine(NULL, " でも、それならば、2年目の北条夫妻事故死や、3年目の古手夫妻の病死と自殺、4年目の麻薬常習者の犯人捏造などは、警察などにも強力に影響力を持つ勢力が関与していることになる。",
NULL, "If her theory was true, it would mean that the accidental deaths of the Houjou couple in the second year, the suicide and the death by disease of the Furude couple in the third year, and the drug addict murderer in the fourth year were all cooked up. It'd mean someone who has a lot of power and influence over the police was involved.", Line_Normal);
}
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私がそれを指摘すると、三四さんも頷き、「彼ら」がいかに強力に、地域に根ざし、様々な公共機関にまで及んでいるかを話し始めた。",
NULL, "When I pointed that out, Miyo-san nodded in agreement, and she started talking about how strongly \"they\" were rooted in the village and how deeply \"they\" were involved with many public organizations.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 400, FALSE );
DrawScene( "black", 400 );
PlayBGM( 0, "depressive paranoia", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この辺まで話が及んだ時、ようやく私は、三四さんが、園崎家などのいわゆる雛見沢御三家が黒幕であると言わんとしていることに気付く。",
NULL, "After she finished explaining all that, I finally noticed that Miyo-san was suggesting that the Three Families, including the Sonozaki family, were the masterminds behind the murder incidents.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確かに、……魅ぃちゃんの園崎家がとても強い力を持っていることは知っている。",
NULL, "In fact... the Sonozaki family really is very powerful.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その影響力は雛見沢から興宮どころか、鹿骨市内全体。",
NULL, "They hold influence not only over Hinamizawa and Okinomiya, but also over the entire Shishibone area.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや、県内にも及んでいると言っていいだろう。",
NULL, "It might not be wrong to say that they even hold influence over the entire prefecture.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな園崎家が裏で暗躍していたなら、………なるほど、考えられない話でもなかった。",
NULL, "If the Sonozaki family is behind all of this... her theory would be more realistic.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、……それは魅ぃちゃんを疑うことだ。",
NULL, "But... that means I should be suspicious of Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "…いけないいけない。",
NULL, " ...No, I shouldn't.", Line_WaitForInput);
OutputLine(NULL, "…でも確かに、魅ぃちゃんは悟史くんが辛い思いをしていた時、普段の様子からは考えられないくらいに冷たかった。",
NULL, " ...But in fact, Mii-chan was very cold and unkind to Satoshi-kun when he was going through a tough time. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…ダム戦争の時に、園崎家と北条家で確執があったらしいのは知ってるけど、…それでもあまりに冷たかった。",
NULL, "...I know there was conflict between the Sonozaki family and the Houjou family during the dam wars... but still, she was very cold to Satoshi-kun.", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、魅ぃちゃんはその罪を認めたじゃないか。",
NULL, "But Mii-chan admitted that what she did was wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして私も許した。",
NULL, "And I forgave her, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからそれはもう考えたくない…。",
NULL, "I didn't want to think about that again...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これ以上、園崎家を疑う話に及ぶと、きっと不愉快になると思ったので、私は話の腰を折ることにした。",
NULL, "I decided to change the subject because I knew it'd make me feel uncomfortable if we kept talking about the Sonozaki family.", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ke_ky2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200624", 256, TRUE);
OutputLine(NULL, "「そもそも、オヤシロさま信仰って一体何なんでしょうね…。",
NULL, "\"First of all, what is the people's belief in Oyashiro-sama all about...?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200625", 256, TRUE);
OutputLine(NULL, "鬼と人が共存というのも面白い話です。",
NULL, " It's a little funny that demons and humans wanted to coexist.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200626", 256, TRUE);
OutputLine(NULL, "普通の昔話だったら、鬼が来たら退治してやっつけるという風なのに。」",
NULL, " In folk tales, humans usually try to wipe out the demons.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900020", 256, TRUE);
OutputLine(NULL, "「そうね。",
NULL, "\"That's quite true.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900021", 256, TRUE);
OutputLine(NULL, "その辺りがオヤシロさま信仰の面白いところね。",
NULL, " That's why Oyashiro-sama is so interesting.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900022", 256, TRUE);
OutputLine(NULL, "でも、そもそも神の国から神が漂着して来て崇められるというのは決して珍しいことではないのよ。",
NULL, " However, there are actually many stories that say people in old days worshipped a god that had drifted to our world from the land of the gods.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900023", 256, TRUE);
OutputLine(NULL, "漂着神崇拝って言ってね。",
NULL, "It's the worship of 'drifted gods,' in other words.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900024", 256, TRUE);
OutputLine(NULL, "世界中に、海の向こうから、あるいは川上から神が漂着してきて、それを人々が敬ったという類の神話が残されているわ。」",
NULL, " There are a number of myths all over the world about people worshipping a god who came from beyond the sea or from up a river.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200627", 256, TRUE);
OutputLine(NULL, "「……それは、…異人漂着の話でしょうか?」",
NULL, "\"...The gods in those myths are actually people who came from different countries, right?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900025", 256, TRUE);
OutputLine(NULL, "「そういう捉え方も一般的ね。",
NULL, "\"That's the general theory, yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900026", 256, TRUE);
OutputLine(NULL, "古代日本は、大陸に比べると様々な文化が遅れていた。",
NULL, " Ancient Japanese culture was far behind that of other nations. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900027", 256, TRUE);
OutputLine(NULL, "だから、進んだ文化を持った異国人が漂着した結果、その知識を敬い神と祀った…というのはありえなくもない話よね。」",
NULL, "When Japanese people in those days saw a foreigner from a developed country, they were so impressed by the knowledge the person had that they started worshipping them as a god. That's one theory.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200628", 256, TRUE);
OutputLine(NULL, "「そういえば、日本に伝わる赤鬼や青鬼も、難破して漂着した異国人のことを指すのではないかという説がありましたね。",
NULL, "\"I've heard that red oni and blue oni were actually foreigners who drifted ashore in Japan because their boats got shipwrecked. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200629", 256, TRUE);
OutputLine(NULL, "天狗の、いわゆる真っ赤で鼻が異様に高い顔も、欧米人を見慣れない古代の人々が作り上げたのかもしれないし。」",
NULL, "The Japanese may have created tengu out of foreigners, too. They probably saw a foreigner who had a reddish skin with a very long nose.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900028", 256, TRUE);
OutputLine(NULL, "「あら、レナちゃんもなかなか鋭い見方ができるわね。",
NULL, "\"Wow, you're pretty sharp, Rena-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900029", 256, TRUE);
OutputLine(NULL, "それには私も同感よ。",
NULL, " I agree with you.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900030", 256, TRUE);
OutputLine(NULL, "大方の漂着神信仰の原点は、私も異人漂着にあると思うわ。",
NULL, " I think most drifted god worship are based on encounters with foreigners.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_akuwarai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900031", 256, TRUE);
OutputLine(NULL, "でも、そうだとすると、鬼ヶ淵村の「鬼が現れた」とする漂着神信仰には、ちょっと不思議な点がある。",
NULL, "But if that's so, Onigafuchi's drifted god worship would have a contradiction. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900032", 256, TRUE);
OutputLine(NULL, "…………わかるかしら?」",
NULL, "...Do you know what it is?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200630", 256, TRUE);
OutputLine(NULL, "「……………わからないです。」",
NULL, "\"...No, I don't.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900033", 256, TRUE);
OutputLine(NULL, "「簡単よ。",
NULL, "\"It's easy.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900034", 256, TRUE);
OutputLine(NULL, "鬼ヶ淵村には、海がない。」",
NULL, " Onigafuchi isn't adjacent to the sea.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200631", 256, TRUE);
OutputLine(NULL, "「あ…、確かに。」",
NULL, "\"Oh... of course.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900035", 256, TRUE);
OutputLine(NULL, "「異人漂着なら、外の世界とつながる接点が欠かせないはずよ。",
NULL, "\"In order to have any connection to foreigners, the place in question must also have a connection to the outside world.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900036", 256, TRUE);
OutputLine(NULL, "欧米なら、異国に通じる川。",
NULL, " In Western countries, that connection would be rivers running between adjacent countries. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900037", 256, TRUE);
OutputLine(NULL, "日本なら世界に接する、海。",
NULL, "In Japan, that connection would be the ocean.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900038", 256, TRUE);
OutputLine(NULL, "だから日本における漂着神崇拝も、そのほとんどは沿岸部に集中するわね。」",
NULL, " So, most of the drifted god stories in Japan originated near the shores.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200632", 256, TRUE);
OutputLine(NULL, "「鬼ヶ淵村以外に漂着し、そこから旅をしてここまでやってきた可能性はありませんか?」",
NULL, "\"Isn't there a possibility that the foreigner washed ashore somewhere else first and then traveled to Onigafuchi?\"", Line_Normal);
ClearMessage();
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawSceneWithMask( "background/oni1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900039", 256, TRUE);
OutputLine(NULL, "「ところがオヤシロさま信仰の決定的なところは、",
NULL, "\"Well, the thing about the worship of Oyashiro-sama is...", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900040", 256, TRUE);
OutputLine(NULL, "……鬼が「漂着」した場所を、鬼ヶ淵沼とはっきり特定している点なの。",
NULL, " it specifically pinpoints Onigafuchi Swamp as the place where demons first appeared.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900041", 256, TRUE);
OutputLine(NULL, "鬼ヶ淵沼には何も流れ着かない。",
NULL, " The swamp isn't connected to any rivers. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900042", 256, TRUE);
OutputLine(NULL, "そんなところに、なぜ、どこから、「漂着」したのか。",
NULL, "So, how could a foreigner wash up there?", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900043", 256, TRUE);
OutputLine(NULL, "…実はこの辺にオヤシロさま信仰の謎を探る面白さがあるのよ。」",
NULL, " ...That's why the mystery of Oyashiro-sama is so interesting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200633", 256, TRUE);
OutputLine(NULL, "「………………。」",
NULL, "\"..................\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900044", 256, TRUE);
OutputLine(NULL, "「オヤシロさまの伝説はどの程度、知ってるかしら?」",
NULL, "\"How much do you know about the legend of Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200634", 256, TRUE);
OutputLine(NULL, "「学校に置いてある絵本で読んだ程度です。」",
NULL, "\"I just read a picture book about it in school.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私も、よく知っているようで実際は、それほど詳しく知ってるわけじゃない。",
NULL, "I feel like I know a lot about it, but I actually don't.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……ただ、雛見沢を離れてはいけないという特殊な「掟」について、私が過剰な恐怖感を持っているだけだ。",
NULL, "...I just have an extreme fear of the rule not to leave Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………それは、私が雛見沢を引っ越してから、人生がおかしくなったと信じているからに他ならないのだが…。",
NULL, "...After all, my life went wrong after I left...", Line_Normal);
ClearMessage();
FadeFilm( 0, FALSE );
DrawScene( "background/aka2", 400 );
ModPlayBGM( 1, "yabaisemi", 56, 0, 0 );
ModPlayBGM( 1, "semi_r", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……これ以上を考えると、頭がぼぅっと霞んで来るのでやめる。",
NULL, "...I felt dizzy when I tried to think about it further, so I stopped.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 茨城での最後の時、いろいろと滅茶苦茶にしてしまった時、………私はオヤシロさまに会って、雛見沢に帰るように言われた………、…………??",
NULL, "When everything went wrong in Ibaraki... I met Oyashiro-sama, and he told me to go back to Hinamizawa......", Line_WaitForInput);
OutputLine(NULL, " だめだだめだ…、",
NULL, " No, no, no...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "頭がぼんやりする…。",
NULL, " I'll get dizzy...", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 128 );
OutputLine(NULL, "思い出すな",
NULL, " Don't try to remember.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "思い出すな、",
NULL, " Don't try to remember!", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "思い出せない",
NULL, " I can't remember.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "思い出せない…。",
NULL, " I can't remember...", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はあの時、母の離婚の責任を自分に感じて自暴自棄になっただけだ。",
NULL, "I got desperate because I felt responsible for the divorce.", Line_WaitForInput);
OutputLine(NULL, "その精神不安定をオヤシロさまのせいにして、雛見沢に帰りたいと泣いただけじゃなかったっけ…?",
NULL, " I just used Oyashiro-sama as an excuse for my mental instability, and I told my father I wanted to go back to Hinamizawa... right?", Line_WaitForInput);
OutputLine(NULL, " でも、あれ、それって、……。",
NULL, " But, wait... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "でもオヤシロさまは本当に来たはず……。",
NULL, "Oyashiro-sama did come to me...", Line_WaitForInput);
OutputLine(NULL, "だめだ、まぶしい。",
NULL, " Oh, no. The colors are too dazzling.", Line_WaitForInput);
OutputLine(NULL, "…………毒々しいカプセルと、頭のぼんやりとする感じしか思い出せない…。",
NULL, " ...I can only remember the vivid color of the pills and the dizziness...!", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
FadeOutBGM( 1, 300, FALSE );
ModDrawCharacter(0, 9, "sprite/ta1_akuwarai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ke_ky2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900045", 256, TRUE);
OutputLine(NULL, "「それだけ知ってれば十分よ。",
NULL, "\"That's all you need to know.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900046", 256, TRUE);
OutputLine(NULL, "……鬼ヶ淵より鬼が湧き出し、村人を襲った。",
NULL, " ...The demons came out of Onigafuchi Swamp, and they attacked the villagers.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900047", 256, TRUE);
OutputLine(NULL, " それを見かねたオヤシロさまが降臨して、鬼たちを平伏させたわ。",
NULL, "Oyashiro-sama saw it and came down to save the villagers from the demons by exiling them to Hell.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900048", 256, TRUE);
OutputLine(NULL, "鬼たちは地獄を追放され、行き場がないことを嘆き、",
NULL, " The demons cried, and the villagers felt bad for them.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900049", 256, TRUE);
OutputLine(NULL, "それで、村人たちは鬼たちを気の毒に思って、村に住まわせてあげようと決めた。",
NULL, " They decided to let the demons live in the village with them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900050", 256, TRUE);
OutputLine(NULL, "そしてオヤシロさまは、村人たちの心に感銘を受け、鬼たちに人の姿を与え、村に共存させたという。",
NULL, "Oyashiro-sama was impressed by the kind hearts of the villagers, so he gave human forms to the demons, and let them coexist. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900051", 256, TRUE);
OutputLine(NULL, "その血は、次第に交わり、村人たちに溶け込んでいった。」",
NULL, "The blood of the demons blended with that of the villagers as they lived alongside each other.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200635", 256, TRUE);
OutputLine(NULL, "「……………そうです、そういう話だったと思います。」",
NULL, "\"...That's exactly what I read in the book.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、思い出さないことに決めている記憶に少し触れ、貧血に似た気分を味わうのだった。",
NULL, "I felt dizzy, like I was going to faint, because I touched the one memory I didn't want to.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900052", 256, TRUE);
OutputLine(NULL, "「神話の多くは、古代の何らかの事実を原型にしていると言われることが多いんだけど。",
NULL, "\"People say that most myths are based on an event of some sort that happened long ago.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900053", 256, TRUE);
OutputLine(NULL, "……レナちゃんはこの神話から、何を読み取れるかしら?」",
NULL, " ...What event do you think is the truth behind this myth?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は少しぼんやりとしていたので、小首を傾げる以上のことはできなかった。",
NULL, "Because I was still feeling dizzy, all I could do was tilt my head quizzically.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんは、私が即答できないのを期待していたらしく、私が煙に巻かれているのを見て満足そうに笑う。",
NULL, "It seemed like Miyo-san was expecting that response, because she smiled, looking satisfied that she successfully made me confused.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、ペーパーバッグを漁ると、何冊目かになるスクラップ帖を取り出した。",
NULL, "She took a scrapbook out of her paper bag.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/file", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900054", 256, TRUE);
OutputLine(NULL, "「これ、レナちゃんに貸してあげるわ。」",
NULL, "\"I'll let you borrow this for a while.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200636", 256, TRUE);
OutputLine(NULL, "「……あ、ありがとうございます。",
NULL, "\"...Th-Thank you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200637", 256, TRUE);
OutputLine(NULL, "…でも私、」",
NULL, " ...But I...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900055", 256, TRUE);
OutputLine(NULL, "「いいのよ、暇な夜長にでも思い出したら読んでくれれば結構。",
NULL, "\"Don't worry. Just read it whenever you have some time to kill.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900056", 256, TRUE);
OutputLine(NULL, "レナちゃんは鋭いところがあるみたいだから、それを読んだ上で、今度じっくり議論を交わしたいわね。",
NULL, " I want to know what you think about the things written in this scrapbook. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900057", 256, TRUE);
OutputLine(NULL, "私も肯定的であれ敵対的であれ、議論の相手がいなくて寂しいのよ。",
NULL, "I'd like to know, even if you disagree with me, because you really are very sharp.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900058", 256, TRUE);
OutputLine(NULL, "……ジロウさん、こういうのにはさっぱり興味のない人だし。」",
NULL, " ...Jirou-san isn't interested in things like this at all, so I appreciate your input.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そういう風に言われると、取り合えずスクラップ帖を預からないわけには行かない。",
NULL, "I had little choice but to take the scrapbook.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……三四さんは普段も図書館にいるようだから、今日借りた本の返却日になったら、その時、持ってきて返してしまおうと思った。",
NULL, "...Apparently Miyo-san came to the library often, so I figured I could return it to her whenever I came to return my books.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 皮肉にも、三四さんに借りたスクラップ帖の返却日は永久に訪れなくなってしまったのだけれど……。",
NULL, "However, the day I'd return the scrapbook to Miyo-san never came...", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ke_ky2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900059", 256, TRUE);
OutputLine(NULL, "「どうしたの?",
NULL, "\"What's wrong?", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900060", 256, TRUE);
OutputLine(NULL, " さっきから虚ろね?",
NULL, " You don't look good.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900061", 256, TRUE);
OutputLine(NULL, " 体調悪いの?」",
NULL, " Are you feeling okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200638", 256, TRUE);
OutputLine(NULL, "「あ、……ちょっと夏風邪気味で。",
NULL, "\"Ah... I caught a summer cold.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200639", 256, TRUE);
OutputLine(NULL, "…まだ病み上がりなんです。」",
NULL, " ...I'm still recovering from it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今ぼーっとしているのは夏風邪のせいではなかった。",
NULL, "It wasn't the summer cold that was making me feel dizzy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……茨城でオヤシロさまに会った時のことを思い出すと、必ずぼーっとするからだ。",
NULL, "...I always get dizzy when I try to remember the time I met Oyashiro-sama in Ibaraki.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、………勇気を出して聞いてみることにした。",
NULL, "I... mustered all my courage, and asked her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …茨城の最後のぐちゃぐちゃになった記憶。",
NULL, "...My memory of those days in Ibaraki is blurry.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私が確かに会ったと思っているオヤシロさまの幻。",
NULL, "...I know I met Oyashiro-sama.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは誰に話しても、私の妄想扱いだった。",
NULL, "Nobody believed me, and they told me that it was a hallucination.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、三四さんだけは私の話を真剣に聞いてくれるのではないかと思ったのだ。",
NULL, "But I thought Miyo-san would listen to me.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/ke_ky2", 400 );
PlayBGM( 0, "z2_hig1", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200640", 256, TRUE);
OutputLine(NULL, "「三四さん。",
NULL, "\"Miyo-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200641", 256, TRUE);
OutputLine(NULL, "………あの、……今度は私の話を聞いてもらってもいいですか?」",
NULL, " ...Umm... Can I talk to you about something?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900062", 256, TRUE);
OutputLine(NULL, "「いいわよ。",
NULL, "\"Yes, of course.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900063", 256, TRUE);
OutputLine(NULL, "聞いてもらったお返しに、今度は私が聞くわ。」",
NULL, " You listened to me, so it's my turn to listen to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200642", 256, TRUE);
OutputLine(NULL, "「いえ、……その、オヤシロさまの話なんです。",
NULL, "\"Well... it's about Oyashiro-sama.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200643", 256, TRUE);
OutputLine(NULL, "……えっと、………その、…笑われないかとても不安です。」",
NULL, " ...Umm... You... might laugh at me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900064", 256, TRUE);
OutputLine(NULL, "「笑わないわよ。",
NULL, "\"I won't.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s09/09/170900065", 256, TRUE);
OutputLine(NULL, "あなたも私の話を笑わなかったもの。」",
NULL, " You didn't laugh at me, either.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 三四さんは大人を感じさせる包容力で、やさしくそう言ってくれた。",
NULL, "Miyo-san said it in a very gentle and mature way, and that encouraged me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それでも躊躇しそうになるが、……こんな話をできる人は、おそらく三四さんをおいて他にいない。",
NULL, "Even so, I still hesitated to talk... But there was probably nobody but Miyo-san with whom I could talk about something like this.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }