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_tsum_011.txt
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void main()
{
PlayBGM( 1, "higurashi", 56, 0 );
SetColorOfMessage( TRUE, 0xff, 0xff, 0xff );
DrawScene( "background/Sora", 1000 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "white", 1000 );
DrawScene( "background/Sora2", 3000 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "white", 3000 );
DrawScene( "scene/301", 1000 );
if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(2, 256, "sunset");}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/mo_g1_01", 1000 );}
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200429", 256, TRUE);
OutputLine(NULL, "「………これで、全部…かな。」",
NULL, "\"...So, that's it...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの告白劇が、終幕する。",
NULL, "Rena finished making her confession.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 誰も拍手しないし、カーテンコールも求めない。",
NULL, "There was no applause or curtain call.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そんな静かでひとりぼっちな、……レナのたったひとりの舞台。",
NULL, "...It was a quiet and lonely stage that Rena performed on alone.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、…だいぶ長いこと瞬きを忘れていたことをようやく思い出す。",
NULL, "I think... I'd forgotten to blink since her confession started.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは魅音たちも同様のようだった。",
NULL, "Everybody else seemed to be feeling the same way.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは、質問はある?",
NULL, "Rena looked at us", Line_WaitForInput);
OutputLine(NULL, " とでも言わんばかりの表情で俺たちを見渡した。",
NULL, " like she was a teacher waiting for questions from her students.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その様子が、授業の終わり間際の知恵先生を模倣したものであることに気付き、みんなは小さく苦笑いして応えた。",
NULL, "We noticed that she was imitating what Chie-sensei does at the end of class, and we all smiled bitterly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200430", 256, TRUE);
OutputLine(NULL, "「……さっきまでね、谷河内の方に行ってたの。",
NULL, "\"...I went to Yagouchi earlier", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200431", 256, TRUE);
OutputLine(NULL, "袋を埋める場所を探しに。",
NULL, " to find a place to bury these bags.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200432", 256, TRUE);
OutputLine(NULL, "絶対見付からない場所に隠そうと思うと、あはは、なかなかいい場所が見付からないの。",
NULL, " It was hard to pick a place because I wanted to make sure that nobody would ever find them. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200433", 256, TRUE);
OutputLine(NULL, "自分の家の庭に埋める方がむしろ安心じゃないかななんて考えたりもしたっけ。",
NULL, "I even thought about burying them in my backyard, because it might be the safest.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200434", 256, TRUE);
OutputLine(NULL, "…でもそれじゃやっぱり危ないよね。",
NULL, " ...But after I thought about it, I knew that wouldn't work. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200435", 256, TRUE);
OutputLine(NULL, "お父さんが突然、家庭菜園をやりたいなんて言い出すかもしれないもん。",
NULL, "My father might start planting vegetables one day, and he might find them.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200436", 256, TRUE);
OutputLine(NULL, "やっぱり、遠くの山奥がいい。",
NULL, " So, it's better that I bury them somewhere in the mountains.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200437", 256, TRUE);
OutputLine(NULL, "あの女を、例え死んだ後でも、お父さんに近付けたくなかったし。」",
NULL, " Plus, I don't ever want to let her near my father, even though she's dead.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、とても悪いことをした気持ちでいっぱいになっていた…。",
NULL, "I felt like I did something very bad...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………レナの計画は、この上なく順調だったんだ。",
NULL, "...Rena's plan was going smoothly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを、……俺が悪ふざけして、変な無理強いをしたから……。",
NULL, "If I'd only hunted for the mahjong tiles instead of insisting on doing something else... this wouldn't have happened...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見れば、みんなも同じ悔悟の念に捕われているようだった。",
NULL, "When I looked at the others, they all seemed to be regretting their actions too.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音がこのゴミ山で遊ぼうと言い出さなければ。",
NULL, "If Mion hadn't come up with the idea to play at the garbage dump...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子があの壊れた冷蔵庫を見つけなければ。",
NULL, "If Satoko hadn't found the broken refrigerator...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんが、……ゴミ山で遊ぼうというのを阻止できていれば。",
NULL, "If Rika-chan had convinced us not to go...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうすれば、レナはあともう何日かを費やして、…このゴミ袋の山を全て、永遠に見付からない形で処分できていたのだ。",
NULL, "Rena could've had a few more days, and she could've gotten rid of these trash bags. They never would've been found.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その後は?",
NULL, "Then what would've happened next?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……これまでと何にも変わらない。",
NULL, "...Nothing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これまでも、これからも、ずっとずっと同じ。",
NULL, "Everything would've remained the same.", Line_WaitForInput);
OutputLine(NULL, "楽しくて平穏な日々が続いていくだけ。",
NULL, " We could've kept having happy and peaceful days.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは辛い日々にずっと耐えて、平穏な日々を取り繕ってくれていた。",
NULL, "Rena had been through a hard time, but she'd been forcing her face into a smile for us.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そしてそれは取り繕いではなく、本当の平穏な日々になって。",
NULL, "The fake smile was supposed to become a real smile one day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺たちの誰もが、レナの辛かったことを気付くこともなく、過ごしていく。",
NULL, "...None of us were supposed to notice that Rena was going through a hard time.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがてはレナも、……人を殺めた辛い記憶すら忘れ、何事もなかったかのように暮らしていくのだ。",
NULL, "After a while... Rena was supposed be able to forget the bitter memory of killing these two, and she was supposed to live as if nothing had happened.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうするために、積み重ねてきた小さな努力が、勇気ある努力が、……全部全部!",
NULL, "But now, all of her effort, all her courage...", Line_WaitForInput);
OutputLine(NULL, " ………水泡に帰してしまったわけで。",
NULL, " had been ruined...!", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "sunset");
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_g1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200438", 256, TRUE);
OutputLine(NULL, "「人殺しはいけないことだってことは、私だって知ってるよ。",
NULL, "\"I know killing people is a bad thing to do.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200439", 256, TRUE);
OutputLine(NULL, "……したくなんかなかったし、これからだってしたくないと思ってる。",
NULL, " ...I didn't want to do this, and I don't want to do it again in the future.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200440", 256, TRUE);
OutputLine(NULL, "でもね、…これが最善の努力だったって信じてるし、私は悪いことをしたなんてこれっぽっちも思ってない。",
NULL, "But... I believe this was the best solution, and I also believe I didn't do anything wrong.", Line_WaitForInput);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200441", 256, TRUE);
OutputLine(NULL, "私は、幸せで平穏な生活を取り戻すために、神さまから与えられた等しいチャンスの中で最大限に努力しただけ!",
NULL, "I just applied my utmost efforts when God presented me with the equal opportunity to regain my happy, peaceful life! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200442", 256, TRUE);
OutputLine(NULL, " 清貧であれば不幸せでもいいなんてのは、満たされた人間の綺麗事だよ!",
NULL, "Saying we should accept suffering and live an immaterial life without desires is nothing more than pretty words from those who have plenty!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200443", 256, TRUE);
OutputLine(NULL, " その精一杯は世界中の誰にだって貶せない!",
NULL, " Nobody can belittle my efforts!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200444", 256, TRUE);
OutputLine(NULL, " むしろ私を褒めてほしいくらい!",
NULL, "Rather, they should praise me for what I did!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200445", 256, TRUE);
OutputLine(NULL, " 讃えてほしいくらい!!",
NULL, " They should celebrate for me!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200446", 256, TRUE);
OutputLine(NULL, " 竜宮レナは自らの運命と戦った。",
NULL, " Rena Ryuugu fought for her own fate.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200447", 256, TRUE);
OutputLine(NULL, "そして打ち勝った!!」",
NULL, " And she won!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………その時、どういうわけか俺は、口を挟んでしまった。",
NULL, "...I don't know why I did it, but I interrupted her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多分それは失言だったと思う。",
NULL, "I shouldn't have.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、伝えなければいけないことだと思ったから、口にした。",
NULL, "But I thought I needed to tell her this. So, I did.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100311", 256, TRUE);
OutputLine(NULL, "「でもレナ…。",
NULL, "\"But Rena...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100312", 256, TRUE);
OutputLine(NULL, "どうして、",
NULL, " Why...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……どうして俺たちに相談してくれなかったんだよ?」",
NULL, " Why didn't you tell us?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200448", 256, TRUE);
OutputLine(NULL, "「……相談?」",
NULL, "\"...What do you mean?\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "Cradle_song", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100313", 256, TRUE);
OutputLine(NULL, "「そうだよ…!",
NULL, "\"We're friends,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100314", 256, TRUE);
OutputLine(NULL, " 俺たちは仲間だろ?",
NULL, " aren't we?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100315", 256, TRUE);
OutputLine(NULL, " 仲間ってのは何があっても無条件で味方になってくれる、家族同然の存在じゃないのかよ!",
NULL, " Friends are always on your side without exception, no matter what. I thought friends were like family!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100316", 256, TRUE);
OutputLine(NULL, " ……俺たちに相談してくれれば、何かの力になれたかもしれない。",
NULL, " ...If you told us about it, we could've helped you. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100317", 256, TRUE);
OutputLine(NULL, "そうすれば、レナは自分の手を汚さずに済んだかもしれない!」",
NULL, "Then you wouldn't have had to get your hands dirty!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 0, "mask00" , 0, FALSE, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は……さっきから、レナの言葉が少しだけ悲しかったんだ。",
NULL, "What Rena told us made me sad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、言わずにはいられなかったんだ。",
NULL, "I couldn't help myself from saying that to her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは自分にできる最善の努力をしたと言い切った。",
NULL, "Rena told us straight that she did the best she could.", Line_WaitForInput);
OutputLine(NULL, "俺たちの前で。",
NULL, " She told us that right to our faces.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまりそれは俺たちに、",
NULL, "That's the same thing as saying that", Line_WaitForInput);
OutputLine(NULL, "…仲間に相談する必要は、",
NULL, " she didn't need us", Line_WaitForInput);
OutputLine(NULL, "その最善の努力の中に最初から含まれていなかったと断言したのと同じだったからだ。",
NULL, " in order to do the best she could.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "sunset");
ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_odoroki_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300206", 256, TRUE);
OutputLine(NULL, "「………圭ちゃん、今はそんなこと言っても…。」",
NULL, "\"...Kei-chan, you can say that now, but...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100318", 256, TRUE);
OutputLine(NULL, "「いや、頼む、言わせてくれ。",
NULL, "\"Wait, let me finish.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100319", 256, TRUE);
OutputLine(NULL, "喜びだって苦しみだって、分け合うのが俺は仲間だって思ってる!",
NULL, " I believe that friends are there to share both happiness and hardship!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100320", 256, TRUE);
OutputLine(NULL, " だから、レナが相談してくれたら、きっと今よりもよりよい未来へ辿りつけていたと信じてる!」",
NULL, " If you came to talk to us, I believe we could've done something different, and we could've led you to a better future!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(0, 2, "sprite/re2a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200449", 256, TRUE);
OutputLine(NULL, "「今より、よりよい未来?",
NULL, "\"A better future?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200450", 256, TRUE);
OutputLine(NULL, " そんなのないよ。",
NULL, " There's no better future than what I have right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200451", 256, TRUE);
OutputLine(NULL, "これが最善の未来だよ。」",
NULL, "This is the best possible future.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321", 256, TRUE);
OutputLine(NULL, "「嘘だなッ!!!」",
NULL, "\"That's a lie!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_bikkuri_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の大声に、レナがびくりとする。",
NULL, "My shout seemed to scare her a little.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、……レナはこれが最善の未来だったなんて思っちゃいない。",
NULL, "I knew... that Rena didn't believe that this was the best possible future.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 苦渋の末に選ばざるを得なかった未来に過ぎない。",
NULL, "She just didn't have any other choice.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もし他にも選べる未来があったなら、絶対に選ばなかった未来なんだ。",
NULL, "If she'd had other choices, she definitely wouldn't have chosen this one.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100321_1", 256, TRUE);
OutputLine(NULL, "「だってその証拠に、…レナはさっきから泣いてるじゃないか!!」",
NULL, "\"I know you don't believe that... because you're crying!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200453", 256, TRUE);
OutputLine(NULL, "「はぁ?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200454", 256, TRUE);
OutputLine(NULL, " 誰が。",
NULL, " Who's crying?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200455", 256, TRUE);
OutputLine(NULL, "私が?!",
NULL, " Me?!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200456", 256, TRUE);
OutputLine(NULL, " いつ涙を流したの!」",
NULL, " I'm not crying!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100322", 256, TRUE);
OutputLine(NULL, "「今だよ!!",
NULL, "\"Yes you are!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100323", 256, TRUE);
OutputLine(NULL, " ずっと流してるじゃないか!",
NULL, " You've been crying the whole time!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100324", 256, TRUE);
OutputLine(NULL, " 自分でわかってないのか?!」",
NULL, " Haven't you noticed it?!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは実際のところ、頬を濡らしてなどいない。",
NULL, "In fact, I didn't see any tears in her eyes or on her face at all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、だからといって、……涙が流れていないことになどなるものか。",
NULL, "But that didn't mean she wasn't crying.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは、さっきからずっと涙を零している。",
NULL, "Rena was crying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは……、幸せになろうとずっとがんばってきたのに、このような辛い袋小路に閉じ込められた不運を嘆く、そんな見るだけでも辛くなる涙。",
NULL, "She was crying because she was driven into a corner after all the hard work she did to become happy. Her tears looked so sad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが見えないヤツは、レナのことを心の底から思っていないヤツだ…!",
NULL, "Anyone who couldn't see those tears wasn't really thinking about her...!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200457", 256, TRUE);
OutputLine(NULL, "「私は泣かないよ?",
NULL, "\"I'm not crying.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200458", 256, TRUE);
OutputLine(NULL, " あははははは、誰が泣くものか。",
NULL, " Ahahahahaha, I won't cry.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200459", 256, TRUE);
OutputLine(NULL, "私は正しいことをした、最善の選択をした。",
NULL, " I did the right thing. I made the right choice.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200460", 256, TRUE);
OutputLine(NULL, "それでどうして泣かなくちゃならないの?",
NULL, " There's no reason for me to cry.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200461", 256, TRUE);
OutputLine(NULL, " あはははは、",
NULL, " Ahahahaha,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1200 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "圭一のばーかばーか、",
NULL, " that's ridiculous.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "何を言ってるか全然わかんないや、",
NULL, " I have no idea what you're talking about, Keiichi.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "あははははは。」",
NULL, " Ahahahahaha.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100325", 256, TRUE);
OutputLine(NULL, "「それが…………",
NULL, "\"I know it......", Line_Continue);
Wait( 1800 );
SetSpeedOfMessage( TRUE, 128 );
OutputLine(NULL, "泣いてるって言ってんだよおおぉぉッ!!!」",
NULL, " You're crying right noooow!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_g1_01", 300 );
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 小馬鹿にしたようにケラケラと笑いながら踊るように回っていたレナは、それをぴたりと止めると、淡白な表情に戻って言った。",
NULL, "Rena stopped laughing all of a sudden, and she spoke with a cold expression on her face.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200462", 256, TRUE);
OutputLine(NULL, "「じゃあいいよ。",
NULL, "\"Okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200463", 256, TRUE);
OutputLine(NULL, "圭一くんの言ったとおりにしたとしてみよう。",
NULL, " Let's say I did what you just told me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200464", 256, TRUE);
OutputLine(NULL, "私がみんなに、お父さんとあの女のことを打ち明けた。",
NULL, " I told you all about my father and that woman.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200465", 256, TRUE);
OutputLine(NULL, "さぁ、どうしてくれるの?」",
NULL, " Then what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100326", 256, TRUE);
OutputLine(NULL, "「………………まずは、",
NULL, "\".........Well...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…ん、」",
NULL, " umm...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200466", 256, TRUE);
OutputLine(NULL, "「まずは何?",
NULL, "\"Then what?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200467", 256, TRUE);
OutputLine(NULL, " んー?」",
NULL, " Umm?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……こんな意地悪な言い方をするレナは初めてだった。",
NULL, "...Rena had never talked to me like this before.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……その嘲笑うような、突きつけるような眼差しに、閉口させられてしまう…。",
NULL, "...It was as if she was mocking my ignorance, and that made me shut my mouth...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200468", 256, TRUE);
OutputLine(NULL, "「圭一くんは、去年を知らないんだよ。」",
NULL, "\"You don't know what happened last year.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100327", 256, TRUE);
OutputLine(NULL, "「…去年?」",
NULL, "\"...Last year?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200469", 256, TRUE);
OutputLine(NULL, "「そう。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200470", 256, TRUE);
OutputLine(NULL, "去年。",
NULL, " Last year.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200471", 256, TRUE);
OutputLine(NULL, "…昭和57年6月。",
NULL, " ...It happened in June of 1982.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472", 256, TRUE);
OutputLine(NULL, "私と同じように、人を殺めることでしか抜けられない不幸の迷宮に閉じ込められた人のお話を。」",
NULL, " There was someone who had no choice but to kill a person to free himself from his misfortune.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子が、はっと息を呑む。",
NULL, "Satoko gasped.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_1", 256, TRUE);
OutputLine(NULL, "「圭一くんは、…あまり知らないよね。",
NULL, "\"Keiichi-kun, I don't think you know much about him.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200472_2", 256, TRUE);
OutputLine(NULL, "北条悟史くんのことは。」",
NULL, " About Satoshi Houjou-kun.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……沙都子の兄だってことくらいは知ってる。",
NULL, "...I know that he's Satoko's older brother.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、……転校という名の失踪を遂げたこと。",
NULL, "He's been missing, ...but people say he transferred.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …沙都子のために叔母を殺したのではないかという噂が今なおあることなど、キナ臭い話題が少なからずある。",
NULL, "...There's a rumor that he killed his aunt for Satoko's sake.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ゆえに、悟史の話は、クラスでは、…いや、雛見沢ではタブーのように扱われていた。",
NULL, "Therefore, it's been taboo to talk about Satoshi in my class... actually, in all of Hinamizawa.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200473", 256, TRUE);
OutputLine(NULL, "「悟史くんもね、………私と同じだった。",
NULL, "\"Satoshi-kun was under the same conditions... as I was.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200474", 256, TRUE);
OutputLine(NULL, "ただ幸せで平穏な日々が欲しかっただけ。",
NULL, " He just wanted to have happy and peaceful days.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200475", 256, TRUE);
OutputLine(NULL, "妹と静かに暮らせる生活が欲しかっただけ。",
NULL, " He just wanted to live peacefully and quietly with his sister. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200476", 256, TRUE);
OutputLine(NULL, "……圭一くんも、去年殺された、沙都子ちゃんの叔母さんがどういう人だったかは噂、聞いてるよね?」",
NULL, "...You've heard about what kind of person Satoko-chan's aunt was, haven't you?\"", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………俺が聞いているわずかの話が本当なら。",
NULL, "...If what I've heard is true, this is what happened:", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両親を亡くした後、沙都子たちを引き取った叔父叔母はろくでもない人間だった。",
NULL, "After Satoko lost her parents, her uncle and aunt got custody of her and her brother, but they were miserable people.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 特に叔母は執拗に沙都子を虐めたらしい。",
NULL, "Her aunt was especially cruel to Satoko.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 聞く限り、悟史というヤツは虫一匹殺せないようなヤツだったという。",
NULL, "Satoshi was the kind of guy who wouldn't even hurt a fly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そんな悟史ですら、殺すに違いないというほどの、嫌な叔母だったという。",
NULL, "...But his aunt probably was the only one whom he didn't have a problem killing. That's how terrible a person she was.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_g1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5032", 256, TRUE);
OutputLine(NULL, "「北条家のトラブルはね、雛見沢では誰もが知っていたんだよ。",
NULL, "\"Everybody in Hinamizawa knew about the trouble the Houjou family had.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5033", 256, TRUE);
OutputLine(NULL, "叔母さんがヒステリックで頭のネジのどうかしてることも、悟史くんと沙都子ちゃんを意味もなく虐めていたことも全部、",
NULL, " Everybody knew that their aunt was a hysterical and crazy person, and that she bullied Satoshi-kun and Satoko-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5034", 256, TRUE);
OutputLine(NULL, "全部ね。",
NULL, " Everybody knew everything. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200479", 256, TRUE);
OutputLine(NULL, "もちろんクラスの誰もが知っていた。",
NULL, "Everybody in our class knew it, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200480", 256, TRUE);
OutputLine(NULL, "御三家の頭首跡継ぎである魅ぃちゃんと梨花ちゃんだってもちろん知ってたし、沙都子ちゃんに至っては当事者だもんね。",
NULL, "Mii-chan, the future head of the three families knew it. Rika-chan knew it. And Satoko-chan knew it too, of course. Because she was the one experiencing it.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200481", 256, TRUE);
OutputLine(NULL, " 圭一くんの言う「仲間たち」は、雛見沢の誰よりもよく、悟史くんの辛さを分かっていたはずなんだよ。",
NULL, "The 'friends' you're talking about knew what Satoshi-kun was going through more than anybody in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200482", 256, TRUE);
OutputLine(NULL, "……それで、結果はどうだった?",
NULL, "...And what happened?", Line_Continue);
Wait( 2400 );
OutputLine(NULL, " 誰かが悟史くんを助けてくれた?",
NULL, " Did anybody help Satoshi-kun?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200483", 256, TRUE);
OutputLine(NULL, "うぅん、誰も助けなかった。",
NULL, "No, nobody did. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200484", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, "魅ぃちゃんは一番力があるくせに、村のしがらみがどうとか、よく分からない理由で煙に巻いて、結局、無責任な同情の言葉をかけて、傷つけるだけだった!」",
NULL, "Mii-chan had the most influence out of all of us, but she made up a lame excuse, saying that it might create a conflict between the Sonozaki family and the villagers. In the end, all she did was hurting him by offering her sympathy!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_odoroki_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300207", 256, TRUE);
OutputLine(NULL, "「そ、……そんなことはないよ…!!」",
NULL, "\"Th...That's not true...!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_hig_okoru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200485", 256, TRUE);
OutputLine(NULL, "「嘘だッ!!!",
NULL, "\"Yes, it is!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2b_okoru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200486", 256, TRUE);
OutputLine(NULL, "……悟史くんはわかってたよ。",
NULL, "...Satoshi-kun knew it, too.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200487", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんが口ぶりだけは同情してるふりをしながらも、全然助ける気がないことをわかってた。",
NULL, " He knew that you were only pretending to sympathize with him. He knew that you had no intention to help him.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200488", 256, TRUE);
OutputLine(NULL, "だから悟史くんはね、途中から魅ぃちゃんのことを嫌うようになったんだよ。",
NULL, " That's why Satoshi-kun started to hate you, Mii-chan. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200489", 256, TRUE);
OutputLine(NULL, "普段は仲間だとか友達だとか言っておきながら、結局は北条家を虐める園崎家の一味でしかなかったってね!!」",
NULL, "He said that you always told him you were his friend, but after all that, you turned out to be just another Sonozaki, just another person who bullied the Houjou family!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300208", 256, TRUE);
OutputLine(NULL, "「わッ私は別に…!」",
NULL, "\"I... I didn't mean to...!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "mask00" , 0, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200490", 256, TRUE);
OutputLine(NULL, "「何も救わずに放置した!!!",
NULL, "\"You didn't do anything to help him!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200491", 256, TRUE);
OutputLine(NULL, " 悟史くんの助けてほしい思いを、同情という言葉で拒絶したんだ!!",
NULL, " You rejected his request for help by sympathizing with him!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200492", 256, TRUE);
OutputLine(NULL, " それがどれほど悟史くんを傷つけたか分かってる?!」",
NULL, " Do you have any idea how much that hurt?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は何とか言い繕おうと懸命になっていたが、…何も言えるわけがない。",
NULL, "Mion tried to find something to say... but failed to do so.", Line_WaitForInput);
OutputLine(NULL, "…結局、あぅあぅと言葉を飲み込むしかなかった。",
NULL, " ...She bit her lip instead.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200493", 256, TRUE);
OutputLine(NULL, "「それは梨花ちゃんも同じだよね。」",
NULL, "\"Rika-chan, you were the same, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 0, "mask00" , 0, FALSE, 0, 0, 200, TRUE );
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500048", 256, TRUE);
OutputLine(NULL, "「………………。」",
NULL, "\"...............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 言葉の矛先が今度は梨花ちゃんに向く。",
NULL, "Now Rena was pointing fingers at Rika-chan.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……魅音と違い、梨花ちゃんの顔はとても無表情で、レナと同じく乾いているように見えた。",
NULL, "...Unlike Mion, Rika-chan looked emotionless and empty, just like Rena did.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_okoru_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200494", 256, TRUE);
OutputLine(NULL, "「梨花ちゃんは確かに、魅ぃちゃんに比べたらその発言力は微々たるものかもしれない。",
NULL, "\"Rika-chan, you don't have the kind of power in Hinamizawa that Mii-chan does.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200495", 256, TRUE);
OutputLine(NULL, "でも、神社に出入りしているお年寄りたちに、とても大きな発言力を持っていたはずだよ?!",
NULL, " But your word carries a lot of weight with the old people who come to your shrine, don't they?! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200496", 256, TRUE);
OutputLine(NULL, " 梨花ちゃんにも出来る努力があったのに、しなかった!!」",
NULL, "There was something you could've done for him, but you didn't!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500049", 256, TRUE);
OutputLine(NULL, "「………………………。」",
NULL, "\"........................\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200497", 256, TRUE);
OutputLine(NULL, "「梨花ちゃんも結局は魅ぃちゃんと同じ。",
NULL, "\"Rika-chan, you did exactly the same thing as Mii-chan did.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200498", 256, TRUE);
OutputLine(NULL, "憐れみの表情を浮かべて小娘を装っただけだった!!",
NULL, " You just pretended to be his friend!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200499", 256, TRUE);
OutputLine(NULL, " するのは悟史くんや沙都子ちゃんを慰めるだけ!",
NULL, " All you did was sympathize with him and Satoko-chan!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200500", 256, TRUE);
OutputLine(NULL, " その根本原因に対して何の手も差し伸べようとしなかった!!",
NULL, " You didn't try to help them out of the trouble they were in!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200501", 256, TRUE);
OutputLine(NULL, " そんな無慈悲な憐れみがどれほど残酷だったか、想像できる?!",
NULL, "Can you imagine how cruel and merciless your sympathy was to them?!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200502", 256, TRUE);
OutputLine(NULL, " 悟史くんが欲しかったのは救いだった。",
NULL, " Satoshi-kun wanted help.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200503", 256, TRUE);
OutputLine(NULL, "誰かに助けて欲しかった!",
NULL, " He wanted somebody to help him! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200504", 256, TRUE);
OutputLine(NULL, " 自分の力だけではどうしても抜け出せない苦境だったから!! 首まで沈もうとする沼の中で、精一杯手を伸ばして、誰かに掴んでもらうことを期待していたんだよ!!」",
NULL, "He was at a dead end and couldn't get out of there by himself!! He was sinking all the way down to his neck in a swamp, reaching for help, and waiting for someone to grab his hand!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "sprite/ri1_fuman_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500050", 256, TRUE);
OutputLine(NULL, "「…………そうね。」",
NULL, "\"......You're right.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんが、初めて聞く大人びた言葉を口にする。",
NULL, "Rika-chan's voice sounded mature. It was very different from how she usually sounded.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500051", 256, TRUE);
OutputLine(NULL, "「………悟史たちを救う方法が分からなかったから、慰めることしかしなかった。",
NULL, "\"......I didn't know how to save them. All I could do was to offer them some consolation.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500052", 256, TRUE);
OutputLine(NULL, "それにかまけ、救う何かを探し続けなかった罪は、否定しないわ。」",
NULL, " I'm not going to deny it, nor am I going to make excuses for my sin of not trying hard enough to find a way to save them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200505", 256, TRUE);
OutputLine(NULL, "「……分かってるじゃない……。」",
NULL, "\"I didn't know you knew...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは歪んだ表情で笑った。",
NULL, "Rena gave her a twisted smile.", Line_WaitForInput);
OutputLine(NULL, "……目を背けたくなるような、本当に嫌な表情だった。",
NULL, " ...That ugliness caused me to look away.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200506", 256, TRUE);
OutputLine(NULL, "「そして沙都子ちゃん。",
NULL, "\"And Satoko-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200507", 256, TRUE);
OutputLine(NULL, "あなたに信じられるかわからないけれど、",
NULL, " I don't know if you'll believe me when I say this, but...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 4000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……あなたの罪はとても重い。」",
NULL, " you're weighed down with sin, too.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は、何で沙都子にまで矛先が向けられるのか分からず、沙都子を庇おうとしたが、…沙都子の表情を見て、はっとする。",
NULL, "I didn't understand why she was blaming Satoko. I tried to take her side... but I gasped in surprise when I looked at her.", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 4, "sprite/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/mo_g1_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その表情は、……レナの言う、罪を受け入れてるように見えたからだ。",
NULL, "She looked like... she was accepting the sin that Rena had mentioned.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからせめて、レナの言葉で貫かれる前に、自ら告白しようと思ったのかもしれない。",
NULL, "Satoko must have wanted to confess her sin before Rena pointed it out to her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、先に口を開いたのは沙都子の方だった。",
NULL, "And so, Satoko opened her mouth first.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400075", 256, TRUE);
OutputLine(NULL, "「………信じてくださるかどうかはわかりませんけど、",
NULL, "\"...I don't know if you'll believe me when I tell you this either, but", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1400 );
// (backup) SetValidityOfInput( TRUE );
SetSpeedOfMessage( TRUE, 32 );
OutputLine(NULL, "………",
NULL, "...............", Line_Continue);
SetSpeedOfMessage( FALSE, 0 );
Wait( 1800 );
OutputLine(NULL, "ちゃんと気付いてますのよ。",
NULL, " I realized it on my own.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400076", 256, TRUE);
OutputLine(NULL, "…その罪。」",
NULL, " I know what my sin is.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_okoru_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200508", 256, TRUE);