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_tsum_010.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff );
DrawScene( "white", 400 );
PlayBGM( 0, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 3000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけ暑い日が続けば、死体は痛むのもあっという間だった。",
NULL, "It had been very hot for the past few days, and the corpses went rotten quickly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 台所を預かる主婦たちなら、これだけの生肉があっという間にそうなることなど、誰だってわかる。",
NULL, "Any housewife knows how fast fresh meat can go bad.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、重要な解体作業は一番最初にやった。",
NULL, "I know it, too. That's why the first thing I did was to dismember the corpses.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 解体する理由はただひとつ。",
NULL, "There was only one reason why I needed to dismember them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体を絶対見つからない場所に持ち運ぶため、隠して運べるサイズにする必要があったからだ。",
NULL, "I had to reduce them to a portable size, in order to carry them to a place where they'll never be found.", Line_Normal);
ClearMessage();
DrawScene( "background/ryuuketu1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体を切り刻む、と文字に書くと嫌悪感を感じるのは多分、台所に立たない男の人だけだろう。",
NULL, "When men see the words \"dismembered corpses,\" they'll probably feel disgusted, because they don't cook.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まな板の前に立つ主婦は、魚を捌けば内臓を引き出すし、生だったらまだ動いている寄生虫を見ることだってある。",
NULL, "But housewives are used to taking the guts out of fish, and they sometimes even see living maggots.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そういうのを引きずり出したり、時には付いたまま加熱して料理してしまうこともある。",
NULL, "They take the maggots off of the food, or even cook it with the maggots still on.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 火を通せば無害というやつだ。",
NULL, "The heat will kill them, after all.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男の人は言葉を聞いただけで毛嫌いするから、台所を見せないだけのこと。",
NULL, "Women don't tell men what they do in the kitchen because men wouldn't eat the food if they knew.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、別にこんな作業はへっちゃらだった。",
NULL, "So it didn't really bother me much to dismember them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、こいつらを殺すことで全ての悩みから開放されたのだ。",
NULL, "I was released from all my problems by killing them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その喜びと引き換えなら、これくらいの後片付けは当然だった。",
NULL, "Cleaning up the mess was like nothing to me, because I got freedom and regained my happiness.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鋸や鉈などの大工道具を使って分解する。",
NULL, "I dismembered the corpses using carpenter's tools like a saw and a hatchet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 返り血を浴びるだろうから、わざわざ黒いジャージを買っておいた。",
NULL, "I'm wearing a black sweat suit I bought for today because I thought I might get stained with blood.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 血が付いてても目立たないし、最後には捨ててしまえばいい。",
NULL, "Bloodstains don't show on black fabric, and I can just throw it away after it's done.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もちろん、付近に血が飛び散るかもしれないと思い、捨ててあったブルーシートも拾ってきてあった。",
NULL, "I brought a plastic sheet I found in the dump because I thought the blood might spread otherwise.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この上で作業をすれば、最後には丸めて焼いてしまえばいいからとても便利だ。",
NULL, "If I did the work on this sheet, I could just burn it after I was done.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……結局、人間の解体も、まな板の上での炊事と何にも変わらないわけだ。",
NULL, "...In the end, dismembering human bodies is no different from preparing food on a chopping board.", Line_Normal);
ClearMessage();
DrawScene( "white", 100 );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "thisikuki", 56, 64 );
DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 300 );
DrawScene( "black", 400 );
DrawScene( "background/Sora", 400 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 700 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
ModFadeOutBGM( 0, 1000, FALSE, 0 );
ModFadeOutBGM( 2, 1000, TRUE, 0 );
ModPlayBGM( 1, "higurashi", 56, 0, 0 );
DrawScene( "background/Sora2", 3000 );
DrawScene( "black", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 実際、これだけ大きな体なのだから、かなりくたびれたが、そう悩まずに分解できた。",
NULL, "I was very tired from chopping apart two adult bodies, but I didn't have a problem doing it.", Line_Normal);
ClearMessage();
DrawScene( "background/ryuuketu1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手、足、首を切断し、ちょうど6分割にした。",
NULL, "I cut off their arms, legs, and heads, dividing each body into six pieces.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体を切ると、脂で刃が駄目になる…というようなのを、どこかで聞いていたので、予め分解道具は豊富に用意した。",
NULL, "I heard before that blades get easily ruined by fat when you cut apart a corpse. So, I brought many kinds of tools.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その予想は的中し、私は解体途中で道具を取りに帰るという無様なまねをせずに済んだ。",
NULL, "And I was right. I didn't have to go back and forth between here and my house to get another tool in the middle of work.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言えば昔、ダム戦争の末期にまさにこの地で、現場監督のバラバラ殺人があったんだっけ。",
NULL, "A long time ago, the construction manager was murdered and his body was dismembered here during the dam conflict.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それも確かこれと同じで6分割のはず。",
NULL, "He was cut into six pieces in the same way.", Line_WaitForInput);
OutputLine(NULL, "もっとも私は2人分だから12分割なのだけど。",
NULL, " Well, I had two bodies, so there was double that, though.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言えば、逮捕されていない主犯が隠したという腕は、未だ発見されていないんだっけ。",
NULL, "I remembered the main suspect was still on the loose, and the victim's arm he hid hadn't been found yet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どこに隠したんだろうな。",
NULL, "I wonder where he hid it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その場所を教えてもらいたいなと思い、ちょっと苦笑した。",
NULL, "I'd like to ask him. I smiled wryly.", Line_Normal);
ClearMessage();
DrawScene( "background/Sora6", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手足や首はともかく、胴体は大きくて大変だった。",
NULL, "Unlike the arms, legs, and heads, the torsos were difficult to take care of.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 分解できないかとも考えたが、臓物の処分などで相当面倒になるだろうと思い、結局断念する。",
NULL, "I thought about cutting them into smaller pieces, but I decided against it because I thought it'd be troublesome to clean up the guts.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 分解した断片を、黒いゴミ袋にしまい、どうせ効果はないだろうが冷蔵庫用の消臭剤たっぷりと一緒に何重にも包む。",
NULL, "I put each piece in a black trash bag and sprayed on a lot of deodorant. I wasn't sure if that would help against the smell, though.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 解体作業中にもだいぶ虫に群がられたが、綺麗にゴミ袋にまとめた後は、血の匂いに群がっているだけのようだった。",
NULL, "Many bugs flew around me while I was dismembering the corpses. After I finished putting all the pieces into each bag, the bugs were still flying around, but that was just because they could smell the blood.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 全ての後片付けをした後には、もう虫も散っていた。",
NULL, "After I cleaned up everything, they were all gone.", Line_Normal);
ClearMessage();
DrawScene( "black", 300 );
DrawFilm( 2, 200, 200, 200, 256, 0, 0, FALSE );
DrawSceneWithMask( "background/mo_g2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あとは、この12個の黒い肉袋を処分するだけ。",
NULL, "Now all I need to do is get rid of these twelve black bags.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 骨になるまで焼ければ一番楽だけど、火葬場でもなければ無理だろう。",
NULL, "Burning them would be easiest, but I don't think I can burn them to ashes without using a cremator.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どこか秘密の場所に埋めてしまうのがいい。",
NULL, "The best way is to bury them somewhere.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 胴体はともかく、それ以外の袋はナップザックに詰められる大きさだ。",
NULL, "Other than the torsos, every piece is small enough to fit in my backpack.", Line_WaitForInput);
OutputLine(NULL, "容易に隠して持ち運べるだろう。",
NULL, " I could easily carry them without being noticed.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
DrawSceneWithMask( "background/kawa1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このダム現場を貫いて流れる沢に流してしまえたら楽だなと思った。",
NULL, "I could throw them into the river running through the dam construction site...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、そんなことすれば絶対に下流で誰かが見つける。",
NULL, "but if I did that, somebody would find them for sure.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " たまにニュースで、川原で見つかったボストンバッグから遺体の一部が…、何てのを見るけど、流した犯人のいい加減さにはいつも呆れていた。",
NULL, "I've seen on the news several times before that a bag with a body part in it was found beside a river... Every time I heard something like that, I always thought the murderer was stupid.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 400 );
DrawSceneWithMask( "background/oni1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鬼ヶ淵の沼に沈めるのもいいかと思ったけど、肉は腐ると浮力がつく。",
NULL, "I thought about dumping them into the Onigafuchi Swamp. But rotten meat floats.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 重りと一緒なら…とは思うが、絶対に大丈夫とは言い切れない。",
NULL, "I thought about weighting the bags... but there's no guarantee they'd stay down.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だとすると残るのは、地中に埋めることだけ。",
NULL, "So, that left me one choice: to bury them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DrawScene( "black", 300 );
DrawSceneWithMask( "background/mo3_01", "maskup", 1, 0, 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 谷河内か高津戸辺りの廃村地区をもっと奥に行けば、未開の山がいくつもある。",
NULL, "There are many unexplored mountains at the end of the abandoned districts around Yagouchi and Takatsudo.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな山のどこかにひっそりと埋めてしまうのが一番だろう。",
NULL, "It's probably best to bury them somewhere in the mountains.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
FadeFilm( 0, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このゴミ山はかなり安全だが、それでも絶対じゃない。",
NULL, "While it would be safe to bury them here in the garbage dump, too, it's not perfectly safe.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、私はこの袋の山全てを、無事に山奥に埋めてしまって初めて、あの2人の完全な抹消を終了するのだ。",
NULL, "And so, I'm going to bury all these bags somewhere deep inside of a mountain, in order to completely erase the two of them.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………使い慣れない筋肉を酷使したせいか、体の節々が痛む。",
NULL, "...My joints hurt, since I've been using muscles I don't normally use.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/mo_r1_01", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は丁寧に後片付けをすると、ジャージのまま隠れ家に入り、マットレスの上に横になった。",
NULL, "I cleaned up the mess very carefully and got into my hideout. While still wearing the sweat suit, I laid down on the mattress.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手は念入りに洗ったけど、爪の間など入り込んだものまでは落としきっていない。",
NULL, "I washed my hands carefully, but there was still dirt and blood under my nails.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……後でお風呂に入って入念に落とそう。",
NULL, "...I should take a shower later and wash it off completely.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
ModFadeOutBGM( 1, 300, FALSE, 0 );
ModFadeOutBGM( 0, 300, FALSE, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 殺人、死体遺棄と言葉を並べると、何だか自分が世紀の大悪人のように聞こえる。",
NULL, "When I say things like \"disposing of corpses,\" it sounds like I'm the greatest evil of the century.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもそれは、ばれたらの話だ。",
NULL, "But that's only true if I get caught.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ばれなければ罪じゃないし、…それに私は、罪が犯したくてやったわけじゃない。",
NULL, "What I did isn't a crime as long as I don't get caught... Plus, I didn't do this because I wanted to commit a crime.", Line_Normal);
ClearMessage();
PlayBGM( 0, "Feel", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、悪いことはしていない。",
NULL, "I didn't do anything wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自分とお父さんの生活を守るためにやったんだ。",
NULL, "I did this to protect my father's life and mine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを罵る人間は所詮は対岸の人間。",
NULL, "People might speak ill of me, but I don't care about them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 結局、罪なんて、何者にも裁けないのかもしれない。",
NULL, "In the end, I don't think anybody can really pass judgment on my sins.", Line_WaitForInput);
OutputLine(NULL, "罪は裁くものではなく、認めて贖罪するものだ。",
NULL, " Sins aren't something to pass judgment on; they're something to confess and to atone for.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、罪は犯した本人にしか測れないということ。",
NULL, "In other words, nobody can measure the weight of a sin other than the person who committed the crime.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私に悔悟や後悔の念は?",
NULL, "Do I regret what I did? Do I feel sorry?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ない。",
NULL, "No.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今この瞬間も、私は間違ったことをしたなんて思っていない。",
NULL, "I don't think I did anything wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの2人を殺す以上の最善策などなかったと断言できる。",
NULL, "I truly believe there was no better way than killing them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、……あの2人を殺したその夜から、私の生活は少しずつ変わり始めたからだ。",
NULL, "I'm sure it was the right thing, because... my life had already started to change since the night I killed them.", Line_Normal);
ClearMessage();
DrawScene( "background/flashback/re_h3", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平を殺してから帰宅した時。",
NULL, "A few days earlier. I just came home after killing Teppei.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……父は泣き腫らした顔で、荒れた室内を片付けていた。",
NULL, "...My father was cleaning the room Teppei had thrashed earlier. His eyes were swollen. He'd been crying.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900026", 256, TRUE);
OutputLine(NULL, "「………礼奈、……どこへ行ってたんだ…?」",
NULL, "\"...Reina... where have you been?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200368", 256, TRUE);
OutputLine(NULL, "「あの男と話をしてきた。",
NULL, "\"I was talking with him.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200369", 256, TRUE);
OutputLine(NULL, "もうリナさんは二度とこの家に来ない。",
NULL, " I said, 'Rina-san will never come to our house again,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200370", 256, TRUE);
OutputLine(NULL, "だからあなたも来ないでって言った。",
NULL, " so please leave us alone.'", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371", 256, TRUE);
OutputLine(NULL, "だからあいつはもう来ないよ。」",
NULL, " Therefore, he'll never come back.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900027", 256, TRUE);
OutputLine(NULL, "「そんなので大人しくしてくれるヤツじゃないぞきっと…。",
NULL, "\"I don't think he'll stay away from us that easily...", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900028", 256, TRUE);
OutputLine(NULL, "礼奈もしばらくは用心した方がいい…。」",
NULL, " You should watch out for him for a while, too...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの男が二度と訪れないことを父に説明するのは難しかった。",
NULL, "It's hard to explain to him why Teppei would never come back.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …殺したから大丈夫などとは、当然言えるわけもない。",
NULL, "...I can't tell him he shouldn't worry because I killed him.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は冷蔵庫から氷を出し、ビニール袋に詰めてタオルに巻いて父に差し出す。",
NULL, "I grabbed ice cubes from the freezer, put them in a plastic bag, and handed it to my father.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_1", 256, TRUE);
OutputLine(NULL, "「お父さん、はい。",
NULL, "\"Here you go, Dad.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200371_2", 256, TRUE);
OutputLine(NULL, "…………ほっぺた、すごい腫れてるよ。」",
NULL, " ...Your cheeks are swollen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は自分で頬を触って初めて、腫れあがっていることに気付いたらしかった。",
NULL, "He must have only noticed it just then.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900031", 256, TRUE);
OutputLine(NULL, "「……あぁ、…ありがとう。」",
NULL, "\"......Oh... thank you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200372", 256, TRUE);
OutputLine(NULL, "「私が片付けるからいいよ。",
NULL, "\"Don't worry about cleaning up the mess. I'll do it.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200373", 256, TRUE);
OutputLine(NULL, "掃除機持ってくるね。」",
NULL, " I'll get the vacuum cleaner.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900032", 256, TRUE);
OutputLine(NULL, "「…………礼奈。」",
NULL, "\".........Reina.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 呼び止めるように父が呼ぶ。",
NULL, "He called out to me.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900033", 256, TRUE);
OutputLine(NULL, "「………お父さんが悪かった。",
NULL, "\"......I'm sorry.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900034", 256, TRUE);
OutputLine(NULL, "………ごめんな、本当に。」",
NULL, " ...I'm so sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200374", 256, TRUE);
OutputLine(NULL, "「仕方ないよ。",
NULL, "\"It's not your fault.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200375", 256, TRUE);
OutputLine(NULL, "…あいつらは騙すのが生業だもん。",
NULL, " ...They make their living by deceiving people.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200376", 256, TRUE);
OutputLine(NULL, "…だからお父さんは騙されただけだよ。」",
NULL, " ...You were just one of their targets.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900035", 256, TRUE);
OutputLine(NULL, "「……………礼奈は、…あいつらがそういう連中だって知ってたのか?」",
NULL, "\"......Reina... did you know who they were?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200377", 256, TRUE);
OutputLine(NULL, "「…うん。最近だけどね。",
NULL, "\"...Yes. I found out recently.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200378", 256, TRUE);
OutputLine(NULL, "言っても信じてくれないと思って言わなかった。",
NULL, " I didn't tell you because I thought you wouldn't believe me.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200379", 256, TRUE);
OutputLine(NULL, "ごめんね。」",
NULL, " I'm sorry.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は少し俯く。",
NULL, "He looked down.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、リナが再婚の話をした時に、あの2人は美人局の悪人だと告げていた。",
NULL, "When he told me about how he wanted to get remarried, I told him that they were bad people and that they scammed others with badger games.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも父はそれを聞こうとはしなかった。",
NULL, "But he didn't listen to me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、言っても信じてくれないというのは正しかったことになる。",
NULL, "So, I was right in saying that he wouldn't have believed me at all.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200380", 256, TRUE);
OutputLine(NULL, "「お父さんは、母さんとの離婚で落ち込んでいるところを付け入られたんだよ。」",
NULL, "\"She took advantage of your pain.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900036", 256, TRUE);
OutputLine(NULL, "「…………………お父さんは、……本当に駄目なお父さんだよな。」",
NULL, "\"............I'm... a very bad father.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから父は、罪滅ぼしのようにリナとの馴れ初めを語り始めた。",
NULL, "Then he started talking about how he met Rina, as if trying to absolve his guilt.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 酒の力を借りなければ苦い思い出に抗えなかった、一番辛かった時。",
NULL, "It was when he was suffering the most, and he needed to drink away his sorrow.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " たまたま入った店で接客してくれたのがリナだった。",
NULL, "At a bar he happened to go into, Rina-san was the one who came to his table.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 元々、客の話を聞くのが商売だ。",
NULL, "It was her job to be a good listener when her customers talked.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナは親身に父の離婚話に耳を傾け、慰めの言葉をかけてくれただろう。",
NULL, "Rina must really have been a great listener, and offered words of comfort when he talked about the divorce.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普通の人間なら、それはその場限りの言葉として受け取れたろうが、",
NULL, "If he was emotionally stable, he could've taken it as a kindness that she was only offering at the time.", Line_WaitForInput);
OutputLine(NULL, "……救いの欲しい父には、それが新しい出会いのように感じられたに違いない。",
NULL, " ...But he was so desperate that he took it the wrong way.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あとは、見るも無残な物語。",
NULL, "After that, the tragedy was inevitable.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを運命の出会いと信じたい父は、リナの全てを好意的に見て美化した。",
NULL, "He wanted to believe that it was destiny, and he glamorized everything about her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……夢を見過ぎだと笑うのは簡単だ。",
NULL, "...It would be easy to laugh at him, and say that he was just dreaming.", Line_WaitForInput);
OutputLine(NULL, "でも、その弱さこそ人間であることの証なのだから、仕方がない。",
NULL, " But I don't blame him, because being weak is also part of being human.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 逸脱した金銭感覚に疑いを持つ機会があってもよかった。",
NULL, "He had plenty of opportunities to grow suspicious of her questionable spending habits.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でも父は、それすらも、彼女が自分を元気付けるために振舞っているのだと勝手に解釈した。",
NULL, "...But my father just read even that behavior as an attempt to cheer him up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナの望むままに何でも買い与え、自らリナの僕と成り果てていった。",
NULL, "He bought everything she asked him to, and Rina had landed her catch.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 娘と住まう家に、情婦を連れ込むなんて普通じゃない。",
NULL, "He shouldn't have brought his lover to the house where his daughter lived.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でも、もう父はリナに夢中で、そんなことには気が回らなかった。",
NULL, "...But he was crazy about her, and he didn't even think about it.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/flashback/re_h3", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900037", 256, TRUE);
OutputLine(NULL, "「……お父さんは、……お父さんであることを忘れちゃってたんだ。",
NULL, "\"......I'd forgotten that I was a father first.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900038", 256, TRUE);
OutputLine(NULL, "………本当にどうかしてた………。」",
NULL, " ......What was I thinking......?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言い、すすり泣く。",
NULL, "He started crying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、そのあまりに弱々しい父の肩を、そっと抱いた。",
NULL, "I held his shoulders gently.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200381", 256, TRUE);
OutputLine(NULL, "「いいよ。",
NULL, "\"It's okay.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200382", 256, TRUE);
OutputLine(NULL, "…………お父さんがそれに気付いてくれたなら、お父さんはお父さんなんだよ。",
NULL, " ......You realized it in the end. You're my father no matter what.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200383", 256, TRUE);
OutputLine(NULL, "………私には1人しかいない、最後の肉親なんだから。」",
NULL, " .........You're the only family I have.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 3000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父はもう嗚咽しか漏らせない。",
NULL, "He couldn't stop moaning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そして、私たちは静かに抱き合い、互いに涙を流し合った…。",
NULL, "......We held each other and cried together...", Line_Normal);
ClearMessage();
DrawScene( "white", 1000 );
FadeOutBGM( 0, 1000, FALSE );
DrawSceneWithMask( "background/re_s2", "maskm1", 1, 0, 3000 );
PlayBGM( 0, "Iru", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 翌日、父はとても早起きだった。",
NULL, "The next day, my father got up early in the morning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が起きた時には、台所に立って朝食を作ろうとしていたのだ。",
NULL, "He was already cooking breakfast when I got up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 驚く私に、父は言った。",
NULL, "And he told me...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900039", 256, TRUE);
OutputLine(NULL, "「お父さんは、今日からしっかりするからな。」",
NULL, "\"Your father is going to get his act together from today onward.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200384", 256, TRUE);
OutputLine(NULL, "「あ、あはははははははは。",
NULL, "\"Ah... Ahahahahahahahaha.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200385", 256, TRUE);
OutputLine(NULL, "でも、お父さん、目玉焼きを焼く前にサラダオイルは敷いた方がいいと思うかな。」",
NULL, " Dad, you should've used salad oil before you cooked them sunny-side up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_boyoon", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900040", 256, TRUE);
OutputLine(NULL, "「あ!",
NULL, "\"Hh!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900041", 256, TRUE);
OutputLine(NULL, " ………あはははは、久しぶりの台所なんで、…あははははは。」",
NULL, " ...Ahahahaha, it's been a long time since I cooked. ...Ahahahahaha.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は焦げ付きかけていた目玉焼きをフライ返しで引っ掻いて剥がすと、今さらのようにサラダオイルを加えた。",
NULL, "He pried off the burning eggs on the pan with a spatula, and he added salad oil to it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなことしてももう遅い。",
NULL, "It was too late.", Line_WaitForInput);
OutputLine(NULL, "フライパンを汚してしまっただけだ。",
NULL, " Doing that just made it an even bigger mess.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、お父さんの目玉焼きが食べたいから私はそれ以上の文句は言わずに、黙って食卓で待った。",
NULL, "But I didn't say anything, because I wanted to eat his eggs. I waited at the table quietly.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/re_h3", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父が持ってきたお皿には汚れきった目玉焼き風の物体があるだけ。",
NULL, "He put the burned eggs on a plate, and brought them over to me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " チーズ片を混ぜてみようという遊び心の痕跡もあったが、すっかり焦げてしまって大失敗だ。",
NULL, "It looked like he tried to salvage them by adding cheese, but it didn't really work.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも匂いはとても香ばしくて食欲を誘った。",
NULL, "Still, it smelled good and crispy. It actually stimulated my appetite.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ポンとトースターが上がり、厚切りのトーストが出来上がる。",
NULL, "Thick-cut toast popped out of the toaster.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は甘いのが好きだから、牛乳たっぷりに砂糖を加えたカフェオレを作った。",
NULL, "I made coffee with extra milk and sugar because my father liked it sweet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それらを並べて見ると、まるで小学生の家庭科の授業のような無残な出来ではあったけど、……エプロン姿の父の一生懸命さでとても輝いて見えた。",
NULL, "We put everything on the table. It looked terrible, like the cooking class of an elementary school... But to me, it was precious, because my father tried very hard to make it, wearing the apron.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200386", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Great.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200387", 256, TRUE);
OutputLine(NULL, "匂いだけならおいしそうだよ。",
NULL, " It smells good.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200388", 256, TRUE);
OutputLine(NULL, "あとは味だね、あははは。」",
NULL, " I hope it tastes as good as it smells. Ahahaha.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900042", 256, TRUE);
OutputLine(NULL, "「やっぱり食事は礼奈がやった方がいいかもなぁ…。",
NULL, "\"It might be better that you do the cooking...", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900043", 256, TRUE);
OutputLine(NULL, "これじゃかえって悪い気がする…。」",
NULL, " I feel bad making you eat this...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200389", 256, TRUE);
OutputLine(NULL, "「お父さんが仕事で忙しくなったら、また私が代わるよ。」",
NULL, "\"I'll take care of cooking when you take care of getting a job.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900044", 256, TRUE);
OutputLine(NULL, "「……………。」",
NULL, "\"..................\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それまで、私と父の間で仕事の話はタブーだった。",
NULL, "It had been a taboo to talk about work in our house.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は離婚以来、仕事に付いていなかったからだ。",
NULL, "He hadn't worked since the divorce.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 離婚のせいだけでもない。",
NULL, "It wasn't only because of the divorce, though.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 母が残した慰謝料が莫大だったせいもある。",
NULL, "He just didn't have to work because the settlement my mother gave him was so huge.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして離婚に対する私の負い目が父の怠惰を許してしまった。",
NULL, "Plus, I let him be lazy because I felt guilty about the divorce.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、…………父の罪は、昨夜の後悔で晴らされた。",
NULL, "But...... my father cleared his wrongdoing by showing repentance to me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そして、母の時に何もできなかった私の罪も、",
NULL, "...And I also atoned for my sin", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…昨日の出来事で、",
NULL, " of not doing anything about my mother...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……自ら罪を滅ぼした。",
NULL, " by doing what I did the previous night.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう、私たち親子には、何の罪もないのだ。",
NULL, "Now, we are free of sin.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900045", 256, TRUE);
OutputLine(NULL, "「お父さん、……仕事を探してみるよ。",
NULL, "\"I... I'm going to try to find a job.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900046", 256, TRUE);
OutputLine(NULL, "今日は職安に行ってこようと思う。」",
NULL, " I'm thinking about going to the employment service agency today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200390", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200391", 256, TRUE);
OutputLine(NULL, "それはいいね。」",
NULL, " That's a great idea.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 生活費が欲しいんじゃない。",
NULL, "It's not money that he wanted.", Line_WaitForInput);
OutputLine(NULL, "父には、普通の生活習慣が必要だった。",
NULL, " He just needed a normal lifestyle.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900047", 256, TRUE);
OutputLine(NULL, "「…こんな年で体力もないからなぁ…。いい仕事があるか不安だよ…。」",
NULL, "\"...I'm old and not very strong... I'm a bit worried if I can find a job at all...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200392", 256, TRUE);
OutputLine(NULL, "「どんな仕事ならいいの?」",
NULL, "\"What kind of job are you looking for?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900048", 256, TRUE);
OutputLine(NULL, "「事務の仕事がいいけど、この年じゃなかなか雇ってもらえないだろうな。」",
NULL, "\"I'd prefer a desk job, but I don't think a lot of companies would offer one to an old man like me.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200393", 256, TRUE);
OutputLine(NULL, "「私の友達に聞いてみるよ。",
NULL, "\"I can ask my friend.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200394", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんはこの辺りの大地主のお嬢さんだから、ひょっとすると紹介してくれるかもしれないよ。」",
NULL, " Mii-chan is the daughter of a big landowner in Hinamizawa, so she might be able to find you something.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900049", 256, TRUE);
OutputLine(NULL, "「いいよいいよ、仕事くらい自分で探すよ。",
NULL, "\"No, it's okay. I'll do it myself.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900050", 256, TRUE);
OutputLine(NULL, "その程度にはしっかりしないとな。」",
NULL, " I have to man up, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200409", 256, TRUE);
OutputLine(NULL, "「あはははははは。」",
NULL, "\"Ahahahahahaha.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }