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_tsum_009.txt
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void main()
{
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff );
DrawScene( "white", 400 );
DrawSceneWithMask( "background/si_h2_01", "maskm1", 1, 0, 300 );
PlayBGM( 0, "03_cele", 56, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200350", 256, TRUE);
OutputLine(NULL, "「再婚なんか、する必要ないよ。」",
NULL, "\"You don't need to get remarried.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 帰宅して、開口一番に告げた言葉がそれだったので、父は面食らったようだった。",
NULL, "That was the first thing I said after I got home. My father looked stunned.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その言い方が、陰を含んでいたので、父は再婚の同意が得られなかったことを感じ、少し落胆する表情を見せた。",
NULL, "He noticed the sad tone in my voice, and realizing that I didn't agree with the idea of his remarriage, he looked down.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900019", 256, TRUE);
OutputLine(NULL, "「………無理もないよな。",
NULL, "\"......I understand.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900020", 256, TRUE);
OutputLine(NULL, "…礼奈の気持ちも分かるよ。",
NULL, " ...I know how you feel, Reina.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900021", 256, TRUE);
OutputLine(NULL, "事前に礼奈にもよく相談、」",
NULL, " I should've talked about it with you first and...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200351", 256, TRUE);
OutputLine(NULL, "「妊娠したなんて、あの女の嘘だよ。」",
NULL, "\"That woman is lying to you about her pregnancy.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900022", 256, TRUE);
OutputLine(NULL, "「あの女なんて言い方しちゃだめだ。",
NULL, "\"Don't talk like that.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900023", 256, TRUE);
OutputLine(NULL, "リナさんは、」",
NULL, " Rina-san is...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200352", 256, TRUE);
OutputLine(NULL, "「本当のことを話す。",
NULL, "\"I'll tell you the truth.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200353", 256, TRUE);
OutputLine(NULL, "あの女と鉄という男は二人組の悪人。",
NULL, " That woman and a guy called 'Tecchan' are a team of bad people.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200354", 256, TRUE);
OutputLine(NULL, "我が家の財産を狙ってお父さんに近付いてきただけ。」",
NULL, " She went out with you only because she was trying to get our money.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 相変わらずボケている父は、私のあの女呼ばわりにカッとなったようだった。",
NULL, "My father didn't get it right away, of course. He looked upset instead because I called her \"that woman\".", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少し言葉を選ばなさ過ぎたとは思ったが、真実を簡潔に伝えたと思う。",
NULL, "I should've chosen my words a little more carefully, but I think I told him the truth clearly enough.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は喫茶店で見聞きした出来事を伝えた。",
NULL, "I told him everything I heard and saw at the coffee house.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……父は予想通り、リナを擁護するようなことを言い返す。",
NULL, "...As I expected, he defended Rina anyway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 改めて落胆も感じるが、同時に、リナを殺す以外に方法はなかったのだとも分かり、不思議と肩が軽くなる感じがした。",
NULL, "I was upset, but at the same time, it made me certain that there was no other way than to kill her. I felt the pressure on my shoulders lessen for some reason.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は、再婚のためには私の同意が不可欠であると思ったのか、勝手に怒りを納め、取り繕いの笑顔を浮かべ出す。",
NULL, "My father thought he needed my approval for his remarriage, so he held back his anger and put a fake smile on his face instead.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>レナの父</color>", NULL, "<color=#f5e6d3>Rena's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900024", 256, TRUE);
OutputLine(NULL, "「なぁ礼奈…、もう一度ゆっくりと父さんたちと話し合おう。",
NULL, "\"Hey, Reina... Let's sit down with a cup of tea and talk.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172900025", 256, TRUE);
OutputLine(NULL, "そうすればきっと分かってくれるから。」",
NULL, " I'm sure you'll understand once you hear me out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……飼い主が死んでも、",
NULL, "...A tamed animal", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "家畜は家畜、",
NULL, " is still tamed", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "か。",
NULL, " even after the owner is dead.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いいさ。",
NULL, "That's okay.", Line_WaitForInput);
OutputLine(NULL, "それでも私は柵を開けた。",
NULL, " I'll open the gate anyway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …家畜だっていつの日にか、自分がもう捕われの身でないことに気付く。",
NULL, "...Even a tamed animal will notice one day that he's no longer in captivity.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは私が教えることじゃない。",
NULL, "That's not something that I could teach him.", Line_WaitForInput);
OutputLine(NULL, "父が気付くことだ。",
NULL, " He had to realize it on his own.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、家畜化した父の言い訳染みた笑顔に耐えられず、居間を後にする。",
NULL, "I couldn't stand his fake smile anymore, so I left the living room.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 母との離婚の痛みだって、時間が癒した。",
NULL, "Time healed the pain from the divorce.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……滴る水滴が岩をも穿つように、どんな痛みだって、時間はいつか必ず癒してくれる。",
NULL, "...Time heals any kind of pain, just like how dripping water will eventually bore a hole through solid rock.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は自分にできることを、やった。",
NULL, "I did what I could do.", Line_WaitForInput);
OutputLine(NULL, "あとは待つだけなのだ。",
NULL, " Now, I'd have to wait.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、待つべき日は想像してたよりはるかに早く訪れた。",
NULL, "But the day I was going to wait for came earlier than I expected.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その翌日の深夜。",
NULL, "At midnight of the following day,", Line_WaitForInput);
OutputLine(NULL, "客人を迎えたからだ。",
NULL, " we had a visitor.", Line_Normal);
ClearMessage();
ModPlayBGM( 0, "msys23", 56, 0, 0 );
ModPlayBGM( 0, "hgrs03", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは鉄と呼ばれていた男。",
NULL, "It was that \"Tecchan\" man.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 北条鉄平だった。",
NULL, "Teppei Houjou.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_glass", 56, 64 );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 21, "sprite/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/re_h1", 50 );
StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平は玄関を叩かず、鎧戸を打ち破って侵入してきたので、私たちを大層驚かせた。",
NULL, "Teppei didn't even knock on the door to get in. He broke into the house by smashing the window.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最初、その訪問はリナの失踪を問うものかと思い、少し身を硬くしたが、実際は違った。",
NULL, "At first, I thought he came here to ask us about Rina's whereabouts, but I was wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平が訪れた理由は、…リナとの事前の打ち合わせに基づくものだったのだ。",
NULL, "The real reason why Teppei came here was because... it was their plan.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは美人局の終局だった。",
NULL, "It was the last stage of their badger game.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当なら、その晩のその時間、父とリナは床を一緒にしていることになっていたのだろう。",
NULL, "Rina was probably supposed to be in bed with my father at that time tonight.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まさにその現場に踏み込みたかったに違いない。",
NULL, "Teppei must've wanted to show up and catch them sleeping together.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_door", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平は乱暴に家中を探すが、リナの姿を見つけることはできなかった。",
NULL, "Teppei looked around the house, but he couldn't find Rina.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、それでも何も怯むことなく、父の襟首を捻り上げ、実に慣れた口調で脅し文句を並べだす。",
NULL, "He didn't change the plan, though. He grabbed my father by his collar and started yelling threats.", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平は、リナと婚姻関係にあることの証拠書類を示し、妊娠させた責任をどう取るのかと罵るのだった。",
NULL, "He showed my father a certificate of marriage to Rina, and shouted at him saying, \"you got my wife pregnant! How are you going to take responsibility?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父は、この2人が婚姻関係にあることは知らなかったようで、寝耳に水のようだった。",
NULL, "My father had no idea she was married. He looked shocked.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、父は体格も優れないどちらかというと気弱な性格。",
NULL, "My father is a short guy who is faint of heart.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 初めから最後まで鉄平にいいように罵られて呑み込まれるだけだった。",
NULL, "He just let Teppei do and say whatever he wanted from beginning to end.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はそれを遠くから見ながら、乾いた感情で見ていた。",
NULL, "I looked at them from a distance coldly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……鉄平が罵れば罵るほどに、父の悪い夢は覚めるだろう。",
NULL, "...The more Teppei yelled and threatened my father, the faster he'd wake up from his bad dream.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、これは父には薬なのだ。",
NULL, "This was a medicine for him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私では、時間に頼るしかなかった膿んだ患部を、この男はわずか小一時間でえぐり出してくれた。",
NULL, "Teppei was cutting out the cancer that I was going to depend on time to do, and he was doing a great job of it.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、父がようやく夢から醒めたのを見届けると、今さらのように割って入り、父を庇う。",
NULL, "I waited to help my father until I was sure that he had finally awakened from his bad dream.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、重要な話があると鉄平に告げ、玄関の外に押し出した。",
NULL, "I told Teppei that I had something very important to tell him and took him outside.", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "night");
ModDrawCharacter(0, 21, "sprite/tetu_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/re_s4", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000065", 256, TRUE);
OutputLine(NULL, "「んで、なんじゃい。",
NULL, "\"So,", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000066", 256, TRUE);
OutputLine(NULL, "重要な話っちゅうんは。」",
NULL, " whaddya want?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355", 256, TRUE);
OutputLine(NULL, "「リナさんって、",
NULL, "\"Has Rina-san...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…昨日以来、",
NULL, " come back to Okinomiya", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "興宮に帰ってますか?」",
NULL, " since yesterday?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000067", 256, TRUE);
OutputLine(NULL, "「……んん?」",
NULL, "\"......Nnn?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200355_1", 256, TRUE);
OutputLine(NULL, "「実はリナさん、……事情があって、隠れてるんです。」",
NULL, "\"As a matter of fact... she's hiding somewhere.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 21, "sprite/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000068", 256, TRUE);
OutputLine(NULL, "「はぁ?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000069", 256, TRUE);
OutputLine(NULL, " どういうごっちゃん!!」",
NULL, " I don't get it!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200357", 256, TRUE);
OutputLine(NULL, "「リナさんから、鉄平さんが来たら連れて来てほしいと言われてるんです。」",
NULL, "\"Rina-san told me to take you to her when you came to my house.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 21, "sprite/tetu_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000070", 256, TRUE);
OutputLine(NULL, "「……はぁ??",
NULL, "\"...Hah??", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000071", 256, TRUE);
OutputLine(NULL, " 律子のやつ、どうしたんね…!」",
NULL, " The fuck is Ritsuko thinkin'...?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
PlayBGM( 1, "yoru", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平はのこのことついて来た。",
NULL, "Teppei followed me without hesitation.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 真っ暗な中、懐中電灯の灯りひとつで。",
NULL, "We walked in the dark with a flashlight", Line_WaitForInput);
OutputLine(NULL, "誰も来ない、",
NULL, " to the place where", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "誰にも聞こえない、",
NULL, " nobody comes", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "誰もが忘れた、",
NULL, " and nobody can hear us,", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "その場所へ。",
NULL, " the place forgotten.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/ymo3", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 道中、色々と聞かれたが、何も答えられることなどない。",
NULL, "He asked me many things on the way, but I couldn't answer any of them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナさんに直接聞いてくださいと、意味ありげに答えてはぐらかした。",
NULL, "I just told him to ask Rina.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが鉄平には、リナが裏切って本気で結婚しようと考えているように感じたらしい。",
NULL, "The way I said it seemed to make him think that Rina was going to betray him and get married to my father for real.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 勝手に鼻息を荒くして、私の後を何の警戒もなくひょこひょことついて来るのだった。",
NULL, "Even though he was breathing heavily in a rage, he walked right behind me without any suspicions.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/mo_yg1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、今日という日が近いうちに訪れるだろうと思い、",
NULL, "I knew this day was going to come very soon, so I was well prepared for it.", Line_WaitForInput);
OutputLine(NULL, "準備していた場所に差し掛かると、唐突に懐中電灯を消した。",
NULL, " We reached the place where I originally planned to bring him, and I turned off the flashlight all of a sudden.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "black", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000072", 256, TRUE);
OutputLine(NULL, "「お、…!",
NULL, "\"Oh...!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000073", 256, TRUE);
OutputLine(NULL, " どうしたんね…。」",
NULL, " What's goin' on...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 闇夜に唯一の灯りを奪われれば誰だって焦る。",
NULL, "Everyone gets nervous when the only light in the dark goes off.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも、ここは私の国なのだ。",
NULL, "...But this is my territory.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私には灯りなど必要ない。",
NULL, "I didn't need any light.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " むしろ目蓋を閉じた方が、鮮烈に視覚を感じることができた。",
NULL, "I could feel my surroundings even better with my eyes closed.", Line_Normal);
ClearMessage();
ModFadeOutBGM( 1, 300, FALSE, 0 );
PlayBGM( 2, "suzu", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 草むらの陰に横たえてある大斧を担ぎ上げる。",
NULL, "I grabbed the big hatchet I'd hidden in a bush, and lifted it up high.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200358", 256, TRUE);
OutputLine(NULL, "「ごめんなさい、電池の接触不良かな……。",
NULL, "\"I'm sorry. I guess the battery went out...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200359", 256, TRUE);
OutputLine(NULL, "ちょっと待ってくださいね…。」",
NULL, " Hold on a second...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000074", 256, TRUE);
OutputLine(NULL, "「おう、早ぅせんとな。」",
NULL, "\"'Kay. Hurry it up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 口からは頼りなさげな言葉を吐き出しながら。",
NULL, "I purposely sounded weak and helpless", Line_WaitForInput);
OutputLine(NULL, "だけれども両腕は、重く無骨な恐ろしい大斧を振り上げていた。",
NULL, " while I raised the hatchet into the air.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000075", 256, TRUE);
OutputLine(NULL, "「……あぁん、ライターあるわ。",
NULL, "\"...Oh, I got a lighter.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000076", 256, TRUE);
OutputLine(NULL, "出すんね。」",
NULL, " I'll just fire this baby up...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平はポケットのライターを探り当て、火を灯した。",
NULL, "Teppei found a lighter in his pocket and lit it up.", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 21, "portrait/tetu_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo_yg1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、わずかの灯りで照らし出されたその光景を、恐らく理解できなかったろう。",
NULL, "He probably couldn't understand the sight illuminated by that small light.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 目と鼻の先に、大斧を担ぎ上げた少女が立ち塞がっているなんて。",
NULL, "He saw a girl lifting up a big hatchet right in front of him.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 21, "portrait/tetu_3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000077", 256, TRUE);
OutputLine(NULL, "「…………ッッ!!!!」",
NULL, "\".........!!!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平の両目が見開かれる。",
NULL, "Teppei's eyes went wide.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 目の前のそれが何事か分からなくても、自分の生命に危機が迫っていることだけは理解できたようだった。",
NULL, "He didn't understand what was going on, but he understood that his life was in danger.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、理解できても、それに対応するまでは頭が回らなかっただろう。",
NULL, "And yet, he must not have been able to think fast enough to deal with it even though he understood what he should do.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 仮にそこまで頭が回り、両腕で頭を庇ったとて、何の意味もなかったろうが。",
NULL, "Even if he could think fast enough and blocked his head with his arms, it wouldn't have meant anything.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平がやがて自宅にやって来ることは分かっていたんだ!",
NULL, "I knew Teppei would come to my house eventually!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから今日、準備した。",
NULL, "That's why I prepared for that day.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その準備がその晩に実るなんて思わなかったけれどね。",
NULL, "I just didn't think that preparation was going to bear fruit tonight.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 武器も十分に吟味した。",
NULL, "I chose my weapon very carefully.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一撃で倒せる間合いも、距離も場所も全部全部吟味した。",
NULL, "I planned when, where, and how I was going to attack him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、それは必然だった!",
NULL, "And so, there can only be one result!", Line_Normal);
ClearMessage();
DisableWindow();
ModFadeOutBGM( 1, 300, FALSE, 1 );
FadeOutBGM( 2, 300, FALSE );
PlaySE( 0, "s_furu", 56, 64 );
Wait( 100 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawSceneWithMask( "background/ryuuketu1", "maskaa", 1, 0, 100 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大斧は鉄平の頭の天辺と額の角に当る部分に、ばっくりとめり込んだ。",
NULL, "The hatchet cut deeply into his forehead.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " めり込む瞬間の、例えようのない感触が、確かに頭蓋を叩き割ったことを教えてくれている。",
NULL, "I felt an indescribable vibration through the hatchet when it hit him, and this told me that I broke his skull.", Line_Normal);
ClearMessage();
PlayBGM( 0, "yoru", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 喫茶店で喧嘩自慢をしていた大男も、人を殺すために用意した武器の前では呆気なかった。",
NULL, "He bragged about how good he was at fighting at the coffee house, but he sure went down quickly when faced with a murderous weapon.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その一撃でおしまいだったからだ。",
NULL, "He was done in by a single blow.", Line_Normal);
ClearMessage();
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平は、頭部に斧をくわえ込んだまま、ゆっくりと横に倒れる。",
NULL, "Teppei slowly fell to his side with the hatchet in his forehead.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まるで出来の悪い三流ホラー映画の犠牲者そのものだった。",
NULL, "He looked like a victim in a B movie.", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 0, 400, FALSE );
DrawScene( "background/mo_yg1", 400 );
ModPlayBGM( 0, "msys17", 56, 0, 0 );
ModPlayBGM( 0, "03_cele", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、一刀だけをもって、この大男を処分した。",
NULL, "I killed this big guy with just one hatchet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こいつは、暴力は経験も豊富で手馴れていただろう。",
NULL, "...He was probably quite experienced in the world of violence.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、殺スということに関しては、私の方が上手だった。",
NULL, "But, I was better than him when it came to killing.", Line_WaitForInput);
OutputLine(NULL, "なぜって、私はすでに1人殺して手馴れているのだから。",
NULL, " Why? Because I've killed someone before.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これで、全て終わりだった。",
NULL, "It's all done now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父を惑わせ、その財産を奪おうとした愚か者たちは全て消えた。",
NULL, "The bad people who deceived my father and tried to rob him blind are all gone.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、自分に出来ることをして、自分の生活を守れたのだ。",
NULL, "I did what I had to do in order to protect my life.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……この勇気と思い切りが、母の時にもあったなら、私はアキヒトおじさんを殺していたのかもしれない。",
NULL, "...If I had this much courage and determination when my mom told me about the divorce, I might've killed Akihito.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうすれば、尊い命を奪うのは1つで済んだのだ。",
NULL, "If I did, I would've taken the life of only one.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あの時にそれができなかったから、私は昨日と今日で2人も殺めなくてはならなかったじゃないか。",
NULL, "...Because I couldn't do it back then, I've had to kill two people in the last two days.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/moon", "maskup", 1, 0, 300 );
ModPlayBGM( 1, "yoru", 56, 0, 0 );
ModPlayBGM( 1, "higurashi", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さぁレナ。",
NULL, "Rena.", Line_WaitForInput);
OutputLine(NULL, "全部を終わりにしよう。",
NULL, " Let's finish it up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鉄平の死体を隠す場所はもう準備できている。",
NULL, "There's already a place to hide his body.", Line_WaitForInput);
OutputLine(NULL, "全部全部、準備済みの手配済み。",
NULL, " I took care of everything.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手にぬめりを感じ、私は懐中電灯で手を照らす。",
NULL, "My hands were wet, so I shone the flashlight at them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……血だと感じたそれは、汗に過ぎなかった。",
NULL, "...I thought it was blood, but it was just sweat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、そのぬめりの違和感にどうしても馴染めず、私は度々懐中電灯で手を照らすのだった。",
NULL, "Even so, I still felt uncomfortable, and shone the flashlight at my hands several times.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は幸せを掴むために、……ここまでのことをやったんだ。",
NULL, "I did all this... in order to be happy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ここまでやって、幸せになれなかったらそんなのはあんまりだ。",
NULL, "I did all this, so I should be happy now.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両手が血塗れになるくらいにがんばった。",
NULL, "I tried so hard that I got blood on my hands.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを神さまに認められたい。",
NULL, "I wanted to get credit for that from him.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ねぇ、オヤシロさま。",
NULL, "Oyashiro-sama.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 我が家が雛見沢から出て行って、狂い出したあの日に、これでようやく巻き戻せるよね?",
NULL, "Let me ask you a question. I can finally rewind the time back to the day everything started to go wrong, can't I?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は雛見沢に住まう。",
NULL, "I'm going to stay in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんと一緒に、これからも、ずっと。",
NULL, "I'm going to live happily", Line_WaitForInput);
OutputLine(NULL, "幸せに。",
NULL, " with my father forever.", Line_Normal);
ClearMessage();
SetColorOfMessage( TRUE, 0xff, 0xff, 0xff );
FadeOutBGM( 1, 1000, FALSE );
ModFadeOutBGM( 0, 1000, FALSE, 0 );
DrawScene( "background/jyt1", 1000 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "background/jt1", 3000 );
ModPlayBGM( 1, "suzume", 56, 0, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "white", 1000 );
DrawSceneWithMask( "background/ma1", "maskm1", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/m_hi1", "maskright", 1, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 );
ModFadeOutBGM( 1, 300, FALSE, 0 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
PlaySE( 0, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 );
ModPlayBGM( 0, "msys06", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが授業中に居眠りをするなんて、珍しいことだった。",
NULL, "It's rare to see Rena sleep in class.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 夜更かしをして睡眠不足になるようなやつじゃない。",
NULL, "She isn't the kind of girl who sleeps in class because of staying up so late.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからきっと、家の家事とかで色々大変なんだろうなと思った。",
NULL, "She had to be tired from doing housework or something.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それをみんな知っているのか、知恵先生も含めて、誰もレナを咎めようとはしなかった。",
NULL, "Everybody seemed to be thinking the same thing. Nobody tried to wake her up, not even Chie-sensei.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 時折、目を覚ますが、再び睡魔に負けてこっくりこっくりと俯く。",
NULL, "She got up for a few seconds and went back to sleep.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのさまを、船を漕ぐようと例えるのは、なるほど言い得ているなと思った。",
NULL, "She swayed back and forth like she was rowing a boat.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもやっぱり…授業中だし、起こした方がいいよな…?",
NULL, "But... she's in class, so I should wake her up... right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 小突いてやろうと手を伸ばそうとしたら、魅音が目配せをしてきた。",
NULL, "I was about to wake her up, but before my hand touched her, Mion gave me a sign not to.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300110", 256, TRUE);
OutputLine(NULL, "「寝かせてあげなよ。",
NULL, "\"Let her sleep.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300111", 256, TRUE);
OutputLine(NULL, "たまにはそういう日もあるよ。」",
NULL, " She must be really tired today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100230", 256, TRUE);
OutputLine(NULL, "「…ん。",
NULL, "\"...Ah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100231", 256, TRUE);
OutputLine(NULL, "それもそうだな。」",
NULL, " You're right.\"", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが、お父さんと二人暮らしであることを知ったのはつい先日だった。",
NULL, "I heard a few days ago that Rena lives with her father.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昼間は勉強し、放課後は精一杯遊び、帰宅してからは母の代わりとして家事をこなす。",
NULL, "She studies during the day, plays a lot after school, and does things around the house after that.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そんな日々を送っているなんて、俺は全然知らなかった。",
NULL, "...I didn't know that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …お母さんがいないのは、どうも離婚らしい。",
NULL, "...I also didn't know her mother had divorced her father.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それはレナにとっては思い出したくないことだろうから内緒だよ、と魅音に釘を刺された。",
NULL, "Mion told me that, and she also told me not to talk about it because Rena is still hurt by the divorce.", Line_Normal);
ClearMessage();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100232", 256, TRUE);
OutputLine(NULL, "「………そんな苦労をしてるなんて、全然気付きもしなかったぜ。」",
NULL, "\"...I didn't even notice that she's been through such a tough time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300112", 256, TRUE);
OutputLine(NULL, "「レナはそういうのを表に出さないタイプだよね。",
NULL, "\"Rena is the kind of girl who doesn't show her pain to others.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300113", 256, TRUE);
OutputLine(NULL, "ひょっとすると、普段、陽気に振舞っているのも、そういう風に意識して振舞っているからかもね。」",
NULL, " She always looks happy and cheerful, but she might be acting that way on purpose.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 幸せな時間は有限だと言い切ったレナ。",
NULL, "Rena told me that happy days will one day come to an end.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ある日を境に、突然、幸せが終わってしまうことを知っていると言ったレナは、…一体、これまでにどんな苦労をしてきたのか。",
NULL, "She told me she knew that firsthand... what could she have been through?", Line_WaitForInput);
OutputLine(NULL, "俺には想像もつかない。",
NULL, " I had no idea.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、平穏に過ごせる日々を思い切り楽しく過ごそうとするのだろう。",
NULL, "That's probably why she tried to spend as much time as peacefully and cheerfully as she could.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな日々を、退屈だと言ってしまった自分は、多分レナを傷つけたに違いない。",
NULL, "I must've hurt her feelings when I said I was bored of having happy days.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そう思うと、両親が健在でぬくぬくと親元でスネをかじっている自分が何だか申し訳なく感じた。",
NULL, "...When I thought about it, I felt bad for living off my parents, who are both healthy and happy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言えば、……沙都子と梨花ちゃんは、共に両親を失っている。",
NULL, "For that matter... Satoko and Rika-chan lost their parents, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音だって、両親の元を離れ、頭首見習いとして祖母の下で生活しているという。",
NULL, "Mion lives with her grandmother, away from her parents, because she needs to learn to be the head of the Sonozaki family in the future.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに気付いた時、…何となく申し訳なさを感じた。",
NULL, "When I realized all that... I felt bad about my situation.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300114", 256, TRUE);
OutputLine(NULL, "「別に、圭ちゃんが両親と生活してることを申し訳なく思うことはないよ。」",