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_tsum_008.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
DrawScene( "white", 1000 );
PlayBGM( 1, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/g1", "maskright", 1, 0, 300 );
PlaySE( 0, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/gk1", 400 );
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300093", 256, TRUE);
OutputLine(NULL, "「あーーー、そりゃ多分、葛西さんだねぇ。",
NULL, "\"Oh, you're talking about Kasai-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300094", 256, TRUE);
OutputLine(NULL, "詩音の監視役だよ。」",
NULL, " He's Shion's watchdog.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200287", 256, TRUE);
OutputLine(NULL, "「監視役、なの?」",
NULL, "\"Her watchdog? Really?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300095", 256, TRUE);
OutputLine(NULL, "「あっはっは、まぁねー!",
NULL, "\"Aha ha ha. Yeah, he is!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300096", 256, TRUE);
OutputLine(NULL, " 詩音のやつ、私と比べると突拍子もないことをするからさー。",
NULL, " Shion tends to do crazy things,", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300097", 256, TRUE);
OutputLine(NULL, "監視役が必要なわけよ。」",
NULL, " so she needs to have someone watch her all the time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 1, "sprite/kei1_def1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100213", 256, TRUE);
OutputLine(NULL, "「魅音も詩音も、その意味においちゃ互角だと思うぞー。」",
NULL, "\"I think you're as crazy as Shion.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんが売り言葉を挟んだので、いつものように魅ぃちゃんと圭一くんははしゃいでふざけ合うのだった。",
NULL, "Keiichi-kun cut into the conversation. They ended up making a lot of noise, teasing each other like they always do.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西さんという人は、興宮の町のちょいとした顔役らしい。",
NULL, "Mion made it sound like that man, Kasai-san, is some sort of territory boss in Okinomiya.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …つまり、私が単身ではおいそれと会える相手ではないということだ。",
NULL, "...It wouldn't be easy for me to meet him in person.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、詩ぃちゃんの付き人だということになると、詩ぃちゃんを経由して接点を探せるかもしれない。",
NULL, "But because he's Shii-chan's watchdog, I might be able to find a way.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが問題なのは、私と詩ぃちゃんに接点がないことだった。",
NULL, "The problem, though, is that I don't have any connection to Shii-chan either.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 詩ぃちゃんがひょっこりと雛見沢に現れた時に楽しくふざけるだけで、こちらから詩ぃちゃんにアプローチしたことはない。",
NULL, "We hang around every once in a while whenever she comes to Hinamizawa, but I've never called or visited her.", Line_WaitForInput);
OutputLine(NULL, "どうやれば会えるか見当もつかなかった。",
NULL, " I have no idea how we can meet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、会えたとしたって協力してくれる保証はない。",
NULL, "Even if I could meet Kasai-san, there's no guarantee that he'd help me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あの時だって、詩ぃちゃんが一言添えてくれたから話してくれたわけで、他人のことは軽々しく口にしないのが身上のように見えた。",
NULL, "...He seems like the kind of person who doesn't like to gossip about others. He told me about Rina-san at the coffee house only because Shii-chan pushed him to.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………そんな回りくどいことをしている間に、ますます泥沼になって、手遅れになったりはしないだろうか。",
NULL, "......Plus, the situation could grow worse very quickly while I waited for the chance to meet him, so any help he might offer could come too late.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 先日の話の様子から考えて、男が近々乱入するような話をしていた。",
NULL, "I remember Kasai-san told me that, as her next step, Rina-san usually uses her partner to threaten their catch.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、それはこの芝居の締めくくりを示す。",
NULL, "That would signify the end of her performance.", Line_WaitForInput);
OutputLine(NULL, "…根こそぎ持っていってしまおうという意味だ。",
NULL, " ...They were going to take all of my father's money.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私に危機感が足りないだけで、……破局はすぐそこまで迫っているのではないだろうか。",
NULL, "I wasn't feeling a sense of crisis yet, but that time might be coming very soon...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今だって、こうして私はのんびりと授業を受けているけれども、",
NULL, "Even as I was at school, taking a class peacefully...", Line_WaitForInput);
OutputLine(NULL, "……実は今、自宅にあの男たちが乗り込んできていて、父を恐喝しながら通帳を取り上げているというようなことはないだろうか。",
NULL, " That man might already be at the house right at this moment, threatening my father to hand over his bankbooks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……気になりだすと不安が不安を呼び、今にも天井が落ちてきて自分を押し潰してしまうような、心理的圧迫感を感じるのだった。",
NULL, "...Once I become anxious, I get more and more anxious. I could feel a big pressure on my chest as if the ceiling had collapsed on me.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 1, "sprite/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100214_1", 256, TRUE);
OutputLine(NULL, "「いやぁ…、平和過ぎて退屈だぜ。」",
NULL, "\"Man... I'm so bored. My life is too peaceful.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんが大あくびをしながら話しかけて来る。",
NULL, "Keiichi-kun talks to me, yawning.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200288", 256, TRUE);
OutputLine(NULL, "「そうかなぁ。",
NULL, "\"Is that so bad?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200289", 256, TRUE);
OutputLine(NULL, "レナは平和で退屈なの、大好きだよ…?」",
NULL, " I'd love to have a peaceful life that'd bore me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100215", 256, TRUE);
OutputLine(NULL, "「俺はごめんだねぇ。",
NULL, "\"I don't.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100216", 256, TRUE);
OutputLine(NULL, "せめて火星人が襲来するくらいのことが、毎週とは言わないまでにも、月末くらいには欲しいところだぜ。",
NULL, " I wish some kind of big event would happen, like aliens coming to attack us or something. I'm not saying I'd like to have something like that every week, but at least at the end of every month or so.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100217", 256, TRUE);
OutputLine(NULL, "あ、定期テストはなしでだぜー。」",
NULL, "Oh, and that doesn't include our monthly test.\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
PlayBGM( 0, "hgrs03", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200290", 256, TRUE);
OutputLine(NULL, "「もし本当に火星人が攻めて来て、世界中が滅ぼされて、雛見沢も焼け野原になったら、圭一くんは退屈がまぎれて満足かな。",
NULL, "\"If aliens really did come, destroyed the earth, and burned all of Hinamizawa, would you be satisfied?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200291", 256, TRUE);
OutputLine(NULL, "………かな。」",
NULL, " ...Would you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_komaru_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100218", 256, TRUE);
OutputLine(NULL, "「いや、そこまでは言ってねぇよ。",
NULL, "\"No, that's not what I mean.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100219", 256, TRUE);
OutputLine(NULL, "何かアクシデントのひとつもないと、退屈で溶けちまいそうだぜって言いたかっただけだぜ。」",
NULL, " I'm just saying that I want for some kind of excitement because I'm so bored.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私の今の心情などもちろん知らずに言ってるのだろうが。",
NULL, "...He had no idea of what I've been going through, of course, and that's why he says that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんの無神経な一言にたまにイラつく。",
NULL, "But I was still irritated by his insensitivity.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 平和で退屈で、昨日と同じ日が今日も明日も訪れることを疑わない生活の、どこに不満があるというのか。",
NULL, "I couldn't understand why he wouldn't be satisfied with such a peaceful life. He never has to doubt that today and tomorrow will be as fun as yesterday.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は平和で退屈な日常が、ある日、突然崩壊することを知っている。",
NULL, "I was all too aware that boring and peaceful days could be destroyed all of a sudden.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもの平和で退屈な日々に、突然、母に離婚を打ち明けられるかもしれないことを知っている。",
NULL, "I knew that boring and peaceful days could come to an end all of a sudden because your mom wanted to divorce your dad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然、父に愛人が出来て、家に居場所がなくなるかもしれないことを知っている。",
NULL, "I knew that you could feel like you didn't belong anywhere in your own house because your dad had gotten a new girlfriend.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それでも、日々は呆れるくらいに何度も何度も単調に繰り返されるわけで。",
NULL, "Even so, you had to repeat the same kind of day over and over again.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だからこそ私は、いつ世界が崩壊してもいいように、一日一日を精一杯幸せに生きたいと思っているのだ。",
NULL, "...That's why I want to live every day happily in order to be prepared when the world comes to its end.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100220", 256, TRUE);
OutputLine(NULL, "「レナは日々が幸せそうでいいよな。",
NULL, "\"I'm jealous of you, you know? You look so happy all the time.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100221", 256, TRUE);
OutputLine(NULL, "そういうのもスキルなのかな、ちょっと羨ましいぜ。」",
NULL, " I wish I had that kind of skill.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200292", 256, TRUE);
OutputLine(NULL, "「………そんなの羨ましがられても困るなぁ。」",
NULL, "\"......You're jealous of me, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100222", 256, TRUE);
OutputLine(NULL, "「日々を退屈でなく、幸せに過ごすのって、何かコツでもあるのか?",
NULL, "\"How do you do it? How do you live every day not being bored, but being happy?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100223", 256, TRUE);
OutputLine(NULL, " あるなら教えてくれよ、俺も会得してみたいぜ!」",
NULL, " If it really is a skill, I'd love to learn how!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200293", 256, TRUE);
OutputLine(NULL, "「あははははは、そんなの簡単だよ。",
NULL, "\"Ahahahahaha. That's easy.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200294", 256, TRUE);
OutputLine(NULL, "………気付くだけだもん。」",
NULL, " ......All you need to do is to realize.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 1, "sprite/kei1_majime_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100224", 256, TRUE);
OutputLine(NULL, "「気付くって?」",
NULL, "\"Realize what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんには気付けないよ。",
NULL, "There's no way he could realize it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに、………気付かないことの方が、多分、それって幸せな人生だと思うから。",
NULL, "And it was probably better that he didn't, because that meant he was truly happy.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200295", 256, TRUE);
OutputLine(NULL, "「気付くだけだよ。",
NULL, "\"You just need to realize", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200296", 256, TRUE);
OutputLine(NULL, "幸せな日々が、有限であることに。」",
NULL, " that your happy days will one day come to an end.\"", Line_Normal);
ClearMessage();
DrawScene( "white", 1000 );
PlaySE( 0, "wa_001", 56, 64 );
DrawSceneWithMask( "background/gr2", "maskup", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1300 );
ModPlayBGM( 1, "semi", 56, 0, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
ModPlayBGM( 1, "higurashi", 56, 0, 1 );
DrawSceneWithMask( "background/m_hi3", "maskleft", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/ie1", "maskleft", 1, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "background/m_hi6", "maskleft", 1, 0, 1300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもの3人での帰り道。",
NULL, "The three of us walked home from school like we always did.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんと別れる道で、手を振りながら去っていく彼女を追いかけた。",
NULL, "Mii-chan said goodbye to us at the corner of the street where she took her separate way home. She walked away, waving, but I chased after her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200297", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃ〜〜〜〜ん…!」",
NULL, "\"Mii-chan...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(0, 3, "sprite/me1a_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300098", 256, TRUE);
OutputLine(NULL, "「ん? 何〜〜?」",
NULL, "\"Nn? What?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんは、自分が何か落し物でもしたのかと、きょろきょろと自分の身なりを確認している。",
NULL, "Mii-chan apparently thought she dropped something, and she looked around to see what she dropped.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200298", 256, TRUE);
OutputLine(NULL, "「えっと、あはは、忘れるところだった。",
NULL, "\"Uh, ahaha. I almost forgot to tell you.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200299", 256, TRUE);
OutputLine(NULL, "実はね、昨日、喫茶店で詩ぃちゃんと葛西さんに会ったの。",
NULL, " I saw Shii-chan and Kasai-san yesterday at a coffee house.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200300", 256, TRUE);
OutputLine(NULL, "その時にね、葛西さんの落し物を拾ったの。」",
NULL, " And I picked up something that Kasai-san dropped while he was there.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もちろん落し物なんて話は出任せだ。",
NULL, "Of course, he hadn't dropped anything. I was lying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西さんに本当に会えたら、全然関係のないものを見せて、勘違いでしたと謝ればいいだけの話。",
NULL, "If I could meet him, I'd just show him whatever, tell him I thought it was his, and apologize for my mistake.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300099", 256, TRUE);
OutputLine(NULL, "「へーーー! あっそ、そりゃありがと。",
NULL, "\"Oh! Well, thank you, then.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300100", 256, TRUE);
OutputLine(NULL, "届けとくよ。」",
NULL, " I'll send it over to him, in that case.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200301", 256, TRUE);
OutputLine(NULL, "「あ、あ、それでねそれでね、……レナが直接返したいの。」",
NULL, "\"Ah, ah... I'd like to give it back to him in person.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(0, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300101", 256, TRUE);
OutputLine(NULL, "「……?」",
NULL, "\"...Eh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんはきょとんとした。",
NULL, "Mii-chan looked surprised.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 当然だ。",
NULL, "I couldn't blame her.", Line_WaitForInput);
OutputLine(NULL, "私と葛西さんには何の接点もない。",
NULL, " I'd met him only once.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どう考えても不自然な申し出に違いなかった。",
NULL, "It's weird to want to give something back in person to someone you barely know.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300102", 256, TRUE);
OutputLine(NULL, "「まぁ、そりゃ構わないけど、何でまたぁ。」",
NULL, "\"Well, that's alright. But why?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200302", 256, TRUE);
OutputLine(NULL, "「は、はぅ……。",
NULL, "\"H-Hau......", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200303", 256, TRUE);
OutputLine(NULL, "……サングラスにおひげがね?",
NULL, " He had this kyute beard and these kyute sunglasses......", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200304", 256, TRUE);
OutputLine(NULL, " ちょっぴりかぁいかったの…☆",
NULL, " I'm so crazy about kyute things...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200305", 256, TRUE);
OutputLine(NULL, " はぅ〜。」",
NULL, " Hauuu.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こういう時はかぁいいモードで誤魔化せないだろうか。",
NULL, "Could I fudge my true intentions with my Kyute Mode?", Line_WaitForInput);
OutputLine(NULL, "…適当な出任せを言ってみる。",
NULL, " ...I tried it anyway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんはあまり深く考えるタイプじゃないから、多分これで通用するはず。",
NULL, "Mii-chan usually takes words at their face value, and indeed she seemed to buy it.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300103", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Ah ha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300104", 256, TRUE);
OutputLine(NULL, " 口ひげを引っこ抜いてお持ち帰りしちゃダメだよー?」",
NULL, " Please don't pull out his beard and take it home with you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200306", 256, TRUE);
OutputLine(NULL, "「で、そ、その、どうかな、会えるかなぁ…?」",
NULL, "\"So, d-do you think I can meet him...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_tokui_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300105", 256, TRUE);
OutputLine(NULL, "「…んーーーー、…忙しいのか暇なのか、全然見当つかない人だからねぇ。",
NULL, "\"...Well... I have no idea if he's busy or not.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300106", 256, TRUE);
OutputLine(NULL, "今度、雛見沢に来る用事がないか聞いておくよ。」",
NULL, "I'll ask him when he's coming to Hinamizawa next.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつになるか分からない未来の話では困る。",
NULL, "I needed to know when as soon as possible.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …今日中にとは言わないまでにも、明日明後日くらいには会えるようにしてもらいたい…。",
NULL, "...Of course, I wasn't going to say I wanted to meet him today, but at least tomorrow or the day after tomorrow...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 1, "sprite/kei1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100225", 256, TRUE);
OutputLine(NULL, "「なんだよー、お前ら何やってんだー?」",
NULL, "\"What are you guys doing?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300107", 256, TRUE);
OutputLine(NULL, "「んーー?",
NULL, "\"Hmm?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300108", 256, TRUE);
OutputLine(NULL, " んっふっふっふ!",
NULL, " Nfu fu fu!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300109", 256, TRUE);
OutputLine(NULL, " レナがねぇ、新しい恋に目覚めちゃったんだってさぁ。」",
NULL, " It seems like Rena found a new love.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200307", 256, TRUE);
OutputLine(NULL, "「ちち、違うよ違うよ、はぅ〜〜!!」",
NULL, "\"N-N-No! Hauuuuuu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 1, "sprite/kei1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100226", 256, TRUE);
OutputLine(NULL, "「何だそりゃ、面白そうな話だなぁ!",
NULL, "\"Really? How interesting!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100227", 256, TRUE);
OutputLine(NULL, " 俺も混ぜろ混ぜろ!」",
NULL, " I want to hear about it, too!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacter(0, 3, "sprite/me1b_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このままうやむやにされたくないので、魅ぃちゃんの耳元に、急いで返した方がいい、",
NULL, "I didn't want her to leave it up in the air, so I told her, \"I think I should give it back to him as soon as possible.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "きっと葛西さんも探してるよ、と言い残した。",
NULL, " I'm sure he's looking for it, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 0, "maskright" , 7, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅ぃちゃんは、了解了解と復唱すると、手を振って去っていった。",
NULL, "Mii-chan said \"okay\" twice and walked away, waving.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/sora5", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………葛西さんに会えたら、どう話して、どう協力を頼むかは何も考えていない。",
NULL, "...I hadn't yet thought about how I was going to ask for help when I would meet him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、立場的にリナさんたちより上手にいるようだった。",
NULL, "He seems to be in a higher position than Rina-san and her partner.", Line_WaitForInput);
OutputLine(NULL, "力になってもらえれば、これほど心強いことはない。",
NULL, " If he agreed to help me, it would be very encouraging.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、プライベートには干渉しない…というようなことを言われて、関わり合いを避けられる可能性は否定できない。",
NULL, "But there was a possibility that he'd tell me he didn't want to interfere in other people's private matters.", Line_WaitForInput);
OutputLine(NULL, "父と娘と愛人の三角関係に過ぎないと言われればそれまでなのだから。",
NULL, " He could just say the whole thing was another love triangle between a father, his daughter, and his lover.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
ModDrawCharacter(2, 1, "sprite/kei1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/m_hi1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100228", 256, TRUE);
OutputLine(NULL, "「じゃあな、レナぁ。",
NULL, "\"Bye, Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100229", 256, TRUE);
OutputLine(NULL, "また明日なー!」",
NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200308", 256, TRUE);
OutputLine(NULL, "「うん、また明日ねー!」",
NULL, "\"Yeah, see you tomorrow!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 圭一くんとも別れ、私だけの帰路になった。",
NULL, "I said goodbye to Keiichi-kun, and walked home alone.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/sora", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おしゃべりな圭一くんと別れると、急に静かになった気がして、頭の回転が冴える気がする。",
NULL, "After Keiichi-kun was gone, everything went quiet, and my head became clear.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私に必要なのは、これからのことをよく考える静かな時間なのかもしれない。",
NULL, "...What I needed at that moment was quiet time to think about what I should do from then on.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 葛西さんに話せば、円満に解決するなんて甘えない方がいい。",
NULL, "I shouldn't depend on Kasai-san to solve my problem.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 協力を拒まれ、他の方法を考えなければならない可能性だって高いのだから。",
NULL, "He'd most likely decline my request, so I'll have to think about some alternatives.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……むしろ、それで当り前くらいに考えて、他の手を考えておかなければならないかもしれない。",
NULL, "...It's probably better that I just do that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……さっきの、父と娘と愛人という三角形が気になった。この不和の三角形を身近によく知っていたからだ。",
NULL, "...A love triangle between a father, his daughter, and his lover. Those words bothered me, because I've seen an unhappy triangle like that before.", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 400, FALSE );
FadeOutBGM( 2, 400, FALSE );
DrawScene( "black", 400 );
PlayBGM( 0, "hgrs01", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、それは、",
NULL, "That sort of thing...", Line_WaitForInput);
OutputLine(NULL, "…………悟史くんの一家のことだったから。",
NULL, " had happened to Satoshi-kun.", Line_Normal);
ClearMessage();
DrawScene( "background/aka1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 去年の悟史くんがそうだった。",
NULL, "Satoshi-kun experienced it last year.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 兄と妹と叔母の三角形の中で、妹を守りたくて戦った。",
NULL, "He fought for his sister in a triangle with his aunt.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは父を守るために戦おうとする私と図式は違わない。",
NULL, "It was the same situation as mine. I'm trying to fight to protect my father.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悟史くんは1人で戦った。",
NULL, "Satoshi-kun fought alone.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 誰も助けてくれなかったから。",
NULL, "Nobody helped him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私だって、同情と憐れみの言葉をかける以上の何もしはしなかった。",
NULL, "All I did for him was give him my sympathy and compassion.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何もできると思わなかったから。",
NULL, "I didn't think I could do anything more than that.", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気の毒だとは思いつつ、何の手も差し伸べなかった。",
NULL, "I felt sorry for him, but I didn't really help him out.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無責任に励まし、心を切り付けるような言葉で煽るだけ。",
NULL, "Irresponsibly, I tried to cheer him up, and I probably told him something that I thought would make him feel better, but that hurt him instead.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それがどれだけ彼の心を傷つけたか、最近、圭一くんの無神経な言葉からそれを感じ取れる。",
NULL, "......I recently realized how much I hurt him with my insensitivity, because Keiichi just hurt me the same way.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悟史くんが去年、辿った道を、今度は私が辿っている。",
NULL, "I'm going down the same path Satoshi-kun went last year.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……不思議な既視感。",
NULL, "...I feel like I'm experiencing deja vu,", Line_WaitForInput);
OutputLine(NULL, "奇妙な繰り返し。",
NULL, " an unusual repetition.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あはは、じゃあ今年は、",
NULL, "...Ahaha, would that mean...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…私が鬼隠しに遭う?",
NULL, " that I'd be the one who gets demoned away this year?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大丈夫、私は雛見沢を逃げ出そうなんて思ってないよ…。",
NULL, "I should be okay. I wasn't thinking about running away from Hinamizawa...", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………本当に?",
NULL, "......Was I?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は雛見沢を逃げ出そうとは、まだ思っていないけれど、家を逃げ出そうとは何度も思ったんじゃない?",
NULL, "I wasn't thinking about running away from Hinamizawa, but I thought about running away from my home many times.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それで、ゴミ山に逃げ込む先を自分で作ったんじゃないか。",
NULL, "That's why I made the place I could escape to in the garbage dump.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこがたまたま雛見沢の中にあっただけのこと。",
NULL, "That dump happened to be in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もしあのゴミ山が、雛見沢でなかったなら。",
NULL, "But, what if it wasn't?", Line_WaitForInput);
OutputLine(NULL, "…それは私が雛見沢から逃げ出そうとしていることと同じだ。",
NULL, " ...Running there would be the same thing as running away from Hinamizawa.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …あはははは、…こういうのはだめだな。",
NULL, "...Ahahahaha. I shouldn't think like that.", Line_WaitForInput);
OutputLine(NULL, "オヤシロさまに怒られちゃうね…。",
NULL, " Oyashiro-sama will get mad at me...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " オヤシロさまは、……本当に怖いんだから。",
NULL, "Oyashiro-sama is... really scary.", Line_Normal);
ClearMessage();
DrawScene( "background/aka2", 100 );
Negative( 150 , TRUE );
FadeFilm( 50, TRUE );
Negative( 150 , TRUE );
FadeFilm( 50, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …チカチカ、………チカチカ…。",
NULL, "...I saw flickering lights in my head...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だめだ、あの頃のことを思い出そうとすると、意識が朦朧としてくる。",
NULL, "...Oh, no. Every time I tried to remember that time, my mind would stop working properly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 向精神薬の毒々しい色のカプセルを思い出されてくる。",
NULL, "I remembered the vivid colors of my psychoactive drugs.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それと同時に、頭の中にチカチカとする雲がいっぱいに広がっていく……。",
NULL, "The flickering lights and clouds started spreading in my head......", Line_WaitForInput);
OutputLine(NULL, "チカチカチカチカ……。",
NULL, " They were so bright and annoying......", Line_WaitForInput);
OutputLine(NULL, "……無理に思い出すな、無理に思い出すな…。",
NULL, " Don't try too hard to remember. Don't try too hard to remember...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あぁ……、だめだだめだ………。",
NULL, "Ah... No, no, no...", Line_WaitForInput);
OutputLine(NULL, "……頭の中に広がるチカチカが止められない…。",
NULL, " I couldn't stop the flickering lights in my head...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この感情はだめだ。",
NULL, "I couldn't have that feeling.", Line_WaitForInput);
OutputLine(NULL, "……他の感情で心を満たさないと…。",
NULL, " ...I had to fill my heart with another feeling...", Line_Normal);
ClearMessage();
DrawScene( "black", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、こんな抽象的なチカチカに頭をいっぱいにしてる場合じゃない。",
NULL, "Yeah, there was no time for these crazy flickering lights in my head.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …葛西さんに協力を拒まれた時にどうするかを考えよう。",
NULL, "...I had to think about what I should do when Kasai-san declined my request for help.", Line_WaitForInput);
OutputLine(NULL, "お父さんをリナさんたちから守らなくちゃ。",
NULL, " I had to protect my father from Rina-san and that bad man.", Line_WaitForInput);
OutputLine(NULL, "あぁ、私はいつまであいつのことを、さん付けで呼ぶんだろう?",
NULL, " Wait, why was I still calling her that? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナはリナだ、リナリナリナ。",
NULL, "Rina is Rina. Rina. Rina. Rina.", Line_WaitForInput);
OutputLine(NULL, "お父さんを誑かして、私たち親子に不和をもたらそうとする「悪い人」。",
NULL, " She's a bad person who deceived my father and tried to bring us unhappiness.", Line_WaitForInput);
OutputLine(NULL, "悪い人はただいるだけで悪い人。",
NULL, " Bad people bring bad things into the world without even doing anything. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "悪くない9割の人とはまったく違う存在。",
NULL, "They're different from the other 90% of people who aren't bad.", Line_WaitForInput);
OutputLine(NULL, "曖昧に見逃せばそれだけで周りが膿んで腫れてしまう存在。",
NULL, " If you let them loose, they'll even ruin the people around them. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ほら、みかん箱に1つ痛んだみかんがあると、周りのみかんを次々腐らせてしまう、",
NULL, "When you have one bad tangerine in a box, it spreads its fungus to the other tangerines around it.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "ああいう感じ。",
NULL, " That's what bad people are like.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…去年の悟史くんは、どうやってその三角形を終わらせたんだっけ?あぁ頭がチカチカ、チカチカ…。",
NULL, "...I couldn't remember how Satoshi-kun resolved his triangle last year. Ah, but I could still see the flickering lights in my head...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "チ",
NULL, "They're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, " flickering.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " They're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " flickering.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, "\nThey're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "、",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " flickering.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, " They're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, " flickering.", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, "\nThey're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "カ",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "チ",
NULL, " flickering......", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "カ",
NULL, "\nThey're", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…",
NULL, " still", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 80 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "。",
NULL, " flickering......", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );