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_tsum_007.txt
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void main()
{
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff );
PlayBGM( 0, "Iru", 56, 0 );
DrawScene( "white", 400 );
DrawSceneWithMask( "background/mati2", "maskright", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 父がジャケットを取り寄せたという店は、ちょっと小洒落た感じのブティックだった。",
NULL, "The store where my father ordered the jackets from is a fancy boutique.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 間違っても、父が一人で店内に入るようなことは考えられない雰囲気。",
NULL, "It's hard to believe my father would shop at a store like this on his own.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……リナさんに連れられて入ったんだろうことがすぐに分かった。",
NULL, "...I could tell right away that Rina-san took him here.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 伝票を渡すと、困ったような笑顔を浮かべた店長が店の奥からやってきて言った。",
NULL, "I handed over his receipt to the cashier. A short time later, the store manager came out wearing a perplexed look.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>店員</color>", NULL, "<color=#f5e6d3>Salesperson</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17001", 256, TRUE);
OutputLine(NULL, "「竜宮さま、大変申し訳ございません。",
NULL, "\"Ryuugu-sama, I'm very sorry,", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17002", 256, TRUE);
OutputLine(NULL, "実は入荷のトラックが高速で事故渋滞に巻き込まれているようでございまして…。",
NULL, " but it seems like the truck carrying your jackets is stuck in traffic...", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/regia17003", 256, TRUE);
OutputLine(NULL, "おそらくはもうじき到着すると思うのですが…。」",
NULL, " It should be here soon, though...\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 先ほど、どこそこのインターを降りたとの連絡があったので、あと1時間くらいで来るとか何とか。",
NULL, "He said that the driver called a while ago, told him he just got off the highway, and would be here in about an hour.", Line_WaitForInput);
OutputLine(NULL, "書けばそれだけで済むことを、やたら回りくどく説明してくれた。",
NULL, " I didn't need to know all the details, but he explained them to me anyway.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 後日、改めて来た方がいいですか、",
NULL, "I asked him if I should come back tomorrow.", Line_WaitForInput);
OutputLine(NULL, "と聞くと、本当にあと少しで来るからと、応接ソファーを勧められる。",
NULL, " He insisted that I should wait because the truck would be coming shortly, and he urged me to take a seat on their sofa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でも、ちょっと店内の雰囲気に馴染めなかったので、私は外で時間を潰してくると言い残し表へ出た。",
NULL, "...But I didn't really feel comfortable waiting there, so I told him I'd be back soon and left the store.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/mati2", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どこか、ファーストフードみたいなところがあればいいのだが。",
NULL, "I wondered if there are any fast-food restaurants nearby.", Line_WaitForInput);
OutputLine(NULL, "確か駅前まで戻らないとなかったと思った。",
NULL, " I might have to go all the way back to the station.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 周りを探すと、喫茶店が目に入った。",
NULL, "I looked around, and found a coffee house.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 扉が真っ黒なガラスだったので、中がうかがえないのがちょっと不安だ。",
NULL, "The glass on the door was black, so I couldn't see inside.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……でも、曜日サービスで女性には紅茶が安くなる、と貼り出されているのも見える。",
NULL, "...But, there was a poster saying the price for a cup of tea is lower than normal for women on weekdays.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ほんのちょっと時間を潰すだけだし。",
NULL, "...I'd just be going to get a cup of tea to kill some time. It should be okay.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私はちょっぴりだけ躊躇した後、店のガラス戸に手をかけた。",
NULL, "But still, I hesitated to go inside before opening the door.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
SetColorOfMessage( TRUE, 0xff, 0xff, 0xff );
FadeOutBGM( 0, 300, FALSE );
PlaySE( 0, "wa_045", 56, 64 );
PlayBGM( 1, "Mati", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お店に足を踏み入れての最初の印象は、煙草臭さだった。",
NULL, "Her first impression of the coffee house was the smell of cigarettes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 喫茶店の定義から言えば、紫煙がたなびいていることに疑問はないのだが。",
NULL, "It's normal for coffee houses to be filled with cigarette smoke. It's like a requirement.", Line_WaitForInput);
OutputLine(NULL, "…レナは、やっぱりやめれば良かったと一瞬後悔する。",
NULL, " ...But Rena still regretted her decision.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 踵を返そうか、迷っている間に、無愛想なマスターに声を掛けられ、レナは諦めて促されるままに席へ座るのだった。",
NULL, "While she was thinking about leaving, the proprietor spoke to her brusquely and showed her to a table. Rena gave up on the idea of leaving and sat down.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 店内には、珈琲や煙草を楽しむサロンというイメージはなく、どちらかというと、ガラの悪いゴロツキの溜まり場といった感じだった。",
NULL, "The atmosphere in the shop was far from a clean, normal coffee house where you would go to simply enjoy coffee and cigarettes. It was more like a place where vulgar people would hang around.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雰囲気も馴染めたものじゃないし、そして何よりも、一番奥のシートから聞こえてくる男女2人の黄色い笑い声がとても不快だった。",
NULL, "Rena didn't feel comfortable at all. But, what bothered her most was the laughter of a man and a woman sitting together in the very back of the shop.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが座った席は、ちょうどプランターの陰だったので、考えようによっては、彼らの笑い声から一番守られている場所とも言えたが。",
NULL, "Her table was behind a planter, so depending on how one looked at it, one could say she was in the spot most protected from their laughter. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…レナは注文の紅茶を飲み干したら、すぐにでも店を出たいようだった。",
NULL, "...But Rena looked as though she wanted to leave as soon as she finished her tea.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/saten1", "maskright", 1, 0, 300 );
PlaySE( 0, "wa_045", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カランカランという、来客を知らせる音が聞こえてくる。",
NULL, "The bell hanging from the entrance door rang, letting her know a customer just came in.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こんな雰囲気の悪い喫茶店に、よくも利用者がいるものだ。",
NULL, "...It was a little surprising for her that a coffee shop like this could draw in so many customers.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはそう思いながらプランターの陰から客をうかがう。",
NULL, "Rena peeked at the newcomers from behind the planter.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客は2人。",
NULL, "There were two of them.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………とびっきりガラが悪そうな男たちだった。表情は重苦しく、関わり合いにならない方がいいことがすぐに読み取れる。",
NULL, "...They looked like vulgar men, the kind of people you didn't want to get involved with the instant you saw them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " マスターが応対しようとすると、2人はそれを無視して店の奥へ向かった。",
NULL, "The proprietor tried to show them to a table, but they ignored him and walked towards the back.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その2人は、先ほどから黄色い声でげらげらと笑い合っている奥の男女のところへ行くと、神妙に頭を垂れながら挨拶をした。",
NULL, "They walked up to the couple who had been laughing loudly, and greeted them with a bow.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000001", 256, TRUE);
OutputLine(NULL, "「おう!",
NULL, "\"Hey!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000002", 256, TRUE);
OutputLine(NULL, " やっと来よったんか。",
NULL, " Ya finally made it.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000003", 256, TRUE);
OutputLine(NULL, "まあ座れや。」",
NULL, " Siddown.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 待っていた客が来たことに気付くと、男女は馬鹿笑いを止め、ドスの効いた声で着席を促した。",
NULL, "The couple stopped laughing, and the man told the newcomers to sit down in a threatening tone of voice.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客2人はおずおずと勧められるままに座る。",
NULL, "As instructed, the two of them took a seat.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000004", 256, TRUE);
OutputLine(NULL, "「んで?",
NULL, "\"So?", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000005", 256, TRUE);
OutputLine(NULL, " どういうごったん。」",
NULL, " What happened?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17001", 256, TRUE);
OutputLine(NULL, "「すんまへん、何とかその…。」",
NULL, "\"We're very sorry. We tried to...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000006", 256, TRUE);
OutputLine(NULL, "「御託はええんねボケぇ。",
NULL, "\"Cut it, dipshit.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000007", 256, TRUE);
OutputLine(NULL, "とっとと唸るもん晒さんかい。」",
NULL, " Just hand it over.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客2人は顔を見合わせた後、懐からくたびれた封筒を2束、取り出して机の上に乗せた。",
NULL, "The two of them looked at each other before they each took an envelope out of their pockets and put it on the table.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを男は引っ手繰ると、乱暴に封筒を破く。",
NULL, "The man roughly grabbed the two envelopes and tore one of them open.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 中からは、輪ゴムで留めて束になった、しわくちゃの壱万円札があふれ出した。",
NULL, "Inside, there were many wrinkled 10,000 yen bills bound into a bundle with a rubber band.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両方の封筒を開け、現金が詰まっていることを確認すると、男はそれを女の膝に放る。",
NULL, "He opened the other one to make sure it also had cash in it and then threw it to the woman.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000008", 540, TRUE);
OutputLine(NULL, "「おい、数えんね。」",
NULL, "\"Count 'em.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100022", 540, TRUE);
OutputLine(NULL, "「ちょっと、私に命令しないでくれるー?",
NULL, "\"Hey, don't order me around!", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100023", 540, TRUE);
OutputLine(NULL, " 元々、私の金なんだから。」",
NULL, " This is originally my money, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000009", 540, TRUE);
OutputLine(NULL, "「じゃッかまし!!",
NULL, "\"Shaddup!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000010", 540, TRUE);
OutputLine(NULL, " 黙って数えんなええんね…。」",
NULL, " Just count 'em...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男が怒鳴りつけると、女は不愉快そうに親指を舐めた後、手馴れた様子で現金を数えだす。",
NULL, "The man yelled at the woman. She licked her thumb, looking annoyed, and started counting the cash expertly.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その様子を見ながら、客2人はうな垂れたままだった。",
NULL, "The two newcomers hung their heads while she counted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男も、新しい煙草に火を付けると、女が数え終わるのをじっと待っているようだった。",
NULL, "Lighting a cigarette, the man waited for her to finish counting.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17002", 256, TRUE);
OutputLine(NULL, "「……………」",
NULL, "\"............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100024", 540, TRUE);
OutputLine(NULL, "「はいよ、全部あるわよ。」",
NULL, "\"Good. It's all here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 女がパチンと最後の紙幣を指で弾く。",
NULL, "The woman said that after flicking through the last bill.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その様子を見て、客2人は安堵したようだった。",
NULL, "The newcomers looked relieved.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、男はまだ満足しないのか、女がトントンと揃えている札束を凝視する。",
NULL, "The man, however, didn't look satisfied as he stared at the bundle of the bills the woman was holding.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000011", 540, TRUE);
OutputLine(NULL, "「…律子。",
NULL, "\"...Ritsuko,", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000012", 540, TRUE);
OutputLine(NULL, "それ、いくらあったぁ。」",
NULL, " how much is there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100025", 540, TRUE);
OutputLine(NULL, "「ん、全部って言ったわよ。」",
NULL, "\"What? I told you it's all here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000013", 540, TRUE);
OutputLine(NULL, "「全部って、いくらかっちゅ聞いとんねッ!!」",
NULL, "\"I'm askin' ya, how much is that?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100026", 540, TRUE);
OutputLine(NULL, "「だから私が貸した金、全部だって言ってるでしょ!」",
NULL, "\"I told you. All the money I lent them!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000014", 540, TRUE);
OutputLine(NULL, "「ボケがぁ!!",
NULL, "\"No, idjit!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000015", 540, TRUE);
OutputLine(NULL, " 利子は付いとるんか聞いとるんね!!」",
NULL, " I'm askin' ya if they paid ya the interest!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男と、律子と呼ばれた女は険悪そうに怒鳴りあう。",
NULL, "The man and Ritsuko yelled at each other.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんな物騒なやり取りを声高にやっているのに、店内の少なからずいる客たちは、何も聞こえないかのように振舞うのだった。",
NULL, "Even though they were making all that noise, the other customers acted like they didn't hear anything.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000016", 540, TRUE);
OutputLine(NULL, "「おい、兄さん方。",
NULL, "\"Hey, boys.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000017", 540, TRUE);
OutputLine(NULL, "200万びったんこっきゃないんね。",
NULL, " There's only two mill in here.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000018", 540, TRUE);
OutputLine(NULL, "どういうごっちゃん。」",
NULL, " What's goin' on?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客2人は何とか言い逃れようと言葉を探しているようだった。",
NULL, "The two of them were trying to find some excuses to make.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そんな様子が神経を逆撫でするのか、男の形相がまるで鬼のようになっていく。",
NULL, "...It seemed like this behavior had touched the man's nerves, as he started looking furious.", Line_Normal);
ClearMessage();
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000019", 540, TRUE);
OutputLine(NULL, "「おおぉおらああッ!!",
NULL, "\"The fuck is this?!", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 3000 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
OutputLine(NULL, " 黙っとんたらわからんがなあぁッ!!」",
NULL, " I asked ya, what's goin' on?! Ya'd better start talkin'!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 店内に怒声が響き渡る。",
NULL, "His angry voice echoed through the shop.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 机を強打する音と、氷の入ったグラスが床に落ちる音が後に続き、店内の空気をこれ以上ないくらいに硬くした。",
NULL, "He hit the table hard, and dropped a glass on the floor. The noise thickened the tension in the atmosphere.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17003", 540, TRUE);
OutputLine(NULL, "「すす、……すんまへん…!!」",
NULL, "\"W-W-We are very sorry!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000020", 540, TRUE);
OutputLine(NULL, "「すまんで済んだら、警察はいらんっちゅうんね!",
NULL, "\"Bein' sorry doesn't give her the interest, does it?", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000021", 540, TRUE);
OutputLine(NULL, " ごちとらぁ、出るとこ出ても一向に構わんでんのお!!」",
NULL, " I don't mind callin' the police to solve our problem, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17004", 540, TRUE);
OutputLine(NULL, "「それはどうか…、ご勘弁下さいッ…!」",
NULL, "\"P-Please don't...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客2人は明らかに立場が弱い様子だった。",
NULL, "The two newcomers must have been in an extremely vulnerable position.", Line_WaitForInput);
OutputLine(NULL, "額が机に付くくらいに頭を下げる。",
NULL, " They bowed so deeply that their foreheads almost touched the table.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000022", 540, TRUE);
OutputLine(NULL, "「それを勘弁したったるって、今日を呼んだんね。",
NULL, "\"I called y'all here because I thought you wouldn't want me to involve the police.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000023", 540, TRUE);
OutputLine(NULL, "それがどういうケジメの付け方なん。んん?!」",
NULL, " But then, you act like you don't fuckin' care. Hmm?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17005", 540, TRUE);
OutputLine(NULL, "「すんまへん…、偉ぅすんまへん…!」",
NULL, "\"We're sorry... We're very sorry...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 痛々しくも見えたが、脅す側も脅される側も真っ当な人間には見えず、同情すべきかどうか量りかねる雰囲気だった。",
NULL, "While you could pity them, the newcomers looked as vulgar as the man threatening them, making it hard to decide whether you should feel sorry for them or not.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて律子が、助け舟を出すような感じで口を開く。",
NULL, "After a while, Ritsuko opened her mouth as if to offer them help.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskright", 1, 0, 300 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 20, "sprite/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 21, "sprite/tetu_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/saten2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100027", 540, TRUE);
OutputLine(NULL, "「鉄っちゃん。",
NULL, "\"Tecchan,", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100028", 540, TRUE);
OutputLine(NULL, "凄んじゃ可哀想でしょー?",
NULL, " don't be so mean to them.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100029", 540, TRUE);
OutputLine(NULL, " ゴメンねぇ、うちの人、ゼニ絡むとすぐトサカに来ちゃう人で。」",
NULL, " I'm sorry. My guy gets mad easily when money's involved.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 21, "sprite/tetu_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000024", 540, TRUE);
OutputLine(NULL, "「ゼニ絡むとは余計だんね!!",
NULL, "\"You don't have to add the money part!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000025", 540, TRUE);
OutputLine(NULL, " お前にアヤ付けよったんから本気になっとんよ俺ぁ。」",
NULL, " I'm getting ticked because they're bitchin' at'cha.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100030", 540, TRUE);
OutputLine(NULL, "「もぅ、馬鹿なこと言っても何も出ないわよ。",
NULL, "\"Jeez, saying those stupid things won't get you anything.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100031", 540, TRUE);
OutputLine(NULL, "…………んんんんん…!」",
NULL, " ......Mmmmm...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男は力ずくで律子を無理やり抱き寄せると、人目もはばからず、その唇を貪った。",
NULL, "The man pulled Ritsuko roughly into his arms, and frantically kissed her lips without caring about the other customers.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 恋人たちが交わすような愛らしさはなく、卑猥さしか感じさせない。",
NULL, "Their kiss wasn't like the lovely ones that normal couples would share. It looked obscene instead.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …その後も二人はしばらく、息継ぎのように唇を離しては、また貪り合うのを繰り返すのだった。",
NULL, "...He let her lips go to take a breath, kissed them again, and repeated that for a while.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しばらくして、ようやくそれに飽き、男は律子を解放する。",
NULL, "After a while, he finally got bored of kissing and let her go.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100032", 540, TRUE);
OutputLine(NULL, "「うちの人は、私のことになるとすーぐ頭に血が上っちゃうのよね。",
NULL, "\"He gets really mad when it comes to me, too.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100033", 540, TRUE);
OutputLine(NULL, "…困ったもんなのよ。」",
NULL, " ...He's impossible.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 21, "sprite/tetu_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000026", 540, TRUE);
OutputLine(NULL, "「おうそうよ。",
NULL, "\"So what?", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000027", 540, TRUE);
OutputLine(NULL, "この女は俺の体の一部なんね。",
NULL, " This woman's like a part of my body.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000028", 540, TRUE);
OutputLine(NULL, "この女に泥塗りくさるヤツぁ、俺に塗ったんと同じやんな。",
NULL, " Puttin' dirt on her means puttin' dirt on me.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000029", 540, TRUE);
OutputLine(NULL, "血祭りじゃ済まんね。」",
NULL, " Whoever tries to do that is in for a bloodbath.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100034", 540, TRUE);
OutputLine(NULL, "「いつぞやかの、バーコードハゲ。",
NULL, "\"Do you remember the guy with the comb-over?", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100035", 540, TRUE);
OutputLine(NULL, "あれ、表連れてってからどうしたんだったっけぇ?」",
NULL, " I forgot what you did to that guy after you took him outside.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 21, "sprite/tetu_3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000030", 540, TRUE);
OutputLine(NULL, "「だっはっはっはッ!!",
NULL, "\"Dwa ha ha ha ha!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000031", 540, TRUE);
OutputLine(NULL, " あんのハゲか!",
NULL, " I remember him!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000032", 540, TRUE);
OutputLine(NULL, " 表へ出ろとか抜かしよんから、踵くれてやったわ!!",
NULL, " He challenged me, wantin' to take it outside!! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000033", 540, TRUE);
OutputLine(NULL, " 野郎、空手やるとか抜かしよるからどの程度か思うたん、ちょいとシバいたら、即土下座やん。",
NULL, "He said he did karate, so I got a li'l excited to see what he had and I punched him in the stomach, but then he just kneeled down on the ground! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000034", 540, TRUE);
OutputLine(NULL, "拍子抜けしたから、ズボンとパンツ脱がせて、そいつで公衆便所のション便器を磨いてもらったわぁ。",
NULL, "I was disappointed, so I took off his pants and underwear, and made him clean the public toilets with them.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000035", 540, TRUE);
OutputLine(NULL, "おお、俺、町の役に立っとんね!!",
NULL, " See? I'm helpin' society!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000036", 540, TRUE);
OutputLine(NULL, " お役所に表彰してもらいたいんわ。」",
NULL, " I deserve an award for that one.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100036", 540, TRUE);
OutputLine(NULL, "「やぁだ、そんなことさせたのー?",
NULL, "\"I can't believe you made him do that!", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100037", 540, TRUE);
OutputLine(NULL, " あんたって時々、品がないよねぇ。",
NULL, " You're so gross sometimes.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100038", 540, TRUE);
OutputLine(NULL, "きゃははははは…!」",
NULL, " Kyahahahahaha...!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 二人は、客2人が来るまでそうしていたように、耳障りな下卑た声でゲラゲラと笑い合う。",
NULL, "They started laughing loudly like they were doing earlier.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その笑い声は明らかに客2人を萎縮させるもののようだった。",
NULL, "Their laughter obviously intimidated their companions.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100039", 540, TRUE);
OutputLine(NULL, "「ねぇ、あんたたち。",
NULL, "\"Listen, you two.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100040", 540, TRUE);
OutputLine(NULL, "鉄っちゃん、今日はね、すっごく機嫌がいいの。",
NULL, " Tecchan is actually in a very good mood today.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100041", 540, TRUE);
OutputLine(NULL, "普段だったら、ゼニが足りん〜って騒ぎ出して、今頃あんたたち、素っ裸にされて王子川に叩き込まれてるわよ。」",
NULL, " Usually, he'd start yelling, 'this isn't enough money!' and you'd be thrown into the Ouji River naked by now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/loana17006", 256, TRUE);
OutputLine(NULL, "「す…すんまへん…すんまへん……。」",
NULL, "\"W-We truly apologize for the inconvenience...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 21, "sprite/tetu_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000037", 540, TRUE);
OutputLine(NULL, "「んまぁ。",
NULL, "\"Well,", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000038", 540, TRUE);
OutputLine(NULL, "利子は忘れたちゅうたかて、かっちり期日までに額を揃えたんだきゃあ、感心さな。",
NULL, " ya forgot about the interest, but ya did put together all the rest of the money in time. I'm impressed.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000039", 540, TRUE);
OutputLine(NULL, "そこいら辺、評価したってもええんで。」",
NULL, " So, I'll be nice and take that into consideration, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100042", 540, TRUE);
OutputLine(NULL, "「それでねー?",
NULL, "\"Anyway,", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100043", 540, TRUE);
OutputLine(NULL, " 鉄っちゃんの利子、ちょいとあんまりだと思ったのよ。",
NULL, " his interest rate is a little high,", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100044", 540, TRUE);
OutputLine(NULL, "今日だから5本で済むけど、すぐに倍々ゲームになっちゃうでしょー?",
NULL, " but it's only five if you pay it today. If you wait even a day longer, it'll be doubled. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100045", 540, TRUE);
OutputLine(NULL, " そしたらあんた達、すぐに逆立ちしても払えなくなっちゃうわよ。",
NULL, "And if it's doubled, I don't think you'll be able to pay it no matter what you do.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100046", 540, TRUE);
OutputLine(NULL, "でね、私、あんた達にいい話があるの。",
NULL, " So, I'm going to make you a deal.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100047", 540, TRUE);
OutputLine(NULL, "……鉄っちゃん、悪いけどあんた、ちょっと席を外してちょうだい。」",
NULL, " ...Tecchan, would you give us a minute?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000040", 540, TRUE);
OutputLine(NULL, "「ちぇ。",
NULL, "\"Tch.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000041", 540, TRUE);
OutputLine(NULL, "……しょうがねぇなあ。」",
NULL, " ...Sure, I guess it's okay.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男はそう言いながらも、にやりと笑うと席を立ち、お手洗いへ姿を消した。",
NULL, "The man left the table with a grin and headed for the bathroom.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …何だか、事前にここで席を立つと決めてあったかのように素直だった。",
NULL, "...He was far too amenable to that request, as if they'd planned for him to leave the table at that moment.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
ModDrawCharacter(2, 20, "sprite/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/saten1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男が手洗いの扉の向こうに消えるまで見送ると、律子はショルダーバッグから折りたたんだ書類を取り出し、机の上に広げた。",
NULL, "Ritsuko made sure he was in the bathroom, then took some papers out of her bag and spread them on the table.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100048", 540, TRUE);
OutputLine(NULL, "「あんた達も若いんだから。",
NULL, "\"You're young.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100049", 540, TRUE);
OutputLine(NULL, "あんなヤクザに絡まれて一生をフイにしたくないでしょ。",
NULL, " You don't want to ruin your life because of an outlaw like him, do you?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100050", 540, TRUE);
OutputLine(NULL, "だからね、鉄っちゃんの利子は今日、キッチリ払っちゃいなさい。",
NULL, "So, I recommend you pay all the interest today.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100051", 540, TRUE);
OutputLine(NULL, "そうすれば、あんた達は取り合えず、あいつとは縁を切れるわけなんだから。」",
NULL, " If you do, you can cut your ties with him.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17007", 540, TRUE);
OutputLine(NULL, "「…そ、…そりゃそうですけど…。",
NULL, "\"...We... We understand that, but......", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/loana17008", 540, TRUE);
OutputLine(NULL, "…でも、50万なんて、これ以上もう払えないっす…。」",
NULL, " but, we can't get 500,000 yen just like that...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100052", 540, TRUE);
OutputLine(NULL, "「まぁそうよねぇ、200万だって相当、精一杯集めたんでしょ?",
NULL, "\"I understand. I bet you tried really hard to collect that two million yen.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100053", 540, TRUE);
OutputLine(NULL, " さらに50万も工面できる当てなんてないでしょ。」",
NULL, " I understand there's no one who'd help you out with another 500,000.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17009", 540, TRUE);
OutputLine(NULL, "「………………………。」",
NULL, "\"...........................\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らが今日工面してきた現金は、彼らにできる全てを尽くした上での金に違いなかった。",
NULL, "They must've done their very best to collect even the money they brought today.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、…これ以上は、例えわずかな額だったとしても、捻出のしようがないに違いない。",
NULL, "So... it must be impossible for them to collect even a dime from anybody now.", Line_WaitForInput);
OutputLine(NULL, "……彼らは無言で俯いて、それを律子に伝えた。",
NULL, " ...They hung their heads and told her that.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 20, "sprite/rina_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100054", 540, TRUE);
OutputLine(NULL, "「でね。",
NULL, "\"However,", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100055", 540, TRUE);
OutputLine(NULL, "ほら、気を利かせて私が書いてきてあげたのよ。」",
NULL, " take a look. I made this for you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps2/00/loana17010", 540, TRUE);
OutputLine(NULL, "「…………………ぅ…。」",
NULL, "\".....................Ah...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 机の上に広げられた書類を見て、二人が小さく呻く。",
NULL, "The guys looked at the paper on the table and muttered under their breaths.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100056", 540, TRUE);
OutputLine(NULL, "「担保も連帯もいらないんで、ちょいと利率はアレだけど。",
NULL, "\"You don't need collateral or a joint guarantor for this, so the interest rate is a bit high.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100057", 540, TRUE);
OutputLine(NULL, "これなら、即50万積んでくれるわよ。",
NULL, " But with this, you can take out a loan of 500,000 yen right away. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100058", 540, TRUE);
OutputLine(NULL, "……それにさぁ、この利率でも、鉄っちゃんの利率よりははるっかにマシだと思うんだけど、どう思うかしらー?」",
NULL, "...Even this interest rate is a lot better than Tecchan's. What do you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このやり取りだけから、律子が彼らに何を強いようとしているか、大体想像が付いた。",
NULL, "It would be easy for anyone to guess what Ritsuko was trying to force them to do.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100059", 540, TRUE);
OutputLine(NULL, "「これにサインしたのを見せれば、彼も男気を感じて勘弁してくれると思うわね。",
NULL, "\"If you show him this with your signature on it, I'm sure he'll let you off.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100060", 540, TRUE);
OutputLine(NULL, "…………どうするー?",
NULL, " ...It's your choice, though.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100061", 540, TRUE);
OutputLine(NULL, " あ、万年筆、使うなら置いとくわよ。」",
NULL, " If you need a pen, you can use mine. Here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客2人は、机の上の書類の点字のように細かい注意書きの内容と、暴利な利率に呆然としながら、顔を見合わせていた。",
NULL, "They read the small print on the documents and were stunned by the outrageous interest rate.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 律子はそれ以上は何も強要しなかった。",
NULL, "Ritsuko didn't force them to do anything.", Line_WaitForInput);
OutputLine(NULL, "あとは窓の外を眺めながら、煙草を吸っているだけだった。",
NULL, " She just looked out the window and smoked her cigarette.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だいぶしてから、お手洗いから男が戻ってきた。",
NULL, "After a while, the man returned from the bathroom.", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 21, "sprite/tetu_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/saten2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000042", 540, TRUE);
OutputLine(NULL, "「おう、話はついたがーー?」",
NULL, "\"Hey, did ya come to an agreement?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを見て、客2人は覚悟を決め、万年筆を拾う…。",
NULL, "They looked at him, steeled themselves, and took the pen...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 20, "sprite/rina_warai_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100062", 540, TRUE);
OutputLine(NULL, "「鉄っちゃんの利子、借金で一括返済するってー。",
NULL, "\"They're going to borrow money to pay your interest.", Line_Continue);
Wait( 2100 ); // autofix multiline voice
OutputLine(NULL, "まぁ、50万くらいさ、真面目にやればすぐ返済できるってね。」",
NULL, " It's only 500,000 yen, so they can pay their debts soon if they work really hard.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000044", 540, TRUE);
OutputLine(NULL, "「おうおう、感心な若人だんね。",
NULL, "\"That's great. I'm impressed.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000045", 540, TRUE);
OutputLine(NULL, "男は背負うもんがなくちゃあかんね!」",
NULL, " Men get tougher when they have somethin' burdenin' them!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 初めからそう追い込むつもりだったに違いなかった。",
NULL, "They must have planned this from the very beginning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男と律子は、思い通りに事が進んだのをにんまり笑い合う。",
NULL, "The man and Ritsuko got what they wanted, and grinned at each other.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 書類は書く欄が多いらしく、2人の記入作業はなかなか終わらないようだった。",
NULL, "There were many things to fill out on the documents, and it was taking them a long time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 男と律子も、しばらくかかることが分かっているようで、上機嫌に下品な雑談を始めていた。",
NULL, "The man and Ritsuko, already knowing that, started talking amongst themselves.", Line_Normal);
ClearMessage();
ModPlayBGM( 0, "msys07", 56, 0, 0 );
ModFadeOutBGM( 1, 300, FALSE, 0 );
ModPlayBGM( 0, "getting_mad", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000046", 256, TRUE);
OutputLine(NULL, "「律子、お前の雛見沢の旦那の調子はどうなんね。」",
NULL, "\"Ritsuko, how's yer husband in Hinamizawa doin'?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100063", 256, TRUE);
OutputLine(NULL, "「んー?",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100064", 256, TRUE);
OutputLine(NULL, " 旦那なんてよしてよね。」",
NULL, " He's not my husband.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000047", 256, TRUE);
OutputLine(NULL, "「どうなんよ。",
NULL, "\"What's goin' on with him?", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000048", 256, TRUE);
OutputLine(NULL, "だいぶゼニを持っとん聞かされてるん。",
NULL, " I heard he has a lot of money.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000049", 256, TRUE);
OutputLine(NULL, "どのくらい絞れそうなんよ。」",
NULL, " How much do ya think you can squeeze out of 'im?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModFadeOutBGM( 1, 300, FALSE, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100065", 256, TRUE);
OutputLine(NULL, "「そうそう、それがさぁ、すっごいのよ!",
NULL, "\"Well, you'll be so surprised!", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100066", 256, TRUE);
OutputLine(NULL, " 別れた奥さんがだいぶ慰謝料をくれたらしいってのは聞いてたのよ。",
NULL, " I heard his ex-wife gave him a settlement when they divorced, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100067", 256, TRUE);
OutputLine(NULL, "でもね、…それが本当にすっげーあるらしいのよねー!」",
NULL, " But... I just found out that she gave him a lot!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000050", 256, TRUE);
OutputLine(NULL, "「かなりって、どのくらいんね。」",
NULL, "\"How much is 'a lot'?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100068", 256, TRUE);
OutputLine(NULL, "「銀行に5000万くらい持ってるわよ。",
NULL, "\"He has about fifty million yen in the bank.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps3/s09/20/172100069", 256, TRUE);
OutputLine(NULL, "泡銭なわけだしね、もう気前がいいの何のって。」",
NULL, " He's a big spender.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000051", 256, TRUE);
OutputLine(NULL, "「かぁー!",
NULL, "\"Wow!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000052", 256, TRUE);
OutputLine(NULL, " なぁんね、それ!!",
NULL, " That's real big!!", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps3/s09/21/172000053", 256, TRUE);
OutputLine(NULL, " んで、どの辺までイケそうなんね…!」",
NULL, " So, how much do ya think ya can squeeze out of 'im...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100070", 540, TRUE);
OutputLine(NULL, "「私にだいぶお熱みたいだからねぇ。",
NULL, "\"He has a big crush on me.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100071", 540, TRUE);
OutputLine(NULL, "だって、私が言えば何でも買うのよ、何でも!",
NULL, " He buys me anything I want. Anything!", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100072", 540, TRUE);
OutputLine(NULL, " あんたみたいなドケチとは大違いよね〜。",
NULL, " He's not cheap like you.", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100073", 540, TRUE);
OutputLine(NULL, "私も本気になっちゃおうかしらぁん。」",
NULL, " I might get serious about him.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#ddc16b>鉄平</color>", NULL, "<color=#ddc16b>Teppei</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 21, "ps2/21/172000054", 540, TRUE);
OutputLine(NULL, "「抜かせやボケぇ。",
NULL, "\"I don't think so.", Line_WaitForInput);
ModPlayVoiceLS(4, 21, "ps2/21/172000055", 540, TRUE);
OutputLine(NULL, "俺以外で満足できる体かっちゅうん!」",
NULL, " Yer body won't be satisfied with anyone but me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#cd74a7>リナ</color>", NULL, "<color=#cd74a7>Rina</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 20, "ps2/20/172100074", 540, TRUE);
OutputLine(NULL, "「ん!",
NULL, "\"Mm!", Line_Continue);
OutputLine(NULL, " んんんん…!!",
NULL, " Mmmm...!!", Line_WaitForInput);
ModPlayVoiceLS(4, 20, "ps2/20/172100075", 540, TRUE);
OutputLine(NULL, " ……もぅ、こんなところでよしてよ、もぅ。」",