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_tsum_006.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
DrawScene( "white", 400 );
PlayBGM( 1, "Suzume", 56, 0 );
DrawSceneWithMask( "background/m_hi1", "maskm1", 1, 0, 1300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100177", 256, TRUE);
OutputLine(NULL, "「おーー、来た来た。",
NULL, "\"Hey! Good morning, Rena.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100178", 256, TRUE);
OutputLine(NULL, "おっはよーーレナぁ!」",
NULL, " You're late today!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(0, 256, "none");
ModDrawCharacterWithFiltering(0, 2, "sprite/re1b_warai_b1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200225", 256, TRUE);
OutputLine(NULL, "「あははははは、今日は圭一くんの方が早かったね。」",
NULL, "\"Ahahahahaha, you're just early today, Keiichi-kun.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100179", 256, TRUE);
OutputLine(NULL, "「普段を棚に上げるわけじゃないが、俺が朝の待ち合わせでレナに勝つなんて珍しいこともあるもんだぜ。」",
NULL, "\"I'm not trying to put aside the fact that I'm always late, but it feels good to defeat you once in a while.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeOutBGM( 1, 300, FALSE );
PlayBGM( 0, "Iru", 56, 0 );
ModDrawCharacter(0, 2, "sprite/re1b_hau_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200226", 256, TRUE);
OutputLine(NULL, "「はぅ。",
NULL, "\"Hau,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200227", 256, TRUE);
OutputLine(NULL, "レナ、今朝はちょっとお寝坊した。",
NULL, " I slept in this morning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200228", 256, TRUE);
OutputLine(NULL, "昨夜、寝付かれなくってね。」",
NULL, "I couldn't sleep last night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100180", 256, TRUE);
OutputLine(NULL, "「レナもか。",
NULL, "\"Oh, you too?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100181", 256, TRUE);
OutputLine(NULL, "なはははは、実は俺も何だよ。",
NULL, " Nahahahaha, same here.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100182", 256, TRUE);
OutputLine(NULL, "昨日の大騒ぎの余韻がずーっと残っててさ。",
NULL, " I was still feeling yesterday's uproar.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100183", 256, TRUE);
OutputLine(NULL, "布団に入ってても、なかなか眠くならなくて夜が長く感じたぜ。」",
NULL, " It took me a long time to go to sleep.\"", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨日はみんなで大騒ぎして、その余韻が残ったまま帰宅した。",
NULL, "Yesterday, I had a lot of fun with my friends and went home still riding that high.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お腹がいっぱいだったこともあり、食事にはほとんど箸を付けられなかったけど。",
NULL, "I was too full to eat dinner.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は昨日や今日がいかに楽しかったかを、両親にずーっと語り続けたのだった。",
NULL, "I kept talking with my parents about the great time I had over the past few days.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 楽しくて興奮が覚めなくて、寝付けなかったなんて、まるで幼稚園児並みだな、俺。",
NULL, "I was so pumped up that I couldn't go to sleep. Kinda sounds like I'm a little kid...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、レナも同じだったので、安心した。",
NULL, "But, given that Rena seemed to be the same way, I felt better about it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……いや、安心したというよりは、同じ気持ちを共有していたのが何だか嬉しかったと言うべきか。",
NULL, "...No, \"I felt better\" isn't the right way of phrasing it. I should say \"I'm glad\" to know that we shared the same feeling.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " きっとレナも、あの後、ゴミ山へ宝探しに行き、たくさんかぁいいのを見付けて意気揚々と帰宅し、",
NULL, "Rena went treasure hunting after I left. I'm sure she found many adorable things, went home,", Line_WaitForInput);
OutputLine(NULL, "両親に今日一日がどれほど楽しかったかを、いつまでもいつまでもしゃべっていたに違いないのだ。",
NULL, " and talked with her parents about how great the day was.", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
ModPlayBGM( 1, "semi", 56, 0, 1 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/Ie1", "maskright", 1, 0, 300 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_warai_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200229", 256, TRUE);
OutputLine(NULL, "「あ、魅ぃちゃんだー!",
NULL, "\"Hey, Mii-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200230", 256, TRUE);
OutputLine(NULL, " おっはよ〜!!」",
NULL, " Good morning!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100184", 256, TRUE);
OutputLine(NULL, "「おおーー、魅音が先に待ってるなんて、今日は雪が降るかもなぁ!」",
NULL, "\"Oh, you're here early! Better watch out for the pigs falling from the sky!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300062", 256, TRUE);
OutputLine(NULL, "「人が珍しく先に待ってりゃ、そういうこと言うわけぇ?!」",
NULL, "\"I know I usually make you wait for me, but do you really have to say it like that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200231", 256, TRUE);
OutputLine(NULL, "「あはは、それを言ったら、私より先に待ってた圭一くんも珍しいよ。",
NULL, "\"Ahaha, Keiichi-kun was unusually early this morning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200232", 256, TRUE);
OutputLine(NULL, "雪が降るかもね☆」",
NULL, "Today is full of miracles!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300063", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Aha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300064", 256, TRUE);
OutputLine(NULL, " 人のこと言えないね!」",
NULL, " You're one to talk yourself!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やっぱり、いつも通りの楽しい日常が今日も始まるんだ。",
NULL, "It's going to be another happy day today.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一昨日が楽しかった。",
NULL, "I had fun the day before yesterday.", Line_WaitForInput);
OutputLine(NULL, "昨日が楽しかった。",
NULL, " I had fun yesterday.", Line_WaitForInput);
OutputLine(NULL, "だから今日も絶対に楽しい。",
NULL, " So, I'm going to have fun today for sure.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺も楽しくて幸せだし、魅音だって楽しくて幸せ。",
NULL, "I'm happy, and Mion is happy too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もちろん、レナだってみんなみんな楽しくて幸せだった。",
NULL, "Of course, Rena and my other friends are equally happy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなにも幸せな日が、このままいつまでも続けばいいな、と。",
NULL, "I'm not afraid to say it,", Line_WaitForInput);
OutputLine(NULL, "今朝は素直にそう思うのだった。",
NULL, " and I wish these happy days would last forever.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/m_hi3", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100185", 256, TRUE);
OutputLine(NULL, "「なぁ魅音。",
NULL, "\"Hey, Mion.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100186", 256, TRUE);
OutputLine(NULL, "今日は何をして遊ぼうなぁ。」",
NULL, " What are we playing today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300065", 256, TRUE);
OutputLine(NULL, "「今日の部活?",
NULL, "\"What, for club?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300066", 256, TRUE);
OutputLine(NULL, " うーーーーん、何がいいだろうねぇ。",
NULL, "Hmmmmmmm, I don't know yet.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300067", 256, TRUE);
OutputLine(NULL, "レナは提案ある?」",
NULL, " Rena, do you have any ideas?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200233", 256, TRUE);
OutputLine(NULL, "「そうだね…。",
NULL, "\"Let's see...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200234", 256, TRUE);
OutputLine(NULL, "昨日、一昨日と体を使うゲームが続いたから、今日はあんまり体に激しくないゲームがいいなぁ。」",
NULL, "We've been playing athletic games for the past few days, so I'd say something not athletic.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100187", 256, TRUE);
OutputLine(NULL, "「そうだな。",
NULL, "\"You're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100188", 256, TRUE);
OutputLine(NULL, "レナの言うのも一理あるぜ。",
NULL, " That's a very good point.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100189", 256, TRUE);
OutputLine(NULL, "部活は肉体勝負だけが全てじゃねえだろ?」",
NULL, " Our club is not only about athletic performance, is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300068", 256, TRUE);
OutputLine(NULL, "「もっちろん!",
NULL, "\"Of course it's not!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300069", 256, TRUE);
OutputLine(NULL, " 心、技、体、全ての要素において完璧であってこそ部活メンバーだからねぇ!",
NULL, " Our club members have to have brains, skill, and brawn to boot!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300070", 256, TRUE);
OutputLine(NULL, " じゃあ今日は、何かテーブルゲームで遊ぶことにしよう。」",
NULL, " So, why don't we play some tabletop games today?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/Sora", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " みんながみんな、今朝は早かったから。",
NULL, "Everybody was early this morning.", Line_WaitForInput);
OutputLine(NULL, "いつになくのんびりとした登校が出来た。",
NULL, " We could enjoy our walk to school for once.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その後、もうすぐお祭りが近いね、という話になった。",
NULL, "After a while, we started talking about the upcoming festival.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 綿流しというお祭りで、雛見沢の年間行事では一番にぎやかになるらしい。",
NULL, "They told me that the festival was called \"Watanagashi\", and that it's the biggest event of the year in Hinamizawa.", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 3, "sprite/me1b_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/m_hi3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300071", 256, TRUE);
OutputLine(NULL, "「そうだそうだ、昨日、興宮の家に親類が集まって色々と話が出たんだけどさ。",
NULL, "\"Yesterday, my relatives gathered at my house in Okinomiya.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300072", 256, TRUE);
OutputLine(NULL, "圭ちゃんの話題が出たんだよ。」",
NULL, " And they started talking about you, Kei-chan.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100190", 256, TRUE);
OutputLine(NULL, "「お、俺ぇ?",
NULL, "\"What? Me?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100191", 256, TRUE);
OutputLine(NULL, " 園崎家の重鎮が集まって、一体何の相談だよ…。」",
NULL, " What did the great people of the Sonozaki family talk about...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300073", 256, TRUE);
OutputLine(NULL, "「いやさ。",
NULL, "\"Well...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300074", 256, TRUE);
OutputLine(NULL, "昨日のエンジェルモートでの圭ちゃんの活躍を見てた、店長の義郎叔父さんがさ、",
NULL, " my Uncle Yoshiroh is the store manager of Angel Mort, and he saw your performance yesterday.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300075", 256, TRUE);
OutputLine(NULL, "圭ちゃんのことを相当気に入っちゃったみたいでさ。",
NULL, " He really likes you now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300076", 256, TRUE);
OutputLine(NULL, "それで色々と話を聞いてみたら、他の親類も意外に圭ちゃんのことを知ってる人が多いんだよね!",
NULL, "So, I started asking the others if they had heard of you, and I found out that most of them did!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300077", 256, TRUE);
OutputLine(NULL, " 雛見沢の名物男みたいな言われようだったよ。」",
NULL, " They said you're famous in Hinamizawa.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100192", 256, TRUE);
OutputLine(NULL, "「め、名物男ってのはまた微妙な称号だな…。",
NULL, "\"Famous? Doesn't sound like they meant it in a good way...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100193", 256, TRUE);
OutputLine(NULL, "その称号の9割方は魅音の罰ゲームに関係があるような気がするぞ。」",
NULL, " I'm probably more infamous to them because of the punishments you made me do.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300078", 256, TRUE);
OutputLine(NULL, "「それだけじゃないけどさ。",
NULL, "\"It's not only that. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300079", 256, TRUE);
OutputLine(NULL, "ノリもいいし元気があって無鉄砲なところも、今時の若い子にしては感心感心とみんなベタ褒めだったよ。」",
NULL, "They said that you blend in well, that you're full of energy, and that you're a little bit reckless. They said it's rare for a young man in this era to have all those qualities. They were very impressed with you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自分の与り知れぬところで、勝手に褒められてるってのも、…何だか気恥ずかしいものだ。",
NULL, "I felt... a bit embarrassed to know that people I haven't even met were speaking well of me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300080", 256, TRUE);
OutputLine(NULL, "「でね、今度の綿流しのお祭りで、何かで活躍してくれないかなぁって話が出てね。",
NULL, "\"And so, they want you to do something at the Watanagashi festival.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300081", 256, TRUE);
OutputLine(NULL, "圭ちゃん、目立つこととか好きでしょ?」",
NULL, " You like to draw people's attention, don't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100194", 256, TRUE);
OutputLine(NULL, "「おいおいおいおい!",
NULL, "\"Hey!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100195", 256, TRUE);
OutputLine(NULL, " 本人不在で勝手に話を進めるなー!",
NULL, " Don't assume things, and don't decide anything without me!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100196", 256, TRUE);
OutputLine(NULL, " 俺は孤独と静寂を愛するロンリーガイだぜー?」",
NULL, " Don't you know I'm a quiet, lonely guy who loves to be alone?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "org/mion5002", 256, TRUE);
OutputLine(NULL, "「あっはははははっは!!",
NULL, "\"Ah hahahahaha ha!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "org/mion5003", 256, TRUE);
OutputLine(NULL, " だぁれがロンリーガイだー!",
NULL, " Lonely guy?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me1b_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "org/mion5004", 256, TRUE);
OutputLine(NULL, "チェリーボーイの間違いでしょー?",
NULL, " You mean 'cherry boy', don't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "org/mion5005", 256, TRUE);
OutputLine(NULL, " くっくっくっく!」",
NULL, " Heh heh heh heh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5022", 256, TRUE);
OutputLine(NULL, "「はぅ〜、チェリーって何だろ、何だろ…。",
NULL, "\"Hm? What's a cherry boy...?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5023", 256, TRUE);
OutputLine(NULL, "圭一くん、チェリーボーイ…はぅ…。」",
NULL, " Hau... Keiichi-kun, what does 'cherry boy' mean...?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5022", 256, TRUE);
OutputLine(NULL, "「うをおおおぉおぉお!!",
NULL, "\"Whooooaaaaah!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5023", 256, TRUE);
OutputLine(NULL, " 年頃の娘どもが朝っぱらからはしたないこと言ってんじゃねぇえぇー!!」",
NULL, " Stop talking about nasty things! Ladies don't talk about things like that!!\"", Line_Normal);
ClearMessage();
DrawScene( "background/Sora", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やっぱり、俺たちは昨日の余韻がまだ抜けきっていないようだった。",
NULL, "We really were still feeling the aftereffects of yesterday.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まだ学校にもたどり着いてない内から、俺と魅音ははしゃぎ合う。",
NULL, "Mion and I made a lot of noise teasing each other on the way to school.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはそれを見守りながら、楽しそうに笑うのだった。",
NULL, "Rena watched us and laughed happily.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
ModFadeOutBGM( 1, 300, FALSE, 1 );
ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/gk3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 学校に着けば、それは沙都子や梨花ちゃんもまったく同じだった。",
NULL, "Satoko and Rika-chan were already there when we arrived at school. They were also full of energy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨日、一緒にはしゃいだ、富田くん岡村くんの後輩コンビにしても同じことだった。",
NULL, "Tomita-kun and Okamura-kun were too. From that, I can tell that they also had a good time yesterday.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 誰もが、ずっと楽しい時間を続けている。",
NULL, "Everybody has been having a good time, really.", Line_WaitForInput);
OutputLine(NULL, "ここでは、誰もが幸せだった。",
NULL, " In Hinamizawa, everybody is happy.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "background/gk1", "maskleft", 1, 0, 300 );
PlayBGM( 0, "demo_48khz", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199", 256, TRUE);
OutputLine(NULL, "「……まだ引っ越してきて、1年も経ったわけじゃないけどさ。」",
NULL, "\"...It hasn't even been a year yet since I moved here, but...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300086", 256, TRUE);
OutputLine(NULL, "「ん? どしたの突然。」",
NULL, "\"Hm? What is it?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100199_1", 256, TRUE);
OutputLine(NULL, "「いやさ、………雛見沢に引っ越してきて、俺、幸せになったなぁって。」",
NULL, "\"Well... I'm just glad that I moved here.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300088", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
NULL, "\"Aha ha ha ha!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300089", 256, TRUE);
OutputLine(NULL, " どうしたの圭ちゃん、急に臭いこと言い出してー。」",
NULL, " What's wrong, Kei-chan? You're being sentimental.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200237", 256, TRUE);
OutputLine(NULL, "「レナには分かるよ。",
NULL, "\"I understand.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200238", 256, TRUE);
OutputLine(NULL, "雛見沢に引っ越してきて、全てが幸せになった気持ち、よく分かる。",
NULL, " I understand exactly how you feel. You feel like everything is perfect, that you've become happy since you moved to Hinamizawa. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200239", 256, TRUE);
OutputLine(NULL, "……この村にはね、きっと人を幸せにする魔法がかかってるんだと思うから。」",
NULL, "...I think this village has some kind of power to make people feel that way.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200", 256, TRUE);
OutputLine(NULL, "「レナは、幸せか?」",
NULL, "\"Are you happy, Rena?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200240", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200241", 256, TRUE);
OutputLine(NULL, "レナは雛見沢に引っ越してきてからが、毎日幸せだよ。」",
NULL, " I'm happy every day here in Hinamizawa.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100200_1", 256, TRUE);
OutputLine(NULL, "「そうだな、そいつは俺もだ。」",
NULL, "\"Yeah, me too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300090", 256, TRUE);
OutputLine(NULL, "「……ちょ、ちょっとー!",
NULL, "\"...H-Hey!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300091", 256, TRUE);
OutputLine(NULL, " 何かおじさんだけ除け者っぽくない?!",
NULL, " Don't leave this ol' man out in the cold!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300092", 256, TRUE);
OutputLine(NULL, " ぶーぶー!」",
NULL, " Let me in on the conversation too!\"", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
PlayBGM( 1, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/Sora", "maskm1", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 空は澄み渡っていて、千切れ飛ぶ雲はまぶしいくらいに真っ白。",
NULL, "The sky was clear, and the few thin clouds were pure white.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " セミの声は、例年より夏の訪れがずっと早いことを教えてくれている。",
NULL, "The cry of the cicadas was telling me that summer would be coming earlier than usual.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もうすぐ、綿流しか。",
NULL, "Watanagashi is just around the corner.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " きっと、楽しいお祭りになる。",
NULL, "I'm sure we'll have great fun at the festival too.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、俺は仲間たちと一緒に、もっともっと楽しい時間を過ごしていくんだ。",
NULL, "There will be more and more fun days to come, I'm sure of it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当の夏の訪れは、すぐそこだった。",
NULL, "Summer is just around the corner.", Line_Normal);
ClearMessage();
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, FALSE );
DrawScene( "white", 1200 );
DrawScene( "background/g1", 1200 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
SetColorOfMessage( TRUE, 0xff, 0xbb, 0xff );
PlaySE( 0, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "background/gk1", "maskup", 1, 0, 300 );
PlayBGM( 0, "Iru", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ようやく学校の授業が終わり、放課後の部活の時間になる。",
NULL, "The last class of the day was finally over, meaning that it was time for club activities.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " きっと今日も楽しい部活になるだろう。",
NULL, "I was sure it would be fun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " みんなと一緒に大はしゃぎして楽しく過ごそう。",
NULL, "I couldn't wait.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、魅ぃちゃんに電話があり、急なバイトが入ってしまったため、お流れになってしまった。",
NULL, "But then Mii-chan received a call and told us something had come up and she had to go. So, we didn't have a club meeting today.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ちぇ。",
NULL, "...Tsk.", Line_WaitForInput);
OutputLine(NULL, "…楽しみにしてたのにな。",
NULL, " ...I was really looking forward to it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 仕方がない。",
NULL, "There was nothing I could do,", Line_WaitForInput);
OutputLine(NULL, "せめて圭一くんと楽しくおしゃべりしながら帰ろう。",
NULL, " but I could at least chat with Keiichi-kun on the way home. It'll be fun.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
ModDrawCharacter(0, 1, "sprite/kei1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/hi5", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 時々、意地悪なことを言うけど、圭一くんはとっても面白い。",
NULL, "Keiichi-kun sometimes says mean things, but he's very funny.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼とおしゃべりをしていると、いつの間に憂鬱な気分を忘れてしまうんだから。",
NULL, "When I chat with him, my depression goes away.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………何だろう。",
NULL, "...Wait, what did I just say?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、……憂鬱なの…?",
NULL, "Am I... depressed...?", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 日々の生活は楽しくて、これ以上ないくらいに幸せなのに。",
NULL, "I have so much fun every day, and I'm as happy as I can be.", Line_WaitForInput);
OutputLine(NULL, "………私は何に憂鬱になっているの?",
NULL, " ...What did I have to be depressed about?", Line_Normal);
ClearMessage();
PlayBGM( 0, "bellflower", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……私が何を嫌ってるか、分かってる。",
NULL, "...Well, it was obvious.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、リナさんのお陰でお父さんはとても元気になった。",
NULL, "Because of Rina-san, my father is happy now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少なくとも、リナさんに出会う前までのお父さんは良くて昼行灯。",
NULL, "Before he met her, he was like a lamp in broad daylight.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悪く言えばただの無気力な屍だった。",
NULL, "Honestly, he was like the living dead.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが、リナさんと交際するようになってから、まるでお母さんとまだ仲良く暮らしていた頃のような笑顔を浮かべるようになった。",
NULL, "But after he met Rina-san, he started to smile like he used to when he was living with my mother.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナさんとおしゃべりしたり、遊びに行ったり。",
NULL, "He enjoyed talking with her and started going out with her.", Line_WaitForInput);
OutputLine(NULL, "…デートなんだろうな。",
NULL, " You could probably say they went on dates.", Line_WaitForInput);
OutputLine(NULL, "お父さんは10か20は若返ったように見えた。",
NULL, " Now, he looks ten, no, twenty years younger.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナさんは、お父さんととても仲がいいし、…私にだって仲良くしてくれる。",
NULL, "Rina-san gets along with my father very well... and she's very kind to me, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が嫌わなくてはならない理由は、",
NULL, "There's actually...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……本当はない。",
NULL, " no reason for me to hate her.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、",
NULL, "But", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 16 );
OutputLine(NULL, "…………",
NULL, "......", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0 );
OutputLine(NULL, "父母が離婚した時の苦い思い出と、",
NULL, " the bitter memories of my parents' divorce", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "何べんもした後悔が、",
NULL, " and my many regrets", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "胸の奥をじわじわと侵食するのだ。",
NULL, " were gradually eating away at my heart.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの女を、私は受け入れてもいいのだろうか。",
NULL, "Was it okay to accept that woman?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リナさんはひょっとすると、",
NULL, "Rina-san might be the same as", Line_WaitForInput);
OutputLine(NULL, "………お母さんの時の、",
NULL, " how Uncle Akihito...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……アキヒトおじさんに当たる人なのだろうか。",
NULL, " turned out to be...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本人には例え何の悪意がなかったとしても。",
NULL, "Is she the enemy who takes my happiness away with her very existence...", Line_WaitForInput);
OutputLine(NULL, " 存在し続けるだけで、私から幸せを奪ってしまう「敵」ではないだろうか。",
NULL, " with or without bad intentions?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は、また何かの致命的な破局を迎えてしまうまで、漫然と過ごしてしまうのだろうか。",
NULL, "Am I going to sit around until everything collapses again?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何かが手遅れになる前に、",
NULL, "Should I fight", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 900 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……「敵」と",
NULL, " the enemy", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "戦うべきではないのか。",
NULL, " ...before it's too late?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だって、リナさんは……あまりにも明け透けに私の家に出入りしすぎる。",
NULL, "Rina-san... comes to my house a little too... obviously.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/re_h1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんがリナさんをうちに入り浸らせるようになってから、リナさんの私物が少しずつ家に増えてきた。",
NULL, "Since my father started letting her stay the night, many of her belongings have turned up in the house.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんも私も煙草を吸わないのに、いつの間にか居間には灰皿がある。",
NULL, "My father and I don't smoke, but there's an ashtray in the living room.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 客間の布団はいつの間にかリナさんの専用になっている。",
NULL, "The futon in our guest room is hers now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 洗面所には、私が絶対選ばないような歯ブラシがあり、",
NULL, "In the bathroom, there's a toothbrush", Line_WaitForInput);
OutputLine(NULL, "お風呂場には、私が絶対選ばないようなシャンプーが置いてある。",
NULL, " and shampoo I'd never choose to buy.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなものに違和感を感じ始めた頃から、",
NULL, "I started to feel awkward about those things...", Line_WaitForInput);
OutputLine(NULL, "……帰宅して玄関に入った瞬間に、感じるようになったのだ。",
NULL, " and that's when I started noticing it at the front door when I came home from school.", Line_WaitForInput);
OutputLine(NULL, "あの人の、香水の匂いを。",
NULL, " Her perfume.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんに、リナさんと結婚するつもりなの、と直入に聞いたことがある。",
NULL, "I asked my father once if he was thinking about getting married to Rina-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 照れるような、困るような、曖昧な顔を浮かべながら、まだそのつもりはないよ、と答えた。",
NULL, "He looked a little embarrassed, perplexed, and confused. He told me, \"not yet.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんも、私がお母さんの離婚で心に傷を負っていることを知っていた。",
NULL, "He knew I was hurt by the divorce.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、再婚を私には切り出せなかったろう。",
NULL, "That's probably why he couldn't admit that he wanted to remarry.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だから、まだそのつもりはない、という言い方になる。",
NULL, "...That's why he said, \"not yet.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつかは再婚を考えてもいいが、私が同居している内は考えない。",
NULL, "He'd consider it, but not while I was still living with him.", Line_WaitForInput);
OutputLine(NULL, "そういう意味だろう。",
NULL, " That's what he meant, I guess.", Line_Normal);
ClearMessage();
DrawScene( "background/re_s2", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が、お父さんとリナさんの再婚を嫌っている理由はたったひとつ。",
NULL, "There's only one reason why I don't want him to get remarried to Rina-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私にとっての家族という聖域を侵されることに不快感を感じるからだ。",
NULL, "I feel offended that my sanctum, my family, is being invaded.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、それは私ひとりのわがままなのかもしれない。",
NULL, "I might be being selfish, though.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だって、私がお父さんを独り占めし続けるということは、",
NULL, "I know keeping my father all to myself means...", Line_WaitForInput);
OutputLine(NULL, "…お父さんはリナさんに会う以前の、暗く落ち込んだ状態のまま、ずっと暮らしていこうということなのだから。",
NULL, " keeping him miserable like he was before he met Rina-san.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お父さんにだって、人生がある。",
NULL, "He has a life to live too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 離婚の傷を癒し、新しい恋に生きようとするのも、お父さんの権利だ。",
NULL, "It's his right to heal from the pain from the divorce and to live, to find his new love.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そもそも、私がお母さんの離婚を未然に防げたら、お父さんはこんなにも辛い人生を歩まなくてよかったのだから。",
NULL, "He wouldn't have had to go through that painful life if I'd prevented the divorce from happening in the first place.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからお父さんには、味わわなくてもよかった辛さを忘れられる、新しい幸せな人生を歩む権利があり、それを私が拒む資格はまったくない。",
NULL, "He has a right to a happy new life that lets him forget the pain he never deserved, and I don't have any right to stop him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………それどころか、私は父の幸せな日々を取り戻すために、努力をしなければならない義務がある。",
NULL, "...In fact, I have an obligation to try to return his happiness to him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……母の離婚を防げなかった罪を、滅ぼさなくてはならないのだ。",
NULL, "...I have to pay for my sin, my inability to prevent his divorce.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なら、私もお父さんも二人とも幸せになれるにはどうすればいいのか。",
NULL, "Then, what should I do to make both of us happy?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そんなに難しいことじゃなかった。",
NULL, "...It wouldn't be that difficult.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }