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Copy path_tsum_004.txt
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_tsum_004.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/res_s1", "maskup", 1, 0, 300 );
PlayBGM( 0, "z2_hig2", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100120", 256, TRUE);
OutputLine(NULL, "「……少なくとも、3日くらいの間は甘いものを見たくないぜ………。",
NULL, "\"...I don't want to see any sweets for at least three days...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100121", 256, TRUE);
OutputLine(NULL, "うぐぐ……。」",
NULL, " Uggh...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200128", 256, TRUE);
OutputLine(NULL, "「あはははははは、圭一くん頑張りすぎだったもんね。」",
NULL, "\"Ahahahahahaha, you tried a little too hard, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あれだけ飛ばしまくっていたレナが、どうして平然としていられるのか不思議でならないぞ…。",
NULL, "Rena ate a massive amount of desserts too, but her stomach seemed to be just fine...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100122", 256, TRUE);
OutputLine(NULL, "「女の子には胃袋が4つくらいあるんじゃねぇか…?",
NULL, "\"I think girls have four stomachs...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100123", 256, TRUE);
OutputLine(NULL, " デザート用に、確実に1つは余計にあるに違いない…。」",
NULL, " Or at least an extra stomach for dessert...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400018", 256, TRUE);
OutputLine(NULL, "「まぁ、レディに何たる暴言ですのー!!",
NULL, "\"It is very rude of you to say something like that to a lady!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400019", 256, TRUE);
OutputLine(NULL, " そんなこと言う圭一さんにはこうでございますことよー!」",
NULL, " This is what you get for being rude!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_boyoon", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぶよん。",
NULL, "Bam.", Line_WaitForInput);
OutputLine(NULL, "……ぐふぅ!",
NULL, " ...Oww!", Line_ContinueAfterTyping);
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 245, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 245, 40, 0, 2, 4*2, TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の膨れ上がったお腹を沙都子が突っついてくる。",
NULL, "Satoko had poked me very hard in my bloated stomach.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa2b_akuwarai_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100124", 256, TRUE);
OutputLine(NULL, "「げふ!!",
NULL, "\"Ah!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100125", 256, TRUE);
OutputLine(NULL, " やや、やめてぇぇ!",
NULL, " S-S-Stop it!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100126", 256, TRUE);
OutputLine(NULL, " お腹は押さないで〜!!",
NULL, " Please don't poke my stomach!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100127", 256, TRUE);
OutputLine(NULL, " 中身がはみ出るぅううぅ!!」",
NULL, " I'm going to throw up!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを聞いて沙都子と梨花ちゃんが、にまぁ〜と笑う。",
NULL, "Satoko and Rika-chan grinned mischievously upon hearing that.", Line_WaitForInput);
OutputLine(NULL, "…背筋に悪寒。",
NULL, " ...A chill ran up my spine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なぜ沙都子と梨花ちゃんが、にやにや笑いながら両手をワキワキさせながら近付いて来る?",
NULL, "Why were they smiling like that and walking towards me so gleefully?", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100128", 256, TRUE);
OutputLine(NULL, "「おわぁあぁ、やめろお前ら、血とか涙とかはねぇのかよおお!!」",
NULL, "\"No, stop it! You cold-blooded demons!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400020", 256, TRUE);
OutputLine(NULL, "「ほっほっほー!!",
NULL, "\"Ho ho ho!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400021", 256, TRUE);
OutputLine(NULL, " 千載一遇のチャンスを見逃す私と思いましてー?!」",
NULL, " This is a once-in-a-lifetime opportunity. Do you really think I'd let it slip away?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500012", 256, TRUE);
OutputLine(NULL, "「……み〜☆",
NULL, "\"...Meep☆.", Line_WaitForInput);
PlaySE( 0, "s_boyoon", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500013", 256, TRUE);
OutputLine(NULL, " 圭一の膨らんだぽんぽんが大変なのですよ〜。」",
NULL, " Your bloated tummy is in danger, Keiichi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200129", 256, TRUE);
OutputLine(NULL, "「あははははは、圭一くんのぽよんぽよんのぽんぽん、かぁいいよ〜ぅ☆」",
NULL, "\"Ahahahahaha, your big wiggly tummy is sho kyute!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100129", 256, TRUE);
OutputLine(NULL, "「や、やめろお前ら…!!",
NULL, "\"S-Stop it...!!", Line_WaitForInput);
PlaySE( 0, "s_boyoon", 56, 64 );
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100130", 256, TRUE);
OutputLine(NULL, " わふ、ふぎゃぎゃーー!!!」",
NULL, " Ah! Nooooo!!!\"", Line_Continue);
Wait( 200 );
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_Kyupiin", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつの間にやら沙都子と梨花ちゃんの悪ふざけにレナも加わり、俺たちはエンジェルモートの表に出ても、まだはしゃぎ続けているのであった。",
NULL, "Rena joined Satoko and Rika-chan in torturing me. We were still making a lot of noise outside the restaurant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 必死になってカバーする俺のお腹を、誰かが後ろから不意打ちしてくる。",
NULL, "I desperately blocked my stomach from their attacks, but someone else hit me from behind.", Line_Normal);
ClearMessage();
DrawScene( "background/res_s1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100131", 256, TRUE);
OutputLine(NULL, "「おわあああぁあ!!",
NULL, "\"Owwwwwww!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100132", 256, TRUE);
OutputLine(NULL, " だだ、誰だぁ!!」",
NULL, " Wh-Who is it?!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 6, "sprite/si2_wink_a1_", "0", "maskright", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600001", 256, TRUE);
OutputLine(NULL, "「はろろ〜ん。",
NULL, "\"Hello, hello!", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600002", 256, TRUE);
OutputLine(NULL, "圭ちゃんとその愉快な仲間の皆さん、こんにちはです。」",
NULL, " Nice to see you, Kei-chan and his funny friends!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_warai_b1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200130", 256, TRUE);
OutputLine(NULL, "「あーー、詩ぃちゃんだー。",
NULL, "\"Oh, Shii-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200131", 256, TRUE);
OutputLine(NULL, "こんにちはー。",
NULL, " Hello!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200132", 256, TRUE);
OutputLine(NULL, "あれれ、今日はお店にいなかったよね?」",
NULL, "You weren't at the restaurant today, were you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600003", 256, TRUE);
OutputLine(NULL, "「私、今日は夜のシフトなんです。",
NULL, "\"I'm working night shift today.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600004", 256, TRUE);
OutputLine(NULL, "さっき来て着替えたばかりですよ。」",
NULL, " I just changed after getting here.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100133", 256, TRUE);
OutputLine(NULL, "「それはそうと、………お前、よくその格好で店の外に出られるなぁ。」",
NULL, "\"...How can you go outside the restaurant wearing that uniform?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600005", 256, TRUE);
OutputLine(NULL, "「大したことないですよ。",
NULL, "\"What? I'm not embarrassed.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600006", 256, TRUE);
OutputLine(NULL, "あられもない姿で村中を練り歩いた誰かさんよりは恥ずかしくないです。」",
NULL, " Especially not since you had to walk around in a way more embarrassing costume the other day.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_tataku", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……グサ!!",
NULL, "...Guhh!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……うぐぐぐぐ……ようやく忘れかけていたのにぃぃいぃ…!",
NULL, "...Damn it... I was just getting over it...!", Line_WaitForInput);
OutputLine(NULL, " もうお婿にいけないよぉおぉ…。",
NULL, " She had just reminded me that I'll never be able to get married...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600007", 256, TRUE);
OutputLine(NULL, "「それはそうと、今日は皆さん、だいぶ大暴れしたらしいですねぇ?」",
NULL, "\"Anyway, I heard you went crazy in the restaurant today.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200133", 256, TRUE);
OutputLine(NULL, "「あははははは、まぁね〜。",
NULL, "\"Ahahahahaha, we did.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200134", 256, TRUE);
OutputLine(NULL, "いつもの部活になっちゃった以上、……ね!」",
NULL, " We had to, since it turned into a club activity... you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600008", 256, TRUE);
OutputLine(NULL, "「店内、とんでもないことになってましたからね…。",
NULL, "\"You made a big mess in there...", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600009", 256, TRUE);
OutputLine(NULL, "お姉も責任を感じたようで、みんなに混じって掃除をやってます。」",
NULL, " It looks like Sis felt guilty, so she's helping the waitresses clean up the store now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_akireru_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400022", 256, TRUE);
OutputLine(NULL, "「…やっぱり私たちも掃除に加わった方がよかったんじゃありませんの?」",
NULL, "\"...I still think we should help them clean.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_akuwarai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600010", 256, TRUE);
OutputLine(NULL, "「あー、それはお気遣い無用です。",
NULL, "\"Oh, don't worry about it.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600011", 256, TRUE);
OutputLine(NULL, "さすがにお客様に掃除はさせられませんから。」",
NULL, " We can't let customers do that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 5, "sprite/ri2_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500014", 256, TRUE);
OutputLine(NULL, "「……そもそも、一番散らかしたのは魅ぃ本人だと思いますです。」",
NULL, "\"......Plus, Mii made most of the mess.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " うんうん。",
NULL, "Yeah, that's right.", Line_WaitForInput);
OutputLine(NULL, "みんなで頷きあう…。",
NULL, " Everybody nodded in agreement...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600012", 256, TRUE);
OutputLine(NULL, "「それでお姉から伝言です。",
NULL, "\"She told me to tell you guys that you don't have to wait for her.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600013", 256, TRUE);
OutputLine(NULL, "皆さんは先に帰っててくれていいそうです。」",
NULL, " You can go home now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 2, "sprite/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200135", 256, TRUE);
OutputLine(NULL, "「いいよ、待ってるよ。",
NULL, "\"No, we're going to wait.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200136", 256, TRUE);
OutputLine(NULL, "ね、みんな?」",
NULL, " Right, everybody?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが当然のように言う。",
NULL, "Rena asked for our agreement.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちにとっても当然のことだった。",
NULL, "Of course we decided to wait without hesitation.", Line_WaitForInput);
OutputLine(NULL, "俺も沙都子も梨花ちゃんもうんうんと頷く。",
NULL, " Satoko, Rika-chan, and I all nodded along.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100134", 256, TRUE);
OutputLine(NULL, "「手伝えないなら、せめて終わるのを待ってるよ。",
NULL, "\"Since we can't help her clean, that's the least we can do.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100135", 256, TRUE);
OutputLine(NULL, "帰っていいからって言って、先に帰ると、あいつ寂しがると思うからなぁ。」",
NULL, " While she says we can go home, I'm pretty sure she'd be sad if we really did leave.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 6, "sprite/si2_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600014", 256, TRUE);
OutputLine(NULL, "「ほーーー…。",
NULL, "\"Wow...", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600015", 256, TRUE);
OutputLine(NULL, "圭ちゃんも日進月歩、少しは成長するんですねー。」",
NULL, " Kei-chan, you grew up. I'm impressed.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(0, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200137", 256, TRUE);
OutputLine(NULL, "「あははははは、まぁね!",
NULL, "\"Ahahahahaha, he grew up all right!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200138", 256, TRUE);
OutputLine(NULL, " レナたちがちゃんと教育してるからね。",
NULL, " That's because we've been training him well.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200139", 256, TRUE);
OutputLine(NULL, "ね〜〜!」",
NULL, " Right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "background/res_s1", 200 );
ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400023", 256, TRUE);
OutputLine(NULL, "「ですわよー!」",
NULL, "\"That's correct!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(5, 5, "ps3/s09/05/170500015", 256, TRUE);
OutputLine(NULL, "「にぱ〜☆」",
NULL, "\"Nipah~☆.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100136", 256, TRUE);
OutputLine(NULL, "「な、何だよ、こういう時だけ女共は結束しやがってー!」",
NULL, "\"You girls always band together when it comes to things like this!\"", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 女ってずるいなぁ、何で性別が同じってだけでこうも簡単に結束できやがるんだ!",
NULL, "I hate girls. They get along so easily just because they're girls!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 結局、詩音も巻き込んでまた一騒ぎしてしまうのであった。",
NULL, "In the end, we ended up making a lot more noise, even dragging Shion into the mess this time.", Line_Normal);
ClearMessage();
DrawScene( "black", 400 );
ModDrawCharacter(3, 3, "sprite/me2_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask( "background/res_s1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300042", 256, TRUE);
OutputLine(NULL, "「詩音、あんたいつまでサボってんのー!",
NULL, "\"Shion, get back in here and help us clean!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300043", 256, TRUE);
OutputLine(NULL, " 雑巾どこやったのー!」",
NULL, " Where did you put the washcloths?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 6, "sprite/si2_wink_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600016", 256, TRUE);
OutputLine(NULL, "「ありゃいけね。",
NULL, "\"Oh, no.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s09/06/170600017", 256, TRUE);
OutputLine(NULL, "じゃあ私はもう戻りますね。」",
NULL, " I guess I have to go back to work now.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 1, "maskright" , 1, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200140", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃ〜〜ん!",
NULL, "\"Mii-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200141", 256, TRUE);
OutputLine(NULL, " お掃除まだまだかかりそうー?」",
NULL, " Do you think it's going to take a while?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300044", 256, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300045", 256, TRUE);
OutputLine(NULL, " 何、みんな!",
NULL, " Why are you still here?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300046", 256, TRUE);
OutputLine(NULL, "おじさんを待っててくれてるわけぇ?!",
NULL, "Are you waiting for this ol' man?!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300047", 256, TRUE);
OutputLine(NULL, " よけーな気ぃ遣わなくていいって!",
NULL, " Don't worry about me!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300048", 256, TRUE);
OutputLine(NULL, " まったくもー!」",
NULL, " Go on home already!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ものすごい嬉しそうな顔してやがるくせに、口を開けばこうだもんなぁ。",
NULL, "Mion looked happy to see us waiting for her, but she always says the opposite of what she thinks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " たまには素直にありがとうって言えんのかこいつは。",
NULL, "I wonder when she'll grow up to be able to just honestly say thank you.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100137", 256, TRUE);
OutputLine(NULL, "「バカ、仲間だろ。",
NULL, "\"We're friends, remember?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100138", 256, TRUE);
OutputLine(NULL, "終わるまで待っててやるよ。」",
NULL, " We'll wait until you finish up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_nande_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200142", 256, TRUE);
OutputLine(NULL, "「レナたちも一緒にお手伝いできればいいのにね…。",
NULL, "\"I wish we could help you...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200143", 256, TRUE);
OutputLine(NULL, "ごめんね。」",
NULL, " I feel bad.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300049", 256, TRUE);
OutputLine(NULL, "「だからいいって!",
NULL, "\"I told you, you don't have to wait for me!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300050", 256, TRUE);
OutputLine(NULL, " 今日ね、詩音の仕事終わるの待ってから久しぶりに興宮の家に帰ることにしたの。",
NULL, " I'm going to wait for Shion to finish work tonight, then head to her house in Okinomiya afterward.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300051", 256, TRUE);
OutputLine(NULL, "だから本当に大丈夫。",
NULL, " So you really don't need to wait for me.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300052", 256, TRUE);
OutputLine(NULL, "気持ちだけでも感謝するよ。」",
NULL, " I do appreciate it, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400024", 256, TRUE);
OutputLine(NULL, "「…あら、本当にいいんですの?",
NULL, "\"...Are you sure?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400025", 256, TRUE);
OutputLine(NULL, " 何だか悪いですわねぇ。」",
NULL, " I still feel bad.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200144", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200145", 256, TRUE);
OutputLine(NULL, "何か悪い気がするかな、かな。」",
NULL, " Me too, me too.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300053", 256, TRUE);
OutputLine(NULL, "「人は大勢いるから大丈夫だよ。",
NULL, "\"We have enough people, so really, don't worry about it.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300054", 256, TRUE);
OutputLine(NULL, "風が冷たくなる前にみんな雛見沢に戻りな。」",
NULL, " Go home before it gets too cold.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_def_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500016", 256, TRUE);
OutputLine(NULL, "「……わかりましたのです。",
NULL, "\"......We understand.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500017", 256, TRUE);
OutputLine(NULL, "魅ぃ、お掃除、ふぁいと、おーです。」",
NULL, "Mii, I hope you can finish cleaning soon. Go for it, yay.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300055", 256, TRUE);
OutputLine(NULL, "「おー!",
NULL, "\"Woo!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300056", 256, TRUE);
OutputLine(NULL, " ありがとね。",
NULL, " Thanks.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300057", 256, TRUE);
OutputLine(NULL, "じゃ圭ちゃん。",
NULL, "Kei-chan,", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300058", 256, TRUE);
OutputLine(NULL, "お嬢様方のエスコートをよろしく。",
NULL, " I trust you to escort the ladies home safely.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300059", 256, TRUE);
OutputLine(NULL, "途中で刺客に襲われないように、しっかり護衛するんだよ。」",
NULL, " Please protect them from assassins on their way home.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 護衛が必要なお嬢様がどこにいるってんだ。",
NULL, "Looking around, I didn't see any ladies who needed an escort.", Line_WaitForInput);
OutputLine(NULL, "…俺の方が護衛されたい気分だぞ。",
NULL, " ...I felt more like I was the one who needed protection.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、とりあえず最後に5人が顔を合わせられたので、ちゃんとお別れして今日を終わらせることができた。",
NULL, "Anyway, we said our goodbyes, making it easier for us to end the day and go home.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200146", 256, TRUE);
OutputLine(NULL, "「じゃあねーー魅ぃちゃーーん!",
NULL, "\"Goodbye, Mii-chan!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200147", 256, TRUE);
OutputLine(NULL, " また明日ねー!」",
NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300060", 256, TRUE);
OutputLine(NULL, "「おーぅ!",
NULL, "\"Yep!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300061", 256, TRUE);
OutputLine(NULL, " また明日ねー!」",
NULL, " See you tomorrow!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100139", 256, TRUE);
OutputLine(NULL, "「よっしゃ、行こうか!」",
NULL, "\"Alright. Let's go, then!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちは魅音の姿が店内に消えるまで手を振った後、それぞれの自転車にまたがり、興宮を後にした。",
NULL, "We waved at Mion until she went back inside the restaurant, and after that, we all got on our bicycles and left Okinomiya.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 2000 );
FadeOutBGM( 0, 10000, FALSE );
DrawScene( "background/sora2", 10000 );
PlayBGM( 1, "z2_hig3", 56, 0 );
SetValidityOfInput( TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 道中ではみんな、今日の大騒ぎの話で持ちきりで、みんな興奮が未だ覚めていないようだった。",
NULL, "On the way home, we talked about how exciting it had been today, and it looked like everyone was still fired up.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日の大食い対決から、その後の阿鼻叫喚の罰ゲーム大会、そしてさらにお客全体を巻き込んだとんでもない空前のイベントへと発展し、……もう何から何までが滅茶苦茶。",
NULL, "We had the horrifying punishment and the competitive eating contest, which turned into an unprecedented battle involving all the customers in the restaurant... And after that, everything got crazy and messy.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最初はおろおろしていたウェイトレスさんたちも、だんだん楽しくなっていったのか、最後にはお店全部で盛り上がったのだった。",
NULL, "At first, the waitresses didn't know what to do, but after a while they ended up joining in. We had a blast.", Line_Normal);
ClearMessage();
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 4, "sprite/sa2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/m_hi6_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400026", 256, TRUE);
OutputLine(NULL, "「でしたのよね!!",
NULL, "\"That was wonderful!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400027", 256, TRUE);
OutputLine(NULL, " その時の富田と岡村ったら、もうおかしくてたまりませんでしたわー!」",
NULL, " Did you see what Tomita and Okamura did? How amusing it was!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "sunset");
ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500018", 256, TRUE);
OutputLine(NULL, "「……結局、亀田も入江もかわいそかわいそだったのです。」",
NULL, "\"......I felt sorry for Kameda and Irie.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100140", 256, TRUE);
OutputLine(NULL, "「いやいやしかし!",
NULL, "\"So did I, but!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100141", 256, TRUE);
OutputLine(NULL, " 俺の演説もなかなかだったろ?!",
NULL, " Didn't you think my speech was great?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100142", 256, TRUE);
OutputLine(NULL, " あの時は店全体が俺の味方だったよなー!!」",
NULL, " Everyone in the restaurant was on my side after that!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500019", 256, TRUE);
OutputLine(NULL, "「……圭一は、生まれる時代と国が違ったら、ひょっとするととんでもない人になってたかもなのです。」",
NULL, "\"......Keiichi, you might have been somebody really important if you were born in a different era.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa2b_odoroki_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400028", 256, TRUE);
OutputLine(NULL, "「こんな口先男がですのー?!",
NULL, "\"What, this idiot? He's much too full of himself!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400029", 256, TRUE);
OutputLine(NULL, " どこの国に生まれても、ロクな人間にならないと思いますでございますわねー!」",
NULL, " An idiot will always remain an idiot, no matter when or where he is born!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500020", 256, TRUE);
OutputLine(NULL, "「……あと100年も早く生まれていたら、お札になっていたかもですよ。」",
NULL, "\"......If he was born a hundred years earlier, he might've gotten printed on bills.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400030", 256, TRUE);
OutputLine(NULL, "「圭一さんのお札なんて、何だか貧相しいですわねー!",
NULL, "\"Money with Keiichi-san's face on it? How pathetic!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400031", 256, TRUE);
OutputLine(NULL, " きっと、200円札とか300円札とか、そのくらいの価値でしてよー!」",
NULL, " They would only be worth two or three hundred yen at the most!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora2", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子と梨花ちゃんは、きゃっきゃといつまでもしゃべり続けているのだった。",
NULL, "Satoko and Rika-chan kept up their continuous chatter.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はほんの少しだけはしゃぎ疲れ、二人のおしゃべりを黙って聞いていた。",
NULL, "I was a bit tired after the day's events, so I just listened quietly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気付けば、少しずつ風が涼しくなってくる。",
NULL, "I noticed the wind was getting colder.", Line_WaitForInput);
OutputLine(NULL, "いつの間にか影も長くなり始めていた。",
NULL, " Our shadows were getting longer as well.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子と梨花ちゃんはまだまだはしゃぎ足りないみたいだけど、…レナはどうかな?",
NULL, "Satoko and Rika-chan still had a lot of energy left... but what about Rena?", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さっきから静かだな。",
NULL, "She'd been very quiet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひょっとして、食べすぎでお腹が痛いんじゃ。",
NULL, "Maybe she also had a stomachache from eating too much.", Line_WaitForInput);
OutputLine(NULL, "そう思い、レナを見る。",
NULL, " I looked at Rena to see.", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/hi5_01", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、それは杞憂だった。",
NULL, "However, I was wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "レナは、……なんて形容すればいいんだろう。",
NULL, "Rena was...... I didn't really know how to describe it.", Line_WaitForInput);
OutputLine(NULL, "…とても、満ち足りた顔をしていた。",
NULL, " ...She looked very satisfied.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日一日が、本当に楽しくて楽しくて仕方がなくて。",
NULL, "She looked like she really did have that much fun.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日一日が幸せで幸せで仕方がなくて。",
NULL, "She looked like she was as happy as she could ever be.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そういう気持ちが、口を開かずとも伝わってくるような表情だった。",
NULL, "...I could tell all that without her saying a word.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなレナの表情を見ていると、…俺も今さらのように、今日一日が、ただ楽しかったの一言で片付けてはいけないことに気付く。",
NULL, "When I looked at her... it made me realize that the word 'fun' wasn't enough to describe what we did today.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100143", 256, TRUE);
OutputLine(NULL, "「……今日一日、本当に楽しかったな。」",
NULL, "\"...Seems like you had a lot of fun.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200148", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Mm.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200149", 256, TRUE);
OutputLine(NULL, "…圭一くんは?」",
NULL, " ...What about you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100144", 256, TRUE);
OutputLine(NULL, "「俺も最高に楽しかったよ!",
NULL, "\"I had a blast too!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100145", 256, TRUE);
OutputLine(NULL, " 今日みたいなことが、明日や明後日もあればいいのになってくらいにさ。」",
NULL, " I wish we could have as much fun tomorrow and the day after tomorrow too.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200150", 256, TRUE);
OutputLine(NULL, "「それはレナも同じかな。",
NULL, "\"I feel the same way.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200151", 256, TRUE);
OutputLine(NULL, "今日のお店の中での時間だけが、永遠だったらいいなって思った。」",
NULL, " I wish from the bottom of my heart that the time we spent in the restaurant today would last forever.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100146", 256, TRUE);
OutputLine(NULL, "「ほぉー、詩的なことを言うなぁ。」",
NULL, "\"Wow, that's kinda poetic.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200152", 256, TRUE);
OutputLine(NULL, "「圭一くんは、思わなかった?」",
NULL, "\"Don't you agree, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは茶化されたことにも気付かず、素で返す。",
NULL, "Rena didn't notice that I made fun of her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " デリカシーのないことを言ってしまったかもしれない。",
NULL, "I might've been a little tactless.", Line_WaitForInput);
OutputLine(NULL, "ちょっと後悔する。",
NULL, " Suddenly, I regretted having said it.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100147", 256, TRUE);
OutputLine(NULL, "「いや、俺も同感だよ。」",
NULL, "\"I do. I totally agree with you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "background/Sora2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200153", 256, TRUE);
OutputLine(NULL, "「でもね、圭一くん。",
NULL, "\"But, you know something?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200154", 256, TRUE);
OutputLine(NULL, "別に今日だけが最高に幸せってわけじゃないんだよ?」",
NULL, " Today's not the only day that's filled with happiness.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 涼しい風に、ふわっと髪をなびかせながら。",
NULL, "A cool wind blew through her hair.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはとても大人びた表情で俺に笑いかける。",
NULL, "She smiled at me, and for some reason, she looked very mature.", Line_WaitForInput);
OutputLine(NULL, "…その仕草にちょっとどきっとした。",
NULL, " ...Her appearance made my heart skip a beat.", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/hi4_01", 400 );