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_tsum_003_3.txt
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void main()
{
char sprite_iri_def1;
char sprite_iri_def2;
char sprite_iri_majime;
char sprite_iri_majime2;
char sprite_iri_warai;
int i;
i = GetRandomNumber( 3 );
if (i == 0) {
sprite_iri_def1 = "sprite/iri1_def1_";
sprite_iri_def2 = "sprite/iri1_def2_";
sprite_iri_majime = "sprite/iri1_majime_";
sprite_iri_majime2 = "sprite/iri1_majime2_";
sprite_iri_warai = "sprite/iri1_warai_";
}
if (i == 1) {
sprite_iri_def1 = "sprite/iri2_def1_";
sprite_iri_def2 = "sprite/iri2_def2_";
sprite_iri_majime = "sprite/iri2_majime_";
sprite_iri_majime2 = "sprite/iri2_majime2_";
sprite_iri_warai = "sprite/iri2_warai_";
}
if (i == 2) {
sprite_iri_def1 = "sprite/iri3_def1_";
sprite_iri_def2 = "sprite/iri3_def2_";
sprite_iri_majime = "sprite/iri3_majime_";
sprite_iri_majime2 = "sprite/iri3_majime2_";
sprite_iri_warai = "sprite/iri3_warai_";
}
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "white", 300 );
DrawScene( "black", 50 );
FadeOutBGM( 2, 100, FALSE );
PlaySE( 0, "s_glass", 56, 64 );
SetSpeedOfMessage( TRUE, 128 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000001", 256, TRUE);
OutputLine(NULL, "「とああぁあぁああぁあぁあッ!!!」",
NULL, "\"Wooooooo!!!\"", Line_Normal);
SetSpeedOfMessage( FALSE, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100087", 256, TRUE);
OutputLine(NULL, "「ななな、なんだぁあぁッ?!」",
NULL, "\"Wh-Wh-What is it?!\"", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "wa_007", 56, 64 );
ModDrawCharacter(1, 10, sprite_iri_majime, "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/res1", 50 );
PlayBGM( 0, "4", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 空中を舞うように大回転しながら、スタッと美しく着地を決めて現れたのは……か、監督ッ?!?!",
NULL, "A guy tumbled in and landed on his feet elegantly... it was Coach!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 10, sprite_iri_majime2, "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000002", 256, TRUE);
OutputLine(NULL, "「許しません…。",
NULL, "\"How dare you...", Line_WaitForInput);
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000003", 256, TRUE);
OutputLine(NULL, "許しませんよ前原さん…。」",
NULL, " How dare you, Maebara-san...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 0, "wa_011", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 監督がぎょろりと俺を睨み付ける。",
NULL, "Coach glared at me in anger.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 口からは比重の重い白い息が、コーハー、コーハーと吐き出され異様に恐ろしい形相だ。",
NULL, "He was breathing hard with a scary expression on his face.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100088", 256, TRUE);
OutputLine(NULL, "「なな、許さないって、何が許さないんですか…!!」",
NULL, "\"What do you mean? What did I do...?!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "white", 200 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 4, "sprite/sa6_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/furiker_c", 50 );
FadeOutBGM( 0, 100, FALSE );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000004", 256, TRUE);
OutputLine(NULL, "「ああああぁあ、あれですよぉおおぉぉおぉ!!」",
NULL, "\"That is what I'm talking about!!\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
DrawScene( "black", 300 );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ドン、",
NULL, "Bang!", Line_ContinueAfterTyping);
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "ガン、",
NULL, " Bang!", Line_ContinueAfterTyping);
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "ゴン、",
NULL, " Bam!", Line_ContinueAfterTyping);
PlaySE( 0, "s_Down", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "ガッシャーーーン!!",
NULL, " Baaaam!!", Line_ContinueAfterTyping);
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
ModDrawCharacter(1, 10, sprite_iri_majime2, "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );
ModDrawCharacter(1, 10, sprite_iri_majime, "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE );
PlaySE( 0, "wa_003", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 監督が絶叫した瞬間に、監督の頭に大中小のタライが次々と多段ヒットし、しかもダメ押しに中華鍋まで振ってきた…!",
NULL, "At the moment of his scream, three different metal buckets fell on his head one after another, and a Chinese wok finished the job...!", Line_Normal);
ClearMessage();
DrawScene( "scene/303c", 1000 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa6_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 1000 );}
ModPlayBGM( 0, "4", 56, 0, 0 );
ModPlayBGM( 0, "3", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400003", 256, TRUE);
OutputLine(NULL, "「まぁ、この格好が罰ゲームになった時点で、多少は心の準備がありましたのよ…。」",
NULL, "\"Well, I was prepared for this the moment my punishment was chosen...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri6_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500004", 256, TRUE);
OutputLine(NULL, "「……沙都子のメイドさんは、ある意味、命に関わりますです。」",
NULL, "\"To see Satoko in a maid costume is like a matter of life and death to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 2, "sprite/re2a_kaii_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200090", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜〜!!!",
NULL, "\"Hauuuuuuu!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200091", 256, TRUE);
OutputLine(NULL, " 沙都子ちゃんのメイドさん、かぁいいよーぅ!!!",
NULL, " I love Satoko-chan's costume!!! It's so, kyute!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200092", 256, TRUE);
OutputLine(NULL, " お持ち帰りいいぃいぃ!!」",
NULL, " I'm taking her home with me!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 50 );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 100 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000005", 256, TRUE);
OutputLine(NULL, "「それはさせませんッ!!",
NULL, "\"I won't let you do that!!", Line_WaitForInput);
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000006", 256, TRUE);
OutputLine(NULL, " お持ち帰るのはこの私、入江京介です!!」",
NULL, " I'm going to take her home with me or my name is not Kyousuke Irie!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200093", 256, TRUE);
OutputLine(NULL, "「だめだよだめだめだめ〜〜〜☆",
NULL, "\"No, no, no, no, no~~~~☆.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200094", 256, TRUE);
OutputLine(NULL, " レナのお持ち帰りを邪魔すると〜〜",
NULL, " If you try to sabotage my chance to take her home with me, you get these...", Line_Continue);
SetSpeedOfMessage( TRUE, 128 );
Wait( 2800 );
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "はぅ",
NULL, " Hau!", Line_Continue);
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
Wait( 50 );
OutputLine(NULL, "はぅ",
NULL, " Hau!", Line_Continue);
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
Wait( 50 );
OutputLine(NULL, "はぅ",
NULL, " Hau!", Line_Continue);
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
Wait( 50);
OutputLine(NULL, "はぅ〜!!」",
NULL, " Hauuuuu!!\"", Line_Continue);
SetSpeedOfMessage( FALSE, 0 );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_daidageki", 56, 64 );
DrawScene( "background/furiker_c", 50 );
StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE );PlaySE( 0, "s_Down", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_Kyupiin", 56, 64 );
DrawScene( "scene/303c", 400 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …レナのかぁいいモードって見掛けによらず容赦ないよな。",
NULL, "...Once Rena goes into Kyute Mode, she becomes merciless.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
OutputLine(NULL, " お持ち帰りを邪魔するものは、岩なら砕き、河なら埋め、海なら裂いてでも渡るだろう…。",
NULL, "If a rock tried to sabotage her chance to take her favorites home with her, she'd break it into pieces. If it was a river, she'd fill it up with sand. If it was the sea, she'd split it in half like Moses did and walk through it... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "おお?!",
NULL, "What?!", Line_WaitForInput);
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_majime, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
OutputLine(NULL, " だが監督もむっくりとゾンビみたいに起き上がる。",
NULL, " Coach got up on his feet like a zombie.", Line_WaitForInput);
OutputLine(NULL, "…レナの超高速弾を全弾受けたのに、立ち上がれるのかぁあぁ!!",
NULL, " ...I couldn't believe he could still get up after getting hit by all of her super-fast attacks!!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000007", 256, TRUE);
OutputLine(NULL, "「ふはぁはははははははははッ!!!",
NULL, "\"Hwahahahahahahahaha!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000008", 256, TRUE);
OutputLine(NULL, " 無駄ですよ効きません!!",
NULL, " That doesn't work on me!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( TRUE, 128 );
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "white", 300 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_a", 100 );
Wait( 50 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_b", 100 );
Wait( 50 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_c", 100 );
Wait( 50 );
PlaySE( 0, "wa_003", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 200 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000009", 256, TRUE);
OutputLine(NULL, "ふが、",
NULL, "Aw!", Line_Continue);
Wait( 800 );
OutputLine(NULL, "ぶげッ、",
NULL, " Ouch!", Line_Continue);
Wait( 800 );
OutputLine(NULL, "ぐぽらッ!!",
NULL, " Ouch!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {FadeBustshotWithFiltering( 1, "maskdown", 7, FALSE, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
ModPlayBGM( 1, "semi", 56, 0, 1 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_warai, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000010", 256, TRUE);
OutputLine(NULL, " 無駄無駄無駄です!!",
NULL, "No, that doesn't work, either!!", Line_WaitForInput);
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime2, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
Wait( 300 );
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000011", 256, TRUE);
OutputLine(NULL, " 入江は何度でも蘇る、メイドがそこにいれば何度でも蘇る、",
NULL, " I'll get up no matter how many times I get beaten as long as there's a maid in front of me.", Line_Continue);
OutputLine(NULL, "それが人類の夢だからだああぁああぁあッ!",
NULL, " Why? Because it's a dream of mankind!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "white", 300 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_a", 100 );
Wait( 50 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_b", 100 );
Wait( 50 );
PlaySE( 0, "s_tataku", 56, 64 );
DrawScene( "background/furiker_c", 100 );
Wait( 50 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000012", 256, TRUE);
OutputLine(NULL, "ぎゃふ、",
NULL, "Aww!", Line_Continue);
Wait( 800 );
OutputLine(NULL, "ぐへッ、",
NULL, " Ugg!", Line_Continue);
Wait( 800);
OutputLine(NULL, "ぶぴょ!!」",
NULL, " Ouch!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200095", 256, TRUE);
OutputLine(NULL, "「それでもダメ〜〜、レナがお持ち帰りぃ〜〜〜☆",
NULL, "\"No matter what, I'm taking her home~~~☆!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200096", 256, TRUE);
OutputLine(NULL, " はぅ〜!!」",
NULL, " Hauuuuuu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 監督、痙攣して倒れてるぞ…。",
NULL, "Irie was down on the floor, his body twitching...", Line_WaitForInput);
OutputLine(NULL, "今、ド至近でつるべ打ちだったもんなぁ…。",
NULL, " Rena just hit him with a barrage at point-blank range...", Line_Normal);
ClearMessage();
ModFadeOutBGM( 0, 400, FALSE, 0 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 4, "sprite/sa6_hau_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 3, "sprite/me5_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 5, "sprite/ri6_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "background/res1", 400 );
ModPlayBGM( 0, "cafe", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100089", 256, TRUE);
OutputLine(NULL, "「しっかし……、圧巻な光景だなぁ。",
NULL, "\"Anyway... this really is a sight to behold.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100090", 256, TRUE);
OutputLine(NULL, "勝ってよかったと同時に、負けてたらその一角に俺がいたかもしれないことを思うととても笑えん。」",
NULL, " I'm so glad I won the game, but at the same time, I'm scared to imagine how terrible it would've been if I'd lost.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa6_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400004", 256, TRUE);
OutputLine(NULL, "「まったく悔しいですわね!!",
NULL, "\"This is absurd!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400005", 256, TRUE);
OutputLine(NULL, " いくら罰ゲームも部活の務めとはいえ…、こんな格好はあんまりでございましてよー!」",
NULL, " While I have to wear this for the punishment, I cannot take it any longer!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300006", 256, TRUE);
OutputLine(NULL, "「ちぇー、おじさんの格好に比べたら沙都子の格好なんて、まともな方じゃない。」",
NULL, "\"Satoko, your costume is a lot more decent than this ol' man's.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 5, "sprite/ri6_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500005", 256, TRUE);
OutputLine(NULL, "「……メイドの格好がまともに見える時点で、みんなただれてると思いますです。」",
NULL, "\"...You think wearing a maid costume is decent? You are completely messed up.\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 0, 400, FALSE );
ModFadeOutBGM( 1, 400, FALSE, 1 );
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_kaii_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
PlayBGM( 0, "rika", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100091", 256, TRUE);
OutputLine(NULL, "「ほらほらレナ、いつまでもはぅはぅしてないで席に座れ。",
NULL, "\"Rena, stop drooling and sit here.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100092", 256, TRUE);
OutputLine(NULL, "負けた連中にサービスしてもらうのが勝者の特権なんだからよー。」",
NULL, " It's the winners' right to be served by the losers, remember?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200097", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜!!!",
NULL, "\"Hauuuuuuuuu!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200098", 256, TRUE);
OutputLine(NULL, " 今日は誰をお持ち帰ろうかな〜〜!!",
NULL, " I don't know which one I'm taking home with me today!!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200099", 256, TRUE);
OutputLine(NULL, " はぅ〜はぅ〜!!」",
NULL, " Hauu, hauuu!!\"", Line_Normal);
ClearMessage();
DrawScene( "background/res1", 200 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100093", 256, TRUE);
OutputLine(NULL, "「そら、ウェイトレスさん、今日のお勧めは何かなぁ?」",
NULL, "\"Hey, waitress. What's your recommendation today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me5_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
PlaySE( 0, "wa_011", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300007", 256, TRUE);
OutputLine(NULL, "「こちらのフルーツパフェはいかがでしょうかー。」",
NULL, "\"What about this fruit parfait?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "mask00" , 0, FALSE, 0, 0, 400, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/sa6_akuwarai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
PlaySE( 0, "s_kyupiin", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400006", 256, TRUE);
OutputLine(NULL, "「ただいまシュークリームのセットがお安くなってましてよー!」",
NULL, "\"The cream puffs are very good, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/ri6_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlaySE( 0, "s_boyoon", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500006", 256, TRUE);
OutputLine(NULL, "「……お水ならいくらおかわりしてもOKなのです。」",
NULL, "\"...You can get refills of water as many times as you want for free.\"", Line_Normal);
ClearMessage();
PlaySE( 0, "wa_041", 56, 64 );
DrawScene( "white", 400 );
DrawScene( "background/res2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんな壮絶な格好のウェイトレスさんが独り占めできて、レナはさっきから鼻血がぼたぼた出まくりだ。",
NULL, "Rena's nose was bleeding because she got to keep the waitresses in cute costumes all to herself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……というか、レナが取り乱しててくれるので、俺が冷静なふりをできているだけで、本当は俺だって鼻血を出したい気分だ。",
NULL, "...I should actually thank her for acting crazy like that, because it made me look calmer than I really am. I was as excited as her, and my nose would bleed too if I wasn't careful.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " というか、鼻の下を伸ばしまくるというのはこういうのを言うんだろうな〜〜えへへ〜〜☆",
NULL, "I now understand what a slack-jawed smile means... Huh huh huh...☆", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200100", 256, TRUE);
OutputLine(NULL, "「ねーねー、梨花ちゃんウェイトレスさぁん、あ〜〜んやって〜☆」",
NULL, "\"Hey, Rika-chan, I mean, waitress-san! Can you feed me?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/ri6_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500007", 256, TRUE);
OutputLine(NULL, "「……あ〜〜〜んですよ。」",
NULL, "\"...Sure...\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100094", 256, TRUE);
OutputLine(NULL, "「沙都子〜、俺にもひとつ頼むよ〜〜!",
NULL, "\"Satoko, can you feed me, too?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100095", 256, TRUE);
OutputLine(NULL, " あー、魅音には肩でも揉んでもらおっかなぁ〜☆」",
NULL, " And Mion, you massage my shoulders.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(2, 4, "sprite/sa6_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400007", 256, TRUE);
OutputLine(NULL, "「あーん、もう悔しいですわねぇ!",
NULL, "\"Open your mouth. Aah, I hate this!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 4, "sprite/sa6_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400008", 256, TRUE);
OutputLine(NULL, " ほら!",
NULL, "Hey!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400009", 256, TRUE);
OutputLine(NULL, " あーん、なさいませー!!」",
NULL, " I told you to open your mouth!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/me5_tohoho_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300008", 256, TRUE);
OutputLine(NULL, "「ちぇーー!",
NULL, "\"Damn it!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300009", 256, TRUE);
OutputLine(NULL, " 肩揉みかーー!",
NULL, " Why do I have to massage your shoulders?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me5_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300010", 256, TRUE);
OutputLine(NULL, "おじさんの肩揉みは高くつくからねー!!」",
NULL, "This ol' man's service is going to cost you!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ごくり。",
NULL, "Gulp.", Line_WaitForInput);
OutputLine(NULL, "……その壮絶な光景に、ギャラリーたちは固唾を呑む。",
NULL, " The audience gasped at the sight.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何しろ、毎回大賑わいのエンジェルモートイベントデーだが、ここまでとんでもない日がかつてあっただろうか?!",
NULL, "I bet Angel Mort has never had an event as exciting as this one!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どのボックスシートにも4人がぎゅうぎゅうとすし詰めのはずなのに、この一角だけは俺とレナでゆったりと座り、",
NULL, "Every table had four people squeezed in together, but only Rena and myself were at this table,", Line_WaitForInput);
OutputLine(NULL, "しかも、鼻血で染まりそうなとんでも衣装のウェイトレスさんを3人も、この一角が独占してるんだぞ!!",
NULL, " and three waitresses in cute costumes were exclusively serving us!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかも、肩を揉んでもらうわ、あ〜んはしてもらうわ、挙句の果てにはあれやこれや!!",
NULL, "They were giving us shoulder massages and feeding us desserts, too!!", Line_WaitForInput);
OutputLine(NULL, " 普段のエンジェルモートでは絶対にありえないことだ。",
NULL, " This had never happened before at Angel Mort and it never will again.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/res2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17004", 256, TRUE);
OutputLine(NULL, "「……そ、そうでござったか。",
NULL, "\"...I see.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17005", 256, TRUE);
OutputLine(NULL, "…この人たちはウェイトレスさんでござったか……。",
NULL, " ...They're waitresses...", Line_WaitForInput);
PlaySE( 0, "s_Kyupiin", 56, 64 );
ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17006", 256, TRUE);
OutputLine(NULL, "でで、では、拙者もお冷をひとつお願いしたいでござるよー!」",
NULL, " Th-Th-Then, I'd like to have a glass of water!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あまりのうらやましさに、自分たちもあやかりたいと、ギャラリーの1人が魅音の肩を叩く。",
NULL, "One of the other customers wanted to get a piece of the wonderful treatment, and patted Mion on the shoulder.", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300011", 256, TRUE);
OutputLine(NULL, "「あーー、悪いけどおじさん、ウェイトレスじゃないのよ。",
NULL, "\"Hey, I'm sorry, but I'm not a waitress.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300012", 256, TRUE);
OutputLine(NULL, "お冷はあっちにいる本物のウェイトレスにお願いしてくれるー?」",
NULL, " Ask the real waitress over there for a glass of water, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_daidageki", 56, 64 );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17007", 256, TRUE);
OutputLine(NULL, "「なな、なんとー!!",
NULL, "\"Wh-Wh-What?!!", Line_Continue);
PlaySE( 0, "s_daidageki", 56, 64 );
SetSpeedOfMessage( FALSE, 0 );
OutputLineAll(NULL, "", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps2/00/mank17008", 540, TRUE);
OutputLine(NULL, " ウェイトレスさんではないのでござるか?!",
NULL, " You're not a waitress?!", Line_Continue);
PlaySE( 0, "s_boyoon", 56, 64 );
OutputLineAll(NULL, "", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/mank17009", 256, TRUE);
OutputLine(NULL, " ご奉仕はしてもらえんのでござるかー!!」",
NULL, " You can't serve me?!!\"", Line_Continue);
PlaySE( 0, "s_Kyupiin", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/sa6_akireru_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400010", 256, TRUE);
OutputLine(NULL, "「…別に私たち、店員さんじゃございませんもの。",
NULL, "\"...That's right. We're not waitresses.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400011", 256, TRUE);
OutputLine(NULL, "あなたたちにサービスするいわれなどありませんでしてよー。」",
NULL, " We have no obligation to provide service to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 5, "sprite/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500008", 256, TRUE);
OutputLine(NULL, "「……ボクも沙都子も魅ぃも、勝者の二人の慰みものなのですよ。",
NULL, "\"...Satoko, Mii, and I are here for the winners.", Line_WaitForInput);
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500009", 256, TRUE);
OutputLine(NULL, "……みぃ。」",
NULL, " ...Meep.\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( TRUE, 128 );
FadeOutBGM( 0, 300, FALSE );
DrawScene( "white", 300 );
ModDrawCharacter(3, 23, "portrait/kameda1b_odoroki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "background/res5", 50 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE );
ModPlayBGM( 0, "4", 56, 0, 0 );
ModPlayBGM( 0, "3", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5a5e5e>亀田</color>", NULL, "<color=#5a5e5e>Kameda</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 23, "ps3/s09/23/172800019", 256, TRUE);
OutputLine(NULL, "「「「なな、納得できんーーーーッ!!!」」」",
NULL, "\"It's not fair!!!\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 亀田くんたちが突然、絶叫すると俺に食って掛かる。",
NULL, "All of a sudden, Kameda-kun screamed, starting to blame me.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100096", 256, TRUE);
OutputLine(NULL, "「納得できんって、一体に何が納得できないんだよ?!」",
NULL, "\"What do you mean it's not fair?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5a5e5e>亀田</color>", NULL, "<color=#5a5e5e>Kameda</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 23, "ps3/s09/23/172800020", 256, TRUE);
OutputLine(NULL, "「Kさんばっかり、",
NULL, "\"It's not fair that K-san can do such wonderful club activities,", Line_Continue);
PlaySE( 0, "s_Kyupiin", 56, 64 );
Wait( 800 );
OutputLine(NULL, "こんなおいしい部活が出来て、",
NULL, " and I can't!", Line_Continue);
Wait( 1900 );
SetSpeedOfMessage( TRUE, 128 );
OutputLine(NULL, "ずるい",
NULL, " Not fair.", Line_Continue);
Wait( 300 );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
Wait( 200 );
OutputLine(NULL, "ずるい",
NULL, " It's not fair.", Line_Continue);
Wait( 300 );
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
Wait( 300 );
OutputLine(NULL, "ずる過ぎるっすーー!!!」",
NULL, " It's just not fair!!!\"", Line_Continue);
Wait( 300 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100097", 256, TRUE);
OutputLine(NULL, "「い、いやそれは、…俺たちも相応のリスクを払って得た権利だからなぁ。",
NULL, "\"H-Hold on... we took a certain risk to earn this right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100098", 256, TRUE);
OutputLine(NULL, "ずるいと言われても…。」",
NULL, " So, this is fair...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( TRUE, 128 );
DisableWindow();
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, FALSE );
ModDrawCharacter(1, 25, "sprite/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
ModDrawCharacter(2, 24, "sprite/tomita1_shinken_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>&<color=#7a7e7d>岡村</color>", NULL, "<color=#a17d6b>Tomita</color> & <color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/172400011", 256, TRUE);
ModPlayVoiceLS(5, 25, "ps3/s09/25/172500009", 256, TRUE);
OutputLine(NULL, "「「ぼぼ、僕たちもずるいと思います!!」」",
NULL, "\"\"W-We don't think it's fair, either!!\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 亀田くんの後ろに富田くん岡村くんも、ポーズを取るようにしながら現れる!",
NULL, "Tomita-kun and Okamura-kun were standing behind Kameda-kun!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#7a7e7d>岡村</color>", NULL, "<color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 25, "ps2/00/172400012", 540, TRUE);
OutputLine(NULL, "「大体、前原さんが昨日ので優勝できたのは、",
NULL, "\"First of all, you only won the game yesterday because", Line_Continue);
SetSpeedOfMessage( TRUE, 128 );
Wait( 4000 );
PlaySE( 0, "s_Kyupiin", 56, 64 );
OutputLine(NULL, "僕たちが委員長を背後からやっつけたからですよーー!!!」",
NULL, " we killed Mion-san for you!!!\"", Line_Continue);
Wait( 200 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>", NULL, "<color=#a17d6b>Tomita</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(5, 24, "ps2/00/172500010", 540, TRUE);
OutputLine(NULL, "「前原さんが負けたら罰ゲームが可哀想だなぁと思って、わざと負けてあげたんです!!",
NULL, "\"We felt sorry for you always having to suffer punishments, so we let you shoot us!!", Line_WaitForInput);
ModPlayVoiceLS(5, 24, "ps2/00/172500011", 540, TRUE);
OutputLine(NULL, " 僕たちにもちょっとは感謝してほしいです…!!!」",
NULL, " You should appreciate our sacrifice...!!!\"", Line_Normal);
ClearMessage();
ModPlayBGM( 0, "4", 56, 0, 1 );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 3, "sprite/me5_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300013", 256, TRUE);
OutputLine(NULL, "「………ふふーーん?",
NULL, "\"...Oh, really?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300014", 256, TRUE);
OutputLine(NULL, " 何だか面白い展開になってきたねぇ。",
NULL, " This is getting interesting.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300015", 256, TRUE);
OutputLine(NULL, "どうする圭ちゃん?」",
NULL, " What do you think, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100099", 256, TRUE);
OutputLine(NULL, "「どうするも何も…。",
NULL, "\"What do you mean...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100100", 256, TRUE);
OutputLine(NULL, "俺にどうしろと…。」",
NULL, " What do you want me to do...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me5_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300016", 256, TRUE);
OutputLine(NULL, "「よしよし、亀田くんに富田、岡村。",
NULL, "\"Well, Kameda-kun, Tomita, and Okamura.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(0, 3, "sprite/me5_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300017", 256, TRUE);
OutputLine(NULL, "そこまで言うなら、今日の勝者の権利を賭けて、圭ちゃんとレナに勝負を挑んでみたら?」",
NULL, "Why don't you challenge Kei-chan and Rena for the position of the winners?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 0, "maskright" , 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_bikkuri_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200101", 256, TRUE);
OutputLine(NULL, "「へ?",
NULL, "\"What?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200102", 256, TRUE);
OutputLine(NULL, " 魅ぃちゃん、それってどういう意味かな、かな?!」",
NULL, " Mii-chan, what do you mean by that? What do you mean?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/me5_huteki_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300018", 256, TRUE);
OutputLine(NULL, "「部活メンバーの他の精鋭たちを圧倒的大差で破ったお二人だもんねぇ〜。",
NULL, "\"They defeated many fighters and won a massive victory yesterday.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me5_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300019", 256, TRUE);
OutputLine(NULL, "こんなメンバーですらない連中なんか束でかかってきても負ける気しないでしょ〜?」",
NULL, "I'm pretty sure a battle against these guys would be trivial, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "black", 300 );
ModDrawCharacter(3, 23, "portrait/kameda1a_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(1, 25, "sprite/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 24, "sprite/tomita1_shinken_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/res5", 300 );
PlaySE( 0, "s_down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 亀田くんが、よっしゃあ!!と手を叩く。",
NULL, "Kameda-kun clapped his hands with glee.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富田くん岡村くんも力強く頷いてやる気十分だ…。",
NULL, "Tomita-kun and Okamura-kun nodded in agreement. They looked fired up already...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " くそ、この場で戦えというのか、こいつらと!!",
NULL, "Damn it. I have to fight against them here?!!", Line_Normal);
ClearMessage();
ModDrawCharacter(0, 4, "sprite/sa6_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "org/satoko5000", 256, TRUE);
OutputLine(NULL, "「そう言えば、圭一さんとレナさんの勝負は、預かり勝負でございましたものねぇ。",
NULL, "\"Now that I think about it, the game was a tie.", Line_WaitForInput);