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_tsum_002_2.txt
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void main()
{
DrawScene( "white", 400 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask( "background/ma_g1", "maskright", 1, 0, 300 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そそくさと着替えて玄関に向かうと、レナと両親が楽しそうに話をしていた。",
NULL, "I quickly changed and ran to the front door. Rena was chatting with my parents.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こういう時、俺は焦る。",
NULL, "...I always feel uncomfortable when my parents talk to my friends.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両親が何か俺に不利な恥ずかしい話を吹き込みやしないかとハラハラするからだ。",
NULL, "I'm afraid they'll say something embarrassing about me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が×歳の頃までおねしょが治らなかったーなんて話がレナの耳に入った日にゃ、",
NULL, "If they told Rena that I wet my bed till I was X years old or something,", Line_WaitForInput);
OutputLine(NULL, "24時間待たずに学校中、しまいにゃ雛見沢全体の周知事項と化すだろう!",
NULL, " she wouldn't wait until Monday to tell everybody in my school, or maybe even everybody in Hinamizawa!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100006", 256, TRUE);
OutputLine(NULL, "「よぅレナ!",
NULL, "\"Hey, Rena!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100007", 256, TRUE);
OutputLine(NULL, " おはよう。",
NULL, " Good morning.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100008", 256, TRUE);
OutputLine(NULL, "待たせて悪い悪い。」",
NULL, " I'm sorry for making you wait.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200001", 256, TRUE);
OutputLine(NULL, "「圭一く〜ん、あはははははははは。」",
NULL, "\"Keiichi-ku~n, ahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナと両親が俺の顔を見てカラカラと笑う。",
NULL, "Rena and my parents looked at me and laughed.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人が挨拶してるのに、その返事があははは、とは…。",
NULL, "I said good morning and they laughed...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …うう、少し遅かったようだ。",
NULL, "...I guess I was too late.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この反応はおそらく、俺に対する何らかのネガティブな秘密がいくつか、レナにもたらされた後であることを示すのだろう。",
NULL, "My parents must have already told Rena some embarrassing secrets about me.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これ以上この場にいると、ますますに両親から俺のネガティブな秘密が明かされそうだったので、俺は乱暴に靴を履くとレナを押し出すように玄関を出る。",
NULL, "I don't want my parents to tell her anything else, so I put on my shoes in a rush and pushed Rena out of the house.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskright", 1, 0, 300 );
DrawSceneWithMask( "background/Ma1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その仲むつまじそうな俺たちに、両親は能天気に手を振ってくれた。",
NULL, "My parents waved at us, smiling.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/172700006", 256, TRUE);
OutputLine(NULL, "「いってらっしゃ〜い。",
NULL, "\"Have a nice day.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s09/00/172700007", 256, TRUE);
OutputLine(NULL, "レナちゃん、圭一をよろしくお願いね〜〜!」",
NULL, " Rena-chan, please take care of Keiichi!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_hau_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200002", 256, TRUE);
OutputLine(NULL, "「はぅ〜!",
NULL, "\"Hauu!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200003", 256, TRUE);
OutputLine(NULL, "はい、おばさま〜!!",
NULL, "Don't worry!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200004", 256, TRUE);
OutputLine(NULL, "圭一くんはレナがちゃんとちゃんと面倒を見ますからぁ〜〜☆」",
NULL, "I'll take good care of Keiichi-kun!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100009", 256, TRUE);
OutputLine(NULL, "「何の面倒だか知らんが、見んでいい、見んで!」",
NULL, "\"I have no idea why you'd have to do that. I don't need you to take care of me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ずるずるとレナを引き摺り、俺は家を後にするのだった。",
NULL, "I dragged Rena away from the house, and we were on our way.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
PlayBGM( 1, "Cafe", 56, 0 );
DrawSceneWithMask( "background/Hi9", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 興宮の町へ向かう長い道のりを、俺とレナは自転車を走らせていた。",
NULL, "We rode our bicycles to the town of Okinomiya. It's a long way away.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 町へ行く時は、基本的に下り坂なのでとても楽ちんだ。",
NULL, "It's an easy ride to the town because it's mostly downhill...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まぁ、当然のことながら、帰り道で苦労するのだが。",
NULL, "But needless to say, it's a hard ride on the way back.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが俺をちらちらと見ながら、くすくすと笑っているような気がするのは気のせいなのだろうか…。",
NULL, "I felt like Rena was giggling whenever she looked at me...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が着替えてから玄関に下りてくるまでのわずかの時間に、一体どんな恥ずかしい情報がもたらされたのか、気になってしょうがないぞ…。",
NULL, "I badly wanted to know what kind of embarrassing information my parents had fed her before I came downstairs...", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " とりあえず別の話題を振って、レナの頭から俺にとっての不都合な情報を追い出してやることにする。",
NULL, "I tried to give her a new subject to talk about in order to get whatever she heard from my parents out of her mind.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/Sora", "maskdown", 1, 0, 1300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100010", 256, TRUE);
OutputLine(NULL, "「レナって、何気にうちの親と仲いいよな。」",
NULL, "\"How come you're so close to my folks?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200005", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Well,", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200006", 256, TRUE);
OutputLine(NULL, "仲いいよー。",
NULL, " we are very close", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200007", 256, TRUE);
OutputLine(NULL, "よくお話するもん。」",
NULL, " because we talk a lot.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100011", 256, TRUE);
OutputLine(NULL, "「よくお話って、いつしてるよ?",
NULL, "\"When do you talk to my parents?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100012", 256, TRUE);
OutputLine(NULL, " 俺は見かけたことないぞ?」",
NULL, " I've never seen you having a conversation.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200008", 256, TRUE);
OutputLine(NULL, "「おばさまとはよくお買い物の時に会うかな。",
NULL, "\"I see your mother a lot at the grocery store.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200009", 256, TRUE);
OutputLine(NULL, "特売日とかポイントセールの日なんかはよく会うね。」",
NULL, " She's there a lot on special bargain and extra point days.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100013", 256, TRUE);
OutputLine(NULL, "「あー、確かにお袋は特売日とかマメにチェックしてるなぁ。",
NULL, "\"Ohh, yeah, my mom keeps a close eye on those.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100014", 256, TRUE);
OutputLine(NULL, "冷蔵庫のとこに磁石でいろいろとメモが貼ってあってさ。",
NULL, " She sticks notes like that on the refrigerator.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100015", 256, TRUE);
OutputLine(NULL, "どこそこで何がいつ安いなんてのが書いてあるのを見かけるよ。」",
NULL, " They're always all about when and where she can get things cheaper.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200010", 256, TRUE);
OutputLine(NULL, "「それでね、今夜は何にしましょうねって話をしながら一緒に買い物するの。",
NULL, "\"Whenever I see her at the store, we talk about what we're making for dinner that night and we do the shopping together. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200011", 256, TRUE);
OutputLine(NULL, "カレールーが特売だから今夜はカレーにしようかな、なんて話になると、じゃあうちもうちも、なんて感じで。」",
NULL, "A few days ago, she told me that curry sauce was on sale and that she was going to have curry and rice for dinner that night, so I did the same!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100016", 256, TRUE);
OutputLine(NULL, "「そう言えば、一昨日はカレーだったな。",
NULL, "\"I remember we had curry and rice the day before yesterday.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100017", 256, TRUE);
OutputLine(NULL, "じゃあレナのとこもカレーだったわけか?」",
NULL, " So, you had curry and rice that day too, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200012", 256, TRUE);
OutputLine(NULL, "「うん、そうなんだよ。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200013", 256, TRUE);
OutputLine(NULL, "一昨日はポークカレーだったでしょ。",
NULL, " You had pork curry, didn't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200014", 256, TRUE);
OutputLine(NULL, "豚肉が安かったから、一緒に買ったの。",
NULL, " Pork was on sale that day, so your mom and I both bought some.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200015", 256, TRUE);
OutputLine(NULL, "だからね、だからね、私の家でもカレーを食べながら、今頃圭一くんも同じカレーを食べてるんだろうなって思ってた。",
NULL, " So, when I was eating my curry at home, I knew you were having the same dinner.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200016", 256, TRUE);
OutputLine(NULL, "はぅ☆」",
NULL, " Hauu☆.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ってことは、毎日ではないにせよ、俺の食卓は筒抜けってわけか。",
NULL, "...So she knows what I'm eating for dinner almost every day...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 別にやましいことはないんだが、それはそれで何だか恥ずかしいな。",
NULL, "It didn't bother me, but I did kind of feel embarrassed.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200017", 256, TRUE);
OutputLine(NULL, "「おじさまとは、お買い物の時に一緒に会うことが多いかな。",
NULL, "\"I usually see your father with your mother at the grocery store.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200018", 256, TRUE);
OutputLine(NULL, "圭一くんのおじさまとおばさま、本当に仲良しなんだね!」",
NULL, " Your parents get along very well, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100018", 256, TRUE);
OutputLine(NULL, "「そういえば、よく一緒に買い物に行くなぁ。",
NULL, "\"Yeah, they like to go grocery shopping together.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100019", 256, TRUE);
OutputLine(NULL, "…確かに、いい歳して仲はいい方だと思う。」",
NULL, " ...I think they're a good couple, for their age.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200019", 256, TRUE);
OutputLine(NULL, "「やっぱり、両親の仲がいいのはとても大事なことだと思うよ。",
NULL, "\"I think it's very important that your parents get along well.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200020", 256, TRUE);
OutputLine(NULL, "お買い物にも一緒だなんて、何だか素敵でうらやましいなぁ。」",
NULL, " It's cute that they still go grocery shopping together.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5000", 256, TRUE);
OutputLine(NULL, "「何だかさっきから俺の親の話ばかりで恥ずかしいぞ。",
NULL, "\"That's enough about my parents.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5001", 256, TRUE);
OutputLine(NULL, "レナのとこはどうだよ?",
NULL, " What about yours, Rena?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5002", 256, TRUE);
OutputLine(NULL, " 仲いいか?」",
NULL, " Do they get along well?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5000", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5001", 256, TRUE);
OutputLine(NULL, "仲いいよ。",
NULL, " They do.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5002", 256, TRUE);
OutputLine(NULL, "いっつもべったりしてる。",
NULL, " They're always hugging and kissing.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5003", 256, TRUE);
OutputLine(NULL, "…だからね、はぅ。",
NULL, " ...So, hauu...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5004", 256, TRUE);
OutputLine(NULL, "レナに居場所がない〜〜。」",
NULL, " I feel like there's no room for me in the house.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもべったりでラブラブな夫婦か。",
NULL, "Her parents are a lovey-dovey couple, huh?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナのお母さんって会ったことないけど、何だかレナにそっくりな人の気がするぞ。",
NULL, "...I've never met Rena's mother, but I imagine she's just like Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナのお父さんがヒゲを剃り残しただけでも、はぅ〜☆ごま塩のおひげがかぁいいよ〜!!ってなりそうだな。",
NULL, "I could easily imagine her mother going crazy about the spot her husband missed when shaving, because it looks so cute to her, like sesame seeds on white rice.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それから、お父さんのお腹をさすって、はぅ☆ぽよんぽよんだよ〜〜☆…なんてなるに違いない。",
NULL, "...She must love to touch her husband's chubby stomach because it feels so soft.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その想像は何だか無性に笑えるものだった。",
NULL, "It was funny how easily I could imagine her mother doing those things.", Line_Normal);
ClearMessage();
//TODO: I left this part with sprites as original intended, it is better than PS3 blankness.
DrawSceneWithMask( "background/Mati4", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5003", 256, TRUE);
OutputLine(NULL, "「あっはっはっはっはっは!」",
NULL, "\"Aha ha ha ha ha ha!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_bikkuri_b1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5005", 256, TRUE);
OutputLine(NULL, "「突然笑い出すなんて、…な、何かな、かな?」",
NULL, "\"What's so funny...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5004", 256, TRUE);
OutputLine(NULL, "「レナの家のおばさんがどんな人かものすごい気になるぞ。",
NULL, "\"I'm curious about your mother now.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5005", 256, TRUE);
OutputLine(NULL, "俺も今度、レナのおばさんに会ってみることにするぜー!!」",
NULL, " I'm going to go to your house next time and meet your mother!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_bikkuri_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5006", 256, TRUE);
OutputLine(NULL, "「えッ?!",
NULL, "\"What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5007", 256, TRUE);
OutputLine(NULL, " だだ、だめだよ、だめだめ!!」",
NULL, " No! No, no, no!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5006", 256, TRUE);
OutputLine(NULL, "「レナだって俺のお袋と話をしてるじゃないかよ。",
NULL, "\"You talk to my mother.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5007", 256, TRUE);
OutputLine(NULL, "ならお相子だろー?」",
NULL, " It's only fair that I talk to yours too, isn't it?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5008", 256, TRUE);
OutputLine(NULL, "「はぅ、だって、圭一くんなんかが会ってもいいことないよ…。",
NULL, "\"Hau, but my mom isn't as interesting a person as you think...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5009", 256, TRUE);
OutputLine(NULL, "全然立派な人じゃないし…。」",
NULL, " She's normal and boring.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5008", 256, TRUE);
OutputLine(NULL, "「会う前からかなり予想はついてるんだけどなぁ〜!",
NULL, "\"I can even picture how she looks!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5009", 256, TRUE);
OutputLine(NULL, " ズバリ!",
NULL, " I know it!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5010", 256, TRUE);
OutputLine(NULL, " レナにそっくりだろ?!」",
NULL, " She looks just like you, doesn't she?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_bikkuri_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5010", 256, TRUE);
OutputLine(NULL, "「えッ、えッ?!",
NULL, "\"What? What?!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5011", 256, TRUE);
OutputLine(NULL, " そそ、そんなことない〜〜!",
NULL, " No, she doesn't!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5012", 256, TRUE);
OutputLine(NULL, " 全然似てないよぅ!」",
NULL, " She doesn't look like me at all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5011", 256, TRUE);
OutputLine(NULL, "「…その過剰な反応が、雄弁に答えを物語ってるぞ。",
NULL, "\"...Then, why are you acting so weird? Your reaction tells me everything.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5012", 256, TRUE);
OutputLine(NULL, "とにかく!!",
NULL, " Anyway!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5013", 256, TRUE);
OutputLine(NULL, " レナのおばさんに興味が出たぜ!!",
NULL, " I'm really interested in your mother now!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5014", 256, TRUE);
OutputLine(NULL, " 今度ご挨拶にうかがうからな、覚悟してやがれー!」",
NULL, " I'm going to see her sometime. Be prepared!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5013", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜、そんなのだめだめだめー!",
NULL, "\"Hauu... No no no way!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5014", 256, TRUE);
OutputLine(NULL, " 圭一くんがレナの家に来たら、レナ怒るよすごい怒る!」",
NULL, " If you really do come to my house, I'll be so mad at you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5015", 256, TRUE);
OutputLine(NULL, "「普段、お宅のお嬢さんに大変お世話になっております…。",
NULL, "\"Your daughter has been a great friend to me...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5016", 256, TRUE);
OutputLine(NULL, "いや、お嬢さんと真剣なお付き合いをさせてもらってる者です、",
NULL, " No, wait. It'll be more fun if I say something like,", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5017", 256, TRUE);
OutputLine(NULL, "くらいの方が面白いかもしれないなー!!",
NULL, " 'I've been seeing your daughter, and I'm serious about her.'", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5018", 256, TRUE);
OutputLine(NULL, " わっはっはっは!」",
NULL, " Aha ha ha ha ha!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5015", 256, TRUE);
OutputLine(NULL, "「……はぅ…、",
NULL, "\"...Hauu...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5016", 256, TRUE);
OutputLine(NULL, "もしうちに来たら、……魅ぃちゃんたちに、圭一くんのちっちゃい頃の話をしちゃおうかな、…かな。」",
NULL, " If you come to my house... I'll tell Mii-chan and the others the stories from when you were little, little...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5019", 256, TRUE);
OutputLine(NULL, "「う、……ちっちゃい頃とは具体的にはいくつの頃のエピソードだ?」",
NULL, "\"What? ...What kind of stories are you talking about exactly?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5017", 256, TRUE);
OutputLine(NULL, "「えっと、…レナがおばさまに聞いたのは、",
NULL, "\"Well... the one that I heard from your mother is", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5018", 256, TRUE);
OutputLine(NULL, "4つの時の話と、",
NULL, " about when you were four years old.", Line_WaitForInput);
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
ModPlayVoiceLS(4, 2, "org/rena5019", 256, TRUE);
OutputLine(NULL, "6つの時の滑り台の話と、",
NULL, " And the other one is about the slide when you were six years old, and", Line_WaitForInput);
PlaySE( 0, "s_boyoon", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
ModPlayVoiceLS(4, 2, "org/rena5020", 256, TRUE);
OutputLine(NULL, "…あとあと…、」",
NULL, " ...and another one is about when you were...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi5020", 256, TRUE);
OutputLine(NULL, "「すみませんでしたレナさん。",
NULL, "\"You got me, Rena-san.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi5021", 256, TRUE);
OutputLine(NULL, "レナさんの目の黒い内は、竜宮家の半径100mには絶対近寄らないようにするっす。」",
NULL, " I'll never get within a 100m radius of your house as long as you live.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/rena5021", 256, TRUE);
OutputLine(NULL, "「あはははははは! ありがとー!」",
NULL, "\"Ahahahahahahaha! Thank you!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちくしょーお袋めーー!!",
NULL, "Dammit, Mom!", Line_WaitForInput);
OutputLine(NULL, " いつか覚えてやがれー!",
NULL, " I'll remember this!!", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/Mati2", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 駅前に出れば目的地はすぐそこだった。",
NULL, "We arrived at the station. The place we were going today is right near there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 駅向かいにあるレストラン「エンジェルモート」。そこが今日の集合場所だった。",
NULL, "It's a restaurant called Angel Mort. We were meeting up with the others there.", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
PlayBGM( 0, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが見た瞬間に驚く。",
NULL, "I was surprised when I saw the restaurant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普段はごくごく普通のレストランというたたずまいなのに、…どういうわけか今日はものすごい大勢の人たちが店を取り囲んでいたからだ。",
NULL, "It's usually a normal and quiet restaurant... but today, there were many people in front of it.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがそれは並んでいるというよりは群がっているという感じだった。",
NULL, "They didn't look like they were waiting in line to get inside. It looked more like they were just loitering around.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 中に入りたいなら、並んでさっさと入店すればいいものを。",
NULL, "They should just line up and go inside like normal people.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100041", 256, TRUE);
OutputLine(NULL, "「うわーーーーーーー、何だよこれ。",
NULL, "\"Wow! What's going on?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100042", 256, TRUE);
OutputLine(NULL, "すっげぇ人だな!」",
NULL, " There are so many people here!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200039", 256, TRUE);
OutputLine(NULL, "「今日はイベントデーだからね。",
NULL, "\"The restaurant has a big event today.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200040", 256, TRUE);
OutputLine(NULL, "この日のためにすっごい遠くから来てる人たちも大勢いるんだって。」",
NULL, " I heard that many people are coming from far away.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 店の前には登りが出ていて、「デザートフェスタ」と書かれている。",
NULL, "There's a flag saying 'Dessert Festa' in front of the restaurant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 聞いた話では、エンジェルモートでは年に何度かこういうイベントデーがあり、ものすごい大賑わいになるらしい。",
NULL, "I heard that Angel Mort holds events like this several times a year, and a lot of people come to attend from all over.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200041", 256, TRUE);
OutputLine(NULL, "「今日のデザートフェスタはね、抽選に当たってチケットがもらえた人しか入店できないの。",
NULL, "\"Today, only people who have a ticket can get into the restaurant.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200042", 256, TRUE);
OutputLine(NULL, "でね、1枚のチケットで4人まで入場できることになっててね。」",
NULL, " And one ticket allows up to four people to get in.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100043", 256, TRUE);
OutputLine(NULL, "「なるほどな、チケット持ってる友人が来るのを、こうして店の前で待ってるわけか。」",
NULL, "\"I see. So, these people are waiting for friends who have a ticket.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200043", 256, TRUE);
OutputLine(NULL, "「う〜ん、ちょっと違うかな。",
NULL, "\"Not exactly.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200044", 256, TRUE);
OutputLine(NULL, "チケットの人にはね、たまに4人未満で来る人もいるの。」",
NULL, " Some people have tickets but don't have four people to go with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100044", 256, TRUE);
OutputLine(NULL, "「………つまりなんだ。",
NULL, "\"...So you're saying that", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100045", 256, TRUE);
OutputLine(NULL, "落選者たちがチケット当選者のおこぼれに預かろうと、こうして群がってるってわけなのか。」",
NULL, " these people are just here to find someone who'd like to share their empty seats?\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、群がっている人々の群からどよめきが起こった。",
NULL, "At that time, the crowd of people roared in excitement.", Line_WaitForInput);
OutputLine(NULL, "なんだなんだ?",
NULL, " What was going on?", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
FadeOutBGM( 1, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
DrawSceneWithMask( "background/res_s1", "maskright", 7, 0, 300 );
ModPlayBGM( 0, "4", 56, 0, 0 );
ModPlayBGM( 0, "3", 56, 0, 1 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17001", 256, TRUE);
OutputLine(NULL, "!s「ここ、こいつチケットを持っているでござるよー!!」",
NULL, "\"This guy has a ticket!!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17001", 256, TRUE);
OutputLine(NULL, "「チケットは4人まで入れるのに1人で入ろうなんておこがましいにゃりん!!",
NULL, "\"He's trying to get inside alone when he can bring three more with him!! How rude!!", Line_WaitForInput);
PlaySE( 0, "s_boyoon", 56, 64 );
ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17002", 256, TRUE);
OutputLine(NULL, " 残り3人の枠にぜひ加えてくださいにゃーーッ!!!」",
NULL, " Please let me join you!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
PlaySE( 0, "s_Kyupiin", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17001", 256, TRUE);
OutputLine(NULL, "「ボ、僕を仲間に加えてくれたら、エンジェルモートトレカのレアカードを進呈するよおぉぉ!!」",
NULL, "\"I-If you let me join you, I'll honor you with a rare Angel Mort trading card!!\" ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
PlaySE( 0, "wa_011", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mand17001", 256, TRUE);
OutputLine(NULL, "「オイラならフロントフィールドの夏コミ新刊を限定本付きでー!!!」",
NULL, "\"I'd come with Front Field's newest Summerket issue and its Limited Edition book!!!\" ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mane17001", 256, TRUE);
OutputLine(NULL, "「『ひぐらし』β版、着せ替えモード搭載版で譲ってぇえぇ!!」",
NULL, "\"I'll give you the beta version of Higurashi with a mode that lets you change everyone's outfits!\" ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
PlaySE( 0, "s_furu", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manf17001", 256, TRUE);
OutputLine(NULL, "「G氏の魔改造フィギュアでなんとかーッ!!」",
NULL, "\"Make a deal with me for a modded version of G's figure!!\" ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
DisableWindow();
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mang17001", 256, TRUE);
OutputLine(NULL, "「お…俺はリアルマネー壱萬円だすよー!!」",
NULL, "\"I... I'll give you 10,000 yen in real money!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17002", 256, TRUE);
OutputLine(NULL, "「こんの愚か者ぉおおぉ!!!",
NULL, "\"YOU FOOL!!!", Line_Continue);
OutputLine(NULL, " RMTはご法度でござるよ、",
NULL, " RMT is prohibited!", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "通報",
NULL, " Report!", Line_Continue);
PlaySE( 0, "s_furu", 56, 64 );
OutputLine(NULL, "通報ォ",
NULL, " Report!", Line_Continue);
PlaySE( 0, "s_furu", 56, 64 );
OutputLine(NULL, "垢ぁ",
NULL, " Account,", Line_Continue);
PlaySE( 0, "s_Kyupiin", 56, 64 );
OutputLine(NULL, "BANッ!!」",
NULL, " BANNED!!\"", Line_Continue);
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
OutputLineAll(NULL, "", Line_Normal);
SetSpeedOfMessage( FALSE, 0 );
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100046", 256, TRUE);
OutputLine(NULL, "「………よくわからん騒ぎになっとるぞ…。」",
NULL, "\"...I have no idea what they're talking about...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_warai_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200045", 256, TRUE);
OutputLine(NULL, "「…あははははは。",
NULL, "\"...Ahahahahaha.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200046", 256, TRUE);
OutputLine(NULL, "このお店のコアなファンは、ちょっと怖いからね…☆」",
NULL, " The fans of this restaurant are a little scary, huh...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100047", 256, TRUE);
OutputLine(NULL, "「ところで、俺たちのチケットってのはどうなってるんだ…?",
NULL, "\"Anyway, what about our ticket...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100048", 256, TRUE);
OutputLine(NULL, " 第一、俺たちメンバーって5人組だろ?",
NULL, " There are five of us.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100049", 256, TRUE);
OutputLine(NULL, " チケットの定員じゃ、」",
NULL, " How are we all going to get in?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200047", 256, TRUE);
OutputLine(NULL, "「しーーー!",
NULL, "\"Shhhh!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048", 256, TRUE);
OutputLine(NULL, "…ほら、このお店、魅ぃちゃんの親類のお店だから、",
NULL, "...You know, Mii-chan's family owns this restaurant.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 4000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…ね!」",
NULL, " ...So, you know!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_1", 256, TRUE);
OutputLine(NULL, "「魅音って時々すげぇよな…。」",
NULL, "\"Mion is so cool sometimes...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがぐっと握り拳を作ってから、意気込んだ。",
NULL, "Rena makes a fist and gets all fired up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_1", 256, TRUE);
OutputLine(NULL, "「じゃ、…行こう!",
NULL, "\"Well... Let's go!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200048_2", 256, TRUE);
OutputLine(NULL, " 一気に駆け抜けるからね!」",
NULL, " We're going to dash through the crowd without stopping!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100050_2", 256, TRUE);
OutputLine(NULL, "「それが最良の策みたいだな。",
NULL, "\"That seems like the best course of action, actually.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100051", 256, TRUE);
OutputLine(NULL, "……よし。」",
NULL, " ...Okay.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 二人して頷き合う。",
NULL, "We nodded at each other.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちは二人組だ。",
NULL, "Since we were a group of two at present,", Line_WaitForInput);
OutputLine(NULL, " 一見すればあと2人の定員枠が空いてるように見えるもんな。",
NULL, " it looked like we had two more seats to share.", Line_WaitForInput);
OutputLine(NULL, "群がられるのは間違いない…!",
NULL, " These people might try mobbing us in order to get a share...!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 二人してクラウチングスタートの体制。",
NULL, "We crouched down, getting ready to run.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 群れる連中がそんな様子の俺たちに気付いたようだ。",
NULL, "The crowd of people seemed to notice us.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/res_s1", "maskleft", 1, 0, 300 );
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manb17004", 256, TRUE);
OutputLine(NULL, "「むむ!!",
NULL, "\"Look!!", Line_Continue);
PlaySE( 0, "s_Kyupiin", 56, 64 );
Wait( 1000 );
OutputLine(NULL, " あの二人、強行突破を試みるつもりにゃりん!!」",
NULL, " Look at them! They're going to force their way through!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17003", 256, TRUE);
OutputLine(NULL, "「しかも女子と二人きりでボックスシートを埋めようとは不届き千万ッ!!」",
NULL, "\"And he's trying to fill a booth alone with his girlfriend! How reprehensible!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/mana17004", 256, TRUE);
OutputLine(NULL, "「一緒に座ってラブラブな空気を打ち砕いてやるでござるーッ!!」",
NULL, "\"We're going to sit with them and crush their lovey-dovey mood!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "wa_011", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17003", 256, TRUE);
OutputLine(NULL, "「最後の一発まで抵抗しろー!",
NULL, "\"Fight back to the last round!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_furu", 56, 64 );
Wait( 400 );
DrawScene( "background/furiker_a", 50 );
PlaySE( 0, "wa_007", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/manc17004", 256, TRUE);
OutputLine(NULL, "ゲルマンの鉄の意志を見せてやるのだー!!」",
NULL, "Show them the iron will of the Germans!!\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
DrawScene( "black", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " くそ、スクラムを組んでやがるぞ!",
NULL, "Damn. They were going to tackle us!", Line_WaitForInput);
PlaySE( 0, "s_Kyupiin", 56, 64 );
OutputLine(NULL, " 俺たちの入店をあくまでも拒むつもりだな?!",
NULL, " They'd do whatever it took to stop us from getting inside the restaurant!!", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res_s1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200049", 256, TRUE);
OutputLine(NULL, "「今日は魅ぃちゃんたちみんなの罰ゲームの日!",
NULL, "\"Today is the day Mii-chan and the others suffer their punishment!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200050", 256, TRUE);
OutputLine(NULL, "私たちがお店に入れなかったら昨日の勝利が無意味になっちゃう。」",
NULL, "If we can't get inside, our victory yesterday will have been in vain.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }