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_tsum_001.txt
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void main()
{
FadeOutBGM( 0, 0, FALSE );
FadeOutBGM( 1, 0, FALSE );
FadeOutBGM( 2, 0, FALSE );
FadeOutBGM( 3, 0, FALSE );
ClearMessage();
DrawScene( "black", 500 );
DrawSceneWithMask( "white", "maskm1", 1, 0, 300 );
PlayBGM( 1, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
DrawScene( "background/sora", 1000 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 例えば今が12月、暦の上では冬だとしてもだ。",
NULL, "Let's say it's a winter month like December right now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 連日、セミが鳴くような蒸し暑い日が続いたらどうなる?",
NULL, "What would you do if, all of a sudden, you had a week of hot and humid days with crying cicadas?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それでも律儀にコートにマフラーで生活するだろうか?",
NULL, "Would you still wear your coat and scarf?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなはずはない。",
NULL, "Absolutely not, right?", Line_Normal);
ClearMessage();
PlayBGM( 0, "Cafe", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから6月であっても、これだけ暑い日が続けば、俺たちにとってはそりゃ夏だ!",
NULL, "Even though it's still June,", Line_WaitForInput);
OutputLine(NULL, "ってことになるわけだ。",
NULL, " it's already summer to us, since we've been having hot days for so long!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " で、これだけ暑い中で部活をしようってなれば、そりゃこういう種目もありえるわけだ!",
NULL, "So, it's totally okay to do this kind of club activity in June!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/GR1", "maskc", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 体育の時間は、みんな好き勝手に過ごすのがうちの学校の慣わしだが、今日は例外でクラスメート全員が校庭に集合していた。",
NULL, "At my school, everybody usually does what they want in PE class, but today would be an exception. All my classmates were gathered in the schoolyard.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 全員が雁首を揃えたのを確認すると、魅音が大声を張り上げた。",
NULL, "Mion looked over everybody gathered there, then spoke up loudly.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/me3_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300620", 256, TRUE);
OutputLine(NULL, "「さぁてみんな、今日の主旨はよくわかってるねぇ?!」",
NULL, "\"Hey, everyone! You ready?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
SetSpeedOfMessage( TRUE, 128 );
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, FALSE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>生徒たち</color>", NULL, "<color=#f5e6d3>Pupils</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s09/00/allb51001", 256, TRUE);
ModPlayVoiceLS(5, 0, "ps3/s09/00/allb51001b", 256, TRUE);
ModPlayVoiceLS(6, 0, "ps3/s09/00/allg51001", 256, TRUE);
ModPlayVoiceLS(7, 0, "ps3/s09/00/allg51001b", 256, TRUE);
OutputLine(NULL, "「「「おおーーーー!!!!」」」",
NULL, "\"\"\"Yeah!!!!!\"\"\"", Line_Normal);
ClearMessage();
SetSpeedOfMessage( FALSE, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 全員が突き出す手には、みんな水鉄砲が握られている。",
NULL, "They all raised the water guns in their hands.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけ蒸し暑い日が続けば、例え6月だろうと水鉄砲は使用できるのだ!",
NULL, "It's okay to use water guns in June, because it's been so hot and humid!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかも、クラス全員で銃撃戦となれば熱くなるなという方が無理な話ってもんだぜ!",
NULL, "All my classmates were joining in, so it's gonna be a big water gun battle. I'm so excited!", Line_Normal);
ClearMessage();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/sa3_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "background/GR2", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400616", 256, TRUE);
OutputLine(NULL, "「さすがクラス全員で部活だと、何だか盛り上がりますわねぇ!」",
NULL, "\"It is so exciting to do a club activity with everyone from class!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/re3a_warai_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200712", 256, TRUE);
OutputLine(NULL, "「そうだね!",
NULL, "\"Yeah!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200713", 256, TRUE);
OutputLine(NULL, " 全員で表ではしゃぐのって何だか楽しそうかな、かな!」",
NULL, " It's going to be so much fun to play outside with everybody together, together!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_def_a1_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/500500264", 256, TRUE);
OutputLine(NULL, "「……みんなは楽しいですが、ボクたちは例によって負けられないのです。」",
NULL, "\"......It's going to be fun for them, but we have to be serious, because we can't lose.\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/GR1", "maskright", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22170", 256, TRUE);
OutputLine(NULL, "「ま、そういうこったな!…およそ勝負と名のつく以上、俺たち部活メンバーは常にリスクを背負ってるからな。」",
NULL, "\"Well, yeah! For us club members, every game comes with a risk.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/me3_tokui_a1_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300621", 256, TRUE);
OutputLine(NULL, "「くっくっく!",
NULL, "\"Heh heh heh!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300622", 256, TRUE);
OutputLine(NULL, " まぁそういうこと!",
NULL, " Exactly!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me3_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300623", 256, TRUE);
OutputLine(NULL, "部活メンバー諸君は迂闊に負けたりしちゃうと大変なペナルティが待ってるからねー。",
NULL, "I look forward to the punishment our more careless members are going to suffer.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300624", 256, TRUE);
OutputLine(NULL, "せいぜいしっかり戦うことー!」",
NULL, " Good luck, everyone!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/GR2", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22180", 256, TRUE);
OutputLine(NULL, "「よしよし、盛り上がってきたぜー!!",
NULL, "\"I'm so pumped!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22190", 256, TRUE);
OutputLine(NULL, " 生徒諸君、武器点検は充分か?!",
NULL, " Everybody, listen up. Did you all check your guns?!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22200", 256, TRUE);
OutputLine(NULL, " 弾倉は満タンか?!」",
NULL, " Are your tanks full?!\"", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 0, "s_Kyupiin", 56, 64 );
ModDrawCharacter(1, 24, "sprite/tomita2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>", NULL, "<color=#a17d6b>Tomita</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/502400067", 256, TRUE);
OutputLine(NULL, "「任せて下さいよ前原さん!",
NULL, "\"We're all ready, Maebara-san!", Line_WaitForInput);
ModPlayVoiceLS(4, 24, "ps3/s09/24/502400068", 256, TRUE);
OutputLine(NULL, " 銃撃戦は僕たちのもっとも得意とするところですからねー!」",
NULL, " We're very good at gun battles!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "sprite/ri3_niko_a1_", "0", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/500500265", 256, TRUE);
OutputLine(NULL, "「……富田たちはよく水鉄砲で遊んでますから、かなり強敵かもなのですよ。」",
NULL, "\"......Tomita and his friends play with water guns a lot, so they might have an advantage.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 25, "sprite/oka2_warai_", "0", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#7a7e7d>岡村</color>", NULL, "<color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 25, "ps3/s09/25/502500054", 256, TRUE);
OutputLine(NULL, "「ふっふっふ!",
NULL, "\"Huh huh huh!", Line_WaitForInput);
PlaySE( 0, "s_Kyupiin", 56, 64 );
ModPlayVoiceLS(4, 25, "ps3/s09/25/502500055", 256, TRUE);
OutputLine(NULL, " 今日の僕たちは少し違います!」",
NULL, " We're different men today!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富田くんと岡村くんは、普段とは違って自信たっぷりに笑い合うと、手馴れた様子で水鉄砲を構えた。",
NULL, "Tomita-kun and Okamura-kun smiled confidently, holding their guns in a practiced manner.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 実力は自信となり、面持ちさえ変えるというのが、彼らの顔から見て取れる!",
NULL, "Their skills must give them confidence. They even looked different!", Line_Normal);
ClearMessage();
DrawSceneWithMask( "background/G1", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22210", 256, TRUE);
OutputLine(NULL, "「魅音は言うに及ばず、沙都子も梨花ちゃんもかなり強敵になりそうだぜ…!",
NULL, "\"As we all know, Mion is going to be a tough opponent, but I think Satoko and Rika-chan could be, too...!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22220", 256, TRUE);
OutputLine(NULL, "レナはどうだ?! ちょこまか動いてイの一番にやられないように頑張れよ!!",
NULL, "What about you, Rena? You can move fast, but you could end up being their target as well, so be careful!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22230", 256, TRUE);
OutputLine(NULL, " そう言えば最近のレナは罰ゲーム常連だな。」",
NULL, " You've been losing a lot of games lately and taking most of the punishments.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/re3a_hau_a1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200714", 256, TRUE);
OutputLine(NULL, "「はぅ…。",
NULL, "\"Hauu...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200715", 256, TRUE);
OutputLine(NULL, "さ、最近、不得意なゲームが多かったから…。",
NULL, " It's just that the recent games weren't my specialty...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200716", 256, TRUE);
OutputLine(NULL, "で、でも、圭一くんも最近、私と同じで罰ゲームが多いと思うかな、かな。」",
NULL, " B-But, Keiichi-kun, I think you've been losing a lot these days too, haven't you?\"", Line_Normal);
ClearMessage();
ModPlayBGM( 0, "3", 56, 0, 0 );
ModPlayBGM( 0, "rika", 56, 0, 1 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22240", 256, TRUE);
OutputLine(NULL, "「はっはっはっはっは!!",
NULL, "\"Ha ha ha ha ha!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps2/01/hr_kei22250", 540, TRUE);
OutputLine(NULL, " 罰ゲームでブラを付けたまま帰宅して、さぁ脱ごうとしたところでお袋に見つかった俺の哀愁などわかるものかーー!",
NULL, " You have no idea how miserable I was when I had to go home wearing a bra and my mom saw me in it right before I was about to take it off!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22260", 256, TRUE);
OutputLine(NULL, " むがー!!!」",
NULL, " Gah!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200717", 256, TRUE);
OutputLine(NULL, "「わ、私だって…、先週のはひどいよ、普通の女の子ならお嫁に行けなくなっちゃうよーー!!」",
NULL, "\"My last punishment was as terrible as yours... I'm ruined for marriage after having to do that!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最近の負け常連の俺たちが、互いの壮絶な罰ゲームを思い出してワナワナ震えていると、それを沙都子の甲高い声が嘲笑った。",
NULL, "Satoko laughed at us loudly while we were shuddering at the memory of the cruel punishments we suffered in the past.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
ModDrawCharacter(2, 4, "sprite/sa3_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/GR1", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400617", 256, TRUE);
OutputLine(NULL, "「ほーーっほっほっほ!!",
NULL, "\"Hooo ho ho ho ho!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400618", 256, TRUE);
OutputLine(NULL, " 覇気や運気にも偏りと言うのがございましてよー!",
NULL, " You've been low on both luck and spirit!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 4, "sprite/sa3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400619", 256, TRUE);
OutputLine(NULL, "その意味から言えば!",
NULL, "I know why you've been losing so frequently!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400620", 256, TRUE);
OutputLine(NULL, " ここしばらくのレナさんや圭一さんは、いわゆる負け組というヤツでございますわねー!!」",
NULL, " That's because, you see, you're both losers!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/me3_tokui_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300625", 256, TRUE);
OutputLine(NULL, "「くっくっく!!",
NULL, "\"Heh heh heh!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300626", 256, TRUE);
OutputLine(NULL, " 確かに負けグセってやつはあるねぇ〜!",
NULL, " She's right. Once you get used to losing, you just can't stop!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300627", 256, TRUE);
OutputLine(NULL, "闘志ってやつは負けが続くと挫けてくる。",
NULL, "After all those losses, your fighting spirit fades away.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300628", 256, TRUE);
OutputLine(NULL, "絶対勝てるという信念が砕けると、まったく同じことをやっても裏目裏目に出るもんだからねー!」",
NULL, " When you can't believe in yourself, nothing goes right, even if you're doing the same thing as everyone else!\"", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
PlayBGM( 0, "4", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22270", 256, TRUE);
OutputLine(NULL, "「…て、てめらぁ〜!!",
NULL, "\"...You!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22280", 256, TRUE);
OutputLine(NULL, " たまったま、俺とレナがちょいと罰ゲームを哀れに思って引き受けてやってたのを感謝もせずにその言い草かー!!」",
NULL, " Haven't you realized that Rena and I took those punishments on purpose because we wanted to spare you that fate?! You should be thanking us, not calling us losers!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 4, "sprite/sa3_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400621", 256, TRUE);
OutputLine(NULL, "「あぁら、そうでしたの?",
NULL, "\"Oh, is that so?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400622", 256, TRUE);
OutputLine(NULL, " それは感謝の気持ちが足りず申し訳ないことでございましてよー!!」",
NULL, " I'm very sorry for not thanking you enough, then!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22290", 256, TRUE);
OutputLine(NULL, "「うおーー!!!",
NULL, "\"Ugh!!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22300", 256, TRUE);
OutputLine(NULL, " 沙都子てめー!!",
NULL, " Satoko!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22310", 256, TRUE);
OutputLine(NULL, " そのセリフは俺の怒りに火を注いだぜ!!",
NULL, " You just added oil to the flames of my rage!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22320", 256, TRUE);
OutputLine(NULL, " 後悔させてやらああぁー!!!」",
NULL, " I'll make you regret what you just said!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_huteki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300629", 256, TRUE);
OutputLine(NULL, "「くっくっく!!",
NULL, "\"Heh heh heh!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300630", 256, TRUE);
OutputLine(NULL, " その意気だよ圭ちゃん。",
NULL, " That's the spirit, Kei-chan.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_wink_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300631", 256, TRUE);
OutputLine(NULL, "まぁせいぜい足掻いておじさんを楽しませて頂戴よね。",
NULL, "This ol' man hopes you can at least last long enough to serve as entertainment.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300632", 256, TRUE);
OutputLine(NULL, "レナもがんばって。",
NULL, "Rena, you too.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300633", 256, TRUE);
OutputLine(NULL, "あぅあぅ言ってる間にクラスで一番最初に脱落したら、さすがに恥ずかしいからねー?",
NULL, " You'd be embarrassed if you were the first one to get shot.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300634", 256, TRUE);
OutputLine(NULL, " でもその可能性も高いかなぁ?",
NULL, " But I'm pretty sure that's what's going to happen!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300635", 256, TRUE);
OutputLine(NULL, " くっくっく!」",
NULL, " Heh heh heh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 4, "sprite/sa3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400623", 256, TRUE);
OutputLine(NULL, "「一番最初に脱落するのがレナさんだと思いましてよー!",
NULL, "\"I too think Rena-san is going down first!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400624", 256, TRUE);
OutputLine(NULL, " どんな目に遭うか、今からお覚悟なさいませなー!",
NULL, " Prepare yourself for a bad time!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400625", 256, TRUE);
OutputLine(NULL, " をーっほっほ!!」",
NULL, " Oh ho ho!!\"", Line_Normal);
ClearMessage();
ModDrawCharacter(3, 2, "sprite/re3a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "background/G1", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200718", 256, TRUE);
OutputLine(NULL, "「うう、ひどいよ魅ぃちゃんも沙都子ちゃんも……。」",
NULL, "\"No... Mii-chan, Satoko-chan, you're so mean...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/500500266", 256, TRUE);
OutputLine(NULL, "「……レナも圭一も、ファイト、お〜ですよ☆」",
NULL, "\"......Rena and Keiichi, go for it, yay☆.\"", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawScene( "background/GR2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音たちは俺たちを一通り笑うと、他のクラスメートを冷やかしに去っていく。",
NULL, "Mion and Satoko laughed at us as loud as they could, then moved on to tease their next target.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 取り残された俺は地団太を踏んで悔しがるしかない!",
NULL, "Left alone, all I could do was stomp on the floor in anger.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22330", 256, TRUE);
OutputLine(NULL, "「くっそぉ!!",
NULL, "\"Damn it!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22340", 256, TRUE);
OutputLine(NULL, " 絶対ぇ負けねえ、あそこまで言われたら負けられねえぜ!!」",
NULL, " I'm going to win! I can't let them laugh at me like that again!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/re3a_def_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200719", 256, TRUE);
OutputLine(NULL, "「あははは、そうだね。",
NULL, "\"Ahahaha, I agree.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3b_nande_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200720", 256, TRUE);
OutputLine(NULL, "あそこまで言われると悔しいよね…。」",
NULL, "It feels bad to have them laugh at us like that...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22350", 256, TRUE);
OutputLine(NULL, "「って言うか、悔しいどころじゃねえぞ、プライドの問題だぞ!",
NULL, "\"It's not only how it feels, it's also how they step on my pride!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22360", 256, TRUE);
OutputLine(NULL, " くそッ!」",
NULL, " Damn it!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200721", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃんの言うように、負けグセってやっぱりあるかもしれないよね。",
NULL, "\"Like Mii-chan said, it might be true that you can't stop losing once you get used to it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200722", 256, TRUE);
OutputLine(NULL, "…だから今日は絶対に勝って、みんなを見返してやろ!」",
NULL, "...That's why we have to win today, no matter what, so we can get even!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナを見ると、いつの間にか普段と違う目つきをしていた。",
NULL, "Rena's eyes looked different.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普段、ふざけている一面ばかりが目に付くが、ここ一番の時、揺ぎ無い決意をする一面があることを俺は知っている。",
NULL, "She's usually a funny and weird person, but I know she has the determination to do what she needs to.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、この目をした時のレナは、ちょっと手強いかもしれない。",
NULL, "When Rena looks like this, she can be a tough opponent.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200723", 256, TRUE);
OutputLine(NULL, "「今日は私も、部活の規則に則り、手加減なしで行く。」",
NULL, "\"Today, I'll follow the first club rule: I'm going to do everything I can to win.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22370", 256, TRUE);
OutputLine(NULL, "「おおぅ、何だかかっこいいこと言うじゃねえの。",
NULL, "\"Oh, you sound determined.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22380", 256, TRUE);
OutputLine(NULL, "まるで、普段の自分はわざと手を抜いているって言わんばかりだぜー?」",
NULL, " You sound cool, but also as if you've been going easy on them before.\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは笑う。",
NULL, "Rena smiled.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多分「にやり」と呼ぶのが相応しい笑い方だ。",
NULL, "Or maybe you could have called it a wicked grin.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …参ったな。",
NULL, "...She was serious.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こいつ、本当の本当に、本気でやるつもりだぞ。",
NULL, "She was serious about what she said.", Line_WaitForInput);
OutputLine(NULL, "あの笑い方は容赦なしだ。",
NULL, " I could tell that from her expression alone.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "maskdown", 1, 0, 1300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは多分、部活メンバーで一番の良識派だと思う。",
NULL, "Among all the club members, Rena is easily the most sensible one.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やっちゃいけないことは何もないはずの部活で、おそらく一番モラルに気を遣うタイプだ。",
NULL, "The rule of our club is that we can do anything in order to win, but she's the only one who has moral qualms in doing it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから吹っ切れた時はともかく、普段は苦戦することが少なくない。",
NULL, "That's why we rarely have a hard time against her, except for when she snaps.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのレナが、手加減しないって言うのはなかなかあることじゃない!",
NULL, "It's rare to hear her say that she won't go easy!", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/GR2", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22390", 256, TRUE);
OutputLine(NULL, "「ちっくしょう…、そんな笑い方されたら、俺も超本気で行くしかねえじゃねぇかよ!」",
NULL, "\"Damn it... When you grin like that, you leave me no choice! I have to be super serious about this too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200724", 256, TRUE);
OutputLine(NULL, "「いつも本気で戦うのが部活だけど、それでもやっぱり、それ以上に本気じゃないといけない時ってあるよね。",
NULL, "\"I always have to fight with all I have in our club, but I believe there's a time when I have to get super serious about it.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200725", 256, TRUE);
OutputLine(NULL, "今日は多分、それだね!」",
NULL, " I think today is the time!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22400", 256, TRUE);
OutputLine(NULL, "「だな!!」",
NULL, "\"Indeed!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00020", 256, TRUE);
OutputLine(NULL, "「うん!!」",
NULL, " \"Yes!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何の予備動作もなく二人で互いの掌を叩き合う。",
NULL, "We pounded our fists together.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普段の俺たちだったら、負けたくない時は、どちらからともなく共闘を申し出るもんなんだが、レナはそれを言い出さない。",
NULL, "Usually, when we really don't want to lose the game, one asks the other to work together, but Rena didn't ask this time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そりゃつまりどういうことかって言うと、",
NULL, "Which meant", Line_WaitForInput);
OutputLine(NULL, "こいつ、自分ひとりでクラス丸ごと殲滅するつもりなんだ。",
NULL, " that she was going to try to defeat everybody by herself.", Line_WaitForInput);
OutputLine(NULL, "いや、つもりなんてもんじゃない。",
NULL, " No, not 'try.'", Line_WaitForInput);
OutputLine(NULL, "クラスを丸ごと殲滅",
NULL, " She was going to", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "“する”、",
NULL, " 'do'", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "ひとりで!",
NULL, " it by herself!", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だけどそんなやたらとかっこいいレナを見ても、俺は臆さない。",
NULL, "Rena looked really cool at that moment, but I wasn't scared.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがここまで本気で“やる”って言ってんだから、俺がそうならないわけにはいかないだろ。",
NULL, "If she was seriously going to 'do' it, I'd have to be serious and do it, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このところ、負け続きでふて腐れていた俺の闘志が、今頃になってめらめらと燃え上がってくる!",
NULL, "My fighting spirit had been dented after many losses, but it had begun to burn hot once more!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200726", 256, TRUE);
OutputLine(NULL, "「圭一くんも、なかなかいい顔してるね。",
NULL, "\"You look good too, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200727", 256, TRUE);
OutputLine(NULL, "怖いな、全員と1人で戦っても勝てるつもりでいる顔だね?」",
NULL, " You're even scaring me a little. You look like you're going to defeat everybody all by yourself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22410", 256, TRUE);
OutputLine(NULL, "「レナだってそのつもりだろ。」",
NULL, "\"I know that's what you're going to do, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200728", 256, TRUE);
OutputLine(NULL, "「じゃあぶつかるのは最後だね。」",
NULL, "\"That means we're going to fight against each other at the very end.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22420", 256, TRUE);
OutputLine(NULL, "「互いにクラス全員を全滅させたら、最後にゃそうなるな。」",
NULL, "\"We would, if we defeated everybody else.\"", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
DrawSceneWithMask( "background/Sora", "maskup", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200729", 256, TRUE);
OutputLine(NULL, "「最後の戦いの時、そこにいるのが圭一くんなのを期待してるね。」",
NULL, "\"I hope you'll be the last one I have to fight against.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22430", 256, TRUE);
OutputLine(NULL, "「おう!!」",
NULL, "\"Yeah, me too!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_Down", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう一度俺たちは互いの掌を叩き合う!",
NULL, "We pounded our fists together again!", Line_Normal);
ClearMessage();
DrawScene( "white", 400 );
ModDrawCharacter(1, 3, "sprite/me3_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/GR1", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300636", 256, TRUE);
OutputLine(NULL, "「交戦規定はちゃんと覚えてるね?",
NULL, "\"Does everyone remember the rules?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300637", 256, TRUE);
OutputLine(NULL, " 被弾時の申請だけは正直にねー!",
NULL, " You have to call it out when you get hit!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300638", 256, TRUE);
OutputLine(NULL, " 被弾した人は撃っちゃだめだよ、仮に当てても無効ね!」",
NULL, " Once you're hit, you can't shoot anyone. Even if you did, it wouldn't count!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22440", 256, TRUE);
OutputLine(NULL, "「魅音、被弾の定義を再確認したいぜ。」",
NULL, "\"Mion, I'd like to confirm the definition of being hit one last time.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300639", 256, TRUE);
OutputLine(NULL, "「水鉄砲で撃たれたら被弾。",
NULL, "\"When somebody shoots you with a water gun, you're hit.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me3_akuwarai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300640", 256, TRUE);
OutputLine(NULL, "…くっくっく、ひねくれた圭ちゃんのためにさらに補足するなら、",
NULL, "...Heh heh heh, I'll break it down more for you, Kei-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300641", 256, TRUE);
OutputLine(NULL, "水鉄砲というこの容器から出た水が最初に触れたものが標的であった時、被弾とするわけ。",
NULL, " You're only hit when it's water from a water gun. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300642", 256, TRUE);
OutputLine(NULL, "つまり、水鉄砲を経由した水をバケツに貯めてぶっかけても無効ってわけ。」",
NULL, "In other words, you're not hit when somebody splashes you with a bucket of water.\"", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 2, "sprite/re3b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/GR2", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200730", 256, TRUE);
OutputLine(NULL, "「直接攻撃以外は有効じゃないってことだね。",
NULL, "\"Only direct shots from a water gun count.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200731", 256, TRUE);
OutputLine(NULL, "沙都子ちゃんの脅威が少し薄らいだかな?」",
NULL, " I'm sure you're not so scared of Satoko-chan's trap attacks now, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400626", 256, TRUE);
OutputLine(NULL, "「ほっほっほ!!",
NULL, "\"Ho ho ho!!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400627", 256, TRUE);
OutputLine(NULL, " トラップにも色々ございましてよー?",
NULL, " I will still have many kinds of traps ready for you!", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400628", 256, TRUE);
OutputLine(NULL, " レナさんなんか一番最初に餌食にしてさしあげましてよー!」",
NULL, " Rena-san, you'll be my first target!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200732", 256, TRUE);
OutputLine(NULL, "「あははははは、それは無理。",
NULL, "\"Ahahahahaha, I don't think so.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps2/02/500200733", 540, TRUE);
OutputLine(NULL, "私を仕留めようとしたら、沙都子ちゃんじゃまだまだ役不足だね。」",
NULL, " You're not strong enough to take me down yet.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/sa3_odoroki_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/500400629", 256, TRUE);
OutputLine(NULL, "「…な、なな、なんですってぇえぇ?!」",
NULL, "\"...Wh-What did you just say?!\"", Line_Normal);
ClearMessage();
ModDrawCharacter(3, 3, "sprite/me3_tokui_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene( "background/G1", 300 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300643", 256, TRUE);
OutputLine(NULL, "「おおー!",
NULL, "\"Oh-ho!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300644", 256, TRUE);
OutputLine(NULL, " レナが売り言葉とはねぇ。",
NULL, " I can't believe Rena gave Satoko tit for tat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me3_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300645", 256, TRUE);
OutputLine(NULL, "こりゃあ面白くなりそうだよ!",
NULL, "This is going to be fun!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300646", 256, TRUE);
OutputLine(NULL, " くっくっく!",
NULL, " Heh heh heh!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300647", 256, TRUE);
OutputLine(NULL, " ねぇ、圭ちゃん?」",
NULL, " Don't you think so, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22450", 256, TRUE);
OutputLine(NULL, "「大して面白くねぇと思うぞ。",
NULL, "\"I don't think so.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/hr_kei22460", 256, TRUE);
OutputLine(NULL, "俺かレナか、どっちにやられたいかを選ばされるだけなんだからな。」",
NULL, " At least not for you, because all you'll be doing is choosing which of us is going to shoot you first.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_warai_a1_", "0", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/500500267", 256, TRUE);
OutputLine(NULL, "「……圭一もやる気満々なのです。」",
NULL, "\"......Keiichi seems determined to win.\"", Line_Normal);
ClearMessage();
PlaySE( 0, "s_Kyupiin", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は俺とレナの表情から、ただならぬ闘志を嗅ぎ取ったようだった。",
NULL, "Mion seemed to sense the fighting spirit in me and Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……上等だね、こっちこそ手加減無用で行かせてもらうよ!!",
NULL, "...I could tell that she's as serious as we are", Line_WaitForInput);
OutputLine(NULL, " そう表情に書いてありやがる!",
NULL, " just from the way she looks.", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 0, 300, FALSE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacter(3, 3, "sprite/me3_wink_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
PlayBGM( 0, "semi", 56, 0 );
ModPlayBGM( 2, "suzume", 56, 0, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300648", 256, TRUE);
OutputLine(NULL, "「よっしゃ!!",
NULL, "\"All right!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300649", 256, TRUE);
OutputLine(NULL, " いい面構えだよ気に入った!!",
NULL, " I like your spirit!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300650", 256, TRUE);
OutputLine(NULL, " じゃあ始めるよ?!",
NULL, " Are you all ready to start?!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300651", 256, TRUE);
OutputLine(NULL, " 全員散開!!",
NULL, " Everybody, get to your positions!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300652", 256, TRUE);
OutputLine(NULL, " クジで決められた場所に移動してねー!」",
NULL, " The ones you drew by lot earlier!\"", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 予め俺たち全員はクジを引かされていて、各々決められた場所からスタートするのだ。",
NULL, "Everybody had to draw lots to pick a place to start the game from.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 互いが至近距離でいきなりスタートしたら、面白くないもんな。",
NULL, "It wouldn't be fun if everybody was close together at the beginning of the game.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちなみに俺は校舎裏からのスタートになっていた。",
NULL, "By the way, my starting position was behind the school building.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "white", "maskleft", 1, 0, 300 );
DrawSceneWithMask( "background/GR3", "maskleft", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …この場所が当たった時、前にやった鬼ごっこと同じで、隠れてやり過ごして、",
NULL, "...When I drew this starting position, I thought about hiding until there were only a few people left like I did in our last game of tag...", Line_WaitForInput);
OutputLine(NULL, "頭数が減ってきたところでひょっこり現われて…なんて考えていたが、そんな消極的な作戦はもう興味なかった。",
NULL, " But a defensive tactic like that wasn't interesting to me anymore.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何だかこう、久しぶりに熱くなってきたぜ…!",
NULL, "I hadn't been this excited in a long time...!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 足元からゾクゾクするものが込み上げてくる。",
NULL, "My legs were shaking with the excitement.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 武者震いってやつを俺は初めて経験していた。",
NULL, "It was my first time experiencing that kind of feeling.", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 300, FALSE );
FadeOutBGM( 2, 300, FALSE );
DrawSceneWithMask( "background/Sora", "maskdown", 1, 0, 300 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 遠くから魅音のカウントダウンの声が聞こえてくる。",
NULL, "I could hear Mion's countdown from some distance away.", Line_Normal);
ClearMessage();
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/500300653", 256, TRUE);
OutputLine(NULL, "「…3、",
NULL, "\"...Three,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…2、",
NULL, " two,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…1、」",