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Copy path&endroll_staff6.txt
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&endroll_staff6.txt
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void main()
{
PreloadBitmap("tumi_staff_01");
//PreloadBitmap("meak_staff_02");
ModPlayBGM( 0, "ZERO(nonloop)", 56, 0, 1 );
DrawScene("black", 2000);
Wait( 2500 );
//InitializeTiming( 0 );
DrawSprite( 5, "text/tumi_staff_01", NULL, -320, -240, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, TRUE );
//DrawSprite( 4, "tumi_staff_02", NULL, -320, 2020, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 33, 0, TRUE );
MoveSprite( 5, -320, -2622, 0, 0, 0, 0, 0, 160000, TRUE );
//MoveSprite( 4, -320, -2500, 0, 0, 0, 0, 0, 160000, TRUE );
//WaitForTiming( 0 );
//ScrollBG("meak_staff_01", 0, 0, 0, 0, 2260, 0, 0, FALSE,107000,FALSE);
//WaitForTiming( 60000 );
//InitializeTiming( 0 );
//WaitForTiming( 47000 );
//InitializeTiming( 0 );
//ScrollBG("meak_staff_02", 0, 0, 0, 0, 2260, 0, 0, FALSE,107000,FALSE);
//WaitForTiming( 60000 );
//InitializeTiming( 0 );
//WaitForTiming( 8000 );
//Wait(8000);
//PlayBGM( 1, "higurashi", 56, 5000 );
//ExecutePlannedControl(TRUE);
//WaitForTiming( 57000 );
PlayBGM( 1, "higurashi", 56, 5000 );
ChangeVolumeOfBGM(1, 120, 5000);
FadeOutBGM( 0, 10000, FALSE );
FadeSprite( 5, 3000, FALSE );
Wait( 10000 );
FadeOutBGM( 1, 2000, TRUE );
FadeSprite( 5, 2000, FALSE);
FadeSprite( 4, 2000, TRUE);
Wait( 2000 );
}