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Higurashi changes/4:3 monitor and sprites #96
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Also a way to have auto play ignore the voice thing where it slows to play the line, so voicelesss auto would be nice to implement |
I did this in the past because it was difficult trying to get everything to work properly when our main mod is in 16:9. Most things would work, but occasionally something might not work properly. However, I could add an "Experimental 4:3" mode, without trying to fix any bugs that happen in this mode (unless they're easy to fix), so people don't expect too much. If you modify the line
Not possible as no such mangagamer sprites exist with different mouths. Only console sprites (taken from the console game which had lipsync) have different mouths.
Possible, but I think you're the first person to ever ask for this feature. I don't think enough people would want this feature so that it'd be worth adding it. Theoretically you could copy around some game files to make this work (copy Oooishii's mangagamer sprites into the console folder), but you would lose lipsync for that character (see last question).
This is probably easy enough to add, but I haven't messed with auto-mode before. I remember I needed to fix auto-mode for Rei so I might get to it eventually. (Note to self: simply skipping voice file playback if the voice volume is zero or this mode is enabled might be enough to fix this?) In summary, I could pretty easily add an experimental 4:3 mode, and also auto-mode which ignores voices in its timing, but the rest would either be impossible or not worth adding vs how many users requested it. Do you still have quite a bit left of the console arcs/Higurashi to play? Then you could test these two features for me. |
yeah even if it's experimental that would be nice? if have quite a bit left, on chapter 3 |
ah, I got the experimental 4:3 aspect working, but since I hadn't done the voice feature I didn't post anything here yet. Overwrite your existing Assembly-CSharp.dll in the folder Assembly-CSharp-tatari-ch3-exp-43.zip At the bottom of the graphics menu there should be an option for 4:3 (you need to choose old backgrounds and disable background stretching to enable it, otherwise it will have no effect) |
OK, I can already see a few problems, noting down for myself later:
I feel stupid but I never actually tested fullscreen with 4:3 mode, which...doesn't work. Gimme some time and I'll try to fix it lol |
thanks man, appreciate the fix |
Actually, I did some more testing, perhaps fullscreen actually works ok? Please try out what I already sent you My problem was that I stated the game, then changed my monitor resolution, then tried going fullscreen. It looks like you can't do that - the game "remembers" the fullscreen resolution when it started up, which breaks things when you change resolution while the game is running. So make sure to set your resolution to what you want before you launch the game (you're probably doing that anyway, but just a heads up). |
Uh I moved the issue to the correct repo, but looks like GitHub emails don't redirect properly, so I'm posting this comment to hopefully send you a new email where the links work Edit: ok, maybe it is only when you use the GitHub mobile app that it doesn't redirect properly...web browser works fine |
Hmmm, I probably need to make the game squish the images, not sure if there are existing 4:3 versions of all the text images we use in our mod. Same with the movie, i should make it letterboxed to 4:3 |
Hi, I think I've fixed most issues by just squishing everything which would be 16:9 to 4:3. It looks surprisingly OK despite being squished. Assembly-CSharp-tatari-ch3-exp-43-fc0c3.zip Main Changes
Other Changes
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I wanted to play the game on my second 4:3 monitor occasionally, but even if I change the resolution and set it to old 4:3 backgrounds, the game is stuck in 16:9/can't fullscreen on 4:3 without it sticking out
Wanted to have mouth flaps for the mangagamer sprites
Wanted to be able to mix and match different sprites, like have a mangagamer sprite just for Ooishii, and have the rest be console sprites, or any combination
Not sure which of these would be easisest to implement, but any changes would be nice if possible
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